├── .gitattributes ├── .github └── FUNDING.yml ├── .gitignore ├── Editor.meta ├── Editor ├── Core.meta ├── Core │ ├── HierarchyRenderer.cs │ ├── HierarchyRenderer.cs.meta │ ├── HierarchySettingsWindow.cs │ └── HierarchySettingsWindow.cs.meta ├── Me.meta ├── Me │ ├── Flippin.cs │ ├── Flippin.cs.meta │ ├── INF_Logo_64x64.png │ └── INF_Logo_64x64.png.meta ├── Others.meta ├── Others │ ├── EditorScriptingSucks.cs │ └── EditorScriptingSucks.cs.meta ├── SO Scripts.meta ├── SO Scripts │ ├── MyHierarchySettings.cs │ └── MyHierarchySettings.cs.meta ├── com.inf.my-hierarchy.editor.asmdef └── com.inf.my-hierarchy.editor.asmdef.meta ├── LICENSE ├── LICENSE.meta ├── README.md ├── README.md.meta ├── Runtime.meta ├── Runtime ├── Components.meta ├── Components │ ├── MyHierarchyGroup.cs │ ├── MyHierarchyGroup.cs.meta │ ├── MyHierarchyHeader.cs │ └── MyHierarchyHeader.cs.meta ├── My Hierarchy Settings.asset ├── My Hierarchy Settings.asset.meta ├── com.inf.my-hierarchy.runtime.asmdef └── com.inf.my-hierarchy.runtime.asmdef.meta ├── package.json └── package.json.meta /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] 4 | patreon: # Replace with a single Patreon username 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: # Replace with a single Ko-fi username 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | otechie: # Replace with a single Otechie username 12 | lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry 13 | custom: paypal.me/RFactao 14 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | -------------------------------------------------------------------------------- /Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2bff632cc2b89a946ad2e28a82305223 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Editor/Core.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 61256725e2fafd84f9b5b7bacafc5cbf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Editor/Core/HierarchyRenderer.cs: -------------------------------------------------------------------------------- 1 | // Copyright (C) 2023 INF 2 | 3 | // This Source Code Form is subject to the terms of the Mozilla Public 4 | // License, v. 2.0. If a copy of the MPL was not distributed with this 5 | // file, You can obtain one at http://mozilla.org/MPL/2.0/. 6 | 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using UnityEngine; 10 | using System; 11 | #if UNITY_EDITOR 12 | using UnityEditor; 13 | using EditorScriptingRageAndFrustrationMitigator; 14 | #endif 15 | 16 | namespace MyHierarchy 17 | { 18 | public enum Alignment { Left, Center, Right } 19 | public static class AlignmentExtensionMethods 20 | { 21 | public static TextAnchor ToTextAnchor(this Alignment alignment) 22 | { 23 | TextAnchor anchor = default; 24 | switch (alignment) 25 | { 26 | case Alignment.Left: 27 | anchor = TextAnchor.MiddleLeft; 28 | break; 29 | case Alignment.Center: 30 | anchor = TextAnchor.MiddleCenter; 31 | break; 32 | case Alignment.Right: 33 | anchor = TextAnchor.MiddleRight; 34 | break; 35 | } 36 | 37 | return anchor; 38 | } 39 | } 40 | 41 | #if UNITY_EDITOR 42 | [InitializeOnLoad] 43 | public static class HierarchyRenderer 44 | { 45 | private const int HierarchyItemRectRightMargin = 15; 46 | 47 | /// 48 | /// how much the x position of the hierarchy's item rect shifts to the right side per depth 49 | /// a level 1 depth means having 1 parent will shift the hierarchy's item rect X pos to this amount to the right 50 | /// 51 | private const int HierarchyItemXShiftPerDepth = 14; 52 | private const int SceneVisibilityAndPickabilityControlXMax = 32; 53 | 54 | /// 55 | /// The x position of the hierarchy item at the root level of hierarchy, further parented to other objects get's will make their x position shift to the right 56 | /// 57 | private const int HierarchyRootItemXMin = 60; 58 | private const int DepthNumberMargin = 2; 59 | private const float ParentToChildLineXPosLeftShift = 22.5f; 60 | private const float ParentToChildLineHeight = 2; 61 | private const int ParentToChildLineLength = 8; 62 | private const float ParentToLastIndexChildLineLenghtMultiplier = 2.5f; 63 | private const int ParentToChildVerticalLineYPosAddition = 7; 64 | private const int DividerLineWidth = 1; 65 | private const float DividerLineSpaceFromLabel = 4; 66 | private static readonly Vector2 staticIndicatorSize = new Vector2(8, 8); 67 | // private const float LabelFixedWidth = 60; 68 | private const float GameObjectHierarchyItemIconWidth = 15; 69 | private const float IconToGroupHeaderLabelSpace = 3; 70 | private static readonly Color ToGameobjectItemLineColor_Unselected = new Color(0.5f, 0.5f, 0.5f, 1); 71 | private static readonly Color ToGameobjectItemLineColor_Selected = new Color(0.85f, 0.85f, 0.85f, 1); 72 | private static readonly Color SameParentLineColor_InActive = new Color(0.5f, 0.5f, 0.5f, 0.5f); 73 | private static readonly Color SameParentLineColor_Active = Color.yellow * 0.9f; 74 | private const float SameParentLineYMargin = 1.5f; 75 | private const float SameParentLineLeftShift = 14f; 76 | private static int SelectedObjectItemDepth = -1; 77 | private static bool IsCurrentlyDrawingSelectedObject = false; 78 | private static bool IsSelectedObjectChild = false; 79 | private static readonly Color DividerLineColor = Color.gray; 80 | private static readonly Color NonStaticColor = new Color(0, 0.75f, 0, 1); 81 | private static readonly Color StaticColor = new Color(0.4f, 0.4f, 0.4f, 1); 82 | private static readonly Color ComponentIconBackgroundColor = new Color(0.3f, 0.3f, 0.3f, 1); 83 | private static readonly Color inactiveObjectColorTint = new Color(0f, 0f, 0f, 0.3f); 84 | 85 | /// 86 | /// Checks if parent of the selected object is the parent of this game object thus checking this gameobject is a sibling of the current selected gameobject 87 | /// 88 | private static bool IsSiblingOfSelectedObject = false; 89 | private static bool HasNextSibling = false; 90 | private static MyHierarchySettings settings; 91 | 92 | static HierarchyRenderer() => EditorApplication.hierarchyWindowItemOnGUI += OnGameObjectItemRender; 93 | static void OnGameObjectItemRender(int instanceID, Rect selectionRect) 94 | { 95 | bool isHeaderGroup = false; 96 | IsCurrentlyDrawingSelectedObject = false; 97 | IsSelectedObjectChild = false; 98 | HasNextSibling = false; 99 | 100 | if (settings == null) 101 | settings = GetAsset_SO("MyHierarchySettings", "My Hierarchy Settings"); 102 | 103 | if (!settings.activate) 104 | return; 105 | 106 | GameObject go = (GameObject)EditorUtility.InstanceIDToObject(instanceID); 107 | if (go == null) 108 | return; 109 | 110 | GameObject selectedGO = Selection.activeGameObject; 111 | 112 | if (selectedGO != null){ 113 | if (selectedGO.scene.IsValid()) // check if the selected go is from the hierarchy 114 | { 115 | if (selectedGO == go ) 116 | IsCurrentlyDrawingSelectedObject = true; 117 | 118 | if (go.transform.IsChildOf(Selection.activeGameObject.transform)) 119 | IsSelectedObjectChild = true; 120 | 121 | if ( selectedGO.transform.parent != null && go.transform.IsChildOf(selectedGO.transform.parent)) 122 | IsSiblingOfSelectedObject = true; 123 | else { 124 | IsSiblingOfSelectedObject = false; 125 | } 126 | } 127 | } 128 | else 129 | { 130 | SelectedObjectItemDepth = -1; 131 | IsSiblingOfSelectedObject = false; 132 | } 133 | 134 | if (go.transform.parent != null) 135 | HasNextSibling = go.transform.GetSiblingIndex() != go.transform.parent.childCount-1; 136 | 137 | if (go.TryGetComponent(out MyHierarchyHeader header)) 138 | { 139 | DrawHeader(header, selectionRect, go.transform); 140 | return; 141 | } 142 | 143 | if (go.TryGetComponent(out MyHierarchyGroup group)){ 144 | isHeaderGroup = true; 145 | DrawGroupHeader(selectionRect, go.name, group, go.activeSelf); 146 | } 147 | 148 | // draw only on gameobjects that is parented 149 | if (selectionRect.xMin > HierarchyRootItemXMin) 150 | DrawObjectRelationshipLines(selectionRect, go.transform); 151 | 152 | if (settings.showComponents) 153 | DrawComponents(selectionRect, go.transform, isHeaderGroup); 154 | 155 | if (isHeaderGroup && !settings.showLabelsOnGroup) 156 | return; 157 | 158 | if (settings.showStaticObjects) 159 | DrawIsStaticLabel(selectionRect, go.isStatic); 160 | 161 | if (settings.showLayers) 162 | DrawLayerLabel(selectionRect, go.layer); 163 | 164 | if (settings.showTags) 165 | DrawTagLabel(selectionRect, go.tag); 166 | 167 | // DrawRectXMax(selectionRect); 168 | // DrawRectXMin(selectionRect); 169 | // DrawRectYMin(selectionRect); 170 | // DrawRectYMax(selectionRect); 171 | } 172 | 173 | private static void DrawObjectRelationshipLines( Rect rect, Transform goTransform ) 174 | { 175 | if (settings.showRelationshipLines) { 176 | Color color = IsSelectedObjectChild && settings.highlightSelectedChildren 177 | ? ToGameobjectItemLineColor_Selected 178 | : ToGameobjectItemLineColor_Unselected; 179 | 180 | DrawVerticalLine(rect, color); 181 | DrawHorizontalLine(rect, goTransform.childCount > 0, color); 182 | } 183 | 184 | DrawDepth(rect, goTransform); 185 | } 186 | 187 | #region Header Draws ============================================================================================================================ 188 | 189 | private static float GetAllLabelsXMin(Rect rect) 190 | { 191 | float dividerSpaceMultiplier = 0; 192 | dividerSpaceMultiplier += Convert.ToInt32(settings.showLayers) * 2; // each label contains a space at each side 193 | dividerSpaceMultiplier += Convert.ToInt32(settings.showStaticObjects) * 2; 194 | dividerSpaceMultiplier += Convert.ToInt32(settings.showTags) * 2; 195 | 196 | float labelWdithMultiplier = 0; 197 | labelWdithMultiplier += Convert.ToInt32(settings.showLayers); // each label contains a space at each side 198 | labelWdithMultiplier += Convert.ToInt32(settings.showTags); 199 | 200 | Rect allLabelsRect = rect; 201 | allLabelsRect.xMin = rect.xMax - (settings.labelWidth * labelWdithMultiplier) - // x pos 202 | (settings.showStaticObjects ? staticIndicatorSize.x : 0) - (DividerLineSpaceFromLabel * dividerSpaceMultiplier); // -> indicator width; 203 | allLabelsRect.size = new Vector2(settings.labelWidth, allLabelsRect.size.y); 204 | return allLabelsRect.xMin; 205 | } 206 | 207 | private static void DrawGroupHeader( Rect rect, string goName, MyHierarchyGroup groupHeader, bool isActive ) 208 | { 209 | GUIStyle groupLabelStyle = new GUIStyle(EditorStyles.label); 210 | groupLabelStyle.normal.textColor = groupHeader.fontColor; 211 | groupLabelStyle.fontStyle = settings.groupFontStyle; 212 | 213 | Rect headerRect = rect; 214 | headerRect.xMax = settings.showLabelsOnGroup ? GetAllLabelsXMin(rect) : rect.xMax; 215 | headerRect.xMin = rect.xMin + GameObjectHierarchyItemIconWidth + IconToGroupHeaderLabelSpace; 216 | 217 | 218 | EditorGUI.DrawRect(headerRect, groupHeader.backgroundColor); 219 | EditorGUI.LabelField(headerRect, goName, groupLabelStyle); 220 | 221 | if (!isActive){ 222 | Rect inactiveRect = headerRect; 223 | EditorGUI.DrawRect(inactiveRect, inactiveObjectColorTint); 224 | } 225 | } 226 | 227 | private static void DrawHeader(MyHierarchyHeader header, Rect rect, Transform goTransform) 228 | { 229 | GUIStyle headerStyle = new GUIStyle(EditorStyles.label); 230 | headerStyle.normal.textColor = header.fontColor; 231 | headerStyle.alignment = settings.headerAlignment.ToTextAnchor(); 232 | headerStyle.fontStyle = settings.headerFontStyle; 233 | 234 | rect.xMin = SceneVisibilityAndPickabilityControlXMax; 235 | rect.xMax = rect.xMax + HierarchyItemRectRightMargin; 236 | 237 | if (goTransform.childCount > 0 || goTransform.parent != null) 238 | { 239 | EditorGUI.DrawRect(rect, Color.red); 240 | headerStyle.fontStyle = FontStyle.Bold; 241 | headerStyle.normal.textColor = Color.white; 242 | 243 | if (goTransform.childCount > 0) { 244 | EditorGUI.LabelField(rect, "Headers shouldn't have child gameobjects".ToUpper() , headerStyle); 245 | Debug.LogError($"My Hierarychy Header's shouldn't have child gameobjects!, Unparent all gameobjects from ({goTransform.name})"); 246 | } else { 247 | EditorGUI.LabelField(rect, "Headers shouldn't be parented".ToUpper() , headerStyle); 248 | Debug.LogError($"My Hierarychy Header's shouldn't parented to other gameobject, Unparent from ({goTransform.name})"); 249 | } 250 | } else { 251 | EditorGUI.DrawRect(rect, header.backgroundColor); 252 | EditorGUI.LabelField(rect, string.Format(" {0} ", goTransform.name), headerStyle); 253 | } 254 | } 255 | #endregion Header Draws ============================================================================================================================ 256 | 257 | #region Visibility Controlled Properties ============================================================================================================= 258 | 259 | // private static void DrawRectXMin(Rect rect) 260 | // { 261 | // Rect newRect = rect; 262 | // newRect.size = new Vector2(1, newRect.size.y); 263 | // newRect.x = rect.xMin; 264 | // EditorGUI.DrawRect(newRect, Color.gray); 265 | // } 266 | 267 | // private static void DrawRectXMax(Rect rect) 268 | // { 269 | // Rect newRect = rect; 270 | // newRect.size = new Vector2(1, newRect.size.y); 271 | // newRect.x = rect.xMax - 1f; 272 | // EditorGUI.DrawRect(newRect, Color.gray); 273 | // } 274 | 275 | // private static void DrawRectYMin(Rect rect) 276 | // { 277 | // Rect newRect = rect; 278 | // newRect.size = new Vector2(rect.width, 1); 279 | // newRect.y = rect.yMin; 280 | // EditorGUI.DrawRect(newRect, Color.gray); 281 | // } 282 | 283 | // private static void DrawRectYMax(Rect rect) 284 | // { 285 | // Rect newRect = rect; 286 | // newRect.size = new Vector2(rect.width, 1); 287 | // newRect.y = rect.yMax - 1; 288 | // EditorGUI.DrawRect(newRect, Color.gray); 289 | // } 290 | 291 | private static void DrawIsStaticLabel(Rect rect, bool isStatic) 292 | { 293 | Rect indicatorRect = rect; 294 | indicatorRect.xMin = rect.xMax - staticIndicatorSize.x - DividerLineSpaceFromLabel; // x pos 295 | indicatorRect.yMin = rect.yMin + ( (rect.yMax - rect.yMin) / 4 ); 296 | // y pos -> / 4 because we need to position the start of drawing of the box not from the center which would be / 2 but at 1/4 of the way, just before the center 297 | indicatorRect.size = staticIndicatorSize; 298 | 299 | EditorGUI.DrawRect(indicatorRect, isStatic ? StaticColor : NonStaticColor); 300 | DrawLineDivider(indicatorRect.x, rect); 301 | } 302 | 303 | 304 | private static void DrawLayerLabel(Rect rect, LayerMask layer) 305 | { 306 | string layerString = LayerMask.LayerToName(layer); 307 | Rect layerRect = rect; 308 | 309 | layerRect.xMin = rect.xMax - settings.labelWidth - // x pos 310 | (settings.showStaticObjects ? staticIndicatorSize.x : 0) - (DividerLineSpaceFromLabel * (settings.showStaticObjects ? 3 : 1)); // -> indicator width; 311 | layerRect.size = new Vector2(settings.labelWidth, layerRect.size.y); 312 | 313 | EditorGUI.LabelField(layerRect, layerString, new GUIStyle(EditorStyles.label)); 314 | DrawLineDivider(layerRect.xMin, rect); 315 | } 316 | 317 | private static void DrawTagLabel(Rect rect, string tag) 318 | { 319 | float dividerSpaceMultiplier = 1; 320 | dividerSpaceMultiplier += Convert.ToInt32(settings.showLayers) * 2; // each label contains a space at each side 321 | dividerSpaceMultiplier += Convert.ToInt32(settings.showStaticObjects) * 2; 322 | 323 | Rect tagRect = rect; 324 | tagRect.xMin = rect.xMax - (settings.labelWidth * (settings.showLayers ? 2 : 1)) - // x pos 325 | (settings.showStaticObjects ? staticIndicatorSize.x : 0) - (DividerLineSpaceFromLabel * dividerSpaceMultiplier); // -> indicator width; 326 | tagRect.size = new Vector2(settings.labelWidth, tagRect.size.y); 327 | 328 | EditorGUI.LabelField(tagRect, tag, new GUIStyle(EditorStyles.label)); 329 | DrawLineDivider(tagRect.xMin, rect); 330 | } 331 | 332 | private static void DrawDepth(Rect rect, Transform goTransoform) // draws the number on how deep the gameobject in the hierarchy 333 | { 334 | if (!settings.showDepth && !settings.showRelationshipLines) 335 | return; 336 | 337 | float nameXRightPosShift = rect.xMin - HierarchyRootItemXMin; 338 | float shiftCount = nameXRightPosShift / HierarchyItemXShiftPerDepth; 339 | 340 | if (IsCurrentlyDrawingSelectedObject) 341 | SelectedObjectItemDepth = (int)shiftCount; 342 | 343 | if (shiftCount > 1 && settings.showRelationshipLines) 344 | DrawSiblingConnectionLines(rect, (int)shiftCount, goTransoform); 345 | 346 | if (!settings.showDepth) 347 | return; 348 | 349 | Rect depthRect = rect; 350 | depthRect.xMin = SceneVisibilityAndPickabilityControlXMax + DepthNumberMargin; 351 | EditorGUI.LabelField(depthRect, shiftCount.ToString(), new GUIStyle(EditorStyles.boldLabel)); 352 | } 353 | 354 | private static void DrawComponents(Rect rect, Transform goTransform, bool isGroupHeader) 355 | { 356 | GUIStyle textStyle = EditorStyles.label; 357 | Vector2 textSize = textStyle.CalcSize(new GUIContent(goTransform.name)); 358 | 359 | Component[] components = goTransform.GetComponents(typeof(Component)); 360 | float shift = GetAllLabelsXMin(rect); 361 | bool customComponentDisplayed = false; // only display iconless components once 362 | 363 | for (int i = 0; i < components.Length; i++) 364 | { 365 | if (components.Length <= 1) // if there is one component in the object just don't render any icon we know it's either transform or rect transform 366 | break; 367 | 368 | if (components[i] == null) { 369 | Debug.LogWarning($"Missing/Invalid script found at Gameobject ({goTransform.name}), Skipped drawing it's icon"); 370 | continue; 371 | } 372 | 373 | Type componentType = components[i].GetType(); 374 | 375 | // Do not render transform or Rect Transform icons since we they are not that important to know 376 | if (componentType == typeof(Transform) || componentType == typeof(RectTransform)) 377 | continue; 378 | 379 | Texture componentIcon = EditorGUIUtility.ObjectContent(null, componentType).image; 380 | 381 | // components that have no icons are like custom mono scripts that uh....has no icon assigned 382 | if (settings.hideIconlessComponents && componentIcon == null) 383 | continue; 384 | 385 | shift -= 20; // shift the position of the icon to the left from right 386 | 387 | if (componentIcon == null && !customComponentDisplayed) { 388 | componentIcon = EditorGUIUtility.IconContent("cs Script Icon").image; 389 | customComponentDisplayed = true; 390 | } else if (componentIcon == null && customComponentDisplayed) { 391 | shift += 20; // if we already displayed the custom icon then shift back to the right since we are only displaying it once 392 | continue; // skip drawing more than 1 custom component 393 | } 394 | 395 | Rect componentRect = rect; 396 | componentRect.xMin = shift; 397 | componentRect.size = new Vector2(rect.size.y, rect.size.y); 398 | 399 | if (isGroupHeader) // if we are drawing inside a group header then draw a gray background first so we can see the icons properly 400 | EditorGUI.DrawRect(componentRect, ComponentIconBackgroundColor); 401 | 402 | GUI.DrawTexture(componentRect, componentIcon); 403 | } 404 | } 405 | 406 | private static void DrawLineDivider(float labelXPos, Rect selectionRect) 407 | { 408 | EditorGUI.DrawRect(new Rect(labelXPos - DividerLineSpaceFromLabel, selectionRect.yMin, DividerLineWidth, selectionRect.size.y), DividerLineColor); 409 | } 410 | #endregion Visibility Controlled Properties ============================================================================================================= 411 | 412 | 413 | #region Shape Draws ============================================================================================================= 414 | private static void DrawHorizontalLine(Rect rect, bool hasChild, Color color) 415 | { 416 | rect.xMin -= ParentToChildLineXPosLeftShift; 417 | rect.yMin += ParentToChildVerticalLineYPosAddition; 418 | rect.size = new Vector2(hasChild ? ParentToChildLineLength : ParentToChildLineLength * ParentToLastIndexChildLineLenghtMultiplier, ParentToChildLineHeight); 419 | EditorGUI.DrawRect(rect, color); 420 | } 421 | 422 | private static void DrawVerticalLine(Rect rect, Color color) 423 | { 424 | Rect lineRect = rect; 425 | lineRect.xMin -= ParentToChildLineXPosLeftShift; 426 | lineRect.size = new Vector2(ParentToChildLineHeight, rect.size.y - ParentToChildLineLength); 427 | 428 | // extends the line further down to connect this item to it's sibling item gameobect 429 | if (HasNextSibling) 430 | lineRect.yMax = rect.yMax; 431 | 432 | EditorGUI.DrawRect(lineRect, color); 433 | } 434 | 435 | private static void DrawSiblingConnectionLines(Rect rect, int shiftCOunt, Transform goTransform) 436 | { 437 | Transform grandParent = goTransform.transform.parent.parent; 438 | Transform parent = goTransform.transform.parent; 439 | 440 | for (int i = 1; i < shiftCOunt; i++) 441 | { 442 | if (grandParent == null) 443 | continue; 444 | 445 | if (parent == null) 446 | continue; 447 | 448 | bool isNotLastIndex = parent.GetSiblingIndex() != grandParent.childCount-1; 449 | // exclude rendering lines from children that is an only child or at the last index of the child group since they got no sibling to connect 450 | // the line to 