├── .gitignore ├── Assets ├── Plugins.meta ├── Plugins │ ├── iOS.meta │ └── iOS │ │ ├── StatusBarManager.meta │ │ └── StatusBarManager │ │ ├── StatusBarViewController.mm │ │ └── StatusBarViewController.mm.meta ├── Sample.meta ├── Sample │ ├── Resources.meta │ ├── Resources │ │ ├── Icon.png │ │ └── Icon.png.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── sample.unity │ │ └── sample.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── SampleManager.cs │ │ └── SampleManager.cs.meta ├── StatusBarManager.meta └── StatusBarManager │ ├── Scripts.meta │ └── Scripts │ ├── StatusBarManager.cs │ └── StatusBarManager.cs.meta ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityAdsSettings.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 21 | 22 | # Unity3D generated meta files 23 | *.pidb.meta 24 | 25 | # Unity3D Generated File On Crash Reports 26 | sysinfo.txt 27 | 28 | # Builds 29 | *.apk 30 | *.unitypackage 31 | -------------------------------------------------------------------------------- /Assets/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 365ac85e4d3d145c0b9e9d14e561657f 3 | folderAsset: yes 4 | timeCreated: 1466665106 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Plugins/iOS.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 023fdcc09c4f4465ab7a80d6348b9a13 3 | folderAsset: yes 4 | timeCreated: 1466665112 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Plugins/iOS/StatusBarManager.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ea61ef0570f74f55bbaae4a25d58ff8 3 | folderAsset: yes 4 | timeCreated: 1466665203 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Plugins/iOS/StatusBarManager/StatusBarViewController.mm: -------------------------------------------------------------------------------- 1 | // 2 | // StatusBariOS.mm 3 | // Unity plugin for Firebase Remote notifications. 4 | // 5 | // Created by KA YOU on 2016/06/23. 6 | // Copyright (c) 2016年 Romeo Hua. All rights reserved. 7 | // 8 | #if ! __has_feature(objc_arc) 9 | #error This file must be compiled with ARC. Either turn on ARC for the project or use -fobjc-arc flag 10 | #endif 11 | 12 | 13 | #include "UnityViewControllerBaseiOS.h" 14 | 15 | @interface StatusBarViewController : NSObject 16 | { 17 | } 18 | @end 19 | 20 | @implementation StatusBarViewController 21 | 22 | static bool _show = false; 23 | static UIStatusBarStyle _style = UIStatusBarStyleDefault; 24 | static UIStatusBarAnimation _animation = UIStatusBarAnimationSlide; 25 | 26 | + (void) hideStatusBar: (BOOL)hide 27 | { 28 | [[UIApplication sharedApplication] setStatusBarHidden: hide 29 | withAnimation: UIStatusBarAnimationSlide]; 30 | [UnityGetGLViewController() setNeedsStatusBarAppearanceUpdate]; 31 | } 32 | 33 | @end 34 | 35 | 36 | @interface UnityPortraitOnlyViewController(StatusBar) 37 | { 38 | } 39 | @end 40 | 41 | @interface UnityPortraitUpsideDownOnlyViewController(StatusBar) 42 | { 43 | } 44 | @end 45 | 46 | @interface UnityLandscapeLeftOnlyViewController(StatusBar) 47 | { 48 | } 49 | @end 50 | 51 | @interface UnityLandscapeRightOnlyViewController(StatusBar) 52 | { 53 | } 54 | @end 55 | 56 | @interface UnityDefaultViewController(StatusBar) 57 | { 58 | } 59 | @end 60 | 61 | 62 | 63 | @implementation UnityPortraitOnlyViewController(StatusBar) 64 | 65 | - (BOOL)prefersStatusBarHidden 66 | { 67 | return (!_show); 68 | } 69 | 70 | - (UIStatusBarStyle)preferredStatusBarStyle 71 | { 72 | return _style; 73 | } 74 | 75 | - (UIStatusBarAnimation)preferredStatusBarUpdateAnimation 76 | { 77 | return _animation; 78 | } 79 | @end 80 | 81 | @implementation UnityPortraitUpsideDownOnlyViewController(StatusBar) 82 | 83 | - (BOOL)prefersStatusBarHidden 84 | { 85 | return (!_show); 86 | } 87 | 88 | - (UIStatusBarStyle)preferredStatusBarStyle 89 | { 90 | return _style; 91 | } 92 | 93 | - (UIStatusBarAnimation)preferredStatusBarUpdateAnimation 94 | { 95 | return _animation; 96 | } 97 | @end 98 | @implementation UnityLandscapeLeftOnlyViewController(StatusBar) 99 | 100 | - (BOOL)prefersStatusBarHidden 101 | { 102 | return (!_show); 103 | } 104 | 105 | - (UIStatusBarStyle)preferredStatusBarStyle 106 | { 107 | return _style; 108 | } 109 | 110 | - (UIStatusBarAnimation)preferredStatusBarUpdateAnimation 111 | { 112 | return _animation; 113 | } 114 | @end 115 | @implementation UnityLandscapeRightOnlyViewController(StatusBar) 116 | 117 | - (BOOL)prefersStatusBarHidden 118 | { 119 | return (!