├── .gitignore ├── Assets ├── Plugins.meta └── Plugins │ ├── TypedScenes.meta │ └── TypedScenes │ ├── Core.meta │ ├── Core │ ├── AnalyzableScene.cs │ ├── AnalyzableScene.cs.meta │ ├── ISceneLoadHandler.cs │ ├── ISceneLoadHandler.cs.meta │ ├── ITypedAwakeHandler.cs │ ├── ITypedAwakeHandler.cs.meta │ ├── LoadingProcessor.cs │ ├── LoadingProcessor.cs.meta │ ├── SceneAnalyzer.cs │ ├── SceneAnalyzer.cs.meta │ ├── ScenePostprocessor.cs │ ├── ScenePostprocessor.cs.meta │ ├── TypedProcessor.cs │ ├── TypedProcessor.cs.meta │ ├── TypedScene.cs │ ├── TypedScene.cs.meta │ ├── TypedSceneGenerator.cs │ ├── TypedSceneGenerator.cs.meta │ ├── TypedSceneSettings.cs │ ├── TypedSceneSettings.cs.meta │ ├── TypedSceneStorage.cs │ ├── TypedSceneStorage.cs.meta │ ├── TypedSceneValidator.cs │ └── TypedSceneValidator.cs.meta │ ├── Samples.meta │ └── Samples │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ ├── Scripts.meta │ └── Scripts │ ├── CustomClassHandler.cs │ ├── CustomClassHandler.cs.meta │ ├── ExampleSceneLoadModel.cs │ ├── ExampleSceneLoadModel.cs.meta │ ├── IntHandler.cs │ ├── IntHandler.cs.meta │ ├── MultiHandler.cs │ ├── MultiHandler.cs.meta │ ├── StringHandler.cs │ └── StringHandler.cs.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Assets/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4e55bb1a712f3645a5ffd19dfb64976 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 041fbdba32aa9254dbe8aeae5a179c51 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 537e99c502f3ba74b929ef7e27e48f59 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/AnalyzableScene.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using System; 3 | using System.IO; 4 | using UnityEditor; 5 | using UnityEditor.SceneManagement; 6 | using UnityEngine.SceneManagement; 7 | 8 | namespace IJunior.TypedScenes 9 | { 10 | public class AnalyzableScene : IDisposable 11 | { 12 | private bool _closeOnDispose; 13 | 14 | public Scene Scene { get; private set; } 15 | public string Name { get; private set; } 16 | public string GUID { get; private set; } 17 | public string AssetPath { get; private set; } 18 | 19 | private AnalyzableScene() {} 20 | 21 | public static AnalyzableScene Create(string scenePath) 22 | { 23 | var scene = SceneManager.GetActiveScene(); 24 | var sceneIsActive = scene.path == scenePath; 25 | 26 | if (!sceneIsActive) 27 | { 28 | scene = EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Additive); 29 | EditorSceneManager.SetActiveScene(scene); 30 | } 31 | 32 | var guid = AssetDatabase.AssetPathToGUID(scene.path); 33 | var name = Path.GetFileNameWithoutExtension(scenePath); 34 | 35 | return new AnalyzableScene 36 | { 37 | _closeOnDispose = !sceneIsActive, 38 | Name = name, 39 | Scene = scene, 40 | GUID = guid, 41 | AssetPath = scene.path 42 | }; 43 | } 44 | 45 | public void Dispose() 46 | { 47 | if (!_closeOnDispose) return; 48 | EditorSceneManager.CloseScene(Scene, true); 49 | } 50 | } 51 | } 52 | #endif 53 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/AnalyzableScene.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f6b13db3e86240447ac1af24b1d23f21 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/ISceneLoadHandler.cs: -------------------------------------------------------------------------------- 1 | namespace IJunior.TypedScenes 2 | { 3 | public interface ISceneLoadHandler 4 | { 5 | void OnSceneLoaded(T argument); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/ISceneLoadHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d619823cb7982c24ea42540ca0954a08 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/ITypedAwakeHandler.cs: -------------------------------------------------------------------------------- 1 | namespace IJunior.TypedScenes 2 | { 3 | public interface ITypedAwakeHandler 4 | { 5 | void OnSceneAwake(); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/ITypedAwakeHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3bae092c4801da459181fa54cfc92ae 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/LoadingProcessor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.SceneManagement; 4 | 5 | namespace IJunior.TypedScenes 6 | { 7 | public class LoadingProcessor : MonoBehaviour 8 | { 9 | private static LoadingProcessor _instance; 10 | private Action _loadingModelAction; 11 | 12 | public static LoadingProcessor Instance 13 | { 14 | get 15 | { 16 | if (_instance == null) 17 | Initialize(); 18 | 19 | return _instance; 20 | } 21 | } 22 | 23 | private static void Initialize() 24 | { 25 | _instance = new GameObject("LoadingProcessor").AddComponent(); 26 | _instance.transform.SetParent(null); 27 | DontDestroyOnLoad(_instance); 28 | } 29 | 30 | public void ApplyLoadingModel() 31 | { 32 | _loadingModelAction?.Invoke(); 33 | _loadingModelAction = null; 34 | } 35 | 36 | public void RegisterLoadingModel(T loadingModel) 37 | { 38 | _loadingModelAction = () => 39 | { 40 | foreach (var rootObjects in SceneManager.GetActiveScene().GetRootGameObjects()) 41 | { 42 | foreach (var handler in rootObjects.GetComponentsInChildren>()) 43 | { 44 | handler.OnSceneLoaded(loadingModel); 45 | } 46 | } 47 | }; 48 | } 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/LoadingProcessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c9a45bf09b84a5458e2065ebac0af47 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/SceneAnalyzer.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Linq; 5 | using UnityEditor; 6 | using UnityEditor.SceneManagement; 7 | using UnityEngine; 8 | using UnityEngine.SceneManagement; 9 | 10 | namespace IJunior.TypedScenes 11 | { 12 | public static class SceneAnalyzer 13 | { 14 | public static IEnumerable GetLoadingParameters(AnalyzableScene analyzableScene) 15 | { 16 | var scene = analyzableScene.Scene; 17 | var loadParameters = new List {null}; 18 | var componentTypes = GetAllTypes(scene); 19 | 20 | loadParameters.AddRange(componentTypes 21 | .Where(type => type.GetInterfaces() 22 | .Any(x => x.IsGenericType && x.GetGenericTypeDefinition() == typeof(ISceneLoadHandler<>))) 23 | .SelectMany(type => type.GetMethods().Where(method => method.Name == "OnSceneLoaded"), 24 | (type, method) => method.GetParameters()[0].ParameterType)); 25 | 26 | if (loadParameters.Count > 1) 27 | loadParameters.Remove(null); 28 | 29 | return loadParameters; 30 | } 31 | 32 | public static bool TryAddTypedProcessor(AnalyzableScene analyzableScene) 33 | { 34 | var scene = analyzableScene.Scene; 35 | var componentTypes = GetAllTypes(scene); 36 | 37 | if (componentTypes.Contains(typeof(TypedProcessor))) return false; 38 | 39 | var gameObject = new GameObject("TypedProcessor"); 40 | gameObject.AddComponent(); 41 | scene.GetRootGameObjects().Append(gameObject); 42 | Undo.RegisterCreatedObjectUndo(gameObject, "Typed processor added"); 43 | EditorSceneManager.SaveScene(scene); 44 | return true; 45 | } 46 | 47 | private static IEnumerable GetAllComponents(Scene activeScene) 48 | { 49 | var rootObjects = activeScene.GetRootGameObjects(); 50 | var components = new List(); 51 | 52 | foreach (var gameObject in rootObjects) 53 | { 54 | components.AddRange(gameObject.GetComponentsInChildren()); 55 | } 56 | 57 | return components; 58 | } 59 | 60 | private static IEnumerable GetAllTypes(Scene activeScene) 61 | { 62 | var components = GetAllComponents(activeScene); 63 | var types = new HashSet(); 64 | 65 | foreach (var component in components) 66 | { 67 | types.Add(component.GetType()); 68 | } 69 | 70 | return types; 71 | } 72 | } 73 | } 74 | #endif 75 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/SceneAnalyzer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9af2702904f12224dad6ad2ce9de06ab 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/ScenePostprocessor.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using System; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using System.Linq; 6 | using UnityEditor; 7 | 8 | namespace IJunior.TypedScenes 9 | { 10 | public class ScenePostprocessor : AssetPostprocessor 11 | { 12 | private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) 13 | { 14 | foreach (var importedAsset in importedAssets) 15 | { 16 | if (TypedSceneValidator.DetectSceneImport(importedAsset, out var validScenePath)) 17 | HandleImportedScene(validScenePath); 18 | } 19 | 20 | foreach (var deletedAsset in deletedAssets) 21 | { 22 | if (Path.GetExtension(deletedAsset) == TypedSceneSettings.SceneExtension 