├── .gitattributes
├── .vscode
└── settings.json
├── fxmanifest.lua
├── strings.lua
├── logs.lua
├── README.md
├── server
├── version.lua
├── functions.lua
└── main.lua
├── client
├── functions.lua
└── main.lua
├── bridge
├── client.lua
└── server.lua
├── config.lua
└── LICENSE.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/.vscode/settings.json:
--------------------------------------------------------------------------------
1 | {
2 | "Lua.diagnostics.globals": [
3 | "cache",
4 | "lib"
5 | ]
6 | }
--------------------------------------------------------------------------------
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | fx_version 'cerulean'
2 | game 'gta5'
3 | lua54 'yes'
4 |
5 | name 'lation_pawnshop'
6 | author 'iamlation'
7 | version '1.1.1'
8 | description 'A Pawn Shop script for ESX, QBCore & QBox using ox_inventory'
9 |
10 | server_scripts {
11 | 'bridge/server.lua',
12 | 'server/*.lua',
13 | 'logs.lua'
14 | }
15 |
16 | client_scripts {
17 | 'bridge/client.lua',
18 | 'client/*.lua'
19 | }
20 |
21 | shared_scripts {
22 | 'config.lua',
23 | 'strings.lua',
24 | '@ox_lib/init.lua'
25 | }
26 |
27 | dependencies {
28 | 'ox_lib',
29 | 'ox_inventory'
30 | }
--------------------------------------------------------------------------------
/strings.lua:
--------------------------------------------------------------------------------
1 | -- All icon fields use the free FontAwesome icons, you can find more here: https://fontawesome.com/v5/search?o=r&m=free
2 | Strings = {}
3 |
4 | Strings.Notify = {
5 | wrongSlot = 'Place the item in the corresponding slot',
6 | complete = 'You were paid $%s via %s for x%s %s',
7 | cantSell = 'You cannot sell that here'
8 | }
9 |
10 | Strings.TextUI = {
11 | openShop = {
12 | label = '**Pawn Shop** \n E - Open shop',
13 | icon = 'fas fa-shop'
14 | }
15 | }
16 |
17 | Strings.Target = {
18 | openShop = {
19 | label = 'Open shop',
20 | icon = 'fas fa-shop'
21 | }
22 | }
23 |
24 | Strings.Alert = {
25 | confirmSale = {
26 | header = '**Confirm**',
27 | content = 'Are you sure you want to sell x%s %s for $%s?'
28 | }
29 | }
30 |
31 | Strings.Logs = {
32 | item_sold = {
33 | title = 'Item Sold',
34 | message = '%s (identifier: %s) successfully sold x%s %s for $%s'
35 | }
36 | }
--------------------------------------------------------------------------------
/logs.lua:
--------------------------------------------------------------------------------
1 | Logs = {}
2 |
3 | -- What logging service do you want to use?
4 | -- Available options: 'fivemanage', 'fivemerr', 'discord' & 'none'
5 | -- It is highly recommended to use a proper logging service such as Fivemanage or Fivemerr
6 | Logs.Service = 'none'
7 |
8 | -- Do you want to include screenshots with your logs?
9 | -- This is only applicable to Fivemanage and Fivemerr
10 | Logs.Screenshots = false
11 |
12 | -- You can enable (true) or disable (false) specific player events to log here
13 | Logs.Events = {
14 | -- table_received is when a table is issued to player
15 | item_sold = false,
16 | }
17 |
18 | -- If Logs.Service = 'discord', you can customize the webhook data here
19 | -- If not using Discord, this section can be ignored
20 | Logs.Discord = {
21 | -- The name of the webhook
22 | name = 'Pawn Shop Logs',
23 | -- The webhook link
24 | link = '',
25 | -- The webhook profile image
26 | image = 'https://i.imgur.com/ILTkWBh.png',
27 | -- The webhook footer image
28 | footer = 'https://i.imgur.com/ILTkWBh.png'
29 | }
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Lation's Pawn Shop
2 | A modern Pawn Shop/Sell Shop script for ESX, QBCore & QBox frameworks built for ox_inventory! Provide your players a more interactive experience by getting rid of context menu's and enjoy a simple & clean drag-and-drop to a secondary inventory to sell an item.