_show); 120 | } 121 | 122 | - (UIStatusBarStyle)preferredStatusBarStyle 123 | { 124 | return _style; 125 | } 126 | 127 | - (UIStatusBarAnimation)preferredStatusBarUpdateAnimation 128 | { 129 | return _animation; 130 | } 131 | @end 132 | 133 | @implementation UnityDefaultViewController(StatusBar) 134 | - (BOOL)prefersStatusBarHidden 135 | { 136 | return (!_show); 137 | } 138 | 139 | - (UIStatusBarStyle)preferredStatusBarStyle 140 | { 141 | return _style; 142 | } 143 | 144 | - (UIStatusBarAnimation)preferredStatusBarUpdateAnimation 145 | { 146 | return _animation; 147 | } 148 | @end 149 | 150 | extern "C" 151 | { 152 | void _ShowStatusBar(bool isShow) 153 | { 154 | UIViewController* parent = UnityGetGLViewController(); 155 | _show = isShow; 156 | 157 | [UIView animateWithDuration:UINavigationControllerHideShowBarDuration animations:^{ 158 | [parent setNeedsStatusBarAppearanceUpdate]; 159 | }]; 160 | //[parent setNeedsStatusBarAppearanceUpdate]; 161 | } 162 | 163 | void _SetStatusBarStyle(int style) 164 | { 165 | UIViewController* parent = UnityGetGLViewController(); 166 | switch (style) { 167 | case 1: 168 | _style = UIStatusBarStyleLightContent; 169 | break; 170 | case 2: 171 | _style = UIStatusBarStyleBlackTranslucent; 172 | break; 173 | case 3: 174 | _style = UIStatusBarStyleBlackOpaque; 175 | break; 176 | default: 177 | _style = UIStatusBarStyleDefault; 178 | break; 179 | } 180 | [parent setNeedsStatusBarAppearanceUpdate]; 181 | } 182 | 183 | void _SetStatusBarAnimation(int anim) 184 | { 185 | UIViewController* parent = UnityGetGLViewController(); 186 | switch (anim) { 187 | case 1: 188 | _animation = UIStatusBarAnimationFade; 189 | break; 190 | case 2: 191 | _animation = UIStatusBarAnimationSlide; 192 | break; 193 | default: 194 | _animation = UIStatusBarAnimationNone; 195 | break; 196 | } 197 | [parent setNeedsStatusBarAppearanceUpdate]; 198 | } 199 | } 200 | -------------------------------------------------------------------------------- /Assets/Plugins/iOS/StatusBarManager/StatusBarViewController.mm.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e5e14a0ab60b84d299fed50aac701726 3 | timeCreated: 1466672536 4 | licenseType: Free 5 | PluginImporter: 6 | serializedVersion: 1 7 | iconMap: {} 8 | executionOrder: {} 9 | isPreloaded: 0 10 | platformData: 11 | Any: 12 | enabled: 1 13 | settings: {} 14 | userData: 15 | assetBundleName: 16 | assetBundleVariant: 17 | -------------------------------------------------------------------------------- /Assets/Sample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aafa4ff7f6ddd4917b18a6da33a8f419 3 | folderAsset: yes 4 | timeCreated: 1466663145 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 688fefd6f809d4484a4a0e13efa986e0 3 | folderAsset: yes 4 | timeCreated: 1466664276 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/Resources/Icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/Assets/Sample/Resources/Icon.png -------------------------------------------------------------------------------- /Assets/Sample/Resources/Icon.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d45b6ab3e16d74dea9bc96591a725f11 3 | timeCreated: 1466664360 4 | licenseType: Free 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 0 25 | cubemapConvolution: 0 26 | cubemapConvolutionSteps: 7 27 | cubemapConvolutionExponent: 1.5 28 | seamlessCubemap: 0 29 | textureFormat: -1 30 | maxTextureSize: 2048 31 | textureSettings: 32 | filterMode: -1 33 | aniso: -1 34 | mipBias: -1 35 | wrapMode: -1 36 | nPOTScale: 1 37 | lightmap: 0 38 | rGBM: 0 39 | compressionQuality: 50 40 | allowsAlphaSplitting: 0 41 | spriteMode: 0 42 | spriteExtrude: 1 43 | spriteMeshType: 1 44 | alignment: 0 45 | spritePivot: {x: 0.5, y: 0.5} 46 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 47 | spritePixelsToUnits: 100 48 | alphaIsTransparency: 0 49 | textureType: -1 50 | buildTargetSettings: [] 51 | spriteSheet: 52 | sprites: [] 53 | outline: [] 54 | spritePackingTag: 55 | userData: 56 | assetBundleName: 57 | assetBundleVariant: 58 | -------------------------------------------------------------------------------- /Assets/Sample/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d31ee4399934f4c4ea8942873e2312f6 3 | folderAsset: yes 4 | timeCreated: 1466663161 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/Scenes/sample.