├── .github └── FUNDING.yml ├── .gitignore ├── .vsconfig ├── Assets ├── Sample.meta ├── Sample │ ├── Sample Scene.unity │ ├── Sample Scene.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── Extensions.Unity.PlayerPrefsEx.Sample.asmdef │ │ ├── Extensions.Unity.PlayerPrefsEx.Sample.asmdef.meta │ │ ├── SampleActions.cs │ │ ├── SampleActions.cs.meta │ │ ├── SampleData.cs │ │ ├── SampleData.cs.meta │ │ ├── SampleStaticAPI.cs │ │ ├── SampleStaticAPI.cs.meta │ │ ├── SampleVariablesAPI.cs │ │ └── SampleVariablesAPI.cs.meta │ ├── TextMesh Pro.meta │ └── TextMesh Pro │ │ ├── Documentation.meta │ │ ├── Documentation │ │ ├── TextMesh Pro User Guide 2016.pdf │ │ └── TextMesh Pro User Guide 2016.pdf.meta │ │ ├── Fonts.meta │ │ ├── Fonts │ │ ├── LiberationSans - OFL.txt │ │ ├── LiberationSans - OFL.txt.meta │ │ ├── LiberationSans.ttf │ │ └── LiberationSans.ttf.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ ├── Fonts & Materials.meta │ │ ├── Fonts & Materials │ │ │ ├── LiberationSans SDF - Drop Shadow.mat │ │ │ ├── LiberationSans SDF - Drop Shadow.mat.meta │ │ │ ├── LiberationSans SDF - Fallback.asset │ │ │ ├── LiberationSans SDF - Fallback.asset.meta │ │ │ ├── LiberationSans SDF - Outline.mat │ │ │ ├── LiberationSans SDF - Outline.mat.meta │ │ │ ├── LiberationSans SDF.asset │ │ │ └── LiberationSans SDF.asset.meta │ │ ├── LineBreaking Following Characters.txt │ │ ├── LineBreaking Following Characters.txt.meta │ │ ├── LineBreaking Leading Characters.txt │ │ ├── LineBreaking Leading Characters.txt.meta │ │ ├── Sprite Assets.meta │ │ ├── Sprite Assets │ │ │ ├── EmojiOne.asset │ │ │ └── EmojiOne.asset.meta │ │ ├── Style Sheets.meta │ │ ├── Style Sheets │ │ │ ├── Default Style Sheet.asset │ │ │ └── Default Style Sheet.asset.meta │ │ ├── TMP Settings.asset │ │ └── TMP Settings.asset.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ ├── TMP_Bitmap-Custom-Atlas.shader │ │ ├── TMP_Bitmap-Custom-Atlas.shader.meta │ │ ├── TMP_Bitmap-Mobile.shader │ │ ├── TMP_Bitmap-Mobile.shader.meta │ │ ├── TMP_Bitmap.shader │ │ ├── TMP_Bitmap.shader.meta │ │ ├── TMP_SDF Overlay.shader │ │ ├── TMP_SDF Overlay.shader.meta │ │ ├── TMP_SDF SSD.shader │ │ ├── TMP_SDF SSD.shader.meta │ │ ├── TMP_SDF-Mobile Masking.shader │ │ ├── TMP_SDF-Mobile Masking.shader.meta │ │ ├── TMP_SDF-Mobile Overlay.shader │ │ ├── TMP_SDF-Mobile Overlay.shader.meta │ │ ├── TMP_SDF-Mobile SSD.shader │ │ ├── TMP_SDF-Mobile SSD.shader.meta │ │ ├── TMP_SDF-Mobile.shader │ │ ├── TMP_SDF-Mobile.shader.meta │ │ ├── TMP_SDF-Surface-Mobile.shader │ │ ├── TMP_SDF-Surface-Mobile.shader.meta │ │ ├── TMP_SDF-Surface.shader │ │ ├── TMP_SDF-Surface.shader.meta │ │ ├── TMP_SDF.shader │ │ ├── TMP_SDF.shader.meta │ │ ├── TMP_Sprite.shader │ │ ├── TMP_Sprite.shader.meta │ │ ├── TMPro.cginc │ │ ├── TMPro.cginc.meta │ │ ├── TMPro_Mobile.cginc │ │ ├── TMPro_Mobile.cginc.meta │ │ ├── TMPro_Properties.cginc │ │ ├── TMPro_Properties.cginc.meta │ │ ├── TMPro_Surface.cginc │ │ └── TMPro_Surface.cginc.meta │ │ ├── Sprites.meta │ │ └── Sprites │ │ ├── EmojiOne Attribution.txt │ │ ├── EmojiOne Attribution.txt.meta │ │ ├── EmojiOne.json │ │ ├── EmojiOne.json.meta │ │ ├── EmojiOne.png │ │ └── EmojiOne.png.meta ├── _PackageRoot.meta └── _PackageRoot │ ├── Documentation~ │ ├── .gitignore │ └── README.md │ ├── Editor.meta │ ├── Editor │ ├── Gizmos.meta │ ├── Gizmos │ │ └── .gitignore │ ├── Scripts.meta │ └── Scripts │ │ └── .gitignore │ ├── LICENSE.md │ ├── LICENSE.md.meta │ ├── README.md │ ├── README.md.meta │ ├── Runtime.meta │ ├── Runtime │ └── .gitignore │ ├── Scripts.meta │ ├── Scripts │ ├── Extensions.Unity.PlayerPrefsEx.asmdef │ ├── Extensions.Unity.PlayerPrefsEx.asmdef.meta │ ├── Types.meta │ ├── Types │ │ ├── PlayerPrefsBigInt.cs │ │ ├── PlayerPrefsBigInt.cs.meta │ │ ├── PlayerPrefsBool.cs │ │ ├── PlayerPrefsBool.cs.meta │ │ ├── PlayerPrefsDateTime.cs │ │ ├── PlayerPrefsDateTime.cs.meta │ │ ├── PlayerPrefsEx.cs │ │ ├── PlayerPrefsEx.cs.meta │ │ ├── PlayerPrefsFloat.cs │ │ ├── PlayerPrefsFloat.cs.meta │ │ ├── PlayerPrefsInt.cs │ │ ├── PlayerPrefsInt.cs.meta │ │ ├── PlayerPrefsJson.cs │ │ ├── PlayerPrefsJson.cs.meta │ │ ├── PlayerPrefsString.cs │ │ ├── PlayerPrefsString.cs.meta │ │ ├── PlayerPrefsVector2.cs │ │ ├── PlayerPrefsVector2.cs.meta │ │ ├── PlayerPrefsVector2Int.cs │ │ ├── PlayerPrefsVector2Int.cs.meta │ │ ├── PlayerPrefsVector3.cs │ │ ├── PlayerPrefsVector3.cs.meta │ │ ├── PlayerPrefsVector3Int.cs │ │ └── PlayerPrefsVector3Int.cs.meta │ ├── Utils.meta │ └── Utils │ │ ├── IPlayerPrefsEx.cs │ │ ├── IPlayerPrefsEx.cs.meta │ │ ├── PlayerPrefsEx.Internal.cs │ │ ├── PlayerPrefsEx.Internal.cs.meta │ │ ├── PlayerPrefsEx.Settings.cs │ │ ├── PlayerPrefsEx.Settings.cs.meta │ │ ├── PlayerPrefsEx.cs │ │ ├── PlayerPrefsEx.cs.meta │ │ ├── PlayerPrefsExEncryptor.cs │ │ └── PlayerPrefsExEncryptor.cs.meta │ ├── Tests.meta │ ├── Tests │ ├── Editor.meta │ ├── Editor │ │ ├── .gitignore │ │ ├── Extensions.Unity.PlayerPrefsEx.Tests.Editor.asmdef │ │ ├── Extensions.Unity.PlayerPrefsEx.Tests.Editor.asmdef.meta │ │ ├── TestStaticAPI.cs │ │ ├── TestStaticAPI.cs.meta │ │ ├── TestStaticAndVariablesAPIs.cs │ │ ├── TestStaticAndVariablesAPIs.cs.meta │ │ ├── TestVariablesAPI.cs │ │ └── TestVariablesAPI.cs.meta │ ├── Runtime.meta │ └── Runtime │ │ └── .gitignore │ ├── package.json │ └── package.json.meta ├── Commands ├── NPM--AddUser.bat ├── NPM--CopyREADME.bat ├── NPM--UpdateDependencies.bat ├── NPM--VersionMajor.bat ├── NPM--VersionMinor.bat ├── NPM--VersionPatch.bat ├── [!!!]--GitHub--Release.bat ├── [!!!]--NPM--Publish.bat └── [!]--GitHub--DraftRelease.bat ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── boot.config ├── README.md └── UserSettings ├── EditorUserSettings.asset └── Layouts └── default-2021.dwlt /.github/FUNDING.yml: -------------------------------------------------------------------------------- 1 | # These are supported funding model platforms 2 | 3 | github: IvanMurzak 4 | patreon: # Replace with a single Patreon username 5 | open_collective: # Replace with a single Open Collective username 6 | ko_fi: # Replace with a single Ko-fi username 7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel 8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry 9 | liberapay: # Replace with a single Liberapay username 10 | issuehunt: # Replace with a single IssueHunt username 11 | lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry 12 | polar: # Replace with a single Polar username 13 | buy_me_a_coffee: # Replace with a single Buy Me a Coffee username 14 | thanks_dev: # Replace with a single thanks.dev username 15 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] 16 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Asset meta data should only be ignored when the corresponding asset is also ignored 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Unity3D 55 | /UserSettings/Layouts/ 56 | 57 | # Builds 58 | *.apk 59 | *.unitypackage 60 | 61 | # Crashlytics generated file 62 | crashlytics-build.properties 63 | 64 | */AndroidLogcatSettings.asset 65 | /Assets/StreamingAssets 66 | 67 | # Crashlytics generated file 68 | crashlytics-build.properties 69 | 70 | # ODIN Ignore the auto-generated AOT compatibility dll. 71 | /Assets/Plugins/Sirenix/Assemblies/AOT/* 72 | /Assets/Plugins/Sirenix/Assemblies/AOT** 73 | 74 | # ODIN Ignore all unpacked demos. 75 | /Assets/Plugins/Sirenix/Demos/* 76 | 77 | # ODIN plugin 78 | /Assets/Plugins/Sirenix** 79 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Sample.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 06f05567c69c97844ba3ad5309d63691 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Sample Scene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16f84dea0311eb541a18828842cec875 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f948fa0828ae3d418f5f8abf5073a10 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Extensions.Unity.PlayerPrefsEx.Sample.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Extensions.Unity.PlayerPrefsEx.Sample", 3 | "rootNamespace": "", 4 | "references": [ 5 | "Extensions.Unity.PlayerPrefsEx", 6 | "Unity.TextMeshPro" 7 | ], 8 | "includePlatforms": [], 9 | "excludePlatforms": [], 10 | "allowUnsafeCode": false, 11 | "overrideReferences": false, 12 | "precompiledReferences": [], 13 | "autoReferenced": true, 14 | "defineConstraints": [], 15 | "versionDefines": [], 16 | "noEngineReferences": false 17 | } -------------------------------------------------------------------------------- /Assets/Sample/Scripts/Extensions.Unity.PlayerPrefsEx.Sample.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c5be6aa681db0746900aa3e686ec830 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleActions.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using Extensions.Unity.PlayerPrefsEx; 4 | using TMPro; 5 | 6 | public class SampleActions : MonoBehaviour 7 | { 8 | void ToggleUniqueKey() 9 | { 10 | Debug.Log("Toggle Unique Key"); 11 | PlayerPrefsEx.Settings.UniqueKeyPerDevice = !PlayerPrefsEx.Settings.UniqueKeyPerDevice; 12 | textToggleUniqueKey.text = $"Unique Key: {(PlayerPrefsEx.Settings.UniqueKeyPerDevice ? "Enabled" : "Disabled")}"; 13 | } 14 | void DeleteAll() 15 | { 16 | Debug.Log("Delete All"); 17 | PlayerPrefsEx.DeleteAll(); 18 | } 19 | 20 | 21 | // Unity API --------------------------------------------------------// 22 | // // 23 | public TextMeshProUGUI textToggleUniqueKey; // 24 | public Button btnToggleUniqueKey; // 25 | public Button btnDeleteAll; // 26 | // 27 | void OnEnable() // 28 | { // 29 | btnToggleUniqueKey.onClick.AddListener(ToggleUniqueKey); // 30 | btnDeleteAll.onClick.AddListener(DeleteAll); // 31 | textToggleUniqueKey.text = $"Unique Key: {(PlayerPrefsEx.Settings.UniqueKeyPerDevice ? "Enabled" : "Disabled")}"; 32 | } // 33 | void OnDisable() // 34 | { // 35 | btnToggleUniqueKey.onClick.RemoveListener(ToggleUniqueKey); // 36 | btnDeleteAll.onClick.RemoveListener(DeleteAll); // 37 | } // 38 | // // 39 | // ------------------------------------------------------------------// 40 | } 41 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleActions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 712aaaaa16c62184c90d9ff2733c969d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public struct SampleData 5 | { 6 | public string name; 7 | public Color color; 8 | public int count; 9 | public int[] array; 10 | 11 | public override string ToString() 12 | { 13 | return $"name={name}; color={color}; count={count}; array={string.Join(",", array)}"; 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: beaa929c89ecce54a8e0b8bbf03f4be0 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleStaticAPI.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | using TMPro; 5 | using Extensions.Unity.PlayerPrefsEx; 6 | using BigInt = System.Numerics.BigInteger; 7 | using Random = UnityEngine.Random; 8 | 9 | public class SampleStaticAPI : MonoBehaviour 10 | { 11 | void Start() 12 | { 13 | SetAll(); 14 | PrintAll(); 15 | } 16 | void SetAll() 17 | { 18 | textKey.text = $"Key = {key}"; 19 | Debug.Log("Set All - Static API"); 20 | PlayerPrefsEx.SetString(key, $"{Random.value * Random.Range(10, 1000)}"); 21 | PlayerPrefsEx.SetInt(key, Random.Range(10, 1000)); 22 | PlayerPrefsEx.SetFloat(key, Random.Range(10, 1000) * Random.value); 23 | PlayerPrefsEx.SetBool(key, Random.value > 0.5f); 24 | PlayerPrefsEx.SetBigInt(key, BigInt.One * Random.Range(10, 1000)); 25 | PlayerPrefsEx.SetDateTime(key, DateTime.Now - TimeSpan.FromHours(Random.Range(10, 1000))); 26 | PlayerPrefsEx.SetVector2(key, Vector2.one * Random.Range(10, 1000)); 27 | PlayerPrefsEx.SetVector2Int(key, Vector2Int.one * Random.Range(10, 1000)); 28 | PlayerPrefsEx.SetVector3(key, Vector3.one * Random.Range(10, 1000)); 29 | PlayerPrefsEx.SetVector3Int(key, Vector3Int.one * Random.Range(10, 1000)); 30 | PlayerPrefsEx.SetJson(key, new SampleData 31 | { 32 | array = new[] { Random.Range(10, 1000), Random.Range(10, 1000), Random.Range(10, 1000), Random.Range(10, 1000) }, 33 | color = new Color(Random.value, Random.value, Random.value), 34 | count = Random.Range(1, 10), 35 | name = $"Robot Alpha {Random.Range(1, 10)}" 36 | }); 37 | } 38 | void PrintAll() 39 | { 40 | textKey.text = $"Key = {key}"; 41 | Debug.Log(" "); 42 | Debug.Log("Print All - Static API"); 43 | Debug.Log("--------------------------"); 44 | Debug.Log($"String: ----- {PlayerPrefsEx.GetString(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 45 | Debug.Log($"Int: -------- {PlayerPrefsEx.GetInt(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 46 | Debug.Log($"Float: ------ {PlayerPrefsEx.GetFloat(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 47 | Debug.Log($"Bool: ------- {PlayerPrefsEx.GetBool(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 48 | Debug.Log($"BigInt: ----- {PlayerPrefsEx.GetBigInt(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 49 | Debug.Log($"DateTime: --- {PlayerPrefsEx.GetDateTime(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 50 | Debug.Log($"Vector2: ---- {PlayerPrefsEx.GetVector2(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 51 | Debug.Log($"Vector2Int: - {PlayerPrefsEx.GetVector2Int(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 52 | Debug.Log($"Vector3: ---- {PlayerPrefsEx.GetVector3(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 53 | Debug.Log($"Vector3Int: - {PlayerPrefsEx.GetVector3Int(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 54 | Debug.Log($"SampleData: - {PlayerPrefsEx.GetJson(key)}, Key = {PlayerPrefsEx.GetInternalKey(key)}"); 55 | Debug.Log("-------------------------- end"); 56 | } 57 | 58 | 59 | // Unity API --------------------------------------------------------// 60 | // // 61 | public string key = "myKey"; // 62 | public Button btnSetAll; // 63 | public Button btnPrintAll; // 64 | public TextMeshProUGUI textKey; // 65 | // 66 | void OnEnable() // 67 | { // 68 | btnSetAll.onClick.AddListener(SetAll); // 69 | btnPrintAll.onClick.AddListener(PrintAll); // 70 | } // 71 | void OnDisable() // 72 | { // 73 | btnSetAll.onClick.RemoveListener(SetAll); // 74 | btnPrintAll.onClick.RemoveListener(PrintAll); // 75 | } // 76 | // // 77 | // ------------------------------------------------------------------// 78 | } 79 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleStaticAPI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d11d4f19eb0aed94cae20602ea65bf5f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleVariablesAPI.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | using TMPro; 5 | using Extensions.Unity.PlayerPrefsEx; 6 | using BigInt = System.Numerics.BigInteger; 7 | using Random = UnityEngine.Random; 8 | 9 | public class SampleVariablesAPI : MonoBehaviour 10 | { 11 | const string Key = "variableKey"; 12 | 13 | PlayerPrefsString variableString = new PlayerPrefsString(Key); 14 | PlayerPrefsInt variableInt = new PlayerPrefsInt(Key); 15 | PlayerPrefsFloat variableFloat = new PlayerPrefsFloat(Key); 16 | PlayerPrefsBool variableBool = new PlayerPrefsBool(Key); 17 | PlayerPrefsBigInt variableBigInt = new PlayerPrefsBigInt(Key); 18 | PlayerPrefsDateTime variableDateTime = new PlayerPrefsDateTime(Key); 19 | PlayerPrefsVector2 variableVector2 = new PlayerPrefsVector2(Key); 20 | PlayerPrefsVector2Int variableVector2Int = new PlayerPrefsVector2Int(Key); 21 | PlayerPrefsVector3 variableVector3 = new PlayerPrefsVector3(Key); 22 | PlayerPrefsVector3Int variableVector3Int = new PlayerPrefsVector3Int(Key); 23 | PlayerPrefsJson variableSampleData = new PlayerPrefsJson(Key); 24 | 25 | void Start() 26 | { 27 | SetAll(); 28 | PrintAll(); 29 | } 30 | void SetAll() 31 | { 32 | textKey.text = $"Key = {key}"; 33 | Debug.Log("Set All - Variables API"); 34 | variableString.Value = $"{Random.value * Random.Range(10, 1000)}"; 35 | variableInt.Value = Random.Range(10, 1000); 36 | variableFloat.Value = Random.Range(10, 1000) * Random.value; 37 | variableBool.Value = Random.value > 0.5f; 38 | variableBigInt.Value = BigInt.One * Random.Range(10, 1000); 39 | variableDateTime.Value = DateTime.Now - TimeSpan.FromHours(Random.Range(10, 1000)); 40 | variableVector2.Value = Vector2.one * Random.Range(10, 1000); 41 | variableVector2Int.Value = Vector2Int.one * Random.Range(10, 1000); 42 | variableVector3.Value = Vector3.one * Random.Range(10, 1000); 43 | variableVector3Int.Value = Vector3Int.one * Random.Range(10, 1000); 44 | variableSampleData.Value = new SampleData 45 | { 46 | array = new[] { Random.Range(10, 1000), Random.Range(10, 1000), Random.Range(10, 1000), Random.Range(10, 1000) }, 47 | color = new Color(Random.value, Random.value, Random.value), 48 | count = Random.Range(1, 10), 49 | name = $"Robot Alpha {Random.Range(1, 10)}" 50 | }; 51 | } 52 | void PrintAll() 53 | { 54 | textKey.text = $"Key = {key}"; 55 | Debug.Log(" "); 56 | Debug.Log("Print All - Variables API"); 57 | Debug.Log("--------------------------"); 58 | Debug.Log($"String: ----- {variableString.Value}, Key = {variableString.InternalKey}"); 59 | Debug.Log($"Int: -------- {variableInt.Value}, Key = {variableInt.InternalKey}"); 60 | Debug.Log($"Float: ------ {variableFloat.Value}, Key = {variableFloat.InternalKey}"); 61 | Debug.Log($"Bool: ------- {variableBool.Value}, Key = {variableBool.InternalKey}"); 62 | Debug.Log($"BigInt: ----- {variableBigInt.Value}, Key = {variableBigInt.InternalKey}"); 63 | Debug.Log($"DateTime: --- {variableDateTime.Value}, Key = {variableDateTime.InternalKey}"); 64 | Debug.Log($"Vector2: ---- {variableVector2.Value}, Key = {variableVector2.InternalKey}"); 65 | Debug.Log($"Vector2Int: - {variableVector2Int.Value}, Key = {variableVector2Int.InternalKey}"); 66 | Debug.Log($"Vector3: ---- {variableVector3.Value}, Key = {variableVector3.InternalKey}"); 67 | Debug.Log($"Vector3Int: - {variableVector3Int.Value}, Key = {variableVector3Int.InternalKey}"); 68 | Debug.Log($"SampleData: - {variableSampleData.Value}, Key = {variableSampleData.InternalKey}"); 69 | Debug.Log("-------------------------- end"); 70 | } 71 | 72 | 73 | // Unity API --------------------------------------------------------// 74 | // // 75 | public string key = "myKey"; // 76 | public Button btnSetAll; // 77 | public Button btnPrintAll; // 78 | public TextMeshProUGUI textKey; // 79 | // 80 | void OnEnable() // 81 | { // 82 | btnSetAll.onClick.AddListener(SetAll); // 83 | btnPrintAll.onClick.AddListener(PrintAll); // 84 | } // 85 | void OnDisable() // 86 | { // 87 | btnSetAll.onClick.RemoveListener(SetAll); // 88 | btnPrintAll.onClick.RemoveListener(PrintAll); // 89 | } // 90 | // // 91 | // ------------------------------------------------------------------// 92 | } 93 | -------------------------------------------------------------------------------- /Assets/Sample/Scripts/SampleVariablesAPI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 28be9f5faa94f4940953fe81a0274284 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f54d1bd14bd3ca042bd867b519fee8cc 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Documentation.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e7e8f5a82a3a134e91c54efd2274ea9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/IvanMurzak/Unity-PlayerPrefsEx/f99621a82d4879f30221489692fa5c4b2f7b56c1/Assets/Sample/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Documentation/TextMesh Pro User Guide 2016.pdf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1b8d251f9af63b746bf2f7ffe00ebb9b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Fonts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6ab70aee4d56447429c680537fbf93ed 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Fonts/LiberationSans - OFL.txt: -------------------------------------------------------------------------------- 1 | Digitized data copyright (c) 2010 Google Corporation 2 | with Reserved Font Arimo, Tinos and Cousine. 3 | Copyright (c) 2012 Red Hat, Inc. 4 | with Reserved Font Name Liberation. 5 | 6 | This Font Software is licensed under the SIL Open Font License, Version 1.1. 7 | This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL 8 | 9 | ----------------------------------------------------------- 10 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 11 | ----------------------------------------------------------- 12 | 13 | PREAMBLE 14 | The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others. 15 | 16 | The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives. 17 | 18 | DEFINITIONS 19 | "Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation. 20 | 21 | "Reserved Font Name" refers to any names specified as such after the copyright statement(s). 22 | 23 | "Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s). 24 | 25 | "Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment. 26 | 27 | "Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software. 28 | 29 | PERMISSION & CONDITIONS 30 | Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions: 31 | 32 | 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself. 33 | 34 | 2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user. 35 | 36 | 3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users. 37 | 38 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission. 39 | 40 | 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software. 41 | 42 | TERMINATION 43 | This license becomes null and void if any of the above conditions are not met. 44 | 45 | DISCLAIMER 46 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Fonts/LiberationSans - OFL.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e59c59b81ab47f9b6ec5781fa725d2c 3 | timeCreated: 1484171296 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Fonts/LiberationSans.ttf: -------------------------------------------------------------------------------- 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fileFormatVersion: 2 2 | guid: 3f5b5dff67a942289a9defa416b206f3 3 | timeCreated: 1436653997 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e9f693669af91aa45ad615fc681ed29f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap Custom Atlas" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | _Padding ("Padding", float) = 0 15 | 16 | _StencilComp("Stencil Comparison", Float) = 8 17 | _Stencil("Stencil ID", Float) = 0 18 | _StencilOp("Stencil Operation", Float) = 0 19 | _StencilWriteMask("Stencil Write Mask", Float) = 255 20 | _StencilReadMask("Stencil Read Mask", Float) = 255 21 | 22 | _CullMode("Cull Mode", Float) = 0 23 | _ColorMask("Color Mask", Float) = 15 24 | } 25 | 26 | SubShader{ 27 | 28 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 29 | 30 | Stencil 31 | { 32 | Ref[_Stencil] 33 | Comp[_StencilComp] 34 | Pass[_StencilOp] 35 | ReadMask[_StencilReadMask] 36 | WriteMask[_StencilWriteMask] 37 | } 38 | 39 | 40 | Lighting Off 41 | Cull [_CullMode] 42 | ZTest [unity_GUIZTestMode] 43 | ZWrite Off 44 | Fog { Mode Off } 45 | Blend SrcAlpha OneMinusSrcAlpha 46 | ColorMask[_ColorMask] 47 | 48 | Pass { 49 | CGPROGRAM 50 | #pragma vertex vert 51 | #pragma fragment frag 52 | 53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 55 | 56 | 57 | #include "UnityCG.cginc" 58 | 59 | struct appdata_t { 60 | float4 vertex : POSITION; 61 | fixed4 color : COLOR; 62 | float2 texcoord0 : TEXCOORD0; 63 | float2 texcoord1 : TEXCOORD1; 64 | }; 65 | 66 | struct v2f { 67 | float4 vertex : SV_POSITION; 68 | fixed4 color : COLOR; 69 | float2 texcoord0 : TEXCOORD0; 70 | float2 texcoord1 : TEXCOORD1; 71 | float4 mask : TEXCOORD2; 72 | }; 73 | 74 | uniform sampler2D _MainTex; 75 | uniform sampler2D _FaceTex; 76 | uniform float4 _FaceTex_ST; 77 | uniform fixed4 _FaceColor; 78 | 79 | uniform float _VertexOffsetX; 80 | uniform float _VertexOffsetY; 81 | uniform float4 _ClipRect; 82 | uniform float _MaskSoftnessX; 83 | uniform float _MaskSoftnessY; 84 | 85 | float2 UnpackUV(float uv) 86 | { 87 | float2 output; 88 | output.x = floor(uv / 4096); 89 | output.y = uv - 4096 * output.x; 90 | 91 | return output * 0.001953125; 92 | } 93 | 94 | v2f vert (appdata_t v) 95 | { 96 | float4 vert = v.vertex; 97 | vert.x += _VertexOffsetX; 98 | vert.y += _VertexOffsetY; 99 | 100 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 101 | 102 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 103 | 104 | fixed4 faceColor = v.color; 105 | faceColor *= _FaceColor; 106 | 107 | v2f OUT; 108 | OUT.vertex = vPosition; 109 | OUT.color = faceColor; 110 | OUT.texcoord0 = v.texcoord0; 111 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 112 | float2 pixelSize = vPosition.w; 113 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 114 | 115 | // Clamp _ClipRect to 16bit. 116 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 117 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 118 | 119 | return OUT; 120 | } 121 | 122 | fixed4 frag (v2f IN) : SV_Target 123 | { 124 | fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color; 125 | 126 | // Alternative implementation to UnityGet2DClipping with support for softness. 127 | #if UNITY_UI_CLIP_RECT 128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 129 | color *= m.x * m.y; 130 | #endif 131 | 132 | #if UNITY_UI_ALPHACLIP 133 | clip(color.a - 0.001); 134 | #endif 135 | 136 | return color; 137 | } 138 | ENDCG 139 | } 140 | } 141 | 142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 143 | } 144 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 48bb5f55d8670e349b6e614913f9d910 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Mobile/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | [HDR]_Color ("Text Color", Color) = (1,1,1,1) 6 | _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 7 | 8 | _VertexOffsetX("Vertex OffsetX", float) = 0 9 | _VertexOffsetY("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _CullMode("Cull Mode", Float) = 0 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader { 26 | 27 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | #pragma fragmentoption ARB_precision_hint_fastest 52 | 53 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 54 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 55 | 56 | 57 | #include "UnityCG.cginc" 58 | 59 | struct appdata_t { 60 | float4 vertex : POSITION; 61 | fixed4 color : COLOR; 62 | float2 texcoord0 : TEXCOORD0; 63 | float2 texcoord1 : TEXCOORD1; 64 | }; 65 | 66 | struct v2f { 67 | float4 vertex : POSITION; 68 | fixed4 color : COLOR; 69 | float2 texcoord0 : TEXCOORD0; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | sampler2D _MainTex; 74 | fixed4 _Color; 75 | float _DiffusePower; 76 | 77 | uniform float _VertexOffsetX; 78 | uniform float _VertexOffsetY; 79 | uniform float4 _ClipRect; 80 | uniform float _MaskSoftnessX; 81 | uniform float _MaskSoftnessY; 82 | 83 | v2f vert (appdata_t v) 84 | { 85 | v2f OUT; 86 | float4 vert = v.vertex; 87 | vert.x += _VertexOffsetX; 88 | vert.y += _VertexOffsetY; 89 | 90 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 91 | 92 | OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); 93 | OUT.color = v.color; 94 | OUT.color *= _Color; 95 | OUT.color.rgb *= _DiffusePower; 96 | OUT.texcoord0 = v.texcoord0; 97 | 98 | float2 pixelSize = OUT.vertex.w; 99 | //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 100 | 101 | // Clamp _ClipRect to 16bit. 102 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 103 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 104 | 105 | return OUT; 106 | } 107 | 108 | fixed4 frag (v2f IN) : COLOR 109 | { 110 | fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); 111 | 112 | // Alternative implementation to UnityGet2DClipping with support for softness. 113 | #if UNITY_UI_CLIP_RECT 114 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 115 | color *= m.x * m.y; 116 | #endif 117 | 118 | #if UNITY_UI_ALPHACLIP 119 | clip(color.a - 0.001); 120 | #endif 121 | 122 | return color; 123 | } 124 | ENDCG 125 | } 126 | } 127 | 128 | SubShader { 129 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 130 | Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } 131 | Blend SrcAlpha OneMinusSrcAlpha 132 | BindChannels { 133 | Bind "Color", color 134 | Bind "Vertex", vertex 135 | Bind "TexCoord", texcoord0 136 | } 137 | Pass { 138 | SetTexture [_MainTex] { 139 | constantColor [_Color] combine constant * primary, constant * texture 140 | } 141 | } 142 | } 143 | 144 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 145 | } 146 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e3b057af24249748ff873be7fafee47 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_Bitmap.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Bitmap" { 2 | 3 | Properties { 4 | _MainTex ("Font Atlas", 2D) = "white" {} 5 | _FaceTex ("Font Texture", 2D) = "white" {} 6 | [HDR]_FaceColor ("Text Color", Color) = (1,1,1,1) 7 | 8 | _VertexOffsetX ("Vertex OffsetX", float) = 0 9 | _VertexOffsetY ("Vertex OffsetY", float) = 0 10 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 11 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 12 | 13 | _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 14 | 15 | _StencilComp("Stencil Comparison", Float) = 8 16 | _Stencil("Stencil ID", Float) = 0 17 | _StencilOp("Stencil Operation", Float) = 0 18 | _StencilWriteMask("Stencil Write Mask", Float) = 255 19 | _StencilReadMask("Stencil Read Mask", Float) = 255 20 | 21 | _CullMode("Cull Mode", Float) = 0 22 | _ColorMask("Color Mask", Float) = 15 23 | } 24 | 25 | SubShader{ 26 | 27 | Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } 28 | 29 | Stencil 30 | { 31 | Ref[_Stencil] 32 | Comp[_StencilComp] 33 | Pass[_StencilOp] 34 | ReadMask[_StencilReadMask] 35 | WriteMask[_StencilWriteMask] 36 | } 37 | 38 | 39 | Lighting Off 40 | Cull [_CullMode] 41 | ZTest [unity_GUIZTestMode] 42 | ZWrite Off 43 | Fog { Mode Off } 44 | Blend SrcAlpha OneMinusSrcAlpha 45 | ColorMask[_ColorMask] 46 | 47 | Pass { 48 | CGPROGRAM 49 | #pragma vertex vert 50 | #pragma fragment frag 51 | 52 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 53 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 54 | 55 | 56 | #include "UnityCG.cginc" 57 | 58 | struct appdata_t { 59 | float4 vertex : POSITION; 60 | fixed4 color : COLOR; 61 | float2 texcoord0 : TEXCOORD0; 62 | float2 texcoord1 : TEXCOORD1; 63 | }; 64 | 65 | struct v2f { 66 | float4 vertex : SV_POSITION; 67 | fixed4 color : COLOR; 68 | float2 texcoord0 : TEXCOORD0; 69 | float2 texcoord1 : TEXCOORD1; 70 | float4 mask : TEXCOORD2; 71 | }; 72 | 73 | uniform sampler2D _MainTex; 74 | uniform sampler2D _FaceTex; 75 | uniform float4 _FaceTex_ST; 76 | uniform fixed4 _FaceColor; 77 | 78 | uniform float _VertexOffsetX; 79 | uniform float _VertexOffsetY; 80 | uniform float4 _ClipRect; 81 | uniform float _MaskSoftnessX; 82 | uniform float _MaskSoftnessY; 83 | 84 | float2 UnpackUV(float uv) 85 | { 86 | float2 output; 87 | output.x = floor(uv / 4096); 88 | output.y = uv - 4096 * output.x; 89 | 90 | return output * 0.001953125; 91 | } 92 | 93 | v2f vert (appdata_t v) 94 | { 95 | float4 vert = v.vertex; 96 | vert.x += _VertexOffsetX; 97 | vert.y += _VertexOffsetY; 98 | 99 | vert.xy += (vert.w * 0.5) / _ScreenParams.xy; 100 | 101 | float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert)); 102 | 103 | fixed4 faceColor = v.color; 104 | faceColor *= _FaceColor; 105 | 106 | v2f OUT; 107 | OUT.vertex = vPosition; 108 | OUT.color = faceColor; 109 | OUT.texcoord0 = v.texcoord0; 110 | OUT.texcoord1 = TRANSFORM_TEX(UnpackUV(v.texcoord1), _FaceTex); 111 | float2 pixelSize = vPosition.w; 112 | pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); 113 | 114 | // Clamp _ClipRect to 16bit. 115 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 116 | OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); 117 | 118 | return OUT; 119 | } 120 | 121 | fixed4 frag (v2f IN) : SV_Target 122 | { 123 | fixed4 color = tex2D(_MainTex, IN.texcoord0); 124 | color = fixed4 (tex2D(_FaceTex, IN.texcoord1).rgb * IN.color.rgb, IN.color.a * color.a); 125 | 126 | // Alternative implementation to UnityGet2DClipping with support for softness. 127 | #if UNITY_UI_CLIP_RECT 128 | half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); 129 | color *= m.x * m.y; 130 | #endif 131 | 132 | #if UNITY_UI_ALPHACLIP 133 | clip(color.a - 0.001); 134 | #endif 135 | 136 | return color; 137 | } 138 | ENDCG 139 | } 140 | } 141 | 142 | CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" 143 | } 144 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_Bitmap.