├── EqumeshGif.gif ├── LICENSE ├── README.md └── SM_SkySphere.FBX /EqumeshGif.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/IRCSS/equirectangular-Sphere-Mesh/27ce3aab4d7d9db5c8b927fe3e5152e4d1a12d00/EqumeshGif.gif -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Creative Commons Legal Code 2 | 3 | CC0 1.0 Universal 4 | 5 | CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE 6 | LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN 7 | ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS 8 | INFORMATION ON AN "AS-IS" BASIS. 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Affirmer understands and acknowledges that Creative Commons is not a 120 | party to this document and has no duty or obligation with respect to 121 | this CC0 or use of the Work. 122 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # equirectangular-Sphere-Mesh 2 | An equirectangular Sphere Mesh used for skyboxes. The mapping in Engines is usually done in shader, saving the uv channels for mappings friendlier for procedural skyboxes, sampling textures such as clouds etc. This mesh however is unwrapped in a way so that it can take a equirectangular pano and look like the shader mapping counterpart. I am using it for Sketchfab scenes where there is no shader access. Full article on how to integerate it in Sketchfab: 3 | https://medium.com/@shahriyarshahrabi/skybox-in-sketchfab-a761f336d74c 4 | 5 | ![screenshot](EqumeshGif.gif) 6 | -------------------------------------------------------------------------------- /SM_SkySphere.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/IRCSS/equirectangular-Sphere-Mesh/27ce3aab4d7d9db5c8b927fe3e5152e4d1a12d00/SM_SkySphere.FBX --------------------------------------------------------------------------------