├── ProjectSettings ├── boot.config ├── ProjectVersion.txt ├── CommonBurstAotSettings.json ├── ClusterInputManager.asset ├── PresetManager.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── BurstAotSettings_StandaloneWindows.json ├── URPProjectSettings.asset ├── AudioManager.asset ├── ShaderGraphSettings.asset ├── TagManager.asset ├── VFXManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── MemorySettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── Packages │ └── com.unity.probuilder │ │ └── Settings.json ├── InputManager.asset └── ProjectSettings.asset ├── .gitattributes ├── Gameplay1.png ├── Gameplay2.png ├── Assets ├── Models │ ├── Arms.fbx │ ├── Steel Shortsword.fbx │ ├── Steel Shortsword.fbx.meta │ └── Arms.fbx.meta ├── Art │ ├── Prototype.png │ ├── Colour_Palette.psd │ ├── Slash_Particle.png │ ├── Player_Skin.mat.meta │ ├── Prototype_Boxes.mat.meta │ ├── Prototype_Floor.mat.meta │ ├── Colour_Palette.mat.meta │ ├── Prototype.png.meta │ ├── Colour_Palette.psd.meta │ ├── Slash_Particle.png.meta │ ├── Player_Skin.mat │ ├── Colour_Palette.mat │ ├── Prototype_Boxes.mat │ └── Prototype_Floor.mat ├── Audio │ ├── Sword_Hit.mp3 │ ├── Sword_Swing.mp3 │ ├── Audio_Mixer.mixer.meta │ ├── Sword_Hit.mp3.meta │ ├── Sword_Swing.mp3.meta │ └── Audio_Mixer.mixer ├── Scenes │ └── Main.unity.meta ├── Prefabs │ ├── Enemy.prefab.meta │ ├── Player.prefab.meta │ ├── Sword_Hit_VFX.prefab.meta │ ├── Sword_Hit_Decal.vfx.meta │ ├── Player Controller.controller.meta │ ├── Sword_Hit_VFX.prefab │ ├── Enemy.prefab │ └── Player Controller.controller ├── Art.meta ├── Audio.meta ├── Models.meta ├── Prefabs.meta ├── Scenes.meta ├── Scripts.meta ├── Settings.meta ├── Settings │ ├── Input.meta │ ├── URP-Balanced.asset.meta │ ├── URP-HighFidelity.asset.meta │ ├── URP-Performant.asset.meta │ ├── SampleSceneProfile.asset.meta │ ├── URP-Balanced-Renderer.asset.meta │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-Performant-Renderer.asset.meta │ ├── UniversalRenderPipelineGlobalSettings.asset.meta │ ├── Input │ │ ├── PlayerInput.cs.meta │ │ ├── PlayerInput.inputactions.meta │ │ ├── PlayerInput.inputactions │ │ └── PlayerInput.cs │ ├── UniversalRenderPipelineGlobalSettings.asset │ ├── URP-Performant-Renderer.asset │ ├── URP-Balanced.asset │ ├── URP-Performant.asset │ ├── URP-HighFidelity.asset │ ├── URP-Balanced-Renderer.asset │ ├── SampleSceneProfile.asset │ └── URP-HighFidelity-Renderer.asset └── Scripts │ ├── Actor.cs.meta │ ├── PlayerController.cs.meta │ ├── Actor.cs │ └── PlayerController.cs ├── README.md ├── UserSettings └── EditorUserSettings.asset ├── .gitignore ├── .vscode └── settings.json ├── Packages ├── manifest.json └── packages-lock.json └── LICENSE /ProjectSettings/boot.config: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /Gameplay1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Gameplay1.png -------------------------------------------------------------------------------- /Gameplay2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Gameplay2.png -------------------------------------------------------------------------------- /Assets/Models/Arms.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Assets/Models/Arms.fbx -------------------------------------------------------------------------------- /Assets/Art/Prototype.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Assets/Art/Prototype.png -------------------------------------------------------------------------------- /Assets/Audio/Sword_Hit.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Assets/Audio/Sword_Hit.mp3 -------------------------------------------------------------------------------- /Assets/Art/Colour_Palette.psd: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Assets/Art/Colour_Palette.psd -------------------------------------------------------------------------------- /Assets/Art/Slash_Particle.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Assets/Art/Slash_Particle.png -------------------------------------------------------------------------------- /Assets/Audio/Sword_Swing.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Assets/Audio/Sword_Swing.mp3 -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2021.3.11f1 2 | m_EditorVersionWithRevision: 2021.3.11f1 (0a5ca18544bf) 3 | -------------------------------------------------------------------------------- /Assets/Models/Steel Shortsword.