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 128e987d567d4e2c824d754223b3f3b0 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dd89cf5b9246416f84610a006f916af7 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF SSD.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 14eb328de4b8eb245bb7cea29e4ac00b 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Mobile Masking.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bc1ede39bf3643ee8e493720e4259791 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Mobile Overlay.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a02a7d8c237544f1962732b55a9aebf1 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader: -------------------------------------------------------------------------------- 1 | // Simplified SDF shader: 2 | // - No Shading Option (bevel / bump / env map) 3 | // - No Glow Option 4 | // - Softness is applied on both side of the outline 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field SSD" { 7 | 8 | Properties { 9 | [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) 10 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 11 | 12 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 13 | _OutlineWidth ("Outline Thickness", Range(0,1)) = 0 14 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 15 | 16 | [HDR]_UnderlayColor ("Border Color", Color) = (0,0,0,.5) 17 | _UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0 18 | _UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0 19 | _UnderlayDilate ("Border Dilate", Range(-1,1)) = 0 20 | _UnderlaySoftness ("Border Softness", Range(0,1)) = 0 21 | 22 | _WeightNormal ("Weight Normal", float) = 0 23 | _WeightBold ("Weight Bold", float) = .5 24 | 25 | _ShaderFlags ("Flags", float) = 0 26 | _ScaleRatioA ("Scale RatioA", float) = 1 27 | _ScaleRatioB ("Scale RatioB", float) = 1 28 | _ScaleRatioC ("Scale RatioC", float) = 1 29 | 30 | _MainTex ("Font Atlas", 2D) = "white" {} 31 | _TextureWidth ("Texture Width", float) = 512 32 | _TextureHeight ("Texture Height", float) = 512 33 | _GradientScale ("Gradient Scale", float) = 5 34 | _ScaleX ("Scale X", float) = 1 35 | _ScaleY ("Scale Y", float) = 1 36 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 37 | _Sharpness ("Sharpness", Range(-1,1)) = 0 38 | 39 | _VertexOffsetX ("Vertex OffsetX", float) = 0 40 | _VertexOffsetY ("Vertex OffsetY", float) = 0 41 | 42 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 43 | _MaskSoftnessX ("Mask SoftnessX", float) = 0 44 | _MaskSoftnessY ("Mask SoftnessY", float) = 0 45 | _MaskTex ("Mask Texture", 2D) = "white" {} 46 | _MaskInverse ("Inverse", float) = 0 47 | _MaskEdgeColor ("Edge Color", Color) = (1,1,1,1) 48 | _MaskEdgeSoftness ("Edge Softness", Range(0, 1)) = 0.01 49 | _MaskWipeControl ("Wipe Position", Range(0, 1)) = 0.5 50 | 51 | _StencilComp ("Stencil Comparison", Float) = 8 52 | _Stencil ("Stencil ID", Float) = 0 53 | _StencilOp ("Stencil Operation", Float) = 0 54 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 55 | _StencilReadMask ("Stencil Read Mask", Float) = 255 56 | 57 | _CullMode ("Cull Mode", Float) = 0 58 | _ColorMask ("Color Mask", Float) = 15 59 | } 60 | 61 | SubShader { 62 | Tags { 63 | "Queue"="Transparent" 64 | "IgnoreProjector"="True" 65 | "RenderType"="Transparent" 66 | } 67 | 68 | Stencil 69 | { 70 | Ref [_Stencil] 71 | Comp [_StencilComp] 72 | Pass [_StencilOp] 73 | ReadMask [_StencilReadMask] 74 | WriteMask [_StencilWriteMask] 75 | } 76 | 77 | Cull [_CullMode] 78 | ZWrite Off 79 | Lighting Off 80 | Fog { Mode Off } 81 | ZTest [unity_GUIZTestMode] 82 | Blend One OneMinusSrcAlpha 83 | ColorMask [_ColorMask] 84 | 85 | Pass { 86 | CGPROGRAM 87 | #pragma vertex VertShader 88 | #pragma fragment PixShader 89 | #pragma shader_feature __ OUTLINE_ON 90 | #pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER 91 | 92 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 93 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 94 | 95 | #include "UnityCG.cginc" 96 | #include "UnityUI.cginc" 97 | #include "TMPro_Properties.cginc" 98 | 99 | #include "TMPro_Mobile.cginc" 100 | 101 | ENDCG 102 | } 103 | } 104 | 105 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 106 | } 107 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Mobile SSD.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c8d12adcee749c344b8117cf7c7eb912 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe393ace9b354375a9cb14cdbbc28be4 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader: -------------------------------------------------------------------------------- 1 | // Simplified version of the SDF Surface shader : 2 | // - No support for Bevel, Bump or envmap 3 | // - Diffuse only lighting 4 | // - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. 5 | 6 | Shader "TextMeshPro/Mobile/Distance Field (Surface)" { 7 | 8 | Properties { 9 | _FaceTex ("Fill Texture", 2D) = "white" {} 10 | [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) 11 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 12 | 13 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 14 | _OutlineTex ("Outline Texture", 2D) = "white" {} 15 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 16 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 17 | 18 | [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) 19 | _GlowOffset ("Offset", Range(-1,1)) = 0 20 | _GlowInner ("Inner", Range(0,1)) = 0.05 21 | _GlowOuter ("Outer", Range(0,1)) = 0.05 22 | _GlowPower ("Falloff", Range(1, 0)) = 0.75 23 | 24 | _WeightNormal ("Weight Normal", float) = 0 25 | _WeightBold ("Weight Bold", float) = 0.5 26 | 27 | // Should not be directly exposed to the user 28 | _ShaderFlags ("Flags", float) = 0 29 | _ScaleRatioA ("Scale RatioA", float) = 1 30 | _ScaleRatioB ("Scale RatioB", float) = 1 31 | _ScaleRatioC ("Scale RatioC", float) = 1 32 | 33 | _MainTex ("Font Atlas", 2D) = "white" {} 34 | _TextureWidth ("Texture Width", float) = 512 35 | _TextureHeight ("Texture Height", float) = 512 36 | _GradientScale ("Gradient Scale", float) = 5.0 37 | _ScaleX ("Scale X", float) = 1.0 38 | _ScaleY ("Scale Y", float) = 1.0 39 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 40 | _Sharpness ("Sharpness", Range(-1,1)) = 0 41 | 42 | _VertexOffsetX ("Vertex OffsetX", float) = 0 43 | _VertexOffsetY ("Vertex OffsetY", float) = 0 44 | 45 | _CullMode ("Cull Mode", Float) = 0 46 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) 47 | //_MaskSoftness ("Mask Softness", float) = 0 48 | } 49 | 50 | SubShader { 51 | 52 | Tags { 53 | "Queue"="Transparent" 54 | "IgnoreProjector"="True" 55 | "RenderType"="Transparent" 56 | } 57 | 58 | LOD 300 59 | Cull [_CullMode] 60 | 61 | CGPROGRAM 62 | #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap 63 | #pragma target 3.0 64 | #pragma shader_feature __ GLOW_ON 65 | 66 | #include "TMPro_Properties.cginc" 67 | #include "TMPro.cginc" 68 | 69 | half _FaceShininess; 70 | half _OutlineShininess; 71 | 72 | struct Input 73 | { 74 | fixed4 color : COLOR; 75 | float2 uv_MainTex; 76 | float2 uv2_FaceTex; 77 | float2 uv2_OutlineTex; 78 | float2 param; // Weight, Scale 79 | float3 viewDirEnv; 80 | }; 81 | 82 | #include "TMPro_Surface.cginc" 83 | 84 | ENDCG 85 | 86 | // Pass to render object as a shadow caster 87 | Pass 88 | { 89 | Name "Caster" 90 | Tags { "LightMode" = "ShadowCaster" } 91 | Offset 1, 1 92 | 93 | Fog {Mode Off} 94 | ZWrite On ZTest LEqual Cull Off 95 | 96 | CGPROGRAM 97 | #pragma vertex vert 98 | #pragma fragment frag 99 | #pragma multi_compile_shadowcaster 100 | #include "UnityCG.cginc" 101 | 102 | struct v2f { 103 | V2F_SHADOW_CASTER; 104 | float2 uv : TEXCOORD1; 105 | float2 uv2 : TEXCOORD3; 106 | float alphaClip : TEXCOORD2; 107 | }; 108 | 109 | uniform float4 _MainTex_ST; 110 | uniform float4 _OutlineTex_ST; 111 | float _OutlineWidth; 112 | float _FaceDilate; 113 | float _ScaleRatioA; 114 | 115 | v2f vert( appdata_base v ) 116 | { 117 | v2f o; 118 | TRANSFER_SHADOW_CASTER(o) 119 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); 120 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); 121 | o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; 122 | return o; 123 | } 124 | 125 | uniform sampler2D _MainTex; 126 | 127 | float4 frag(v2f i) : COLOR 128 | { 129 | fixed4 texcol = tex2D(_MainTex, i.uv).a; 130 | clip(texcol.a - i.alphaClip); 131 | SHADOW_CASTER_FRAGMENT(i) 132 | } 133 | ENDCG 134 | } 135 | } 136 | 137 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 138 | } 139 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 85187c2149c549c5b33f0cdb02836b17 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Surface.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Distance Field (Surface)" { 2 | 3 | Properties { 4 | _FaceTex ("Fill Texture", 2D) = "white" {} 5 | _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 6 | _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 7 | [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) 8 | _FaceDilate ("Face Dilate", Range(-1,1)) = 0 9 | 10 | [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) 11 | _OutlineTex ("Outline Texture", 2D) = "white" {} 12 | _OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0 13 | _OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0 14 | _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 15 | _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 16 | 17 | _Bevel ("Bevel", Range(0,1)) = 0.5 18 | _BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0 19 | _BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0 20 | _BevelClamp ("Bevel Clamp", Range(0,1)) = 0 21 | _BevelRoundness ("Bevel Roundness", Range(0,1)) = 0 22 | 23 | _BumpMap ("Normalmap", 2D) = "bump" {} 24 | _BumpOutline ("Bump Outline", Range(0,1)) = 0.5 25 | _BumpFace ("Bump Face", Range(0,1)) = 0.5 26 | 27 | _ReflectFaceColor ("Face Color", Color) = (0,0,0,1) 28 | _ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1) 29 | _Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } 30 | _EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0) 31 | [HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1) 32 | 33 | _FaceShininess ("Face Shininess", Range(0,1)) = 0 34 | _OutlineShininess ("Outline Shininess", Range(0,1)) = 0 35 | 36 | [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) 37 | _GlowOffset ("Offset", Range(-1,1)) = 0 38 | _GlowInner ("Inner", Range(0,1)) = 0.05 39 | _GlowOuter ("Outer", Range(0,1)) = 0.05 40 | _GlowPower ("Falloff", Range(1, 0)) = 0.75 41 | 42 | _WeightNormal ("Weight Normal", float) = 0 43 | _WeightBold ("Weight Bold", float) = 0.5 44 | 45 | // Should not be directly exposed to the user 46 | _ShaderFlags ("Flags", float) = 0 47 | _ScaleRatioA ("Scale RatioA", float) = 1 48 | _ScaleRatioB ("Scale RatioB", float) = 1 49 | _ScaleRatioC ("Scale RatioC", float) = 1 50 | 51 | _MainTex ("Font Atlas", 2D) = "white" {} 52 | _TextureWidth ("Texture Width", float) = 512 53 | _TextureHeight ("Texture Height", float) = 512 54 | _GradientScale ("Gradient Scale", float) = 5.0 55 | _ScaleX ("Scale X", float) = 1.0 56 | _ScaleY ("Scale Y", float) = 1.0 57 | _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 58 | _Sharpness ("Sharpness", Range(-1,1)) = 0 59 | 60 | _VertexOffsetX ("Vertex OffsetX", float) = 0 61 | _VertexOffsetY ("Vertex OffsetY", float) = 0 62 | 63 | _CullMode ("Cull Mode", Float) = 0 64 | //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) 65 | //_MaskSoftness ("Mask Softness", float) = 0 66 | } 67 | 68 | SubShader { 69 | 70 | Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 71 | 72 | LOD 300 73 | Cull [_CullMode] 74 | 75 | CGPROGRAM 76 | #pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap 77 | #pragma target 3.0 78 | #pragma shader_feature __ GLOW_ON 79 | #pragma glsl 80 | 81 | #include "TMPro_Properties.cginc" 82 | #include "TMPro.cginc" 83 | 84 | half _FaceShininess; 85 | half _OutlineShininess; 86 | 87 | struct Input 88 | { 89 | fixed4 color : COLOR; 90 | float2 uv_MainTex; 91 | float2 uv2_FaceTex; 92 | float2 uv2_OutlineTex; 93 | float2 param; // Weight, Scale 94 | float3 viewDirEnv; 95 | }; 96 | 97 | 98 | #define BEVEL_ON 1 99 | #include "TMPro_Surface.cginc" 100 | 101 | ENDCG 102 | 103 | // Pass to render object as a shadow caster 104 | Pass 105 | { 106 | Name "Caster" 107 | Tags { "LightMode" = "ShadowCaster" } 108 | Offset 1, 1 109 | 110 | Fog {Mode Off} 111 | ZWrite On 112 | ZTest LEqual 113 | Cull Off 114 | 115 | CGPROGRAM 116 | #pragma vertex vert 117 | #pragma fragment frag 118 | #pragma multi_compile_shadowcaster 119 | #include "UnityCG.cginc" 120 | 121 | struct v2f { 122 | V2F_SHADOW_CASTER; 123 | float2 uv : TEXCOORD1; 124 | float2 uv2 : TEXCOORD3; 125 | float alphaClip : TEXCOORD2; 126 | }; 127 | 128 | uniform float4 _MainTex_ST; 129 | uniform float4 _OutlineTex_ST; 130 | float _OutlineWidth; 131 | float _FaceDilate; 132 | float _ScaleRatioA; 133 | 134 | v2f vert( appdata_base v ) 135 | { 136 | v2f o; 137 | TRANSFER_SHADOW_CASTER(o) 138 | o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); 139 | o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); 140 | o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; 141 | return o; 142 | } 143 | 144 | uniform sampler2D _MainTex; 145 | 146 | float4 frag(v2f i) : COLOR 147 | { 148 | fixed4 texcol = tex2D(_MainTex, i.uv).a; 149 | clip(texcol.a - i.alphaClip); 150 | SHADOW_CASTER_FRAGMENT(i) 151 | } 152 | ENDCG 153 | } 154 | } 155 | 156 | CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" 157 | } 158 | 159 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF-Surface.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7ada0af4f174f0694ca6a487b8f543d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_SDF.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68e6db2ebdc24f95958faec2be5558d6 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_Sprite.shader: -------------------------------------------------------------------------------- 1 | Shader "TextMeshPro/Sprite" 2 | { 3 | Properties 4 | { 5 | [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} 6 | _Color ("Tint", Color) = (1,1,1,1) 7 | 8 | _StencilComp ("Stencil Comparison", Float) = 8 9 | _Stencil ("Stencil ID", Float) = 0 10 | _StencilOp ("Stencil Operation", Float) = 0 11 | _StencilWriteMask ("Stencil Write Mask", Float) = 255 12 | _StencilReadMask ("Stencil Read Mask", Float) = 255 13 | 14 | _CullMode ("Cull Mode", Float) = 0 15 | _ColorMask ("Color Mask", Float) = 15 16 | _ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767) 17 | 18 | [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 19 | } 20 | 21 | SubShader 22 | { 23 | Tags 24 | { 25 | "Queue"="Transparent" 26 | "IgnoreProjector"="True" 27 | "RenderType"="Transparent" 28 | "PreviewType"="Plane" 29 | "CanUseSpriteAtlas"="True" 30 | } 31 | 32 | Stencil 33 | { 34 | Ref [_Stencil] 35 | Comp [_StencilComp] 36 | Pass [_StencilOp] 37 | ReadMask [_StencilReadMask] 38 | WriteMask [_StencilWriteMask] 39 | } 40 | 41 | Cull [_CullMode] 42 | Lighting Off 43 | ZWrite Off 44 | ZTest [unity_GUIZTestMode] 45 | Blend SrcAlpha OneMinusSrcAlpha 46 | ColorMask [_ColorMask] 47 | 48 | Pass 49 | { 50 | Name "Default" 51 | CGPROGRAM 52 | #pragma vertex vert 53 | #pragma fragment frag 54 | #pragma target 2.0 55 | 56 | #include "UnityCG.cginc" 57 | #include "UnityUI.cginc" 58 | 59 | #pragma multi_compile __ UNITY_UI_CLIP_RECT 60 | #pragma multi_compile __ UNITY_UI_ALPHACLIP 61 | 62 | struct appdata_t 63 | { 64 | float4 vertex : POSITION; 65 | float4 color : COLOR; 66 | float2 texcoord : TEXCOORD0; 67 | UNITY_VERTEX_INPUT_INSTANCE_ID 68 | }; 69 | 70 | struct v2f 71 | { 72 | float4 vertex : SV_POSITION; 73 | fixed4 color : COLOR; 74 | float2 texcoord : TEXCOORD0; 75 | float4 worldPosition : TEXCOORD1; 76 | UNITY_VERTEX_OUTPUT_STEREO 77 | }; 78 | 79 | sampler2D _MainTex; 80 | fixed4 _Color; 81 | fixed4 _TextureSampleAdd; 82 | float4 _ClipRect; 83 | float4 _MainTex_ST; 84 | 85 | v2f vert(appdata_t v) 86 | { 87 | v2f OUT; 88 | UNITY_SETUP_INSTANCE_ID(v); 89 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); 90 | OUT.worldPosition = v.vertex; 91 | OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); 92 | 93 | OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); 94 | 95 | OUT.color = v.color * _Color; 96 | return OUT; 97 | } 98 | 99 | fixed4 frag(v2f IN) : SV_Target 100 | { 101 | half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; 102 | 103 | #ifdef UNITY_UI_CLIP_RECT 104 | color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); 105 | #endif 106 | 107 | #ifdef UNITY_UI_ALPHACLIP 108 | clip (color.a - 0.001); 109 | #endif 110 | 111 | return color; 112 | } 113 | ENDCG 114 | } 115 | } 116 | } 117 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMP_Sprite.