23 | && !TypedSceneValidator.DetectSceneDeletion(Path.GetFileNameWithoutExtension(deletedAsset))) 24 | HandleSceneDeletion(deletedAsset); 25 | } 26 | 27 | for (var i = 0; i < movedFromAssetPaths.Length; i++) 28 | { 29 | if (Path.GetExtension(movedFromAssetPaths[i]) == TypedSceneSettings.SceneExtension) 30 | HandleSceneMovement(movedFromAssetPaths[i], movedAssets[i]); 31 | } 32 | } 33 | 34 | private static void HandleImportedScene(string scenePath) 35 | { 36 | using (var analyzableScene = AnalyzableScene.Create(scenePath)) 37 | { 38 | var sourceCode = TypedSceneGenerator.Generate(analyzableScene); 39 | TypedSceneStorage.Save(analyzableScene.Name, sourceCode); 40 | 41 | if (EditorBuildSettings.scenes.All(scene => scene.guid.ToString() != analyzableScene.GUID)) 42 | { 43 | var buildScenes = EditorBuildSettings.scenes; 44 | Array.Resize(ref buildScenes, buildScenes.Length + 1); 45 | buildScenes[buildScenes.Length - 1] = new EditorBuildSettingsScene(analyzableScene.AssetPath, true); 46 | EditorBuildSettings.scenes = buildScenes; 47 | } 48 | } 49 | } 50 | 51 | private static void HandleSceneDeletion(string scenePath) 52 | { 53 | var newSceneList = new List(EditorBuildSettings.scenes); 54 | newSceneList.RemoveAll(scene => scene.path == scenePath); 55 | EditorBuildSettings.scenes = newSceneList.ToArray(); 56 | TypedSceneStorage.Delete(Path.GetFileNameWithoutExtension(scenePath)); 57 | } 58 | 59 | private static void HandleSceneMovement(string oldPath, string newPath) 60 | { 61 | var oldName = Path.GetFileNameWithoutExtension(oldPath); 62 | var newName = Path.GetFileNameWithoutExtension(newPath); 63 | 64 | if (oldName != newName) 65 | TypedSceneStorage.Delete(oldName); 66 | } 67 | } 68 | } 69 | #endif 70 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/ScenePostprocessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b63dd8fdf9be94419bcc0bdd0cf5278 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedProcessor.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using UnityEngine; 3 | 4 | namespace IJunior.TypedScenes 5 | { 6 | public class TypedProcessor : MonoBehaviour 7 | { 8 | private void Awake() 9 | { 10 | foreach(var handler in FindObjectsOfType().OfType()) 11 | { 12 | handler.OnSceneAwake(); 13 | } 14 | LoadingProcessor.Instance.ApplyLoadingModel(); 15 | } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedProcessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b75bc3aeafff29d4294a27937966d3bb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: -10000 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedScene.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | 4 | namespace IJunior.TypedScenes 5 | { 6 | public abstract class TypedScene 7 | { 8 | protected static AsyncOperation LoadScene(string sceneName, LoadSceneMode loadSceneMode) 9 | { 10 | return SceneManager.LoadSceneAsync(sceneName, loadSceneMode); 11 | } 12 | 13 | protected static AsyncOperation LoadScene(string sceneName, LoadSceneMode loadSceneMode, T argument) 14 | { 15 | LoadingProcessor.Instance.RegisterLoadingModel(argument); 16 | return SceneManager.LoadSceneAsync(sceneName, loadSceneMode); 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedScene.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b060b4ecec9e8a429a8097b5eac5740 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedSceneGenerator.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using System; 3 | using System.CodeDom; 4 | using System.CodeDom.Compiler; 5 | using System.IO; 6 | using UnityEngine; 7 | using UnityEngine.SceneManagement; 8 | 9 | namespace IJunior.TypedScenes 10 | { 11 | public static class TypedSceneGenerator 12 | { 13 | public static string Generate(AnalyzableScene scene) 14 | { 15 | var sceneName = scene.Name; 16 | var targetUnit = new CodeCompileUnit(); 17 | var targetNamespace = new CodeNamespace(TypedSceneSettings.Namespace); 18 | var targetClass = new CodeTypeDeclaration(sceneName); 19 | targetNamespace.Imports.Add(new CodeNamespaceImport("UnityEngine.SceneManagement")); 20 | targetClass.BaseTypes.Add("TypedScene"); 21 | targetClass.TypeAttributes = System.Reflection.TypeAttributes.Class | System.Reflection.TypeAttributes.Public; 