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/Assets/Sample/Scenes/sample.unity -------------------------------------------------------------------------------- /Assets/Sample/Scenes/sample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6cd2e616a6f0343bc83fdbbf27cffd3e 3 | timeCreated: 1466663192 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d7d1ddd52f894bc68547975a690e8d9 3 | folderAsset: yes 4 | timeCreated: 1466663389 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class SampleManager : MonoBehaviour { 5 | 6 | private bool statusBarHide = true; 7 | private int style = 0; 8 | private int anim = 0; 9 | 10 | // Use this for initialization 11 | void Start () { 12 | 13 | } 14 | 15 | // Update is called once per frame 16 | void Update () { 17 | 18 | } 19 | 20 | public void OnClickSwitch() 21 | { 22 | statusBarHide = !statusBarHide; 23 | StatusBarManager.Show (!statusBarHide); 24 | Debug.Log ("Show/hide changed: " + statusBarHide); 25 | } 26 | 27 | public void OnClickStyle() 28 | { 29 | style += 1; 30 | if (style > 3) { 31 | style = 0; 32 | } 33 | StatusBarManager.BarStyle (style); 34 | Debug.Log ("Style changed: " + style); 35 | } 36 | 37 | public void OnClickAnim() 38 | { 39 | anim += 1; 40 | if (anim > 2) { 41 | anim = 0; 42 | } 43 | StatusBarManager.BarAnim (anim); 44 | Debug.Log ("Animation changed: " + anim); 45 | } 46 | } 47 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0add9df75733a4792b0a35b73cd7b882 3 | timeCreated: 1466663400 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/StatusBarManager.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41b9a94bfaea44ece8d0012e85037596 3 | folderAsset: yes 4 | timeCreated: 1466672663 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StatusBarManager/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2a395534a09a24665a693d29b01382d0 3 | folderAsset: yes 4 | timeCreated: 1466672670 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/StatusBarManager/Scripts/StatusBarManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using System.Runtime.InteropServices; 4 | 5 | public static class StatusBarManager { 6 | 7 | #if UNITY_IPHONE 8 | [DllImport("__Internal")] 9 | static extern void _ShowStatusBar(bool isShow); 10 | [DllImport("__Internal")] 11 | static extern void _SetStatusBarStyle (int style); 12 | [DllImport("__Internal")] 13 | static extern void _SetStatusBarAnimation (int anim); 14 | #endif 15 | 16 | public static void Show(bool isShow) 17 | { 18 | #if UNITY_IPHONE && !UNITY_EDITOR 19 | _ShowStatusBar(isShow); 20 | #else 21 | #endif 22 | } 23 | 24 | // style: 25 | // 1:UIStatusBarStyleLightContent 26 | // 2:UIStatusBarStyleBlackTranslucent 27 | // 3:UIStatusBarStyleBlackOpaque 28 | // else:UIStatusBarStyleDefault 29 | public static void BarStyle(int style) 30 | { 31 | #if UNITY_IPHONE && !UNITY_EDITOR 32 | _SetStatusBarStyle(style); 33 | #else 34 | #endif 35 | } 36 | 37 | // anim: 38 | // 1:UIStatusBarAnimationFade 39 | // 2:UIStatusBarAnimationSlide 40 | // else:UIStatusBarAnimationNone 41 | public static void BarAnim(int anim) 42 | { 43 | #if UNITY_IPHONE && !UNITY_EDITOR 44 | _SetStatusBarAnimation(anim); 45 | #else 46 | #endif 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/StatusBarManager/Scripts/StatusBarManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 292e0a1ed13334c088b36bc72f2669f4 3 | timeCreated: 1466672684 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Apache License 2 | Version 2.0, January 2004 3 | http://www.apache.org/licenses/ 4 | 5 | TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 6 | 7 | 1. Definitions. 8 | 9 | "License" shall mean the terms and conditions for use, reproduction, 10 | and distribution as defined by Sections 1 through 9 of this document. 11 | 12 | "Licensor" shall mean the copyright owner or entity authorized by 13 | the copyright owner that is granting the License. 