3 |
4 | ## Preview
5 | [](http://www.youtube.com/watch?v=ftPdTO3tlOo)
6 |
7 | ## Support, Scripts & More
8 | - [Visit our Store](https://lationscripts.com/?utm_source=github&utm_medium=free-script)
9 | - [Join our Discord](https://discord.gg/9EbY4nM5uu)
10 |
11 | ## Features
12 | - Supports ESX, QBCore & QBox
13 | - Choose between using target or TextUI
14 | - Fivemanage, Fivemerr & Discord logging
15 | - Create an unlimited amount of shops
16 | - Customize what items can be sold where
17 | - Set what time the shops are available
18 | - Choose to spawn a ped or not per shop
19 | - Customize payout per shop (cash, bank, dirty)
20 | - Choose between displaying placeholder items or not
21 | - Choose to display a blip or not per shop
22 | - Customize shop sizes (slots) and weight limits
23 |
24 | ## Dependencies
25 | - [ox_inventory](https://github.com/overextended/ox_inventory/releases)
26 | - [ox_lib](https://github.com/overextended/ox_lib/releases)
27 |
28 | ## Installation
29 | - Ensure you have all depdendencies installed above
30 | - Add lation_pawnshop to your 'resources' directory
31 | - Add 'ensure lation_pawnshop' in your server.cfg after dependencies
32 |
--------------------------------------------------------------------------------
/server/version.lua:
--------------------------------------------------------------------------------
1 | local resourceName = 'lation_pawnshop'
2 | local currentVersion = GetResourceMetadata(resourceName, 'version', 0)
3 |
4 | -- Check if current version is outdated
5 | local function CheckVersion()
6 | if not currentVersion then
7 | print("^1["..resourceName.."] Unable to determine current resource version for '" ..resourceName.. "' ^0")
8 | return
9 | end
10 | SetTimeout(1000, function()
11 | PerformHttpRequest('https://api.github.com/repos/lation-scripts/' ..resourceName.. '/releases/latest', function(status, response)
12 | if status ~= 200 then return end
13 | response = json.decode(response)
14 | local latestVersion = response.tag_name
15 | if not latestVersion or latestVersion == currentVersion then return end
16 | if latestVersion ~= currentVersion then
17 | print('^1['..resourceName..'] ^3An update is now available for ' ..resourceName.. '^0')
18 | print('^1['..resourceName..'] ^3Current Version: ^1' ..currentVersion.. '^0')
19 | print('^1['..resourceName..'] ^3Latest Version: ^2' ..latestVersion.. '^0')
20 | print('^1['..resourceName..'] ^3Download the latest release from https://github.com/IamLation/'..resourceName..'/releases^0')
21 | print('^1['..resourceName..'] ^3For more information about this update visit our Discord^0')
22 | end
23 | end, 'GET')
24 | end)
25 | end
26 |
27 | -- Print a message
28 | local function PrintMessage()
29 | SetTimeout(1500, function()
30 | print('^1['..resourceName..'] ^2YOU DID IT! You set YouFoundTheBestScripts to true!^0')
31 | print('^1['..resourceName..'] ^2Lation officially loves you, and as a thank you wants to give you a gift..^0')
32 | print('^1['..resourceName..'] ^2Enjoy a secret 20% OFF any script of your choice on lationscripts.com^0')
33 | print('^1['..resourceName..'] ^2Using the coupon code: SECRETGIFT (one-time use coupon, choose wisely)^0')
34 | print('^1['..resourceName..'] ^2There is only 1 catch.. do not spoil it for others! If you want to share^0')
35 | print('^1['..resourceName..'] ^2This special moment feel free to do so, but without spoiling the details!^0')
36 | end)
37 | end
38 |
39 | if Config.Setup.version then
40 | CheckVersion()
41 | end
42 |
43 | if Config.YouFoundTheBestScripts then
44 | PrintMessage()
45 | end
--------------------------------------------------------------------------------
/server/functions.lua:
--------------------------------------------------------------------------------
1 | -- Check to see if fm-logs or fmsdk is started
2 | local fmlogs = GetResourceState('fm-logs') == 'started'
3 | local fmsdk = GetResourceState('fmsdk') == 'started'
4 |
5 | -- Log events if applicable
6 | --- @param message string Message contents
7 | --- @param type any | string Log type
8 | function EventLog(message, type)
9 | if not message or not Config.Setup.debug then return end
10 | if Logs.Service == 'fivemanage' then
11 | if not fmsdk then return end
12 | exports.fmsdk:LogMessage(type or 'info', message)
13 | elseif Logs.Service == 'fivemerr' then
14 | if not fmlogs then return end
15 | exports['fm-logs']:createLog({
16 | LogType = 'Resource',
17 | Resource = 'lation_pawnshop',
18 | Level = type or 'info',
19 | Message = message,
20 | })
21 | else
22 | print(message)
23 | end
24 | end
25 |
26 | -- Log player events if applicable
27 | --- @param source number Player ID
28 | --- @param title string Log title
29 | --- @param message string Message contents
30 | function PlayerLog(source, title, message)
31 | if Logs.Service == 'fivemanage' then
32 | if not fmsdk then return end
33 | if Logs.Screenshots then
34 | exports.fmsdk:takeServerImage(source, {
35 | name = title,
36 | description = message,
37 | })
38 | else
39 | exports.fmsdk:LogMessage('info', message)
40 | end
41 | elseif Logs.Service == 'fivemerr' then
42 | if not fmlogs then return end
43 | exports['fm-logs']:createLog({
44 | LogType = 'Player',
45 | Message = message,
46 | Resource = 'lation_pawnshop',
47 | Source = source,
48 | }, { Screenshot = Logs.Screenshots })
