├── .gitignore
├── package.json
├── README.md
├── johnbox.js
└── LICENSE
/.gitignore:
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1 | .vscode/
2 | node_modules/
3 | certs/
4 | jackprox.js
5 |
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/package.json:
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1 | {
2 | "dependencies": {
3 | "ws": "^8.17.0"
4 | }
5 | }
6 |
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/README.md:
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1 | # Johnbox
2 |
3 | A private server implementation in NodeJS for modern Jackbox Games services (Ecast / API v2).
4 |
5 | Currently, this server only supports hosting 1 room at a time.
6 |
7 | **This project is not related to or endorsed by Jackbox Games, Inc.**
8 |
9 | ## Supported Software
10 |
11 | ### Tested known working games:
12 |
13 | * The Jackbox Party Pack 7
14 | * Quiplash 3
15 | * Champ'd Up
16 | * Blather Round
17 | * Talking Points
18 | * The Devils and the Details (requires Audience explicitly disabled)
19 | * The Jackbox Party Pack 8
20 | * Job Job (requires Audience explicitly disabled)
21 | * Drawful Animate
22 | * Drawful 2 International
23 |
24 | ### Tested known non-working games:
25 |
26 | * Quiplash 2 InterLASHional
27 | * Quiplash 2 InterLASHional only uses API v2 for gathering server info. Rooms are still handled via blobcast.
28 | * The Jackbox Party Pack 6
29 | * All games in Party Pack 6 only use API v2 for gathering server info. Rooms are still handled via blobcast.
30 | * All games prior use Blobcast / API v1 (likely not the true names), which uses socketio for WebSockets and is currently not supported.
31 |
32 | ## Unimplemented features
33 |
34 | * Object security
35 | * Multiple rooms
36 | * Client reconnection
37 | * Room passcodes
38 | * Audiences
39 | * Moderation features
40 | * UGC (user-made episodes, etc)
41 | * Blobcast / API v1(? what is the real name)
42 |
43 | ## Usage
44 |
45 | This is **NOT** meant to be used in any form of serious environment. This is an experimental testing server, and there is no way to safely configure a web browser to connect to this server currently.
46 |
47 | 1. `npm install ws` to install the WebSockets NodeJS module.
48 | 2. Generate a TLS certificate for the web server to use.
49 | 3. Edit the top of `johnbox.js` to change accessibleHost to a host accessible by all players (e.g. public IP)
50 | * This host must have a valid identity in the TLS certificate generated above
51 | 4. `node johnbox` to start the server.
52 | 5. Redirect the game to connect to your server. `jbg.config.jet` in each minigame folder has a `serverUrl` parameter.
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/johnbox.js:
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1 | /*
2 | Johnbox - Jackbox Games Private Server Implementation
3 | Copyright (C) 2022 InvoxiPlayGames
4 |
5 | This program is free software: you can redistribute it and/or modify
6 | it under the terms of the GNU Affero General Public License as published
7 | by the Free Software Foundation, either version 3 of the License, or
8 | (at your option) any later version.
9 |
10 | This program is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 | GNU Affero General Public License for more details.
14 |
15 | You should have received a copy of the GNU Affero General Public License
16 | along with this program. If not, see .