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ItsPogle/Unity-First-Person-Melee/HEAD/Assets/Models/Steel Shortsword.fbx -------------------------------------------------------------------------------- /ProjectSettings/CommonBurstAotSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 3, 4 | "DisabledWarnings": "" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | 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5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Settings/UniversalRenderPipelineGlobalSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18dc0cd2c080841dea60987a38ce93fa 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Actor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07cd3daaa63586a4e9eeb29c8eff8ca7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/PlayerController.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 526ed24552cf0d04684295be1f2c8308 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Settings/Input/PlayerInput.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 53f2a303404cf7c45894f8919c2a27d4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/Main.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # First Person Melee Unity Project Template 2 | A simple template for a first person melee system in Unity. The project includes Free CC0 3D Models, sounds and animations made by me! 3 | 4 | Uses New Input System and Visual Effect Graph. 5 | 6 | ![alt text](https://github.com/ItsPogle/Unity-First-Person-Melee/blob/main/Gameplay1.png?raw=true) 7 | 8 | ![alt text](https://github.com/ItsPogle/Unity-First-Person-Melee/blob/main/Gameplay2.png?raw=true) 9 | -------------------------------------------------------------------------------- /Assets/Settings/Input/PlayerInput.inputactions.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdbc994e616636947b7bc3a748f09396 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3} 11 | generateWrapperCode: 1 12 | wrapperCodePath: 13 | wrapperClassName: 14 | wrapperCodeNamespace: 15 | 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-------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Actor : MonoBehaviour 6 | { 7 | int currentHealth; 8 | public int maxHealth; 9 | 10 | void Awake() 11 | { 12 | currentHealth = maxHealth; 13 | } 14 | 15 | public void TakeDamage(int amount) 16 | { 17 | currentHealth -= amount; 18 | 19 | if(currentHealth <= 0) 20 | { Death(); } 21 | } 22 | 23 | void Death() 24 | { 25 | // Death function 26 | // TEMPORARY: Destroy Object 27 | Destroy(gameObject); 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, 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PlayerInput.MainActions input; 10 | 11 | CharacterController controller; 12 | Animator animator; 13 | AudioSource audioSource; 14 | 15 | [Header("Controller")] 16 | public float moveSpeed = 5; 17 | public float gravity = -9.8f; 18 | public float jumpHeight = 1.2f; 19 | 20 | Vector3 _PlayerVelocity; 21 | 22 | bool isGrounded; 23 | 24 | [Header("Camera")] 25 | public Camera cam; 26 | public float sensitivity; 27 | 28 | float xRotation = 0f; 29 | 30 | void Awake() 31 | { 32 | controller = GetComponent(); 33 | animator = GetComponentInChildren(); 34 | audioSource = GetComponent(); 35 | 36 | playerInput = new PlayerInput(); 37 | input = playerInput.Main; 38 | AssignInputs(); 39 | 40 | Cursor.lockState = CursorLockMode.Locked; 41 | Cursor.visible = false; 42 | } 43 | 44 | void Update() 45 | { 46 | isGrounded = controller.isGrounded; 47 | 48 | // Repeat Inputs 49 | if(input.Attack.IsPressed()) 50 | { Attack(); } 51 | 52 | SetAnimations(); 53 | } 54 | 55 | void FixedUpdate() 56 | { MoveInput(input.Movement.ReadValue()); } 57 | 58 | void LateUpdate() 59 | { LookInput(input.Look.ReadValue()); } 60 | 61 | void MoveInput(Vector2 input) 62 | { 63 | Vector3 moveDirection = Vector3.zero; 64 | moveDirection.x = input.x; 65 | moveDirection.z = input.y; 66 | 67 | controller.Move(transform.TransformDirection(moveDirection) * moveSpeed * Time.deltaTime); 68 | _PlayerVelocity.y += gravity * Time.deltaTime; 69 | if(isGrounded && _PlayerVelocity.y < 0) 70 | _PlayerVelocity.y = -2f; 71 | controller.Move(_PlayerVelocity * Time.deltaTime); 72 | } 73 | 74 | void LookInput(Vector3 input) 75 | { 76 | float mouseX = input.x; 77 | float mouseY = input.y; 78 | 79 | xRotation -= (mouseY * Time.deltaTime * sensitivity); 80 | xRotation = Mathf.Clamp(xRotation, -80, 80); 81 | 82 | cam.transform.localRotation = Quaternion.Euler(xRotation, 0, 0); 83 | 84 | transform.Rotate(Vector3.up * (mouseX * Time.deltaTime * sensitivity)); 85 | } 86 | 87 | void OnEnable() 88 | { input.Enable(); } 89 | 90 | void OnDisable() 91 | { input.Disable(); } 92 | 93 | void Jump() 94 | { 95 | // Adds force to the player rigidbody to jump 96 | if (isGrounded) 97 | _PlayerVelocity.y = Mathf.Sqrt(jumpHeight * -3.0f * gravity); 98 | } 99 | 100 | void AssignInputs() 101 | { 102 | input.Jump.performed += ctx => Jump(); 103 | input.Attack.started += ctx => Attack(); 104 | } 105 | 106 | // ---------- // 107 | // ANIMATIONS // 108 | // ---------- // 109 | 110 | public const string IDLE = "Idle"; 111 | public const string WALK = "Walk"; 112 | public const string ATTACK1 = "Attack 1"; 113 | public const string ATTACK2 = "Attack 2"; 114 | 115 | string currentAnimationState; 116 | 117 | public void ChangeAnimationState(string newState) 118 | { 119 | // STOP THE SAME ANIMATION FROM INTERRUPTING WITH ITSELF // 120 | if (currentAnimationState == newState) return; 121 | 122 | // PLAY THE ANIMATION // 123 | currentAnimationState = newState; 124 | animator.CrossFadeInFixedTime(currentAnimationState, 0.2f); 125 | } 126 | 127 | void SetAnimations() 128 | { 129 | // If player is not attacking 130 | if(!attacking) 131 | { 132 | if(_PlayerVelocity.x == 0 &&_PlayerVelocity.z == 0) 133 | { ChangeAnimationState(IDLE); } 134 | else 135 | { ChangeAnimationState(WALK); } 136 | } 137 | } 138 | 139 | // ------------------- // 140 | // ATTACKING BEHAVIOUR // 141 | // ------------------- // 142 | 143 | [Header("Attacking")] 144 | public float attackDistance = 3f; 145 | public float attackDelay = 0.4f; 146 | public float attackSpeed = 1f; 147 | public int attackDamage = 1; 148 | public LayerMask attackLayer; 149 | 150 | public GameObject hitEffect; 151 | public AudioClip swordSwing; 152 | public AudioClip hitSound; 153 | 154 | bool attacking = false; 155 | bool readyToAttack = true; 156 | int attackCount; 157 | 158 | public void Attack() 159 | { 160 | if(!readyToAttack || attacking) return; 161 | 162 | readyToAttack = false; 163 | attacking = true; 164 | 165 | Invoke(nameof(ResetAttack), attackSpeed); 166 | Invoke(nameof(AttackRaycast), attackDelay); 167 | 168 | audioSource.pitch = Random.Range(0.9f, 1.1f); 169 | audioSource.PlayOneShot(swordSwing); 170 | 171 | if(attackCount == 0) 172 | { 173 | ChangeAnimationState(ATTACK1); 174 | attackCount++; 175 | } 176 | else 177 | { 178 | ChangeAnimationState(ATTACK2); 179 | attackCount = 0; 180 | } 181 | } 182 | 183 | void ResetAttack() 184 | { 185 | attacking = false; 186 | readyToAttack = true; 187 | } 188 | 189 | void AttackRaycast() 190 | { 191 | if(Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit hit, attackDistance, attackLayer)) 192 | { 193 | HitTarget(hit.point); 194 | 195 | if(hit.transform.TryGetComponent(out Actor T)) 196 | { T.TakeDamage(attackDamage); } 197 | } 198 | } 199 | 200 | void HitTarget(Vector3 pos) 201 | { 202 | audioSource.pitch = 1; 203 | audioSource.PlayOneShot(hitSound); 204 | 205 | GameObject GO = Instantiate(hitEffect, pos, Quaternion.identity); 206 | Destroy(GO, 20); 207 | } 208 | } 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preserveHierarchy: 0 199 | skinWeightsMode: 0 200 | maxBonesPerVertex: 4 201 | minBoneWeight: 0.001 202 | optimizeBones: 1 203 | meshOptimizationFlags: -1 204 | indexFormat: 0 205 | secondaryUVAngleDistortion: 8 206 | secondaryUVAreaDistortion: 15.000001 207 | secondaryUVHardAngle: 88 208 | secondaryUVMarginMethod: 1 209 | secondaryUVMinLightmapResolution: 40 210 | secondaryUVMinObjectScale: 1 211 | secondaryUVPackMargin: 4 212 | useFileScale: 1 213 | tangentSpace: 214 | normalSmoothAngle: 60 215 | normalImportMode: 0 216 | tangentImportMode: 3 217 | normalCalculationMode: 4 218 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 219 | blendShapeNormalImportMode: 1 220 | normalSmoothingSource: 0 221 | referencedClips: [] 