├── .github └── FUNDING.yml ├── .gitignore ├── .vscode ├── extensions.json ├── launch.json └── settings.json ├── .vsconfig ├── Assets ├── Resources.meta ├── Resources │ ├── BillingMode.json │ ├── BillingMode.json.meta │ ├── DOTweenSettings.asset │ └── DOTweenSettings.asset.meta ├── TextMesh Pro.meta ├── TextMesh Pro │ ├── Documentation.meta │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ ├── Fonts.meta │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ ├── Resources.meta │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── _PackageRoot.meta └── _PackageRoot │ ├── .gitignore │ ├── Demo.meta │ ├── Demo │ ├── DemoTreeStore.asset │ ├── DemoTreeStore.asset.meta │ ├── DemoTreeStore.cs │ ├── DemoTreeStore.cs.meta │ ├── Images.meta │ ├── Images │ │ ├── Animals.meta │ │ ├── Animals │ │ │ ├── bear.png │ │ │ ├── bear.png.meta │ │ │ ├── cat.png │ │ │ ├── cat.png.meta │ │ │ ├── chiken.png │ │ │ ├── chiken.png.meta │ │ │ ├── dolphin.png │ │ │ ├── dolphin.png.meta │ │ │ ├── elephant.png │ │ │ ├── elephant.png.meta │ │ │ ├── fish.png │ │ │ ├── fish.png.meta │ │ │ ├── owl.png │ │ │ ├── owl.png.meta │ │ │ ├── parrot.png │ │ │ ├── parrot.png.meta │ │ │ ├── strike.png │ │ │ └── strike.png.meta │ │ ├── Trees.meta │ │ ├── Trees │ │ │ ├── tree 1.png │ │ │ ├── tree 1.png.meta │ │ │ ├── tree 2.png │ │ │ ├── tree 2.png.meta │ │ │ ├── tree 3.png │ │ │ ├── tree 3.png.meta │ │ │ ├── tree 4.png │ │ │ ├── tree 4.png.meta │ │ │ ├── tree 5.png │ │ │ ├── tree 5.png.meta │ │ │ ├── tree 6.png │ │ │ ├── tree 6.png.meta │ │ │ ├── tree 7.png │ │ │ ├── tree 7.png.meta │ │ │ ├── tree 8.png │ │ │ ├── tree 8.png.meta │ │ │ ├── tree 9.png │ │ │ └── tree 9.png.meta │ │ ├── coin.png │ │ ├── coin.png.meta │ │ ├── crystal.png │ │ └── crystal.png.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Sellable View.prefab │ │ └── Sellable View.prefab.meta │ ├── Store.unity │ └── Store.unity.meta │ ├── Documentation~ │ └── README.md │ ├── Editor.meta │ ├── Editor │ ├── Gizmos.meta │ ├── Gizmos │ │ ├── StoreSOIcon.png │ │ └── StoreSOIcon.png.meta │ ├── Project.Store.Editor.asmdef │ └── Project.Store.Editor.asmdef.meta │ ├── README.md │ ├── README.md.meta │ ├── Scripts.meta │ ├── Scripts │ ├── Data.meta │ ├── Data │ │ ├── Currency.cs │ │ ├── Currency.cs.meta │ │ ├── Price.cs │ │ ├── Price.cs.meta │ │ ├── Sellable.meta │ │ ├── Sellable │ │ │ ├── IStoreSellable.cs │ │ │ ├── IStoreSellable.cs.meta │ │ │ ├── StoreSellable.cs │ │ │ ├── StoreSellable.cs.meta │ │ │ ├── StoreSubSellable.cs │ │ │ └── StoreSubSellable.cs.meta │ │ ├── StoreProductDefinition.cs │ │ ├── StoreProductDefinition.cs.meta │ │ ├── UIPrice.cs │ │ ├── UIPrice.cs.meta │ │ ├── UISubSellable.cs │ │ └── UISubSellable.cs.meta │ ├── Drawer.meta │ ├── Drawer │ │ ├── Adapter.meta │ │ ├── Adapter │ │ │ ├── StoreAdapter.cs │ │ │ ├── StoreAdapter.cs.meta │ │ │ ├── StoreCategoryAdapter.cs │ │ │ ├── StoreCategoryAdapter.cs.meta │ │ │ ├── StoreCustomListAdapter.cs │ │ │ └── StoreCustomListAdapter.cs.meta │ │ ├── Currency.meta │ │ ├── Currency │ │ │ ├── CurrencyBalanceDrawer.cs │ │ │ ├── CurrencyBalanceDrawer.cs.meta │ │ │ ├── CurrencyBalanceDrawer_UGUI_TMP.cs │ │ │ └── CurrencyBalanceDrawer_UGUI_TMP.cs.meta │ │ ├── Price.meta │ │ ├── Price │ │ │ ├── PriceDrawer.cs │ │ │ ├── PriceDrawer.cs.meta │ │ │ ├── PriceDrawerText.cs │ │ │ ├── PriceDrawerText.cs.meta │ │ │ ├── PriceDrawerTextMeshPro.cs │ │ │ └── PriceDrawerTextMeshPro.cs.meta │ │ ├── Sellable.meta │ │ ├── Sellable │ │ │ ├── StoreSellableDrawer.cs │ │ │ ├── StoreSellableDrawer.cs.meta │ │ │ ├── StoreSellableDrawer_UGUI.cs │ │ │ └── StoreSellableDrawer_UGUI.cs.meta │ │ ├── StoreSubSellableDrawer.cs │ │ └── StoreSubSellableDrawer.cs.meta │ ├── Internal.meta │ ├── Internal │ │ ├── BigIntDrawer.cs │ │ ├── BigIntDrawer.cs.meta │ │ ├── BigIntFormatter.cs │ │ ├── BigIntFormatter.cs.meta │ │ ├── Project.Store.Internal.asmdef │ │ ├── Project.Store.Internal.asmdef.meta │ │ ├── TransactionContainer.cs │ │ └── TransactionContainer.cs.meta │ ├── Project.Store.asmdef │ ├── Project.Store.asmdef.meta │ ├── Purchaser.meta │ ├── Purchaser │ │ ├── SimpleInAppPurchaseRestorer.cs │ │ ├── SimpleInAppPurchaseRestorer.cs.meta │ │ ├── SimplePurchaser.cs │ │ └── SimplePurchaser.cs.meta │ ├── StoreInstaller.cs │ ├── StoreInstaller.cs.meta │ ├── StoreSO.cs │ ├── StoreSO.cs.meta │ ├── UnityIAP.meta │ └── UnityIAP │ │ ├── UnityIAPInitializer.Android.cs │ │ ├── UnityIAPInitializer.Android.cs.meta │ │ ├── UnityIAPInitializer.Apple.cs │ │ ├── UnityIAPInitializer.Apple.cs.meta │ │ ├── UnityIAPInitializer.Extentions.cs │ │ ├── UnityIAPInitializer.Extentions.cs.meta │ │ ├── UnityIAPInitializer.cs │ │ └── UnityIAPInitializer.cs.meta │ ├── package.json │ └── package.json.meta ├── Commands ├── NPM--AddUser.bat ├── NPM--CopyREADME.bat ├── NPM--UpdateDependencies.bat ├── NPM--VersionMajor.bat ├── NPM--VersionMinor.bat ├── NPM--VersionPatch.bat ├── [!!!]--GitHub--Release.bat ├── [!!!]--NPM--Publish.bat └── [!]--GitHub--DraftRelease.bat ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── MultiplayerManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── VersionControlSettings.asset ├── README.md └── UserSettings ├── EditorUserSettings.asset ├── Layouts └── default-6000.dwlt └── Search.settings /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: IvanMurzak 4 | patreon: # Replace with a single Patreon username 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: # Replace with a single Ko-fi username 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry 12 | polar: # Replace with a single Polar username 13 | buy_me_a_coffee: # Replace with a single Buy Me a Coffee username 14 | thanks_dev: # Replace with a single thanks.dev username 15 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] 16 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.aab 57 | *.unitypackage 58 | *.apk.meta 59 | *.aab.meta 60 | *.unitypackage.meta 61 | 62 | # Crashlytics generated file 63 | crashlytics-build.properties 64 | 65 | # Packed Addressables 66 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 67 | 68 | # Temporary auto-generated Android Assets 69 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 70 | /[Aa]ssets/[Ss]treamingAssets/aa/* 71 | 72 | Assets/Plugins/ 73 | Assets/Plugins.meta -------------------------------------------------------------------------------- /.vscode/extensions.json: -------------------------------------------------------------------------------- 1 | { 2 | "recommendations": [ 3 | "visualstudiotoolsforunity.vstuc" 4 | ] 5 | } 6 | -------------------------------------------------------------------------------- /.vscode/launch.json: -------------------------------------------------------------------------------- 1 | { 2 | "version": "0.2.0", 3 | "configurations": [ 4 | { 5 | "name": "Attach to Unity", 6 | "type": "vstuc", 7 | "request": "attach" 8 | } 9 | ] 10 | } -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": { 3 | "**/.DS_Store": true, 4 | "**/.git": true, 5 | "**/.vs": true, 6 | "**/.gitmodules": true, 7 | "**/.vsconfig": true, 8 | "**/*.booproj": true, 9 | "**/*.pidb": true, 10 | "**/*.suo": true, 11 | "**/*.user": true, 12 | "**/*.userprefs": true, 13 | "**/*.unityproj": true, 14 | "**/*.dll": true, 15 | "**/*.exe": true, 16 | "**/*.pdf": true, 17 | "**/*.mid": true, 18 | "**/*.midi": true, 19 | "**/*.wav": true, 20 | "**/*.gif": true, 21 | "**/*.ico": true, 22 | "**/*.jpg": true, 23 | "**/*.jpeg": true, 24 | "**/*.png": true, 25 | "**/*.psd": true, 26 | "**/*.tga": true, 27 | "**/*.tif": true, 28 | "**/*.tiff": true, 29 | "**/*.3ds": true, 30 | "**/*.3DS": true, 31 | "**/*.fbx": true, 32 | "**/*.FBX": true, 33 | "**/*.lxo": true, 34 | "**/*.LXO": true, 35 | "**/*.ma": true, 36 | "**/*.MA": true, 37 | "**/*.obj": true, 38 | "**/*.OBJ": true, 39 | "**/*.asset": true, 40 | "**/*.cubemap": true, 41 | "**/*.flare": true, 42 | "**/*.mat": true, 43 | "**/*.meta": true, 44 | "**/*.prefab": true, 45 | "**/*.unity": true, 46 | "build/": true, 47 | "Build/": true, 48 | "Library/": true, 49 | "library/": true, 50 | "obj/": true, 51 | "Obj/": true, 52 | "Logs/": true, 53 | "logs/": true, 54 | "ProjectSettings/": true, 55 | "UserSettings/": true, 56 | "temp/": true, 57 | "Temp/": true 58 | }, 59 | "dotnet.defaultSolution": "Unity-IAP-Store.sln" 60 | } -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a67ae4ab004d7574e892e926505f44f0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Resources/BillingMode.json: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e7e8f5a82a3a134e91c54efd2274ea9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/IvanMurzak/Unity-IAP-Store/ffe9acc7732adafb3481095294101d6b3b220fed/Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b8d251f9af63b746bf2f7ffe00ebb9b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ab70aee4d56447429c680537fbf93ed 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt: -------------------------------------------------------------------------------- 1 | Digitized data copyright (c) 2010 Google Corporation 2 | with Reserved Font Arimo, Tinos and Cousine. 3 | Copyright (c) 2012 Red Hat, Inc. 4 | with Reserved Font Name Liberation. 5 | 6 | This Font Software is licensed under the SIL Open Font License, Version 1.1. 7 | This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL 8 | 9 | ----------------------------------------------------------- 10 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 11 | ----------------------------------------------------------- 12 | 13 | PREAMBLE 14 | The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. 15 | 16 | The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. 17 | 18 | DEFINITIONS 19 | "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. 20 | 21 | "Reserved Font Name" refers to any names specified as such after the copyright statement(s). 22 | 23 | "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). 24 | 25 | "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. 26 | 27 | "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. 28 | 29 | PERMISSION & CONDITIONS 30 | Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 31 | 32 | 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 33 | 34 | 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 35 | 36 | 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 37 | 38 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 39 | 40 | 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. 