├── .gitignore ├── .idea └── .idea.PixelRendering │ └── .idea │ ├── .gitignore │ ├── encodings.xml │ ├── indexLayout.xml │ └── vcs.xml ├── Assets ├── PixelRendering.meta ├── PixelRendering │ ├── Debug Objects 1.meta │ ├── Debug Objects 1 │ │ ├── Debug Materials.meta │ │ ├── Debug Materials │ │ │ ├── Cube.mat │ │ │ ├── Cube.mat.meta │ │ │ ├── Dodecahedron.mat │ │ │ ├── Dodecahedron.mat.meta │ │ │ ├── Floor.mat │ │ │ ├── Floor.mat.meta │ │ │ ├── Sphere.mat │ │ │ └── Sphere.mat.meta │ │ ├── Meshes.meta │ │ └── Meshes │ │ │ ├── dodecahedron.obj │ │ │ └── dodecahedron.obj.meta │ ├── Hidden_PixelOutlines.mat │ ├── Hidden_PixelOutlines.mat.meta │ ├── MainCam.cs │ ├── MainCam.cs.meta │ ├── NormalPass.shadergraph │ ├── NormalPass.shadergraph.meta │ ├── Pixel Renderer Data.asset │ ├── Pixel Renderer Data.asset.meta │ ├── Pixel Renderer Settings.asset │ ├── Pixel Renderer Settings.asset.meta │ ├── Pixel Renderer.asset │ ├── Pixel Renderer.asset.meta │ ├── PixelOutlines.shader │ ├── PixelOutlines.shader.meta │ ├── PixelRenderingFeature.meta │ ├── PixelRenderingFeature │ │ ├── NormalsPass.cs │ │ ├── NormalsPass.cs.meta │ │ ├── PixelRenderingFeature.cs │ │ ├── PixelRenderingFeature.cs.meta │ │ ├── PixelSettings.cs │ │ ├── PixelSettings.cs.meta │ │ ├── RenderAsPixelsPass.cs │ │ └── RenderAsPixelsPass.cs.meta │ ├── RT.renderTexture │ ├── RT.renderTexture.meta │ ├── Shader Graphs_NormalPass.mat │ ├── Shader Graphs_NormalPass.mat.meta │ ├── ToonLighting.hlsl │ ├── ToonLighting.hlsl.meta │ ├── UnlitToonShader.shader │ ├── UnlitToonShader.shader.meta │ ├── Unlit_UnlitToonShader.mat │ ├── Unlit_UnlitToonShader.mat.meta │ ├── UpscalePixelRT.shader │ └── UpscalePixelRT.shader.meta ├── Readme.asset ├── Readme.asset.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Settings.meta ├── Settings │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── URP-Balanced-Renderer.asset │ ├── URP-Balanced-Renderer.asset.meta │ ├── URP-Balanced.asset │ ├── URP-Balanced.asset.meta │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ ├── URP-HighFidelity.asset.meta │ ├── URP-Performant-Renderer.asset │ ├── URP-Performant-Renderer.asset.meta │ ├── URP-Performant.asset │ └── URP-Performant.asset.meta ├── TutorialInfo.meta ├── TutorialInfo │ ├── Icons.meta │ ├── Icons │ │ ├── URP.png │ │ └── URP.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ReadmeEditor.cs │ │ └── ReadmeEditor.cs.meta │ │ ├── Readme.cs │ │ └── Readme.cs.meta ├── UniversalRenderPipelineGlobalSettings.asset └── UniversalRenderPipelineGlobalSettings.asset.meta ├── LICENSE ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Uu]ser[Ss]ettings/ 12 | 13 | # MemoryCaptures can get excessive in size. 14 | # They also could contain extremely sensitive data 15 | /[Mm]emoryCaptures/ 16 | 17 | # Recordings can get excessive in size 18 | /[Rr]ecordings/ 19 | 20 | # Uncomment this line if you wish to ignore the asset store tools plugin 21 | # /[Aa]ssets/AssetStoreTools* 22 | 23 | # Autogenerated Jetbrains Rider plugin 24 | /[Aa]ssets/Plugins/Editor/JetBrains* 25 | 26 | # Visual Studio cache directory 27 | .vs/ 28 | 29 | # Gradle cache directory 30 | .gradle/ 31 | 32 | # Autogenerated VS/MD/Consulo solution and project files 33 | ExportedObj/ 34 | .consulo/ 35 | *.csproj 36 | *.unityproj 37 | *.sln 38 | *.suo 39 | *.tmp 40 | *.user 41 | *.userprefs 42 | *.pidb 43 | *.booproj 44 | *.svd 45 | *.pdb 46 | *.mdb 47 | *.opendb 48 | *.VC.db 49 | 50 | # Unity3D generated meta files 51 | *.pidb.meta 52 | *.pdb.meta 53 | *.mdb.meta 54 | 55 | # Unity3D generated file on crash reports 56 | sysinfo.txt 57 | 58 | # Builds 59 | *.apk 60 | *.aab 61 | *.unitypackage 62 | *.app 63 | 64 | # Crashlytics generated file 65 | crashlytics-build.properties 66 | 67 | # Packed Addressables 68 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* 69 | 70 | # Temporary auto-generated Android Assets 71 | /[Aa]ssets/[Ss]treamingAssets/aa.meta 72 | /[Aa]ssets/[Ss]treamingAssets/aa/* 73 | -------------------------------------------------------------------------------- /.idea/.idea.PixelRendering/.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | # Rider ignored files 5 | /projectSettingsUpdater.xml 6 | /contentModel.xml 7 | /.idea.PixelRendering.iml 8 | /modules.xml 9 | # Editor-based HTTP Client requests 10 | /httpRequests/ 11 | # Datasource local storage ignored files 12 | /dataSources/ 13 | /dataSources.local.xml 14 | -------------------------------------------------------------------------------- /.idea/.idea.PixelRendering/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /.idea/.idea.PixelRendering/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/.idea.PixelRendering/.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Assets/PixelRendering.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 51891ad5b4a22604183042fab821a87e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e89e1ca223aaecb468465e273f8181e4 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8ea53e558206fdd43a8071b53cab6658 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials/Cube.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Cube 11 | m_Shader: {fileID: 4800000, guid: 18d6025930dc593438eb7d09b1f12397, type: 3} 12 | m_Parent: {fileID: 0} 13 | m_ModifiedSerializedProperties: 0 14 | m_ValidKeywords: [] 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_LockedProperties: 23 | m_SavedProperties: 24 | serializedVersion: 3 25 | m_TexEnvs: 26 | - _MainTex: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | m_Ints: [] 31 | m_Floats: [] 32 | m_Colors: 33 | - _Color: {r: 0.4339623, g: 0.25178, b: 0.25178, a: 1} 34 | m_BuildTextureStacks: [] 35 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials/Cube.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f64cf0f3bfbd6204d8f9124eababc140 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials/Dodecahedron.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Dodecahedron 11 | m_Shader: {fileID: 4800000, guid: 18d6025930dc593438eb7d09b1f12397, type: 3} 12 | m_Parent: {fileID: 0} 13 | m_ModifiedSerializedProperties: 0 14 | m_ValidKeywords: [] 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_LockedProperties: 23 | m_SavedProperties: 24 | serializedVersion: 3 25 | m_TexEnvs: 26 | - _MainTex: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | m_Ints: [] 31 | m_Floats: [] 32 | m_Colors: 33 | - _Color: {r: 0.05032932, g: 0.80484843, b: 0.8207547, a: 1} 34 | m_BuildTextureStacks: [] 35 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials/Dodecahedron.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 69428d50db7fd1047a0731aba3e710ff 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials/Floor.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Floor 11 | m_Shader: {fileID: 4800000, guid: 18d6025930dc593438eb7d09b1f12397, type: 3} 12 | m_Parent: {fileID: 0} 13 | m_ModifiedSerializedProperties: 0 14 | m_ValidKeywords: [] 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_LockedProperties: 23 | m_SavedProperties: 24 | serializedVersion: 3 25 | m_TexEnvs: 26 | - _MainTex: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | m_Ints: [] 31 | m_Floats: [] 32 | m_Colors: 33 | - _Color: {r: 0.44054827, g: 0.51026464, b: 0.5660378, a: 1} 34 | m_BuildTextureStacks: [] 35 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials/Floor.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5b00949574071014d83a62e7a59d7636 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials/Sphere.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Sphere 11 | m_Shader: {fileID: 4800000, guid: 18d6025930dc593438eb7d09b1f12397, type: 3} 12 | m_Parent: {fileID: 0} 13 | m_ModifiedSerializedProperties: 0 14 | m_ValidKeywords: [] 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_LockedProperties: 23 | m_SavedProperties: 24 | serializedVersion: 3 25 | m_TexEnvs: 26 | - _MainTex: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | m_Ints: [] 31 | m_Floats: [] 32 | m_Colors: 33 | - _Color: {r: 0.6415094, g: 0.62715083, b: 0.6263795, a: 1} 34 | m_BuildTextureStacks: [] 35 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Debug Materials/Sphere.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 46a62ad20f67d314eac99daefa38cf7e 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Meshes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d35219a30858aa24fabde9856269b577 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Meshes/dodecahedron.obj: -------------------------------------------------------------------------------- 1 | # OBJ file created by ply_to_obj.c 2 | # 3 | g Object001 4 | 5 | v -0.57735 -0.57735 0.57735 6 | v 0.934172 0.356822 0 7 | v 0.934172 -0.356822 0 8 | v -0.934172 0.356822 0 9 | v -0.934172 -0.356822 0 10 | v 0 0.934172 0.356822 11 | v 0 0.934172 -0.356822 12 | v 0.356822 0 -0.934172 13 | v -0.356822 0 -0.934172 14 | v 0 -0.934172 -0.356822 15 | v 0 -0.934172 0.356822 16 | v 0.356822 0 0.934172 17 | v -0.356822 0 0.934172 18 | v 0.57735 0.57735 -0.57735 19 | v 0.57735 0.57735 0.57735 20 | v -0.57735 0.57735 -0.57735 21 | v -0.57735 0.57735 0.57735 22 | v 0.57735 -0.57735 -0.57735 23 | v 0.57735 -0.57735 0.57735 24 | v -0.57735 -0.57735 -0.57735 25 | 26 | f 19 3 2 27 | f 12 19 2 28 | f 15 12 2 29 | f 8 14 2 30 | f 18 8 2 31 | f 3 18 2 32 | f 20 5 4 33 | f 9 20 4 34 | f 16 9 4 35 | f 13 17 4 36 | f 1 13 4 37 | f 5 1 4 38 | f 7 16 4 39 | f 6 7 4 40 | f 17 6 4 41 | f 6 15 2 42 | f 7 6 2 43 | f 14 7 2 44 | f 10 18 3 45 | f 11 10 3 46 | f 19 11 3 47 | f 11 1 5 48 | f 10 11 5 49 | f 20 10 5 50 | f 20 9 8 51 | f 10 20 8 52 | f 18 10 8 53 | f 9 16 7 54 | f 8 9 7 55 | f 14 8 7 56 | f 12 15 6 57 | f 13 12 6 58 | f 17 13 6 59 | f 13 1 11 60 | f 12 13 11 61 | f 19 12 11 62 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Debug Objects 1/Meshes/dodecahedron.obj.