├── .gitattributes
├── LICENSE
├── README.md
└── src
├── GUI
├── GUIdefines.hpp
├── font-icons
│ ├── font.hpp
│ └── iconfont.hpp
├── gui.cpp
└── gui.hpp
├── IL2CPP Scanner.sln
├── IL2CPP Scanner.vcxproj
├── IL2CPP Scanner.vcxproj.filters
├── config
└── config.hpp
├── engine
├── Children.cpp
├── Components.cpp
├── Fields.cpp
├── GameObjects.cpp
├── Search.cpp
└── engine.h
├── find.cpp
├── find.hpp
├── globals
└── Globals.hpp
├── il2cppresolver
├── Cache.cpp
├── Cache.hpp
├── Data.cpp
├── Data.hpp
├── Defines.hpp
├── Functions
│ ├── Callback.cpp
│ ├── Callback.hpp
│ ├── Class.cpp
│ ├── Class.hpp
│ ├── Domain.hpp
│ ├── ResolveCall.hpp
│ ├── String.cpp
│ ├── String.hpp
│ ├── Thread.cpp
│ └── Thread.hpp
├── Il2CppResolver.cpp
├── Il2CppResolver.hpp
├── Includes.hpp
├── Unity
│ ├── API
│ │ ├── Camera.cpp
│ │ ├── Camera.hpp
│ │ ├── Component.cpp
│ │ ├── Component.hpp
│ │ ├── GameObject.cpp
│ │ ├── GameObject.hpp
│ │ ├── LayerMask.cpp
│ │ ├── LayerMask.hpp
│ │ ├── Object.cpp
│ │ ├── Object.hpp
│ │ ├── Rigidbody.cpp
│ │ ├── Rigidbody.hpp
│ │ ├── Transform.cpp
│ │ ├── Transform.hpp
│ │ ├── _TEMPLATE_API.cpp
│ │ └── _TEMPLATE_API.hpp
│ ├── Defines.hpp
│ ├── Includes.hpp
│ ├── Obfuscators.cpp
│ ├── Obfuscators.hpp
│ └── Structures
│ │ ├── Engine.hpp
│ │ ├── Includes.hpp
│ │ ├── System_String.hpp
│ │ ├── il2cpp.hpp
│ │ ├── il2cppArray.hpp
│ │ └── il2cppDictionary.hpp
└── Utils
│ ├── Helper.cpp
│ ├── Helper.hpp
│ ├── Joaat.hpp
│ └── VFunc.hpp
├── imgui
├── imconfig.h
├── imgui.cpp
├── imgui.h
├── imgui_demo.cpp
├── imgui_draw.cpp
├── imgui_impl_dx11.cpp
├── imgui_impl_dx11.h
├── imgui_impl_win32.cpp
├── imgui_impl_win32.h
├── imgui_internal.h
├── imgui_stdlib.cpp
├── imgui_stdlib.h
├── imgui_tables.cpp
├── imgui_widgets.cpp
├── imstb_rectpack.h
├── imstb_textedit.h
└── imstb_truetype.h
├── kiero
├── kiero.cpp
├── kiero.h
└── minhook
│ ├── dll_resources
│ ├── MinHook.aps
│ ├── MinHook.def
│ └── MinHook.rc
│ ├── include
│ └── MinHook.h
│ └── src
│ ├── buffer.c
│ ├── buffer.h
│ ├── hde
│ ├── hde32.c
│ ├── hde32.h
│ ├── hde64.c
│ ├── hde64.h
│ ├── pstdint.h
│ ├── table32.h
│ └── table64.h
│ ├── hook.c
│ ├── trampoline.c
│ └── trampoline.h
├── loader.cpp
├── misc.cpp
└── misc.hpp
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2023 ImAxel0
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # IL2CPP Scanner for DX11
2 |
3 | []()
4 | []()
5 |
6 | ### Project archived because I consider it unstable and ahead of a possible release of a better version in the future [(sneak peek)](https://youtu.be/qwHQ73sW3UM)
7 | ## Edit: [(newer version here)](https://github.com/ImAxel0/IL2CPP_Scanner_Reborn)
8 |
9 | An in game GUI tool based on [IL2CPP_Resolver](https://github.com/sneakyevil/IL2CPP_Resolver) made to modify il2cpp Unity games.
10 |
11 | 
12 |
13 | ## Disclaimer
14 | The software is provided as is and was made as a personal project, crashes can occur at any time.
15 |
16 | ## Compatibility
17 | Works with Unity il2ccp games running on DirectX11.
18 |
19 | Game must be set to borderless window or windowed mode!
20 |
21 | ## Features
22 | - Find active GameObjects
23 | - Find GameObject components and children components
24 | - Find and tweak component fields, currently supported field types are:
25 | - integers
26 | - float
27 | - bool
28 | - List component properties (can't do anything with them at the moment)
29 |
30 | ## How to use
31 | The tool is meant to be used along with dnSpy/ILSpy to previously know what to search for. This means you will need to dump the GameAssembly.dll with any il2cpp dumper.
32 |
33 | 1. Download the latest version from the releases page
34 | 2. Run the game
35 | 3. Inject IL2CPP Scanner.dll in the game process with any injector
36 |
37 | To show/hide the menu press the insert key
38 |
39 | ### Basic Usage (find a GameObject individually)
40 | 1. Specify a module name
41 | 2. Search an active GameObject
42 | 3. Load the GameObject components (children components are excluded)
43 | 4. Play with the component fields
44 |
45 | ### Searching all GameObjects in a specific module
46 | 1. Specify a module name
47 | 2. Search all active GameObjects in the specified module name
48 | 3. Load the selected GameObject components (children components are included)
49 | 4. Play with the component fields
50 |
51 | ### Finding components in namespaces (in children of a gameobject)
52 | 1. Specify a module name
53 | 2. Specify a namespace containing the children component
54 | 3. Search for an active GameObject which children contain the desidered component
55 | 4. Play with the children component fields
56 |
57 | ### Usage video example on the game "Sons of the Forest"
58 | [](https://youtu.be/TqL_u4I1ot8)
59 |
60 | ### Credits
61 | Thanks to [sneakyevil](https://github.com/sneakyevil) for [IL2CPP_Resolver](https://github.com/sneakyevil/IL2CPP_Resolver)
62 |
--------------------------------------------------------------------------------
/src/GUI/GUIdefines.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | inline void AskRange();
4 | inline void SearchEngine();
5 | inline void GameObjectsEngine();
6 | inline void ComponentsEngine();
7 | inline void FieldsEngine();
8 | inline void ChildrenEngine();
9 |
--------------------------------------------------------------------------------
/src/GUI/gui.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 | #include
5 | #include "memory.h"
6 | #include "font-icons/font.hpp"
7 | #include "GUIdefines.hpp"
8 | #include "../engine/engine.h"
9 |
10 | extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
11 |
12 | HWND window = NULL;
13 | WNDPROC oWndProc;
14 | ID3D11Device* pDevice = NULL;
15 | ID3D11DeviceContext* pContext = NULL;
16 | ID3D11RenderTargetView* mainRenderTargetView;
17 |
18 | namespace Colors
19 | {
20 | ImColor black(0, 0, 0);
21 | ImColor white(255, 255, 255);
22 | ImColor mainTheme(183, 64, 64);
23 | ImColor* color = &mainTheme;
24 | }
25 |
26 | void InitImGui()
27 | {
28 | ImGui::CreateContext();
29 | ImGuiIO& io = ImGui::GetIO();
30 | ImGui::GetIO().WantCaptureMouse || ImGui::GetIO().WantTextInput || ImGui::GetIO().WantCaptureKeyboard;
31 | io.Fonts->AddFontFromMemoryTTF(&OpenSans_Regular_ttf, 1, 18.0);
32 | float baseFontSize = 10.0f;
33 | float iconFontSize = baseFontSize * 2.0f / 3.0f;
34 | static const ImWchar icons_ranges[] = { ICON_MIN_FA, ICON_MAX_16_FA, 0 };
35 | ImFontConfig config;
36 | config.MergeMode = true;
37 | config.GlyphMinAdvanceX = 10.0f;
38 | static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
39 | io.Fonts->AddFontFromMemoryTTF(&icon_font_ttf, sizeof icon_font_ttf, 10.0f, &config, icon_ranges);
40 |
41 | Globals::Gui::LogContent.append("Start searching for a ModuleName and a GameObject\nA ModuleName is always required!\nOnly active GameObjects can be found.\nYou can also find all active GameObjects in a specified ModuleName but you won't get the children components of the selected\nGameObject\nTo get them search the desidered GameObject individually specifying the namespace containing the children components\n\n");
42 |
43 | ImGui_ImplWin32_Init(window);
44 | ImGui_ImplDX11_Init(pDevice, pContext);
45 | }
46 |
47 | LRESULT __stdcall WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
48 |
49 | if (Globals::Gui::showMenu) {
50 | ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
51 | return true;
52 | }
53 |
54 | return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
55 | }
56 |
57 | bool init = false;
58 | HRESULT __stdcall hkPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags)
59 | {
60 | if (!init)
61 | {
62 | if (SUCCEEDED(pSwapChain->GetDevice(__uuidof(ID3D11Device), (void**)&pDevice)))
63 | {
64 | pDevice->GetImmediateContext(&pContext);
65 | DXGI_SWAP_CHAIN_DESC sd;
66 | pSwapChain->GetDesc(&sd);
67 | window = sd.OutputWindow;
68 | ID3D11Texture2D* pBackBuffer;
69 | pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
70 | pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
71 | pBackBuffer->Release();
72 | oWndProc = (WNDPROC)SetWindowLongPtr(window, GWLP_WNDPROC, (LONG_PTR)WndProc);
73 | InitImGui();
74 | init = true;
75 | }
76 |
77 | else
78 | return Globals::Gui::oPresent(pSwapChain, SyncInterval, Flags);
79 | }
80 |
81 | ImGui_ImplDX11_NewFrame();
82 | ImGui_ImplWin32_NewFrame();
83 | ImGui::NewFrame();
84 | ImGui::GetMouseCursor();
85 | ImGui::SetMouseCursor(ImGuiMouseCursor_Arrow);
86 | ImGui::GetIO().WantCaptureMouse = Globals::Gui::showMenu;
87 | ImGui::GetIO().MouseDrawCursor = Globals::Gui::showMenu;
88 |
89 | if (GetAsyncKeyState(VK_INSERT) & 1)
90 | {
91 | Globals::Gui::showMenu = !Globals::Gui::showMenu;
92 | }
93 |
94 | if (Globals::Gui::showMenu)
95 | {
96 | Globals::Gui::style = &ImGui::GetStyle();
97 |
98 | Globals::Gui::style->WindowTitleAlign = ImVec2(0.5, 0.5);
99 | Globals::Gui::style->WindowBorderSize = 3.0f;
100 | Globals::Gui::style->Colors[ImGuiCol_Border] = *Colors::color;
101 | Globals::Gui::style->Colors[ImGuiCol_TitleBg] = *Colors::color;
102 | Globals::Gui::style->Colors[ImGuiCol_TitleBgActive] = *Colors::color;
103 | Globals::Gui::style->Colors[ImGuiCol_FrameBg] = ImColor(36, 36, 36);
104 | Globals::Gui::style->Colors[ImGuiCol_FrameBgActive] = ImColor(36, 36, 36);
105 | Globals::Gui::style->Colors[ImGuiCol_FrameBgHovered] = ImColor(45, 45, 45);
106 | Globals::Gui::style->Colors[ImGuiCol_Button] = ImColor(32, 32, 32);
107 | Globals::Gui::style->Colors[ImGuiCol_ButtonHovered] = ImColor(45, 45, 45);
108 | Globals::Gui::style->Colors[ImGuiCol_ChildBg] = ImColor(36, 36, 36);
109 |
110 | ImGui::SetNextWindowSize(ImVec2(1280, 720), ImGuiCond_Once);
111 | ImGui::Begin("IL2CPP SCANNER " ICON_FA_MAGNIFYING_GLASS, &Globals::Gui::isOpen, ImGuiWindowFlags_NoResize);
112 |
113 | ImGui::Columns(2, nullptr, true);
114 | ImGui::SetColumnOffset(1, 400);
115 | {
116 | // Left panel GUI from here
117 | SearchEngine(); // Search panel GUI
118 |
119 | Globals::Gui::style->Colors[ImGuiCol_Border] = ImColor(45, 45, 45);
120 | Globals::Gui::style->Colors[ImGuiCol_FrameBg] = ImColor(24, 24, 24);
121 | Globals::Gui::style->Colors[ImGuiCol_FrameBgActive] = ImColor(24, 24, 24);
122 | Globals::Gui::style->Colors[ImGuiCol_FrameBgHovered] = ImColor(45, 45, 45);
123 |
124 | GameObjectsEngine(); // GameObjects panel GUI
125 |
126 | ImGui::NextColumn(); // Right Column from here
127 |
128 | // Current right panel view check
129 | if (Globals::Gui::right_column == "component") {
130 | ImGui::Text(Globals::GameObjectName->ToString().c_str());
131 | ImGui::SameLine(),
132 | ImGui::Text("Component List (Instantiated Only)");
133 | }
134 | else if (Globals::Gui::right_column == "children") {
135 | ImGui::Text("Children List");
136 | }
137 | else if (Globals::Gui::right_column == "inside_component") {
138 | ImGui::Text(Globals::Gui::CurrentComponentString.c_str());
139 | }
140 |
141 | // Right panel GUI from here
142 | ImGui::BeginChild("right_panel", ImVec2(ImGui::GetContentRegionAvail().x, 438), true, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_MenuBar);
143 |
144 | Globals::Gui::style->Colors[ImGuiCol_MenuBarBg] = ImColor(50, 50, 50);
145 |
146 | ImGui::BeginMenuBar();
147 | ImGui::EndMenuBar();
148 |
149 | ComponentsEngine(); // Components view
150 |
151 | FieldsEngine(); // Fields view
152 |
153 | ChildrenEngine(); // Children view
154 |
155 | ImGui::EndChild();
156 |
157 | ImGui::SetCursorPos(ImVec2(NULL, 500));
158 | Globals::Gui::style->Colors[ImGuiCol_Separator] = ImColor(0, 0, 0, 0);
159 | Globals::Gui::style->Colors[ImGuiCol_SeparatorActive] = ImColor(0, 0, 0, 0);
160 | Globals::Gui::style->Colors[ImGuiCol_SeparatorHovered] = ImColor(0, 0, 0, 0);
161 | ImGui::Separator();
162 |
163 | // Log panel GUI from here
164 | ImGui::Text("Log");
165 | ImGui::SameLine(), ImGui::SetCursorPosX(800);
166 | if (ImGui::SmallButton("Clear"))
167 | {
168 | Globals::Gui::LogContent.clear();
169 | }
170 | Globals::Gui::style->Colors[ImGuiCol_FrameBg] = ImColor(36, 36, 36);
171 | Globals::Gui::style->Colors[ImGuiCol_FrameBgActive] = ImColor(36, 36, 36);
172 | Globals::Gui::style->Colors[ImGuiCol_FrameBgHovered] = ImColor(45, 45, 45);
173 | ImGui::BeginChild("log", ImGui::GetContentRegionAvail(), true, ImGuiWindowFlags_NoResize);
174 | ImGui::InputTextMultiline("##", &Globals::Gui::LogContent, ImGui::GetContentRegionAvail(), ImGuiInputTextFlags_ReadOnly);
175 | ImGui::EndChild();
176 | }
177 |
178 | if (!Globals::Gui::isOpen)
179 | {
180 | Globals::Gui::showMenu = false;
181 | Globals::Gui::isOpen = true;
182 | }
183 | ImGui::End();
184 | }
185 | ImGui::Render();
186 |
187 | pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
188 | ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
189 | return Globals::Gui::oPresent(pSwapChain, SyncInterval, Flags);
190 | }
191 |
--------------------------------------------------------------------------------
/src/GUI/gui.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include
3 |
4 | void InitImGui();
5 | LRESULT __stdcall WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
6 | HRESULT __stdcall hkPresent(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
7 |
--------------------------------------------------------------------------------
/src/IL2CPP Scanner.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.2.32616.157
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "IL2CPP Scanner", "IL2CPP Scanner\IL2CPP Scanner.vcxproj", "{C9889713-4B83-4106-8FB6-F230301FC7EB}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|x64 = Debug|x64
11 | Debug|x86 = Debug|x86
12 | Release|x64 = Release|x64
13 | Release|x86 = Release|x86
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {C9889713-4B83-4106-8FB6-F230301FC7EB}.Debug|x64.ActiveCfg = Debug|x64
17 | {C9889713-4B83-4106-8FB6-F230301FC7EB}.Debug|x64.Build.0 = Debug|x64
18 | {C9889713-4B83-4106-8FB6-F230301FC7EB}.Debug|x86.ActiveCfg = Debug|Win32
19 | {C9889713-4B83-4106-8FB6-F230301FC7EB}.Debug|x86.Build.0 = Debug|Win32
20 | {C9889713-4B83-4106-8FB6-F230301FC7EB}.Release|x64.ActiveCfg = Release|x64
21 | {C9889713-4B83-4106-8FB6-F230301FC7EB}.Release|x64.Build.0 = Release|x64
22 | {C9889713-4B83-4106-8FB6-F230301FC7EB}.Release|x86.ActiveCfg = Release|Win32
23 | {C9889713-4B83-4106-8FB6-F230301FC7EB}.Release|x86.Build.0 = Release|Win32
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {7D4CC4FE-A34F-4E60-B4E1-B5DFD9336FB9}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/src/config/config.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "../il2cppresolver/Il2CppResolver.hpp"
3 |
4 | namespace Config
5 | {
6 | namespace Values
7 | {
8 | inline std::vector floatFields = {};
9 | inline std::vector intFields = {};
10 | inline std::vector booleanFields = {};
11 | inline std::vector stringFields = {};
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/src/engine/Children.cpp:
--------------------------------------------------------------------------------
1 | #include "engine.h"
2 |
3 | void ChildrenEngine()
4 | {
5 | if (Globals::Gui::right_column == "children")
6 | {
7 | if (Globals::childCount != 0 && Globals::GameObject) // Safety check
8 | {
9 | for (uintptr_t u{}; Globals::childCount > u; ++u)
10 | {
11 | ImGui::InputScalar("##", ImGuiDataType_U64, &Globals::Childs.at(u), NULL, NULL, NULL, ImGuiInputTextFlags_ReadOnly);
12 | }
13 | }
14 | else {
15 | ImGui::SetCursorPos(ImVec2((ImGui::GetContentRegionAvail().x / 2) - 90, ImGui::GetContentRegionAvail().y / 2));
16 | ImGui::Text("Nothing to show here at the moment");
17 | }
18 | }
19 | }
--------------------------------------------------------------------------------
/src/engine/Components.cpp:
--------------------------------------------------------------------------------
1 | #include "engine.h"
2 |
3 | void ComponentsEngine()
4 | {
5 | if (Globals::Gui::right_column == "component")
6 | {
7 | if (Globals::Gui::DisplayComponents)
8 | {
9 | if (Globals::GameObject != nullptr) // Safety check
10 | {
11 | for (uintptr_t u{}; Globals::Components.size() > u; ++u) // Components Buttons
12 | {
13 | if (Globals::Components.at(u) != nullptr) // Safety check
14 | {
15 | if (ImGui::Button(Globals::ComponentsName.at(u), ImVec2(ImGui::GetContentRegionAvail().x, NULL)))
16 | {
17 | // Cleaning for imminent search
18 | Globals::m_vFields.clear();
19 | Globals::fieldType.clear();
20 | Globals::m_vProperties.clear();
21 |
22 | // Field vectors get emptied when a component is selected before filling them with new values
23 | Config::Values::floatFields.clear();
24 | Config::Values::intFields.clear();
25 | Config::Values::booleanFields.clear();
26 |
27 | Globals::Gui::CurrentComponentString = Globals::ComponentsName.at(u); // Store the selected component name
28 | Globals::CurrentComponent = Globals::Components.at(u); // Store the selected component
29 | Globals::Gui::right_column = "inside_component";
30 |
31 | FindFields();
32 | FindProperties();
33 | }
34 | }
35 | }
36 |
37 | // ----------------------------------------------------------------------------------------------------------- \\
38 |
39 | for (uintptr_t u{}; Globals::ChildrenComponents.size() > u; ++u) // Children Components Buttons
40 | {
41 | if (Globals::ChildrenComponents.at(u) != nullptr) // Safety check
42 | {
43 | ImGui::Text(ICON_FA_CHILD);
44 | ImGui::SameLine();
45 | if (ImGui::Button(Globals::ChildrenComponentsName.at(u), ImVec2(ImGui::GetContentRegionAvail().x, NULL)))
46 | {
47 | // Cleaning for imminent search
48 | Globals::m_vFields.clear();
49 | Globals::fieldType.clear();
50 | Globals::m_vProperties.clear();
51 |
52 | // Field vectors get emptied when a component is selected before filling them with new values
53 | Config::Values::floatFields.clear();
54 | Config::Values::intFields.clear();
55 | Config::Values::booleanFields.clear();
56 |
57 | Globals::Gui::CurrentComponentString = Globals::ChildrenComponentsName.at(u); // Store the selected component name
58 | Globals::CurrentComponent = Globals::ChildrenComponents.at(u); // Store the selected component
59 | Globals::Gui::right_column = "inside_component";
60 |
61 | if (Globals::Gui::GameObjectTypeSearch_Current == 1) // All GameObjects search type
62 | {
63 | Globals::Gui::ModuleNamespaceTypeSearch_Current = 1; // To use FindFields() and FindProperties() with the current component namespace
64 | Globals::Temp::NameSpaceSearch = Globals::CurrentComponent->m_Object.m_pClass->m_pNamespace; // Get namespace of the selected component
65 |
66 | FindFields();
67 | FindProperties();
68 |
69 | // Restore
70 | Globals::Gui::ModuleNamespaceTypeSearch_Current = 0;
71 | Globals::Temp::NameSpaceSearch.clear();
72 | }
73 | else // Defined GameObject search type
74 | {
75 | FindFields();
76 | FindProperties();
77 | }
78 | }
79 | }
80 | }
81 | }
82 | }
83 | else {
84 | ImGui::SetCursorPos(ImVec2((ImGui::GetContentRegionAvail().x / 2) - 90, ImGui::GetContentRegionAvail().y / 2));
85 | ImGui::Text("Nothing to show here at the moment");
86 | }
87 | }
88 | }
--------------------------------------------------------------------------------
/src/engine/Fields.cpp:
--------------------------------------------------------------------------------
1 | #include "engine.h"
2 |
3 | void FieldsEngine()
4 | {
5 | if (Globals::Gui::right_column == "inside_component")
6 | {
7 | for (uintptr_t u{}; Globals::fieldType.size() > u; ++u)
8 | {
9 | if (Globals::fieldType.at(u) == 12) // type float
10 | {
11 | Config::Values::floatFields.push_back(Globals::CurrentComponent->GetMemberValue(Globals::m_vFields.at(u)->m_pName));
12 |
13 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(48, 167, 24);
14 | ImGui::Text("Float");
15 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(255, 255, 255);
16 |
17 | ImGui::SameLine();
18 |
19 | if (ImGui::InputFloat(Globals::m_vFields.at(u)->m_pName, &Config::Values::floatFields.at(u), NULL, NULL, "%.3f", ImGuiInputTextFlags_EnterReturnsTrue))
20 | {
21 | Globals::CurrentComponent->SetMemberValue(Globals::m_vFields.at(u)->m_pName, Config::Values::floatFields.at(u));
22 | }
23 | }
24 | else {
25 | Config::Values::floatFields.push_back(NULL); // To fill other types as a dummy value of 0
26 | }
27 |
28 | if (Globals::fieldType.at(u) == 8) // type integer
29 | {
30 | Config::Values::intFields.push_back(Globals::CurrentComponent->GetMemberValue(Globals::m_vFields.at(u)->m_pName));
31 |
32 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(0, 120, 212);
33 | ImGui::Text("Int");
34 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(255, 255, 255);
35 |
36 | ImGui::SameLine();
37 |
38 | if (ImGui::InputInt(Globals::m_vFields.at(u)->m_pName, &Config::Values::intFields.at(u), NULL, NULL, ImGuiInputTextFlags_EnterReturnsTrue))
39 | {
40 | Globals::CurrentComponent->SetMemberValue(Globals::m_vFields.at(u)->m_pName, Config::Values::intFields.at(u));
41 | }
42 | }
43 | else {
44 | Config::Values::intFields.push_back(NULL); // To fill other types as a dummy value of 0
45 | }
46 |
47 | if (Globals::fieldType.at(u) == 2) // type boolean
48 | {
49 | Config::Values::booleanFields.push_back(Globals::CurrentComponent->GetMemberValue(Globals::m_vFields.at(u)->m_pName));
50 |
51 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(183, 64, 64);
52 | ImGui::Text("Bool");
53 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(255, 255, 255);
54 |
55 | ImGui::SameLine();
56 |
57 | if (ImGui::Checkbox(Globals::m_vFields.at(u)->m_pName, (bool*)&Config::Values::booleanFields.at(u)))
58 | {
59 | bool state;
60 | state = Globals::CurrentComponent->GetMemberValue(Globals::m_vFields.at(u)->m_pName);
61 |
62 | if (state)
63 | {
64 | Globals::CurrentComponent->SetMemberValue(Globals::m_vFields.at(u)->m_pName, false);
65 | }
66 | else
67 | {
68 | Globals::CurrentComponent->SetMemberValue(Globals::m_vFields.at(u)->m_pName, true);
69 | }
70 | }
71 | }
72 | else {
73 | Config::Values::booleanFields.push_back(NULL); // To fill other types as a dummy value of 0
74 | }
75 |
76 | /* // Disabled as unstable
77 | if (Globals::fieldType.at(u) == 14) // type string
78 | {
79 | Config::Values::stringFields.push_back(Globals::CurrentComponent->GetMemberValue(Globals::m_vFields.at(u)->m_pName));
80 |
81 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(244, 202, 33);
82 | ImGui::Text("String");
83 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(255, 255, 255);
84 |
85 | ImGui::SameLine();
86 |
87 | ImGui::InputText(Globals::m_vFields.at(u)->m_pName, &Config::Values::stringFields.at(u).ToString());
88 | }
89 | else {
90 | Unity::System_String dummy{};
91 | Config::Values::stringFields.push_back(dummy); // To fill other types as a dummy value
92 | }
93 | */
94 | }
95 |
96 | // Vectors need to be cleared after every for loop otherwise it goes above the current number of fields
97 | Config::Values::floatFields.clear();
98 | Config::Values::intFields.clear();
99 | Config::Values::booleanFields.clear();
100 | //Config::Values::stringFields.clear();
101 |
102 | // Properties list
103 | for (uintptr_t u{}; Globals::m_vProperties.size() > u; ++u)
104 | {
105 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(244, 202, 33);
106 | ImGui::Text("Property");
107 | Globals::Gui::style->Colors[ImGuiCol_Text] = ImColor(255, 255, 255);
108 |
109 | ImGui::SameLine();
110 |
111 | Globals::propertyName = Globals::m_vProperties.at(u)->m_pName;
112 |
113 | ImGui::InputText("##", &Globals::propertyName, ImGuiInputTextFlags_ReadOnly);
114 | }
115 | }
116 | }
--------------------------------------------------------------------------------
/src/engine/GameObjects.cpp:
--------------------------------------------------------------------------------
1 | #include "engine.h"
2 |
3 | void GameObjectsEngine()
4 | {
5 | ImGui::BeginChild("GameObject List", ImVec2(ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y), true, ImGuiWindowFlags_NoResize);
6 |
7 | if (Globals::Gui::GameObjectTypeSearch_Current == 0) // Defined GameObject
8 | {
9 | if (Globals::GameObject != nullptr) // Safety check
10 | {
11 | Globals::GameObjectName = Globals::GameObject->GetName(); // Get GameObject Name
12 |
13 | if (ImGui::Button(Globals::GameObjectName->ToString().c_str(), ImVec2(ImGui::GetContentRegionAvail().x, NULL))) // Find Components + children in the GameObject
14 | {
15 | Globals::Gui::right_column = "component";
16 | Globals::Gui::DisplayComponents = true;
17 |
18 | // Cleanup for imminent search
19 | Globals::ComponentsName.clear();
20 | Globals::ChildrenComponentsName.clear();
21 | Globals::Components.clear();
22 | Globals::ChildrenComponents.clear();
23 |
24 | if (Globals::Gui::ModuleNamespaceTypeSearch_Current == 1) // Namespace defined
25 | {
26 | FindChildrenComponents();
27 | }
28 | else // Default or All namespaces
29 | {
30 | FindComponents();
31 | //FindChildren();
32 | }
33 | }
34 | }
35 | else {
36 | ImGui::SetCursorPos(ImVec2(70, ImGui::GetContentRegionAvail().y / 2));
37 | ImGui::Text("No GameObject to show at the moment");
38 | }
39 | }
40 |
41 | // ------------------------------------------------------------------------------------------------------------------------------- \\
42 |
43 | if (Globals::Gui::GameObjectTypeSearch_Current == 1) // All GameObjects
44 | {
45 | if (Globals::GameObjects.size() > 0)
46 | {
47 | for (uintptr_t u{}; Globals::GameObjects.size() > u; ++u)
48 | {
49 | if (Globals::GameObjects.at(u) != nullptr) // Safety check
50 | {
51 | Globals::GameObjectsName.push_back(Globals::GameObjects.at(u)->GetName());
52 |
53 | if (ImGui::Button(Globals::GameObjectsName.at(u)->ToString().c_str(), ImVec2(ImGui::GetContentRegionAvail().x, NULL)))
54 | {
55 | Globals::Gui::right_column = "component";
56 | Globals::Gui::DisplayComponents = true;
57 |
58 | // Cleanup for imminent search
59 | Globals::ComponentsName.clear();
60 | Globals::ChildrenComponentsName.clear();
61 | Globals::Components.clear();
62 | Globals::ChildrenComponents.clear();
63 |
64 | Globals::GameObject = Globals::GameObjects.at(u); // Store the selected GameObject
65 | Globals::GameObjectName = Globals::GameObjectsName.at(u); // Store the selected GameObject name
66 |
67 | std::vector classesBackup = Globals::m_vClasses; // Backup the number of found classes in all namespaces
68 | Globals::m_vClasses.clear();
69 |
70 | // Makes so FindComponents doesn't get invalid children components
71 | IL2CPP::Class::FetchClasses(&Globals::m_vClasses, Globals::Temp::ModuleNameSearch.c_str(), "");
72 |
73 | FindComponents();
74 |
75 | Globals::m_vClasses = classesBackup; // Restore the number of found classes in all namespaces
76 |
77 | FindNamespaces();
78 |
79 | FindAllChildrenComponents();
80 | }
81 | }
82 | }
83 | Globals::GameObjectsName.clear(); // Cleanup after every for loop to not go outbound
84 | }
85 | else {
86 | ImGui::SetCursorPos(ImVec2(70, ImGui::GetContentRegionAvail().y / 2));
87 | ImGui::Text("No GameObject to show at the moment");
88 | }
89 | }
90 |
91 | ImGui::EndChild();
92 | }
--------------------------------------------------------------------------------
/src/engine/Search.cpp:
--------------------------------------------------------------------------------
1 | #include "engine.h"
2 |
3 | void AskRange()
4 | {
5 | ImGui::SetNextWindowSize(ImVec2(800, 240));
6 | ImGui::Begin("Range Input", NULL, ImGuiWindowFlags_NoResize);
7 |
8 | int classesSize = static_cast(Globals::m_vClasses.size());
9 |
10 | ImGui::Text(std::to_string(classesSize).c_str());
11 | ImGui::SameLine(), ImGui::Text("classes has been found in the specified ModuleName");
12 | ImGui::Text("Please input a range to search. If the range is too large the game may crash, recommended max range is 1000.\nDo not exceed the number of found classes\nActive found GameObjects will be listed on the left panel");