17 | */
18 |
19 | var fs = require("fs");
20 | // var https = require("https");
21 | var http = require("http");
22 | var wslib = require("ws");
23 | const util = require('util')
24 | var URL = require("url");
25 |
26 | // the host that the custom server is accessible with
27 | var accessibleHost = "192.168.1.10";
28 | // the TLS certificate / key used for the server
29 | // must have valid SNI for accessibleHost
30 | // var tlsCertificate = "certs/192.168.1.10.pem";
31 | // var tlsKey = "certs/192.168.1.10-key.pem";
32 | // the room code to automatically assign to rooms
33 | var roomCode = "JOHN";
34 |
35 | var appConfigResponse = {
36 | "ok": true,
37 | "body": {
38 | "settings": {
39 | "serverUrl": accessibleHost
40 | }
41 | }
42 | }
43 | var roomsResponse = {
44 | "ok": true,
45 | "body": {
46 | "host": accessibleHost,
47 | "code": roomCode,
48 | "token": "000000000000000000000000"
49 | }
50 | }
51 | var appTag = "";
52 | var appID = "";
53 | var roomLocked = false;
54 | var maxPlayers = 0;
55 | var joinRoomsResponse = {
56 | "ok": true,
57 | "body": {
58 | "appId": "",
59 | "appTag": "",
60 | "audienceEnabled": false,
61 | "code": roomCode,
62 | "host": accessibleHost,
63 | "audienceHost": accessibleHost,
64 | "locked": false,
65 | "full": false,
66 | "moderationEnabled": false,
67 | "passwordRequired": false,
68 | "twitchLocked": false,
69 | "locale": "en",
70 | "keepalive": false
71 | }
72 | }
73 | var genericResponse = {
74 | "ok": true,
75 | "body": {}
76 | }
77 | var oldRoomResponse = {"create":true,"server":accessibleHost}
78 |
79 | function httpHandle(req, res) {
80 | console.log('HTTP: ' + req.url);
81 | // Ecast room create
82 | if (req.method == 'POST' && req.url == '/api/v2/rooms') {
83 | var data = "";
84 | req.on('data', (chunk) => { data+=chunk; });
85 | req.on('end', () => {
86 | data = JSON.parse(data);
87 | // console.log(data);
88 | appID = data.appId;
89 | appTag = data.appTag;
90 | maxPlayers = data.maxPlayers;
91 | res.writeHead(200, { 'Content-Type': 'application/json' });
92 | res.end(JSON.stringify(roomsResponse));
93 | });
94 | // Ecast app configurations
95 | } else if (req.url.startsWith('/api/v2/app-configs/')) {
96 | res.writeHead(200, { 'Content-Type': 'application/json' });
97 | res.end(JSON.stringify(appConfigResponse));
98 | // Ecast room join
99 | } else if (req.url.startsWith('/api/v2/rooms/')) {
100 | if (appID == "") {
101 | // if we don't have an app ID, return 404
102 | res.writeHead(404, { 'Content-Type': 'application/json', 'Access-Control-Allow-Origin': '*' });
103 | res.end();
104 | return;
105 | }
106 | res.writeHead(200, { 'Content-Type': 'application/json', 'Access-Control-Allow-Origin': '*' });
107 | joinRoomsResponse.body.appTag = appTag;
108 | joinRoomsResponse.body.appId = appID;
109 | joinRoomsResponse.body.locked = roomLocked;
110 | joinRoomsResponse.body.full = playerCount >= maxPlayers;
111 | res.end(JSON.stringify(joinRoomsResponse));
112 | // Unknown
113 | } else {
114 | res.writeHead(200, { 'Content-Type': 'application/json' });
115 | res.end(JSON.stringify(genericResponse));
116 | }
117 | }
118 |
119 | const server = http.createServer({
120 | // cert: fs.readFileSync(tlsCertificate),
121 | // key: fs.readFileSync(tlsKey)
122 | }, httpHandle);
123 |
124 | const wss = new wslib.WebSocketServer({ server });
125 |
126 | wss.on('connection', function connection(ws, request) {
127 | console.log('WS: ' + request.url);
128 | if (appID == "") {
129 | ws.terminate();
130 | return;
131 | }
132 | if (request.url.includes("role=host")) HostWSHandler(ws);
133 | if (request.url.includes("role=player")) GuestWSHandler(ws, request.url);
134 | });
135 |
136 | server.listen(8080, "0.0.0.0");
137 |
138 | var roomObjects = {};
139 | var roomVersions = {};
