├── hack
└── boilerplate.go.txt
├── .idea
└── copyright
│ ├── profiles_settings.xml
│ └── AGPLv3.xml
├── charts
└── singularity-operator
│ ├── Chart.yaml
│ └── crds
│ └── singularity.innit.gg_gameserverinstances.yaml
├── .gitignore
├── pkg
├── apis
│ ├── singularity
│ │ ├── register.go
│ │ └── v1
│ │ │ ├── groupversion.go
│ │ │ ├── gameserverinstance.go
│ │ │ ├── gameserverset.go
│ │ │ ├── fleet.go
│ │ │ ├── gameserver.go
│ │ │ └── zz_generated.deepcopy.go
│ ├── port.go
│ └── scheduling.go
├── ingressprovider
│ ├── provider.go
│ └── tcpshield
│ │ ├── model.go
│ │ └── provider.go
└── operator
│ ├── gameserverset
│ ├── parallelism.go
│ └── controller.go
│ ├── gameserverinstance
│ └── controller.go
│ ├── fleet
│ ├── rolling.go
│ └── controller.go
│ └── gameserver
│ └── controller.go
├── README.md
├── PROJECT
├── .github
└── workflows
│ └── generate-crd-java.yml
├── go.mod
├── Makefile
├── cmd
└── singularity-operator
│ └── main.go
└── COPYING
/hack/boilerplate.go.txt:
--------------------------------------------------------------------------------
1 |
--------------------------------------------------------------------------------
/.idea/copyright/profiles_settings.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/charts/singularity-operator/Chart.yaml:
--------------------------------------------------------------------------------
1 | apiVersion: v2
2 | name: singularity-operator
3 | description: A Helm chart for Singularity operator
4 | type: application
5 | version: 0.1.0
6 | appVersion: "0.1.0"
7 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | # Binaries for programs and plugins
3 | *.exe
4 | *.exe~
5 | *.dll
6 | *.so
7 | *.dylib
8 | bin
9 | testbin/*
10 |
11 | # Test binary, build with `go test -c`
12 | *.test
13 |
14 | # Output of the go coverage tool, specifically when used with LiteIDE
15 | *.out
16 |
17 | # Kubernetes Generated files - skip generated files, except for vendored files
18 |
19 | !vendor/**/zz_generated.*
20 |
21 | # editor and IDE paraphernalia
22 | .idea/*
23 | !.idea/copyright
24 | *.swp
25 | *.swo
26 | *~
27 |
28 | /test
--------------------------------------------------------------------------------
/.idea/copyright/AGPLv3.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/pkg/apis/singularity/register.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package singularity
20 |
21 | const (
22 | GroupName = "singularity.innit.gg"
23 | RoleLabel = GroupName + "/role"
24 | )
25 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # singularity
2 |
3 | A framework for running game servers on top of Kubernetes. This project is heavily inspired
4 | by [Agones](https://github.com/googleforgames/agones). Singularity is licensed under [GNU AGPLv3](COPYING).
5 |
6 | > **Note:** this project is heavily W.I.P and is not ready for production.
7 |
8 | ## Operator
9 |
10 | Operator is the main component of **singularity**. It is responsible for reconciling CRDs within the cluster.
11 |
12 | ### CRDs
13 |
14 | * **Fleet** manages multiple game servers (technically **GameServerSets**) by using the specified GameServer template.
15 | The fleet is responsible for rolling out updates. This can be compared to a **Deployment**.
16 | * **GameServerSet** contains multiple **GameServers**. This can be compared with a **ReplicaSet**.
17 | * **GameServer** manages a single game server (technically **Pod**).
18 | A GameServer may contain multiple **GameServerInstances**.
19 | * **GameServerInstance** is owned by a **GameServer** and is the smallest "unit" within singularity.
20 | This can be used to host multiple games within the same Pod at once.
21 |
--------------------------------------------------------------------------------
/pkg/apis/port.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package apis
20 |
21 | const (
22 | Internal PortPolicy = "Internal"
23 | Dynamic SchedulingStrategy = "Dynamic"
24 | )
25 |
26 | // PortPolicy determines how Singularity should expose the game server.
27 | type PortPolicy string
28 |
--------------------------------------------------------------------------------
/PROJECT:
--------------------------------------------------------------------------------
1 | domain: innit.gg
2 | layout:
3 | - go.kubebuilder.io/v3
4 | projectName: singularity
5 | repo: innit.gg/singularity
6 | resources:
7 | - api:
8 | crdVersion: v1
9 | namespaced: true
10 | controller: true
11 | domain: innit.gg
12 | group: singularity
13 | kind: Fleet
14 | path: innit.gg/singularity/pkg/apis/singularity/v1
15 | version: v1
16 | - api:
17 | crdVersion: v1
18 | namespaced: true
19 | controller: true
20 | domain: innit.gg
21 | group: singularity
22 | kind: GameServerSet
23 | path: innit.gg/singularity/pkg/apis/singularity/v1
24 | version: v1
25 | - api:
26 | crdVersion: v1
27 | namespaced: true
28 | controller: true
29 | domain: innit.gg
30 | group: singularity
31 | kind: GameServer
32 | path: innit.gg/singularity/pkg/apis/singularity/v1
33 | version: v1
34 | - api:
35 | crdVersion: v1
36 | namespaced: true
37 | controller: true
38 | domain: innit.gg
39 | group: singularity
40 | kind: GameServerInstance
41 | path: innit.gg/singularity/pkg/apis/singularity/v1
42 | version: v1
43 | version: "3"
44 |
--------------------------------------------------------------------------------
/pkg/apis/scheduling.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package apis
20 |
21 | const (
22 | Packed SchedulingStrategy = "Packed"
23 | Distributed SchedulingStrategy = "Distributed"
24 | )
25 |
26 | // SchedulingStrategy determines how Singularity should schedule Pods across the cluster.
27 | type SchedulingStrategy string
28 |
--------------------------------------------------------------------------------
/.github/workflows/generate-crd-java.yml:
--------------------------------------------------------------------------------
1 | name: Generate Java CRD Model
2 | on:
3 | workflow_dispatch:
4 |
5 | env:
6 | IMAGE_NAME: ghcr.io/kubernetes-client/java/crd-model-gen
7 | IMAGE_TAG: v1.0.6
8 | GEN_DIR: crd-gen
9 |
10 | permissions:
11 | contents: read
12 |
13 | jobs:
14 | generate:
15 | runs-on: ubuntu-latest
16 | steps:
17 | - name: Checkout
18 | uses: actions/checkout@v3
19 | - name: Run CRD Model Generation
20 | run: |
21 | mkdir -p ${GEN_DIR}
22 | docker run \
23 | --rm \
24 | -v /var/run/docker.sock:/var/run/docker.sock \
25 | -v "$(pwd)":"$(pwd)" \
26 | --network host \
27 | ${IMAGE_NAME}:${IMAGE_TAG} \
28 | /generate.sh \
29 | $(find "$(pwd)/charts/singularity-operator/crds" -type f | sed 's/^/-u /')
30 | -n gg.innit.singularity \
31 | -p gg.innit.singularity.impl.k8s.client \
32 | -o "$(pwd)/${GEN_DIR}"
33 | ls -lh ${GEN_DIR}
34 | - uses: actions/upload-artifact@v3
35 | with:
36 | name: generated-java-crd-model
37 | path: |
38 | ${{ env.GEN_DIR }}
39 |
--------------------------------------------------------------------------------
/pkg/ingressprovider/provider.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package ingressprovider
20 |
21 | import "net"
22 |
23 | type Provider interface {
24 | // Create creates an ingress and return the id
25 | Create(hostName string, backendSet []*Backend) (string, error)
26 |
27 | // Update updates an existing ingress' backends
28 | Update(hostName string, backendSet []*Backend) error
29 |
30 | // Delete deletes an existing ingress
31 | Delete(id string) error
32 | }
33 |
34 | // Backend represents a Minecraft server's connection details
35 | type Backend struct {
36 | IP net.IP
37 | Port uint16
38 | }
39 |
--------------------------------------------------------------------------------
/pkg/apis/singularity/v1/groupversion.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | // Package v1 contains API Schema definitions for the singularity v1 API group
20 | //+kubebuilder:object:generate=true
21 | //+groupName=singularity.innit.gg
22 | package v1
23 |
24 | import (
25 | "innit.gg/singularity/pkg/apis/singularity"
26 | "k8s.io/apimachinery/pkg/runtime/schema"
27 | "sigs.k8s.io/controller-runtime/pkg/scheme"
28 | )
29 |
30 | var (
31 | // GroupVersion is group version used to register these objects
32 | GroupVersion = schema.GroupVersion{Group: singularity.GroupName, Version: "v1"}
33 |
34 | // SchemeBuilder is used to add go types to the GroupVersionKind scheme
35 | SchemeBuilder = &scheme.Builder{GroupVersion: GroupVersion}
36 |
37 | // AddToScheme adds the types in this group-version to the given scheme.
38 | AddToScheme = SchemeBuilder.AddToScheme
39 | )
40 |
--------------------------------------------------------------------------------
/pkg/ingressprovider/tcpshield/model.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package tcpshield
20 |
21 | import "time"
22 |
23 | type DomainDescriptor struct {
24 | Name string `json:"name"`
25 | BackendSetId uint32 `json:"backend_set_id,omitempty"`
26 | BAC bool `json:"bac"`
27 | }
28 |
29 | type Domain struct {
30 | Id uint32 `json:"id"`
31 | Verified bool `json:"verified"`
32 | UpdatedAt time.Time `json:"updated_at"`
33 | CreatedAt time.Time `json:"created_at"`
34 | DomainDescriptor
35 | }
36 |
37 | type DomainList []*Domain
38 |
39 | type DomainResponse struct {
40 | Data *Domain `json:"data"`
41 | }
42 |
43 | type BackendSetDescriptor struct {
44 | Name string `json:"name"`
45 | ProxyProtocol bool `json:"proxy_protocol"`
46 | Backends []string `json:"backends"`
47 | }
48 |
49 | type BackendSet struct {
50 | Id uint32 `json:"id"`
51 | CreatedAt time.Time `json:"created_at"`
52 | UpdatedAt time.Time `json:"updated_at"`
53 | DeletedAt *time.Time `json:"deleted_at,omitempty"`
54 | BackendSetDescriptor
55 | }
56 |
57 | type BackendSetList []*BackendSet
58 |
59 | type BackendSetResponse struct {
60 | Data *struct {
61 | Id uint32 `json:"id"`
62 | } `json:"data"`
63 | }
64 |
--------------------------------------------------------------------------------
/charts/singularity-operator/crds/singularity.innit.gg_gameserverinstances.yaml:
--------------------------------------------------------------------------------
1 | ---
2 | apiVersion: apiextensions.k8s.io/v1
3 | kind: CustomResourceDefinition
4 | metadata:
5 | annotations:
6 | controller-gen.kubebuilder.io/version: v0.9.0
7 | creationTimestamp: null
8 | name: gameserverinstances.singularity.innit.gg
9 | spec:
10 | group: singularity.innit.gg
11 | names:
12 | kind: GameServerInstance
13 | listKind: GameServerInstanceList
14 | plural: gameserverinstances
15 | singular: gameserverinstance
16 | scope: Namespaced
17 | versions:
18 | - additionalPrinterColumns:
19 | - jsonPath: .status.state
20 | name: Status
21 | type: string
22 | - jsonPath: .metadata.creationTimestamp
23 | name: Age
24 | type: date
25 | name: v1
26 | schema:
27 | openAPIV3Schema:
28 | description: GameServerInstance is the Schema for the GameServerInstances
29 | API
30 | properties:
31 | apiVersion:
32 | description: 'APIVersion defines the versioned schema of this representation
33 | of an object. Servers should convert recognized schemas to the latest
34 | internal value, and may reject unrecognized values. More info: https://git.k8s.io/community/contributors/devel/sig-architecture/api-conventions.md#resources'
35 | type: string
36 | kind:
37 | description: 'Kind is a string value representing the REST resource this
38 | object represents. Servers may infer this from the endpoint the client
39 | submits requests to. Cannot be updated. In CamelCase. More info: https://git.k8s.io/community/contributors/devel/sig-architecture/api-conventions.md#types-kinds'
40 | type: string
41 | metadata:
42 | type: object
43 | spec:
44 | description: GameServerInstanceSpec defines the desired state of GameServerInstance
45 | properties:
46 | capacity:
47 | format: int32
48 | type: integer
49 | extra:
50 | type: string
51 | map:
52 | type: string
53 | required:
54 | - capacity
55 | - map
56 | type: object
57 | status:
58 | description: GameServerInstanceStatus defines the observed state of GameServerInstance
59 | properties:
60 | state:
61 | type: string
62 | required:
63 | - state
64 | type: object
65 | type: object
66 | served: true
67 | storage: true
68 | subresources:
69 | status: {}
70 |
--------------------------------------------------------------------------------
/pkg/operator/gameserverset/parallelism.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package gameserverset
20 |
21 | import (
22 | singularityv1 "innit.gg/singularity/pkg/apis/singularity/v1"
23 | "sync"
24 | )
25 |
26 | // parallelize processes a channel of game server objects, invoking the provided callback for items in the channel with the specified degree of parallelism up to a limit.
27 | // Returns nil if all callbacks returned nil or one of the error responses, not necessarily the first one.
28 | func parallelize(gameServers chan *singularityv1.GameServer, parallelism int, work func(gs *singularityv1.GameServer) error) error {
29 | errch := make(chan error, parallelism)
30 |
31 | var wg sync.WaitGroup
32 |
33 | for i := 0; i < parallelism; i++ {
34 | wg.Add(1)
35 |
36 | go func() {
37 | defer wg.Done()
38 | for it := range gameServers {
39 | err := work(it)
40 | if err != nil {
41 | errch <- err
42 | break
43 | }
44 | }
45 | }()
46 | }
47 | wg.Wait()
48 | close(errch)
49 |
50 | for range gameServers {
51 | // drain any remaining game servers in the channel, in case we did not consume them all
52 | }
53 |
54 | // return first error from the channel, or nil if all successful.
55 | return <-errch
56 | }
57 |
58 | // newGameServersChannel returns a channel producing n amount of GameServers
59 | func newGameServersChannel(n int, gsSet *singularityv1.GameServerSet) chan *singularityv1.GameServer {
60 | gameServers := make(chan *singularityv1.GameServer)
61 | go func() {
62 | defer close(gameServers)
63 |
64 | for i := 0; i < n; i++ {
65 | gameServers <- gsSet.GameServer()
66 | }
67 | }()
68 |
69 | return gameServers
70 | }
71 |
72 | // gameServerListToChannel returns a channel of GameServers from list
73 | func gameServerListToChannel(list []*singularityv1.GameServer) chan *singularityv1.GameServer {
74 | gameServers := make(chan *singularityv1.GameServer)
75 | go func() {
76 | defer close(gameServers)
77 |
78 | for _, gs := range list {
79 | gameServers <- gs
80 | }
81 | }()
82 |
83 | return gameServers
84 | }
85 |
--------------------------------------------------------------------------------
/pkg/operator/gameserverinstance/controller.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package gameserverinstance
20 |
21 | import (
22 | "context"
23 | "github.com/go-logr/logr"
24 | singularityv1 "innit.gg/singularity/pkg/apis/singularity/v1"
25 | "k8s.io/client-go/tools/record"
26 | ctrl "sigs.k8s.io/controller-runtime"
27 | "sigs.k8s.io/controller-runtime/pkg/client"
28 | "sigs.k8s.io/controller-runtime/pkg/reconcile"
29 | )
30 |
31 | // Reconciler reconciles a GameServerInstance object
32 | type Reconciler struct {
33 | client.Client
34 | Recorder record.EventRecorder
35 | Log logr.Logger
36 | }
37 |
38 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServerInstances,verbs=get;list;watch;create;update;patch;delete
39 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServerInstances/status,verbs=get;update;patch
40 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServerInstances/finalizers,verbs=update
41 |
42 | // Reconcile is part of the main kubernetes reconciliation loop which aims to
43 | // move the current state of the cluster closer to the desired state.
44 | // TODO(user): Modify the Reconcile function to compare the state specified by
45 | // the GameServerInstance object against the actual cluster state, and then
46 | // perform operations to make the cluster state reflect the state specified by
47 | // the user.
48 | //
49 | // For more details, check Reconcile and its Result here:
50 | // - https://pkg.go.dev/sigs.k8s.io/controller-runtime@v0.12.1/pkg/reconcile
51 | func (r *Reconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error) {
52 | // TODO(user): your logic here
53 |
54 | return ctrl.Result{}, nil
55 | }
56 |
57 | // SetupWithManager sets up the controller with the Manager.
58 | func (r *Reconciler) SetupWithManager(mgr ctrl.Manager) error {
59 | return ctrl.NewControllerManagedBy(mgr).
60 | For(&singularityv1.GameServerInstance{}).
61 | WithLogConstructor(func(req *reconcile.Request) logr.Logger {
62 | if req != nil {
63 | return r.Log.WithValues("req", req)
64 | }
65 | return r.Log
66 | }).