41 | 42 | TERMINATION 43 | This license becomes null and void if any of the above conditions are not met. 44 | 45 | DISCLAIMER 46 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e59c59b81ab47f9b6ec5781fa725d2c 3 | timeCreated: 1484171296 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Fonts/LiberationSans.ttf: -------------------------------------------------------------------------------- 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Pro/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9f693669af91aa45ad615fc681ed29f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap Custom Atlas" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | _Padding ("Padding", float) = 0 15 | 16 | _StencilComp("Stencil Comparison", Float) = 8 17 | _Stencil("Stencil ID", Float) = 0 18 | _StencilOp("Stencil Operation", Float) = 0 19 | _StencilWriteMask("Stencil Write Mask", Float) = 255 20 | _StencilReadMask("Stencil Read Mask", Float) = 255 21 | 22 | _CullMode("Cull Mode", Float) = 0 23 | _ColorMask("Color Mask", Float) = 15 24 | } 25 | 26 | SubShader{ 27 | 28 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 29 | 30 | Stencil 31 | { 32 | Ref[_Stencil] 33 | Comp[_StencilComp] 34 | Pass[_StencilOp] 35 | ReadMask[_StencilReadMask] 36 | WriteMask[_StencilWriteMask] 37 | } 38 | 39 | 40 | Lighting Off 41 | Cull [_CullMode] 42 | ZTest [unity_GUIZTestMode] 43 | ZWrite Off 44 | Fog { Mode Off } 45 | Blend SrcAlpha OneMinusSrcAlpha 46 | ColorMask[_ColorMask] 47 | 48 | Pass { 49 | CGPROGRAM 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | 53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 55 | 56 | 57 | #include "UnityCG.cginc" 58 | 59 | struct appdata_t { 60 | float4 vertex : POSITION; 61 | fixed4 color : COLOR; 62 | float2 texcoord0 : TEXCOORD0; 63 | float2 texcoord1 : TEXCOORD1; 64 | }; 65 | 66 | struct v2f { 67 | float4 vertex : SV_POSITION; 68 | fixed4 color : COLOR; 69 | float2 texcoord0 : TEXCOORD0; 70 | float2 texcoord1 : TEXCOORD1; 71 | float4 mask : TEXCOORD2; 72 | }; 73 | 74 | uniform sampler2D _MainTex; 75 | uniform sampler2D _FaceTex; 76 | uniform float4 _FaceTex_ST; 77 | uniform fixed4 _FaceColor; 78 | 79 | uniform float _VertexOffsetX; 80 | uniform float _VertexOffsetY; 81 | uniform float4 _ClipRect; 82 | uniform float _MaskSoftnessX; 83 | uniform float _MaskSoftnessY; 84 | 85 | float2 UnpackUV(float uv) 86 | { 87 | float2 output; 88 | output.x = floor(uv / 4096); 89 | output.y = uv - 4096 * output.x; 90 | 91 | return output * 0.001953125; 92 | } 93 | 94 | v2f vert (appdata_t v) 95 | { 96 | float4 vert = v.vertex; 97 | vert.x += _VertexOffsetX; 98 | vert.y += _VertexOffsetY; 99 | 100 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 101 | 102 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 103 | 104 | fixed4 faceColor = v.color; 105 | faceColor *= _FaceColor; 106 | 107 | v2f OUT; 108 | OUT.vertex = vPosition; 109 | OUT.color = faceColor; 110 | OUT.texcoord0 = v.texcoord0; 111 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 112 | float2 pixelSize = vPosition.w; 113 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 114 | 115 | // Clamp _ClipRect to 16bit. 116 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 117 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 118 | 119 | return OUT; 120 | } 121 | 122 | fixed4 frag (v2f IN) : SV_Target 123 | { 124 | fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color; 125 | 126 | // Alternative implementation to UnityGet2DClipping with support for softness. 127 | #if UNITY_UI_CLIP_RECT 128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 129 | color *= m.x * m.y; 130 | #endif 131 | 132 | #if UNITY_UI_ALPHACLIP 133 | clip(color.a - 0.001); 134 | #endif 135 | 136 | return color; 137 | } 138 | ENDCG 139 | } 140 | } 141 | 142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 143 | } 144 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48bb5f55d8670e349b6e614913f9d910 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Mobile/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | [HDR]_Color ("Text Color", Color) = (1,1,1,1) 6 | _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 7 | 8 | _VertexOffsetX("Vertex OffsetX", float) = 0 9 | _VertexOffsetY("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _CullMode("Cull Mode", Float) = 0 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader { 26 | 27 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | #pragma fragmentoption ARB_precision_hint_fastest 52 | 53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 55 | 56 | 57 | #include "UnityCG.cginc" 58 | 59 | struct appdata_t { 60 | float4 vertex : POSITION; 61 | fixed4 color : COLOR; 62 | float2 texcoord0 : TEXCOORD0; 63 | float2 texcoord1 : TEXCOORD1; 64 | }; 65 | 66 | struct v2f { 67 | float4 vertex : POSITION; 68 | fixed4 color : COLOR; 69 | float2 texcoord0 : TEXCOORD0; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | sampler2D _MainTex; 74 | fixed4 _Color; 75 | float _DiffusePower; 76 | 77 | uniform float _VertexOffsetX; 78 | uniform float _VertexOffsetY; 79 | uniform float4 _ClipRect; 80 | uniform float _MaskSoftnessX; 81 | uniform float _MaskSoftnessY; 82 | 83 | v2f vert (appdata_t v) 84 | { 85 | v2f OUT; 86 | float4 vert = v.vertex; 87 | vert.x += _VertexOffsetX; 88 | vert.y += _VertexOffsetY; 89 | 90 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 91 | 92 | OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); 93 | OUT.color = v.color; 94 | OUT.color *= _Color; 95 | OUT.color.rgb *= _DiffusePower; 96 | OUT.texcoord0 = v.texcoord0; 97 | 98 | float2 pixelSize = OUT.vertex.w; 99 | //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 100 | 101 | // Clamp _ClipRect to 16bit. 102 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 103 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 104 | 105 | return OUT; 106 | } 107 | 108 | fixed4 frag (v2f IN) : COLOR 109 | { 110 | fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); 111 | 112 | // Alternative implementation to UnityGet2DClipping with support for softness. 113 | #if UNITY_UI_CLIP_RECT 114 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 115 | color *= m.x * m.y; 116 | #endif 117 | 118 | #if UNITY_UI_ALPHACLIP 119 | clip(color.a - 0.001); 120 | #endif 121 | 122 | return color; 123 | } 124 | ENDCG 125 | } 126 | } 127 | 128 | SubShader { 129 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 130 | Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } 131 | Blend SrcAlpha OneMinusSrcAlpha 132 | BindChannels { 133 | Bind "Color", color 134 | Bind "Vertex", vertex 135 | Bind "TexCoord", texcoord0 136 | } 137 | Pass { 138 | SetTexture [_MainTex] { 139 | constantColor [_Color] combine constant * primary, constant * texture 140 | } 141 | } 142 | } 143 | 144 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 145 | } 146 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e3b057af24249748ff873be7fafee47 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _CullMode("Cull Mode", Float) = 0 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader{ 26 | 27 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | 52 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 53 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 54 | 55 | 56 | #include "UnityCG.cginc" 57 | 58 | struct appdata_t { 59 | float4 vertex : POSITION; 60 | fixed4 color : COLOR; 61 | float2 texcoord0 : TEXCOORD0; 62 | float2 texcoord1 : TEXCOORD1; 63 | }; 64 | 65 | struct v2f { 66 | float4 vertex : SV_POSITION; 67 | fixed4 color : COLOR; 68 | float2 texcoord0 : TEXCOORD0; 69 | float2 texcoord1 : TEXCOORD1; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | uniform sampler2D _MainTex; 74 | uniform sampler2D _FaceTex; 75 | uniform float4 _FaceTex_ST; 76 | uniform fixed4 _FaceColor; 77 | 78 | uniform float _VertexOffsetX; 79 | uniform float _VertexOffsetY; 80 | uniform float4 _ClipRect; 81 | uniform float _MaskSoftnessX; 82 | uniform float _MaskSoftnessY; 83 | 84 | float2 UnpackUV(float uv) 85 | { 86 | float2 output; 87 | output.x = floor(uv / 4096); 88 | output.y = uv - 4096 * output.x; 89 | 90 | return output * 0.001953125; 91 | } 92 | 93 | v2f vert (appdata_t v) 94 | { 95 | float4 vert = v.vertex; 96 | vert.x += _VertexOffsetX; 97 | vert.y += _VertexOffsetY; 98 | 99 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 100 | 101 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 102 | 103 | fixed4 faceColor = v.color; 104 | faceColor *= _FaceColor; 105 | 106 | v2f OUT; 107 | OUT.vertex = vPosition; 108 | OUT.color = faceColor; 109 | OUT.texcoord0 = v.texcoord0; 110 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 111 | float2 pixelSize = vPosition.w; 112 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 113 | 114 | // Clamp _ClipRect to 16bit. 115 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 116 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 117 | 118 | return OUT; 119 | } 120 | 121 | fixed4 frag (v2f IN) : SV_Target 122 | { 123 | fixed4 color = tex2D(_MainTex, IN.texcoord0); 124 | color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a); 125 | 126 | // Alternative implementation to UnityGet2DClipping with support for softness. 