├── .gitattributes
├── .gitignore
├── README.md
├── UnityVersionLauncher.sln
└── UnityVersionLauncher
├── App.config
├── Form1.Designer.cs
├── Form1.cs
├── Form1.resx
├── Icons
└── unity.ico
├── Program.cs
├── Properties
├── AssemblyInfo.cs
├── Resources.Designer.cs
├── Resources.resx
├── Settings.Designer.cs
└── Settings.settings
├── UnityVersionLauncher.csproj
├── app.manifest
└── unity.ico
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | project.fragment.lock.json
46 | artifacts/
47 |
48 | *_i.c
49 | *_p.c
50 | *_i.h
51 | *.ilk
52 | *.meta
53 | *.obj
54 | *.pch
55 | *.pdb
56 | *.pgc
57 | *.pgd
58 | *.rsp
59 | *.sbr
60 | *.tlb
61 | *.tli
62 | *.tlh
63 | *.tmp
64 | *.tmp_proj
65 | *.log
66 | *.vspscc
67 | *.vssscc
68 | .builds
69 | *.pidb
70 | *.svclog
71 | *.scc
72 |
73 | # Chutzpah Test files
74 | _Chutzpah*
75 |
76 | # Visual C++ cache files
77 | ipch/
78 | *.aps
79 | *.ncb
80 | *.opendb
81 | *.opensdf
82 | *.sdf
83 | *.cachefile
84 | *.VC.db
85 | *.VC.VC.opendb
86 |
87 | # Visual Studio profiler
88 | *.psess
89 | *.vsp
90 | *.vspx
91 | *.sap
92 |
93 | # TFS 2012 Local Workspace
94 | $tf/
95 |
96 | # Guidance Automation Toolkit
97 | *.gpState
98 |
99 | # ReSharper is a .NET coding add-in
100 | _ReSharper*/
101 | *.[Rr]e[Ss]harper
102 | *.DotSettings.user
103 |
104 | # JustCode is a .NET coding add-in
105 | .JustCode
106 |
107 | # TeamCity is a build add-in
108 | _TeamCity*
109 |
110 | # DotCover is a Code Coverage Tool
111 | *.dotCover
112 |
113 | # NCrunch
114 | _NCrunch_*
115 | .*crunch*.local.xml
116 | nCrunchTemp_*
117 |
118 | # MightyMoose
119 | *.mm.*
120 | AutoTest.Net/
121 |
122 | # Web workbench (sass)
123 | .sass-cache/
124 |
125 | # Installshield output folder
126 | [Ee]xpress/
127 |
128 | # DocProject is a documentation generator add-in
129 | DocProject/buildhelp/
130 | DocProject/Help/*.HxT
131 | DocProject/Help/*.HxC
132 | DocProject/Help/*.hhc
133 | DocProject/Help/*.hhk
134 | DocProject/Help/*.hhp
135 | DocProject/Help/Html2
136 | DocProject/Help/html
137 |
138 | # Click-Once directory
139 | publish/
140 |
141 | # Publish Web Output
142 | *.[Pp]ublish.xml
143 | *.azurePubxml
144 | # TODO: Comment the next line if you want to checkin your web deploy settings
145 | # but database connection strings (with potential passwords) will be unencrypted
146 | #*.pubxml
147 | *.publishproj
148 |
149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
150 | # checkin your Azure Web App publish settings, but sensitive information contained
151 | # in these scripts will be unencrypted
152 | PublishScripts/
153 |
154 | # NuGet Packages
155 | *.nupkg
156 | # The packages folder can be ignored because of Package Restore
157 | **/packages/*
158 | # except build/, which is used as an MSBuild target.
