├── .gitattributes ├── .gitignore ├── README.md ├── UnityVersionLauncher.sln └── UnityVersionLauncher ├── App.config ├── Form1.Designer.cs ├── Form1.cs ├── Form1.resx ├── Icons └── unity.ico ├── Program.cs ├── Properties ├── AssemblyInfo.cs ├── Resources.Designer.cs ├── Resources.resx ├── Settings.Designer.cs └── Settings.settings ├── UnityVersionLauncher.csproj ├── app.manifest └── unity.ico /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 150 | # checkin your Azure Web App publish settings, but sensitive information contained 151 | # in these scripts will be unencrypted 152 | PublishScripts/ 153 | 154 | # NuGet Packages 155 | *.nupkg 156 | # The packages folder can be ignored because of Package Restore 157 | **/packages/* 158 | # except build/, which is used as an MSBuild target. 159 | !**/packages/build/ 160 | # Uncomment if necessary however generally it will be regenerated when needed 161 | #!**/packages/repositories.config 162 | # NuGet v3's project.json files produces more ignoreable files 163 | *.nuget.props 164 | *.nuget.targets 165 | 166 | # Microsoft Azure Build Output 167 | csx/ 168 | *.build.csdef 169 | 170 | # Microsoft Azure Emulator 171 | ecf/ 172 | rcf/ 173 | 174 | # Windows Store app package directories and files 175 | AppPackages/ 176 | BundleArtifacts/ 177 | Package.StoreAssociation.xml 178 | _pkginfo.txt 179 | 180 | # Visual Studio cache files 181 | # files ending in .cache can be ignored 182 | *.[Cc]ache 183 | # but keep track of directories ending in .cache 184 | !*.[Cc]ache/ 185 | 186 | # Others 187 | ClientBin/ 188 | ~$* 189 | *~ 190 | *.dbmdl 191 | *.dbproj.schemaview 192 | *.jfm 193 | *.pfx 194 | *.publishsettings 195 | node_modules/ 196 | orleans.codegen.cs 197 | 198 | # Since there are multiple workflows, uncomment next line to ignore bower_components 199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 200 | #bower_components/ 201 | 202 | # RIA/Silverlight projects 203 | Generated_Code/ 204 | 205 | # Backup & report files from converting an old project file 206 | # to a newer Visual Studio version. Backup files are not needed, 207 | # because we have git ;-) 208 | _UpgradeReport_Files/ 209 | Backup*/ 210 | UpgradeLog*.XML 211 | UpgradeLog*.htm 212 | 213 | # SQL Server files 214 | *.mdf 215 | *.ldf 216 | 217 | # Business Intelligence projects 218 | *.rdl.data 219 | *.bim.layout 220 | *.bim_*.settings 221 | 222 | # Microsoft Fakes 223 | FakesAssemblies/ 224 | 225 | # GhostDoc plugin setting file 226 | *.GhostDoc.xml 227 | 228 | # Node.js Tools for Visual Studio 229 | .ntvs_analysis.dat 230 | 231 | # Visual Studio 6 build log 232 | *.plg 233 | 234 | # Visual Studio 6 workspace options file 235 | *.opt 236 | 237 | # Visual Studio LightSwitch build output 238 | **/*.HTMLClient/GeneratedArtifacts 239 | **/*.DesktopClient/GeneratedArtifacts 240 | **/*.DesktopClient/ModelManifest.xml 241 | **/*.Server/GeneratedArtifacts 242 | **/*.Server/ModelManifest.xml 243 | _Pvt_Extensions 244 | 245 | # Paket dependency manager 246 | .paket/paket.exe 247 | paket-files/ 248 | 249 | # FAKE - F# Make 250 | .fake/ 251 | 252 | # JetBrains Rider 253 | .idea/ 254 | *.sln.iml 255 | 256 | # CodeRush 257 | .cr/ 258 | 259 | # Python Tools for Visual Studio (PTVS) 260 | __pycache__/ 261 | *.pyc -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 |

Unity Version Launcher

2 | Simple multi-version launcher for Unity so you don't have to go looking for different shortcuts.
3 | Also detects unused Unity Installation registry keys and offers to delete them.