127 | #if UNITY_UI_CLIP_RECT 128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 129 | color *= m.x * m.y; 130 | #endif 131 | 132 | #if UNITY_UI_ALPHACLIP 133 | clip(color.a - 0.001); 134 | #endif 135 | 136 | return color; 137 | } 138 | ENDCG 139 | } 140 | } 141 | 142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 143 | } 144 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 128e987d567d4e2c824d754223b3f3b0 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd89cf5b9246416f84610a006f916af7 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14eb328de4b8eb245bb7cea29e4ac00b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc1ede39bf3643ee8e493720e4259791 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a02a7d8c237544f1962732b55a9aebf1 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader: -------------------------------------------------------------------------------- 1 | // Simplified SDF shader: 2 | // - No Shading Option (bevel / bump / env map) 3 | // - No Glow Option 4 | // - Softness is applied on both side of the outline 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field SSD" { 7 | 8 | Properties { 9 | [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) 10 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 11 | 12 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 13 | _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 14 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 15 | 16 | [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) 17 | _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 18 | _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 19 | _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 20 | _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 21 | 22 | _WeightNormal ("Weight Normal", float) = 0 23 | _WeightBold ("Weight Bold", float) = .5 24 | 25 | _ShaderFlags ("Flags", float) = 0 26 | _ScaleRatioA ("Scale RatioA", float) = 1 27 | _ScaleRatioB ("Scale RatioB", float) = 1 28 | _ScaleRatioC ("Scale RatioC", float) = 1 29 | 30 | _MainTex ("Font Atlas", 2D) = "white" {} 31 | _TextureWidth ("Texture Width", float) = 512 32 | _TextureHeight ("Texture Height", float) = 512 33 | _GradientScale ("Gradient Scale", float) = 5 34 | _ScaleX ("Scale X", float) = 1 35 | _ScaleY ("Scale Y", float) = 1 36 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 37 | _Sharpness ("Sharpness", Range(-1,1)) = 0 38 | 39 | _VertexOffsetX ("Vertex OffsetX", float) = 0 40 | _VertexOffsetY ("Vertex OffsetY", float) = 0 41 | 42 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 43 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 44 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 45 | _MaskTex ("Mask Texture", 2D) = "white" {} 46 | _MaskInverse ("Inverse", float) = 0 47 | _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) 48 | _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 49 | _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 50 | 51 | _StencilComp ("Stencil Comparison", Float) = 8 52 | _Stencil ("Stencil ID", Float) = 0 53 | _StencilOp ("Stencil Operation", Float) = 0 54 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 55 | _StencilReadMask ("Stencil Read Mask", Float) = 255 56 | 57 | _CullMode ("Cull Mode", Float) = 0 58 | _ColorMask ("Color Mask", Float) = 15 59 | } 60 | 61 | SubShader { 62 | Tags { 63 | "Queue"="Transparent" 64 | "IgnoreProjector"="True" 65 | "RenderType"="Transparent" 66 | } 67 | 68 | Stencil 69 | { 70 | Ref [_Stencil] 71 | Comp [_StencilComp] 72 | Pass [_StencilOp] 73 | ReadMask [_StencilReadMask] 74 | WriteMask [_StencilWriteMask] 75 | } 76 | 77 | Cull [_CullMode] 78 | ZWrite Off 79 | Lighting Off 80 | Fog { Mode Off } 81 | ZTest [unity_GUIZTestMode] 82 | Blend One OneMinusSrcAlpha 83 | ColorMask [_ColorMask] 84 | 85 | Pass { 86 | CGPROGRAM 87 | #pragma vertex VertShader 88 | #pragma fragment PixShader 89 | #pragma shader_feature __ OUTLINE_ON 90 | #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER 91 | 92 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 93 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 94 | 95 | #include "UnityCG.cginc" 96 | #include "UnityUI.cginc" 97 | #include "TMPro_Properties.cginc" 98 | 99 | #include "TMPro_Mobile.cginc" 100 | 101 | ENDCG 102 | } 103 | } 104 | 105 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 106 | } 107 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8d12adcee749c344b8117cf7c7eb912 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe393ace9b354375a9cb14cdbbc28be4 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader: -------------------------------------------------------------------------------- 1 | // Simplified version of the SDF Surface shader : 2 | // - No support for Bevel, Bump or envmap 3 | // - Diffuse only lighting 4 | // - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field (Surface)" { 7 | 8 | Properties { 9 | _FaceTex ("Fill Texture", 2D) = "white" {} 10 | [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) 11 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 12 | 13 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 14 | _OutlineTex ("Outline Texture", 2D) = "white" {} 15 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 16 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 17 | 18 | [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) 19 | _GlowOffset ("Offset", Range(-1,1)) = 0 20 | _GlowInner ("Inner", Range(0,1)) = 0.05 21 | _GlowOuter ("Outer", Range(0,1)) = 0.05 22 | _GlowPower ("Falloff", Range(1, 0)) = 0.75 23 | 24 | _WeightNormal ("Weight Normal", float) = 0 25 | _WeightBold ("Weight Bold", float) = 0.5 26 | 27 | // Should not be directly exposed to the user 28 | _ShaderFlags ("Flags", float) = 0 29 | _ScaleRatioA ("Scale RatioA", float) = 1 30 | _ScaleRatioB ("Scale RatioB", float) = 1 31 | _ScaleRatioC ("Scale RatioC", float) = 1 32 | 33 | _MainTex ("Font Atlas", 2D) = "white" {} 34 | _TextureWidth ("Texture Width", float) = 512 35 | _TextureHeight ("Texture Height", float) = 512 36 | _GradientScale ("Gradient Scale", float) = 5.0 37 | _ScaleX ("Scale X", float) = 1.0 38 | _ScaleY ("Scale Y", float) = 1.0 39 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 40 | _Sharpness ("Sharpness", Range(-1,1)) = 0 41 | 42 | _VertexOffsetX ("Vertex OffsetX", float) = 0 43 | _VertexOffsetY ("Vertex OffsetY", float) = 0 44 | 45 | _CullMode ("Cull Mode", Float) = 0 46 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) 47 | //_MaskSoftness ("Mask Softness", float) = 0 48 | } 49 | 50 | SubShader { 51 | 52 | Tags { 53 | "Queue"="Transparent" 54 | "IgnoreProjector"="True" 55 | "RenderType"="Transparent" 56 | } 57 | 58 | LOD 300 59 | Cull [_CullMode] 60 | 61 | CGPROGRAM 62 | #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap 63 | #pragma target 3.0 64 | #pragma shader_feature __ GLOW_ON 65 | 66 | #include "TMPro_Properties.cginc" 67 | #include "TMPro.cginc" 68 | 69 | half _FaceShininess; 70 | half _OutlineShininess; 71 | 72 | struct Input 73 | { 74 | fixed4 color : COLOR; 75 | float2 uv_MainTex; 76 | float2 uv2_FaceTex; 77 | float2 uv2_OutlineTex; 78 | float2 param; // Weight, Scale 79 | float3 viewDirEnv; 80 | }; 81 | 82 | #include "TMPro_Surface.cginc" 83 | 84 | ENDCG 85 | 86 | // Pass to render object as a shadow caster 87 | Pass 88 | { 89 | Name "Caster" 90 | Tags { "LightMode" = "ShadowCaster" } 91 | Offset 1, 1 92 | 93 | Fog {Mode Off} 94 | ZWrite On ZTest LEqual Cull Off 95 | 96 | CGPROGRAM 97 | #pragma vertex vert 98 | #pragma fragment frag 99 | #pragma multi_compile_shadowcaster 100 | #include "UnityCG.cginc" 101 | 102 | struct v2f { 103 | V2F_SHADOW_CASTER; 104 | float2 uv : TEXCOORD1; 105 | float2 uv2 : TEXCOORD3; 106 | float alphaClip : TEXCOORD2; 107 | }; 108 | 109 | uniform float4 _MainTex_ST; 110 | uniform float4 _OutlineTex_ST; 111 | float _OutlineWidth; 112 | float _FaceDilate; 113 | float _ScaleRatioA; 114 | 115 | v2f vert( appdata_base v ) 116 | { 117 | v2f o; 118 | TRANSFER_SHADOW_CASTER(o) 119 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); 120 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); 121 | o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; 122 | return o; 123 | } 124 | 125 | uniform sampler2D _MainTex; 126 | 127 | float4 frag(v2f i) : COLOR 128 | { 129 | fixed4 texcol = tex2D(_MainTex, i.uv).a; 130 | clip(texcol.a - i.alphaClip); 131 | SHADOW_CASTER_FRAGMENT(i) 132 | } 133 | ENDCG 134 | } 135 | } 136 | 137 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 138 | } 139 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85187c2149c549c5b33f0cdb02836b17 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7ada0af4f174f0694ca6a487b8f543d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_SDF.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68e6db2ebdc24f95958faec2be5558d6 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Sprite.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Sprite" 2 | { 3 | Properties 4 | { 5 | [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} 6 | _Color ("Tint", Color) = (1,1,1,1) 7 | 8 | _StencilComp ("Stencil Comparison", Float) = 8 9 | _Stencil ("Stencil ID", Float) = 0 10 | _StencilOp ("Stencil Operation", Float) = 0 11 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 12 | _StencilReadMask ("Stencil Read Mask", Float) = 255 13 | 14 | _CullMode ("Cull Mode", Float) = 0 15 | _ColorMask ("Color Mask", Float) = 15 16 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 17 | 18 | [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 19 | } 20 | 21 | SubShader 22 | { 23 | Tags 24 | { 25 | "Queue"="Transparent" 26 | "IgnoreProjector"="True" 27 | "RenderType"="Transparent" 28 | "PreviewType"="Plane" 29 | "CanUseSpriteAtlas"="True" 30 | } 31 | 32 | Stencil 33 | { 34 | Ref [_Stencil] 35 | Comp [_StencilComp] 36 | Pass [_StencilOp] 37 | ReadMask [_StencilReadMask] 38 | WriteMask [_StencilWriteMask] 39 | } 40 | 41 | Cull [_CullMode] 42 | Lighting Off 43 | ZWrite Off 44 | ZTest [unity_GUIZTestMode] 45 | Blend SrcAlpha OneMinusSrcAlpha 46 | ColorMask [_ColorMask] 47 | 48 | Pass 49 | { 50 | Name "Default" 51 | CGPROGRAM 52 | #pragma vertex vert 53 | #pragma fragment frag 54 | #pragma target 2.0 55 | 56 | #include "UnityCG.cginc" 57 | #include "UnityUI.cginc" 58 | 59 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 60 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 61 | 62 | struct appdata_t 63 | { 64 | float4 vertex : POSITION; 65 | float4 color : COLOR; 66 | float2 texcoord : TEXCOORD0; 67 | UNITY_VERTEX_INPUT_INSTANCE_ID 68 | }; 69 | 70 | struct v2f 71 | { 72 | float4 vertex : SV_POSITION; 73 | fixed4 color : COLOR; 74 | float2 texcoord : TEXCOORD0; 75 | float4 worldPosition : TEXCOORD1; 76 | UNITY_VERTEX_OUTPUT_STEREO 77 | }; 78 | 79 | sampler2D _MainTex; 80 | fixed4 _Color; 81 | fixed4 _TextureSampleAdd; 82 | float4 _ClipRect; 83 | float4 _MainTex_ST; 84 | 85 | v2f vert(appdata_t v) 86 | { 87 | v2f OUT; 88 | UNITY_SETUP_INSTANCE_ID(v); 89 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); 90 | OUT.worldPosition = v.vertex; 91 | OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); 92 | 93 | OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); 94 | 95 | OUT.color = v.color * _Color; 96 | return OUT; 97 | } 98 | 99 | fixed4 frag(v2f IN) : SV_Target 100 | { 101 | half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; 102 | 103 | #ifdef UNITY_UI_CLIP_RECT 104 | color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); 105 | #endif 106 | 107 | #ifdef UNITY_UI_ALPHACLIP 108 | clip (color.a - 0.001); 109 | #endif 110 | 111 | return color; 112 | } 113 | ENDCG 114 | } 115 | } 116 | } 117 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMP_Sprite.