├── .gitignore ├── .vscode └── settings.json ├── Assets ├── DanceVFX.meta ├── DanceVFX │ ├── Assets.meta │ ├── Assets │ │ ├── BB.mat │ │ ├── BB.mat.meta │ │ ├── Color.renderTexture │ │ ├── Color.renderTexture.meta │ │ ├── Depth.renderTexture │ │ ├── Depth.renderTexture.meta │ │ ├── DepthBuffer.asset │ │ ├── DepthBuffer.asset.meta │ │ ├── DepthBuffer.mat │ │ ├── DepthBuffer.mat.meta │ │ ├── DepthBuffer.shader │ │ ├── DepthBuffer.shader.meta │ │ ├── Line.shader │ │ ├── Line.shader.meta │ │ ├── Memory.asset │ │ ├── Memory.asset.meta │ │ ├── Memory_Particle.mat │ │ ├── Memory_Particle.mat.meta │ │ ├── Particle.shader │ │ ├── Particle.shader.meta │ │ ├── ParticleBase.fbx │ │ ├── ParticleBase.fbx.meta │ │ ├── PositionUpdater_Noise.shader │ │ ├── PositionUpdater_Noise.shader.meta │ │ ├── Visualize.mat │ │ ├── Visualize.mat.meta │ │ ├── particle.mat │ │ ├── particle.mat.meta │ │ ├── test.anim │ │ ├── test.anim.meta │ │ ├── test.controller │ │ └── test.controller.meta │ ├── Save_Profiles.meta │ └── Save_Profiles │ │ ├── Main Camera Profile.asset │ │ └── Main Camera Profile.asset.meta ├── New Material.mat ├── New Material.mat.meta ├── Plugins.meta ├── Plugins │ ├── VRCSDK.meta │ └── VRCSDK │ │ ├── x86_64.meta │ │ └── x86_64 │ │ ├── sqlite3.dll │ │ └── sqlite3.dll.meta ├── PostProcessing-2.meta ├── PostProcessing-2 │ ├── .gitignore │ ├── .npmignore │ ├── .yamato │ │ └── upm-ci.yml │ ├── CHANGELOG.md │ ├── CHANGELOG.md.meta │ ├── CONTRIBUTIONS.md │ ├── CONTRIBUTIONS.md.meta │ ├── Documentation~ │ │ ├── Ambient-Occlusion.md │ │ ├── Anti-aliasing.md │ │ ├── Auto-Exposure.md │ │ ├── Bloom.md │ │ ├── Chromatic-Aberration.md │ │ ├── Color-Grading.md │ │ ├── Debugging.md │ │ ├── Deferred-Fog.md │ │ ├── Depth-of-Field.md │ │ ├── Grain.md │ │ ├── Installation.md │ │ ├── Lens-Distortion.md │ │ ├── Manipulating-the-Stack.md │ │ ├── Motion-Blur.md │ │ ├── Quick-start.md │ │ ├── Screen-Space-Reflections.md │ │ ├── TableOfContents.md │ │ ├── Troubleshooting.md │ │ ├── Vignette.md │ │ ├── Writing-Custom-Effects.md │ │ ├── images │ │ │ ├── aa-1.png │ │ │ ├── aa-2.png │ │ │ ├── aa-3.png │ │ │ ├── autoexposure.png │ │ │ ├── bloom.png │ │ │ ├── chroma.png │ │ │ ├── custom-effect-ordering.png │ │ │ ├── deferredfog.png │ │ │ ├── dof.png │ │ │ ├── grading-1.png │ │ │ ├── grading-10.png │ │ │ ├── grading-11.png │ │ │ ├── grading-2.png │ │ │ ├── grading-3.png │ │ │ ├── grading-4.png │ │ │ ├── grading-5.png │ │ │ ├── grading-6.png │ │ │ ├── grading-7.png │ │ │ ├── grading-8.png │ │ │ ├── grading-9.png │ │ │ ├── grain.png │ │ │ ├── home-after.png │ │ │ ├── home-before.png │ │ │ ├── lensdistortion.png │ │ │ ├── motionblur.png │ │ │ ├── quickstart-1.png │ │ │ ├── quickstart-2.png │ │ │ ├── quickstart-3.png │ │ │ ├── screenshot-antialiasing.png │ │ │ ├── screenshot-ao.png │ │ │ ├── screenshot-bloom.png │ │ │ ├── screenshot-chroma.png │ │ │ ├── screenshot-distortion.png │ │ │ ├── screenshot-dof.png │ │ │ ├── screenshot-fog.png │ │ │ ├── screenshot-grading.png │ │ │ ├── screenshot-motionblur.png │ │ │ ├── screenshot-ssr.png │ │ │ ├── screenshot-vignette.png │ │ │ ├── ssao-1.png │ │ │ ├── ssao-2.png │ │ │ ├── ssr.png │ │ │ ├── vignette-1.png │ │ │ └── vignette-2.png │ │ └── index.md │ ├── LICENSE.md │ ├── LICENSE.md.meta │ ├── POSTFXMARKER │ ├── POSTFXMARKER.meta │ ├── PostProcessing.meta │ ├── PostProcessing │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── DecoratorAttribute.cs │ │ │ │ ├── DecoratorAttribute.cs.meta │ │ │ │ ├── PostProcessEditorAttribute.cs │ │ │ │ └── PostProcessEditorAttribute.cs.meta │ │ │ ├── BaseEditor.cs │ │ │ ├── BaseEditor.cs.meta │ │ │ ├── Decorators.meta │ │ │ ├── Decorators │ │ │ │ ├── AttributeDecorator.cs │ │ │ │ ├── AttributeDecorator.cs.meta │ │ │ │ ├── Decorators.cs │ │ │ │ ├── Decorators.cs.meta │ │ │ │ ├── TrackballDecorator.cs │ │ │ │ └── TrackballDecorator.cs.meta │ │ │ ├── EffectListEditor.cs │ │ │ ├── EffectListEditor.cs.meta │ │ │ ├── Effects.meta │ │ │ ├── Effects │ │ │ │ ├── AmbientOcclusionEditor.cs │ │ │ │ ├── AmbientOcclusionEditor.cs.meta │ │ │ │ ├── AutoExposureEditor.cs │ │ │ │ ├── AutoExposureEditor.cs.meta │ │ │ │ ├── BloomEditor.cs │ │ │ │ ├── BloomEditor.cs.meta │ │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ │ ├── ColorGradingEditor.cs │ │ │ │ ├── ColorGradingEditor.cs.meta │ │ │ │ ├── DefaultPostProcessEffectEditor.cs │ │ │ │ ├── DefaultPostProcessEffectEditor.cs.meta │ │ │ │ ├── DepthOfFieldEditor.cs │ │ │ │ ├── DepthOfFieldEditor.cs.meta │ │ │ │ ├── LensDistortionEditor.cs │ │ │ │ ├── LensDistortionEditor.cs.meta │ │ │ │ ├── ScreenSpaceReflectionsEditor.cs │ │ │ │ ├── ScreenSpaceReflectionsEditor.cs.meta │ │ │ │ ├── VignetteEditor.cs │ │ │ │ └── VignetteEditor.cs.meta │ │ │ ├── PostProcessDebugEditor.cs │ │ │ ├── PostProcessDebugEditor.cs.meta │ │ │ ├── PostProcessEffectBaseEditor.cs │ │ │ ├── PostProcessEffectBaseEditor.cs.meta │ │ │ ├── PostProcessEffectEditor.cs │ │ │ ├── PostProcessEffectEditor.cs.meta │ │ │ ├── PostProcessLayerEditor.cs │ │ │ ├── PostProcessLayerEditor.cs.meta │ │ │ ├── PostProcessProfileEditor.cs │ │ │ ├── PostProcessProfileEditor.cs.meta │ │ │ ├── PostProcessVolumeEditor.cs │ │ │ ├── PostProcessVolumeEditor.cs.meta │ │ │ ├── Tools.meta │ │ │ ├── Tools │ │ │ │ ├── CubeLutAssetFactory.cs │ │ │ │ ├── CubeLutAssetFactory.cs.meta │ │ │ │ ├── CubeLutAssetImporter.cs │ │ │ │ ├── CubeLutAssetImporter.cs.meta │ │ │ │ ├── DefineSetter.cs │ │ │ │ ├── DefineSetter.cs.meta │ │ │ │ ├── ProfileFactory.cs │ │ │ │ ├── ProfileFactory.cs.meta │ │ │ │ ├── ResourceAssetFactory.cs │ │ │ │ ├── ResourceAssetFactory.cs.meta │ │ │ │ ├── VolumeFactory.cs │ │ │ │ └── VolumeFactory.cs.meta │ │ │ ├── Unity.Postprocessing.Editor.asmdef │ │ │ ├── Unity.Postprocessing.Editor.asmdef.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── CurveEditor.cs │ │ │ │ ├── CurveEditor.cs.meta │ │ │ │ ├── EditorUtilities.cs │ │ │ │ ├── EditorUtilities.cs.meta │ │ │ │ ├── GlobalSettings.cs │ │ │ │ ├── GlobalSettings.cs.meta │ │ │ │ ├── PostProcessShaderIncludePath.cs │ │ │ │ ├── PostProcessShaderIncludePath.cs.meta │ │ │ │ ├── SerializedParameterOverride.cs │ │ │ │ ├── SerializedParameterOverride.cs.meta │ │ │ │ ├── Styling.cs │ │ │ │ └── Styling.cs.meta │ │ ├── Gizmos.meta │ │ ├── Gizmos │ │ │ ├── PostProcessLayer.png │ │ │ └── PostProcessLayer.png.meta │ │ ├── PostProcessResources.asset │ │ ├── PostProcessResources.asset.meta │ │ ├── Runtime.meta │ │ ├── Runtime │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── DisplayNameAttribute.cs │ │ │ │ ├── DisplayNameAttribute.cs.meta │ │ │ │ ├── MaxAttribute.cs │ │ │ │ ├── MaxAttribute.cs.meta │ │ │ │ ├── MinAttribute.cs │ │ │ │ ├── MinAttribute.cs.meta │ │ │ │ ├── MinMaxAttribute.cs │ │ │ │ ├── MinMaxAttribute.cs.meta │ │ │ │ ├── PostProcessAttribute.cs │ │ │ │ ├── PostProcessAttribute.cs.meta │ │ │ │ ├── TrackballAttribute.cs │ │ │ │ └── TrackballAttribute.cs.meta │ │ │ ├── Effects.meta │ │ │ ├── Effects │ │ │ │ ├── AmbientOcclusion.cs │ │ │ │ ├── AmbientOcclusion.cs.meta │ │ │ │ ├── AutoExposure.cs │ │ │ │ ├── AutoExposure.cs.meta │ │ │ │ ├── Bloom.cs │ │ │ │ ├── Bloom.cs.meta │ │ │ │ ├── ChromaticAberration.cs │ │ │ │ ├── ChromaticAberration.cs.meta │ │ │ │ ├── ColorGrading.cs │ │ │ │ ├── ColorGrading.cs.meta │ │ │ │ ├── DepthOfField.cs │ │ │ │ ├── DepthOfField.cs.meta │ │ │ │ ├── Dithering.cs │ │ │ │ ├── Dithering.cs.meta │ │ │ │ ├── FastApproximateAntialiasing.cs │ │ │ │ ├── FastApproximateAntialiasing.cs.meta │ │ │ │ ├── Fog.cs │ │ │ │ ├── Fog.cs.meta │ │ │ │ ├── Grain.cs │ │ │ │ ├── Grain.cs.meta │ │ │ │ ├── LensDistortion.cs │ │ │ │ ├── LensDistortion.cs.meta │ │ │ │ ├── MotionBlur.cs │ │ │ │ ├── MotionBlur.cs.meta │ │ │ │ ├── MultiScaleVO.cs │ │ │ │ ├── MultiScaleVO.cs.meta │ │ │ │ ├── ScalableAO.cs │ │ │ │ ├── ScalableAO.cs.meta │ │ │ │ ├── ScreenSpaceReflections.cs │ │ │ │ ├── ScreenSpaceReflections.cs.meta │ │ │ │ ├── SubpixelMorphologicalAntialiasing.cs │ │ │ │ ├── SubpixelMorphologicalAntialiasing.cs.meta │ │ │ │ ├── TemporalAntialiasing.cs │ │ │ │ ├── TemporalAntialiasing.cs.meta │ │ │ │ ├── Vignette.cs │ │ │ │ └── Vignette.cs.meta │ │ │ ├── Monitors.meta │ │ │ ├── Monitors │ │ │ │ ├── HistogramMonitor.cs │ │ │ │ ├── HistogramMonitor.cs.meta │ │ │ │ ├── LightMeterMonitor.cs │ │ │ │ ├── LightMeterMonitor.cs.meta │ │ │ │ ├── Monitor.cs │ │ │ │ ├── Monitor.cs.meta │ │ │ │ ├── VectorscopeMonitor.cs │ │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ │ ├── WaveformMonitor.cs │ │ │ │ └── WaveformMonitor.cs.meta │ │ │ ├── ParameterOverride.cs │ │ │ ├── ParameterOverride.cs.meta │ │ │ ├── PostProcessBundle.cs │ │ │ ├── PostProcessBundle.cs.meta │ │ │ ├── PostProcessDebug.cs │ │ │ ├── PostProcessDebug.cs.meta │ │ │ ├── PostProcessDebugLayer.cs │ │ │ ├── PostProcessDebugLayer.cs.meta │ │ │ ├── PostProcessEffectRenderer.cs │ │ │ ├── PostProcessEffectRenderer.cs.meta │ │ │ ├── PostProcessEffectSettings.cs │ │ │ ├── PostProcessEffectSettings.cs.meta │ │ │ ├── PostProcessEvent.cs │ │ │ ├── PostProcessEvent.cs.meta │ │ │ ├── PostProcessLayer.cs │ │ │ ├── PostProcessLayer.cs.meta │ │ │ ├── PostProcessManager.cs │ │ │ ├── PostProcessManager.cs.meta │ │ │ ├── PostProcessProfile.cs │ │ │ ├── PostProcessProfile.cs.meta │ │ │ ├── PostProcessRenderContext.cs │ │ │ ├── PostProcessRenderContext.cs.meta │ │ │ ├── PostProcessResources.cs │ │ │ ├── PostProcessResources.cs.meta │ │ │ ├── PostProcessVolume.cs │ │ │ ├── PostProcessVolume.cs.meta │ │ │ ├── Unity.Postprocessing.Runtime.asmdef │ │ │ ├── Unity.Postprocessing.Runtime.asmdef.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── ColorUtilities.cs │ │ │ │ ├── ColorUtilities.cs.meta │ │ │ │ ├── HableCurve.cs │ │ │ │ ├── HableCurve.cs.meta │ │ │ │ ├── HaltonSeq.cs │ │ │ │ ├── HaltonSeq.cs.meta │ │ │ │ ├── LogHistogram.cs │ │ │ │ ├── LogHistogram.cs.meta │ │ │ │ ├── MeshUtilities.cs │ │ │ │ ├── MeshUtilities.cs.meta │ │ │ │ ├── PropertySheet.cs │ │ │ │ ├── PropertySheet.cs.meta │ │ │ │ ├── PropertySheetFactory.cs │ │ │ │ ├── PropertySheetFactory.cs.meta │ │ │ │ ├── RuntimeUtilities.cs │ │ │ │ ├── RuntimeUtilities.cs.meta │ │ │ │ ├── ShaderIDs.cs │ │ │ │ ├── ShaderIDs.cs.meta │ │ │ │ ├── Spline.cs │ │ │ │ ├── Spline.cs.meta │ │ │ │ ├── TargetPool.cs │ │ │ │ ├── TargetPool.cs.meta │ │ │ │ ├── TextureFormatUtilities.cs │ │ │ │ ├── TextureFormatUtilities.cs.meta │ │ │ │ ├── TextureLerper.cs │ │ │ │ ├── TextureLerper.cs.meta │ │ │ │ ├── XRSettings.cs │ │ │ │ └── XRSettings.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── ACES.hlsl │ │ │ ├── ACES.hlsl.meta │ │ │ ├── API.meta │ │ │ ├── API │ │ │ │ ├── D3D11.hlsl │ │ │ │ ├── D3D11.hlsl.meta │ │ │ │ ├── D3D12.hlsl │ │ │ │ ├── D3D12.hlsl.meta │ │ │ │ ├── D3D9.hlsl │ │ │ │ ├── D3D9.hlsl.meta │ │ │ │ ├── Metal.hlsl │ │ │ │ ├── Metal.hlsl.meta │ │ │ │ ├── OpenGL.hlsl │ │ │ │ ├── OpenGL.hlsl.meta │ │ │ │ ├── PSP2.hlsl │ │ │ │ ├── PSP2.hlsl.meta │ │ │ │ ├── PSSL.hlsl │ │ │ │ ├── PSSL.hlsl.meta │ │ │ │ ├── Switch.hlsl │ │ │ │ ├── Switch.hlsl.meta │ │ │ │ ├── Vulkan.hlsl │ │ │ │ ├── Vulkan.hlsl.meta │ │ │ │ ├── XboxOne.hlsl │ │ │ │ └── XboxOne.hlsl.meta │ │ │ ├── Builtins.meta │ │ │ ├── Builtins │ │ │ │ ├── AutoExposure.compute │ │ │ │ ├── AutoExposure.compute.meta │ │ │ │ ├── Bloom.shader │ │ │ │ ├── Bloom.shader.meta │ │ │ │ ├── Copy.shader │ │ │ │ ├── Copy.shader.meta │ │ │ │ ├── CopyStd.shader │ │ │ │ ├── CopyStd.shader.meta │ │ │ │ ├── CopyStdFromDoubleWide.shader │ │ │ │ ├── CopyStdFromDoubleWide.shader.meta │ │ │ │ ├── CopyStdFromTexArray.shader │ │ │ │ ├── CopyStdFromTexArray.shader.meta │ │ │ │ ├── DeferredFog.shader │ │ │ │ ├── DeferredFog.shader.meta │ │ │ │ ├── DepthOfField.hlsl │ │ │ │ ├── DepthOfField.hlsl.meta │ │ │ │ ├── DepthOfField.shader │ │ │ │ ├── DepthOfField.shader.meta │ │ │ │ ├── DiscardAlpha.shader │ │ │ │ ├── DiscardAlpha.shader.meta │ │ │ │ ├── DiskKernels.hlsl │ │ │ │ ├── DiskKernels.hlsl.meta │ │ │ │ ├── Distortion.hlsl │ │ │ │ ├── Distortion.hlsl.meta │ │ │ │ ├── Dithering.hlsl │ │ │ │ ├── Dithering.hlsl.meta │ │ │ │ ├── ExposureHistogram.compute │ │ │ │ ├── ExposureHistogram.compute.meta │ │ │ │ ├── ExposureHistogram.hlsl │ │ │ │ ├── ExposureHistogram.hlsl.meta │ │ │ │ ├── FastApproximateAntialiasing.hlsl │ │ │ │ ├── FastApproximateAntialiasing.hlsl.meta │ │ │ │ ├── FinalPass.shader │ │ │ │ ├── FinalPass.shader.meta │ │ │ │ ├── Fog.hlsl │ │ │ │ ├── Fog.hlsl.meta │ │ │ │ ├── GaussianDownsample.compute │ │ │ │ ├── GaussianDownsample.compute.meta │ │ │ │ ├── GrainBaker.shader │ │ │ │ ├── GrainBaker.shader.meta │ │ │ │ ├── Lut2DBaker.shader │ │ │ │ ├── Lut2DBaker.shader.meta │ │ │ │ ├── Lut3DBaker.compute │ │ │ │ ├── Lut3DBaker.compute.meta │ │ │ │ ├── MotionBlur.shader │ │ │ │ ├── MotionBlur.shader.meta │ │ │ │ ├── MultiScaleVO.shader │ │ │ │ ├── MultiScaleVO.shader.meta │ │ │ │ ├── MultiScaleVODownsample1.compute │ │ │ │ ├── MultiScaleVODownsample1.compute.meta │ │ │ │ ├── MultiScaleVODownsample2.compute │ │ │ │ ├── MultiScaleVODownsample2.compute.meta │ │ │ │ ├── MultiScaleVORender.compute │ │ │ │ ├── MultiScaleVORender.compute.meta │ │ │ │ ├── MultiScaleVOUpsample.compute │ │ │ │ ├── MultiScaleVOUpsample.compute.meta │ │ │ │ ├── ScalableAO.hlsl │ │ │ │ ├── ScalableAO.hlsl.meta │ │ │ │ ├── ScalableAO.shader │ │ │ │ ├── ScalableAO.shader.meta │ │ │ │ ├── ScreenSpaceReflections.hlsl │ │ │ │ ├── ScreenSpaceReflections.hlsl.meta │ │ │ │ ├── ScreenSpaceReflections.shader │ │ │ │ ├── ScreenSpaceReflections.shader.meta │ │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl │ │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl.meta │ │ │ │ ├── SubpixelMorphologicalAntialiasing.shader │ │ │ │ ├── SubpixelMorphologicalAntialiasing.shader.meta │ │ │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl │ │ │ │ ├── SubpixelMorphologicalAntialiasingBridge.hlsl.meta │ │ │ │ ├── TemporalAntialiasing.shader │ │ │ │ ├── TemporalAntialiasing.shader.meta │ │ │ │ ├── Texture2DLerp.shader │ │ │ │ ├── Texture2DLerp.shader.meta │ │ │ │ ├── Texture3DLerp.compute │ │ │ │ ├── Texture3DLerp.compute.meta │ │ │ │ ├── Uber.shader │ │ │ │ └── Uber.shader.meta │ │ │ ├── Colors.hlsl │ │ │ ├── Colors.hlsl.meta │ │ │ ├── Debug.meta │ │ │ ├── Debug │ │ │ │ ├── Histogram.compute │ │ │ │ ├── Histogram.compute.meta │ │ │ │ ├── Histogram.shader │ │ │ │ ├── Histogram.shader.meta │ │ │ │ ├── LightMeter.shader │ │ │ │ ├── LightMeter.shader.meta │ │ │ │ ├── Overlays.shader │ │ │ │ ├── Overlays.shader.meta │ │ │ │ ├── Vectorscope.compute │ │ │ │ ├── Vectorscope.compute.meta │ │ │ │ ├── Vectorscope.shader │ │ │ │ ├── Vectorscope.shader.meta │ │ │ │ ├── Waveform.compute │ │ │ │ ├── Waveform.compute.meta │ │ │ │ ├── Waveform.shader │ │ │ │ └── Waveform.shader.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── ConvertToLog.shader │ │ │ │ ├── ConvertToLog.shader.meta │ │ │ │ ├── CurveGrid.shader │ │ │ │ ├── CurveGrid.shader.meta │ │ │ │ ├── Trackball.shader │ │ │ │ └── Trackball.shader.meta │ │ │ ├── Sampling.hlsl │ │ │ ├── Sampling.hlsl.meta │ │ │ ├── StdLib.hlsl │ │ │ ├── StdLib.hlsl.meta │ │ │ ├── xRLib.hlsl │ │ │ └── xRLib.hlsl.