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 810c46689585e7c45ad28fab150dea57 3 | ModelImporter: 4 | serializedVersion: 22200 5 | internalIDToNameTable: [] 6 | externalObjects: {} 7 | materials: 8 | materialImportMode: 2 9 | materialName: 0 10 | materialSearch: 1 11 | materialLocation: 1 12 | animations: 13 | legacyGenerateAnimations: 4 14 | bakeSimulation: 0 15 | resampleCurves: 1 16 | optimizeGameObjects: 0 17 | removeConstantScaleCurves: 0 18 | motionNodeName: 19 | rigImportErrors: 20 | rigImportWarnings: 21 | animationImportErrors: 22 | animationImportWarnings: 23 | animationRetargetingWarnings: 24 | animationDoRetargetingWarnings: 0 25 | importAnimatedCustomProperties: 0 26 | importConstraints: 0 27 | animationCompression: 1 28 | animationRotationError: 0.5 29 | animationPositionError: 0.5 30 | animationScaleError: 0.5 31 | animationWrapMode: 0 32 | extraExposedTransformPaths: [] 33 | extraUserProperties: [] 34 | clipAnimations: [] 35 | isReadable: 0 36 | meshes: 37 | lODScreenPercentages: [] 38 | globalScale: 1 39 | meshCompression: 0 40 | addColliders: 0 41 | useSRGBMaterialColor: 1 42 | sortHierarchyByName: 1 43 | importVisibility: 1 44 | importBlendShapes: 1 45 | importCameras: 1 46 | importLights: 1 47 | nodeNameCollisionStrategy: 1 48 | fileIdsGeneration: 2 49 | swapUVChannels: 0 50 | generateSecondaryUV: 0 51 | useFileUnits: 1 52 | keepQuads: 0 53 | weldVertices: 1 54 | bakeAxisConversion: 0 55 | preserveHierarchy: 0 56 | skinWeightsMode: 0 57 | maxBonesPerVertex: 4 58 | minBoneWeight: 0.001 59 | optimizeBones: 1 60 | meshOptimizationFlags: -1 61 | indexFormat: 0 62 | secondaryUVAngleDistortion: 8 63 | secondaryUVAreaDistortion: 15.000001 64 | secondaryUVHardAngle: 88 65 | secondaryUVMarginMethod: 1 66 | secondaryUVMinLightmapResolution: 40 67 | secondaryUVMinObjectScale: 1 68 | secondaryUVPackMargin: 4 69 | useFileScale: 1 70 | strictVertexDataChecks: 0 71 | tangentSpace: 72 | normalSmoothAngle: 60 73 | normalImportMode: 0 74 | tangentImportMode: 3 75 | normalCalculationMode: 4 76 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 77 | blendShapeNormalImportMode: 1 78 | normalSmoothingSource: 0 79 | referencedClips: [] 80 | importAnimation: 1 81 | humanDescription: 82 | serializedVersion: 3 83 | human: [] 84 | skeleton: [] 85 | armTwist: 0.5 86 | foreArmTwist: 0.5 87 | upperLegTwist: 0.5 88 | legTwist: 0.5 89 | armStretch: 0.05 90 | legStretch: 0.05 91 | feetSpacing: 0 92 | globalScale: 1 93 | rootMotionBoneName: 94 | hasTranslationDoF: 0 95 | hasExtraRoot: 0 96 | skeletonHasParents: 1 97 | lastHumanDescriptionAvatarSource: {instanceID: 0} 98 | autoGenerateAvatarMappingIfUnspecified: 1 99 | animationType: 2 100 | humanoidOversampling: 1 101 | avatarSetup: 0 102 | addHumanoidExtraRootOnlyWhenUsingAvatar: 1 103 | importBlendShapeDeformPercent: 1 104 | remapMaterialsIfMaterialImportModeIsNone: 0 105 | additionalBone: 0 106 | userData: 107 | assetBundleName: 108 | assetBundleVariant: 109 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Hidden_PixelOutlines.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Hidden_PixelOutlines 11 | m_Shader: {fileID: 4800000, guid: 18364e717577d384dbbf4a3369f44b7f, type: 3} 12 | m_Parent: {fileID: 0} 13 | m_ModifiedSerializedProperties: 0 14 | m_ValidKeywords: [] 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_LockedProperties: 23 | m_SavedProperties: 24 | serializedVersion: 3 25 | m_TexEnvs: 26 | - _MainTex: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | m_Ints: [] 31 | m_Floats: 32 | - _depthEdgeStrength: 1 33 | - _normalEdgeStrength: 1 34 | m_Colors: 35 | - _normalEdgeStrength: {r: 0, g: 0, b: 0, a: 1} 36 | m_BuildTextureStacks: [] 37 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Hidden_PixelOutlines.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9b5abd7656231ec4b98a3146e6d4265e 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/MainCam.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [RequireComponent(typeof(Camera))] 4 | public class MainCam : MonoBehaviour 5 | { 6 | [SerializeField] private Camera _rt_cam; 7 | [SerializeField] private Camera _this; 8 | 9 | 10 | private void OnValidate() 11 | { 12 | _rt_cam.orthographicSize = _this.orthographicSize; 13 | } 14 | 15 | // Update is called once per frame 16 | void Update() 17 | { 18 | _rt_cam.orthographicSize = _this.orthographicSize; 19 | 20 | if (Input.GetKeyDown(KeyCode.Mouse0)) 21 | { 22 | Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); 23 | RaycastHit[] hit = Physics.RaycastAll(ray, Mathf.Infinity); 24 | if (hit.Length == 0) 25 | return; 26 | 27 | float closest = 99999; 28 | int closest_index = -1; 29 | for(int i = 0; i < hit.Length; i++) 30 | { 31 | float distance = Vector3.Distance(hit[i].collider.transform.position, transform.position); 32 | if (distance < closest) 33 | { 34 | closest = distance; 35 | closest_index = i; 36 | } 37 | } 38 | // Debug.Log(hit[closest_index].collider.gameObject.name); 39 | } 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Assets/PixelRendering/MainCam.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 675eb3bb2ba5da14d9d99fe6a5a1c509 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/PixelRendering/NormalPass.shadergraph: -------------------------------------------------------------------------------- 1 | { 2 | "m_SGVersion": 3, 3 | "m_Type": "UnityEditor.ShaderGraph.GraphData", 4 | "m_ObjectId": "15c1f09ddb13425aa7ee512cc977ea71", 5 | "m_Properties": [], 6 | "m_Keywords": [], 7 | "m_Dropdowns": [], 8 | "m_CategoryData": [ 9 | { 10 | "m_Id": "b920873045044abdbcff8ca684888de8" 11 | } 12 | ], 13 | "m_Nodes": [ 14 | { 15 | "m_Id": "8587592254d047539f7c50564d0737c7" 16 | }, 17 | { 18 | "m_Id": "a0b043f530ee41dfad3c84c543e6d4bc" 19 | }, 20 | { 21 | "m_Id": "aaf796d317d946068aa55a2d88ce7de3" 22 | }, 23 | { 24 | "m_Id": "7baba1b5b40a48529a0a03e5b59faa59" 25 | }, 26 | { 27 | "m_Id": "59e959952de74fd39d6c528f6f9f2a17" 28 | } 29 | ], 30 | "m_GroupDatas": [], 31 | "m_StickyNoteDatas": [], 32 | "m_Edges": [ 33 | { 34 | "m_OutputSlot": { 35 | "m_Node": { 36 | "m_Id": "a0b043f530ee41dfad3c84c543e6d4bc" 37 | }, 38 | "m_SlotId": 0 39 | }, 40 | "m_InputSlot": { 41 | "m_Node": { 42 | "m_Id": "8587592254d047539f7c50564d0737c7" 43 | }, 44 | "m_SlotId": 0 45 | } 46 | } 47 | ], 48 | "m_VertexContext": { 49 | "m_Position": { 50 | "x": 0.0, 51 | "y": 0.0 52 | }, 53 | "m_Blocks": [ 54 | { 55 | "m_Id": "aaf796d317d946068aa55a2d88ce7de3" 56 | }, 57 | { 58 | "m_Id": "7baba1b5b40a48529a0a03e5b59faa59" 59 | }, 60 | { 61 | "m_Id": "59e959952de74fd39d6c528f6f9f2a17" 62 | } 63 | ] 64 | }, 65 | "m_FragmentContext": { 66 | "m_Position": { 67 | "x": 0.0, 68 | "y": 200.0 69 | }, 70 | "m_Blocks": [ 71 | { 72 | "m_Id": "8587592254d047539f7c50564d0737c7" 73 | } 74 | ] 75 | }, 76 | "m_PreviewData": { 77 | "serializedMesh": { 78 | "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", 79 | "m_Guid": "" 80 | }, 81 | "preventRotation": false 82 | }, 83 | "m_Path": "Shader Graphs", 84 | "m_GraphPrecision": 1, 85 | "m_PreviewMode": 2, 86 | "m_OutputNode": { 87 | "m_Id": "" 88 | }, 89 | "m_ActiveTargets": [ 90 | { 91 | "m_Id": "7513f0b1473841d7b030ce9a4a59c5c4" 92 | } 93 | ] 94 | } 95 | 96 | { 97 | "m_SGVersion": 0, 98 | "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", 99 | "m_ObjectId": "0d52f387635744059080e4201a9f7250", 100 | "m_Id": 0, 101 | "m_DisplayName": "Base Color", 102 | "m_SlotType": 0, 103 | "m_Hidden": false, 104 | "m_ShaderOutputName": "BaseColor", 105 | "m_StageCapability": 2, 106 | "m_Value": { 107 | "x": 0.5, 108 | "y": 0.5, 109 | "z": 0.5 110 | }, 111 | "m_DefaultValue": { 112 | "x": 0.0, 113 | "y": 0.0, 114 | "z": 0.0 115 | }, 116 | "m_Labels": [], 117 | "m_ColorMode": 0, 118 | "m_DefaultColor": { 119 | "r": 0.5, 120 | "g": 0.5, 121 | "b": 0.5, 122 | "a": 1.0 123 | } 124 | } 125 | 126 | { 127 | "m_SGVersion": 2, 128 | "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget", 129 | "m_ObjectId": "23ea787c2d9543988a5f33456a80b459" 130 | } 131 | 132 | { 133 | "m_SGVersion": 0, 134 | "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", 135 | "m_ObjectId": "4005a745f9124703823176b061af31e8", 136 | "m_Id": 0, 137 | "m_DisplayName": "Out", 138 | "m_SlotType": 1, 139 | "m_Hidden": false, 140 | "m_ShaderOutputName": "Out", 141 | "m_StageCapability": 3, 142 | "m_Value": { 143 | "x": 0.0, 144 | "y": 0.0, 145 | "z": 1.0 146 | }, 147 | "m_DefaultValue": { 148 | "x": 0.0, 149 | "y": 0.0, 150 | "z": 0.0 151 | }, 152 | "m_Labels": [] 153 | } 154 | 155 | { 156 | "m_SGVersion": 0, 157 | "m_Type": "UnityEditor.ShaderGraph.BlockNode", 158 | "m_ObjectId": "59e959952de74fd39d6c528f6f9f2a17", 159 | "m_Group": { 160 | "m_Id": "" 161 | }, 162 | "m_Name": "VertexDescription.Tangent", 163 | "m_DrawState": { 164 | "m_Expanded": true, 165 | "m_Position": { 166 | "serializedVersion": "2", 167 | "x": 0.0, 168 | "y": 0.0, 169 | "width": 0.0, 170 | "height": 0.0 171 | } 172 | }, 173 | "m_Slots": [ 174 | { 175 | "m_Id": "8f657abde3b140a5a27cf952410bfceb" 176 | } 177 | ], 178 | "synonyms": [], 179 | "m_Precision": 0, 180 | "m_PreviewExpanded": true, 181 | "m_DismissedVersion": 0, 182 | "m_PreviewMode": 0, 183 | "m_CustomColors": { 184 | "m_SerializableColors": [] 185 | }, 186 | "m_SerializedDescriptor": "VertexDescription.Tangent" 187 | } 188 | 189 | { 190 | "m_SGVersion": 0, 191 | "m_Type": "UnityEditor.ShaderGraph.PositionMaterialSlot", 192 | "m_ObjectId": "70333e31fc204f82803b71fa08840d26", 193 | "m_Id": 0, 194 | "m_DisplayName": "Position", 195 | "m_SlotType": 0, 196 | "m_Hidden": false, 197 | "m_ShaderOutputName": "Position", 198 | "m_StageCapability": 1, 199 | "m_Value": { 200 | "x": 0.0, 201 | "y": 0.0, 202 | "z": 0.0 203 | }, 204 | "m_DefaultValue": { 205 | "x": 0.0, 206 | "y": 0.0, 207 | "z": 0.0 208 | }, 209 | "m_Labels": [], 210 | "m_Space": 0 211 | } 212 | 213 | { 214 | "m_SGVersion": 1, 215 | "m_Type": "UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget", 216 | "m_ObjectId": "7513f0b1473841d7b030ce9a4a59c5c4", 217 | "m_Datas": [], 218 | "m_ActiveSubTarget": { 219 | "m_Id": "23ea787c2d9543988a5f33456a80b459" 220 | }, 221 | "m_AllowMaterialOverride": false, 222 | "m_SurfaceType": 0, 223 | "m_ZTestMode": 4, 224 | "m_ZWriteControl": 0, 225 | "m_AlphaMode": 0, 226 | "m_RenderFace": 0, 227 | "m_AlphaClip": false, 228 | "m_CastShadows": false, 229 | "m_ReceiveShadows": true, 230 | "m_SupportsLODCrossFade": false, 231 | "m_CustomEditorGUI": "", 232 | "m_SupportVFX": false 233 | } 234 | 235 | { 236 | "m_SGVersion": 0, 237 | "m_Type": "UnityEditor.ShaderGraph.NormalMaterialSlot", 238 | "m_ObjectId": "75fafba06eb34c0a85e43c7cc5ad1e7f", 239 | "m_Id": 0, 240 | "m_DisplayName": "Normal", 241 | "m_SlotType": 0, 242 | "m_Hidden": false, 243 | "m_ShaderOutputName": "Normal", 244 | "m_StageCapability": 1, 245 | "m_Value": { 246 | "x": 0.0, 247 | "y": 0.0, 248 | "z": 0.0 249 | }, 250 | "m_DefaultValue": { 251 | "x": 0.0, 252 | "y": 0.0, 253 | "z": 0.0 254 | }, 255 | "m_Labels": [], 256 | "m_Space": 0 257 | } 258 | 259 | { 260 | "m_SGVersion": 0, 261 | "m_Type": "UnityEditor.ShaderGraph.BlockNode", 262 | "m_ObjectId": "7baba1b5b40a48529a0a03e5b59faa59", 263 | "m_Group": { 264 | "m_Id": "" 265 | }, 266 | "m_Name": "VertexDescription.Normal", 267 | "m_DrawState": { 268 | "m_Expanded": true, 269 | "m_Position": { 270 | "serializedVersion": "2", 271 | "x": 0.0, 272 | "y": 0.0, 273 | "width": 0.0, 274 | "height": 0.0 275 | } 276 | }, 277 | "m_Slots": [ 278 | { 279 | "m_Id": "75fafba06eb34c0a85e43c7cc5ad1e7f" 280 | } 281 | ], 282 | "synonyms": [], 283 | "m_Precision": 0, 284 | "m_PreviewExpanded": true, 285 | "m_DismissedVersion": 0, 286 | "m_PreviewMode": 0, 287 | "m_CustomColors": { 288 | "m_SerializableColors": [] 289 | }, 290 | "m_SerializedDescriptor": "VertexDescription.Normal" 291 | } 292 | 293 | { 294 | "m_SGVersion": 0, 295 | "m_Type": "UnityEditor.ShaderGraph.BlockNode", 296 | "m_ObjectId": "8587592254d047539f7c50564d0737c7", 297 | "m_Group": { 298 | "m_Id": "" 299 | }, 300 | "m_Name": "SurfaceDescription.BaseColor", 301 | "m_DrawState": { 302 | "m_Expanded": true, 303 | "m_Position": { 304 | "serializedVersion": "2", 305 | "x": 0.0, 306 | "y": 0.0, 307 | "width": 0.0, 308 | "height": 0.0 309 | } 310 | }, 311 | "m_Slots": [ 312 | { 313 | "m_Id": "0d52f387635744059080e4201a9f7250" 314 | } 315 | ], 316 | "synonyms": [], 317 | "m_Precision": 0, 318 | "m_PreviewExpanded": true, 319 | "m_DismissedVersion": 0, 320 | "m_PreviewMode": 0, 321 | "m_CustomColors": { 322 | "m_SerializableColors": [] 323 | }, 324 | "m_SerializedDescriptor": "SurfaceDescription.BaseColor" 325 | } 326 | 327 | { 