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf81c85f95fe47e1a27f6ae460cf182c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro.cginc: -------------------------------------------------------------------------------- 1 | float2 UnpackUV(float uv) 2 | { 3 | float2 output; 4 | output.x = floor(uv / 4096); 5 | output.y = uv - 4096 * output.x; 6 | 7 | return output * 0.001953125; 8 | } 9 | 10 | fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness) 11 | { 12 | half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness)); 13 | half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline)); 14 | 15 | faceColor.rgb *= faceColor.a; 16 | outlineColor.rgb *= outlineColor.a; 17 | 18 | faceColor = lerp(faceColor, outlineColor, outlineAlpha); 19 | 20 | faceColor *= faceAlpha; 21 | 22 | return faceColor; 23 | } 24 | 25 | float3 GetSurfaceNormal(float4 h, float bias) 26 | { 27 | bool raisedBevel = step(1, fmod(_ShaderFlags, 2)); 28 | 29 | h += bias+_BevelOffset; 30 | 31 | float bevelWidth = max(.01, _OutlineWidth+_BevelWidth); 32 | 33 | // Track outline 34 | h -= .5; 35 | h /= bevelWidth; 36 | h = saturate(h+.5); 37 | 38 | if(raisedBevel) h = 1 - abs(h*2.0 - 1.0); 39 | h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness); 40 | h = min(h, 1.0-_BevelClamp); 41 | h *= _Bevel * bevelWidth * _GradientScale * -2.0; 42 | 43 | float3 va = normalize(float3(1.0, 0.0, h.y - h.x)); 44 | float3 vb = normalize(float3(0.0, -1.0, h.w - h.z)); 45 | 46 | return cross(va, vb); 47 | } 48 | 49 | float3 GetSurfaceNormal(float2 uv, float bias, float3 delta) 50 | { 51 | // Read "height field" 52 | float4 h = {tex2D(_MainTex, uv - delta.xz).a, 53 | tex2D(_MainTex, uv + delta.xz).a, 54 | tex2D(_MainTex, uv - delta.zy).a, 55 | tex2D(_MainTex, uv + delta.zy).a}; 56 | 57 | return GetSurfaceNormal(h, bias); 58 | } 59 | 60 | float3 GetSpecular(float3 n, float3 l) 61 | { 62 | float spec = pow(max(0.0, dot(n, l)), _Reflectivity); 63 | return _SpecularColor.rgb * spec * _SpecularPower; 64 | } 65 | 66 | float4 GetGlowColor(float d, float scale) 67 | { 68 | float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale; 69 | float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale; 70 | glow = saturate(abs(glow/(1.0 + t))); 71 | glow = 1.0-pow(glow, _GlowPower); 72 | glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel 73 | return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2)); 74 | } 75 | 76 | float4 BlendARGB(float4 overlying, float4 underlying) 77 | { 78 | overlying.rgb *= overlying.a; 79 | underlying.rgb *= underlying.a; 80 | float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb); 81 | float alpha = underlying.a + (1-underlying.a)*overlying.a; 82 | return float4(blended, alpha); 83 | } 84 | 85 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 407bc68d299748449bbf7f48ee690f8d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c334973cef89a9840b0b0c507e0377ab 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc: -------------------------------------------------------------------------------- 1 | // UI Editable properties 2 | uniform sampler2D _FaceTex; // Alpha : Signed Distance 3 | uniform float _FaceUVSpeedX; 4 | uniform float _FaceUVSpeedY; 5 | uniform fixed4 _FaceColor; // RGBA : Color + Opacity 6 | uniform float _FaceDilate; // v[ 0, 1] 7 | uniform float _OutlineSoftness; // v[ 0, 1] 8 | 9 | uniform sampler2D _OutlineTex; // RGBA : Color + Opacity 10 | uniform float _OutlineUVSpeedX; 11 | uniform float _OutlineUVSpeedY; 12 | uniform fixed4 _OutlineColor; // RGBA : Color + Opacity 13 | uniform float _OutlineWidth; // v[ 0, 1] 14 | 15 | uniform float _Bevel; // v[ 0, 1] 16 | uniform float _BevelOffset; // v[-1, 1] 17 | uniform float _BevelWidth; // v[-1, 1] 18 | uniform float _BevelClamp; // v[ 0, 1] 19 | uniform float _BevelRoundness; // v[ 0, 1] 20 | 21 | uniform sampler2D _BumpMap; // Normal map 22 | uniform float _BumpOutline; // v[ 0, 1] 23 | uniform float _BumpFace; // v[ 0, 1] 24 | 25 | uniform samplerCUBE _Cube; // Cube / sphere map 26 | uniform fixed4 _ReflectFaceColor; // RGB intensity 27 | uniform fixed4 _ReflectOutlineColor; 28 | //uniform float _EnvTiltX; // v[-1, 1] 29 | //uniform float _EnvTiltY; // v[-1, 1] 30 | uniform float3 _EnvMatrixRotation; 31 | uniform float4x4 _EnvMatrix; 32 | 33 | uniform fixed4 _SpecularColor; // RGB intensity 34 | uniform float _LightAngle; // v[ 0,Tau] 35 | uniform float _SpecularPower; // v[ 0, 1] 36 | uniform float _Reflectivity; // v[ 5, 15] 37 | uniform float _Diffuse; // v[ 0, 1] 38 | uniform float _Ambient; // v[ 0, 1] 39 | 40 | uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity 41 | uniform float _UnderlayOffsetX; // v[-1, 1] 42 | uniform float _UnderlayOffsetY; // v[-1, 1] 43 | uniform float _UnderlayDilate; // v[-1, 1] 44 | uniform float _UnderlaySoftness; // v[ 0, 1] 45 | 46 | uniform fixed4 _GlowColor; // RGBA : Color + Intesity 47 | uniform float _GlowOffset; // v[-1, 1] 48 | uniform float _GlowOuter; // v[ 0, 1] 49 | uniform float _GlowInner; // v[ 0, 1] 50 | uniform float _GlowPower; // v[ 1, 1/(1+4*4)] 51 | 52 | // API Editable properties 53 | uniform float _ShaderFlags; 54 | uniform float _WeightNormal; 55 | uniform float _WeightBold; 56 | 57 | uniform float _ScaleRatioA; 58 | uniform float _ScaleRatioB; 59 | uniform float _ScaleRatioC; 60 | 61 | uniform float _VertexOffsetX; 62 | uniform float _VertexOffsetY; 63 | 64 | //uniform float _UseClipRect; 65 | uniform float _MaskID; 66 | uniform sampler2D _MaskTex; 67 | uniform float4 _MaskCoord; 68 | uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) 69 | //uniform float _MaskWipeControl; 70 | //uniform float _MaskEdgeSoftness; 71 | //uniform fixed4 _MaskEdgeColor; 72 | //uniform bool _MaskInverse; 73 | 74 | uniform float _MaskSoftnessX; 75 | uniform float _MaskSoftnessY; 76 | 77 | // Font Atlas properties 78 | uniform sampler2D _MainTex; 79 | uniform float _TextureWidth; 80 | uniform float _TextureHeight; 81 | uniform float _GradientScale; 82 | uniform float _ScaleX; 83 | uniform float _ScaleY; 84 | uniform float _PerspectiveFilter; 85 | uniform float _Sharpness; 86 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3997e2241185407d80309a82f9148466 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc: -------------------------------------------------------------------------------- 1 | void VertShader(inout appdata_full v, out Input data) 2 | { 3 | v.vertex.x += _VertexOffsetX; 4 | v.vertex.y += _VertexOffsetY; 5 | 6 | UNITY_INITIALIZE_OUTPUT(Input, data); 7 | 8 | float bold = step(v.texcoord1.y, 0); 9 | 10 | // Generate normal for backface 11 | float3 view = ObjSpaceViewDir(v.vertex); 12 | v.normal *= sign(dot(v.normal, view)); 13 | 14 | #if USE_DERIVATIVE 15 | data.param.y = 1; 16 | #else 17 | float4 vert = v.vertex; 18 | float4 vPosition = UnityObjectToClipPos(vert); 19 | float2 pixelSize = vPosition.w; 20 | 21 | pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); 22 | float scale = rsqrt(dot(pixelSize, pixelSize)); 23 | scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); 24 | scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); 25 | data.param.y = scale; 26 | #endif 27 | 28 | data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // 29 | 30 | v.texcoord1.xy = UnpackUV(v.texcoord1.x); 31 | data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); 32 | } 33 | 34 | void PixShader(Input input, inout SurfaceOutput o) 35 | { 36 | 37 | #if USE_DERIVATIVE 38 | float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y)); 39 | pixelSize *= _TextureWidth * .75; 40 | float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); 41 | #else 42 | float scale = input.param.y; 43 | #endif 44 | 45 | // Signed distance 46 | float c = tex2D(_MainTex, input.uv_MainTex).a; 47 | float sd = (.5 - c - input.param.x) * scale + .5; 48 | float outline = _OutlineWidth*_ScaleRatioA * scale; 49 | float softness = _OutlineSoftness*_ScaleRatioA * scale; 50 | 51 | // Color & Alpha 52 | float4 faceColor = _FaceColor; 53 | float4 outlineColor = _OutlineColor; 54 | faceColor *= input.color; 55 | outlineColor.a *= input.color.a; 56 | faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y)); 57 | outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y)); 58 | faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); 59 | faceColor.rgb /= max(faceColor.a, 0.0001); 60 | 61 | #if BEVEL_ON 62 | float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); 63 | 64 | float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a, 65 | tex2D(_MainTex, input.uv_MainTex + delta.xz).a, 66 | tex2D(_MainTex, input.uv_MainTex - delta.zy).a, 67 | tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; 68 | 69 | // Face Normal 70 | float3 n = GetSurfaceNormal(smp4x, input.param.x); 71 | 72 | // Bumpmap 73 | float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz; 74 | bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); 75 | bump = lerp(float3(0, 0, 1), bump, faceColor.a); 76 | n = normalize(n - bump); 77 | 78 | // Cubemap reflection 79 | fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n))); 80 | float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; 81 | #else 82 | float3 n = float3(0, 0, -1); 83 | float3 emission = float3(0, 0, 0); 84 | #endif 85 | 86 | #if GLOW_ON 87 | float4 glowColor = GetGlowColor(sd, scale); 88 | glowColor.a *= input.color.a; 89 | emission += glowColor.rgb*glowColor.a; 90 | faceColor = BlendARGB(glowColor, faceColor); 91 | faceColor.rgb /= max(faceColor.a, 0.0001); 92 | #endif 93 | 94 | // Set Standard output structure 95 | o.Albedo = faceColor.rgb; 96 | o.Normal = -n; 97 | o.Emission = emission; 98 | o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5)); 99 | o.Gloss = 1; 100 | o.Alpha = faceColor.a; 101 | } 102 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d930090c0cd643c7b55f19a38538c162 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0603b6d5186471b96c778c3949c7ce2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt: -------------------------------------------------------------------------------- 1 | This sample of beautiful emojis are provided by EmojiOne https://www.emojione.com/ 2 | 3 | Please visit their website to view the complete set of their emojis and review their licensing terms. -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne Attribution.