├── .github
├── renovate.json
└── workflows
│ └── cicd.yml
├── .gitignore
├── .releaserc.json
├── AvaloniaTetris.sln
├── LICENSE
├── README.md
├── docs
└── Diagram.drawio
├── global.json
└── src
├── .gitignore
├── AvaloniaTetris.Browser
├── AppBundle
│ ├── Logo.svg
│ ├── app.css
│ ├── favicon.ico
│ ├── index.html
│ └── main.js
├── AvaloniaTetris.Browser.csproj
├── Program.cs
├── Properties
│ └── launchSettings.json
└── runtimeconfig.template.json
├── AvaloniaTetris.Desktop
├── AvaloniaTetris.Desktop.csproj
├── Program.cs
└── app.manifest
└── AvaloniaTetris
├── App.axaml
├── App.axaml.cs
├── Assets
└── avalonia-logo.ico
├── AvaloniaTetris.csproj
├── Game.cs
├── GridPoint.cs
├── IntToColorConverter.cs
├── Piece.cs
├── ViewModels
├── MainViewModel.cs
└── ViewModelBase.cs
└── Views
├── MainView.axaml
├── MainView.axaml.cs
├── MainWindow.axaml
└── MainWindow.axaml.cs
/.github/renovate.json:
--------------------------------------------------------------------------------
1 | {
2 | "$schema": "https://docs.renovatebot.com/renovate-schema.json",
3 | "enabled": true,
4 | "timezone": "America/Vancouver",
5 | "dependencyDashboard": true,
6 | "semanticCommits": "enabled",
7 | "assignees": ["@ivanjosipovic"],
8 | "extends": [ "config:recommended" ],
9 | "platformAutomerge": true,
10 | "ignorePaths": [
11 | "**/docs/**"
12 | ],
13 | "packageRules": [
14 | {
15 | "groupName": "Avalonia",
16 | "separateMajorMinor": true,
17 | "groupSlug": "avalonia-libs",
18 | "packageRules": [
19 | {
20 | "matchPackagePatterns": [
21 | "Avalonia",
22 | "Avalonia.*"
23 | ]
24 | }
25 | ]
26 | }
27 | ]
28 | }
29 |
--------------------------------------------------------------------------------
/.github/workflows/cicd.yml:
--------------------------------------------------------------------------------
1 | name: CICD
2 |
3 | on:
4 | workflow_dispatch:
5 | push:
6 | branches:
7 | - 'main'
8 | - 'alpha'
9 | - 'beta'
10 | - 'dev'
11 | pull_request:
12 | types: [opened, reopened, synchronize]
13 | merge_group:
14 |
15 | jobs:
16 | create-release:
17 | name: Create Release
18 | runs-on: ubuntu-latest
19 | steps:
20 | - name: Checkout code
21 | uses: actions/checkout@v4
22 |
23 | - name: Setup .NET Core
24 | uses: actions/setup-dotnet@v4
25 | env:
26 | DOTNET_INSTALL_DIR: "./.dotnet"
27 | with:
28 | global-json-file: global.json
29 |
30 | - name: Dotnet Restore Workloads
31 | run: dotnet workload restore
32 |
33 | - name: Dotnet Build
34 | run: dotnet build -c Release
35 |
36 | - name: Dotnet Publish Browser
37 | working-directory: src/AvaloniaTetris.Browser
38 | run: dotnet publish -c Release
39 |
40 | - name: Setup Node
41 | uses: actions/setup-node@v4
42 | with:
43 | node-version: 'latest'
44 |
45 | - name: Install Netlify CLI
46 | run: npm install netlify-cli -g
47 |
48 | - name: Deploy
49 | run: netlify deploy ${{ (github.ref == 'refs/heads/main' && '--prod') || '' }} --json -d src/AvaloniaTetris.Browser/bin/Release/net8.0/browser-wasm/AppBundle/
50 | env:
51 | NETLIFY_AUTH_TOKEN: ${{ secrets.NETLIFY_AUTH_TOKEN }}
52 | NETLIFY_SITE_ID: ${{ secrets.NETLIFY_SITE_ID }}
53 |
54 | - name: Semantic Release
55 | uses: cycjimmy/semantic-release-action@v4
56 | id: semantic
57 | env:
58 | GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
59 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Ll]og/
33 | [Ll]ogs/
34 |
35 | # Visual Studio 2015/2017 cache/options directory
36 | .vs/
37 | # Uncomment if you have tasks that create the project's static files in wwwroot
38 | #wwwroot/
39 |
40 | # Visual Studio 2017 auto generated files
41 | Generated\ Files/
42 |
43 | # MSTest test Results
44 | [Tt]est[Rr]esult*/
45 | [Bb]uild[Ll]og.*
46 |
47 | # NUnit
48 | *.VisualState.xml
49 | TestResult.xml
50 | nunit-*.xml
51 |
52 | # Build Results of an ATL Project
53 | [Dd]ebugPS/
54 | [Rr]eleasePS/
55 | dlldata.c
56 |
57 | # Benchmark Results
58 | BenchmarkDotNet.Artifacts/
59 |
60 | # .NET Core
61 | project.lock.json
62 | project.fragment.lock.json
63 | artifacts/
64 |
65 | # ASP.NET Scaffolding
66 | ScaffoldingReadMe.txt
67 |
68 | # StyleCop
69 | StyleCopReport.xml
70 |
71 | # Files built by Visual Studio
72 | *_i.c
73 | *_p.c
74 | *_h.h
75 | *.ilk
76 | *.meta
77 | *.obj
78 | *.iobj
79 | *.pch
80 | *.pdb
81 | *.ipdb
82 | *.pgc
83 | *.pgd
84 | *.rsp
85 | *.sbr
86 | *.tlb
87 | *.tli
88 | *.tlh
89 | *.tmp
90 | *.tmp_proj
91 | *_wpftmp.csproj
92 | *.log
93 | *.tlog
94 | *.vspscc
95 | *.vssscc
96 | .builds
97 | *.pidb
98 | *.svclog
99 | *.scc
100 |
101 | # Chutzpah Test files
102 | _Chutzpah*
103 |
104 | # Visual C++ cache files
105 | ipch/
106 | *.aps
107 | *.ncb
108 | *.opendb
109 | *.opensdf
110 | *.sdf
111 | *.cachefile
112 | *.VC.db
113 | *.VC.VC.opendb
114 |
115 | # Visual Studio profiler
116 | *.psess
117 | *.vsp
118 | *.vspx
119 | *.sap
120 |
121 | # Visual Studio Trace Files
122 | *.e2e
123 |
124 | # TFS 2012 Local Workspace
125 | $tf/
126 |
127 | # Guidance Automation Toolkit
128 | *.gpState
129 |
130 | # ReSharper is a .NET coding add-in
131 | _ReSharper*/
132 | *.[Rr]e[Ss]harper
133 | *.DotSettings.user
134 |
135 | # TeamCity is a build add-in
136 | _TeamCity*
137 |
138 | # DotCover is a Code Coverage Tool
139 | *.dotCover
140 |
141 | # AxoCover is a Code Coverage Tool
142 | .axoCover/*
143 | !.axoCover/settings.json
144 |
145 | # Coverlet is a free, cross platform Code Coverage Tool
146 | coverage*.json
147 | coverage*.xml
148 | coverage*.info
149 |
150 | # Visual Studio code coverage results
151 | *.coverage
152 | *.coveragexml
153 |
154 | # NCrunch
155 | _NCrunch_*
156 | .*crunch*.local.xml
157 | nCrunchTemp_*
158 |
159 | # MightyMoose
160 | *.mm.*
161 | AutoTest.Net/
162 |
163 | # Web workbench (sass)
164 | .sass-cache/
165 |
166 | # Installshield output folder
167 | [Ee]xpress/
168 |
169 | # DocProject is a documentation generator add-in
170 | DocProject/buildhelp/
171 | DocProject/Help/*.HxT
172 | DocProject/Help/*.HxC
173 | DocProject/Help/*.hhc
174 | DocProject/Help/*.hhk
175 | DocProject/Help/*.hhp
176 | DocProject/Help/Html2
177 | DocProject/Help/html
178 |
179 | # Click-Once directory
180 | publish/
181 |
182 | # Publish Web Output
183 | *.[Pp]ublish.xml
184 | *.azurePubxml
185 | # Note: Comment the next line if you want to checkin your web deploy settings,
186 | # but database connection strings (with potential passwords) will be unencrypted
187 | *.pubxml
188 | *.publishproj
189 |
190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
191 | # checkin your Azure Web App publish settings, but sensitive information contained
192 | # in these scripts will be unencrypted
193 | PublishScripts/
194 |
195 | # NuGet Packages
196 | *.nupkg
197 | # NuGet Symbol Packages
198 | *.snupkg
199 | # The packages folder can be ignored because of Package Restore
200 | **/[Pp]ackages/*
201 | # except build/, which is used as an MSBuild target.