328 | "m_SGVersion": 0, 329 | "m_Type": "UnityEditor.ShaderGraph.TangentMaterialSlot", 330 | "m_ObjectId": "8f657abde3b140a5a27cf952410bfceb", 331 | "m_Id": 0, 332 | "m_DisplayName": "Tangent", 333 | "m_SlotType": 0, 334 | "m_Hidden": false, 335 | "m_ShaderOutputName": "Tangent", 336 | "m_StageCapability": 1, 337 | "m_Value": { 338 | "x": 0.0, 339 | "y": 0.0, 340 | "z": 0.0 341 | }, 342 | "m_DefaultValue": { 343 | "x": 0.0, 344 | "y": 0.0, 345 | "z": 0.0 346 | }, 347 | "m_Labels": [], 348 | "m_Space": 0 349 | } 350 | 351 | { 352 | "m_SGVersion": 0, 353 | "m_Type": "UnityEditor.ShaderGraph.NormalVectorNode", 354 | "m_ObjectId": "a0b043f530ee41dfad3c84c543e6d4bc", 355 | "m_Group": { 356 | "m_Id": "" 357 | }, 358 | "m_Name": "Normal Vector", 359 | "m_DrawState": { 360 | "m_Expanded": true, 361 | "m_Position": { 362 | "serializedVersion": "2", 363 | "x": -410.0000305175781, 364 | "y": 200.00001525878907, 365 | "width": 208.00001525878907, 366 | "height": 315.00006103515627 367 | } 368 | }, 369 | "m_Slots": [ 370 | { 371 | "m_Id": "4005a745f9124703823176b061af31e8" 372 | } 373 | ], 374 | "synonyms": [ 375 | "surface direction" 376 | ], 377 | "m_Precision": 0, 378 | "m_PreviewExpanded": true, 379 | "m_DismissedVersion": 0, 380 | "m_PreviewMode": 2, 381 | "m_CustomColors": { 382 | "m_SerializableColors": [] 383 | }, 384 | "m_Space": 1 385 | } 386 | 387 | { 388 | "m_SGVersion": 0, 389 | "m_Type": "UnityEditor.ShaderGraph.BlockNode", 390 | "m_ObjectId": "aaf796d317d946068aa55a2d88ce7de3", 391 | "m_Group": { 392 | "m_Id": "" 393 | }, 394 | "m_Name": "VertexDescription.Position", 395 | "m_DrawState": { 396 | "m_Expanded": true, 397 | "m_Position": { 398 | "serializedVersion": "2", 399 | "x": 0.0, 400 | "y": 0.0, 401 | "width": 0.0, 402 | "height": 0.0 403 | } 404 | }, 405 | "m_Slots": [ 406 | { 407 | "m_Id": "70333e31fc204f82803b71fa08840d26" 408 | } 409 | ], 410 | "synonyms": [], 411 | "m_Precision": 0, 412 | "m_PreviewExpanded": true, 413 | "m_DismissedVersion": 0, 414 | "m_PreviewMode": 0, 415 | "m_CustomColors": { 416 | "m_SerializableColors": [] 417 | }, 418 | "m_SerializedDescriptor": "VertexDescription.Position" 419 | } 420 | 421 | { 422 | "m_SGVersion": 0, 423 | "m_Type": "UnityEditor.ShaderGraph.CategoryData", 424 | "m_ObjectId": "b920873045044abdbcff8ca684888de8", 425 | "m_Name": "", 426 | "m_ChildObjectList": [] 427 | } 428 | 429 | -------------------------------------------------------------------------------- /Assets/PixelRendering/NormalPass.shadergraph.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d717225b8d5755643a613850c71bd03f 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} 11 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Pixel Renderer Data.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 13 | m_Name: Pixel Renderer Data 14 | m_EditorClassIdentifier: 15 | debugShaders: 16 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 17 | type: 3} 18 | hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3} 19 | m_RendererFeatures: 20 | - {fileID: 6040253089821168036} 21 | m_RendererFeatureMap: a4113fbc2e4ad353 22 | m_UseNativeRenderPass: 0 23 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 24 | xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} 25 | shaders: 26 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 27 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 28 | screenSpaceShadowPS: {fileID: 0} 29 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 30 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 31 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 32 | fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3} 33 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 34 | coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} 35 | coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, 36 | type: 3} 37 | blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3} 38 | cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, 39 | type: 3} 40 | objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, 41 | type: 3} 42 | dataDrivenLensFlare: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92, 43 | type: 3} 44 | m_AssetVersion: 2 45 | m_OpaqueLayerMask: 46 | serializedVersion: 2 47 | m_Bits: 4294967295 48 | m_TransparentLayerMask: 49 | serializedVersion: 2 50 | m_Bits: 4294967295 51 | m_DefaultStencilState: 52 | overrideStencilState: 0 53 | stencilReference: 0 54 | stencilCompareFunction: 8 55 | passOperation: 2 56 | failOperation: 0 57 | zFailOperation: 0 58 | m_ShadowTransparentReceive: 1 59 | m_RenderingMode: 0 60 | m_DepthPrimingMode: 0 61 | m_CopyDepthMode: 1 62 | m_AccurateGbufferNormals: 0 63 | m_IntermediateTextureMode: 1 64 | --- !u!114 &6040253089821168036 65 | MonoBehaviour: 66 | m_ObjectHideFlags: 0 67 | m_CorrespondingSourceObject: {fileID: 0} 68 | m_PrefabInstance: {fileID: 0} 69 | m_PrefabAsset: {fileID: 0} 70 | m_GameObject: {fileID: 0} 71 | m_Enabled: 1 72 | m_EditorHideFlags: 0 73 | m_Script: {fileID: 11500000, guid: 4ba5006c2637458ca1c4479358c1f176, type: 3} 74 | m_Name: TestFeature 75 | m_EditorClassIdentifier: 76 | m_Active: 1 77 | _settings: {fileID: 11400000, guid: 7b759e56bcc4d574da5936cb2116820d, type: 2} 78 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Pixel Renderer Data.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b71cb1d47c0ad734aa792060f1f2c06b 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Pixel Renderer Settings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d9c77f82891a425381488c9d7ae6c16b, type: 3} 13 | m_Name: Pixel Renderer Settings 14 | m_EditorClassIdentifier: 15 | _width: 320 16 | _height: 180 17 | _rt: {fileID: 8400000, guid: a06270831da783a4e9ba6c8120e2a574, type: 2} 18 | _renderNormalsMat: {fileID: 2100000, guid: 6a9c1195a533f344c853c0c6438b9aca, type: 2} 19 | _outlineBlitMaterial: {fileID: 2100000, guid: 9b5abd7656231ec4b98a3146e6d4265e, 20 | type: 2} 21 | _depthEdgeStrength: 1 22 | _normalEdgeStrength: 1 23 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Pixel Renderer Settings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b759e56bcc4d574da5936cb2116820d 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Pixel Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: Pixel Renderer 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 11 16 | k_AssetPreviousVersion: 11 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: b71cb1d47c0ad734aa792060f1f2c06b, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_SupportsHDR: 1 27 | m_HDRColorBufferPrecision: 0 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_UpscalingFilter: 0 31 | m_FsrOverrideSharpness: 0 32 | m_FsrSharpness: 0.92 33 | m_EnableLODCrossFade: 1 34 | m_LODCrossFadeDitheringType: 1 35 | m_ShEvalMode: 0 36 | m_MainLightRenderingMode: 1 37 | m_MainLightShadowsSupported: 1 38 | m_MainLightShadowmapResolution: 2048 39 | m_AdditionalLightsRenderingMode: 1 40 | m_AdditionalLightsPerObjectLimit: 8 41 | m_AdditionalLightShadowsSupported: 0 42 | m_AdditionalLightsShadowmapResolution: 2048 43 | m_AdditionalLightsShadowResolutionTierLow: 256 44 | m_AdditionalLightsShadowResolutionTierMedium: 512 45 | m_AdditionalLightsShadowResolutionTierHigh: 1024 46 | m_ReflectionProbeBlending: 0 47 | m_ReflectionProbeBoxProjection: 0 48 | m_ShadowDistance: 50 49 | m_ShadowCascadeCount: 2 50 | m_Cascade2Split: 0.25 51 | m_Cascade3Split: {x: 0.1, y: 0.3} 52 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 53 | m_CascadeBorder: 0.144 54 | m_ShadowDepthBias: 1 55 | m_ShadowNormalBias: 1 56 | m_AnyShadowsSupported: 1 57 | m_SoftShadowsSupported: 0 58 | m_ConservativeEnclosingSphere: 1 59 | m_NumIterationsEnclosingSphere: 64 60 | m_SoftShadowQuality: 1 61 | m_AdditionalLightsCookieResolution: 2048 62 | m_AdditionalLightsCookieFormat: 3 63 | m_UseSRPBatcher: 1 64 | m_SupportsDynamicBatching: 0 65 | m_MixedLightingSupported: 1 66 | m_SupportsLightCookies: 1 67 | m_SupportsLightLayers: 0 68 | m_DebugLevel: 0 69 | m_StoreActionsOptimization: 0 70 | m_EnableRenderGraph: 0 71 | m_UseAdaptivePerformance: 1 72 | m_ColorGradingMode: 0 73 | m_ColorGradingLutSize: 32 74 | m_UseFastSRGBLinearConversion: 0 75 | m_SupportDataDrivenLensFlare: 1 76 | m_ShadowType: 1 77 | m_LocalShadowsSupported: 0 78 | m_LocalShadowsAtlasResolution: 256 79 | m_MaxPixelLights: 0 80 | m_ShadowAtlasResolution: 256 81 | m_VolumeFrameworkUpdateMode: 0 82 | m_Textures: 83 | blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} 84 | bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} 85 | m_PrefilteringModeMainLightShadows: 1 86 | m_PrefilteringModeAdditionalLight: 4 87 | m_PrefilteringModeAdditionalLightShadows: 1 88 | m_PrefilterXRKeywords: 0 89 | m_PrefilteringModeForwardPlus: 1 90 | m_PrefilteringModeDeferredRendering: 1 91 | m_PrefilteringModeScreenSpaceOcclusion: 1 92 | m_PrefilterDebugKeywords: 0 93 | m_PrefilterWriteRenderingLayers: 0 94 | m_PrefilterHDROutput: 0 95 | m_PrefilterSSAODepthNormals: 0 96 | m_PrefilterSSAOSourceDepthLow: 0 97 | m_PrefilterSSAOSourceDepthMedium: 0 98 | m_PrefilterSSAOSourceDepthHigh: 0 99 | m_PrefilterSSAOInterleaved: 0 100 | m_PrefilterSSAOBlueNoise: 0 101 | m_PrefilterSSAOSampleCountLow: 0 102 | m_PrefilterSSAOSampleCountMedium: 0 103 | m_PrefilterSSAOSampleCountHigh: 0 104 | m_PrefilterDBufferMRT1: 0 105 | m_PrefilterDBufferMRT2: 0 106 | m_PrefilterDBufferMRT3: 0 107 | m_PrefilterScreenCoord: 0 108 | m_PrefilterNativeRenderPass: 0 109 | m_ShaderVariantLogLevel: 0 110 | m_ShadowCascades: 0 111 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Pixel Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b986f95069fd1b34785b86e6b6103e7f 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelOutlines.shader: -------------------------------------------------------------------------------- 1 | 2 | 3 | Shader "Hidden/PixelOutlines" 4 | { 5 | Properties 6 | { 7 | _MainTex ("Texture", 2D) = "white" 8 | _depthEdgeStrength("_depthEdgeStrength", Float) = 0.3 9 | _normalEdgeStrength("_normalEdgeStrength", Float) = 0.4 10 | } 11 | 12 | SubShader 13 | { 14 | Tags 15 | { 16 | "RenderType"="Opaque" "RenderPipeline" = "UniversalPipeline" 17 | } 18 | 19 | HLSLINCLUDE 20 | #pragma vertex vert 21 | #pragma fragment frag 22 | 23 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" 24 | 25 | struct Attributes 26 | { 27 | float4 positionOS : POSITION; 28 | float2 uv : TEXCOORD0; 29 | }; 30 | 31 | struct Varyings 32 | { 33 | float4 positionHCS : SV_POSITION; 34 | float2 uv : TEXCOORD0; 35 | }; 36 | 37 | TEXTURE2D(_MainTex); 38 | float4 _MainTex_TexelSize; 39 | float4 _MainTex_ST; 40 | 41 | sampler2D _NormalsPassTexture; 42 | sampler2D _DepthTexture; 43 | float4 _NormalsPassTexture_TexelSize; 44 | float4 _DepthTexture_TexelSize; 45 | 46 | SamplerState sampler_point_clamp; 47 | 48 | uniform float _depthEdgeStrength; 49 | uniform float _normalEdgeStrength; 50 | 51 | float getDepth(int x, int y, float2 vUv) { 52 | #if UNITY_REVERSED_Z 53 | return 1 - tex2D( _DepthTexture, vUv + float2(x, y)*_MainTex_TexelSize.xy ).r; 54 | #else 55 | return tex2D( _DepthTexture, vUv + float2(x, y)*_MainTex_TexelSize.xy ).r; 56 | #endif 57 | } 58 | 59 | float3 getNormal(int x, int y, float2 vUv) { 60 | return tex2D( _NormalsPassTexture, vUv + float2(x, y)*_MainTex_TexelSize.xy ).rgb * 2. - 1.; 61 | } 62 | 63 | float depthEdgeIndicator(float depth, float2 vUv) { 64 | float diff = 0.0; 65 | diff += clamp(getDepth(1, 0, vUv) - depth, 0.0, 1.0); 66 | diff += clamp(getDepth(-1, 0, vUv) - depth, 0.0, 1.0); 67 | diff += clamp(getDepth(0, 1, vUv) - depth, 0.0, 1.0); 68 | diff += clamp(getDepth(0, -1, vUv) - depth, 0.0, 1.0); 69 | return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.; 70 | } 71 | 72 | float neighborNormalEdgeIndicator(int x, int y, float depth, float3 normal, float2 vUv) 73 | { 74 | float depthDiff = getDepth(x, y, vUv) - depth; 75 | float3 neighborNormal = getNormal(x, y, vUv); 76 | 77 | // Edge pixels should yield to faces who's normals are closer to the bias normal. 