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 381dcb09d5029d14897e55f98031fca5 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f05276190cf498a8153f6cbe761d4e6 3 | timeCreated: 1480316860 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TextMesh Pro/Sprites/EmojiOne.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/IvanMurzak/Unity-IAP-Store/ffe9acc7732adafb3481095294101d6b3b220fed/Assets/TextMesh Pro/Sprites/EmojiOne.png -------------------------------------------------------------------------------- /Assets/_PackageRoot.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 37c22b9a32843e34d981a892c0d0799e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | _[Bb]uilds/ 7 | Assets/AssetStoreTools* 8 | 9 | # Visual Studio cache directory 10 | .vs/ 11 | 12 | # Autogenerated VS/MD/Consulo solution and project files 13 | ExportedObj/ 14 | .consulo/ 15 | *.csproj 16 | *.unityproj 17 | *.sln 18 | *.suo 19 | *.tmp 20 | *.user 21 | *.userprefs 22 | *.pidb 23 | *.booproj 24 | *.svd 25 | *.pdb 26 | *.opendb 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | 39 | Assets/Plugins/Sirenix/Assemblies/AOT/Sirenix\.Serialization\.AOTGenerated\.dll 40 | 41 | Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/AOTGenerationConfig\.asset 42 | 43 | Assets/Plugins/Sirenix/Assemblies/AOT/ 44 | 45 | build.log 46 | 47 | Assets/Plugins/Sirenix/Assemblies/AOT.meta 48 | 49 | test.log 50 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Demo.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc99be796bdf99f419551172d2824c47 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Demo/DemoTreeStore.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc8f31254caca0343b97bfcd539dea94 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Demo/DemoTreeStore.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using Sirenix.Serialization; 4 | using UnityEngine; 5 | using UniRx; 6 | using Project.Store; 7 | using BigInt = System.Numerics.BigInteger; 8 | 9 | [CreateAssetMenu(fileName = "DemoTreeStore", menuName = "Store/DemoTreeStore")] 10 | public class DemoTreeStore : StoreSO 11 | { 12 | [OdinSerialize, NonSerialized] 13 | public ReactiveProperty balance = new ReactiveProperty(); 14 | 15 | public override IObservable OnBalanceChanged(string currency) 16 | { 17 | return balance.Select(x => new Price(currency, x)); 18 | } 19 | 20 | public override BigInt GetBalance(string currency) 21 | { 22 | return balance.Value; 23 | } 24 | 25 | protected override void SpendBalance(string currency, BigInt amount) 26 | { 27 | balance.Value -= amount; 28 | } 29 | protected override void ApplyPurchase(List sellables) 30 | { 31 | // Apply purchase here 32 | } 33 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Demo/DemoTreeStore.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aab58635920e2024792e11aec6e6a782 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Demo/Images.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c38aab9975675c4f86915509fa91ae7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Currency.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace Project.Store 6 | { 7 | public class Currency 8 | { 9 | static void InvalidateData() => StoreSO.Instance.InvalidateData(); 10 | 11 | [Required, OnValueChanged("InvalidateData")] public string name; 12 | [Required, OnValueChanged("InvalidateData")] public Sprite icon; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Currency.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 776c0e1cffb4e574b90591bc3c041b1a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Price.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using Sirenix.Serialization; 3 | using System; 4 | using System.Collections.Generic; 5 | using UnityEngine; 6 | using BigInt = System.Numerics.BigInteger; 7 | 8 | namespace Project.Store 9 | { 10 | [Serializable] 11 | public class Price 12 | { 13 | bool ValidateCurrency (string x) => StoreSO.Instance.ValidateCurrency(x); 14 | string[] AllCurrenciesNames () => StoreSO.Instance.AllCurrenciesNames(); 15 | 16 | [NonSerialized, OdinSerialize, HorizontalGroup(" ")] protected BigInt amount; 17 | 18 | [ValidateInput("ValidateCurrency"), HideLabel, HorizontalGroup(" "), SerializeField, Required] 19 | [ValueDropdown("AllCurrenciesNames", IsUniqueList = true)] protected string currency; 20 | 21 | public virtual BigInt Amount => amount; 22 | public virtual string Currency => currency; 23 | 24 | public Price() { } 25 | public Price(string currency, BigInt amount) 26 | { 27 | this.amount = amount; 28 | this.currency = currency; 29 | } 30 | 31 | public override string ToString() => $"{{amount={Amount}, currency={Currency}}}"; 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Price.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6108002823cea8844b6f5269fb0eeb3f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Sellable.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4cdd063c0e2b784d903625adea4f9df 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Sellable/IStoreSellable.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using BigInt = System.Numerics.BigInteger; 3 | 4 | namespace Project.Store 5 | { 6 | public interface IStoreSellable 7 | { 8 | string ID { get; } 9 | string Title { get; } 10 | Sprite Sprite { get; } 11 | BigInt Quantity { get; } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Sellable/IStoreSellable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 63986d8ccdd31354587837f2282e43f0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Sellable/StoreSellable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f35f3402f10083345a289582ed4c0e0d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Sellable/StoreSubSellable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using Sirenix.Serialization; 4 | using Sirenix.OdinInspector; 5 | using BigInt = System.Numerics.BigInteger; 6 | 7 | namespace Project.Store 8 | { 9 | [Serializable] 10 | public class StoreSubSellable : IStoreSellable 11 | { 12 | [BoxGroup(" ", ShowLabel = false), SerializeField, Required] public string id; 13 | [BoxGroup(" ", ShowLabel = false), SerializeField] protected string title; 14 | [BoxGroup(" ", ShowLabel = false), SerializeField] protected Sprite sprite; 15 | [BoxGroup(" ", ShowLabel = false), NonSerialized, OdinSerialize] protected BigInt quantity = 1; 16 | 17 | public virtual string ID => id; 18 | public virtual string Title => title; 19 | public virtual Sprite Sprite => sprite; 20 | public virtual BigInt Quantity => quantity; 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/Sellable/StoreSubSellable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f8465fc539c027c41b5f8fd6bab08918 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/StoreProductDefinition.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine.Purchasing; 3 | 4 | namespace Project.Store 5 | { 6 | public class StoreProductDefinition : ProductDefinition 7 | { 8 | /// 9 | /// This enum is a C# representation of the Apple object `SKProductStorePromotionVisibility` 10 | /// 11 | public AppleStorePromotionVisibility applePromotionVisibility { get; private set; } 12 | 13 | public StoreProductDefinition(string id, ProductType type, AppleStorePromotionVisibility applePromotionVisibility = AppleStorePromotionVisibility.Default) : base(id, type) 14 | { 15 | this.applePromotionVisibility = applePromotionVisibility; 16 | } 17 | 18 | public StoreProductDefinition(string id, string storeSpecificId, ProductType type, AppleStorePromotionVisibility applePromotionVisibility = AppleStorePromotionVisibility.Default) : base(id, storeSpecificId, type) 19 | { 20 | this.applePromotionVisibility = applePromotionVisibility; 21 | } 22 | 23 | public StoreProductDefinition(string id, string storeSpecificId, ProductType type, bool enabled, AppleStorePromotionVisibility applePromotionVisibility = AppleStorePromotionVisibility.Default) : base(id, storeSpecificId, type, enabled) 24 | { 25 | this.applePromotionVisibility = applePromotionVisibility; 26 | } 27 | 28 | public StoreProductDefinition(string id, string storeSpecificId, ProductType type, bool enabled, PayoutDefinition payout, AppleStorePromotionVisibility applePromotionVisibility = AppleStorePromotionVisibility.Default) : base(id, storeSpecificId, type, enabled, payout) 29 | { 30 | this.applePromotionVisibility = applePromotionVisibility; 31 | } 32 | 33 | public StoreProductDefinition(string id, string storeSpecificId, ProductType type, bool enabled, IEnumerable payouts, AppleStorePromotionVisibility applePromotionVisibility = AppleStorePromotionVisibility.Default) : base(id, storeSpecificId, type, enabled, payouts) 34 | { 35 | this.applePromotionVisibility = applePromotionVisibility; 36 | } 37 | } 38 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/StoreProductDefinition.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 478b4e5a77e91694bb430091427b4477 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/UIPrice.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using System.Collections.Generic; 3 | using TMPro; 4 | using UnityEngine; 5 | using UnityEngine.UI; 6 | 7 | namespace Project.Store 8 | { 9 | public class UIPrice 10 | { 11 | [Required] public TextMeshProUGUI textPrice; 12 | public Image iconCurrency; 13 | 14 | public Vector3 textPriceOriginalScale { get; set; } 15 | public Color textPriceOriginalColor { get; set; } 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/UIPrice.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8a7f91f766d2f246b1c808b6d127417 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/UISubSellable.