4 | 5 | -------------------------------------------------------------------------------- /UnityVersionLauncher.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.26228.4 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVersionLauncher", "UnityVersionLauncher\UnityVersionLauncher.csproj", "{9BD92314-F159-49E7-B9E8-B0A89258370C}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {9BD92314-F159-49E7-B9E8-B0A89258370C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {9BD92314-F159-49E7-B9E8-B0A89258370C}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {9BD92314-F159-49E7-B9E8-B0A89258370C}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {9BD92314-F159-49E7-B9E8-B0A89258370C}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /UnityVersionLauncher/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /UnityVersionLauncher/Form1.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace Invertex.UnityVersionLauncher 2 | { 3 | partial class MainWindow 4 | { 5 | /// 6 | /// Required designer variable. 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// Clean up any resources being used. 12 | /// 13 | /// true if managed resources should be disposed; otherwise, false. 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | 24 | #region Windows Form Designer generated code 25 | 26 | /// 27 | /// Required method for Designer support - do not modify 28 | /// the contents of this method with the code editor. 29 | /// 30 | private void InitializeComponent() 31 | { 32 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainWindow)); 33 | this.UnityInstallList = new System.Windows.Forms.ListBox(); 34 | this.AuthorLink = new System.Windows.Forms.LinkLabel(); 35 | this.SuspendLayout(); 36 | // 37 | // UnityInstallList 38 | // 39 | this.UnityInstallList.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 40 | | System.Windows.Forms.AnchorStyles.Left) 41 | | System.Windows.Forms.AnchorStyles.Right))); 42 | this.UnityInstallList.BackColor = System.Drawing.Color.WhiteSmoke; 43 | this.UnityInstallList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; 44 | this.UnityInstallList.DisplayMember = "DisplayVersion"; 45 | this.UnityInstallList.Font = new System.Drawing.Font("Consolas", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0))); 46 | this.UnityInstallList.FormattingEnabled = true; 47 | this.UnityInstallList.ItemHeight = 32; 48 | this.UnityInstallList.Location = new System.Drawing.Point(13, 13); 49 | this.UnityInstallList.Name = "UnityInstallList"; 50 | this.UnityInstallList.Size = new System.Drawing.Size(198, 322); 51 | this.UnityInstallList.Sorted = true; 52 | this.UnityInstallList.TabIndex = 0; 53 | this.UnityInstallList.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.OptionChosen); 54 | 55 | // 56 | // AuthorLink 57 | // 58 | this.AuthorLink.AutoSize = true; 59 | this.AuthorLink.BackColor = System.Drawing.Color.Transparent; 60 | this.AuthorLink.Font = new System.Drawing.Font("Microsoft Sans Serif", 8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); 61 | this.AuthorLink.Location = new System.Drawing.Point(11, 337); 62 | this.AuthorLink.Name = "AuthorLink"; 63 | this.AuthorLink.Size = new System.Drawing.Size(58, 17); 64 | this.AuthorLink.TabIndex = 1; 65 | this.AuthorLink.TabStop = true; 66 | this.AuthorLink.Text = "by Invertex"; 67 | this.AuthorLink.UseCompatibleTextRendering = true; 68 | this.AuthorLink.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.AuthorLinkClicked); 69 | // 70 | // MainWindow 71 | // 72 | this.AccessibleDescription = "Multi-version launcher for Unity"; 73 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); 74 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; 75 | this.BackColor = System.Drawing.SystemColors.MenuBar; 76 | this.ClientSize = new System.Drawing.Size(223, 351); 77 | this.Controls.Add(this.AuthorLink); 78 | this.Controls.Add(this.UnityInstallList); 79 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow; 80 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); 81 | this.MaximizeBox = false; 82 | this.MinimizeBox = false; 83 | this.Name = "MainWindow"; 84 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; 85 | this.Text = "Unity Version Launcher"; 86 | this.ResumeLayout(false); 87 | this.PerformLayout(); 88 | 89 | } 90 | 91 | #endregion 92 | 93 | private System.Windows.Forms.ListBox UnityInstallList; 94 | private System.Windows.Forms.LinkLabel AuthorLink; 95 | } 96 | 97 | } 98 | 99 | -------------------------------------------------------------------------------- /UnityVersionLauncher/Form1.