78 | float3 normalEdgeBias = float3(1., 1., 1.); // This should probably be a parameter. 79 | float normalDiff = dot(normal - neighborNormal, normalEdgeBias); 80 | float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0); 81 | 82 | // Only the shallower pixel should detect the normal edge. 83 | float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0); 84 | 85 | // return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator; 86 | return distance(normal, neighborNormal) * depthIndicator * normalIndicator; 87 | } 88 | 89 | float normalEdgeIndicator(float depth, float3 normal, float2 vUv) 90 | { 91 | float indicator = 0.0; 92 | 93 | indicator += neighborNormalEdgeIndicator(0, -1, depth, normal, vUv); 94 | indicator += neighborNormalEdgeIndicator(0, 1, depth, normal, vUv); 95 | indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal, vUv); 96 | indicator += neighborNormalEdgeIndicator(1, 0, depth, normal, vUv); 97 | 98 | return step(0.1, indicator); 99 | 100 | } 101 | 102 | Varyings vert(Attributes IN) 103 | { 104 | Varyings OUT; 105 | OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz); 106 | OUT.uv = TRANSFORM_TEX(IN.uv, _MainTex); 107 | // OUT.uv = IN.uv; 108 | return OUT; 109 | } 110 | ENDHLSL 111 | 112 | Pass 113 | { 114 | Name "Pixelation" 115 | 116 | HLSLPROGRAM 117 | float4 frag(Varyings IN) : SV_TARGET 118 | { 119 | float4 texel = SAMPLE_TEXTURE2D(_MainTex, sampler_point_clamp, IN.uv); 120 | 121 | float depth = 0.0; 122 | float3 normal = float3(0., 0., 0.); 123 | 124 | if (_depthEdgeStrength > 0.0 || _normalEdgeStrength > 0.0) { 125 | depth = getDepth(0, 0, IN.uv); 126 | normal = getNormal(0, 0,IN.uv); 127 | } 128 | 129 | float dei = 0.0; 130 | if (_depthEdgeStrength > 0.0) 131 | dei = depthEdgeIndicator(depth, IN.uv); 132 | 133 | float nei = 0.0; 134 | if (_normalEdgeStrength > 0.0) 135 | nei = normalEdgeIndicator(depth, normal, IN.uv); 136 | 137 | float strength = dei > 0.0 ? (1.0 - _depthEdgeStrength * dei) : (1.0 + _normalEdgeStrength * nei); 138 | 139 | // Camera's FAR and NEAR properties directlly correlates to depth outlines since they define the range 140 | // of the camera values. Smaller Camera FAR value results in more depth outlines 141 | // float d = getDepth(0, 0, IN.uv); 142 | // float4 depthRender = float4(d, d, d, 1); 143 | // float4 normalRender = float4(getNormal(0, 0, IN.uv), 1.); 144 | 145 | // return depthRender; 146 | return texel * strength; 147 | 148 | //return float4(normal, 1); 149 | //return float4(dei, dei, dei, 1); 150 | return float4(nei, nei, nei, 1); 151 | } 152 | ENDHLSL 153 | } 154 | 155 | 156 | } 157 | } -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelOutlines.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18364e717577d384dbbf4a3369f44b7f 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6282d5ac4de84d60826dcec9eaa5a8be 3 | timeCreated: 1688002155 -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature/NormalsPass.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using PixelRendering.PixelRenderingFeature; 3 | using UnityEngine; 4 | using UnityEngine.Experimental.Rendering; 5 | using UnityEngine.Rendering; 6 | using UnityEngine.Rendering.Universal; 7 | 8 | namespace PixelRendering.RenderPass 9 | { 10 | public class NormalsPass : ScriptableRenderPass 11 | { 12 | private PixelSettings _settings; 13 | private RenderTextureDescriptor _descriptor; 14 | 15 | private int _normalsColorBuffer = Shader.PropertyToID("Normal Color RT"); 16 | private int _normalsDepthBuffer = Shader.PropertyToID("Normal Depth RT"); 17 | private int _intermediateColorBuffer = Shader.PropertyToID("Intermediate Color RT"); 18 | 19 | private RTHandle _cameraColorBuffer; 20 | 21 | private List _shaderTagIdList; 22 | private FilteringSettings _filterSettings; 23 | private ProfilingSampler _profilingSampler; 24 | 25 | public NormalsPass(PixelSettings settings) 26 | { 27 | renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing; 28 | _settings = settings; 29 | 30 | _shaderTagIdList = new List 31 | { 32 | new ShaderTagId("UniversalForward"), 33 | new ShaderTagId("LightweightForward"), 34 | new ShaderTagId("SRPDefaultUnlit") 35 | }; 36 | 37 | _filterSettings = new FilteringSettings(RenderQueueRange.opaque); 38 | _profilingSampler = new ProfilingSampler("Pixel Rendering Normals Pass"); 39 | } 40 | 41 | public void Setup(RTHandle color, RTHandle depth) 42 | { 43 | _cameraColorBuffer = color; 44 | } 45 | 46 | public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) 47 | { 48 | if (renderingData.cameraData.camera.tag == "MainCamera") 49 | return; 50 | 51 | CommandBuffer cmd = CommandBufferPool.Get(); 52 | int width = _settings.width; 53 | int height = _settings.height; 54 | 55 | using (new ProfilingScope(cmd, _profilingSampler)) 56 | { 57 | cmd.GetTemporaryRT(_normalsColorBuffer, width , height, 0, FilterMode.Point, GraphicsFormat.R8G8B8A8_UNorm); 58 | cmd.GetTemporaryRT(_normalsDepthBuffer, width, height , 32, FilterMode.Point, RenderTextureFormat.Depth); 59 | 60 | cmd.SetRenderTarget( 61 | _normalsColorBuffer, 62 | RenderBufferLoadAction.Load, RenderBufferStoreAction.Store, 63 | _normalsDepthBuffer, 64 | RenderBufferLoadAction.Load, RenderBufferStoreAction.Store); 65 | 66 | cmd.ClearRenderTarget(true, true, Color.clear); 67 | context.ExecuteCommandBuffer(cmd); 68 | cmd.Clear(); 69 | 70 | SortingCriteria sortingCriteria = SortingCriteria.CommonTransparent; 71 | DrawingSettings drawingSettings = CreateDrawingSettings(_shaderTagIdList, ref renderingData, sortingCriteria); 72 | drawingSettings.overrideMaterial = _settings.NormalPassMat; 73 | context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref _filterSettings); 74 | context.ExecuteCommandBuffer(cmd); 75 | cmd.Clear(); 76 | 77 | cmd.SetGlobalTexture("_NormalsPassTexture", _normalsColorBuffer); 78 | cmd.SetGlobalTexture("_DepthTexture", _normalsDepthBuffer); 79 | context.ExecuteCommandBuffer(cmd); 80 | cmd.Clear(); 81 | 82 | cmd.GetTemporaryRT(_intermediateColorBuffer, width , height, 0, FilterMode.Point, GraphicsFormat.R8G8B8A8_UNorm); 83 | cmd.SetRenderTarget(_intermediateColorBuffer, RenderBufferLoadAction.Load, RenderBufferStoreAction.Store); 84 | cmd.ClearRenderTarget(false, true, Color.clear); 85 | context.ExecuteCommandBuffer(cmd); 86 | cmd.Clear(); 87 | 88 | _settings.OutlineBlitMaterial.SetFloat("_depthEdgeStrength", _settings.depthEdgeStrength); 89 | _settings.OutlineBlitMaterial.SetFloat("_normalEdgeStrength", _settings.normalEdgeStrength); 90 | cmd.Blit(_cameraColorBuffer, _intermediateColorBuffer, _settings.OutlineBlitMaterial); 91 | cmd.Blit(_intermediateColorBuffer, _cameraColorBuffer); 92 | context.ExecuteCommandBuffer(cmd); 93 | cmd.Clear(); 94 | 95 | cmd.ReleaseTemporaryRT(_normalsColorBuffer); 96 | cmd.ReleaseTemporaryRT(_normalsDepthBuffer); 97 | cmd.ReleaseTemporaryRT(_intermediateColorBuffer); 98 | } 99 | 100 | context.ExecuteCommandBuffer(cmd); 101 | CommandBufferPool.Release(cmd); 102 | } 103 | } 104 | } -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature/NormalsPass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 801c5aea9a4c436aa2dcde6c4cf5ac96 3 | timeCreated: 1687978893 -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature/PixelRenderingFeature.cs: -------------------------------------------------------------------------------- 1 | using PixelRendering.PixelRenderingFeature; 2 | using PixelRendering.RenderPass; 3 | using UnityEngine; 4 | using PixelRendering.TestPass; 5 | using UnityEngine.Rendering.Universal; 6 | 7 | public class PixelRenderingFeature : ScriptableRendererFeature 8 | { 9 | #region Fields 10 | private RenderAsPixelsPass _renderAsPixelsPass; 11 | private NormalsPass _normalsPass; 12 | 13 | [SerializeField] private PixelSettings _settings; 14 | #endregion 15 | 16 | #region Methods 17 | public override void Create() 18 | { 19 | if (!ValidateSettings()) 20 | return; 21 | 22 | _renderAsPixelsPass = new RenderAsPixelsPass(_settings); 23 | _normalsPass = new NormalsPass(_settings); 24 | } 25 | 26 | public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) 27 | { 28 | if (!ValidateSettings()) 29 | return; 30 | 31 | #if UNITY_EDITOR 32 | if (renderingData.cameraData.isSceneViewCamera) return; 33 | #endif 34 | 35 | renderer.EnqueuePass(_normalsPass); 36 | renderer.EnqueuePass(_renderAsPixelsPass); 37 | } 38 | 39 | public override void SetupRenderPasses(ScriptableRenderer renderer, in RenderingData renderingData) 40 | { 41 | _normalsPass.Setup(renderingData.cameraData.renderer.cameraColorTargetHandle, renderingData.cameraData.renderer.cameraDepthTargetHandle); 42 | } 43 | 44 | private bool ValidateSettings() 45 | { 46 | if (_settings == null) 47 | { 48 | Debug.LogWarning("Pixel Rendering Render settings cannot be null"); 49 | return false; 50 | } 51 | if (_settings.rt == null) 52 | { 53 | Debug.LogWarning("Pixel Rendering Render Texture cannot be null"); 54 | return false; 55 | } 56 | 57 | return true; 58 | } 59 | #endregion 60 | } 61 | -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature/PixelRenderingFeature.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4ba5006c2637458ca1c4479358c1f176 3 | timeCreated: 1688002162 -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature/PixelSettings.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace PixelRendering.PixelRenderingFeature 4 | { 5 | [CreateAssetMenu(fileName="Pixel Renderer Settings", menuName="Pixel Rendering", order=0)] 6 | public class PixelSettings : ScriptableObject 7 | { 8 | [SerializeField] private int _width; 9 | [SerializeField] private int _height; 10 | [SerializeField] private RenderTexture _rt; 11 | [SerializeField] private Material _renderNormalsMat; 12 | [SerializeField] private Material _outlineBlitMaterial; 13 | 14 | [SerializeField] [Range(0, 1)] private float _depthEdgeStrength = .3f; 15 | [SerializeField] [Range(0, 1)] private float _normalEdgeStrength = .4f; 16 | 17 | public int width => _width; 18 | public int height => _height; 19 | public RenderTexture rt => _rt; 20 | public Material NormalPassMat => _renderNormalsMat; 21 | public Material OutlineBlitMaterial => _outlineBlitMaterial; 22 | 23 | public float depthEdgeStrength => _depthEdgeStrength; 24 | public float normalEdgeStrength => _normalEdgeStrength; 25 | } 26 | } -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature/PixelSettings.