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using System.Collections.Generic; 3 | using TMPro; 4 | using UnityEngine; 5 | using UnityEngine.UI; 6 | 7 | namespace Project.Store 8 | { 9 | public class UISubSellable 10 | { 11 | [Required] public GameObject root; 12 | public TextMeshProUGUI textTitle; 13 | public TextMeshProUGUI textQuantity; 14 | public Image sellableIcon; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Data/UISubSellable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a737a8bf976a399458840a071837dd37 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0fc30fe8d467cd74497c28f8bf376e10 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Adapter.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4af7aaff08a6ab8428a0ce2d15cc0314 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Adapter/StoreAdapter.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEngine; 5 | using UniRx; 6 | 7 | namespace Project.Store 8 | { 9 | public abstract class StoreAdapter : SerializedMonoBehaviour 10 | { 11 | [FoldoutGroup("Settings")] public bool refreshOnStart = true; 12 | [FoldoutGroup("Settings"), Required, AssetsOnly] public StoreSellableDrawer drawerPrefab; 13 | [SerializeField, HideInInspector] protected List instances = new List(); 14 | 15 | protected virtual void Awake() 16 | { 17 | StoreSO.Instance.OnInitialized 18 | .Subscribe (iapInitializer => Refresh()) 19 | .AddTo (this); 20 | } 21 | protected virtual void Start() 22 | { 23 | if (refreshOnStart) Refresh(); 24 | } 25 | 26 | [Button(ButtonSizes.Medium), HorizontalGroup(" ")] 27 | public virtual void Refresh() 28 | { 29 | if (instances.Any(x => x == null)) 30 | instances = GetComponentsInChildren().ToList(); 31 | 32 | var sellables = GetSellables(); 33 | for(int i = 0; i < sellables.Count; i++) 34 | { 35 | if (instances.Count <= i) instances.Add(InstantiateDrawer(drawerPrefab)); 36 | instances[i].ID = sellables[i].ID; 37 | instances[i].UpdateDrawer(); 38 | } 39 | 40 | var removeRange = instances.Count - sellables.Count; 41 | for (int i = sellables.Count; i < instances.Count; i++) 42 | DestroyDrawerInstance(instances[i]); 43 | 44 | if (removeRange > 0) instances.RemoveRange(sellables.Count, removeRange); 45 | } 46 | 47 | [Button(ButtonSizes.Medium), HorizontalGroup(" "), GUIColor(1f, .5f, .5f)] 48 | public virtual void ClearInstances() 49 | { 50 | for (int i = 0; i < instances.Count; i++) 51 | DestroyDrawerInstance(instances[i]); 52 | 53 | instances.Clear(); 54 | } 55 | 56 | protected virtual StoreSellableDrawer InstantiateDrawer(StoreSellableDrawer drawerPrefab) 57 | { 58 | #if UNITY_EDITOR 59 | if (!Application.isPlaying) 60 | { 61 | var gameObjectInstance = UnityEditor.PrefabUtility.InstantiatePrefab(drawerPrefab.gameObject, transform) as GameObject; 62 | return gameObjectInstance.GetComponent(); 63 | } 64 | #endif 65 | return Instantiate(drawerPrefab, transform); 66 | } 67 | protected virtual void DestroyDrawerInstance(StoreSellableDrawer instance) 68 | { 69 | if (Application.isPlaying) Destroy(instance.gameObject); 70 | else DestroyImmediate(instance.gameObject); 71 | } 72 | 73 | protected abstract List GetSellables(); 74 | } 75 | } 76 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Adapter/StoreAdapter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71c30977458783e4c81b4c3d7b492a4d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Adapter/StoreCategoryAdapter.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using Sirenix.OdinInspector; 3 | 4 | namespace Project.Store 5 | { 6 | public class StoreCategoryAdapter : StoreAdapter 7 | { 8 | protected bool ValidateCategory (string x) => StoreSO.Instance.ValidateCategory(x); 9 | protected string[] AllCategories () => StoreSO.Instance.AllCategories(); 10 | 11 | [ValidateInput("ValidateCategory")] 12 | [ValueDropdown("AllCategories", IsUniqueList = true)] 13 | public string category; 14 | 15 | protected override List GetSellables() => StoreSO.Instance.categories[category]; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Adapter/StoreCategoryAdapter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 847d8bdbcfdb8434f9960bc85f08b74a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Adapter/StoreCustomListAdapter.cs: -------------------------------------------------------------------------------- 1 | using System.Linq; 2 | using System.Collections.Generic; 3 | using Sirenix.OdinInspector; 4 | 5 | 6 | namespace Project.Store 7 | { 8 | public class StoreCustomListAdapter : StoreAdapter 9 | { 10 | protected bool ValidateIDs (List x) => x.All(id => StoreSO.Instance.ValidateID(id)); 11 | protected string[] AllSellableIDs () => StoreSO.Instance.AllSellableIDs(); 12 | 13 | [ValidateInput("ValidateIDs")] 14 | [ValueDropdown("AllSellableIDs", IsUniqueList = true)] 15 | public List sellableIDs = new List(); 16 | 17 | protected override List GetSellables() => sellableIDs.Select(id => StoreSO.Instance.GetSellable(id)).ToList(); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Adapter/StoreCustomListAdapter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ae78da951aef6c4aa1c2427823bef0f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Currency.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8fcbce16681af7a42a5f698abdc8b9e2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Currency/CurrencyBalanceDrawer.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using UnityEngine; 3 | using UniRx; 4 | using BigInt = System.Numerics.BigInteger; 5 | 6 | namespace Project.Store 7 | { 8 | public abstract class CurrencyBalanceDrawer : SerializedMonoBehaviour 9 | { 10 | protected bool ValidateCurrency () => StoreSO.Instance != null && StoreSO.Instance.ValidateCurrency(currency); 11 | protected bool ValidateCurrencyStr (string x) => StoreSO.Instance?.ValidateCurrency(x) ?? false; 12 | protected string[] AllCurrencies () => StoreSO.Instance?.AllCurrenciesNames() ?? new string[] { }; 13 | 14 | [ValidateInput("ValidateCurrencyStr")] 15 | [ValueDropdown("AllCurrencies", IsUniqueList = true)] 16 | [SerializeField, Required] protected string currency; 17 | [SerializeField] protected bool refreshOnStart = false; 18 | [SerializeField] protected bool refreshOnEnable = true; 19 | 20 | void OnEnable() 21 | { 22 | if (refreshOnEnable) RefreshPrice(); 23 | } 24 | void Awake() 25 | { 26 | StoreSO.Instance.OnInitialized 27 | .Subscribe (iapInitializer => 28 | { 29 | RefreshIcon(); 30 | RefreshPrice(); 31 | }) 32 | .AddTo (this); 33 | 34 | StoreSO.Instance.OnBalanceChanged(currency) 35 | .Subscribe (balance => RefreshPrice()) 36 | .AddTo (this); 37 | } 38 | void Start() 39 | { 40 | if (refreshOnStart) RefreshPrice(); 41 | } 42 | [Button(ButtonSizes.Medium)] 43 | public void RefreshPrice() 44 | { 45 | var balance = StoreSO.Instance.GetBalance(currency); 46 | SetPriceText(Format(balance)); 47 | } 48 | public abstract void RefreshIcon(); 49 | protected virtual string Format(BigInt balance) => $"{balance}"; 50 | protected abstract void SetPriceText(string priceString); 51 | } 52 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Currency/CurrencyBalanceDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 39ea8e0963c24544a877d8afc36831b7 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Currency/CurrencyBalanceDrawer_UGUI_TMP.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using UnityEngine; 3 | using TMPro; 4 | using UnityEngine.UI; 5 | 6 | namespace Project.Store 7 | { 8 | public class CurrencyBalanceDrawer_UGUI_TMP : CurrencyBalanceDrawer 9 | { 10 | [Required, SerializeField] TextMeshProUGUI text; 11 | [Required, SerializeField] Image icon; 12 | 13 | public override void RefreshIcon() => icon.sprite = StoreSO.Instance.GetCurrencyIcon(currency); 14 | 15 | protected override void SetPriceText(string priceString) => text.SetText(priceString); 16 | } 17 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Currency/CurrencyBalanceDrawer_UGUI_TMP.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18dab32296047ae458edada23e1a5e19 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Price.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ab3e5382b658ac840af6032e9bbc7d54 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Price/PriceDrawer.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using UnityEngine; 3 | using UniRx; 4 | 5 | namespace Project.Store 6 | { 7 | public abstract class PriceDrawer : SerializedMonoBehaviour 8 | { 9 | protected bool ValidateID () => StoreSO.Instance != null && StoreSO.Instance.ValidateID(productID); 10 | protected bool ValidateIDStr (string x) => StoreSO.Instance?.ValidateID(x) ?? false; 11 | protected string[] AllSellableIDs () => StoreSO.Instance?.AllSellableIDs() ?? new string[] { }; 12 | 13 | [ValidateInput("ValidateIDStr")] 14 | [ValueDropdown("AllSellableIDs", IsUniqueList = true)] 15 | [SerializeField, Required] string productID; 16 | [SerializeField] bool refreshOnStart = false; 17 | [SerializeField] bool refreshOnEnable = true; 18 | 19 | void OnEnable() 20 | { 21 | if (refreshOnEnable) RefreshPrice(); 22 | } 23 | void Awake() 24 | { 25 | StoreSO.Instance.OnInitialized 26 | .Subscribe (iapInitializer => RefreshPrice()) 27 | .AddTo (this); 28 | } 29 | void Start() 30 | { 31 | if (refreshOnStart) RefreshPrice(); 32 | } 33 | [Button(ButtonSizes.Medium)] 34 | public void RefreshPrice() 35 | { 36 | var sellable = StoreSO.Instance.GetSellable(productID); 37 | if (sellable == null) 38 | { 39 | Debug.LogError($"Sellable with id={productID}not found in Store."); 40 | return; 41 | } 42 | var priceString = StoreSO.Instance.GetIAPPriceString(sellable); 43 | 44 | SetPriceText(priceString); 45 | } 46 | protected abstract void SetPriceText(string priceString); 47 | } 48 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Price/PriceDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0c754f8a9bce6f9459ab219241211256 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Price/PriceDrawerText.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace Project.Store 6 | { 7 | public class PriceDrawerText : PriceDrawer 8 | { 9 | [SerializeField, Required] Text text; 10 | protected override void SetPriceText(string priceString) 11 | { 12 | if (text != null) text.text = priceString; 13 | } 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Price/PriceDrawerText.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d47a18be7b4e82244af061e5fb11ddad 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Price/PriceDrawerTextMeshPro.