451 | // NOTE: only draws the connecting lines from first to last child 452 | 453 | // Logic for drawing lines this gameobject item to it's sibling 454 | if ( grandParent.childCount > 1 && isNotLastIndex ) 455 | { 456 | // Calculate positioning and sizing values 457 | Rect lineRect = rect; 458 | lineRect.xMin -= ParentToChildLineXPosLeftShift + SameParentLineLeftShift * i; 459 | lineRect.yMin = rect.yMin + SameParentLineYMargin; 460 | lineRect.yMax = rect.yMax - SameParentLineYMargin; 461 | lineRect.size = new Vector2(ParentToChildLineHeight, lineRect.size.y); 462 | 463 | int selectedObjectDepth_Reverse = shiftCOunt - SelectedObjectItemDepth; 464 | 465 | // Draws all the connecting lines of parent to child (even the imprecise ones that leads to nothing) 466 | // EditorGUI.DrawRect(lineRect, SameParentLineColor_InActive ); 467 | 468 | // Draws all the connecting lines of parent to child (even the imprecise ones that leads to nothing) 469 | // EditorGUI.DrawRect(lineRect, SelectedGameobjectItemDepth != -1 && i <= sameDepthAsSelectedObjectParent && IsSelectedObjectChild ? Color.yellow : SameParentLineColor_InActive ); 470 | 471 | // Colors the 472 | // if (i == sameDepthAsSelectedObjectParent){ 473 | // EditorGUI.DrawRect( lineRect, 474 | // SelectedGameobjectItemDepth != -1 && IsDirectSiblingOfSelectedObject 475 | // ? Color.yellow : SameParentLineColor_InActive 476 | // ); 477 | // } 478 | 479 | if (i == selectedObjectDepth_Reverse && IsSiblingOfSelectedObject && settings.highlightSelectedSiblings) 480 | { 481 | EditorGUI.DrawRect( lineRect, SameParentLineColor_Active); 482 | } else { 483 | EditorGUI.DrawRect( lineRect, SameParentLineColor_InActive ); 484 | } 485 | } 486 | 487 | // climb up the relationship hierarchy 488 | grandParent = grandParent.parent; 489 | parent = parent.parent; 490 | } 491 | } 492 | 493 | #endregion Shape Draws ============================================================================================================= 494 | 495 | public static T GetAsset_SO(string soClassName, string soFileName) where T : ScriptableObject 496 | { 497 | string[] guid = AssetDatabase.FindAssets( $"t:{soClassName} {soFileName}" ); 498 | 499 | if (guid.Length <= 0) 500 | throw new Exception($"Asset ({soFileName}) with a type of ({soClassName}) NOT FOUND"); 501 | 502 | string assetPath = AssetDatabase.GUIDToAssetPath(guid[0]); 503 | return AssetDatabase.LoadAssetAtPath( assetPath ); 504 | } 505 | } 506 | #endif 507 | } 508 | -------------------------------------------------------------------------------- /Editor/Core/HierarchyRenderer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bade437aaa5f8db47966f664ec4dffd1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Editor/Core/HierarchySettingsWindow.cs: -------------------------------------------------------------------------------- 1 | // Copyright (C) 2023 INF 2 | 3 | // This Source Code Form is subject to the terms of the Mozilla Public 4 | // License, v. 2.0. If a copy of the MPL was not distributed with this 5 | // file, You can obtain one at http://mozilla.org/MPL/2.0/. 6 | 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using UnityEngine; 10 | #if UNITY_EDITOR 11 | using UnityEditor; 12 | using EGL = UnityEditor.EditorGUILayout; 13 | using GL = UnityEngine.GUILayout; 14 | using EG = UnityEditor.EditorGUI; 15 | using EditorScriptingRageAndFrustrationMitigator; 16 | #endif 17 | 18 | namespace MyHierarchy 19 | { 20 | public class HierarchySettingsWindow : EditorWindow 21 | { 22 | private ScriptingBandAid bandAid; 23 | private readonly Color onColor = Color.green; 24 | private readonly Color offColor = Color.grey; 25 | private static MyHierarchySettings settings; 26 | private static HierarchySettingsWindow window; 27 | private static SerializedObject settingsSO; 28 | 29 | [MenuItem("My Hierarchy/Settings")] 30 | private static void ShowWindow() { 31 | window = GetWindow(); 32 | window.titleContent = new GUIContent("Hierarchy Settings"); 33 | window.minSize = new Vector2( 450, 700 ); 34 | window.maxSize = window.minSize; 35 | window.Show(); 36 | } 37 | 38 | private void OnEnable() => bandAid = new ScriptingBandAid(); 39 | 40 | private void OnGUI() 41 | { 42 | if ( settings == null ) 43 | settings = HierarchyRenderer.GetAsset_SO("MyHierarchySettings", "My Hierarchy Settings"); 44 | 45 | if (settingsSO == null) 46 | settingsSO = new SerializedObject(settings); 47 | 48 | settingsSO.Update(); 49 | bandAid.CacheDefaultColors(); 50 | EditorGUI.BeginChangeCheck(); 51 | 52 | float buttonWidthx2 = bandAid.viewWidth / 2 - 5; 53 | float buttonWidthx3 = bandAid.viewWidth / 3 - 5; 54 | 55 | 56 | GL.Space(10); 57 | EGL.PropertyField(settingsSO.FindProperty( nameof(settings.headerFontStyle) )); 58 | EGL.PropertyField(settingsSO.FindProperty( nameof(settings.headerAlignment) )); 59 | EGL.PropertyField(settingsSO.FindProperty( nameof(settings.groupFontStyle) )); 60 | EGL.PropertyField(settingsSO.FindProperty( nameof(settings.labelWidth) )); 61 | 62 | 63 | EGL.Space(10); 64 | var gs = new GUIStyle(EditorStyles.boldLabel); 65 | gs.alignment = TextAnchor.MiddleCenter; 66 | EGL.LabelField("VISIBILITY:", gs); 67 | 68 | // ==================================================================================================================== 69 | 70 | gs.alignment = TextAnchor.MiddleLeft; 71 | EGL.LabelField("Labels:", gs); 72 | Rect allRect; 73 | using (new GroupConstraint(GroupDir.Vertical).GetRect(out allRect)) 74 | { 75 | using (new GroupConstraint(GroupDir.Horizontal)) 76 | { 77 | bandAid.CreateToggle( 78 | settings.showLayers, 79 | onColor, 80 | offColor, 81 | new GUIContent("Show Layer"), 82 | ()=> settings.showLayers = !settings.showLayers, 83 | null, 84 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 85 | ); 86 | 87 | bandAid.CreateToggle( 88 | settings.showTags, 89 | onColor, 90 | offColor, 91 | new GUIContent("Show Tag"), 92 | ()=> settings.showTags = !settings.showTags, 93 | null, 94 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 95 | ); 96 | } 97 | 98 | using (new GroupConstraint(GroupDir.Horizontal)) 99 | { 100 | bandAid.CreateToggle( 101 | settings.showStaticObjects, 102 | onColor, 103 | offColor, 104 | new GUIContent("Show Is Static"), 105 | ()=> settings.showStaticObjects = !settings.showStaticObjects, 106 | null, 107 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 108 | ); 109 | 110 | bandAid.CreateToggle( 111 | settings.showDepth, 112 | onColor, 113 | offColor, 114 | new GUIContent("Show Depth"), 115 | ()=> settings.showDepth = !settings.showDepth, 116 | null, 117 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 118 | ); 119 | } 120 | 121 | using (new GroupConstraint(GroupDir.Horizontal)) 122 | { 123 | bandAid.CreateToggle( 124 | settings.showComponents, 125 | onColor, 126 | offColor, 127 | new GUIContent("Show Components"), 128 | ()=> settings.showComponents = !settings.showComponents, 129 | null, 130 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 131 | ); 132 | 133 | bandAid.CreateToggle( 134 | settings.hideIconlessComponents, 135 | onColor, 136 | offColor, 137 | new GUIContent("Hide Iconless Components"), 138 | ()=> settings.hideIconlessComponents = !settings.hideIconlessComponents, 139 | null, 140 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 141 | ); 142 | } 143 | 144 | // ==================================================================================================================== 145 | EGL.Space(10); 146 | EGL.LabelField("Object Relationship Lines", gs); 147 | 148 | using (new GroupConstraint(GroupDir.Horizontal)) 149 | { 150 | bandAid.CreateToggle( 151 | settings.highlightSelectedSiblings, 152 | onColor, 153 | offColor, 154 | new GUIContent("Highlight Selected's Siblings"), 155 | ()=> settings.highlightSelectedSiblings = !settings.highlightSelectedSiblings, 156 | null, 157 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 158 | ); 159 | 160 | bandAid.CreateToggle( 161 | settings.highlightSelectedChildren, 162 | onColor, 163 | offColor, 164 | new GUIContent("Highlight Selected's Children"), 165 | ()=> settings.highlightSelectedChildren = !settings.highlightSelectedChildren, 166 | null, 167 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 168 | ); 169 | } 170 | 171 | using (new GroupConstraint(GroupDir.Horizontal)) 172 | { 173 | bandAid.CreateToggle( 174 | settings.showRelationshipLines, 175 | onColor, 176 | offColor, 177 | new GUIContent("Show Object Relationship"), 178 | ()=> settings.showRelationshipLines = !settings.showRelationshipLines, 179 | null, 180 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2*2+4), GUILayout.Height(30)} 181 | ); 182 | } 183 | 184 | // ==================================================================================================================== 185 | 186 | EGL.Space(10); 187 | EGL.LabelField("Group Header", gs); 188 | 189 | using (new GroupConstraint(GroupDir.Horizontal)) 190 | { 191 | bandAid.CreateToggle( 192 | settings.showLabelsOnGroup, 193 | onColor, 194 | offColor, 195 | new GUIContent("Show Group Header Labels"), 196 | ()=> settings.showLabelsOnGroup = !settings.showLabelsOnGroup, 197 | null, 198 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2*2+4), GUILayout.Height(30)} 199 | ); 200 | } 201 | 202 | // ==================================================================================================================== 203 | 204 | EGL.Space(20); 205 | EGL.LabelField("All", gs); 206 | 207 | bandAid.CreateToggle( 208 | settings.activate, 209 | onColor, 210 | offColor, 211 | new GUIContent("Toggle Activation"), 212 | ()=> settings.activate = !settings.activate, 213 | null, 214 | new GUILayoutOption[] {GUILayout.Width(buttonWidthx2*2+4), GUILayout.Height(30)} 215 | ); 216 | } 217 | 218 | // ==================================================================================================================== 219 | EGL.Space(100); 220 | Flippin.FlippingINF(new Vector2(180, allRect.yMax + 30)); 221 | 222 | // ==================================================================================================================== 223 | 224 | if ( EditorGUI.EndChangeCheck() ) 225 | { 226 | EditorUtility.SetDirty( settings ); 227 | EditorApplication.RepaintHierarchyWindow(); 228 | } 229 | 230 | settingsSO.ApplyModifiedProperties(); 231 | } 232 | } 233 | 234 | } 235 | 236 | -------------------------------------------------------------------------------- /Editor/Core/HierarchySettingsWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c276daf84e2f0c47bceefeb9b0d58f7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Editor/Me.