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Blue Noise 256px.meta │ │ │ ├── Blue Noise 256px │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ └── LDR_LLL1_7.png.meta │ │ │ ├── Blue Noise 64px.meta │ │ │ ├── Blue Noise 64px │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_10.png │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ ├── LDR_LLL1_11.png │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ ├── LDR_LLL1_12.png │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ ├── LDR_LLL1_13.png │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ ├── LDR_LLL1_14.png │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ ├── LDR_LLL1_15.png │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ ├── LDR_LLL1_16.png │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ ├── LDR_LLL1_17.png │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ ├── LDR_LLL1_18.png │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ ├── LDR_LLL1_19.png │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_20.png │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ ├── LDR_LLL1_21.png │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ ├── LDR_LLL1_22.png │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ ├── LDR_LLL1_23.png │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ ├── LDR_LLL1_24.png │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ ├── LDR_LLL1_25.png │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ ├── LDR_LLL1_26.png │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ ├── LDR_LLL1_27.png │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ ├── LDR_LLL1_28.png │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ ├── LDR_LLL1_29.png │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_30.png │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ ├── LDR_LLL1_31.png │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ ├── LDR_LLL1_32.png │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ ├── LDR_LLL1_33.png │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ ├── LDR_LLL1_34.png │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ ├── LDR_LLL1_35.png │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ ├── LDR_LLL1_36.png │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ ├── LDR_LLL1_37.png │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ ├── LDR_LLL1_38.png │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ ├── LDR_LLL1_39.png │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_40.png │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ ├── LDR_LLL1_41.png │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ ├── LDR_LLL1_42.png │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ ├── LDR_LLL1_43.png │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ ├── LDR_LLL1_44.png │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ ├── LDR_LLL1_45.png │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ ├── LDR_LLL1_46.png │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ ├── LDR_LLL1_47.png │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ ├── LDR_LLL1_48.png │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ ├── LDR_LLL1_49.png │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_50.png │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ ├── LDR_LLL1_51.png │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ ├── LDR_LLL1_52.png │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ ├── LDR_LLL1_53.png │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ ├── LDR_LLL1_54.png │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ ├── LDR_LLL1_55.png │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ ├── LDR_LLL1_56.png │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ ├── LDR_LLL1_57.png │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ ├── LDR_LLL1_58.png │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ ├── LDR_LLL1_59.png │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_60.png │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ ├── LDR_LLL1_61.png │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ ├── LDR_LLL1_62.png │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ ├── LDR_LLL1_63.png │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ ├── LDR_LLL1_8.png │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ ├── LDR_LLL1_9.png │ │ │ └── LDR_LLL1_9.png.meta │ │ │ ├── Cubes.meta │ │ │ ├── Cubes │ │ │ ├── .gitignore │ │ │ ├── Linear to Unity Log r1.cube │ │ │ ├── Linear to Unity Log r1.cube.meta │ │ │ ├── Linear to sRGB r1.cube │ │ │ ├── Linear to sRGB r1.cube.meta │ │ │ ├── Unity Log to Linear r1.cube │ │ │ ├── Unity Log to Linear r1.cube.meta │ │ │ ├── Unity Log to sRGB r1.cube │ │ │ ├── Unity Log to sRGB r1.cube.meta │ │ │ ├── sRGB to Linear r1.cube │ │ │ ├── sRGB to Linear r1.cube.meta │ │ │ ├── sRGB to Unity Log r1.cube │ │ │ └── sRGB to Unity Log r1.cube.meta │ │ │ ├── LUTs.meta │ │ │ ├── LUTs │ │ │ ├── NeutralLdrLut.png │ │ │ └── NeutralLdrLut.png.meta │ │ │ ├── Lens Dirt.meta │ │ │ ├── Lens Dirt │ │ │ ├── LensDirt00.png │ │ │ ├── LensDirt00.png.meta │ │ │ ├── LensDirt01.png │ │ │ ├── LensDirt01.png.meta │ │ │ ├── LensDirt02.png │ │ │ ├── LensDirt02.png.meta │ │ │ ├── LensDirt03.png │ │ │ └── LensDirt03.png.meta │ │ │ ├── SMAA.meta │ │ │ ├── SMAA │ │ │ ├── AreaTex.tga │ │ │ ├── AreaTex.tga.meta │ │ │ ├── SearchTex.tga │ │ │ └── SearchTex.tga.meta │ │ │ ├── Spectral LUTs.meta │ │ │ └── Spectral LUTs │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ └── SpectralLut_RedBlue.tga.meta │ ├── README.md │ ├── README.md.meta │ ├── issue_template.md │ ├── issue_template.md.meta │ ├── package.json │ └── package.json.meta ├── Save.unity ├── Save.unity.meta ├── Scenes.meta └── VRCSDK.meta ├── LICENSE.md ├── Packages └── manifest.json ├── Picture ├── Pict0.png └── Pict1.png ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── UnityPackageManager └── manifest.json └── readme.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | 14 | # ignore VRChatSDK 15 | /[Aa]ssets/VRCSDK 16 | /[Aa]ssets/Scenes 17 | # /[Aa]ssets/PostProcessing-2 18 | 19 | # Never ignore Asset meta data 20 | !/[Aa]ssets/**/*.meta 21 | 22 | # Uncomment this line if you wish to ignore the asset store tools plugin 23 | # /[Aa]ssets/AssetStoreTools* 24 | 25 | # TextMesh Pro files 26 | [Aa]ssets/TextMesh*Pro/ 27 | 28 | # Autogenerated Jetbrains Rider plugin 29 | [Aa]ssets/Plugins/Editor/JetBrains* 30 | 31 | # Visual Studio cache directory 32 | .vs/ 33 | 34 | # Gradle cache directory 35 | .gradle/ 36 | 37 | # Autogenerated VS/MD/Consulo solution and project files 38 | ExportedObj/ 39 | .consulo/ 40 | *.csproj 41 | *.unityproj 42 | *.sln 43 | *.suo 44 | *.tmp 45 | *.user 46 | *.userprefs 47 | *.pidb 48 | *.booproj 49 | *.svd 50 | *.pdb 51 | *.mdb 52 | *.opendb 53 | *.VC.db 54 | 55 | # Unity3D generated meta files 56 | *.pidb.meta 57 | *.pdb.meta 58 | *.mdb.meta 59 | 60 | # Unity3D generated file on crash reports 61 | sysinfo.txt 62 | 63 | # Builds 64 | *.apk 65 | *.unitypackage 66 | 67 | # Crashlytics generated file 68 | crashlytics-build.properties 69 | 70 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | "**/.DS_Store":true, 5 | "**/.git":true, 6 | "**/.gitignore":true, 7 | "**/.gitmodules":true, 8 | "**/*.booproj":true, 9 | "**/*.pidb":true, 10 | "**/*.suo":true, 11 | "**/*.user":true, 12 | "**/*.userprefs":true, 13 | "**/*.unityproj":true, 14 | "**/*.dll":true, 15 | "**/*.exe":true, 16 | "**/*.pdf":true, 17 | "**/*.mid":true, 18 | "**/*.midi":true, 19 | "**/*.wav":true, 20 | "**/*.gif":true, 21 | "**/*.ico":true, 22 | "**/*.jpg":true, 23 | "**/*.jpeg":true, 24 | "**/*.png":true, 25 | "**/*.psd":true, 26 | "**/*.tga":true, 27 | "**/*.tif":true, 28 | "**/*.tiff":true, 29 | "**/*.3ds":true, 30 | "**/*.3DS":true, 31 | "**/*.fbx":true, 32 | "**/*.FBX":true, 33 | "**/*.lxo":true, 34 | "**/*.LXO":true, 35 | "**/*.ma":true, 36 | "**/*.MA":true, 37 | "**/*.obj":true, 38 | "**/*.OBJ":true, 39 | "**/*.asset":true, 40 | "**/*.cubemap":true, 41 | "**/*.flare":true, 42 | "**/*.mat":true, 43 | "**/*.meta":true, 44 | "**/*.prefab":true, 45 | "**/*.unity":true, 46 | "build/":true, 47 | "Build/":true, 48 | "Library/":true, 49 | "library/":true, 50 | "obj/":true, 51 | "Obj/":true, 52 | "ProjectSettings/":true, 53 | "temp/":true, 54 | "Temp/":true 55 | } 56 | } -------------------------------------------------------------------------------- /Assets/DanceVFX.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a87863303d126045a3517504732107c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31caf75b47e56354994ca5f3d4cc0640 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/BB.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb165c226c3721c43a9febb2462a15ae 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Color.renderTexture: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!84 &8400000 4 | RenderTexture: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_Name: Color 9 | m_ImageContentsHash: 10 | serializedVersion: 2 11 | Hash: 00000000000000000000000000000000 12 | m_ForcedFallbackFormat: 4 13 | m_DownscaleFallback: 0 14 | m_Width: 256 15 | m_Height: 256 16 | m_AntiAliasing: 1 17 | m_DepthFormat: 2 18 | m_ColorFormat: 0 19 | m_MipMap: 0 20 | m_GenerateMips: 1 21 | m_SRGB: 0 22 | m_UseDynamicScale: 0 23 | m_BindMS: 0 24 | m_TextureSettings: 25 | serializedVersion: 2 26 | m_FilterMode: 0 27 | m_Aniso: 0 28 | m_MipBias: 0 29 | m_WrapU: 1 30 | m_WrapV: 1 31 | m_WrapW: 1 32 | m_Dimension: 2 33 | m_VolumeDepth: 1 34 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Color.renderTexture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7ca37132823bef14a8c63de34304f64a 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Depth.renderTexture: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!84 &8400000 4 | RenderTexture: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_Name: Depth 9 | m_ImageContentsHash: 10 | serializedVersion: 2 11 | Hash: 00000000000000000000000000000000 12 | m_ForcedFallbackFormat: 4 13 | m_DownscaleFallback: 0 14 | m_Width: 256 15 | m_Height: 256 16 | m_AntiAliasing: 1 17 | m_DepthFormat: 2 18 | m_ColorFormat: 1 19 | m_MipMap: 0 20 | m_GenerateMips: 1 21 | m_SRGB: 0 22 | m_UseDynamicScale: 0 23 | m_BindMS: 0 24 | m_TextureSettings: 25 | serializedVersion: 2 26 | m_FilterMode: 0 27 | m_Aniso: 0 28 | m_MipBias: 0 29 | m_WrapU: 1 30 | m_WrapV: 1 31 | m_WrapW: 1 32 | m_Dimension: 2 33 | m_VolumeDepth: 1 34 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Depth.renderTexture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3409bd3e8ff1054d89259c79e565163 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/DepthBuffer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!86 &8600000 4 | CustomRenderTexture: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_Name: DepthBuffer 9 | m_ImageContentsHash: 10 | serializedVersion: 2 11 | Hash: 00000000000000000000000000000000 12 | m_ForcedFallbackFormat: 4 13 | m_DownscaleFallback: 0 14 | m_Width: 512 15 | m_Height: 256 16 | m_AntiAliasing: 1 17 | m_DepthFormat: 0 18 | m_ColorFormat: 11 19 | m_MipMap: 0 20 | m_GenerateMips: 1 21 | m_SRGB: 0 22 | m_UseDynamicScale: 0 23 | m_BindMS: 0 24 | m_TextureSettings: 25 | serializedVersion: 2 26 | m_FilterMode: 0 27 | m_Aniso: 0 28 | m_MipBias: 0 29 | m_WrapU: 1 30 | m_WrapV: 1 31 | m_WrapW: 1 32 | m_Dimension: 2 33 | m_VolumeDepth: 1 34 | m_Material: {fileID: 2100000, guid: fc2405290b8e8644394b01732a05e401, type: 2} 35 | m_InitSource: 0 36 | m_InitMaterial: {fileID: 0} 37 | m_InitColor: {r: 0, g: 0, b: 0, a: 1} 38 | m_InitTexture: {fileID: 0} 39 | m_UpdateMode: 1 40 | m_InitializationMode: 0 41 | m_UpdateZoneSpace: 0 42 | m_CurrentUpdateZoneSpace: 0 43 | m_UpdateZones: [] 44 | m_UpdatePeriod: 0 45 | m_ShaderPass: 0 46 | m_CubemapFaceMask: 4294967295 47 | m_DoubleBuffered: 1 48 | m_WrapUpdateZones: 0 49 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/DepthBuffer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c220dec5f6186a94b8b58c641203a6fd 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8600000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/DepthBuffer.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: DepthBuffer 10 | m_Shader: {fileID: 4800000, guid: a9ab5ec47342e6d4685db89c48b4c13c, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _DepthTex: 22 | m_Texture: {fileID: 8400000, guid: e3409bd3e8ff1054d89259c79e565163, type: 2} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | m_Floats: 26 | - _Buffer: 2 27 | - _Motion: 0.01 28 | m_Colors: [] 29 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/DepthBuffer.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc2405290b8e8644394b01732a05e401 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/DepthBuffer.shader: -------------------------------------------------------------------------------- 1 | Shader "HOTATE/DanceVFX/DepthBuffer" 2 | { 3 | Properties 4 | { 5 | _DepthTex ("Depth Texture", 2D) = "white" {} 6 | [IntRange] _Buffer ("Buffer", Range(1,60)) = 10 7 | } 8 | 9 | SubShader 10 | { 11 | Cull Off ZWrite Off ZTest Always 12 | Pass 13 | { 14 | Name "Update" 15 | CGPROGRAM 16 | #include "UnityCustomRenderTexture.cginc" 17 | #pragma vertex CustomRenderTextureVertexShader 18 | #pragma fragment frag 19 | 20 | sampler2D _DepthTex; 21 | int _Buffer; 22 | 23 | float4 frag(v2f_customrendertexture i) : SV_Target 24 | { 25 | float2 uv = i.globalTexcoord; 26 | 27 | float uvx = uv.x*_Buffer; 28 | uv.x = frac(uvx); 29 | uvx = floor(uvx); 30 | 31 | float4 depth = tex2Dlod( _DepthTex, float4(uv,0,0)); 32 | uv.x = i.globalTexcoord.x - uvx/_Buffer; 33 | float4 buffer = tex2Dlod( _SelfTexture2D, float4(uv,0,0)); 34 | 35 | return uvx == 0 ? depth : buffer; 36 | } 37 | ENDCG 38 | } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/DepthBuffer.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a9ab5ec47342e6d4685db89c48b4c13c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Line.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c49fd718756a57843a51163ce35e5afc 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Memory.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!86 &8600000 4 | CustomRenderTexture: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_Name: Memory 9 | m_ImageContentsHash: 10 | serializedVersion: 2 11 | Hash: 00000000000000000000000000000000 12 | m_ForcedFallbackFormat: 4 13 | m_DownscaleFallback: 0 14 | m_Width: 512 15 | m_Height: 512 16 | m_AntiAliasing: 1 17 | m_DepthFormat: 0 18 | m_ColorFormat: 11 19 | m_MipMap: 0 20 | m_GenerateMips: 1 21 | m_SRGB: 0 22 | m_UseDynamicScale: 0 23 | m_BindMS: 0 24 | m_TextureSettings: 25 | serializedVersion: 2 26 | m_FilterMode: 0 27 | m_Aniso: 0 28 | m_MipBias: 0 29 | m_WrapU: 1 30 | m_WrapV: 1 31 | m_WrapW: 1 32 | m_Dimension: 2 33 | m_VolumeDepth: 1 34 | m_Material: {fileID: 2100000, guid: 209b22cb09ecb1d419648cb0e1f6b61b, type: 2} 35 | m_InitSource: 0 36 | m_InitMaterial: {fileID: 0} 37 | m_InitColor: {r: 0, g: 0, b: 0, a: 0} 38 | m_InitTexture: {fileID: 0} 39 | m_UpdateMode: 1 40 | m_InitializationMode: 0 41 | m_UpdateZoneSpace: 0 42 | m_CurrentUpdateZoneSpace: 0 43 | m_UpdateZones: [] 44 | m_UpdatePeriod: 0 45 | m_ShaderPass: 0 46 | m_CubemapFaceMask: 4294967295 47 | m_DoubleBuffered: 1 48 | m_WrapUpdateZones: 0 49 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Memory.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 125dbe9a22350f34e88e01b7d6e92a62 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8600000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Memory_Particle.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 209b22cb09ecb1d419648cb0e1f6b61b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Particle.