202 | !**/[Pp]ackages/build/
203 | # Uncomment if necessary however generally it will be regenerated when needed
204 | #!**/[Pp]ackages/repositories.config
205 | # NuGet v3's project.json files produces more ignorable files
206 | *.nuget.props
207 | *.nuget.targets
208 |
209 | # Microsoft Azure Build Output
210 | csx/
211 | *.build.csdef
212 |
213 | # Microsoft Azure Emulator
214 | ecf/
215 | rcf/
216 |
217 | # Windows Store app package directories and files
218 | AppPackages/
219 | BundleArtifacts/
220 | Package.StoreAssociation.xml
221 | _pkginfo.txt
222 | *.appx
223 | *.appxbundle
224 | *.appxupload
225 |
226 | # Visual Studio cache files
227 | # files ending in .cache can be ignored
228 | *.[Cc]ache
229 | # but keep track of directories ending in .cache
230 | !?*.[Cc]ache/
231 |
232 | # Others
233 | ClientBin/
234 | ~$*
235 | *~
236 | *.dbmdl
237 | *.dbproj.schemaview
238 | *.jfm
239 | *.pfx
240 | *.publishsettings
241 | orleans.codegen.cs
242 |
243 | # Including strong name files can present a security risk
244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
245 | #*.snk
246 |
247 | # Since there are multiple workflows, uncomment next line to ignore bower_components
248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
249 | #bower_components/
250 |
251 | # RIA/Silverlight projects
252 | Generated_Code/
253 |
254 | # Backup & report files from converting an old project file
255 | # to a newer Visual Studio version. Backup files are not needed,
256 | # because we have git ;-)
257 | _UpgradeReport_Files/
258 | Backup*/
259 | UpgradeLog*.XML
260 | UpgradeLog*.htm
261 | ServiceFabricBackup/
262 | *.rptproj.bak
263 |
264 | # SQL Server files
265 | *.mdf
266 | *.ldf
267 | *.ndf
268 |
269 | # Business Intelligence projects
270 | *.rdl.data
271 | *.bim.layout
272 | *.bim_*.settings
273 | *.rptproj.rsuser
274 | *- [Bb]ackup.rdl
275 | *- [Bb]ackup ([0-9]).rdl
276 | *- [Bb]ackup ([0-9][0-9]).rdl
277 |
278 | # Microsoft Fakes
279 | FakesAssemblies/
280 |
281 | # GhostDoc plugin setting file
282 | *.GhostDoc.xml
283 |
284 | # Node.js Tools for Visual Studio
285 | .ntvs_analysis.dat
286 | node_modules/
287 |
288 | # Visual Studio 6 build log
289 | *.plg
290 |
291 | # Visual Studio 6 workspace options file
292 | *.opt
293 |
294 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
295 | *.vbw
296 |
297 | # Visual Studio 6 auto-generated project file (contains which files were open etc.)
298 | *.vbp
299 |
300 | # Visual Studio 6 workspace and project file (working project files containing files to include in project)
301 | *.dsw
302 | *.dsp
303 |
304 | # Visual Studio 6 technical files
305 | *.ncb
306 | *.aps
307 |
308 | # Visual Studio LightSwitch build output
309 | **/*.HTMLClient/GeneratedArtifacts
310 | **/*.DesktopClient/GeneratedArtifacts
311 | **/*.DesktopClient/ModelManifest.xml
312 | **/*.Server/GeneratedArtifacts
313 | **/*.Server/ModelManifest.xml
314 | _Pvt_Extensions
315 |
316 | # Paket dependency manager
317 | .paket/paket.exe
318 | paket-files/
319 |
320 | # FAKE - F# Make
321 | .fake/
322 |
323 | # CodeRush personal settings
324 | .cr/personal
325 |
326 | # Python Tools for Visual Studio (PTVS)
327 | __pycache__/
328 | *.pyc
329 |
330 | # Cake - Uncomment if you are using it
331 | # tools/**
332 | # !tools/packages.config
333 |
334 | # Tabs Studio
335 | *.tss
336 |
337 | # Telerik's JustMock configuration file
338 | *.jmconfig
339 |
340 | # BizTalk build output
341 | *.btp.cs
342 | *.btm.cs
343 | *.odx.cs
344 | *.xsd.cs
345 |
346 | # OpenCover UI analysis results
347 | OpenCover/
348 |
349 | # Azure Stream Analytics local run output
350 | ASALocalRun/
351 |
352 | # MSBuild Binary and Structured Log
353 | *.binlog
354 |
355 | # NVidia Nsight GPU debugger configuration file
356 | *.nvuser
357 |
358 | # MFractors (Xamarin productivity tool) working folder
359 | .mfractor/
360 |
361 | # Local History for Visual Studio
362 | .localhistory/
363 |
364 | # Visual Studio History (VSHistory) files
365 | .vshistory/
366 |
367 | # BeatPulse healthcheck temp database
368 | healthchecksdb
369 |
370 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
371 | MigrationBackup/
372 |
373 | # Ionide (cross platform F# VS Code tools) working folder
374 | .ionide/
375 |
376 | # Fody - auto-generated XML schema
377 | FodyWeavers.xsd
378 |
379 | # VS Code files for those working on multiple tools
380 | .vscode/*
381 | !.vscode/settings.json
382 | !.vscode/tasks.json
383 | !.vscode/launch.json
384 | !.vscode/extensions.json
385 | *.code-workspace
386 |
387 | # Local History for Visual Studio Code
388 | .history/
389 |
390 | # Windows Installer files from build outputs
391 | *.cab
392 | *.msi
393 | *.msix
394 | *.msm
395 | *.msp
396 |
397 | # JetBrains Rider
398 | *.sln.iml
399 |
--------------------------------------------------------------------------------
/.releaserc.json:
--------------------------------------------------------------------------------
1 | {
2 | "branches": [
3 | "main",
4 | {
5 | "name": "beta",
6 | "prerelease": true
7 | },
8 | {
9 | "name": "alpha",
10 | "prerelease": true
11 | }
12 | ],
13 | "plugins": [
14 | "@semantic-release/commit-analyzer",
15 | "@semantic-release/release-notes-generator",
16 | [
17 | "@semantic-release/github",
18 | {
19 | "assets": [
20 | {
21 | "path": "dist/**"
22 | }
23 | ]
24 | }
25 | ]
26 | ]
27 | }
28 |
--------------------------------------------------------------------------------
/AvaloniaTetris.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.9.34414.90
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AvaloniaTetris", "src\AvaloniaTetris\AvaloniaTetris.csproj", "{8A2E32FC-20E5-4502-9BCD-9399D3B190F2}"
7 | EndProject
8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AvaloniaTetris.Desktop", "src\AvaloniaTetris.Desktop\AvaloniaTetris.Desktop.csproj", "{1EF675DA-D0A5-4151-84DF-71FD2A2B52D0}"
9 | EndProject
10 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AvaloniaTetris.Browser", "src\AvaloniaTetris.Browser\AvaloniaTetris.Browser.csproj", "{C024C876-CDFA-4FB7-9D24-132D66286E7E}"
11 | EndProject