159 | !**/packages/build/
160 | # Uncomment if necessary however generally it will be regenerated when needed
161 | #!**/packages/repositories.config
162 | # NuGet v3's project.json files produces more ignoreable files
163 | *.nuget.props
164 | *.nuget.targets
165 |
166 | # Microsoft Azure Build Output
167 | csx/
168 | *.build.csdef
169 |
170 | # Microsoft Azure Emulator
171 | ecf/
172 | rcf/
173 |
174 | # Windows Store app package directories and files
175 | AppPackages/
176 | BundleArtifacts/
177 | Package.StoreAssociation.xml
178 | _pkginfo.txt
179 |
180 | # Visual Studio cache files
181 | # files ending in .cache can be ignored
182 | *.[Cc]ache
183 | # but keep track of directories ending in .cache
184 | !*.[Cc]ache/
185 |
186 | # Others
187 | ClientBin/
188 | ~$*
189 | *~
190 | *.dbmdl
191 | *.dbproj.schemaview
192 | *.jfm
193 | *.pfx
194 | *.publishsettings
195 | node_modules/
196 | orleans.codegen.cs
197 |
198 | # Since there are multiple workflows, uncomment next line to ignore bower_components
199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
200 | #bower_components/
201 |
202 | # RIA/Silverlight projects
203 | Generated_Code/
204 |
205 | # Backup & report files from converting an old project file
206 | # to a newer Visual Studio version. Backup files are not needed,
207 | # because we have git ;-)
208 | _UpgradeReport_Files/
209 | Backup*/
210 | UpgradeLog*.XML
211 | UpgradeLog*.htm
212 |
213 | # SQL Server files
214 | *.mdf
215 | *.ldf
216 |
217 | # Business Intelligence projects
218 | *.rdl.data
219 | *.bim.layout
220 | *.bim_*.settings
221 |
222 | # Microsoft Fakes
223 | FakesAssemblies/
224 |
225 | # GhostDoc plugin setting file
226 | *.GhostDoc.xml
227 |
228 | # Node.js Tools for Visual Studio
229 | .ntvs_analysis.dat
230 |
231 | # Visual Studio 6 build log
232 | *.plg
233 |
234 | # Visual Studio 6 workspace options file
235 | *.opt
236 |
237 | # Visual Studio LightSwitch build output
238 | **/*.HTMLClient/GeneratedArtifacts
239 | **/*.DesktopClient/GeneratedArtifacts
240 | **/*.DesktopClient/ModelManifest.xml
241 | **/*.Server/GeneratedArtifacts
242 | **/*.Server/ModelManifest.xml
243 | _Pvt_Extensions
244 |
245 | # Paket dependency manager
246 | .paket/paket.exe
247 | paket-files/
248 |
249 | # FAKE - F# Make
250 | .fake/
251 |
252 | # JetBrains Rider
253 | .idea/
254 | *.sln.iml
255 |
256 | # CodeRush
257 | .cr/
258 |
259 | # Python Tools for Visual Studio (PTVS)
260 | __pycache__/
261 | *.pyc
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
Unity Version Launcher
2 | Simple multi-version launcher for Unity so you don't have to go looking for different shortcuts.
3 | Also detects unused Unity Installation registry keys and offers to delete them.
4 |
5 |
--------------------------------------------------------------------------------
/UnityVersionLauncher.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.26228.4
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVersionLauncher", "UnityVersionLauncher\UnityVersionLauncher.csproj", "{9BD92314-F159-49E7-B9E8-B0A89258370C}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {9BD92314-F159-49E7-B9E8-B0A89258370C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {9BD92314-F159-49E7-B9E8-B0A89258370C}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {9BD92314-F159-49E7-B9E8-B0A89258370C}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {9BD92314-F159-49E7-B9E8-B0A89258370C}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | EndGlobal
23 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/Form1.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace Invertex.UnityVersionLauncher
2 | {
3 | partial class MainWindow
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 |
24 | #region Windows Form Designer generated code
25 |
26 | ///
27 | /// Required method for Designer support - do not modify
28 | /// the contents of this method with the code editor.