140 | var roomRestrictions = {};
141 | var roomAcls = {};
142 | var roomTypes = {};
143 | var roomLocks = {};
144 | var roomFroms = {};
145 | var presenceMap = {};
146 | var playerCount = 0;
147 | var hostPC = 2;
148 | var guestPC = [];
149 |
150 | function HostWSHandler(ws) {
151 | // reset state, start new game
152 | playerCount = 0;
153 | presenceMap = {};
154 | roomObjects = {};
155 | roomVersions = {};
156 | roomRestrictions = {};
157 | roomTypes = {};
158 | roomLocks = {};
159 | roomFroms = {};
160 | guestPC = [];
161 | roomLocked = false;
162 | presenceMap[1] = { socket: ws, id: "1", roles: { host: {} } };
163 | ws.on('message', function message(data) {
164 | var parsed = JSON.parse(data);
165 | // console.log(util.inspect(parsed, false, null, true));
166 | var text = false;
167 | var number = false;
168 | var doodle = false;
169 | switch (parsed.opcode) {
170 | case "text/create":
171 | case "text/update":
172 | case "text/set":
173 | text = true;
174 | case "number/create":
175 | case "number/update":
176 | case "number/set":
177 | number = true;
178 | case "doodle/create":
179 | doodle = true;
180 | case "object/create":
181 | case "object/update":
182 | case "object/set": // setting / updating objects to be passed around to players
183 | if (doodle && !text && !number) {
184 | parsed.params["val"] = structuredClone(parsed.params);
185 | delete parsed.params["val"]["acl"];
186 | }
187 | roomObjects[parsed.params.key] = parsed.params.val;
188 | // if (roomLocks[parsed.params.key] === true) {
189 | // return;
190 | // }
191 | roomLocks[parsed.params.key] = false;
192 | if (roomVersions[parsed.params.key] !== undefined) {
193 | roomVersions[parsed.params.key] += 1;
194 | } else {
195 | roomVersions[parsed.params.key] = 0;
196 | }
197 | if (parsed.params.acl) {
198 | roomAcls[parsed.params.key] = parsed.params.acl[0].split(' ');
199 | }
200 | roomFroms[parsed.params.key] = 1;
201 | console.log("Host modified object", parsed.params.key);
202 | ws.send(JSON.stringify({ "pc": ++hostPC, "re": parsed.seq, "opcode": "ok", "result": {} }));
203 | let opcode = "object";
204 | if (text) {
205 | opcode = "text";
206 | } else if (number) {
207 | opcode = "number";
208 | roomRestrictions[parsed.params.key] = {};
209 | if (parsed.params.min)
210 | roomRestrictions[parsed.params.key]["min"] = parsed.params.min;
211 | if (parsed.params.max)
212 | roomRestrictions[parsed.params.key]["max"] = parsed.params.max;
213 | if (parsed.params.type)
214 | roomRestrictions[parsed.params.key]["type"] = parsed.params.type;
215 | if (parsed.params.increment)
216 | roomRestrictions[parsed.params.key]["increment"] = parsed.params.increment;
217 | } else if (doodle) {
218 | opcode = "doodle"
219 | roomObjects[parsed.params.key]["lines"] = [];
220 | }
221 | roomTypes[parsed.params.key] = opcode;
222 | for(var i = 2; i <= playerCount + 1; i++) {
223 | // only deliver to clients if the acl allows it
224 | // console.log("host", roomAcls[parsed.params.key]?.[1]);
225 | let shouldnt_send = roomAcls[parsed.params.key] && (roomAcls[parsed.params.key][1] != `id:${i}` && roomAcls[parsed.params.key][1] != 'role:player' && roomAcls[parsed.params.key][1] != '*');
226 | // console.log(shouldnt_send);
227 | if (shouldnt_send) continue;
228 | let result = parsed.params;
229 | delete result["min"];
230 | delete result["max"];
231 | delete result["type"];
232 | delete result["increment"];
233 | delete result["accept"];
234 | delete result["reject"];
235 | if (number && !text) {
236 | result["restrictions"] = roomRestrictions[parsed.params.key];
237 | }
238 | if (!doodle || text || number) {
239 | result["version"] = roomVersions[parsed.params.key];
240 | } else {
241 | result["index"] = roomVersions[parsed.params.key];
242 | }