67 | Complete(r)
68 | }
69 |
--------------------------------------------------------------------------------
/pkg/apis/singularity/v1/gameserverinstance.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package v1
20 |
21 | import (
22 | metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
23 | )
24 |
25 | const (
26 | // GameServerInstanceStateStarting indicates that the GameServer is starting
27 | GameServerInstanceStateStarting GameServerInstanceState = "Starting"
28 | // GameServerInstanceStateReady indicates that the GameServerInstance is ready to accept players
29 | GameServerInstanceStateReady GameServerInstanceState = "Ready"
30 | // GameServerInstanceStateAllocated indicates that the GameServerInstance is currently running a game
31 | GameServerInstanceStateAllocated GameServerInstanceState = "Allocated"
32 | )
33 |
34 | //+kubebuilder:object:root=true
35 | //+kubebuilder:subresource:status
36 | //+kubebuilder:printcolumn:name="Status",type=string,JSONPath=`.status.state`
37 | //+kubebuilder:printcolumn:name="Age",type=date,JSONPath=`.metadata.creationTimestamp`
38 |
39 | // GameServerInstance is the Schema for the GameServerInstances API
40 | type GameServerInstance struct {
41 | metav1.TypeMeta `json:",inline"`
42 | metav1.ObjectMeta `json:"metadata,omitempty"`
43 |
44 | Spec GameServerInstanceSpec `json:"spec,omitempty"`
45 | Status GameServerInstanceStatus `json:"status,omitempty"`
46 | }
47 |
48 | // GameServerInstanceTemplate is the template for the GameServerInstances API
49 | type GameServerInstanceTemplate struct {
50 | metav1.ObjectMeta `json:"metadata,omitempty"`
51 |
52 | Spec GameServerInstanceSpec `json:"spec,omitempty"`
53 | }
54 |
55 | //+kubebuilder:object:root=true
56 |
57 | // GameServerInstanceList contains a list of GameServerInstance
58 | type GameServerInstanceList struct {
59 | metav1.TypeMeta `json:",inline"`
60 | metav1.ListMeta `json:"metadata,omitempty"`
61 | Items []GameServerInstance `json:"items"`
62 | }
63 |
64 | // GameServerInstanceSpec defines the desired state of GameServerInstance
65 | type GameServerInstanceSpec struct {
66 | Capacity uint32 `json:"capacity"`
67 | Map string `json:"map"`
68 | Extra string `json:"extra,omitempty"`
69 | }
70 |
71 | type GameServerInstanceState string
72 |
73 | // GameServerInstanceStatus defines the observed state of GameServerInstance
74 | type GameServerInstanceStatus struct {
75 | State GameServerInstanceState `json:"state"`
76 | }
77 |
78 | func init() {
79 | SchemeBuilder.Register(&GameServerInstance{}, &GameServerInstanceList{})
80 | }
81 |
--------------------------------------------------------------------------------
/go.mod:
--------------------------------------------------------------------------------
1 | module innit.gg/singularity
2 |
3 | go 1.18
4 |
5 | require (
6 | github.com/go-logr/logr v1.2.0
7 | github.com/gofiber/fiber/v2 v2.36.0
8 | github.com/pkg/errors v0.9.1
9 | k8s.io/api v0.24.0
10 | k8s.io/apimachinery v0.24.0
11 | k8s.io/client-go v0.24.0
12 | k8s.io/utils v0.0.0-20220210201930-3a6ce19ff2f9
13 | sigs.k8s.io/controller-runtime v0.12.1
14 | )
15 |
16 | require (
17 | cloud.google.com/go v0.81.0 // indirect
18 | github.com/Azure/go-autorest v14.2.0+incompatible // indirect
19 | github.com/Azure/go-autorest/autorest v0.11.18 // indirect
20 | github.com/Azure/go-autorest/autorest/adal v0.9.13 // indirect
21 | github.com/Azure/go-autorest/autorest/date v0.3.0 // indirect
22 | github.com/Azure/go-autorest/logger v0.2.1 // indirect
23 | github.com/Azure/go-autorest/tracing v0.6.0 // indirect
24 | github.com/PuerkitoBio/purell v1.1.1 // indirect
25 | github.com/PuerkitoBio/urlesc v0.0.0-20170810143723-de5bf2ad4578 // indirect
26 | github.com/andybalholm/brotli v1.0.4 // indirect
27 | github.com/beorn7/perks v1.0.1 // indirect
28 | github.com/cespare/xxhash/v2 v2.1.2 // indirect
29 | github.com/davecgh/go-spew v1.1.1 // indirect
30 | github.com/emicklei/go-restful v2.9.5+incompatible // indirect
31 | github.com/evanphx/json-patch v4.12.0+incompatible // indirect
32 | github.com/form3tech-oss/jwt-go v3.2.3+incompatible // indirect
33 | github.com/fsnotify/fsnotify v1.5.1 // indirect
34 | github.com/go-logr/zapr v1.2.0 // indirect
35 | github.com/go-openapi/jsonpointer v0.19.5 // indirect
36 | github.com/go-openapi/jsonreference v0.19.5 // indirect
37 | github.com/go-openapi/swag v0.19.14 // indirect
38 | github.com/gogo/protobuf v1.3.2 // indirect
39 | github.com/golang/groupcache v0.0.0-20210331224755-41bb18bfe9da // indirect
40 | github.com/golang/protobuf v1.5.2 // indirect
41 | github.com/google/gnostic v0.5.7-v3refs // indirect
42 | github.com/google/go-cmp v0.5.5 // indirect
43 | github.com/google/gofuzz v1.1.0 // indirect
44 | github.com/google/uuid v1.1.2 // indirect
45 | github.com/imdario/mergo v0.3.12 // indirect
46 | github.com/josharian/intern v1.0.0 // indirect
47 | github.com/json-iterator/go v1.1.12 // indirect
48 | github.com/klauspost/compress v1.15.0 // indirect
49 | github.com/mailru/easyjson v0.7.6 // indirect
50 | github.com/matttproud/golang_protobuf_extensions v1.0.2-0.20181231171920-c182affec369 // indirect
51 | github.com/modern-go/concurrent v0.0.0-20180306012644-bacd9c7ef1dd // indirect
52 | github.com/modern-go/reflect2 v1.0.2 // indirect
53 | github.com/munnerz/goautoneg v0.0.0-20191010083416-a7dc8b61c822 // indirect
54 | github.com/prometheus/client_golang v1.12.1 // indirect
55 | github.com/prometheus/client_model v0.2.0 // indirect
56 | github.com/prometheus/common v0.32.1 // indirect
57 | github.com/prometheus/procfs v0.7.3 // indirect
58 | github.com/spf13/pflag v1.0.5 // indirect
59 | github.com/valyala/bytebufferpool v1.0.0 // indirect
60 | github.com/valyala/fasthttp v1.38.0 // indirect
61 | github.com/valyala/tcplisten v1.0.0 // indirect
62 | go.uber.org/atomic v1.7.0 // indirect
63 | go.uber.org/multierr v1.6.0 // indirect
64 | go.uber.org/zap v1.19.1 // indirect
65 | golang.org/x/crypto v0.0.0-20220214200702-86341886e292 // indirect
66 | golang.org/x/net v0.0.0-20220225172249-27dd8689420f // indirect
67 | golang.org/x/oauth2 v0.0.0-20211104180415-d3ed0bb246c8 // indirect
68 | golang.org/x/sys v0.0.0-20220227234510-4e6760a101f9 // indirect
69 | golang.org/x/term v0.0.0-20210927222741-03fcf44c2211 // indirect
70 | golang.org/x/text v0.3.7 // indirect
71 | golang.org/x/time v0.0.0-20220210224613-90d013bbcef8 // indirect
72 | gomodules.xyz/jsonpatch/v2 v2.2.0 // indirect
73 | google.golang.org/appengine v1.6.7 // indirect
74 | google.golang.org/protobuf v1.27.1 // indirect
75 | gopkg.in/inf.v0 v0.9.1 // indirect
76 | gopkg.in/yaml.v2 v2.4.0 // indirect
77 | gopkg.in/yaml.v3 v3.0.0-20210107192922-496545a6307b // indirect
78 | k8s.io/apiextensions-apiserver v0.24.0 // indirect
79 | k8s.io/component-base v0.24.0 // indirect
80 | k8s.io/klog/v2 v2.60.1 // indirect
81 | k8s.io/kube-openapi v0.0.0-20220328201542-3ee0da9b0b42 // indirect
82 | sigs.k8s.io/json v0.0.0-20211208200746-9f7c6b3444d2 // indirect
83 | sigs.k8s.io/structured-merge-diff/v4 v4.2.1 // indirect
84 | sigs.k8s.io/yaml v1.3.0 // indirect
85 | )
86 |
--------------------------------------------------------------------------------
/Makefile:
--------------------------------------------------------------------------------
1 | # Image URL to use all building/pushing image targets
2 | IMG ?= singularity-operator:latest
3 | # ENVTEST_K8S_VERSION refers to the version of kubebuilder assets to be downloaded by envtest binary.
4 | ENVTEST_K8S_VERSION = 1.24.1
5 |
6 | # Get the currently used golang install path (in GOPATH/bin, unless GOBIN is set)
7 | ifeq (,$(shell go env GOBIN))
8 | GOBIN=$(shell go env GOPATH)/bin
9 | else
10 | GOBIN=$(shell go env GOBIN)
11 | endif
12 |
13 | # Setting SHELL to bash allows bash commands to be executed by recipes.
14 | # This is a requirement for 'setup-envtest.sh' in the test target.
15 | # Options are set to exit when a recipe line exits non-zero or a piped command fails.
16 | SHELL = /usr/bin/env bash -o pipefail
17 | .SHELLFLAGS = -ec
18 |
19 | .PHONY: all
20 | all: build
21 |
22 | ##@ General
23 |
24 | # The help target prints out all targets with their descriptions organized
25 | # beneath their categories. The categories are represented by '##@' and the
26 | # target descriptions by '##'. The awk commands is responsible for reading the
27 | # entire set of makefiles included in this invocation, looking for lines of the
28 | # file as xyz: ## something, and then pretty-format the target and help. Then,
29 | # if there's a line with ##@ something, that gets pretty-printed as a category.
30 | # More info on the usage of ANSI control characters for terminal formatting:
31 | # https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_parameters
32 | # More info on the awk command:
33 | # http://linuxcommand.org/lc3_adv_awk.php
34 |
35 | .PHONY: help
36 | help: ## Display this help.
37 | @awk 'BEGIN {FS = ":.*##"; printf "\nUsage:\n make \033[36m\033[0m\n"} /^[a-zA-Z_0-9-]+:.*?##/ { printf " \033[36m%-15s\033[0m %s\n", $$1, $$2 } /^##@/ { printf "\n\033[1m%s\033[0m\n", substr($$0, 5) } ' $(MAKEFILE_LIST)
38 |
39 | ##@ Development
40 |
41 | .PHONY: manifests
42 | manifests: controller-gen ## Generate WebhookConfiguration, ClusterRole and CustomResourceDefinition objects.
43 | $(CONTROLLER_GEN) rbac:roleName=manager-role crd webhook paths="./..." output:crd:artifacts:config=charts/singularity-operator/crds
44 |
45 | .PHONY: generate
46 | generate: controller-gen ## Generate code containing DeepCopy, DeepCopyInto, and DeepCopyObject method implementations.
47 | $(CONTROLLER_GEN) object:headerFile="hack/boilerplate.go.txt" paths="./..."
48 |
49 | .PHONY: fmt
50 | fmt: ## Run go fmt against code.
51 | go fmt ./...
52 |
53 | .PHONY: vet
54 | vet: ## Run go vet against code.
55 | go vet ./...
56 |
57 | .PHONY: test
58 | test: manifests generate fmt vet envtest ## Run tests.
59 | KUBEBUILDER_ASSETS="$(shell $(ENVTEST) use $(ENVTEST_K8S_VERSION) -p path)" go test ./... -coverprofile cover.out
60 |
61 | ##@ Build
62 |
63 | .PHONY: build
64 | build: generate fmt vet ## Build manager binary.
65 | go build -o bin/manager main.go
66 |
67 | .PHONY: run
68 | run: manifests generate fmt vet ## Run a controller from your host.
69 | go run ./main.go
70 |
71 | .PHONY: docker-build
72 | docker-build: test ## Build docker image with the manager.
73 | docker build -t ${IMG} .
74 |
75 | .PHONY: docker-push
76 | docker-push: ## Push docker image with the manager.
77 | docker push ${IMG}
78 |
79 | ##@ Build Dependencies
80 |
81 | ## Location to install dependencies to
82 | LOCALBIN ?= $(shell pwd)/bin
83 | $(LOCALBIN):
84 | mkdir -p $(LOCALBIN)
85 |
86 | ## Tool Binaries
87 | KUSTOMIZE ?= $(LOCALBIN)/kustomize
88 | CONTROLLER_GEN ?= $(LOCALBIN)/controller-gen
89 | ENVTEST ?= $(LOCALBIN)/setup-envtest
90 |
91 | ## Tool Versions
92 | KUSTOMIZE_VERSION ?= v3.8.7
93 | CONTROLLER_TOOLS_VERSION ?= v0.9.0
94 |
95 | KUSTOMIZE_INSTALL_SCRIPT ?= "https://raw.githubusercontent.com/kubernetes-sigs/kustomize/master/hack/install_kustomize.sh"
96 | .PHONY: kustomize
97 | kustomize: $(KUSTOMIZE) ## Download kustomize locally if necessary.
98 | $(KUSTOMIZE): $(LOCALBIN)
99 | curl -s $(KUSTOMIZE_INSTALL_SCRIPT) | bash -s -- $(subst v,,$(KUSTOMIZE_VERSION)) $(LOCALBIN)
100 |
101 | .PHONY: controller-gen
102 | controller-gen: $(CONTROLLER_GEN) ## Download controller-gen locally if necessary.
103 | $(CONTROLLER_GEN): $(LOCALBIN)
104 | GOBIN=$(LOCALBIN) go install sigs.k8s.io/controller-tools/cmd/controller-gen@$(CONTROLLER_TOOLS_VERSION)
105 |
106 | .PHONY: envtest
107 | envtest: $(ENVTEST) ## Download envtest-setup locally if necessary.
108 | $(ENVTEST): $(LOCALBIN)
109 | GOBIN=$(LOCALBIN) go install sigs.k8s.io/controller-runtime/tools/setup-envtest@latest
110 |
--------------------------------------------------------------------------------
/pkg/apis/singularity/v1/gameserverset.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package v1
20 |
21 | import (
22 | "context"
23 | "innit.gg/singularity/pkg/apis"
24 | "innit.gg/singularity/pkg/apis/singularity"
25 | metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
26 | "sigs.k8s.io/controller-runtime/pkg/client"
27 | )
28 |
29 | const (
30 | // GameServerSetNameLabel is the name of GameServerSet which owns resources like GameServer
31 | GameServerSetNameLabel = singularity.GroupName + "/gameserverset"
32 | )
33 |
34 | //+kubebuilder:object:root=true
35 | //+kubebuilder:subresource:status
36 | //+kubebuilder:printcolumn:name="Scheduling",type=string,JSONPath=`.spec.scheduling`
37 | //+kubebuilder:printcolumn:name="Desired",type=integer,JSONPath=`.spec.replicas`
38 | //+kubebuilder:printcolumn:name="Current",type=integer,JSONPath=`.status.replicas`
39 | //+kubebuilder:printcolumn:name="Ready",type=integer,JSONPath=`.status.readyReplicas`
40 | //+kubebuilder:printcolumn:name="Allocated",type=integer,JSONPath=`.status.allocatedReplicas`
41 | //+kubebuilder:printcolumn:name="Age",type=date,JSONPath=`.metadata.creationTimestamp`
42 |
43 | // GameServerSet is the Schema for the GameServerSets API
44 | type GameServerSet struct {
45 | metav1.TypeMeta `json:",inline"`
46 | metav1.ObjectMeta `json:"metadata,omitempty"`
47 |
48 | Spec GameServerSetSpec `json:"spec,omitempty"`
49 | Status GameServerSetStatus `json:"status,omitempty"`
50 | }
51 |
52 | // GameServerSetTemplate is the template for the GameServerSets API
53 | type GameServerSetTemplate struct {
54 | metav1.ObjectMeta `json:"metadata,omitempty"`
55 |
56 | Spec GameServerSetSpec `json:"spec,omitempty"`
57 | }
58 |
59 | //+kubebuilder:object:root=true
60 |
61 | // GameServerSetList contains a list of GameServerSet
62 | type GameServerSetList struct {
63 | metav1.TypeMeta `json:",inline"`
64 | metav1.ListMeta `json:"metadata,omitempty"`
65 | Items []GameServerSet `json:"items"`
66 | }
67 |
68 | // GameServerSetSpec defines the desired state of GameServerSet
69 | type GameServerSetSpec struct {
70 | Replicas int32 `json:"replicas"`
71 | Scheduling apis.SchedulingStrategy `json:"scheduling"`
72 | Template GameServerTemplate `json:"template"`
73 | }
74 |
75 | // GameServerSetStatus defines the observed state of GameServerSet
76 | type GameServerSetStatus struct {
77 | Replicas int32 `json:"replicas"`
78 | ReadyReplicas int32 `json:"readyReplicas"`
79 | AllocatedReplicas int32 `json:"allocatedReplicas"`
80 | ShutdownReplicas int32 `json:"shutdownReplicas"`
81 | Instances int32 `json:"instances"`
82 | ReadyInstances int32 `json:"readyInstances"`
83 | AllocatedInstances int32 `json:"allocatedInstances"`
84 | ShutdownInstances int32 `json:"shutdownInstances"`
85 | }
86 |
87 | // GameServer returns a single GameServer for this GameServerSet specification
88 | func (gsSet *GameServerSet) GameServer() *GameServer {
89 | gs := &GameServer{
90 | ObjectMeta: *gsSet.Spec.Template.ObjectMeta.DeepCopy(),
91 | Spec: *gsSet.Spec.Template.Spec.DeepCopy(),
92 | }
93 |
94 | gs.Spec.Scheduling = gsSet.Spec.Scheduling
95 |
96 | // Generate a unique name for GameServerSet, ensuring there are no collisions.
97 | // Also, reset the ObjectMeta.