13 |
14 | ImGui::InputScalar("From", ImGuiDataType_U64, &Globals::rangeStart, NULL, NULL, NULL, ImGuiInputTextFlags_EnterReturnsTrue);
15 | ImGui::InputScalar("To", ImGuiDataType_U64, &Globals::rangeEnd, NULL, NULL, NULL, ImGuiInputTextFlags_EnterReturnsTrue);
16 |
17 | ImGui::End();
18 | }
19 |
20 | void SearchEngine()
21 | {
22 | if (Globals::Gui::GameObjectTypeSearch_Current == 0)
23 | {
24 | ImGui::Combo("Module Namespace", &Globals::Gui::ModuleNamespaceTypeSearch_Current, Globals::Gui::ModuleNamespaceTypeSearch, 2); // Choose to include or not a Namespace in the search
25 | }
26 |
27 | ImGui::InputText("ModuleName", &Globals::Temp::ModuleNameSearch);
28 |
29 | if (Globals::Gui::GameObjectTypeSearch_Current == 0)
30 | {
31 | if (Globals::Gui::ModuleNamespaceTypeSearch_Current == 1) // Namespace Specified
32 | {
33 | ImGui::InputText("Namespace", &Globals::Temp::NameSpaceSearch, ImGuiInputTextFlags_EnterReturnsTrue);
34 | }
35 | else
36 | {
37 | Globals::Temp::NameSpaceSearch.clear();
38 | }
39 | }
40 |
41 | ImGui::Combo("GameObject Search", &Globals::Gui::GameObjectTypeSearch_Current, Globals::Gui::GameObjectTypeSearch, 2); // Choose to search a defined GameObject or all
42 |
43 | if (Globals::Gui::GameObjectTypeSearch_Current == 0) // Defined GameObject
44 | {
45 | ImGui::InputText("GameObject", &Globals::Temp::GameObjectSearch);
46 | }
47 |
48 | // Search buttons
49 | if (Globals::Gui::GameObjectTypeSearch_Current == 0) // Defined GameObject
50 | {
51 | Globals::gotClasses = false;
52 |
53 | if (ImGui::SmallButton("Search GameObject"))
54 | {
55 | if (Globals::Temp::ModuleNameSearch == "")
56 | {
57 | Globals::Gui::LogContent.append("ModuleName field can't be empty\n\n");
58 | DU_MessageBoxTimeout(NULL, L"ModuleName field can't be empty", L"Warning", MB_ICONINFORMATION, 3000);
59 | }
60 | else
61 | {
62 | Globals::m_vClasses.clear();
63 | Globals::GameObjects.clear();
64 | Globals::GameObjectsName.clear();
65 | FindGameObject();
66 | FindModule();
67 | }
68 | }
69 | }
70 | else if (Globals::Gui::GameObjectTypeSearch_Current == 1) // Search all GameObjects
71 | {
72 | if (!Globals::gotClasses) {
73 |
74 | // Turn off defined namespace when in GameObject multi-search to prevent crashes on FindFields()
75 | Globals::Gui::ModuleNamespaceTypeSearch_Current = 0;
76 | Globals::Temp::NameSpaceSearch.clear();
77 |
78 | if (Globals::Temp::ModuleNameSearch == "")
79 | {
80 | Globals::Gui::GameObjectTypeSearch_Current = 0;
81 | Globals::Gui::LogContent.append("ModuleName field can't be empty\n\n");
82 | DU_MessageBoxTimeout(NULL, L"ModuleName field can't be empty", L"Warning", MB_ICONINFORMATION, 3000);
83 | Globals::gotClasses = false;
84 | return;
85 | }
86 | else
87 | {
88 | IL2CPP::Class::FetchClasses(&Globals::m_vClasses, Globals::Temp::ModuleNameSearch.c_str(), nullptr);
89 |
90 | if (Globals::m_vClasses.size() == 0)
91 | {
92 | Globals::Gui::GameObjectTypeSearch_Current = 0;
93 | Globals::Gui::LogContent.append("Specified ModuleName doesn't exist or is empty\nCheck for spelling mistakes\n\n");
94 | DU_MessageBoxTimeout(NULL, L"Specified ModuleName doesn't exist or is empty\nCheck for spelling mistakes", L"Warning", MB_ICONINFORMATION, 3000);
95 | Globals::gotClasses = false;
96 | return;
97 | }
98 | else
99 | {
100 | Globals::rangeEnd = static_cast(Globals::m_vClasses.size()); // Auto set the End range number to the number of found classes
101 | }
102 | Globals::gotClasses = true;
103 | }
104 | }
105 |
106 | AskRange();
107 |
108 | if (ImGui::SmallButton("Search all GameObjects in range (can be slow)"))
109 | {
110 | Globals::m_vClasses.clear();
111 | Globals::GameObjects.clear();
112 | Globals::GameObjectsName.clear();
113 | FindAllGameObjects();
114 | }
115 | }
116 | }
--------------------------------------------------------------------------------
/src/engine/engine.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "../imgui/imgui.h"
4 | #include "../imgui/imgui_impl_dx11.h"
5 | #include "../imgui/imgui_impl_win32.h"
6 | #include "../imgui/imgui_stdlib.h"
7 | #include "../config/config.hpp"
8 | #include "../globals/Globals.hpp"
9 | #include "../misc.hpp"
10 | #include "../find.hpp"
11 | #include "../GUI/font-icons/iconfont.hpp"
12 |
--------------------------------------------------------------------------------
/src/find.cpp:
--------------------------------------------------------------------------------
1 | #include "globals/Globals.hpp"
2 | #include "../IL2CPP Scanner/GUI/GUIdefines.hpp"
3 |
4 | void FindModule()
5 | {
6 | Globals::Gui::LogContent.append("Fetching Classes...\n\n");
7 |
8 | IL2CPP::Class::FetchClasses(&Globals::m_vClasses, Globals::Temp::ModuleNameSearch.c_str(), Globals::Temp::NameSpaceSearch.c_str());
9 |
10 | for (uintptr_t u{}; Globals::m_vClasses.size() > u; ++u)
11 | {
12 | Globals::Gui::LogContent.append(Globals::m_vClasses.at(u)->m_pName).append("\n");
13 | }
14 |
15 | if (Globals::m_vClasses.size() == 0)
16 | {
17 | Globals::Gui::LogContent.append("[-] Couldn't find ").append(Globals::Temp::ModuleNameSearch).append(" Module\n\n");
18 | }
19 | }
20 |
21 | void FindGameObject()
22 | {
23 | Globals::Gui::LogContent.append("Searching ").append(Globals::Temp::GameObjectSearch).append(" GameObject...\n\n");
24 |
25 | Globals::GameObject = Unity::GameObject::Find(Globals::Temp::GameObjectSearch.c_str());
26 |
27 | if (Globals::GameObject != nullptr)
28 | {
29 | Globals::Gui::LogContent.append("[+] ").append(Globals::Temp::GameObjectSearch).append(" GameObject Found\n");
30 | }
31 |
32 | else {
33 | Globals::Gui::LogContent.append("[-] ").append(Globals::Temp::GameObjectSearch).append(" GameObject not Found\n");
34 | }
35 |
36 | Globals::Components.clear();
37 | Globals::Gui::DisplayComponents = false;
38 | }
39 |
40 | void FindAllGameObjects()
41 | {
42 | Globals::Gui::LogContent.append("Searching all active GameObjects in the defined ModuleName...\n");
43 |
44 | IL2CPP::Class::FetchClasses(&Globals::m_vClasses, Globals::Temp::ModuleNameSearch.c_str(), nullptr);
45 |
46 | Unity::CGameObject* tempGameObject;
47 |
48 | uintptr_t rangeStartBackup = Globals::rangeStart;
49 |
50 | for (Globals::rangeStart; Globals::rangeEnd > Globals::rangeStart; ++Globals::rangeStart) {
51 |
52 | tempGameObject = Unity::GameObject::Find(Globals::m_vClasses.at(Globals::rangeStart)->m_pName);
53 |
54 | if (tempGameObject != nullptr)
55 | {
56 | Globals::GameObjects.push_back(tempGameObject);
57 | }
58 | }
59 |
60 | Globals::rangeStart = rangeStartBackup;
61 |
62 | Globals::Components.clear();
63 | Globals::Gui::DisplayComponents = false;
64 | }
65 |
66 | void FindComponents()
67 | {
68 | Unity::CComponent* tempComponent;
69 |
70 | for (uintptr_t u{}; Globals::m_vClasses.size() > u; ++u)
71 | {
72 | tempComponent = Globals::GameObject->GetComponent(Globals::m_vClasses.at(u)->m_pName);
73 |
74 | if (tempComponent != nullptr)
75 | {
76 | Globals::ComponentsName.push_back(Globals::m_vClasses.at(u)->m_pName);
77 |
78 | Globals::Components.push_back(tempComponent);
79 | }
80 | }
81 | }
82 |
83 | void FindChildren()
84 | {
85 | if (Globals::GameObject)
86 | {
87 | Globals::childCount = Globals::GameObject->GetTransform()->GetChildCount();
88 |
89 | for (uintptr_t u{}; Globals::childCount > u; ++u)
90 | {
91 | Globals::Childs.push_back(Globals::GameObject->GetTransform()->GetChild(u));
92 | }
93 | }
94 | }
95 |
96 | void FindFields()
97 | {
98 | if (Globals::Gui::ModuleNamespaceTypeSearch_Current == 1) // Namespace defined
99 | {
100 | Globals::Namespace = Globals::Temp::NameSpaceSearch; // Namespace text backup
101 |
102 | Unity::il2cppClass* classe = IL2CPP::Class::Find(Globals::Temp::NameSpaceSearch.append(".").append(Globals::Gui::CurrentComponentString).c_str());
103 | IL2CPP::Class::FetchFields(classe, &Globals::m_vFields, nullptr);
104 |
105 | // Restore and Cleanup
106 | Globals::Temp::NameSpaceSearch = Globals::Namespace;
107 | Globals::Namespace.clear();
108 | }
109 |
110 | else // Default namespace
111 | {
112 | Unity::il2cppClass* classe = IL2CPP::Class::Find(Globals::Gui::CurrentComponentString.c_str());
113 | IL2CPP::Class::FetchFields(classe, &Globals::m_vFields, nullptr);
114 | }
115 |
116 | Globals::Gui::LogContent.append("Searching fields in ").append(Globals::Gui::CurrentComponentString).append(" component...\n\n");
117 |
118 | for (uintptr_t u{}; Globals::m_vFields.size() > u; ++u)
119 | {
120 | Globals::Gui::LogContent.append(Globals::m_vFields.at(u)->m_pName).append("\n");
121 | }
122 |
123 | if (Globals::m_vFields.size() == 0)
124 | {
125 | Globals::Gui::LogContent.append("[-] Couldn't find any ").append(Globals::Gui::CurrentComponentString).append(" field\n\n");
126 | return;
127 | }
128 |
129 | for (uintptr_t u{}; Globals::m_vFields.size() > u; ++u)
130 | {
131 | Globals::fieldType.push_back(Globals::m_vFields.at(u)->m_pType->m_uType);
132 | }
133 | }
134 |
135 | void FindProperties()
136 | {
137 | if (Globals::Gui::ModuleNamespaceTypeSearch_Current == 1) // Namespace defined
138 | {
139 | Globals::Namespace = Globals::Temp::NameSpaceSearch; // Namespace text backup
140 |
141 | Unity::il2cppClass* classe = IL2CPP::Class::Find(Globals::Temp::NameSpaceSearch.append(".").append(Globals::Gui::CurrentComponentString).c_str());
142 | IL2CPP::Class::FetchProperties(classe, &Globals::m_vProperties, nullptr);
143 |
144 | // Restore and Cleanup
145 | Globals::Temp::NameSpaceSearch = Globals::Namespace;
146 | Globals::Namespace.clear();
147 | }
148 |
149 | else // Default namespace
150 | {
151 | Unity::il2cppClass* classe = IL2CPP::Class::Find(Globals::Gui::CurrentComponentString.c_str());
152 | IL2CPP::Class::FetchProperties(classe, &Globals::m_vProperties, nullptr);
153 | }
154 |
155 | Globals::Gui::LogContent.append("Searching properties in ").append(Globals::Gui::CurrentComponentString).append(" component...\n\n");
156 |
157 | for (uintptr_t u{}; Globals::m_vProperties.size() > u; ++u)
158 | {
159 | Globals::Gui::LogContent.append(Globals::m_vProperties.at(u)->m_pName).append("\n");
160 | }
161 |
162 | if (Globals::m_vProperties.size() == 0)
163 | {
164 | Globals::Gui::LogContent.append("[-] Couldn't find any ").append(Globals::Gui::CurrentComponentString).append(" property\n\n");
165 | return;
166 | }
167 | }
168 |
169 | void FindChildrenComponents()
170 | {
171 | Globals::Namespace = Globals::Temp::NameSpaceSearch;
172 |
173 | for (uintptr_t u{}; Globals::m_vClasses.size() > u; ++u)
174 | {
175 | Globals::ChildrenComponentsName.push_back(Globals::m_vClasses.at(u)->m_pName);
176 |
177 | Globals::ChildrenComponents.push_back(Globals::GameObject->GetComponentInChildren(Globals::Temp::NameSpaceSearch.append(".").append(Globals::m_vClasses.at(u)->m_pName).c_str()));
178 | Globals::Temp::NameSpaceSearch = Globals::Namespace;
179 | }
180 | }
181 |
182 | void FindAllChildrenComponents()
183 | {
184 | std::vector classesBackup = Globals::m_vClasses;
185 | std::string NamespaceBackup;
186 | Unity::CComponent* tempComponent;
187 |
188 | for (uintptr_t u{}; Globals::ClassesNamespaces.size() > u; ++u)
189 | {
190 | std::string tempNamespaceStr = Globals::ClassesNamespaces.at(u);
191 |
192 | IL2CPP::Class::FetchClasses(&Globals::m_vClasses, Globals::Temp::ModuleNameSearch.c_str(), tempNamespaceStr.c_str()); // To search classes (components) in their namespace only
193 |
194 | for (uintptr_t i{}; Globals::m_vClasses.size() > i; ++i)
195 | {
196 | NamespaceBackup = tempNamespaceStr;
197 |
198 | tempComponent = Globals::GameObject->GetComponentInChildren(tempNamespaceStr.append(".").append(Globals::m_vClasses.at(i)->m_pName).c_str());
199 |
200 | if (tempComponent != nullptr)
201 | {
202 | Globals::ChildrenComponents.push_back(tempComponent);
203 | Globals::ChildrenComponentsName.push_back(tempComponent->m_Object.m_pClass->m_pName);
204 | }
205 |
206 | tempNamespaceStr.clear();
207 | tempNamespaceStr = NamespaceBackup;
208 | }
209 | }
210 |
211 | Globals::m_vClasses = classesBackup;
212 | }
213 |
214 | void FindNamespaces()
215 | {
216 | std::string tempNamespace;
217 |
218 | for (uintptr_t u{}; Globals::m_vClasses.size() > u; ++u)
219 | {
220 | tempNamespace = Globals::m_vClasses.at(u)->m_pNamespace;
221 |
222 | if (tempNamespace == "\0" /*empty namespace*/)
223 | {
224 | continue;
225 | }
226 |
227 | if (std::find(Globals::ClassesNamespaces.begin(), Globals::ClassesNamespaces.end(), tempNamespace) != Globals::ClassesNamespaces.end()) // Skip if already present
228 | {
229 | continue;
230 | }
231 |
232 | Globals::ClassesNamespaces.push_back(tempNamespace);
233 | }
234 | }
--------------------------------------------------------------------------------
/src/find.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | inline void FindModule();
4 | inline void FindGameObject();
5 | inline void FindAllGameObjects();
6 | inline void FindComponents();
7 | inline void FindChildren();
8 | inline void FindFields();
9 | inline void FindChildrenComponents();
10 | inline void FindAllChildrenComponents();
11 | inline void FindProperties();
12 | inline void FindNamespaces();
13 |
--------------------------------------------------------------------------------
/src/globals/Globals.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include
3 | #include
4 | #include
5 | #include
6 | #include
7 | #include "../il2cppresolver/Il2CppResolver.hpp"
8 |
9 | #include "../imgui/imgui.h"
10 | #include "../imgui/imgui_impl_dx11.h"
11 | #include "../imgui/imgui_impl_win32.h"
12 |
13 | typedef HRESULT(__stdcall* Present) (IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
14 | typedef LRESULT(CALLBACK* WNDPROC)(HWND, UINT, WPARAM, LPARAM);
15 | typedef uintptr_t PTR;
16 |
17 | namespace Globals
18 | {
19 | // GameObjects related
20 | inline Unity::CGameObject* GameObject;
21 | inline Unity::System_String* GameObjectName;
22 | inline std::vector GameObjects;
23 | inline std::vector< Unity::System_String*> GameObjectsName;
24 | inline uintptr_t rangeStart{ 0 };
25 | inline uintptr_t rangeEnd{ 100 };
26 | inline bool gotClasses = false;
27 |
28 | // Components
29 | inline std::vector Components = {};
30 | inline std::vector ComponentsName = {};
31 |
32 | // Components of children
33 | inline std::vector ChildrenComponents = {};
34 | inline std::vector ChildrenComponentsName = {};
35 |
36 | inline std::string Namespace; // Namespace text backup for for loops
37 |
38 | // Current active/selected component
39 | inline Unity::CComponent* CurrentComponent;
40 |
41 | // Vector of module classes
42 | inline std::vector m_vClasses;
43 |
44 | // Vector of Namespaces
45 | inline std::vector ClassesNamespaces = {};
46 |
47 | // Vector of properties
48 | inline std::vector m_vProperties;
49 | inline std::string propertyName;
50 |
51 | // Fields
52 | inline std::vector m_vFields;
53 | inline std::vector fieldType = {};
54 |
55 | // Children
56 | inline int childCount{};
57 | inline std::vector Childs = {};
58 |
59 | namespace Temp // Search strings
60 | {
61 | inline std::string ModuleNameSearch;
62 | inline std::string NameSpaceSearch;
63 | inline std::string GameObjectSearch;
64 | inline std::string ComponentSearch;
65 | }
66 | namespace Gui
67 | {
68 | inline Present oPresent;
69 | inline ImGuiStyle* style;
70 | inline HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
71 |
72 | inline bool showMenu = false;
73 | inline bool isOpen = true;
74 | inline bool DisplayComponents = false;
75 |
76 | inline const char* ModuleNamespaceTypeSearch[] = { "Default (no namespace)", "Defined"};
77 | inline int ModuleNamespaceTypeSearch_Current = 0;
78 |
79 | inline const char* GameObjectTypeSearch[] = { "Defined", "All" };
80 | inline int GameObjectTypeSearch_Current = 0;
81 |
82 | inline std::string right_column = "component";
83 | inline std::string LogContent = "";
84 | inline std::string CurrentComponentString = ""; // The selected component text
85 | }
86 |
87 | inline bool il2cppStatus = false;
88 | }
89 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Cache.cpp:
--------------------------------------------------------------------------------
1 | #include "Includes.hpp"
2 |
3 | namespace IL2CPP
4 | {
5 | namespace SystemTypeCache
6 | {
7 | class CCache
8 | {
9 | public:
10 | unsigned int m_uHash = 0U;
11 | Unity::il2cppObject* m_pSystemType = nullptr;
12 |
13 | CCache() { }
14 | CCache(unsigned int m_uKey, Unity::il2cppObject* m_pValue)
15 | {
16 | m_uHash = m_uKey;
17 | m_pSystemType = m_pValue;
18 | }
19 | };
20 | std::vector m_vCache;
21 |
22 | void Add(unsigned int m_uHash, Unity::il2cppObject* m_pSystemType)
23 | {
24 | if (!m_pSystemType)
25 | return;
26 |
27 | m_vCache.emplace_back(CCache(m_uHash, m_pSystemType));
28 | }
29 |
30 | void Add(const char* m_pName, Unity::il2cppObject* m_pSystemType)
31 | {
32 | if (!m_pName)
33 | return;
34 |
35 | Add(Utils::JOAAT(m_pName), m_pSystemType);
36 | }
37 |
38 | Unity::il2cppObject* Find(unsigned int m_uHash)
39 | {
40 | size_t m_sSize = m_vCache.size();
41 | if (m_sSize > 0)
42 | {
43 | CCache* m_pData = m_vCache.data();
44 | for (size_t i = 0; m_sSize > i; ++i)
45 | {
46 | if (m_pData[i].m_uHash == m_uHash)
47 | return m_pData[i].m_pSystemType;
48 | }
49 | }
50 |
51 | return nullptr;
52 | }
53 |
54 | Unity::il2cppObject* Find(const char* m_pName)
55 | {
56 | return Find(Utils::JOAAT(m_pName));
57 | }
58 |
59 | namespace Initializer
60 | {
61 | std::vector m_vList;
62 |
63 | void Add(const char* m_pName) { m_vList.emplace_back(m_pName); }
64 |
65 | void PreCache()
66 | {
67 | for (const char* m_pName : m_vList)
68 | SystemTypeCache::Add(m_pName, IL2CPP::Class::GetSystemType(m_pName));
69 |
70 | m_vList.clear();
71 | }
72 | }
73 | }
74 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Cache.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | namespace SystemTypeCache
6 | {
7 | void Add(unsigned int m_uHash, Unity::il2cppObject* m_pSystemType);
8 |
9 | void Add(const char* m_pName, Unity::il2cppObject* m_pSystemType);
10 |
11 | Unity::il2cppObject* Find(unsigned int m_uHash);
12 |
13 | Unity::il2cppObject* Find(const char* m_pName);
14 |
15 | namespace Initializer
16 | {
17 | extern std::vector m_vList;
18 |
19 | /*
20 | * (WARNING) this needs to be called before actual IL2CPP Resolver Init, otherwise use function Add outside Initializer namespace!
21 | */
22 | void Add(const char* m_pName);
23 |
24 | void PreCache();
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Data.cpp:
--------------------------------------------------------------------------------
1 | #include "Includes.hpp"
2 |
3 | namespace IL2CPP { SData Data; }
--------------------------------------------------------------------------------
/src/il2cppresolver/Data.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | struct SData
6 | {
7 | HMODULE m_hGameAseembly = 0;
8 |
9 | struct SFunctions
10 | {
11 | void* m_pClassFromName = nullptr;
12 | void* m_pClassGetFields = nullptr;
13 | void* m_pClassGetFieldFromName = nullptr;
14 | void* m_pClassGetMethods = nullptr;
15 | void* m_pClassGetMethodFromName = nullptr;
16 | void* m_pClassGetProperties = nullptr;
17 | void* m_pClassGetPropertyFromName = nullptr;
18 | void* m_pClassGetType = nullptr;
19 | void* m_pDomainGet = nullptr;
20 | void* m_pDomainGetAssemblies = nullptr;
21 | void* m_pFree = nullptr;
22 | void* m_pImageGetClass = nullptr;
23 | void* m_pImageGetClassCount = nullptr;
24 | void* m_pResolveFunction = nullptr;
25 | void* m_pStringNew = nullptr;
26 | void* m_pThreadAttach = nullptr;
27 | void* m_pThreadDetach = nullptr;
28 | void* m_pTypeGetObject = nullptr;
29 | };
30 | SFunctions Functions;
31 | };
32 | extern SData Data;
33 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Defines.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | // Disable Asserts
3 | //#define IL2CPP_ASSERT(x) assert(0)
4 | #ifndef IL2CPP_ASSERT
5 | #define IL2CPP_ASSERT(x) assert(x)
6 | #endif
7 |
8 | #ifndef IL2CPP_MAIN_MODULE
9 | #define IL2CPP_MAIN_MODULE "GameAssembly.dll"
10 | #endif
11 |
12 | #define IL2CPP_INIT_EXPORT "il2cpp_init"
13 | #define IL2CPP_CLASS_FROM_NAME_EXPORT "il2cpp_class_from_name"
14 | #define IL2CPP_CLASS_GET_FIELDS "il2cpp_class_get_fields"
15 | #define IL2CPP_CLASS_GET_FIELD_FROM_NAME_EXPORT "il2cpp_class_get_field_from_name"
16 | #define IL2CPP_CLASS_GET_METHODS "il2cpp_class_get_methods"
17 | #define IL2CPP_CLASS_GET_METHOD_FROM_NAME_EXPORT "il2cpp_class_get_method_from_name"
18 | #define IL2CPP_CLASS_GET_PROPERTIES "il2cpp_class_get_properties"
19 | #define IL2CPP_CLASS_GET_PROPERTY_FROM_NAME_EXPORT "il2cpp_class_get_property_from_name"
20 | #define IL2CPP_CLASS_GET_TYPE_EXPORT "il2cpp_class_get_type"
21 | #define IL2CPP_DOMAIN_GET_EXPORT "il2cpp_domain_get"
22 | #define IL2CPP_DOMAIN_GET_ASSEMBLIES_EXPORT "il2cpp_domain_get_assemblies"
23 | #define IL2CPP_FREE_EXPORT "il2cpp_free"
24 | #define IL2CPP_IMAGE_GET_CLASS_EXPORT "il2cpp_image_get_class"
25 | #define IL2CPP_IMAGE_GET_CLASS_COUNT_EXPORT "il2cpp_image_get_class_count"
26 | #define IL2CPP_RESOLVE_FUNC_EXPORT "il2cpp_resolve_icall"
27 | #define IL2CPP_STRING_NEW_EXPORT "il2cpp_string_new"
28 | #define IL2CPP_THREAD_ATTACH_EXPORT "il2cpp_thread_attach"
29 | #define IL2CPP_THREAD_DETACH_EXPORT "il2cpp_thread_detach"
30 | #define IL2CPP_TYPE_GET_OBJECT_EXPORT "il2cpp_type_get_object"
31 |
32 | // Calling Convention
33 |
34 | #ifdef _WIN64
35 | #define IL2CPP_CALLING_CONVENTION __fastcall*
36 | #elif _WIN32
37 | #define IL2CPP_CALLING_CONVENTION __cdecl*
38 | #endif
39 |
40 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/Callback.cpp:
--------------------------------------------------------------------------------
1 | #include "../Includes.hpp"
2 |
3 | namespace IL2CPP
4 | {
5 | namespace Callback
6 | {
7 | struct _VFuncCallback
8 | {
9 | std::vector m_vFunctions;
10 |
11 | void** m_pVTable = nullptr;
12 | void* m_pOriginal = nullptr;
13 | };
14 |
15 | namespace OnUpdate
16 | {
17 | _VFuncCallback Data;
18 |
19 | void Add(void* m_pFunction) { Data.m_vFunctions.emplace_back(m_pFunction); }
20 |
21 | void __fastcall Caller(void* rcx)
22 | {
23 | for (void* m_pFunction : Data.m_vFunctions)
24 | reinterpret_cast(m_pFunction)();
25 |
26 | reinterpret_cast(Data.m_pOriginal)(rcx);
27 | }
28 | }
29 |
30 | namespace OnLateUpdate
31 | {
32 | _VFuncCallback Data;
33 |
34 | void Add(void* m_pFunction) { Data.m_vFunctions.emplace_back(m_pFunction); }
35 |
36 | void __fastcall Caller(void* rcx)
37 | {
38 | for (void* m_pFunction : Data.m_vFunctions)
39 | reinterpret_cast(m_pFunction)();
40 |
41 | reinterpret_cast(Data.m_pOriginal)(rcx);
42 | }
43 | }
44 |
45 | void Replace_VFunc(void** m_pVTableFunc, void* m_pCaller, void** m_pCallbackOriginal)
46 | {
47 | DWORD m_dOldProtection = 0x0;
48 | if (m_pVTableFunc && VirtualProtect(m_pVTableFunc, sizeof(void*), PAGE_READWRITE, &m_dOldProtection))
49 | {
50 | if (m_pCallbackOriginal) *m_pCallbackOriginal = *m_pVTableFunc;
51 | *m_pVTableFunc = m_pCaller;
52 |
53 | VirtualProtect(m_pVTableFunc, sizeof(void*), m_dOldProtection, &m_dOldProtection);
54 | }
55 | }
56 |
57 | void Initialize()
58 | {
59 | void* m_pThread = IL2CPP::Thread::Attach(IL2CPP::Domain::Get());
60 |
61 | // Fetch
62 | {
63 | void** m_pMonoBehaviourVTable = *reinterpret_cast(IL2CPP::Helper::GetMonoBehaviour()->m_CachedPtr);
64 | if (m_pMonoBehaviourVTable) // x86: Hello my old friend :)
65 | {
66 | #ifdef _WIN64
67 | OnUpdate::Data.m_pVTable = VFunc::Find_ASM(m_pMonoBehaviourVTable, 99, { 0x33, 0xD2, 0xE9 }); // xor edx, edx | jmp
68 | OnLateUpdate::Data.m_pVTable = VFunc::Find_ASM(m_pMonoBehaviourVTable, 99, { 0xBA, 0x01, 0x00, 0x00, 0x00, 0xE9 }); // mov edx, 1 | jmp
69 | #elif _WIN32
70 | OnUpdate::Data.m_pVTable = VFunc::Find_ASM(m_pMonoBehaviourVTable, 99, { 0x6A, 0x00, 0xE8 }); // push 00 | call
71 | OnLateUpdate::Data.m_pVTable = VFunc::Find_ASM(m_pMonoBehaviourVTable, 99, { 0x6A, 0x01, 0xE8 }); // push 01 | call
72 | #endif
73 | }
74 | }
75 |
76 | IL2CPP::Thread::Detach(m_pThread);
77 |
78 | // Replace
79 | {
80 | Replace_VFunc(OnUpdate::Data.m_pVTable, OnUpdate::Caller, &OnUpdate::Data.m_pOriginal);
81 | Replace_VFunc(OnLateUpdate::Data.m_pVTable, OnLateUpdate::Caller, &OnLateUpdate::Data.m_pOriginal);
82 | }
83 | }
84 |
85 | void Uninitialize()
86 | {
87 | Replace_VFunc(OnUpdate::Data.m_pVTable, OnUpdate::Data.m_pOriginal, nullptr);
88 | Replace_VFunc(OnLateUpdate::Data.m_pVTable, OnLateUpdate::Data.m_pOriginal, nullptr);
89 | }
90 | }
91 | }
92 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/Callback.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | namespace Callback
6 | {
7 | namespace OnUpdate
8 | {
9 | void Add(void* m_pFunction);
10 | }
11 |
12 | namespace OnLateUpdate
13 | {
14 | void Add(void* m_pFunction);
15 | }
16 |
17 | void Initialize();
18 |
19 | void Uninitialize();
20 | }
21 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/Class.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | namespace Class
6 | {
7 | Unity::il2cppFieldInfo* GetFields(Unity::il2cppClass* m_pClass, void** m_pIterator);
8 |
9 | void FetchFields(Unity::il2cppClass* m_pClass, std::vector* m_pVector, void* m_pFieldIterator = nullptr);
10 |
11 | Unity::il2cppPropertyInfo* GetProperties(Unity::il2cppClass* m_pClass, void** m_pIterator);
12 |
13 | void FetchProperties(Unity::il2cppClass* m_pClass, std::vector* m_pVector, void* m_pPropertiesIterator = nullptr);
14 |
15 | Unity::il2cppMethodInfo* GetMethods(Unity::il2cppClass* m_pClass, void** m_pIterator);
16 |
17 | void FetchMethods(Unity::il2cppClass* m_pClass, std::vector* m_pVector, void* m_pMethodIterator = nullptr);
18 |
19 | Unity::il2cppType* GetType(Unity::il2cppClass* m_pClass);
20 |
21 | Unity::il2cppObject* GetSystemType(Unity::il2cppClass* m_pClass);
22 |
23 | Unity::il2cppObject* GetSystemType(const char* m_pClassName);
24 |
25 | Unity::il2cppClass* GetFromName(Unity::il2cppImage* m_pImage, const char* m_pNamespace, const char* m_pName);
26 |
27 | Unity::il2cppClass* Find(const char* m_pName);
28 |
29 | /*
30 | * If you wanna fetch modules with custom classes use modulename: Assembly-CSharp
31 | * Nullptr namespace == pass any namespace
32 | */
33 | void FetchClasses(std::vector* m_pVector, const char* m_pModuleName, const char* m_pNamespace);
34 |
35 | namespace Utils
36 | {
37 | int GetFieldOffset(Unity::il2cppClass* m_pClass, const char* m_pName);
38 |
39 | int GetFieldOffset(const char* m_pClassName, const char* m_pName);
40 |
41 | void* GetMethodPointer(Unity::il2cppClass* m_pClass, const char* m_pMethodName, int m_iArgs = -1);
42 |
43 | void* GetMethodPointer(const char* m_pClassName, const char* m_pMethodName, int m_iArgs = -1);
44 |
45 | /*
46 | * Usage:
47 | * m_vNames = { "arg1" , "arg2" , ... }
48 | */
49 | void* GetMethodPointer(const char* m_pClassName, const char* m_pMethodName, std::initializer_list m_vNames);
50 |
51 |
52 | /*
53 | * Name Prefixes
54 | * (Field) ~
55 | * (Method) -
56 | */
57 | Unity::il2cppClass* FilterClass(std::vector* m_pClasses, std::initializer_list m_vNames, int m_iFoundCount = -1);
58 |
59 | void* FilterClassToMethodPointer(std::vector* m_pClasses, const char* m_pMethodName, int m_iArgs = -1);
60 | }
61 | }
62 |
63 | enum class m_eClassPropType : int
64 | {
65 | Unknown = 0,
66 | Field, // Member of class that can be accessed directly by RVA
67 | Property, // Member of class that can be accessed by calling function
68 | Method, // Function of class
69 | };
70 |
71 | class CClass
72 | {
73 | public:
74 | Unity::il2cppObject m_Object = { 0 };
75 | void* m_CachedPtr = nullptr;
76 |
77 | // Wrappers for namespace, ah...