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cf81c85f95fe47e1a27f6ae460cf182c 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMPro.cginc: -------------------------------------------------------------------------------- 1 | float2 UnpackUV(float uv) 2 | { 3 | float2 output; 4 | output.x = floor(uv / 4096); 5 | output.y = uv - 4096 * output.x; 6 | 7 | return output * 0.001953125; 8 | } 9 | 10 | fixed4 GetColor(half d, fixed4 faceColor, fixed4 outlineColor, half outline, half softness) 11 | { 12 | half faceAlpha = 1-saturate((d - outline * 0.5 + softness * 0.5) / (1.0 + softness)); 13 | half outlineAlpha = saturate((d + outline * 0.5)) * sqrt(min(1.0, outline)); 14 | 15 | faceColor.rgb *= faceColor.a; 16 | outlineColor.rgb *= outlineColor.a; 17 | 18 | faceColor = lerp(faceColor, outlineColor, outlineAlpha); 19 | 20 | faceColor *= faceAlpha; 21 | 22 | return faceColor; 23 | } 24 | 25 | float3 GetSurfaceNormal(float4 h, float bias) 26 | { 27 | bool raisedBevel = step(1, fmod(_ShaderFlags, 2)); 28 | 29 | h += bias+_BevelOffset; 30 | 31 | float bevelWidth = max(.01, _OutlineWidth+_BevelWidth); 32 | 33 | // Track outline 34 | h -= .5; 35 | h /= bevelWidth; 36 | h = saturate(h+.5); 37 | 38 | if(raisedBevel) h = 1 - abs(h*2.0 - 1.0); 39 | h = lerp(h, sin(h*3.141592/2.0), _BevelRoundness); 40 | h = min(h, 1.0-_BevelClamp); 41 | h *= _Bevel * bevelWidth * _GradientScale * -2.0; 42 | 43 | float3 va = normalize(float3(1.0, 0.0, h.y - h.x)); 44 | float3 vb = normalize(float3(0.0, -1.0, h.w - h.z)); 45 | 46 | return cross(va, vb); 47 | } 48 | 49 | float3 GetSurfaceNormal(float2 uv, float bias, float3 delta) 50 | { 51 | // Read "height field" 52 | float4 h = {tex2D(_MainTex, uv - delta.xz).a, 53 | tex2D(_MainTex, uv + delta.xz).a, 54 | tex2D(_MainTex, uv - delta.zy).a, 55 | tex2D(_MainTex, uv + delta.zy).a}; 56 | 57 | return GetSurfaceNormal(h, bias); 58 | } 59 | 60 | float3 GetSpecular(float3 n, float3 l) 61 | { 62 | float spec = pow(max(0.0, dot(n, l)), _Reflectivity); 63 | return _SpecularColor.rgb * spec * _SpecularPower; 64 | } 65 | 66 | float4 GetGlowColor(float d, float scale) 67 | { 68 | float glow = d - (_GlowOffset*_ScaleRatioB) * 0.5 * scale; 69 | float t = lerp(_GlowInner, (_GlowOuter * _ScaleRatioB), step(0.0, glow)) * 0.5 * scale; 70 | glow = saturate(abs(glow/(1.0 + t))); 71 | glow = 1.0-pow(glow, _GlowPower); 72 | glow *= sqrt(min(1.0, t)); // Fade off glow thinner than 1 screen pixel 73 | return float4(_GlowColor.rgb, saturate(_GlowColor.a * glow * 2)); 74 | } 75 | 76 | float4 BlendARGB(float4 overlying, float4 underlying) 77 | { 78 | overlying.rgb *= overlying.a; 79 | underlying.rgb *= underlying.a; 80 | float3 blended = overlying.rgb + ((1-overlying.a)*underlying.rgb); 81 | float alpha = underlying.a + (1-underlying.a)*overlying.a; 82 | return float4(blended, alpha); 83 | } 84 | 85 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMPro.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 407bc68d299748449bbf7f48ee690f8d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMPro_Mobile.cginc: -------------------------------------------------------------------------------- 1 | struct vertex_t { 2 | UNITY_VERTEX_INPUT_INSTANCE_ID 3 | float4 position : POSITION; 4 | float3 normal : NORMAL; 5 | float4 color : COLOR; 6 | float2 texcoord0 : TEXCOORD0; 7 | float2 texcoord1 : TEXCOORD1; 8 | }; 9 | 10 | struct pixel_t { 11 | UNITY_VERTEX_INPUT_INSTANCE_ID 12 | UNITY_VERTEX_OUTPUT_STEREO 13 | float4 position : SV_POSITION; 14 | float4 faceColor : COLOR; 15 | float4 outlineColor : COLOR1; 16 | float4 texcoord0 : TEXCOORD0; 17 | float4 param : TEXCOORD1; // weight, scaleRatio 18 | float2 mask : TEXCOORD2; 19 | #if (UNDERLAY_ON || UNDERLAY_INNER) 20 | float4 texcoord2 : TEXCOORD3; 21 | float4 underlayColor : COLOR2; 22 | #endif 23 | }; 24 | 25 | float4 SRGBToLinear(float4 rgba) { 26 | return float4(lerp(rgba.rgb / 12.92f, pow((rgba.rgb + 0.055f) / 1.055f, 2.4f), step(0.04045f, rgba.rgb)), rgba.a); 27 | } 28 | 29 | pixel_t VertShader(vertex_t input) 30 | { 31 | pixel_t output; 32 | 33 | UNITY_INITIALIZE_OUTPUT(pixel_t, output); 34 | UNITY_SETUP_INSTANCE_ID(input); 35 | UNITY_TRANSFER_INSTANCE_ID(input, output); 36 | UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); 37 | 38 | float bold = step(input.texcoord1.y, 0); 39 | 40 | float4 vert = input.position; 41 | vert.x += _VertexOffsetX; 42 | vert.y += _VertexOffsetY; 43 | 44 | float4 vPosition = UnityObjectToClipPos(vert); 45 | 46 | float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0; 47 | weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5; 48 | 49 | // Generate UV for the Masking Texture 50 | float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); 51 | float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); 52 | 53 | float4 color = input.color; 54 | #if (FORCE_LINEAR && !UNITY_COLORSPACE_GAMMA) 55 | color = SRGBToLinear(input.color); 56 | #endif 57 | 58 | float opacity = color.a; 59 | #if (UNDERLAY_ON | UNDERLAY_INNER) 60 | opacity = 1.0; 61 | #endif 62 | 63 | float4 faceColor = float4(color.rgb, opacity) * _FaceColor; 64 | faceColor.rgb *= faceColor.a; 65 | 66 | float4 outlineColor = _OutlineColor; 67 | outlineColor.a *= opacity; 68 | outlineColor.rgb *= outlineColor.a; 69 | 70 | output.position = vPosition; 71 | output.faceColor = faceColor; 72 | output.outlineColor = outlineColor; 73 | output.texcoord0 = float4(input.texcoord0.xy, maskUV.xy); 74 | output.param = float4(0.5 - weight, 1.3333 * _GradientScale * (_Sharpness + 1) / _TextureWidth, _OutlineWidth * _ScaleRatioA * 0.5, 0); 75 | 76 | float2 mask = float2(0, 0); 77 | #if UNITY_UI_CLIP_RECT 78 | mask = vert.xy * 2 - clampedRect.xy - clampedRect.zw; 79 | #endif 80 | output.mask = mask; 81 | 82 | #if (UNDERLAY_ON || UNDERLAY_INNER) 83 | float4 underlayColor = _UnderlayColor; 84 | underlayColor.rgb *= underlayColor.a; 85 | 86 | float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth; 87 | float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight; 88 | 89 | output.texcoord2 = float4(input.texcoord0 + float2(x, y), input.color.a, 0); 90 | output.underlayColor = underlayColor; 91 | #endif 92 | 93 | return output; 94 | } 95 | 96 | float4 PixShader(pixel_t input) : SV_Target 97 | { 98 | UNITY_SETUP_INSTANCE_ID(input); 99 | 100 | float d = tex2D(_MainTex, input.texcoord0.xy).a; 101 | 102 | float2 UV = input.texcoord0.xy; 103 | float scale = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y))) * input.param.y; 104 | 105 | #if (UNDERLAY_ON | UNDERLAY_INNER) 106 | float layerScale = scale; 107 | layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale); 108 | float layerBias = input.param.x * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale); 109 | #endif 110 | 111 | scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale); 112 | 113 | float4 faceColor = input.faceColor * saturate((d - input.param.x) * scale + 0.5); 114 | 115 | #ifdef OUTLINE_ON 116 | float4 outlineColor = lerp(input.faceColor, input.outlineColor, sqrt(min(1.0, input.param.z * scale * 2))); 117 | faceColor = lerp(outlineColor, input.faceColor, saturate((d - input.param.x - input.param.z) * scale + 0.5)); 118 | faceColor *= saturate((d - input.param.x + input.param.z) * scale + 0.5); 119 | #endif 120 | 121 | #if UNDERLAY_ON 122 | d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale; 123 | faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - layerBias) * (1 - faceColor.a); 124 | #endif 125 | 126 | #if UNDERLAY_INNER 127 | float bias = input.param.x * scale - 0.5; 128 | float sd = saturate(d * scale - bias - input.param.z); 129 | d = tex2D(_MainTex, input.texcoord2.xy).a * layerScale; 130 | faceColor += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - layerBias)) * sd * (1 - faceColor.a); 131 | #endif 132 | 133 | #ifdef MASKING 134 | float a = abs(_MaskInverse - tex2D(_MaskTex, input.texcoord0.zw).a); 135 | float t = a + (1 - _MaskWipeControl) * _MaskEdgeSoftness - _MaskWipeControl; 136 | a = saturate(t / _MaskEdgeSoftness); 137 | faceColor.rgb = lerp(_MaskEdgeColor.rgb * faceColor.a, faceColor.rgb, a); 138 | faceColor *= a; 139 | #endif 140 | 141 | // Alternative implementation to UnityGet2DClipping with support for softness 142 | #if UNITY_UI_CLIP_RECT 143 | float2 maskZW = 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + (1 / scale)); 144 | float2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * maskZW); 145 | faceColor *= m.x * m.y; 146 | #endif 147 | 148 | #if (UNDERLAY_ON | UNDERLAY_INNER) 149 | faceColor *= input.texcoord2.z; 150 | #endif 151 | 152 | #if UNITY_UI_ALPHACLIP 153 | clip(faceColor.a - 0.001); 154 | #endif 155 | 156 | return faceColor; 157 | } 158 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMPro_Mobile.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c334973cef89a9840b0b0c507e0377ab 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMPro_Properties.cginc: -------------------------------------------------------------------------------- 1 | // UI Editable properties 2 | uniform sampler2D _FaceTex; // Alpha : Signed Distance 3 | uniform float _FaceUVSpeedX; 4 | uniform float _FaceUVSpeedY; 5 | uniform fixed4 _FaceColor; // RGBA : Color + Opacity 6 | uniform float _FaceDilate; // v[ 0, 1] 7 | uniform float _OutlineSoftness; // v[ 0, 1] 8 | 9 | uniform sampler2D _OutlineTex; // RGBA : Color + Opacity 10 | uniform float _OutlineUVSpeedX; 11 | uniform float _OutlineUVSpeedY; 12 | uniform fixed4 _OutlineColor; // RGBA : Color + Opacity 13 | uniform float _OutlineWidth; // v[ 0, 1] 14 | 15 | uniform float _Bevel; // v[ 0, 1] 16 | uniform float _BevelOffset; // v[-1, 1] 17 | uniform float _BevelWidth; // v[-1, 1] 18 | uniform float _BevelClamp; // v[ 0, 1] 19 | uniform float _BevelRoundness; // v[ 0, 1] 20 | 21 | uniform sampler2D _BumpMap; // Normal map 22 | uniform float _BumpOutline; // v[ 0, 1] 23 | uniform float _BumpFace; // v[ 0, 1] 24 | 25 | uniform samplerCUBE _Cube; // Cube / sphere map 26 | uniform fixed4 _ReflectFaceColor; // RGB intensity 27 | uniform fixed4 _ReflectOutlineColor; 28 | //uniform float _EnvTiltX; // v[-1, 1] 29 | //uniform float _EnvTiltY; // v[-1, 1] 30 | uniform float3 _EnvMatrixRotation; 31 | uniform float4x4 _EnvMatrix; 32 | 33 | uniform fixed4 _SpecularColor; // RGB intensity 34 | uniform float _LightAngle; // v[ 0,Tau] 35 | uniform float _SpecularPower; // v[ 0, 1] 36 | uniform float _Reflectivity; // v[ 5, 15] 37 | uniform float _Diffuse; // v[ 0, 1] 38 | uniform float _Ambient; // v[ 0, 1] 39 | 40 | uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity 41 | uniform float _UnderlayOffsetX; // v[-1, 1] 42 | uniform float _UnderlayOffsetY; // v[-1, 1] 43 | uniform float _UnderlayDilate; // v[-1, 1] 44 | uniform float _UnderlaySoftness; // v[ 0, 1] 45 | 46 | uniform fixed4 _GlowColor; // RGBA : Color + Intesity 47 | uniform float _GlowOffset; // v[-1, 1] 48 | uniform float _GlowOuter; // v[ 0, 1] 49 | uniform float _GlowInner; // v[ 0, 1] 50 | uniform float _GlowPower; // v[ 1, 1/(1+4*4)] 51 | 52 | // API Editable properties 53 | uniform float _ShaderFlags; 54 | uniform float _WeightNormal; 55 | uniform float _WeightBold; 56 | 57 | uniform float _ScaleRatioA; 58 | uniform float _ScaleRatioB; 59 | uniform float _ScaleRatioC; 60 | 61 | uniform float _VertexOffsetX; 62 | uniform float _VertexOffsetY; 63 | 64 | //uniform float _UseClipRect; 65 | uniform float _MaskID; 66 | uniform sampler2D _MaskTex; 67 | uniform float4 _MaskCoord; 68 | uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w) 69 | //uniform float _MaskWipeControl; 70 | //uniform float _MaskEdgeSoftness; 71 | //uniform fixed4 _MaskEdgeColor; 72 | //uniform bool _MaskInverse; 73 | 74 | uniform float _MaskSoftnessX; 75 | uniform float _MaskSoftnessY; 76 | 77 | // Font Atlas properties 78 | uniform sampler2D _MainTex; 79 | uniform float _TextureWidth; 80 | uniform float _TextureHeight; 81 | uniform float _GradientScale; 82 | uniform float _ScaleX; 83 | uniform float _ScaleY; 84 | uniform float _PerspectiveFilter; 85 | uniform float _Sharpness; 86 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMPro_Properties.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3997e2241185407d80309a82f9148466 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMPro_Surface.cginc: -------------------------------------------------------------------------------- 1 | void VertShader(inout appdata_full v, out Input data) 2 | { 3 | v.vertex.x += _VertexOffsetX; 4 | v.vertex.y += _VertexOffsetY; 5 | 6 | UNITY_INITIALIZE_OUTPUT(Input, data); 7 | 8 | float bold = step(v.texcoord1.y, 0); 9 | 10 | // Generate normal for backface 11 | float3 view = ObjSpaceViewDir(v.vertex); 12 | v.normal *= sign(dot(v.normal, view)); 13 | 14 | #if USE_DERIVATIVE 15 | data.param.y = 1; 16 | #else 17 | float4 vert = v.vertex; 18 | float4 vPosition = UnityObjectToClipPos(vert); 19 | float2 pixelSize = vPosition.w; 20 | 21 | pixelSize /= float2(_ScaleX, _ScaleY) * mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy); 22 | float scale = rsqrt(dot(pixelSize, pixelSize)); 23 | scale *= abs(v.texcoord1.y) * _GradientScale * (_Sharpness + 1); 24 | scale = lerp(scale * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(v.normal.xyz), normalize(WorldSpaceViewDir(vert))))); 25 | data.param.y = scale; 26 | #endif 27 | 28 | data.param.x = (lerp(_WeightNormal, _WeightBold, bold) / 4.0 + _FaceDilate) * _ScaleRatioA * 0.5; // 29 | 30 | v.texcoord1.xy = UnpackUV(v.texcoord1.x); 31 | data.viewDirEnv = mul((float3x3)_EnvMatrix, WorldSpaceViewDir(v.vertex)); 32 | } 33 | 34 | void PixShader(Input input, inout SurfaceOutput o) 35 | { 36 | 37 | #if USE_DERIVATIVE 38 | float2 pixelSize = float2(ddx(input.uv_MainTex.y), ddy(input.uv_MainTex.y)); 39 | pixelSize *= _TextureWidth * .75; 40 | float scale = rsqrt(dot(pixelSize, pixelSize)) * _GradientScale * (_Sharpness + 1); 41 | #else 42 | float scale = input.param.y; 43 | #endif 44 | 45 | // Signed distance 46 | float c = tex2D(_MainTex, input.uv_MainTex).a; 47 | float sd = (.5 - c - input.param.x) * scale + .5; 48 | float outline = _OutlineWidth*_ScaleRatioA * scale; 49 | float softness = _OutlineSoftness*_ScaleRatioA * scale; 50 | 51 | // Color & Alpha 52 | float4 faceColor = _FaceColor; 53 | float4 outlineColor = _OutlineColor; 54 | faceColor *= input.color; 55 | outlineColor.a *= input.color.a; 56 | faceColor *= tex2D(_FaceTex, float2(input.uv2_FaceTex.x + _FaceUVSpeedX * _Time.y, input.uv2_FaceTex.y + _FaceUVSpeedY * _Time.y)); 57 | outlineColor *= tex2D(_OutlineTex, float2(input.uv2_OutlineTex.x + _OutlineUVSpeedX * _Time.y, input.uv2_OutlineTex.y + _OutlineUVSpeedY * _Time.y)); 58 | faceColor = GetColor(sd, faceColor, outlineColor, outline, softness); 59 | faceColor.rgb /= max(faceColor.a, 0.0001); 60 | 61 | #if BEVEL_ON 62 | float3 delta = float3(1.0 / _TextureWidth, 1.0 / _TextureHeight, 0.0); 63 | 64 | float4 smp4x = {tex2D(_MainTex, input.uv_MainTex - delta.xz).a, 65 | tex2D(_MainTex, input.uv_MainTex + delta.xz).a, 66 | tex2D(_MainTex, input.uv_MainTex - delta.zy).a, 67 | tex2D(_MainTex, input.uv_MainTex + delta.zy).a }; 68 | 69 | // Face Normal 70 | float3 n = GetSurfaceNormal(smp4x, input.param.x); 71 | 72 | // Bumpmap 73 | float3 bump = UnpackNormal(tex2D(_BumpMap, input.uv2_FaceTex.xy)).xyz; 74 | bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5)); 75 | bump = lerp(float3(0, 0, 1), bump, faceColor.a); 76 | n = normalize(n - bump); 77 | 78 | // Cubemap reflection 79 | fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDirEnv, mul((float3x3)unity_ObjectToWorld, n))); 80 | float3 emission = reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a; 81 | #else 82 | float3 n = float3(0, 0, -1); 83 | float3 emission = float3(0, 0, 0); 84 | #endif 85 | 86 | #if GLOW_ON 87 | float4 glowColor = GetGlowColor(sd, scale); 88 | glowColor.a *= input.color.a; 89 | emission += glowColor.rgb*glowColor.a; 90 | faceColor = BlendARGB(glowColor, faceColor); 91 | faceColor.rgb /= max(faceColor.a, 0.0001); 92 | #endif 93 | 94 | // Set Standard output structure 95 | o.Albedo = faceColor.rgb; 96 | o.Normal = -n; 97 | o.Emission = emission; 98 | o.Specular = lerp(_FaceShininess, _OutlineShininess, saturate(sd + outline * 0.5)); 99 | o.Gloss = 1; 100 | o.Alpha = faceColor.a; 101 | } 102 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Shaders/TMPro_Surface.cginc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d930090c0cd643c7b55f19a38538c162 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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{"w":512,"h":512}, 153 | "scale": "1", 154 | "smartupdate": "$TexturePacker:SmartUpdate:196a26a2e149d875b91ffc8fa3581e76:fc928c7e275404b7e0649307410475cb:424723c3774975ddb2053fd5c4b85f6e$" 155 | } 156 | } 157 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Sprites/EmojiOne.