14 | 15 | "Legal Entity" shall mean the union of the acting entity and all 16 | other entities that control, are controlled by, or are under common 17 | control with that entity. For the purposes of this definition, 18 | "control" means (i) the power, direct or indirect, to cause the 19 | direction or management of such entity, whether by contract or 20 | otherwise, or (ii) ownership of fifty percent (50%) or more of the 21 | outstanding shares, or (iii) beneficial ownership of such entity. 22 | 23 | "You" (or "Your") shall mean an individual or Legal Entity 24 | exercising permissions granted by this License. 25 | 26 | "Source" form shall mean the preferred form for making modifications, 27 | including but not limited to software source code, documentation 28 | source, and configuration files. 29 | 30 | "Object" form shall mean any form resulting from mechanical 31 | transformation or translation of a Source form, including but 32 | not limited to compiled object code, generated documentation, 33 | and conversions to other media types. 34 | 35 | "Work" shall mean the work of authorship, whether in Source or 36 | Object form, made available under the License, as indicated by a 37 | copyright notice that is included in or attached to the work 38 | (an example is provided in the Appendix below). 39 | 40 | "Derivative Works" shall mean any work, whether in Source or Object 41 | form, that is based on (or derived from) the Work and for which the 42 | editorial revisions, annotations, elaborations, or other modifications 43 | represent, as a whole, an original work of authorship. For the purposes 44 | of this License, Derivative Works shall not include works that remain 45 | separable from, or merely link (or bind by name) to the interfaces of, 46 | the Work and Derivative Works thereof. 47 | 48 | "Contribution" shall mean any work of authorship, including 49 | the original version of the Work and any modifications or additions 50 | to that Work or Derivative Works thereof, that is intentionally 51 | submitted to Licensor for inclusion in the Work by the copyright owner 52 | or by an individual or Legal Entity authorized to submit on behalf of 53 | the copyright owner. For the purposes of this definition, "submitted" 54 | means any form of electronic, verbal, or written communication sent 55 | to the Licensor or its representatives, including but not limited to 56 | communication on electronic mailing lists, source code control systems, 57 | and issue tracking systems that are managed by, or on behalf of, the 58 | Licensor for the purpose of discussing and improving the Work, but 59 | excluding communication that is conspicuously marked or otherwise 60 | designated in writing by the copyright owner as "Not a Contribution." 61 | 62 | "Contributor" shall mean Licensor and any individual or Legal Entity 63 | on behalf of whom a Contribution has been received by Licensor and 64 | subsequently incorporated within the Work. 65 | 66 | 2. Grant of Copyright License. Subject to the terms and conditions of 67 | this License, each Contributor hereby grants to You a perpetual, 68 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 69 | copyright license to reproduce, prepare Derivative Works of, 70 | publicly display, publicly perform, sublicense, and distribute the 71 | Work and such Derivative Works in Source or Object form. 72 | 73 | 3. Grant of Patent License. Subject to the terms and conditions of 74 | this License, each Contributor hereby grants to You a perpetual, 75 | worldwide, non-exclusive, no-charge, royalty-free, irrevocable 76 | (except as stated in this section) patent license to make, have made, 77 | use, offer to sell, sell, import, and otherwise transfer the Work, 78 | where such license applies only to those patent claims licensable 79 | by such Contributor that are necessarily infringed by their 80 | Contribution(s) alone or by combination of their Contribution(s) 81 | with the Work to which such Contribution(s) was submitted. If You 82 | institute patent litigation against any entity (including a 83 | cross-claim or counterclaim in a lawsuit) alleging that the Work 84 | or a Contribution incorporated within the Work constitutes direct 85 | or contributory patent infringement, then any patent licenses 86 | granted to You under this License for that Work shall terminate 87 | as of the date such litigation is filed. 