222 | importAnimation: 1 223 | humanDescription: 224 | serializedVersion: 3 225 | human: [] 226 | skeleton: [] 227 | armTwist: 0.5 228 | foreArmTwist: 0.5 229 | upperLegTwist: 0.5 230 | legTwist: 0.5 231 | armStretch: 0.05 232 | legStretch: 0.05 233 | feetSpacing: 0 234 | globalScale: 1 235 | rootMotionBoneName: 236 | hasTranslationDoF: 0 237 | hasExtraRoot: 0 238 | skeletonHasParents: 1 239 | lastHumanDescriptionAvatarSource: {instanceID: 0} 240 | autoGenerateAvatarMappingIfUnspecified: 1 241 | animationType: 2 242 | humanoidOversampling: 1 243 | avatarSetup: 1 244 | addHumanoidExtraRootOnlyWhenUsingAvatar: 1 245 | remapMaterialsIfMaterialImportModeIsNone: 0 246 | additionalBone: 0 247 | userData: 248 | assetBundleName: 249 | assetBundleVariant: 250 | -------------------------------------------------------------------------------- /ProjectSettings/Packages/com.unity.probuilder/Settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "m_Name": "Settings", 3 | "m_Path": "ProjectSettings/Packages/com.unity.probuilder/Settings.json", 4 | "m_Dictionary": { 5 | "m_DictionaryValues": [ 6 | { 7 | "type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 8 | "key": "log.level", 9 | "value": "{\"m_Value\":3}" 10 | }, 11 | { 12 | "type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 13 | "key": "log.output", 14 | "value": "{\"m_Value\":1}" 15 | }, 16 | { 17 | "type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 18 | "key": "log.path", 19 | "value": "{\"m_Value\":\"ProBuilderLog.txt\"}" 20 | }, 21 | { 22 | "type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 23 | "key": "editor.materialPalettePath", 24 | "value": "{\"m_Value\":\"Assets/ProBuilder Data/Default Material Palette.asset\"}" 25 | }, 26 | { 27 | "type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 28 | "key": "about.identifier", 29 | "value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":0,\"m_Patch\":6,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}" 30 | }, 31 | { 32 | "type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 33 | "key": "preferences.version", 34 | "value": "{\"m_Value\":{\"m_Major\":5,\"m_Minor\":0,\"m_Patch\":6,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}" 35 | }, 36 | { 37 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 38 | "key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow", 39 | "value": "{\"m_Value\":false}" 40 | }, 41 | { 42 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 43 | "key": "editor.toolbarIconGUI", 44 | "value": "{\"m_Value\":false}" 45 | }, 46 | { 47 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 48 | "key": "editor.backFaceSelectEnabled", 49 | "value": "{\"m_Value\":false}" 50 | }, 51 | { 52 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 53 | "key": "editor.showSceneInfo", 54 | "value": "{\"m_Value\":false}" 55 | }, 56 | { 57 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 58 | "key": "experimental.enabled", 59 | "value": "{\"m_Value\":false}" 60 | }, 61 | { 62 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 63 | "key": "ShapeComponent.ResetSettings", 64 | "value": "{\"m_Value\":false}" 65 | }, 66 | { 67 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 68 | "key": "editor.showEditorNotifications", 69 | "value": "{\"m_Value\":false}" 70 | }, 71 | { 72 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 73 | "key": "ShapeComponent.SettingsEnabled", 74 | "value": "{\"m_Value\":false}" 75 | }, 76 | { 77 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 78 | "key": "mesh.newShapesSnapToGrid", 79 | "value": "{\"m_Value\":true}" 80 | }, 81 | { 82 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 83 | "key": "mesh.meshColliderIsConvex", 84 | "value": "{\"m_Value\":false}" 85 | }, 86 | { 87 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 88 | "key": "lightmapping.autoUnwrapLightmapUV", 89 | "value": "{\"m_Value\":true}" 90 | }, 91 | { 92 | "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 93 | "key": "editor.autoRecalculateCollisions", 94 | "value": "{\"m_Value\":false}" 95 | }, 96 | { 97 | "type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 98 | "key": "editor.dragSelectRectMode", 99 | "value": "{\"m_Value\":0}" 100 | }, 101 | { 102 | "type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 