├── .gitignore ├── Assets ├── PostProcessing.meta ├── PostProcessing │ ├── Editor Resources.meta │ ├── Editor Resources │ │ ├── Monitors.meta │ │ ├── Monitors │ │ │ ├── HistogramCompute.compute │ │ │ ├── HistogramCompute.compute.meta │ │ │ ├── HistogramRender.shader │ │ │ ├── HistogramRender.shader.meta │ │ │ ├── ParadeRender.shader │ │ │ ├── ParadeRender.shader.meta │ │ │ ├── VectorscopeCompute.compute │ │ │ ├── VectorscopeCompute.compute.meta │ │ │ ├── VectorscopeRender.shader │ │ │ ├── VectorscopeRender.shader.meta │ │ │ ├── WaveformCompute.compute │ │ │ ├── WaveformCompute.compute.meta │ │ │ ├── WaveformRender.shader │ │ │ └── WaveformRender.shader.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── CurveBackground.shader │ │ │ ├── CurveBackground.shader.meta │ │ │ ├── MotionBlendingIcon.png │ │ │ ├── MotionBlendingIcon.png.meta │ │ │ ├── Trackball.shader │ │ │ └── Trackball.shader.meta │ ├── Editor.meta │ ├── Editor │ │ ├── Attributes.meta │ │ ├── Attributes │ │ │ ├── PostProcessingModelEditorAttribute.cs │ │ │ └── PostProcessingModelEditorAttribute.cs.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── AmbientOcclusionModelEditor.cs │ │ │ ├── AmbientOcclusionModelEditor.cs.meta │ │ │ ├── AntialiasingModelEditor.cs │ │ │ ├── AntialiasingModelEditor.cs.meta │ │ │ ├── BloomModelEditor.cs │ │ │ ├── BloomModelEditor.cs.meta │ │ │ ├── BuiltinDebugViewsEditor.cs │ │ │ ├── BuiltinDebugViewsEditor.cs.meta │ │ │ ├── ChromaticAberrationEditor.cs │ │ │ ├── ChromaticAberrationEditor.cs.meta │ │ │ ├── ColorGradingModelEditor.cs │ │ │ ├── ColorGradingModelEditor.cs.meta │ │ │ ├── DefaultPostFxModelEditor.cs │ │ │ ├── DefaultPostFxModelEditor.cs.meta │ │ │ ├── DepthOfFieldModelEditor.cs │ │ │ ├── DepthOfFieldModelEditor.cs.meta │ │ │ ├── DitheringModelEditor.cs │ │ │ ├── DitheringModelEditor.cs.meta │ │ │ ├── EyeAdaptationModelEditor.cs │ │ │ ├── EyeAdaptationModelEditor.cs.meta │ │ │ ├── FogModelEditor.cs │ │ │ ├── FogModelEditor.cs.meta │ │ │ ├── GrainModelEditor.cs │ │ │ ├── GrainModelEditor.cs.meta │ │ │ ├── MotionBlurModelEditor.cs │ │ │ ├── MotionBlurModelEditor.cs.meta │ │ │ ├── ScreenSpaceReflectionModelEditor.cs │ │ │ ├── ScreenSpaceReflectionModelEditor.cs.meta │ │ │ ├── UserLutModelEditor.cs │ │ │ ├── UserLutModelEditor.cs.meta │ │ │ ├── VignetteModelEditor.cs │ │ │ └── VignetteModelEditor.cs.meta │ │ ├── Monitors.meta │ │ ├── Monitors │ │ │ ├── HistogramMonitor.cs │ │ │ ├── HistogramMonitor.cs.meta │ │ │ ├── ParadeMonitor.cs │ │ │ ├── ParadeMonitor.cs.meta │ │ │ ├── VectorscopeMonitor.cs │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ ├── WaveformMonitor.cs │ │ │ └── WaveformMonitor.cs.meta │ │ ├── PostProcessingBehaviourEditor.cs │ │ ├── PostProcessingBehaviourEditor.cs.meta │ │ ├── PostProcessingFactory.cs │ │ ├── PostProcessingFactory.cs.meta │ │ ├── PostProcessingInspector.cs │ │ ├── PostProcessingInspector.cs.meta │ │ ├── PostProcessingModelEditor.cs │ │ ├── PostProcessingModelEditor.cs.meta │ │ ├── PostProcessingMonitor.cs │ │ ├── PostProcessingMonitor.cs.meta │ │ ├── PropertyDrawers.meta │ │ ├── PropertyDrawers │ │ │ ├── GetSetDrawer.cs │ │ │ ├── GetSetDrawer.cs.meta │ │ │ ├── MinDrawer.cs │ │ │ ├── MinDrawer.cs.meta │ │ │ ├── TrackballGroupDrawer.cs │ │ │ └── TrackballGroupDrawer.cs.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── CurveEditor.cs │ │ │ ├── CurveEditor.cs.meta │ │ │ ├── EditorGUIHelper.cs │ │ │ ├── EditorGUIHelper.cs.meta │ │ │ ├── EditorResources.cs │ │ │ ├── EditorResources.cs.meta │ │ │ ├── FxStyles.cs │ │ │ ├── FxStyles.cs.meta │ │ │ ├── ReflectionUtils.cs │ │ │ └── ReflectionUtils.cs.