49 | elseif Logs.Service == 'discord' then
50 | local embed = {
51 | {
52 | ["color"] = 16711680,
53 | ["title"] = "**".. title .."**",
54 | ["description"] = message,
55 | ["footer"] = {
56 | ["text"] = os.date("%a %b %d, %I:%M%p"),
57 | ["icon_url"] = Logs.Discord.footer
58 | }
59 | }
60 | }
61 | PerformHttpRequest(Logs.Discord.link, function()
62 | end, 'POST', json.encode({username = Logs.Discord.name, embeds = embed, avatar_url = Logs.Discord.image}), {['Content-Type'] = 'application/json'})
63 | end
64 | end
--------------------------------------------------------------------------------
/client/functions.lua:
--------------------------------------------------------------------------------
1 | -- Function to show a notification
2 | --- @param message string
3 | --- @param type string
4 | function ShowNotification(message, type)
5 | if Config.Setup.notify == 'ox_lib' then
6 | lib.notify({ title = 'Pawn Shop', description = message, type = type, position = 'top', icon = 'fas fa-shop' })
7 | elseif Config.Setup.notify == 'esx' then
8 | ESX.ShowNotification(message)
9 | elseif Config.Setup.notify == 'qb' then
10 | QBCore.Functions.Notify(message, type)
11 | elseif Config.Setup.notify == 'okok' then
12 | exports['okokNotify']:Alert('Pawn Shop', message, 5000, type, false)
13 | elseif Config.Setup.notify == 'custom' then
14 | -- Add custom notification export/event here
15 | end
16 | end
17 |
18 | -- Event handler to show notifications from server
19 | --- @param message string
20 | --- @param type string
21 | RegisterNetEvent('lation_pawnshop:Notify', function(message, type)
22 | ShowNotification(message, type)
23 | end)
24 |
25 | -- Function used to display TextUI
26 | --- @param text string
27 | --- @param icon string
28 | function ShowTextUI(text, icon)
29 | local displaying, _ = lib.isTextUIOpen()
30 | if displaying then return end
31 | lib.showTextUI(text, {
32 | position = 'left-center',
33 | icon = icon
34 | })
35 | end
36 |
37 | -- Function used to hide/remove TextUI
38 | --- @param label string
39 | function HideTextUI(label)
40 | local isOpen, text = lib.isTextUIOpen()
41 | if isOpen and text == label then
42 | lib.hideTextUI()
43 | end
44 | end
45 |
46 | -- Function to add circle target zones
47 | --- @param data table
48 | function AddCircleZone(data)
49 | if Config.Setup.target == 'ox_target' then
50 | exports.ox_target:addSphereZone(data)
51 | elseif Config.Setup.target == 'qb-target' then
52 | exports['qb-target']:AddCircleZone(data.name, data.coords, data.radius, {
53 | name = data.name,
54 | debugPoly = Config.Setup.debug}, {
55 | options = data.options,
56 | distance = 2,
57 | })
58 | elseif Config.Setup.target == 'qtarget' then
59 | exports.qtarget:AddCircleZone(data.name, data.coords, data.radius, {
60 | name = data.name,
61 | debugPoly = Config.Setup.debug}, {
62 | options = data.options,
63 | distance = 2,
64 | })
65 | elseif Config.Setup.target == 'custom' then
66 | -- Add support for a custom target system here
67 | elseif Config.Setup.target == 'none' then
68 | -- TextUI is being used
69 | else
70 | print('No target system defined in the config file.')
71 | end
72 | end
73 |
74 | -- Function to remove circle target zones
75 | --- @param id number | string
76 | function RemoveCircleZone(id)
77 | if Config.Setup.target == 'ox_target' then
78 | exports.ox_target:removeZone(id)
79 | elseif Config.Setup.target == 'qb-target' then
80 | exports['qb-target']:RemoveZone(id)
81 | elseif Config.Setup.target == 'qtarget' then
82 | exports.qtarget:RemoveZone(id)
83 | elseif Config.Setup.target == 'custom' then
84 | -- Add support for a custom target system here
85 | elseif Config.Setup.target == 'none' then
86 | -- TextUI is being used
87 | else
88 | print('No target system defined in the config file.')
89 | end
90 | end
91 |
92 | -- Function used to spawn NPCs
93 | --- @param model string
94 | --- @param coords vector3 | vector4
95 | function SpawnNPC(model, coords)
96 | if not model or not coords then return end
97 | lib.requestModel(model, 10000)
98 | while not HasModelLoaded(model) do Wait(0) end
99 | local ped = CreatePed(0, model, coords.x, coords.y, coords.z - 1.0, coords.w, false, true)
100 | FreezeEntityPosition(ped, true)
101 | SetBlockingOfNonTemporaryEvents(ped, true)
102 | SetEntityInvincible(ped, true)
103 | return ped
104 | end
--------------------------------------------------------------------------------
/bridge/client.lua:
--------------------------------------------------------------------------------
1 | -- Initialize global variables to store framework & inventory
2 | Framework, Inventory = nil, nil
3 |
4 | -- Initialize global player variables
5 | PlayerLoaded, PlayerData = nil, {}
6 |
7 | -- Get framework
8 | local function InitializeFramework()
9 | if GetResourceState('es_extended') == 'started' then
10 | ESX = exports['es_extended']:getSharedObject()
11 | Framework = 'esx'
12 |
13 | RegisterNetEvent('esx:playerLoaded', function(xPlayer)
14 | PlayerData = xPlayer
15 | PlayerLoaded = true
16 | TriggerEvent('lation_pawnshop:onPlayerLoaded')
17 | end)
18 |
19 | RegisterNetEvent('esx:onPlayerLogout', function()
20 | table.wipe(PlayerData)
21 | PlayerLoaded = false
22 | end)
23 |
24 | AddEventHandler('onResourceStart', function(resourceName)
25 | if GetCurrentResourceName() ~= resourceName then return end