78 | Unity::il2cppFieldInfo* GetFields(void** m_pIterator)
79 | {
80 | return Class::GetFields(m_Object.m_pClass, m_pIterator);
81 | }
82 |
83 | void FetchFields(std::vector* m_pVector, void* m_pFieldIterator = nullptr)
84 | {
85 | Class::FetchFields(m_Object.m_pClass, m_pVector, m_pFieldIterator);
86 | }
87 |
88 | Unity::il2cppMethodInfo* GetMethods(void** m_pIterator)
89 | {
90 | return Class::GetMethods(m_Object.m_pClass, m_pIterator);
91 | }
92 |
93 | void FetchMethods(std::vector* m_pVector, void* m_pMethodIterator = nullptr)
94 | {
95 | Class::FetchMethods(m_Object.m_pClass, m_pVector, m_pMethodIterator);
96 | }
97 |
98 | void* GetMethodPointer(const char* m_pMethodName, int m_iArgs = -1)
99 | {
100 | return Class::Utils::GetMethodPointer(m_Object.m_pClass, m_pMethodName, m_iArgs);
101 | }
102 |
103 | m_eClassPropType GetPropType(const char* m_pPropType)
104 | {
105 | Unity::il2cppFieldInfo* pField = reinterpret_cast(Data.Functions.m_pClassGetFieldFromName)(m_Object.m_pClass, m_pPropType);
106 | if (pField)
107 | return m_eClassPropType::Field;
108 |
109 | Unity::il2cppPropertyInfo* pProperty = reinterpret_cast(Data.Functions.m_pClassGetPropertyFromName)(m_Object.m_pClass, m_pPropType);
110 | if (pProperty)
111 | return m_eClassPropType::Property;
112 |
113 | Unity::il2cppMethodInfo* pMethod = reinterpret_cast(Data.Functions.m_pClassGetMethodFromName)(m_Object.m_pClass, m_pPropType, -1);
114 | if (pMethod)
115 | return m_eClassPropType::Method;
116 |
117 | return m_eClassPropType::Unknown;
118 | }
119 |
120 | // Call Method
121 | template
122 | TReturn CallMethod(void* m_pMethod, TArgs... tArgs) { return reinterpret_cast(m_pMethod)(this, tArgs...); }
123 |
124 | template
125 | TReturn CallMethod(const char* m_pMethodName, TArgs... tArgs) { return CallMethod(GetMethodPointer(m_pMethodName), tArgs...); }
126 |
127 | template
128 | TReturn CallMethodSafe(void* m_pMethod, TArgs... tArgs)
129 | {
130 | if (!m_pMethod)
131 | {
132 | #ifdef _DEBUG
133 | __debugbreak(); // remove it when you wanna step through your code and be like why the fuck it doesn't do anything.
134 | #endif
135 |
136 | TReturn m_tDefault = {}; // void goes like illegal use of type. (use void* and fuck them)
137 | return m_tDefault;
138 | }
139 |
140 | return CallMethod(m_pMethod, tArgs...);
141 | }
142 |
143 | template
144 | TReturn CallMethodSafe(const char* m_pMethodName, TArgs... tArgs) { return CallMethodSafe(GetMethodPointer(m_pMethodName), tArgs...); }
145 |
146 | // Properties/Fields
147 |
148 | template
149 | T GetPropertyValue(const char* m_pPropertyName)
150 | {
151 | Unity::il2cppPropertyInfo* pProperty = reinterpret_cast(Data.Functions.m_pClassGetPropertyFromName)(m_Object.m_pClass, m_pPropertyName);
152 | if (pProperty && pProperty->m_pGet)
153 | return reinterpret_cast(pProperty->m_pGet->m_pMethodPointer)(this);
154 |
155 | T tDefault = {};
156 | return tDefault;
157 | }
158 |
159 | template
160 | void SetPropertyValue(const char* m_pPropertyName, T m_tValue)
161 | {
162 | Unity::il2cppPropertyInfo* pProperty = reinterpret_cast(Data.Functions.m_pClassGetPropertyFromName)(m_Object.m_pClass, m_pPropertyName);
163 | if (pProperty && pProperty->m_pSet)
164 | return reinterpret_cast(pProperty->m_pSet->m_pMethodPointer)(this, m_tValue);
165 | }
166 |
167 | template
168 | __inline T GetMemberValue(int m_iOffset)
169 | {
170 | return *reinterpret_cast(reinterpret_cast(this) + m_iOffset);
171 | }
172 |
173 | template
174 | __inline void SetMemberValue(int m_iOffset, T m_tValue)
175 | {
176 | *reinterpret_cast(reinterpret_cast(this) + m_iOffset) = m_tValue;
177 | }
178 |
179 | template
180 | __inline T GetMemberValue(Unity::il2cppFieldInfo* m_pField)
181 | {
182 | if (!m_pField || 0 > m_pField->m_iOffset)
183 | {
184 | T m_tDefault = {};
185 | return m_tDefault;
186 | }
187 |
188 | return GetMemberValue(m_pField->m_iOffset);
189 | }
190 |
191 | template
192 | __inline void SetMemberValue(Unity::il2cppFieldInfo* m_pField, T m_tValue)
193 | {
194 | if (!m_pField || 0 > m_pField->m_iOffset)
195 | return;
196 |
197 | SetMemberValue(m_pField->m_iOffset, m_tValue);
198 | }
199 |
200 | template
201 | T GetMemberValue(const char* m_pMemberName)
202 | {
203 | Unity::il2cppFieldInfo* pField = reinterpret_cast(Data.Functions.m_pClassGetFieldFromName)(m_Object.m_pClass, m_pMemberName);
204 | if (pField)
205 | {
206 | if (pField->m_iOffset >= 0) return *reinterpret_cast(reinterpret_cast(this) + pField->m_iOffset);
207 | }
208 | else
209 | return GetPropertyValue(m_pMemberName);
210 |
211 | T tDefault = {};
212 | return tDefault;
213 | }
214 |
215 | template
216 | void SetMemberValue(const char* m_pMemberName, T m_tValue)
217 | {
218 | Unity::il2cppFieldInfo* pField = reinterpret_cast(Data.Functions.m_pClassGetFieldFromName)(m_Object.m_pClass, m_pMemberName);
219 | if (pField)
220 | {
221 | if (pField->m_iOffset >= 0) *reinterpret_cast(reinterpret_cast(this) + pField->m_iOffset) = m_tValue;
222 | return;
223 | }
224 |
225 | SetPropertyValue(m_pMemberName, m_tValue);
226 | }
227 |
228 | template
229 | __inline T GetObscuredViaOffset(int m_iOffset)
230 | {
231 | if (m_iOffset >= 0)
232 | {
233 | switch (sizeof(T))
234 | {
235 | case sizeof(double):
236 | {
237 | long long m_lKey = *reinterpret_cast(reinterpret_cast(this) + m_iOffset);
238 | long long m_lValue = *reinterpret_cast(reinterpret_cast(this) + m_iOffset + sizeof(m_lKey));
239 |
240 | m_lValue ^= m_lKey;
241 | return *reinterpret_cast(&m_lValue);
242 | }
243 | break;
244 | case sizeof(int):
245 | {
246 | int m_iKey = *reinterpret_cast(reinterpret_cast(this) + m_iOffset);
247 | int m_iValue = *reinterpret_cast(reinterpret_cast(this) + m_iOffset + sizeof(m_iKey));
248 |
249 | m_iValue ^= m_iKey;
250 | return *reinterpret_cast(&m_iValue);
251 | }
252 | break;
253 | case sizeof(bool):
254 | {
255 | unsigned char m_uKey = *reinterpret_cast(reinterpret_cast(this) + m_iOffset);
256 | int m_iValue = *reinterpret_cast(reinterpret_cast(this) + m_iOffset + sizeof(m_uKey));
257 |
258 | m_iValue ^= m_uKey;
259 | return *reinterpret_cast(&m_iValue);
260 | }
261 | break;
262 | }
263 | }
264 |
265 | T m_tDefault = { 0 };
266 | return m_tDefault;
267 | }
268 |
269 | template
270 | T GetObscuredValue(const char* m_pMemberName)
271 | {
272 | Unity::il2cppFieldInfo* m_pField = reinterpret_cast(Data.Functions.m_pClassGetFieldFromName)(m_Object.m_pClass, m_pMemberName);
273 | return GetObscuredViaOffset(m_pField ? m_pField->m_iOffset : -1);
274 | }
275 |
276 | template
277 | __inline void SetObscuredViaOffset(int m_iOffset, T m_tValue)
278 | {
279 | if (0 > m_iOffset)
280 | return;
281 |
282 | switch (sizeof(T))
283 | {
284 | case sizeof(double):
285 | {
286 | long long m_lKey = *reinterpret_cast(reinterpret_cast(this) + m_iOffset);
287 | long long* m_pValue = reinterpret_cast(reinterpret_cast(this) + m_iOffset + sizeof(m_lKey));
288 |
289 | *m_pValue = *reinterpret_cast(&m_tValue) ^ m_lKey;
290 | }
291 | break;
292 | case sizeof(int):
293 | {
294 | int m_iKey = *reinterpret_cast(reinterpret_cast(this) + m_iOffset);
295 | int* m_pValue = reinterpret_cast(reinterpret_cast(this) + m_iOffset + sizeof(m_iKey));
296 |
297 | *m_pValue = *reinterpret_cast(&m_tValue) ^ m_iKey;
298 | }
299 | break;
300 | case sizeof(bool):
301 | {
302 | unsigned char m_uKey = *reinterpret_cast(reinterpret_cast(this) + m_iOffset);
303 | int* m_pValue = reinterpret_cast(reinterpret_cast(this) + m_iOffset + sizeof(m_uKey));
304 |
305 | *m_pValue = *reinterpret_cast(&m_tValue) ^ m_uKey;
306 | }
307 | break;
308 | }
309 | }
310 |
311 | template
312 | void SetObscuredValue(const char* m_pMemberName, T m_tValue)
313 | {
314 | Unity::il2cppFieldInfo* m_pField = reinterpret_cast(Data.Functions.m_pClassGetFieldFromName)(m_Object.m_pClass, m_pMemberName);
315 | if (!m_pField)
316 | return;
317 |
318 | SetObscuredViaOffset(m_pField->m_iOffset, m_tValue);
319 | }
320 | };
321 | }
322 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/Domain.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | namespace Domain
6 | {
7 | static void* Get()
8 | {
9 | return reinterpret_cast(Data.Functions.m_pDomainGet)();
10 | }
11 |
12 | static Unity::il2cppAssembly** GetAssemblies(size_t* m_pSize)
13 | {
14 | return reinterpret_cast(Data.Functions.m_pDomainGetAssemblies)(Get(), m_pSize);
15 | }
16 | }
17 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/ResolveCall.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | // Without this function, you're pretty much fucked up.
6 | static void* ResolveCall(const char* m_pName)
7 | {
8 | return reinterpret_cast(Data.Functions.m_pResolveFunction)(m_pName);
9 | }
10 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/String.cpp:
--------------------------------------------------------------------------------
1 | #include "../Includes.hpp"
2 | #include
3 |
4 | namespace IL2CPP
5 | {
6 | namespace String
7 | {
8 | Unity::System_String* New(const char* m_pString)
9 | {
10 | return reinterpret_cast(Data.Functions.m_pStringNew)(m_pString); // return reinterpret_cast(Data.Functions.m_pStringNew)(m_pString);
11 | }
12 |
13 | Unity::System_String* New(std::string m_sString) { return New(&m_sString[0]); }
14 |
15 | namespace NoGC
16 | {
17 | Unity::System_String* New(const char* m_pString)
18 | {
19 | Unity::System_String* m_pNew = new Unity::System_String;
20 | m_pNew->m_pClass = IL2CPP::Class::Find("System.String");
21 | m_pNew->m_iLength = swprintf_s(m_pNew->m_wString, (sizeof(Unity::System_String::m_wString) / 4), L"%hs", m_pString);
22 |
23 | return m_pNew;
24 | }
25 |
26 | Unity::System_String* New(std::string m_sString) { return New(&m_sString[0]); }
27 | }
28 | }
29 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/String.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | namespace String
6 | {
7 | Unity::System_String* New(const char* m_pString);
8 |
9 | Unity::System_String* New(std::string m_sString);
10 |
11 | // Make sure to delete it after you done using it.
12 | namespace NoGC
13 | {
14 | Unity::System_String* New(const char* m_pString);
15 |
16 | Unity::System_String* New(std::string m_sString);
17 | }
18 | }
19 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/Thread.cpp:
--------------------------------------------------------------------------------
1 | #include "../Includes.hpp"
2 |
3 | namespace IL2CPP
4 | {
5 | DWORD __stdcall ThreadHandler(void* pReserved)
6 | {
7 | void* m_pIL2CPPThread = Thread::Attach(Domain::Get());
8 |
9 | CThread* m_pThread = reinterpret_cast(pReserved);
10 | void* m_pThreadStart = m_pThread->m_pThreadOnStart;
11 | void* m_pThreadEnd = m_pThread->m_pThreadOnEnd;
12 | delete m_pThread;
13 |
14 | reinterpret_cast(m_pThreadStart)();
15 | if (m_pThreadEnd)
16 | reinterpret_cast(m_pThreadEnd)();
17 |
18 | Thread::Detach(m_pIL2CPPThread);
19 | return 0x0;
20 | }
21 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Functions/Thread.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | DWORD __stdcall ThreadHandler(void* pReserved);
6 |
7 | class CThread
8 | {
9 | public:
10 | void* m_pThreadOnStart = nullptr;
11 | void* m_pThreadOnEnd = nullptr;
12 |
13 | CThread() { /* Why would you even do this? */ }
14 | CThread(void* m_pOnStart, void* m_pOnEnd)
15 | {
16 | m_pThreadOnStart = m_pOnStart;
17 | m_pThreadOnEnd = m_pOnEnd;
18 |
19 | if (!m_pThreadOnStart)
20 | {
21 | IL2CPP_ASSERT("IL2CPP::CThread - m_pThreadOnStart is nullptr");
22 | return;
23 | }
24 |
25 | CreateThread(0, 0, ThreadHandler, this, 0, 0);
26 | }
27 | };
28 |
29 | namespace Thread
30 | {
31 | static void Create(void* m_pOnStart, void* m_pOnEnd = nullptr)
32 | {
33 | CThread* pThread = new CThread(m_pOnStart, m_pOnEnd);
34 | IL2CPP_ASSERT(pThread && "IL2CPP::Thread::Create - Failed!");
35 | }
36 |
37 | static void* Attach(void* m_pDomain)
38 | {
39 | return reinterpret_cast(IL2CPP::Data.Functions.m_pThreadAttach)(m_pDomain);
40 | }
41 |
42 | static void Detach(void* m_pThread)
43 | {
44 | reinterpret_cast(IL2CPP::Data.Functions.m_pThreadDetach)(m_pThread);
45 | }
46 | }
47 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Il2CppResolver.cpp:
--------------------------------------------------------------------------------
1 | #include "Il2CppResolver.hpp"
2 |
3 | namespace IL2CPP
4 | {
5 | bool Initialize(bool m_bWaitForModule)
6 | {
7 | if (m_bWaitForModule)
8 | {
9 | while (!Data.m_hGameAseembly)
10 | {
11 | Data.m_hGameAseembly = GetModuleHandleA(IL2CPP_MAIN_MODULE);
12 | Sleep(1000); // Prevent high CPU usage!
13 | }
14 | }
15 | else
16 | {
17 | Data.m_hGameAseembly = GetModuleHandleA(IL2CPP_MAIN_MODULE);
18 | if (!Data.m_hGameAseembly) return false;
19 | }
20 |
21 | if (!UnityAPI::Initialize()) return false;
22 |
23 | return true;
24 | }
25 |
26 | namespace UnityAPI
27 | {
28 | m_eExportObfuscationType m_ExportObfuscation = m_eExportObfuscationType::None;
29 | int m_iROTObfuscationValue = -1;
30 |
31 | void* ResolveExport(const char* m_pName)
32 | {
33 | switch (m_ExportObfuscation)
34 | {
35 | case m_eExportObfuscationType::ROT:
36 | {
37 | if (m_iROTObfuscationValue == -1) // Bruteforce
38 | {
39 | for (int i = 1; 26 > i; ++i)
40 | {
41 | void* pReturn = GetProcAddress(Data.m_hGameAseembly, &Unity::Obfuscators::ROT_String(m_pName, i)[0]);
42 | if (pReturn)
43 | {
44 | m_iROTObfuscationValue = i;
45 | return pReturn;
46 | }
47 | }
48 |
49 | return nullptr;
50 | }
51 |
52 | return GetProcAddress(Data.m_hGameAseembly, &Unity::Obfuscators::ROT_String(m_pName, m_iROTObfuscationValue)[0]);
53 | }
54 | default: return GetProcAddress(Data.m_hGameAseembly, m_pName);
55 | }
56 |
57 | return nullptr;
58 | }
59 |
60 | bool ResolveExport_Boolean(void** m_pAddress, const char* m_pName)
61 | {
62 | *m_pAddress = ResolveExport(m_pName);
63 | IL2CPP_ASSERT(*m_pAddress != nullptr && "Couldn't resolve export!");
64 | return *m_pAddress != nullptr;
65 | }
66 |
67 | bool Initialize()
68 | {
69 | bool m_bInitExportResolved = false;
70 | for (int i = 0; m_eExportObfuscationType::MAX > i; ++i)
71 | {
72 | m_ExportObfuscation = static_cast(i);
73 | if (ResolveExport(IL2CPP_INIT_EXPORT))
74 | {
75 | m_bInitExportResolved = true;
76 | break;
77 | }
78 | }
79 |
80 | IL2CPP_ASSERT(m_bInitExportResolved && "Couldn't resolve il2cpp_init!");
81 | if (!m_bInitExportResolved) return false;
82 |
83 | std::unordered_map m_uExports =
84 | {
85 | { IL2CPP_CLASS_FROM_NAME_EXPORT, &Data.Functions.m_pClassFromName },
86 | { IL2CPP_CLASS_GET_FIELDS, &Data.Functions.m_pClassGetFields },
87 | { IL2CPP_CLASS_GET_FIELD_FROM_NAME_EXPORT, &Data.Functions.m_pClassGetFieldFromName },
88 | { IL2CPP_CLASS_GET_METHODS, &Data.Functions.m_pClassGetMethods },
89 | { IL2CPP_CLASS_GET_METHOD_FROM_NAME_EXPORT, &Data.Functions.m_pClassGetMethodFromName },
90 | { IL2CPP_CLASS_GET_PROPERTIES, &Data.Functions.m_pClassGetProperties }, // +++++++++++
91 | { IL2CPP_CLASS_GET_PROPERTY_FROM_NAME_EXPORT, &Data.Functions.m_pClassGetPropertyFromName },
92 | { IL2CPP_CLASS_GET_TYPE_EXPORT, &Data.Functions.m_pClassGetType },
93 | { IL2CPP_DOMAIN_GET_EXPORT, &Data.Functions.m_pDomainGet },
94 | { IL2CPP_DOMAIN_GET_ASSEMBLIES_EXPORT, &Data.Functions.m_pDomainGetAssemblies },
95 | { IL2CPP_FREE_EXPORT, &Data.Functions.m_pFree },
96 | { IL2CPP_IMAGE_GET_CLASS_EXPORT, &Data.Functions.m_pImageGetClass },
97 | { IL2CPP_IMAGE_GET_CLASS_COUNT_EXPORT, &Data.Functions.m_pImageGetClassCount },
98 | { IL2CPP_RESOLVE_FUNC_EXPORT, &Data.Functions.m_pResolveFunction },
99 | { IL2CPP_STRING_NEW_EXPORT, &Data.Functions.m_pStringNew },
100 | { IL2CPP_THREAD_ATTACH_EXPORT, &Data.Functions.m_pThreadAttach },
101 | { IL2CPP_THREAD_DETACH_EXPORT, &Data.Functions.m_pThreadDetach },
102 | { IL2CPP_TYPE_GET_OBJECT_EXPORT, &Data.Functions.m_pTypeGetObject },
103 | };
104 |
105 | for (std::pair m_pExport : m_uExports)
106 | {
107 | if (!ResolveExport_Boolean(m_pExport.second, m_pExport.first))
108 | return false;
109 | }
110 |
111 | // Unity APIs
112 | Unity::Camera::Initialize();
113 | Unity::Component::Initialize();
114 | Unity::GameObject::Initialize();
115 | Unity::LayerMask::Initialize();
116 | Unity::Object::Initialize();
117 | Unity::RigidBody::Initialize();
118 | Unity::Transform::Initialize();
119 |
120 | // Caches
121 | IL2CPP::SystemTypeCache::Initializer::PreCache();
122 |
123 | return true;
124 | }
125 | }
126 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Il2CppResolver.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "Includes.hpp"
3 |
4 | namespace IL2CPP
5 | {
6 | /* Must be called once before using any other functions!
7 | * Args:
8 | * bWaitForModule: (Wait for GameAssembly - can result in infinite loop!)
9 | */
10 | bool Initialize(bool m_bWaitForModule = false);
11 |
12 | namespace UnityAPI
13 | {
14 | enum m_eExportObfuscationType
15 | {
16 | None = 0,
17 | ROT = 1,
18 | MAX = 2,
19 | };
20 |
21 | extern m_eExportObfuscationType m_ExportObfuscation;
22 |
23 | void* ResolveExport(const char* m_pName);
24 |
25 | bool Initialize();
26 | }
27 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Includes.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | // Disable Asserts
3 | // #define IL2CPP_ASSERT(x) ((void)(x))
4 | #include "Defines.hpp"
5 |
6 | #define _USE_MATH_DEFINES
7 | #include
8 | #include
9 | #include
10 | #define WIN32_LEAN_AND_MEAN
11 | #include
12 | #include
13 |
14 | // Unity
15 | #include "Unity/Includes.hpp"
16 |
17 | // IL2CPP API
18 | #include "Data.hpp" // Pointers, Variables, etc...