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6642ffcf214e0af429466f0436d17b16 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/ParticleBase.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/DanceVFX/Assets/ParticleBase.fbx -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/PositionUpdater_Noise.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d803f01aae7e3b54cbfb9ba30dc5b0f2 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/Visualize.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1ab86771c5fc049488b71d6e4cec6f36 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/particle.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed52f64a2f7e4674d852ef24ba1659e6 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/test.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dab045ea6097dd848ad34b0e960ec586 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 7400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Assets/test.controller.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4b43c2b2fe4097419f869ecc3349894 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 9100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Save_Profiles.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b4d47e8eb03f1f40bf082a7bab0031b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/DanceVFX/Save_Profiles/Main Camera Profile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 61a22df14f95dee4587a3e4a6ba1de44 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/New Material.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2354d9f9ba424eb4693583d6845cc8a1 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37583a1df1b8959429132aad66e47fae 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/VRCSDK.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ceea87507dde1e4e9f4d2f9b3218898 3 | folderAsset: yes 4 | timeCreated: 1521506758 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Plugins/VRCSDK/x86_64.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3215fde7fc71504fb3b192b10dbf263 3 | folderAsset: yes 4 | timeCreated: 1521506802 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Plugins/VRCSDK/x86_64/sqlite3.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/Plugins/VRCSDK/x86_64/sqlite3.dll -------------------------------------------------------------------------------- /Assets/PostProcessing-2.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c4e8710b6906504dbb3f58acfdbd28e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/.gitignore: -------------------------------------------------------------------------------- 1 | # Unity stuff 2 | /[Ll]ibrary/ 3 | /[Tt]emp/ 4 | /[Oo]bj/ 5 | /artifacts/ 6 | /[Bb]uild/ 7 | /[Bb]uilds/ 8 | /Assets/AssetStoreTools* 9 | 10 | # Autogenerated VS/MD solution and project files 11 | [Ee]xported[Oo]bj/ 12 | *.csproj 13 | *.unityproj 14 | *.sln* 15 | *.suo 16 | *.tmp 17 | *.user 18 | *.userprefs 19 | *.pidb 20 | *.booproj 21 | *.svd 22 | 23 | # Unity3D generated meta files 24 | *.pidb.meta 25 | 26 | # Unity3D Generated File On Crash Reports 27 | sysinfo.txt 28 | 29 | # OS generated 30 | .DS_Store* 31 | ._* 32 | .Spotlight-V100 33 | .Trashes 34 | Icon? 35 | ehthumbs.db 36 | [Tt]humbs.db 37 | .npmrc 38 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/.npmignore: -------------------------------------------------------------------------------- 1 | artifacts/** 2 | build/** 3 | Documentation/ApiDocs/** 4 | .DS_Store 5 | .npmrc 6 | .npmignore 7 | .gitignore 8 | issue_template.md 9 | issue_template.md.meta 10 | QAReport.md 11 | QAReport.md.meta 12 | /POSTFXMARKER* -------------------------------------------------------------------------------- /Assets/PostProcessing-2/CHANGELOG.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 76eb0b51417a8442180aa67edda7d01a 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/CONTRIBUTIONS.md: -------------------------------------------------------------------------------- 1 | # Contributions 2 | 3 | ## If you are interested in contributing, here are some ground rules: 4 | * Follow naming & style conventions in the project 5 | * Pull requests must be made against `v2` (not stable, which is the default) 6 | 7 | ## All contributions are subject to the [Unity Contribution Agreement(UCA)](https://unity3d.com/legal/licenses/Unity_Contribution_Agreement) 8 | By making a pull request, you are confirming agreement to the terms and conditions of the UCA, including that your Contributions are your original creation and that you have complete right and authority to make your Contributions. 9 | 10 | ## Once you have a change ready following these ground rules. Simply make a pull request in Github 11 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/CONTRIBUTIONS.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9300229a572eeb44ba82d170d15f61d 3 | timeCreated: 1524658460 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/Debugging.md: -------------------------------------------------------------------------------- 1 | > **TODO** -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/Deferred-Fog.md: -------------------------------------------------------------------------------- 1 | # Deferred Fog 2 | 3 | The **Fog** effect overlays a color onto objects depending on how far away they are from the Camera. 4 | 5 | The **Fog** effect creates a screen-space fog based on the camera’s [depth texture](https://docs.unity3d.com/Manual/SL-DepthTextures.html). It supports Linear, Exponential and Exponential Squared fog types. Fog settings are on the **Scene** tab of the **Lighting** window (menu: **Window > Rendering > Lighting Settings**). 6 | 7 | 8 | ![](images/deferredfog.png) 9 | 10 | 11 | ### Properties 12 | 13 | | Property | Function | 14 | | :-------------- | :--------------------------------- | 15 | | Enabled | Enable this checkbox to turn the **Deferred Fog** effect on.| 16 | | Exclude Skybox | Enable this checkbox to exclude fog from the [skybox](https://docs.unity3d.com/Manual/class-Skybox.html) | 17 | 18 | ### Details 19 | 20 | The **Fog** effect only appears in your **Post-process Layer** if the camera is set to render with the **Deferred rendering path**. It is enabled by default and adds the support of **Fog** from the **Lighting** panel (which would otherwise only work with the **Forward rendering path**). 21 | 22 | ### Requirements 23 | 24 | - Depth texture 25 | - Shader Model 3 26 | 27 | See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. 28 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/Grain.md: -------------------------------------------------------------------------------- 1 | # Grain 2 | 3 | The **Grain** effect emulates the effect that real-world cameras produce where small particles in the camera’s film give the image a coarse, unprocessed effect. The **Grain** effect available in Unity is based on a coherent gradient noise. 4 | 5 | 6 | ![](images/grain.png) 7 | 8 | 9 | ### Properties 10 | 11 | | Property | Function | 12 | | :---------------------- | :------------------------------------------------------------ | 13 | | Colored | Enable the checkbox to use colored grain. | 14 | | Intensity | Set the value of the **Grain** strength. Higher values show more visible grain. | 15 | | Size | Set the value of the **Grain** particle size. | 16 | | Luminance Contribution | Set the value to control the noisiness response curve. This value is based on scene luminance. Lower values mean less noise in dark areas. | 17 | 18 | ### Performance 19 | 20 | Disabling `Colored` will make the Grain effect run faster. 21 | 22 | ### Requirements 23 | 24 | - Shader Model 3 25 | 26 | See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. 27 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/Lens-Distortion.md: -------------------------------------------------------------------------------- 1 | # Lens Distortion 2 | 3 | The **Lens Distortion** effect simulates the shape of a real-world camera lens by distorting or undistorting the final rendered picture. 4 | 5 | ![](images/lensdistortion.png) 6 | 7 | 8 | ### Properties 9 | 10 | | Property | Function | 11 | | :------------ | :------------------------------------------------------------ | 12 | | Intensity | Set the value for the total distortion amount. | 13 | | X Multiplier | Set the Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis. | 14 | | Y Multiplier | Set the Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis. | 15 | | Center X | Set the Distortion center point (X axis). | 16 | | Center Y | Set the Distortion center point (Y axis). | 17 | | Scale | Set the value for global screen scaling. | 18 | 19 | ### Known issues and limitations 20 | 21 | - Lens distortion doesn't support AR/VR. 22 | 23 | ### Requirements 24 | 25 | - Shader Model 3 26 | 27 | See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. 28 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/Motion-Blur.md: -------------------------------------------------------------------------------- 1 | # Motion Blur 2 | 3 | The **Motion Blur** effect blurs an image when GameObjects are moving faster than the camera’s exposure time. For more information on the Motion Blur effect, see the [Motion Blur](https://docs.unity3d.com/Manual/PostProcessing-MotionBlur.html) documentation in the Unity manual. 4 | 5 | 6 | ![](images/motionblur.png) 7 | 8 | 9 | ### Properties 10 | 11 | | Property | Function | 12 | | :------------- | :------------------------------------------------------------ | 13 | | Shutter Angle | Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect. | 14 | | Sample Count | Set the value for the amount of sample points. This affects quality and performance. | 15 | 16 | ### Performance 17 | 18 | Using a lower `Sample Count` will improve performance. 19 | 20 | ### Known issues and limitations 21 | 22 | - Motion blur doesn't support AR/VR. 23 | 24 | ### Requirements 25 | 26 | - Motion vectors 27 | - Depth texture 28 | - Shader Model 3 29 | 30 | See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware. 31 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/TableOfContents.md: -------------------------------------------------------------------------------- 1 | * [Home](index) 2 | * [Installation](Installation) 3 | * [Quick-start](Quick-Start) 4 | * Effects 5 | * [Ambient Occlusion](Ambient-Occlusion) 6 | * [Anti-aliasing](Anti-aliasing) 7 | * [Auto Exposure](Auto-Exposure) 8 | * [Bloom](Bloom) 9 | * [Chromatic Aberration](Chromatic-Aberration) 10 | * [Color Grading](Color-Grading) 11 | * [Deferred Fog](Deferred-Fog) 12 | * [Depth of Field](Depth-of-Field) 13 | * [Grain](Grain) 14 | * [Lens Distortion](Lens-Distortion) 15 | * [Motion Blur](Motion-Blur) 16 | * [Screen Space Reflections](Screen-Space-Reflections) 17 | * [Vignette](Vignette) 18 | * Scripting 19 | * [Manipulating the Stack](Manipulating-the-Stack) 20 | * [Writing Custom Effects](Writing-Custom-Effects) 21 | * [Troubleshooting](Troubleshooting) 22 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/Troubleshooting.md: -------------------------------------------------------------------------------- 1 | # Troubleshooting 2 | 3 | ## Known issues 4 | 5 | - Post-processing doesn't work on MacOS X 10.11.6 when running Metal in the editor due to a driver bug on this specific version of the OS. 6 | 7 | For specific effect limitations / known issues please check the effect page. -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/aa-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/aa-1.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/aa-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/aa-2.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/aa-3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/aa-3.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/autoexposure.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/autoexposure.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/bloom.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/bloom.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/chroma.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/chroma.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/custom-effect-ordering.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/custom-effect-ordering.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/deferredfog.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/deferredfog.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/dof.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/dof.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-1.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-10.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-10.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-11.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-11.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-2.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-3.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-4.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-5.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-6.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-6.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-7.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-7.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-8.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-8.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grading-9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grading-9.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/grain.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/grain.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/home-after.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/home-after.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/home-before.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/home-before.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/lensdistortion.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/lensdistortion.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/motionblur.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/motionblur.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/quickstart-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/quickstart-1.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/quickstart-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/quickstart-2.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/quickstart-3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/quickstart-3.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-antialiasing.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-antialiasing.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-ao.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-ao.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-bloom.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-bloom.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-chroma.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-chroma.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-distortion.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-distortion.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-dof.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-dof.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-fog.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-fog.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-grading.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-grading.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-motionblur.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-motionblur.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-ssr.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-ssr.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/screenshot-vignette.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/screenshot-vignette.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/ssao-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/ssao-1.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/ssao-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/ssao-2.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/ssr.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/ssr.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/vignette-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/vignette-1.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/images/vignette-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/Documentation~/images/vignette-2.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/Documentation~/index.md: -------------------------------------------------------------------------------- 1 | ## Home 2 | 3 | **Post-processing** is the process of applying full-screen filters and effects to a camera’s image buffer before it is displayed to screen. It can drastically improve the visuals of your product with little setup time. 4 | 5 | You can use post-processing effects to simulate physical camera and film properties. 6 | 7 | The images below demonstrate a scene with and without post-processing. 8 | 9 | ![](images/home-before.png) 10 |