12 | Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1936A950-9AB4-4157-8A60-C2731831E079}"
13 | ProjectSection(SolutionItems) = preProject
14 | README.md = README.md
15 | EndProjectSection
16 | EndProject
17 | Global
18 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
19 | Debug|Any CPU = Debug|Any CPU
20 | Release|Any CPU = Release|Any CPU
21 | EndGlobalSection
22 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
23 | {8A2E32FC-20E5-4502-9BCD-9399D3B190F2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
24 | {8A2E32FC-20E5-4502-9BCD-9399D3B190F2}.Debug|Any CPU.Build.0 = Debug|Any CPU
25 | {8A2E32FC-20E5-4502-9BCD-9399D3B190F2}.Release|Any CPU.ActiveCfg = Release|Any CPU
26 | {8A2E32FC-20E5-4502-9BCD-9399D3B190F2}.Release|Any CPU.Build.0 = Release|Any CPU
27 | {1EF675DA-D0A5-4151-84DF-71FD2A2B52D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
28 | {1EF675DA-D0A5-4151-84DF-71FD2A2B52D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
29 | {1EF675DA-D0A5-4151-84DF-71FD2A2B52D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
30 | {1EF675DA-D0A5-4151-84DF-71FD2A2B52D0}.Release|Any CPU.Build.0 = Release|Any CPU
31 | {C024C876-CDFA-4FB7-9D24-132D66286E7E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
32 | {C024C876-CDFA-4FB7-9D24-132D66286E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
33 | {C024C876-CDFA-4FB7-9D24-132D66286E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
34 | {C024C876-CDFA-4FB7-9D24-132D66286E7E}.Release|Any CPU.Build.0 = Release|Any CPU
35 | EndGlobalSection
36 | GlobalSection(SolutionProperties) = preSolution
37 | HideSolutionNode = FALSE
38 | EndGlobalSection
39 | GlobalSection(ExtensibilityGlobals) = postSolution
40 | SolutionGuid = {BA0E23E9-773C-47F4-992A-CE0A5E008669}
41 | EndGlobalSection
42 | EndGlobal
43 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2024 Ivan Josipovic
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # AvaloniaTetris
2 | A Tetris game written with Avalonia
3 |
4 | [Live Demo](https://AvaloniaTetris.netlify.app)
--------------------------------------------------------------------------------
/docs/Diagram.drawio:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/global.json:
--------------------------------------------------------------------------------
1 | {
2 | "sdk": {
3 | "version": "8.0.401",
4 | "rollForward": "latestFeature"
5 | }
6 | }
7 |
--------------------------------------------------------------------------------
/src/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Ww][Ii][Nn]32/
27 | [Aa][Rr][Mm]/
28 | [Aa][Rr][Mm]64/
29 | bld/
30 | [Bb]in/
31 | [Oo]bj/
32 | [Ll]og/
33 | [Ll]ogs/
34 |
35 | # Visual Studio 2015/2017 cache/options directory
36 | .vs/
37 | # Uncomment if you have tasks that create the project's static files in wwwroot
38 | #wwwroot/
39 |
40 | # Visual Studio 2017 auto generated files
41 | Generated\ Files/
42 |
43 | # MSTest test Results
44 | [Tt]est[Rr]esult*/
45 | [Bb]uild[Ll]og.*
46 |
47 | # NUnit
48 | *.VisualState.xml
49 | TestResult.xml
50 | nunit-*.xml
51 |
52 | # Build Results of an ATL Project
53 | [Dd]ebugPS/
54 | [Rr]eleasePS/
55 | dlldata.c
56 |
57 | # Benchmark Results
58 | BenchmarkDotNet.Artifacts/
59 |
60 | # .NET Core
61 | project.lock.json
62 | project.fragment.lock.json
63 | artifacts/
64 |
65 | # Tye
66 | .tye/
67 |
68 | # ASP.NET Scaffolding
69 | ScaffoldingReadMe.txt
70 |
71 | # StyleCop
72 | StyleCopReport.xml
73 |
74 | # Files built by Visual Studio
75 | *_i.c
76 | *_p.c
77 | *_h.h
78 | *.ilk
79 | *.meta
80 | *.obj
81 | *.iobj
82 | *.pch
83 | *.pdb
84 | *.ipdb
85 | *.pgc
86 | *.pgd
87 | *.rsp
88 | *.sbr
89 | *.tlb
90 | *.tli
91 | *.tlh
92 | *.tmp
93 | *.tmp_proj
94 | *_wpftmp.csproj
95 | *.log
96 | *.vspscc
97 | *.vssscc
98 | .builds
99 | *.pidb
100 | *.svclog
101 | *.scc
102 |
103 | # Chutzpah Test files
104 | _Chutzpah*
105 |
106 | # Visual C++ cache files
107 | ipch/
108 | *.aps
109 | *.ncb
110 | *.opendb
111 | *.opensdf
112 | *.sdf
113 | *.cachefile
114 | *.VC.db
115 | *.VC.VC.opendb
116 |
117 | # Visual Studio profiler
118 | *.psess
119 | *.vsp
120 | *.vspx
121 | *.sap
122 |
123 | # Visual Studio Trace Files
124 | *.e2e
125 |
126 | # TFS 2012 Local Workspace
127 | $tf/
128 |
129 | # Guidance Automation Toolkit
130 | *.gpState
131 |
132 | # ReSharper is a .NET coding add-in
133 | _ReSharper*/
134 | *.[Rr]e[Ss]harper
135 | *.DotSettings.user
136 |
137 | # TeamCity is a build add-in
138 | _TeamCity*
139 |
140 | # DotCover is a Code Coverage Tool
141 | *.dotCover
142 |
143 | # AxoCover is a Code Coverage Tool
144 | .axoCover/*
145 | !.axoCover/settings.json
146 |
147 | # Coverlet is a free, cross platform Code Coverage Tool
148 | coverage*.json
149 | coverage*.xml
150 | coverage*.info
151 |
152 | # Visual Studio code coverage results
153 | *.coverage
154 | *.coveragexml
155 |
156 | # NCrunch
157 | _NCrunch_*
158 | .*crunch*.local.xml
159 | nCrunchTemp_*
160 |
161 | # MightyMoose
162 | *.mm.*
163 | AutoTest.Net/
164 |
165 | # Web workbench (sass)
166 | .sass-cache/
167 |
168 | # Installshield output folder
169 | [Ee]xpress/
170 |
171 | # DocProject is a documentation generator add-in
172 | DocProject/buildhelp/
173 | DocProject/Help/*.HxT
174 | DocProject/Help/*.HxC
175 | DocProject/Help/*.hhc
176 | DocProject/Help/*.hhk
177 | DocProject/Help/*.hhp
178 | DocProject/Help/Html2
179 | DocProject/Help/html
180 |
181 | # Click-Once directory
182 | publish/
183 |
184 | # Publish Web Output
185 | *.[Pp]ublish.xml
186 | *.azurePubxml
187 | # Note: Comment the next line if you want to checkin your web deploy settings,
188 | # but database connection strings (with potential passwords) will be unencrypted
189 | *.pubxml
190 | *.publishproj
191 |
192 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
193 | # checkin your Azure Web App publish settings, but sensitive information contained
194 | # in these scripts will be unencrypted
195 | PublishScripts/
196 |
197 | # NuGet Packages
198 | *.nupkg
199 | # NuGet Symbol Packages
200 | *.snupkg
201 | # The packages folder can be ignored because of Package Restore
202 | **/[Pp]ackages/*
203 | # except build/, which is used as an MSBuild target.