19 | #include "Cache.hpp"
20 |
21 | // IL2CPP
22 | #include "Functions/Callback.hpp"
23 | #include "Functions/Class.hpp"
24 | #include "Functions/Domain.hpp"
25 | #include "Functions/ResolveCall.hpp"
26 | #include "Functions/String.hpp"
27 | #include "Functions/Thread.hpp"
28 |
29 | // Unity API - Include here so we have access to some cute IL2CPP Features
30 | #include "Unity/API/_TEMPLATE_API.hpp"
31 | #include "Unity/API/Object.hpp"
32 | #include "Unity/API/Component.hpp"
33 | #include "Unity/API/GameObject.hpp"
34 | #include "Unity/API/Camera.hpp"
35 | #include "Unity/API/LayerMask.hpp"
36 | #include "Unity/API/Rigidbody.hpp"
37 | #include "Unity/API/Transform.hpp"
38 |
39 | // Utils
40 | #include "Utils/Helper.hpp"
41 | #include "Utils/Joaat.hpp"
42 | #include "Utils/VFunc.hpp"
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Camera.cpp:
--------------------------------------------------------------------------------
1 | #include "../../Includes.hpp"
2 |
3 | namespace Unity
4 | {
5 | SCameraFunctions CameraFunctions;
6 |
7 | namespace Camera
8 | {
9 | void Initialize()
10 | {
11 | IL2CPP::SystemTypeCache::Initializer::Add(UNITY_CAMERA_CLASS);
12 |
13 | CameraFunctions.m_pGetCurrent = IL2CPP::ResolveCall(UNITY_CAMERA_GETCURRENT);
14 | CameraFunctions.m_pGetMain = IL2CPP::ResolveCall(UNITY_CAMERA_GETMAIN);
15 | CameraFunctions.m_pGetDepth = IL2CPP::ResolveCall(UNITY_CAMERA_GETDEPTH);
16 | CameraFunctions.m_pSetDepth = IL2CPP::ResolveCall(UNITY_CAMERA_SETDEPTH);
17 | CameraFunctions.m_pGetFieldOfView = IL2CPP::ResolveCall(UNITY_CAMERA_GETFIELDOFVIEW);
18 | CameraFunctions.m_pSetFieldOfView = IL2CPP::ResolveCall(UNITY_CAMERA_SETFIELDOFVIEW);
19 | CameraFunctions.m_pWorldToScreen = IL2CPP::ResolveCall(UNITY_CAMERA_WORLDTOSCREEN);
20 | }
21 |
22 | CCamera* GetCurrent()
23 | {
24 | return reinterpret_cast(CameraFunctions.m_pGetCurrent)();
25 | }
26 |
27 | CCamera* GetMain()
28 | {
29 | return reinterpret_cast(CameraFunctions.m_pGetMain)();
30 | }
31 | }
32 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Camera.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct SCameraFunctions
6 | {
7 | void* m_pGetCurrent = nullptr;
8 | void* m_pGetMain = nullptr;
9 | void* m_pGetDepth = nullptr;
10 | void* m_pSetDepth = nullptr;
11 | void* m_pGetFieldOfView = nullptr;
12 | void* m_pSetFieldOfView = nullptr;
13 | void* m_pWorldToScreen = nullptr;
14 | };
15 | extern SCameraFunctions CameraFunctions;
16 |
17 | class CCamera : public CGameObject
18 | {
19 | public:
20 | float GetDepth()
21 | {
22 | return reinterpret_cast(CameraFunctions.m_pGetDepth)(this);
23 | }
24 |
25 | void SetDepth(float m_fValue)
26 | {
27 | reinterpret_cast(CameraFunctions.m_pSetDepth)(this, m_fValue);
28 | }
29 |
30 | float GetFieldOfView()
31 | {
32 | return reinterpret_cast(CameraFunctions.m_pGetFieldOfView)(this);
33 | }
34 |
35 | void SetFieldOfView(float m_fValue)
36 | {
37 | reinterpret_cast(CameraFunctions.m_pSetFieldOfView)(this, m_fValue);
38 | }
39 |
40 | void WorldToScreen(Vector3& m_vWorld, Vector3& m_vScreen, int m_iEye = 2)
41 | {
42 | reinterpret_cast(CameraFunctions.m_pWorldToScreen)(this, m_vWorld, m_iEye, m_vScreen);
43 | }
44 | };
45 |
46 | namespace Camera
47 | {
48 | void Initialize();
49 |
50 | CCamera* GetCurrent();
51 |
52 | CCamera* GetMain();
53 | }
54 |
55 | enum m_eCameraType : int
56 | {
57 | m_eCameraType_Game = 1,
58 | m_eCameraType_SceneView = 2,
59 | m_eCameraType_Preview = 4,
60 | m_eCameraType_VR = 8,
61 | m_eCameraType_Reflection = 16,
62 | };
63 |
64 | enum m_eCameraEye : int
65 | {
66 | m_eCameraEye_Left = 0,
67 | m_eCameraEye_Right = 1,
68 | m_eCameraEye_Center = 2,
69 | };
70 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Component.cpp:
--------------------------------------------------------------------------------
1 | #include "../../Includes.hpp"
2 |
3 | namespace Unity
4 | {
5 | SComponentFunctions ComponentFunctions;
6 |
7 | namespace Component
8 | {
9 | void Initialize()
10 | {
11 | IL2CPP::SystemTypeCache::Initializer::Add(UNITY_COMPONENT_CLASS);
12 |
13 | ComponentFunctions.m_pGetGameObject = IL2CPP::ResolveCall(UNITY_COMPONENT_GETGAMEOBJECT);
14 | ComponentFunctions.m_pGetTransform = IL2CPP::ResolveCall(UNITY_COMPONENT_GETTRANSFORM);
15 | }
16 | }
17 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Component.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct SComponentFunctions
6 | {
7 | void* m_pGetGameObject = nullptr;
8 | void* m_pGetTransform = nullptr;
9 | };
10 | extern SComponentFunctions ComponentFunctions;
11 |
12 | class CComponent : public CObject
13 | {
14 | public:
15 | CGameObject* GetGameObject()
16 | {
17 | return reinterpret_cast(ComponentFunctions.m_pGetGameObject)(this);
18 | }
19 |
20 | CTransform* GetTransform()
21 | {
22 | return reinterpret_cast(ComponentFunctions.m_pGetTransform)(this);
23 | }
24 | };
25 |
26 | namespace Component
27 | {
28 | void Initialize();
29 | }
30 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/GameObject.cpp:
--------------------------------------------------------------------------------
1 | #include "../../Includes.hpp"
2 |
3 | namespace Unity
4 | {
5 | SGameObjectFunctions GameObjectFunctions;
6 |
7 | namespace GameObject
8 | {
9 | void Initialize()
10 | {
11 | IL2CPP::SystemTypeCache::Initializer::Add(UNITY_GAMEOBJECT_CLASS);
12 |
13 | GameObjectFunctions.m_pAddComponent = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_ADDCOMPONENT);
14 | GameObjectFunctions.m_pCreatePrimitive = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_CREATEPRIMITIVE);
15 | GameObjectFunctions.m_pFind = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_FIND);
16 | GameObjectFunctions.m_pFindGameObjectsWithTag = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_FINDGAMEOBJECTWITHTAG);
17 | GameObjectFunctions.m_pGetComponent = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_GETCOMPONENT);
18 | GameObjectFunctions.m_pGetComponents = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_GETCOMPONENTS);
19 | GameObjectFunctions.m_pGetComponentInChildren = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_GETCOMPONENTINCHILDREN);
20 | GameObjectFunctions.m_pGetActive = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_GETACTIVE);
21 | GameObjectFunctions.m_pGetLayer = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_GETLAYER);
22 | GameObjectFunctions.m_pGetTransform = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_GETTRANSFORM);
23 | GameObjectFunctions.m_pSetActive = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_SETACTIVE);
24 | GameObjectFunctions.m_pSetLayer = IL2CPP::ResolveCall(UNITY_GAMEOBJECT_SETLAYER);
25 | }
26 |
27 | CGameObject* CreatePrimitive(m_ePrimitiveType m_eType)
28 | {
29 | return reinterpret_cast(GameObjectFunctions.m_pCreatePrimitive)(m_eType);
30 | }
31 |
32 | CGameObject* Find(const char* m_pName)
33 | {
34 | return reinterpret_cast(GameObjectFunctions.m_pFind)(IL2CPP::String::New(m_pName));
35 | }
36 |
37 | il2cppArray* FindWithTag(const char* m_pTag)
38 | {
39 | return reinterpret_cast*(UNITY_CALLING_CONVENTION)(void*)>(GameObjectFunctions.m_pFindGameObjectsWithTag)(IL2CPP::String::New(m_pTag));
40 | }
41 | }
42 | }
43 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/GameObject.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct SGameObjectFunctions
6 | {
7 | void* m_pAddComponent = nullptr;
8 | void* m_pCreatePrimitive = nullptr;
9 | void* m_pFind = nullptr;
10 | void* m_pFindGameObjectsWithTag = nullptr;
11 | void* m_pGetComponent = nullptr;
12 | void* m_pGetComponents = nullptr;
13 | void* m_pGetComponentInChildren = nullptr;
14 | void* m_pGetActive = nullptr;
15 | void* m_pGetLayer = nullptr;
16 | void* m_pGetTransform = nullptr;
17 | void* m_pSetActive = nullptr;
18 | void* m_pSetLayer = nullptr;
19 | };
20 | extern SGameObjectFunctions GameObjectFunctions;
21 |
22 | class CGameObject : public CObject
23 | {
24 | public:
25 | void AddComponent(il2cppObject* m_pSystemType)
26 | {
27 | reinterpret_cast(GameObjectFunctions.m_pAddComponent)(this, m_pSystemType);
28 | }
29 |
30 | CComponent* GetComponent(const char* m_pName)
31 | {
32 | return reinterpret_cast(GameObjectFunctions.m_pGetComponent)(this, IL2CPP::String::New(m_pName));
33 | }
34 |
35 | CComponent* GetComponentInChildren(il2cppObject* m_pSystemType, bool includeInactive)
36 | {
37 | return reinterpret_cast(GameObjectFunctions.m_pGetComponentInChildren)(this, m_pSystemType, includeInactive);
38 | }
39 |
40 | // e.g CGameObject->GetComponentInChildren("Namespace.Component");
41 | CComponent* GetComponentInChildren(const char* type)
42 | {
43 | il2cppClass* m_pClass = IL2CPP::Class::Find(type);
44 | if (!m_pClass) return nullptr;
45 |
46 | return GetComponentInChildren(IL2CPP::Class::GetSystemType(type), true);
47 | }
48 |
49 | il2cppArray* GetComponents(il2cppObject* m_pSystemType)
50 | {
51 | /*
52 | 0 - Object
53 | 1 - Type
54 | 2 - Use search type as array return type
55 | 3 - Recursive
56 | 4 - Include inactive
57 | 5 - Reverse
58 | 6 - Result list
59 | */
60 | return reinterpret_cast*(UNITY_CALLING_CONVENTION)(void*, void*, bool, bool, bool, bool, void*)>(GameObjectFunctions.m_pGetComponents)(this, m_pSystemType, false, false, true, false, nullptr);
61 | }
62 |
63 | il2cppArray* GetComponents(const char* m_pSystemTypeName)
64 | {
65 | il2cppClass* m_pClass = IL2CPP::Class::Find(m_pSystemTypeName);
66 | if (!m_pClass) return nullptr;
67 |
68 | return GetComponents(IL2CPP::Class::GetSystemType(m_pClass));
69 | }
70 |
71 | CComponent* GetComponentByIndex(il2cppObject* m_pSystemType, unsigned int m_uIndex = 0U)
72 | {
73 | il2cppArray* m_pComponents = GetComponents(m_pSystemType);
74 | if (!m_pComponents || m_uIndex >= m_pComponents->m_uMaxLength) return nullptr;
75 |
76 | return m_pComponents->operator[](m_uIndex);
77 | }
78 |
79 | CComponent* GetComponentByIndex(const char* m_pSystemTypeName, unsigned int m_uIndex = 0U)
80 | {
81 | il2cppClass* m_pClass = IL2CPP::Class::Find(m_pSystemTypeName);
82 | if (!m_pClass) return nullptr;
83 |
84 | return GetComponentByIndex(IL2CPP::Class::GetSystemType(m_pClass), m_uIndex);
85 | }
86 |
87 | CTransform* GetTransform()
88 | {
89 | return reinterpret_cast(GameObjectFunctions.m_pGetTransform)(this);
90 | }
91 |
92 | bool GetActive()
93 | {
94 | return reinterpret_cast(GameObjectFunctions.m_pGetActive)(this);
95 | }
96 |
97 | unsigned int GetLayer()
98 | {
99 | return reinterpret_cast(GameObjectFunctions.m_pGetLayer)(this);
100 | }
101 |
102 | /*
103 | * (WARNING) when you use GameObject::Find and you set the object to unactive, you won't find it anymore with that slow function.
104 | */
105 | void SetActive(bool m_bActive)
106 | {
107 | reinterpret_cast(GameObjectFunctions.m_pSetActive)(this, m_bActive);
108 | }
109 |
110 | void SetLayer(unsigned int m_uLayer)
111 | {
112 | reinterpret_cast(GameObjectFunctions.m_pSetLayer)(this, m_uLayer);
113 | }
114 | };
115 |
116 | namespace GameObject
117 | {
118 | enum class m_ePrimitiveType : int
119 | {
120 | Default = 0,
121 | Sphere = 0,
122 | Capsule,
123 | Cylinder,
124 | Cube,
125 | Plane,
126 | Quad,
127 | };
128 |
129 | void Initialize();
130 |
131 | CGameObject* CreatePrimitive(m_ePrimitiveType m_eType);
132 |
133 | CGameObject* Find(const char* m_pName); // CGameObject* Find(const char* m_pName);
134 |
135 | il2cppArray* FindWithTag(const char* m_pTag);
136 | }
137 | }
138 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/LayerMask.cpp:
--------------------------------------------------------------------------------
1 | #include "../../Includes.hpp"
2 |
3 | namespace Unity
4 | {
5 | SLayerMaskFunctions LayerMaskFunctions;
6 |
7 | namespace LayerMask
8 | {
9 | void Initialize()
10 | {
11 | IL2CPP::SystemTypeCache::Initializer::Add(UNITY_LAYERMASK_CLASS);
12 |
13 | LayerMaskFunctions.m_pLayerToName = IL2CPP::ResolveCall(UNITY_LAYERMASK_LAYERTONAME);
14 | LayerMaskFunctions.m_pNameToLayer = IL2CPP::ResolveCall(UNITY_LAYERMASK_NAMETOLAYER);
15 | }
16 | }
17 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/LayerMask.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct SLayerMaskFunctions
6 | {
7 | void* m_pLayerToName = nullptr;
8 | void* m_pNameToLayer = nullptr;
9 | };
10 | extern SLayerMaskFunctions LayerMaskFunctions;
11 |
12 | namespace LayerMask
13 | {
14 | void Initialize();
15 |
16 | static System_String* LayerToName(unsigned int m_uLayer)
17 | {
18 | return reinterpret_cast(LayerMaskFunctions.m_pLayerToName)(m_uLayer);
19 | }
20 |
21 | static unsigned int NameToLayer(const char* m_pName)
22 | {
23 | return reinterpret_cast(LayerMaskFunctions.m_pNameToLayer)(IL2CPP::String::New(m_pName));
24 | }
25 | }
26 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Object.cpp:
--------------------------------------------------------------------------------
1 | #include "../../Includes.hpp"
2 |
3 | namespace Unity
4 | {
5 | SObjectFunctions ObjectFunctions;
6 |
7 | namespace Object
8 | {
9 | void Initialize()
10 | {
11 | IL2CPP::SystemTypeCache::Initializer::Add(UNITY_OBJECT_CLASS);
12 |
13 | ObjectFunctions.m_pDestroy = IL2CPP::ResolveCall(UNITY_OBJECT_DESTROY);
14 | ObjectFunctions.m_pFindObjectsOfType = IL2CPP::ResolveCall(UNITY_OBJECT_FINDOBJECTSOFTYPE);
15 | ObjectFunctions.m_pGetName = IL2CPP::ResolveCall(UNITY_OBJECT_GETNAME);
16 | }
17 | }
18 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Object.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct SObjectFunctions
6 | {
7 | void* m_pDestroy = nullptr;
8 | void* m_pFindObjectsOfType = nullptr;
9 | void* m_pGetName = nullptr;
10 | };
11 | extern SObjectFunctions ObjectFunctions;
12 |
13 | class CObject : public IL2CPP::CClass
14 | {
15 | public:
16 | void Destroy(float fTimeDelay = 0.f)
17 | {
18 | reinterpret_cast(ObjectFunctions.m_pDestroy)(this, fTimeDelay);
19 | }
20 |
21 | System_String* GetName()
22 | {
23 | return reinterpret_cast(ObjectFunctions.m_pGetName)(this);
24 | }
25 | };
26 |
27 | namespace Object
28 | {
29 | void Initialize();
30 |
31 | template
32 | static il2cppArray* FindObjectsOfType(il2cppObject* m_pSystemType)
33 | {
34 | return reinterpret_cast*(UNITY_CALLING_CONVENTION)(void*)>(ObjectFunctions.m_pFindObjectsOfType)(m_pSystemType);
35 | }
36 |
37 | template
38 | static il2cppArray* FindObjectsOfType(const char* m_pSystemTypeName)
39 | {
40 | il2cppClass* m_pClass = IL2CPP::Class::Find(m_pSystemTypeName);
41 | if (!m_pClass) return nullptr;
42 |
43 | return FindObjectsOfType(IL2CPP::Class::GetSystemType(m_pClass));
44 | }
45 |
46 | template
47 | static T* FindObjectOfType(il2cppObject* m_pSystemType)
48 | {
49 | il2cppArray* m_pArray = FindObjectsOfType(m_pSystemType);
50 | if (!m_pArray || m_pArray->m_uMaxLength == 0U) return nullptr;
51 |
52 | return m_pArray->m_pValues[0];
53 | }
54 |
55 | template
56 | static T* FindObjectOfType(const char* m_pSystemTypeName)
57 | {
58 | il2cppClass* m_pClass = IL2CPP::Class::Find(m_pSystemTypeName);
59 | if (!m_pClass) return nullptr;
60 |
61 | return FindObjectOfType(IL2CPP::Class::GetSystemType(m_pClass));
62 | }
63 | }
64 | }
65 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Rigidbody.cpp:
--------------------------------------------------------------------------------
1 | #include "../../Includes.hpp"
2 |
3 | namespace Unity
4 | {
5 | SRigidbodyFunctions RigidbodyFunctions;
6 |
7 | namespace RigidBody
8 | {
9 | void Initialize()
10 | {
11 | IL2CPP::SystemTypeCache::Initializer::Add(UNITY_RIGIDBODY_CLASS);
12 |
13 | RigidbodyFunctions.m_pGetDetectCollisions = IL2CPP::ResolveCall(UNITY_RIGIDBODY_GETDETECTCOLLISIONS);
14 | RigidbodyFunctions.m_pGetVelocity = IL2CPP::ResolveCall(UNITY_RIGIDBODY_GETVELOCITY);
15 | RigidbodyFunctions.m_pSetDetectCollisions = IL2CPP::ResolveCall(UNITY_RIGIDBODY_SETDETECTCOLLISIONS);
16 | RigidbodyFunctions.m_pSetVelocity = IL2CPP::ResolveCall(UNITY_RIGIDBODY_SETVELOCITY);
17 |
18 | }
19 | }
20 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Rigidbody.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct SRigidbodyFunctions
6 | {
7 | void* m_pGetDetectCollisions = nullptr;
8 | void* m_pGetVelocity = nullptr;
9 | void* m_pSetDetectCollisions = nullptr;
10 | void* m_pSetVelocity = nullptr;
11 | };
12 | extern SRigidbodyFunctions RigidbodyFunctions;
13 |
14 | class CRigidbody : public IL2CPP::CClass
15 | {
16 | public:
17 | bool GetDetectCollisions()
18 | {
19 | return reinterpret_cast(RigidbodyFunctions.m_pGetDetectCollisions)(this);
20 | }
21 |
22 | void SetDetectCollisions(bool m_bDetect)
23 | {
24 | reinterpret_cast(RigidbodyFunctions.m_pSetDetectCollisions)(this, m_bDetect);
25 | }
26 |
27 | Vector3 GetVelocity()
28 | {
29 | Vector3 vRet;
30 | reinterpret_cast(RigidbodyFunctions.m_pGetVelocity)(this, vRet);
31 | return vRet;
32 | }
33 |
34 | void SetVelocity(Vector3 m_vVector)
35 | {
36 | reinterpret_cast(RigidbodyFunctions.m_pSetVelocity)(this, m_vVector);
37 | }
38 | };
39 |
40 | namespace RigidBody
41 | {
42 | void Initialize();
43 | }
44 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Transform.cpp:
--------------------------------------------------------------------------------
1 | #include "../../Includes.hpp"
2 |
3 | namespace Unity
4 | {
5 | STransformFunctions TransformFunctions;
6 |
7 | namespace Transform
8 | {
9 | void Initialize()
10 | {
11 | IL2CPP::SystemTypeCache::Initializer::Add(UNITY_TRANSFORM_CLASS);
12 |
13 | TransformFunctions.m_pGetParent = IL2CPP::ResolveCall(UNITY_TRANSFORM_GETPARENT);
14 | TransformFunctions.m_pGetRoot = IL2CPP::ResolveCall(UNITY_TRANSFORM_GETROOT);
15 | TransformFunctions.m_pGetChild = IL2CPP::ResolveCall(UNITY_TRANSFORM_GETCHILD);
16 | TransformFunctions.m_pGetChildCount = IL2CPP::ResolveCall(UNITY_TRANSFORM_GETCHILDCOUNT);
17 | TransformFunctions.m_pFindChild = IL2CPP::ResolveCall(UNITY_TRANSFORM_FINDCHILD);
18 | TransformFunctions.m_pGetPosition = IL2CPP::ResolveCall(UNITY_TRANSFORM_GETPOSITION);
19 | TransformFunctions.m_pGetRotation = IL2CPP::ResolveCall(UNITY_TRANSFORM_GETROTATION);
20 | TransformFunctions.m_pGetLocalPosition = IL2CPP::ResolveCall(UNITY_TRANSFORM_GETLOCALPOSITION);
21 | TransformFunctions.m_pGetLocalScale = IL2CPP::ResolveCall(UNITY_TRANSFORM_GETLOCALSCALE);
22 | TransformFunctions.m_pSetPosition = IL2CPP::ResolveCall(UNITY_TRANSFORM_SETPOSITION);
23 | TransformFunctions.m_pSetRotation = IL2CPP::ResolveCall(UNITY_TRANSFORM_SETROTATION);
24 | TransformFunctions.m_pSetLocalPosition = IL2CPP::ResolveCall(UNITY_TRANSFORM_SETLOCALPOSITION);
25 | TransformFunctions.m_pSetLocalScale = IL2CPP::ResolveCall(UNITY_TRANSFORM_SETLOCALSCALE);
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/Transform.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct STransformFunctions
6 | {
7 | void* m_pGetParent = nullptr;
8 | void* m_pGetRoot = nullptr;
9 | void* m_pGetChild = nullptr;
10 | void* m_pGetChildCount = nullptr;
11 | void* m_pFindChild = nullptr;
12 | void* m_pGetPosition = nullptr;
13 | void* m_pGetRotation = nullptr;
14 | void* m_pGetLocalPosition = nullptr;
15 | void* m_pGetLocalScale = nullptr;
16 | void* m_pSetPosition = nullptr;
17 | void* m_pSetRotation = nullptr;
18 | void* m_pSetLocalPosition = nullptr;
19 | void* m_pSetLocalScale = nullptr;
20 | };
21 | extern STransformFunctions TransformFunctions;
22 |
23 | class CTransform : public IL2CPP::CClass
24 | {
25 | public:
26 | CTransform* GetParent()
27 | {
28 | return reinterpret_cast(TransformFunctions.m_pGetParent)(this);
29 | }
30 |
31 | CTransform* GetRoot()
32 | {
33 | return reinterpret_cast(TransformFunctions.m_pGetRoot)(this);
34 | }
35 |
36 | CTransform* GetChild(int m_iIndex)
37 | {
38 | return reinterpret_cast(TransformFunctions.m_pGetChild)(this, m_iIndex);
39 | }
40 |
41 | int GetChildCount()
42 | {
43 | return reinterpret_cast(TransformFunctions.m_pGetChildCount)(this);
44 | }
45 |
46 | CTransform* FindChild(const char* path, bool isActiveOnly)
47 | {
48 | return reinterpret_cast(TransformFunctions.m_pFindChild)(this, IL2CPP::String::New(path), isActiveOnly);
49 | }
50 |
51 | // e.g CGameObject->GetTransform()->FindChild("child1/child2/child3");
52 | CTransform* FindChild(const char* path)
53 | {
54 | return FindChild(path, false);
55 | }
56 |
57 | Vector3 GetPosition()
58 | {
59 | Vector3 vRet;
60 | reinterpret_cast(TransformFunctions.m_pGetPosition)(this, vRet);
61 | return vRet;
62 | }
63 |
64 | Quaternion GetRotation()
65 | {
66 | Quaternion m_qRet;
67 | reinterpret_cast(TransformFunctions.m_pGetRotation)(this, m_qRet);
68 | return m_qRet;
69 | }
70 |
71 | Vector3 GetLocalPosition()
72 | {
73 | Vector3 vRet;
74 | reinterpret_cast(TransformFunctions.m_pGetLocalPosition)(this, vRet);
75 | return vRet;
76 | }
77 |
78 | Vector3 GetLocalScale()
79 | {
80 | Vector3 vRet;
81 | reinterpret_cast(TransformFunctions.m_pGetLocalScale)(this, vRet);
82 | return vRet;
83 | }
84 |
85 | void SetPosition(Vector3 m_vVector)
86 | {
87 | reinterpret_cast(TransformFunctions.m_pSetPosition)(this, m_vVector);
88 | }
89 |
90 | void SetRotation(Quaternion m_qQuat)
91 | {
92 | reinterpret_cast(TransformFunctions.m_pSetRotation)(this, m_qQuat);
93 | }
94 |
95 | void SetLocalPosition(Vector3 m_vVector)
96 | {
97 | reinterpret_cast(TransformFunctions.m_pSetLocalPosition)(this, m_vVector);
98 | }
99 |
100 | void SetLocalScale(Vector3 m_vVector)
101 | {
102 | reinterpret_cast(TransformFunctions.m_pSetLocalScale)(this, m_vVector);
103 | }
104 | };
105 |
106 | namespace Transform
107 | {
108 | void Initialize();
109 | }
110 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/_TEMPLATE_API.cpp:
--------------------------------------------------------------------------------
1 | #include "../../Includes.hpp"
2 | // C+P Ready Template
3 |
4 | namespace Unity
5 | {
6 | S_TEMPLATEFunctions _TEMPLATEFunctions;
7 |
8 | namespace _TEMPLATE
9 | {
10 | void Initialize()
11 | {
12 |
13 | }
14 | }
15 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/API/_TEMPLATE_API.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | // C+P Ready Template
3 |
4 | namespace Unity
5 | {
6 | struct S_TEMPLATEFunctions
7 | {
8 |
9 | };
10 | extern S_TEMPLATEFunctions _TEMPLATEFunctions;
11 |
12 | class C_TEMPLATE : public IL2CPP::CClass
13 | {
14 | public:
15 |
16 | };
17 |
18 | namespace _TEMPLATE
19 | {
20 | void Initialize();
21 | }
22 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/Defines.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | // Calling Convention
3 | #ifdef _WIN64
4 | #define UNITY_CALLING_CONVENTION __fastcall*
5 | #elif _WIN32
6 | #define UNITY_CALLING_CONVENTION __cdecl*
7 | #endif
8 |
9 |
10 |
11 | // Camera
12 | #define UNITY_CAMERA_CLASS "UnityEngine.Camera"
13 | #define UNITY_CAMERA_GETCURRENT UNITY_CAMERA_CLASS"::get_current"
14 | #define UNITY_CAMERA_GETMAIN UNITY_CAMERA_CLASS"::get_main"
15 | #define UNITY_CAMERA_GETDEPTH UNITY_CAMERA_CLASS"::get_depth"
16 | #define UNITY_CAMERA_SETDEPTH UNITY_CAMERA_CLASS"::set_depth"
17 | #define UNITY_CAMERA_GETFIELDOFVIEW UNITY_CAMERA_CLASS"::get_fieldOfView"
18 | #define UNITY_CAMERA_SETFIELDOFVIEW UNITY_CAMERA_CLASS"::set_fieldOfView"
19 | #define UNITY_CAMERA_WORLDTOSCREEN UNITY_CAMERA_CLASS"::WorldToScreenPoint_Injected"
20 |
21 | // Component
22 | #define UNITY_COMPONENT_CLASS "UnityEngine.Component"
23 | #define UNITY_COMPONENT_GETGAMEOBJECT UNITY_COMPONENT_CLASS"::get_gameObject"
24 | #define UNITY_COMPONENT_GETTRANSFORM UNITY_COMPONENT_CLASS"::get_transform"
25 |
26 | // GameObject
27 | #define UNITY_GAMEOBJECT_CLASS "UnityEngine.GameObject"
28 | #define UNITY_GAMEOBJECT_ADDCOMPONENT UNITY_GAMEOBJECT_CLASS"::Internal_AddComponentWithType"
29 | #define UNITY_GAMEOBJECT_CREATEPRIMITIVE UNITY_GAMEOBJECT_CLASS"::CreatePrimitive"
30 | #define UNITY_GAMEOBJECT_FIND UNITY_GAMEOBJECT_CLASS"::Find"
31 | #define UNITY_GAMEOBJECT_GETCOMPONENT UNITY_GAMEOBJECT_CLASS"::GetComponentByName"
32 | #define UNITY_GAMEOBJECT_GETCOMPONENTS UNITY_GAMEOBJECT_CLASS"::GetComponentsInternal"
33 | #define UNITY_GAMEOBJECT_GETCOMPONENTINCHILDREN UNITY_GAMEOBJECT_CLASS"::GetComponentInChildren"
34 | #define UNITY_GAMEOBJECT_GETACTIVE UNITY_GAMEOBJECT_CLASS"::get_active"
35 | #define UNITY_GAMEOBJECT_GETLAYER UNITY_GAMEOBJECT_CLASS"::get_layer"
36 | #define UNITY_GAMEOBJECT_GETTRANSFORM UNITY_GAMEOBJECT_CLASS"::get_transform"
37 | #define UNITY_GAMEOBJECT_SETACTIVE UNITY_GAMEOBJECT_CLASS"::set_active"
38 | #define UNITY_GAMEOBJECT_SETLAYER UNITY_GAMEOBJECT_CLASS"::set_layer"
39 | #define UNITY_GAMEOBJECT_FINDGAMEOBJECTWITHTAG UNITY_GAMEOBJECT_CLASS"::FindGameObjectsWithTag"
40 |
41 | // LayerMask
42 | #define UNITY_LAYERMASK_CLASS "UnityEngine.LayerMask"
43 | #define UNITY_LAYERMASK_LAYERTONAME UNITY_LAYERMASK_CLASS"::LayerToName"
44 | #define UNITY_LAYERMASK_NAMETOLAYER UNITY_LAYERMASK_CLASS"::NameToLayer"
45 |
46 | // MonoBehaviour
47 | #define UNITY_MONOBEHAVIOUR_CLASS "UnityEngine.MonoBehaviour"
48 |
49 | // Object
50 | #define UNITY_OBJECT_CLASS "UnityEngine.Object"
51 | #define UNITY_OBJECT_DESTROY UNITY_OBJECT_CLASS"::Destroy"
52 | #define UNITY_OBJECT_FINDOBJECTSOFTYPE UNITY_OBJECT_CLASS"::FindObjectsOfType"
53 | #define UNITY_OBJECT_GETNAME UNITY_OBJECT_CLASS"::GetName"
54 |
55 | // Rigidbody
56 | #define UNITY_RIGIDBODY_CLASS "UnityEngine.Rigidbody"
57 | #define UNITY_RIGIDBODY_GETDETECTCOLLISIONS UNITY_RIGIDBODY_CLASS"::get_detectCollisions"
58 | #define UNITY_RIGIDBODY_GETVELOCITY UNITY_RIGIDBODY_CLASS"::get_velocity_Injected"
59 | #define UNITY_RIGIDBODY_SETDETECTCOLLISIONS UNITY_RIGIDBODY_CLASS"::set_detectCollisions"
60 | #define UNITY_RIGIDBODY_SETVELOCITY UNITY_RIGIDBODY_CLASS"::set_velocity_Injected"
61 |
62 | // Transform
63 | #define UNITY_TRANSFORM_CLASS "UnityEngine.Transform"
64 | #define UNITY_TRANSFORM_GETPARENT UNITY_TRANSFORM_CLASS"::GetParent"
65 | #define UNITY_TRANSFORM_GETROOT UNITY_TRANSFORM_CLASS"::GetRoot"
66 | #define UNITY_TRANSFORM_GETCHILD UNITY_TRANSFORM_CLASS"::GetChild"
67 | #define UNITY_TRANSFORM_GETCHILDCOUNT UNITY_TRANSFORM_CLASS"::get_childCount"
68 | #define UNITY_TRANSFORM_FINDCHILD UNITY_TRANSFORM_CLASS"::FindRelativeTransformWithPath"
69 | #define UNITY_TRANSFORM_GETPOSITION UNITY_TRANSFORM_CLASS"::get_position_Injected"
70 | #define UNITY_TRANSFORM_GETROTATION UNITY_TRANSFORM_CLASS"::get_rotation_Injected"
71 | #define UNITY_TRANSFORM_GETLOCALPOSITION UNITY_TRANSFORM_CLASS"::get_localPosition_Injected"
72 | #define UNITY_TRANSFORM_GETLOCALSCALE UNITY_TRANSFORM_CLASS"::get_localScale_Injected"
73 | #define UNITY_TRANSFORM_SETPOSITION UNITY_TRANSFORM_CLASS"::set_position_Injected"
74 | #define UNITY_TRANSFORM_SETROTATION UNITY_TRANSFORM_CLASS"::set_rotation_Injected"
75 | #define UNITY_TRANSFORM_SETLOCALPOSITION UNITY_TRANSFORM_CLASS"::set_localPosition_Injected"
76 | #define UNITY_TRANSFORM_SETLOCALSCALE UNITY_TRANSFORM_CLASS"::set_localScale_Injected"
77 |
78 | namespace Unity
79 | {
80 | enum m_eTypeEnum
81 | {
82 | Type_Void = 1,
83 | Type_Boolean = 2,
84 | Type_Character = 3,
85 | Type_Integer = 8,
86 | Type_Float = 12,
87 | Type_String = 14,
88 | Type_Pointer = 15,
89 | Type_ValueType = 17,
90 | Type_Class = 18,
91 | Type_Variable = 19,
92 | Type_Array = 20,
93 | Type_Enum = 85,
94 | };
95 |
96 | enum m_eFieldAttribute
97 | {
98 | FieldAttribute_Compiler,
99 | FieldAttribute_Private,
100 | FieldAttribute_FamilyAndAssembly,
101 | FieldAttribute_Assembly,
102 | FieldAttribute_Family,
103 | FieldAttribute_FamilyOrAssembly,
104 | FieldAttribute_Public,
105 | FieldAttribute_AccessMask,