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using UnityEngine; 3 | using TMPro; 4 | 5 | namespace Project.Store 6 | { 7 | public class PriceDrawerTextMeshPro : PriceDrawer 8 | { 9 | [SerializeField, Required] TextMeshProUGUI text; 10 | protected override void SetPriceText(string priceString) 11 | { 12 | if (text != null) text.text = priceString; 13 | } 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Price/PriceDrawerTextMeshPro.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d187b7f53c0eef41ad8e49be8badb09 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Sellable.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f32acd0ea8c847f4fa182eabf2bc6548 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Sellable/StoreSellableDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7be1e78e994412a49934158da17bf748 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/Sellable/StoreSellableDrawer_UGUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c84a167bfe09e1847a6e2b575aaa301f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/StoreSubSellableDrawer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace Project.Store 8 | { 9 | public class StoreSubSellableDrawer 10 | { 11 | 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Drawer/StoreSubSellableDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c34c6b536582188458b9ed85aff343c9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52f1150b77f553e40b8f6f685c99fa60 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal/BigIntDrawer.cs: -------------------------------------------------------------------------------- 1 | #if UNITY_EDITOR 2 | using Sirenix.OdinInspector.Editor; 3 | using System.Numerics; 4 | using UnityEditor; 5 | using UnityEngine; 6 | 7 | namespace Sirenix.Serialization 8 | { 9 | public class BigIntDrawer : OdinValueDrawer 10 | { 11 | protected override void DrawPropertyLayout(GUIContent label) 12 | { 13 | var value = this.ValueEntry.SmartValue; 14 | var rect = EditorGUILayout.GetControlRect(); 15 | 16 | // In Odin, labels are optional and can be null, so we have to account for that. 17 | if (label != null) 18 | { 19 | rect = EditorGUI.PrefixLabel(rect, label); 20 | } 21 | 22 | try 23 | { 24 | value = BigInteger.Parse(EditorGUI.TextField(rect, value.ToString())); 25 | } 26 | finally 27 | { 28 | this.ValueEntry.SmartValue = value; 29 | } 30 | } 31 | } 32 | } 33 | #endif 34 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal/BigIntDrawer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 81ab92ea2ae8bc644a55803cea905561 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal/BigIntFormatter.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.Serialization; 2 | using BigInt = System.Numerics.BigInteger; 3 | 4 | [assembly: RegisterFormatter(typeof(Project.Store.Serialization.BigIntFormatter))] 5 | namespace Project.Store.Serialization 6 | { 7 | public class BigIntFormatter : MinimalBaseFormatter 8 | { 9 | private static readonly Serializer Serializer = Sirenix.Serialization.Serializer.Get(); 10 | 11 | protected override void Read(ref BigInt value, IDataReader reader) 12 | { 13 | var bytes = BigIntFormatter.Serializer.ReadValue(reader); 14 | if (bytes == null || bytes.Length == 0) 15 | { 16 | value = 0; 17 | } 18 | else 19 | { 20 | value = new BigInt(bytes); 21 | } 22 | } 23 | 24 | protected override void Write(ref BigInt value, IDataWriter writer) 25 | { 26 | var bytes = value.ToByteArray(); 27 | BigIntFormatter.Serializer.WriteValue(bytes, writer); 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal/BigIntFormatter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f92a20feaaa90954cb2be7e8a8561392 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal/Project.Store.Internal.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Project.Store.Internal", 3 | "rootNamespace": "", 4 | "references": [ 5 | "UniRx", 6 | "UnityEngine.Purchasing" 7 | ], 8 | "includePlatforms": [], 9 | "excludePlatforms": [], 10 | "allowUnsafeCode": false, 11 | "overrideReferences": false, 12 | "precompiledReferences": [], 13 | "autoReferenced": true, 14 | "defineConstraints": [], 15 | "versionDefines": [], 16 | "noEngineReferences": false 17 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal/Project.Store.Internal.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2ba265faeaa35e44b86080bab4a2b39f 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal/TransactionContainer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Purchasing; 2 | 3 | namespace Project.Store 4 | { 5 | public class TransactionContainer 6 | { 7 | public string productId; 8 | public string transactionId; 9 | public PurchaseFailureReason failureReason; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Internal/TransactionContainer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 691133587117ef0439d43c17f01a3683 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Project.Store.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Project.Store", 3 | "references": [ 4 | "UniRx", 5 | "UniTask", 6 | "Unity.TextMeshPro", 7 | "Project.Store.Internal", 8 | "UnityEngine.Purchasing", 9 | "UnityEngine.Purchasing.Stores" 10 | ], 11 | "includePlatforms": [], 12 | "excludePlatforms": [], 13 | "allowUnsafeCode": false, 14 | "overrideReferences": false, 15 | "precompiledReferences": [], 16 | "autoReferenced": true, 17 | "defineConstraints": [], 18 | "versionDefines": [], 19 | "noEngineReferences": false 20 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Project.Store.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d29527e9e65c3648a59fd05b4f97e76 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Purchaser.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d4b89f945679e214488eac859152c235 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Purchaser/SimpleInAppPurchaseRestorer.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using UnityEngine; 3 | 4 | namespace Project.Store 5 | { 6 | public class SimpleInAppPurchaseRestorer : SerializedMonoBehaviour 7 | { 8 | [Button(ButtonSizes.Medium)] 9 | public void Restore() 10 | { 11 | if (StoreSO.Instance == null) 12 | { 13 | Debug.LogError("StoreSO.Instance is not yet initialized"); 14 | } 15 | else 16 | { 17 | StoreSO.Instance.RestorePurchases(); 18 | } 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Purchaser/SimpleInAppPurchaseRestorer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eeb7b5b454c956a43bb145026af7690a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Purchaser/SimplePurchaser.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using UnityEngine; 3 | 4 | namespace Project.Store 5 | { 6 | public class SimplePurchaser : SerializedMonoBehaviour 7 | { 8 | protected bool ValidateIDStr (string x) => StoreSO.Instance?.ValidateID(x) ?? false; 9 | protected string[] AllSellableIDs () => StoreSO.Instance?.AllSellableIDs() ?? new string[] { }; 10 | 11 | [ValidateInput("ValidateIDStr")] 12 | [ValueDropdown("AllSellableIDs", IsUniqueList = true)] 13 | [SerializeField, Required] string productID; 14 | 15 | public void Purchase() 16 | { 17 | if (StoreSO.Instance == null) 18 | { 19 | Debug.LogError("StoreSO.Instance is not yet initialized"); 20 | } 21 | else 22 | { 23 | StoreSO.Instance.Purchase(productID); 24 | } 25 | } 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Purchaser/SimplePurchaser.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 44369bbe175cea84a9cc003efea8603c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/StoreInstaller.cs: -------------------------------------------------------------------------------- 1 | using Sirenix.OdinInspector; 2 | using UnityEngine; 3 | 4 | namespace Project.Store 5 | { 6 | public class StoreInstaller : SerializedMonoBehaviour 7 | { 8 | [SerializeField, Required] StoreSO storeScriptableObject; 9 | } 10 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/StoreInstaller.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be41a78d9a74f46479be37cd7ac30a54 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/StoreSO.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 70b8635c227f24143b7595d896c4537b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {fileID: 2800000, guid: 64b638bf4e647dc42bfb3d1b2190d65d, type: 3} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/UnityIAP.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c874249d7d876d146b85ac246711c948 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/UnityIAP/UnityIAPInitializer.Android.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Purchasing; 2 | 3 | namespace Project.Store 4 | { 5 | public partial class UnityIAPInitializer 6 | { 7 | protected virtual ConfigurationBuilder ConfigureBuilderAndroid(ConfigurationBuilder builder) 8 | { 9 | // none 10 | 11 | return builder; 12 | } 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/UnityIAP/UnityIAPInitializer.Android.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4411b7a64c1bb004893ac340f283cfde 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/UnityIAP/UnityIAPInitializer.Apple.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UniRx; 3 | using UnityEngine; 4 | using UnityEngine.Purchasing; 5 | 6 | namespace Project.Store 7 | { 8 | public partial class UnityIAPInitializer 9 | { 10 | #region Events 11 | Subject onPromotionalPurchaseInterceptor = new Subject(); 12 | public IObservable OnPromotionalPurchaseInterceptor => onPromotionalPurchaseInterceptor == null ? onPromotionalPurchaseInterceptor = new Subject() : onPromotionalPurchaseInterceptor; 13 | #endregion 14 | 15 | protected virtual ConfigurationBuilder ConfigureBuilderApple(ConfigurationBuilder builder) 16 | { 17 | // On iOS and tvOS we can intercept promotional purchases that come directly from the App Store. 18 | // On other platforms this will have no effect; OnPromotionalPurchase will never be called. 19 | builder.Configure() 20 | .SetApplePromotionalPurchaseInterceptorCallback(OnPromotionalPurchase); 21 | 22 | return builder; 23 | } 24 | 25 | protected virtual void OnPromotionalPurchase(Product i) 26 | { 27 | if (debug) Debug.Log($"UnityIAPInitializer.OnPromotionalPurchase purchase id={i.definition.id}"); 28 | onPromotionalPurchaseInterceptor.OnNext(i); 29 | } 30 | 31 | public virtual void ContinuePromotionalPurchases() 32 | { 33 | if (debug) Debug.Log($"UnityIAPInitializer.ContinuePromotionalPurchases"); 34 | extensionsApple?.ContinuePromotionalPurchases(); 35 | } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/UnityIAP/UnityIAPInitializer.Apple.