243 | result["from"] = 1;
244 | result = { "pc": ++guestPC[i - 2], "opcode": opcode, "result": result };
245 | // console.log(util.inspect(result, false, null, true));
246 | presenceMap[i].socket.send(JSON.stringify(result));
247 | }
248 | break;
249 | case "lock":
250 | console.log("Host locked object", parsed.params.key);
251 | // console.log(util.inspect(parsed, false, null, true));
252 | roomLocks[parsed.params.key] = true;
253 | let reply = { "pc": ++hostPC, "re": parsed.seq, "opcode": "ok", "result": {} }
254 | // console.log(util.inspect(message, false, null, true));
255 | ws.send(JSON.stringify(reply));
256 | break;
257 | case "drop": // delete the room object
258 | delete roomObjects[parsed.params.key];
259 | delete roomVersions[parsed.params.key];
260 | delete roomRestrictions[parsed.params.key];
261 | delete roomTypes[parsed.params.key];
262 | delete roomLocks[parsed.params.key];
263 | delete roomFroms[parsed.params.key];
264 | delete roomAcls[parsed.params.key];
265 | console.log("Host dropped object", parsed.params.key);
266 | ws.send(JSON.stringify({ "pc": ++hostPC, "re": parsed.seq, "opcode": "ok", "result": {} }));
267 | break;
268 | case "room/get-audience": // we don't support audiences, but just return 0
269 | ws.send(JSON.stringify({ "pc": ++hostPC, "re": parsed.seq, "opcode": "room/get-audience", "result": {"connections": 0} }));
270 | break;
271 | case "room/lock":
272 | roomLocked = true;
273 | console.log("Host locked room");
274 | ws.send(JSON.stringify({ "pc": ++hostPC, "re": parsed.seq, "opcode": "ok", "result": {} }));
275 | break;
276 | case "room/exit": // kick all players
277 | console.log("Host closed room");
278 | appID = ""; // set app ID to nothing so rooms request fails
279 | for(var i = 2; i <= playerCount + 1; i++) {
280 | presenceMap[i].socket.terminate(); // disconnect all players
281 | presenceMap[i] = {};
282 | }
283 | ws.send(JSON.stringify({ "pc": ++hostPC, "re": parsed.seq, "opcode": "ok", "result": {} }));
284 | ws.terminate();
285 | break;
286 | case "text/filter": // Passes text to ecast to check for banned content, just looks for a default OK in response, TODO?
287 | case "game/start": // Probably telemetry, expects a default OK in response, TODO?
288 | case "room/start-audience": // start audience?, TODO
289 | default:
290 | // just ignore and return default OK
291 | console.log("Unimplemented host opcode", parsed.opcode, "with data", util.inspect(parsed, false, null, true));
292 | let message = { "pc": ++hostPC, "re": parsed.seq, "opcode": "ok", "result": {} };
293 | // console.log(message)
294 | ws.send(JSON.stringify(message));
295 | break;
296 | }
297 | });
298 | ws.on('close', function close() {
299 | appID = ""; // set app ID to nothing so rooms request fails
300 | for(var i = 2; i <= playerCount + 1; i++) {
301 | presenceMap[i].socket.terminate(); // disconnect all players
302 | presenceMap[i] = {};
303 | }
304 | });
305 | // send welcome message
306 | console.log("Sending host welcome.");
307 | ws.send(JSON.stringify({
308 | "pc": ++hostPC,
309 | "opcode": "client/welcome",
310 | "result": {
311 | "id": 1,
312 | "secret": "000000000000000000000000",
313 | "reconnect": false,
314 | "deviceId": "0000000000.0000000000000000000000",
315 | "entities": {},
316 | "here": {},
317 | "profile": null
318 | }
319 | }));
320 | }
321 |
322 | function GuestWSHandler(ws, url) {
323 | if (appID == "" || roomLocked || playerCount >= maxPlayers) {
324 | console.log("Client tried to connect while no room, locked or full.");
325 | ws.terminate();
326 | return;
327 | }
328 | guestPC.push(2);
329 | var playerID = playerCount;
330 | var username = URL.parse(url, true).query["name"] ? URL.parse(url, true).query["name"] : `JOHN ${playerID + 1}`;
331 | playerCount++;