103 | "key": "editor.rectSelectModifier", 104 | "value": "{\"m_Value\":2}" 105 | }, 106 | { 107 | "type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 108 | "key": "editor.selectMode", 109 | "value": "{\"m_Value\":1}" 110 | }, 111 | { 112 | "type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 113 | "key": "ShapeBuilder.ActiveShapeIndex", 114 | "value": "{\"m_Value\":10}" 115 | }, 116 | { 117 | "type": "System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", 118 | "key": "ShapeBuilder.LastPivotLocation", 119 | "value": "{\"m_Value\":1}" 120 | }, 121 | { 122 | "type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 123 | "key": "mesh.newShapePivotLocation", 124 | "value": "{\"m_Value\":1}" 125 | }, 126 | { 127 | "type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 128 | "key": "ShapeBuilder.LastPivotPosition", 129 | "value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0}}" 130 | }, 131 | { 132 | "type": "UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 133 | "key": "ShapeBuilder.LastSize", 134 | "value": "{\"m_Value\":{\"x\":4.421560287475586,\"y\":2.2363975048065187,\"z\":3.072394371032715}}" 135 | }, 136 | { 137 | "type": "UnityEngine.Quaternion, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 138 | "key": "ShapeBuilder.LastRotation", 139 | "value": "{\"m_Value\":{\"x\":0.0,\"y\":0.0,\"z\":0.0,\"w\":1.0}}" 140 | }, 141 | { 142 | "type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 143 | "key": "mesh.userMaterial", 144 | "value": "{\"m_Value\":{\"instanceID\":0}}" 145 | }, 146 | { 147 | "type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 148 | "key": "mesh.shadowCastingMode", 149 | "value": "{\"m_Value\":1}" 150 | }, 151 | { 152 | "type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 153 | "key": "mesh.defaultStaticEditorFlags", 154 | "value": "{\"m_Value\":0}" 155 | }, 156 | { 157 | "type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 158 | "key": "mesh.newShapeColliderType", 159 | "value": "{\"m_Value\":2}" 160 | }, 161 | { 162 | "type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 163 | "key": "lightmapping.defaultLightmapUnwrapParameters", 164 | "value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}" 165 | }, 166 | { 167 | "type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 168 | "key": "ShapeBuilder.Plane", 169 | "value": "{}" 170 | }, 171 | { 172 | "type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 173 | "key": "ShapeBuilder.Stairs", 174 | "value": "{}" 175 | }, 176 | { 177 | "type": "UnityEngine.ProBuilder.Shapes.Shape, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", 178 | "key": "ShapeBuilder.Cube", 179 | "value": "{}" 180 | } 181 | ] 182 | } 183 | } -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | - serializedVersion: 3 297 | m_Name: Enable Debug Button 1 298 | descriptiveName: 299 | descriptiveNegativeName: 300 | negativeButton: 301 | positiveButton: left ctrl 302 | altNegativeButton: 303 | altPositiveButton: joystick button 8 304 | gravity: 0 305 | dead: 0 306 | sensitivity: 0 307 | snap: 0 308 | invert: 0 309 | type: 0 310 | axis: 0 311 | joyNum: 0 312 | - serializedVersion: 3 313 | m_Name: Enable Debug Button 2 314 | descriptiveName: 315 | descriptiveNegativeName: 316 | negativeButton: 317 | positiveButton: backspace 318 | altNegativeButton: 319 | altPositiveButton: joystick button 9 320 | gravity: 0 321 | dead: 0 322 | sensitivity: 0 323 | snap: 0 324 | invert: 0 325 | type: 0 326 | axis: 0 327 | joyNum: 0 328 | - serializedVersion: 3 329 | m_Name: Debug Reset 330 | descriptiveName: 331 | descriptiveNegativeName: 332 | negativeButton: 333 | positiveButton: left alt 334 | altNegativeButton: 335 | altPositiveButton: joystick button 1 336 | gravity: 0 337 | dead: 0 338 | sensitivity: 0 339 | snap: 0 340 | invert: 0 341 | type: 0 342 | axis: 0 343 | joyNum: 0 344 | - serializedVersion: 3 345 | m_Name: Debug Next 346 | descriptiveName: 347 | descriptiveNegativeName: 348 | negativeButton: 349 | positiveButton: page down 350 | altNegativeButton: 351 | altPositiveButton: joystick button 5 352 | gravity: 0 353 | dead: 0 354 | sensitivity: 0 355 | snap: 0 356 | invert: 0 357 | type: 0 358 | axis: 0 359 | joyNum: 0 360 | - serializedVersion: 3 