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Bluenoise64.meta │ │ ├── Bluenoise64 │ │ │ ├── COPYING.txt │ │ │ ├── COPYING.txt.meta │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_10.png │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ ├── LDR_LLL1_11.png │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ ├── LDR_LLL1_12.png │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ ├── LDR_LLL1_13.png │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ ├── LDR_LLL1_14.png │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ ├── LDR_LLL1_15.png │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ ├── LDR_LLL1_16.png │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ ├── LDR_LLL1_17.png │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ ├── LDR_LLL1_18.png │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ ├── LDR_LLL1_19.png │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_20.png │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ ├── LDR_LLL1_21.png │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ ├── LDR_LLL1_22.png │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ ├── LDR_LLL1_23.png │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ ├── LDR_LLL1_24.png │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ ├── LDR_LLL1_25.png │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ ├── LDR_LLL1_26.png │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ ├── LDR_LLL1_27.png │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ ├── LDR_LLL1_28.png │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ ├── LDR_LLL1_29.png │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_30.png │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ ├── LDR_LLL1_31.png │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ ├── LDR_LLL1_32.png │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ ├── LDR_LLL1_33.png │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ ├── LDR_LLL1_34.png │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ ├── LDR_LLL1_35.png │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ ├── LDR_LLL1_36.png │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ ├── LDR_LLL1_37.png │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ ├── LDR_LLL1_38.png │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ ├── LDR_LLL1_39.png │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_40.png │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ ├── LDR_LLL1_41.png │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ ├── LDR_LLL1_42.png │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ ├── LDR_LLL1_43.png │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ ├── LDR_LLL1_44.png │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ ├── LDR_LLL1_45.png │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ ├── LDR_LLL1_46.png │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ ├── LDR_LLL1_47.png │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ ├── LDR_LLL1_48.png │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ ├── LDR_LLL1_49.png │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_50.png │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ ├── LDR_LLL1_51.png │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ ├── LDR_LLL1_52.png │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ ├── LDR_LLL1_53.png │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ ├── LDR_LLL1_54.png │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ ├── LDR_LLL1_55.png │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ ├── LDR_LLL1_56.png │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ ├── LDR_LLL1_57.png │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ ├── LDR_LLL1_58.png │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ ├── LDR_LLL1_59.png │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_60.png │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ ├── LDR_LLL1_61.png │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ ├── LDR_LLL1_62.png │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ ├── LDR_LLL1_63.png │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ ├── LDR_LLL1_8.png │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ ├── LDR_LLL1_9.png │ │ │ ├── LDR_LLL1_9.png.meta │ │ │ ├── LICENSE.txt │ │ │ └── LICENSE.txt.