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Windows.Forms; 4 | using Microsoft.Win32; 5 | using System.IO; 6 | using System.Diagnostics; 7 | using System.Security.Principal; 8 | 9 | namespace Invertex.UnityVersionLauncher 10 | { 11 | public partial class MainWindow : Form 12 | { 13 | public MainWindow() 14 | { 15 | InitializeComponent(); 16 | GetUnityVersions(); 17 | } 18 | 19 | public List UnityInstalls 20 | { 21 | get { return unityInstalls; } 22 | set { unityInstalls = value; } 23 | } 24 | 25 | public List unityInstalls = new List(); 26 | 27 | public class UnityInstallObject 28 | { 29 | public string version; 30 | public string displayVersion; 31 | 32 | public string DisplayVersion 33 | { 34 | get { return displayVersion; } 35 | } 36 | 37 | public string keyPath; 38 | public string installPath; 39 | }; 40 | 41 | public void GetUnityVersions() 42 | { 43 | string uninstallKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall"; 44 | using (RegistryKey rk = Registry.LocalMachine.OpenSubKey(uninstallKey)) 45 | { 46 | foreach (string skName in rk.GetSubKeyNames()) 47 | { 48 | using (RegistryKey sk = rk.OpenSubKey(skName)) 49 | { 50 | try 51 | { 52 | if (sk.Name.Contains("Unity")) 53 | { 54 | string installLoc = sk.GetValue("DisplayIcon").ToString(); 55 | string dispVer = sk.GetValue("DisplayVersion").ToString(); 56 | string keyPath = sk.Name.Replace(@"HKEY_LOCAL_MACHINE\", ""); 57 | if (File.Exists(installLoc)) 58 | { 59 | UnityInstallObject unityInstall = new UnityInstallObject(); 60 | unityInstall.installPath = installLoc; 61 | unityInstall.version = FileVersionInfo.GetVersionInfo(installLoc).ProductVersion; 62 | unityInstall.displayVersion = dispVer; 63 | unityInstall.keyPath = keyPath; 64 | 65 | CheckIfExistingInstall(unityInstalls, unityInstall); 66 | } 67 | else 68 | { 69 | DialogResult dialogResult = MessageBox.Show("Registry key for " + dispVer + " has empty install location, registry entry is useless, Delete?", 70 | "Empty Registry Key Detected", 71 | MessageBoxButtons.YesNo); 72 | if (dialogResult == DialogResult.Yes) 73 | { 74 | RemoveKey(keyPath); 75 | } 76 | } 77 | } 78 | } 79 | catch (Exception ex) 80 | { } 81 | } 82 | 83 | } 84 | } 85 | this.UnityInstallList.DataSource = this.UnityInstalls; 86 | } 87 | 88 | bool CheckIfExistingInstall(List installList, UnityInstallObject nextInstall) 89 | { 90 | for(int i = 0; i < installList.Count; i++) 91 | { 92 | if(installList[i].installPath.Equals(nextInstall.installPath)) 93 | { 94 | int displayVerDiff = String.Compare(installList[i].displayVersion, nextInstall.displayVersion); 95 | 96 | if(displayVerDiff < 0) 97 | { 98 | RemoveDuplicateVersionPrompt(installList[i], nextInstall); 99 | installList[i] = nextInstall; 100 | } 101 | else if(displayVerDiff > 0) 102 | { 103 | RemoveDuplicateVersionPrompt(nextInstall, installList[i]); 104 | } 105 | else 106 | { 107 | Console.WriteLine(nextInstall.displayVersion + " is duplicate of: " + installList[i].displayVersion); 108 | } 109 | return true; 110 | } 111 | } 112 | unityInstalls.Add(nextInstall); 113 | return false; 114 | } 115 | 116 | void RemoveDuplicateVersionPrompt(UnityInstallObject older, UnityInstallObject newer) 117 | { 118 | DialogResult dialogResult = MessageBox.Show( 119 | "Registry keys for " + older.displayVersion + " & " + newer.displayVersion + " have matching install locations." + Environment.NewLine + 120 | "Remove useless " + older.displayVersion + " Registry key?", "Matching install paths detected!", 121 | MessageBoxButtons.YesNo); 122 | 123 | if (dialogResult == DialogResult.Yes) 124 | { 125 | RemoveKey(older.keyPath); 126 | } 127 | } 128 | 129 | public static void RemoveKey(string key) 130 | { 131 | if (IsAdministrator() == false) 132 | { 133 | // Launch new instance of this program as Admin so we can delete registry key, instace kills itself right after. 134 | var exeName = Process.GetCurrentProcess().MainModule.FileName; 135 | ProcessStartInfo startInfo = new ProcessStartInfo(exeName); 136 | startInfo.Verb = "runas"; 137 | string argers = " \"" + key + "\"" + "^del"; 138 | startInfo.Arguments = argers; 139 | Process.Start(startInfo); 140 | return; 141 | } 142 | 143 | Registry.LocalMachine.DeleteSubKeyTree(key); 144 | MessageBox.Show(Environment.NewLine + key, "Deleted Registry Key", MessageBoxButtons.OK); 145 | } 146 | 147 | private static bool IsAdministrator() 148 | { 149 | WindowsIdentity identity = WindowsIdentity.GetCurrent(); 150 | WindowsPrincipal principal = new WindowsPrincipal(identity); 151 | return principal.IsInRole(WindowsBuiltInRole.Administrator); 152 | } 153 | 154 | private void OptionChosen(object sender, MouseEventArgs e) 155 | { 156 | UnityInstallObject unityInstall = (UnityInstallObject)UnityInstallList.SelectedItem; 157 | Process.Start(unityInstall.installPath); 158 | Application.Exit(); 159 | } 160 | 161 | private void AuthorLinkClicked(object sender, LinkLabelLinkClickedEventArgs e) 162 | { 163 | Process.Start("http://invertex.xyz"); 164 | } 165 | } 166 | } 167 | -------------------------------------------------------------------------------- /UnityVersionLauncher/Icons/unity.