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d9c77f82891a425381488c9d7ae6c16b 3 | timeCreated: 1688227442 -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature/RenderAsPixelsPass.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering; 2 | using UnityEngine.Rendering.Universal; 3 | using PixelRendering.PixelRenderingFeature; 4 | using UnityEngine; 5 | 6 | namespace PixelRendering.TestPass 7 | { 8 | public class RenderAsPixelsPass : ScriptableRenderPass 9 | { 10 | private PixelSettings _settings; 11 | private Material _mat; 12 | 13 | public RenderAsPixelsPass(PixelSettings settings) 14 | { 15 | _settings = settings; 16 | renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing; 17 | 18 | _mat = CoreUtils.CreateEngineMaterial("Hidden/UpscalePixelRT"); 19 | } 20 | 21 | public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) 22 | { 23 | if (renderingData.cameraData.camera.tag != "MainCamera") 24 | return; 25 | 26 | var cmd = CommandBufferPool.Get(); 27 | var cameraRT = renderingData.cameraData.renderer.cameraColorTargetHandle; 28 | cmd.Blit(_settings.rt, cameraRT, _mat); 29 | context.ExecuteCommandBuffer(cmd); 30 | cmd.Clear(); 31 | } 32 | } 33 | } -------------------------------------------------------------------------------- /Assets/PixelRendering/PixelRenderingFeature/RenderAsPixelsPass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 835d564545134d9c8f9e9797b62ab2a5 3 | timeCreated: 1688002178 -------------------------------------------------------------------------------- /Assets/PixelRendering/RT.renderTexture: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!84 &8400000 4 | RenderTexture: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: RT 10 | m_ImageContentsHash: 11 | serializedVersion: 2 12 | Hash: 00000000000000000000000000000000 13 | m_ForcedFallbackFormat: 4 14 | m_DownscaleFallback: 0 15 | m_IsAlphaChannelOptional: 0 16 | serializedVersion: 5 17 | m_Width: 320 18 | m_Height: 180 19 | m_AntiAliasing: 1 20 | m_MipCount: -1 21 | m_DepthStencilFormat: 93 22 | m_ColorFormat: 8 23 | m_MipMap: 0 24 | m_GenerateMips: 1 25 | m_SRGB: 0 26 | m_UseDynamicScale: 0 27 | m_BindMS: 0 28 | m_EnableCompatibleFormat: 1 29 | m_TextureSettings: 30 | serializedVersion: 2 31 | m_FilterMode: 0 32 | m_Aniso: 0 33 | m_MipBias: 0 34 | m_WrapU: 1 35 | m_WrapV: 1 36 | m_WrapW: 1 37 | m_Dimension: 2 38 | m_VolumeDepth: 1 39 | m_ShadowSamplingMode: 1 40 | -------------------------------------------------------------------------------- /Assets/PixelRendering/RT.renderTexture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a06270831da783a4e9ba6c8120e2a574 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Shader Graphs_NormalPass.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-6350098598555001916 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 11 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | version: 7 16 | --- !u!21 &2100000 17 | Material: 18 | serializedVersion: 8 19 | m_ObjectHideFlags: 0 20 | m_CorrespondingSourceObject: {fileID: 0} 21 | m_PrefabInstance: {fileID: 0} 22 | m_PrefabAsset: {fileID: 0} 23 | m_Name: Shader Graphs_NormalPass 24 | m_Shader: {fileID: -6465566751694194690, guid: d717225b8d5755643a613850c71bd03f, 25 | type: 3} 26 | m_Parent: {fileID: 0} 27 | m_ModifiedSerializedProperties: 0 28 | m_ValidKeywords: [] 29 | m_InvalidKeywords: [] 30 | m_LightmapFlags: 4 31 | m_EnableInstancingVariants: 0 32 | m_DoubleSidedGI: 0 33 | m_CustomRenderQueue: -1 34 | stringTagMap: {} 35 | disabledShaderPasses: [] 36 | m_LockedProperties: 37 | m_SavedProperties: 38 | serializedVersion: 3 39 | m_TexEnvs: 40 | - unity_Lightmaps: 41 | m_Texture: {fileID: 0} 42 | m_Scale: {x: 1, y: 1} 43 | m_Offset: {x: 0, y: 0} 44 | - unity_LightmapsInd: 45 | m_Texture: {fileID: 0} 46 | m_Scale: {x: 1, y: 1} 47 | m_Offset: {x: 0, y: 0} 48 | - unity_ShadowMasks: 49 | m_Texture: {fileID: 0} 50 | m_Scale: {x: 1, y: 1} 51 | m_Offset: {x: 0, y: 0} 52 | m_Ints: [] 53 | m_Floats: 54 | - _QueueControl: 0 55 | - _QueueOffset: 0 56 | m_Colors: [] 57 | m_BuildTextureStacks: [] 58 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Shader Graphs_NormalPass.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6a9c1195a533f344c853c0c6438b9aca 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/ToonLighting.hlsl: -------------------------------------------------------------------------------- 1 | #ifndef CUSTOM_TOON_LIGHTING 2 | #define CUSTOM_TOON_LIGHTING 3 | 4 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" 5 | 6 | struct ToonLightingData 7 | { 8 | float3 normal; 9 | float3 albedo; 10 | }; 11 | 12 | struct CustomLight 13 | { 14 | float3 direction; 15 | float distanceAttenuation; 16 | float shadowAttenuation; 17 | float3 color; 18 | float3 layerMask; 19 | }; 20 | 21 | float GetPointLightAttenuation(float4 distanceAndSpotAttenuation, float3 positionWS, float3 lightPositionWS) 22 | { 23 | int n = 5; 24 | float min_att = 0.1; 25 | 26 | // rcp function is a efficient approximation of 1/x. 27 | // Unity, for point lights, stores the light range value squared, so we do this 28 | // operation here to restore this data and compute our own attenuation. 29 | float light_range = rcp(sqrt(distanceAndSpotAttenuation.x)); 30 | 31 | float dst = distance(positionWS, lightPositionWS); 32 | float old_min = 0, new_min = min_att; 33 | float old_max = 1, new_max = 1; 34 | 35 | float att = (light_range - dst) / light_range; 36 | att = smoothstep(0, 1, att); 37 | att = (att - old_min) * (new_max - new_min) / (old_max - old_min) + new_min; 38 | 39 | old_min = new_min, new_min = 1; 40 | old_max = new_max, new_max = n+1; 41 | att = (att - old_min) * (new_max - new_min) / (old_max - old_min) + new_min; 42 | att = floor(att); 43 | 44 | old_min = 0, new_min = min_att; 45 | old_max = 1, new_max = 1; 46 | att = (att - old_min) * (new_max - new_min) / (old_max - old_min) + new_min; 47 | 48 | return att * step(dst, light_range); 49 | } 50 | 51 | float GetSpotAttenuation(float3 spotDirection, float3 lightDirection, float2 spotAttenuation) 52 | { 53 | half SdotL = dot(spotDirection, lightDirection); 54 | half atten = saturate(SdotL * spotAttenuation.x + spotAttenuation.y); 55 | // return atten; 56 | atten = atten * step(0.1, atten); 57 | 58 | int n = 5; 59 | float min_att = 0.1; 60 | 61 | float old_min = 0, new_min = min_att; 62 | float old_max = 1, new_max = 1; 63 | 64 | float att = atten; 65 | // att = smoothstep(0, 1, att); 66 | att = (att - old_min) * (new_max - new_min) / (old_max - old_min) + new_min; 67 | 68 | old_min = new_min, new_min = 1; 69 | old_max = new_max, new_max = n+1; 70 | att = (att - old_min) * (new_max - new_min) / (old_max - old_min) + new_min; 71 | att = floor(att); 72 | 73 | old_min = 0, new_min = min_att; 74 | old_max = 1, new_max = 1; 75 | att = (att - old_min) * (new_max - new_min) / (old_max - old_min) + new_min; 76 | return att * atten; 77 | } 78 | 79 | // Fills a light struct given a perObjectLightIndex 80 | Light GetAdditionalPerObjectLightCustom(int perObjectLightIndex, float3 positionWS) 81 | { 82 | // Abstraction over Light input constants 83 | #if USE_STRUCTURED_BUFFER_FOR_LIGHT_DATA 84 | float4 lightPositionWS = _AdditionalLightsBuffer[perObjectLightIndex].position; 85 | half3 color = _AdditionalLightsBuffer[perObjectLightIndex].color.rgb; 86 | half4 distanceAndSpotAttenuation = _AdditionalLightsBuffer[perObjectLightIndex].attenuation; 87 | half4 spotDirection = _AdditionalLightsBuffer[perObjectLightIndex].spotDirection; 88 | uint lightLayerMask = _AdditionalLightsBuffer[perObjectLightIndex].layerMask; 89 | #else 90 | float4 lightPositionWS = _AdditionalLightsPosition[perObjectLightIndex]; 91 | half3 color = _AdditionalLightsColor[perObjectLightIndex].rgb; 92 | half4 distanceAndSpotAttenuation = _AdditionalLightsAttenuation[perObjectLightIndex]; 93 | half4 spotDirection = _AdditionalLightsSpotDir[perObjectLightIndex]; 94 | uint lightLayerMask = asuint(_AdditionalLightsLayerMasks[perObjectLightIndex]); 95 | #endif 96 | 97 | // Directional lights store direction in lightPosition.xyz and have .w set to 0.0. 98 | // This way the following code will work for both directional and punctual lights. 99 | float3 lightVector = lightPositionWS.xyz - positionWS * lightPositionWS.w; 100 | float distanceSqr = max(dot(lightVector, lightVector), HALF_MIN); 101 | 102 | half3 lightDirection = half3(lightVector * rsqrt(distanceSqr)); 103 | // full-float precision required on some platforms 104 | // float attenuation = DistanceAttenuation(distanceSqr, distanceAndSpotAttenuation.xy) * AngleAttenuation(spotDirection.xyz, lightDirection, distanceAndSpotAttenuation.zw); 105 | float attenuation = GetPointLightAttenuation(distanceAndSpotAttenuation, positionWS, lightPositionWS); 106 | attenuation *= GetSpotAttenuation(spotDirection.xyz, lightDirection, distanceAndSpotAttenuation.zw) * 0.2; 107 | // attenuation = GetSpotAttenuation(spotDirection.xyz, lightDirection, distanceAndSpotAttenuation.zw); 108 | 109 | Light light; 110 | light.direction = lightDirection; 111 | light.distanceAttenuation = attenuation; 112 | light.shadowAttenuation = 1.0; // This value can later be overridden in GetAdditionalLight(uint i, float3 positionWS, half4 shadowMask) 113 | light.color = color; 114 | light.layerMask = lightLayerMask; 115 | 116 | return light; 117 | } 118 | 119 | // Fills a light struct given a loop i index. This will convert the i 120 | // index to a perObjectLightIndex 121 | Light GetAdditionalLightCustom(uint i, float3 positionWS) 122 | { 123 | #if USE_FORWARD_PLUS 124 | int lightIndex = i; 125 | #else 126 | int lightIndex = GetPerObjectLightIndex(i); 127 | #endif 128 | return GetAdditionalPerObjectLightCustom(lightIndex, positionWS); 129 | } 130 | 131 | float GetSmoothnessPower(float rawSmoothness) { 132 | return exp2(10 * rawSmoothness + 1); 133 | } 134 | 135 | float3 ComputeLightingColors(float3 fragNormal, float3 fragPos) 136 | { 137 | float3 lightColor = GetMainLight().color; 138 | int count = GetAdditionalLightsCount(); 139 | 140 | for(int j = 0; j < count; j++) 141 | { 142 | Light light = GetAdditionalLight(j, fragPos); 143 | 144 | float3 radiance = light.color * (light.distanceAttenuation * light.shadowAttenuation); 145 | 146 | float diffuse = saturate(dot(fragNormal, light.direction)); 147 | float3 color = radiance * (diffuse); 148 | 149 | lightColor += color; 150 | } 151 | 152 | return lightColor; 153 | } 154 | 155 | #endif 156 | -------------------------------------------------------------------------------- /Assets/PixelRendering/ToonLighting.