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── ACES.cginc │ │ │ ├── ACES.cginc.meta │ │ │ ├── AmbientOcclusion.cginc │ │ │ ├── AmbientOcclusion.cginc.meta │ │ │ ├── AmbientOcclusion.shader │ │ │ ├── AmbientOcclusion.shader.meta │ │ │ ├── Blit.shader │ │ │ ├── Blit.shader.meta │ │ │ ├── Bloom.cginc │ │ │ ├── Bloom.cginc.meta │ │ │ ├── Bloom.shader │ │ │ ├── Bloom.shader.meta │ │ │ ├── BuiltinDebugViews.shader │ │ │ ├── BuiltinDebugViews.shader.meta │ │ │ ├── ColorGrading.cginc │ │ │ ├── ColorGrading.cginc.meta │ │ │ ├── Common.cginc │ │ │ ├── Common.cginc.meta │ │ │ ├── DepthOfField.cginc │ │ │ ├── DepthOfField.cginc.meta │ │ │ ├── DepthOfField.shader │ │ │ ├── DepthOfField.shader.meta │ │ │ ├── DiskKernels.cginc │ │ │ ├── DiskKernels.cginc.meta │ │ │ ├── EyeAdaptation.cginc │ │ │ ├── EyeAdaptation.cginc.meta │ │ │ ├── EyeAdaptation.shader │ │ │ ├── EyeAdaptation.shader.meta │ │ │ ├── EyeHistogram.compute │ │ │ ├── EyeHistogram.compute.meta │ │ │ ├── FXAA.shader │ │ │ ├── FXAA.shader.meta │ │ │ ├── FXAA3.cginc │ │ │ ├── FXAA3.cginc.meta │ │ │ ├── Fog.shader │ │ │ ├── Fog.shader.meta │ │ │ ├── GrainGen.shader │ │ │ ├── GrainGen.shader.meta │ │ │ ├── LutGen.shader │ │ │ ├── LutGen.shader.meta │ │ │ ├── MotionBlur.cginc │ │ │ ├── MotionBlur.cginc.meta │ │ │ ├── MotionBlur.shader │ │ │ ├── MotionBlur.shader.meta │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ ├── ScreenSpaceReflection.shader │ │ │ ├── ScreenSpaceReflection.shader.meta │ │ │ ├── TAA.cginc │ │ │ ├── TAA.cginc.meta │ │ │ ├── TAA.shader │ │ │ ├── TAA.shader.meta │ │ │ ├── Tonemapping.cginc │ │ │ ├── Tonemapping.cginc.meta │ │ │ ├── Uber.shader │ │ │ ├── Uber.shader.meta │ │ │ ├── UberSecondPass.cginc │ │ │ └── UberSecondPass.cginc.meta │ ├── Runtime.meta │ ├── Runtime │ │ ├── Attributes.meta │ │ ├── Attributes │ │ │ ├── GetSetAttribute.cs │ │ │ ├── GetSetAttribute.cs.meta │ │ │ ├── MinAttribute.cs │ │ │ ├── MinAttribute.cs.meta │ │ │ ├── TrackballAttribute.cs │ │ │ ├── TrackballAttribute.cs.meta │ │ │ ├── TrackballGroupAttribute.cs │ │ │ └── TrackballGroupAttribute.cs.meta │ │ ├── Components.meta │ │ ├── Components │ │ │ ├── AmbientOcclusionComponent.cs │ │ │ ├── AmbientOcclusionComponent.cs.meta │ │ │ ├── BloomComponent.cs │ │ │ ├── BloomComponent.cs.meta │ │ │ ├── BuiltinDebugViewsComponent.cs │ │ │ ├── BuiltinDebugViewsComponent.cs.meta │ │ │ ├── ChromaticAberrationComponent.cs │ │ │ ├── ChromaticAberrationComponent.cs.meta │ │ │ ├── ColorGradingComponent.cs │ │ │ ├── ColorGradingComponent.cs.meta │ │ │ ├── DepthOfFieldComponent.cs │ │ │ ├── DepthOfFieldComponent.cs.meta │ │ │ ├── DitheringComponent.cs │ │ │ ├── DitheringComponent.cs.meta │ │ │ ├── EyeAdaptationComponent.cs │ │ │ ├── EyeAdaptationComponent.cs.meta │ │ │ ├── FogComponent.cs │ │ │ ├── FogComponent.cs.meta │ │ │ ├── FxaaComponent.cs │ │ │ ├── FxaaComponent.cs.meta │ │ │ ├── GrainComponent.cs │ │ │ ├── GrainComponent.cs.meta │ │ │ ├── MotionBlurComponent.cs │ │ │ ├── MotionBlurComponent.cs.meta │ │ │ ├── ScreenSpaceReflectionComponent.cs │ │ │ ├── ScreenSpaceReflectionComponent.cs.meta │ │ │ ├── TaaComponent.cs │ │ │ ├── TaaComponent.cs.meta │ │ │ ├── UserLutComponent.cs │ │ │ ├── UserLutComponent.cs.meta │ │ │ ├── VignetteComponent.cs │ │ │ └── VignetteComponent.cs.meta │ │ ├── Models.meta │ │ ├── Models │ │ │ ├── AmbientOcclusionModel.cs │ │ │ ├── AmbientOcclusionModel.cs.meta │ │ │ ├── AntialiasingModel.cs │ │ │ ├── AntialiasingModel.cs.meta │ │ │ ├── BloomModel.cs │ │ │ ├── BloomModel.cs.meta │ │ │ ├── BuiltinDebugViewsModel.cs │ │ │ ├── BuiltinDebugViewsModel.cs.meta │ │ │ ├── ChromaticAberrationModel.cs │ │ │ ├── ChromaticAberrationModel.cs.meta │ │ │ ├── ColorGradingModel.cs │ │ │ ├── ColorGradingModel.cs.meta │ │ │ ├── DepthOfFieldModel.cs │ │ │ ├── DepthOfFieldModel.cs.meta │ │ │ ├── DitheringModel.cs │ │ │ ├── DitheringModel.cs.meta │ │ │ ├── EyeAdaptationModel.cs │ │ │ ├── EyeAdaptationModel.cs.meta │ │ │ ├── FogModel.cs │ │ │ ├── FogModel.cs.meta │ │ │ ├── GrainModel.cs │ │ │ ├── GrainModel.cs.meta │ │ │ ├── MotionBlurModel.cs │ │ │ ├── MotionBlurModel.cs.meta │ │ │ ├── ScreenSpaceReflectionModel.cs │ │ │ ├── ScreenSpaceReflectionModel.cs.meta │ │ │ ├── UserLutModel.cs │ │ │ ├── UserLutModel.cs.meta │ │ │ ├── VignetteModel.cs │ │ │ └── VignetteModel.cs.meta │ │ ├── PostProcessingBehaviour.cs │ │ ├── PostProcessingBehaviour.cs.meta │ │ ├── PostProcessingComponent.cs │ │ ├── PostProcessingComponent.cs.meta │ │ ├── PostProcessingContext.cs │ │ ├── PostProcessingContext.cs.meta │ │ ├── PostProcessingModel.cs │ │ ├── PostProcessingModel.cs.meta │ │ ├── PostProcessingProfile.cs │ │ ├── PostProcessingProfile.cs.meta │ │ ├── Utils.meta │ │ └── Utils │ │ │ ├── ColorGradingCurve.cs │ │ │ ├── ColorGradingCurve.cs.meta │ │ │ ├── GraphicsUtils.cs │ │ │ ├── GraphicsUtils.cs.meta │ │ │ ├── MaterialFactory.cs │ │ │ ├── MaterialFactory.cs.meta │ │ │ ├── RenderTextureFactory.cs │ │ │ └── RenderTextureFactory.cs.meta │ ├── Textures.meta │ ├── Textures │ │ ├── LUTs.meta │ │ ├── LUTs │ │ │ ├── NeutralLUT_16.png │ │ │ ├── NeutralLUT_16.png.meta │ │ │ ├── NeutralLUT_32.png │ │ │ └── NeutralLUT_32.png.meta │ │ ├── Lens Dirt.meta │ │ ├── Lens Dirt │ │ │ ├── LensDirt00.png │ │ │ ├── LensDirt00.png.meta │ │ │ ├── LensDirt01.png │ │ │ ├── LensDirt01.png.meta │ │ │ ├── LensDirt02.png │ │ │ ├── LensDirt02.png.meta │ │ │ ├── LensDirt03.png │ │ │ └── LensDirt03.png.meta │ │ ├── Spectral LUTs.meta │ │ └── Spectral LUTs │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ └── SpectralLut_RedBlue.tga.meta │ ├── Utilities.meta │ └── Utilities │ │ ├── CustomMotionTexture.meta │ │ └── CustomMotionTexture │ │ ├── CustomMotionVectorDebugProfile.asset │ │ ├── CustomMotionVectorDebugProfile.asset.meta │ │ ├── ExampleScene.unity │ │ ├── ExampleScene.unity.meta │ │ ├── ExampleWheelController.cs │ │ ├── ExampleWheelController.cs.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── DebugMotionVectors.mat │ │ ├── DebugMotionVectors.mat.meta │ │ ├── DebugQuad.mat │ │ ├── DebugQuad.mat.meta │ │ ├── UVChecker.mat │ │ ├── UVChecker.mat.meta │ │ ├── WheelMotionVectors.mat │ │ └── WheelMotionVectors.mat.meta │ │ ├── Models.meta │ │ ├── Models │ │ ├── WheelMovecs.FBX │ │ └── WheelMovecs.FBX.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── CustomMotionVectorTexture.shader │ │ └── CustomMotionVectorTexture.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ ├── DebugMotionVectors.png │ │ ├── DebugMotionVectors.png.meta │ │ ├── UVChecker.png │ │ ├── UVChecker.png.meta │ │ ├── WheelMotionVectors.png │ │ └── WheelMotionVectors.png.meta ├── Standard Assets.meta ├── Standard Assets │ ├── Editor.meta │ ├── Editor │ │ ├── ImageEffects.meta │ │ └── ImageEffects │ │ │ ├── AntialiasingEditor.cs │ │ │ ├── AntialiasingEditor.cs.meta │ │ │ ├── BloomAndFlaresEditor.cs │ │ │ ├── BloomAndFlaresEditor.cs.meta │ │ │ ├── BloomEditor.cs │ │ │ ├── BloomEditor.cs.meta │ │ │ ├── CameraMotionBlurEditor.cs │ │ │ ├── CameraMotionBlurEditor.cs.meta │ │ │ ├── ColorCorrectionCurvesEditor.cs │ │ │ ├── ColorCorrectionCurvesEditor.cs.meta │ │ │ ├── ColorCorrectionLookupEditor.cs │ │ │ ├── ColorCorrectionLookupEditor.cs.meta │ │ │ ├── CreaseShadingEditor.cs │ │ │ ├── CreaseShadingEditor.cs.meta │ │ │ ├── DepthOfFieldDeprecatedEditor.cs │ │ │ ├── DepthOfFieldDeprecatedEditor.cs.meta │ │ │ ├── DepthOfFieldEditor.cs │ │ │ ├── DepthOfFieldEditor.cs.meta │ │ │ ├── EdgeDetectionEditor.cs │ │ │ ├── EdgeDetectionEditor.cs.meta │ │ │ ├── NoiseAndGrainEditor.cs │ │ │ ├── NoiseAndGrainEditor.cs.meta │ │ │ ├── SunShaftsEditor.cs │ │ │ ├── SunShaftsEditor.cs.meta │ │ │ ├── TonemappingEditor.cs │ │ │ ├── TonemappingEditor.cs.meta │ │ │ ├── VignetteAndChromaticAberrationEditor.cs │ │ │ └── VignetteAndChromaticAberrationEditor.cs.meta │ ├── Effects.meta │ └── Effects │ │ ├── AmbientOcclusion.meta │ │ ├── AmbientOcclusion │ │ ├── AmbientOcclusion.cs │ │ ├── AmbientOcclusion.