98 | gs.ObjectMeta.GenerateName = gsSet.ObjectMeta.Name + "-"
99 | gs.ObjectMeta.Name = ""
100 | gs.ObjectMeta.Namespace = gsSet.ObjectMeta.Namespace
101 | gs.ObjectMeta.ResourceVersion = ""
102 | gs.ObjectMeta.UID = ""
103 |
104 | ref := metav1.NewControllerRef(gsSet, GroupVersion.WithKind("GameServerSet"))
105 | gs.ObjectMeta.OwnerReferences = append(gs.ObjectMeta.OwnerReferences, *ref)
106 |
107 | // Append Fleet name and GameServerSet name labels
108 | if gs.ObjectMeta.Labels == nil {
109 | gs.ObjectMeta.Labels = make(map[string]string, 2)
110 | }
111 |
112 | gs.ObjectMeta.Labels[FleetNameLabel] = gsSet.ObjectMeta.Labels[FleetNameLabel]
113 | gs.ObjectMeta.Labels[GameServerSetNameLabel] = gsSet.ObjectMeta.Name
114 | return gs
115 | }
116 |
117 | // ListGameServer lists all owned GameServer
118 | func (gsSet *GameServerSet) ListGameServer(ctx context.Context, c client.Client) ([]*GameServer, error) {
119 | list := &GameServerList{}
120 | labelSelector := client.MatchingLabels{
121 | GameServerSetNameLabel: gsSet.ObjectMeta.Name,
122 | }
123 | if err := c.List(ctx, list, labelSelector); err != nil {
124 | return []*GameServer{}, err
125 | }
126 |
127 | // Make sure that the Fleet actually owns it
128 | var result []*GameServer
129 | for i := range list.Items {
130 | gs := &list.Items[i]
131 | if metav1.IsControlledBy(gs, gsSet) {
132 | result = append(result, gs)
133 | }
134 | }
135 |
136 | return result, nil
137 | }
138 |
139 | func init() {
140 | SchemeBuilder.Register(&GameServerSet{}, &GameServerSetList{})
141 | }
142 |
--------------------------------------------------------------------------------
/cmd/singularity-operator/main.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package main
20 |
21 | import (
22 | "flag"
23 | singularityv1 "innit.gg/singularity/pkg/apis/singularity/v1"
24 | "innit.gg/singularity/pkg/operator/fleet"
25 | "innit.gg/singularity/pkg/operator/gameserver"
26 | "innit.gg/singularity/pkg/operator/gameserverinstance"
27 | "innit.gg/singularity/pkg/operator/gameserverset"
28 | "os"
29 |
30 | // Import all Kubernetes client auth plugins (e.g. Azure, GCP, OIDC, etc.)
31 | // to ensure that exec-entrypoint and run can make use of them.
32 | _ "k8s.io/client-go/plugin/pkg/client/auth"
33 |
34 | "k8s.io/apimachinery/pkg/runtime"
35 | utilruntime "k8s.io/apimachinery/pkg/util/runtime"
36 | clientgoscheme "k8s.io/client-go/kubernetes/scheme"
37 | ctrl "sigs.k8s.io/controller-runtime"
38 | "sigs.k8s.io/controller-runtime/pkg/healthz"
39 | "sigs.k8s.io/controller-runtime/pkg/log/zap"
40 | //+kubebuilder:scaffold:imports
41 | )
42 |
43 | var (
44 | scheme = runtime.NewScheme()
45 | setupLog = ctrl.Log.WithName("setup")
46 | )
47 |
48 | func init() {
49 | utilruntime.Must(clientgoscheme.AddToScheme(scheme))
50 |
51 | utilruntime.Must(singularityv1.AddToScheme(scheme))
52 | //+kubebuilder:scaffold:scheme
53 | }
54 |
55 | func main() {
56 | var metricsAddr string
57 | var enableLeaderElection bool
58 | var probeAddr string
59 | flag.StringVar(&metricsAddr, "metrics-bind-address", ":8080", "The address the metric endpoint binds to.")
60 | flag.StringVar(&probeAddr, "health-probe-bind-address", ":8081", "The address the probe endpoint binds to.")
61 | flag.BoolVar(&enableLeaderElection, "leader-elect", false,
62 | "Enable leader election for controller manager. "+
63 | "Enabling this will ensure there is only one active controller manager.")
64 | opts := zap.Options{
65 | Development: true,
66 | }
67 | opts.BindFlags(flag.CommandLine)
68 | flag.Parse()
69 |
70 | ctrl.SetLogger(zap.New(zap.UseFlagOptions(&opts)))
71 |
72 | mgr, err := ctrl.NewManager(ctrl.GetConfigOrDie(), ctrl.Options{
73 | Scheme: scheme,
74 | MetricsBindAddress: metricsAddr,
75 | Port: 9443,
76 | HealthProbeBindAddress: probeAddr,
77 | LeaderElection: enableLeaderElection,
78 | LeaderElectionID: "9090e9ab.innit.gg",
79 | // LeaderElectionReleaseOnCancel defines if the leader should step down voluntarily
80 | // when the Manager ends. This requires the binary to immediately end when the
81 | // Manager is stopped, otherwise, this setting is unsafe. Setting this significantly
82 | // speeds up voluntary leader transitions as the new leader don't have to wait
83 | // LeaseDuration time first.
84 | //
85 | // In the default scaffold provided, the program ends immediately after
86 | // the manager stops, so would be fine to enable this option. However,
87 | // if you are doing or is intended to do any operation such as perform cleanups
88 | // after the manager stops then its usage might be unsafe.
89 | // LeaderElectionReleaseOnCancel: true,
90 | })
91 | if err != nil {
92 | setupLog.Error(err, "unable to start manager")
93 | os.Exit(1)
94 | }
95 |
96 | if err = (&fleet.Reconciler{
97 | Client: mgr.GetClient(),
98 | Recorder: mgr.GetEventRecorderFor("fleet-controller"),
99 | Log: ctrl.Log.WithName("controllers").WithValues("controller", "Fleet"),
100 | }).SetupWithManager(mgr); err != nil {
101 | setupLog.Error(err, "unable to create controller", "controller", "Fleet")
102 | os.Exit(1)
103 | }
104 |
105 | if err = (&gameserverset.Reconciler{
106 | Client: mgr.GetClient(),
107 | Recorder: mgr.GetEventRecorderFor("gameserverset-controller"),
108 | Log: ctrl.Log.WithName("controllers").WithValues("controller", "GameServerSet"),
109 | }).SetupWithManager(mgr); err != nil {
110 | setupLog.Error(err, "unable to create controller", "controller", "GameServerSet")
111 | os.Exit(1)
112 | }
113 |
114 | if err = (&gameserver.Reconciler{
115 | Client: mgr.GetClient(),
116 | Recorder: mgr.GetEventRecorderFor("gameserver-controller"),
117 | Log: ctrl.Log.WithName("controllers").WithValues("controller", "GameServer"),
118 | }).SetupWithManager(mgr); err != nil {
119 | setupLog.Error(err, "unable to create controller", "controller", "GameServer")
120 | os.Exit(1)
121 | }
122 |
123 | if err = (&gameserverinstance.Reconciler{
124 | Client: mgr.GetClient(),
125 | Recorder: mgr.GetEventRecorderFor("gameserverinstance-controller"),
126 | Log: ctrl.Log.WithName("controllers").WithValues("controller", "GameServerInstance"),
127 | }).SetupWithManager(mgr); err != nil {
128 | setupLog.Error(err, "unable to create controller", "controller", "GameServerInstance")
129 | os.Exit(1)
130 | }
131 |
132 | //+kubebuilder:scaffold:builder
133 |
134 | if err := mgr.AddHealthzCheck("healthz", healthz.Ping); err != nil {
135 | setupLog.Error(err, "unable to set up health check")
136 | os.Exit(1)
137 | }
138 | if err := mgr.AddReadyzCheck("readyz", healthz.Ping); err != nil {
139 | setupLog.Error(err, "unable to set up ready check")
140 | os.Exit(1)
141 | }
142 |
143 | setupLog.Info("starting manager")
144 | if err := mgr.Start(ctrl.SetupSignalHandler()); err != nil {
145 | setupLog.Error(err, "problem running manager")
146 | os.Exit(1)
147 | }
148 | }
149 |
--------------------------------------------------------------------------------
/pkg/ingressprovider/tcpshield/provider.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package tcpshield
20 |
21 | import (
22 | "fmt"
23 | "github.com/gofiber/fiber/v2"
24 | "github.com/pkg/errors"
25 | "innit.gg/singularity/pkg/ingressprovider"
26 | "strconv"
27 | )
28 |
29 | const (
30 | Endpoint = "https://api.tcpshield.com"
31 | ResourcePrefix = "singularity-"
32 | )
33 |
34 | var (
35 | ErrorDomainNotFound = errors.New("domain not found")
36 | )
37 |
38 | type provider struct {
39 | apiKey string
40 | networkId uint32
41 | client *fiber.Client
42 | }
43 |
44 | func (p *provider) Create(hostName string, backendSet []*ingressprovider.Backend) (string, error) {
45 | backendSetId, err := p.updateBackendSet(hostName, backendSet)
46 | if err != nil {
47 | return "", err
48 | }
49 |
50 | descriptor := &DomainDescriptor{
51 | Name: hostName,
52 | BackendSetId: backendSetId,
53 | BAC: false,
54 | }
55 | res := &DomainResponse{}
56 | code, _, errs := p.client.Post(fmt.Sprintf("%s/networks/%d/domains", Endpoint, p.networkId)).
57 | Add("X-API-Key", p.apiKey).
58 | JSON(descriptor).
59 | Struct(res)
60 |
61 | if len(errs) != 0 {
62 | return "", errs[0]
63 | }
64 |
65 | if code != 200 {
66 | return "", errors.Errorf("unexpected status code: %d", code)
67 | }
68 |
69 | if res.Data == nil {
70 | return "", errors.New("error creating domain")
71 | }
72 |
73 | return strconv.Itoa(int(res.Data.Id)), nil
74 | }
75 |
76 | func (p *provider) Update(hostName string, backendSet []*ingressprovider.Backend) error {
77 | var list DomainList
78 | code, _, errs := p.client.Get(fmt.Sprintf("%s/networks/%d/domains", Endpoint, p.networkId)).
79 | Add("X-API-Key", p.apiKey).
80 | Struct(&list)
81 |
82 | if len(errs) != 0 {
83 | return errs[0]
84 | }
85 |
86 | if code != 200 {
87 | return errors.Errorf("unexpected status code: %d", code)
88 | }
89 |
90 | var id uint32
91 | for _, domain := range list {
92 | if domain.Name == hostName {
93 | id = domain.Id
94 | break
95 | }
96 | }
97 |
98 | if id == 0 {
99 | return ErrorDomainNotFound
100 | }
101 |
102 | backendSetId, err := p.updateBackendSet(hostName, backendSet)
103 | if err != nil {
104 | return err
105 | }
106 |
107 | descriptor := &DomainDescriptor{
108 | Name: hostName,
109 | BackendSetId: backendSetId,
110 | BAC: false,
111 | }
112 |
113 | code, _, errs = p.client.Patch(fmt.Sprintf("%s/networks/%d/domains/%d", Endpoint, p.networkId, id)).
114 | Add("X-API-Key", p.apiKey).
115 | JSON(descriptor).
116 | Bytes()
117 |
118 | if len(errs) != 0 {
119 | return errs[0]
120 | }
121 |
122 | if code != 200 {
123 | return errors.Errorf("unexpected status code: %d", code)
124 | }
125 |
126 | return nil
127 | }
128 |
129 | func (p *provider) Delete(id string) error {
130 | // TODO: Delete backendset
131 | code, _, errs := p.client.Delete(fmt.Sprintf("%s/networks/%d/domains/%s", Endpoint, p.networkId, id)).
132 | Add("X-API-Key", p.apiKey).
133 | Bytes()
134 |
135 | if len(errs) != 0 {
136 | return errs[0]
137 | }
138 |
139 | if code != 200 {
140 | return errors.Errorf("unexpected status code: %d", code)
141 | }
142 |
143 | return nil
144 | }
145 |
146 | func CreateProvider(apiKey string, networkId uint32) ingressprovider.Provider {
147 | return &provider{
148 | apiKey: apiKey,
149 | networkId: networkId,
150 | client: fiber.AcquireClient(),
151 | }
152 | }
153 |
154 | func (p *provider) updateBackendSet(hostName string, backendSet []*ingressprovider.Backend) (uint32, error) {
155 | var list BackendSetList
156 | code, _, errs := p.client.Get(fmt.Sprintf("%s/networks/%d/backendSets", Endpoint, p.networkId)).
157 | Add("X-API-Key", p.apiKey).
158 | Struct(&list)
159 |
160 | if len(errs) != 0 {
161 | return 0, errs[0]
162 | }
163 |
164 | if code != 200 {
165 | return 0, errors.Errorf("unexpected status code: %d", code)
166 | }
167 |
168 | // Check if there is an existing backend set.
169 | var id uint32
170 | for _, set := range list {
171 | if set.Name == ResourcePrefix+hostName {
172 | id = set.Id
173 | break
174 | }
175 | }
176 |
177 | backends := convertBackendSet(backendSet)
178 | descriptor := &BackendSetDescriptor{
179 | Name: ResourcePrefix + hostName,
180 | ProxyProtocol: false,
181 | Backends: backends,
182 | }
183 |
184 | if id == 0 {
185 | // We need to create a new backend set.
186 | res := &BackendSetResponse{}
187 | code, _, errs = p.client.Post(fmt.Sprintf("%s/networks/%d/backendSets", Endpoint, p.networkId)).
188 | Add("X-API-Key", p.apiKey).
189 | JSON(descriptor).
190 | Struct(res)
191 |
192 | if code != 200 {
193 | return 0, errors.Errorf("unexpected status code: %d", code)
194 | }
195 |
196 | if res.Data == nil {
197 | return 0, errors.New("error creating backendset")
198 | }
199 |
200 | id = res.Data.Id
201 | } else {
202 | // We can update an existing backend set.
203 | code, _, errs = p.client.Patch(fmt.Sprintf("%s/networks/%d/backendSets/%d", Endpoint, p.networkId, id)).
204 | Add("X-API-Key", p.apiKey).
205 | JSON(descriptor).
206 | Bytes()
207 |
208 | if code != 200 {
209 | return 0, errors.Errorf("unexpected status code: %d", code)
210 | }
211 | }
212 |
213 | return id, nil
214 | }
215 |
216 | func convertBackendSet(set []*ingressprovider.Backend) []string {
217 | newSet := make([]string, len(set))
218 | for i, descriptor := range set {
219 | newSet[i] = fmt.Sprintf("%s:%d", descriptor.IP, descriptor.Port)
220 | }
221 | return newSet
222 | }
223 |
--------------------------------------------------------------------------------
/pkg/apis/singularity/v1/fleet.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package v1
20 |
21 | import (
22 | "context"
23 | "innit.gg/singularity/pkg/apis"
24 | "innit.gg/singularity/pkg/apis/singularity"
25 | appsv1 "k8s.io/api/apps/v1"
26 | metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
27 | "sigs.k8s.io/controller-runtime/pkg/client"
28 | )
29 |
30 | const (
31 | // FleetNameLabel is the name of Fleet which owns resources like GameServerSet and GameServer
32 | FleetNameLabel = singularity.GroupName + "/fleet"
33 | )
34 |
35 | //+kubebuilder:object:root=true
36 | //+kubebuilder:subresource:status
37 | //+kubebuilder:subresource:scale:specpath=.spec.replicas,statuspath=.status.replicas,selectorpath=.status.labelSelector
38 | //+kubebuilder:printcolumn:name="Scheduling",type=string,JSONPath=`.spec.scheduling`
39 | //+kubebuilder:printcolumn:name="Desired",type=string,JSONPath=`.spec.replicas`
40 | //+kubebuilder:printcolumn:name="Current",type=string,JSONPath=`.status.replicas`
41 | //+kubebuilder:printcolumn:name="Age",type=date,JSONPath=`.metadata.creationTimestamp`
42 |
43 | // Fleet is the Schema for the fleets API
44 | type Fleet struct {
45 | metav1.TypeMeta `json:",inline"`
46 | metav1.ObjectMeta `json:"metadata,omitempty"`
47 |
48 | Spec FleetSpec `json:"spec,omitempty"`
49 | Status FleetStatus `json:"status,omitempty"`
50 | }
51 |
52 | //+kubebuilder:object:root=true
53 |
54 | // FleetList contains a list of Fleet
55 | type FleetList struct {
56 | metav1.TypeMeta `json:",inline"`
57 | metav1.ListMeta `json:"metadata,omitempty"`
58 | Items []Fleet `json:"items"`
59 | }
60 |
61 | // FleetSpec defines the desired state of Fleet
62 | type FleetSpec struct {
63 | Replicas int32 `json:"replicas"`
64 | Strategy appsv1.DeploymentStrategy `json:"strategy"`
65 | Scheduling apis.SchedulingStrategy `json:"scheduling"`
66 | Template GameServerTemplate `json:"template"`
67 | }
68 |
69 | // FleetStatus defines the observed state of Fleet
70 | type FleetStatus struct {
71 | Replicas int32 `json:"replicas"`
72 | ReadyReplicas int32 `json:"readyReplicas"`
73 | AllocatedReplicas int32 `json:"allocatedReplicas"`
74 | Instances int32 `json:"instances"`
75 | ReadyInstances int32 `json:"readyInstances"`
76 | AllocatedInstances int32 `json:"allocatedInstances"`
77 | }
78 |
79 | // GameServerSet returns a single GameServerSet for this Fleet definition
80 | func (f *Fleet) GameServerSet() *GameServerSet {
81 | gsSet := &GameServerSet{
82 | ObjectMeta: *f.Spec.Template.ObjectMeta.DeepCopy(),
83 | Spec: GameServerSetSpec{
84 | Template: f.Spec.Template,
85 | Scheduling: f.Spec.Scheduling,
86 | },
87 | }
88 |
89 | // Generate a unique name for GameServerSet, ensuring there are no collisions.
90 | // Also, reset the ObjectMeta.