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: df9690f8b38542a89d9c6e764f960ab0 3 | timeCreated: 1688755365 -------------------------------------------------------------------------------- /Assets/PixelRendering/UnlitToonShader.shader: -------------------------------------------------------------------------------- 1 | Shader "Lit/UnlitToonShader" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D) = "white" {} 6 | _Color("Color", Color) = (1.0, 0.05, 0, 1) 7 | } 8 | SubShader 9 | { 10 | Tags 11 | { 12 | "RenderType"="Opaque" 13 | "LightMode" = "UniversalForward" 14 | "RenderPipeline" = "UniversalRenderPipeline" 15 | } 16 | LOD 100 17 | 18 | Pass 19 | { 20 | ZWrite On 21 | HLSLPROGRAM 22 | #pragma vertex vert 23 | #pragma fragment frag 24 | 25 | #pragma multi_compile _ _MAIN_LIGHT_SHADOWS 26 | #pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE 27 | #pragma multi_compile _ _SHADOWS_HARD 28 | #pragma multi_compile_fog 29 | 30 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" 31 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" 32 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderVariablesFunctions.hlsl" 33 | #include "./ToonLighting.hlsl" 34 | 35 | CBUFFER_START(UnityPerMaterial) 36 | float4 _ShadowColor; 37 | CBUFFER_END 38 | 39 | struct appdata 40 | { 41 | float4 vertexOS : POSITION; 42 | float2 uv : TEXCOORD0; 43 | float3 normalOS : NORMAL; 44 | }; 45 | 46 | struct v2f 47 | { 48 | float4 vertex : SV_POSITION; 49 | float3 normal : NORMAL; 50 | float3 fragmentPos : TEXCOORD0; 51 | float3 worldSpacePos : TEXCOORD1; 52 | }; 53 | 54 | float4 _Color; 55 | uniform float3 _Position; 56 | 57 | v2f vert (appdata v) 58 | { 59 | VertexPositionInputs posnInputs = GetVertexPositionInputs(v.vertexOS); 60 | 61 | v2f o; 62 | o.vertex = TransformObjectToHClip(v.vertexOS); 63 | o.normal = normalize(mul((float3x3)unity_ObjectToWorld, v.normalOS)); 64 | o.fragmentPos = posnInputs.positionWS; 65 | o.worldSpacePos = mul(unity_ObjectToWorld, v.vertexOS); 66 | return o; 67 | } 68 | 69 | float4 frag (v2f i) : SV_Target 70 | { 71 | // sample the xCoord 72 | float4 shadowCoord = TransformWorldToShadowCoord(i.worldSpacePos); 73 | Light main_light = GetMainLight(shadowCoord); 74 | main_light.shadowAttenuation = clamp(main_light.shadowAttenuation, 0.3, 1); 75 | 76 | float3 lightColor = main_light.color * main_light.shadowAttenuation; 77 | float3 lightDirection = normalize(main_light.direction); 78 | 79 | float cos = saturate(dot(lightDirection, i.normal)); 80 | cos = clamp(cos, 0.2, 1); 81 | 82 | float3 col = _Color; 83 | col = col * cos * lightColor; 84 | 85 | float count = GetAdditionalLightsCount(); 86 | for(int j = 0; j < count; j++) 87 | { 88 | Light light = GetAdditionalLightCustom(j, i.fragmentPos); 89 | 90 | float diffuse = saturate(dot(i.normal, light.direction)); 91 | float3 radiance = light.color * light.distanceAttenuation * light.shadowAttenuation; 92 | float3 color = _Color * radiance; //* diffuse; 93 | 94 | col += color; 95 | } 96 | return float4(col, 1); 97 | } 98 | ENDHLSL 99 | } 100 | 101 | Pass { 102 | Name "ShadowCaster" 103 | Tags { "LightMode"="ShadowCaster" } 104 | 105 | ZWrite On 106 | ZTest LEqual 107 | 108 | HLSLPROGRAM 109 | // Required to compile gles 2.0 with standard srp library 110 | #pragma prefer_hlslcc gles 111 | #pragma exclude_renderers d3d11_9x gles 112 | //#pragma target 4.5 113 | 114 | // Material Keywords 115 | #pragma shader_feature _ALPHATEST_ON 116 | #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A 117 | 118 | // GPU Instancing 119 | #pragma multi_compile_instancing 120 | #pragma multi_compile _ DOTS_INSTANCING_ON 121 | 122 | #pragma vertex ShadowPassVertex 123 | #pragma fragment ShadowPassFragment 124 | 125 | #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl" 126 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl" 127 | #include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl" 128 | 129 | ENDHLSL 130 | } 131 | } 132 | } 133 | -------------------------------------------------------------------------------- /Assets/PixelRendering/UnlitToonShader.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18d6025930dc593438eb7d09b1f12397 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Unlit_UnlitToonShader.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 8 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: Unlit_UnlitToonShader 11 | m_Shader: {fileID: 4800000, guid: 18d6025930dc593438eb7d09b1f12397, type: 3} 12 | m_Parent: {fileID: 0} 13 | m_ModifiedSerializedProperties: 0 14 | m_ValidKeywords: [] 15 | m_InvalidKeywords: [] 16 | m_LightmapFlags: 4 17 | m_EnableInstancingVariants: 0 18 | m_DoubleSidedGI: 0 19 | m_CustomRenderQueue: -1 20 | stringTagMap: {} 21 | disabledShaderPasses: [] 22 | m_LockedProperties: 23 | m_SavedProperties: 24 | serializedVersion: 3 25 | m_TexEnvs: 26 | - _MainTex: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | m_Ints: [] 31 | m_Floats: [] 32 | m_Colors: 33 | - _Color: {r: 0.6415094, g: 0.62715083, b: 0.6263795, a: 1} 34 | m_BuildTextureStacks: [] 35 | -------------------------------------------------------------------------------- /Assets/PixelRendering/Unlit_UnlitToonShader.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2da19887d6836fd419fdd7a021f626eb 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/PixelRendering/UpscalePixelRT.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/UpscalePixelRT" 2 | { 3 | Properties 4 | { 5 | _MainTex ("Texture", 2D) = "white" 6 | } 7 | 8 | SubShader 9 | { 10 | Tags 11 | { 12 | "RenderType"="Opaque" "RenderPipeline" = "UniversalPipeline" 13 | } 14 | 15 | HLSLINCLUDE 16 | #pragma vertex vert 17 | #pragma fragment frag 18 | 19 | #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" 20 | 21 | struct Attributes 22 | { 23 | float4 positionOS : POSITION; 24 | float2 uv : TEXCOORD0; 25 | }; 26 | 27 | struct Varyings 28 | { 29 | float4 positionHCS : SV_POSITION; 30 | float2 uv : TEXCOORD0; 31 | }; 32 | 33 | TEXTURE2D(_MainTex); 34 | float4 _MainTex_TexelSize; 35 | float4 _MainTex_ST; 36 | SamplerState sampler_point_clamp; 37 | SamplerState sampler_bilinear_clamp; 38 | 39 | Varyings vert(Attributes IN) 40 | { 41 | Varyings OUT; 42 | OUT.positionHCS = TransformObjectToHClip(IN.positionOS.xyz); 43 | OUT.uv = IN.uv; 44 | return OUT; 45 | } 46 | ENDHLSL 47 | 48 | Pass 49 | { 50 | Name "Pixelation" 51 | 52 | HLSLPROGRAM 53 | float4 frag(Varyings IN) : SV_TARGET 54 | { 55 | float2 boxSize = clamp(fwidth(IN.uv) * 0.70 * _MainTex_TexelSize.zw, 1e-5, 1); 56 | float2 tx = IN.uv * _MainTex_TexelSize.zw - 0.5 * boxSize; 57 | float2 txOffset = saturate((frac(tx) - (1 - boxSize)) / boxSize); 58 | float2 uv = (floor(tx) + 0.5 + txOffset) * _MainTex_TexelSize.xy; 59 | 60 | float4 texel = SAMPLE_TEXTURE2D_GRAD( _MainTex, sampler_bilinear_clamp, uv, ddx(IN.uv), ddy(IN.uv) ); 61 | return texel; 62 | } 63 | ENDHLSL 64 | } 65 | 66 | 67 | } 68 | } -------------------------------------------------------------------------------- /Assets/PixelRendering/UpscalePixelRT.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 33f949a794a84ee8bd8f6dd6d60aa2c1 3 | timeCreated: 1688320500 -------------------------------------------------------------------------------- /Assets/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 13 | m_Name: Readme 14 | m_EditorClassIdentifier: 15 | icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3} 16 | title: URP Empty Template 17 | sections: 18 | - heading: Welcome to the Universal Render Pipeline 19 | text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline. 20 | linkText: 21 | url: 22 | - heading: URP Documentation 23 | text: 24 | linkText: Read more about URP 25 | url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest 26 | - heading: Forums 27 | text: 28 | linkText: Get answers and support 29 | url: https://forum.unity.com/forums/universal-render-pipeline.383/ 30 | - heading: Report bugs 31 | text: 32 | linkText: Submit a report 33 | url: https://unity3d.com/unity/qa/bug-reporting 34 | loadedLayout: 1 35 | -------------------------------------------------------------------------------- /Assets/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8105016687592461f977c054a80ce2f2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9c53962885c2c4f449125a979d6ad240 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99c9720ab356a0642a771bea13969a05 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Settings.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 709f11a7f3c4041caa4ef136ea32d874 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/SampleSceneProfile.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-7893295128165547882 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 3 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} 13 | m_Name: Bloom 14 | m_EditorClassIdentifier: 15 | active: 0 16 | skipIterations: 17 | m_OverrideState: 0 18 | m_Value: 1 19 | threshold: 20 | m_OverrideState: 1 21 | m_Value: 1 22 | intensity: 23 | m_OverrideState: 1 24 | m_Value: 1 25 | scatter: 26 | m_OverrideState: 0 27 | m_Value: 0.7 28 | clamp: 29 | m_OverrideState: 0 30 | m_Value: 65472 31 | tint: 32 | m_OverrideState: 0 33 | m_Value: {r: 1, g: 1, b: 1, a: 1} 34 | highQualityFiltering: 35 | m_OverrideState: 0 36 | m_Value: 0 37 | downscale: 38 | m_OverrideState: 0 39 | m_Value: 0 40 | maxIterations: 41 | m_OverrideState: 0 42 | m_Value: 6 43 | dirtTexture: 44 | m_OverrideState: 0 45 | m_Value: {fileID: 0} 46 | dimension: 1 47 | dirtIntensity: 48 | m_OverrideState: 0 49 | m_Value: 0 50 | --- !u!114 &-7011558710299706105 51 | MonoBehaviour: 52 | m_ObjectHideFlags: 3 53 | m_CorrespondingSourceObject: {fileID: 0} 54 | m_PrefabInstance: {fileID: 0} 55 | m_PrefabAsset: {fileID: 0} 56 | m_GameObject: {fileID: 0} 57 | m_Enabled: 1 58 | m_EditorHideFlags: 0 59 | m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3} 60 | m_Name: Vignette 61 | m_EditorClassIdentifier: 62 | active: 0 63 | color: 64 | m_OverrideState: 0 65 | m_Value: {r: 0, g: 0, b: 0, a: 1} 66 | center: 67 | m_OverrideState: 0 68 | m_Value: {x: 0.5, y: 0.5} 69 | intensity: 70 | m_OverrideState: 1 71 | m_Value: 0.25 72 | smoothness: 73 | m_OverrideState: 1 74 | m_Value: 0.4 75 | rounded: 76 | m_OverrideState: 0 77 | m_Value: 0 78 | --- !u!114 &11400000 79 | MonoBehaviour: 80 | m_ObjectHideFlags: 0 81 | m_CorrespondingSourceObject: {fileID: 0} 82 | m_PrefabInstance: {fileID: 0} 83 | m_PrefabAsset: {fileID: 0} 84 | m_GameObject: {fileID: 0} 85 | m_Enabled: 1 86 | m_EditorHideFlags: 0 87 | m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} 88 | m_Name: SampleSceneProfile 89 | m_EditorClassIdentifier: 90 | components: 91 | - {fileID: 849379129802519247} 92 | - {fileID: -7893295128165547882} 93 | - {fileID: -7011558710299706105} 94 | --- !u!114 &849379129802519247 95 | MonoBehaviour: 96 | m_ObjectHideFlags: 3 97 | m_CorrespondingSourceObject: {fileID: 0} 98 | m_PrefabInstance: {fileID: 0} 99 | m_PrefabAsset: {fileID: 0} 100 | m_GameObject: {fileID: 0} 101 | m_Enabled: 1 102 | m_EditorHideFlags: 0 103 | m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3} 104 | m_Name: Tonemapping 105 | m_EditorClassIdentifier: 106 | active: 0 107 | mode: 108 | m_OverrideState: 1 109 | m_Value: 2 110 | neutralHDRRangeReductionMode: 111 | m_OverrideState: 0 112 | m_Value: 2 113 | acesPreset: 114 | m_OverrideState: 0 115 | m_Value: 3 116 | hueShiftAmount: 117 | m_OverrideState: 0 118 | m_Value: 0 119 | detectPaperWhite: 120 | m_OverrideState: 0 121 | m_Value: 0 122 | paperWhite: 123 | m_OverrideState: 0 124 | m_Value: 300 125 | detectBrightnessLimits: 126 | m_OverrideState: 0 127 | m_Value: 1 128 | minNits: 129 | m_OverrideState: 0 130 | m_Value: 0.005 131 | maxNits: 132 | m_OverrideState: 0 133 | m_Value: 1000 134 | -------------------------------------------------------------------------------- /Assets/Settings/SampleSceneProfile.