26 | PlayerData = GetPlayerData()
27 | PlayerLoaded = true
28 | TriggerEvent('lation_pawnshop:onPlayerLoaded')
29 | end)
30 |
31 | elseif GetResourceState('qbx_core') == 'started' then
32 | Framework = 'qbx'
33 |
34 | AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
35 | PlayerData = GetPlayerData()
36 | PlayerLoaded = true
37 | TriggerEvent('lation_pawnshop:onPlayerLoaded')
38 | end)
39 |
40 | RegisterNetEvent('qbx_core:client:playerLoggedOut', function()
41 | table.wipe(PlayerData)
42 | PlayerLoaded = false
43 | end)
44 |
45 | AddEventHandler('onResourceStart', function(resourceName)
46 | if GetCurrentResourceName() ~= resourceName then return end
47 | PlayerData = GetPlayerData()
48 | PlayerLoaded = true
49 | TriggerEvent('lation_pawnshop:onPlayerLoaded')
50 | end)
51 | elseif GetResourceState('qb-core') == 'started' then
52 | QBCore = exports['qb-core']:GetCoreObject()
53 | Framework = 'qb'
54 |
55 | AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
56 | PlayerData = GetPlayerData()
57 | PlayerLoaded = true
58 | TriggerEvent('lation_pawnshop:onPlayerLoaded')
59 | end)
60 |
61 | RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
62 | table.wipe(PlayerData)
63 | PlayerLoaded = false
64 | end)
65 |
66 | AddEventHandler('onResourceStart', function(resourceName)
67 | if GetCurrentResourceName() ~= resourceName then return end
68 | PlayerData = GetPlayerData()
69 | PlayerLoaded = true
70 | TriggerEvent('lation_pawnshop:onPlayerLoaded')
71 | end)
72 | elseif GetResourceState('ox_core') == 'started' then
73 | Ox = require '@ox_core.lib.init'
74 | Framework = 'ox'
75 |
76 | AddEventHandler('ox:playerLoaded', function()
77 | PlayerData = GetPlayerData()
78 | PlayerLoaded = true
79 | TriggerEvent('lation_pawnshop:onPlayerLoaded')
80 | end)
81 |
82 | AddEventHandler('ox:playerLogout', function()
83 | table.wipe(PlayerData)
84 | PlayerLoaded = false
85 | end)
86 |
87 | AddEventHandler('onResourceStart', function(resourceName)
88 | if GetCurrentResourceName() ~= resourceName then return end
89 | PlayerData = GetPlayerData()
90 | PlayerLoaded = true
91 | TriggerEvent('lation_pawnshop:onPlayerLoaded')
92 | end)
93 | else
94 | -- Add custom framework here
95 | end
96 | end
97 |
98 | -- Get inventory
99 | local function InitializeInventory()
100 | if GetResourceState('ox_inventory') == 'started' then
101 | Inventory = 'ox_inventory'
102 | elseif GetResourceState('qb-inventory') == 'started' then
103 | Inventory = 'qb-inventory'
104 | elseif GetResourceState('qs-inventory') == 'started' then
105 | Inventory = 'qs-inventory'
106 | elseif GetResourceState('ps-inventory') == 'started' then
107 | Inventory = 'ps-inventory'
108 | elseif GetResourceState('origen_inventory') == 'started' then
109 | Inventory = 'origen_inventory'
110 | elseif GetResourceState('codem-inventory') == 'started' then
111 | Inventory = 'codem-inventory'
112 | else
113 | -- Add custom inventory here
114 | end
115 | end
116 |
117 | -- Returns player data
118 | function GetPlayerData()
119 | if Framework == 'esx' then
120 | return ESX.GetPlayerData()
121 | elseif Framework == 'qb' then
122 | return QBCore.Functions.GetPlayerData()
123 | elseif Framework == 'qbx' then
124 | return exports.qbx_core:GetPlayerData()
125 | elseif Framework == 'ox' then
126 | return Ox.GetPlayer()
127 | else
128 | -- Add custom framework here
129 | end
130 | end
131 |
132 | -- Initialize defaults
133 | InitializeFramework()
134 | InitializeInventory()
--------------------------------------------------------------------------------
/bridge/server.lua:
--------------------------------------------------------------------------------
1 | -- Initialize global variables to store framework & inventory
2 | Framework, Inventory = nil, nil
3 |
4 | -- Get framework
5 | local function InitializeFramework()
6 | if GetResourceState('es_extended') == 'started' then
7 | ESX = exports['es_extended']:getSharedObject()
8 | Framework = 'esx'
9 | elseif GetResourceState('qbx_core') == 'started' then
10 | Framework = 'qbx'
11 | elseif GetResourceState('qb-core') == 'started' then
12 | QBCore = exports['qb-core']:GetCoreObject()
13 | Framework = 'qb'
14 | elseif GetResourceState('ox_core') == 'started' then
15 | Ox = require '@ox_core.lib.init'
16 | Framework = 'ox'
17 | else
18 | -- Add custom framework here
19 | end
20 | end
21 |
22 | -- Get inventory
23 | local function InitializeInventory()
24 | if GetResourceState('ox_inventory') == 'started' then
25 | Inventory = 'ox_inventory'
26 | elseif GetResourceState('qb-inventory') == 'started' then
27 | Inventory = 'qb-inventory'
28 | elseif GetResourceState('qs-inventory') == 'started' then
29 | Inventory = 'qs-inventory'
30 | elseif GetResourceState('ps-inventory') == 'started' then
31 | Inventory = 'ps-inventory'
32 | elseif GetResourceState('origen_inventory') == 'started' then
33 | Inventory = 'origen_inventory'
34 | elseif GetResourceState('codem-inventory') == 'started' then
35 | Inventory = 'codem-inventory'
36 | else
37 | -- Add custom inventory here
38 | end
39 | end
40 |
41 | -- Get player from source
42 | --- @param source number Player ID
43 | function GetPlayer(source)
44 | if not source then return end
45 | if Framework == 'esx' then
46 | return ESX.GetPlayerFromId(source)
47 | elseif Framework == 'qb' then
48 | return QBCore.Functions.GetPlayer(source)