Without post-processing 11 | 12 | ![](images/home-after.png) 13 |
With post-processing 14 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/LICENSE.md: -------------------------------------------------------------------------------- 1 | Post-processing copyright © 2020 Unity Technologies ApS 2 | 3 | Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License). 4 | 5 | Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions. 6 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/LICENSE.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 19d205ceab90d42038ad1d376affc356 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/POSTFXMARKER: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/POSTFXMARKER -------------------------------------------------------------------------------- /Assets/PostProcessing-2/POSTFXMARKER.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9bb672443650d4d4a993075a2388f5bc 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d256a256b5667448bb3f33f75dbb4bf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 10af18f17ff5ecf47bc4dbd1551b36d2 3 | folderAsset: yes 4 | timeCreated: 1488201031 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Attributes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f5422948b83b1d34c86e710f0d9fea30 3 | folderAsset: yes 4 | timeCreated: 1492690959 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Attributes/DecoratorAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Tells a class which inspector attribute it's a decorator 7 | /// for. 8 | /// 9 | /// 10 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] 11 | public sealed class DecoratorAttribute : Attribute 12 | { 13 | /// 14 | /// The attribute type that this decorator can inspect. 15 | /// 16 | public readonly Type attributeType; 17 | 18 | /// 19 | /// Creates a new attribute. 20 | /// 21 | /// The type that this decorator can inspect 22 | public DecoratorAttribute(Type attributeType) 23 | { 24 | this.attributeType = attributeType; 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Attributes/DecoratorAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9753335d6f48da542be1c720aa07bbf5 3 | timeCreated: 1493109769 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Tells a class which run-time type it's an editor 7 | /// for. When you make a custom editor for an effect, you need put this attribute on the editor 8 | /// class. 9 | /// 10 | /// 11 | [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] 12 | public sealed class PostProcessEditorAttribute : Attribute 13 | { 14 | /// 15 | /// The type that this editor can edit. 16 | /// 17 | public readonly Type settingsType; 18 | 19 | /// 20 | /// Creates a new attribute. 21 | /// 22 | /// The type that this editor can edit 23 | public PostProcessEditorAttribute(Type settingsType) 24 | { 25 | this.settingsType = settingsType; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70ea2ab329ffbac43a0a02daa61dbe6b 3 | timeCreated: 1492690987 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/BaseEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69a4fc27499557744827c787d71fdf08 3 | timeCreated: 1488275908 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Decorators.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 21a375b704549664589881dfc892e7e7 3 | folderAsset: yes 4 | timeCreated: 1493051174 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Decorators/AttributeDecorator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6b2666165a17bbd4e851c1382898651e 3 | timeCreated: 1493051184 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Decorators/Decorators.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d6ae47710b8593e41960a944bb29e6c3 3 | timeCreated: 1493051241 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Decorators/TrackballDecorator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 26ed99f46b86df8449003e6ec0f65144 3 | timeCreated: 1493900975 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/EffectListEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9f9fffe306f3969418c31ee836b6ffee 3 | timeCreated: 1494328254 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1da84851b99c43746afb49e79ae2b1d6 3 | folderAsset: yes 4 | timeCreated: 1492696579 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67909952e72978b4ea41880509c936ff 3 | timeCreated: 1505217529 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/AutoExposureEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3051d2fb25301fa4a81e797109712feb 3 | timeCreated: 1493022639 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/BloomEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47feae56b7bdcf4499b96c2aa3c6ce07 3 | timeCreated: 1493116477 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering.PostProcessing; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | [PostProcessEditor(typeof(ChromaticAberration))] 6 | internal sealed class ChromaticAberrationEditor : PostProcessEffectEditor 7 | { 8 | SerializedParameterOverride m_SpectralLut; 9 | SerializedParameterOverride m_Intensity; 10 | SerializedParameterOverride m_FastMode; 11 | 12 | public override void OnEnable() 13 | { 14 | m_SpectralLut = FindParameterOverride(x => x.spectralLut); 15 | m_Intensity = FindParameterOverride(x => x.intensity); 16 | m_FastMode = FindParameterOverride(x => x.fastMode); 17 | } 18 | 19 | public override void OnInspectorGUI() 20 | { 21 | base.OnInspectorGUI(); 22 | 23 | PropertyField(m_SpectralLut); 24 | PropertyField(m_Intensity); 25 | PropertyField(m_FastMode); 26 | 27 | if (m_FastMode.overrideState.boolValue && !m_FastMode.value.boolValue && EditorUtilities.isTargetingConsolesOrMobiles) 28 | EditorGUILayout.HelpBox("For performance reasons it is recommended to use Fast Mode on mobile and console platforms.", MessageType.Warning); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/ChromaticAberrationEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8e5f5614c0d72445b292f4b16ab660b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/ColorGradingEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f79c8927d684af6499f512361e23bace 3 | timeCreated: 1493026581 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/DefaultPostProcessEffectEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b0cd5ddb61a56b4f86ea0fd0a102fe7 3 | timeCreated: 1492705253 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.PostProcessing; 3 | 4 | namespace UnityEditor.Rendering.PostProcessing 5 | { 6 | [PostProcessEditor(typeof(DepthOfField))] 7 | internal sealed class DepthOfFieldEditor : PostProcessEffectEditor 8 | { 9 | SerializedParameterOverride m_FocusDistance; 10 | SerializedParameterOverride m_Aperture; 11 | SerializedParameterOverride m_FocalLength; 12 | SerializedParameterOverride m_KernelSize; 13 | 14 | public override void OnEnable() 15 | { 16 | m_FocusDistance = FindParameterOverride(x => x.focusDistance); 17 | m_Aperture = FindParameterOverride(x => x.aperture); 18 | m_FocalLength = FindParameterOverride(x => x.focalLength); 19 | m_KernelSize = FindParameterOverride(x => x.kernelSize); 20 | } 21 | 22 | public override void OnInspectorGUI() 23 | { 24 | if (SystemInfo.graphicsShaderLevel < 35) 25 | EditorGUILayout.HelpBox("Depth Of Field is only supported on the following platforms:\nDX11+, OpenGL 3.2+, OpenGL ES 3+, Metal, Vulkan, PS4/XB1 consoles.", MessageType.Warning); 26 | 27 | PropertyField(m_FocusDistance); 28 | PropertyField(m_Aperture); 29 | PropertyField(m_FocalLength); 30 | PropertyField(m_KernelSize); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/DepthOfFieldEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb4c0b518e013c8418135b3bd8a91b6c 3 | timeCreated: 1513004657 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/LensDistortionEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering.PostProcessing; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | [PostProcessEditor(typeof(LensDistortion))] 6 | internal sealed class LensDistortionEditor : DefaultPostProcessEffectEditor 7 | { 8 | public override void OnInspectorGUI() 9 | { 10 | if (RuntimeUtilities.isVREnabled) 11 | EditorGUILayout.HelpBox("Lens Distortion is automatically disabled when VR is enabled.", MessageType.Warning); 12 | 13 | base.OnInspectorGUI(); 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/LensDistortionEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7758395f983044344b2c8ea743e956c3 3 | timeCreated: 1519742257 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/ScreenSpaceReflectionsEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d798d5719bf3b434eafb013385f872eb 3 | timeCreated: 1505226497 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Effects/VignetteEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3869d037332a74744a54736f00d62763 3 | timeCreated: 1492696599 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/PostProcessDebugEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75be0b76c5da33a41a2e679cfb7f453c 3 | timeCreated: 1499771607 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/PostProcessEffectBaseEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a7e5d36c781f1a469ea8f981b785506 3 | timeCreated: 1492689813 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/PostProcessEffectEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e81ec1796a6c9844f9ab3847494d7911 3 | timeCreated: 1492690838 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/PostProcessLayerEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c89984c2a3e6cd4492c6f695f07bae6 3 | timeCreated: 1488275719 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/PostProcessProfileEditor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering.PostProcessing; 2 | 3 | namespace UnityEditor.Rendering.PostProcessing 4 | { 5 | [CustomEditor(typeof(PostProcessProfile))] 6 | sealed class PostProcessProfileEditor : Editor 7 | { 8 | EffectListEditor m_EffectList; 9 | 10 | void OnEnable() 11 | { 12 | m_EffectList = new EffectListEditor(this); 13 | m_EffectList.Init(target as PostProcessProfile, serializedObject); 14 | } 15 | 16 | void OnDisable() 17 | { 18 | if (m_EffectList != null) 19 | m_EffectList.Clear(); 20 | } 21 | 22 | public override void OnInspectorGUI() 23 | { 24 | serializedObject.Update(); 25 | m_EffectList.OnGUI(); 26 | serializedObject.ApplyModifiedProperties(); 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/PostProcessProfileEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1fcb2f1e4a7d9ba42bc5940a5611f302 3 | timeCreated: 1494339151 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/PostProcessVolumeEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4e487364a0cd33f4a9ef2ed93819d4d7 3 | timeCreated: 1488201040 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e58158d9d8b440d4ca944a07d6cde9af 3 | folderAsset: yes 4 | timeCreated: 1496736709 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/CubeLutAssetFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d506bd5da20d0248bfa343c6693d655 3 | timeCreated: 1496740688 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/CubeLutAssetImporter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e4b5d9a1abab984cbe0cbdb31fca939 3 | timeCreated: 1496737252 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/DefineSetter.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | 4 | namespace UnityEditor.Rendering.PostProcessing 5 | { 6 | [InitializeOnLoad] 7 | sealed class DefineSetter 8 | { 9 | const string k_Define = "UNITY_POST_PROCESSING_STACK_V2"; 10 | 11 | static DefineSetter() 12 | { 13 | var targets = Enum.GetValues(typeof(BuildTargetGroup)) 14 | .Cast() 15 | .Where(x => x != BuildTargetGroup.Unknown) 16 | .Where(x => !IsObsolete(x)); 17 | 18 | foreach (var target in targets) 19 | { 20 | var defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(target).Trim(); 21 | 22 | var list = defines.Split(';', ' ') 23 | .Where(x => !string.IsNullOrEmpty(x)) 24 | .ToList(); 25 | 26 | if (list.Contains(k_Define)) 27 | continue; 28 | 29 | list.Add(k_Define); 30 | defines = list.Aggregate((a, b) => a + ";" + b); 31 | 32 | PlayerSettings.SetScriptingDefineSymbolsForGroup(target, defines); 33 | } 34 | } 35 | 36 | static bool IsObsolete(BuildTargetGroup group) 37 | { 38 | var attrs = typeof(BuildTargetGroup) 39 | .GetField(group.ToString()) 40 | .GetCustomAttributes(typeof(ObsoleteAttribute), false); 41 | 42 | return attrs != null && attrs.Length > 0; 43 | } 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/DefineSetter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 21c950a797aa518438786fc341790e14 3 | timeCreated: 1499857026 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/ProfileFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac5668592895c1742a0c6e9d111f870b 3 | timeCreated: 1498836357 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/ResourceAssetFactory.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.PostProcessing; 3 | 4 | namespace UnityEditor.Rendering.PostProcessing 5 | { 6 | static class ResourceAssetFactory 7 | { 8 | #if POSTFX_DEBUG_MENUS 9 | [MenuItem("Tools/Post-processing/Create Resources Asset")] 10 | #endif 11 | static void CreateAsset() 12 | { 13 | var asset = ScriptableObject.CreateInstance(); 14 | AssetDatabase.CreateAsset(asset, "Assets/PostProcessResources.asset"); 15 | AssetDatabase.SaveAssets(); 16 | AssetDatabase.Refresh(); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/ResourceAssetFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4351734f8a0aaa42a51a99db92e92e2 3 | timeCreated: 1496736723 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/VolumeFactory.