├── 0.Res └── README.txt ├── 1.Examples ├── README.txt └── Gpu │ └── Mini │ └── The_Smile │ ├── L1.txt │ ├── L2.txt │ ├── L3.txt │ └── The_Smile.bat ├── A ├── Tmp.txt ├── Levels │ ├── Lv1.dat │ ├── Lv2.dat │ ├── Lv3.dat │ ├── Lv4.dat │ ├── Lv5.dat │ └── Lv6.dat ├── Seta_Gpu_A.bat ├── Seta_core.dll ├── NOTICE FOR Seta_Core.dll.txt └── COPYING.txt ├── D ├── README.txt ├── Draw.dll ├── Sprite.dll ├── Rsrc │ ├── Red.bmp │ ├── Red.spr │ ├── Blue.bmp │ ├── Blue.spr │ ├── Star.bmp │ ├── Star.spr │ └── Thumbs.db ├── Seta_core.dll ├── tmp.txt └── Seta_Gpu_D.bat ├── Mini ├── L1.txt ├── L2.txt ├── L3.txt ├── L5.txt ├── Save.sav ├── Seta_Gpu_Mini.bat ├── README.txt └── L4.txt ├── README.md └── LICENSE /0.Res/README.txt: -------------------------------------------------------------------------------- 1 | This directory contains resources for wikis. -------------------------------------------------------------------------------- /1.Examples/README.txt: -------------------------------------------------------------------------------- 1 | This directory contains examples of usage for engines -------------------------------------------------------------------------------- /A/Tmp.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Honguito98/Seta-Engine-for-Batch-games/HEAD/A/Tmp.txt -------------------------------------------------------------------------------- /D/README.txt: -------------------------------------------------------------------------------- 1 | This engine is on alpha stage. 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Copyright (C) 2010-2014 Carlos Montiers Aguilera 2 | The original resources can be found at 3 | -------------------------------------------------------------------------------- /Mini/README.txt: -------------------------------------------------------------------------------- 1 | Seta:Gpu 'Mini' 2 | Developed By Honguito98 3 | =============================================== 4 | Changelog: 5 | 6 | 05-FEB-2018 7 | 0.0.3 = Minor improvents. 8 | 9 | 17-MAY-2014 10 | 0.0.2 = Added support for save/load game. 11 | 12 | 15-MAY-2014 13 | 0.0.1 = First release. Added support for 4-way sidescrolling. -------------------------------------------------------------------------------- /Mini/L4.txt: -------------------------------------------------------------------------------- 1 | "Colour Table  ";07 2 | " ";07 3 | "Colour Number ";07 4 | " ";07 5 | "Low: ";08 6 | "Black 0 ";07 7 | "Blue 1 ";01 8 | "Green 2 ";02 9 | "Aqua 3 ";03 10 | "Red 4 ";04 11 | "Magenta 5 ";05 12 | "Yellow 6 ";06 13 | "Gray 7 ";07 14 | " ";07 15 | "High: ";07 16 | "Black 8 ";08 17 | "Blue 9 ";09 18 | "Green a ";0a 19 | "Aqua b ";0b 20 | "Red c ";0c 21 | "Magenta d ";0d 22 | "Yellow e ";0e 23 | "White f ";0f -------------------------------------------------------------------------------- /D/tmp.txt: -------------------------------------------------------------------------------- 1 | Argv= Star Square 2 | Cl=0 3 | ComSpec=C:\WINDOWS\system32\cmd.exe 4 | Game=C:\Users\Honguito98\Documents\GitHub\Seta-Engine-for-Batch-games\D\Seta_Gpu_D.bat 5 | LF= 6 | 7 | Path=C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\system32\Wbem 8 | Physics=For %` in (0;1) Do If %` Equ 1 (For /F "Tokens=1-9" %1 in ("!Argv!") Do ( 9 | Set /a^ 10 | __W_p=%1.W + %1.X,__H_p=%1.H + %1.Y,__X_p=%1.X,__Y_p=%1.Y 11 | For /F "Tokens=1-2" %X in ("!%2!") Do ( 12 | Set /a^ 13 | __W_e=%2.W + %Y,__H_e=%2.H + %X,__X_e=%Y,__Y_e=%X,__C1=0,__C2=0 14 | Rem X 15 | If !__W_p! Gtr !__X_e! ( 16 | If !