106 | FieldAttribute_Static = 16,
107 | FieldAttribute_InitOnly = 32,
108 | FieldAttribute_Literal = 64,
109 | FieldAttribute_NotSerialized = 128,
110 | FieldAttribute_HasRVA = 256,
111 | FieldAttribute_SpecialName = 512,
112 | FieldAttribute_RTSpecialName = 1024,
113 | FieldAttribute_HasMarshal = 4096,
114 | FieldAttribute_InvokeImpl = 8192,
115 | FieldAttribute_Default = 32768,
116 | FieldAttribute_Reserved = 38144,
117 | };
118 | }
119 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/Includes.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "Defines.hpp"
3 | #include "Obfuscators.hpp"
4 |
5 | // Structures
6 | #include "Structures/Includes.hpp"
7 |
8 | // Class APIs - So they're accessible everywhere
9 | namespace Unity
10 | {
11 | class CCamera;
12 | class CComponent;
13 | class CGameObject;
14 | class CObject;
15 | class CRigidbody;
16 | class CTransform;
17 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/Obfuscators.cpp:
--------------------------------------------------------------------------------
1 | #include "../Includes.hpp"
2 |
3 | namespace Unity
4 | {
5 | namespace Obfuscators
6 | {
7 | // Should do the basic work
8 | std::string ROT_String(const char* pString, int iValue)
9 | {
10 | std::string sRet;
11 | size_t sSize = strlen(pString);
12 | for (size_t i = 0; sSize > i; ++i)
13 | {
14 | bool bIsUppercase = pString[i] >= 'A' && 'Z' >= pString[i];
15 | bool bIsLowercase = !bIsUppercase && pString[i] >= 'a' && 'z' >= pString[i];
16 | if (!bIsUppercase && !bIsLowercase)
17 | {
18 | sRet += pString[i];
19 | continue;
20 | }
21 |
22 | int iNewValue = static_cast(pString[i]) + iValue;
23 | if (bIsUppercase)
24 | {
25 | int iMaxValue = static_cast('Z');
26 | while (iNewValue > iMaxValue) iNewValue = static_cast('A') + (iNewValue - iMaxValue);
27 | }
28 | else
29 | {
30 | int iMaxValue = static_cast('z');
31 | while (iNewValue > iMaxValue) iNewValue = static_cast('a') + (iNewValue - iMaxValue);
32 | }
33 |
34 | sRet += static_cast(iNewValue);
35 | }
36 |
37 | sRet += '\0';
38 | return sRet;
39 | }
40 | }
41 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/Obfuscators.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | namespace Obfuscators
6 | {
7 | std::string ROT_String(const char* pString, int iValue);
8 | }
9 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/Structures/Engine.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct Vector2
6 | {
7 | float x, y;
8 |
9 | Vector2() { x = y = 0.f; }
10 | Vector2(float f1, float f2) { x = f1; y = f2; }
11 | };
12 |
13 | struct Vector3
14 | {
15 | float x, y, z;
16 |
17 | Vector3() { x = y = z = 0.f; }
18 | Vector3(float f1, float f2, float f3) { x = f1; y = f2; z = f3; }
19 |
20 | void ToVectors(Vector3* m_pForward, Vector3* m_pRight, Vector3* m_pUp)
21 | {
22 | float m_fDeg2Rad = static_cast(M_PI) / 180.f;
23 |
24 | float m_fSinX = sinf(x * m_fDeg2Rad);
25 | float m_fCosX = cosf(x * m_fDeg2Rad);
26 |
27 | float m_fSinY = sinf(y * m_fDeg2Rad);
28 | float m_fCosY = cosf(y * m_fDeg2Rad);
29 |
30 | float m_fSinZ = sinf(z * m_fDeg2Rad);
31 | float m_fCosZ = cosf(z * m_fDeg2Rad);
32 |
33 | if (m_pForward)
34 | {
35 | m_pForward->x = m_fCosX * m_fCosY;
36 | m_pForward->y = -m_fSinX;
37 | m_pForward->z = m_fCosX * m_fSinY;
38 | }
39 |
40 | if (m_pRight)
41 | {
42 | m_pRight->x = -1.f * m_fSinZ * m_fSinX * m_fCosY + -1.f * m_fCosZ * -m_fSinY;
43 | m_pRight->y = -1.f * m_fSinZ * m_fCosX;
44 | m_pRight->z = -1.f * m_fSinZ * m_fSinX * m_fSinY + -1.f * m_fCosZ * m_fCosY;
45 | }
46 |
47 | if (m_pUp)
48 | {
49 | m_pUp->x = m_fCosZ * m_fSinX * m_fCosY + -m_fSinZ * -m_fSinY;
50 | m_pUp->y = m_fCosZ * m_fCosX;
51 | m_pUp->z = m_fCosZ * m_fSinX * m_fSinY + -m_fSinZ * m_fCosY;
52 | }
53 | }
54 | };
55 |
56 | struct Vector4
57 | {
58 | float x, y, z, w;
59 |
60 | Vector4() { x = y = z = w = 0.f; }
61 | Vector4(float f1, float f2, float f3, float f4) { x = f1; y = f2; z = f3; w = f4; }
62 | };
63 |
64 | struct Quaternion
65 | {
66 | float x, y, z, w;
67 |
68 | Quaternion() { x = y = z = w = 0.f; }
69 | Quaternion(float f1, float f2, float f3, float f4) { x = f1; y = f2; z = f3; w = f4; }
70 |
71 | Quaternion Euler(float m_fX, float m_fY, float m_fZ)
72 | {
73 | float m_fDeg2Rad = static_cast(M_PI) / 180.f;
74 |
75 | m_fX = m_fX * m_fDeg2Rad * 0.5f;
76 | m_fY = m_fY * m_fDeg2Rad * 0.5f;
77 | m_fZ = m_fZ * m_fDeg2Rad * 0.5f;
78 |
79 | float m_fSinX = sinf(m_fX);
80 | float m_fCosX = cosf(m_fX);
81 |
82 | float m_fSinY = sinf(m_fY);
83 | float m_fCosY = cosf(m_fY);
84 |
85 | float m_fSinZ = sinf(m_fZ);
86 | float m_fCosZ = cosf(m_fZ);
87 |
88 | x = m_fCosY * m_fSinX * m_fCosZ + m_fSinY * m_fCosX * m_fSinZ;
89 | y = m_fSinY * m_fCosX * m_fCosZ - m_fCosY * m_fSinX * m_fSinZ;
90 | z = m_fCosY * m_fCosX * m_fSinZ - m_fSinY * m_fSinX * m_fCosZ;
91 | w = m_fCosY * m_fCosX * m_fCosZ + m_fSinY * m_fSinX * m_fSinZ;
92 |
93 | return *this;
94 | }
95 |
96 | Quaternion Euler(Vector3 m_vRot)
97 | {
98 | return Euler(m_vRot.x, m_vRot.y, m_vRot.z);
99 | }
100 |
101 | Vector3 ToEuler()
102 | {
103 | Vector3 m_vEuler;
104 |
105 | float m_fDist = (x * x) + (y * y) + (z * z) + (w * w);
106 |
107 | float m_fTest = x * w - y * z;
108 | if (m_fTest > 0.4995f * m_fDist)
109 | {
110 | m_vEuler.x = static_cast(M_PI) * 0.5f;
111 | m_vEuler.y = 2.f * atan2f(y, x);
112 | m_vEuler.z = 0.f;
113 | }
114 | else if (m_fTest < -0.4995f * m_fDist)
115 | {
116 | m_vEuler.x = static_cast(M_PI) * -0.5f;
117 | m_vEuler.y = -2.f * atan2f(y, x);
118 | m_vEuler.z = 0.f;
119 | }
120 | else
121 | {
122 | m_vEuler.x = asinf(2.f * (w * x - y * z));
123 | m_vEuler.y = atan2f(2.f * w * y + 2.f * z * x, 1.f - 2.f * (x * x + y * y));
124 | m_vEuler.z = atan2f(2.f * w * z + 2.f * x * y, 1.f - 2.f * (z * z + x * x));
125 | }
126 |
127 | float m_fRad2Deg = 180.f / static_cast(M_PI);
128 | m_vEuler.x *= m_fRad2Deg;
129 | m_vEuler.y *= m_fRad2Deg;
130 | m_vEuler.z *= m_fRad2Deg;
131 |
132 | return m_vEuler;
133 | }
134 | };
135 |
136 | struct Bounds
137 | {
138 | Vector3 m_vCenter;
139 | Vector3 m_vExtents;
140 | };
141 |
142 | struct Plane
143 | {
144 | Vector3 m_vNormal;
145 | float fDistance;
146 | };
147 |
148 | struct Ray
149 | {
150 | Vector3 m_vOrigin;
151 | Vector3 m_vDirection;
152 | };
153 |
154 | struct Rect
155 | {
156 | float fX, fY;
157 | float fWidth, fHeight;
158 |
159 | Rect() { fX = fY = fWidth = fHeight = 0.f; }
160 | Rect(float f1, float f2, float f3, float f4) { fX = f1; fY = f2; fWidth = f3; fHeight = f4; }
161 | };
162 |
163 | struct Color
164 | {
165 | float r, g, b, a;
166 |
167 | Color() { r = g = b = a = 0.f; }
168 | Color(float fRed = 0.f, float fGreen = 0.f, float fBlue = 0.f, float fAlpha = 1.f) { r = fRed; g = fGreen; b = fBlue; a = fAlpha; }
169 | };
170 |
171 | struct Matrix4x4
172 | {
173 | float m[4][4] = { 0 };
174 |
175 | Matrix4x4() { }
176 |
177 | float* operator[](int i) { return m[i]; }
178 | };
179 | }
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/src/il2cppresolver/Unity/Structures/Includes.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 | #include "il2cpp.hpp"
3 | #include "il2cppArray.hpp"
4 | #include "il2cppDictionary.hpp"
5 |
6 | #include "Engine.hpp"
7 | #include "System_String.hpp"
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/Structures/System_String.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct System_String : il2cppObject
6 | {
7 | int m_iLength;
8 | wchar_t m_wString[1024];
9 |
10 | void Clear()
11 | {
12 | if (!this) return;
13 |
14 | memset(m_wString, 0, static_cast(m_iLength) * 2);
15 | m_iLength = 0;
16 | }
17 |
18 | std::string ToString()
19 | {
20 | if (!this) return "";
21 |
22 | std::string sRet(static_cast(m_iLength) + 1, '\0');
23 | WideCharToMultiByte(CP_UTF8, 0, m_wString, m_iLength, &sRet[0], m_iLength, 0, 0);
24 | return sRet;
25 | }
26 | };
27 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Unity/Structures/il2cpp.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | struct il2cppImage
6 | {
7 | const char* m_pName;
8 | const char* m_pNameNoExt;
9 | };
10 |
11 | struct il2cppAssemblyName
12 | {
13 | const char* m_pName;
14 | const char* m_pCulture;
15 | const char* m_pHash;
16 | const char* m_pPublicKey;
17 | unsigned int m_uHash;
18 | int m_iHashLength;
19 | unsigned int m_uFlags;
20 | int m_iMajor;
21 | int m_iMinor;
22 | int m_iBuild;
23 | int m_bRevision;
24 | unsigned char m_uPublicKeyToken[8];
25 | };
26 |
27 | struct il2cppAssembly
28 | {
29 | il2cppImage* m_pImage;
30 | unsigned int m_uToken;
31 | int m_ReferencedAssemblyStart;
32 | int m_ReferencedAssemblyCount;
33 | il2cppAssemblyName m_aName;
34 | };
35 |
36 | struct il2cppClass
37 | {
38 | void* m_pImage;
39 | void* m_pGC;
40 | const char* m_pName;
41 | const char* m_pNamespace;
42 | void* m_pValue;
43 | void* m_pArgs;
44 | il2cppClass* m_pElementClass;
45 | il2cppClass* m_pCastClass;
46 | il2cppClass* m_pDeclareClass;
47 | il2cppClass* m_pParentClass;
48 | void* m_pGenericClass;
49 | void* m_pTypeDefinition;
50 | void* m_pInteropData;
51 | void* m_pFields;
52 | void* m_pEvents;
53 | void* m_pProperties;
54 | void** m_pMethods;
55 | il2cppClass** m_pNestedTypes;
56 | il2cppClass** m_ImplementedInterfaces;
57 | void* m_pInterfaceOffsets;
58 | void* m_pStaticFields;
59 | void* m_pRGCTX;
60 | };
61 |
62 | struct il2cppObject
63 | {
64 | il2cppClass* m_pClass = nullptr;
65 | void* m_pMonitor = nullptr;
66 | };
67 |
68 | struct il2cppType
69 | {
70 | union
71 | {
72 | void* m_pDummy;
73 | unsigned int m_uClassIndex;
74 | il2cppType* m_pType;
75 | void* m_pArray;
76 | unsigned int m_uGenericParameterIndex;
77 | void* m_pGenericClass;
78 | };
79 | unsigned int m_uAttributes : 16;
80 | unsigned int m_uType : 8;
81 | unsigned int m_uMods : 6;
82 | unsigned int m_uByref : 1;
83 | unsigned int m_uPinned : 1;
84 | };
85 |
86 | struct il2cppFieldInfo
87 | {
88 | const char* m_pName;
89 | il2cppType* m_pType;
90 | il2cppClass* m_pParentClass;
91 | int m_iOffset;
92 | int m_iAttributeIndex;
93 | unsigned int m_uToken;
94 | };
95 |
96 | struct il2cppParameterInfo
97 | {
98 | const char* m_pName;
99 | int m_iPosition;
100 | unsigned int m_uToken;
101 | il2cppType* m_pParameterType;
102 | };
103 |
104 | struct il2cppMethodInfo
105 | {
106 | void* m_pMethodPointer;
107 | void* m_pInvokerMethod;
108 | const char* m_pName;
109 | il2cppClass* m_pClass;
110 | il2cppType* m_pReturnType;
111 | il2cppParameterInfo* m_pParameters;
112 |
113 | union
114 | {
115 | void* m_pRGCTX;
116 | void* m_pMethodDefinition;
117 | };
118 |
119 | union
120 | {
121 | void* m_pGenericMethod;
122 | void* m_pGenericContainer;
123 | };
124 |
125 | unsigned int m_uToken;
126 | unsigned short m_uFlags;
127 | unsigned short m_uFlags2;
128 | unsigned short m_uSlot;
129 | unsigned char m_uArgsCount;
130 | unsigned char m_uGeneric : 1;
131 | unsigned char m_uInflated : 1;
132 | unsigned char m_uWrapperType : 1;
133 | unsigned char m_uMarshaledFromNative : 1;
134 | };
135 |
136 | struct il2cppPropertyInfo
137 | {
138 | il2cppClass* m_pParentClass;
139 | const char* m_pName;
140 | il2cppMethodInfo* m_pGet;
141 | il2cppMethodInfo* m_pSet;
142 | unsigned int m_uAttributes;
143 | unsigned int m_uToken;
144 | };
145 |
146 | struct il2cppArrayBounds
147 | {
148 | uintptr_t m_uLength;
149 | int m_iLowerBound;
150 | };
151 | }
152 |
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/src/il2cppresolver/Unity/Structures/il2cppArray.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | template
6 | struct il2cppArray : il2cppObject
7 | {
8 | il2cppArrayBounds* m_pBounds = nullptr;
9 | uintptr_t m_uMaxLength = 0;
10 | T* m_pValues = nullptr;
11 |
12 | uintptr_t GetData()
13 | {
14 | return reinterpret_cast(&m_pValues);
15 | }
16 |
17 | T& operator[](unsigned int m_uIndex)
18 | {
19 | return *reinterpret_cast(GetData() + sizeof(T) * m_uIndex);
20 | }
21 |
22 | T& At(unsigned int m_uIndex)
23 | {
24 | return operator[](m_uIndex);
25 | }
26 |
27 | void Insert(T* m_pArray, uintptr_t m_uSize, uintptr_t m_uIndex = 0)
28 | {
29 | if ((m_uSize + m_uIndex) >= m_uMaxLength)
30 | {
31 | if (m_uIndex >= m_uMaxLength)
32 | return;
33 |
34 | m_uSize = m_uMaxLength - m_uIndex;
35 | }
36 |
37 | for (uintptr_t u = 0; m_uSize > u; ++u)
38 | operator[](u + m_uIndex) = m_pArray[u];
39 | }
40 |
41 | void Fill(T m_tValue)
42 | {
43 | for (uintptr_t u = 0; m_uMaxLength > u; ++u)
44 | operator[](u) = m_tValue;
45 | }
46 |
47 | void RemoveAt(unsigned int m_uIndex)
48 | {
49 | if (m_uIndex >= m_uMaxLength)
50 | return;
51 |
52 | if (m_uMaxLength > (m_uIndex + 1))
53 | {
54 | for (unsigned int u = m_uIndex; (static_cast(m_uMaxLength) - m_uIndex) > u; ++u)
55 | operator[](u) = operator[](u + 1);
56 | }
57 |
58 | --m_uMaxLength;
59 | }
60 |
61 | void RemoveRange(unsigned int m_uIndex, unsigned int m_uCount)
62 | {
63 | if (m_uCount == 0)
64 | m_uCount = 1;
65 |
66 | unsigned int m_uTotal = m_uIndex + m_uCount;
67 | if (m_uTotal >= m_uMaxLength)
68 | return;
69 |
70 | if (m_uMaxLength > (m_uTotal + 1))
71 | {
72 | for (unsigned int u = m_uIndex; (static_cast(m_uMaxLength) - m_uTotal) >= u; ++u)
73 | operator[](u) = operator[](u + m_uCount);
74 | }
75 |
76 | m_uMaxLength -= m_uCount;
77 | }
78 |
79 | void RemoveAll()
80 | {
81 | if (m_uMaxLength > 0)
82 | {
83 | memset(GetData(), 0, sizeof(T) * m_uMaxLength);
84 | m_uMaxLength = 0;
85 | }
86 | }
87 | };
88 |
89 | // Defined here because its basically same shit
90 | template
91 | struct il2cppList : il2cppObject
92 | {
93 | il2cppArray* m_pListArray;
94 |
95 | il2cppArray* ToArray() { return m_pListArray; }
96 | };
97 | }
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/src/il2cppresolver/Unity/Structures/il2cppDictionary.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace Unity
4 | {
5 | template
6 | struct il2cppDictionary : il2cppObject
7 | {
8 | struct Entry
9 | {
10 | int m_iHashCode;
11 | int m_iNext;
12 | TKey m_tKey;
13 | TValue m_tValue;
14 | };
15 | il2cppArray* m_pBuckets;
16 | il2cppArray* m_pEntries;
17 | int m_iCount;
18 | int m_iVersion;
19 | int m_iFreeList;
20 | int m_iFreeCount;
21 | void* m_pComparer;
22 | void* m_pKeys;
23 | void* m_pValues;
24 |
25 | Entry* GetEntry()
26 | {
27 | return (Entry*)m_pEntries->GetData();
28 | }
29 |
30 | TKey GetKeyByIndex(int iIndex)
31 | {
32 | TKey tKey = { 0 };
33 |
34 | Entry* pEntry = GetEntry();
35 | if (pEntry)
36 | tKey = pEntry[iIndex].m_tKey;
37 |
38 | return tKey;
39 | }
40 |
41 | TValue GetValueByIndex(int iIndex)
42 | {
43 | TValue tValue = { 0 };
44 |
45 | Entry* pEntry = GetEntry();
46 | if (pEntry)
47 | tValue = pEntry[iIndex].m_tValue;
48 |
49 | return tValue;
50 | }
51 |
52 | TValue GetValueByKey(TKey tKey)
53 | {
54 | TValue tValue = { 0 };
55 | for (int i = 0; i < m_iCount; i++) {
56 | if (GetEntry()[i].m_tKey == tKey)
57 | tValue = GetEntry()[i].m_tValue;
58 | }
59 | return tValue;
60 | }
61 | };
62 | }
63 |
--------------------------------------------------------------------------------
/src/il2cppresolver/Utils/Helper.cpp:
--------------------------------------------------------------------------------
1 | #include "../Includes.hpp"
2 |
3 | namespace IL2CPP
4 | {
5 | namespace Helper
6 | {
7 | Unity::CComponent* GetMonoBehaviour()
8 | {
9 | Unity::il2cppArray* m_pObjects = Unity::Object::FindObjectsOfType(UNITY_GAMEOBJECT_CLASS);
10 | for (uintptr_t u = 0U; m_pObjects->m_uMaxLength > u; ++u)
11 | {
12 | Unity::CGameObject* m_pObject = m_pObjects->operator[](static_cast(u));
13 | if (!m_pObject) continue;
14 |
15 | Unity::CComponent* m_pMonoBehaviour = m_pObject->GetComponentByIndex(UNITY_MONOBEHAVIOUR_CLASS);
16 | if (m_pMonoBehaviour)
17 | return m_pMonoBehaviour;
18 | }
19 |
20 | return nullptr;
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Utils/Helper.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | namespace Helper
6 | {
7 | Unity::CComponent* GetMonoBehaviour();
8 | }
9 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Utils/Joaat.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace IL2CPP
4 | {
5 | namespace Utils
6 | {
7 | inline unsigned int JOAAT(const char* str)
8 | {
9 | unsigned int m_uHash = 0;
10 |
11 | while (*str)
12 | {
13 | m_uHash += *(str++);
14 | m_uHash += (m_uHash << 10);
15 | m_uHash ^= (m_uHash >> 6);
16 | }
17 |
18 | m_uHash += (m_uHash << 3);
19 | m_uHash ^= (m_uHash >> 11);
20 | m_uHash += (m_uHash << 15);
21 |
22 | return m_uHash;
23 | }
24 |
25 | inline constexpr unsigned int JOAAT_CONSTEXPR(const char* str)
26 | {
27 | unsigned int m_uHash = 0;
28 |
29 | while (*str)
30 | {
31 | m_uHash += *(str++);
32 | m_uHash += (m_uHash << 10);
33 | m_uHash ^= (m_uHash >> 6);
34 | }
35 |
36 | m_uHash += (m_uHash << 3);
37 | m_uHash ^= (m_uHash >> 11);
38 | m_uHash += (m_uHash << 15);
39 |
40 | return m_uHash;
41 | }
42 | }
43 | }
--------------------------------------------------------------------------------
/src/il2cppresolver/Utils/VFunc.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | namespace VFunc
4 | {
5 | static void** Find_ASM(void** m_pVTable, int m_iCount, std::initializer_list m_lASM)
6 | {
7 | int m_iASMSize = static_cast(m_lASM.size());
8 | unsigned char* m_pBytes = const_cast(m_lASM.begin());
9 |
10 | for (int i = 0; m_iCount > i; ++i)
11 | {
12 | void* m_pVFunc = m_pVTable[i];
13 | unsigned char* m_pVFuncBytes = reinterpret_cast(m_pVFunc);
14 |
15 | bool m_bAllMatch = true;
16 | for (int b = 0; m_iASMSize > b; ++b)
17 | {
18 | if (m_pBytes[b] != m_pVFuncBytes[b])
19 | {
20 | m_bAllMatch = false;
21 | break;
22 | }
23 | }
24 |
25 | if (m_bAllMatch)
26 | return &m_pVTable[i];
27 | }
28 |
29 | return 0;
30 | }
31 | }
--------------------------------------------------------------------------------
/src/imgui/imconfig.h:
--------------------------------------------------------------------------------
1 | //-----------------------------------------------------------------------------
2 | // COMPILE-TIME OPTIONS FOR DEAR IMGUI
3 | // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
4 | // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
5 | //-----------------------------------------------------------------------------
6 | // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
7 | // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
8 | //-----------------------------------------------------------------------------
9 | // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
10 | // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
11 | // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
12 | // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
13 | //-----------------------------------------------------------------------------
14 |
15 | #pragma once
16 |
17 | //---- Define assertion handler. Defaults to calling assert().
18 | // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
19 | //#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
20 | //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
21 |
22 | //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
23 | // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
24 | // DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
25 | // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
26 | //#define IMGUI_API __declspec( dllexport )
27 | //#define IMGUI_API __declspec( dllimport )
28 |
29 | //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
30 | //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
31 | //#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions.
32 |
33 | //---- Disable all of Dear ImGui or don't implement standard windows/tools.
34 | // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
35 | //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
36 | //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
37 | //#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88).
38 |
39 | //---- Don't implement some functions to reduce linkage requirements.
40 | //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
41 | //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
42 | //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
43 | //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
44 | //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
45 | //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
46 | //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
47 | //#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
48 | //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
49 | //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
50 | //#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
51 |
52 | //---- Include imgui_user.h at the end of imgui.h as a convenience
53 | //#define IMGUI_INCLUDE_IMGUI_USER_H
54 |
55 | //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
56 | //#define IMGUI_USE_BGRA_PACKED_COLOR
57 |
58 | //---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
59 | //#define IMGUI_USE_WCHAR32
60 |
61 | //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
62 | // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
63 | //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
64 | //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
65 | //#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled
66 | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
67 | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
68 |
69 | //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
70 | // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
71 | //#define IMGUI_USE_STB_SPRINTF
72 |
73 | //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
74 | // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
75 | // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
76 | //#define IMGUI_ENABLE_FREETYPE
77 |
78 | //---- Use stb_truetype to build and rasterize the font atlas (default)
79 | // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
80 | //#define IMGUI_ENABLE_STB_TRUETYPE
81 |
82 | //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
83 | // This will be inlined as part of ImVec2 and ImVec4 class declarations.
84 | /*
85 | #define IM_VEC2_CLASS_EXTRA \
86 | constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
87 | operator MyVec2() const { return MyVec2(x,y); }
88 |
89 | #define IM_VEC4_CLASS_EXTRA \
90 | constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
91 | operator MyVec4() const { return MyVec4(x,y,z,w); }
92 | */
93 | //---- ...Or use Dear ImGui's own very basic math operators.
94 | //#define IMGUI_DEFINE_MATH_OPERATORS
95 |
96 | //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
97 | // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
98 | // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
99 | // Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
100 | //#define ImDrawIdx unsigned int
101 |
102 | //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
103 | //struct ImDrawList;
104 | //struct ImDrawCmd;
105 | //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
106 | //#define ImDrawCallback MyImDrawCallback
107 |
108 | //---- Debug Tools: Macro to break in Debugger
109 | // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
110 | //#define IM_DEBUG_BREAK IM_ASSERT(0)
111 | //#define IM_DEBUG_BREAK __debugbreak()
112 |
113 | //---- Debug Tools: Enable slower asserts
114 | //#define IMGUI_DEBUG_PARANOID
115 |
116 | //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
117 | /*
118 | namespace ImGui
119 | {
120 | void MyFunction(const char* name, const MyMatrix44& v);
121 | }
122 | */
123 |
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/src/imgui/imgui_impl_dx11.h:
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1 | // dear imgui: Renderer Backend for DirectX11
2 | // This needs to be used along with a Platform Backend (e.g. Win32)
3 |
4 | // Implemented features:
5 | // [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
6 | // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
7 |
8 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
9 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
10 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
11 | // Read online: https://github.com/ocornut/imgui/tree/master/docs
12 |
13 | #pragma once
14 | #include "imgui.h" // IMGUI_IMPL_API
15 |
16 | struct ID3D11Device;
17 | struct ID3D11DeviceContext;
18 |
19 | IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
20 | IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
21 | IMGUI_IMPL_API void ImGui_ImplDX11_NewFrame();
22 | IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
23 |
24 | // Use if you want to reset your rendering device without losing Dear ImGui state.
25 | IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
26 | IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
27 |
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/src/imgui/imgui_impl_win32.h:
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1 | // dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications)
2 | // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
3 |
4 | // Implemented features:
5 | // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
6 | // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
7 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
8 | // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
9 | // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
10 |
11 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
12 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
13 | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
14 | // Read online: https://github.com/ocornut/imgui/tree/master/docs
15 |
16 | #pragma once
17 | #include "imgui.h" // IMGUI_IMPL_API
18 |
19 | IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
20 | IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
21 | IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
22 |
23 | // Win32 message handler your application need to call.
24 | // - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on from this helper.
25 | // - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
26 | // - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
27 |
28 | #if 0
29 | extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
30 | #endif
31 |
32 | // DPI-related helpers (optional)
33 | // - Use to enable DPI awareness without having to create an application manifest.
34 | // - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
35 | // - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
36 | // but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
37 | // neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
38 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableDpiAwareness();
39 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd); // HWND hwnd
40 | IMGUI_IMPL_API float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor); // HMONITOR monitor
41 |
42 | // Transparency related helpers (optional) [experimental]
43 | // - Use to enable alpha compositing transparency with the desktop.
44 | // - Use together with e.g. clearing your framebuffer with zero-alpha.
45 | IMGUI_IMPL_API void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd); // HWND hwnd
46 |
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/src/imgui/imgui_stdlib.cpp:
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1 | // dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
2 | // This is also an example of how you may wrap your own similar types.
