├── .gitattributes ├── .gitignore ├── BepInNode.sln ├── BepInNode ├── BepInNode.csproj ├── BepInNode.ico ├── Core │ ├── AboutDialog.cs │ ├── CoreNodes │ │ └── Variables │ │ │ ├── Get │ │ │ ├── BooleanGet.cs │ │ │ ├── ComponentGet.cs │ │ │ ├── FloatGet.cs │ │ │ ├── GameObjectGet.cs │ │ │ ├── IntGet.cs │ │ │ ├── ObjectGet.cs │ │ │ ├── RigidbodyGet.cs │ │ │ ├── StringGet.cs │ │ │ ├── TransformGet.cs │ │ │ ├── Vector2Get.cs │ │ │ └── Vector3Get.cs │ │ │ └── Set │ │ │ ├── BooleanSet.cs │ │ │ ├── ComponentSet.cs │ │ │ ├── FloatSet.cs │ │ │ ├── GameObjectSet.cs │ │ │ ├── IntSet.cs │ │ │ ├── ObjectSet.cs │ │ │ ├── RigidbodySet.cs │ │ │ ├── StringSet.cs │ │ │ ├── TransformSet.cs │ │ │ ├── Vector2Set.cs │ │ │ └── Vector3Set.cs │ ├── ErrorSense.cs │ ├── ImGuiController.cs │ ├── MenuBar.cs │ ├── ModData.cs │ ├── NodeList.cs │ ├── NodeRenderer.cs │ ├── NodesHandling.cs │ ├── Program.cs │ ├── ProgramData.cs │ ├── ProgramSettings.cs │ ├── Project │ │ ├── ProjectBuildDialog.cs │ │ ├── ProjectBuilder.cs │ │ ├── ProjectData.cs │ │ └── ProjectSerializer.cs │ ├── Runtime │ │ └── PipeManager.cs │ └── VariablesManager.cs ├── CustomAttributes │ ├── CharsNoBlankTypes.cs │ ├── IgnoreProperty.cs │ └── IsEventName.cs ├── Graph │ ├── GraphComment.cs │ ├── GraphEditor.cs │ └── GraphEditorMenuBar.cs ├── Node.cs ├── NodeArguments │ ├── ArgIn.cs │ └── ArgOut.cs ├── NodeIO │ ├── InputNode.cs │ └── OutputNode.cs ├── Nodes │ ├── BepInEx │ │ ├── LogError.cs │ │ ├── LogInfo.cs │ │ ├── LogWarning.cs │ │ └── OnLoad.cs │ ├── Camera │ │ └── GetMainCamera.cs │ ├── Events │ │ ├── CallCustomEvent.cs │ │ └── CustomEvent.cs │ ├── Fields │ │ ├── GetBoolFieldValue.cs │ │ ├── GetFloatFieldValue.cs │ │ ├── GetIntFieldValue.cs │ │ ├── GetVector3FieldValue.cs │ │ ├── SetBoolFieldValue.cs │ │ ├── SetFloatFieldValue.cs │ │ ├── SetIntFieldValue.cs │ │ ├── SetObjectFieldValue.cs │ │ ├── SetStringFieldValue.cs │ │ └── SetVector3FieldValue.cs │ ├── Flow │ │ ├── If.cs │ │ ├── Repeat.cs │ │ ├── RepeatUntil.cs │ │ ├── WaitFor.cs │ │ └── WaitUntil.cs │ ├── GameObject │ │ ├── ActiveSelf.cs │ │ ├── CompareTag.cs │ │ ├── DestroyGameObject.cs │ │ ├── FindGameObject.cs │ │ ├── FindWithTag.cs │ │ ├── GetTag.cs │ │ ├── GetTransform.cs │ │ ├── GoGetComponent.cs │ │ ├── GoGetComponentInChildren.cs │ │ ├── GoGetName.cs │ │ ├── InstantiateGameObject.cs │ │ └── SetActive.cs │ ├── Input │ │ ├── AnyKey.cs │ │ ├── AnyKeyDown.cs │ │ ├── GetAxis.cs │ │ ├── GetAxisRaw.cs │ │ ├── GetKey.cs │ │ ├── GetKeyDown.cs │ │ ├── GetKeyUp.cs │ │ ├── GetMousePosition.cs │ │ └── GetMouseScrollDelta.cs │ ├── Math │ │ ├── Add.cs │ │ ├── AddVec3.cs │ │ ├── AndBoolean.cs │ │ ├── ClampValue.cs │ │ ├── Divide.cs │ │ ├── DivideVec3.cs │ │ ├── DivideVec3ByNumber.cs │ │ ├── Equal.cs │ │ ├── EqualInt.cs │ │ ├── FlipBool.cs │ │ ├── GreaterThan.cs │ │ ├── GreaterThanEqual.cs │ │ ├── IsNotNull.cs │ │ ├── IsNull.cs │ │ ├── LessThan.cs │ │ ├── LessThanEqual.cs │ │ ├── Multiply.cs │ │ ├── MultiplyVec3.cs │ │ ├── MultiplyVec3ByNumber.cs │ │ ├── NotEqual.cs │ │ ├── OrBoolean.cs │ │ ├── StringCompare.cs │ │ ├── Subtract.cs │ │ └── SubtractVec3.cs │ ├── Methods │ │ └── CallMethod.cs │ ├── MonoBehaviour │ │ ├── FixedUpdate.cs │ │ └── Update.cs │ ├── Physics │ │ ├── Raycast.cs │ │ ├── RaycastHitDistance.cs │ │ ├── RaycastHitPoint.cs │ │ ├── RaycastHitRigidbody.cs │ │ ├── RaycastHitTransform.cs │ │ └── RaycastWithMask.cs │ ├── Properties │ │ ├── GetBoolPropertyValue.cs │ │ ├── GetFloatPropertyValue.cs │ │ ├── GetIntPropertyValue.cs │ │ ├── GetVector3PropertyValue.cs │ │ ├── SetBoolPropertyValue.cs │ │ ├── SetFloatPropertyValue.cs │ │ ├── SetIntPropertyValue.cs │ │ ├── SetObjectPropertyValue.cs │ │ ├── SetStringPropertyValue.cs │ │ └── SetVector3PropertyValue.cs │ ├── Rigidbody │ │ ├── GetRigidbody.cs │ │ ├── RbAddForce.cs │ │ ├── RbAddTorque.cs │ │ ├── RbGetAngularDrag.cs │ │ ├── RbGetAngularVelocity.cs │ │ ├── RbGetCenterOfMass.cs │ │ ├── RbGetDrag.cs │ │ ├── RbGetMass.cs │ │ ├── RbGetVelocity.cs │ │ ├── RbIsKinematic.cs │ │ ├── RbMove.cs │ │ ├── RbSetAngularDrag.cs │ │ ├── RbSetAngularVelocity.cs │ │ ├── RbSetCenterOfMass.cs │ │ ├── RbSetDrag.cs │ │ ├── RbSetIsKinematic.cs │ │ ├── RbSetMass.cs │ │ └── RbSetVelocity.cs │ ├── SceneManager │ │ ├── GetActiveScene.cs │ │ ├── GetLoadedSceneCount.cs │ │ ├── GetSceneAt.cs │ │ ├── GetSceneByName.cs │ │ ├── GetSceneCount.cs │ │ ├── GetSceneIndex.cs │ │ ├── GetSceneName.cs │ │ ├── IsSceneLoaded.cs │ │ ├── LoadScene.cs │ │ ├── LoadSceneAsync.cs │ │ └── UnloadSceneAsync.cs │ ├── Transform │ │ ├── DetachParent.cs │ │ ├── GetChild.cs │ │ ├── GetChildCount.cs │ │ ├── GetEulerAngles.cs │ │ ├── GetLocalPosition.cs │ │ ├── GetLocalRotation.cs │ │ ├── GetLocalScale.cs │ │ ├── GetParent.cs │ │ ├── GetRoot.cs │ │ ├── GetWorldPosition.cs │ │ ├── LookAt.cs │ │ ├── SetEulerAngles.cs │ │ ├── SetLocalPosition.cs │ │ ├── SetLocalRotation.cs │ │ ├── SetLocalScale.cs │ │ ├── SetParent.cs │ │ ├── SetWorldPosition.cs │ │ ├── TransformDirection.cs │ │ ├── TransformFind.cs │ │ ├── TransformForward.cs │ │ ├── TransformRight.cs │ │ ├── TransformRotate.cs │ │ └── TransformUp.cs │ ├── TypeUtility │ │ ├── BoolToString.cs │ │ ├── BreakVector2.cs │ │ ├── BreakVector3.cs │ │ ├── FloatToInt.cs │ │ ├── FloatToString.cs │ │ ├── IntToFloat.cs │ │ ├── IntToString.cs │ │ ├── MakeVec2FromFloat.cs │ │ ├── MakeVec3FromFloat.cs │ │ ├── MakeVector2.cs │ │ ├── MakeVector3.cs │ │ └── Vec3ToString.cs │ ├── Vec2 │ │ ├── Vector2Angle.cs │ │ ├── Vector2Distance.cs │ │ ├── Vector2Lerp.cs │ │ ├── Vector2Magnitude.cs │ │ └── Vector2Normalize.cs │ └── Vec3 │ │ ├── Vector3Angle.cs │ │ ├── Vector3Distance.cs │ │ ├── Vector3Lerp.cs │ │ ├── Vector3Magnitude.cs │ │ └── Vector3Normalize.cs ├── Resources │ ├── Fonts │ │ └── Inter.ttf │ ├── Icons │ │ ├── IconsFontAwesome6.cs │ │ └── IconsFontAwesome6.data.cs │ ├── Images │ │ └── BepLogo.png │ ├── cimgui.dll │ ├── imgui-frag.hlsl │ ├── imgui-frag.hlsl.bytes │ ├── imgui-vertex.hlsl │ └── imgui-vertex.hlsl.bytes ├── Style │ ├── Drawings.cs │ └── ImGuiTheme.cs └── Utilities │ ├── FileDialogs │ ├── FolderPicker.cs │ ├── OpenFileDialog.cs │ └── SaveFileDialog.cs │ ├── FontController.cs │ ├── Helpers.cs │ ├── ImageController.cs │ ├── Logger.cs │ ├── QuickNodeSelector.cs │ └── ShortcutHelper.cs ├── LICENSE.txt └── README.md /.gitattributes: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ImAxel0/BepInNode/HEAD/.gitattributes -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ImAxel0/BepInNode/HEAD/.gitignore -------------------------------------------------------------------------------- /BepInNode.sln: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ImAxel0/BepInNode/HEAD/BepInNode.sln 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