91 | gsSet.ObjectMeta.GenerateName = f.ObjectMeta.Name + "-"
92 | gsSet.ObjectMeta.Name = ""
93 | gsSet.ObjectMeta.Namespace = f.ObjectMeta.Namespace
94 | gsSet.ObjectMeta.ResourceVersion = ""
95 | gsSet.ObjectMeta.UID = ""
96 |
97 | ref := metav1.NewControllerRef(f, GroupVersion.WithKind("Fleet"))
98 | gsSet.ObjectMeta.OwnerReferences = append(gsSet.ObjectMeta.OwnerReferences, *ref)
99 |
100 | // Append Fleet name
101 | if gsSet.ObjectMeta.Labels == nil {
102 | gsSet.ObjectMeta.Labels = make(map[string]string, 1)
103 | }
104 |
105 | gsSet.ObjectMeta.Labels[FleetNameLabel] = f.ObjectMeta.Name
106 |
107 | return gsSet
108 | }
109 |
110 | // ListGameServerSet lists all owned GameServerSet
111 | func (f *Fleet) ListGameServerSet(ctx context.Context, c client.Client) ([]*GameServerSet, error) {
112 | list := &GameServerSetList{}
113 | labelSelector := client.MatchingLabels{
114 | FleetNameLabel: f.ObjectMeta.Name,
115 | }
116 | if err := c.List(ctx, list, labelSelector); err != nil {
117 | return []*GameServerSet{}, err
118 | }
119 |
120 | // Make sure that the Fleet actually owns it
121 | var result []*GameServerSet
122 | for i := range list.Items {
123 | gsSet := &list.Items[i]
124 | if metav1.IsControlledBy(gsSet, f) {
125 | result = append(result, gsSet)
126 | }
127 | }
128 |
129 | return result, nil
130 | }
131 |
132 | // CountStatusReadyReplicas returns the count of GameServer with GameServerStateReady in a list of GameServerSet
133 | func CountStatusReadyReplicas(list []*GameServerSet) int32 {
134 | total := int32(0)
135 | for _, gsSet := range list {
136 | if gsSet != nil {
137 | total += gsSet.Status.ReadyReplicas
138 | }
139 | }
140 |
141 | return total
142 | }
143 |
144 | // CountStatusAllocatedReplicas returns the count of GameServer with GameServerStateAllocated in a list of GameServerSet
145 | func CountStatusAllocatedReplicas(list []*GameServerSet) int32 {
146 | total := int32(0)
147 | for _, gsSet := range list {
148 | if gsSet != nil {
149 | total += gsSet.Status.AllocatedReplicas
150 | }
151 | }
152 |
153 | return total
154 | }
155 |
156 | func CountStatusReplicas(list []*GameServerSet) int32 {
157 | total := int32(0)
158 | for _, gsSet := range list {
159 | if gsSet != nil {
160 | total += gsSet.Status.Replicas
161 | }
162 | }
163 |
164 | return total
165 | }
166 |
167 | func CountSpecReplicas(list []*GameServerSet) int32 {
168 | total := int32(0)
169 | for _, gsSet := range list {
170 | if gsSet != nil {
171 | total += gsSet.Spec.Replicas
172 | }
173 | }
174 |
175 | return total
176 | }
177 |
178 | // UpperBoundReplicas returns whichever is smaller, the value i, or the Fleet's desired replicas.
179 | func (f *Fleet) UpperBoundReplicas(i int32) int32 {
180 | if i > f.Spec.Replicas {
181 | return f.Spec.Replicas
182 | }
183 | return i
184 | }
185 |
186 | // LowerBoundReplicas returns 0 if parameter i is less than zero
187 | func (f *Fleet) LowerBoundReplicas(i int32) int32 {
188 | if i < 0 {
189 | return 0
190 | }
191 | return i
192 | }
193 |
194 | func init() {
195 | SchemeBuilder.Register(&Fleet{}, &FleetList{})
196 | }
197 |
--------------------------------------------------------------------------------
/pkg/operator/fleet/rolling.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package fleet
20 |
21 | import (
22 | "context"
23 | "fmt"
24 | "github.com/pkg/errors"
25 | singularityv1 "innit.gg/singularity/pkg/apis/singularity/v1"
26 | v1 "k8s.io/api/core/v1"
27 | "k8s.io/apimachinery/pkg/util/intstr"
28 | "k8s.io/utils/integer"
29 | )
30 |
31 | // https://github.com/googleforgames/agones/blob/8d01f2ce9c34ffadfdf22ab2fb3b1bafae7e6389/pkg/fleets/controller.go#L415
32 | func (r *Reconciler) handleRollingUpdateDeployment(ctx context.Context, fleet *singularityv1.Fleet, active *singularityv1.GameServerSet, rest []*singularityv1.GameServerSet) (int32, error) {
33 | // First, start by rolling out update for the current active GameServerSet
34 | replicas, err := r.handleRollingUpdateActive(fleet, active, rest)
35 | if err != nil {
36 | return 0, err
37 | }
38 | if err := r.handleRollingUpdateRest(ctx, fleet, active, rest); err != nil {
39 | return 0, err
40 | }
41 |
42 | return replicas, nil
43 | }
44 |
45 | // https://github.com/googleforgames/agones/blob/8d01f2ce9c34ffadfdf22ab2fb3b1bafae7e6389/pkg/fleets/controller.go#L428
46 | func (r *Reconciler) handleRollingUpdateActive(fleet *singularityv1.Fleet, active *singularityv1.GameServerSet, rest []*singularityv1.GameServerSet) (int32, error) {
47 | desiredReplicas := active.Spec.Replicas
48 |
49 | // Leave room for Allocated GameServers in old GameServerSets.
50 | allocatedReplicas := singularityv1.CountStatusAllocatedReplicas(rest)
51 |
52 | // If the state doesn't match the desired replicas, ignore.
53 | // This means we're in the middle of a rolling update, and we should wait.
54 | if active.Spec.Replicas != active.Status.Replicas {
55 | return desiredReplicas, nil
56 | }
57 |
58 | // If there are no desired replicas, ignore.
59 | // The dangling GameServerSet will be removed at a later stage.
60 | if fleet.Spec.Replicas == 0 {
61 | return 0, nil
62 | }
63 |
64 | // If desired replicas in the active GameServerSet is greater or equal to the Fleet's desired replicas,
65 | // then we don't need to continue anymore.
66 | if active.Spec.Replicas >= (fleet.Spec.Replicas - allocatedReplicas) {
67 | return fleet.Spec.Replicas - allocatedReplicas, nil
68 | }
69 |
70 | // Determine how many more GameServers than the desired replicas is acceptable during a rolling update.
71 | sr, err := intstr.GetScaledValueFromIntOrPercent(fleet.Spec.Strategy.RollingUpdate.MaxSurge, int(fleet.Spec.Replicas), true)
72 | if err != nil {
73 | return 0, errors.Wrapf(err, "error parsing MaxSurge value: %s", fleet.Spec.Strategy.RollingUpdate.MaxSurge)
74 | }
75 | surge := int32(sr)
76 |
77 | desiredReplicas = fleet.UpperBoundReplicas(desiredReplicas + surge)
78 | total := singularityv1.CountStatusReplicas(rest) + desiredReplicas
79 |
80 | // Make sure that we don't exceed the max surge.
81 | maxSurge := fleet.Spec.Replicas + surge
82 | if total > maxSurge {
83 | desiredReplicas = fleet.LowerBoundReplicas(desiredReplicas - (total - maxSurge))
84 | }
85 |
86 | // Take allocated GameServers into consideration.
87 | // Ensure the total active GameServers will not exceed the desired amount.
88 | if desiredReplicas+allocatedReplicas > fleet.Spec.Replicas {
89 | desiredReplicas = fleet.LowerBoundReplicas(fleet.Spec.Replicas - allocatedReplicas)
90 | }
91 |
92 | return desiredReplicas, nil
93 | }
94 |
95 | // https://github.com/googleforgames/agones/blob/8d01f2ce9c34ffadfdf22ab2fb3b1bafae7e6389/pkg/fleets/controller.go#L514
96 | // https://github.com/kubernetes/kubernetes/blob/3aafe756986232ee9208681ee22b38f5c19424a2/pkg/controller/deployment/rolling.go#L87
97 | func (r *Reconciler) handleRollingUpdateRest(ctx context.Context, fleet *singularityv1.Fleet, active *singularityv1.GameServerSet, rest []*singularityv1.GameServerSet) error {
98 | // https://github.com/kubernetes/kubernetes/blob/3ffdfbe286ebcea5d75617da6accaf67f815e0cf/staging/src/k8s.io/kubectl/pkg/util/deployment/deployment.go#L238
99 | ur, err := intstr.GetScaledValueFromIntOrPercent(fleet.Spec.Strategy.RollingUpdate.MaxUnavailable, int(fleet.Spec.Replicas), false)
100 | if err != nil {
101 | return errors.Wrapf(err, "error parsing MaxUnavailable value: %s", fleet.Spec.Strategy.RollingUpdate.MaxUnavailable)
102 | }
103 | unavailable := int32(ur)
104 |
105 | if unavailable == 0 {
106 | unavailable = 1
107 | }
108 |
109 | // MaxUnavailable should not exceed the desired replicas.
110 | if unavailable > fleet.Spec.Replicas {
111 | unavailable = fleet.Spec.Replicas
112 | }
113 |
114 | // Check if we can scale down.
115 | gsSets := rest
116 | gsSets = append(gsSets, active)
117 | minAvailable := fleet.Spec.Replicas - unavailable
118 |
119 | desiredReplicas := singularityv1.CountSpecReplicas(gsSets)
120 | unavailableGSCount := active.Spec.Replicas - active.Status.ReadyReplicas - active.Status.AllocatedReplicas
121 | maxScaleDown := desiredReplicas - minAvailable - unavailableGSCount
122 |
123 | // We don't have the room to scale down.
124 | if maxScaleDown <= 0 {
125 | return nil
126 | }
127 |
128 | if _, err = r.cleanupUnhealthyReplicas(ctx, rest, fleet, maxScaleDown); err != nil {
129 | // There could be the case when GameServerSet would be updated from another place, say Status or Spec would be updated
130 | // We don't want to propagate such errors further
131 | // And this set in sync with reconcileOldReplicaSets() Kubernetes code
132 | return nil
133 | }
134 | // TODO: scale down
135 |
136 | return nil
137 | }
138 |
139 | func (r *Reconciler) cleanupUnhealthyReplicas(ctx context.Context, rest []*singularityv1.GameServerSet,
140 | fleet *singularityv1.Fleet, maxCleanupCount int32) (int32, error) {
141 |
142 | // Safely scale down all old GameServerSets with unhealthy replicas.
143 | totalScaledDown := int32(0)
144 | for i, gsSet := range rest {
145 | if totalScaledDown >= maxCleanupCount {
146 | // We have scaled down enough.
147 | break
148 | }
149 | if gsSet.Spec.Replicas == 0 {
150 | // Cannot scale down this replica set.
151 | continue
152 | }
153 | if gsSet.Spec.Replicas == gsSet.Status.ReadyReplicas {
154 | // No unhealthy replicas found, no scaling required
155 | continue
156 | }
157 |
158 | scaledDownCount := int32(integer.IntMin(int(maxCleanupCount-totalScaledDown), int(gsSet.Spec.Replicas-gsSet.Status.ReadyReplicas)))
159 | newReplicasCount := gsSet.Spec.Replicas - scaledDownCount
160 | if newReplicasCount > gsSet.Spec.Replicas {
161 | return 0, fmt.Errorf("invalid scale down request for gameserverset %s: %d -> %d", gsSet.Name, gsSet.Spec.Replicas, newReplicasCount)
162 | }
163 |
164 | gsSetCopy := gsSet.DeepCopy()
165 | gsSetCopy.Spec.Replicas = newReplicasCount
166 | totalScaledDown += scaledDownCount
167 | if err := r.Update(ctx, gsSetCopy); err != nil {
168 | return totalScaledDown, errors.Wrapf(err, "error updating gameserverset %s/%s", gsSetCopy.Namespace, gsSetCopy.ObjectMeta.Name)
169 | }
170 |
171 | r.Recorder.Eventf(fleet, v1.EventTypeNormal, "ScalingGameServerSet",
172 | "Scaling inactive GameServerSet %s from %d to %d", gsSetCopy.ObjectMeta.Name, gsSet.Spec.Replicas, gsSetCopy.Spec.Replicas)
173 |
174 | rest[i] = gsSetCopy
175 | }
176 |
177 | return totalScaledDown, nil
178 | }
179 |
--------------------------------------------------------------------------------
/pkg/operator/fleet/controller.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package fleet
20 |
21 | import (
22 | "context"
23 | "github.com/go-logr/logr"
24 | "github.com/pkg/errors"
25 | singularityv1 "innit.gg/singularity/pkg/apis/singularity/v1"
26 | appsv1 "k8s.io/api/apps/v1"
27 | v1 "k8s.io/api/core/v1"
28 | "k8s.io/apimachinery/pkg/api/equality"
29 | metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
30 | "k8s.io/client-go/tools/record"
31 | ctrl "sigs.k8s.io/controller-runtime"
32 | "sigs.k8s.io/controller-runtime/pkg/client"
33 | "sigs.k8s.io/controller-runtime/pkg/log"
34 | "sigs.k8s.io/controller-runtime/pkg/reconcile"
35 | "time"
36 | )
37 |
38 | // Reconciler reconciles a Fleet object
39 | type Reconciler struct {
40 | client.Client
41 | Recorder record.EventRecorder
42 | Log logr.Logger
43 | }
44 |
45 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=fleets,verbs=get;list;watch;create;update;patch;delete
46 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=fleets/status,verbs=get;update;patch
47 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=fleets/finalizers,verbs=update
48 |
49 | func (r *Reconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error) {
50 | // TODO: retry on error?
51 | l := log.FromContext(ctx)
52 | l.Info("reconcile")
53 |
54 | // Retrieve the Fleet resource from the cluster, ignoring if it was deleted
55 | fleet := &singularityv1.Fleet{}
56 | if err := r.Get(ctx, req.NamespacedName, fleet); err != nil {
57 | l.Info("reconcile: resource deleted", "fleet", req.Name)
58 | return ctrl.Result{}, client.IgnoreNotFound(err)
59 | }
60 |
61 | // If Fleet is marked for deletion, don't do anything.
62 | if !fleet.DeletionTimestamp.IsZero() {
63 | return ctrl.Result{}, nil
64 | }
65 |
66 | // Retrieve GameServerSets associated with this Fleet
67 | list, err := fleet.ListGameServerSet(ctx, r.Client)
68 | if err != nil {
69 | l.Error(err, "reconcile: unable to list GameServerSet", "fleet", req.Name)
70 |
71 | // TODO: is this the correct way?
72 | return ctrl.Result{
73 | Requeue: true,
74 | RequeueAfter: 3 * time.Second,
75 | }, err
76 | }
77 |
78 | // Find the active GameServerSet and return the rest
79 | active, rest := r.filterActiveGameServerSet(fleet, list)
80 | if active == nil {
81 | l.Info("reconcile: creating GameServerSet", "fleet", req.Name)
82 |
83 | // If there isn't an active GameServerSet, create one.
84 | // However, don't apply it to the cluster yet.
85 | active = fleet.GameServerSet()
86 | }
87 |
88 | // Run the deployment cycle
89 | replicas, err := r.handleDeployment(ctx, fleet, active, rest)
90 | if err != nil {
91 | l.Error(err, "reconcile: deployment cycle failed", "fleet", req.Name)
92 | return ctrl.Result{}, err
93 | }
94 |
95 | if err = r.deleteEmptyGameServerSets(ctx, fleet, rest); err != nil {
96 | return ctrl.Result{}, err
97 | }
98 |
99 | if err = r.upsertGameServerSet(ctx, fleet, active, replicas); err != nil {
100 | return ctrl.Result{}, err
101 | }
102 |
103 | if err = r.updateStatus(ctx, fleet, list); err != nil {
104 | return ctrl.Result{}, err
105 | }
106 |
107 | return ctrl.Result{}, nil
108 | }
109 |
110 | // SetupWithManager sets up the controller with the Manager.
111 | func (r *Reconciler) SetupWithManager(mgr ctrl.Manager) error {
112 | return ctrl.NewControllerManagedBy(mgr).
113 | For(&singularityv1.Fleet{}).
114 | Owns(&singularityv1.GameServerSet{}).
115 | WithLogConstructor(func(req *reconcile.Request) logr.Logger {
116 | if req != nil {
117 | return r.Log.WithValues("req", req)
118 | }
119 | return r.Log
120 | }).
121 | Complete(r)
122 | }
123 |
124 | // handleDeployment performs the deployment strategy
125 | // https://github.com/googleforgames/agones/blob/8d01f2ce9c34ffadfdf22ab2fb3b1bafae7e6389/pkg/fleets/controller.go#L356
126 | func (r *Reconciler) handleDeployment(ctx context.Context, fleet *singularityv1.Fleet, active *singularityv1.GameServerSet, rest []*singularityv1.GameServerSet) (int32, error) {
127 | if len(rest) == 0 {
128 | // There is only one GameServerSet which matches the desired state.
129 | // Further action is not required.