204 | !**/[Pp]ackages/build/
205 | # Uncomment if necessary however generally it will be regenerated when needed
206 | #!**/[Pp]ackages/repositories.config
207 | # NuGet v3's project.json files produces more ignorable files
208 | *.nuget.props
209 | *.nuget.targets
210 |
211 | # Microsoft Azure Build Output
212 | csx/
213 | *.build.csdef
214 |
215 | # Microsoft Azure Emulator
216 | ecf/
217 | rcf/
218 |
219 | # Windows Store app package directories and files
220 | AppPackages/
221 | BundleArtifacts/
222 | Package.StoreAssociation.xml
223 | _pkginfo.txt
224 | *.appx
225 | *.appxbundle
226 | *.appxupload
227 |
228 | # Visual Studio cache files
229 | # files ending in .cache can be ignored
230 | *.[Cc]ache
231 | # but keep track of directories ending in .cache
232 | !?*.[Cc]ache/
233 |
234 | # Others
235 | ClientBin/
236 | ~$*
237 | *~
238 | *.dbmdl
239 | *.dbproj.schemaview
240 | *.jfm
241 | *.pfx
242 | *.publishsettings
243 | orleans.codegen.cs
244 |
245 | # Including strong name files can present a security risk
246 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
247 | #*.snk
248 |
249 | # Since there are multiple workflows, uncomment next line to ignore bower_components
250 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
251 | #bower_components/
252 |
253 | # RIA/Silverlight projects
254 | Generated_Code/
255 |
256 | # Backup & report files from converting an old project file
257 | # to a newer Visual Studio version. Backup files are not needed,
258 | # because we have git ;-)
259 | _UpgradeReport_Files/
260 | Backup*/
261 | UpgradeLog*.XML
262 | UpgradeLog*.htm
263 | ServiceFabricBackup/
264 | *.rptproj.bak
265 |
266 | # SQL Server files
267 | *.mdf
268 | *.ldf
269 | *.ndf
270 |
271 | # Business Intelligence projects
272 | *.rdl.data
273 | *.bim.layout
274 | *.bim_*.settings
275 | *.rptproj.rsuser
276 | *- [Bb]ackup.rdl
277 | *- [Bb]ackup ([0-9]).rdl
278 | *- [Bb]ackup ([0-9][0-9]).rdl
279 |
280 | # Microsoft Fakes
281 | FakesAssemblies/
282 |
283 | # GhostDoc plugin setting file
284 | *.GhostDoc.xml
285 |
286 | # Node.js Tools for Visual Studio
287 | .ntvs_analysis.dat
288 | node_modules/
289 |
290 | # Visual Studio 6 build log
291 | *.plg
292 |
293 | # Visual Studio 6 workspace options file
294 | *.opt
295 |
296 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
297 | *.vbw
298 |
299 | # Visual Studio LightSwitch build output
300 | **/*.HTMLClient/GeneratedArtifacts
301 | **/*.DesktopClient/GeneratedArtifacts
302 | **/*.DesktopClient/ModelManifest.xml
303 | **/*.Server/GeneratedArtifacts
304 | **/*.Server/ModelManifest.xml
305 | _Pvt_Extensions
306 |
307 | # Paket dependency manager
308 | .paket/paket.exe
309 | paket-files/
310 |
311 | # FAKE - F# Make
312 | .fake/
313 |
314 | # CodeRush personal settings
315 | .cr/personal
316 |
317 | # Python Tools for Visual Studio (PTVS)
318 | __pycache__/
319 | *.pyc
320 |
321 | # Cake - Uncomment if you are using it
322 | # tools/**
323 | # !tools/packages.config
324 |
325 | # Tabs Studio
326 | *.tss
327 |
328 | # Telerik's JustMock configuration file
329 | *.jmconfig
330 |
331 | # BizTalk build output
332 | *.btp.cs
333 | *.btm.cs
334 | *.odx.cs
335 | *.xsd.cs
336 |
337 | # OpenCover UI analysis results
338 | OpenCover/
339 |
340 | # Azure Stream Analytics local run output
341 | ASALocalRun/
342 |
343 | # MSBuild Binary and Structured Log
344 | *.binlog
345 |
346 | # NVidia Nsight GPU debugger configuration file
347 | *.nvuser
348 |
349 | # MFractors (Xamarin productivity tool) working folder
350 | .mfractor/
351 |
352 | # Local History for Visual Studio
353 | .localhistory/
354 |
355 | # BeatPulse healthcheck temp database
356 | healthchecksdb
357 |
358 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
359 | MigrationBackup/
360 |
361 | # Ionide (cross platform F# VS Code tools) working folder
362 | .ionide/
363 |
364 | # Fody - auto-generated XML schema
365 | FodyWeavers.xsd
366 |
367 | ##
368 | ## Visual studio for Mac
369 | ##
370 |
371 |
372 | # globs
373 | Makefile.in
374 | *.userprefs
375 | *.usertasks
376 | config.make
377 | config.status
378 | aclocal.m4
379 | install-sh
380 | autom4te.cache/
381 | *.tar.gz
382 | tarballs/
383 | test-results/
384 |
385 | # Mac bundle stuff
386 | *.dmg
387 | *.app
388 |
389 | # content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
390 | # General
391 | .DS_Store
392 | .AppleDouble
393 | .LSOverride
394 |
395 | # Icon must end with two \r
396 | Icon
397 |
398 |
399 | # Thumbnails
400 | ._*
401 |
402 | # Files that might appear in the root of a volume
403 | .DocumentRevisions-V100
404 | .fseventsd
405 | .Spotlight-V100
406 | .TemporaryItems
407 | .Trashes
408 | .VolumeIcon.icns
409 | .com.apple.timemachine.donotpresent
410 |
411 | # Directories potentially created on remote AFP share
412 | .AppleDB
413 | .AppleDesktop
414 | Network Trash Folder
415 | Temporary Items
416 | .apdisk
417 |
418 | # content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
419 | # Windows thumbnail cache files
420 | Thumbs.db
421 | ehthumbs.db
422 | ehthumbs_vista.db
423 |
424 | # Dump file
425 | *.stackdump
426 |
427 | # Folder config file
428 | [Dd]esktop.ini
429 |
430 | # Recycle Bin used on file shares
431 | $RECYCLE.BIN/
432 |
433 | # Windows Installer files
434 | *.cab
435 | *.msi
436 | *.msix
437 | *.msm
438 | *.msp
439 |
440 | # Windows shortcuts
441 | *.lnk
442 |
443 | # JetBrains Rider
444 | .idea/
445 | *.sln.iml
446 |
447 | ##
448 | ## Visual Studio Code
449 | ##
450 | .vscode/*
451 | !.vscode/settings.json
452 | !.vscode/tasks.json
453 | !.vscode/launch.json
454 | !.vscode/extensions.json
455 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/AppBundle/Logo.svg:
--------------------------------------------------------------------------------
1 |
6 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/AppBundle/app.css:
--------------------------------------------------------------------------------
1 | :root {
2 | --sat: env(safe-area-inset-top);
3 | --sar: env(safe-area-inset-right);
4 | --sab: env(safe-area-inset-bottom);