49 | elseif Framework == 'qbx' then
50 | return exports.qbx_core:GetPlayer(source)
51 | elseif Framework == 'ox' then
52 | return Ox.GetPlayer(source)
53 | else
54 | -- Add custom framework here
55 | end
56 | end
57 |
58 | -- Function to get a player identifier by source
59 | --- @param source number Player ID
60 | function GetIdentifier(source)
61 | local player = GetPlayer(source)
62 | if not player then return end
63 | if Framework == 'esx' then
64 | return player.identifier
65 | elseif Framework == 'qb' or Framework == 'qbx' then
66 | return player.PlayerData.citizenid
67 | elseif Framework == 'ox' then
68 | return player.charId
69 | else
70 | -- Add custom framework here
71 | end
72 | end
73 |
74 | -- Function to get a player's name
75 | --- @param source number Player ID
76 | --- @return string
77 | function GetName(source)
78 | local player = GetPlayer(source)
79 | if not player then return 'Unknown' end
80 | if Framework == 'esx' then
81 | return player.getName()
82 | elseif Framework == 'qb' or Framework == 'qbx' then
83 | return player.PlayerData.charinfo.firstname .. ' ' .. player.PlayerData.charinfo.lastname
84 | elseif Framework == 'ox' then
85 | return player.get('firstName') .. ' ' .. player.get('lastName')
86 | else
87 | -- Add custom framework here
88 | end
89 | return 'Unknown'
90 | end
91 |
92 | -- Returns correct framework money type if needed
93 | --- @param type string Money type
94 | --- @return string
95 | local function ConvertMoneyType(type)
96 | if type == 'money' and (Framework == 'qb' or Framework == 'qbx') then
97 | type = 'cash'
98 | elseif type == 'cash' and (Framework == 'esx' or Framework == 'ox') then
99 | type = 'money'
100 | else
101 | -- Add custom framework here
102 | end
103 | return type
104 | end
105 |
106 | -- Add money to players account
107 | --- @param source number Player ID
108 | --- @param type string Account to add to
109 | --- @param amount number Amount to add
110 | function AddMoney(source, type, amount)
111 | local player = GetPlayer(source)
112 | if not player then return end
113 | if Framework == 'esx' then
114 | if type == 'dirty' then type = 'black_money' end
115 | player.addAccountMoney(ConvertMoneyType(type), amount)
116 | elseif Framework == 'qb' or Framework == 'qbx' then
117 | if type == 'dirty' then
118 | return exports.ox_inventory:AddItem(source, 'markedbills', amount)
119 | end
120 | player.Functions.AddMoney(ConvertMoneyType(type), amount)
121 | elseif Framework == 'ox' then
122 | if type == 'cash' or type == 'money' or type == 'dirty' then
123 | if type == 'dirty' then type = 'black_money' end
124 | exports.ox_inventory:AddItem(source, ConvertMoneyType(type), amount)
125 | else
126 | local accountId = Ox.GetCharacterAccount(source).id
127 | Ox.DepositMoney(source, accountId, amount)
128 | end
129 | else
130 | -- Add custom framework here
131 | end
132 | end
133 |
134 | -- Initialize defaults
135 | InitializeFramework()
136 | InitializeInventory()
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | Config = {} -- Do not alter
2 |
3 | -- 🔎 Looking for more high quality scripts?
4 | -- 🛒 Shop Now: https://lationscripts.com
5 | -- 💬 Join Discord: https://discord.gg/9EbY4nM5uu
6 | -- 😢 How dare you leave this option false?!
7 | Config.YouFoundTheBestScripts = false
8 |
9 | ----------------------------------------------
10 | -- 🛠️ Setup the basics below
11 | ----------------------------------------------
12 |
13 | Config.Setup = {
14 | -- Use only if needed, directed by support or know what you're doing
15 | -- Notice: enabling debug features will significantly increase resmon
16 | -- And should always be disabled in production
17 | debug = false,
18 | -- Do you want to be notified via server console if an update is available?
19 | version = true,
20 | -- Target system, available options are: 'ox_target', 'qb-target', 'qtarget', 'custom' & 'none'
21 | -- 'custom' needs to be added to client/functions.lua
22 | -- If 'none' then TextUI is used instead of targeting
23 | target = 'none',
24 | -- Notification system, available options are: 'ox_lib', 'esx', 'qb', 'okok' & 'custom'
25 | -- 'custom' needs to be added to client/functions.lua
26 | notify = 'ox_lib',
27 | -- If using TextUI (Config.Setup.target = 'none') then what key do you want to open the shop?
28 | -- Default is 38 (E), find more control ID's here: https://docs.fivem.net/docs/game-references/controls/
29 | interact = 38,
30 | -- 'auto_clear' is a system to automatically clear shops after certain amount of time
31 | auto_clear = {
32 | -- Do you want to enable the auto clearing system?
33 | enable = false,
34 | -- If enable = true, how long (in minutes) should shops be cleared?
35 | interval = 60
36 | }
37 | }
38 |
39 | ----------------------------------------------
40 | -- 🏪 Create your pawn shops
41 | ----------------------------------------------
42 |
43 | Config.Shops = {
44 | ['vinewood'] = { -- Unique identifier for this shop
45 | name = 'Vinewood Pawn & Jewelry', -- Shop name
46 | slots = 25, -- How many slots are available
47 | weight = 100000, -- How much weight is available
48 | coords = vec4(-1459.2361, -413.2576, 36.2567, 343.8426), -- Where this shop exists
49 | radius = 1.0, -- How large of a circle zone radius (for targeting only)
50 | spawnPed = false, -- Spawn a ped to interact with here?