29 | ///
30 | private void InitializeComponent()
31 | {
32 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainWindow));
33 | this.UnityInstallList = new System.Windows.Forms.ListBox();
34 | this.AuthorLink = new System.Windows.Forms.LinkLabel();
35 | this.SuspendLayout();
36 | //
37 | // UnityInstallList
38 | //
39 | this.UnityInstallList.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
40 | | System.Windows.Forms.AnchorStyles.Left)
41 | | System.Windows.Forms.AnchorStyles.Right)));
42 | this.UnityInstallList.BackColor = System.Drawing.Color.WhiteSmoke;
43 | this.UnityInstallList.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
44 | this.UnityInstallList.DisplayMember = "DisplayVersion";
45 | this.UnityInstallList.Font = new System.Drawing.Font("Consolas", 20.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
46 | this.UnityInstallList.FormattingEnabled = true;
47 | this.UnityInstallList.ItemHeight = 32;
48 | this.UnityInstallList.Location = new System.Drawing.Point(13, 13);
49 | this.UnityInstallList.Name = "UnityInstallList";
50 | this.UnityInstallList.Size = new System.Drawing.Size(198, 322);
51 | this.UnityInstallList.Sorted = true;
52 | this.UnityInstallList.TabIndex = 0;
53 | this.UnityInstallList.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.OptionChosen);
54 |
55 | //
56 | // AuthorLink
57 | //
58 | this.AuthorLink.AutoSize = true;
59 | this.AuthorLink.BackColor = System.Drawing.Color.Transparent;
60 | this.AuthorLink.Font = new System.Drawing.Font("Microsoft Sans Serif", 8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
61 | this.AuthorLink.Location = new System.Drawing.Point(11, 337);
62 | this.AuthorLink.Name = "AuthorLink";
63 | this.AuthorLink.Size = new System.Drawing.Size(58, 17);
64 | this.AuthorLink.TabIndex = 1;
65 | this.AuthorLink.TabStop = true;
66 | this.AuthorLink.Text = "by Invertex";
67 | this.AuthorLink.UseCompatibleTextRendering = true;
68 | this.AuthorLink.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.AuthorLinkClicked);
69 | //
70 | // MainWindow
71 | //
72 | this.AccessibleDescription = "Multi-version launcher for Unity";
73 | this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
74 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
75 | this.BackColor = System.Drawing.SystemColors.MenuBar;
76 | this.ClientSize = new System.Drawing.Size(223, 351);
77 | this.Controls.Add(this.AuthorLink);
78 | this.Controls.Add(this.UnityInstallList);
79 | this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
80 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
81 | this.MaximizeBox = false;
82 | this.MinimizeBox = false;
83 | this.Name = "MainWindow";
84 | this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
85 | this.Text = "Unity Version Launcher";
86 | this.ResumeLayout(false);
87 | this.PerformLayout();
88 |
89 | }
90 |
91 | #endregion
92 |
93 | private System.Windows.Forms.ListBox UnityInstallList;
94 | private System.Windows.Forms.LinkLabel AuthorLink;
95 | }
96 |
97 | }
98 |
99 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/Form1.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Windows.Forms;
4 | using Microsoft.Win32;
5 | using System.IO;
6 | using System.Diagnostics;
7 | using System.Security.Principal;
8 |
9 | namespace Invertex.UnityVersionLauncher
10 | {
11 | public partial class MainWindow : Form
12 | {
13 | public MainWindow()
14 | {
15 | InitializeComponent();
16 | GetUnityVersions();
17 | }
18 |
19 | public List UnityInstalls
20 | {
21 | get { return unityInstalls; }
22 | set { unityInstalls = value; }
23 | }
24 |
25 | public List unityInstalls = new List();
26 |
27 | public class UnityInstallObject
28 | {
29 | public string version;
30 | public string displayVersion;
31 |
32 | public string DisplayVersion
33 | {
34 | get { return displayVersion; }
35 | }
36 |
37 | public string keyPath;
38 | public string installPath;
39 | };
40 |
41 | public void GetUnityVersions()
42 | {
43 | string uninstallKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall";
44 | using (RegistryKey rk = Registry.LocalMachine.OpenSubKey(uninstallKey))
45 | {
46 | foreach (string skName in rk.GetSubKeyNames())
47 | {
48 | using (RegistryKey sk = rk.OpenSubKey(skName))
49 | {
50 | try
51 | {
52 | if (sk.Name.Contains("Unity"))
53 | {