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a6560a915ef98420e9faacc1c7438823 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-1878332245247344467 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3} 13 | m_Name: SSAO 14 | m_EditorClassIdentifier: 15 | m_Active: 1 16 | m_Shader: {fileID: 0} 17 | m_Settings: 18 | Downsample: 1 19 | AfterOpaque: 0 20 | Source: 0 21 | NormalSamples: 0 22 | Intensity: 0.5 23 | DirectLightingStrength: 0.25 24 | Radius: 0.25 25 | SampleCount: 4 26 | --- !u!114 &11400000 27 | MonoBehaviour: 28 | m_ObjectHideFlags: 0 29 | m_CorrespondingSourceObject: {fileID: 0} 30 | m_PrefabInstance: {fileID: 0} 31 | m_PrefabAsset: {fileID: 0} 32 | m_GameObject: {fileID: 0} 33 | m_Enabled: 1 34 | m_EditorHideFlags: 0 35 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 36 | m_Name: URP-Balanced-Renderer 37 | m_EditorClassIdentifier: 38 | debugShaders: 39 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 40 | type: 3} 41 | m_RendererFeatures: 42 | - {fileID: -1878332245247344467} 43 | m_RendererFeatureMap: adc0de57c6d2eee5 44 | m_UseNativeRenderPass: 0 45 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 46 | shaders: 47 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 48 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 49 | screenSpaceShadowPS: {fileID: 0} 50 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 51 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 52 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 53 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 54 | coreBlitPS: {fileID: 0} 55 | coreBlitColorAndDepthPS: {fileID: 0} 56 | cameraMotionVector: {fileID: 0} 57 | objectMotionVector: {fileID: 0} 58 | m_OpaqueLayerMask: 59 | serializedVersion: 2 60 | m_Bits: 4294967295 61 | m_TransparentLayerMask: 62 | serializedVersion: 2 63 | m_Bits: 4294967295 64 | m_DefaultStencilState: 65 | overrideStencilState: 0 66 | stencilReference: 0 67 | stencilCompareFunction: 8 68 | passOperation: 2 69 | failOperation: 0 70 | zFailOperation: 0 71 | m_ShadowTransparentReceive: 1 72 | m_RenderingMode: 0 73 | m_DepthPrimingMode: 0 74 | m_AccurateGbufferNormals: 0 75 | m_ClusteredRendering: 0 76 | m_TileSize: 32 77 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e634585d5c4544dd297acaee93dc2beb 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-Balanced 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 11 16 | k_AssetPreviousVersion: 11 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: e634585d5c4544dd297acaee93dc2beb, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_SupportsHDR: 1 27 | m_HDRColorBufferPrecision: 0 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_UpscalingFilter: 0 31 | m_FsrOverrideSharpness: 0 32 | m_FsrSharpness: 0.92 33 | m_EnableLODCrossFade: 1 34 | m_LODCrossFadeDitheringType: 1 35 | m_ShEvalMode: 0 36 | m_MainLightRenderingMode: 1 37 | m_MainLightShadowsSupported: 1 38 | m_MainLightShadowmapResolution: 1024 39 | m_AdditionalLightsRenderingMode: 1 40 | m_AdditionalLightsPerObjectLimit: 2 41 | m_AdditionalLightShadowsSupported: 0 42 | m_AdditionalLightsShadowmapResolution: 512 43 | m_AdditionalLightsShadowResolutionTierLow: 128 44 | m_AdditionalLightsShadowResolutionTierMedium: 256 45 | m_AdditionalLightsShadowResolutionTierHigh: 512 46 | m_ReflectionProbeBlending: 0 47 | m_ReflectionProbeBoxProjection: 0 48 | m_ShadowDistance: 50 49 | m_ShadowCascadeCount: 1 50 | m_Cascade2Split: 0.25 51 | m_Cascade3Split: {x: 0.1, y: 0.3} 52 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 53 | m_CascadeBorder: 0.1 54 | m_ShadowDepthBias: 1 55 | m_ShadowNormalBias: 1 56 | m_AnyShadowsSupported: 1 57 | m_SoftShadowsSupported: 1 58 | m_ConservativeEnclosingSphere: 0 59 | m_NumIterationsEnclosingSphere: 64 60 | m_SoftShadowQuality: 2 61 | m_AdditionalLightsCookieResolution: 512 62 | m_AdditionalLightsCookieFormat: 1 63 | m_UseSRPBatcher: 1 64 | m_SupportsDynamicBatching: 0 65 | m_MixedLightingSupported: 1 66 | m_SupportsLightCookies: 1 67 | m_SupportsLightLayers: 0 68 | m_DebugLevel: 0 69 | m_StoreActionsOptimization: 0 70 | m_EnableRenderGraph: 0 71 | m_UseAdaptivePerformance: 1 72 | m_ColorGradingMode: 0 73 | m_ColorGradingLutSize: 32 74 | m_UseFastSRGBLinearConversion: 0 75 | m_ShadowType: 1 76 | m_LocalShadowsSupported: 0 77 | m_LocalShadowsAtlasResolution: 256 78 | m_MaxPixelLights: 0 79 | m_ShadowAtlasResolution: 256 80 | m_VolumeFrameworkUpdateMode: 0 81 | m_Textures: 82 | blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} 83 | bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} 84 | m_PrefilteringModeMainLightShadows: 1 85 | m_PrefilteringModeAdditionalLight: 4 86 | m_PrefilteringModeAdditionalLightShadows: 1 87 | m_PrefilterXRKeywords: 0 88 | m_PrefilteringModeForwardPlus: 1 89 | m_PrefilteringModeDeferredRendering: 1 90 | m_PrefilteringModeScreenSpaceOcclusion: 1 91 | m_PrefilterDebugKeywords: 0 92 | m_PrefilterWriteRenderingLayers: 0 93 | m_PrefilterHDROutput: 0 94 | m_PrefilterSSAODepthNormals: 0 95 | m_PrefilterSSAOSourceDepthLow: 0 96 | m_PrefilterSSAOSourceDepthMedium: 0 97 | m_PrefilterSSAOSourceDepthHigh: 0 98 | m_PrefilterSSAOInterleaved: 0 99 | m_PrefilterSSAOBlueNoise: 0 100 | m_PrefilterSSAOSampleCountLow: 0 101 | m_PrefilterSSAOSampleCountMedium: 0 102 | m_PrefilterSSAOSampleCountHigh: 0 103 | m_PrefilterDBufferMRT1: 0 104 | m_PrefilterDBufferMRT2: 0 105 | m_PrefilterDBufferMRT3: 0 106 | m_PrefilterScreenCoord: 0 107 | m_PrefilterNativeRenderPass: 0 108 | m_ShaderVariantLogLevel: 0 109 | m_ShadowCascades: 0 110 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Balanced.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e1260c1148f6143b28bae5ace5e9c5d1 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &-1878332245247344467 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3} 13 | m_Name: SSAO 14 | m_EditorClassIdentifier: 15 | m_Active: 0 16 | m_Settings: 17 | AOMethod: 1 18 | Downsample: 0 19 | AfterOpaque: 0 20 | Source: 1 21 | NormalSamples: 1 22 | Intensity: 0.5 23 | DirectLightingStrength: 0.25 24 | Radius: 0.25 25 | Samples: 0 26 | BlurQuality: 0 27 | Falloff: 100 28 | SampleCount: -1 29 | m_BlueNoise256Textures: 30 | - {fileID: 2800000, guid: 36f118343fc974119bee3d09e2111500, type: 3} 31 | - {fileID: 2800000, guid: 4b7b083e6b6734e8bb2838b0b50a0bc8, type: 3} 32 | - {fileID: 2800000, guid: c06cc21c692f94f5fb5206247191eeee, type: 3} 33 | - {fileID: 2800000, guid: cb76dd40fa7654f9587f6a344f125c9a, type: 3} 34 | - {fileID: 2800000, guid: e32226222ff144b24bf3a5a451de54bc, type: 3} 35 | - {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3} 36 | - {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3} 37 | m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3} 38 | --- !u!114 &11400000 39 | MonoBehaviour: 40 | m_ObjectHideFlags: 0 41 | m_CorrespondingSourceObject: {fileID: 0} 42 | m_PrefabInstance: {fileID: 0} 43 | m_PrefabAsset: {fileID: 0} 44 | m_GameObject: {fileID: 0} 45 | m_Enabled: 1 46 | m_EditorHideFlags: 0 47 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 48 | m_Name: URP-HighFidelity-Renderer 49 | m_EditorClassIdentifier: 50 | debugShaders: 51 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 52 | type: 3} 53 | hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3} 54 | m_RendererFeatures: 55 | - {fileID: -1878332245247344467} 56 | - {fileID: 1529224348683708144} 57 | m_RendererFeatureMap: adc0de57c6d2eee5f0a62b6571e53815 58 | m_UseNativeRenderPass: 0 59 | postProcessData: {fileID: 0} 60 | xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2} 61 | shaders: 62 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 63 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 64 | screenSpaceShadowPS: {fileID: 0} 65 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 66 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 67 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 68 | fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3} 69 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 70 | coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3} 71 | coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b, 72 | type: 3} 73 | blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3} 74 | cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf, 75 | type: 3} 76 | objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486, 77 | type: 3} 78 | m_AssetVersion: 2 79 | m_OpaqueLayerMask: 80 | serializedVersion: 2 81 | m_Bits: 4294967295 82 | m_TransparentLayerMask: 83 | serializedVersion: 2 84 | m_Bits: 4294967295 85 | m_DefaultStencilState: 86 | overrideStencilState: 0 87 | stencilReference: 0 88 | stencilCompareFunction: 8 89 | passOperation: 2 90 | failOperation: 0 91 | zFailOperation: 0 92 | m_ShadowTransparentReceive: 1 93 | m_RenderingMode: 0 94 | m_DepthPrimingMode: 0 95 | m_CopyDepthMode: 0 96 | m_AccurateGbufferNormals: 0 97 | m_IntermediateTextureMode: 1 98 | --- !u!114 &1529224348683708144 99 | MonoBehaviour: 100 | m_ObjectHideFlags: 0 101 | m_CorrespondingSourceObject: {fileID: 0} 102 | m_PrefabInstance: {fileID: 0} 103 | m_PrefabAsset: {fileID: 0} 104 | m_GameObject: {fileID: 0} 105 | m_Enabled: 1 106 | m_EditorHideFlags: 0 107 | m_Script: {fileID: 11500000, guid: a8a382f627f57b54ab0a8e08f4970d9a, type: 3} 108 | m_Name: PixelRenderingFeature 109 | m_EditorClassIdentifier: 110 | m_Active: 1 111 | _width: 320 112 | _height: 180 113 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c40be3174f62c4acf8c1216858c64956 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-HighFidelity 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 11 16 | k_AssetPreviousVersion: 11 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: c40be3174f62c4acf8c1216858c64956, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 0 26 | m_SupportsHDR: 1 27 | m_HDRColorBufferPrecision: 0 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_UpscalingFilter: 2 31 | m_FsrOverrideSharpness: 0 32 | m_FsrSharpness: 0.92 33 | m_EnableLODCrossFade: 0 34 | m_LODCrossFadeDitheringType: 1 35 | m_ShEvalMode: 0 36 | m_MainLightRenderingMode: 1 37 | m_MainLightShadowsSupported: 1 38 | m_MainLightShadowmapResolution: 4096 39 | m_AdditionalLightsRenderingMode: 1 40 | m_AdditionalLightsPerObjectLimit: 8 41 | m_AdditionalLightShadowsSupported: 1 42 | m_AdditionalLightsShadowmapResolution: 4096 43 | m_AdditionalLightsShadowResolutionTierLow: 128 44 | m_AdditionalLightsShadowResolutionTierMedium: 256 45 | m_AdditionalLightsShadowResolutionTierHigh: 512 46 | m_ReflectionProbeBlending: 1 47 | m_ReflectionProbeBoxProjection: 1 48 | m_ShadowDistance: 150 49 | m_ShadowCascadeCount: 4 50 | m_Cascade2Split: 0.25 51 | m_Cascade3Split: {x: 0.1, y: 0.3} 52 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 53 | m_CascadeBorder: 0.1 54 | m_ShadowDepthBias: 1 55 | m_ShadowNormalBias: 1 56 | m_AnyShadowsSupported: 1 57 | m_SoftShadowsSupported: 1 58 | m_ConservativeEnclosingSphere: 0 59 | m_NumIterationsEnclosingSphere: 64 60 | m_SoftShadowQuality: 2 61 | m_AdditionalLightsCookieResolution: 4096 62 | m_AdditionalLightsCookieFormat: 4 63 | m_UseSRPBatcher: 1 64 | m_SupportsDynamicBatching: 0 65 | m_MixedLightingSupported: 1 66 | m_SupportsLightCookies: 1 67 | m_SupportsLightLayers: 0 68 | m_DebugLevel: 0 69 | m_StoreActionsOptimization: 0 70 | m_EnableRenderGraph: 0 71 | m_UseAdaptivePerformance: 1 72 | m_ColorGradingMode: 1 73 | m_ColorGradingLutSize: 32 74 | m_UseFastSRGBLinearConversion: 0 75 | m_ShadowType: 1 76 | m_LocalShadowsSupported: 0 77 | m_LocalShadowsAtlasResolution: 256 78 | m_MaxPixelLights: 0 79 | m_ShadowAtlasResolution: 256 80 | m_VolumeFrameworkUpdateMode: 0 81 | m_Textures: 82 | blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} 83 | bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} 84 | m_PrefilteringModeMainLightShadows: 1 85 | m_PrefilteringModeAdditionalLight: 4 86 | m_PrefilteringModeAdditionalLightShadows: 1 87 | m_PrefilterXRKeywords: 0 88 | m_PrefilteringModeForwardPlus: 1 89 | m_PrefilteringModeDeferredRendering: 1 90 | m_PrefilteringModeScreenSpaceOcclusion: 1 91 | m_PrefilterDebugKeywords: 0 92 | m_PrefilterWriteRenderingLayers: 0 93 | m_PrefilterHDROutput: 0 94 | m_PrefilterSSAODepthNormals: 0 95 | m_PrefilterSSAOSourceDepthLow: 0 96 | m_PrefilterSSAOSourceDepthMedium: 0 97 | m_PrefilterSSAOSourceDepthHigh: 0 98 | m_PrefilterSSAOInterleaved: 0 99 | m_PrefilterSSAOBlueNoise: 0 100 | m_PrefilterSSAOSampleCountLow: 0 101 | m_PrefilterSSAOSampleCountMedium: 0 102 | m_PrefilterSSAOSampleCountHigh: 0 103 | m_PrefilterDBufferMRT1: 0 104 | m_PrefilterDBufferMRT2: 0 105 | m_PrefilterDBufferMRT3: 0 106 | m_PrefilterScreenCoord: 0 107 | m_PrefilterNativeRenderPass: 0 108 | m_ShaderVariantLogLevel: 0 109 | m_ShadowCascades: 1 110 | -------------------------------------------------------------------------------- /Assets/Settings/URP-HighFidelity.