51 | pedModel = 'a_m_y_beach_02', -- If spawnPed = true, what ped model?
52 | -- You can limit the hours at which the shop is available here
53 | -- Min is the earliest the shop is available (default 06:00AM)
54 | -- Max is the latest the shop is available (detault 21:00 aka 9PM)
55 | -- If you want it available 24/7, set min to 0 and max to 24
56 | hour = { min = 6, max = 21 },
57 | account = 'cash', -- Give 'cash', 'bank' or 'dirty' money when selling here?
58 | allowlist = {
59 | -- What items can be sold here
60 | -- Any item not in this list, cannot be sold here
61 | -- ['itemSpawnName'] = { label = 'Item Name', price = sellPrice }
62 | ['water'] = { label = 'Water', price = { min = 50, max = 100 } },
63 | ['panties'] = { label = 'Knickers', price = 10 },
64 | ['lockpick'] = { label = 'Lockpick', price = 25 },
65 | ['phone'] = { label = 'Phone', price = 150 },
66 | ['armour'] = { label = 'Bulletproof Vest', price = 225 },
67 | -- Add & remove items here as desired
68 | -- Be sure to follow the same format as above
69 | },
70 | -- If placeholders = true then the "slots" amount above will be overridden
71 | -- This option will fill the shop with "display" items, and only
72 | -- Display items that are possible to sell here. If false, it will be
73 | -- An empty inventory, and the "slots" amount above will not be overridden
74 | placeholders = true,
75 | blip = {
76 | enabled = true, -- Enable or disable the blip for this shop
77 | sprite = 59, -- Sprite ID (https://docs.fivem.net/docs/game-references/blips/)
78 | color = 0, -- Color (https://docs.fivem.net/docs/game-references/blips/#blip-colors)
79 | scale = 0.8, -- Size/scale
80 | label = 'Pawn Shop' -- Label
81 | }
82 | },
83 | ['strawberry'] = {
84 | name = 'Strawberry Ave Pawn Shop',
85 | slots = 25,
86 | weight = 100000,
87 | coords = vec4(182.7942, -1319.3451, 29.3173, 244.3924),
88 | radius = 1.0,
89 | spawnPed = true,
90 | pedModel = 'a_m_y_beach_02',
91 | hour = { min = 6, max = 21 },
92 | account = 'cash',
93 | allowlist = {
94 | ['water'] = { label = 'Water', price = 50 },
95 | ['panties'] = { label = 'Knickers', price = 10 },
96 | ['lockpick'] = { label = 'Lockpick', price = 25 },
97 | ['phone'] = { label = 'Phone', price = 150 },
98 | ['armour'] = { label = 'Bulletproof Vest', price = 225 },
99 | },
100 | placeholders = false,
101 | blip = {
102 | enabled = true,
103 | sprite = 59,
104 | color = 0,
105 | scale = 0.8,
106 | label = 'Pawn Shop'
107 | }
108 | },
109 | -- Add more pawn shops here as desired
110 | -- Be sure to follow the same format as above
111 | }
--------------------------------------------------------------------------------
/client/main.lua:
--------------------------------------------------------------------------------
1 | -- Initalize table to store points & peds
2 | local points, peds = {}, {}
3 |
4 | -- Initalize variables to manage TextUI if applicable
5 | local inRange, showingUI, keyListener = {}, false, false
6 |
7 | -- Used to create blip if enabled
8 | --- @param key string
9 | local function CreateBlips(key)
10 | local data = Config.Shops[key]
11 | local coords = data.coords
12 | local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
13 | SetBlipSprite(blip, data.blip.sprite)
14 | SetBlipColour(blip, data.blip.color)
15 | SetBlipScale(blip, data.blip.scale)
16 | SetBlipAsShortRange(blip, true)
17 | BeginTextCommandSetBlipName("STRING")
18 | AddTextComponentString(data.blip.label)
19 | EndTextCommandSetBlipName(blip)
20 | end
21 |
22 | -- Function used to make numbers prettier (Credits to ESX for the function)
23 | --- @param value number
24 | local function GroupDigits(value)
25 | local left, num, right = string.match(value, '^([^%d]*%d)(%d*)(.-)$')
26 | return left .. (num:reverse():gsub('(%d%d%d)', '%1,'):reverse()) .. right
27 | end
28 |
29 | -- Used to manage key listening
30 | --- @param shopId string
31 | local function KeyListener(shopId)
32 | while keyListener do
33 | Wait(0)
34 | if IsControlJustReleased(0, Config.Setup.interact) then
35 | exports.ox_inventory:openInventory('stash', shopId)
36 | showingUI = false
37 | end
38 | end
39 | end
40 |
41 | -- Used to manage the TextUI if applicable
42 | --- @param shopId string
43 | local function ManageTextUI(shopId)
44 | local pos = Config.Shops[shopId].coords
45 | while inRange[shopId] do
46 | Wait(350)
47 | local distance = #(GetEntityCoords(cache.ped) - vec3(pos.x, pos.y, pos.z))
48 | if distance < 2.0 then
49 | if not showingUI and not LocalPlayer.state.invOpen then
50 | ShowTextUI(Strings.TextUI.openShop.label, Strings.TextUI.openShop.icon)
51 | showingUI = true
52 | end
53 | if not keyListener then
54 | keyListener = true
55 | CreateThread(function() KeyListener(shopId) end)
56 | end
57 | if LocalPlayer.state.invOpen then
58 | HideTextUI(Strings.TextUI.openShop.label)
59 | showingUI = false
60 | end
61 | else