332 | presenceMap[1 + playerCount] = { socket: ws, id: `${1+playerCount}`, roles: { player: { name: username } } };
333 | ws.on('message', function message(data) {
334 | var parsed = JSON.parse(data);
335 | var text = false;
336 | var number = false;
337 | var doodle = false;
338 | switch (parsed.opcode) {
339 | case "text/update":
340 | case "text/set":
341 | text = true;
342 | case "number/update":
343 | case "number/set":
344 | number = true;
345 | case "doodle/stroke":
346 | doodle = true;
347 | case "object/update":
348 | case "object/set": // setting / updating objects to be passed around to players
349 | // TODO: implement permissions checks
350 | if (roomVersions[parsed.params.key] >= 0) { // only update object if it exists
351 | if (roomLocks[parsed.params.key] === true) {
352 | return;
353 | }
354 | roomLocks[parsed.params.key] = false;
355 | // verify that the ACL allows the object to be edited
356 | // if (roomAcls[parsed.params.key] && (roomAcls[parsed.params.key][1] != `id:${2 + playerID}` && roomAcls[parsed.params.key][1] != '*')) return;
357 | if (!doodle || text || number) {
358 | roomObjects[parsed.params.key] = parsed.params.val;
359 | } else {
360 | roomObjects[parsed.params.key]["lines"].push(...parsed.params.points);
361 | }
362 | console.log("Client", 2 + playerID, "modified object", parsed.params.key);
363 | roomVersions[parsed.params.key] += 1;
364 | roomFroms[parsed.params.key] = 2 + playerID;
365 | let result = parsed.params;
366 | if (!doodle || text || number) {
367 | result["version"] = roomVersions[parsed.params.key];
368 | } else {
369 | result["index"] = roomVersions[parsed.params.key];
370 | result["val"] = structuredClone(result);
371 | delete result["val"]["key"];
372 | }
373 | result["from"] = 2 + playerID;
374 | let opcode = "object";
375 | if (text) {
376 | opcode = "text";
377 | } else if (number) {
378 | opcode = "number";
379 | } else if (doodle) {
380 | opcode = "doodle/line";
381 | }
382 | let message = { "pc": ++hostPC, "opcode": opcode, "result": result };
383 | presenceMap[1].socket.send(JSON.stringify(message));
384 | }
385 | ws.send(JSON.stringify({ "pc": ++guestPC[playerID], "re": parsed.seq, "opcode": "ok", "result": {} }));
386 | break;
387 | case "text/get":
388 | text = true
389 | case "number/get":
390 | number = true
391 | case "doodle/get":
392 | doodle = true
393 | case "object/get":
394 | if (roomVersions[parsed.params.key] >= 0) { // only get object if exists
395 | let result = parsed.params;
396 | result["val"] = roomObjects[parsed.params.key];
397 | if (!doodle || text || number) {
398 | result["version"] = roomVersions[parsed.params.key];
399 | } else {
400 | result["index"] = roomVersions[parsed.params.key];
401 | delete result["val"]["key"];
402 | }
403 | result["from"] = roomFroms[parsed.params.key];
404 | let opcode = "object";
405 | if (text) {
406 | opcode = "text";
407 | } else if (number) {
408 | opcode = "number";
409 | } else if (doodle) {
410 | opcode = "doodle"
411 | }
412 | delete result["min"];
413 | delete result["max"];
414 | delete result["type"];
415 | delete result["increment"];
416 | delete result["accept"];
417 | delete result["reject"];
418 | delete result["acl"];
419 | if (number && !text) {
420 | result["restrictions"] = roomRestrictions[parsed.params.key];
421 | }
422 | let message = { "pc": ++guestPC[playerID], "re": parsed.seq, "opcode": opcode, "result": result };
423 | console.log(util.inspect(message, false, null, true));
424 | ws.send(JSON.stringify(message));
425 | }
426 | break;
427 | case "lock":
428 | console.log("Client", 2 + playerID, "locked object", parsed.params.key);
429 | // console.log(util.inspect(parsed, false, null, true));
430 | roomLocks[parsed.params.key] = true;