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.Rendering.PostProcessing; 3 | 4 | namespace UnityEditor.Rendering.PostProcessing 5 | { 6 | internal static class VolumeFactory 7 | { 8 | [MenuItem("GameObject/3D Object/Post-process Volume")] 9 | static void CreateVolume() 10 | { 11 | var gameObject = new GameObject("Post-process Volume"); 12 | var collider = gameObject.AddComponent(); 13 | collider.size = Vector3.one; 14 | collider.isTrigger = true; 15 | gameObject.AddComponent(); 16 | 17 | Selection.objects = new [] { gameObject }; 18 | EditorApplication.ExecuteMenuItem("GameObject/Move To View"); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Tools/VolumeFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0f3902e2aa2609f47ab0c956e56ea0bf 3 | timeCreated: 1497707764 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Unity.Postprocessing.Editor", 3 | "references": [ 4 | "Unity.Postprocessing.Runtime" 5 | ], 6 | "optionalUnityReferences": [], 7 | "includePlatforms": [ 8 | "Editor" 9 | ], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": false, 13 | "precompiledReferences": [], 14 | "autoReferenced": true, 15 | "defineConstraints": [] 16 | } -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Unity.Postprocessing.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a35efad8797223d499f8c68b1f545dbc 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 018e19d6c1b36224b85b5c0ddd6a895e 3 | folderAsset: yes 4 | timeCreated: 1489051059 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Utils/CurveEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce0f0631fee52da41884853337cab99d 3 | timeCreated: 1493979438 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Utils/EditorUtilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 09e002b759745fa499d539b9021af38e 3 | timeCreated: 1489050987 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Utils/GlobalSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eff4db1c9252e5247b661dec568df962 3 | timeCreated: 1494714307 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using UnityEngine; 3 | using System.IO; 4 | 5 | namespace UnityEditor.Experimental.Rendering 6 | { 7 | static class PostProcessShaderIncludePath 8 | { 9 | #if UNITY_2018_1_OR_NEWER && !UNITY_2018_3_OR_NEWER 10 | [ShaderIncludePath] 11 | #endif 12 | public static string[] GetPaths() 13 | { 14 | var srpMarker = Directory.GetFiles(Application.dataPath, "POSTFXMARKER", SearchOption.AllDirectories).FirstOrDefault(); 15 | var paths = new string[srpMarker == null ? 1 : 2]; 16 | var index = 0; 17 | if (srpMarker != null) 18 | { 19 | paths[index] = Directory.GetParent(srpMarker).ToString(); 20 | index++; 21 | } 22 | paths[index] = Path.GetFullPath("Packages/com.unity.postprocessing"); 23 | return paths; 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Utils/PostProcessShaderIncludePath.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75da50dbb3034f142a31c2a182292bc8 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Utils/SerializedParameterOverride.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f48a0d4b798943a448e8d2e5d891133c 3 | timeCreated: 1492899655 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Editor/Utils/Styling.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c884467f149574e44b21c869b7fc3401 3 | timeCreated: 1492697266 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Gizmos.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62591175d691aac46a9db652057e905c 3 | folderAsset: yes 4 | timeCreated: 1488200725 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Gizmos/PostProcessLayer.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Gizmos/PostProcessLayer.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/PostProcessResources.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d82512f9c8e5d4a4d938b575d47f88d4 3 | timeCreated: 1493713586 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 11400000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1bdda73de20b6a54592f998f94de3b64 3 | folderAsset: yes 4 | timeCreated: 1484302934 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18b9eca2f52e6624db241af91bab06c9 3 | folderAsset: yes 4 | timeCreated: 1488204491 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Use this attribute to change the label of a field displayed in the inspector. 7 | /// 8 | [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] 9 | public sealed class DisplayNameAttribute : Attribute 10 | { 11 | /// 12 | /// The label displayed in the inspector. 13 | /// 14 | public readonly string displayName; 15 | 16 | /// 17 | /// Creates a new attribute. 18 | /// 19 | /// The label to display in the inspector 20 | public DisplayNameAttribute(string displayName) 21 | { 22 | this.displayName = displayName; 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/DisplayNameAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 912e288507f1e724492c7c721fa1deb8 3 | timeCreated: 1493047701 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/MaxAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Use this attribute to clamp floating point values to a maximum value in the inspector. 7 | /// 8 | [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] 9 | public sealed class MaxAttribute : Attribute 10 | { 11 | /// 12 | /// The maximum value the field will be clamped to. 13 | /// 14 | public readonly float max; 15 | 16 | /// 17 | /// Creates a new attribute. 18 | /// 19 | /// The maximum value the field will be clamped to 20 | public MaxAttribute(float max) 21 | { 22 | this.max = max; 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/MaxAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c72b20f77adb59439f8eed4f25a950a 3 | timeCreated: 1493113243 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/MinAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Use this attribute to clamp floating point values to a minimum value in the inspector. 7 | /// 8 | [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] 9 | public sealed class MinAttribute : Attribute 10 | { 11 | /// 12 | /// The minimum value the field will be clamped to. 13 | /// 14 | public readonly float min; 15 | 16 | /// 17 | /// Creates a new attribute. 18 | /// 19 | /// The minimum value the field will be clamped to 20 | public MinAttribute(float min) 21 | { 22 | this.min = min; 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/MinAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63007e9c3f71cad46a59f223a8b32d46 3 | timeCreated: 1493113232 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Use this attribute to specify a range between a min and a max value. 7 | /// 8 | [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] 9 | public sealed class MinMaxAttribute : Attribute 10 | { 11 | /// 12 | /// The minimum limit of the user defined range. 13 | /// 14 | public readonly float min; 15 | 16 | /// 17 | /// The maximum limit of the user defined range. 18 | /// 19 | public readonly float max; 20 | 21 | /// 22 | /// Creates a new attribute. 23 | /// 24 | /// The minimum limit of the user defined range 25 | /// The maximum limit of the user defined range 26 | public MinMaxAttribute(float min, float max) 27 | { 28 | this.min = min; 29 | this.max = max; 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/MinMaxAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d2cae9d8c54de04fab072666ddd1e57 3 | timeCreated: 1493113280 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/PostProcessAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28cff9aae95df994e98129a9b35627de 3 | timeCreated: 1488204519 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Attributes/TrackballAttribute.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44788f6e7bbf9174181bfe4689e66131 3 | timeCreated: 1493900877 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d220742cb204f8e4e9fe5f7b1efa7b54 3 | folderAsset: yes 4 | timeCreated: 1487844780 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/AmbientOcclusion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1cb7e9e120078f43bce4f0b1be547a7 3 | timeCreated: 1498493415 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/AutoExposure.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b3f6f3f7c722b4544b97e3c75840aa33 3 | timeCreated: 1491826543 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/Bloom.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48a79b01ea5641d4aa6daa2e23605641 3 | timeCreated: 1491826542 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/ChromaticAberration.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6050e2d5de785ce4d931e4dbdbf2d755 3 | timeCreated: 1491826543 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/ColorGrading.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: adb84e30e02715445aeb9959894e3b4d 3 | timeCreated: 1493024209 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/DepthOfField.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 556797029e73b2347956b6579e77e05b 3 | timeCreated: 1491828776 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/Dithering.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75066207954ccc44aa9d134af49040de 3 | timeCreated: 1490188285 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine.Serialization; 3 | 4 | namespace UnityEngine.Rendering.PostProcessing 5 | { 6 | /// 7 | /// This class holds settings for the Fast Approximate Anti-aliasing (FXAA) effect. 8 | /// 9 | [UnityEngine.Scripting.Preserve] 10 | [Serializable] 11 | public sealed class FastApproximateAntialiasing 12 | { 13 | /// 14 | /// If true, it will use a slightly lower quality but faster variant of FXAA. Highly 15 | /// recommended on mobile platforms. 16 | /// 17 | [FormerlySerializedAs("mobileOptimized")] 18 | [Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")] 19 | public bool fastMode = false; 20 | 21 | /// 22 | /// Set this to true if you need to keep the alpha channel untouched. Else it will 23 | /// use this channel to store internal data used to speed up and improve visual quality. 24 | /// 25 | [Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.")] 26 | public bool keepAlpha = false; 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/FastApproximateAntialiasing.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: efd3e892ff9d0b94c94e039ad5619e5d 3 | timeCreated: 1493489448 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/Fog.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62e2b920ea5fcaa4982e7fc50bf690a8 3 | timeCreated: 1498381577 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/Grain.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d65e486e4de6e5448a8fbb43dc8756a0 3 | timeCreated: 1491826543 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/LensDistortion.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b77c5407dc277943b591ade9e6b18c5 3 | timeCreated: 1519737209 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/MotionBlur.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b94fcd11afffcb142908bfcb1e261fba 3 | timeCreated: 1491826543 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/MultiScaleVO.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f59da4cf1b7dee244bc37fa6add23b00 3 | timeCreated: 1503308000 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/ScalableAO.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c564cc69bd8582a48b2e0a2090d28361 3 | timeCreated: 1503307993 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/ScreenSpaceReflections.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7a34fa72bd4185749832024e9c8010bf 3 | timeCreated: 1503573119 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/SubpixelMorphologicalAntialiasing.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f3b0ecb61e2f1e54ebd4572178bfd8b1 3 | timeCreated: 1497735449 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/TemporalAntialiasing.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a7fc26078c70a6469392d9775f433be 3 | timeCreated: 1490188293 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Effects/Vignette.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 40b924e2dad56384a8df2a1e111bb675 3 | timeCreated: 1491826542 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Monitors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a243807ad889ae44bf63a9bcdc984af 3 | folderAsset: yes 4 | timeCreated: 1499676298 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Monitors/HistogramMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cce62646e6d421c41b0aa1c300fcd0fe 3 | timeCreated: 1499676418 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Monitors/LightMeterMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 322fbe1dae0fe4a4e9645768b3944aae 3 | timeCreated: 1499676398 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Monitors/Monitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5d05ae29f423ce241b6cddfe46280b4c 3 | timeCreated: 1499676521 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Monitors/VectorscopeMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 279b45d82a92b4d4fa0b30d03486fa68 3 | timeCreated: 1499676436 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Monitors/WaveformMonitor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d579562c49280d84cb532cd67d19da5d 3 | timeCreated: 1499676423 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/ParameterOverride.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc5d8aaf03e613843a0ecaff18e0dfbd 3 | timeCreated: 1487257630 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessBundle.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79092fbfc2fc7394aa0754682e3089f7 3 | timeCreated: 1493281307 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessDebug.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c520d478f3d2445429bd7ac9c92b03a3 3 | timeCreated: 1499764102 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {fileID: 2800000, guid: 5f51e0b22aa8cb84b9f422576ce87ff9, type: 3} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessDebugLayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 314a03e1d67d9fb4b85926a765017e02 3 | timeCreated: 1499676807 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessEffectRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5cfe6169b379ff84eb9796502a1a144d 3 | timeCreated: 1488642315 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessEffectSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2df5c9d441da8704c8eab449a2f79d85 3 | timeCreated: 1487259888 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessEvent.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | /// 6 | /// Injection points for custom effects. 7 | /// 8 | public enum PostProcessEvent 9 | { 10 | /// 11 | /// Effects at this injection points will execute before transparent objects are rendered. 12 | /// 13 | BeforeTransparent = 0, 14 | 15 | /// 16 | /// Effects at this injection points will execute after temporal anti-aliasing and before 17 | /// builtin effects are rendered. 18 | /// 19 | BeforeStack = 1, 20 | 21 | /// 22 | /// Effects at this injection points will execute after builtin effects have been rendered 23 | /// and before the final pass that does FXAA and applies dithering. 