62 | HideTextUI(Strings.TextUI.openShop.label)
63 | showingUI = false
64 | if keyListener then
65 | keyListener = false
66 | end
67 | end
68 | end
69 | end
70 |
71 | -- Create shops based on configurations
72 | for shopId, data in pairs(Config.Shops) do
73 | local point = lib.points.new(data.coords, 50)
74 | -- Enter function
75 | function point:onEnter()
76 | local hour = GetClockHours()
77 | if hour >= data.hour.min and hour < data.hour.max then
78 | if data.spawnPed then
79 | peds[shopId] = SpawnNPC(data.pedModel, data.coords)
80 | end
81 | if Config.Setup.target == 'none' then
82 | inRange[shopId] = true
83 | CreateThread(function() ManageTextUI(shopId) end)
84 | else
85 | local target = {
86 | name = 'shop' ..shopId,
87 | coords = data.coords,
88 | radius = data.radius,
89 | debug = Config.Setup.debug,
90 | distance = 2,
91 | options = {
92 | {
93 | label = Strings.Target.openShop.label,
94 | icon = Strings.Target.openShop.icon,
95 | distance = 2,
96 | action = function() exports.ox_inventory:openInventory('stash', shopId) end,
97 | onSelect = function() exports.ox_inventory:openInventory('stash', shopId) end
98 | }
99 | }
100 | }
101 | AddCircleZone(target)
102 | end
103 | end
104 | end
105 | -- Exit function
106 | function point:onExit()
107 | if peds[shopId] and DoesEntityExist(peds[shopId]) then
108 | DeleteEntity(peds[shopId])
109 | end
110 | peds[shopId] = nil
111 | inRange[shopId] = false
112 | if Config.Setup.target ~= 'none' then
113 | RemoveCircleZone('shop' ..shopId)
114 | end
115 | end
116 | points[shopId] = point
117 | end
118 |
119 | -- Callback used to confirm transaction before completion
120 | --- @param shopId string
121 | --- @param item string
122 | --- @param price number
123 | --- @param quantity number
124 | lib.callback.register('lation_pawnshop:ConfirmSale', function(_, shopId, item, price, quantity)
125 | if not shopId or not item or not price or not quantity then return false end
126 | local label = Config.Shops[shopId].allowlist[item].label
127 | if not label then return false end
128 | local confirmation = lib.alertDialog({
129 | header = Strings.Alert.confirmSale.header,
130 | content = Strings.Alert.confirmSale.content:format(tostring(GroupDigits(quantity)), label, tostring(GroupDigits(price))),
131 | centered = true,
132 | cancel = true
133 | })
134 | if not confirmation or confirmation == 'cancel' then return false end
135 | return true
136 | end)
137 |
138 | -- Event handler to add blips to the map
139 | AddEventHandler('lation_pawnshop:onPlayerLoaded', function()
140 | while not PlayerLoaded do Wait(0) end
141 | for shopId, data in pairs(Config.Shops) do
142 | if data.blip.enabled then
143 | CreateBlips(shopId)
144 | end
145 | end
146 | end)
--------------------------------------------------------------------------------
/server/main.lua:
--------------------------------------------------------------------------------
1 | -- Initialize table to store inventories for hook filter
2 | local inventories = {}
3 |
4 | -- Initialize variable to track removal status of non-stackable items
5 | local waiting = false
6 |
7 | -- Function used to make numbers prettier (Credits to ESX for the function)
8 | --- @param value number
9 | local function GroupDigits(value)
10 | local left, num, right = string.match(value, '^([^%d]*%d)(%d*)(.-)$')
11 | return left .. (num:reverse():gsub('(%d%d%d)', '%1,'):reverse()) .. right
12 | end
13 |
14 | -- Thread to handle removal of non-stackable items
15 | -- A pretty hacky solution, but works nevertheless
16 | --- @param source number
17 | --- @param item string
18 | --- @param count number
19 | local function AwaitRemoval(source, item, count)
20 | local source = source
21 | local wait = 5 -- Increase this number slightly if items failing to remove
22 | while waiting do
23 | Wait(0)
24 | wait = wait - 1
25 | if wait <= 0 then
26 | exports.ox_inventory:RemoveItem(source, item, count)
27 | waiting = false
28 | break
29 | end
30 | end
31 | end
32 |
33 | -- Register necessary shops/stashes
34 | for shopId, data in pairs(Config.Shops) do
35 | if data.placeholders then
36 | local slots, items = 0, {}
37 | for item, _ in pairs(data.allowlist) do
38 | slots = slots + 1
39 | items[#items + 1] = item
40 | end
41 | exports.ox_inventory:RegisterStash(shopId, data.name, slots, data.weight)
42 | for _, item in pairs(items) do
43 | exports.ox_inventory:AddItem(shopId, item, 1)
44 | end
45 | else
46 | exports.ox_inventory:RegisterStash(shopId, data.name, data.slots, data.weight)
47 | end
48 | inventories[#inventories + 1] = shopId
49 | end
50 |
51 | -- Used to handle all movements and final transaction in inventory
52 | --- @param payload table
53 | local function BeginTransaction(payload)
54 | if not payload then return false end
55 | if payload.toType == 'player' then
56 | EventLog('[main.lua]: BeginTransaction: inventory is not a shop, cannot proceed..')