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 77244f99ec62af74cafceafed6a59cb1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/UnityIAP/UnityIAPInitializer.Extentions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Purchasing; 5 | using Newtonsoft.Json; 6 | 7 | namespace Project.Store 8 | { 9 | public partial class UnityIAPInitializer 10 | { 11 | private bool CheckIfProductIsAvailableForSubscriptionManager(Product product) 12 | { 13 | if (product == null) 14 | { 15 | Debug.LogError("Product can't be null"); 16 | return false; 17 | } 18 | if (product.definition.type != ProductType.Subscription) 19 | return false; 20 | 21 | return CheckIfProductIsAvailableForSubscriptionManager(product.receipt); 22 | } 23 | private bool CheckIfProductIsAvailableForSubscriptionManager(string receipt) 24 | { 25 | if (string.IsNullOrEmpty(receipt)) 26 | return false; 27 | 28 | var receipt_wrapper = JsonConvert.DeserializeObject>(receipt); 29 | if (!receipt_wrapper.ContainsKey("Store") || !receipt_wrapper.ContainsKey("Payload")) 30 | { 31 | Debug.Log("The product receipt does not contain enough information"); 32 | return false; 33 | } 34 | var store = (string)receipt_wrapper["Store"]; 35 | var payload = (string)receipt_wrapper["Payload"]; 36 | 37 | if (payload == null) 38 | return false; 39 | 40 | switch (store) 41 | { 42 | case GooglePlay.Name: 43 | var payload_wrapper = JsonConvert.DeserializeObject>(payload); 44 | if (!payload_wrapper.ContainsKey("json")) 45 | { 46 | Debug.Log("The product receipt does not contain enough information, the 'json' field is missing"); 47 | return false; 48 | } 49 | var original_json_payload_wrapper = JsonConvert.DeserializeObject>((string)payload_wrapper["json"]); 50 | if (original_json_payload_wrapper == null || !original_json_payload_wrapper.ContainsKey("developerPayload")) 51 | { 52 | Debug.Log("The product receipt does not contain enough information, the 'developerPayload' field is missing"); 53 | return false; 54 | } 55 | var developerPayloadJSON = (string)original_json_payload_wrapper["developerPayload"]; 56 | var developerPayload_wrapper = JsonConvert.DeserializeObject>(developerPayloadJSON); 57 | if (developerPayload_wrapper == null || !developerPayload_wrapper.ContainsKey("is_free_trial") || !developerPayload_wrapper.ContainsKey("has_introductory_price_trial")) 58 | { 59 | Debug.Log("The product receipt does not contain enough information, the product is not purchased using 1.19 or later"); 60 | return false; 61 | } 62 | return true; 63 | case AppleAppStore.Name: 64 | case AmazonApps.Name: 65 | case MacAppStore.Name: 66 | return true; 67 | default: 68 | return false; 69 | } 70 | } 71 | } 72 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/UnityIAP/UnityIAPInitializer.Extentions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a70f98ebcbf4d9e4c9ae697c7e72229b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/UnityIAP/UnityIAPInitializer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: adb9944366bcb57498a49a77c135279d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "extensions.unity.iap.store", 3 | "displayName": "IAP Store", 4 | "author": { "name": "Ivan Murzak", "url": "https://github.com/IvanMurzak" }, 5 | "version": "4.12.2", 6 | "unity": "2020.3", 7 | "description": "Unity IAP (4.12.2) wrapper for simple usage", 8 | "keywords": [ 9 | "purchasing", 10 | "iap", 11 | "unity" 12 | ], 13 | "dependencies": { 14 | "com.unity.purchasing": "4.12.2", 15 | "com.cysharp.unitask": "2.5.10", 16 | "com.neuecc.unirx": "7.1.0" 17 | }, 18 | "scopedRegistries": [ 19 | { 20 | "name": "package.openupm.com", 21 | "url": "https://package.openupm.com", 22 | "scopes": [ 23 | "com.cysharp.unitask", 24 | "com.neuecc.unirx" 25 | ] 26 | } 27 | ] 28 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 233239c876c32da4884523d84f95efb4 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Commands/NPM--AddUser.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | npm adduser -------------------------------------------------------------------------------- /Commands/NPM--CopyREADME.bat: -------------------------------------------------------------------------------- 1 | xcopy ..\README.md ..\Assets\_PackageRoot\README.md* /Y 2 | xcopy ..\README.md ..\Assets\_PackageRoot\Documentation~\README.md* /Y -------------------------------------------------------------------------------- /Commands/NPM--UpdateDependencies.bat: -------------------------------------------------------------------------------- 1 | call npm --prefix ..\Assets\_PackageRoot update 2 | del /f ..\Assets\_PackageRoot\package-lock.* 3 | pause -------------------------------------------------------------------------------- /Commands/NPM--VersionMajor.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | npm version major 3 | pause -------------------------------------------------------------------------------- /Commands/NPM--VersionMinor.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | npm version minor 3 | pause -------------------------------------------------------------------------------- /Commands/NPM--VersionPatch.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | npm version patch 3 | pause -------------------------------------------------------------------------------- /Commands/[!!!]--GitHub--Release.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | @echo off 3 | echo ---------------------------------------------------- 4 | echo Executing "npm pkg get version" 5 | FOR /F "tokens=* USEBACKQ" %%F IN (`npm pkg get version`) DO ( 6 | SET RawVersion=%%F 7 | ) 8 | echo Version of current package is extracted: %RawVersion% 9 | SET CleanVersion=%RawVersion:~1,-1% 10 | echo Current version: %CleanVersion% 11 | 12 | git push -u origin HEAD 13 | 14 | echo ---------------------------------------------------- 15 | cd ..\..\ 16 | echo Creating GitHub release with tag=%CleanVersion% 17 | @echo on 18 | gh release create %CleanVersion% --generate-notes --title %CleanVersion% 19 | gh release view %CleanVersion% --web 20 | @echo off 21 | echo ---------------------------------------------------- 22 | 23 | pause 24 | -------------------------------------------------------------------------------- /Commands/[!!!]--NPM--Publish.bat: -------------------------------------------------------------------------------- 1 | xcopy ..\README.md ..\Assets\_PackageRoot\README.md* /Y 2 | xcopy ..\README.md ..\Assets\_PackageRoot\Documentation~\README.md* /Y 3 | cd ..\Assets\_PackageRoot 4 | npm publish 5 | pause -------------------------------------------------------------------------------- /Commands/[!]--GitHub--DraftRelease.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | @echo off 3 | echo ---------------------------------------------------- 4 | echo Executing "npm pkg get version" 5 | FOR /F "tokens=* USEBACKQ" %%F IN (`npm pkg get version`) DO ( 6 | SET RawVersion=%%F 7 | ) 8 | echo Version of current package is extracted: %RawVersion% 9 | SET CleanVersion=%RawVersion:~1,-1% 10 | echo Current version: %CleanVersion% 11 | 12 | git push -u origin HEAD 13 | 14 | echo ---------------------------------------------------- 15 | cd ..\..\ 16 | echo Creating GitHub release with tag=%CleanVersion% 17 | @echo on 18 | gh release create %CleanVersion% --draft --generate-notes --title %CleanVersion% 19 | gh repo view --web 20 | @echo off 21 | echo ---------------------------------------------------- 22 | 23 | pause 24 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2022 Ivan Murzak 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.cysharp.unitask": "2.5.10", 4 | "com.neuecc.unirx": "7.1.0", 5 | "com.unity.ai.navigation": "2.0.4", 6 | "com.unity.ide.visualstudio": "2.0.22", 7 | "com.unity.ide.vscode": "1.2.5", 8 | "com.unity.multiplayer.center": "1.0.0", 9 | "com.unity.purchasing": "4.12.2", 10 | "com.unity.test-framework": "1.4.5", 11 | "com.unity.ugui": "2.0.0", 12 | "com.unity.modules.accessibility": "1.0.0", 13 | "com.unity.modules.ai": "1.0.0", 14 | "com.unity.modules.androidjni": "1.0.0", 15 | "com.unity.modules.animation": "1.0.0", 16 | "com.unity.modules.assetbundle": "1.0.0", 17 | "com.unity.modules.audio": "1.0.0", 18 | "com.unity.modules.cloth": "1.0.0", 19 | "com.unity.modules.director": "1.0.0", 20 | "com.unity.modules.imageconversion": "1.0.0", 21 | "com.unity.modules.imgui": "1.0.0", 22 | "com.unity.modules.jsonserialize": "1.0.0", 23 | "com.unity.modules.particlesystem": "1.0.0", 24 | "com.unity.modules.physics": "1.0.0", 25 | "com.unity.modules.physics2d": "1.0.0", 26 | "com.unity.modules.screencapture": "1.0.0", 27 | "com.unity.modules.terrain": "1.0.0", 28 | "com.unity.modules.terrainphysics": "1.0.0", 29 | "com.unity.modules.tilemap": "1.0.0", 30 | "com.unity.modules.ui": "1.0.0", 31 | "com.unity.modules.uielements": "1.0.0", 32 | "com.unity.modules.umbra": "1.0.0", 33 | "com.unity.modules.unityanalytics": "1.0.0", 34 | "com.unity.modules.unitywebrequest": "1.0.0", 35 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 36 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 37 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 38 | "com.unity.modules.unitywebrequestwww": "1.0.0", 39 | "com.unity.modules.vehicles": "1.0.0", 40 | "com.unity.modules.video": "1.0.0", 41 | "com.unity.modules.vr": "1.0.0", 42 | "com.unity.modules.wind": "1.0.0", 43 | "com.unity.modules.xr": "1.0.0" 44 | }, 45 | "scopedRegistries": [ 46 | { 47 | "name": "Game Package Registry by Google", 48 | "url": "https://unityregistry-pa.googleapis.com", 49 | "scopes": [ 50 | "com.google" 51 | ] 52 | }, 53 | { 54 | "name": "Unity Extensions", 55 | "url": "https://registry.npmjs.org", 56 | "scopes": [ 57 | "extensions.unity", 58 | "com.unity.extensions" 59 | ] 60 | }, 61 | { 62 | "name": "package.openupm.com", 63 | "url": "https://package.openupm.com", 64 | "scopes": [ 65 | "com.cysharp", 66 | "com.neuecc" 67 | ] 68 | } 69 | ] 70 | } 71 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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