361 | m_Name: Debug Previous 362 | descriptiveName: 363 | descriptiveNegativeName: 364 | negativeButton: 365 | positiveButton: page up 366 | altNegativeButton: 367 | altPositiveButton: joystick button 4 368 | gravity: 0 369 | dead: 0 370 | sensitivity: 0 371 | snap: 0 372 | invert: 0 373 | type: 0 374 | axis: 0 375 | joyNum: 0 376 | - serializedVersion: 3 377 | m_Name: Debug Validate 378 | descriptiveName: 379 | descriptiveNegativeName: 380 | negativeButton: 381 | positiveButton: return 382 | altNegativeButton: 383 | altPositiveButton: joystick button 0 384 | gravity: 0 385 | dead: 0 386 | sensitivity: 0 387 | snap: 0 388 | invert: 0 389 | type: 0 390 | axis: 0 391 | joyNum: 0 392 | - serializedVersion: 3 393 | m_Name: Debug Persistent 394 | descriptiveName: 395 | descriptiveNegativeName: 396 | negativeButton: 397 | positiveButton: right shift 398 | altNegativeButton: 399 | altPositiveButton: joystick button 2 400 | gravity: 0 401 | dead: 0 402 | sensitivity: 0 403 | snap: 0 404 | invert: 0 405 | type: 0 406 | axis: 0 407 | joyNum: 0 408 | - serializedVersion: 3 409 | m_Name: Debug Multiplier 410 | descriptiveName: 411 | descriptiveNegativeName: 412 | negativeButton: 413 | positiveButton: left shift 414 | altNegativeButton: 415 | altPositiveButton: joystick button 3 416 | gravity: 0 417 | dead: 0 418 | sensitivity: 0 419 | snap: 0 420 | invert: 0 421 | type: 0 422 | axis: 0 423 | joyNum: 0 424 | - serializedVersion: 3 425 | m_Name: Debug Horizontal 426 | descriptiveName: 427 | descriptiveNegativeName: 428 | negativeButton: left 429 | positiveButton: right 430 | altNegativeButton: 431 | altPositiveButton: 432 | gravity: 1000 433 | dead: 0.001 434 | sensitivity: 1000 435 | snap: 0 436 | invert: 0 437 | type: 0 438 | axis: 0 439 | joyNum: 0 440 | - serializedVersion: 3 441 | m_Name: Debug Vertical 442 | descriptiveName: 443 | descriptiveNegativeName: 444 | negativeButton: down 445 | positiveButton: up 446 | altNegativeButton: 447 | altPositiveButton: 448 | gravity: 1000 449 | dead: 0.001 450 | sensitivity: 1000 451 | snap: 0 452 | invert: 0 453 | type: 0 454 | axis: 0 455 | joyNum: 0 456 | - serializedVersion: 3 457 | m_Name: Debug Vertical 458 | descriptiveName: 459 | descriptiveNegativeName: 460 | negativeButton: down 461 | positiveButton: up 462 | altNegativeButton: 463 | altPositiveButton: 464 | gravity: 1000 465 | dead: 0.001 466 | sensitivity: 1000 467 | snap: 0 468 | invert: 0 469 | type: 2 470 | axis: 6 471 | joyNum: 0 472 | - serializedVersion: 3 473 | m_Name: Debug Horizontal 474 | descriptiveName: 475 | descriptiveNegativeName: 476 | negativeButton: left 477 | positiveButton: right 478 | altNegativeButton: 479 | altPositiveButton: 480 | gravity: 1000 481 | dead: 0.001 482 | sensitivity: 1000 483 | snap: 0 484 | invert: 0 485 | type: 2 486 | axis: 5 487 | joyNum: 0 488 | -------------------------------------------------------------------------------- /Assets/Settings/Input/PlayerInput.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator 4 | // version 1.4.4 5 | // from Assets/Settings/Input/PlayerInput.inputactions 6 | // 7 | // Changes to this file may cause incorrect behavior and will be lost if 8 | // the code is regenerated. 9 | // 10 | //------------------------------------------------------------------------------ 11 | 12 | using System; 13 | using System.Collections; 14 | using System.Collections.Generic; 15 | using UnityEngine.InputSystem; 16 | using UnityEngine.InputSystem.Utilities; 17 | 18 | public partial class @PlayerInput : IInputActionCollection2, IDisposable 19 | { 20 | public InputActionAsset asset { get; } 21 | public @PlayerInput() 22 | { 23 | asset = InputActionAsset.FromJson(@"{ 24 | ""name"": ""PlayerInput"", 25 | ""maps"": [ 26 | { 27 | ""name"": ""Main"", 28 | ""id"": ""cd93eaba-4f5e-4d45-b152-9afee2c7b8cb"", 29 | ""actions"": [ 30 | { 31 | ""name"": ""Movement"", 32 | ""type"": ""Value"", 33 | ""id"": ""2503a44e-de01-494d-a849-f819ab1103a1"", 34 | ""expectedControlType"": ""Vector2"", 35 | ""processors"": """", 36 | ""interactions"": """", 37 | ""initialStateCheck"": true 38 | }, 39 | { 40 | ""name"": ""Jump"", 41 | ""type"": ""Button"", 42 | ""id"": ""93c06cbe-8f24-4b7d-acdb-eb72b4ed006e"", 43 | ""expectedControlType"": ""Button"", 44 | ""processors"": """", 45 | ""interactions"": """", 46 | ""initialStateCheck"": false 47 | }, 48 | { 49 | ""name"": ""Look"", 50 | ""type"": ""Value"", 51 | ""id"": ""4f8bbe7d-fdff-4601-b38e-34a23a6800a3"", 52 | ""expectedControlType"": ""Vector2"", 53 | ""processors"": """", 54 | ""interactions"": """", 55 | ""initialStateCheck"": true 56 | }, 57 | { 58 | ""name"": ""Attack"", 59 | ""type"": ""Button"", 60 | ""id"": ""0ed6cbfe-8698-4dff-b5ff-5488d3e73074"", 61 | ""expectedControlType"": ""Button"", 62 | ""processors"": """", 63 | ""interactions"": ""Press(behavior=2)"", 64 | ""initialStateCheck"": false 65 | } 66 | ], 67 | ""bindings"": [ 68 | { 69 | ""name"": ""WASD"", 70 | ""id"": ""539dcec5-4f20-4996-91ff-715bb47a2fe5"", 71 | ""path"": ""2DVector"", 72 | ""interactions"": """", 73 | ""processors"": """", 74 | ""groups"": """", 75 | ""action"": ""Movement"", 76 | ""isComposite"": true, 77 | ""isPartOfComposite"": false 78 | }, 79 | { 80 | ""name"": ""up"", 81 | ""id"": ""9059d33e-7ecf-41d5-a8ea-8744eba9d733"", 82 | ""path"": ""/w"", 83 | ""interactions"": """", 84 | ""processors"": """", 85 | ""groups"": """", 86 | ""action"": ""Movement"", 87 | ""isComposite"": false, 88 | ""isPartOfComposite"": true 89 | }, 90 | { 91 | ""name"": ""down"", 92 | ""id"": ""f1dd73ba-6f52-4832-9419-4953a83bbf83"", 93 | ""path"": ""/s"", 94 | ""interactions"": """", 95 | ""processors"": """", 96 | ""groups"": """", 97 | ""action"": ""Movement"", 98 | ""isComposite"": false, 99 | ""isPartOfComposite"": true 100 | }, 101 | { 102 | ""name"": ""left"", 103 | ""id"": ""f1243b97-0d4e-43ef-8d3d-011de4b45aa8"", 104 | ""path"": ""/a"", 105 | ""interactions"": """", 106 | ""processors"": """", 107 | ""groups"": """", 108 | ""action"": ""Movement"", 109 | ""isComposite"": false, 110 | ""isPartOfComposite"": true 111 | }, 112 | { 113 | ""name"": ""right"", 114 | ""id"": ""ace151be-e29c-466f-b336-bd8c268e6808"", 115 | ""path"": ""/d"", 116 | ""interactions"": """", 117 | ""processors"": """", 118 | ""groups"": """", 119 | ""action"": ""Movement"", 120 | ""isComposite"": false, 121 | ""isPartOfComposite"": true 122 | }, 123 | { 124 | ""name"": """", 125 | ""id"": ""3ad306a0-9d9d-4cb8-8741-c2f4ccd1e35d"", 126 | ""path"": ""/space"", 127 | ""interactions"": """", 128 | ""processors"": """", 129 | ""groups"": """", 130 | ""action"": ""Jump"", 131 | ""isComposite"": false, 132 | ""isPartOfComposite"": false 133 | }, 134 | { 135 | ""name"": """", 136 | ""id"": ""83ebc543-b827-4e1e-9b72-02ac0fb5ac52"", 137 | ""path"": ""/delta"", 138 | ""interactions"": """", 139 | ""processors"": """", 140 | ""groups"": """", 141 | ""action"": ""Look"", 142 | ""isComposite"": false, 143 | ""isPartOfComposite"": false 144 | }, 145 | { 146 | ""name"": """", 147 | ""id"": ""08d4175c-c961-428f-99ec-1aa63f4ba34b"", 148 | ""path"": ""/leftButton"", 149 | ""interactions"": """", 150 | ""processors"": """", 151 | ""groups"": """", 152 | ""action"": ""Attack"", 153 | ""isComposite"": false, 154 | ""isPartOfComposite"": false 155 | } 156 | ] 157 | } 158 | ], 159 | ""controlSchemes"": [ 160 | { 161 | ""name"": ""Main"", 162 | ""bindingGroup"": ""Main"", 163 | ""devices"": [] 164 | } 165 | ] 166 | }"); 167 | // Main 168 | m_Main = asset.FindActionMap("Main", throwIfNotFound: true); 169 | m_Main_Movement = m_Main.FindAction("Movement", throwIfNotFound: true); 170 | m_Main_Jump = m_Main.FindAction("Jump", throwIfNotFound: true); 171 | m_Main_Look = m_Main.FindAction("Look", throwIfNotFound: true); 172 | m_Main_Attack = m_Main.FindAction("Attack", throwIfNotFound: true); 173 | } 174 | 175 | public void Dispose() 176 | { 177 | UnityEngine.Object.Destroy(asset); 178 | } 179 | 180 | public InputBinding? bindingMask 181 | { 182 | get => asset.bindingMask; 183 | set => asset.bindingMask = value; 184 | } 185 | 186 | public ReadOnlyArray? devices 187 | { 188 | get => asset.devices; 189 | set => asset.devices = value; 190 | } 191 | 192 | public ReadOnlyArray controlSchemes => asset.controlSchemes; 193 | 194 | public bool Contains(InputAction action) 195 | { 196 | return asset.Contains(action); 197 | } 198 | 199 | public IEnumerator GetEnumerator() 200 | { 201 | return asset.GetEnumerator(); 202 | } 203 | 204 | IEnumerator IEnumerable.GetEnumerator() 