88 | 89 | 4. Redistribution. You may reproduce and distribute copies of the 90 | Work or Derivative Works thereof in any medium, with or without 91 | modifications, and in Source or Object form, provided that You 92 | meet the following conditions: 93 | 94 | (a) You must give any other recipients of the Work or 95 | Derivative Works a copy of this License; and 96 | 97 | (b) You must cause any modified files to carry prominent notices 98 | stating that You changed the files; and 99 | 100 | (c) You must retain, in the Source form of any Derivative Works 101 | that You distribute, all copyright, patent, trademark, and 102 | attribution notices from the Source form of the Work, 103 | excluding those notices that do not pertain to any part of 104 | the Derivative Works; and 105 | 106 | (d) If the Work includes a "NOTICE" text file as part of its 107 | distribution, then any Derivative Works that You distribute must 108 | include a readable copy of the attribution notices contained 109 | within such NOTICE file, excluding those notices that do not 110 | pertain to any part of the Derivative Works, in at least one 111 | of the following places: within a NOTICE text file distributed 112 | as part of the Derivative Works; within the Source form or 113 | documentation, if provided along with the Derivative Works; or, 114 | within a display generated by the Derivative Works, if and 115 | wherever such third-party notices normally appear. The contents 116 | of the NOTICE file are for informational purposes only and 117 | do not modify the License. You may add Your own attribution 118 | notices within Derivative Works that You distribute, alongside 119 | or as an addendum to the NOTICE text from the Work, provided 120 | that such additional attribution notices cannot be construed 121 | as modifying the License. 122 | 123 | You may add Your own copyright statement to Your modifications and 124 | may provide additional or different license terms and conditions 125 | for use, reproduction, or distribution of Your modifications, or 126 | for any such Derivative Works as a whole, provided Your use, 127 | reproduction, and distribution of the Work otherwise complies with 128 | the conditions stated in this License. 129 | 130 | 5. Submission of Contributions. Unless You explicitly state otherwise, 131 | any Contribution intentionally submitted for inclusion in the Work 132 | by You to the Licensor shall be under the terms and conditions of 133 | this License, without any additional terms or conditions. 134 | Notwithstanding the above, nothing herein shall supersede or modify 135 | the terms of any separate license agreement you may have executed 136 | with Licensor regarding such Contributions. 137 | 138 | 6. Trademarks. This License does not grant permission to use the trade 139 | names, trademarks, service marks, or product names of the Licensor, 140 | except as required for reasonable and customary use in describing the 141 | origin of the Work and reproducing the content of the NOTICE file. 142 | 143 | 7. Disclaimer of Warranty. Unless required by applicable law or 144 | agreed to in writing, Licensor provides the Work (and each 145 | Contributor provides its Contributions) on an "AS IS" BASIS, 146 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or 147 | implied, including, without limitation, any warranties or conditions 148 | of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A 149 | PARTICULAR PURPOSE. You are solely responsible for determining the 150 | appropriateness of using or redistributing the Work and assume any 151 | risks associated with Your exercise of permissions under this License. 152 | 153 | 8. Limitation of Liability. In no event and under no legal theory, 154 | whether in tort (including negligence), contract, or otherwise, 155 | unless required by applicable law (such as deliberate and grossly 156 | negligent acts) or agreed to in writing, shall any Contributor be 157 | liable to You for damages, including any direct, indirect, special, 158 | incidental, or consequential damages of any character arising as a 159 | result of this License or out of the use or inability to use the 160 | Work (including but not limited to damages for loss of goodwill, 161 | work stoppage, computer failure or malfunction, or any and all 162 | other commercial damages or losses), even if such Contributor 163 | has been advised of the possibility of such damages. 