57 | return false
58 | end
59 | if payload.toType == 'stash' and payload.fromType == 'stash' then
60 | EventLog('[main.lua]: BeginTransaction: cannot move items inside the shop, cannot proceed..')
61 | return false
62 | end
63 | local source = payload.source
64 | if not source then
65 | EventLog('[main.lua]: BeginTransaction: source not found, cannot proceed..')
66 | return false
67 | end
68 | local playerName = GetName(source)
69 | local identifier = GetIdentifier(source)
70 | local shop = Config.Shops[payload.toInventory].name
71 | if not shop then
72 | EventLog('[main.lua]: BeginTransaction: unable to find shop in config, cannot proceed..')
73 | return false
74 | end
75 | EventLog('[main.lua]: BeginTransaction: currently interacting with shop: ' ..tostring(shop))
76 | for shopId, data in pairs(Config.Shops) do
77 | if payload.toInventory == shopId then
78 | local itemAccepted = false
79 | EventLog('[main.lua]: BeginTransaction: this shop accepts the following item(s): ' ..json.encode(data.allowlist, { indent = true }))
80 | for item, info in pairs(data.allowlist) do
81 | if payload.fromSlot.name == item then
82 | if data.placeholders then
83 | if payload.fromSlot.name ~= payload.toSlot.name then
84 | TriggerClientEvent('lation_pawnshop:Notify', source, Strings.Notify.wrongSlot, 'inform')
85 | EventLog('[main.lua]: BeginTransaction: item is not placed in correct slot, cannot proceed..')
86 | return false
87 | end
88 | else
89 | if payload.action == 'swap' then
90 | EventLog('[main.lua]: BeginTransaction: cannot place item on top of non-matching item, cannot proceed..')
91 | return false
92 | end
93 | end
94 | itemAccepted = true
95 | local price = 0
96 |
97 | if type(info.price) == 'table' then
98 | local min, max = info.price.min, info.price.max
99 | if min and max then
100 | price = math.random(min, max)
101 | price = math.floor(price * payload.count)
102 | end
103 | else
104 | price = math.floor((info.price or 0) * payload.count)
105 | end
106 | local quantity = payload.count
107 | local result = lib.callback.await('lation_pawnshop:ConfirmSale', source, nil, shopId, item, price, quantity)
108 | if not result then
109 | EventLog('[main.lua]: BeginTransaction: sale was cancelled by player, cannot proceed..')
110 | return false
111 | end
112 | TriggerClientEvent('lation_pawnshop:Notify', source, Strings.Notify.complete:format(tostring(GroupDigits(price)), data.account, tostring(GroupDigits(quantity)), info.label), 'success')
113 | AddMoney(source, data.account, price)
114 | if Logs.Events.item_sold then
115 | local log = Strings.Logs.item_sold.message
116 | local message = string.format(log, tostring(playerName), tostring(identifier), tostring(GroupDigits(quantity)), info.label, tostring(GroupDigits(price)))
117 | PlayerLog(source, Strings.Logs.item_sold.title, message)
118 | end
119 | if data.placeholders then
120 | if not payload.toSlot.stack then
121 | waiting = true
122 | CreateThread(function() AwaitRemoval(source, payload.fromSlot.name, payload.count) end)
123 | end
124 | end
125 | return true
126 | end
127 | end
128 | if not itemAccepted then
129 | EventLog('[main.lua]: BeginTransaction: transaction failed, this shop does not accept: ' .. tostring(payload.fromSlot.name))
130 | TriggerClientEvent('lation_pawnshop:Notify', source, Strings.Notify.cantSell, 'error')
131 | return false
132 | end
133 | end
134 | end
135 | return false
136 | end
137 |
138 | -- If auto_clear is enabled, clear shops at specified interval
139 | if Config.Setup.auto_clear.enable then
140 | local interval = Config.Setup.auto_clear.interval * 60000
141 | CreateThread(function()
142 | while true do
143 | for shopId, data in pairs(Config.Shops) do
144 | exports.ox_inventory:ClearInventory(shopId)
145 | if data.placeholders then
146 | for item, _ in pairs(data.allowlist) do
147 | exports.ox_inventory:AddItem(shopId, item, 1)
148 | end
149 | end
150 | end
151 | Wait(interval)
152 | end
153 | end)
154 | end
155 |
156 | -- Register the swapItems hook
157 | exports.ox_inventory:registerHook('swapItems', function(payload)
158 | local result = BeginTransaction(payload)
159 | return result
160 | end, {inventoryFilter = inventories})
161 |
162 | -- Clear stashes on resource stop
163 | AddEventHandler('onResourceStop', function(resourceName)
164 | if (GetCurrentResourceName() ~= resourceName) then return end
165 | for shopId, _ in pairs(Config.Shops) do
166 | exports.ox_inventory:ClearInventory(shopId)
167 | end
168 | end)
169 |
170 | -- Event handler to clear stashes on server shutdown/restart
171 | AddEventHandler('txAdmin:events:serverShuttingDown', function()
172 | for shopId, _ in pairs(Config.Shops) do
173 | exports.ox_inventory:ClearInventory(shopId)
174 | end
175 | end)
--------------------------------------------------------------------------------
/LICENSE.md:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------