24 | /// 25 | AfterStack = 2, 26 | } 27 | 28 | // Box free comparer for our `PostProcessEvent` enum, else the runtime will box the type when 29 | // used as a key in a dictionary, thus leading to garbage generation... *sigh* 30 | internal struct PostProcessEventComparer : IEqualityComparer 31 | { 32 | public bool Equals(PostProcessEvent x, PostProcessEvent y) 33 | { 34 | return x == y; 35 | } 36 | 37 | public int GetHashCode(PostProcessEvent obj) 38 | { 39 | return (int)obj; 40 | } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4732e1210a3d39459db8b431f866659 3 | timeCreated: 1492527856 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessLayer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 948f4100a11a5c24981795d21301da5c 3 | timeCreated: 1493713997 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: 8 | - volumeTrigger: {instanceID: 0} 9 | - m_Resources: {fileID: 11400000, guid: d82512f9c8e5d4a4d938b575d47f88d4, type: 2} 10 | executionOrder: 0 11 | icon: {fileID: 2800000, guid: 5f51e0b22aa8cb84b9f422576ce87ff9, type: 3} 12 | userData: 13 | assetBundleName: 14 | assetBundleVariant: 15 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18ff20fea2d39cf428e31d3e75b4ae79 3 | timeCreated: 1485268412 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessProfile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e6292b2c06870d4495f009f912b9600 3 | timeCreated: 1507906488 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {fileID: 2800000, guid: 5f51e0b22aa8cb84b9f422576ce87ff9, type: 3} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessRenderContext.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b7733f6a6fd11474e8fc598901f90fab 3 | timeCreated: 1488801729 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessResources.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 30f4b897495c7ad40b2d47143e02aaba 3 | timeCreated: 1493713089 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/PostProcessVolume.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8b9a305e18de0c04dbd257a21cd47087 3 | timeCreated: 1492775877 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {fileID: 2800000, guid: 5f51e0b22aa8cb84b9f422576ce87ff9, type: 3} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Unity.Postprocessing.Runtime", 3 | "references": [], 4 | "optionalUnityReferences": [], 5 | "includePlatforms": [], 6 | "excludePlatforms": [], 7 | "versionDefines": [ 8 | { 9 | "name": "com.unity.render-pipelines.lightweight", 10 | "expression": "1.0.0", 11 | "define": "LWRP_1_0_0_OR_NEWER" 12 | }, 13 | { 14 | "name": "com.unity.render-pipelines.universal", 15 | "expression": "1.0.0", 16 | "define": "UNIVERSAL_1_0_0_OR_NEWER" 17 | } 18 | ] 19 | } 20 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Unity.Postprocessing.Runtime.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d60799ab2a985554ea1a39cd38695018 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f735421c1ed8e54c992b4640aca9a89 3 | folderAsset: yes 4 | timeCreated: 1487868402 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/ColorUtilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3c112f1ddeedfe45839158cc4b148d4 3 | timeCreated: 1494794407 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/HableCurve.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 599b4e72f6c212d40819cfde14826671 3 | timeCreated: 1494795842 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/HaltonSeq.cs: -------------------------------------------------------------------------------- 1 | namespace UnityEngine.Rendering.PostProcessing 2 | { 3 | /// 4 | /// Halton sequence utility. 5 | /// 6 | public static class HaltonSeq 7 | { 8 | /// 9 | /// Gets a value from the Halton sequence for a given index and radix. 10 | /// 11 | /// The sequence index 12 | /// The sequence base 13 | /// A number from the Halton sequence between 0 and 1. 14 | public static float Get(int index, int radix) 15 | { 16 | float result = 0f; 17 | float fraction = 1f / (float)radix; 18 | 19 | while (index > 0) 20 | { 21 | result += (float)(index % radix) * fraction; 22 | 23 | index /= radix; 24 | fraction /= (float)radix; 25 | } 26 | 27 | return result; 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/HaltonSeq.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 616483d5bdbf13c43ae1b005134b8c11 3 | timeCreated: 1493633892 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/LogHistogram.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4b23776a3150a74ea5ad6271a3d8f15 3 | timeCreated: 1496324052 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/MeshUtilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b42fa3a7c4baed49bb4f6a56dadc03f 3 | timeCreated: 1488548727 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/PropertySheet.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4da61023839a0604d834e6ffde67ad52 3 | timeCreated: 1489745652 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/PropertySheetFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e034505fdac568a45af53ec1cdb0fbb3 3 | timeCreated: 1489748399 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/RuntimeUtilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a2ed510c13db63f4ea5749ef503a99b5 3 | timeCreated: 1487868442 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/ShaderIDs.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4026acd2810a474b9be96bbeb80b959 3 | timeCreated: 1488904676 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/Spline.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c687cf9a3e8607a4b991e6d445a2f9bf 3 | timeCreated: 1493978176 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/TargetPool.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace UnityEngine.Rendering.PostProcessing 4 | { 5 | class TargetPool 6 | { 7 | readonly List m_Pool; 8 | int m_Current; 9 | 10 | internal TargetPool() 11 | { 12 | m_Pool = new List(); 13 | Get(); // Pre-warm with a default target to avoid black frame on first frame 14 | } 15 | 16 | internal int Get() 17 | { 18 | int ret = Get(m_Current); 19 | m_Current++; 20 | return ret; 21 | } 22 | 23 | int Get(int i) 24 | { 25 | int ret; 26 | 27 | if (m_Pool.Count > i) 28 | { 29 | ret = m_Pool[i]; 30 | } 31 | else 32 | { 33 | // Avoid discontinuities 34 | while (m_Pool.Count <= i) 35 | m_Pool.Add(Shader.PropertyToID("_TargetPool" + i)); 36 | 37 | ret = m_Pool[i]; 38 | } 39 | 40 | return ret; 41 | } 42 | 43 | internal void Reset() 44 | { 45 | m_Current = 0; 46 | } 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/TargetPool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ae5839b763bada47af0cca23c360452 3 | timeCreated: 1495121926 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/TextureFormatUtilities.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8baf5b99881c054d90afcd1dffd11eb 3 | timeCreated: 1493127411 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/TextureLerper.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f85e8d04208ed5145a521dd27d174830 3 | timeCreated: 1496844853 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/XRSettings.cs: -------------------------------------------------------------------------------- 1 | // Small shim for VRSettings/XRSettings on XboxOne, Switch and PS Vita 2 | #if ((UNITY_XBOXONE || UNITY_SWITCH || UNITY_PSP2) && !UNITY_2018_3_OR_NEWER) && !UNITY_EDITOR 3 | using System; 4 | 5 | namespace UnityEngine.XR 6 | { 7 | public static class XRSettings 8 | { 9 | public static bool enabled { get; set; } 10 | public static bool isDeviceActive { get; private set; } 11 | public static bool showDeviceView { get; set; } 12 | [Obsolete("renderScale is deprecated, use XRSettings.eyeTextureResolutionScale instead (UnityUpgradable) -> eyeTextureResolutionScale")] 13 | public static float renderScale { get; set; } 14 | public static float eyeTextureResolutionScale { get; set; } 15 | public static int eyeTextureWidth { get; private set; } 16 | public static int eyeTextureHeight { get; private set; } 17 | public static RenderTextureDescriptor eyeTextureDesc { get; private set; } 18 | public static float renderViewportScale { get; set; } 19 | public static float occlusionMaskScale { get; set; } 20 | public static bool useOcclusionMesh { get; set; } 21 | public static string loadedDeviceName { get; private set; } 22 | public static string[] supportedDevices { get; private set; } 23 | public static void LoadDeviceByName(string deviceName) { } 24 | public static void LoadDeviceByName(string[] prioritizedDeviceNameList) { } 25 | } 26 | } 27 | #endif 28 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Runtime/Utils/XRSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c387aa7210e2f324b85febd7211d6c9f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 660a3ee04f28e0a4a97dc5831c5a1de3 3 | folderAsset: yes 4 | timeCreated: 1488806877 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/ACES.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7de89b714449b04391f3a2fb53a9022 3 | timeCreated: 1493731593 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc4403a2b9698954c81d797b70e8a3e2 3 | folderAsset: yes 4 | timeCreated: 1489753963 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/D3D11.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4e61b1eb5c3ac248add7bb738198560 3 | timeCreated: 1489753963 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/D3D12.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed6416461734f3a4d97b2475252d5f6c 3 | timeCreated: 1489754075 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/D3D9.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a741cbbb27e6ad747a354440a9132a66 3 | timeCreated: 1489754265 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/Metal.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38502e5cb7782364ba3db59850a9a8ad 3 | timeCreated: 1489753963 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/OpenGL.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6a0c0086cde60e74e9ad1fce57eab9f1 3 | timeCreated: 1489754265 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/PSP2.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d916afaf5049bb24989e8e823280e99c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/PSSL.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2399c8729aaf8344e8f9cf4721c5803a 3 | timeCreated: 1489753963 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/Switch.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18095202690616846a484e633db69455 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/Vulkan.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f2b019548c499944923c5da221047a6 3 | timeCreated: 1489754021 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/API/XboxOne.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd7292cede5bbe44cb888e1e40efac1e 3 | timeCreated: 1489754021 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ea9ecb99e9d2604c9c553b14e63a67f 3 | folderAsset: yes 4 | timeCreated: 1492175377 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/AutoExposure.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34845e0ca016b7448842e965db5890a5 3 | timeCreated: 1519314976 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 2228228 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Bloom.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1e1d3119c6fd4646aea0b4b74cacc1a 3 | timeCreated: 1489940191 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Copy.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/PostProcessing/Copy" 2 | { 3 | HLSLINCLUDE 4 | 5 | #include "../StdLib.hlsl" 6 | 7 | TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); 8 | 9 | float4 Frag(VaryingsDefault i) : SV_Target 10 | { 11 | float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); 12 | return color; 13 | } 14 | 15 | float4 FragKillNaN(VaryingsDefault i) : SV_Target 16 | { 17 | float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoordStereo); 18 | 19 | if (AnyIsNan(color)) 20 | { 21 | color = (0.0).xxxx; 22 | } 23 | 24 | return color; 25 | } 26 | 27 | ENDHLSL 28 | 29 | SubShader 30 | { 31 | Cull Off ZWrite Off ZTest Always 32 | 33 | // 0 - Fullscreen triangle copy 34 | Pass 35 | { 36 | HLSLPROGRAM 37 | 38 | #pragma vertex VertDefault 39 | #pragma fragment Frag 40 | 41 | ENDHLSL 42 | } 43 | 44 | // 1 - Fullscreen triangle copy + NaN killer 45 | Pass 46 | { 47 | HLSLPROGRAM 48 | 49 | #pragma vertex VertDefault 50 | #pragma fragment FragKillNaN 51 | 52 | ENDHLSL 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Copy.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdbdb71de5f9c454b980f6d0e87f0afb 3 | timeCreated: 1489880150 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/CopyStd.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4bf4cff0d0bac3d43894e2e8839feb40 3 | timeCreated: 1502891195 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/CopyStdFromDoubleWide.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e8ce9961912f3214586fe8709b9012c1 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/CopyStdFromTexArray.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 02d2da9bc88d25c4d878c1ed4e0b3854 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/DeferredFog.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4117fce9491711c4094d33a048e36e73 3 | timeCreated: 1498468345 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/DepthOfField.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ae2d18891fcdd2408b0c1f3f2038c62 3 | timeCreated: 1491839887 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/DepthOfField.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ef78d24e85a44f4da9d5b5eaa00e50b 3 | timeCreated: 1491838816 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/DiscardAlpha.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/PostProcessing/DiscardAlpha" 2 | { 3 | HLSLINCLUDE 4 | 5 | #include "../StdLib.hlsl" 6 | 7 | TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); 8 | 9 | float4 Frag(VaryingsDefault i) : SV_Target 10 | { 11 | float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); 12 | return float4(color.rgb, 1.0); 13 | } 14 | 15 | ENDHLSL 16 | 17 | SubShader 18 | { 19 | Cull Off ZWrite Off ZTest Always 20 | 21 | Pass 22 | { 23 | HLSLPROGRAM 24 | 25 | #pragma vertex VertDefault 26 | #pragma fragment Frag 27 | 28 | ENDHLSL 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/DiscardAlpha.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5ab0816423f0dfe45841cab3b05ec9ef 3 | timeCreated: 1496835037 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/DiskKernels.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a4811657005cf0a439cbc4a989ce9083 3 | timeCreated: 1491839887 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Distortion.