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── AmbientOcclusionEditor.cs │ │ │ └── AmbientOcclusionEditor.cs.meta │ │ ├── Helpers.meta │ │ ├── Helpers │ │ │ ├── PropertyObserver.cs │ │ │ ├── PropertyObserver.cs.meta │ │ │ ├── Settings.cs │ │ │ └── Settings.cs.meta │ │ ├── Resources.meta │ │ └── Resources │ │ │ ├── AmbientOcclusion.cginc │ │ │ ├── AmbientOcclusion.cginc.meta │ │ │ ├── AmbientOcclusion.shader │ │ │ ├── AmbientOcclusion.shader.meta │ │ │ ├── Common.cginc │ │ │ ├── Common.cginc.meta │ │ │ ├── Composition.cginc │ │ │ ├── Composition.cginc.meta │ │ │ ├── SeparableBlur.cginc │ │ │ └── SeparableBlur.cginc.meta │ │ ├── AntiAliasing.meta │ │ ├── AntiAliasing │ │ ├── AntiAliasing.cs │ │ ├── AntiAliasing.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── AntiAliasingEditor.cs │ │ │ ├── AntiAliasingEditor.cs.meta │ │ │ ├── IAntiAliasingEditor.cs │ │ │ └── IAntiAliasingEditor.cs.meta │ │ ├── FXAA.meta │ │ ├── FXAA │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── FXAAEditor.cs │ │ │ │ └── FXAAEditor.cs.meta │ │ │ ├── FXAA.cs │ │ │ ├── FXAA.cs.meta │ │ │ ├── Resources.meta │ │ │ └── Resources │ │ │ │ ├── FXAA.shader │ │ │ │ ├── FXAA.shader.meta │ │ │ │ ├── FXAA3.cginc │ │ │ │ └── FXAA3.cginc.meta │ │ ├── IAntiAliasing.cs │ │ ├── IAntiAliasing.cs.meta │ │ ├── SMAA.meta │ │ └── SMAA │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ ├── SMAAEditor.cs │ │ │ └── SMAAEditor.cs.meta │ │ │ ├── Resources.meta │ │ │ ├── Resources │ │ │ ├── AreaTex.tga │ │ │ ├── AreaTex.tga.meta │ │ │ ├── SMAA.cginc │ │ │ ├── SMAA.cginc.meta │ │ │ ├── SMAA.shader │ │ │ ├── SMAA.shader.meta │ │ │ ├── SearchTex.tga │ │ │ └── SearchTex.tga.meta │ │ │ ├── SMAA.cs │ │ │ └── SMAA.cs.meta │ │ ├── Bloom.meta │ │ ├── Bloom │ │ ├── Bloom.cs │ │ ├── Bloom.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── BloomEditor.cs │ │ │ ├── BloomEditor.cs.meta │ │ │ ├── BloomGraphDrawer.cs │ │ │ └── BloomGraphDrawer.cs.meta │ │ ├── Resources.meta │ │ └── Resources │ │ │ ├── Bloom.cginc │ │ │ ├── Bloom.cginc.meta │ │ │ ├── Bloom.shader │ │ │ └── Bloom.shader.meta │ │ ├── Common.meta │ │ ├── Common │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── EditorGUIHelper.cs │ │ │ ├── EditorGUIHelper.cs.meta │ │ │ ├── FieldFinder.cs │ │ │ ├── FieldFinder.cs.meta │ │ │ ├── MinDrawer.cs │ │ │ └── MinDrawer.cs.meta │ │ ├── ImageEffectHelper.cs │ │ ├── ImageEffectHelper.cs.meta │ │ ├── MinAttribute.cs │ │ ├── MinAttribute.cs.meta │ │ ├── RenderTextureUtility.cs │ │ └── RenderTextureUtility.cs.meta │ │ ├── DepthOfField.meta │ │ ├── DepthOfField │ │ ├── DepthOfField.cs │ │ ├── DepthOfField.cs.meta │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── DepthOfFieldEditor.cs │ │ │ └── DepthOfFieldEditor.cs.meta │ │ ├── Helpers.meta │ │ ├── Helpers │ │ │ ├── RoundedHexShape.tif │ │ │ └── RoundedHexShape.tif.meta │ │ ├── Resources.meta │ │ └── Resources │ │ │ ├── BokehSplatting.shader │ │ │ ├── BokehSplatting.shader.meta │ │ │ ├── DepthOfField.shader │ │ │ ├── DepthOfField.shader.meta │ │ │ ├── MedianFilter.shader │ │ │ └── MedianFilter.shader.meta │ │ ├── ImageEffects.meta │ │ ├── ImageEffects │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Antialiasing.cs │ │ │ ├── Antialiasing.cs.meta │ │ │ ├── Bloom.cs │ │ │ ├── Bloom.cs.meta │ │ │ ├── BloomAndFlares.cs │ │ │ ├── BloomAndFlares.cs.meta │ │ │ ├── BloomOptimized.cs │ │ │ ├── BloomOptimized.cs.meta │ │ │ ├── Blur.cs │ │ │ ├── Blur.cs.meta │ │ │ ├── BlurOptimized.cs │ │ │ ├── BlurOptimized.cs.meta │ │ │ ├── CameraMotionBlur.cs │ │ │ ├── CameraMotionBlur.cs.meta │ │ │ ├── ColorCorrectionCurves.cs │ │ │ ├── ColorCorrectionCurves.cs.meta │ │ │ ├── ColorCorrectionLookup.cs │ │ │ ├── ColorCorrectionLookup.cs.meta │ │ │ ├── ColorCorrectionRamp.cs │ │ │ ├── ColorCorrectionRamp.cs.meta │ │ │ ├── ContrastEnhance.cs │ │ │ ├── ContrastEnhance.cs.meta │ │ │ ├── ContrastStretch.cs │ │ │ ├── ContrastStretch.cs.meta │ │ │ ├── CreaseShading.cs │ │ │ ├── CreaseShading.cs.meta │ │ │ ├── DepthOfField.cs │ │ │ ├── DepthOfField.cs.meta │ │ │ ├── DepthOfFieldDeprecated.cs │ │ │ ├── DepthOfFieldDeprecated.cs.meta │ │ │ ├── EdgeDetection.cs │ │ │ ├── EdgeDetection.cs.meta │ │ │ ├── Fisheye.cs │ │ │ ├── Fisheye.cs.meta │ │ │ ├── GlobalFog.cs │ │ │ ├── GlobalFog.cs.meta │ │ │ ├── Grayscale.cs │ │ │ ├── Grayscale.cs.meta │ │ │ ├── ImageEffectBase.cs │ │ │ ├── ImageEffectBase.cs.meta │ │ │ ├── ImageEffects.cs │ │ │ ├── ImageEffects.cs.meta │ │ │ ├── MotionBlur.cs │ │ │ ├── MotionBlur.cs.meta │ │ │ ├── NoiseAndGrain.cs │ │ │ ├── NoiseAndGrain.cs.meta │ │ │ ├── NoiseAndScratches.cs │ │ │ ├── NoiseAndScratches.cs.meta │ │ │ ├── PostEffectsBase.cs │ │ │ ├── PostEffectsBase.cs.meta │ │ │ ├── PostEffectsHelper.cs │ │ │ ├── PostEffectsHelper.cs.meta │ │ │ ├── Quads.cs │ │ │ ├── Quads.cs.meta │ │ │ ├── ScreenOverlay.cs │ │ │ ├── ScreenOverlay.cs.meta │ │ │ ├── ScreenSpaceAmbientObscurance.cs │ │ │ ├── ScreenSpaceAmbientObscurance.cs.meta │ │ │ ├── ScreenSpaceAmbientOcclusion.cs │ │ │ ├── ScreenSpaceAmbientOcclusion.cs.meta │ │ │ ├── SepiaTone.cs │ │ │ ├── SepiaTone.cs.meta │ │ │ ├── SunShafts.cs │ │ │ ├── SunShafts.cs.meta │ │ │ ├── TiltShift.cs │ │ │ ├── TiltShift.cs.meta │ │ │ ├── Tonemapping.cs │ │ │ ├── Tonemapping.cs.meta │ │ │ ├── Triangles.cs │ │ │ ├── Triangles.cs.meta │ │ │ ├── Twirl.cs │ │ │ ├── Twirl.cs.meta │ │ │ ├── VignetteAndChromaticAberration.cs │ │ │ ├── VignetteAndChromaticAberration.cs.meta │ │ │ ├── Vortex.cs │ │ │ └── Vortex.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── BlendModesOverlay.shader │ │ │ ├── BlendModesOverlay.shader.meta │ │ │ ├── BlurEffectConeTaps.shader │ │ │ ├── BlurEffectConeTaps.shader.meta │ │ │ ├── CameraMotionBlur.shader │ │ │ ├── CameraMotionBlur.shader.meta │ │ │ ├── CameraMotionBlurDX11.shader │ │ │ ├── CameraMotionBlurDX11.shader.meta │ │ │ ├── ChromaticAberrationShader.shader │ │ │ ├── ChromaticAberrationShader.shader.meta │ │ │ ├── ColorCorrection3DLut.shader │ │ │ ├── ColorCorrection3DLut.shader.meta │ │ │ ├── ColorCorrectionCurves.shader │ │ │ ├── ColorCorrectionCurves.shader.meta │ │ │ ├── ColorCorrectionCurvesSimple.shader │ │ │ ├── ColorCorrectionCurvesSimple.shader.meta │ │ │ ├── ColorCorrectionEffect.shader │ │ │ ├── ColorCorrectionEffect.shader.meta │ │ │ ├── ColorCorrectionSelective.shader │ │ │ ├── ColorCorrectionSelective.shader.meta │ │ │ ├── Contrast Stretch.meta │ │ │ ├── Contrast Stretch │ │ │ │ ├── Adaptation.shader │ │ │ │ ├── Adaptation.shader.meta │ │ │ │ ├── Apply.shader │ │ │ │ ├── Apply.shader.meta │ │ │ │ ├── Luminance.shader │ │ │ │ ├── Luminance.shader.meta │ │ │ │ ├── MinMaxReduction.shader │ │ │ │ └── MinMaxReduction.shader.meta │ │ │ ├── ContrastComposite.shader │ │ │ ├── ContrastComposite.shader.meta │ │ │ ├── ConvertDepth.shader │ │ │ ├── ConvertDepth.shader.meta │ │ │ ├── CreaseApply.shader │ │ │ ├── CreaseApply.shader.meta │ │ │ ├── EdgeDetectNormals.shader │ │ │ ├── EdgeDetectNormals.shader.meta │ │ │ ├── FisheyeShader.shader │ │ │ ├── FisheyeShader.shader.meta │ │ │ ├── GlobalFog.shader │ │ │ ├── GlobalFog.shader.meta │ │ │ ├── GrayscaleEffect.shader │ │ │ ├── GrayscaleEffect.shader.meta │ │ │ ├── MotionBlur.shader │ │ │ ├── MotionBlur.shader.meta │ │ │ ├── MotionBlurClear.shader │ │ │ ├── MotionBlurClear.shader.meta │ │ │ ├── NoiseAndGrain.shader │ │ │ ├── NoiseAndGrain.shader.meta │ │ │ ├── NoiseAndGrainDX11.shader │ │ │ ├── NoiseAndGrainDX11.shader.meta │ │ │ ├── NoiseEffectShaderRGB.shader │ │ │ ├── NoiseEffectShaderRGB.shader.meta │ │ │ ├── NoiseEffectShaderYUV.shader │ │ │ ├── NoiseEffectShaderYUV.shader.meta │ │ │ ├── PrepareSunShaftsBlur.shader │ │ │ ├── PrepareSunShaftsBlur.shader.meta │ │ │ ├── RadialBlur.shader │ │ │ ├── RadialBlur.shader.meta │ │ │ ├── SSAOShader.shader │ │ │ ├── SSAOShader.shader.meta │ │ │ ├── ScreenSpaceAmbientObscurance.shader │ │ │ ├── ScreenSpaceAmbientObscurance.shader.meta │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ ├── SepiaToneEffect.shader │ │ │ ├── SepiaToneEffect.shader.meta │ │ │ ├── ShowAlphaChannel.shader │ │ │ ├── ShowAlphaChannel.shader.meta │ │ │ ├── SimpleClear.shader │ │ │ ├── SimpleClear.shader.meta │ │ │ ├── SunShaftsComposite.shader │ │ │ ├── SunShaftsComposite.shader.meta │ │ │ ├── Tonemapper.shader │ │ │ ├── Tonemapper.shader.meta │ │ │ ├── TwirlEffect.shader │ │ │ ├── TwirlEffect.shader.meta │ │ │ ├── VignettingShader.shader │ │ │ ├── VignettingShader.shader.meta │ │ │ ├── VortexEffect.shader │ │ │ ├── VortexEffect.shader.meta │ │ │ ├── _Antialiasing.meta │ │ │ ├── _Antialiasing │ │ │ │ ├── DLAA.shader │ │ │ │ ├── DLAA.shader.meta │ │ │ │ ├── FXAA2.shader │ │ │ │ ├── FXAA2.shader.meta │ │ │ │ ├── FXAA3Console.shader │ │ │ │ ├── FXAA3Console.shader.meta │ │ │ │ ├── FXAAPreset2.shader │ │ │ │ ├── FXAAPreset2.shader.meta │ │ │ │ ├── FXAAPreset3.shader │ │ │ │ ├── FXAAPreset3.shader.meta │ │ │ │ ├── NFAA.shader │ │ │ │ ├── NFAA.shader.meta │ │ │ │ ├── SSAA.shader │ │ │ │ └── SSAA.shader.meta │ │ │ ├── _BloomAndFlares.meta │ │ │ ├── _BloomAndFlares │ │ │ │ ├── Blend.shader │ │ │ │ ├── Blend.shader.meta │ │ │ │ ├── BlendForBloom.shader │ │ │ │ ├── BlendForBloom.shader.meta │ │ │ │ ├── BlendOneOne.shader │ │ │ │ ├── BlendOneOne.shader.meta │ │ │ │ ├── BlurAndFlares.shader │ │ │ │ ├── BlurAndFlares.shader.meta │ │ │ │ ├── BrightPassFilter.shader │ │ │ │ ├── BrightPassFilter.shader.meta │ │ │ │ ├── BrightPassFilter2.shader │ │ │ │ ├── BrightPassFilter2.shader.meta │ │ │ │ ├── LensFlareCreate.shader │ │ │ │ ├── LensFlareCreate.shader.meta │ │ │ │ ├── MobileBloom.shader │ │ │ │ ├── MobileBloom.shader.meta │ │ │ │ ├── MobileBlur.shader │ │ │ │ ├── MobileBlur.shader.meta │ │ │ │ ├── MultiPassHollywoodFlares.shader │ │ │ │ ├── MultiPassHollywoodFlares.shader.meta │ │ │ │ ├── SeparableBlurPlus.shader │ │ │ │ ├── SeparableBlurPlus.shader.meta │ │ │ │ ├── VignetteShader.shader │ │ │ │ └── VignetteShader.shader.meta │ │ │ ├── _DepthOfField.meta │ │ │ ├── _DepthOfField │ │ │ │ ├── Bokeh34.shader │ │ │ │ ├── Bokeh34.shader.meta │ │ │ │ ├── DepthOfField34.shader │ │ │ │ ├── DepthOfField34.shader.meta │ │ │ │ ├── DepthOfFieldDX11.shader │ │ │ │ ├── DepthOfFieldDX11.shader.meta │ │ │ │ ├── DepthOfFieldScatter.shader │ │ │ │ ├── DepthOfFieldScatter.shader.meta │ │ │ │ ├── SeparableBlur.shader │ │ │ │ ├── SeparableBlur.shader.meta │ │ │ │ ├── SeparableWeightedBlurDof34.shader │ │ │ │ ├── SeparableWeightedBlurDof34.shader.meta │ │ │ │ ├── TiltShiftHdrLensBlur.shader │ │ │ │ └── TiltShiftHdrLensBlur.shader.meta │ │ │ ├── frag_ao.cginc │ │ │ └── frag_ao.cginc.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── ContrastEnhanced3D16.png │ │ │ ├── ContrastEnhanced3D16.png.meta │ │ │ ├── HexShape.psd │ │ │ ├── HexShape.psd.meta │ │ │ ├── MotionBlurJitter.png │ │ │ ├── MotionBlurJitter.png.meta │ │ │ ├── Neutral3D16.png │ │ │ ├── Neutral3D16.png.meta │ │ │ ├── Noise.png │ │ │ ├── Noise.png.meta │ │ │ ├── NoiseAndGrain.png │ │ │ ├── NoiseAndGrain.png.meta │ │ │ ├── NoiseEffectGrain.png │ │ │ ├── NoiseEffectGrain.png.meta │ │ │ ├── NoiseEffectScratch.png │ │ │ ├── NoiseEffectScratch.png.meta │ │ │ ├── RandomVectors.png │ │ │ ├── RandomVectors.png.meta │ │ │ ├── SphereShape.psd │ │ │ ├── SphereShape.psd.meta │ │ │ ├── VignetteMask.png │ │ │ ├── VignetteMask.png.meta │ │ │ ├── color correction ramp.png │ │ │ ├── color correction ramp.png.meta │ │ │ ├── grayscale ramp.png │ │ │ └── grayscale ramp.png.meta │ │ ├── LensAberrations.meta │ │ ├── LensAberrations │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── LensAberrationsEditor.cs │ │ │ └── LensAberrationsEditor.cs.meta │ │ ├── LensAberrations.cs │ │ ├── LensAberrations.cs.meta │ │ ├── Resources.meta │ │ └── Resources │ │ │ ├── LensAberrations.shader │ │ │ └── LensAberrations.shader.meta │ │ ├── MotionBlur.meta │ │ ├── MotionBlur │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── FrameBlendingIcon.png │ │ │ ├── FrameBlendingIcon.png.meta │ │ │ ├── MotionBlurEditor.cs │ │ │ ├── MotionBlurEditor.cs.meta │ │ │ ├── MotionBlurGraphDrawer.cs │ │ │ └── MotionBlurGraphDrawer.cs.meta │ │ ├── Helpers.meta │ │ ├── Helpers │ │ │ ├── FrameBlendingFilter.cs │ │ │ ├── FrameBlendingFilter.cs.meta │ │ │ ├── ReconstructionFilter.cs │ │ │ ├── ReconstructionFilter.cs.meta │ │ │ ├── Settings.cs │ │ │ └── Settings.cs.meta │ │ ├── MotionBlur.cs │ │ ├── MotionBlur.cs.meta │ │ ├── Resources.meta │ │ └── Resources │ │ │ ├── Common.cginc │ │ │ ├── Common.cginc.meta │ │ │ ├── FrameBlending.shader │ │ │ ├── FrameBlending.shader.meta │ │ │ ├── Prefilter.cginc │ │ │ ├── Prefilter.cginc.meta │ │ │ ├── Reconstruction.cginc │ │ │ ├── Reconstruction.cginc.meta │ │ │ ├── Reconstruction.shader │ │ │ └── Reconstruction.shader.meta │ │ ├── ScreenSpaceReflection.meta │ │ ├── ScreenSpaceReflection │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── ScreenSpaceReflectionEditor.cs │ │ │ └── ScreenSpaceReflectionEditor.cs.