130 | return fleet.Spec.Replicas, nil
131 | }
132 |
133 | switch fleet.Spec.Strategy.Type {
134 | case appsv1.RollingUpdateDeploymentStrategyType:
135 | return r.handleRollingUpdateDeployment(ctx, fleet, active, rest)
136 | }
137 |
138 | return 0, errors.Errorf("unexpected deployment strategy type: %s", fleet.Spec.Strategy.Type)
139 | }
140 |
141 | func (r *Reconciler) filterActiveGameServerSet(fleet *singularityv1.Fleet, list []*singularityv1.GameServerSet) (*singularityv1.GameServerSet, []*singularityv1.GameServerSet) {
142 | var active *singularityv1.GameServerSet
143 | var rest []*singularityv1.GameServerSet
144 |
145 | for _, gsSet := range list {
146 | // If the actual state is equal to the desired state
147 | if equality.Semantic.DeepEqual(gsSet.Spec.Template, fleet.Spec.Template) {
148 | active = gsSet
149 | } else {
150 | rest = append(rest, gsSet)
151 | }
152 | }
153 |
154 | return active, rest
155 | }
156 |
157 | // deleteEmptyGameServerSets deletes all GameServerSets with 0 replicas
158 | func (r *Reconciler) deleteEmptyGameServerSets(ctx context.Context, fleet *singularityv1.Fleet, list []*singularityv1.GameServerSet) error {
159 | policy := client.PropagationPolicy(metav1.DeletePropagationBackground)
160 | for _, gsSet := range list {
161 | if gsSet.Status.Replicas == 0 && gsSet.Status.ShutdownReplicas == 0 {
162 | if err := r.Delete(ctx, gsSet, policy); err != nil {
163 | return errors.Wrapf(err, "error deleting gameserverset %s", gsSet.ObjectMeta.Name)
164 | }
165 |
166 | r.Recorder.Eventf(fleet, v1.EventTypeNormal, "DeletingGameServerSet", "Deleting inactive GameServerSet %s", gsSet.ObjectMeta.Name)
167 | }
168 | }
169 |
170 | return nil
171 | }
172 |
173 | // upsertGameServerSet inserts the new GameServerSet (if required)
174 | // and updates the active GameServerSet to match the desired state
175 | func (r *Reconciler) upsertGameServerSet(ctx context.Context, fleet *singularityv1.Fleet, active *singularityv1.GameServerSet, replicas int32) error {
176 | if active.UID == "" {
177 | active.Spec.Replicas = replicas
178 | if err := r.Create(ctx, active); err != nil {
179 | return errors.Wrapf(err, "error creating gameserverset %s", active.ObjectMeta.Name)
180 | }
181 |
182 | gsSetCopy := active.DeepCopy()
183 | gsSetCopy.Status.Replicas = 0
184 | gsSetCopy.Status.ReadyReplicas = 0
185 | gsSetCopy.Status.AllocatedReplicas = 0
186 | gsSetCopy.Status.ShutdownReplicas = 0
187 | gsSetCopy.Status.Instances = 0
188 | gsSetCopy.Status.ReadyInstances = 0
189 | gsSetCopy.Status.AllocatedInstances = 0
190 | gsSetCopy.Status.ShutdownInstances = 0
191 | if err := r.Status().Update(ctx, gsSetCopy); err != nil {
192 | return errors.Wrapf(err, "error updating status for gameserverset %s", active.ObjectMeta.Name)
193 | }
194 |
195 | r.Recorder.Eventf(fleet, v1.EventTypeNormal, "CreatingGameServerSet", "Created GameServerSet %s", active.ObjectMeta.Name)
196 | return nil
197 | }
198 |
199 | if replicas != active.Spec.Replicas || active.Spec.Scheduling != fleet.Spec.Scheduling {
200 | gsSetCopy := active.DeepCopy()
201 | gsSetCopy.Spec.Replicas = replicas
202 | gsSetCopy.Spec.Scheduling = fleet.Spec.Scheduling
203 | if err := r.Update(ctx, gsSetCopy); err != nil {
204 | return errors.Wrapf(err, "error updating replicas for gameserverset %s", active.ObjectMeta.Name)
205 | }
206 | r.Recorder.Eventf(fleet, v1.EventTypeNormal, "ScalingGameServerSet",
207 | "Scaling active GameServerSet %s from %d to %d", active.ObjectMeta.Name, active.Spec.Replicas, gsSetCopy.Spec.Replicas)
208 | }
209 |
210 | return nil
211 | }
212 |
213 | func (r *Reconciler) updateStatus(ctx context.Context, fleet *singularityv1.Fleet, list []*singularityv1.GameServerSet) error {
214 | var status singularityv1.FleetStatus
215 |
216 | for _, gsSet := range list {
217 | status.Replicas += gsSet.Status.Replicas
218 | status.ReadyReplicas += gsSet.Status.ReadyReplicas
219 | status.AllocatedReplicas += gsSet.Status.AllocatedReplicas
220 | status.Instances += gsSet.Status.Instances
221 | status.ReadyInstances += gsSet.Status.ReadyInstances
222 | status.AllocatedInstances += gsSet.Status.AllocatedInstances
223 | }
224 |
225 | // TODO: Aggregate player status
226 | if fleet.Status != status {
227 | fleet.Status = status
228 | if err := r.Status().Update(ctx, fleet); err != nil {
229 | return errors.Wrapf(err, "error updating status")
230 | }
231 | }
232 |
233 | return nil
234 | }
235 |
--------------------------------------------------------------------------------
/pkg/operator/gameserverset/controller.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package gameserverset
20 |
21 | import (
22 | "context"
23 | "github.com/go-logr/logr"
24 | "github.com/pkg/errors"
25 | singularityv1 "innit.gg/singularity/pkg/apis/singularity/v1"
26 | v1 "k8s.io/api/core/v1"
27 | "k8s.io/client-go/tools/record"
28 | ctrl "sigs.k8s.io/controller-runtime"
29 | "sigs.k8s.io/controller-runtime/pkg/client"
30 | "sigs.k8s.io/controller-runtime/pkg/log"
31 | "sigs.k8s.io/controller-runtime/pkg/reconcile"
32 | )
33 |
34 | const (
35 | maxCreationParalellism = 16
36 | maxGameServerCreationsPerBatch = 64
37 |
38 | maxDeletionParallelism = 64
39 | maxGameServerDeletionsPerBatch = 64
40 |
41 | // maxPodPendingCount is the maximum number of pending pods per game server set
42 | maxPodPendingCount = 5000
43 | )
44 |
45 | // Reconciler reconciles a GameServerSet object
46 | type Reconciler struct {
47 | client.Client
48 | Recorder record.EventRecorder
49 | Log logr.Logger
50 | }
51 |
52 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServerSets,verbs=get;list;watch;create;update;patch;delete
53 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServerSets/status,verbs=get;update;patch
54 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServerSets/finalizers,verbs=update
55 |
56 | func (r *Reconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error) {
57 | // TODO: retry on error?
58 |
59 | l := log.FromContext(ctx)
60 | l.Info("reconcile")
61 |
62 | // Retrieve the GameServerSet resource from the cluster, ignoring if it was deleted
63 | gsSet := &singularityv1.GameServerSet{}
64 | if err := r.Get(ctx, req.NamespacedName, gsSet); err != nil {
65 | l.Info("reconcile: resource deleted", "gsSet", req.Name)
66 | return ctrl.Result{}, client.IgnoreNotFound(err)
67 | }
68 |
69 | list, err := gsSet.ListGameServer(ctx, r.Client)
70 | if err != nil {
71 | return ctrl.Result{}, err
72 | }
73 |
74 | createCount, toDelete, isPartial := computeReconciliationAction(list, int(gsSet.Spec.Replicas))
75 | l.Info("reconcile action", "create", createCount, "delete", len(toDelete), "partial", isPartial)
76 |
77 | // If GameServerSet is marked for deletion, don't do anything.
78 | if !gsSet.DeletionTimestamp.IsZero() {
79 | return ctrl.Result{}, nil
80 | }
81 |
82 | if createCount > 0 {
83 | if err = r.createGameServers(ctx, gsSet, createCount); err != nil {
84 | l.Error(err, "reconcile: error creating GameServers")
85 | }
86 | }
87 |
88 | if len(toDelete) > 0 {
89 | if err := r.deleteGameServers(ctx, gsSet, toDelete); err != nil {
90 | l.Error(err, "reconcile: error deleting GameServers")
91 | }
92 | // TODO
93 | }
94 |
95 | if err := r.updateStatus(ctx, gsSet, list); err != nil {
96 | return ctrl.Result{}, nil
97 | }
98 |
99 | if isPartial {
100 | // We have more work to do, reschedule reconciliation for this GameServerSet.
101 | return ctrl.Result{
102 | Requeue: true,
103 | }, nil
104 | }
105 |
106 | return ctrl.Result{}, nil
107 | }
108 |
109 | // SetupWithManager sets up the controller with the Manager.
110 | func (r *Reconciler) SetupWithManager(mgr ctrl.Manager) error {
111 | return ctrl.NewControllerManagedBy(mgr).
112 | For(&singularityv1.GameServerSet{}).
113 | Owns(&singularityv1.GameServer{}).
114 | WithLogConstructor(func(req *reconcile.Request) logr.Logger {
115 | if req != nil {
116 | return r.Log.WithValues("req", req)
117 | }
118 | return r.Log
119 | }).
120 | Complete(r)
121 | }
122 |
123 | // computeReconciliationAction computes the action to take in the reconcilation cycle
124 | func computeReconciliationAction(list []*singularityv1.GameServer, targetReplicaCount int) (int, []*singularityv1.GameServer, bool) {
125 | var upCount int // up == Ready or will become ready
126 | var deleteCount int // number of gameservers to delete
127 |
128 | // track the number of pods that are being created at any given moment by the GameServerSet
129 | // so we can limit it at a throughput that Kubernetes can handle
130 | var podPendingCount int // podPending == "up" but don't have a Pod running yet
131 |
132 | var potentialDeletions []*singularityv1.GameServer
133 | var toDelete []*singularityv1.GameServer
134 |
135 | scheduleDeletion := func(gs *singularityv1.GameServer) {
136 | toDelete = append(toDelete, gs)
137 | deleteCount--
138 | }
139 |
140 | handleGameServerUp := func(gs *singularityv1.GameServer) {
141 | if upCount >= targetReplicaCount {
142 | deleteCount++
143 | } else {
144 | upCount++
145 | }
146 |
147 | // Track gameservers that could be potentially deleted
148 | potentialDeletions = append(potentialDeletions, gs)
149 | }
150 |
151 | // pass 1 - count allocated/reserved servers only, since those can't be touched
152 | for _, gs := range list {
153 | if !gs.IsDeletable() {
154 | upCount++
155 | }
156 | }
157 |
158 | // pass 2 - handle all other statuses
159 | for _, gs := range list {
160 | if !gs.IsDeletable() {
161 | // already handled above
162 | continue
163 | }
164 |
165 | // GS being deleted don't count.
166 | if gs.IsBeingDeleted() {
167 | continue
168 | }
169 |
170 | switch gs.Status.State {
171 | //case singularityv1.GameServerStatePortAllocation:
172 | // podPendingCount++
173 | // handleGameServerUp(gs)
174 | case singularityv1.GameServerStateCreating,
175 | singularityv1.GameServerStateStarting,
176 | singularityv1.GameServerStateScheduled:
177 | podPendingCount++
178 | handleGameServerUp(gs)
179 | case singularityv1.GameServerStateRequestReady,
180 | singularityv1.GameServerStateReady:
181 | handleGameServerUp(gs)
182 | //case singularityv1.GameServerStateReserved:
183 | // handleGameServerUp(gs)
184 |
185 | // GameServerStateShutdown - already handled above
186 | // GameServerStateAllocated - already handled above
187 | case singularityv1.GameServerStateError, singularityv1.GameServerStateUnhealthy:
188 | scheduleDeletion(gs)
189 | default:
190 | // unrecognized state, assume it's up.
191 | handleGameServerUp(gs)
192 | }
193 | }
194 |
195 | var partialReconciliation bool
196 | var numServersToAdd int
197 |
198 | if upCount < targetReplicaCount {
199 | numServersToAdd = targetReplicaCount - upCount
200 | originalNumServersToAdd := numServersToAdd
201 |
202 | if numServersToAdd > maxGameServerCreationsPerBatch {
203 | numServersToAdd = maxGameServerCreationsPerBatch
204 | }
205 |
206 | if numServersToAdd+podPendingCount > maxPodPendingCount {
207 | numServersToAdd = maxPodPendingCount - podPendingCount
208 | if numServersToAdd < 0 {
209 | numServersToAdd = 0
210 | }
211 | }
212 |
213 | if originalNumServersToAdd != numServersToAdd {
214 | partialReconciliation = true
215 | }
216 | }
217 |
218 | if deleteCount > 0 {
219 | potentialDeletions = singularityv1.SortDescending(potentialDeletions)
220 | toDelete = append(toDelete, potentialDeletions[0:deleteCount]...)
221 | }
222 |
223 | if len(toDelete) > maxGameServerDeletionsPerBatch {
224 | toDelete = toDelete[0:maxGameServerDeletionsPerBatch]
225 | partialReconciliation = true
226 | }
227 |
228 | return numServersToAdd, toDelete, partialReconciliation
229 | }
230 |
231 | func (r *Reconciler) createGameServers(ctx context.Context, gsSet *singularityv1.GameServerSet, count int) error {
232 | l := log.FromContext(ctx)
233 | l.WithValues("count", count).Info("reconcile: creating GameServers")
234 |
235 | return parallelize(newGameServersChannel(count, gsSet), maxCreationParalellism, func(gs *singularityv1.GameServer) error {
236 | if err := r.Create(ctx, gs); err != nil {
237 | return errors.Wrapf(err, "error creating gameserver for gameserverset %s", gsSet.ObjectMeta.Name)
238 | }
239 |
240 | r.Recorder.Eventf(gsSet, v1.EventTypeNormal, "SuccessfulCreate", "Created GameServer: %s", gs.ObjectMeta.Name)
241 | return nil
242 | })
243 | }
244 |
245 | func (r *Reconciler) deleteGameServers(ctx context.Context, gsSet *singularityv1.GameServerSet, toDelete []*singularityv1.GameServer) error {
246 | l := log.FromContext(ctx)
247 | l.Info("reconcile: deleting gameservers from gameserverset", "count", len(toDelete), "gsSet", gsSet.ObjectMeta.Name)
248 |
249 | return parallelize(gameServerListToChannel(toDelete), maxDeletionParallelism, func(gs *singularityv1.GameServer) error {
250 | // We should not delete the GameServers directly, as we would like the GameServer controller to handle deletion.
251 | gsCopy := gs.DeepCopy()
252 |
253 | // TODO: Draining
254 | gsCopy.Status.State = singularityv1.GameServerStateShutdown
255 | if err := r.Status().Update(ctx, gsCopy); err != nil {
256 | return errors.Wrapf(err, "error updating gameserver %s from status %s to Shutdown status", gs.ObjectMeta.Name, gs.Status.State)
257 | }
258 |
259 | r.Recorder.Eventf(gsSet, v1.EventTypeNormal, "SuccessfulDelete", "Deleted GameServer in state %s: %v", gs.Status.State, gs.ObjectMeta.Name)
260 | return nil
261 | })
262 | }
263 |
264 | func (r *Reconciler) updateStatus(ctx context.Context, gsSet *singularityv1.GameServerSet, list []*singularityv1.GameServer) error {
265 | // We don't need to take the reconciliation action into account here.
266 | // The changed list will be reflected upon in the next cycle.
267 | var status singularityv1.GameServerSetStatus
268 |
269 | for _, gs := range list {
270 | if gs.IsBeingDeleted() {
271 | status.ShutdownReplicas++
272 |
273 | // Don't count replicas that are being deleted
274 | continue
275 | }
276 |
277 | status.Replicas++
278 | switch gs.Status.State {
279 | case singularityv1.GameServerStateReady:
280 | status.ReadyReplicas++
281 | case singularityv1.GameServerStateAllocated:
282 | status.AllocatedReplicas++
283 | }
284 |
285 | // TODO: Instances
286 | }
287 |
288 | if gsSet.Status != status {
289 | // Only change the status if it's not equal to the current one.
290 | gsSetCopy := gsSet.DeepCopy()
291 | gsSetCopy.Status = status
292 | if err := r.Status().Update(ctx, gsSetCopy); err != nil {
293 | return errors.Wrapf(err, "error updating status for gameserverset %s", gsSet.ObjectMeta.Name)
294 | }
295 | }
296 |
297 | return nil
298 | }
299 |
--------------------------------------------------------------------------------
/pkg/apis/singularity/v1/gameserver.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package v1
20 |
21 | import (
22 | "fmt"
23 | "innit.gg/singularity/pkg/apis"
24 | "innit.gg/singularity/pkg/apis/singularity"
25 | v1 "k8s.io/api/core/v1"
26 | rbacv1 "k8s.io/api/rbac/v1"
27 | metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
28 | "sort"
29 | )
30 |
31 | const (
32 | // GameServerTypeGame describes a game server which utilizes the allocation system
33 | GameServerTypeGame GameServerType = "Game"
34 | // GameServerTypeEphemeral describes a game server which is stateless
35 | GameServerTypeEphemeral GameServerType = "Ephemeral"
36 | // GameServerTypeStatic describes a game server which is manually controlled by the user
37 | GameServerTypeStatic GameServerType = "Static"
38 |
39 | // GameServerStateCreating indicates that the Pod is not yet created
40 | GameServerStateCreating GameServerState = "Creating"
41 | // GameServerStateStarting indicates that the Pod is created, but not yet scheduled
42 | GameServerStateStarting GameServerState = "Starting"
43 | // GameServerStateScheduled indicates that the Pod is scheduled in the cluster, basically belonging to a Node
44 | GameServerStateScheduled GameServerState = "Scheduled"
45 | // GameServerStateRequestReady indicates that the server is requesting to be Ready
46 | GameServerStateRequestReady GameServerState = "RequestReady"
47 | // GameServerStateReady indicates that the server is ready to accept player (and optionally Allocated)
48 | GameServerStateReady GameServerState = "Ready"
49 | // GameServerStateAllocated indicates that the server has been allocated and shall not be removed
50 | GameServerStateAllocated GameServerState = "Allocated"
51 | // GameServerStateDrain indicates the server is no longer accepting new players, and is waiting for existing
52 | // instances to be shut down.