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f05276190cf498a8153f6cbe761d4e6 3 | timeCreated: 1480316860 4 | licenseType: Pro 5 | TextScriptImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Sample/TextMesh Pro/Sprites/EmojiOne.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/IvanMurzak/Unity-PlayerPrefsEx/f99621a82d4879f30221489692fa5c4b2f7b56c1/Assets/Sample/TextMesh Pro/Sprites/EmojiOne.png -------------------------------------------------------------------------------- /Assets/_PackageRoot.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24d5f21a348ae3f46a0cec7e25dfe073 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Documentation~/.gitignore: -------------------------------------------------------------------------------- 1 | # Except this file 2 | !.gitignore -------------------------------------------------------------------------------- /Assets/_PackageRoot/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47ca0681d1ada524bba220ba39a3a726 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Editor/Gizmos.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6841d039655ac204e8592f89b454912f 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Editor/Gizmos/.gitignore: -------------------------------------------------------------------------------- 1 | # Except this file 2 | !.gitignore -------------------------------------------------------------------------------- /Assets/_PackageRoot/Editor/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b384d78cd8af8274e86ddc5e28fc1ad6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Editor/Scripts/.gitignore: -------------------------------------------------------------------------------- 1 | # Except this file 2 | !.gitignore -------------------------------------------------------------------------------- /Assets/_PackageRoot/LICENSE.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 Ivan Murzak 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/LICENSE.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fd576470fdffc5f4a8e14122b86b7586 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/README.md: -------------------------------------------------------------------------------- 1 | # Unity PlayerPrefsEx 2 | 3 | ![npm](https://img.shields.io/npm/v/extensions.unity.playerprefsex) [![openupm](https://img.shields.io/npm/v/extensions.unity.playerprefsex?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/extensions.unity.playerprefsex/) ![License](https://img.shields.io/github/license/IvanMurzak/Unity-PlayerPrefsEx) [![Stand With Ukraine](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/badges/StandWithUkraine.svg)](https://stand-with-ukraine.pp.ua) 4 | 5 | PlayerPrefsEx is a lightweight package that is an extended version of PlayerPrefs from Unity. Under the hood, it uses the same PlayerPrefs system but creates a flexible wrapper for the default system. 6 | 7 | ### Static API Usage 8 | 9 | ``` C# 10 | using Extensions.Unity.PlayerPrefsEx; 11 | 12 | // Static API Getters // Static API Setters 13 | PlayerPrefsEx.GetInt("key"); PlayerPrefsEx.SetInt("key", 10); 14 | PlayerPrefsEx.GetBool("key"); PlayerPrefsEx.SetBool("key", false); 15 | PlayerPrefsEx.GetFloat("key"); PlayerPrefsEx.SetFloat("key", 2.123f); 16 | PlayerPrefsEx.GetString("key"); PlayerPrefsEx.SetString("key", "hello world"); 17 | PlayerPrefsEx.GetBigInt("key"); PlayerPrefsEx.SetBigInt("key", BigInteger.Parse("100")); 18 | PlayerPrefsEx.GetDateTime("key"); PlayerPrefsEx.SetDateTime("key", DateTime.Now); 19 | PlayerPrefsEx.GetVector2("key"); PlayerPrefsEx.SetVector2("key", Vector2.up); 20 | PlayerPrefsEx.GetVector2Int("key"); PlayerPrefsEx.SetVector2Int("key", Vector2Int.up); 21 | PlayerPrefsEx.GetVector3("key"); PlayerPrefsEx.SetVector3("key", Vector3.up); 22 | PlayerPrefsEx.GetVector3Int("key"); PlayerPrefsEx.SetVector3Int("key", Vector3Int.up); 23 | 24 | // Static API Getters Generic // Static API Setters Generic 25 | PlayerPrefsEx.GetJson("key"); PlayerPrefsEx.SetJson("key", new Player()); 26 | PlayerPrefsEx.GetJson("key"); PlayerPrefsEx.SetJson("key", new Enemy()); 27 | PlayerPrefsEx.GetJson("key"); PlayerPrefsEx.SetJson("key", new Data()); 28 | ``` 29 | 30 | ### Variables API Usage 31 | 32 | ``` C# 33 | // Variables API 34 | var score = new PlayerPrefsInt("score"); 35 | score.Value = 100; 36 | 37 | // Variables API Generic 38 | var player = new PlayerPrefsJson("player"); 39 | var enemy = new PlayerPrefsJson("enemy"); 40 | 41 | var tempPlayer = player.Value; // take value from PlayerPrefs 42 | tempPlayer.Health -= enemy.Value.Damage; // change internal properties 43 | player.Value = tempPlayer; // save back changed instance 44 | ``` 45 | 46 | ### Extended default list of types to store 47 | 48 | ``` C# 49 | PlayerPrefsInt PlayerPrefsVector2 PlayerPrefsBigInt 50 | PlayerPrefsFloat PlayerPrefsVector2Int PlayerPrefsDateTime 51 | PlayerPrefsBool PlayerPrefsVector3 PlayerPrefsJson 52 | PlayerPrefsString PlayerPrefsVector3Int PlayerPrefsEx 53 | ``` 54 | 55 | # Installation 56 | 57 | When you package is distributed, you can install it into any Unity project. 58 | 59 | - [Install OpenUPM-CLI](https://github.com/openupm/openupm-cli#installation) 60 | - Open command line in Unity project folder 61 | - Run the command: 62 | 63 | ``` CLI 64 | openupm add extensions.unity.playerprefsex 65 | ``` 66 | 67 | # Features 68 | 69 | ✔️ Key is encrypted. Encrypted depends on a device. Much more harder for hackers to hack your data. Saved data at one device won't work on another one if someone copied it from device to device. In the same time for UnityEditor the device identifier is a constant. That means data copied between devices could be opened if you work on multiple machines and want to save/sent/load saved data on different machines. 70 | 71 | ✔️ Create variable instance of any PlayerPrefs, work with it as a regular variable 72 | 73 | ``` C# 74 | var score = PlayerPrefsInt("score"); 75 | score.Value = 100; 76 | ``` 77 | 78 | ✔️ Use generic types for creating PlayerPrefs variables 79 | 80 | ``` C# 81 | var player = PlayerPrefsJson("player"); 82 | player.Value = new Player(); 83 | ``` 84 | 85 | ✔️ Using multiple variables with the same Type and Key shares data between them. 86 | 87 | ``` C# 88 | var variableA = new PlayerPrefsString("message"); 89 | var variableB = new PlayerPrefsString("message"); 90 | 91 | variableA.Value = "hello world"; 92 | 93 | Debug.Log(variableA.Value); // "hello world"; 94 | Debug.Log(variableB.Value); // "hello world"; 95 | 96 | // variableA.Value == variableB.Value 97 | // the same memory spot, just two links 98 | ``` 99 | 100 | ✔️ Generating unique `Key` for each type. No way to overlap value of another type by same key. 101 | 102 | ``` C# 103 | var variableInt = new PlayerPrefsInt("SAME_KEY"); 104 | var variableString = new PlayerPrefsString("SAME_KEY"); 105 | 106 | variableInt.value = 100; 107 | variableString.Value = "abcd" 108 | 109 | // variableInt.value != variableString.value 110 | // there are dedicated storage for each type, generic inclusive 111 | ``` 112 | 113 | # Unique key per device 114 | 115 | PlayerPrefsEx supports simple protection from hackers who change default values for PlayerPrefs. That is approach to use unique key per device keys, simply adding device id to the end of a key. As a result external modification of PlayerPrefs could work only at single device and can't be spread like a hacked build of a game. 116 | 117 | > ⚠️ Keep in mind! Cloud safe could not work for single user with multiple devices. 118 | 119 | > ⚠️ Highly not recommended to change the feature in runtime. Because data stored under disabled `unique key` feature are unaccessible from enabled `unique key`, the same works in opposite way. 120 | 121 | ## Activate Unique Key: option 1 (recommended) 122 | 123 | Add `PLAYER_PREFS_UNIQUE_KEY` define to a project. 124 | Follow `Edit -> Project Settings -> Player` to add the define. 125 | 126 | This approach is better, because you have 100% guarantee that no one PlayerPrefsEx API gonna be used before your setup `Unique Key` option at runtime. 127 | 128 | ![image](https://user-images.githubusercontent.com/9135028/221062492-6801321e-ee4b-4aad-9eab-ed6da777584b.png) 129 | 130 | ## Activate Unique Key: option 2 (not recommended) 131 | 132 | You can make it in runtime by simply change value of `PlayerPrefsEx.Settings.UniqueKeyPerDevice`. 133 | 134 | > ⚠️ Highly not recommended to change the feature in runtime. Because data stored under disabled `unique key` feature are unaccessible from enabled `unique key`, the same works in opposite way. 135 | 136 | ``` C# 137 | PlayerPrefsEx.Settings.UniqueKeyPerDevice = true; 138 | ``` 139 | 140 | # Custom data types 141 | 142 | There are two ways to do that. 143 | 144 | ## 1. Using `PlayerPrefsJson` 145 | 146 | ``` C# 147 | // Static API 148 | var player = PlayerPrefsEx.GetJson("player"); 149 | PlayerPrefsEx.SetJson("player", new Player()); 150 | 151 | // Variables API 152 | var player = new PlayerPrefsJson("player"); 153 | player.Value = new Player(); 154 | ``` 155 | 156 | ## 2. Using `PlayerPrefsEx` 157 | 158 | Create dedicated class for more clean usage. 159 | 160 | ``` C# 161 | // Variables API 162 | var enemy = PlayerPrefsEnemy("enemy"); 163 | enemy.Value = new Enemy(); 164 | 165 | public class PlayerPrefsEnemy : PlayerPrefsEx 166 | { 167 | public PlayerPrefsEnemy(string key, Enemy defaultValue = default) : base(key, defaultValue) 168 | { 169 | 170 | } 171 | 172 | protected override Enemy Deserialize(string value) 173 | { 174 | return JsonUtility.FromJson(value); 175 | } 176 | protected override string Serialize(Enemy value) 177 | { 178 | return JsonUtility.ToJson(value); 179 | } 180 | } 181 | ``` 182 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/README.md.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6e3dbcf8c6f68e7418885dac5ed29ae5 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00004ba4d8d6bc143b94a8656ea7ca6b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Runtime/.gitignore: -------------------------------------------------------------------------------- 1 | # Except this file 2 | !.gitignore -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b84ca2de96cce0049a7676c59de04858 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Extensions.Unity.PlayerPrefsEx.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Extensions.Unity.PlayerPrefsEx", 3 | "rootNamespace": "Extensions.Unity.PlayerPrefsEx", 4 | "references": [], 5 | "includePlatforms": [], 6 | "excludePlatforms": [], 7 | "allowUnsafeCode": false, 8 | "overrideReferences": false, 9 | "precompiledReferences": [], 10 | "autoReferenced": true, 11 | "defineConstraints": [], 12 | "versionDefines": [], 13 | "noEngineReferences": false 14 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Extensions.Unity.PlayerPrefsEx.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 47551e40b67a88e4b8f4bf7442165f91 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 293cfe14b7cd9034aa7143011f082f1c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsBigInt.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using BigInt = System.Numerics.BigInteger; 3 | 4 | namespace Extensions.Unity.PlayerPrefsEx 5 | { 6 | public struct PlayerPrefsBigInt : IPlayerPrefsEx 7 | { 8 | public string Key { get; } 9 | public string InternalKey { get; } 10 | public BigInt DefaultValue { get; } 11 | public BigInt Value 12 | { 13 | get => PlayerPrefsEx.GetBigInt(Key, DefaultValue); 14 | set => PlayerPrefsEx.SetBigInt(Key, value); 15 | } 16 | 17 | public PlayerPrefsBigInt(string key, BigInt defaultValue = default) 18 | { 19 | this.Key = key; 20 | this.InternalKey = key.InternalKey(); 21 | this.DefaultValue = defaultValue; 22 | } 23 | } 24 | public static partial class PlayerPrefsEx 25 | { 26 | public static BigInt GetBigInt(string key, BigInt defaultValue = default) => GetInternalBigInt(key.InternalKey(), defaultValue); 27 | public static void SetBigInt(string key, BigInt value) => SetInternalBigInt(key.InternalKey(), value); 28 | 29 | internal static BigInt GetInternalBigInt(string InternalKey, BigInt defaultValue = default) 30 | { 31 | var str = PlayerPrefs.GetString(InternalKey, null); 32 | if (str == null) return defaultValue; 33 | 34 | BigInt result; 35 | if (BigInt.TryParse(str, out result)) 36 | return result; 37 | return defaultValue; 38 | } 39 | internal static void SetInternalBigInt(string InternalKey, BigInt value) 40 | { 41 | PlayerPrefs.SetString(InternalKey, value.ToString()); 42 | } 43 | 44 | public static string SerializeBigInt(BigInt value) => value.ToString(); 45 | public static BigInt DeserializeBigInt(string value, BigInt defaultValue) 46 | { 47 | if (value == null) return defaultValue; 48 | 49 | BigInt x; 50 | if (BigInt.TryParse(value, out x)) 51 | { 52 | return x; 53 | } 54 | return defaultValue; 55 | } 56 | } 57 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsBigInt.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7adf040a823a17e4e9688e4377ed4937 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsBool.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsBool : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public bool DefaultValue { get; } 10 | 11 | public bool Value 12 | { 13 | get => PlayerPrefsEx.GetInternalBool(InternalKey, DefaultValue); 14 | set => PlayerPrefsEx.SetInternalBool(InternalKey, value); 15 | } 16 | 17 | public PlayerPrefsBool(string key, bool defaultValue = default) 18 | { 19 | this.Key = key; 20 | this.InternalKey = key.InternalKey(); 21 | this.DefaultValue = defaultValue; 22 | } 23 | } 24 | public static partial class PlayerPrefsEx 25 | { 26 | public static bool GetBool(string key, bool defaultValue = default) => GetInternalBool(key.InternalKey(), defaultValue); 27 | public static void SetBool(string key, bool value) => SetInternalBool(key.InternalKey(), value); 28 | internal static bool GetInternalBool(string InternalKey, bool defaultValue = default) 29 | { 30 | return PlayerPrefs.GetInt(InternalKey, defaultValue ? 1 : 0) == 1; 31 | } 32 | internal static void SetInternalBool(string InternalKey, bool value) 33 | { 34 | PlayerPrefs.SetInt(InternalKey, value ? 1 : 0); 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsBool.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7698b9b6a2b928b448197662ac45e9df 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsDateTime.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Extensions.Unity.PlayerPrefsEx 5 | { 6 | public struct PlayerPrefsDateTime : IPlayerPrefsEx 7 | { 8 | public string Key { get; } 9 | public string InternalKey { get; } 10 | public DateTime DefaultValue { get; } 11 | 12 | public DateTime Value 13 | { 14 | get => PlayerPrefsEx.GetInternalDateTime(InternalKey, DefaultValue); 15 | set => PlayerPrefsEx.SetInternalDateTime(InternalKey, value); 16 | } 17 | 18 | public PlayerPrefsDateTime(string key, DateTime defaultValue = default) 19 | { 20 | this.Key = key; 21 | this.InternalKey = key.InternalKey(); 22 | this.DefaultValue = defaultValue; 23 | } 24 | } 25 | public static partial class PlayerPrefsEx 26 | { 27 | public static DateTime GetDateTime(string key, DateTime defaultValue = default) => GetInternalDateTime(key.InternalKey(), defaultValue); 28 | public static void SetDateTime(string key, DateTime value) => SetInternalDateTime(key.InternalKey(), value); 29 | internal static DateTime GetInternalDateTime(string key, DateTime defaultValue = default) 30 | { 31 | var str = PlayerPrefs.GetString(key, null); 32 | if (str == null) return defaultValue; 33 | 34 | long ticks; 35 | if (long.TryParse(str, out ticks)) 36 | return new DateTime(ticks); 37 | 38 | return defaultValue; 39 | } 40 | internal static void SetInternalDateTime(string key, DateTime value) 41 | { 42 | PlayerPrefs.SetString(key, value.Ticks.ToString()); 43 | } 44 | } 45 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsDateTime.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b7e21319208c96441b53b35057e517dc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsEx.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public abstract class PlayerPrefsEx : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public T DefaultValue { get; } 10 | public T Value 11 | { 12 | get 13 | { 14 | if (PlayerPrefs.HasKey(InternalKey)) 15 | { 16 | return Deserialize(PlayerPrefs.GetString(InternalKey)); 17 | } 18 | else 19 | { 20 | return DefaultValue; 21 | } 22 | } 23 | set => PlayerPrefs.SetString(InternalKey, Serialize(value)); 24 | } 25 | 26 | public PlayerPrefsEx(string key, T defaultValue = default) 27 | { 28 | this.Key = key; 29 | this.InternalKey = key.InternalKey(); 30 | this.DefaultValue = defaultValue; 31 | } 32 | protected abstract T Deserialize(string str); 33 | protected abstract string Serialize(T value); 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsEx.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 03a5c9b3c67e53443b42fa276875d250 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsFloat.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsFloat : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public float DefaultValue { get; } 10 | public float Value 11 | { 12 | get => PlayerPrefsEx.GetInternalFloat(InternalKey, DefaultValue); 13 | set => PlayerPrefsEx.SetInternalFloat(InternalKey, value); 14 | } 15 | 16 | public PlayerPrefsFloat(string key, float defaultValue = default) 17 | { 18 | this.Key = key; 19 | this.InternalKey = key.InternalKey(); 20 | this.DefaultValue = defaultValue; 21 | } 22 | } 23 | public static partial class PlayerPrefsEx 24 | { 25 | public static float GetFloat(string key, float defaultValue = default) => GetInternalFloat(key.InternalKey(), defaultValue); 26 | public static void SetFloat(string key, float value) => SetInternalFloat(key.InternalKey(), value); 27 | internal static float GetInternalFloat(string InternalKey, float defaultValue = default) => PlayerPrefs.GetFloat(InternalKey, defaultValue); 28 | internal static void SetInternalFloat(string InternalKey, float value) => PlayerPrefs.SetFloat(InternalKey, value); 29 | } 30 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsFloat.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3dbc2e9ac72b608409d6cf7fff9df56c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsInt.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsInt : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public int DefaultValue { get; } 10 | public int Value 11 | { 12 | get => PlayerPrefsEx.GetInternalInt(InternalKey, DefaultValue); 13 | set => PlayerPrefsEx.SetInternalInt(InternalKey, value); 14 | } 15 | 16 | public PlayerPrefsInt(string key, int defaultValue = default) 17 | { 18 | this.Key = key; 19 | this.InternalKey = key.InternalKey(); 20 | this.DefaultValue = defaultValue; 21 | } 22 | } 23 | public static partial class PlayerPrefsEx 24 | { 25 | public static int GetInt(string key, int defaultValue = default) => GetInternalInt(key.InternalKey(), defaultValue); 26 | public static void SetInt(string key, int value) => SetInternalInt(key.InternalKey(), value); 27 | internal static int GetInternalInt(string InternalKey, int defaultValue = default) => PlayerPrefs.GetInt(InternalKey, defaultValue); 28 | internal static void SetInternalInt(string InternalKey, int value) => PlayerPrefs.SetInt(InternalKey, value); 29 | } 30 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsInt.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e0dd8e020263d344ab78a485309b0212 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsJson.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsJson : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public T DefaultValue { get; } 10 | public T Value 11 | { 12 | get 13 | { 14 | if (!PlayerPrefs.HasKey(InternalKey)) 15 | return DefaultValue; 16 | 17 | var json = PlayerPrefs.GetString(InternalKey); 18 | if (string.IsNullOrEmpty(json)) 19 | return DefaultValue; 20 | 21 | return JsonUtility.FromJson(json); 22 | } 23 | set => PlayerPrefs.SetString(InternalKey, JsonUtility.ToJson(value)); 24 | } 25 | 26 | public PlayerPrefsJson(string key, T defaultValue = default) 27 | { 28 | this.Key = key; 29 | this.InternalKey = key.InternalKey(); 30 | this.DefaultValue = defaultValue; 31 | } 32 | } 33 | public static partial class PlayerPrefsEx 34 | { 35 | // 36 | // Summary: 37 | // Returns Value from PlayerPrefs by specified Type and Key deserialized from Json. If nothing exists by the Key and Type returns defaultValue 38 | // 39 | // Parameters: 40 | // key: 41 | // defaultValue: 42 | public static T GetJson(string key, T defaultValue = default) 43 | { 44 | var internalKey = key.InternalKey(); 45 | if (!PlayerPrefs.HasKey(internalKey)) 46 | return defaultValue; 47 | 48 | var str = PlayerPrefs.GetString(internalKey); 49 | if (string.IsNullOrEmpty(str)) 50 | return defaultValue; 51 | 52 | return JsonUtility.FromJson(str); 53 | } 54 | // Summary: 55 | // Set Value to PlayerPrefs by specified Type and Key serialized to Json. 56 | // 57 | // Parameters: 58 | // key: 59 | // value: 60 | public static void SetJson(string key, T value) 61 | { 62 | var json = JsonUtility.ToJson(value); 63 | PlayerPrefs.SetString(key.InternalKey(), json); 64 | } 65 | } 66 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsJson.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 694bfe0649609e447a170d615f71cc92 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsString.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsString : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public string DefaultValue { get; } 10 | 11 | public string Value 12 | { 13 | get => PlayerPrefsEx.GetString(Key, DefaultValue); 14 | set => PlayerPrefsEx.SetString(Key, value); 15 | } 16 | 17 | public PlayerPrefsString(string key, string defaultValue = "") 18 | { 19 | this.Key = key; 20 | this.InternalKey = key.InternalKey(); 21 | this.DefaultValue = defaultValue; 22 | } 23 | } 24 | public static partial class PlayerPrefsEx 25 | { 26 | public static string GetString(string key, string defaultValue = "") => GetInternalString(key.InternalKey(), defaultValue); 27 | public static void SetString(string key, string value) => SetInternalString(key.InternalKey(), value); 28 | internal static string GetInternalString(string InternalKey, string defaultValue = "") => PlayerPrefs.GetString(InternalKey, defaultValue); 29 | internal static void SetInternalString(string InternalKey, string value) => PlayerPrefs.SetString(InternalKey, value); 30 | } 31 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsString.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 453e83adf5752324ca7076644c10af97 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsVector2.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsVector2 : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public Vector2 DefaultValue { get; } 10 | public Vector2 Value 11 | { 12 | get => PlayerPrefsEx.GetInternalVector2(InternalKey, DefaultValue); 13 | set => PlayerPrefsEx.SetInternalVector2(InternalKey, value); 14 | } 15 | 16 | public PlayerPrefsVector2(string key, Vector2 defaultValue = default) 17 | { 18 | this.Key = key; 19 | this.InternalKey = key.InternalKey(); 20 | this.DefaultValue = defaultValue; 21 | } 22 | } 23 | 24 | public static partial class PlayerPrefsEx 25 | { 26 | public static Vector2 GetVector2(string key, Vector2 defaultValue = default) => GetInternalVector2(key.InternalKey(), defaultValue); 27 | public static void SetVector2(string key, Vector2 value) => SetInternalVector2(key.InternalKey(), value); 28 | internal static Vector2 GetInternalVector2(string InternalKey, Vector2 defaultValue = default) 29 | { 30 | var value = PlayerPrefs.GetString(InternalKey, null); 31 | return DeserializeVector2(value, defaultValue); 32 | } 33 | internal static void SetInternalVector2(string InternalKey, Vector2 value) => PlayerPrefs.SetString(InternalKey, SerializeVector2(value)); 34 | public static string SerializeVector2(Vector2 value) => $"{value.x}:{value.y}"; 35 | public static Vector2 DeserializeVector2(string value, Vector2 defaultValue) 36 | { 37 | if (value == null) return defaultValue; 38 | 39 | var strs = value.Split(':'); 40 | if (strs.Length != 2) return defaultValue; 41 | 42 | float x, y; 43 | if (float.TryParse(strs[0], out x)) 44 | { 45 | if (float.TryParse(strs[1], out y)) 46 | { 47 | return new Vector2(x, y); 48 | } 49 | } 50 | return defaultValue; 51 | } 52 | } 53 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsVector2.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 89f5a1acd805e8e46bea3c566fc15d88 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsVector2Int.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsVector2Int : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public Vector2Int DefaultValue { get; } 10 | public Vector2Int Value 11 | { 12 | get => PlayerPrefsEx.GetInternalVector2Int(InternalKey, DefaultValue); 13 | set => PlayerPrefsEx.SetInternalVector2Int(InternalKey, value); 14 | } 15 | 16 | public PlayerPrefsVector2Int(string key, Vector2Int defaultValue = default) 17 | { 18 | this.Key = key; 19 | this.InternalKey = key.InternalKey(); 20 | this.DefaultValue = defaultValue; 21 | } 22 | } 23 | 24 | public static partial class PlayerPrefsEx 25 | { 26 | public static Vector2Int GetVector2Int(string key, Vector2Int defaultValue = default) => GetInternalVector2Int(key.InternalKey(), defaultValue); 27 | public static void SetVector2Int(string key, Vector2Int value) => SetInternalVector2Int(key.InternalKey(), value); 28 | internal static Vector2Int GetInternalVector2Int(string InternalKey, Vector2Int defaultValue = default) 29 | { 30 | var value = PlayerPrefs.GetString(InternalKey, null); 31 | return DeserializeVector2Int(value, defaultValue); 32 | } 33 | internal static void SetInternalVector2Int(string InternalKey, Vector2Int value) => PlayerPrefs.SetString(InternalKey, SerializeVector2Int(value)); 34 | public static string SerializeVector2Int(Vector2Int value) => $"{value.x}:{value.y}"; 35 | public static Vector2Int DeserializeVector2Int(string value, Vector2Int defaultValue) 36 | { 37 | if (value == null) return defaultValue; 38 | 39 | var strs = value.Split(':'); 40 | if (strs.Length != 2) return defaultValue; 41 | 42 | int x, y; 43 | if (int.TryParse(strs[0], out x)) 44 | { 45 | if (int.TryParse(strs[1], out y)) 46 | { 47 | return new Vector2Int(x, y); 48 | } 49 | } 50 | return defaultValue; 51 | } 52 | } 53 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsVector2Int.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac722416feccf184db15ae1656259867 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsVector3.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsVector3 : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public Vector3 DefaultValue { get; } 10 | public Vector3 Value 11 | { 12 | get => PlayerPrefsEx.GetInternalVector3(InternalKey, DefaultValue); 13 | set => PlayerPrefsEx.SetInternalVector3(InternalKey, value); 14 | } 15 | 16 | public PlayerPrefsVector3(string key, Vector3 defaultValue = default) 17 | { 18 | this.Key = key; 19 | this.InternalKey = key.InternalKey(); 20 | this.DefaultValue = defaultValue; 21 | } 22 | } 23 | public static partial class PlayerPrefsEx 24 | { 25 | public static Vector3 GetVector3(string key, Vector3 defaultValue = default) => GetInternalVector3(key.InternalKey(), defaultValue); 26 | public static void SetVector3(string key, Vector3 value) => SetInternalVector3(key.InternalKey(), value); 27 | internal static Vector3 GetInternalVector3(string InternalKey, Vector3 defaultValue = default) 28 | { 29 | var value = PlayerPrefs.GetString(InternalKey, null); 30 | return DeserializeVector3(value, defaultValue); 31 | } 32 | internal static void SetInternalVector3(string InternalKey, Vector3 value) => PlayerPrefs.SetString(InternalKey, SerializeVector3(value)); 33 | public static string SerializeVector3(Vector3 value) => $"{value.x}:{value.y}:{value.z}"; 34 | public static Vector3 DeserializeVector3(string value, Vector3 defaultValue) 35 | { 36 | if (value == null) return defaultValue; 37 | 38 | var strs = value.Split(':'); 39 | if (strs.Length != 3) return defaultValue; 40 | 41 | float x, y, z; 42 | if (float.TryParse(strs[0], out x)) 43 | { 44 | if (float.TryParse(strs[1], out y)) 45 | { 46 | if (float.TryParse(strs[2], out z)) 47 | { 48 | return new Vector3(x, y, z); 49 | } 50 | } 51 | } 52 | return defaultValue; 53 | } 54 | } 55 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsVector3.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99372d706706d2845b60d10e2bdc8d55 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsVector3Int.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public struct PlayerPrefsVector3Int : IPlayerPrefsEx 6 | { 7 | public string Key { get; } 8 | public string InternalKey { get; } 9 | public Vector3Int DefaultValue { get; } 10 | public Vector3Int Value 11 | { 12 | get => PlayerPrefsEx.GetInternalVector3Int(InternalKey, DefaultValue); 13 | set => PlayerPrefsEx.SetInternalVector3Int(InternalKey, value); 14 | } 15 | 16 | public PlayerPrefsVector3Int(string key, Vector3Int defaultValue = default) 17 | { 18 | this.Key = key; 19 | this.InternalKey = key.InternalKey(); 20 | this.DefaultValue = defaultValue; 21 | } 22 | } 23 | public static partial class PlayerPrefsEx 24 | { 25 | public static Vector3Int GetVector3Int(string key, Vector3Int defaultValue = default) => GetInternalVector3Int(key.InternalKey(), defaultValue); 26 | public static void SetVector3Int(string key, Vector3Int value) => SetInternalVector3Int(key.InternalKey(), value); 27 | internal static Vector3Int GetInternalVector3Int(string InternalKey, Vector3Int defaultValue = default) 28 | { 29 | var value = PlayerPrefs.GetString(InternalKey, null); 30 | return DeserializeVector3Int(value, defaultValue); 31 | } 32 | internal static void SetInternalVector3Int(string InternalKey, Vector3Int value) => PlayerPrefs.SetString(InternalKey, SerializeVector3Int(value)); 33 | public static string SerializeVector3Int(Vector3Int value) => $"{value.x}:{value.y}:{value.z}"; 34 | public static Vector3Int DeserializeVector3Int(string value, Vector3Int defaultValue) 35 | { 36 | if (value == null) return defaultValue; 37 | 38 | var strs = value.Split(':'); 39 | if (strs.Length != 3) return defaultValue; 40 | 41 | int x, y, z; 42 | if (int.TryParse(strs[0], out x)) 43 | { 44 | if (int.TryParse(strs[1], out y)) 45 | { 46 | if (int.TryParse(strs[2], out z)) 47 | { 48 | return new Vector3Int(x, y, z); 49 | } 50 | } 51 | } 52 | return defaultValue; 53 | } 54 | } 55 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Types/PlayerPrefsVector3Int.