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef UNITY_POSTFX_DISTORTION 2 | #define UNITY_POSTFX_DISTORTION 3 | 4 | float4 _Distortion_Amount; 5 | float4 _Distortion_CenterScale; 6 | 7 | float2 Distort(float2 uv) 8 | { 9 | // Note: lens distortion is automatically disabled in VR so we won't bother handling stereo uvs 10 | #if DISTORT 11 | { 12 | uv = (uv - 0.5) * _Distortion_Amount.z + 0.5; 13 | float2 ruv = _Distortion_CenterScale.zw * (uv - 0.5 - _Distortion_CenterScale.xy); 14 | float ru = length(float2(ruv)); 15 | 16 | UNITY_BRANCH 17 | if (_Distortion_Amount.w > 0.0) 18 | { 19 | float wu = ru * _Distortion_Amount.x; 20 | ru = tan(wu) * (1.0 / (ru * _Distortion_Amount.y)); 21 | uv = uv + ruv * (ru - 1.0); 22 | } 23 | else 24 | { 25 | ru = (1.0 / ru) * _Distortion_Amount.x * atan(ru * _Distortion_Amount.y); 26 | uv = uv + ruv * (ru - 1.0); 27 | } 28 | } 29 | #endif 30 | 31 | return uv; 32 | } 33 | 34 | #endif // UNITY_POSTFX_DISTORTION 35 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Distortion.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c053166c69db5b943a5e70ec28113a24 3 | timeCreated: 1519741306 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Dithering.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef UNITY_POSTFX_DITHERING 2 | #define UNITY_POSTFX_DITHERING 3 | 4 | TEXTURE2D_SAMPLER2D(_DitheringTex, sampler_DitheringTex); 5 | float4 _Dithering_Coords; 6 | 7 | float3 Dither(float3 color, float2 uv) 8 | { 9 | // Final pass dithering 10 | // Symmetric triangular distribution on [-1,1] with maximal density at 0 11 | float noise = SAMPLE_TEXTURE2D(_DitheringTex, sampler_DitheringTex, uv * _Dithering_Coords.xy + _Dithering_Coords.zw).a * 2.0 - 1.0; 12 | noise = FastSign(noise) * (1.0 - sqrt(1.0 - abs(noise))); 13 | 14 | #if UNITY_COLORSPACE_GAMMA 15 | color += noise / 255.0; 16 | #else 17 | color = SRGBToLinear(LinearToSRGB(color) + noise / 255.0); 18 | #endif 19 | 20 | return color; 21 | } 22 | 23 | #endif // UNITY_POSTFX_DITHERING 24 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Dithering.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b17c8e94a77f9a24d80deb0464a28ddd 3 | timeCreated: 1499075289 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/ExposureHistogram.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c2fcbdf9bc58664f89917f7b9d79501 3 | timeCreated: 1488985723 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 4 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/ExposureHistogram.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e02724c54d545ad439d7a5fa991ae924 3 | timeCreated: 1488987302 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/FastApproximateAntialiasing.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 817a98c8f709269458e50b65910ed4bc 3 | timeCreated: 1490347846 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/FinalPass.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f75014305794b3948a3c6d5ccd550e05 3 | timeCreated: 1492610926 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Fog.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef UNITY_POSTFX_FOG 2 | #define UNITY_POSTFX_FOG 3 | 4 | half4 _FogColor; 5 | float3 _FogParams; 6 | 7 | #define FOG_DENSITY _FogParams.x 8 | #define FOG_START _FogParams.y 9 | #define FOG_END _FogParams.z 10 | 11 | half ComputeFog(float z) 12 | { 13 | half fog = 0.0; 14 | #if FOG_LINEAR 15 | fog = (FOG_END - z) / (FOG_END - FOG_START); 16 | #elif FOG_EXP 17 | fog = exp2(-FOG_DENSITY * z); 18 | #else // FOG_EXP2 19 | fog = FOG_DENSITY * z; 20 | fog = exp2(-fog * fog); 21 | #endif 22 | return saturate(fog); 23 | } 24 | 25 | float ComputeFogDistance(float depth) 26 | { 27 | float dist = depth * _ProjectionParams.z; 28 | dist -= _ProjectionParams.y; 29 | return dist; 30 | } 31 | 32 | #endif // UNITY_POSTFX_FOG 33 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Fog.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c5a4cd8abc6e204985ac645b8dad78e 3 | timeCreated: 1498725505 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/GaussianDownsample.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6dba4103d23a7904fbc49099355aff3e 3 | timeCreated: 1503754250 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 131076 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/GrainBaker.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d8afcb51cc9f0349a6d190da929b838 3 | timeCreated: 1489138738 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Lut2DBaker.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7ad194cbe7d006f4bace915156972026 3 | timeCreated: 1493730829 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Lut3DBaker.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42496b74c071f5749950ca1abe33e945 3 | timeCreated: 1494926107 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 131076 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/MotionBlur.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c459b89a7c8b1a4fbefe0d81341651c 3 | timeCreated: 1489147878 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVO.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67f9497810829eb4791ec19e95781e51 3 | timeCreated: 1503305114 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4c63bc487e6c29a4a99f85a6c47b292b 3 | timeCreated: 1503305129 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 131076 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVODownsample2.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4d3e4779e48a374f91d48d4c0aedb7b 3 | timeCreated: 1503305163 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 131076 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34a460e8a2e66c243a9c12024e5a798d 3 | timeCreated: 1503305142 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 131076 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 600d6212b59bb40409d19d750b5fd1e9 3 | timeCreated: 1503305155 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 131076 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/ScalableAO.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4b5af8727f8b8e49aa97c2e8e5d1a3d 3 | timeCreated: 1498574653 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/ScalableAO.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7640629310e79646af0f46eb55ae466 3 | timeCreated: 1498574566 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ad99a5d3138ea7e47a3b2a3051034642 3 | timeCreated: 1503577882 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/ScreenSpaceReflections.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f997a3dc9254c44459323cced085150c 3 | timeCreated: 1503577833 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e6879594f0f31c42b64e91e59fe78f6 3 | timeCreated: 1497734907 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasing.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81af42a93ade3dd46a9b583d4eec76d6 3 | timeCreated: 1497734907 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/SubpixelMorphologicalAntialiasingBridge.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4484ba9c9f221894bad091ea59c4b9c0 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/TemporalAntialiasing.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 51bcf79c50dc92e47ba87821b61100c3 3 | timeCreated: 1490261802 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Texture2DLerp.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/PostProcessing/Texture2DLerp" 2 | { 3 | HLSLINCLUDE 4 | 5 | #include "../StdLib.hlsl" 6 | 7 | TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); // From 8 | TEXTURE2D_SAMPLER2D(_To, sampler_To); 9 | float _Interp; 10 | float4 _TargetColor; 11 | 12 | float4 Frag(VaryingsDefault i) : SV_Target 13 | { 14 | float4 from = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); 15 | float4 to = SAMPLE_TEXTURE2D(_To, sampler_To, i.texcoord); 16 | return lerp(from, to, _Interp); 17 | } 18 | 19 | float4 FragColor(VaryingsDefault i) : SV_Target 20 | { 21 | float4 from = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); 22 | float4 to = _TargetColor; 23 | return lerp(from, to, _Interp); 24 | } 25 | ENDHLSL 26 | 27 | SubShader 28 | { 29 | Cull Off ZWrite Off ZTest Always 30 | 31 | Pass 32 | { 33 | HLSLPROGRAM 34 | 35 | #pragma vertex VertDefault 36 | #pragma fragment Frag 37 | 38 | ENDHLSL 39 | } 40 | Pass 41 | { 42 | HLSLPROGRAM 43 | 44 | #pragma vertex VertDefault 45 | #pragma fragment FragColor 46 | 47 | ENDHLSL 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Texture2DLerp.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34a819c9e33402547a81619693adc8d5 3 | timeCreated: 1493129446 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Texture3DLerp.compute: -------------------------------------------------------------------------------- 1 | #pragma warning(disable : 3568) 2 | #pragma exclude_renderers gles gles3 d3d11_9x 3 | 4 | #include "../StdLib.hlsl" 5 | 6 | #pragma kernel KTexture3DLerp 7 | #pragma kernel KTexture3DLerpToColor 8 | 9 | RWTexture3D _Output; 10 | 11 | CBUFFER_START(Params) 12 | float4 _DimensionsAndLerp; // xyz: surface dimensions, w: lerp factor 13 | float4 _TargetColor; // Color to lerp into 14 | CBUFFER_END 15 | 16 | Texture3D _From; 17 | Texture3D _To; 18 | 19 | #define GROUP_SIZE 4 20 | 21 | #ifdef DISABLE_COMPUTE_SHADERS 22 | 23 | TRIVIAL_COMPUTE_KERNEL(KTexture3DLerp) 24 | TRIVIAL_COMPUTE_KERNEL(KTexture3DLerpToColor) 25 | 26 | #else 27 | 28 | [numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] 29 | void KTexture3DLerp(uint3 id : SV_DispatchThreadID) 30 | { 31 | if(all(float3(id) < _DimensionsAndLerp.xyz)) 32 | { 33 | float4 from = _From[id]; 34 | float4 to = _To[id]; 35 | _Output[id] = lerp(from, to, _DimensionsAndLerp.wwww); 36 | } 37 | } 38 | 39 | [numthreads(GROUP_SIZE, GROUP_SIZE, GROUP_SIZE)] 40 | void KTexture3DLerpToColor(uint3 id : SV_DispatchThreadID) 41 | { 42 | if(all(float3(id) < _DimensionsAndLerp.xyz)) 43 | { 44 | float4 from = _From[id]; 45 | float4 to = _TargetColor; 46 | _Output[id] = lerp(from, to, _DimensionsAndLerp.wwww); 47 | } 48 | } 49 | 50 | #endif // DISABLE_COMPUTE_SHADERS 51 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Texture3DLerp.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31e9175024adfd44aba2530ff9b77494 3 | timeCreated: 1496933873 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 4 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Builtins/Uber.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 382151503e2a43a4ebb7366d1632731d 3 | timeCreated: 1488883455 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Colors.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7fa986a4042ff154093d3772d2dc4fc9 3 | timeCreated: 1493025378 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 418668fbeb6130848b1bffc8d5645b45 3 | folderAsset: yes 4 | timeCreated: 1496329323 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug/Histogram.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18183ebfeeab97749b43e38b928604a7 3 | timeCreated: 1499679719 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 8196 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug/Histogram.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7ea35cfb33fcad4ab8f2429ec103bef 3 | timeCreated: 1499679714 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug/LightMeter.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b34a29e523cb9d545881e193a079f2df 3 | timeCreated: 1496329341 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug/Overlays.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b958ad1c92bd3d64c9e61318b8681dab 3 | timeCreated: 1504771237 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug/Vectorscope.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1efca7c36fd01840aae0dd10378de5c 3 | timeCreated: 1499700468 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 8196 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug/Vectorscope.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a71093f2a4fe26a40805c22739e10e4a 3 | timeCreated: 1499700462 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug/Waveform.compute.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92c63830cd50c0b4fbb8233613839958 3 | timeCreated: 1499691152 4 | licenseType: Pro 5 | ComputeShaderImporter: 6 | currentAPIMask: 8196 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Debug/Waveform.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3020ac7ece79a7f4eb789a236f8bd6c5 3 | timeCreated: 1499691145 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c66af49245494b4a8b294f2d39e7387 3 | folderAsset: yes 4 | timeCreated: 1493903686 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Editor/ConvertToLog.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe144c7e314047f4bb779d555c5405ac 3 | timeCreated: 1496747212 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Editor/CurveGrid.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5bb6ef6f3e1b20348b4fdb01e4c404e2 3 | timeCreated: 1493997957 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Editor/Trackball.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: de7f3ac52268a194383c7d62c2a343c1 3 | timeCreated: 1493903699 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/Sampling.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f16ad9ee5ff13554b98568aa655d6bda 3 | timeCreated: 1489940178 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/StdLib.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20aeae489f6be6a48aec52447f49169c 3 | timeCreated: 1488887145 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Shaders/xRLib.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 981a66a12fced7a45b3c106b67167ab5 3 | timeCreated: 1497886257 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 180a4519fc4556c4fb5d941544b86398 3 | folderAsset: yes 4 | timeCreated: 1488969093 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a46f66b7c3fc33547bd9093e960d9ab1 3 | folderAsset: yes 4 | timeCreated: 1503659186 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_0.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_1.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_2.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_3.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_4.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_5.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_6.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_6.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_7.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 256px/LDR_LLL1_7.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eeecf288e8ae5be4692977cae1a3e077 3 | folderAsset: yes 4 | timeCreated: 1488906458 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_0.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_1.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_10.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_10.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_11.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_11.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_12.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_12.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_13.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_13.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_14.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_14.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_15.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_15.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_16.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_16.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_17.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_17.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_18.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_18.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_19.