5 | --sal: env(safe-area-inset-left);
6 | }
7 |
8 | /* HTML styles for the splash screen */
9 |
10 | .highlight {
11 | color: white;
12 | font-size: 2.5rem;
13 | display: block;
14 | }
15 |
16 | .purple {
17 | color: #8b44ac;
18 | }
19 |
20 | .icon {
21 | opacity: 0.05;
22 | height: 35%;
23 | width: 35%;
24 | position: absolute;
25 | background-repeat: no-repeat;
26 | right: 0px;
27 | bottom: 0px;
28 | margin-right: 3%;
29 | margin-bottom: 5%;
30 | z-index: 5000;
31 | background-position: right bottom;
32 | pointer-events: none;
33 | }
34 |
35 | #avalonia-splash a {
36 | color: whitesmoke;
37 | text-decoration: none;
38 | }
39 |
40 | .center {
41 | display: flex;
42 | justify-content: center;
43 | align-items: center;
44 | height: 100vh;
45 | }
46 |
47 | #avalonia-splash {
48 | position: relative;
49 | height: 100%;
50 | width: 100%;
51 | color: whitesmoke;
52 | background: #1b2a4e;
53 | font-family: 'Nunito', sans-serif;
54 | background-position: center;
55 | background-size: cover;
56 | background-repeat: no-repeat;
57 | justify-content: center;
58 | align-items: center;
59 | }
60 |
61 | .splash-close {
62 | animation: fadeout 0.25s linear forwards;
63 | }
64 |
65 | @keyframes fadeout {
66 | 0% {
67 | opacity: 100%;
68 | }
69 |
70 | 100% {
71 | opacity: 0;
72 | visibility: collapse;
73 | }
74 | }
75 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/AppBundle/favicon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/IvanJosipovic/AvaloniaTetris/c515af4d3f95b38d74add7d2a54d4b48967e4f36/src/AvaloniaTetris.Browser/AppBundle/favicon.ico
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/AppBundle/index.html:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Avalonia Tetris
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
24 |

25 |
26 |
27 |
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/AppBundle/main.js:
--------------------------------------------------------------------------------
1 | import { dotnet } from './dotnet.js'
2 |
3 | const is_browser = typeof window != "undefined";
4 | if (!is_browser) throw new Error(`Expected to be running in a browser`);
5 |
6 | const dotnetRuntime = await dotnet
7 | .withDiagnosticTracing(false)
8 | .withApplicationArgumentsFromQuery()
9 | .create();
10 |
11 | const config = dotnetRuntime.getConfig();
12 |
13 | await dotnetRuntime.runMainAndExit(config.mainAssemblyName, [window.location.search]);
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/AvaloniaTetris.Browser.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | net8.0
4 | browser-wasm
5 | AppBundle\main.js
6 | Exe
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/Program.cs:
--------------------------------------------------------------------------------
1 | using System.Runtime.Versioning;
2 | using System.Threading.Tasks;
3 |
4 | using Avalonia;
5 | using Avalonia.Browser;
6 |
7 | using AvaloniaTetris;
8 |
9 | [assembly: SupportedOSPlatform("browser")]
10 |
11 | internal partial class Program
12 | {
13 | private static async Task Main(string[] args) => await BuildAvaloniaApp()
14 | .WithInterFont()
15 | .StartBrowserAppAsync("out");
16 |
17 | public static AppBuilder BuildAvaloniaApp()
18 | => AppBuilder.Configure();
19 | }
20 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/Properties/launchSettings.json:
--------------------------------------------------------------------------------
1 | {
2 | "profiles": {
3 | "AvaloniaTetris.Browser": {
4 | "commandName": "Project",
5 | "launchBrowser": true,
6 | "environmentVariables": {
7 | "ASPNETCORE_ENVIRONMENT": "Development"
8 | },
9 | "applicationUrl": "https://localhost:5001;http://localhost:5000",
10 | "inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/debug?browser={browserInspectUri}"
11 | }
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Browser/runtimeconfig.template.json:
--------------------------------------------------------------------------------
1 | {
2 | "wasmHostProperties": {
3 | "perHostConfig": [
4 | {
5 | "name": "browser",
6 | "html-path": "index.html",
7 | "Host": "browser"
8 | }
9 | ]
10 | }
11 | }
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Desktop/AvaloniaTetris.Desktop.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | WinExe
4 |
6 | net8.0
7 | enable
8 | true
9 | app.manifest
10 | true
11 | true
12 | true
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Desktop/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | using Avalonia;
4 |
5 | namespace AvaloniaTetris.Desktop;
6 |
7 | class Program
8 | {
9 | // Initialization code. Don't use any Avalonia, third-party APIs or any
10 | // SynchronizationContext-reliant code before AppMain is called: things aren't initialized
11 | // yet and stuff might break.
12 | [STAThread]
13 | public static void Main(string[] args) => BuildAvaloniaApp()
14 | .StartWithClassicDesktopLifetime(args);
15 |
16 | // Avalonia configuration, don't remove; also used by visual designer.
17 | public static AppBuilder BuildAvaloniaApp()
18 | => AppBuilder.Configure()
19 | .UsePlatformDetect()
20 | .WithInterFont()
21 | .LogToTrace();
22 |
23 | }
24 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris.Desktop/app.manifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
6 |
7 |
8 |
9 |
10 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris/App.axaml:
--------------------------------------------------------------------------------
1 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris/App.axaml.cs:
--------------------------------------------------------------------------------
1 | using Avalonia;
2 | using Avalonia.Controls.ApplicationLifetimes;
3 | using Avalonia.Data.Core.Plugins;
4 | using Avalonia.Markup.Xaml;
5 |
6 | using AvaloniaTetris.ViewModels;
7 | using AvaloniaTetris.Views;
8 |
9 | namespace AvaloniaTetris;
10 |
11 | public partial class App : Application
12 | {
13 | public override void Initialize()
14 | {
15 | AvaloniaXamlLoader.Load(this);
16 | }
17 |
18 | public override void OnFrameworkInitializationCompleted()
19 | {
20 | // Line below is needed to remove Avalonia data validation.