22 | 23 | AddConstantValue(targetClass, typeof(string), "_sceneName", sceneName); 24 | 25 | var loadingParameters = SceneAnalyzer.GetLoadingParameters(scene); 26 | foreach (var loadingParameter in loadingParameters) 27 | { 28 | AddLoadingMethod(targetClass, loadingParameter); 29 | AddLoadingMethod(targetClass, loadingParameter, true); 30 | } 31 | 32 | targetNamespace.Types.Add(targetClass); 33 | targetUnit.Namespaces.Add(targetNamespace); 34 | 35 | var provider = CodeDomProvider.CreateProvider("CSharp"); 36 | var options = new CodeGeneratorOptions(); 37 | options.BracingStyle = "C"; 38 | 39 | var code = new StringWriter(); 40 | provider.GenerateCodeFromCompileUnit(targetUnit, code, options); 41 | 42 | return code.ToString(); 43 | } 44 | 45 | private static void AddConstantValue(CodeTypeDeclaration targetClass, Type type, string name, string value) 46 | { 47 | var pathConstant = new CodeMemberField(type, name); 48 | pathConstant.Attributes = MemberAttributes.Private | MemberAttributes.Const; 49 | pathConstant.InitExpression = new CodePrimitiveExpression(value); 50 | targetClass.Members.Add(pathConstant); 51 | } 52 | 53 | private static void AddLoadingMethod(CodeTypeDeclaration targetClass, Type parameterType = null, bool asyncLoad = false) 54 | { 55 | var loadMethod = new CodeMemberMethod(); 56 | loadMethod.Name = asyncLoad ? "LoadAsync" : "Load"; 57 | loadMethod.Attributes = MemberAttributes.Public | MemberAttributes.Static; 58 | 59 | var loadingStatement = "LoadScene(_sceneName, loadSceneMode)"; 60 | 61 | if (parameterType != null) 62 | { 63 | var parameter = new CodeParameterDeclarationExpression(parameterType, "argument"); 64 | loadMethod.Parameters.Add(parameter); 65 | loadingStatement = "LoadScene(_sceneName, loadSceneMode, argument)"; 66 | } 67 | 68 | if (asyncLoad) 69 | { 70 | loadMethod.ReturnType = new CodeTypeReference(typeof(AsyncOperation)); 71 | loadingStatement = "return " + loadingStatement; 72 | } 73 | 74 | var loadingModeParameter = new CodeParameterDeclarationExpression(nameof(LoadSceneMode), "loadSceneMode = LoadSceneMode.Single"); 75 | loadMethod.Parameters.Add(loadingModeParameter); 76 | 77 | loadMethod.Statements.Add(new CodeSnippetExpression(loadingStatement)); 78 | targetClass.Members.Add(loadMethod); 79 | } 80 | } 81 | } 82 | #endif 83 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedSceneGenerator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e8fa2113b160b6408248fc54f6c6c52 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedSceneSettings.cs: -------------------------------------------------------------------------------- 1 | namespace IJunior.TypedScenes 2 | { 3 | public static class TypedSceneSettings 4 | { 5 | public const string Namespace = "IJunior.TypedScenes"; 6 | public const string BaseClass = "TypedScene"; 7 | public const string SavingDirectory = "Assets/Scenes/Typed/"; 8 | public const string ClassExtension = ".cs"; 9 | public const string SceneExtension = ".unity"; 10 | public const string MetaExtension = ".meta"; 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedSceneSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a9aa410a0f181240ac9e52e21d84ad9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedSceneStorage.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using System.IO; 3 | using UnityEditor; 4 | 5 | namespace IJunior.TypedScenes 6 | { 7 | public static class TypedSceneStorage 8 | { 9 | public static void Save(string fileName, string sourceCode) 10 | { 11 | var path = TypedSceneSettings.SavingDirectory + fileName + TypedSceneSettings.ClassExtension; 12 | Directory.CreateDirectory(TypedSceneSettings.SavingDirectory); 13 | 14 | if (File.Exists(path) && File.ReadAllText(path) == sourceCode) 15 | return; 16 | 17 | File.WriteAllText(path, sourceCode); 18 | AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate); 19 | } 20 | 21 | public static void Delete(string className) 22 | { 23 | var path = TypedSceneSettings.SavingDirectory + className + TypedSceneSettings.ClassExtension; 24 | 25 | if (File.Exists(path)) 26 | { 27 | AssetDatabase.DeleteAsset(path); 28 | AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate); 29 | } 30 | } 31 | } 32 | } 33 | #endif 34 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedSceneStorage.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8a742f6af39d24458086c70cae35daf 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedSceneValidator.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using System.IO; 3 | using System.Linq; 4 | using System.Text; 5 | using UnityEditor; 6 | 7 | namespace IJunior.TypedScenes 8 | { 9 | public static class TypedSceneValidator 10 | { 11 | public static bool DetectSceneImport(string assetPath, out string validScenePath) 12 | { 13 | validScenePath = null; 14 | 15 | if (Path.GetExtension(assetPath) != TypedSceneSettings.SceneExtension) 16 | return false; 17 | 18 | using (var analyzableScene = AnalyzableScene.Create(assetPath)) 19 | { 20 | var validName = GetValidName(analyzableScene.Name); 21 | 22 | if (analyzableScene.Name != validName) 23 | { 24 | var validPath = Path.GetDirectoryName(assetPath) + Path.DirectorySeparatorChar + validName + TypedSceneSettings.SceneExtension; 25 | File.Move(assetPath, validPath); 26 | File.Delete(assetPath + TypedSceneSettings.MetaExtension); 27 | AssetDatabase.ImportAsset(validPath, ImportAssetOptions.ForceUpdate); 28 | return false; 29 | } 30 | 31 | if (SceneAnalyzer.TryAddTypedProcessor(analyzableScene)) 32 | return false; 33 | 34 | validScenePath = analyzableScene.AssetPath; 35 | return true; 36 | } 37 | } 38 | 39 | public static bool DetectSceneDeletion(string sceneName) 40 | { 41 | var assets = AssetDatabase.FindAssets(sceneName); 42 | 43 | return (assets.Select(AssetDatabase.GUIDToAssetPath) 44 | .Select(path => new {path, name = Path.GetFileNameWithoutExtension(path)}) 45 | .Where(@t => @t.name == sceneName) 46 | .Select(@t => @t.path)).Any(path => Path.GetExtension(path) == TypedSceneSettings.SceneExtension); 47 | } 48 | 49 | private static string GetValidName(string sceneName) 50 | { 51 | var stringBuilder = new StringBuilder(); 52 | 53 | if (!char.IsLetter(sceneName[0]) && sceneName[0] != '_') 54 | stringBuilder.Append('_'); 55 | 56 | foreach (var symbol in sceneName) 57 | { 58 | stringBuilder.Append((char.IsLetterOrDigit(symbol) || symbol == '_') ? symbol : '_'); 59 | } 60 | 61 | return stringBuilder.ToString(); 62 | } 63 | } 64 | } 65 | #endif 66 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Core/TypedSceneValidator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 13351395243c3784695b1cc0fdc2194f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f76e22f47fccd4d44a5f0686d156ef9a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 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9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 19750464d4822854e9b0f02617d34999 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/CustomClassHandler.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using IJunior.TypedScenes; 3 | 4 | public class CustomClassHandler : MonoBehaviour, ISceneLoadHandler 5 | { 6 | public void OnSceneLoaded(ExampleSceneLoadModel argument) 7 | { 8 | Debug.Log(argument.ToString()); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/CustomClassHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ab021cdb9dedbb41a4662678e99fa24 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/ExampleSceneLoadModel.cs: -------------------------------------------------------------------------------- 1 | public class ExampleSceneLoadModel 2 | { 3 | private string _message; 4 | 5 | public ExampleSceneLoadModel(string message) 6 | { 7 | _message = message; 8 | } 9 | 10 | public override string ToString() 11 | { 12 | return _message; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/ExampleSceneLoadModel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50e0040f2eb0cad44945729ac3530259 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/IntHandler.cs: -------------------------------------------------------------------------------- 1 | using IJunior.TypedScenes; 2 | using UnityEngine; 3 | 4 | public class IntHandler : MonoBehaviour, ISceneLoadHandler 5 | { 6 | public void OnSceneLoaded(int argument) 7 | { 8 | Debug.Log(argument.ToString()); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/IntHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 