53 | GameServerStateDrain GameServerState = "Drain"
54 | // GameServerStateShutdown indicates that the server has shutdown and everything has to be removed from the cluster
55 | GameServerStateShutdown GameServerState = "Shutdown"
56 | // GameServerStateError indicates that something irrecoverable occurred
57 | GameServerStateError GameServerState = "Error"
58 | // GameServerStateUnhealthy indicates that the server failed its health checks
59 | GameServerStateUnhealthy GameServerState = "Unhealthy"
60 |
61 | // GameServerRole is the GameServer label value for singularity.RoleLabel
62 | GameServerRole = "gameserver"
63 | // GameServerNameLabel is the name of GameServer which owns resources like v1.Pod
64 | GameServerNameLabel = singularity.GroupName + "/fleet"
65 |
66 | // GameServerEnvNamespace is the namespace of GameServer which owns the pod
67 | GameServerEnvNamespace = "SINGULARITY_GAMESERVER_NAMESPACE"
68 | // GameServerEnvName is the name of GameServer which owns the pod
69 | GameServerEnvName = "SINGULARITY_GAMESERVER_NAME"
70 | )
71 |
72 | //+kubebuilder:object:root=true
73 | //+kubebuilder:subresource:status
74 | //+kubebuilder:printcolumn:name="Status",type=string,JSONPath=`.status.state`
75 | //+kubebuilder:printcolumn:name="Desired",type=string,JSONPath=`.spec.instances`
76 | //+kubebuilder:printcolumn:name="Age",type=date,JSONPath=`.metadata.creationTimestamp`
77 |
78 | // GameServer is the Schema for the GameServers API
79 | type GameServer struct {
80 | metav1.TypeMeta `json:",inline"`
81 | metav1.ObjectMeta `json:"metadata,omitempty"`
82 |
83 | Spec GameServerSpec `json:"spec,omitempty"`
84 | Status GameServerStatus `json:"status,omitempty"`
85 | }
86 |
87 | // GameServerTemplate is the template for the GameServers API
88 | type GameServerTemplate struct {
89 | metav1.ObjectMeta `json:"metadata,omitempty"`
90 |
91 | Spec GameServerSpec `json:"spec,omitempty"`
92 | }
93 |
94 | //+kubebuilder:object:root=true
95 |
96 | // GameServerList contains a list of GameServer
97 | type GameServerList struct {
98 | metav1.TypeMeta `json:",inline"`
99 | metav1.ListMeta `json:"metadata,omitempty"`
100 | Items []GameServer `json:"items"`
101 | }
102 |
103 | // GameServerSpec defines the desired state of GameServer
104 | type GameServerSpec struct {
105 | Type GameServerType `json:"type"`
106 | Scheduling apis.SchedulingStrategy `json:"scheduling"`
107 | DrainStrategy GameServerDrainStrategy `json:"drainStrategy"`
108 | Ports []GameServerPort `json:"ports"`
109 | Instances int32 `json:"instances"`
110 | InstanceTemplate GameServerInstanceTemplate `json:"instanceTemplate"`
111 | Template v1.PodTemplateSpec `json:"template"`
112 | }
113 |
114 | type GameServerType string
115 | type GameServerState string
116 |
117 | // GameServerStatus defines the observed state of GameServer
118 | type GameServerStatus struct {
119 | State GameServerState `json:"state"`
120 | }
121 |
122 | type GameServerDrainStrategy struct {
123 | Timeout int32 `json:"timeout,omitempty"`
124 | Instances int32 `json:"instances"`
125 | ReadyInstances int32 `json:"readyInstances"`
126 | AllocatedInstances int32 `json:"allocatedInstances"`
127 | }
128 |
129 | type GameServerPort struct {
130 | Name string `json:"name"`
131 | PortPolicy apis.PortPolicy `json:"portPolicy"`
132 | ContainerPort string `json:"containerPort"`
133 | }
134 |
135 | // IsDeletable returns whether the server is currently allocated/reserved and is not already in the
136 | // process of being deleted
137 | func (gs *GameServer) IsDeletable() bool {
138 | if gs.Status.State == GameServerStateAllocated {
139 | return !gs.ObjectMeta.DeletionTimestamp.IsZero()
140 | }
141 |
142 | return true
143 | }
144 |
145 | // IsBeingDeleted returns true if the server is in the process of being deleted.
146 | func (gs *GameServer) IsBeingDeleted() bool {
147 | return !gs.ObjectMeta.DeletionTimestamp.IsZero() || gs.Status.State == GameServerStateShutdown
148 | }
149 |
150 | // Pod creates a Pod according to the template specified in the GameServer resource
151 | func (gs *GameServer) Pod() *v1.Pod {
152 | pod := &v1.Pod{
153 | ObjectMeta: *gs.Spec.Template.ObjectMeta.DeepCopy(),
154 | Spec: *gs.Spec.Template.Spec.DeepCopy(),
155 | }
156 |
157 | gs.configurePodMeta(pod)
158 |
159 | // Make sure that the ServiceAccount is bound
160 | pod.Spec.ServiceAccountName = gs.ObjectMeta.Name
161 |
162 | // TODO: Only select one container?
163 | envName := v1.EnvVar{
164 | Name: GameServerEnvName,
165 | Value: gs.ObjectMeta.Name,
166 | }
167 | envNamespace := v1.EnvVar{
168 | Name: GameServerEnvNamespace,
169 | Value: gs.ObjectMeta.Namespace,
170 | }
171 | for i := range pod.Spec.Containers {
172 | container := &pod.Spec.Containers[i]
173 | container.Env = append(container.Env, envName, envNamespace)
174 | }
175 |
176 | // TODO: hostPort allocation
177 |
178 | return pod
179 | }
180 |
181 | func (gs *GameServer) ServiceAccount() *v1.ServiceAccount {
182 | ref := metav1.NewControllerRef(gs, GroupVersion.WithKind("GameServer"))
183 |
184 | return &v1.ServiceAccount{
185 | ObjectMeta: metav1.ObjectMeta{
186 | Name: gs.Name,
187 | Namespace: gs.Namespace,
188 | Labels: map[string]string{
189 | GameServerNameLabel: gs.ObjectMeta.Name,
190 | },
191 | OwnerReferences: []metav1.OwnerReference{*ref},
192 | },
193 | }
194 | }
195 |
196 | func (gs *GameServer) Role() *rbacv1.Role {
197 | ref := metav1.NewControllerRef(gs, GroupVersion.WithKind("GameServer"))
198 |
199 | return &rbacv1.Role{
200 | ObjectMeta: metav1.ObjectMeta{
201 | Name: gs.Name,
202 | Namespace: gs.Namespace,
203 | Labels: map[string]string{
204 | GameServerNameLabel: gs.ObjectMeta.Name,
205 | },
206 | OwnerReferences: []metav1.OwnerReference{*ref},
207 | },
208 | // Only allow access to its own GameServer and Pod resources
209 | Rules: []rbacv1.PolicyRule{
210 | {
211 | Verbs: []string{"get", "update", "patch", "list", "watch"},
212 | APIGroups: []string{singularity.GroupName},
213 | Resources: []string{"gameservers", "gameservers/status"},
214 | ResourceNames: []string{gs.ObjectMeta.Name},
215 | NonResourceURLs: nil,
216 | },
217 | {
218 | Verbs: []string{"get", "update", "patch", "list", "watch"},
219 | APIGroups: []string{""}, // Default Kubernetes API group
220 | Resources: []string{"pods", "pods/status"},
221 | ResourceNames: []string{gs.ObjectMeta.Name},
222 | NonResourceURLs: nil,
223 | },
224 | },
225 | }
226 | }
227 |
228 | func (gs *GameServer) RoleBinding() *rbacv1.RoleBinding {
229 | ref := metav1.NewControllerRef(gs, GroupVersion.WithKind("GameServer"))
230 |
231 | return &rbacv1.RoleBinding{
232 | ObjectMeta: metav1.ObjectMeta{
233 | Name: gs.ObjectMeta.Name,
234 | Namespace: gs.ObjectMeta.Namespace,
235 | Labels: map[string]string{
236 | GameServerNameLabel: gs.ObjectMeta.Name,
237 | },
238 | OwnerReferences: []metav1.OwnerReference{*ref},
239 | },
240 | Subjects: []rbacv1.Subject{
241 | {
242 | Kind: "ServiceAccount",
243 | Name: gs.ObjectMeta.Name,
244 | },
245 | },
246 | RoleRef: rbacv1.RoleRef{
247 | APIGroup: "rbac.authorization.k8s.io",
248 | Kind: "Role",
249 | Name: gs.ObjectMeta.Name,
250 | },
251 | }
252 | }
253 |
254 | func (gs *GameServer) GameServerInstance(id int) *GameServerInstance {
255 | ref := metav1.NewControllerRef(gs, GroupVersion.WithKind("GameServer"))
256 |
257 | // TODO: Copy metadata from instance template
258 | return &GameServerInstance{
259 | ObjectMeta: metav1.ObjectMeta{
260 | Name: fmt.Sprintf("%s-%d", gs.ObjectMeta.Name, id),
261 | Namespace: gs.ObjectMeta.Namespace,
262 | Labels: map[string]string{
263 | GameServerNameLabel: gs.ObjectMeta.Name,
264 | },
265 | OwnerReferences: []metav1.OwnerReference{*ref},
266 | },
267 | Spec: *gs.Spec.InstanceTemplate.Spec.DeepCopy(),
268 | }
269 | }
270 |
271 | // SortDescending returns GameServers sorted by newest created
272 | func SortDescending(list []*GameServer) []*GameServer {
273 | sort.Slice(list, func(i, j int) bool {
274 | a := list[i]
275 | b := list[j]
276 |
277 | return a.ObjectMeta.CreationTimestamp.Before(&b.ObjectMeta.CreationTimestamp)
278 | })
279 |
280 | return list
281 | }
282 |
283 | func (gs *GameServer) configurePodMeta(pod *v1.Pod) {
284 | // Name and namespace needs to match the GameServer
285 | pod.ObjectMeta.GenerateName = ""
286 | pod.ObjectMeta.Name = gs.ObjectMeta.Name
287 | pod.ObjectMeta.Namespace = gs.ObjectMeta.Namespace
288 |
289 | // Reset these, just in case
290 | pod.ObjectMeta.ResourceVersion = ""
291 | pod.ObjectMeta.UID = ""
292 |
293 | // Append labels
294 | if pod.ObjectMeta.Labels == nil {
295 | pod.ObjectMeta.Labels = make(map[string]string, 2)
296 | }
297 | pod.ObjectMeta.Labels[singularity.RoleLabel] = GameServerRole
298 | pod.ObjectMeta.Labels[GameServerNameLabel] = gs.ObjectMeta.Name
299 |
300 | // Append GameServer owner reference
301 | ref := metav1.NewControllerRef(gs, GroupVersion.WithKind("GameServer"))
302 | pod.ObjectMeta.OwnerReferences = append(pod.ObjectMeta.OwnerReferences, *ref)
303 | }
304 |
305 | func init() {
306 | SchemeBuilder.Register(&GameServer{}, &GameServerList{})
307 | }
308 |
--------------------------------------------------------------------------------
/pkg/operator/gameserver/controller.go:
--------------------------------------------------------------------------------
1 | /*
2 | * Singularity is an open-source game server orchestration framework
3 | * Copyright (C) 2022 Innit Incorporated
4 | *
5 | * This program is free software: you can redistribute it and/or modify
6 | * it under the terms of the GNU Affero General Public License as published
7 | * by the Free Software Foundation, either version 3 of the License, or
8 | * (at your option) any later version.
9 | *
10 | * This program is distributed in the hope that it will be useful,
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | * GNU Affero General Public License for more details.
14 | *
15 | * You should have received a copy of the GNU Affero General Public License
16 | * along with this program. If not, see .
17 | */
18 |
19 | package gameserver
20 |
21 | import (
22 | "context"
23 | "fmt"
24 | "github.com/go-logr/logr"
25 | "github.com/pkg/errors"
26 | singularityv1 "innit.gg/singularity/pkg/apis/singularity/v1"
27 | v1 "k8s.io/api/core/v1"
28 | k8serrors "k8s.io/apimachinery/pkg/api/errors"
29 | metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
30 |
31 | "k8s.io/client-go/tools/record"
32 | ctrl "sigs.k8s.io/controller-runtime"
33 | "sigs.k8s.io/controller-runtime/pkg/client"
34 | "sigs.k8s.io/controller-runtime/pkg/log"
35 | "sigs.k8s.io/controller-runtime/pkg/reconcile"
36 | )
37 |
38 | // Reconciler reconciles a GameServer object
39 | type Reconciler struct {
40 | client.Client
41 | Recorder record.EventRecorder
42 | Log logr.Logger
43 | }
44 |
45 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServers,verbs=get;list;watch;create;update;patch;delete
46 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServers/status,verbs=get;update;patch
47 | //+kubebuilder:rbac:groups=singularity.innit.gg,resources=GameServers/finalizers,verbs=update
48 |
49 | func (r *Reconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error) {
50 | l := log.FromContext(ctx)
51 | l.Info("reconcile")
52 |
53 | // Retrieve the GameServer resource from the cluster, ignoring if it was deleted
54 | gs := &singularityv1.GameServer{}
55 | if err := r.Get(ctx, req.NamespacedName, gs); err != nil {
56 | l.Info("reconcile: resource deleted", "gs", req.Name)
57 | return ctrl.Result{}, client.IgnoreNotFound(err)
58 | }
59 |
60 | // if gs, err = c.syncGameServerDeletionTimestamp(ctx, gs); err != nil {
61 | // return err
62 | // }
63 | // if gs, err = c.syncGameServerPortAllocationState(ctx, gs); err != nil {
64 | // return err
65 | // }
66 | // if gs, err = c.syncGameServerCreatingState(ctx, gs); err != nil {
67 | // return err
68 | // }
69 | // if gs, err = c.syncGameServerStartingState(ctx, gs); err != nil {
70 | // return err
71 | // }
72 | // if gs, err = c.syncGameServerRequestReadyState(ctx, gs); err != nil {
73 | // return err
74 | // }
75 | // if gs, err = c.syncDevelopmentGameServer(ctx, gs); err != nil {
76 | // return err
77 | // }
78 | // if err := c.syncGameServerShutdownState(ctx, gs); err != nil {
79 | // return err
80 | // }
81 |
82 | if err := r.reconcileGameServerDeletion(ctx, gs); err != nil {
83 | return ctrl.Result{}, err
84 | }
85 |
86 | switch gs.Status.State {
87 | case singularityv1.GameServerStateCreating:
88 | if gs.ObjectMeta.DeletionTimestamp.IsZero() {
89 | if err := r.reconcileGameServerCreating(ctx, gs); err != nil {
90 | return ctrl.Result{}, err
91 | }
92 | }
93 | break
94 | case singularityv1.GameServerStateStarting:
95 | break
96 | case singularityv1.GameServerStateRequestReady:
97 | if err := r.reconcileGameServerRequestReady(ctx, gs); err != nil {
98 | return ctrl.Result{}, err
99 | }
100 | break
101 | case singularityv1.GameServerStateShutdown:
102 | if err := r.reconcileGameServerShutdown(ctx, gs); err != nil {
103 | return ctrl.Result{}, err
104 | }
105 | break
106 | case "":
107 | if err := r.reconcileGameServerState(ctx, gs); err != nil {
108 | return ctrl.Result{}, err
109 | }
110 | break
111 | }
112 |
113 | if err := r.reconcileGameServerInstances(ctx, gs); err != nil {
114 | return ctrl.Result{}, err
115 | }
116 |
117 | return ctrl.Result{}, nil
118 | }
119 |
120 | // SetupWithManager sets up the controller with the Manager.
121 | func (r *Reconciler) SetupWithManager(mgr ctrl.Manager) error {
122 | return ctrl.NewControllerManagedBy(mgr).
123 | For(&singularityv1.GameServer{}).
124 | Owns(&singularityv1.GameServerInstance{}).
125 | WithLogConstructor(func(req *reconcile.Request) logr.Logger {
126 | if req != nil {
127 | return r.Log.WithValues("req", req)
128 | }
129 | return r.Log
130 | }).
131 | Complete(r)
132 | }
133 |
134 | func (r *Reconciler) reconcileGameServerDeletion(ctx context.Context, gs *singularityv1.GameServer) error {
135 | if gs.ObjectMeta.DeletionTimestamp.IsZero() {
136 | return nil
137 | }
138 |
139 | l := log.FromContext(ctx)
140 | l.Info("reconcile: deletion timestamp")
141 |
142 | pod, err := r.getGameServerPod(ctx, gs)
143 | if pod != nil {
144 | // We only need to delete the Pod once
145 | if pod.ObjectMeta.DeletionTimestamp.IsZero() {
146 | if err = r.Delete(ctx, pod); err != nil {
147 | return err
148 | }
149 | r.Recorder.Eventf(gs, v1.EventTypeNormal, string(gs.Status.State), "Deleting Pod %s", pod.ObjectMeta.Name)
150 | }
151 |
152 | return nil
153 | }
154 |
155 | // TODO: Delete ServiceAccount, Roles, etc
156 | // TODO: Remove finalizers
157 |
158 | return nil
159 | }
160 |
161 | func (r *Reconciler) reconcileGameServerCreating(ctx context.Context, gs *singularityv1.GameServer) error {
162 | _, err := r.getGameServerPod(ctx, gs)
163 | if k8serrors.IsNotFound(err) {
164 | // Only create resources if the backing Pod doesn't exist
165 | // TODO: Perhaps check if Role, ServiceAccount, and RoleBinding also exist?