21 | // Without this line you will get duplicate validations from both Avalonia and CT
22 | BindingPlugins.DataValidators.RemoveAt(0);
23 |
24 | if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
25 | {
26 | desktop.MainWindow = new MainWindow
27 | {
28 | DataContext = new MainViewModel()
29 | };
30 | }
31 | else if (ApplicationLifetime is ISingleViewApplicationLifetime singleViewPlatform)
32 | {
33 | singleViewPlatform.MainView = new MainView
34 | {
35 | DataContext = new MainViewModel()
36 | };
37 | }
38 |
39 | base.OnFrameworkInitializationCompleted();
40 | }
41 | }
42 |
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/src/AvaloniaTetris/Assets/avalonia-logo.ico:
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https://raw.githubusercontent.com/IvanJosipovic/AvaloniaTetris/c515af4d3f95b38d74add7d2a54d4b48967e4f36/src/AvaloniaTetris/Assets/avalonia-logo.ico
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/src/AvaloniaTetris/AvaloniaTetris.csproj:
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1 |
2 |
3 | net8.0
4 | enable
5 | latest
6 | true
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
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/src/AvaloniaTetris/Game.cs:
--------------------------------------------------------------------------------
1 | using Avalonia.Threading;
2 | using CommunityToolkit.Mvvm.ComponentModel;
3 | using CommunityToolkit.Mvvm.Input;
4 | using System;
5 | using System.Linq;
6 |
7 | namespace AvaloniaTetris;
8 |
9 | public partial class Game : ObservableObject
10 | {
11 | public Game()
12 | {
13 | for (int y = 0; y <= 19; y++)
14 | {
15 | for (int x = 0; x <= 9; x++)
16 | {
17 | Positions[x, y] = new GridPoint();
18 | }
19 | }
20 |
21 | for (int y = 0; y <= 1; y++)
22 | {
23 | for (int x = 0; x <= 3; x++)
24 | {
25 | NextPiecePositions[x, y] = new GridPoint();
26 | }
27 | }
28 | }
29 |
30 | [ObservableProperty]
31 | private GridPoint[,] _positions = new GridPoint[10,20];
32 |
33 | [ObservableProperty]
34 | private GridPoint[,] _nextPiecePositions = new GridPoint[4, 2];
35 |
36 | [ObservableProperty]
37 | private int _level;
38 |
39 | [ObservableProperty]
40 | private int _score;
41 |
42 | [ObservableProperty]
43 | private int _lines;
44 |
45 | [ObservableProperty]
46 | private bool _isActive = true;
47 |
48 | [ObservableProperty]
49 | private int _speed;
50 |
51 | private readonly object _lock = new();
52 |
53 | private DispatcherTimer? timer;
54 |
55 | private Piece? activePiece;
56 |
57 | private Piece? nextPiece;
58 |
59 | private void Timer_Tick(object? sender, EventArgs e)
60 | {
61 | MoveDown();
62 | }
63 |
64 | readonly Random randomPiece = new();
65 |
66 | private Piece GetRandom()
67 | {
68 | // Pick random Piece
69 | Piece? newPiece = randomPiece.Next(1, 6) switch
70 | {
71 | 1 => new Straight(),
72 | 2 => new Square(),
73 | 3 => new T(),
74 | 4 => randomPiece.Next(1, 3) switch
75 | {
76 | 1 => new L1(),
77 | 2 => new L2(),
78 | },
79 | 5 => randomPiece.Next(1, 3) switch
80 | {
81 | 1 => new S1(),
82 | 2 => new S2(),
83 | },
84 | _ => throw new Exception(),
85 | };
86 |
87 | return newPiece;
88 | }
89 |
90 | private void AddNewPiece()
91 | {
92 | if (nextPiece == null)
93 | {
94 | nextPiece = GetRandom();
95 | }
96 |
97 | activePiece = nextPiece;
98 |
99 | nextPiece = GetRandom();
100 | SetNextPiece();
101 | }
102 |
103 | private void ClearActivePiece()
104 | {
105 | foreach (var point in activePiece.GetUsedCoords())
106 | {
107 | var pos = Positions[(int)point.X, (int)point.Y];
108 | pos.Type = 0;
109 | pos.IsActive = false;
110 | }
111 | }
112 |
113 | private void SetActivePiece(bool isActive = true)
114 | {
115 | int shape = 0;
116 | if (activePiece is Straight)
117 | {
118 | shape = 1;
119 | }
120 | else if (activePiece is Square)
121 | {
122 | shape = 2;
123 | }
124 | else if (activePiece is S1 or S2)
125 | {
126 | shape = 3;
127 | }
128 | else if (activePiece is T)
129 | {
130 | shape = 4;
131 | }
132 | else if (activePiece is L1 or L2)
133 | {
134 | shape = 5;
135 | }
136 |
137 | foreach (var point in activePiece.GetUsedCoords())
138 | {
139 | var pos = Positions[(int)point.X, (int)point.Y];
140 | pos.Type = shape;
141 | pos.IsActive = isActive;
142 | }
143 | }
144 |
145 | private void SetNextPiece()
146 | {
147 | int shape = 0;
148 | if (nextPiece is Straight)
149 | {
150 | shape = 1;
151 | }
152 | else if (nextPiece is Square)
153 | {
154 | shape = 2;
155 | }
156 | else if (nextPiece is S1 or S2)
157 | {
158 | shape = 3;
159 | }
160 | else if (nextPiece is T)
161 | {
162 | shape = 4;
163 | }
164 | else if (nextPiece is L1 or L2)
165 | {
166 | shape = 5;
167 | }
168 |
169 | foreach (var item in NextPiecePositions)
170 | {
171 | item.Type = 0;
172 | }
173 |
174 | foreach (var point in nextPiece.GetUsedCoords(-nextPiece.X, -nextPiece.Y))
175 | {
176 | var pos = NextPiecePositions[(int)point.X, (int)point.Y];
177 | pos.Type = shape;
178 | }
179 | }
180 |
181 | private void RemoveFullRow()
182 | {
183 | //Check if a row needs to be removed
184 | for (int y = 0; y <= 19; y++)
185 | {
186 | Top:
187 | bool removeRow = true;
188 |
189 | for (int x = 0; x <= 9; x++)
190 | {
191 | var pos = Positions[x, y];
192 |
193 | if (pos.Type == 0 && !pos.IsActive)
194 | {
195 | removeRow = false;
196 | break;
197 | }
198 | }
199 |
200 | if (removeRow)
201 | {
202 | Lines++;
203 | Level = Lines / 10;
204 | Score += 40 * (Level + 1);
205 |
206 | SetGameSpeed();
207 |
208 | for (int yy = y + 1; yy <= 19; yy++)
209 | {
210 | for (int x = 0; x <= 9; x++)
211 | {
212 | var old = Positions[x, yy - 1];
213 |
214 | var newOb = Positions[x, yy];
215 |
216 | if (!old.IsActive && !newOb.IsActive)
217 | {
218 | old.Type = newOb.Type;
219 | old.IsActive = false;
220 | }
221 | }
222 | }
223 |
224 | goto Top;
225 | }
226 | }
227 | }
228 |
229 | private void SetGameSpeed()
230 | {
231 | timer.Interval = Level switch
232 | {
233 | 0 => TimeSpan.FromMilliseconds(800),
234 | 1 => TimeSpan.FromMilliseconds(716),
235 | 2 => TimeSpan.FromMilliseconds(633.33),
236 | 3 => TimeSpan.FromMilliseconds(550),