3 |
4 | // Changelog:
5 | // - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
6 |
7 | // See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
8 | // https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
9 |
10 | #include "../imgui/imgui.h"
11 | #include "imgui_stdlib.h"
12 |
13 | struct InputTextCallback_UserData
14 | {
15 | std::string* Str;
16 | ImGuiInputTextCallback ChainCallback;
17 | void* ChainCallbackUserData;
18 | };
19 |
20 | static int InputTextCallback(ImGuiInputTextCallbackData* data)
21 | {
22 | InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
23 | if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
24 | {
25 | // Resize string callback
26 | // If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
27 | std::string* str = user_data->Str;
28 | IM_ASSERT(data->Buf == str->c_str());
29 | str->resize(data->BufTextLen);
30 | data->Buf = (char*)str->c_str();
31 | }
32 | else if (user_data->ChainCallback)
33 | {
34 | // Forward to user callback, if any
35 | data->UserData = user_data->ChainCallbackUserData;
36 | return user_data->ChainCallback(data);
37 | }
38 | return 0;
39 | }
40 |
41 | bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
42 | {
43 | IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
44 | flags |= ImGuiInputTextFlags_CallbackResize;
45 |
46 | InputTextCallback_UserData cb_user_data;
47 | cb_user_data.Str = str;
48 | cb_user_data.ChainCallback = callback;
49 | cb_user_data.ChainCallbackUserData = user_data;
50 | return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
51 | }
52 |
53 | bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
54 | {
55 | IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
56 | flags |= ImGuiInputTextFlags_CallbackResize;
57 |
58 | InputTextCallback_UserData cb_user_data;
59 | cb_user_data.Str = str;
60 | cb_user_data.ChainCallback = callback;
61 | cb_user_data.ChainCallbackUserData = user_data;
62 | return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
63 | }
64 |
65 | bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
66 | {
67 | IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
68 | flags |= ImGuiInputTextFlags_CallbackResize;
69 |
70 | InputTextCallback_UserData cb_user_data;
71 | cb_user_data.Str = str;
72 | cb_user_data.ChainCallback = callback;
73 | cb_user_data.ChainCallbackUserData = user_data;
74 | return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
75 | }
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/src/imgui/imgui_stdlib.h:
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1 | // dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
2 | // This is also an example of how you may wrap your own similar types.
3 |
4 | // Changelog:
5 | // - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
6 |
7 | // See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
8 | // https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
9 |
10 | #pragma once
11 |
12 | #include
13 |
14 | namespace ImGui
15 | {
16 | // ImGui::InputText() with std::string
17 | // Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
18 | IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
19 | IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
20 | IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
21 | }
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/src/kiero/kiero.h:
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1 | #ifndef __KIERO_H__
2 | #define __KIERO_H__
3 |
4 | #include
5 |
6 | #define KIERO_VERSION "1.2.6"
7 |
8 | #define KIERO_INCLUDE_D3D9 0 // 1 if you need D3D9 hook
9 | #define KIERO_INCLUDE_D3D10 0 // 1 if you need D3D10 hook
10 | #define KIERO_INCLUDE_D3D11 1 // 1 if you need D3D11 hook
11 | #define KIERO_INCLUDE_D3D12 0 // 1 if you need D3D12 hook
12 | #define KIERO_INCLUDE_OPENGL 0 // 1 if you need OpenGL hook
13 | #define KIERO_INCLUDE_VULKAN 0 // 1 if you need Vulkan hook
14 | #define KIERO_USE_MINHOOK 1 // 1 if you will use kiero::bind function
15 |
16 | #define KIERO_ARCH_X64 0
17 | #define KIERO_ARCH_X86 0
18 |
19 | #if defined(_M_X64)
20 | # undef KIERO_ARCH_X64
21 | # define KIERO_ARCH_X64 1
22 | #else
23 | # undef KIERO_ARCH_X86
24 | # define KIERO_ARCH_X86 1
25 | #endif
26 |
27 | #if KIERO_ARCH_X64
28 | typedef uint64_t uint150_t;
29 | #else
30 | typedef uint32_t uint150_t;
31 | #endif
32 |
33 | namespace kiero
34 | {
35 | struct Status
36 | {
37 | enum Enum
38 | {
39 | UnknownError = -1,
40 | NotSupportedError = -2,
41 | ModuleNotFoundError = -3,
42 |
43 | AlreadyInitializedError = -4,
44 | NotInitializedError = -5,
45 |
46 | Success = 0,
47 | };
48 | };
49 |
50 | struct RenderType
51 | {
52 | enum Enum
53 | {
54 | None,
55 |
56 | D3D9,
57 | D3D10,
58 | D3D11,
59 | D3D12,
60 |
61 | OpenGL,
62 | Vulkan,
63 |
64 | Auto
65 | };
66 | };
67 |
68 | Status::Enum init(RenderType::Enum renderType);
69 | void shutdown();
70 |
71 | Status::Enum bind(uint16_t index, void** original, void* function);
72 | void unbind(uint16_t index);
73 |
74 | RenderType::Enum getRenderType();
75 | uint150_t* getMethodsTable();
76 | }
77 |
78 | #endif // __KIERO_H__
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/src/kiero/minhook/dll_resources/MinHook.aps:
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https://raw.githubusercontent.com/ImAxel0/IL2CPP_Scanner_DX11/0207e04c4cddf6680a6da8bc2a7349b75ad9831b/src/kiero/minhook/dll_resources/MinHook.aps
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/src/kiero/minhook/dll_resources/MinHook.def:
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1 | EXPORTS
2 | MH_Initialize
3 | MH_Uninitialize
4 |
5 | MH_CreateHook
6 | MH_CreateHookApi
7 | MH_CreateHookApiEx
8 | MH_RemoveHook
9 | MH_EnableHook
10 | MH_DisableHook
11 | MH_QueueEnableHook
12 | MH_QueueDisableHook
13 | MH_ApplyQueued
14 | MH_StatusToString
15 |
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/src/kiero/minhook/dll_resources/MinHook.rc:
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1 | 1 VERSIONINFO
2 | FILEVERSION 1,3,3,0
3 | PRODUCTVERSION 1,3,3,0
4 | FILEFLAGSMASK 0x17L
5 | #ifdef _DEBUG
6 | FILEFLAGS 0x1L
7 | #else
8 | FILEFLAGS 0x0L
9 | #endif
10 | FILEOS 0x4L
11 | FILETYPE 0x2L
12 | FILESUBTYPE 0x0L
13 | BEGIN
14 | BLOCK "StringFileInfo"
15 | BEGIN
16 | BLOCK "040904b0"
17 | BEGIN
18 | VALUE "CompanyName", "Tsuda Kageyu"
19 | VALUE "FileDescription", "MinHook - The Minimalistic API Hook Library for x64/x86"
20 | VALUE "FileVersion", "1.3.3.0"
21 | VALUE "InternalName", "MinHookD"
22 | VALUE "LegalCopyright", "Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved."
23 | VALUE "LegalTrademarks", "Tsuda Kageyu"
24 | VALUE "ProductName", "MinHook DLL"
25 | VALUE "ProductVersion", "1.3.3.0"
26 | END
27 | END
28 | BLOCK "VarFileInfo"
29 | BEGIN
30 | VALUE "Translation", 0x409, 1200
31 | END
32 | END
33 |
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/src/kiero/minhook/include/MinHook.h:
--------------------------------------------------------------------------------
1 | /*
2 | * MinHook - The Minimalistic API Hooking Library for x64/x86
3 | * Copyright (C) 2009-2017 Tsuda Kageyu.
4 | * All rights reserved.
5 | *
6 | * Redistribution and use in source and binary forms, with or without
7 | * modification, are permitted provided that the following conditions
8 | * are met:
9 | *
10 | * 1. Redistributions of source code must retain the above copyright
11 | * notice, this list of conditions and the following disclaimer.
12 | * 2. Redistributions in binary form must reproduce the above copyright
13 | * notice, this list of conditions and the following disclaimer in the
14 | * documentation and/or other materials provided with the distribution.
15 | *
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
18 | * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
19 | * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
20 | * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
24 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
25 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 | */
28 |
29 | #pragma once
30 |
31 | #if !(defined _M_IX86) && !(defined _M_X64) && !(defined __i386__) && !(defined __x86_64__)
32 | #error MinHook supports only x86 and x64 systems.
33 | #endif
34 |
35 | #include
36 |
37 | // MinHook Error Codes.
38 | typedef enum MH_STATUS
39 | {
40 | // Unknown error. Should not be returned.
41 | MH_UNKNOWN = -1,
42 |
43 | // Successful.
44 | MH_OK = 0,
45 |
46 | // MinHook is already initialized.
47 | MH_ERROR_ALREADY_INITIALIZED,
48 |
49 | // MinHook is not initialized yet, or already uninitialized.
50 | MH_ERROR_NOT_INITIALIZED,
51 |
52 | // The hook for the specified target function is already created.
53 | MH_ERROR_ALREADY_CREATED,
54 |
55 | // The hook for the specified target function is not created yet.
56 | MH_ERROR_NOT_CREATED,
57 |
58 | // The hook for the specified target function is already enabled.
59 | MH_ERROR_ENABLED,
60 |
61 | // The hook for the specified target function is not enabled yet, or already
62 | // disabled.
63 | MH_ERROR_DISABLED,
64 |
65 | // The specified pointer is invalid. It points the address of non-allocated
66 | // and/or non-executable region.
67 | MH_ERROR_NOT_EXECUTABLE,
68 |
69 | // The specified target function cannot be hooked.
70 | MH_ERROR_UNSUPPORTED_FUNCTION,
71 |
72 | // Failed to allocate memory.
73 | MH_ERROR_MEMORY_ALLOC,
74 |
75 | // Failed to change the memory protection.
76 | MH_ERROR_MEMORY_PROTECT,
77 |
78 | // The specified module is not loaded.
79 | MH_ERROR_MODULE_NOT_FOUND,
80 |
81 | // The specified function is not found.
82 | MH_ERROR_FUNCTION_NOT_FOUND
83 | }
84 | MH_STATUS;
85 |
86 | // Can be passed as a parameter to MH_EnableHook, MH_DisableHook,
87 | // MH_QueueEnableHook or MH_QueueDisableHook.
88 | #define MH_ALL_HOOKS NULL
89 |
90 | #ifdef __cplusplus
91 | extern "C" {
92 | #endif
93 |
94 | // Initialize the MinHook library. You must call this function EXACTLY ONCE
95 | // at the beginning of your program.
96 | MH_STATUS WINAPI MH_Initialize(VOID);
97 |
98 | // Uninitialize the MinHook library. You must call this function EXACTLY
99 | // ONCE at the end of your program.
100 | MH_STATUS WINAPI MH_Uninitialize(VOID);
101 |
102 | // Creates a Hook for the specified target function, in disabled state.
103 | // Parameters:
104 | // pTarget [in] A pointer to the target function, which will be
105 | // overridden by the detour function.
106 | // pDetour [in] A pointer to the detour function, which will override
107 | // the target function.
108 | // ppOriginal [out] A pointer to the trampoline function, which will be
109 | // used to call the original target function.
110 | // This parameter can be NULL.
111 | MH_STATUS WINAPI MH_CreateHook(LPVOID pTarget, LPVOID pDetour, LPVOID *ppOriginal);
112 |
113 | // Creates a Hook for the specified API function, in disabled state.
114 | // Parameters:
115 | // pszModule [in] A pointer to the loaded module name which contains the
116 | // target function.
117 | // pszTarget [in] A pointer to the target function name, which will be
118 | // overridden by the detour function.
119 | // pDetour [in] A pointer to the detour function, which will override
120 | // the target function.
121 | // ppOriginal [out] A pointer to the trampoline function, which will be
122 | // used to call the original target function.
123 | // This parameter can be NULL.
124 | MH_STATUS WINAPI MH_CreateHookApi(
125 | LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal);
126 |
127 | // Creates a Hook for the specified API function, in disabled state.
128 | // Parameters:
129 | // pszModule [in] A pointer to the loaded module name which contains the
130 | // target function.
131 | // pszTarget [in] A pointer to the target function name, which will be
132 | // overridden by the detour function.
133 | // pDetour [in] A pointer to the detour function, which will override
134 | // the target function.
135 | // ppOriginal [out] A pointer to the trampoline function, which will be
136 | // used to call the original target function.
137 | // This parameter can be NULL.
138 | // ppTarget [out] A pointer to the target function, which will be used
139 | // with other functions.
140 | // This parameter can be NULL.
141 | MH_STATUS WINAPI MH_CreateHookApiEx(
142 | LPCWSTR pszModule, LPCSTR pszProcName, LPVOID pDetour, LPVOID *ppOriginal, LPVOID *ppTarget);
143 |
144 | // Removes an already created hook.
145 | // Parameters:
146 | // pTarget [in] A pointer to the target function.
147 | MH_STATUS WINAPI MH_RemoveHook(LPVOID pTarget);
148 |
149 | // Enables an already created hook.
150 | // Parameters:
151 | // pTarget [in] A pointer to the target function.
152 | // If this parameter is MH_ALL_HOOKS, all created hooks are
153 | // enabled in one go.
154 | MH_STATUS WINAPI MH_EnableHook(LPVOID pTarget);
155 |
156 | // Disables an already created hook.
157 | // Parameters:
158 | // pTarget [in] A pointer to the target function.
159 | // If this parameter is MH_ALL_HOOKS, all created hooks are
160 | // disabled in one go.
161 | MH_STATUS WINAPI MH_DisableHook(LPVOID pTarget);
162 |
163 | // Queues to enable an already created hook.
164 | // Parameters:
165 | // pTarget [in] A pointer to the target function.
166 | // If this parameter is MH_ALL_HOOKS, all created hooks are
167 | // queued to be enabled.
168 | MH_STATUS WINAPI MH_QueueEnableHook(LPVOID pTarget);
169 |
170 | // Queues to disable an already created hook.
171 | // Parameters:
172 | // pTarget [in] A pointer to the target function.
173 | // If this parameter is MH_ALL_HOOKS, all created hooks are
174 | // queued to be disabled.
175 | MH_STATUS WINAPI MH_QueueDisableHook(LPVOID pTarget);
176 |
177 | // Applies all queued changes in one go.
178 | MH_STATUS WINAPI MH_ApplyQueued(VOID);
179 |
180 | // Translates the MH_STATUS to its name as a string.
181 | const char * WINAPI MH_StatusToString(MH_STATUS status);
182 |
183 | #ifdef __cplusplus
184 | }
185 | #endif
186 |
187 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/buffer.c:
--------------------------------------------------------------------------------
1 | /*
2 | * MinHook - The Minimalistic API Hooking Library for x64/x86
3 | * Copyright (C) 2009-2017 Tsuda Kageyu.
4 | * All rights reserved.
5 | *
6 | * Redistribution and use in source and binary forms, with or without
7 | * modification, are permitted provided that the following conditions
8 | * are met:
9 | *
10 | * 1. Redistributions of source code must retain the above copyright
11 | * notice, this list of conditions and the following disclaimer.
12 | * 2. Redistributions in binary form must reproduce the above copyright
13 | * notice, this list of conditions and the following disclaimer in the
14 | * documentation and/or other materials provided with the distribution.
15 | *
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
18 | * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
19 | * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
20 | * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
24 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
25 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 | */
28 |
29 | #include
30 | #include "buffer.h"
31 |
32 | // Size of each memory block. (= page size of VirtualAlloc)
33 | #define MEMORY_BLOCK_SIZE 0x1000
34 |
35 | // Max range for seeking a memory block. (= 1024MB)
36 | #define MAX_MEMORY_RANGE 0x40000000
37 |
38 | // Memory protection flags to check the executable address.
39 | #define PAGE_EXECUTE_FLAGS \
40 | (PAGE_EXECUTE | PAGE_EXECUTE_READ | PAGE_EXECUTE_READWRITE | PAGE_EXECUTE_WRITECOPY)
41 |
42 | // Memory slot.
43 | typedef struct _MEMORY_SLOT
44 | {
45 | union
46 | {
47 | struct _MEMORY_SLOT *pNext;
48 | UINT8 buffer[MEMORY_SLOT_SIZE];
49 | };
50 | } MEMORY_SLOT, *PMEMORY_SLOT;
51 |
52 | // Memory block info. Placed at the head of each block.
53 | typedef struct _MEMORY_BLOCK
54 | {
55 | struct _MEMORY_BLOCK *pNext;
56 | PMEMORY_SLOT pFree; // First element of the free slot list.
57 | UINT usedCount;
58 | } MEMORY_BLOCK, *PMEMORY_BLOCK;
59 |
60 | //-------------------------------------------------------------------------
61 | // Global Variables:
62 | //-------------------------------------------------------------------------
63 |
64 | // First element of the memory block list.
65 | PMEMORY_BLOCK g_pMemoryBlocks;
66 |
67 | //-------------------------------------------------------------------------
68 | VOID InitializeBuffer(VOID)
69 | {
70 | // Nothing to do for now.
71 | }
72 |
73 | //-------------------------------------------------------------------------
74 | VOID UninitializeBuffer(VOID)
75 | {
76 | PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
77 | g_pMemoryBlocks = NULL;
78 |
79 | while (pBlock)
80 | {
81 | PMEMORY_BLOCK pNext = pBlock->pNext;
82 | VirtualFree(pBlock, 0, MEM_RELEASE);
83 | pBlock = pNext;
84 | }
85 | }
86 |
87 | //-------------------------------------------------------------------------
88 | #if defined(_M_X64) || defined(__x86_64__)
89 | static LPVOID FindPrevFreeRegion(LPVOID pAddress, LPVOID pMinAddr, DWORD dwAllocationGranularity)
90 | {
91 | ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
92 |
93 | // Round down to the allocation granularity.
94 | tryAddr -= tryAddr % dwAllocationGranularity;
95 |
96 | // Start from the previous allocation granularity multiply.
97 | tryAddr -= dwAllocationGranularity;
98 |
99 | while (tryAddr >= (ULONG_PTR)pMinAddr)
100 | {
101 | MEMORY_BASIC_INFORMATION mbi;
102 | if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
103 | break;
104 |
105 | if (mbi.State == MEM_FREE)
106 | return (LPVOID)tryAddr;
107 |
108 | if ((ULONG_PTR)mbi.AllocationBase < dwAllocationGranularity)
109 | break;
110 |
111 | tryAddr = (ULONG_PTR)mbi.AllocationBase - dwAllocationGranularity;
112 | }
113 |
114 | return NULL;
115 | }
116 | #endif
117 |
118 | //-------------------------------------------------------------------------
119 | #if defined(_M_X64) || defined(__x86_64__)
120 | static LPVOID FindNextFreeRegion(LPVOID pAddress, LPVOID pMaxAddr, DWORD dwAllocationGranularity)
121 | {
122 | ULONG_PTR tryAddr = (ULONG_PTR)pAddress;
123 |
124 | // Round down to the allocation granularity.
125 | tryAddr -= tryAddr % dwAllocationGranularity;
126 |
127 | // Start from the next allocation granularity multiply.
128 | tryAddr += dwAllocationGranularity;
129 |
130 | while (tryAddr <= (ULONG_PTR)pMaxAddr)
131 | {
132 | MEMORY_BASIC_INFORMATION mbi;
133 | if (VirtualQuery((LPVOID)tryAddr, &mbi, sizeof(mbi)) == 0)
134 | break;
135 |
136 | if (mbi.State == MEM_FREE)
137 | return (LPVOID)tryAddr;
138 |
139 | tryAddr = (ULONG_PTR)mbi.BaseAddress + mbi.RegionSize;
140 |
141 | // Round up to the next allocation granularity.
142 | tryAddr += dwAllocationGranularity - 1;
143 | tryAddr -= tryAddr % dwAllocationGranularity;
144 | }
145 |
146 | return NULL;
147 | }
148 | #endif
149 |
150 | //-------------------------------------------------------------------------
151 | static PMEMORY_BLOCK GetMemoryBlock(LPVOID pOrigin)
152 | {
153 | PMEMORY_BLOCK pBlock;
154 | #if defined(_M_X64) || defined(__x86_64__)
155 | ULONG_PTR minAddr;
156 | ULONG_PTR maxAddr;
157 |
158 | SYSTEM_INFO si;
159 | GetSystemInfo(&si);
160 | minAddr = (ULONG_PTR)si.lpMinimumApplicationAddress;
161 | maxAddr = (ULONG_PTR)si.lpMaximumApplicationAddress;
162 |
163 | // pOrigin ± 512MB
164 | if ((ULONG_PTR)pOrigin > MAX_MEMORY_RANGE && minAddr < (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE)
165 | minAddr = (ULONG_PTR)pOrigin - MAX_MEMORY_RANGE;
166 |
167 | if (maxAddr > (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE)
168 | maxAddr = (ULONG_PTR)pOrigin + MAX_MEMORY_RANGE;
169 |
170 | // Make room for MEMORY_BLOCK_SIZE bytes.
171 | maxAddr -= MEMORY_BLOCK_SIZE - 1;
172 | #endif
173 |
174 | // Look the registered blocks for a reachable one.
175 | for (pBlock = g_pMemoryBlocks; pBlock != NULL; pBlock = pBlock->pNext)
176 | {
177 | #if defined(_M_X64) || defined(__x86_64__)
178 | // Ignore the blocks too far.
179 | if ((ULONG_PTR)pBlock < minAddr || (ULONG_PTR)pBlock >= maxAddr)
180 | continue;
181 | #endif
182 | // The block has at least one unused slot.
183 | if (pBlock->pFree != NULL)
184 | return pBlock;
185 | }
186 |
187 | #if defined(_M_X64) || defined(__x86_64__)
188 | // Alloc a new block above if not found.
189 | {
190 | LPVOID pAlloc = pOrigin;
191 | while ((ULONG_PTR)pAlloc >= minAddr)
192 | {
193 | pAlloc = FindPrevFreeRegion(pAlloc, (LPVOID)minAddr, si.dwAllocationGranularity);
194 | if (pAlloc == NULL)
195 | break;
196 |
197 | pBlock = (PMEMORY_BLOCK)VirtualAlloc(
198 | pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
199 | if (pBlock != NULL)
200 | break;
201 | }
202 | }
203 |
204 | // Alloc a new block below if not found.
205 | if (pBlock == NULL)
206 | {
207 | LPVOID pAlloc = pOrigin;
208 | while ((ULONG_PTR)pAlloc <= maxAddr)
209 | {
210 | pAlloc = FindNextFreeRegion(pAlloc, (LPVOID)maxAddr, si.dwAllocationGranularity);
211 | if (pAlloc == NULL)
212 | break;
213 |
214 | pBlock = (PMEMORY_BLOCK)VirtualAlloc(
215 | pAlloc, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
216 | if (pBlock != NULL)
217 | break;
218 | }
219 | }
220 | #else
221 | // In x86 mode, a memory block can be placed anywhere.
222 | pBlock = (PMEMORY_BLOCK)VirtualAlloc(
223 | NULL, MEMORY_BLOCK_SIZE, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
224 | #endif
225 |
226 | if (pBlock != NULL)
227 | {
228 | // Build a linked list of all the slots.
229 | PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBlock + 1;
230 | pBlock->pFree = NULL;
231 | pBlock->usedCount = 0;
232 | do
233 | {
234 | pSlot->pNext = pBlock->pFree;
235 | pBlock->pFree = pSlot;
236 | pSlot++;
237 | } while ((ULONG_PTR)pSlot - (ULONG_PTR)pBlock <= MEMORY_BLOCK_SIZE - MEMORY_SLOT_SIZE);
238 |
239 | pBlock->pNext = g_pMemoryBlocks;
240 | g_pMemoryBlocks = pBlock;
241 | }
242 |
243 | return pBlock;
244 | }
245 |
246 | //-------------------------------------------------------------------------
247 | LPVOID AllocateBuffer(LPVOID pOrigin)
248 | {
249 | PMEMORY_SLOT pSlot;
250 | PMEMORY_BLOCK pBlock = GetMemoryBlock(pOrigin);
251 | if (pBlock == NULL)
252 | return NULL;
253 |
254 | // Remove an unused slot from the list.
255 | pSlot = pBlock->pFree;
256 | pBlock->pFree = pSlot->pNext;
257 | pBlock->usedCount++;
258 | #ifdef _DEBUG
259 | // Fill the slot with INT3 for debugging.
260 | memset(pSlot, 0xCC, sizeof(MEMORY_SLOT));
261 | #endif
262 | return pSlot;
263 | }
264 |
265 | //-------------------------------------------------------------------------
266 | VOID FreeBuffer(LPVOID pBuffer)
267 | {
268 | PMEMORY_BLOCK pBlock = g_pMemoryBlocks;
269 | PMEMORY_BLOCK pPrev = NULL;
270 | ULONG_PTR pTargetBlock = ((ULONG_PTR)pBuffer / MEMORY_BLOCK_SIZE) * MEMORY_BLOCK_SIZE;
271 |
272 | while (pBlock != NULL)
273 | {
274 | if ((ULONG_PTR)pBlock == pTargetBlock)
275 | {
276 | PMEMORY_SLOT pSlot = (PMEMORY_SLOT)pBuffer;
277 | #ifdef _DEBUG
278 | // Clear the released slot for debugging.
279 | memset(pSlot, 0x00, sizeof(*pSlot));
280 | #endif
281 | // Restore the released slot to the list.
282 | pSlot->pNext = pBlock->pFree;
283 | pBlock->pFree = pSlot;
284 | pBlock->usedCount--;
285 |
286 | // Free if unused.
287 | if (pBlock->usedCount == 0)
288 | {
289 | if (pPrev)
290 | pPrev->pNext = pBlock->pNext;
291 | else
292 | g_pMemoryBlocks = pBlock->pNext;
293 |
294 | VirtualFree(pBlock, 0, MEM_RELEASE);
295 | }
296 |
297 | break;
298 | }
299 |
300 | pPrev = pBlock;
301 | pBlock = pBlock->pNext;
302 | }
303 | }
304 |
305 | //-------------------------------------------------------------------------
306 | BOOL IsExecutableAddress(LPVOID pAddress)
307 | {
308 | MEMORY_BASIC_INFORMATION mi;
309 | VirtualQuery(pAddress, &mi, sizeof(mi));
310 |
311 | return (mi.State == MEM_COMMIT && (mi.Protect & PAGE_EXECUTE_FLAGS));
312 | }
313 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/buffer.h:
--------------------------------------------------------------------------------
1 | /*
2 | * MinHook - The Minimalistic API Hooking Library for x64/x86
3 | * Copyright (C) 2009-2017 Tsuda Kageyu.
4 | * All rights reserved.
5 | *
6 | * Redistribution and use in source and binary forms, with or without
7 | * modification, are permitted provided that the following conditions
8 | * are met:
9 | *
10 | * 1. Redistributions of source code must retain the above copyright
11 | * notice, this list of conditions and the following disclaimer.
12 | * 2. Redistributions in binary form must reproduce the above copyright
13 | * notice, this list of conditions and the following disclaimer in the
14 | * documentation and/or other materials provided with the distribution.
15 | *
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
18 | * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
19 | * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
20 | * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
24 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
25 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 | */
28 |
29 | #pragma once
30 |
31 | // Size of each memory slot.
32 | #if defined(_M_X64) || defined(__x86_64__)
33 | #define MEMORY_SLOT_SIZE 64
34 | #else
35 | #define MEMORY_SLOT_SIZE 32
36 | #endif
37 |
38 | VOID InitializeBuffer(VOID);
39 | VOID UninitializeBuffer(VOID);
40 | LPVOID AllocateBuffer(LPVOID pOrigin);
41 | VOID FreeBuffer(LPVOID pBuffer);
42 | BOOL IsExecutableAddress(LPVOID pAddress);
43 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/hde/hde32.c:
--------------------------------------------------------------------------------
1 | /*
2 | * Hacker Disassembler Engine 32 C
3 | * Copyright (c) 2008-2009, Vyacheslav Patkov.
4 | * All rights reserved.
5 | *
6 | */
7 |
8 | #if defined(_M_IX86) || defined(__i386__)
9 |
10 | #include "hde32.h"
11 | #include "table32.h"
12 |
13 | unsigned int hde32_disasm(const void *code, hde32s *hs)
14 | {
15 | uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
16 | uint8_t *ht = hde32_table, m_mod, m_reg, m_rm, disp_size = 0;
17 |
18 | // Avoid using memset to reduce the footprint.