431 | let message = { "pc": ++guestPC[playerID], "re": parsed.seq, "opcode": "ok", "result": {} }
432 | // console.log(util.inspect(message, false, null, true));
433 | ws.send(JSON.stringify(message));
434 | message = { "pc": ++hostPC, "opcode": "lock", "result": { "key": parsed.params.key, "from": 2 + playerID } };
435 | // console.log(util.inspect(message, false, null, true));
436 | presenceMap[1].socket.send(JSON.stringify(message));
437 | break;
438 | case "client/send":
439 | console.log("Client", parsed.params.from, "sent data to", parsed.params.to, ":", parsed.params.body);
440 | // send it to host, TODO: check how this is supposed to behave
441 | presenceMap[1].socket.send(JSON.stringify({ "pc": ++hostPC, "opcode": "client/send", "result": parsed.params }));
442 | ws.send(JSON.stringify({ "pc": ++guestPC[playerID], "re": parsed.seq, "opcode": "ok", "result": {} }));
443 | break;
444 | default:
445 | // just ignore and return default OK
446 | console.log("Unimplemented client opcode", parsed.opcode, "with data", parsed);
447 | ws.send(JSON.stringify({ "pc": ++guestPC[playerID], "re": parsed.seq, "opcode": "ok", "result": {} }));
448 | break;
449 | }
450 | });
451 | // send welcome message
452 | console.log("Sending client welcome.");
453 |
454 | var clientWelcome = {
455 | "pc": ++guestPC[playerID],
456 | "opcode": "client/welcome",
457 | "result": {
458 | "id": 1 + playerCount,
459 | "name": username,
460 | "secret": "00000000-0000-0000-0000-000000000000",
461 | "reconnect": false,
462 | "deviceId": "0000000000.0000000000000000000000",
463 | "entities": {},
464 | "here": {},
465 | "profile":{
466 | "id": 1 + playerCount,
467 | "roles": {
468 | "player": { "name": username }
469 | }
470 | }
471 | }
472 | };
473 | for(var i = 1; i <= playerCount; i++) {
474 | clientWelcome.result.here[`${i}`] = {};
475 | Object.assign(clientWelcome.result.here[`${i}`], presenceMap[i]);
476 | delete clientWelcome.result.here[`${i}`].socket;
477 | }
478 | var objectKeys = Object.keys(roomObjects);
479 | for(var i = 0; i < objectKeys.length; i++) {
480 | // only deliver to clients if the acl allows it
481 | // console.log("guest", roomAcls[objectKeys[i]]?.[1])
482 | let role = ((1 + playerCount) == 1) ? 'role:host' : 'role:player';
483 | let shouldnt_send = roomAcls[objectKeys[i]] && (roomAcls[objectKeys[i]][1] != `id:${1 + playerCount}` && roomAcls[objectKeys[i]][1] != role && roomAcls[objectKeys[i]][1] != '*');
484 | // console.log(shouldnt_send);
485 | if (shouldnt_send) continue;
486 | clientWelcome.result.entities[objectKeys[i]] = [ roomTypes[objectKeys[i]], { key: objectKeys[i], val: roomObjects[objectKeys[i]], version: roomVersions[objectKeys[i]], from: 1 }, { "locked": roomLocks[objectKeys[i]] } ];
487 | }
488 | // console.log(util.inspect(clientWelcome, false, null, true));
489 | ws.send(JSON.stringify(clientWelcome));
490 | // send client connected message
491 | var clientConnected = {
492 | "pc": ++hostPC,
493 | "opcode": "client/connected",
494 | "result": {
495 | "id": 1 + playerCount,
496 | "userId": `00000000-0000-0000-0000-00000000000${playerCount}`,
497 | "name": username,
498 | "role": "player",
499 | "reconnect": false,
500 | "profile": {
501 | "id": 1 + playerCount,
502 | "roles": {
503 | "player": { "name": username }
504 | }
505 | }
506 | }
507 | };
508 | presenceMap[1].socket.send(JSON.stringify(clientConnected));
509 | }
510 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU AFFERO GENERAL PUBLIC LICENSE
2 | Version 3, 19 November 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU Affero General Public License is a free, copyleft license for
11 | software and other kinds of works, specifically designed to ensure
12 | cooperation with the community in the case of network server software.