237 | 4 => TimeSpan.FromMilliseconds(466.66),
238 | 5 => TimeSpan.FromMilliseconds(383.33),
239 | 6 => TimeSpan.FromMilliseconds(300),
240 | 7 => TimeSpan.FromMilliseconds(216.66),
241 | 8 => TimeSpan.FromMilliseconds(133.33),
242 | 9 => TimeSpan.FromMilliseconds(100),
243 | 10 or 11 or 12 => TimeSpan.FromMilliseconds(85),
244 | 13 or 14 or 15 => TimeSpan.FromMilliseconds(65),
245 | 16 or 17 or 18 => TimeSpan.FromMilliseconds(50),
246 | 19 or 20 or 21 or 22 or 23 or 24 or 25 or 26 or 27 or 28 => TimeSpan.FromMilliseconds(33.3),
247 | _ => TimeSpan.FromMilliseconds(16.67),
248 | };
249 | Speed = (int)timer.Interval.TotalMilliseconds;
250 | }
251 |
252 | // Public
253 |
254 | public void Start()
255 | {
256 | if (timer == null)
257 | {
258 | AddNewPiece();
259 | SetActivePiece();
260 |
261 | timer = new DispatcherTimer();
262 | SetGameSpeed();
263 | timer.Tick += Timer_Tick;
264 | timer.Start();
265 | }
266 | }
267 |
268 | // Game Controls
269 |
270 | [RelayCommand]
271 | void MoveLeft()
272 | {
273 | if (!IsActive) { return; }
274 |
275 | lock (_lock)
276 | {
277 | var coords = activePiece?.GetUsedCoords(-1, 0);
278 |
279 | // Check for out of bounds
280 | if (coords.Any(point => point.X < 0))
281 | {
282 | return;
283 | }
284 |
285 | // Check if piece has a conflict
286 | if (coords.Any(pt => Positions[(int)pt.X, (int)pt.Y].Type > 0 && !Positions[(int)pt.X, (int)pt.Y].IsActive))
287 | {
288 | return;
289 | }
290 |
291 | ClearActivePiece();
292 | activePiece.MoveLeft();
293 | SetActivePiece();
294 | }
295 | }
296 |
297 | [RelayCommand]
298 | void MoveRight()
299 | {
300 | if (!IsActive) { return; }
301 |
302 | lock (_lock)
303 | {
304 | var coords = activePiece?.GetUsedCoords(1, 0);
305 |
306 | // Check for out of bounds
307 | if (coords.Any(point => point.X > 9))
308 | {
309 | return;
310 | }
311 |
312 | // Check if piece has a conflict
313 | if (coords.Any(pt => Positions[(int)pt.X, (int)pt.Y].Type > 0 && !Positions[(int)pt.X, (int)pt.Y].IsActive))
314 | {
315 | return;
316 | }
317 |
318 | ClearActivePiece();
319 | activePiece.MoveRight();
320 | SetActivePiece();
321 | }
322 | }
323 |
324 | [RelayCommand]
325 | void MoveDown()
326 | {
327 | if (!IsActive) { return; }
328 |
329 | lock (_lock)
330 | {
331 | // Get coords for one row down
332 | var coords = activePiece.GetUsedCoords(0, -1);
333 |
334 | // Check if we have reached the end or there is a conflict
335 | if (!coords.Any(p => p.Y < 0) && !coords.Any(pt => Positions[(int)pt.X, (int)pt.Y].Type > 0 && !Positions[(int)pt.X, (int)pt.Y].IsActive))
336 | {
337 | ClearActivePiece();
338 | activePiece.MoveDown();
339 | SetActivePiece();
340 | }
341 | else
342 | {
343 | // Check if piece failed to go to first row
344 | // Means end game
345 | if (activePiece.Y == 19)
346 | {
347 | IsActive = false;
348 | timer?.Stop();
349 | return;
350 | }
351 |
352 | SetActivePiece(false);
353 |
354 | AddNewPiece();
355 | SetActivePiece();
356 | RemoveFullRow();
357 | }
358 | }
359 | }
360 |
361 | [RelayCommand]
362 | void Rotate()
363 | {
364 | if (!IsActive) { return; }
365 |
366 | lock (_lock)
367 | {
368 | var coords = activePiece?.GetUsedCoords(0, 0, true);
369 |
370 | // Check for out of bounds
371 | if (coords.Any(point => point.X < 0))
372 | {
373 | return;
374 | }
375 |
376 | if (coords.Any(point => point.X > 9))
377 | {
378 | return;
379 | }
380 |
381 | if (coords.Any(point => point.Y > 19))
382 | {
383 | return;
384 | }
385 |
386 | if (coords.Any(point => point.Y < 0))
387 | {
388 | return;
389 | }
390 |
391 | // Check if piece has a conflict
392 | if (coords.Any(pt => Positions[(int)pt.X, (int)pt.Y].Type > 0 && !Positions[(int)pt.X, (int)pt.Y].IsActive))
393 | {
394 | return;
395 | }
396 |
397 | ClearActivePiece();
398 | activePiece.Rotate();
399 | SetActivePiece();
400 | }
401 | }
402 |
403 | [RelayCommand]
404 | void Pause()
405 | {
406 | if (timer?.IsEnabled == true)
407 | {
408 | IsActive = false;
409 | timer?.Stop();
410 | }
411 | else
412 | {
413 | IsActive = true;
414 | timer?.Start();
415 | }
416 | }
417 |
418 | [RelayCommand]
419 | void Restart()
420 | {
421 | Level = 1;
422 | Score = 0;
423 | Lines = 0;
424 |
425 | IsActive = true;
426 |
427 | timer?.Start();
428 |
429 | for (int y = 0; y <= 19; y++)
430 | {
431 | for (int x = 0; x <= 9; x++)
432 | {
433 | var pos = Positions[x, y];
434 | pos.Type = 0;
435 | pos.IsActive = false;
436 | }
437 | }
438 |
439 | AddNewPiece();
440 | SetActivePiece();
441 | }
442 | }
443 |
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/src/AvaloniaTetris/GridPoint.cs:
--------------------------------------------------------------------------------
1 | using CommunityToolkit.Mvvm.ComponentModel;
2 |
3 | namespace AvaloniaTetris;
4 |
5 | public partial class GridPoint : ObservableObject
6 | {
7 | [ObservableProperty]
8 | int _type;
9 |
10 | [ObservableProperty]
11 | bool _isActive;
12 | }
13 |
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/src/AvaloniaTetris/IntToColorConverter.cs:
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1 | using Avalonia.Data.Converters;
2 | using Avalonia.Data;
3 | using System;
4 | using System.Globalization;
5 | using Avalonia.Media;
6 |
7 | namespace AvaloniaTetris;
8 |
9 | public class IntToColorConverter : IValueConverter
10 | {
11 | public static readonly IntToColorConverter Instance = new();
12 |
13 | public object? Convert(object? value, Type targetType, object? parameter, CultureInfo culture)
14 | {
15 | if (value is int val)
16 | {
17 | switch (val)
18 | {
19 | case 0:
20 | return Brushes.Black;
21 | case 1:
22 | return Brushes.Red;
23 | case 2:
24 | return Brushes.Blue;
25 | case 3:
26 | return Brushes.Green;
27 | case 4:
28 | return Brushes.Orange;
29 | case 5:
30 | return Brushes.Purple;
31 | }
32 | }
33 |
34 | // converter used for the wrong type
35 | return new BindingNotification(new InvalidCastException(), BindingErrorType.Error);
36 | }
37 |
38 | public object ConvertBack(object? value, Type targetType, object? parameter, CultureInfo culture)
39 | {
40 | throw new NotSupportedException();