__W_p! Lss !__W_e! ( 17 | Set __C1=1 18 | ) Else ( 19 | If !__X_p! Lss !__W_e! Set __C1=1 20 | ) 21 | ) 22 | Rem Y 23 | If !__H_p! Gtr !__Y_e! ( 24 | If !__H_p! Lss !__H_e! ( 25 | Set __C2=1 26 | ) Else ( 27 | If !__Y_p! Lss !__H_e! Set __C2=1 28 | ) 29 | ) 30 | 31 | If "!__C1!!__C2!" == "11" (Call) Else (Call ) 32 | ) 33 | 34 | )) Else Set Argv= 35 | Square=0 45 0 36 | Square.F[0]=Blue 37 | Square.F[1]=Red 38 | Square.H=14 39 | Square.W=13 40 | Square[0]=0 0 1 41 | Square[1]=0 15 1 42 | Square[2]=0 30 0 43 | Square[3]=0 45 0 44 | Star.F[0]=Star 45 | Star.H=14 46 | Star.W=13 47 | Star.X=6 48 | Star.Y=0 49 | SystemDrive=C: 50 | SystemRoot=C:\WINDOWS 51 | TMP=C:\Users\HONGUI~1\AppData\Local\Temp 52 | Type=2 53 | USERPROFILE=C:\Users\Honguito98 54 | __C1=0 55 | __C2=1 56 | __H_e=14 57 | __H_p=14 58 | __Sq=0 0 rsrc\Red.spr 0 15 rsrc\Red.spr 0 30 rsrc\Blue.spr 0 45 rsrc\Blue.spr 59 | __W_e=58 60 | __W_p=19 61 | __X_e=45 62 | __X_p=6 63 | __Y_e=0 64 | __Y_p=0 65 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Seta Engine for Batch games 2 | Seta Engine is a collection of several game engines for batch scripting. 3 | The main engines are **Gpu** series, which are speciallized on graphics and physics processing. 4 | 5 | Standard engines are listed below: 6 | 7 | Engine | Description 8 | -------|------------ 9 | Gpu | Graphics and physics processing. 10 | Dsp | Audio playback and mixing processing (if applicable). 11 | 12 | Features for Seta:Gpu 13 | ---- 14 | There are variants of same engine speciallized for a specific game style, for example, monochrome engines are usually faster than color ones because it uses native rendering (no external executables). 15 | 16 | Standard versions are listed here: 17 | 18 | Version | Features 19 | --------|------------- 20 | mini | Color-limited, char-based and basic engine. Keyboard support-only. 21 | A | Monochrome, char-based and ultra fast engine. Keyboard support-only. 22 | B | Coloured, char-based engine. Keyboard support-only. 23 | C | (on development) Coloured, sprite-based engine. Keyboard support-only. 24 | 25 | Programing on Seta:Gpu 26 | ---- 27 | Programing games on these engines is done by editing the engine itself because performance reasons. 28 | Mainly char-based engines have a small block of code regarding to collision detection: what characters is used as enemy, wall, floor, etc. 29 | 30 | See the wiki for more information about a specific version. 31 | 32 | 33 | Features for Seta:Dsp 34 | ---- 35 | TODO: replace sox.exe to a more lightweight executable 36 | Like **Gpu** series, there are variants for specific tasks. 37 | 38 | Note that all engines support playback of short sounds. 39 | The ideal variants might be: 40 | 41 | Version | Features 42 | --------|---------- 43 | A | Simple audio playback. Supported formats: uncompressed WAV, and OGG. MP3 is not supported due to copyright concerns. 44 | B | Module player, based on libopenmpt library, inteded mainly for playback of impulse tracker files. 45 | 46 | -------------------------------------------------------------------------------- /D/Seta_Gpu_D.bat: -------------------------------------------------------------------------------- 1 | : Seta:Gpu D {Alpha} A powerful and fast Batch Game Engine 2 | : Copyright (C) 2014 Honguito98, {Plus others users} 3 | : 4 | : This program is free software: you can redistribute it and/or modify 5 | : it under the terms of the GNU General Public License as published by 6 | : the Free Software Foundation, either version 3 of the License, or 7 | : (at your option) any later version. 