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e288532fddf4e4b42be39c66a5cafbcd 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Editor/Me/Flippin.cs: -------------------------------------------------------------------------------- 1 | // Copyright (C) 2023 INF 2 | 3 | // This Source Code Form is subject to the terms of the Mozilla Public 4 | // License, v. 2.0. If a copy of the MPL was not distributed with this 5 | // file, You can obtain one at http://mozilla.org/MPL/2.0/. 6 | 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using UnityEngine; 10 | #if UNITY_EDITOR 11 | using UnityEditor; 12 | using EGL = UnityEditor.EditorGUILayout; 13 | using GL = UnityEngine.GUILayout; 14 | using EG = UnityEditor.EditorGUI; 15 | using EditorScriptingRageAndFrustrationMitigator; 16 | #endif 17 | 18 | 19 | public static class Flippin 20 | { 21 | #if UNITY_EDITOR 22 | public static void FlippingINF(Vector2 position) 23 | { 24 | string[] guid = AssetDatabase.FindAssets( $"t:Texture INF_Logo_64x64" ); 25 | 26 | if (guid.Length <= 0) 27 | throw new System.Exception($"Me Logo Not Found!"); 28 | 29 | string assetPath = AssetDatabase.GUIDToAssetPath(guid[0]); 30 | Texture inf = AssetDatabase.LoadAssetAtPath( assetPath ); 31 | 32 | float center = EditorGUIUtility.currentViewWidth / 2; 33 | // ============================================================================================================= 34 | 35 | Vector2 logoSize = new Vector2(64, 64); 36 | Rect logoRect = new Rect(position.x, position.y, logoSize.x, logoSize.y); 37 | GUI.DrawTexture(logoRect, inf); 38 | 39 | // ============================================================================================================= 40 | 41 | GUIStyle textStyle = new GUIStyle(EditorStyles.boldLabel); 42 | textStyle.fontSize = 15; 43 | float textWidth = 170; 44 | Rect textRect = new Rect(center, logoRect.yMax, 0, 0); 45 | 46 | textRect.height = 15; 47 | textRect.width = textWidth; 48 | textRect.x = logoRect.x - (textRect.width-10); 49 | textRect.y = textRect.y - textRect.height / 2; 50 | 51 | GUI.Label(textRect, "Created by: (╯°□°)╯︵", textStyle); 52 | 53 | // ============================================================================================================= 54 | 55 | // don't remove cause uhhhhh just don't 56 | // Rect lineRect = new Rect(textRect.x, textRect.yMax, textWidth -27, 2); 57 | // lineRect.xMin = textRect.xMin - 3; 58 | 59 | Rect lineRect = new Rect(0, textRect.yMax, EditorGUIUtility.currentViewWidth, 1); 60 | EditorGUI.DrawRect(lineRect, Color.gray); 61 | } 62 | #endif 63 | } 64 | -------------------------------------------------------------------------------- /Editor/Me/Flippin.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58f7bd6f1a7935e409929cb8a3d64cd6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Editor/Me/INF_Logo_64x64.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/INFGameDev/My-Hierarchy/49fd57a9e777b07a5f2904583abf1ee3c6818696/Editor/Me/INF_Logo_64x64.png -------------------------------------------------------------------------------- /Editor/Me/INF_Logo_64x64.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e492a0221adada546a50698eb1e33f36 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 12 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | flipGreenChannel: 0 24 | isReadable: 0 25 | streamingMipmaps: 0 26 | streamingMipmapsPriority: 0 27 | vTOnly: 0 28 | ignoreMipmapLimit: 0 29 | grayScaleToAlpha: 0 30 | generateCubemap: 6 31 | cubemapConvolution: 0 32 | seamlessCubemap: 0 33 | textureFormat: 1 34 | maxTextureSize: 2048 35 | textureSettings: 36 | serializedVersion: 2 37 | filterMode: 1 38 | aniso: 1 39 | mipBias: 0 40 | wrapU: 0 41 | wrapV: 0 42 | wrapW: 0 43 | nPOTScale: 1 44 | lightmap: 0 45 | compressionQuality: 50 46 | spriteMode: 0 47 | spriteExtrude: 1 48 | spriteMeshType: 1 49 | alignment: 0 50 | spritePivot: {x: 0.5, y: 0.5} 51 | spritePixelsToUnits: 100 52 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 53 | spriteGenerateFallbackPhysicsShape: 1 54 | alphaUsage: 1 55 | alphaIsTransparency: 0 56 | spriteTessellationDetail: -1 57 | textureType: 0 58 | textureShape: 1 59 | singleChannelComponent: 0 60 | flipbookRows: 1 61 | flipbookColumns: 1 62 | maxTextureSizeSet: 0 63 | compressionQualitySet: 0 64 | textureFormatSet: 0 65 | ignorePngGamma: 0 66 | applyGammaDecoding: 0 67 | swizzle: 50462976 68 | cookieLightType: 0 69 | platformSettings: 70 | - serializedVersion: 3 71 | buildTarget: DefaultTexturePlatform 72 | maxTextureSize: 2048 73 | resizeAlgorithm: 0 74 | textureFormat: -1 75 | textureCompression: 1 76 | compressionQuality: 50 77 | crunchedCompression: 0 78 | allowsAlphaSplitting: 0 79 | overridden: 0 80 | ignorePlatformSupport: 0 81 | androidETC2FallbackOverride: 0 82 | forceMaximumCompressionQuality_BC6H_BC7: 0 83 | - serializedVersion: 3 84 | buildTarget: Standalone 85 | maxTextureSize: 2048 86 | resizeAlgorithm: 0 87 | textureFormat: -1 88 | textureCompression: 1 89 | compressionQuality: 50 90 | crunchedCompression: 0 91 | allowsAlphaSplitting: 0 92 | overridden: 0 93 | ignorePlatformSupport: 0 94 | androidETC2FallbackOverride: 0 95 | forceMaximumCompressionQuality_BC6H_BC7: 0 96 | - serializedVersion: 3 97 | buildTarget: Server 98 | maxTextureSize: 2048 99 | resizeAlgorithm: 0 100 | textureFormat: -1 101 | textureCompression: 1 102 | compressionQuality: 50 103 | crunchedCompression: 0 104 | allowsAlphaSplitting: 0 105 | overridden: 0 106 | ignorePlatformSupport: 0 107 | androidETC2FallbackOverride: 0 108 | forceMaximumCompressionQuality_BC6H_BC7: 0 109 | - serializedVersion: 3 110 | buildTarget: Android 111 | maxTextureSize: 2048 112 | resizeAlgorithm: 0 113 | textureFormat: -1 114 | textureCompression: 1 115 | compressionQuality: 50 116 | crunchedCompression: 0 117 | allowsAlphaSplitting: 0 118 | overridden: 0 119 | ignorePlatformSupport: 0 120 | androidETC2FallbackOverride: 0 121 | forceMaximumCompressionQuality_BC6H_BC7: 0 122 | spriteSheet: 123 | serializedVersion: 2 124 | sprites: [] 125 | outline: [] 126 | physicsShape: [] 127 | bones: [] 128 | spriteID: 129 | internalID: 0 130 | vertices: [] 131 | indices: 132 | edges: [] 133 | weights: [] 134 | secondaryTextures: [] 135 | nameFileIdTable: {} 136 | mipmapLimitGroupName: 137 | pSDRemoveMatte: 0 138 | userData: 139 | assetBundleName: 140 | assetBundleVariant: 141 | -------------------------------------------------------------------------------- /Editor/Others.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1008f2c0da30d274ea0813e398c694b3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Editor/Others/EditorScriptingSucks.cs: -------------------------------------------------------------------------------- 1 | // Copyright (C) 2023 INF 2 | 3 | // This Source Code Form is subject to the terms of the Mozilla Public 4 | // License, v. 2.0. If a copy of the MPL was not distributed with this 5 | // file, You can obtain one at http://mozilla.org/MPL/2.0/. 6 | 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using UnityEngine; 10 | 11 | using System; 12 | 13 | #if UNITY_EDITOR 14 | using UnityEditor; 15 | using EGL = UnityEditor.EditorGUILayout; 16 | using GL = UnityEngine.GUILayout; 17 | using EG = UnityEditor.EditorGUI; 18 | using EditorScriptingRageAndFrustrationMitigator; 19 | 20 | 21 | namespace EditorScriptingRageAndFrustrationMitigator 22 | { 23 | /// 24 | /// Some helper methods and stuff that makes writing editor code less painful and depression inducing moment 25 | /// [ Features ] 26 | /// | 1 Makes your editor code looks less like garbage 27 | /// | 2 Mitigates the probably of you commiting suicide from axienty producde during the process of writing said code. 28 | /// | 3 Reduces hate inducing rage during the processing of writing editor code 29 | /// | 4- Offers methods that helps draw GUI quickly in less lines than having a renundant huge bullsh*t block spanning over 10 lines 30 | /// 31 | /// (╯°□°)╯︵ Made by: INF 32 | /// 33 | public sealed class ScriptingBandAid : Editor 34 | { 35 | public Color defaultBackgroundColor; 36 | public float viewWidth => EditorGUIUtility.currentViewWidth; 37 | public float viewWidthHalf => EditorGUIUtility.currentViewWidth / 2; 38 | public float viewWidth3rd => EditorGUIUtility.currentViewWidth / 3; 39 | 40 | public void CacheDefaultColors() => defaultBackgroundColor = GUI.backgroundColor; 41 | public float GetViewWidth(float rightMarginAddition = 0) => viewWidth - rightMarginAddition; 42 | 43 | public void OverwriteScriptableObject(T objectBeingOverwritten, T objectToCopyFrom) where T : ScriptableObject 44 | { 45 | SerializedObject copyingAsset = new SerializedObject( objectToCopyFrom ); 46 | SerializedObject savedAsset = new SerializedObject(objectBeingOverwritten); 47 | 48 | var it = copyingAsset.GetIterator(); 49 | if (!it.NextVisible(true)) 50 | return; 51 | //Descends through serialized property children & allows us to edit them. 52 | do 53 | { 54 | if (it.propertyPath == "m_Script" && savedAsset.targetObject != null) 55 | continue; 56 | 57 | savedAsset.CopyFromSerializedProperty(it); 58 | } 59 | while (it.NextVisible(false)); 60 | 61 | savedAsset.ApplyModifiedProperties(); 62 | EditorUtility.SetDirty(objectBeingOverwritten); 63 | } 64 | 65 | public void ResetBackgroundColor() => GUI.backgroundColor = defaultBackgroundColor; 66 | public void SetBackgroundColor(Color newColor) => GUI.backgroundColor = newColor; 67 | 68 | // ========================================================================================================= 69 | 70 | public void CreateToggle( 71 | bool condition, 72 | Color trueColor, 73 | Color falseColor, 74 | GUIContent content, 75 | System.Action OnClick, 76 | GUIStyle style = null, 77 | params GUILayoutOption[] options 78 | ) 79 | { 80 | if (condition) 81 | SetBackgroundColor(trueColor); 82 | else 83 | SetBackgroundColor(falseColor); 84 | 85 | if (style != null){ 86 | if ( GL.Button( content, style ) ) 87 | OnClick(); 88 | } else if (options != null) { 89 | if ( GL.Button( content, options ) ) 90 | OnClick(); 91 | } else if (style != null && options != null){ 92 | if ( GL.Button( content, style , options) ) 93 | OnClick(); 94 | } else { 95 | if ( GL.Button(content) ) 96 | OnClick(); 97 | } 98 | 99 | ResetBackgroundColor(); 100 | } 101 | 102 | public static Vector3 GetLabelSize(string text, GUIStyle gs) => gs.CalcSize(new GUIContent(text)); 103 | } 104 | 105 | public enum GroupDir 106 | { 107 | Horizontal, 108 | Vertical 109 | } 110 | 111 | public abstract class DirectionalGroups 112 | { 113 | 114 | public DirectionalGroups() {} 115 | public abstract IDisposable Constraint(params GUILayoutOption[] gUILayouts); 116 | public abstract IDisposable Constraint(); 117 | } 118 | 119 | public class GroupConstraint : IDisposable 120 | { 121 | private GroupDir direction; 122 | private float rightMargin; 123 | public Rect rect; 124 | 125 | public GroupConstraint(GroupDir direction, params GUILayoutOption[] GuiLayouts) 126 | { 127 | 128 | if (direction == GroupDir.Horizontal){ 129 | rect = EGL.BeginHorizontal(GuiLayouts); 130 | } else { 131 | rect = EGL.BeginVertical(GuiLayouts); 132 | } 133 | } 134 | 135 | public GroupConstraint(GroupDir direction, GUIStyle style) 136 | { 137 | if (direction == GroupDir.Horizontal){ 138 | rect = EGL.BeginHorizontal(style); 139 | } else { 140 | rect = EGL.BeginVertical(style); 141 | } 142 | } 143 | 144 | public GroupConstraint(GroupDir direction, GUIStyle style, params GUILayoutOption[] GuiLayouts) 145 | { 146 | if (direction == GroupDir.Horizontal){ 147 | rect = EGL.BeginHorizontal(style, GuiLayouts); 148 | } else { 149 | rect = EGL.BeginVertical(style, GuiLayouts); 150 | } 151 | } 152 | 153 | public GroupConstraint(GroupDir direction) 154 | { 155 | if (direction == GroupDir.Horizontal){ 156 | rect = EGL.BeginHorizontal(); 157 | } else { 158 | rect = EGL.BeginVertical(); 159 | } 160 | } 161 | 162 | public GroupConstraint(GroupDir direction, out Rect r) 163 | { 164 | if (direction == GroupDir.Horizontal){ 165 | rect = EGL.BeginHorizontal(); 166 | r = rect; 167 | } else { 168 | rect = EGL.BeginVertical(); 169 | r = rect; 170 | } 171 | } 172 | 173 | public IDisposable GetRect(out Rect r) 174 | { 175 | r = rect; 176 | return (IDisposable)this; 177 | } 178 | 179 | 180 | public void Dispose() 181 | { 182 | if (direction == GroupDir.Horizontal){ 183 | GL.Space(rightMargin); 184 | EGL.EndHorizontal(); 185 | } else { 186 | EGL.EndVertical(); 187 | } 188 | } 189 | } 190 | 191 | public static class ExtensionMethods 192 | { 193 | public static GUIStyle SetBackground_AllStates(this GUIStyle style, Texture2D texture) 194 | { 195 | style.active.background = texture; 196 | style.hover.background = texture; 197 | style.normal.background = texture; 198 | return style; 199 | } 200 | 201 | public static GUIStyle SetFontColor_AllStates(this GUIStyle style, Color color) 202 | { 203 | style.active.textColor = color; 204 | style.hover.textColor = color; 205 | style.normal.textColor = color; 206 | return style; 207 | } 208 | } 209 | 210 | public static class _ 211 | { 212 | public static void Print(params object[] f) 213 | { 214 | string message = string.Empty; 215 | for (int i = 0; i < f.Length; i++) 216 | { 217 | message += f[i] + " | "; 218 | } 219 | Debug.Log(message); 220 | } 221 | 222 | public static Texture2D CreateTexture(Color color, Vector2Int size) 223 | { 224 | Texture2D texture = new Texture2D(size.x, size.y, TextureFormat.RGBA32, false); 225 | 226 | for (int i = 0; i < texture.width; i++) { 227 | for (int j = 0; j < texture.height; j++) { 228 | texture.SetPixel(i,j, color); 229 | } 230 | } 231 | 232 | texture.Apply(); 233 | return texture; 234 | } 235 | 236 | public static Texture2D CreateTexture_2x2(Color color) 237 | { 238 | Texture2D texture = new Texture2D(4, 4, TextureFormat.RGBA32, false); 239 | 240 | for (int i = 0; i < texture.width; i++) { 241 | for (int j = 0; j < texture.height; j++) { 242 | texture.SetPixel(i,j, color); 243 | } 244 | } 245 | 246 | texture.Apply(); 247 | return texture; 248 | } 249 | 250 | } 251 | } 252 | #endif 253 | -------------------------------------------------------------------------------- /Editor/Others/EditorScriptingSucks.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 073e9c896dfcafe44bd5e511bcedf54f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Editor/SO Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd491e101ef41554085f3aabadeee79a 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Editor/SO Scripts/MyHierarchySettings.cs: -------------------------------------------------------------------------------- 1 | // Copyright (C) 2023 INF 2 | 3 | // This Source Code Form is subject to the terms of the Mozilla Public 4 | // License, v. 2.0. If a copy of the MPL was not distributed with this 5 | // file, You can obtain one at http://mozilla.org/MPL/2.0/. 6 | 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using UnityEngine; 10 | #if UNITY_EDITOR 11 | using UnityEditor; 12 | using EGL = UnityEditor.EditorGUILayout; 13 | using GL = UnityEngine.GUILayout; 14 | using EG = UnityEditor.EditorGUI; 15 | using EditorScriptingRageAndFrustrationMitigator; 16 | #endif 17 | 18 | namespace MyHierarchy 19 | { 20 | // [CreateAssetMenu(fileName = "My Hierarchy Settings", menuName = "My Hierarchy Settings", order = 0)] 21 | public class MyHierarchySettings : ScriptableObject { 22 | [SerializeField, HideInInspector] public bool showLayers; 23 | [SerializeField, HideInInspector] public bool showTags; 24 | [SerializeField, HideInInspector] public bool showStaticObjects; 25 | [SerializeField, HideInInspector] public bool showDepth; 26 | [SerializeField, HideInInspector] public bool activate; 27 | [SerializeField, HideInInspector] public bool showLabelsOnGroup; 28 | [SerializeField, HideInInspector] public bool showRelationshipLines; 29 | [SerializeField, HideInInspector] public bool highlightSelectedSiblings; 30 | [SerializeField, HideInInspector] public bool highlightSelectedChildren; 31 | [SerializeField, HideInInspector] public bool showComponents; 32 | [SerializeField, HideInInspector] public bool hideIconlessComponents; 33 | 34 | [Header("Header Controls:")] 35 | [SerializeField, HideInInspector] public FontStyle headerFontStyle = FontStyle.Bold; 36 | [SerializeField, HideInInspector] public Alignment headerAlignment = Alignment.Center; 37 | 38 | 39 | [Header("Group Header Controls:")] 40 | [SerializeField, HideInInspector] public FontStyle groupFontStyle = FontStyle.Bold; 41 | 42 | 43 | [Header("Label Controls:")] 44 | [SerializeField, HideInInspector, Range(57,90)] public int labelWidth = 90; 45 | } 46 | 47 | // #if UNITY_EDITOR 48 | // [CustomEditor(typeof(MyHierarchySettings))] 49 | // public class MyHierarchySettingsEditor : Editor 50 | // { 51 | // private ScriptingBandAid bandAid; 52 | // private readonly Color onColor = Color.green; 53 | // private readonly Color offColor = Color.grey; 54 | 55 | // private void OnEnable() => bandAid = new ScriptingBandAid(); 56 | // public override void OnInspectorGUI() 57 | // { 58 | // base.OnInspectorGUI(); 59 | // MyHierarchySettings settings = target as MyHierarchySettings; 60 | // serializedObject.Update(); 61 | // bandAid.CacheDefaultColors(); 62 | 63 | // float buttonWidthx2 = bandAid.viewWidth / 2 - 17; 64 | // float buttonWidthx3 = bandAid.viewWidth / 3 - 12; 65 | 66 | // EGL.Space(100); 67 | // var gs = new GUIStyle(EditorStyles.boldLabel); 68 | // gs.alignment = TextAnchor.MiddleCenter; 69 | // EGL.LabelField("VISIBILITY:", gs); 70 | 71 | // // ==================================================================================================================== 72 | 73 | // gs.alignment = TextAnchor.MiddleLeft; 74 | // EGL.LabelField("Labels:", gs); 75 | // Rect allRect; 76 | 77 | // using (new GroupConstraint(GroupDir.Vertical).GetRect(out allRect)) 78 | // { 79 | // using (new GroupConstraint(GroupDir.Horizontal)) 80 | // { 81 | 82 | 83 | // bandAid.CreateToggle( 84 | // settings.showLayers, 85 | // onColor, 86 | // offColor, 87 | // new GUIContent("Show Layer"), 88 | // ()=> settings.showLayers = !settings.showLayers, 89 | // null, 90 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 91 | // ); 92 | 93 | // bandAid.CreateToggle( 94 | // settings.showTags, 95 | // onColor, 96 | // offColor, 97 | // new GUIContent("Show Tag"), 98 | // ()=> settings.showTags = !settings.showTags, 99 | // null, 100 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 101 | // ); 102 | // } 103 | 104 | // using (new GroupConstraint(GroupDir.Horizontal)) 105 | // { 106 | // bandAid.CreateToggle( 107 | // settings.showStaticObjects, 108 | // onColor, 109 | // offColor, 110 | // new GUIContent("Show Is Static"), 111 | // ()=> settings.showStaticObjects = !settings.showStaticObjects, 112 | // null, 113 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 114 | // ); 115 | 116 | // bandAid.CreateToggle( 117 | // settings.showDepth, 118 | // onColor, 119 | // offColor, 120 | // new GUIContent("Show Depth"), 121 | // ()=> settings.showDepth = !settings.showDepth, 122 | // null, 123 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 124 | // ); 125 | // } 126 | 127 | // using (new GroupConstraint(GroupDir.Horizontal)) 128 | // { 129 | // bandAid.CreateToggle( 130 | // settings.showComponents, 131 | // onColor, 132 | // offColor, 133 | // new GUIContent("Show Components"), 134 | // ()=> settings.showComponents = !settings.showComponents, 135 | // null, 136 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 137 | // ); 138 | 139 | // bandAid.CreateToggle( 140 | // settings.hideIconlessComponents, 141 | // onColor, 142 | // offColor, 143 | // new GUIContent("Hide Iconless Components"), 144 | // ()=> settings.hideIconlessComponents = !settings.hideIconlessComponents, 145 | // null, 146 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 147 | // ); 148 | // } 149 | 150 | // // ==================================================================================================================== 151 | // EGL.Space(10); 152 | // EGL.LabelField("Object Relationship Lines", gs); 153 | 154 | // using (new GroupConstraint(GroupDir.Horizontal)) 155 | // { 156 | // bandAid.CreateToggle( 157 | // settings.highlightSelectedSiblings, 158 | // onColor, 159 | // offColor, 160 | // new GUIContent("Highlight Selected's Siblings"), 161 | // ()=> settings.highlightSelectedSiblings = !settings.highlightSelectedSiblings, 162 | // null, 163 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 164 | // ); 165 | 166 | // bandAid.CreateToggle( 167 | // settings.highlightSelectedChildren, 168 | // onColor, 169 | // offColor, 170 | // new GUIContent("Highlight Selected's Children"), 171 | // ()=> settings.highlightSelectedChildren = !settings.highlightSelectedChildren, 172 | // null, 173 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2), GUILayout.Height(30)} 174 | // ); 175 | // } 176 | 177 | // using (new GroupConstraint(GroupDir.Horizontal)) 178 | // { 179 | // bandAid.CreateToggle( 180 | // settings.showRelationshipLines, 181 | // onColor, 182 | // offColor, 183 | // new GUIContent("Show Object