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_19.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_2.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_20.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_20.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_21.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_21.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_22.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_22.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_23.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_23.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_24.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_24.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_25.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_25.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_26.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_26.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_27.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_27.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_28.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_28.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_29.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_29.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_3.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_30.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_30.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_31.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_31.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_32.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_32.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_33.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_33.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_34.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_34.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_35.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_35.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_36.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_36.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_37.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_37.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_38.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_38.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_39.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_39.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_4.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_40.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_40.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_41.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_41.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_42.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_42.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_43.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_43.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_44.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_44.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_45.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_45.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_46.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_46.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_47.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_47.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_48.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_48.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_49.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_49.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_5.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_5.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_50.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_50.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_51.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_51.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_52.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_52.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_53.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_53.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_54.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_54.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_55.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_55.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_56.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_56.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_57.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_57.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_58.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_58.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_59.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_59.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_6.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_6.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_60.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_60.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_61.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_61.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_62.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_62.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_63.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_63.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_7.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_7.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_8.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_8.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Blue Noise 64px/LDR_LLL1_9.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Cubes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 32330dbb76fcb1f43a2c85bbcbf1cf1c 3 | folderAsset: yes 4 | timeCreated: 1496742837 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Cubes/.gitignore: -------------------------------------------------------------------------------- 1 | *.asset 2 | *.asset.meta 3 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Cubes/Linear to Unity Log r1.cube.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aaf1ed25614e1134daed0822f948ebb8 3 | timeCreated: 1496826837 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Cubes/Linear to sRGB r1.cube.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eb10e8cb1eab7904bb028a123f717ac7 3 | timeCreated: 1496826837 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Cubes/Unity Log to Linear r1.cube.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b853726bb222aa4e86ef5f7633d2c15 3 | timeCreated: 1496826837 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Cubes/Unity Log to sRGB r1.cube.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 302dae2302d23ac49bbec3e17c0530b9 3 | timeCreated: 1496826837 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Cubes/sRGB to Linear r1.cube.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb2cdc36291ad714aaca8f440c16c51e 3 | timeCreated: 1496826837 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Cubes/sRGB to Unity Log r1.cube.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0667d6b8b8bbc4241a55ac71faa5de15 3 | timeCreated: 1496826837 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/LUTs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 499867e2df2e54e4aad0b9333221f875 3 | folderAsset: yes 4 | timeCreated: 1473255405 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/LUTs/NeutralLdrLut.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/LUTs/NeutralLdrLut.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 705e7922061713741885ae52a3e0bea4 3 | folderAsset: yes 4 | timeCreated: 1472737148 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt00.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt00.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt01.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt02.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt03.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Lens Dirt/LensDirt03.png -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/SMAA.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 38da3638e0c5cfc4cbafb133be6af039 3 | folderAsset: yes 4 | timeCreated: 1497735225 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/SMAA/AreaTex.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/SMAA/AreaTex.tga -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/SMAA/SearchTex.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/SMAA/SearchTex.tga -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67d9249960fda4c41b0a23a65573a8a2 3 | folderAsset: yes 4 | timeCreated: 1473255405 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_BlueRed.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_BlueRed.tga -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_BlueRed.tga.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 318cbcd94840f1d48aca4d86234dc2e7 3 | timeCreated: 1473255656 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -3 30 | maxTextureSize: 32 31 | textureSettings: 32 | filterMode: 1 33 | aniso: 0 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 0 49 | spriteTessellationDetail: -1 50 | textureType: 5 51 | buildTargetSettings: [] 52 | spriteSheet: 53 | serializedVersion: 2 54 | sprites: [] 55 | outline: [] 56 | spritePackingTag: 57 | userData: 58 | assetBundleName: 59 | assetBundleVariant: 60 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_GreenPurple.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_GreenPurple.tga -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_GreenPurple.tga.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a8f054acfbd08043a931cd22760758d 3 | timeCreated: 1473255985 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -3 30 | maxTextureSize: 32 31 | textureSettings: 32 | filterMode: 1 33 | aniso: 0 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 0 49 | spriteTessellationDetail: -1 50 | textureType: 5 51 | buildTargetSettings: [] 52 | spriteSheet: 53 | serializedVersion: 2 54 | sprites: [] 55 | outline: [] 56 | spritePackingTag: 57 | userData: 58 | assetBundleName: 59 | assetBundleVariant: 60 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_PurpleGreen.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_PurpleGreen.tga -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_RedBlue.tga: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_RedBlue.tga -------------------------------------------------------------------------------- /Assets/PostProcessing-2/PostProcessing/Textures/Spectral LUTs/SpectralLut_RedBlue.tga.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ff5f3317371838d4fa16ac6c2acf2040 3 | timeCreated: 1473255656 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -3 30 | maxTextureSize: 32 31 | textureSettings: 32 | filterMode: 1 33 | aniso: 0 34 | mipBias: -1 35 | wrapMode: 1 36 | nPOTScale: 0 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 0 49 | spriteTessellationDetail: -1 50 | textureType: 5 51 | buildTargetSettings: [] 52 | spriteSheet: 53 | serializedVersion: 2 54 | sprites: [] 55 | outline: [] 56 | spritePackingTag: 57 | userData: 58 | assetBundleName: 59 | assetBundleVariant: 60 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/README.md: -------------------------------------------------------------------------------- 1 | # Post-processing Stack v2 2 | 3 | This branch is under maintenance and holds the current version of the post-processing stack for the built-in pipelines. 4 | 5 | Instructions 6 | ------------ 7 | 8 | Documentation is available [in the manual](https://docs.unity3d.com/Packages/com.unity.postprocessing@latest/index.html). 9 | 10 | The current version requires Unity 2017.2+. 11 | 12 | For older versions of Unity (5.6 and 2017.1) you should use version [2.1.8](https://github.com/Unity-Technologies/PostProcessing/tree/bec8546fc498db388cedadd14021cc7006338cc4). 13 | 14 | License 15 | ------- 16 | 17 | Unity Companion License (see [LICENSE](LICENSE.md)) 18 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca7a38280ff78fe46ada465121128871 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/issue_template.md: -------------------------------------------------------------------------------- 1 | ##### What happened? 2 | 3 | ##### Post-processing stack version (v1, v2)? 4 | 5 | ##### Unity version, operating system, target platform (standalone windows, mac, iOS, PS4...)? 6 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/issue_template.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a5d7ae1ce4e09b44951486b0f94f96d 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.unity.postprocessing", 3 | "version": "2.3.1", 4 | "displayName": "Post Processing", 5 | "unity": "2018.1", 6 | "description": "The post-processing stack (v2) comes with a collection of effects and image filters you can apply to your cameras to improve the visuals of your games.", 7 | "dependencies": { 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/PostProcessing-2/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2705889b3a9580a47b334f039bfdcb00 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Save.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 292d8f6b037f90b459f13277f38215da 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 64d6d02b23cef1f4ab022cd8b7577e39 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/VRCSDK.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 40895a3d0d3ec475c8ff555d0c40f7cb 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2024 HhotateA 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Picture/Pict0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Picture/Pict0.png -------------------------------------------------------------------------------- /Picture/Pict1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HhotateA/DanceVFX_ParticleSystem/fe44698126b6dda776bf587a694a5e038d6d80b8/Picture/Pict1.png -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 1024 20 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: dfafffffdfafffffdfafffffffffffffdfafffffc800c0ffffffffffffffffffdfafffffdf09fcffdf09fcffdfafffffc800c0ffdfe9c3ffc820c0ffdfa9ffffdfa9ffffdfa9ffffdf8fffffdf8fffffdf8fffffdf8fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 26 | m_ContactPairsMode: 0 27 | m_BroadphaseType: 0 28 | m_WorldBounds: 29 | m_Center: {x: 0, y: 0, z: 0} 30 | m_Extent: {x: 250, y: 250, z: 250} 31 | m_WorldSubdivisions: 8 32 | m_FrictionType: 0 33 | m_EnableEnhancedDeterminism: 0 34 | m_EnableUnifiedHeightmaps: 1 35 | m_SolverType: 0 36 | m_DefaultMaxAngularSpeed: 7 37 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 1 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2017.4.28f1 2 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - Interactive 17 | - Player 18 | - PlayerLocal 19 | - Environment 20 | - UiMenu 21 | - Pickup 22 | - PickupNoEnvironment 23 | - StereoLeft 24 | - StereoRight 25 | - Walkthrough 26 | - MirrorReflection 27 | - reserved2 28 | - reserved3 29 | - reserved4 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | --------------------------------------------------------------------------------