54 | string installLoc = sk.GetValue("DisplayIcon").ToString();
55 | string dispVer = sk.GetValue("DisplayVersion").ToString();
56 | string keyPath = sk.Name.Replace(@"HKEY_LOCAL_MACHINE\", "");
57 | if (File.Exists(installLoc))
58 | {
59 | UnityInstallObject unityInstall = new UnityInstallObject();
60 | unityInstall.installPath = installLoc;
61 | unityInstall.version = FileVersionInfo.GetVersionInfo(installLoc).ProductVersion;
62 | unityInstall.displayVersion = dispVer;
63 | unityInstall.keyPath = keyPath;
64 |
65 | CheckIfExistingInstall(unityInstalls, unityInstall);
66 | }
67 | else
68 | {
69 | DialogResult dialogResult = MessageBox.Show("Registry key for " + dispVer + " has empty install location, registry entry is useless, Delete?",
70 | "Empty Registry Key Detected",
71 | MessageBoxButtons.YesNo);
72 | if (dialogResult == DialogResult.Yes)
73 | {
74 | RemoveKey(keyPath);
75 | }
76 | }
77 | }
78 | }
79 | catch (Exception ex)
80 | { }
81 | }
82 |
83 | }
84 | }
85 | this.UnityInstallList.DataSource = this.UnityInstalls;
86 | }
87 |
88 | bool CheckIfExistingInstall(List installList, UnityInstallObject nextInstall)
89 | {
90 | for(int i = 0; i < installList.Count; i++)
91 | {
92 | if(installList[i].installPath.Equals(nextInstall.installPath))
93 | {
94 | int displayVerDiff = String.Compare(installList[i].displayVersion, nextInstall.displayVersion);
95 |
96 | if(displayVerDiff < 0)
97 | {
98 | RemoveDuplicateVersionPrompt(installList[i], nextInstall);
99 | installList[i] = nextInstall;
100 | }
101 | else if(displayVerDiff > 0)
102 | {
103 | RemoveDuplicateVersionPrompt(nextInstall, installList[i]);
104 | }
105 | else
106 | {
107 | Console.WriteLine(nextInstall.displayVersion + " is duplicate of: " + installList[i].displayVersion);
108 | }
109 | return true;
110 | }
111 | }
112 | unityInstalls.Add(nextInstall);
113 | return false;
114 | }
115 |
116 | void RemoveDuplicateVersionPrompt(UnityInstallObject older, UnityInstallObject newer)
117 | {
118 | DialogResult dialogResult = MessageBox.Show(
119 | "Registry keys for " + older.displayVersion + " & " + newer.displayVersion + " have matching install locations." + Environment.NewLine +
120 | "Remove useless " + older.displayVersion + " Registry key?", "Matching install paths detected!",
121 | MessageBoxButtons.YesNo);
122 |
123 | if (dialogResult == DialogResult.Yes)
124 | {
125 | RemoveKey(older.keyPath);
126 | }
127 | }
128 |
129 | public static void RemoveKey(string key)
130 | {
131 | if (IsAdministrator() == false)
132 | {
133 | // Launch new instance of this program as Admin so we can delete registry key, instace kills itself right after.
134 | var exeName = Process.GetCurrentProcess().MainModule.FileName;
135 | ProcessStartInfo startInfo = new ProcessStartInfo(exeName);
136 | startInfo.Verb = "runas";
137 | string argers = " \"" + key + "\"" + "^del";
138 | startInfo.Arguments = argers;
139 | Process.Start(startInfo);
140 | return;
141 | }
142 |
143 | Registry.LocalMachine.DeleteSubKeyTree(key);
144 | MessageBox.Show(Environment.NewLine + key, "Deleted Registry Key", MessageBoxButtons.OK);
145 | }
146 |
147 | private static bool IsAdministrator()
148 | {
149 | WindowsIdentity identity = WindowsIdentity.GetCurrent();
150 | WindowsPrincipal principal = new WindowsPrincipal(identity);
151 | return principal.IsInRole(WindowsBuiltInRole.Administrator);
152 | }
153 |
154 | private void OptionChosen(object sender, MouseEventArgs e)
155 | {
156 | UnityInstallObject unityInstall = (UnityInstallObject)UnityInstallList.SelectedItem;
157 | Process.Start(unityInstall.installPath);
158 | Application.Exit();
159 | }
160 |
161 | private void AuthorLinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
162 | {
163 | Process.Start("http://invertex.xyz");
164 | }
165 | }
166 | }
167 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/Icons/unity.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Invertex/Unity-Version-Launcher/68589a49932a82344099aede2b032738227e2e32/UnityVersionLauncher/Icons/unity.ico
--------------------------------------------------------------------------------
/UnityVersionLauncher/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 | using Microsoft.Win32;
7 | namespace Invertex.UnityVersionLauncher
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// The main entry point for the application.