Relationship"), 184 | // ()=> settings.showRelationshipLines = !settings.showRelationshipLines, 185 | // null, 186 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2*2+4), GUILayout.Height(30)} 187 | // ); 188 | // } 189 | 190 | // // ==================================================================================================================== 191 | 192 | // EGL.Space(10); 193 | // EGL.LabelField("Group Header", gs); 194 | 195 | // using (new GroupConstraint(GroupDir.Horizontal)) 196 | // { 197 | // bandAid.CreateToggle( 198 | // settings.showLabelsOnGroup, 199 | // onColor, 200 | // offColor, 201 | // new GUIContent("Show Group Header Labels"), 202 | // ()=> settings.showLabelsOnGroup = !settings.showLabelsOnGroup, 203 | // null, 204 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2*2+4), GUILayout.Height(30)} 205 | // ); 206 | // } 207 | 208 | // // ==================================================================================================================== 209 | 210 | // EGL.Space(20); 211 | // EGL.LabelField("All", gs); 212 | 213 | // bandAid.CreateToggle( 214 | // settings.activate, 215 | // onColor, 216 | // offColor, 217 | // new GUIContent("Toggle Activation"), 218 | // ()=> settings.activate = !settings.activate, 219 | // null, 220 | // new GUILayoutOption[] {GUILayout.Width(buttonWidthx2*2+4), GUILayout.Height(30)} 221 | // ); 222 | // } 223 | 224 | // // ==================================================================================================================== 225 | // EGL.Space(100); 226 | // Flippin.FlippingINF(new Vector2(180, allRect.yMax + 30)); 227 | 228 | // // ==================================================================================================================== 229 | 230 | // if (GUI.changed) 231 | // { 232 | // EditorUtility.SetDirty(settings); 233 | // EditorApplication.RepaintHierarchyWindow(); 234 | // } 235 | 236 | // serializedObject.ApplyModifiedProperties(); 237 | // } 238 | 239 | // [MenuItem("My Hierarchy/Show Settings")] 240 | // public static void LocateSettingsFile() 241 | // { 242 | // Selection.activeObject = HierarchyRenderer.GetAsset_SO("MyHierarchySettings", "My Hierarchy Settings"); 243 | // } 244 | // } 245 | // #endif 246 | } -------------------------------------------------------------------------------- /Editor/SO Scripts/MyHierarchySettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d9600ece5eee224f92be46dd145036c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Editor/com.inf.my-hierarchy.editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.inf.my-hierarchy.editor", 3 | "rootNamespace": "", 4 | "references": [ 5 | "GUID:acf8c9d850a3cf34d93b95eb0cb24c46" 6 | ], 7 | "includePlatforms": [ 8 | "Editor" 9 | ], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": false, 13 | "precompiledReferences": [], 14 | "autoReferenced": true, 15 | "defineConstraints": [], 16 | "versionDefines": [], 17 | "noEngineReferences": false 18 | } -------------------------------------------------------------------------------- /Editor/com.inf.my-hierarchy.editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fc2e2a304bd35dc4db66486025341f9e 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Mozilla Public License Version 2.0 2 | ================================== 3 | 4 | 1. Definitions 5 | -------------- 6 | 7 | 1.1. "Contributor" 8 | means each individual or legal entity that creates, contributes to 9 | the creation of, or owns Covered Software. 10 | 11 | 1.2. "Contributor Version" 12 | means the combination of the Contributions of others (if any) used 13 | by a Contributor and that particular Contributor's Contribution. 14 | 15 | 1.3. "Contribution" 16 | means Covered Software of a particular Contributor. 17 | 18 | 1.4. "Covered Software" 19 | means Source Code Form to which the initial Contributor has attached 20 | the notice in Exhibit A, the Executable Form of such Source Code 21 | Form, and Modifications of such Source Code Form, in each case 22 | including portions thereof. 23 | 24 | 1.5. "Incompatible With Secondary Licenses" 25 | means 26 | 27 | (a) that the initial Contributor has attached the notice described 28 | in Exhibit B to the Covered Software; or 29 | 30 | (b) that the Covered Software was made available under the terms of 31 | version 1.1 or earlier of the License, but not also under the 32 | terms of a Secondary License. 33 | 34 | 1.6. "Executable Form" 35 | means any form of the work other than Source Code Form. 36 | 37 | 1.7. "Larger Work" 38 | means a work that combines Covered Software with other material, in 39 | a separate file or files, that is not Covered Software. 40 | 41 | 1.8. "License" 42 | means this document. 43 | 44 | 1.9. "Licensable" 45 | means having the right to grant, to the maximum extent possible, 46 | whether at the time of the initial grant or subsequently, any and 47 | all of the rights conveyed by this License. 48 | 49 | 1.10. "Modifications" 50 | means any of the following: 51 | 52 | (a) any file in Source Code Form that results from an addition to, 53 | deletion from, or modification of the contents of Covered 54 | Software; or 55 | 56 | (b) any new file in Source Code Form that contains any Covered 57 | Software. 58 | 59 | 1.11. "Patent Claims" of a Contributor 60 | means any patent claim(s), including without limitation, method, 61 | process, and apparatus claims, in any patent Licensable by such 62 | Contributor that would be infringed, but for the grant of the 63 | License, by the making, using, selling, offering for sale, having 64 | made, import, or transfer of either its Contributions or its 65 | Contributor Version. 66 | 67 | 1.12. "Secondary License" 68 | means either the GNU General Public License, Version 2.0, the GNU 69 | Lesser General Public License, Version 2.1, the GNU Affero General 70 | Public License, Version 3.0, or any later versions of those 71 | licenses. 72 | 73 | 1.13. "Source Code Form" 74 | means the form of the work preferred for making modifications. 75 | 76 | 1.14. "You" (or "Your") 77 | means an individual or a legal entity exercising rights under this 78 | License. For legal entities, "You" includes any entity that 79 | controls, is controlled by, or is under common control with You. For 80 | purposes of this definition, "control" means (a) the power, direct 81 | or indirect, to cause the direction or management of such entity, 82 | whether by contract or otherwise, or (b) ownership of more than 83 | fifty percent (50%) of the outstanding shares or beneficial 84 | ownership of such entity. 85 | 86 | 2. License Grants and Conditions 87 | -------------------------------- 88 | 89 | 2.1. Grants 90 | 91 | Each Contributor hereby grants You a world-wide, royalty-free, 92 | non-exclusive license: 93 | 94 | (a) under intellectual property rights (other than patent or trademark) 95 | Licensable by such Contributor to use, reproduce, make available, 96 | modify, display, perform, distribute, and otherwise exploit its 97 | Contributions, either on an unmodified basis, with Modifications, or 98 | as part of a Larger Work; and 99 | 100 | (b) under Patent Claims of such Contributor to make, use, sell, offer 101 | for sale, have made, import, and otherwise transfer either its 102 | Contributions or its Contributor Version. 103 | 104 | 2.2. Effective Date 105 | 106 | The licenses granted in Section 2.1 with respect to any Contribution 107 | become effective for each Contribution on the date the Contributor first 108 | distributes such Contribution. 109 | 110 | 2.3. Limitations on Grant Scope 111 | 112 | The licenses granted in this Section 2 are the only rights granted under 113 | this License. No additional rights or licenses will be implied from the 114 | distribution or licensing of Covered Software under this License. 115 | Notwithstanding Section 2.1(b) above, no patent license is granted by a 116 | Contributor: 117 | 118 | (a) for any code that a Contributor has removed from Covered Software; 119 | or 120 | 121 | (b) for infringements caused by: (i) Your and any other third party's 122 | modifications of Covered Software, or (ii) the combination of its 123 | Contributions with other software (except as part of its Contributor 124 | Version); or 125 | 126 | (c) under Patent Claims infringed by Covered Software in the absence of 127 | its Contributions. 128 | 129 | This License does not grant any rights in the trademarks, service marks, 130 | or logos of any Contributor (except as may be necessary to comply with 131 | the notice requirements in Section 3.4). 132 | 133 | 2.4. Subsequent Licenses 134 | 135 | No Contributor makes additional grants as a result of Your choice to 136 | distribute the Covered Software under a subsequent version of this 137 | License (see Section 10.2) or under the terms of a Secondary License (if 138 | permitted under the terms of Section 3.3). 139 | 140 | 2.5. Representation 141 | 142 | Each Contributor represents that the Contributor believes its 143 | Contributions are its original creation(s) or it has sufficient rights 144 | to grant the rights to its Contributions conveyed by this License. 145 | 146 | 2.6. Fair Use 147 | 148 | This License is not intended to limit any rights You have under 149 | applicable copyright doctrines of fair use, fair dealing, or other 150 | equivalents. 151 | 152 | 2.7. Conditions 153 | 154 | Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted 155 | in Section 2.1. 156 | 157 | 3. Responsibilities 158 | ------------------- 159 | 160 | 3.1. Distribution of Source Form 161 | 162 | All distribution of Covered Software in Source Code Form, including any 163 | Modifications that You create or to which You contribute, must be under 164 | the terms of this License. You must inform recipients that the Source 165 | Code Form of the Covered Software is governed by the terms of this 166 | License, and how they can obtain a copy of this License. You may not 167 | attempt to alter or restrict the recipients' rights in the Source Code 168 | Form. 169 | 170 | 3.2. Distribution of Executable Form 171 | 172 | If You distribute Covered Software in Executable Form then: 173 | 174 | (a) such Covered Software must also be made available in Source Code 175 | Form, as described in Section 3.1, and You must inform recipients of 176 | the Executable Form how they can obtain a copy of such Source Code 177 | Form by reasonable means in a timely manner, at a charge no more 178 | than the cost of distribution to the recipient; and 179 | 180 | (b) You may distribute such Executable Form under the terms of this 181 | License, or sublicense it under different terms, provided that the 182 | license for the Executable Form does not attempt to limit or alter 183 | the recipients' rights in the Source Code Form under this License. 