166 | if err = r.createGameServerResources(ctx, gs); err != nil {
167 | return err
168 | }
169 | }
170 |
171 | gsCopy := gs.DeepCopy()
172 | gsCopy.Status.State = singularityv1.GameServerStateStarting
173 | if err = r.Status().Update(ctx, gsCopy); err != nil {
174 | return errors.Wrapf(err, "error updating GameServer %s to Starting state", gs.Name)
175 | }
176 | return nil
177 | }
178 |
179 | func (r *Reconciler) reconcileGameServerRequestReady(ctx context.Context, gs *singularityv1.GameServer) error {
180 | // TODO: Track ready container ID, etc
181 |
182 | gsCopy := gs.DeepCopy()
183 | gsCopy.Status.State = singularityv1.GameServerStateReady
184 | if err := r.Status().Update(ctx, gsCopy); err != nil {
185 | return errors.Wrapf(err, "error updating GameServer %s to Ready state", gs.Name)
186 | }
187 | return nil
188 | }
189 |
190 | func (r *Reconciler) reconcileGameServerShutdown(ctx context.Context, gs *singularityv1.GameServer) error {
191 | if err := r.Delete(ctx, gs, client.PropagationPolicy(metav1.DeletePropagationBackground)); err != nil {
192 | return errors.Wrapf(err, "error deleting GameServer %s", gs.Name)
193 | }
194 |
195 | r.Recorder.Event(gs, v1.EventTypeNormal, string(gs.Status.State), "Deletion started")
196 |
197 | return nil
198 | }
199 |
200 | func (r *Reconciler) reconcileGameServerState(ctx context.Context, gs *singularityv1.GameServer) error {
201 | // TODO: Is this the correct way to default state?
202 | gsCopy := gs.DeepCopy()
203 | gsCopy.Status.State = singularityv1.GameServerStateCreating
204 |
205 | if err := r.Status().Update(ctx, gsCopy); err != nil {
206 | return errors.Wrapf(err, "error updating GameServer %s to Creating state", gs.Name)
207 | }
208 |
209 | return nil
210 | }
211 |
212 | // getGameServerPod returns the Pod associated with the GameServer
213 | func (r *Reconciler) getGameServerPod(ctx context.Context, gs *singularityv1.GameServer) (*v1.Pod, error) {
214 | var pod v1.Pod
215 | key := client.ObjectKey{
216 | Namespace: gs.ObjectMeta.Namespace,
217 | Name: gs.ObjectMeta.Name,
218 | }
219 | if err := r.Get(ctx, key, &pod); err != nil {
220 | // The Pod is not found
221 | return nil, err
222 | }
223 |
224 | // Check if the Pod is actually controlled by this GameServer
225 | if !metav1.IsControlledBy(&pod, gs) {
226 | return nil, k8serrors.NewNotFound(v1.Resource("pod"), gs.ObjectMeta.Name)
227 | }
228 |
229 | return &pod, nil
230 | }
231 |
232 | func (r *Reconciler) createGameServerResources(ctx context.Context, gs *singularityv1.GameServer) error {
233 | l := log.FromContext(ctx)
234 |
235 | // TODO: Make it possible for gameservers to specify their own role. This would be useful for proxies.
236 | role := gs.Role()
237 | serviceAccount := gs.ServiceAccount()
238 | roleBinding := gs.RoleBinding()
239 | pod := gs.Pod()
240 |
241 | l.Info("reconcile: creating role")
242 | err := r.Create(ctx, role)
243 | if err != nil && !k8serrors.IsAlreadyExists(err) {
244 | // TODO: Record event
245 | l.Error(err, "reconcile: error creating role", "role", role)
246 | return errors.Wrapf(err, "error creating Role for GameServer %s", gs.ObjectMeta.Name)
247 | }
248 |
249 | r.Recorder.Event(gs, v1.EventTypeNormal, string(gs.Status.State), fmt.Sprintf("Role %s created", role.ObjectMeta.Name))
250 |
251 | l.Info("reconcile: creating serviceaccount")
252 | err = r.Create(ctx, serviceAccount)
253 | if err != nil && !k8serrors.IsAlreadyExists(err) {
254 | // TODO: Record event
255 | l.Error(err, "reconcile: error creating serviceaccount", "serviceaccount", serviceAccount)
256 | return errors.Wrapf(err, "error creating ServiceAccount for GameServer %s", gs.ObjectMeta.Name)
257 | }
258 |
259 | r.Recorder.Event(gs, v1.EventTypeNormal, string(gs.Status.State), fmt.Sprintf("ServiceAccount %s created", serviceAccount.ObjectMeta.Name))
260 |
261 | l.Info("reconcile: creating rolebinding")
262 | err = r.Create(ctx, roleBinding)
263 | if err != nil && !k8serrors.IsAlreadyExists(err) {
264 | // TODO: Record event
265 | l.Error(err, "reconcile: error creating rolebinding", "rolebinding", roleBinding)
266 | return errors.Wrapf(err, "error creating RoleBinding for GameServer %s", gs.ObjectMeta.Name)
267 | }
268 |
269 | r.Recorder.Event(gs, v1.EventTypeNormal, string(gs.Status.State), fmt.Sprintf("RoleBinding %s created", roleBinding.ObjectMeta.Name))
270 |
271 | l.Info("reconcile: creating pod")
272 | err = r.Create(ctx, pod)
273 | if err != nil && !k8serrors.IsAlreadyExists(err) {
274 | // TODO: Record event
275 | l.Error(err, "reconcile: error creating pod", "pod", pod)
276 | return errors.Wrapf(err, "error creating Pod for GameServer %s", gs.ObjectMeta.Name)
277 | }
278 |
279 | r.Recorder.Event(gs, v1.EventTypeNormal, string(gs.Status.State), fmt.Sprintf("Pod %s created", pod.ObjectMeta.Name))
280 |
281 | // TODO: network policy
282 |
283 | return nil
284 | }
285 |
286 | // getGameServerInstance returns the GameServerInstance associated with the GameServer
287 | func (r *Reconciler) getGameServerInstance(ctx context.Context, gs *singularityv1.GameServer, id int) (*singularityv1.GameServerInstance, error) {
288 | var gsInstance singularityv1.GameServerInstance
289 | key := client.ObjectKey{
290 | Namespace: gs.ObjectMeta.Namespace,
291 | Name: fmt.Sprintf("%s-%d", gs.ObjectMeta.Name, id),
292 | }
293 | if err := r.Get(ctx, key, &gsInstance); err != nil {
294 | // The GameServerInstance is not found
295 | return nil, err
296 | }
297 |
298 | // Check if the Pod is actually controlled by this GameServer
299 | if !metav1.IsControlledBy(&gsInstance, gs) {
300 | return nil, k8serrors.NewNotFound(v1.Resource("gameserver"), gs.ObjectMeta.Name)
301 | }
302 |
303 | return &gsInstance, nil
304 | }
305 |
306 | func (r *Reconciler) reconcileGameServerInstances(ctx context.Context, gs *singularityv1.GameServer) error {
307 | l := log.FromContext(ctx)
308 |
309 | instances := int(gs.Spec.Instances)
310 | for i := 0; i < instances; i++ {
311 | instance, err := r.getGameServerInstance(ctx, gs, i)
312 | if err != nil && !k8serrors.IsNotFound(err) {
313 | return err
314 | }
315 |
316 | if instance == nil {
317 | gsInstance := gs.GameServerInstance(i)
318 |
319 | l.Info("reconcile: creating gameserverinstance", "id", i)
320 | err = r.Create(ctx, gsInstance)
321 | if err != nil && !k8serrors.IsAlreadyExists(err) {
322 | l.Error(err, "reconcile: error creating gameserverinstance", "gameserverinstance", gsInstance)
323 | return errors.Wrapf(err, "error creating GameServerInstance for GameServer %s", gs.ObjectMeta.Name)
324 | }
325 | }
326 | }
327 |
328 | return nil
329 | }
330 |
--------------------------------------------------------------------------------
/pkg/apis/singularity/v1/zz_generated.deepcopy.go:
--------------------------------------------------------------------------------
1 | //go:build !ignore_autogenerated
2 | // +build !ignore_autogenerated
3 |
4 | // Code generated by controller-gen. DO NOT EDIT.
5 |
6 | package v1
7 |
8 | import (
9 | runtime "k8s.io/apimachinery/pkg/runtime"
10 | )
11 |
12 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
13 | func (in *Fleet) DeepCopyInto(out *Fleet) {
14 | *out = *in
15 | out.TypeMeta = in.TypeMeta
16 | in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
17 | in.Spec.DeepCopyInto(&out.Spec)
18 | out.Status = in.Status
19 | }
20 |
21 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new Fleet.
22 | func (in *Fleet) DeepCopy() *Fleet {
23 | if in == nil {
24 | return nil
25 | }
26 | out := new(Fleet)
27 | in.DeepCopyInto(out)
28 | return out
29 | }
30 |
31 | // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
32 | func (in *Fleet) DeepCopyObject() runtime.Object {
33 | if c := in.DeepCopy(); c != nil {
34 | return c
35 | }
36 | return nil
37 | }
38 |
39 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
40 | func (in *FleetList) DeepCopyInto(out *FleetList) {
41 | *out = *in
42 | out.TypeMeta = in.TypeMeta
43 | in.ListMeta.DeepCopyInto(&out.ListMeta)
44 | if in.Items != nil {
45 | in, out := &in.Items, &out.Items
46 | *out = make([]Fleet, len(*in))
47 | for i := range *in {
48 | (*in)[i].DeepCopyInto(&(*out)[i])
49 | }
50 | }
51 | }
52 |
53 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new FleetList.
54 | func (in *FleetList) DeepCopy() *FleetList {
55 | if in == nil {
56 | return nil
57 | }
58 | out := new(FleetList)
59 | in.DeepCopyInto(out)
60 | return out
61 | }
62 |
63 | // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
64 | func (in *FleetList) DeepCopyObject() runtime.Object {
65 | if c := in.DeepCopy(); c != nil {
66 | return c
67 | }
68 | return nil
69 | }
70 |
71 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
72 | func (in *FleetSpec) DeepCopyInto(out *FleetSpec) {
73 | *out = *in
74 | in.Strategy.DeepCopyInto(&out.Strategy)
75 | in.Template.DeepCopyInto(&out.Template)
76 | }
77 |
78 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new FleetSpec.
79 | func (in *FleetSpec) DeepCopy() *FleetSpec {
80 | if in == nil {
81 | return nil
82 | }
83 | out := new(FleetSpec)
84 | in.DeepCopyInto(out)
85 | return out
86 | }
87 |
88 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
89 | func (in *FleetStatus) DeepCopyInto(out *FleetStatus) {
90 | *out = *in
91 | }
92 |
93 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new FleetStatus.
94 | func (in *FleetStatus) DeepCopy() *FleetStatus {
95 | if in == nil {
96 | return nil
97 | }
98 | out := new(FleetStatus)
99 | in.DeepCopyInto(out)
100 | return out
101 | }
102 |
103 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
104 | func (in *GameServer) DeepCopyInto(out *GameServer) {
105 | *out = *in
106 | out.TypeMeta = in.TypeMeta
107 | in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
108 | in.Spec.DeepCopyInto(&out.Spec)
109 | out.Status = in.Status
110 | }
111 |
112 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServer.
113 | func (in *GameServer) DeepCopy() *GameServer {
114 | if in == nil {
115 | return nil
116 | }
117 | out := new(GameServer)
118 | in.DeepCopyInto(out)
119 | return out
120 | }
121 |
122 | // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
123 | func (in *GameServer) DeepCopyObject() runtime.Object {
124 | if c := in.DeepCopy(); c != nil {
125 | return c
126 | }
127 | return nil
128 | }
129 |
130 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
131 | func (in *GameServerDrainStrategy) DeepCopyInto(out *GameServerDrainStrategy) {
132 | *out = *in
133 | }
134 |
135 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerDrainStrategy.
136 | func (in *GameServerDrainStrategy) DeepCopy() *GameServerDrainStrategy {
137 | if in == nil {
138 | return nil
139 | }
140 | out := new(GameServerDrainStrategy)
141 | in.DeepCopyInto(out)
142 | return out
143 | }
144 |
145 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
146 | func (in *GameServerInstance) DeepCopyInto(out *GameServerInstance) {
147 | *out = *in
148 | out.TypeMeta = in.TypeMeta
149 | in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
150 | out.Spec = in.Spec
151 | out.Status = in.Status
152 | }
153 |
154 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerInstance.
155 | func (in *GameServerInstance) DeepCopy() *GameServerInstance {
156 | if in == nil {
157 | return nil
158 | }
159 | out := new(GameServerInstance)
160 | in.DeepCopyInto(out)
161 | return out
162 | }
163 |
164 | // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
165 | func (in *GameServerInstance) DeepCopyObject() runtime.Object {
166 | if c := in.DeepCopy(); c != nil {
167 | return c
168 | }
169 | return nil
170 | }
171 |
172 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
173 | func (in *GameServerInstanceList) DeepCopyInto(out *GameServerInstanceList) {
174 | *out = *in
175 | out.TypeMeta = in.TypeMeta
176 | in.ListMeta.DeepCopyInto(&out.ListMeta)
177 | if in.Items != nil {
178 | in, out := &in.Items, &out.Items
179 | *out = make([]GameServerInstance, len(*in))
180 | for i := range *in {
181 | (*in)[i].DeepCopyInto(&(*out)[i])
182 | }
183 | }
184 | }
185 |
186 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerInstanceList.
187 | func (in *GameServerInstanceList) DeepCopy() *GameServerInstanceList {
188 | if in == nil {
189 | return nil
190 | }
191 | out := new(GameServerInstanceList)
192 | in.DeepCopyInto(out)
193 | return out
194 | }
195 |
196 | // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
197 | func (in *GameServerInstanceList) DeepCopyObject() runtime.Object {
198 | if c := in.DeepCopy(); c != nil {
199 | return c
200 | }
201 | return nil
202 | }
203 |
204 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
205 | func (in *GameServerInstanceSpec) DeepCopyInto(out *GameServerInstanceSpec) {
206 | *out = *in
207 | }
208 |
209 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerInstanceSpec.
210 | func (in *GameServerInstanceSpec) DeepCopy() *GameServerInstanceSpec {
211 | if in == nil {
212 | return nil
213 | }
214 | out := new(GameServerInstanceSpec)
215 | in.DeepCopyInto(out)
216 | return out
217 | }
218 |
219 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
220 | func (in *GameServerInstanceStatus) DeepCopyInto(out *GameServerInstanceStatus) {
221 | *out = *in
222 | }
223 |
224 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerInstanceStatus.
225 | func (in *GameServerInstanceStatus) DeepCopy() *GameServerInstanceStatus {
226 | if in == nil {
227 | return nil
228 | }
229 | out := new(GameServerInstanceStatus)
230 | in.DeepCopyInto(out)
231 | return out
232 | }
233 |
234 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
235 | func (in *GameServerInstanceTemplate) DeepCopyInto(out *GameServerInstanceTemplate) {
236 | *out = *in
237 | in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
238 | out.Spec = in.Spec
239 | }
240 |
241 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerInstanceTemplate.
242 | func (in *GameServerInstanceTemplate) DeepCopy() *GameServerInstanceTemplate {
243 | if in == nil {
244 | return nil
245 | }
246 | out := new(GameServerInstanceTemplate)
247 | in.DeepCopyInto(out)
248 | return out
249 | }
250 |
251 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
252 | func (in *GameServerList) DeepCopyInto(out *GameServerList) {
253 | *out = *in
254 | out.TypeMeta = in.TypeMeta
255 | in.ListMeta.DeepCopyInto(&out.ListMeta)
256 | if in.Items != nil {
257 | in, out := &in.Items, &out.Items
258 | *out = make([]GameServer, len(*in))
259 | for i := range *in {
260 | (*in)[i].DeepCopyInto(&(*out)[i])
261 | }
262 | }
263 | }
264 |
265 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerList.
266 | func (in *GameServerList) DeepCopy() *GameServerList {
267 | if in == nil {
268 | return nil
269 | }
270 | out := new(GameServerList)
271 | in.DeepCopyInto(out)
272 | return out
273 | }
274 |
275 | // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
276 | func (in *GameServerList) DeepCopyObject() runtime.Object {
277 | if c := in.DeepCopy(); c != nil {
278 | return c
279 | }
280 | return nil
281 | }
282 |
283 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
284 | func (in *GameServerPort) DeepCopyInto(out *GameServerPort) {
285 | *out = *in
286 | }
287 |
288 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerPort.
289 | func (in *GameServerPort) DeepCopy() *GameServerPort {
290 | if in == nil {
291 | return nil
292 | }
293 | out := new(GameServerPort)
294 | in.DeepCopyInto(out)
295 | return out
296 | }
297 |
298 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
299 | func (in *GameServerSet) DeepCopyInto(out *GameServerSet) {
300 | *out = *in
301 | out.TypeMeta = in.TypeMeta
302 | in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
303 | in.Spec.DeepCopyInto(&out.Spec)
304 | out.Status = in.Status
305 | }
306 |
307 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSet.
308 | func (in *GameServerSet) DeepCopy() *GameServerSet {
309 | if in == nil {
310 | return nil
311 | }
312 | out := new(GameServerSet)
313 | in.DeepCopyInto(out)
314 | return out
315 | }
316 |
317 | // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
318 | func (in *GameServerSet) DeepCopyObject() runtime.Object {
319 | if c := in.DeepCopy(); c != nil {
320 | return c
321 | }
322 | return nil
323 | }
324 |
325 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
326 | func (in *GameServerSetList) DeepCopyInto(out *GameServerSetList) {
327 | *out = *in
328 | out.TypeMeta = in.TypeMeta
329 | in.ListMeta.DeepCopyInto(&out.ListMeta)
330 | if in.Items != nil {
331 | in, out := &in.Items, &out.Items
332 | *out = make([]GameServerSet, len(*in))
333 | for i := range *in {
334 | (*in)[i].DeepCopyInto(&(*out)[i])
335 | }
336 | }
337 | }
338 |
339 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetList.
340 | func (in *GameServerSetList) DeepCopy() *GameServerSetList {
341 | if in == nil {
342 | return nil
343 | }
344 | out := new(GameServerSetList)
345 | in.DeepCopyInto(out)
346 | return out
347 | }
348 |
349 | // DeepCopyObject is an autogenerated deepcopy function, copying the receiver, creating a new runtime.Object.