205 | { 206 | return GetEnumerator(); 207 | } 208 | 209 | public void Enable() 210 | { 211 | asset.Enable(); 212 | } 213 | 214 | public void Disable() 215 | { 216 | asset.Disable(); 217 | } 218 | public IEnumerable bindings => asset.bindings; 219 | 220 | public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) 221 | { 222 | return asset.FindAction(actionNameOrId, throwIfNotFound); 223 | } 224 | public int FindBinding(InputBinding bindingMask, out InputAction action) 225 | { 226 | return asset.FindBinding(bindingMask, out action); 227 | } 228 | 229 | // Main 230 | private readonly InputActionMap m_Main; 231 | private IMainActions m_MainActionsCallbackInterface; 232 | private readonly InputAction m_Main_Movement; 233 | private readonly InputAction m_Main_Jump; 234 | private readonly InputAction m_Main_Look; 235 | private readonly InputAction m_Main_Attack; 236 | public struct MainActions 237 | { 238 | private @PlayerInput m_Wrapper; 239 | public MainActions(@PlayerInput wrapper) { m_Wrapper = wrapper; } 240 | public InputAction @Movement => m_Wrapper.m_Main_Movement; 241 | public InputAction @Jump => m_Wrapper.m_Main_Jump; 242 | public InputAction @Look => m_Wrapper.m_Main_Look; 243 | public InputAction @Attack => m_Wrapper.m_Main_Attack; 244 | public InputActionMap Get() { return m_Wrapper.m_Main; } 245 | public void Enable() { Get().Enable(); } 246 | public void Disable() { Get().Disable(); } 247 | public bool enabled => Get().enabled; 248 | public static implicit operator InputActionMap(MainActions set) { return set.Get(); } 249 | public void SetCallbacks(IMainActions instance) 250 | { 251 | if (m_Wrapper.m_MainActionsCallbackInterface != null) 252 | { 253 | @Movement.started -= m_Wrapper.m_MainActionsCallbackInterface.OnMovement; 254 | @Movement.performed -= m_Wrapper.m_MainActionsCallbackInterface.OnMovement; 255 | @Movement.canceled -= m_Wrapper.m_MainActionsCallbackInterface.OnMovement; 256 | @Jump.started -= m_Wrapper.m_MainActionsCallbackInterface.OnJump; 257 | @Jump.performed -= m_Wrapper.m_MainActionsCallbackInterface.OnJump; 258 | @Jump.canceled -= m_Wrapper.m_MainActionsCallbackInterface.OnJump; 259 | @Look.started -= m_Wrapper.m_MainActionsCallbackInterface.OnLook; 260 | @Look.performed -= m_Wrapper.m_MainActionsCallbackInterface.OnLook; 261 | @Look.canceled -= m_Wrapper.m_MainActionsCallbackInterface.OnLook; 262 | @Attack.started -= m_Wrapper.m_MainActionsCallbackInterface.OnAttack; 263 | @Attack.performed -= m_Wrapper.m_MainActionsCallbackInterface.OnAttack; 264 | @Attack.canceled -= m_Wrapper.m_MainActionsCallbackInterface.OnAttack; 265 | } 266 | m_Wrapper.m_MainActionsCallbackInterface = instance; 267 | if (instance != null) 268 | { 269 | @Movement.started += instance.OnMovement; 270 | @Movement.performed += instance.OnMovement; 271 | @Movement.canceled += instance.OnMovement; 272 | @Jump.started += instance.OnJump; 273 | @Jump.performed += instance.OnJump; 274 | @Jump.canceled += instance.OnJump; 275 | @Look.started += instance.OnLook; 276 | @Look.performed += instance.OnLook; 277 | @Look.canceled += instance.OnLook; 278 | @Attack.started += instance.OnAttack; 279 | @Attack.performed += instance.OnAttack; 280 | @Attack.canceled += instance.OnAttack; 281 | } 282 | } 283 | } 284 | public MainActions @Main => new MainActions(this); 285 | private int m_MainSchemeIndex = -1; 286 | public InputControlScheme MainScheme 287 | { 288 | get 289 | { 290 | if (m_MainSchemeIndex == -1) m_MainSchemeIndex = asset.FindControlSchemeIndex("Main"); 291 | return asset.controlSchemes[m_MainSchemeIndex]; 292 | } 293 | } 294 | public interface IMainActions 295 | { 296 | void OnMovement(InputAction.CallbackContext context); 297 | void OnJump(InputAction.CallbackContext context); 298 | void OnLook(InputAction.CallbackContext context); 299 | void OnAttack(InputAction.CallbackContext context); 300 | } 301 | } 302 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.burst": { 4 | "version": "1.7.3", 5 | "depth": 1, 6 | "source": "registry", 7 | "dependencies": { 8 | "com.unity.mathematics": "1.2.1" 9 | }, 10 | "url": "https://packages.unity.com" 11 | }, 12 | "com.unity.collab-proxy": { 13 | "version": "1.17.2", 14 | "depth": 0, 15 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