77ed7ee3193615142a89f4b5406da270 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/MultiHandler.cs: -------------------------------------------------------------------------------- 1 | using IJunior.TypedScenes; 2 | using UnityEngine; 3 | 4 | public class MultiHandler : MonoBehaviour, ISceneLoadHandler, ISceneLoadHandler 5 | { 6 | public void OnSceneLoaded(float argument) 7 | { 8 | Debug.Log(argument); 9 | } 10 | 11 | public void OnSceneLoaded(bool argument) 12 | { 13 | Debug.Log(argument); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/MultiHandler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79593c06c1c549346a2372869ee0f531 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Plugins/TypedScenes/Samples/Scripts/StringHandler.cs: -------------------------------------------------------------------------------- 1 | using IJunior.TypedScenes; 2 | using UnityEngine; 3 | 4 | public class StringHandler : MonoBehaviour, ISceneLoadHandler 5 | { 6 | public void OnSceneLoaded(string argument) 7 | { 8 | 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"False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Typed Scenes 2 | Инструментарий для передачи данных между сценами. Он предоставляет строго-типизированные обёртки для Unity сцен через которые можно комфортно загружать сцены и передавать им данные для работы. 3 | 4 | Плагин разработан учениками школы программирования ЯЮниор - https://ijunior.ru/ 5 | 6 | ## Как установить? 7 | 8 | Пакет представляет из себя плагин для Unity с открытым исходным кодом. Вам нужно перенести папку Plugins из репозитория в свой Unity проект. 9 | 10 | ![Adding plugins folder](https://lk.ijunior.ru/external/typed-scenes/DropPlugins.gif) 11 | 12 | После установки у вас может появится ошибка о том, что наш пакет не может обнаружить System.CodeDom. 13 | Чтобы это исправить вам нужно изменить версию .Net для проекта, по умолчанию стоит 2.0, вам нужно выбрать 4.0. 14 | 15 | ![Change API Level to 4.0](https://lk.ijunior.ru/external/typed-scenes/ApiLvl.png) 16 | 17 | После этого всё готово к работе. 18 | 19 | ## Как пользоваться? 20 | 21 | Пакет самостоятельно генерирует классы-обёртки над сценами в Unity. Вам достаточно добавить сцену в проект и всё произойдёт само. 22 | Если в вашем проекте уже есть сцены то их достаточно реимпортировать. 23 | 24 | ![Change API Level to 4.0](https://lk.ijunior.ru/external/typed-scenes/IncludeScenes.png) 25 | 26 | Теперь вы можете запускать сцены через сгенерированные классы. 27 | 28 | ``` 29 | using UnityEngine; 30 | using IJunior.TypedScenes; 31 | 32 | public class Menu : MonoBehaviour 33 | { 34 | private void OnPlayButtonClick() 35 | { 36 | Game.Load(); 37 | } 38 | } 39 | ``` 40 | 41 | ## Как передавать данные? 42 | 43 | Основная идея этого компонента в том, что у сцены может быть некоторая модель для загрузки/отображения и чтобы запустить сцену нужно ОБЯЗАТЕЛЬНО передать объект в корректном состоянии. 44 | 45 | Во-первых, вам нужно задать точку входа в сцене, т.е некоторый код который будет обрабатывать её загрузку. 46 | 47 | ``` 48 | using IJunior.TypedScenes; 49 | using UnityEngine; 50 | 51 | public class StringHandler : MonoBehaviour, ISceneLoadHandler 52 | { 53 | public void OnSceneLoaded(string argument) 54 | { 55 | Debug.Log(argument); 56 | } 57 | } 58 | ``` 59 | 60 | Для этого вам нужно создать любой компонент реализующий интерфейс ISceneLoadHandler. В качестве T вы указываете те данные которые нужны сцене для запуска. 61 | Наш инструмент сам добавить необходимый метод Load в класс сцены который будет принимать в качестве аргумента подходящие данные. 62 | После добавления указанного компонента на сцену Game, в класс-сцены появится метод Load(string argument). 63 | После его вызова запустится сцена Game, а у всех компонентов которые реализуют ISceneLoadHandler вызовется метод OnSceneLoaded. 64 | 65 | ``` 66 | using UnityEngine; 67 | using IJunior.TypedScenes; 68 | 69 | public class Menu : MonoBehaviour 70 | { 71 | private void OnPlayButtonClick() 72 | { 73 | Game.Load("Room Name"); 74 | } 75 | } 76 | ``` 77 | 78 | --------------------------------------------------------------------------------