19 | #ifndef _MSC_VER
20 | memset((LPBYTE)hs, 0, sizeof(hde32s));
21 | #else
22 | __stosb((LPBYTE)hs, 0, sizeof(hde32s));
23 | #endif
24 |
25 | for (x = 16; x; x--)
26 | switch (c = *p++) {
27 | case 0xf3:
28 | hs->p_rep = c;
29 | pref |= PRE_F3;
30 | break;
31 | case 0xf2:
32 | hs->p_rep = c;
33 | pref |= PRE_F2;
34 | break;
35 | case 0xf0:
36 | hs->p_lock = c;
37 | pref |= PRE_LOCK;
38 | break;
39 | case 0x26: case 0x2e: case 0x36:
40 | case 0x3e: case 0x64: case 0x65:
41 | hs->p_seg = c;
42 | pref |= PRE_SEG;
43 | break;
44 | case 0x66:
45 | hs->p_66 = c;
46 | pref |= PRE_66;
47 | break;
48 | case 0x67:
49 | hs->p_67 = c;
50 | pref |= PRE_67;
51 | break;
52 | default:
53 | goto pref_done;
54 | }
55 | pref_done:
56 |
57 | hs->flags = (uint32_t)pref << 23;
58 |
59 | if (!pref)
60 | pref |= PRE_NONE;
61 |
62 | if ((hs->opcode = c) == 0x0f) {
63 | hs->opcode2 = c = *p++;
64 | ht += DELTA_OPCODES;
65 | } else if (c >= 0xa0 && c <= 0xa3) {
66 | if (pref & PRE_67)
67 | pref |= PRE_66;
68 | else
69 | pref &= ~PRE_66;
70 | }
71 |
72 | opcode = c;
73 | cflags = ht[ht[opcode / 4] + (opcode % 4)];
74 |
75 | if (cflags == C_ERROR) {
76 | hs->flags |= F_ERROR | F_ERROR_OPCODE;
77 | cflags = 0;
78 | if ((opcode & -3) == 0x24)
79 | cflags++;
80 | }
81 |
82 | x = 0;
83 | if (cflags & C_GROUP) {
84 | uint16_t t;
85 | t = *(uint16_t *)(ht + (cflags & 0x7f));
86 | cflags = (uint8_t)t;
87 | x = (uint8_t)(t >> 8);
88 | }
89 |
90 | if (hs->opcode2) {
91 | ht = hde32_table + DELTA_PREFIXES;
92 | if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
93 | hs->flags |= F_ERROR | F_ERROR_OPCODE;
94 | }
95 |
96 | if (cflags & C_MODRM) {
97 | hs->flags |= F_MODRM;
98 | hs->modrm = c = *p++;
99 | hs->modrm_mod = m_mod = c >> 6;
100 | hs->modrm_rm = m_rm = c & 7;
101 | hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
102 |
103 | if (x && ((x << m_reg) & 0x80))
104 | hs->flags |= F_ERROR | F_ERROR_OPCODE;
105 |
106 | if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
107 | uint8_t t = opcode - 0xd9;
108 | if (m_mod == 3) {
109 | ht = hde32_table + DELTA_FPU_MODRM + t*8;
110 | t = ht[m_reg] << m_rm;
111 | } else {
112 | ht = hde32_table + DELTA_FPU_REG;
113 | t = ht[t] << m_reg;
114 | }
115 | if (t & 0x80)
116 | hs->flags |= F_ERROR | F_ERROR_OPCODE;
117 | }
118 |
119 | if (pref & PRE_LOCK) {
120 | if (m_mod == 3) {
121 | hs->flags |= F_ERROR | F_ERROR_LOCK;
122 | } else {
123 | uint8_t *table_end, op = opcode;
124 | if (hs->opcode2) {
125 | ht = hde32_table + DELTA_OP2_LOCK_OK;
126 | table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
127 | } else {
128 | ht = hde32_table + DELTA_OP_LOCK_OK;
129 | table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
130 | op &= -2;
131 | }
132 | for (; ht != table_end; ht++)
133 | if (*ht++ == op) {
134 | if (!((*ht << m_reg) & 0x80))
135 | goto no_lock_error;
136 | else
137 | break;
138 | }
139 | hs->flags |= F_ERROR | F_ERROR_LOCK;
140 | no_lock_error:
141 | ;
142 | }
143 | }
144 |
145 | if (hs->opcode2) {
146 | switch (opcode) {
147 | case 0x20: case 0x22:
148 | m_mod = 3;
149 | if (m_reg > 4 || m_reg == 1)
150 | goto error_operand;
151 | else
152 | goto no_error_operand;
153 | case 0x21: case 0x23:
154 | m_mod = 3;
155 | if (m_reg == 4 || m_reg == 5)
156 | goto error_operand;
157 | else
158 | goto no_error_operand;
159 | }
160 | } else {
161 | switch (opcode) {
162 | case 0x8c:
163 | if (m_reg > 5)
164 | goto error_operand;
165 | else
166 | goto no_error_operand;
167 | case 0x8e:
168 | if (m_reg == 1 || m_reg > 5)
169 | goto error_operand;
170 | else
171 | goto no_error_operand;
172 | }
173 | }
174 |
175 | if (m_mod == 3) {
176 | uint8_t *table_end;
177 | if (hs->opcode2) {
178 | ht = hde32_table + DELTA_OP2_ONLY_MEM;
179 | table_end = ht + sizeof(hde32_table) - DELTA_OP2_ONLY_MEM;
180 | } else {
181 | ht = hde32_table + DELTA_OP_ONLY_MEM;
182 | table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
183 | }
184 | for (; ht != table_end; ht += 2)
185 | if (*ht++ == opcode) {
186 | if (*ht++ & pref && !((*ht << m_reg) & 0x80))
187 | goto error_operand;
188 | else
189 | break;
190 | }
191 | goto no_error_operand;
192 | } else if (hs->opcode2) {
193 | switch (opcode) {
194 | case 0x50: case 0xd7: case 0xf7:
195 | if (pref & (PRE_NONE | PRE_66))
196 | goto error_operand;
197 | break;
198 | case 0xd6:
199 | if (pref & (PRE_F2 | PRE_F3))
200 | goto error_operand;
201 | break;
202 | case 0xc5:
203 | goto error_operand;
204 | }
205 | goto no_error_operand;
206 | } else
207 | goto no_error_operand;
208 |
209 | error_operand:
210 | hs->flags |= F_ERROR | F_ERROR_OPERAND;
211 | no_error_operand:
212 |
213 | c = *p++;
214 | if (m_reg <= 1) {
215 | if (opcode == 0xf6)
216 | cflags |= C_IMM8;
217 | else if (opcode == 0xf7)
218 | cflags |= C_IMM_P66;
219 | }
220 |
221 | switch (m_mod) {
222 | case 0:
223 | if (pref & PRE_67) {
224 | if (m_rm == 6)
225 | disp_size = 2;
226 | } else
227 | if (m_rm == 5)
228 | disp_size = 4;
229 | break;
230 | case 1:
231 | disp_size = 1;
232 | break;
233 | case 2:
234 | disp_size = 2;
235 | if (!(pref & PRE_67))
236 | disp_size <<= 1;
237 | }
238 |
239 | if (m_mod != 3 && m_rm == 4 && !(pref & PRE_67)) {
240 | hs->flags |= F_SIB;
241 | p++;
242 | hs->sib = c;
243 | hs->sib_scale = c >> 6;
244 | hs->sib_index = (c & 0x3f) >> 3;
245 | if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
246 | disp_size = 4;
247 | }
248 |
249 | p--;
250 | switch (disp_size) {
251 | case 1:
252 | hs->flags |= F_DISP8;
253 | hs->disp.disp8 = *p;
254 | break;
255 | case 2:
256 | hs->flags |= F_DISP16;
257 | hs->disp.disp16 = *(uint16_t *)p;
258 | break;
259 | case 4:
260 | hs->flags |= F_DISP32;
261 | hs->disp.disp32 = *(uint32_t *)p;
262 | }
263 | p += disp_size;
264 | } else if (pref & PRE_LOCK)
265 | hs->flags |= F_ERROR | F_ERROR_LOCK;
266 |
267 | if (cflags & C_IMM_P66) {
268 | if (cflags & C_REL32) {
269 | if (pref & PRE_66) {
270 | hs->flags |= F_IMM16 | F_RELATIVE;
271 | hs->imm.imm16 = *(uint16_t *)p;
272 | p += 2;
273 | goto disasm_done;
274 | }
275 | goto rel32_ok;
276 | }
277 | if (pref & PRE_66) {
278 | hs->flags |= F_IMM16;
279 | hs->imm.imm16 = *(uint16_t *)p;
280 | p += 2;
281 | } else {
282 | hs->flags |= F_IMM32;
283 | hs->imm.imm32 = *(uint32_t *)p;
284 | p += 4;
285 | }
286 | }
287 |
288 | if (cflags & C_IMM16) {
289 | if (hs->flags & F_IMM32) {
290 | hs->flags |= F_IMM16;
291 | hs->disp.disp16 = *(uint16_t *)p;
292 | } else if (hs->flags & F_IMM16) {
293 | hs->flags |= F_2IMM16;
294 | hs->disp.disp16 = *(uint16_t *)p;
295 | } else {
296 | hs->flags |= F_IMM16;
297 | hs->imm.imm16 = *(uint16_t *)p;
298 | }
299 | p += 2;
300 | }
301 | if (cflags & C_IMM8) {
302 | hs->flags |= F_IMM8;
303 | hs->imm.imm8 = *p++;
304 | }
305 |
306 | if (cflags & C_REL32) {
307 | rel32_ok:
308 | hs->flags |= F_IMM32 | F_RELATIVE;
309 | hs->imm.imm32 = *(uint32_t *)p;
310 | p += 4;
311 | } else if (cflags & C_REL8) {
312 | hs->flags |= F_IMM8 | F_RELATIVE;
313 | hs->imm.imm8 = *p++;
314 | }
315 |
316 | disasm_done:
317 |
318 | if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
319 | hs->flags |= F_ERROR | F_ERROR_LENGTH;
320 | hs->len = 15;
321 | }
322 |
323 | return (unsigned int)hs->len;
324 | }
325 |
326 | #endif // defined(_M_IX86) || defined(__i386__)
327 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/hde/hde32.h:
--------------------------------------------------------------------------------
1 | /*
2 | * Hacker Disassembler Engine 32
3 | * Copyright (c) 2006-2009, Vyacheslav Patkov.
4 | * All rights reserved.
5 | *
6 | * hde32.h: C/C++ header file
7 | *
8 | */
9 |
10 | #ifndef _HDE32_H_
11 | #define _HDE32_H_
12 |
13 | /* stdint.h - C99 standard header
14 | * http://en.wikipedia.org/wiki/stdint.h
15 | *
16 | * if your compiler doesn't contain "stdint.h" header (for
17 | * example, Microsoft Visual C++), you can download file:
18 | * http://www.azillionmonkeys.com/qed/pstdint.h
19 | * and change next line to:
20 | * #include "pstdint.h"
21 | */
22 | #include "pstdint.h"
23 |
24 | #define F_MODRM 0x00000001
25 | #define F_SIB 0x00000002
26 | #define F_IMM8 0x00000004
27 | #define F_IMM16 0x00000008
28 | #define F_IMM32 0x00000010
29 | #define F_DISP8 0x00000020
30 | #define F_DISP16 0x00000040
31 | #define F_DISP32 0x00000080
32 | #define F_RELATIVE 0x00000100
33 | #define F_2IMM16 0x00000800
34 | #define F_ERROR 0x00001000
35 | #define F_ERROR_OPCODE 0x00002000
36 | #define F_ERROR_LENGTH 0x00004000
37 | #define F_ERROR_LOCK 0x00008000
38 | #define F_ERROR_OPERAND 0x00010000
39 | #define F_PREFIX_REPNZ 0x01000000
40 | #define F_PREFIX_REPX 0x02000000
41 | #define F_PREFIX_REP 0x03000000
42 | #define F_PREFIX_66 0x04000000
43 | #define F_PREFIX_67 0x08000000
44 | #define F_PREFIX_LOCK 0x10000000
45 | #define F_PREFIX_SEG 0x20000000
46 | #define F_PREFIX_ANY 0x3f000000
47 |
48 | #define PREFIX_SEGMENT_CS 0x2e
49 | #define PREFIX_SEGMENT_SS 0x36
50 | #define PREFIX_SEGMENT_DS 0x3e
51 | #define PREFIX_SEGMENT_ES 0x26
52 | #define PREFIX_SEGMENT_FS 0x64
53 | #define PREFIX_SEGMENT_GS 0x65
54 | #define PREFIX_LOCK 0xf0
55 | #define PREFIX_REPNZ 0xf2
56 | #define PREFIX_REPX 0xf3
57 | #define PREFIX_OPERAND_SIZE 0x66
58 | #define PREFIX_ADDRESS_SIZE 0x67
59 |
60 | #pragma pack(push,1)
61 |
62 | typedef struct {
63 | uint8_t len;
64 | uint8_t p_rep;
65 | uint8_t p_lock;
66 | uint8_t p_seg;
67 | uint8_t p_66;
68 | uint8_t p_67;
69 | uint8_t opcode;
70 | uint8_t opcode2;
71 | uint8_t modrm;
72 | uint8_t modrm_mod;
73 | uint8_t modrm_reg;
74 | uint8_t modrm_rm;
75 | uint8_t sib;
76 | uint8_t sib_scale;
77 | uint8_t sib_index;
78 | uint8_t sib_base;
79 | union {
80 | uint8_t imm8;
81 | uint16_t imm16;
82 | uint32_t imm32;
83 | } imm;
84 | union {
85 | uint8_t disp8;
86 | uint16_t disp16;
87 | uint32_t disp32;
88 | } disp;
89 | uint32_t flags;
90 | } hde32s;
91 |
92 | #pragma pack(pop)
93 |
94 | #ifdef __cplusplus
95 | extern "C" {
96 | #endif
97 |
98 | /* __cdecl */
99 | unsigned int hde32_disasm(const void *code, hde32s *hs);
100 |
101 | #ifdef __cplusplus
102 | }
103 | #endif
104 |
105 | #endif /* _HDE32_H_ */
106 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/hde/hde64.c:
--------------------------------------------------------------------------------
1 | /*
2 | * Hacker Disassembler Engine 64 C
3 | * Copyright (c) 2008-2009, Vyacheslav Patkov.
4 | * All rights reserved.
5 | *
6 | */
7 |
8 | #if defined(_M_X64) || defined(__x86_64__)
9 |
10 | #include "hde64.h"
11 | #include "table64.h"
12 |
13 | unsigned int hde64_disasm(const void *code, hde64s *hs)
14 | {
15 | uint8_t x, c, *p = (uint8_t *)code, cflags, opcode, pref = 0;
16 | uint8_t *ht = hde64_table, m_mod, m_reg, m_rm, disp_size = 0;
17 | uint8_t op64 = 0;
18 |
19 | // Avoid using memset to reduce the footprint.
20 | #ifndef _MSC_VER
21 | memset((LPBYTE)hs, 0, sizeof(hde64s));
22 | #else
23 | __stosb((LPBYTE)hs, 0, sizeof(hde64s));
24 | #endif
25 |
26 | for (x = 16; x; x--)
27 | switch (c = *p++) {
28 | case 0xf3:
29 | hs->p_rep = c;
30 | pref |= PRE_F3;
31 | break;
32 | case 0xf2:
33 | hs->p_rep = c;
34 | pref |= PRE_F2;
35 | break;
36 | case 0xf0:
37 | hs->p_lock = c;
38 | pref |= PRE_LOCK;
39 | break;
40 | case 0x26: case 0x2e: case 0x36:
41 | case 0x3e: case 0x64: case 0x65:
42 | hs->p_seg = c;
43 | pref |= PRE_SEG;
44 | break;
45 | case 0x66:
46 | hs->p_66 = c;
47 | pref |= PRE_66;
48 | break;
49 | case 0x67:
50 | hs->p_67 = c;
51 | pref |= PRE_67;
52 | break;
53 | default:
54 | goto pref_done;
55 | }
56 | pref_done:
57 |
58 | hs->flags = (uint32_t)pref << 23;
59 |
60 | if (!pref)
61 | pref |= PRE_NONE;
62 |
63 | if ((c & 0xf0) == 0x40) {
64 | hs->flags |= F_PREFIX_REX;
65 | if ((hs->rex_w = (c & 0xf) >> 3) && (*p & 0xf8) == 0xb8)
66 | op64++;
67 | hs->rex_r = (c & 7) >> 2;
68 | hs->rex_x = (c & 3) >> 1;
69 | hs->rex_b = c & 1;
70 | if (((c = *p++) & 0xf0) == 0x40) {
71 | opcode = c;
72 | goto error_opcode;
73 | }
74 | }
75 |
76 | if ((hs->opcode = c) == 0x0f) {
77 | hs->opcode2 = c = *p++;
78 | ht += DELTA_OPCODES;
79 | } else if (c >= 0xa0 && c <= 0xa3) {
80 | op64++;
81 | if (pref & PRE_67)
82 | pref |= PRE_66;
83 | else
84 | pref &= ~PRE_66;
85 | }
86 |
87 | opcode = c;
88 | cflags = ht[ht[opcode / 4] + (opcode % 4)];
89 |
90 | if (cflags == C_ERROR) {
91 | error_opcode:
92 | hs->flags |= F_ERROR | F_ERROR_OPCODE;
93 | cflags = 0;
94 | if ((opcode & -3) == 0x24)
95 | cflags++;
96 | }
97 |
98 | x = 0;
99 | if (cflags & C_GROUP) {
100 | uint16_t t;
101 | t = *(uint16_t *)(ht + (cflags & 0x7f));
102 | cflags = (uint8_t)t;
103 | x = (uint8_t)(t >> 8);
104 | }
105 |
106 | if (hs->opcode2) {
107 | ht = hde64_table + DELTA_PREFIXES;
108 | if (ht[ht[opcode / 4] + (opcode % 4)] & pref)
109 | hs->flags |= F_ERROR | F_ERROR_OPCODE;
110 | }
111 |
112 | if (cflags & C_MODRM) {
113 | hs->flags |= F_MODRM;
114 | hs->modrm = c = *p++;
115 | hs->modrm_mod = m_mod = c >> 6;
116 | hs->modrm_rm = m_rm = c & 7;
117 | hs->modrm_reg = m_reg = (c & 0x3f) >> 3;
118 |
119 | if (x && ((x << m_reg) & 0x80))
120 | hs->flags |= F_ERROR | F_ERROR_OPCODE;
121 |
122 | if (!hs->opcode2 && opcode >= 0xd9 && opcode <= 0xdf) {
123 | uint8_t t = opcode - 0xd9;
124 | if (m_mod == 3) {
125 | ht = hde64_table + DELTA_FPU_MODRM + t*8;
126 | t = ht[m_reg] << m_rm;
127 | } else {
128 | ht = hde64_table + DELTA_FPU_REG;
129 | t = ht[t] << m_reg;
130 | }
131 | if (t & 0x80)
132 | hs->flags |= F_ERROR | F_ERROR_OPCODE;
133 | }
134 |
135 | if (pref & PRE_LOCK) {
136 | if (m_mod == 3) {
137 | hs->flags |= F_ERROR | F_ERROR_LOCK;
138 | } else {
139 | uint8_t *table_end, op = opcode;
140 | if (hs->opcode2) {
141 | ht = hde64_table + DELTA_OP2_LOCK_OK;
142 | table_end = ht + DELTA_OP_ONLY_MEM - DELTA_OP2_LOCK_OK;
143 | } else {
144 | ht = hde64_table + DELTA_OP_LOCK_OK;
145 | table_end = ht + DELTA_OP2_LOCK_OK - DELTA_OP_LOCK_OK;
146 | op &= -2;
147 | }
148 | for (; ht != table_end; ht++)
149 | if (*ht++ == op) {
150 | if (!((*ht << m_reg) & 0x80))
151 | goto no_lock_error;
152 | else
153 | break;
154 | }
155 | hs->flags |= F_ERROR | F_ERROR_LOCK;
156 | no_lock_error:
157 | ;
158 | }
159 | }
160 |
161 | if (hs->opcode2) {
162 | switch (opcode) {
163 | case 0x20: case 0x22:
164 | m_mod = 3;
165 | if (m_reg > 4 || m_reg == 1)
166 | goto error_operand;
167 | else
168 | goto no_error_operand;
169 | case 0x21: case 0x23:
170 | m_mod = 3;
171 | if (m_reg == 4 || m_reg == 5)
172 | goto error_operand;
173 | else
174 | goto no_error_operand;
175 | }
176 | } else {
177 | switch (opcode) {
178 | case 0x8c:
179 | if (m_reg > 5)
180 | goto error_operand;
181 | else
182 | goto no_error_operand;
183 | case 0x8e:
184 | if (m_reg == 1 || m_reg > 5)
185 | goto error_operand;
186 | else
187 | goto no_error_operand;
188 | }
189 | }
190 |
191 | if (m_mod == 3) {
192 | uint8_t *table_end;
193 | if (hs->opcode2) {
194 | ht = hde64_table + DELTA_OP2_ONLY_MEM;
195 | table_end = ht + sizeof(hde64_table) - DELTA_OP2_ONLY_MEM;
196 | } else {
197 | ht = hde64_table + DELTA_OP_ONLY_MEM;
198 | table_end = ht + DELTA_OP2_ONLY_MEM - DELTA_OP_ONLY_MEM;
199 | }
200 | for (; ht != table_end; ht += 2)
201 | if (*ht++ == opcode) {
202 | if (*ht++ & pref && !((*ht << m_reg) & 0x80))
203 | goto error_operand;
204 | else
205 | break;
206 | }
207 | goto no_error_operand;
208 | } else if (hs->opcode2) {
209 | switch (opcode) {
210 | case 0x50: case 0xd7: case 0xf7:
211 | if (pref & (PRE_NONE | PRE_66))
212 | goto error_operand;
213 | break;
214 | case 0xd6:
215 | if (pref & (PRE_F2 | PRE_F3))
216 | goto error_operand;
217 | break;
218 | case 0xc5:
219 | goto error_operand;
220 | }
221 | goto no_error_operand;
222 | } else
223 | goto no_error_operand;
224 |
225 | error_operand:
226 | hs->flags |= F_ERROR | F_ERROR_OPERAND;
227 | no_error_operand:
228 |
229 | c = *p++;
230 | if (m_reg <= 1) {
231 | if (opcode == 0xf6)
232 | cflags |= C_IMM8;
233 | else if (opcode == 0xf7)
234 | cflags |= C_IMM_P66;
235 | }
236 |
237 | switch (m_mod) {
238 | case 0:
239 | if (pref & PRE_67) {
240 | if (m_rm == 6)
241 | disp_size = 2;
242 | } else
243 | if (m_rm == 5)
244 | disp_size = 4;
245 | break;
246 | case 1:
247 | disp_size = 1;
248 | break;
249 | case 2:
250 | disp_size = 2;
251 | if (!(pref & PRE_67))
252 | disp_size <<= 1;
253 | }
254 |
255 | if (m_mod != 3 && m_rm == 4) {
256 | hs->flags |= F_SIB;
257 | p++;
258 | hs->sib = c;
259 | hs->sib_scale = c >> 6;
260 | hs->sib_index = (c & 0x3f) >> 3;
261 | if ((hs->sib_base = c & 7) == 5 && !(m_mod & 1))
262 | disp_size = 4;
263 | }
264 |
265 | p--;
266 | switch (disp_size) {
267 | case 1:
268 | hs->flags |= F_DISP8;
269 | hs->disp.disp8 = *p;
270 | break;
271 | case 2:
272 | hs->flags |= F_DISP16;
273 | hs->disp.disp16 = *(uint16_t *)p;
274 | break;
275 | case 4:
276 | hs->flags |= F_DISP32;
277 | hs->disp.disp32 = *(uint32_t *)p;
278 | }
279 | p += disp_size;
280 | } else if (pref & PRE_LOCK)
281 | hs->flags |= F_ERROR | F_ERROR_LOCK;
282 |
283 | if (cflags & C_IMM_P66) {
284 | if (cflags & C_REL32) {
285 | if (pref & PRE_66) {
286 | hs->flags |= F_IMM16 | F_RELATIVE;
287 | hs->imm.imm16 = *(uint16_t *)p;
288 | p += 2;
289 | goto disasm_done;
290 | }
291 | goto rel32_ok;
292 | }
293 | if (op64) {
294 | hs->flags |= F_IMM64;
295 | hs->imm.imm64 = *(uint64_t *)p;
296 | p += 8;
297 | } else if (!(pref & PRE_66)) {
298 | hs->flags |= F_IMM32;
299 | hs->imm.imm32 = *(uint32_t *)p;
300 | p += 4;
301 | } else
302 | goto imm16_ok;
303 | }
304 |
305 |
306 | if (cflags & C_IMM16) {
307 | imm16_ok:
308 | hs->flags |= F_IMM16;
309 | hs->imm.imm16 = *(uint16_t *)p;
310 | p += 2;
311 | }
312 | if (cflags & C_IMM8) {
313 | hs->flags |= F_IMM8;
314 | hs->imm.imm8 = *p++;
315 | }
316 |
317 | if (cflags & C_REL32) {
318 | rel32_ok:
319 | hs->flags |= F_IMM32 | F_RELATIVE;
320 | hs->imm.imm32 = *(uint32_t *)p;
321 | p += 4;
322 | } else if (cflags & C_REL8) {
323 | hs->flags |= F_IMM8 | F_RELATIVE;
324 | hs->imm.imm8 = *p++;
325 | }
326 |
327 | disasm_done:
328 |
329 | if ((hs->len = (uint8_t)(p-(uint8_t *)code)) > 15) {
330 | hs->flags |= F_ERROR | F_ERROR_LENGTH;
331 | hs->len = 15;
332 | }
333 |
334 | return (unsigned int)hs->len;
335 | }
336 |
337 | #endif // defined(_M_X64) || defined(__x86_64__)
338 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/hde/hde64.h:
--------------------------------------------------------------------------------
1 | /*
2 | * Hacker Disassembler Engine 64
3 | * Copyright (c) 2008-2009, Vyacheslav Patkov.
4 | * All rights reserved.
5 | *
6 | * hde64.h: C/C++ header file
7 | *
8 | */
9 |
10 | #ifndef _HDE64_H_
11 | #define _HDE64_H_
12 |
13 | /* stdint.h - C99 standard header
14 | * http://en.wikipedia.org/wiki/stdint.h
15 | *
16 | * if your compiler doesn't contain "stdint.h" header (for
17 | * example, Microsoft Visual C++), you can download file:
18 | * http://www.azillionmonkeys.com/qed/pstdint.h
19 | * and change next line to:
20 | * #include "pstdint.h"
21 | */
22 | #include "pstdint.h"
23 |
24 | #define F_MODRM 0x00000001
25 | #define F_SIB 0x00000002
26 | #define F_IMM8 0x00000004
27 | #define F_IMM16 0x00000008
28 | #define F_IMM32 0x00000010
29 | #define F_IMM64 0x00000020
30 | #define F_DISP8 0x00000040
31 | #define F_DISP16 0x00000080
32 | #define F_DISP32 0x00000100
33 | #define F_RELATIVE 0x00000200
34 | #define F_ERROR 0x00001000
35 | #define F_ERROR_OPCODE 0x00002000
36 | #define F_ERROR_LENGTH 0x00004000
37 | #define F_ERROR_LOCK 0x00008000
38 | #define F_ERROR_OPERAND 0x00010000
39 | #define F_PREFIX_REPNZ 0x01000000
40 | #define F_PREFIX_REPX 0x02000000
41 | #define F_PREFIX_REP 0x03000000
42 | #define F_PREFIX_66 0x04000000
43 | #define F_PREFIX_67 0x08000000
44 | #define F_PREFIX_LOCK 0x10000000
45 | #define F_PREFIX_SEG 0x20000000
46 | #define F_PREFIX_REX 0x40000000
47 | #define F_PREFIX_ANY 0x7f000000
48 |
49 | #define PREFIX_SEGMENT_CS 0x2e
50 | #define PREFIX_SEGMENT_SS 0x36
51 | #define PREFIX_SEGMENT_DS 0x3e
52 | #define PREFIX_SEGMENT_ES 0x26
53 | #define PREFIX_SEGMENT_FS 0x64
54 | #define PREFIX_SEGMENT_GS 0x65
55 | #define PREFIX_LOCK 0xf0
56 | #define PREFIX_REPNZ 0xf2
57 | #define PREFIX_REPX 0xf3
58 | #define PREFIX_OPERAND_SIZE 0x66
59 | #define PREFIX_ADDRESS_SIZE 0x67
60 |
61 | #pragma pack(push,1)
62 |
63 | typedef struct {
64 | uint8_t len;
65 | uint8_t p_rep;
66 | uint8_t p_lock;
67 | uint8_t p_seg;
68 | uint8_t p_66;
69 | uint8_t p_67;
70 | uint8_t rex;
71 | uint8_t rex_w;
72 | uint8_t rex_r;
73 | uint8_t rex_x;
74 | uint8_t rex_b;
75 | uint8_t opcode;
76 | uint8_t opcode2;
77 | uint8_t modrm;
78 | uint8_t modrm_mod;
79 | uint8_t modrm_reg;
80 | uint8_t modrm_rm;
81 | uint8_t sib;
82 | uint8_t sib_scale;
83 | uint8_t sib_index;
84 | uint8_t sib_base;
85 | union {
86 | uint8_t imm8;
87 | uint16_t imm16;
88 | uint32_t imm32;
89 | uint64_t imm64;
90 | } imm;
91 | union {
92 | uint8_t disp8;
93 | uint16_t disp16;
94 | uint32_t disp32;
95 | } disp;
96 | uint32_t flags;
97 | } hde64s;
98 |
99 | #pragma pack(pop)
100 |
101 | #ifdef __cplusplus
102 | extern "C" {
103 | #endif
104 |
105 | /* __cdecl */
106 | unsigned int hde64_disasm(const void *code, hde64s *hs);
107 |
108 | #ifdef __cplusplus
109 | }
110 | #endif
111 |
112 | #endif /* _HDE64_H_ */
113 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/hde/pstdint.h:
--------------------------------------------------------------------------------
1 | /*
2 | * MinHook - The Minimalistic API Hooking Library for x64/x86
3 | * Copyright (C) 2009-2017 Tsuda Kageyu. All rights reserved.
4 | *
5 | * Redistribution and use in source and binary forms, with or without
6 | * modification, are permitted provided that the following conditions
7 | * are met:
8 | *
9 | * 1. Redistributions of source code must retain the above copyright
10 | * notice, this list of conditions and the following disclaimer.
11 | * 2. Redistributions in binary form must reproduce the above copyright
12 | * notice, this list of conditions and the following disclaimer in the
13 | * documentation and/or other materials provided with the distribution.
14 | *
15 | * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
16 | * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
17 | * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
18 | * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
19 | * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
20 | * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21 | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22 | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
24 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 | */
26 |
27 | #pragma once
28 |
29 | #include
30 |
31 | // Integer types for HDE.
32 | typedef INT8 int8_t;
33 | typedef INT16 int16_t;
34 | typedef INT32 int32_t;
35 | typedef INT64 int64_t;
36 | typedef UINT8 uint8_t;
37 | typedef UINT16 uint16_t;
38 | typedef UINT32 uint32_t;
39 | typedef UINT64 uint64_t;
40 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/hde/table32.h:
--------------------------------------------------------------------------------
1 | /*
2 | * Hacker Disassembler Engine 32 C
3 | * Copyright (c) 2008-2009, Vyacheslav Patkov.
4 | * All rights reserved.