8 | : 9 | : This program is distributed in the hope that it will be useful, 10 | : but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | : GNU General Public License for more details. 13 | : 14 | : You should have received a copy of the GNU General Public License 15 | : along with this program. If not, see . 16 | 17 | : ALPHA RELEASE ONLY 18 | @Echo Off 19 | Setlocal EnableExtensions DisableDelayedExpansion 20 | :: { Extension wrapping, -Seta:Dsp- } :: 21 | 22 | 23 | :::::::::::::::::::::::::::::::::::::::: 24 | 25 | 26 | 27 | :::::: { Flush unused variables, initializing } :::::::: 28 | Call :Flush 29 | Cd "%~dp0" 30 | Set "Game=%~0" 31 | Set LF=^ 32 | 33 | 34 | :: Above two lines are critical, do not remove! 35 | ::::::::::::::::::::::::::::::::::::::::::::::::::::::: 36 | 37 | 38 | 39 | :::::::::::::: { Macro Wrapping } :::::::::::: 40 | :: Macro name, sensitive case 41 | Set Macros=Physics; 42 | For %%# in (%Macros%) Do ( 43 | Call :AutoMacro %%# 44 | ) 45 | Setlocal EnabledelayedExpansion 46 | For %%# in (%Macros%) Do ( 47 | Set ^"%%#=!%%#:[LF]=^%LF%%LF%!" 48 | ) 49 | Set "Macros=" 50 | :::::::::::::::::::::::::::::::::::::::::::::: 51 | 52 | 53 | 54 | 55 | :::::::::::: { Variable Types, like java } ::::::::::::::: 56 | 57 | :: { Single variable treatment } :: 58 | 59 | :: Player = Global setting (var. not used) - Rectangle type - 60 | :: Player.X = x pos 61 | :: Player.Y = y pos 62 | :: Player.W = frame width 63 | :: Player.H = frame heigh 64 | :: Player.F[] = Player frame animation 65 | 66 | :: { Array-based variable treatment } :: 67 | 68 | :: Goomba[] = Array based, eg: 69 | :: Goomba[0]=Y X FrameCount 70 | :: Goomba.W = frame width 71 | :: Goomba.H = frame height 72 | :: Goomba.F[] = Goomba frame animation 73 | 74 | 75 | :: TEMP: /----- enemy number 76 | :: v 77 | :: Goomba[0] = Y X CurrFrame MaxFrame 78 | 79 | :: /----- frame number 80 | :: v 81 | :: Goomba.F[0] = G_0.spr 82 | :: Goomba.F[1] = G_1.spr 83 | :: Goomba.F[2] = G_2.spr 84 | 85 | :: Some notes: 86 | :: 'Call' = set errorlevel to 1 87 | :: 'Call ' = Set errorlevel to 0 88 | 89 | :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 90 | :Menu 91 | Seta_Core.dll Font 2 92 | Echo; Press any key to play^!^! 93 | Pause > Nul 94 | Cls 95 | 96 | Set Star.F[0]=Star 97 | 98 | 99 | :: Setting up 'star' size and pos. 100 | Set /a Star.X=6, Star.Y=0, Star.W=13, Star.H=14 101 | 102 | :: Setting up 'squares' size ans pos array 103 | ::Set "Squares=0.0;0.15;0.30;0.45;" 104 | 105 | Set Square[0]=0 0 0 106 | Set Square[1]=0 15 0 107 | Set Square[2]=0 30 0 108 | Set Square[3]=0 45 0 109 | 110 | Set Square.W=13 111 | Set Square.H=14 112 | Set Square.F[0]=Blue 113 | Set Square.F[1]=Red 114 | Set Cl=0 115 | 116 | 117 | 118 | :Main 119 | For /L %%! in (1,1,256) Do ( 120 | rem cls 121 | 122 | Set "__Sq=" 123 | For /L %%S in (0,1,3) Do ( 124 | For /F "Tokens=1-3" %%A in ("!Square[%%S]!") Do ( 125 | Set "__Sq=!__Sq!%%A %%B rsrc\!Square.F[%%C]!.spr " 126 | ) 127 | ) 128 | 129 | 130 | 131 | Draw.dll ^ 132 | !__Sq! ^ 133 | !Star.Y! !Star.X! rsrc\%Star.F[0]%.spr 134 | 135 | Seta_core.dll _kbd 136 | If !Errorlevel! Equ 332 Set /a Star.X+=1 137 | If !Errorlevel! Equ 330 Set /a Star.X-=1 138 | If !Errorlevel! Equ 327 Set /a Star.Y-=1 139 | If !Errorlevel! Equ 335 Set /a Star.Y+=1 140 | If !Errorlevel! Equ 32 Set >tmp.txt 141 | 142 | For /L %%S in (0,1,3) Do ( 143 | Set "Square=!Square[%%S]!" 