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3f922924d5d0b54fb7f073e1b6b6a0e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c57e804d148ac7b45bc352817a1ba9ae 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/IPlayerPrefsEx.cs: -------------------------------------------------------------------------------- 1 | namespace Extensions.Unity.PlayerPrefsEx 2 | { 3 | public interface IPlayerPrefsEx 4 | { 5 | string Key { get; } 6 | string InternalKey { get; } 7 | T DefaultValue { get; } 8 | 9 | public T Value { get; set; } 10 | } 11 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/IPlayerPrefsEx.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dc002e27c66018d43a47cbf3b9bf5506 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/PlayerPrefsEx.Internal.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public static partial class PlayerPrefsEx 6 | { 7 | internal static string InternalKey(this string key) 8 | { 9 | #if PLAYER_PREFS_UNIQUE_KEY 10 | return $"{typeof(T).Name}:{key}:{PlayerPrefsExEncryptor.Hash}"; 11 | #else 12 | if (Settings.UniqueKeyPerDevice) 13 | return $"{typeof(T).Name}:{key}:{PlayerPrefsExEncryptor.Hash}"; 14 | return $"{typeof(T).Name}:{key}"; 15 | #endif 16 | } 17 | internal static string InternalKey(this string key, Type type) 18 | { 19 | #if PLAYER_PREFS_UNIQUE_KEY 20 | return $"{type.Name}:{key}:{PlayerPrefsExEncryptor.Hash}"; 21 | #else 22 | if (Settings.UniqueKeyPerDevice) 23 | return $"{type.Name}:{key}:{PlayerPrefsExEncryptor.Hash}"; 24 | return $"{type.Name}:{key}"; 25 | #endif 26 | } 27 | } 28 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/PlayerPrefsEx.Internal.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 15adaa71c877ae541ba51807d542d6cb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/PlayerPrefsEx.Settings.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public static partial class PlayerPrefsEx 6 | { 7 | public static class Settings 8 | { 9 | public static bool UniqueKeyPerDevice { get; set; } = false; 10 | } 11 | } 12 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/PlayerPrefsEx.Settings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ba22750d67e5dc34fa4ff1af73ab78f1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/PlayerPrefsEx.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Extensions.Unity.PlayerPrefsEx 4 | { 5 | public static partial class PlayerPrefsEx 6 | { 7 | // 8 | // Summary: 9 | // Returns true if the given key exists in PlayerPrefs, otherwise returns false. 10 | // 11 | // Parameters: 12 | // key: 13 | public static bool HasKey(string key) => UnityEngine.PlayerPrefs.HasKey(key.InternalKey()); 14 | // 15 | // Summary: 16 | // Removes the given key from the PlayerPrefs. If the key does not exist, DeleteKey 17 | // has no impact. 18 | // 19 | // Parameters: 20 | // key: 21 | public static void DeleteKey(string key) => UnityEngine.PlayerPrefs.DeleteKey(key.InternalKey()); 22 | // 23 | // Summary: 24 | // Removes the given key from the PlayerPrefs. If the key does not exist, DeleteKey 25 | // has no impact. 26 | // 27 | // Parameters: 28 | // key: 29 | // type: 30 | public static void DeleteKey(string key, Type type) => UnityEngine.PlayerPrefs.DeleteKey(key.InternalKey(type)); 31 | // 32 | // Summary: 33 | // Removes all keys and values from the preferences. Use with caution. 34 | public static void DeleteAll() => UnityEngine.PlayerPrefs.DeleteAll(); 35 | // 36 | // Summary: 37 | // Removes all keys and values of specific Type. 38 | // public static void DeleteAll(string key) => UnityEngine.PlayerPrefs.DeleteKey(key.EncryptKey()); 39 | 40 | // 41 | // Summary: 42 | // Saves all modified preferences. 43 | public static void Save() => UnityEngine.PlayerPrefs.Save(); 44 | // 45 | // Summary: 46 | // Returns internal key. The internal key used for saving in PlayerPrefs. 47 | // 48 | // Parameters: 49 | // key: 50 | public static string GetInternalKey(string key) => InternalKey(key); 51 | // 52 | // Summary: 53 | // Returns internal key. The internal key used for saving in PlayerPrefs. 54 | // 55 | // Parameters: 56 | // key: 57 | // type: 58 | public static string GetInternalKey(string key, Type type) => InternalKey(key, type); 59 | } 60 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/PlayerPrefsEx.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91ace0c7f142c2d4087e8c95c6842c34 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/PlayerPrefsExEncryptor.cs: -------------------------------------------------------------------------------- 1 | namespace Extensions.Unity.PlayerPrefsEx 2 | { 3 | public static class PlayerPrefsExEncryptor 4 | { 5 | #if UNITY_EDITOR 6 | public const int Hash = 666; 7 | #else 8 | public static readonly int Hash = UnityEngine.SystemInfo.deviceUniqueIdentifier.GetHashCode(); 9 | #endif 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Scripts/Utils/PlayerPrefsExEncryptor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e315a516d6dc1cb4888cea9bf8def2b5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5dc1bfd328f8420419a8c4d77d93dae0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3298a63ea1aec8e4a9b29dba76946d40 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor/.gitignore: -------------------------------------------------------------------------------- 1 | # Except this file 2 | !.gitignore -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor/Extensions.Unity.PlayerPrefsEx.Tests.Editor.asmdef: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Extensions.Unity.PlayerPrefsEx.Tests.Editor", 3 | "rootNamespace": "Extensions.Unity.PlayerPrefsEx.Tests", 4 | "references": [ 5 | "GUID:47551e40b67a88e4b8f4bf7442165f91" 6 | ], 7 | "includePlatforms": [ 8 | "Editor" 9 | ], 10 | "excludePlatforms": [], 11 | "allowUnsafeCode": false, 12 | "overrideReferences": false, 13 | "precompiledReferences": [], 14 | "autoReferenced": true, 15 | "defineConstraints": [], 16 | "versionDefines": [], 17 | "noEngineReferences": false 18 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor/Extensions.Unity.PlayerPrefsEx.Tests.Editor.asmdef.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b3cb9edc5b3c18348b63e9eba754ac5a 3 | AssemblyDefinitionImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor/TestStaticAPI.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using NUnit.Framework; 4 | using BigInt = System.Numerics.BigInteger; 5 | 6 | namespace Extensions.Unity.PlayerPrefsEx.Tests 7 | { 8 | public class TestStaticAPI 9 | { 10 | const string Key = "PlayerPrefsEx-TestKey"; 11 | 12 | Type[] types = new[] 13 | { 14 | typeof(BigInt), 15 | typeof(bool), 16 | typeof(DateTime), 17 | typeof(float), 18 | typeof(int), 19 | typeof(string), 20 | typeof(Vector2), 21 | typeof(Vector2Int), 22 | typeof(Vector3), 23 | typeof(Vector3Int) 24 | }; 25 | void DeleteKeyAllTypes(string key) 26 | { 27 | foreach (var type in types) 28 | PlayerPrefsEx.DeleteKey(key, type); 29 | } 30 | 31 | [Test] 32 | public void DefaultValue() 33 | { 34 | DeleteKeyAllTypes(Key); 35 | 36 | Assert.AreEqual("", 37 | PlayerPrefsEx.GetString(Key)); 38 | 39 | Assert.AreEqual("", 40 | PlayerPrefsEx.GetString(Key, null)); 41 | 42 | Assert.AreEqual("", 43 | PlayerPrefsEx.GetString(Key, default)); 44 | 45 | Assert.AreEqual("", 46 | PlayerPrefsEx.GetString(Key, "")); 47 | 48 | Assert.AreEqual("abc", 49 | PlayerPrefsEx.GetString(Key, "abc")); 50 | 51 | Assert.AreEqual(1, 52 | PlayerPrefsEx.GetInt(Key, 1)); 53 | 54 | Assert.AreEqual(1f, 55 | PlayerPrefsEx.GetFloat(Key, 1f)); 56 | 57 | Assert.AreEqual(true, 58 | PlayerPrefsEx.GetBool(Key, true)); 59 | 60 | Assert.AreEqual(BigInt.One, 61 | PlayerPrefsEx.GetBigInt(Key, BigInt.One)); 62 | 63 | Assert.AreEqual(DateTime.MaxValue - TimeSpan.FromDays(100), 64 | PlayerPrefsEx.GetDateTime(Key, DateTime.MaxValue - TimeSpan.FromDays(100))); 65 | 66 | Assert.AreEqual(Vector2.one * 3, 67 | PlayerPrefsEx.GetVector2(Key, Vector2.one * 3)); 68 | 69 | Assert.AreEqual(Vector2Int.one * 3, 70 | PlayerPrefsEx.GetVector2Int(Key, Vector2Int.one * 3)); 71 | 72 | Assert.AreEqual(Vector3.one * 3, 73 | PlayerPrefsEx.GetVector3(Key, Vector3.one * 3)); 74 | 75 | Assert.AreEqual(Vector3Int.one * 3, 76 | PlayerPrefsEx.GetVector3Int(Key, Vector3Int.one * 3)); 77 | } 78 | 79 | [Test] 80 | public void InputOutputValuesAreEqual() 81 | { 82 | DeleteKeyAllTypes(Key); 83 | 84 | PlayerPrefsEx.SetString(Key, ""); 85 | Assert.AreEqual("", 86 | PlayerPrefsEx.GetString(Key)); 87 | 88 | PlayerPrefsEx.SetString(Key, null); 89 | Assert.AreEqual("", 90 | PlayerPrefsEx.GetString(Key)); 91 | 92 | PlayerPrefsEx.SetString(Key, default); 93 | Assert.AreEqual("", 94 | PlayerPrefsEx.GetString(Key)); 95 | 96 | PlayerPrefsEx.SetString(Key, ""); 97 | Assert.AreEqual("", 98 | PlayerPrefsEx.GetString(Key, "")); 99 | 100 | PlayerPrefsEx.SetString(Key, "abc"); 101 | Assert.AreEqual("abc", 102 | PlayerPrefsEx.GetString(Key)); 103 | 104 | PlayerPrefsEx.SetInt(Key, 10); 105 | Assert.AreEqual(10, 106 | PlayerPrefsEx.GetInt(Key)); 107 | 108 | PlayerPrefsEx.SetFloat(Key, 10f); 109 | Assert.AreEqual(10f, 110 | PlayerPrefsEx.GetFloat(Key)); 111 | 112 | PlayerPrefsEx.SetBool(Key, true); 113 | Assert.AreEqual(true, 114 | PlayerPrefsEx.GetBool(Key)); 115 | 116 | PlayerPrefsEx.SetBigInt(Key, BigInt.One * 10); 117 | Assert.AreEqual(BigInt.One * 10, 118 | PlayerPrefsEx.GetBigInt(Key)); 119 | 120 | PlayerPrefsEx.SetDateTime(Key, DateTime.MaxValue - TimeSpan.FromDays(100)); 121 | Assert.AreEqual(DateTime.MaxValue - TimeSpan.FromDays(100), 122 | PlayerPrefsEx.GetDateTime(Key)); 123 | 124 | PlayerPrefsEx.SetVector2(Key, Vector2.one * 3); 125 | Assert.AreEqual(Vector2.one * 3, 126 | PlayerPrefsEx.GetVector2(Key)); 127 | 128 | PlayerPrefsEx.SetVector2Int(Key, Vector2Int.one * 3); 129 | Assert.AreEqual(Vector2Int.one * 3, 130 | PlayerPrefsEx.GetVector2Int(Key)); 131 | 132 | PlayerPrefsEx.SetVector3(Key, Vector3.one * 3); 133 | Assert.AreEqual(Vector3.one * 3, 134 | PlayerPrefsEx.GetVector3(Key)); 135 | 136 | PlayerPrefsEx.SetVector3Int(Key, Vector3Int.one * 3); 137 | Assert.AreEqual(Vector3Int.one * 3, 138 | PlayerPrefsEx.GetVector3Int(Key)); 139 | } 140 | [Test] 141 | public void SameKeyDifferentTypes() 142 | { 143 | DeleteKeyAllTypes(Key); 144 | 145 | var vDate = DateTime.MaxValue - TimeSpan.FromDays(1000); 146 | var vBigInt = BigInt.Parse("545456655456878999000"); 147 | var vVector2 = Vector2.down; 148 | var vVector3 = Vector3.forward; 149 | 150 | PlayerPrefsEx.SetBigInt(Key, vBigInt); 151 | PlayerPrefsEx.SetDateTime(Key, vDate); 152 | PlayerPrefsEx.SetVector2(Key, vVector2); 153 | PlayerPrefsEx.SetVector3(Key, vVector3); 154 | 155 | Assert.AreEqual(vBigInt, PlayerPrefsEx.GetBigInt(Key, 123)); 156 | Assert.AreEqual(vDate, PlayerPrefsEx.GetDateTime(Key)); 157 | Assert.AreEqual(vVector2, PlayerPrefsEx.GetVector2(Key)); 158 | Assert.AreEqual(vVector3, PlayerPrefsEx.GetVector3(Key)); 159 | } 160 | } 161 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor/TestStaticAPI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a31165d747c32884fbcc4b994a8b31fc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor/TestStaticAndVariablesAPIs.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using NUnit.Framework; 4 | using BigInt = System.Numerics.BigInteger; 5 | 6 | namespace Extensions.Unity.PlayerPrefsEx.Tests 7 | { 8 | public class TestStaticAndVariablesAPIs 9 | { 10 | const string Key = "PlayerPrefsEx-TestKey"; 11 | 12 | Type[] types = new[] 13 | { 14 | typeof(BigInt), 15 | typeof(bool), 16 | typeof(DateTime), 17 | typeof(float), 18 | typeof(int), 19 | typeof(string), 20 | typeof(Vector2), 21 | typeof(Vector2Int), 22 | typeof(Vector3), 23 | typeof(Vector3Int) 24 | }; 25 | void DeleteKeyAllTypes(string key) 26 | { 27 | foreach (var type in types) 28 | PlayerPrefsEx.DeleteKey(key, type); 29 | } 30 | 31 | void SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(string key, Func staticGetter, Action staticSetter, IPlayerPrefsEx variable, T value1, T value2) 32 | { 33 | Assert.AreEqual(variable.Value, staticGetter(key, default)); 34 | variable.Value = value1; 35 | Assert.AreEqual(variable.Value, staticGetter(key, default)); 36 | staticSetter(Key, value2); 37 | Assert.AreEqual(variable.Value, staticGetter(key, default)); 38 | } 39 | 40 | [Test] 41 | public void SharedValueBetweenVariablesAndStaticAPIs() 42 | { 43 | DeleteKeyAllTypes(Key); 44 | 45 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetBigInt, PlayerPrefsEx.SetBigInt, new PlayerPrefsBigInt(Key), 123456, 38383838); 46 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetBool, PlayerPrefsEx.SetBool, new PlayerPrefsBool(Key), true, false); 47 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetDateTime, PlayerPrefsEx.SetDateTime, new PlayerPrefsDateTime(Key), DateTime.MaxValue - TimeSpan.FromDays(3), DateTime.MaxValue - TimeSpan.FromDays(3000)); 48 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetFloat, PlayerPrefsEx.SetFloat, new PlayerPrefsFloat(Key), 123456.234f, 3838.002f); 49 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetInt, PlayerPrefsEx.SetInt, new PlayerPrefsInt(Key), 123456, 38383838); 50 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetString, PlayerPrefsEx.SetString, new PlayerPrefsString(Key), "123456", "38383838"); 51 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetVector2, PlayerPrefsEx.SetVector2, new PlayerPrefsVector2(Key), Vector2.one * 100, Vector2.one * 100023); 52 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetVector2Int, PlayerPrefsEx.SetVector2Int, new PlayerPrefsVector2Int(Key), Vector2Int.one * 100, Vector2Int.one * 100023); 53 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetVector3, PlayerPrefsEx.SetVector3, new PlayerPrefsVector3(Key), Vector3.one * 100, Vector3.one * 100023); 54 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetVector3Int, PlayerPrefsEx.SetVector3Int, new PlayerPrefsVector3Int(Key), Vector3Int.one * 100, Vector3Int.one * 100023); 55 | } 56 | [Test] 57 | public void SharedValueBetweenVariablesAndStaticAPIsBigInt() 58 | { 59 | DeleteKeyAllTypes(Key); 60 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetBigInt, PlayerPrefsEx.SetBigInt, new PlayerPrefsBigInt(Key), 123456, 38383838); 61 | } 62 | [Test] 63 | public void SharedValueBetweenVariablesAndStaticAPIsBool() 64 | { 65 | DeleteKeyAllTypes(Key); 66 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetBool, PlayerPrefsEx.SetBool, new PlayerPrefsBool(Key), true, false); 67 | } 68 | [Test] 69 | public void SharedValueBetweenVariablesAndStaticAPIsDateTime() 70 | { 71 | DeleteKeyAllTypes(Key); 72 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetDateTime, PlayerPrefsEx.SetDateTime, new PlayerPrefsDateTime(Key), DateTime.MaxValue - TimeSpan.FromDays(3), DateTime.MaxValue - TimeSpan.FromDays(3000)); 73 | 74 | } 75 | [Test] 76 | public void SharedValueBetweenVariablesAndStaticAPIsFloat() 77 | { 78 | DeleteKeyAllTypes(Key); 79 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetFloat, PlayerPrefsEx.SetFloat, new PlayerPrefsFloat(Key), 123456.234f, 3838.002f); 80 | } 81 | [Test] 82 | public void SharedValueBetweenVariablesAndStaticAPIsInt() 83 | { 84 | DeleteKeyAllTypes(Key); 85 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetInt, PlayerPrefsEx.SetInt, new PlayerPrefsInt(Key), 123456, 38383838); 86 | } 87 | [Test] 88 | public void SharedValueBetweenVariablesAndStaticAPIsString() 89 | { 90 | DeleteKeyAllTypes(Key); 91 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetString, PlayerPrefsEx.SetString, new PlayerPrefsString(Key), "123456", "38383838"); 92 | } 93 | [Test] 94 | public void SharedValueBetweenVariablesAndStaticAPIsVector2() 95 | { 96 | DeleteKeyAllTypes(Key); 97 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetVector2, PlayerPrefsEx.SetVector2, new PlayerPrefsVector2(Key), Vector2.one * 100, Vector2.one * 100023); 98 | } 99 | [Test] 100 | public void SharedValueBetweenVariablesAndStaticAPIsVector2Int() 101 | { 102 | DeleteKeyAllTypes(Key); 103 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetVector2Int, PlayerPrefsEx.SetVector2Int, new PlayerPrefsVector2Int(Key), Vector2Int.one * 100, Vector2Int.one * 100023); 104 | } 105 | [Test] 106 | public void SharedValueBetweenVariablesAndStaticAPIsVector3() 107 | { 108 | DeleteKeyAllTypes(Key); 109 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetVector3, PlayerPrefsEx.SetVector3, new PlayerPrefsVector3(Key), Vector3.one * 100, Vector3.one * 100023); 110 | } 111 | [Test] 112 | public void SharedValueBetweenVariablesAndStaticAPIsVector3Int() 113 | { 114 | DeleteKeyAllTypes(Key); 115 | SharedValueByTheSameTypeAndKeyBetweenInstanceAndStaticAPIs(Key, PlayerPrefsEx.GetVector3Int, PlayerPrefsEx.SetVector3Int, new PlayerPrefsVector3Int(Key), Vector3Int.one * 100, Vector3Int.one * 100023); 116 | } 117 | } 118 | } -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor/TestStaticAndVariablesAPIs.