164 | 165 | 9. Accepting Warranty or Additional Liability. While redistributing 166 | the Work or Derivative Works thereof, You may choose to offer, 167 | and charge a fee for, acceptance of support, warranty, indemnity, 168 | or other liability obligations and/or rights consistent with this 169 | License. However, in accepting such obligations, You may act only 170 | on Your own behalf and on Your sole responsibility, not on behalf 171 | of any other Contributor, and only if You agree to indemnify, 172 | defend, and hold each Contributor harmless for any liability 173 | incurred by, or claims asserted against, such Contributor by reason 174 | of your accepting any such warranty or additional liability. 175 | 176 | END OF TERMS AND CONDITIONS 177 | 178 | APPENDIX: How to apply the Apache License to your work. 179 | 180 | To apply the Apache License to your work, attach the following 181 | boilerplate notice, with the fields enclosed by brackets "{}" 182 | replaced with your own identifying information. (Don't include 183 | the brackets!) The text should be enclosed in the appropriate 184 | comment syntax for the file format. We also recommend that a 185 | file or class name and description of purpose be included on the 186 | same "printed page" as the copyright notice for easier 187 | identification within third-party archives. 188 | 189 | Copyright {yyyy} {name of copyright owner} 190 | 191 | Licensed under the Apache License, Version 2.0 (the "License"); 192 | you may not use this file except in compliance with the License. 193 | You may obtain a copy of the License at 194 | 195 | http://www.apache.org/licenses/LICENSE-2.0 196 | 197 | Unless required by applicable law or agreed to in writing, software 198 | distributed under the License is distributed on an "AS IS" BASIS, 199 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 200 | See the License for the specific language governing permissions and 201 | limitations under the License. 202 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/ClusterInputManager.asset -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/DynamicsManager.asset -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/EditorBuildSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/EditorSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/GraphicsSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/InputManager.asset -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/NavMeshAreas.asset -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/NetworkManager.asset -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/Physics2DSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/ProjectSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 5.3.4f1 2 | m_StandardAssetsVersion: 0 3 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/QualitySettings.asset -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/TagManager.asset -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/TimeManager.asset -------------------------------------------------------------------------------- /ProjectSettings/UnityAdsSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/UnityAdsSettings.asset -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/HuaYe1975/UnityStatusBarForiOS/de6a1b726914fcf704cc561505c04c0917959672/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # UnityStatusBarForiOS 2 | Unity plugin for ios to show/hide status bar 3 | 4 | ## How to use it 5 | 6 | - Show/Hide Status bar 7 | 8 | ``` 9 | StatusBarManager.Show (isShow); 10 | ``` 11 | 12 | - Set Status bar's style 13 | 14 | ``` 15 | // style: 16 | // 1:UIStatusBarStyleLightContent 17 | // 2:UIStatusBarStyleBlackTranslucent 18 | // 3:UIStatusBarStyleBlackOpaque 19 | // else:UIStatusBarStyleDefault 20 | StatusBarManager.BarStyle (style); 21 | ``` 22 | 23 | - Set Status bar's Show/Hide animation 24 | 25 | ``` 26 | // anim: 27 | // 1:UIStatusBarAnimationFade 28 | // 2:UIStatusBarAnimationSlide 29 | // else:UIStatusBarAnimationNone 30 | StatusBarManager.BarAnim (anim); 31 | ``` 32 | --------------------------------------------------------------------------------