41 | }
42 | }
43 |
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/src/AvaloniaTetris/Piece.cs:
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1 | using Avalonia;
2 | using CommunityToolkit.Mvvm.ComponentModel;
3 | using System.Collections.Generic;
4 |
5 | namespace AvaloniaTetris;
6 |
7 | public abstract partial class Piece : ObservableObject
8 | {
9 | [ObservableProperty]
10 | int[,] _shape;
11 |
12 | [ObservableProperty]
13 | int _x;
14 |
15 | [ObservableProperty]
16 | int _y;
17 |
18 | public List GetUsedCoords(double xOffset = 0, double yOffset = 0, bool rotate = false)
19 | {
20 | List coords = [];
21 |
22 | var newShape = Shape;
23 |
24 | if (rotate)
25 | {
26 | newShape = RotateMatrixCounterClockwise(Shape);
27 | }
28 |
29 | int rows = newShape.GetLength(0);
30 | int columns = newShape.GetLength(1);
31 |
32 | for (int x = 0; x < rows; x++)
33 | {
34 | for (int y = 0; y < columns; y++)
35 | {
36 | int currentValue = newShape[x, y];
37 |
38 | if (currentValue == 1)
39 | {
40 | coords.Add(new Point(X + y + xOffset, Y + x + yOffset));
41 | }
42 | }
43 | }
44 |
45 | return coords;
46 | }
47 |
48 | static int[,] RotateMatrixCounterClockwise(int[,] oldMatrix)
49 | {
50 | int[,] newMatrix = new int[oldMatrix.GetLength(1), oldMatrix.GetLength(0)];
51 | int newColumn, newRow = 0;
52 | for (int oldColumn = oldMatrix.GetLength(1) - 1; oldColumn >= 0; oldColumn--)
53 | {
54 | newColumn = 0;
55 | for (int oldRow = 0; oldRow < oldMatrix.GetLength(0); oldRow++)
56 | {
57 | newMatrix[newRow, newColumn] = oldMatrix[oldRow, oldColumn];
58 | newColumn++;
59 | }
60 | newRow++;
61 | }
62 | return newMatrix;
63 | }
64 |
65 | public void MoveDown()
66 | {
67 | Y--;
68 | }
69 |
70 | public void MoveLeft()
71 | {
72 | X--;
73 | }
74 |
75 | public void MoveRight()
76 | {
77 | X++;
78 | }
79 |
80 | public void Rotate()
81 | {
82 | Shape = RotateMatrixCounterClockwise(Shape);
83 | }
84 | }
85 |
86 | internal class Straight : Piece
87 | {
88 | public Straight()
89 | {
90 | Shape = new int[,] { { 1, 1, 1, 1 } };
91 | X = 3;
92 | Y = 19;
93 | }
94 | }
95 |
96 | internal class Square : Piece
97 | {
98 | public Square()
99 | {
100 | Shape = new int[,] { { 1, 1 },
101 | { 1, 1 }};
102 | X = 4;
103 | Y = 18;
104 | }
105 | }
106 |
107 | internal class T : Piece
108 | {
109 | public T()
110 | {
111 | Shape = new int[,] { { 1, 1, 1 },
112 | { 0, 1, 0 }};
113 | X = 3;
114 | Y = 18;
115 | }
116 | }
117 |
118 | internal class L1 : Piece
119 | {
120 | public L1()
121 | {
122 | Shape = new int[,] { { 1, 1, 1 },
123 | { 0, 0, 1 }};
124 | X = 4;
125 | Y = 18;
126 | }
127 | }
128 | internal class L2 : Piece
129 | {
130 | public L2()
131 | {
132 | Shape = new int[,] { { 0, 0, 1 },
133 | { 1, 1, 1 }};
134 | X = 4;
135 | Y = 18;
136 | }
137 | }
138 |
139 |
140 | internal class S1 : Piece
141 | {
142 | public S1()
143 | {
144 | Shape = new int[,]
145 | {
146 | { 1, 1, 0 },
147 | { 0, 1, 1 }
148 | };
149 | X = 4;
150 | Y = 18;
151 | }
152 | }
153 |
154 | internal class S2 : Piece
155 | {
156 | public S2()
157 | {
158 | Shape = new int[,]
159 | {
160 | { 0, 1, 1 },
161 | { 1, 1, 0 }
162 | };
163 | X = 4;
164 | Y = 18;
165 | }
166 | }
167 |
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/src/AvaloniaTetris/ViewModels/MainViewModel.cs:
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1 | using System.Collections.Generic;
2 |
3 | namespace AvaloniaTetris.ViewModels;
4 |
5 | public partial class MainViewModel : ViewModelBase
6 | {
7 | public IEnumerable OrderedPoints => OrderPoints();
8 | public IEnumerable OrderedNextPoints => OrderNextPoints();
9 |
10 | public Game Game { get; set; } = new Game();
11 |
12 | public MainViewModel()
13 | {
14 | OrderPoints();
15 |
16 | Game.Start();
17 | }
18 |
19 | private IEnumerable OrderPoints()
20 | {
21 | for (int y = 19; y >= 0; y--)
22 | {
23 | for (int x = 0; x <= 9; x++)
24 | {
25 | yield return Game.Positions[x, y];
26 | }
27 | }
28 | }
29 |
30 | private IEnumerable OrderNextPoints()
31 | {
32 | for (int y = 1; y >= 0; y--)
33 | {
34 | for (int x = 0; x <= 3; x++)
35 | {
36 | yield return Game.NextPiecePositions[x, y];
37 | }
38 | }
39 | }
40 | }
41 |
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/src/AvaloniaTetris/ViewModels/ViewModelBase.cs:
--------------------------------------------------------------------------------
1 | using CommunityToolkit.Mvvm.ComponentModel;
2 |
3 | namespace AvaloniaTetris.ViewModels;
4 |
5 | public class ViewModelBase : ObservableObject
6 | {
7 | }
8 |
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/src/AvaloniaTetris/Views/MainView.axaml:
--------------------------------------------------------------------------------
1 |
10 |
11 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 | Stats
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 | Controls
70 |
71 |
72 | Keyboard:
73 | Left
74 | Right
75 | Up - Rotate
76 | Down
77 |
78 |
79 |
80 | Manual:
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 | Next Piece
91 |
92 |
93 |
94 |
102 |
103 |
104 |
105 |
106 |
107 |
108 |
109 |
110 |
111 |
112 |
113 |
114 |
115 |
116 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris/Views/MainView.axaml.cs:
--------------------------------------------------------------------------------
1 | using Avalonia.Controls;
2 |
3 | namespace AvaloniaTetris.Views;
4 |
5 | public partial class MainView : UserControl
6 | {
7 | public MainView()
8 | {
9 | InitializeComponent();
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris/Views/MainWindow.axaml:
--------------------------------------------------------------------------------
1 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/src/AvaloniaTetris/Views/MainWindow.axaml.cs:
--------------------------------------------------------------------------------
1 | using Avalonia.Controls;
2 |
3 | namespace AvaloniaTetris.Views;
4 |
5 | public partial class MainWindow : Window
6 | {
7 | public MainWindow()
8 | {
9 | InitializeComponent();
10 | }
11 | }
12 |
--------------------------------------------------------------------------------