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cb096158f463d1742a7f3ab45e1d13a6 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Editor/TestVariablesAPI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a7a48d560b44a840a1349fdccbd7620 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Runtime.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2806042dd3493384fa581094eb6a1056 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/Tests/Runtime/.gitignore: -------------------------------------------------------------------------------- 1 | # Except this file 2 | !.gitignore -------------------------------------------------------------------------------- /Assets/_PackageRoot/package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "extensions.unity.playerprefsex", 3 | "displayName": "PlayerPrefsEx", 4 | "author": { 5 | "name": "Ivan Murzak", 6 | "url": "https://github.com/IvanMurzak" 7 | }, 8 | "version": "2.0.2", 9 | "unity": "2018.3", 10 | "description": "Lightweight package with optimized advanced version of PlayerPrefs. Under the hood it uses the same PlayerPrefs system, but creates flexible wrapper for default system.", 11 | "keywords": [ 12 | "playerprefs", 13 | "reactive variables", 14 | "reactive playerprefs", 15 | "unity", 16 | "data", 17 | "data saving", 18 | "reactive data" 19 | ], 20 | "dependencies": {} 21 | } 22 | -------------------------------------------------------------------------------- /Assets/_PackageRoot/package.json.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a57a2fdf9b8258b46ae593a619d4b9b3 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Commands/NPM--AddUser.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | npm adduser -------------------------------------------------------------------------------- /Commands/NPM--CopyREADME.bat: -------------------------------------------------------------------------------- 1 | xcopy ..\README.md ..\Assets\_PackageRoot\README.md* /Y 2 | xcopy ..\README.md ..\Assets\_PackageRoot\Documentation~\README.md* /Y -------------------------------------------------------------------------------- /Commands/NPM--UpdateDependencies.bat: -------------------------------------------------------------------------------- 1 | call npm --prefix ..\Assets\_PackageRoot update 2 | del /f ..\Assets\_PackageRoot\package-lock.* 3 | pause -------------------------------------------------------------------------------- /Commands/NPM--VersionMajor.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | npm version major 3 | pause -------------------------------------------------------------------------------- /Commands/NPM--VersionMinor.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | npm version minor 3 | pause -------------------------------------------------------------------------------- /Commands/NPM--VersionPatch.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | npm version patch 3 | pause -------------------------------------------------------------------------------- /Commands/[!!!]--GitHub--Release.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | @echo off 3 | echo ---------------------------------------------------- 4 | echo Executing "npm pkg get version" 5 | FOR /F "tokens=* USEBACKQ" %%F IN (`npm pkg get version`) DO ( 6 | SET RawVersion=%%F 7 | ) 8 | echo Version of current package is extracted: %RawVersion% 9 | SET CleanVersion=%RawVersion:~1,-1% 10 | echo Current version: %CleanVersion% 11 | 12 | git push -u origin HEAD 13 | 14 | echo ---------------------------------------------------- 15 | cd ..\..\ 16 | echo Creating GitHub release with tag=%CleanVersion% 17 | @echo on 18 | gh release create %CleanVersion% --generate-notes --title %CleanVersion% 19 | gh release view %CleanVersion% --web 20 | @echo off 21 | echo ---------------------------------------------------- 22 | 23 | pause 24 | -------------------------------------------------------------------------------- /Commands/[!!!]--NPM--Publish.bat: -------------------------------------------------------------------------------- 1 | xcopy ..\README.md ..\Assets\_PackageRoot\README.md* /Y 2 | xcopy ..\README.md ..\Assets\_PackageRoot\Documentation~\README.md* /Y 3 | cd ..\Assets\_PackageRoot 4 | npm publish 5 | pause -------------------------------------------------------------------------------- /Commands/[!]--GitHub--DraftRelease.bat: -------------------------------------------------------------------------------- 1 | cd ..\Assets\_PackageRoot 2 | @echo off 3 | echo ---------------------------------------------------- 4 | echo Executing "npm pkg get version" 5 | FOR /F "tokens=* USEBACKQ" %%F IN (`npm pkg get version`) DO ( 6 | SET RawVersion=%%F 7 | ) 8 | echo Version of current package is extracted: %RawVersion% 9 | SET CleanVersion=%RawVersion:~1,-1% 10 | echo Current version: %CleanVersion% 11 | 12 | git push -u origin HEAD 13 | 14 | echo ---------------------------------------------------- 15 | cd ..\..\ 16 | echo Creating GitHub release with tag=%CleanVersion% 17 | @echo on 18 | gh release create %CleanVersion% --draft --generate-notes --title %CleanVersion% 19 | gh repo view --web 20 | @echo off 21 | echo ---------------------------------------------------- 22 | 23 | pause 24 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 Ivan Murzak 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.17.7", 4 | "com.unity.ide.rider": "3.0.18", 5 | "com.unity.ide.visualstudio": "2.0.17", 6 | "com.unity.ide.vscode": "1.2.5", 7 | "com.unity.test-framework": "1.1.31", 8 | "com.unity.textmeshpro": "3.0.6", 9 | "com.unity.timeline": "1.6.4", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.visualscripting": "1.8.0", 12 | "com.unity.modules.ai": "1.0.0", 13 | "com.unity.modules.androidjni": "1.0.0", 14 | "com.unity.modules.animation": "1.0.0", 15 | "com.unity.modules.assetbundle": "1.0.0", 16 | "com.unity.modules.audio": "1.0.0", 17 | "com.unity.modules.cloth": "1.0.0", 18 | "com.unity.modules.director": "1.0.0", 19 | "com.unity.modules.imageconversion": "1.0.0", 20 | "com.unity.modules.imgui": "1.0.0", 21 | "com.unity.modules.jsonserialize": "1.0.0", 22 | "com.unity.modules.particlesystem": "1.0.0", 23 | "com.unity.modules.physics": "1.0.0", 24 | "com.unity.modules.physics2d": "1.0.0", 25 | "com.unity.modules.screencapture": "1.0.0", 26 | "com.unity.modules.terrain": "1.0.0", 27 | "com.unity.modules.terrainphysics": "1.0.0", 28 | "com.unity.modules.tilemap": "1.0.0", 29 | "com.unity.modules.ui": "1.0.0", 30 | "com.unity.modules.uielements": "1.0.0", 31 | "com.unity.modules.umbra": "1.0.0", 32 | "com.unity.modules.unityanalytics": "1.0.0", 33 | "com.unity.modules.unitywebrequest": "1.0.0", 34 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 35 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 36 | 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-------------------------------------------------------------------------------- /ProjectSettings/boot.config: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/IvanMurzak/Unity-PlayerPrefsEx/f99621a82d4879f30221489692fa5c4b2f7b56c1/ProjectSettings/boot.config -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity PlayerPrefsEx 2 | 3 | ![npm](https://img.shields.io/npm/v/extensions.unity.playerprefsex) [![openupm](https://img.shields.io/npm/v/extensions.unity.playerprefsex?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/extensions.unity.playerprefsex/) ![License](https://img.shields.io/github/license/IvanMurzak/Unity-PlayerPrefsEx) [![Stand With Ukraine](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/badges/StandWithUkraine.svg)](https://stand-with-ukraine.pp.ua) 4 | 5 | PlayerPrefsEx is a lightweight package that is an extended version of PlayerPrefs from Unity. Under the hood, it uses the same PlayerPrefs system but creates a flexible wrapper for the default system. 6 | 7 | ### Static API Usage 8 | 9 | ``` C# 10 | using Extensions.Unity.PlayerPrefsEx; 11 | 12 | // Static API Getters // Static API Setters 13 | PlayerPrefsEx.GetInt("key"); PlayerPrefsEx.SetInt("key", 10); 14 | PlayerPrefsEx.GetBool("key"); PlayerPrefsEx.SetBool("key", false); 15 | PlayerPrefsEx.GetFloat("key"); PlayerPrefsEx.SetFloat("key", 2.123f); 16 | PlayerPrefsEx.GetString("key"); PlayerPrefsEx.SetString("key", "hello world"); 17 | PlayerPrefsEx.GetBigInt("key"); PlayerPrefsEx.SetBigInt("key", BigInteger.Parse("100")); 18 | PlayerPrefsEx.GetDateTime("key"); PlayerPrefsEx.SetDateTime("key", DateTime.Now); 19 | PlayerPrefsEx.GetVector2("key"); PlayerPrefsEx.SetVector2("key", Vector2.up); 20 | PlayerPrefsEx.GetVector2Int("key"); PlayerPrefsEx.SetVector2Int("key", Vector2Int.up); 21 | PlayerPrefsEx.GetVector3("key"); PlayerPrefsEx.SetVector3("key", Vector3.up); 22 | PlayerPrefsEx.GetVector3Int("key"); PlayerPrefsEx.SetVector3Int("key", Vector3Int.up); 23 | 24 | // Static API Getters Generic // Static API Setters Generic 25 | PlayerPrefsEx.GetJson("key"); PlayerPrefsEx.SetJson("key", new Player()); 26 | PlayerPrefsEx.GetJson("key"); PlayerPrefsEx.SetJson("key", new Enemy()); 27 | PlayerPrefsEx.GetJson("key"); PlayerPrefsEx.SetJson("key", new Data()); 28 | ``` 29 | 30 | ### Variables API Usage 31 | 32 | ``` C# 33 | // Variables API 34 | var score = new PlayerPrefsInt("score"); 35 | score.Value = 100; 36 | 37 | // Variables API Generic 38 | var player = new PlayerPrefsJson("player"); 39 | var enemy = new PlayerPrefsJson("enemy"); 40 | 41 | var tempPlayer = player.Value; // take value from PlayerPrefs 42 | tempPlayer.Health -= enemy.Value.Damage; // change internal properties 43 | player.Value = tempPlayer; // save back changed instance 44 | ``` 45 | 46 | ### Extended default list of types to store 47 | 48 | ``` C# 49 | PlayerPrefsInt PlayerPrefsVector2 PlayerPrefsBigInt 50 | PlayerPrefsFloat PlayerPrefsVector2Int PlayerPrefsDateTime 51 | PlayerPrefsBool PlayerPrefsVector3 PlayerPrefsJson 52 | PlayerPrefsString PlayerPrefsVector3Int PlayerPrefsEx 53 | ``` 54 | 55 | # Installation 56 | 57 | When you package is distributed, you can install it into any Unity project. 58 | 59 | - [Install OpenUPM-CLI](https://github.com/openupm/openupm-cli#installation) 60 | - Open command line in Unity project folder 61 | - Run the command: 62 | 63 | ``` CLI 64 | openupm add extensions.unity.playerprefsex 65 | ``` 66 | 67 | # Features 68 | 69 | ✔️ Key is encrypted. Encrypted depends on a device. Much more harder for hackers to hack your data. Saved data at one device won't work on another one if someone copied it from device to device. In the same time for UnityEditor the device identifier is a constant. That means data copied between devices could be opened if you work on multiple machines and want to save/sent/load saved data on different machines. 70 | 71 | ✔️ Create variable instance of any PlayerPrefs, work with it as a regular variable 72 | 73 | ``` C# 74 | var score = PlayerPrefsInt("score"); 75 | score.Value = 100; 76 | ``` 77 | 78 | ✔️ Use generic types for creating PlayerPrefs variables 79 | 80 | ``` C# 81 | var player = PlayerPrefsJson("player"); 82 | player.Value = new Player(); 83 | ``` 84 | 85 | ✔️ Using multiple variables with the same Type and Key shares data between them. 86 | 87 | ``` C# 88 | var variableA = new PlayerPrefsString("message"); 89 | var variableB = new PlayerPrefsString("message"); 90 | 91 | variableA.Value = "hello world"; 92 | 93 | Debug.Log(variableA.Value); // "hello world"; 94 | Debug.Log(variableB.Value); // "hello world"; 95 | 96 | // variableA.Value == variableB.Value 97 | // the same memory spot, just two links 98 | ``` 99 | 100 | ✔️ Generating unique `Key` for each type. No way to overlap value of another type by same key. 101 | 102 | ``` C# 103 | var variableInt = new PlayerPrefsInt("SAME_KEY"); 104 | var variableString = new PlayerPrefsString("SAME_KEY"); 105 | 106 | variableInt.value = 100; 107 | variableString.Value = "abcd" 108 | 109 | // variableInt.value != variableString.value 110 | // there are dedicated storage for each type, generic inclusive 111 | ``` 112 | 113 | # Unique key per device 114 | 115 | PlayerPrefsEx supports simple protection from hackers who change default values for PlayerPrefs. That is approach to use unique key per device keys, simply adding device id to the end of a key. As a result external modification of PlayerPrefs could work only at single device and can't be spread like a hacked build of a game. 116 | 117 | > ⚠️ Keep in mind! Cloud safe could not work for single user with multiple devices. 118 | 119 | > ⚠️ Highly not recommended to change the feature in runtime. Because data stored under disabled `unique key` feature are unaccessible from enabled `unique key`, the same works in opposite way. 120 | 121 | ## Activate Unique Key: option 1 (recommended) 122 | 123 | Add `PLAYER_PREFS_UNIQUE_KEY` define to a project. 124 | Follow `Edit -> Project Settings -> Player` to add the define. 125 | 126 | This approach is better, because you have 100% guarantee that no one PlayerPrefsEx API gonna be used before your setup `Unique Key` option at runtime. 127 | 128 | ![image](https://user-images.githubusercontent.com/9135028/221062492-6801321e-ee4b-4aad-9eab-ed6da777584b.png) 129 | 130 | ## Activate Unique Key: option 2 (not recommended) 131 | 132 | You can make it in runtime by simply change value of `PlayerPrefsEx.Settings.UniqueKeyPerDevice`. 133 | 134 | > ⚠️ Highly not recommended to change the feature in runtime. Because data stored under disabled `unique key` feature are unaccessible from enabled `unique key`, the same works in opposite way. 135 | 136 | ``` C# 137 | PlayerPrefsEx.Settings.UniqueKeyPerDevice = true; 138 | ``` 139 | 140 | # Custom data types 141 | 142 | There are two ways to do that. 143 | 144 | ## 1. Using `PlayerPrefsJson` 145 | 146 | ``` C# 147 | // Static API 148 | var player = PlayerPrefsEx.GetJson("player"); 149 | PlayerPrefsEx.SetJson("player", new Player()); 150 | 151 | // Variables API 152 | var player = new PlayerPrefsJson("player"); 153 | player.Value = new Player(); 154 | ``` 155 | 156 | ## 2. Using `PlayerPrefsEx` 157 | 158 | Create dedicated class for more clean usage. 159 | 160 | ``` C# 161 | // Variables API 162 | var enemy = PlayerPrefsEnemy("enemy"); 163 | enemy.Value = new Enemy(); 164 | 165 | public class PlayerPrefsEnemy : PlayerPrefsEx 166 | { 167 | public PlayerPrefsEnemy(string key, Enemy defaultValue = default) : base(key, defaultValue) 168 | { 169 | 170 | } 171 | 172 | protected override Enemy Deserialize(string value) 173 | { 174 | return JsonUtility.FromJson(value); 175 | } 176 | protected override string Serialize(Enemy value) 177 | { 178 | return JsonUtility.ToJson(value); 179 | } 180 | } 181 | ``` 182 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | RecentlyUsedSceneGuid-0: 9 | value: 5207525e51510c5a5d5d5d7315210a4447164972747a7e68797b1e36e1b8636d 10 | flags: 0 11 | vcSharedLogLevel: 12 | value: 0d5e400f0650 13 | flags: 0 14 | m_VCAutomaticAdd: 1 15 | m_VCDebugCom: 0 16 | m_VCDebugCmd: 0 17 | m_VCDebugOut: 0 18 | m_SemanticMergeMode: 2 19 | m_DesiredImportWorkerCount: 7 20 | m_StandbyImportWorkerCount: 2 21 | m_IdleImportWorkerShutdownDelay: 60000 22 | m_VCShowFailedCheckout: 1 23 | m_VCOverwriteFailedCheckoutAssets: 1 24 | m_VCProjectOverlayIcons: 1 25 | m_VCHierarchyOverlayIcons: 1 26 | m_VCOtherOverlayIcons: 1 27 | m_VCAllowAsyncUpdate: 1 28 | m_ArtifactGarbageCollection: 1 29 | --------------------------------------------------------------------------------