144 | 145 | 146 | %Physics% Star Square 147 | 148 | If !Errorlevel! Equ 0 ( 149 | For /F "Tokens=1-3" %%A in ("!Square[%%S]!") Do ( 150 | Set Square[%%S]=%%A %%B 0 151 | ) 152 | ) Else ( 153 | For /F "Tokens=1-3" %%A in ("!Square[%%S]!") Do ( 154 | Set Square[%%S]=%%A %%B 1 155 | ) 156 | ) 157 | ) 158 | ) 159 | Goto :Main 160 | 161 | 162 | 163 | 164 | :: { Macro area. Put your macros here } :: 165 | 166 | :: [Physics] - test if an sprite touch another object/sprite :: 167 | :: * Usage: 168 | :: %Physics% Player SpriteObj 169 | :: Player = pos. and size data from player sprite 170 | :: SpriteObj = same as player, but with another sprite 171 | :: 172 | :: * Return values: boolean 173 | :: * Example: 174 | :: 175 | :: %Physics% Player Goomba 176 | :: If !Errorlevel! 1 (Echo; Player touchs a goomba) Else (Echo;nothing) 177 | :: 178 | :: * Notes: 179 | :: Physics process only a same sprite type per invocation 180 | 181 | 182 | Set /a^ 183 | "__W_p=%1.W + %1.X,"^ 184 | "__H_p=%1.H + %1.Y,"^ 185 | "__X_p=%1.X,"^ 186 | "__Y_p=%1.Y" 187 | 188 | For /F "Tokens=1-2" %X in ("!%2!") Do ( 189 | Set /a^ 190 | "__W_e=%2.W + %Y,"^ 191 | "__H_e=%2.H + %X,"^ 192 | "__X_e=%Y,"^ 193 | "__Y_e=%X,"^ 194 | "__C1=0,"^ 195 | "__C2=0" 196 | 197 | Rem X 198 | If !__W_p! Gtr !__X_e! ( 199 | If !__W_p! Lss !__W_e! ( 200 | Set __C1=1 201 | ) Else ( 202 | If !__X_p! Lss !__W_e! Set __C1=1 203 | ) 204 | ) 205 | Rem Y 206 | If !__H_p! Gtr !__Y_e! ( 207 | If !__H_p! Lss !__H_e! ( 208 | Set __C2=1 209 | ) Else ( 210 | If !__Y_p! Lss !__H_e! Set __C2=1 211 | ) 212 | ) 213 | 214 | If "!__C1!!__C2!" == "11" (Call) Else (Call ) 215 | ) 216 | 217 | 218 | 219 | 220 | 221 | 222 | 223 | :Flush 224 | For /f "Tokens=1 Delims==" %%a in ('Set') Do ( 225 | If /i "%%a" Neq "Comspec" ( 226 | If /i "%%a" Neq "Tmp" ( 227 | If /i "%%a" Neq "Userprofile" ( 228 | IF /i "%%a" Neq "SystemRoot" ( 229 | IF /i "%%a" Neq "SystemDrive" ( 230 | Set "%%a="))))) 231 | ) 232 | Set "Path=%comspec:~0,-8%;%SystemRoot%;%Comspec:~0,-8%\Wbem" 233 | Goto :Eof 234 | 235 | :: -> AutoMacro helps you to set variables with functions then be ready to use <- :: 236 | :: -> Type 1: Without Argument pharsing <- :: 237 | :: -> Type 2: With Argument pharsing <- :: 238 | :AutoMacro 239 | Set "Start=" 240 | set "Tm=%Tmp%\Tmp.dat" 241 | Set "End=" 242 | Set "%~1=" 243 | For /F "Tokens=1,3 Delims=>|:" %%a in ('Findstr /N /B ""%Tm%" 254 | ) 255 | If %Type% Equ 2 ( 256 | "%Tm%" 257 | ) 258 | Set/a Start+=2 259 | For /F "Tokens=1* Skip=%Start% Delims=[]" %%a in ('Find /N /V "" "%Game%"') do ( 260 | If %%a Geq %End% Goto :End 261 | If "%%b" Neq "" >"%Tm%" 262 | ) 263 | :End 264 | If %Type% Equ 1 ( 265 | >"%Tm%" 266 | ) 267 | If %Type% Equ 2 ( 268 | >"%Tm%" 269 | ) 270 | 271 | ( 272 | For /F "Delims=" %%a in ('Type "%Tm%"') Do Set "%~1=%%a" 273 | ) >Nul 2>&1 || Goto :ErrMacro 274 | Del "%Tm%">Nul 2>&1 275 | Set Tm=& Set Start=& Set End= 276 | Goto :Eof 277 | :ErrMacro 278 | Set/a Start-=2 279 | For %%a in ( 280 | "Macro Setup Failure from line:" 281 | " Start: '%Start%'" 282 | " End: '%End%'" 283 | " Expected '%~1' macro with size less than 8KB {8010B} (8100 Letters)" 284 | ) Do Echo;%%~a 285 | Pause>Nul 286 | Exit -------------------------------------------------------------------------------- /A/COPYING.txt: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | {one line to give the program's name and a brief idea of what it does.} 635 | Copyright (C) {year} {name of author} 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------