350 | func (in *GameServerSetList) DeepCopyObject() runtime.Object {
351 | if c := in.DeepCopy(); c != nil {
352 | return c
353 | }
354 | return nil
355 | }
356 |
357 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
358 | func (in *GameServerSetSpec) DeepCopyInto(out *GameServerSetSpec) {
359 | *out = *in
360 | in.Template.DeepCopyInto(&out.Template)
361 | }
362 |
363 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetSpec.
364 | func (in *GameServerSetSpec) DeepCopy() *GameServerSetSpec {
365 | if in == nil {
366 | return nil
367 | }
368 | out := new(GameServerSetSpec)
369 | in.DeepCopyInto(out)
370 | return out
371 | }
372 |
373 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
374 | func (in *GameServerSetStatus) DeepCopyInto(out *GameServerSetStatus) {
375 | *out = *in
376 | }
377 |
378 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetStatus.
379 | func (in *GameServerSetStatus) DeepCopy() *GameServerSetStatus {
380 | if in == nil {
381 | return nil
382 | }
383 | out := new(GameServerSetStatus)
384 | in.DeepCopyInto(out)
385 | return out
386 | }
387 |
388 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
389 | func (in *GameServerSetTemplate) DeepCopyInto(out *GameServerSetTemplate) {
390 | *out = *in
391 | in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
392 | in.Spec.DeepCopyInto(&out.Spec)
393 | }
394 |
395 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSetTemplate.
396 | func (in *GameServerSetTemplate) DeepCopy() *GameServerSetTemplate {
397 | if in == nil {
398 | return nil
399 | }
400 | out := new(GameServerSetTemplate)
401 | in.DeepCopyInto(out)
402 | return out
403 | }
404 |
405 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
406 | func (in *GameServerSpec) DeepCopyInto(out *GameServerSpec) {
407 | *out = *in
408 | out.DrainStrategy = in.DrainStrategy
409 | if in.Ports != nil {
410 | in, out := &in.Ports, &out.Ports
411 | *out = make([]GameServerPort, len(*in))
412 | copy(*out, *in)
413 | }
414 | in.InstanceTemplate.DeepCopyInto(&out.InstanceTemplate)
415 | in.Template.DeepCopyInto(&out.Template)
416 | }
417 |
418 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerSpec.
419 | func (in *GameServerSpec) DeepCopy() *GameServerSpec {
420 | if in == nil {
421 | return nil
422 | }
423 | out := new(GameServerSpec)
424 | in.DeepCopyInto(out)
425 | return out
426 | }
427 |
428 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
429 | func (in *GameServerStatus) DeepCopyInto(out *GameServerStatus) {
430 | *out = *in
431 | }
432 |
433 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerStatus.
434 | func (in *GameServerStatus) DeepCopy() *GameServerStatus {
435 | if in == nil {
436 | return nil
437 | }
438 | out := new(GameServerStatus)
439 | in.DeepCopyInto(out)
440 | return out
441 | }
442 |
443 | // DeepCopyInto is an autogenerated deepcopy function, copying the receiver, writing into out. in must be non-nil.
444 | func (in *GameServerTemplate) DeepCopyInto(out *GameServerTemplate) {
445 | *out = *in
446 | in.ObjectMeta.DeepCopyInto(&out.ObjectMeta)
447 | in.Spec.DeepCopyInto(&out.Spec)
448 | }
449 |
450 | // DeepCopy is an autogenerated deepcopy function, copying the receiver, creating a new GameServerTemplate.
451 | func (in *GameServerTemplate) DeepCopy() *GameServerTemplate {
452 | if in == nil {
453 | return nil
454 | }
455 | out := new(GameServerTemplate)
456 | in.DeepCopyInto(out)
457 | return out
458 | }
459 |
--------------------------------------------------------------------------------
/COPYING:
--------------------------------------------------------------------------------
1 | GNU AFFERO GENERAL PUBLIC LICENSE
2 | Version 3, 19 November 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
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276 | e) Convey the object code using peer-to-peer transmission, provided
277 | you inform other peers where the object code and Corresponding
278 | Source of the work are being offered to the general public at no
279 | charge under subsection 6d.
280 |
281 | A separable portion of the object code, whose source code is excluded
282 | from the Corresponding Source as a System Library, need not be
283 | included in conveying the object code work.
284 |
285 | A "User Product" is either (1) a "consumer product", which means any
286 | tangible personal property which is normally used for personal, family,
287 | or household purposes, or (2) anything designed or sold for incorporation
288 | into a dwelling. In determining whether a product is a consumer product,
289 | doubtful cases shall be resolved in favor of coverage. For a particular
290 | product received by a particular user, "normally used" refers to a
291 | typical or common use of that class of product, regardless of the status
292 | of the particular user or of the way in which the particular user
293 | actually uses, or expects or is expected to use, the product. A product
294 | is a consumer product regardless of whether the product has substantial
295 | commercial, industrial or non-consumer uses, unless such uses represent
296 | the only significant mode of use of the product.
297 |
298 | "Installation Information" for a User Product means any methods,
299 | procedures, authorization keys, or other information required to install
300 | and execute modified versions of a covered work in that User Product from
301 | a modified version of its Corresponding Source. The information must
302 | suffice to ensure that the continued functioning of the modified object
303 | code is in no case prevented or interfered with solely because
304 | modification has been made.
305 |
306 | If you convey an object code work under this section in, or with, or
307 | specifically for use in, a User Product, and the conveying occurs as
308 | part of a transaction in which the right of possession and use of the
309 | User Product is transferred to the recipient in perpetuity or for a
310 | fixed term (regardless of how the transaction is characterized), the
311 | Corresponding Source conveyed under this section must be accompanied
312 | by the Installation Information. But this requirement does not apply
313 | if neither you nor any third party retains the ability to install
314 | modified object code on the User Product (for example, the work has
315 | been installed in ROM).
316 |
317 | The requirement to provide Installation Information does not include a
318 | requirement to continue to provide support service, warranty, or updates
319 | for a work that has been modified or installed by the recipient, or for
320 | the User Product in which it has been modified or installed. Access to a
321 | network may be denied when the modification itself materially and
322 | adversely affects the operation of the network or violates the rules and
323 | protocols for communication across the network.
324 |
325 | Corresponding Source conveyed, and Installation Information provided,
326 | in accord with this section must be in a format that is publicly
327 | documented (and with an implementation available to the public in
328 | source code form), and must require no special password or key for
329 | unpacking, reading or copying.
330 |
331 | 7. Additional Terms.
332 |
333 | "Additional permissions" are terms that supplement the terms of this
334 | License by making exceptions from one or more of its conditions.
335 | Additional permissions that are applicable to the entire Program shall
336 | be treated as though they were included in this License, to the extent
337 | that they are valid under applicable law. If additional permissions
338 | apply only to part of the Program, that part may be used separately
339 | under those permissions, but the entire Program remains governed by
340 | this License without regard to the additional permissions.
341 |
342 | When you convey a copy of a covered work, you may at your option
343 | remove any additional permissions from that copy, or from any part of
344 | it. (Additional permissions may be written to require their own
345 | removal in certain cases when you modify the work.) You may place
346 | additional permissions on material, added by you to a covered work,
347 | for which you have or can give appropriate copyright permission.
348 |
349 | Notwithstanding any other provision of this License, for material you
350 | add to a covered work, you may (if authorized by the copyright holders of
351 | that material) supplement the terms of this License with terms:
352 |
353 | a) Disclaiming warranty or limiting liability differently from the
354 | terms of sections 15 and 16 of this License; or
355 |
356 | b) Requiring preservation of specified reasonable legal notices or
357 | author attributions in that material or in the Appropriate Legal
358 | Notices displayed by works containing it; or
359 |
360 | c) Prohibiting misrepresentation of the origin of that material, or
361 | requiring that modified versions of such material be marked in
362 | reasonable ways as different from the original version; or
363 |
364 | d) Limiting the use for publicity purposes of names of licensors or
365 | authors of the material; or
366 |
367 | e) Declining to grant rights under trademark law for use of some
368 | trade names, trademarks, or service marks; or
369 |
370 | f) Requiring indemnification of licensors and authors of that
371 | material by anyone who conveys the material (or modified versions of
372 | it) with contractual assumptions of liability to the recipient, for
373 | any liability that these contractual assumptions directly impose on
374 | those licensors and authors.
375 |
376 | All other non-permissive additional terms are considered "further
377 | restrictions" within the meaning of section 10. If the Program as you
378 | received it, or any part of it, contains a notice stating that it is
379 | governed by this License along with a term that is a further
380 | restriction, you may remove that term. If a license document contains
381 | a further restriction but permits relicensing or conveying under this
382 | License, you may add to a covered work material governed by the terms
383 | of that license document, provided that the further restriction does
384 | not survive such relicensing or conveying.
385 |
386 | If you add terms to a covered work in accord with this section, you
387 | must place, in the relevant source files, a statement of the
388 | additional terms that apply to those files, or a notice indicating
389 | where to find the applicable terms.
390 |
391 | Additional terms, permissive or non-permissive, may be stated in the
392 | form of a separately written license, or stated as exceptions;
393 | the above requirements apply either way.
394 |
395 | 8. Termination.
396 |
397 | You may not propagate or modify a covered work except as expressly
398 | provided under this License. Any attempt otherwise to propagate or
399 | modify it is void, and will automatically terminate your rights under
400 | this License (including any patent licenses granted under the third
401 | paragraph of section 11).
402 |
403 | However, if you cease all violation of this License, then your
404 | license from a particular copyright holder is reinstated (a)
405 | provisionally, unless and until the copyright holder explicitly and
406 | finally terminates your license, and (b) permanently, if the copyright
407 | holder fails to notify you of the violation by some reasonable means
408 | prior to 60 days after the cessation.
409 |
410 | Moreover, your license from a particular copyright holder is
411 | reinstated permanently if the copyright holder notifies you of the
412 | violation by some reasonable means, this is the first time you have
413 | received notice of violation of this License (for any work) from that
414 | copyright holder, and you cure the violation prior to 30 days after
415 | your receipt of the notice.
416 |
417 | Termination of your rights under this section does not terminate the
418 | licenses of parties who have received copies or rights from you under
419 | this License. If your rights have been terminated and not permanently
420 | reinstated, you do not qualify to receive new licenses for the same
421 | material under section 10.
422 |
423 | 9. Acceptance Not Required for Having Copies.
424 |
425 | You are not required to accept this License in order to receive or
426 | run a copy of the Program. Ancillary propagation of a covered work
427 | occurring solely as a consequence of using peer-to-peer transmission
428 | to receive a copy likewise does not require acceptance. However,
429 | nothing other than this License grants you permission to propagate or
430 | modify any covered work. These actions infringe copyright if you do
431 | not accept this License. Therefore, by modifying or propagating a
432 | covered work, you indicate your acceptance of this License to do so.
433 |
434 | 10. Automatic Licensing of Downstream Recipients.
435 |
436 | Each time you convey a covered work, the recipient automatically
437 | receives a license from the original licensors, to run, modify and
438 | propagate that work, subject to this License. You are not responsible
439 | for enforcing compliance by third parties with this License.
440 |
441 | An "entity transaction" is a transaction transferring control of an
442 | organization, or substantially all assets of one, or subdividing an
443 | organization, or merging organizations. If propagation of a covered
444 | work results from an entity transaction, each party to that
445 | transaction who receives a copy of the work also receives whatever
446 | licenses to the work the party's predecessor in interest had or could
447 | give under the previous paragraph, plus a right to possession of the
448 | Corresponding Source of the work from the predecessor in interest, if
449 | the predecessor has it or can get it with reasonable efforts.
450 |
451 | You may not impose any further restrictions on the exercise of the
452 | rights granted or affirmed under this License. For example, you may
453 | not impose a license fee, royalty, or other charge for exercise of
454 | rights granted under this License, and you may not initiate litigation
455 | (including a cross-claim or counterclaim in a lawsuit) alleging that
456 | any patent claim is infringed by making, using, selling, offering for
457 | sale, or importing the Program or any portion of it.
458 |
459 | 11. Patents.
460 |
461 | A "contributor" is a copyright holder who authorizes use under this
462 | License of the Program or a work on which the Program is based. The
463 | work thus licensed is called the contributor's "contributor version".
464 |
465 | A contributor's "essential patent claims" are all patent claims
466 | owned or controlled by the contributor, whether already acquired or
467 | hereafter acquired, that would be infringed by some manner, permitted
468 | by this License, of making, using, or selling its contributor version,
469 | but do not include claims that would be infringed only as a
470 | consequence of further modification of the contributor version. For
471 | purposes of this definition, "control" includes the right to grant
472 | patent sublicenses in a manner consistent with the requirements of
473 | this License.
474 |
475 | Each contributor grants you a non-exclusive, worldwide, royalty-free
476 | patent license under the contributor's essential patent claims, to
477 | make, use, sell, offer for sale, import and otherwise run, modify and
478 | propagate the contents of its contributor version.
479 |
480 | In the following three paragraphs, a "patent license" is any express
481 | agreement or commitment, however denominated, not to enforce a patent
482 | (such as an express permission to practice a patent or covenant not to
483 | sue for patent infringement). To "grant" such a patent license to a
484 | party means to make such an agreement or commitment not to enforce a
485 | patent against the party.
486 |
487 | If you convey a covered work, knowingly relying on a patent license,
488 | and the Corresponding Source of the work is not available for anyone
489 | to copy, free of charge and under the terms of this License, through a
490 | publicly available network server or other readily accessible means,
491 | then you must either (1) cause the Corresponding Source to be so
492 | available, or (2) arrange to deprive yourself of the benefit of the
493 | patent license for this particular work, or (3) arrange, in a manner
494 | consistent with the requirements of this License, to extend the patent
495 | license to downstream recipients. "Knowingly relying" means you have
496 | actual knowledge that, but for the patent license, your conveying the
497 | covered work in a country, or your recipient's use of the covered work
498 | in a country, would infringe one or more identifiable patents in that
499 | country that you have reason to believe are valid.
500 |
501 | If, pursuant to or in connection with a single transaction or
502 | arrangement, you convey, or propagate by procuring conveyance of, a
503 | covered work, and grant a patent license to some of the parties
504 | receiving the covered work authorizing them to use, propagate, modify
505 | or convey a specific copy of the covered work, then the patent license
506 | you grant is automatically extended to all recipients of the covered
507 | work and works based on it.
508 |
509 | A patent license is "discriminatory" if it does not include within
510 | the scope of its coverage, prohibits the exercise of, or is
511 | conditioned on the non-exercise of one or more of the rights that are
512 | specifically granted under this License. You may not convey a covered
513 | work if you are a party to an arrangement with a third party that is
514 | in the business of distributing software, under which you make payment
515 | to the third party based on the extent of your activity of conveying
516 | the work, and under which the third party grants, to any of the
517 | parties who would receive the covered work from you, a discriminatory
518 | patent license (a) in connection with copies of the covered work
519 | conveyed by you (or copies made from those copies), or (b) primarily
520 | for and in connection with specific products or compilations that
521 | contain the covered work, unless you entered into that arrangement,
522 | or that patent license was granted, prior to 28 March 2007.
523 |
524 | Nothing in this License shall be construed as excluding or limiting
525 | any implied license or other defenses to infringement that may
526 | otherwise be available to you under applicable patent law.
527 |
528 | 12. No Surrender of Others' Freedom.
529 |
530 | If conditions are imposed on you (whether by court order, agreement or
531 | otherwise) that contradict the conditions of this License, they do not
532 | excuse you from the conditions of this License. If you cannot convey a
533 | covered work so as to satisfy simultaneously your obligations under this
534 | License and any other pertinent obligations, then as a consequence you may
535 | not convey it at all. For example, if you agree to terms that obligate you
536 | to collect a royalty for further conveying from those to whom you convey
537 | the Program, the only way you could satisfy both those terms and this
538 | License would be to refrain entirely from conveying the Program.
539 |
540 | 13. Remote Network Interaction; Use with the GNU General Public License.
541 |
542 | Notwithstanding any other provision of this License, if you modify the
543 | Program, your modified version must prominently offer all users
544 | interacting with it remotely through a computer network (if your version
545 | supports such interaction) an opportunity to receive the Corresponding
546 | Source of your version by providing access to the Corresponding Source
547 | from a network server at no charge, through some standard or customary
548 | means of facilitating copying of software. This Corresponding Source
549 | shall include the Corresponding Source for any work covered by version 3
550 | of the GNU General Public License that is incorporated pursuant to the
551 | following paragraph.
552 |
553 | Notwithstanding any other provision of this License, you have
554 | permission to link or combine any covered work with a work licensed
555 | under version 3 of the GNU General Public License into a single
556 | combined work, and to convey the resulting work. The terms of this
557 | License will continue to apply to the part which is the covered work,
558 | but the work with which it is combined will remain governed by version
559 | 3 of the GNU General Public License.
560 |
561 | 14. Revised Versions of this License.
562 |
563 | The Free Software Foundation may publish revised and/or new versions of
564 | the GNU Affero General Public License from time to time. Such new versions
565 | will be similar in spirit to the present version, but may differ in detail to
566 | address new problems or concerns.
567 |
568 | Each version is given a distinguishing version number. If the
569 | Program specifies that a certain numbered version of the GNU Affero General
570 | Public License "or any later version" applies to it, you have the
571 | option of following the terms and conditions either of that numbered
572 | version or of any later version published by the Free Software
573 | Foundation. If the Program does not specify a version number of the
574 | GNU Affero General Public License, you may choose any version ever published
575 | by the Free Software Foundation.
576 |
577 | If the Program specifies that a proxy can decide which future
578 | versions of the GNU Affero General Public License can be used, that proxy's
579 | public statement of acceptance of a version permanently authorizes you
580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
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