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── ScreenSpaceRaytrace.cginc │ │ │ ├── ScreenSpaceRaytrace.cginc.meta │ │ │ ├── ScreenSpaceReflection.shader │ │ │ └── ScreenSpaceReflection.shader.meta │ │ ├── ScreenSpaceReflection.cs │ │ └── ScreenSpaceReflection.cs.meta │ │ ├── TemporalAntiAliasing.meta │ │ ├── TemporalAntiAliasing │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── TemporalAntiAliasingEditor.cs │ │ │ └── TemporalAntiAliasingEditor.cs.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── TemporalAntiAliasing.cginc │ │ │ ├── TemporalAntiAliasing.cginc.meta │ │ │ ├── TemporalAntiAliasing.shader │ │ │ └── TemporalAntiAliasing.shader.meta │ │ ├── TemporalAntiAliasing.cs │ │ └── TemporalAntiAliasing.cs.meta │ │ ├── TonemappingColorGrading.meta │ │ └── TonemappingColorGrading │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── TonemappingColorGradingEditor.cs │ │ └── TonemappingColorGradingEditor.cs.meta │ │ ├── Helpers.meta │ │ ├── Helpers │ │ ├── NeutralLUT16.png │ │ ├── NeutralLUT16.png.meta │ │ ├── NeutralLUT32.png │ │ └── NeutralLUT32.png.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ ├── HistogramCompute.compute │ │ ├── HistogramCompute.compute.meta │ │ ├── HistogramRender.shader │ │ ├── HistogramRender.shader.meta │ │ ├── TonemappingColorGrading.cginc │ │ ├── TonemappingColorGrading.cginc.meta │ │ ├── TonemappingColorGrading.shader │ │ └── TonemappingColorGrading.shader.meta │ │ ├── TonemappingColorGrading.cs │ │ └── TonemappingColorGrading.cs.meta ├── UnityGraphicsProgrammingFrontCover.meta └── UnityGraphicsProgrammingFrontCover │ ├── Materials.meta │ ├── Materials │ ├── Text.mat │ ├── Text.mat.meta │ ├── VerticalGradation.mat │ └── VerticalGradation.mat.meta │ ├── Packages.meta │ ├── Packages │ ├── GPUBoids.meta │ └── GPUBoids │ │ ├── ComputeShaders.meta │ │ ├── ComputeShaders │ │ ├── Boids.compute │ │ └── Boids.compute.meta │ │ ├── Materials.meta │ │ ├── Materials │ │ ├── BoidsRender.mat │ │ └── BoidsRender.mat.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ ├── GPUBoids.unity │ │ └── GPUBoids.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── BoidsRender.cs │ │ ├── BoidsRender.cs.meta │ │ ├── GPUBoids.cs │ │ └── GPUBoids.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ ├── BoidsRender.shader │ │ └── BoidsRender.shader.meta │ ├── PostProcessingProfile.meta │ ├── PostProcessingProfile │ ├── Main.asset │ └── Main.asset.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── Root.prefab │ └── Root.prefab.meta │ ├── Resources.meta │ ├── Resources │ ├── Objs.meta │ ├── Objs │ │ ├── BoidObject.meta │ │ ├── BoidObject │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ │ ├── defaultMat.mat │ │ │ │ └── defaultMat.mat.meta │ │ │ ├── boid.obj │ │ │ └── boid.obj.meta │ │ ├── UnityLogoObject.meta │ │ └── UnityLogoObject │ │ │ ├── Materials.meta │ │ │ ├── Materials │ │ │ ├── Core.mat │ │ │ ├── Core.mat.meta │ │ │ ├── Frame.mat │ │ │ └── Frame.mat.meta │ │ │ ├── unityLogoCore.mtl │ │ │ ├── unityLogoCore.mtl.meta │ │ │ ├── unityLogoCore.obj │ │ │ └── unityLogoCore.obj.meta │ ├── Textures.meta │ └── Textures │ │ ├── unitygraphicsprogramming_signage_text_v02_vol1.png │ │ └── unitygraphicsprogramming_signage_text_v02_vol1.png.meta │ ├── Scenes.meta │ ├── Scenes │ ├── Main.unity │ └── Main.unity.meta │ ├── Scripts.meta │ ├── Scripts │ ├── ScreenCapture.cs │ └── ScreenCapture.cs.meta │ ├── Shaders.meta │ └── Shaders │ ├── Text.shader │ ├── Text.shader.meta │ ├── VerticalGradation.shader │ └── VerticalGradation.shader.meta ├── LICENSE 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