5 | *
6 | */
7 |
8 | #define C_NONE 0x00
9 | #define C_MODRM 0x01
10 | #define C_IMM8 0x02
11 | #define C_IMM16 0x04
12 | #define C_IMM_P66 0x10
13 | #define C_REL8 0x20
14 | #define C_REL32 0x40
15 | #define C_GROUP 0x80
16 | #define C_ERROR 0xff
17 |
18 | #define PRE_ANY 0x00
19 | #define PRE_NONE 0x01
20 | #define PRE_F2 0x02
21 | #define PRE_F3 0x04
22 | #define PRE_66 0x08
23 | #define PRE_67 0x10
24 | #define PRE_LOCK 0x20
25 | #define PRE_SEG 0x40
26 | #define PRE_ALL 0xff
27 |
28 | #define DELTA_OPCODES 0x4a
29 | #define DELTA_FPU_REG 0xf1
30 | #define DELTA_FPU_MODRM 0xf8
31 | #define DELTA_PREFIXES 0x130
32 | #define DELTA_OP_LOCK_OK 0x1a1
33 | #define DELTA_OP2_LOCK_OK 0x1b9
34 | #define DELTA_OP_ONLY_MEM 0x1cb
35 | #define DELTA_OP2_ONLY_MEM 0x1da
36 |
37 | unsigned char hde32_table[] = {
38 | 0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,0xa8,0xa3,
39 | 0xa8,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,0xac,0xaa,0xb2,0xaa,0x9f,0x9f,
40 | 0x9f,0x9f,0xb5,0xa3,0xa3,0xa4,0xaa,0xaa,0xba,0xaa,0x96,0xaa,0xa8,0xaa,0xc3,
41 | 0xc3,0x96,0x96,0xb7,0xae,0xd6,0xbd,0xa3,0xc5,0xa3,0xa3,0x9f,0xc3,0x9c,0xaa,
42 | 0xaa,0xac,0xaa,0xbf,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0x90,
43 | 0x82,0x7d,0x97,0x59,0x59,0x59,0x59,0x59,0x7f,0x59,0x59,0x60,0x7d,0x7f,0x7f,
44 | 0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x9a,0x88,0x7d,
45 | 0x59,0x50,0x50,0x50,0x50,0x59,0x59,0x59,0x59,0x61,0x94,0x61,0x9e,0x59,0x59,
46 | 0x85,0x59,0x92,0xa3,0x60,0x60,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,0x59,
47 | 0x59,0x59,0x9f,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xcc,0x01,0xbc,0x03,0xf0,
48 | 0x10,0x10,0x10,0x10,0x50,0x50,0x50,0x50,0x14,0x20,0x20,0x20,0x20,0x01,0x01,
49 | 0x01,0x01,0xc4,0x02,0x10,0x00,0x00,0x00,0x00,0x01,0x01,0xc0,0xc2,0x10,0x11,
50 | 0x02,0x03,0x11,0x03,0x03,0x04,0x00,0x00,0x14,0x00,0x02,0x00,0x00,0xc6,0xc8,
51 | 0x02,0x02,0x02,0x02,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0xca,
52 | 0x01,0x01,0x01,0x00,0x06,0x00,0x04,0x00,0xc0,0xc2,0x01,0x01,0x03,0x01,0xff,
53 | 0xff,0x01,0x00,0x03,0xc4,0xc4,0xc6,0x03,0x01,0x01,0x01,0xff,0x03,0x03,0x03,
54 | 0xc8,0x40,0x00,0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,
55 | 0x00,0x00,0x00,0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,
56 | 0x00,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
57 | 0x00,0xff,0xff,0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
58 | 0x7f,0x00,0x00,0xff,0x4a,0x4a,0x4a,0x4a,0x4b,0x52,0x4a,0x4a,0x4a,0x4a,0x4f,
59 | 0x4c,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x55,0x45,0x40,0x4a,0x4a,0x4a,
60 | 0x45,0x59,0x4d,0x46,0x4a,0x5d,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,0x4a,
61 | 0x4a,0x4a,0x4a,0x4a,0x4a,0x61,0x63,0x67,0x4e,0x4a,0x4a,0x6b,0x6d,0x4a,0x4a,
62 | 0x45,0x6d,0x4a,0x4a,0x44,0x45,0x4a,0x4a,0x00,0x00,0x00,0x02,0x0d,0x06,0x06,
63 | 0x06,0x06,0x0e,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x00,0x06,0x06,0x02,0x06,
64 | 0x00,0x0a,0x0a,0x07,0x07,0x06,0x02,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
65 | 0x04,0x04,0x00,0x00,0x00,0x0e,0x05,0x06,0x06,0x06,0x01,0x06,0x00,0x00,0x08,
66 | 0x00,0x10,0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,
67 | 0x86,0x00,0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,
68 | 0xf8,0xbb,0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,
69 | 0xc4,0xff,0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,
70 | 0x13,0x09,0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,
71 | 0xb2,0xff,0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,
72 | 0xe7,0x08,0x00,0xf0,0x02,0x00
73 | };
74 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/hde/table64.h:
--------------------------------------------------------------------------------
1 | /*
2 | * Hacker Disassembler Engine 64 C
3 | * Copyright (c) 2008-2009, Vyacheslav Patkov.
4 | * All rights reserved.
5 | *
6 | */
7 |
8 | #define C_NONE 0x00
9 | #define C_MODRM 0x01
10 | #define C_IMM8 0x02
11 | #define C_IMM16 0x04
12 | #define C_IMM_P66 0x10
13 | #define C_REL8 0x20
14 | #define C_REL32 0x40
15 | #define C_GROUP 0x80
16 | #define C_ERROR 0xff
17 |
18 | #define PRE_ANY 0x00
19 | #define PRE_NONE 0x01
20 | #define PRE_F2 0x02
21 | #define PRE_F3 0x04
22 | #define PRE_66 0x08
23 | #define PRE_67 0x10
24 | #define PRE_LOCK 0x20
25 | #define PRE_SEG 0x40
26 | #define PRE_ALL 0xff
27 |
28 | #define DELTA_OPCODES 0x4a
29 | #define DELTA_FPU_REG 0xfd
30 | #define DELTA_FPU_MODRM 0x104
31 | #define DELTA_PREFIXES 0x13c
32 | #define DELTA_OP_LOCK_OK 0x1ae
33 | #define DELTA_OP2_LOCK_OK 0x1c6
34 | #define DELTA_OP_ONLY_MEM 0x1d8
35 | #define DELTA_OP2_ONLY_MEM 0x1e7
36 |
37 | unsigned char hde64_table[] = {
38 | 0xa5,0xaa,0xa5,0xb8,0xa5,0xaa,0xa5,0xaa,0xa5,0xb8,0xa5,0xb8,0xa5,0xb8,0xa5,
39 | 0xb8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xac,0xc0,0xcc,0xc0,0xa1,0xa1,
40 | 0xa1,0xa1,0xb1,0xa5,0xa5,0xa6,0xc0,0xc0,0xd7,0xda,0xe0,0xc0,0xe4,0xc0,0xea,
41 | 0xea,0xe0,0xe0,0x98,0xc8,0xee,0xf1,0xa5,0xd3,0xa5,0xa5,0xa1,0xea,0x9e,0xc0,
42 | 0xc0,0xc2,0xc0,0xe6,0x03,0x7f,0x11,0x7f,0x01,0x7f,0x01,0x3f,0x01,0x01,0xab,
43 | 0x8b,0x90,0x64,0x5b,0x5b,0x5b,0x5b,0x5b,0x92,0x5b,0x5b,0x76,0x90,0x92,0x92,
44 | 0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x6a,0x73,0x90,
45 | 0x5b,0x52,0x52,0x52,0x52,0x5b,0x5b,0x5b,0x5b,0x77,0x7c,0x77,0x85,0x5b,0x5b,
46 | 0x70,0x5b,0x7a,0xaf,0x76,0x76,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,0x5b,
47 | 0x5b,0x5b,0x86,0x01,0x03,0x01,0x04,0x03,0xd5,0x03,0xd5,0x03,0xcc,0x01,0xbc,
48 | 0x03,0xf0,0x03,0x03,0x04,0x00,0x50,0x50,0x50,0x50,0xff,0x20,0x20,0x20,0x20,
49 | 0x01,0x01,0x01,0x01,0xc4,0x02,0x10,0xff,0xff,0xff,0x01,0x00,0x03,0x11,0xff,
50 | 0x03,0xc4,0xc6,0xc8,0x02,0x10,0x00,0xff,0xcc,0x01,0x01,0x01,0x00,0x00,0x00,
51 | 0x00,0x01,0x01,0x03,0x01,0xff,0xff,0xc0,0xc2,0x10,0x11,0x02,0x03,0x01,0x01,
52 | 0x01,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0xff,0xff,0xff,0xff,0x10,
53 | 0x10,0x10,0x10,0x02,0x10,0x00,0x00,0xc6,0xc8,0x02,0x02,0x02,0x02,0x06,0x00,
54 | 0x04,0x00,0x02,0xff,0x00,0xc0,0xc2,0x01,0x01,0x03,0x03,0x03,0xca,0x40,0x00,
55 | 0x0a,0x00,0x04,0x00,0x00,0x00,0x00,0x7f,0x00,0x33,0x01,0x00,0x00,0x00,0x00,
56 | 0x00,0x00,0xff,0xbf,0xff,0xff,0x00,0x00,0x00,0x00,0x07,0x00,0x00,0xff,0x00,
57 | 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,
58 | 0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7f,0x00,0x00,
59 | 0xff,0x40,0x40,0x40,0x40,0x41,0x49,0x40,0x40,0x40,0x40,0x4c,0x42,0x40,0x40,
60 | 0x40,0x40,0x40,0x40,0x40,0x40,0x4f,0x44,0x53,0x40,0x40,0x40,0x44,0x57,0x43,
61 | 0x5c,0x40,0x60,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
62 | 0x40,0x40,0x64,0x66,0x6e,0x6b,0x40,0x40,0x6a,0x46,0x40,0x40,0x44,0x46,0x40,
63 | 0x40,0x5b,0x44,0x40,0x40,0x00,0x00,0x00,0x00,0x06,0x06,0x06,0x06,0x01,0x06,
64 | 0x06,0x02,0x06,0x06,0x00,0x06,0x00,0x0a,0x0a,0x00,0x00,0x00,0x02,0x07,0x07,
65 | 0x06,0x02,0x0d,0x06,0x06,0x06,0x0e,0x05,0x05,0x02,0x02,0x00,0x00,0x04,0x04,
66 | 0x04,0x04,0x05,0x06,0x06,0x06,0x00,0x00,0x00,0x0e,0x00,0x00,0x08,0x00,0x10,
67 | 0x00,0x18,0x00,0x20,0x00,0x28,0x00,0x30,0x00,0x80,0x01,0x82,0x01,0x86,0x00,
68 | 0xf6,0xcf,0xfe,0x3f,0xab,0x00,0xb0,0x00,0xb1,0x00,0xb3,0x00,0xba,0xf8,0xbb,
69 | 0x00,0xc0,0x00,0xc1,0x00,0xc7,0xbf,0x62,0xff,0x00,0x8d,0xff,0x00,0xc4,0xff,
70 | 0x00,0xc5,0xff,0x00,0xff,0xff,0xeb,0x01,0xff,0x0e,0x12,0x08,0x00,0x13,0x09,
71 | 0x00,0x16,0x08,0x00,0x17,0x09,0x00,0x2b,0x09,0x00,0xae,0xff,0x07,0xb2,0xff,
72 | 0x00,0xb4,0xff,0x00,0xb5,0xff,0x00,0xc3,0x01,0x00,0xc7,0xff,0xbf,0xe7,0x08,
73 | 0x00,0xf0,0x02,0x00
74 | };
75 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/trampoline.c:
--------------------------------------------------------------------------------
1 | /*
2 | * MinHook - The Minimalistic API Hooking Library for x64/x86
3 | * Copyright (C) 2009-2017 Tsuda Kageyu.
4 | * All rights reserved.
5 | *
6 | * Redistribution and use in source and binary forms, with or without
7 | * modification, are permitted provided that the following conditions
8 | * are met:
9 | *
10 | * 1. Redistributions of source code must retain the above copyright
11 | * notice, this list of conditions and the following disclaimer.
12 | * 2. Redistributions in binary form must reproduce the above copyright
13 | * notice, this list of conditions and the following disclaimer in the
14 | * documentation and/or other materials provided with the distribution.
15 | *
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
18 | * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
19 | * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
20 | * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
24 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
25 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 | */
28 |
29 | #include
30 |
31 | #ifndef ARRAYSIZE
32 | #define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
33 | #endif
34 |
35 | #if defined(_M_X64) || defined(__x86_64__)
36 | #include "./hde/hde64.h"
37 | typedef hde64s HDE;
38 | #define HDE_DISASM(code, hs) hde64_disasm(code, hs)
39 | #else
40 | #include "./hde/hde32.h"
41 | typedef hde32s HDE;
42 | #define HDE_DISASM(code, hs) hde32_disasm(code, hs)
43 | #endif
44 |
45 | #include "trampoline.h"
46 | #include "buffer.h"
47 |
48 | // Maximum size of a trampoline function.
49 | #if defined(_M_X64) || defined(__x86_64__)
50 | #define TRAMPOLINE_MAX_SIZE (MEMORY_SLOT_SIZE - sizeof(JMP_ABS))
51 | #else
52 | #define TRAMPOLINE_MAX_SIZE MEMORY_SLOT_SIZE
53 | #endif
54 |
55 | //-------------------------------------------------------------------------
56 | static BOOL IsCodePadding(LPBYTE pInst, UINT size)
57 | {
58 | UINT i;
59 |
60 | if (pInst[0] != 0x00 && pInst[0] != 0x90 && pInst[0] != 0xCC)
61 | return FALSE;
62 |
63 | for (i = 1; i < size; ++i)
64 | {
65 | if (pInst[i] != pInst[0])
66 | return FALSE;
67 | }
68 | return TRUE;
69 | }
70 |
71 | //-------------------------------------------------------------------------
72 | BOOL CreateTrampolineFunction(PTRAMPOLINE ct)
73 | {
74 | #if defined(_M_X64) || defined(__x86_64__)
75 | CALL_ABS call = {
76 | 0xFF, 0x15, 0x00000002, // FF15 00000002: CALL [RIP+8]
77 | 0xEB, 0x08, // EB 08: JMP +10
78 | 0x0000000000000000ULL // Absolute destination address
79 | };
80 | JMP_ABS jmp = {
81 | 0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
82 | 0x0000000000000000ULL // Absolute destination address
83 | };
84 | JCC_ABS jcc = {
85 | 0x70, 0x0E, // 7* 0E: J** +16
86 | 0xFF, 0x25, 0x00000000, // FF25 00000000: JMP [RIP+6]
87 | 0x0000000000000000ULL // Absolute destination address
88 | };
89 | #else
90 | CALL_REL call = {
91 | 0xE8, // E8 xxxxxxxx: CALL +5+xxxxxxxx
92 | 0x00000000 // Relative destination address
93 | };
94 | JMP_REL jmp = {
95 | 0xE9, // E9 xxxxxxxx: JMP +5+xxxxxxxx
96 | 0x00000000 // Relative destination address
97 | };
98 | JCC_REL jcc = {
99 | 0x0F, 0x80, // 0F8* xxxxxxxx: J** +6+xxxxxxxx
100 | 0x00000000 // Relative destination address
101 | };
102 | #endif
103 |
104 | UINT8 oldPos = 0;
105 | UINT8 newPos = 0;
106 | ULONG_PTR jmpDest = 0; // Destination address of an internal jump.
107 | BOOL finished = FALSE; // Is the function completed?
108 | #if defined(_M_X64) || defined(__x86_64__)
109 | UINT8 instBuf[16];
110 | #endif
111 |
112 | ct->patchAbove = FALSE;
113 | ct->nIP = 0;
114 |
115 | do
116 | {
117 | HDE hs;
118 | UINT copySize;
119 | LPVOID pCopySrc;
120 | ULONG_PTR pOldInst = (ULONG_PTR)ct->pTarget + oldPos;
121 | ULONG_PTR pNewInst = (ULONG_PTR)ct->pTrampoline + newPos;
122 |
123 | copySize = HDE_DISASM((LPVOID)pOldInst, &hs);
124 | if (hs.flags & F_ERROR)
125 | return FALSE;
126 |
127 | pCopySrc = (LPVOID)pOldInst;
128 | if (oldPos >= sizeof(JMP_REL))
129 | {
130 | // The trampoline function is long enough.
131 | // Complete the function with the jump to the target function.
132 | #if defined(_M_X64) || defined(__x86_64__)
133 | jmp.address = pOldInst;
134 | #else
135 | jmp.operand = (UINT32)(pOldInst - (pNewInst + sizeof(jmp)));
136 | #endif
137 | pCopySrc = &jmp;
138 | copySize = sizeof(jmp);
139 |
140 | finished = TRUE;
141 | }
142 | #if defined(_M_X64) || defined(__x86_64__)
143 | else if ((hs.modrm & 0xC7) == 0x05)
144 | {
145 | // Instructions using RIP relative addressing. (ModR/M = 00???101B)
146 |
147 | // Modify the RIP relative address.
148 | PUINT32 pRelAddr;
149 |
150 | // Avoid using memcpy to reduce the footprint.
151 | #ifndef _MSC_VER
152 | memcpy(instBuf, (LPBYTE)pOldInst, copySize);
153 | #else
154 | __movsb(instBuf, (LPBYTE)pOldInst, copySize);
155 | #endif
156 | pCopySrc = instBuf;
157 |
158 | // Relative address is stored at (instruction length - immediate value length - 4).
159 | pRelAddr = (PUINT32)(instBuf + hs.len - ((hs.flags & 0x3C) >> 2) - 4);
160 | *pRelAddr
161 | = (UINT32)((pOldInst + hs.len + (INT32)hs.disp.disp32) - (pNewInst + hs.len));
162 |
163 | // Complete the function if JMP (FF /4).
164 | if (hs.opcode == 0xFF && hs.modrm_reg == 4)
165 | finished = TRUE;
166 | }
167 | #endif
168 | else if (hs.opcode == 0xE8)
169 | {
170 | // Direct relative CALL
171 | ULONG_PTR dest = pOldInst + hs.len + (INT32)hs.imm.imm32;
172 | #if defined(_M_X64) || defined(__x86_64__)
173 | call.address = dest;
174 | #else
175 | call.operand = (UINT32)(dest - (pNewInst + sizeof(call)));
176 | #endif
177 | pCopySrc = &call;
178 | copySize = sizeof(call);
179 | }
180 | else if ((hs.opcode & 0xFD) == 0xE9)
181 | {
182 | // Direct relative JMP (EB or E9)
183 | ULONG_PTR dest = pOldInst + hs.len;
184 |
185 | if (hs.opcode == 0xEB) // isShort jmp
186 | dest += (INT8)hs.imm.imm8;
187 | else
188 | dest += (INT32)hs.imm.imm32;
189 |
190 | // Simply copy an internal jump.
191 | if ((ULONG_PTR)ct->pTarget <= dest
192 | && dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
193 | {
194 | if (jmpDest < dest)
195 | jmpDest = dest;
196 | }
197 | else
198 | {
199 | #if defined(_M_X64) || defined(__x86_64__)
200 | jmp.address = dest;
201 | #else
202 | jmp.operand = (UINT32)(dest - (pNewInst + sizeof(jmp)));
203 | #endif
204 | pCopySrc = &jmp;
205 | copySize = sizeof(jmp);
206 |
207 | // Exit the function If it is not in the branch
208 | finished = (pOldInst >= jmpDest);
209 | }
210 | }
211 | else if ((hs.opcode & 0xF0) == 0x70
212 | || (hs.opcode & 0xFC) == 0xE0
213 | || (hs.opcode2 & 0xF0) == 0x80)
214 | {
215 | // Direct relative Jcc
216 | ULONG_PTR dest = pOldInst + hs.len;
217 |
218 | if ((hs.opcode & 0xF0) == 0x70 // Jcc
219 | || (hs.opcode & 0xFC) == 0xE0) // LOOPNZ/LOOPZ/LOOP/JECXZ
220 | dest += (INT8)hs.imm.imm8;
221 | else
222 | dest += (INT32)hs.imm.imm32;
223 |
224 | // Simply copy an internal jump.
225 | if ((ULONG_PTR)ct->pTarget <= dest
226 | && dest < ((ULONG_PTR)ct->pTarget + sizeof(JMP_REL)))
227 | {
228 | if (jmpDest < dest)
229 | jmpDest = dest;
230 | }
231 | else if ((hs.opcode & 0xFC) == 0xE0)
232 | {
233 | // LOOPNZ/LOOPZ/LOOP/JCXZ/JECXZ to the outside are not supported.
234 | return FALSE;
235 | }
236 | else
237 | {
238 | UINT8 cond = ((hs.opcode != 0x0F ? hs.opcode : hs.opcode2) & 0x0F);
239 | #if defined(_M_X64) || defined(__x86_64__)
240 | // Invert the condition in x64 mode to simplify the conditional jump logic.
241 | jcc.opcode = 0x71 ^ cond;
242 | jcc.address = dest;
243 | #else
244 | jcc.opcode1 = 0x80 | cond;
245 | jcc.operand = (UINT32)(dest - (pNewInst + sizeof(jcc)));
246 | #endif
247 | pCopySrc = &jcc;
248 | copySize = sizeof(jcc);
249 | }
250 | }
251 | else if ((hs.opcode & 0xFE) == 0xC2)
252 | {
253 | // RET (C2 or C3)
254 |
255 | // Complete the function if not in a branch.
256 | finished = (pOldInst >= jmpDest);
257 | }
258 |
259 | // Can't alter the instruction length in a branch.
260 | if (pOldInst < jmpDest && copySize != hs.len)
261 | return FALSE;
262 |
263 | // Trampoline function is too large.
264 | if ((newPos + copySize) > TRAMPOLINE_MAX_SIZE)
265 | return FALSE;
266 |
267 | // Trampoline function has too many instructions.
268 | if (ct->nIP >= ARRAYSIZE(ct->oldIPs))
269 | return FALSE;
270 |
271 | ct->oldIPs[ct->nIP] = oldPos;
272 | ct->newIPs[ct->nIP] = newPos;
273 | ct->nIP++;
274 |
275 | // Avoid using memcpy to reduce the footprint.
276 | #ifndef _MSC_VER
277 | memcpy((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
278 | #else
279 | __movsb((LPBYTE)ct->pTrampoline + newPos, pCopySrc, copySize);
280 | #endif
281 | newPos += copySize;
282 | oldPos += hs.len;
283 | }
284 | while (!finished);
285 |
286 | // Is there enough place for a long jump?
287 | if (oldPos < sizeof(JMP_REL)
288 | && !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL) - oldPos))
289 | {
290 | // Is there enough place for a short jump?
291 | if (oldPos < sizeof(JMP_REL_SHORT)
292 | && !IsCodePadding((LPBYTE)ct->pTarget + oldPos, sizeof(JMP_REL_SHORT) - oldPos))
293 | {
294 | return FALSE;
295 | }
296 |
297 | // Can we place the long jump above the function?
298 | if (!IsExecutableAddress((LPBYTE)ct->pTarget - sizeof(JMP_REL)))
299 | return FALSE;
300 |
301 | if (!IsCodePadding((LPBYTE)ct->pTarget - sizeof(JMP_REL), sizeof(JMP_REL)))
302 | return FALSE;
303 |
304 | ct->patchAbove = TRUE;
305 | }
306 |
307 | #if defined(_M_X64) || defined(__x86_64__)
308 | // Create a relay function.
309 | jmp.address = (ULONG_PTR)ct->pDetour;
310 |
311 | ct->pRelay = (LPBYTE)ct->pTrampoline + newPos;
312 | memcpy(ct->pRelay, &jmp, sizeof(jmp));
313 | #endif
314 |
315 | return TRUE;
316 | }
317 |
--------------------------------------------------------------------------------
/src/kiero/minhook/src/trampoline.h:
--------------------------------------------------------------------------------
1 | /*
2 | * MinHook - The Minimalistic API Hooking Library for x64/x86
3 | * Copyright (C) 2009-2017 Tsuda Kageyu.
4 | * All rights reserved.
5 | *
6 | * Redistribution and use in source and binary forms, with or without
7 | * modification, are permitted provided that the following conditions
8 | * are met:
9 | *
10 | * 1. Redistributions of source code must retain the above copyright
11 | * notice, this list of conditions and the following disclaimer.
12 | * 2. Redistributions in binary form must reproduce the above copyright
13 | * notice, this list of conditions and the following disclaimer in the
14 | * documentation and/or other materials provided with the distribution.
15 | *
16 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
18 | * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
19 | * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
20 | * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
24 | * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
25 | * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 | */
28 |
29 | #pragma once
30 |
31 | #pragma pack(push, 1)
32 |
33 | // Structs for writing x86/x64 instructions.
34 |
35 | // 8-bit relative jump.
36 | typedef struct _JMP_REL_SHORT
37 | {
38 | UINT8 opcode; // EB xx: JMP +2+xx
39 | UINT8 operand;
40 | } JMP_REL_SHORT, *PJMP_REL_SHORT;
41 |
42 | // 32-bit direct relative jump/call.
43 | typedef struct _JMP_REL
44 | {
45 | UINT8 opcode; // E9/E8 xxxxxxxx: JMP/CALL +5+xxxxxxxx
46 | UINT32 operand; // Relative destination address
47 | } JMP_REL, *PJMP_REL, CALL_REL;
48 |
49 | // 64-bit indirect absolute jump.
50 | typedef struct _JMP_ABS
51 | {
52 | UINT8 opcode0; // FF25 00000000: JMP [+6]
53 | UINT8 opcode1;
54 | UINT32 dummy;
55 | UINT64 address; // Absolute destination address
56 | } JMP_ABS, *PJMP_ABS;
57 |
58 | // 64-bit indirect absolute call.
59 | typedef struct _CALL_ABS
60 | {
61 | UINT8 opcode0; // FF15 00000002: CALL [+6]
62 | UINT8 opcode1;
63 | UINT32 dummy0;
64 | UINT8 dummy1; // EB 08: JMP +10
65 | UINT8 dummy2;
66 | UINT64 address; // Absolute destination address
67 | } CALL_ABS;
68 |
69 | // 32-bit direct relative conditional jumps.
70 | typedef struct _JCC_REL
71 | {
72 | UINT8 opcode0; // 0F8* xxxxxxxx: J** +6+xxxxxxxx
73 | UINT8 opcode1;
74 | UINT32 operand; // Relative destination address
75 | } JCC_REL;
76 |
77 | // 64bit indirect absolute conditional jumps that x64 lacks.
78 | typedef struct _JCC_ABS
79 | {
80 | UINT8 opcode; // 7* 0E: J** +16
81 | UINT8 dummy0;
82 | UINT8 dummy1; // FF25 00000000: JMP [+6]
83 | UINT8 dummy2;
84 | UINT32 dummy3;
85 | UINT64 address; // Absolute destination address
86 | } JCC_ABS;
87 |
88 | #pragma pack(pop)
89 |
90 | typedef struct _TRAMPOLINE
91 | {
92 | LPVOID pTarget; // [In] Address of the target function.
93 | LPVOID pDetour; // [In] Address of the detour function.
94 | LPVOID pTrampoline; // [In] Buffer address for the trampoline and relay function.
95 |
96 | #if defined(_M_X64) || defined(__x86_64__)
97 | LPVOID pRelay; // [Out] Address of the relay function.
98 | #endif
99 | BOOL patchAbove; // [Out] Should use the hot patch area?
100 | UINT nIP; // [Out] Number of the instruction boundaries.
101 | UINT8 oldIPs[8]; // [Out] Instruction boundaries of the target function.
102 | UINT8 newIPs[8]; // [Out] Instruction boundaries of the trampoline function.
103 | } TRAMPOLINE, *PTRAMPOLINE;
104 |
105 | BOOL CreateTrampolineFunction(PTRAMPOLINE ct);
106 |
--------------------------------------------------------------------------------
/src/loader.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include "globals/Globals.hpp"
4 | #include "misc.hpp"
5 | #include "kiero/kiero.h"
6 | #include "../IL2CPP Scanner/GUI/gui.hpp"
7 |
8 | DWORD WINAPI MainThread(LPVOID lpReserved)
9 | {
10 | CreateConsole();
11 |
12 | HANDLE hCons = GetStdHandle(STD_OUTPUT_HANDLE);
13 | Globals::Gui::hConsole = hCons;
14 |
15 | SetConsoleTextAttribute(Globals::Gui::hConsole, 15);
16 | printf("Initializing IL2CPP...\n");
17 |
18 | Globals::il2cppStatus = IL2CPP::Initialize(true);
19 |
20 | if (!Globals::il2cppStatus) {
21 | SetConsoleTextAttribute(Globals::Gui::hConsole, 4);
22 | printf("[-] Can't Initialize IL2CPP!\n\n");
23 | exit(1);
24 | }
25 |
26 | SetConsoleTextAttribute(Globals::Gui::hConsole, 2);
27 | printf("[+] IL2CPP Initialized!\n\n");
28 |
29 | bool init_hook = false;
30 | do
31 | {
32 | if (kiero::init(kiero::RenderType::D3D11) == kiero::Status::Success)
33 | {
34 | kiero::bind(8, (void**)&Globals::Gui::oPresent, hkPresent);
35 | init_hook = true;
36 |
37 | SetConsoleTextAttribute(Globals::Gui::hConsole, 2);
38 | printf("[+] IL2CPP Scanner loaded");
39 | }
40 | } while (!init_hook);
41 | return TRUE;
42 | }
43 |
44 |
45 | BOOL WINAPI DllMain(HMODULE hMod, DWORD dwReason, LPVOID lpReserved)
46 | {
47 | switch (dwReason)
48 | {
49 | case DLL_PROCESS_ATTACH:
50 | DisableThreadLibraryCalls(hMod);
51 | CreateThread(nullptr, 0, MainThread, hMod, 0, nullptr);
52 | break;
53 | case DLL_PROCESS_DETACH:
54 | kiero::shutdown();
55 | break;
56 | }
57 | return TRUE;
58 | }
59 |
--------------------------------------------------------------------------------
/src/misc.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 |
4 | void CreateConsole()
5 | {
6 | AllocConsole();
7 | FILE* f;
8 | freopen_s(&f, "CONOUT$", "w", stdout);
9 | }
10 |
11 | int DU_MessageBoxTimeout(HWND hWnd, const WCHAR* sText, const WCHAR* sCaption, UINT uType, DWORD dwMilliseconds)
12 | {
13 | // Displays a message box, and dismisses it after the specified timeout.
14 | typedef int(__stdcall* MSGBOXWAPI)(IN HWND hWnd, IN LPCWSTR lpText, IN LPCWSTR lpCaption, IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds);
15 |
16 | int iResult;
17 |
18 | HMODULE hUser32 = LoadLibraryA("user32.dll");
19 | if (hUser32)
20 | {
21 | auto MessageBoxTimeoutW = (MSGBOXWAPI)GetProcAddress(hUser32, "MessageBoxTimeoutW");
22 |
23 | iResult = MessageBoxTimeoutW(hWnd, sText, sCaption, uType, 0, dwMilliseconds);
24 |
25 | FreeLibrary(hUser32);
26 | }
27 | else
28 | iResult = MessageBoxW(hWnd, sText, sCaption, uType); // fallback to the standard function
29 |
30 | return iResult;
31 | }
--------------------------------------------------------------------------------
/src/misc.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | inline void CreateConsole();
4 | inline int DU_MessageBoxTimeout(HWND hWnd, const WCHAR* sText, const WCHAR* sCaption, UINT uType, DWORD dwMilliseconds);
5 |
--------------------------------------------------------------------------------