13 |
14 | The licenses for most software and other practical works are designed
15 | to take away your freedom to share and change the works. By contrast,
16 | our General Public Licenses are intended to guarantee your freedom to
17 | share and change all versions of a program--to make sure it remains free
18 | software for all its users.
19 |
20 | When we speak of free software, we are referring to freedom, not
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330 |
331 | 7. Additional Terms.
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333 | "Additional permissions" are terms that supplement the terms of this
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395 | 8. Termination.
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422 |
423 | 9. Acceptance Not Required for Having Copies.
424 |
425 | You are not required to accept this License in order to receive or
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434 | 10. Automatic Licensing of Downstream Recipients.
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456 | any patent claim is infringed by making, using, selling, offering for
457 | sale, or importing the Program or any portion of it.
458 |
459 | 11. Patents.
460 |
461 | A "contributor" is a copyright holder who authorizes use under this
462 | License of the Program or a work on which the Program is based. The
463 | work thus licensed is called the contributor's "contributor version".
464 |
465 | A contributor's "essential patent claims" are all patent claims
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469 | but do not include claims that would be infringed only as a
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474 |
475 | Each contributor grants you a non-exclusive, worldwide, royalty-free
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478 | propagate the contents of its contributor version.
479 |
480 | In the following three paragraphs, a "patent license" is any express
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485 | patent against the party.
486 |
487 | If you convey a covered work, knowingly relying on a patent license,
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494 | consistent with the requirements of this License, to extend the patent
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497 | covered work in a country, or your recipient's use of the covered work
498 | in a country, would infringe one or more identifiable patents in that
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508 |
509 | A patent license is "discriminatory" if it does not include within
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522 | or that patent license was granted, prior to 28 March 2007.
523 |
524 | Nothing in this License shall be construed as excluding or limiting
525 | any implied license or other defenses to infringement that may
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527 |
528 | 12. No Surrender of Others' Freedom.
529 |
530 | If conditions are imposed on you (whether by court order, agreement or
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536 | to collect a royalty for further conveying from those to whom you convey
537 | the Program, the only way you could satisfy both those terms and this
538 | License would be to refrain entirely from conveying the Program.
539 |
540 | 13. Remote Network Interaction; Use with the GNU General Public License.
541 |
542 | Notwithstanding any other provision of this License, if you modify the
543 | Program, your modified version must prominently offer all users
544 | interacting with it remotely through a computer network (if your version
545 | supports such interaction) an opportunity to receive the Corresponding
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548 | means of facilitating copying of software. This Corresponding Source
549 | shall include the Corresponding Source for any work covered by version 3
550 | of the GNU General Public License that is incorporated pursuant to the
551 | following paragraph.
552 |
553 | Notwithstanding any other provision of this License, you have
554 | permission to link or combine any covered work with a work licensed
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558 | but the work with which it is combined will remain governed by version
559 | 3 of the GNU General Public License.
560 |
561 | 14. Revised Versions of this License.
562 |
563 | The Free Software Foundation may publish revised and/or new versions of
564 | the GNU Affero General Public License from time to time. Such new versions
565 | will be similar in spirit to the present version, but may differ in detail to
566 | address new problems or concerns.
567 |
568 | Each version is given a distinguishing version number. If the
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571 | option of following the terms and conditions either of that numbered
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575 | by the Free Software Foundation.
576 |
577 | If the Program specifies that a proxy can decide which future
578 | versions of the GNU Affero General Public License can be used, that proxy's
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580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
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585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
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