184 | 185 | 3.3. Distribution of a Larger Work 186 | 187 | You may create and distribute a Larger Work under terms of Your choice, 188 | provided that You also comply with the requirements of this License for 189 | the Covered Software. If the Larger Work is a combination of Covered 190 | Software with a work governed by one or more Secondary Licenses, and the 191 | Covered Software is not Incompatible With Secondary Licenses, this 192 | License permits You to additionally distribute such Covered Software 193 | under the terms of such Secondary License(s), so that the recipient of 194 | the Larger Work may, at their option, further distribute the Covered 195 | Software under the terms of either this License or such Secondary 196 | License(s). 197 | 198 | 3.4. Notices 199 | 200 | You may not remove or alter the substance of any license notices 201 | (including copyright notices, patent notices, disclaimers of warranty, 202 | or limitations of liability) contained within the Source Code Form of 203 | the Covered Software, except that You may alter any license notices to 204 | the extent required to remedy known factual inaccuracies. 205 | 206 | 3.5. Application of Additional Terms 207 | 208 | You may choose to offer, and to charge a fee for, warranty, support, 209 | indemnity or liability obligations to one or more recipients of Covered 210 | Software. However, You may do so only on Your own behalf, and not on 211 | behalf of any Contributor. You must make it absolutely clear that any 212 | such warranty, support, indemnity, or liability obligation is offered by 213 | You alone, and You hereby agree to indemnify every Contributor for any 214 | liability incurred by such Contributor as a result of warranty, support, 215 | indemnity or liability terms You offer. You may include additional 216 | disclaimers of warranty and limitations of liability specific to any 217 | jurisdiction. 218 | 219 | 4. Inability to Comply Due to Statute or Regulation 220 | --------------------------------------------------- 221 | 222 | If it is impossible for You to comply with any of the terms of this 223 | License with respect to some or all of the Covered Software due to 224 | statute, judicial order, or regulation then You must: (a) comply with 225 | the terms of this License to the maximum extent possible; and (b) 226 | describe the limitations and the code they affect. Such description must 227 | be placed in a text file included with all distributions of the Covered 228 | Software under this License. Except to the extent prohibited by statute 229 | or regulation, such description must be sufficiently detailed for a 230 | recipient of ordinary skill to be able to understand it. 231 | 232 | 5. Termination 233 | -------------- 234 | 235 | 5.1. The rights granted under this License will terminate automatically 236 | if You fail to comply with any of its terms. However, if You become 237 | compliant, then the rights granted under this License from a particular 238 | Contributor are reinstated (a) provisionally, unless and until such 239 | Contributor explicitly and finally terminates Your grants, and (b) on an 240 | ongoing basis, if such Contributor fails to notify You of the 241 | non-compliance by some reasonable means prior to 60 days after You have 242 | come back into compliance. Moreover, Your grants from a particular 243 | Contributor are reinstated on an ongoing basis if such Contributor 244 | notifies You of the non-compliance by some reasonable means, this is the 245 | first time You have received notice of non-compliance with this License 246 | from such Contributor, and You become compliant prior to 30 days after 247 | Your receipt of the notice. 248 | 249 | 5.2. If You initiate litigation against any entity by asserting a patent 250 | infringement claim (excluding declaratory judgment actions, 251 | counter-claims, and cross-claims) alleging that a Contributor Version 252 | directly or indirectly infringes any patent, then the rights granted to 253 | You by any and all Contributors for the Covered Software under Section 254 | 2.1 of this License shall terminate. 255 | 256 | 5.3. In the event of termination under Sections 5.1 or 5.2 above, all 257 | end user license agreements (excluding distributors and resellers) which 258 | have been validly granted by You or Your distributors under this License 259 | prior to termination shall survive termination. 260 | 261 | ************************************************************************ 262 | * * 263 | * 6. Disclaimer of Warranty * 264 | * ------------------------- * 265 | * * 266 | * Covered Software is provided under this License on an "as is" * 267 | * basis, without warranty of any kind, either expressed, implied, or * 268 | * statutory, including, without limitation, warranties that the * 269 | * Covered Software is free of defects, merchantable, fit for a * 270 | * particular purpose or non-infringing. The entire risk as to the * 271 | * quality and performance of the Covered Software is with You. * 272 | * Should any Covered Software prove defective in any respect, You * 273 | * (not any Contributor) assume the cost of any necessary servicing, * 274 | * repair, or correction. This disclaimer of warranty constitutes an * 275 | * essential part of this License. No use of any Covered Software is * 276 | * authorized under this License except under this disclaimer. * 277 | * * 278 | ************************************************************************ 279 | 280 | ************************************************************************ 281 | * * 282 | * 7. Limitation of Liability * 283 | * -------------------------- * 284 | * * 285 | * Under no circumstances and under no legal theory, whether tort * 286 | * (including negligence), contract, or otherwise, shall any * 287 | * Contributor, or anyone who distributes Covered Software as * 288 | * permitted above, be liable to You for any direct, indirect, * 289 | * special, incidental, or consequential damages of any character * 290 | * including, without limitation, damages for lost profits, loss of * 291 | * goodwill, work stoppage, computer failure or malfunction, or any * 292 | * and all other commercial damages or losses, even if such party * 293 | * shall have been informed of the possibility of such damages. This * 294 | * limitation of liability shall not apply to liability for death or * 295 | * personal injury resulting from such party's negligence to the * 296 | * extent applicable law prohibits such limitation. Some * 297 | * jurisdictions do not allow the exclusion or limitation of * 298 | * incidental or consequential damages, so this exclusion and * 299 | * limitation may not apply to You. * 300 | * * 301 | ************************************************************************ 302 | 303 | 8. Litigation 304 | ------------- 305 | 306 | Any litigation relating to this License may be brought only in the 307 | courts of a jurisdiction where the defendant maintains its principal 308 | place of business and such litigation shall be governed by laws of that 309 | jurisdiction, without reference to its conflict-of-law provisions. 310 | Nothing in this Section shall prevent a party's ability to bring 311 | cross-claims or counter-claims. 312 | 313 | 9. Miscellaneous 314 | ---------------- 315 | 316 | This License represents the complete agreement concerning the subject 317 | matter hereof. If any provision of this License is held to be 318 | unenforceable, such provision shall be reformed only to the extent 319 | necessary to make it enforceable. Any law or regulation which provides 320 | that the language of a contract shall be construed against the drafter 321 | shall not be used to construe this License against a Contributor. 322 | 323 | 10. Versions of the License 324 | --------------------------- 325 | 326 | 10.1. New Versions 327 | 328 | Mozilla Foundation is the license steward. Except as provided in Section 329 | 10.3, no one other than the license steward has the right to modify or 330 | publish new versions of this License. Each version will be given a 331 | distinguishing version number. 332 | 333 | 10.2. Effect of New Versions 334 | 335 | You may distribute the Covered Software under the terms of the version 336 | of the License under which You originally received the Covered Software, 337 | or under the terms of any subsequent version published by the license 338 | steward. 339 | 340 | 10.3. Modified Versions 341 | 342 | If you create software not governed by this License, and you want to 343 | create a new license for such software, you may create and use a 344 | modified version of this License if you rename the license and remove 345 | any references to the name of the license steward (except to note that 346 | such modified license differs from this License). 347 | 348 | 10.4. Distributing Source Code Form that is Incompatible With Secondary 349 | Licenses 350 | 351 | If You choose to distribute Source Code Form that is Incompatible With 352 | Secondary Licenses under the terms of this version of the License, the 353 | notice described in Exhibit B of this License must be attached. 354 | 355 | Exhibit A - Source Code Form License Notice 356 | ------------------------------------------- 357 | 358 | This Source Code Form is subject to the terms of the Mozilla Public 359 | License, v. 2.0. If a copy of the MPL was not distributed with this 360 | file, You can obtain one at http://mozilla.org/MPL/2.0/. 361 | 362 | If it is not possible or desirable to put the notice in a particular 363 | file, then You may include the notice in a location (such as a LICENSE 364 | file in a relevant directory) where a recipient would be likely to look 365 | for such a notice. 366 | 367 | You may add additional accurate notices of copyright ownership. 368 | 369 | Exhibit B - "Incompatible With Secondary Licenses" Notice 370 | --------------------------------------------------------- 371 | 372 | This Source Code Form is "Incompatible With Secondary Licenses", as 373 | defined by the Mozilla Public License, v. 2.0. 374 | -------------------------------------------------------------------------------- /LICENSE.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be1a4bcecb47f1c40b701881b36ebfc0 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |

My Hierarchy

2 |

Upgraded Unity Hierarchy - Detailed & Organized

3 | 4 |
5 | 6 |

7 | 8 |

9 |

Created By: INF

10 | 11 |
12 |

13 | 14 |

15 |
16 | 17 | 18 |

(╯°□°)╯︵ [ If you liked my asset, Star my repo or follow my itch.io profile ]

19 |

Documentation: https://i-n-f.itch.io/my-hierarchy

20 | 21 | 22 |

INSTALL INSTRUCTIONS:

23 |

You can either download this asset as an archive (through the releases or the repo itself) extract the contents and paste that into your project's asset folder. 24 |
OR 25 |
(Recommended) Install it as package through unity's package manager using the git URL of this repo (Add as a package from a git URL). 26 |

27 | 28 | 29 | 30 | 31 | 32 | -------------------------------------------------------------------------------- /README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b72fc3de21bc3743a91a5006b5af71c 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37acebcaa2e4e77469073bbfa17f577b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Runtime/Components.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ed82551d2817c0d40a90ba245f490215 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Runtime/Components/MyHierarchyGroup.cs: -------------------------------------------------------------------------------- 1 | // Copyright (C) 2023 INF 2 | 3 | // This Source Code Form is subject to the terms of the Mozilla Public 4 | // License, v. 2.0. If a copy of the MPL was not distributed with this 5 | // file, You can obtain one at http://mozilla.org/MPL/2.0/. 6 | 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using UnityEngine; 10 | #if UNITY_EDITOR 11 | using UnityEditor; 12 | #endif 13 | 14 | 15 | public class MyHierarchyGroup : MonoBehaviour 16 | { 17 | public Color fontColor = Color.white; 18 | public Color backgroundColor = Color.gray; 19 | 20 | #if UNITY_EDITOR 21 | [MenuItem("GameObject/My Hierarchy/Group", false, 9)] 22 | public static void CreateHeaderGroup(MenuCommand menu) 23 | { 24 | GameObject go = new GameObject(); 25 | go.AddComponent(); 26 | GameObjectUtility.SetParentAndAlign(go, menu.context as GameObject); 27 | Undo.RegisterCreatedObjectUndo(go, "Created MyHierarchy GO: " + go.name); 28 | Selection.activeObject = go; 29 | EditorApplication.RepaintHierarchyWindow(); 30 | } 31 | #endif 32 | 33 | #if UNITY_EDITOR 34 | private void OnValidate() => EditorApplication.RepaintHierarchyWindow(); 35 | #endif 36 | } 37 | 38 | #if UNITY_EDITOR 39 | [CustomEditor(typeof(MyHierarchyGroup)), CanEditMultipleObjects] 40 | public class MyHierarchyGroupEditor : Editor 41 | { 42 | public override void OnInspectorGUI() 43 | { 44 | base.OnInspectorGUI(); 45 | EditorGUILayout.Space(5); 46 | EditorGUILayout.LabelField("Created By: (╯°□°)╯︵ INF", EditorStyles.boldLabel); 47 | } 48 | } 49 | #endif -------------------------------------------------------------------------------- /Runtime/Components/MyHierarchyGroup.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 80f9f154c1d0b2942b47a59acef6a662 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Runtime/Components/MyHierarchyHeader.cs: -------------------------------------------------------------------------------- 1 | // Copyright (C) 2023 INF 2 | 3 | // This Source Code Form is subject to the terms of the Mozilla Public 4 | // License, v. 2.0. If a copy of the MPL was not distributed with this 5 | // file, You can obtain one at http://mozilla.org/MPL/2.0/. 6 | 7 | using System.Collections; 8 | using System.Collections.Generic; 9 | using UnityEngine; 10 | #if UNITY_EDITOR 11 | using UnityEditor; 12 | #endif 13 | 14 | namespace MyHierarchy 15 | { 16 | [System.Serializable] 17 | public class MyHierarchyHeader : MonoBehaviour 18 | { 19 | public Color fontColor = Color.white; 20 | public Color backgroundColor = Color.gray; 21 | private const string EditorOnlyTag = "EditorOnly"; 22 | 23 | #if UNITY_EDITOR 24 | [MenuItem("GameObject/My Hierarchy/Header", false, 10)] 25 | public static void CreateHeader(MenuCommand menu) 26 | { 27 | GameObject go = new GameObject(); 28 | go.AddComponent(); 29 | GameObjectUtility.SetParentAndAlign(go, menu.context as GameObject); 30 | Undo.RegisterCreatedObjectUndo(go, "Created MyHierarchy GO: " + go.name); 31 | Selection.activeObject = go; 32 | EditorApplication.RepaintHierarchyWindow(); 33 | } 34 | #endif 35 | 36 | private void OnDrawGizmosSelected() => gameObject.tag = EditorOnlyTag; 37 | 38 | #if UNITY_EDITOR 39 | private void OnValidate() => EditorApplication.RepaintHierarchyWindow(); 40 | #endif 41 | } 42 | 43 | #if UNITY_EDITOR 44 | [CustomEditor(typeof(MyHierarchyHeader)), CanEditMultipleObjects] 45 | public class MyHierarcyHeaderEditor : Editor 46 | { 47 | public override void OnInspectorGUI() 48 | { 49 | GUIStyle gs = new GUIStyle(EditorStyles.helpBox); 50 | gs.fontStyle = FontStyle.Bold; 51 | gs.alignment = TextAnchor.MiddleCenter; 52 | gs.fontSize = 13; 53 | Color color = Color.yellow * 0.85f; 54 | SetFontColor_AllStates(gs, new Color(color.r, color.g, color.b, 1)); 55 | SetBackground_AllStates(gs, CreateTexture_2x2(new Color(0.25f, 0.25f, 0.25f, 1))); 56 | 57 | base.OnInspectorGUI(); 58 | EditorGUILayout.Space(5); 59 | 60 | 61 | EditorGUILayout.LabelField( 62 | "WARNING!:\n - Do not parent another gameobject into this nor parent this to another" + 63 | "\n - Do not add any other component either" + 64 | "\n - Don't reference this gameobject on anything" + 65 | "\n\n [ This gameobject will be removed at builds ]" 66 | , 67 | gs); 68 | 69 | EditorGUILayout.Space(5); 70 | 71 | EditorGUILayout.LabelField("Created By: (╯°□°)╯︵ INF", EditorStyles.boldLabel); 72 | } 73 | 74 | public GUIStyle SetBackground_AllStates(GUIStyle style, Texture2D texture) 75 | { 76 | style.active.background = texture; 77 | style.hover.background = texture; 78 | style.normal.background = texture; 79 | return style; 80 | } 81 | 82 | public GUIStyle SetFontColor_AllStates(GUIStyle style, Color color) 83 | { 84 | style.active.textColor = color; 85 | style.hover.textColor = color; 86 | style.normal.textColor = color; 87 | return style; 88 | } 89 | 90 | public Texture2D CreateTexture_2x2(Color color) 91 | { 92 | Texture2D texture = new Texture2D(4, 4, TextureFormat.RGBA32, false); 93 | 94 | for (int i = 0; i < texture.width; i++) { 95 | for (int j = 0; j < texture.height; j++) { 96 | texture.SetPixel(i,j, color); 97 | } 98 | } 99 | 100 | texture.Apply(); 101 | return texture; 102 | } 103 | } 104 | #endif 105 | } 106 | 107 | -------------------------------------------------------------------------------- /Runtime/Components/MyHierarchyHeader.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f455846e72d53e44da0075887218c07f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Runtime/My Hierarchy Settings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 3d9600ece5eee224f92be46dd145036c, type: 3} 13 | m_Name: My Hierarchy Settings 14 | m_EditorClassIdentifier: 15 | showLayers: 1 16 | showTags: 1 17 | showStaticObjects: 0 18 | showDepth: 1 19 | activate: 1 20 | showLabelsOnGroup: 1 21 | showRelationshipLines: 1 22 | highlightSelectedSiblings: 1 23 | highlightSelectedChildren: 1 24 | showComponents: 1 25 | hideIconlessComponents: 1 26 | headerFontStyle: 1 27 | headerAlignment: 1 28 | groupFontStyle: 1 29 | labelWidth: 57 30 | -------------------------------------------------------------------------------- /Runtime/My Hierarchy Settings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a25341c5d290c4146b6d93bdc2312edc 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Runtime/com.inf.my-hierarchy.runtime.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.inf.my-hierarchy.runtime" 3 | } 4 | -------------------------------------------------------------------------------- /Runtime/com.inf.my-hierarchy.runtime.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: acf8c9d850a3cf34d93b95eb0cb24c46 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "com.inf.my-hierarchy", 3 | "version": "1.7.5", 4 | "displayName": "My Hierarchy", 5 | "description": "Upgraded Hierarchy Window", 6 | "documentationUrl": "https://i-n-f.itch.io/my-hierarchy", 7 | "licensesUrl": "https://www.mozilla.org/en-US/MPL/2.0/", 8 | "keywords": [ 9 | "tool", 10 | "asset", 11 | "editor", 12 | "hierarchy" 13 | ], 14 | "author": { 15 | "name": "inf", 16 | "url": "https://i-n-f.itch.io/" 17 | } 18 | } -------------------------------------------------------------------------------- /package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6cf8b1a9f85eb54bbf43daa5209094d 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | --------------------------------------------------------------------------------