├── README.md ├── res └── scene.xml └── src ├── Application.cpp ├── Application.h ├── accelerator ├── AABB.cpp ├── AABB.h ├── BVH.cpp └── BVH.h ├── core ├── Buffer.cpp ├── Buffer.h ├── Camera.cpp ├── Camera.h ├── CheckError.h ├── EnvironmentMap.cpp ├── EnvironmentMap.h ├── FrameBuffer.cpp ├── FrameBuffer.h ├── GLDataType.h ├── GLSizeofType.h ├── GLStateObject.cpp ├── GLStateObject.h ├── Image.cpp ├── Image.h ├── Integrator.h ├── Material.h ├── MaterialLoader.cpp ├── Mesh.cpp ├── Mesh.h ├── Model.cpp ├── Model.h ├── Pipeline.cpp ├── Pipeline.h ├── RenderBuffer.cpp ├── RenderBuffer.h ├── Resource.cpp ├── Resource.h ├── Sampler.cpp ├── Sampler.h ├── Scene.cpp ├── Scene.h ├── Shader.cpp ├── Shader.h ├── Texture.cpp ├── Texture.h ├── VertexArray.cpp ├── VertexArray.h └── VerticalSync.h ├── gui ├── Editor.cpp ├── Editor.h ├── FileSelector.cpp └── FileSelector.h ├── integrator ├── AmbientOcclusion.cpp ├── BVHDisplay.cpp ├── BlockQueuePath.cpp ├── GlobalQueuePath.cpp ├── LightPath.cpp ├── NaivePath.cpp ├── RasterView.cpp ├── SharedQueuePath.cpp ├── StreamedPath.cpp └── TriplePath.cpp ├── main.cpp ├── math ├── AliasTable.cpp ├── AliasTable.h └── SobolMatrices256x32.h ├── shader ├── ao_integ.glsl ├── bvh_display.glsl ├── camera.glsl ├── intersection.glsl ├── light.glsl ├── light_path_integ.glsl ├── material.glsl ├── material_loader.glsl ├── math.glsl ├── microfacet.glsl ├── path_integ_naive.glsl ├── post_proc.glsl ├── pt_block_queue.glsl ├── pt_global_queue_primary.glsl ├── pt_global_queue_streaming.glsl ├── pt_shared_queue.glsl ├── pt_streamed_primary.glsl ├── pt_streamed_streaming.glsl ├── random.glsl ├── raster_view.glsl ├── triple_path_pass_lpt.glsl ├── triple_path_pass_pt.glsl └── util │ ├── img_clear_1x32f.glsl │ ├── img_clear_4x32f.glsl │ └── img_copy_1x32f_4x32f.glsl └── util ├── EnumBitField.h ├── Error.h ├── File.h ├── NamespaceDecl.h └── Timer.h /README.md: -------------------------------------------------------------------------------- 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