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Invertex/Unity-Version-Launcher/68589a49932a82344099aede2b032738227e2e32/UnityVersionLauncher/Icons/unity.ico -------------------------------------------------------------------------------- /UnityVersionLauncher/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading.Tasks; 5 | using System.Windows.Forms; 6 | using Microsoft.Win32; 7 | namespace Invertex.UnityVersionLauncher 8 | { 9 | static class Program 10 | { 11 | /// 12 | /// The main entry point for the application. 13 | /// 14 | [STAThread] 15 | static void Main(string[] args) 16 | { 17 | if (args != null && args.Length > 0) 18 | { 19 | string[] argSplit = args[0].Split('^'); 20 | if (argSplit.Length > 1 && argSplit[1] == "del") 21 | { 22 | MainWindow.RemoveKey(argSplit[0]); 23 | Application.ExitThread(); 24 | Application.Exit(); 25 | return; 26 | } 27 | } 28 | 29 | Application.EnableVisualStyles(); 30 | Application.SetCompatibleTextRenderingDefault(false); 31 | Application.Run(new MainWindow()); 32 | } 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /UnityVersionLauncher/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Unity Version Launcher")] 9 | [assembly: AssemblyDescription("Launcher to choose which of your installed Unity versions to launch")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("Invertex Inc")] 12 | [assembly: AssemblyProduct("UnityVersionLauncher")] 13 | [assembly: AssemblyCopyright("Copyright © 2017")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("9bd92314-f159-49e7-b9e8-b0a89258370c")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /UnityVersionLauncher/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Invertex.UnityVersionLauncher.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// A strongly-typed resource class, for looking up localized strings, etc. 17 | /// 18 | // This class was auto-generated by the StronglyTypedResourceBuilder 19 | // class via a tool like ResGen or Visual Studio. 20 | // To add or remove a member, edit your .ResX file then rerun ResGen 21 | // with the /str option, or rebuild your VS project. 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// Returns the cached ResourceManager instance used by this class. 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Invertex.UnityVersionLauncher.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// Overrides the current thread's CurrentUICulture property for all 51 | /// resource lookups using this strongly typed resource class. 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /UnityVersionLauncher/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /UnityVersionLauncher/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace Invertex.UnityVersionLauncher.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.1.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /UnityVersionLauncher/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /UnityVersionLauncher/UnityVersionLauncher.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {9BD92314-F159-49E7-B9E8-B0A89258370C} 8 | WinExe 9 | Invertex.UnityVersionLauncher 10 | Invertex.UnityVersionLauncher 11 | v4.5.2 12 | 512 13 | true 14 | publish\ 15 | true 16 | Disk 17 | false 18 | Foreground 19 | 7 20 | Days 21 | false 22 | false 23 | true 24 | 0 25 | 1.0.0.%2a 26 | false 27 | false 28 | true 29 | 30 | 31 | AnyCPU 32 | true 33 | full 34 | false 35 | bin\Debug\ 36 | DEBUG;TRACE 37 | prompt 38 | 4 39 | 40 | 41 | AnyCPU 42 | pdbonly 43 | true 44 | bin\Release\ 45 | TRACE 46 | prompt 47 | 4 48 | 49 | 50 | false 51 | 52 | 53 | unity.ico 54 | 55 | 56 | 57 | app.manifest 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | Form 75 | 76 | 77 | Form1.cs 78 | 79 | 80 | 81 | 82 | Form1.cs 83 | 84 | 85 | ResXFileCodeGenerator 86 | Resources.Designer.cs 87 | Designer 88 | 89 | 90 | True 91 | Resources.resx 92 | True 93 | 94 | 95 | 96 | SettingsSingleFileGenerator 97 | Settings.Designer.cs 98 | 99 | 100 | True 101 | Settings.settings 102 | True 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | False 114 | Microsoft .NET Framework 4.5.2 %28x86 and x64%29 115 | true 116 | 117 | 118 | False 119 | .NET Framework 3.5 SP1 120 | false 121 | 122 | 123 | 124 | -------------------------------------------------------------------------------- /UnityVersionLauncher/app.manifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 52 | 59 | 60 | 61 | 75 | 76 | 77 | -------------------------------------------------------------------------------- /UnityVersionLauncher/unity.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Invertex/Unity-Version-Launcher/68589a49932a82344099aede2b032738227e2e32/UnityVersionLauncher/unity.ico --------------------------------------------------------------------------------