13 | ///
14 | [STAThread]
15 | static void Main(string[] args)
16 | {
17 | if (args != null && args.Length > 0)
18 | {
19 | string[] argSplit = args[0].Split('^');
20 | if (argSplit.Length > 1 && argSplit[1] == "del")
21 | {
22 | MainWindow.RemoveKey(argSplit[0]);
23 | Application.ExitThread();
24 | Application.Exit();
25 | return;
26 | }
27 | }
28 |
29 | Application.EnableVisualStyles();
30 | Application.SetCompatibleTextRenderingDefault(false);
31 | Application.Run(new MainWindow());
32 | }
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Unity Version Launcher")]
9 | [assembly: AssemblyDescription("Launcher to choose which of your installed Unity versions to launch")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("Invertex Inc")]
12 | [assembly: AssemblyProduct("UnityVersionLauncher")]
13 | [assembly: AssemblyCopyright("Copyright © 2017")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("9bd92314-f159-49e7-b9e8-b0a89258370c")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/Properties/Resources.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Invertex.UnityVersionLauncher.Properties {
12 | using System;
13 |
14 |
15 | ///
16 | /// A strongly-typed resource class, for looking up localized strings, etc.
17 | ///
18 | // This class was auto-generated by the StronglyTypedResourceBuilder
19 | // class via a tool like ResGen or Visual Studio.
20 | // To add or remove a member, edit your .ResX file then rerun ResGen
21 | // with the /str option, or rebuild your VS project.
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources {
26 |
27 | private static global::System.Resources.ResourceManager resourceMan;
28 |
29 | private static global::System.Globalization.CultureInfo resourceCulture;
30 |
31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 | internal Resources() {
33 | }
34 |
35 | ///
36 | /// Returns the cached ResourceManager instance used by this class.
37 | ///
38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 | internal static global::System.Resources.ResourceManager ResourceManager {
40 | get {
41 | if (object.ReferenceEquals(resourceMan, null)) {
42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Invertex.UnityVersionLauncher.Properties.Resources", typeof(Resources).Assembly);
43 | resourceMan = temp;
44 | }
45 | return resourceMan;
46 | }
47 | }
48 |
49 | ///
50 | /// Overrides the current thread's CurrentUICulture property for all
51 | /// resource lookups using this strongly typed resource class.
52 | ///
53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 | internal static global::System.Globalization.CultureInfo Culture {
55 | get {
56 | return resourceCulture;
57 | }
58 | set {
59 | resourceCulture = value;
60 | }
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Invertex.UnityVersionLauncher.Properties {
12 |
13 |
14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.1.0")]
16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
17 |
18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
19 |
20 | public static Settings Default {
21 | get {
22 | return defaultInstance;
23 | }
24 | }
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/UnityVersionLauncher.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {9BD92314-F159-49E7-B9E8-B0A89258370C}
8 | WinExe
9 | Invertex.UnityVersionLauncher
10 | Invertex.UnityVersionLauncher
11 | v4.5.2
12 | 512
13 | true
14 | publish\
15 | true
16 | Disk
17 | false
18 | Foreground
19 | 7
20 | Days
21 | false
22 | false
23 | true
24 | 0
25 | 1.0.0.%2a
26 | false
27 | false
28 | true
29 |
30 |
31 | AnyCPU
32 | true
33 | full
34 | false
35 | bin\Debug\
36 | DEBUG;TRACE
37 | prompt
38 | 4
39 |
40 |
41 | AnyCPU
42 | pdbonly
43 | true
44 | bin\Release\
45 | TRACE
46 | prompt
47 | 4
48 |
49 |
50 | false
51 |
52 |
53 | unity.ico
54 |
55 |
56 |
57 | app.manifest
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 | Form
75 |
76 |
77 | Form1.cs
78 |
79 |
80 |
81 |
82 | Form1.cs
83 |
84 |
85 | ResXFileCodeGenerator
86 | Resources.Designer.cs
87 | Designer
88 |
89 |
90 | True
91 | Resources.resx
92 | True
93 |
94 |
95 |
96 | SettingsSingleFileGenerator
97 | Settings.Designer.cs
98 |
99 |
100 | True
101 | Settings.settings
102 | True
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 | False
114 | Microsoft .NET Framework 4.5.2 %28x86 and x64%29
115 | true
116 |
117 |
118 | False
119 | .NET Framework 3.5 SP1
120 | false
121 |
122 |
123 |
124 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/app.manifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
52 |
59 |
60 |
61 |
75 |
76 |
77 |
--------------------------------------------------------------------------------
/UnityVersionLauncher/unity.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Invertex/Unity-Version-Launcher/68589a49932a82344099aede2b032738227e2e32/UnityVersionLauncher/unity.ico
--------------------------------------------------------------------------------