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b7fd9122c28c4d15b667c7040e3b3fd 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant-Renderer.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3} 13 | m_Name: URP-Performant-Renderer 14 | m_EditorClassIdentifier: 15 | debugShaders: 16 | debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7, 17 | type: 3} 18 | m_RendererFeatures: [] 19 | m_RendererFeatureMap: 20 | m_UseNativeRenderPass: 0 21 | postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} 22 | shaders: 23 | blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3} 24 | copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} 25 | screenSpaceShadowPS: {fileID: 0} 26 | samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3} 27 | stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3} 28 | fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3} 29 | materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3} 30 | coreBlitPS: {fileID: 0} 31 | coreBlitColorAndDepthPS: {fileID: 0} 32 | cameraMotionVector: {fileID: 0} 33 | objectMotionVector: {fileID: 0} 34 | m_OpaqueLayerMask: 35 | serializedVersion: 2 36 | m_Bits: 4294967295 37 | m_TransparentLayerMask: 38 | serializedVersion: 2 39 | m_Bits: 4294967295 40 | m_DefaultStencilState: 41 | overrideStencilState: 0 42 | stencilReference: 0 43 | stencilCompareFunction: 8 44 | passOperation: 2 45 | failOperation: 0 46 | zFailOperation: 0 47 | m_ShadowTransparentReceive: 1 48 | m_RenderingMode: 0 49 | m_DepthPrimingMode: 0 50 | m_AccurateGbufferNormals: 0 51 | m_ClusteredRendering: 0 52 | m_TileSize: 32 53 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant-Renderer.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 707360a9c581a4bd7aa53bfeb1429f71 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} 13 | m_Name: URP-Performant 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 11 16 | k_AssetPreviousVersion: 11 17 | m_RendererType: 1 18 | m_RendererData: {fileID: 0} 19 | m_RendererDataList: 20 | - {fileID: 11400000, guid: 707360a9c581a4bd7aa53bfeb1429f71, type: 2} 21 | m_DefaultRendererIndex: 0 22 | m_RequireDepthTexture: 0 23 | m_RequireOpaqueTexture: 0 24 | m_OpaqueDownsampling: 1 25 | m_SupportsTerrainHoles: 1 26 | m_SupportsHDR: 0 27 | m_HDRColorBufferPrecision: 0 28 | m_MSAA: 1 29 | m_RenderScale: 1 30 | m_UpscalingFilter: 0 31 | m_FsrOverrideSharpness: 0 32 | m_FsrSharpness: 0.92 33 | m_EnableLODCrossFade: 1 34 | m_LODCrossFadeDitheringType: 1 35 | m_ShEvalMode: 0 36 | m_MainLightRenderingMode: 1 37 | m_MainLightShadowsSupported: 0 38 | m_MainLightShadowmapResolution: 1024 39 | m_AdditionalLightsRenderingMode: 0 40 | m_AdditionalLightsPerObjectLimit: 4 41 | m_AdditionalLightShadowsSupported: 0 42 | m_AdditionalLightsShadowmapResolution: 512 43 | m_AdditionalLightsShadowResolutionTierLow: 128 44 | m_AdditionalLightsShadowResolutionTierMedium: 256 45 | m_AdditionalLightsShadowResolutionTierHigh: 512 46 | m_ReflectionProbeBlending: 0 47 | m_ReflectionProbeBoxProjection: 0 48 | m_ShadowDistance: 50 49 | m_ShadowCascadeCount: 1 50 | m_Cascade2Split: 0.25 51 | m_Cascade3Split: {x: 0.1, y: 0.3} 52 | m_Cascade4Split: {x: 0.067, y: 0.2, z: 0.467} 53 | m_CascadeBorder: 0.1 54 | m_ShadowDepthBias: 1 55 | m_ShadowNormalBias: 1 56 | m_AnyShadowsSupported: 1 57 | m_SoftShadowsSupported: 0 58 | m_ConservativeEnclosingSphere: 0 59 | m_NumIterationsEnclosingSphere: 64 60 | m_SoftShadowQuality: 2 61 | m_AdditionalLightsCookieResolution: 2048 62 | m_AdditionalLightsCookieFormat: 3 63 | m_UseSRPBatcher: 1 64 | m_SupportsDynamicBatching: 0 65 | m_MixedLightingSupported: 1 66 | m_SupportsLightCookies: 1 67 | m_SupportsLightLayers: 0 68 | m_DebugLevel: 0 69 | m_StoreActionsOptimization: 0 70 | m_EnableRenderGraph: 0 71 | m_UseAdaptivePerformance: 1 72 | m_ColorGradingMode: 0 73 | m_ColorGradingLutSize: 16 74 | m_UseFastSRGBLinearConversion: 0 75 | m_ShadowType: 1 76 | m_LocalShadowsSupported: 0 77 | m_LocalShadowsAtlasResolution: 256 78 | m_MaxPixelLights: 0 79 | m_ShadowAtlasResolution: 256 80 | m_VolumeFrameworkUpdateMode: 0 81 | m_Textures: 82 | blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3} 83 | bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3} 84 | m_PrefilteringModeMainLightShadows: 1 85 | m_PrefilteringModeAdditionalLight: 4 86 | m_PrefilteringModeAdditionalLightShadows: 1 87 | m_PrefilterXRKeywords: 0 88 | m_PrefilteringModeForwardPlus: 1 89 | m_PrefilteringModeDeferredRendering: 1 90 | m_PrefilteringModeScreenSpaceOcclusion: 1 91 | m_PrefilterDebugKeywords: 0 92 | m_PrefilterWriteRenderingLayers: 0 93 | m_PrefilterHDROutput: 0 94 | m_PrefilterSSAODepthNormals: 0 95 | m_PrefilterSSAOSourceDepthLow: 0 96 | m_PrefilterSSAOSourceDepthMedium: 0 97 | m_PrefilterSSAOSourceDepthHigh: 0 98 | m_PrefilterSSAOInterleaved: 0 99 | m_PrefilterSSAOBlueNoise: 0 100 | m_PrefilterSSAOSampleCountLow: 0 101 | m_PrefilterSSAOSampleCountMedium: 0 102 | m_PrefilterSSAOSampleCountHigh: 0 103 | m_PrefilterDBufferMRT1: 0 104 | m_PrefilterDBufferMRT2: 0 105 | m_PrefilterDBufferMRT3: 0 106 | m_PrefilterScreenCoord: 0 107 | m_PrefilterNativeRenderPass: 0 108 | m_ShaderVariantLogLevel: 0 109 | m_ShadowCascades: 0 110 | -------------------------------------------------------------------------------- /Assets/Settings/URP-Performant.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d0e2fc18fe036412f8223b3b3d9ad574 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TutorialInfo.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ba062aa6c92b140379dbc06b43dd3b9b 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Icons.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8a0c9218a650547d98138cd835033977 3 | folderAsset: yes 4 | timeCreated: 1484670163 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Icons/URP.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/IvanNSBS/Unity-3DPixelRending/d72706ce4272298743ccd14f634d11c36cb48cc1/Assets/TutorialInfo/Icons/URP.png -------------------------------------------------------------------------------- /Assets/TutorialInfo/Icons/URP.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 727a75301c3d24613a3ebcec4a24c2c8 3 | TextureImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 11 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 0 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | vTOnly: 0 27 | ignoreMasterTextureLimit: 0 28 | grayScaleToAlpha: 0 29 | generateCubemap: 6 30 | cubemapConvolution: 0 31 | seamlessCubemap: 0 32 | textureFormat: 1 33 | maxTextureSize: 2048 34 | textureSettings: 35 | serializedVersion: 2 36 | filterMode: 0 37 | aniso: 1 38 | mipBias: 0 39 | wrapU: 1 40 | wrapV: 1 41 | wrapW: 0 42 | nPOTScale: 0 43 | lightmap: 0 44 | compressionQuality: 50 45 | spriteMode: 0 46 | spriteExtrude: 1 47 | spriteMeshType: 1 48 | alignment: 0 49 | spritePivot: {x: 0.5, y: 0.5} 50 | spritePixelsToUnits: 100 51 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 52 | spriteGenerateFallbackPhysicsShape: 1 53 | alphaUsage: 1 54 | alphaIsTransparency: 1 55 | spriteTessellationDetail: -1 56 | textureType: 2 57 | textureShape: 1 58 | singleChannelComponent: 0 59 | flipbookRows: 1 60 | flipbookColumns: 1 61 | maxTextureSizeSet: 0 62 | compressionQualitySet: 0 63 | textureFormatSet: 0 64 | ignorePngGamma: 0 65 | applyGammaDecoding: 0 66 | platformSettings: 67 | - serializedVersion: 3 68 | buildTarget: DefaultTexturePlatform 69 | maxTextureSize: 2048 70 | resizeAlgorithm: 0 71 | textureFormat: -1 72 | textureCompression: 0 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | androidETC2FallbackOverride: 0 78 | forceMaximumCompressionQuality_BC6H_BC7: 0 79 | - serializedVersion: 3 80 | buildTarget: Standalone 81 | maxTextureSize: 2048 82 | resizeAlgorithm: 0 83 | textureFormat: -1 84 | textureCompression: 1 85 | compressionQuality: 50 86 | crunchedCompression: 0 87 | allowsAlphaSplitting: 0 88 | overridden: 0 89 | androidETC2FallbackOverride: 0 90 | forceMaximumCompressionQuality_BC6H_BC7: 0 91 | - serializedVersion: 3 92 | buildTarget: Android 93 | maxTextureSize: 2048 94 | resizeAlgorithm: 0 95 | textureFormat: -1 96 | textureCompression: 1 97 | compressionQuality: 50 98 | crunchedCompression: 0 99 | allowsAlphaSplitting: 0 100 | overridden: 0 101 | androidETC2FallbackOverride: 0 102 | forceMaximumCompressionQuality_BC6H_BC7: 0 103 | - serializedVersion: 3 104 | buildTarget: iPhone 105 | maxTextureSize: 2048 106 | resizeAlgorithm: 0 107 | textureFormat: -1 108 | textureCompression: 1 109 | compressionQuality: 50 110 | crunchedCompression: 0 111 | allowsAlphaSplitting: 0 112 | overridden: 0 113 | androidETC2FallbackOverride: 0 114 | forceMaximumCompressionQuality_BC6H_BC7: 0 115 | spriteSheet: 116 | serializedVersion: 2 117 | sprites: [] 118 | outline: [] 119 | physicsShape: [] 120 | bones: [] 121 | spriteID: 122 | internalID: 0 123 | vertices: [] 124 | indices: 125 | edges: [] 126 | weights: [] 127 | secondaryTextures: [] 128 | nameFileIdTable: {} 129 | spritePackingTag: 130 | pSDRemoveMatte: 0 131 | pSDShowRemoveMatteOption: 0 132 | userData: 133 | assetBundleName: 134 | assetBundleVariant: 135 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Layout.wlt: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 52 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 1 11 | m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0} 12 | m_Name: 13 | m_EditorClassIdentifier: 14 | m_PixelRect: 15 | serializedVersion: 2 16 | x: 0 17 | y: 45 18 | width: 1666 19 | height: 958 20 | m_ShowMode: 4 21 | m_Title: 22 | m_RootView: {fileID: 6} 23 | m_MinSize: {x: 950, y: 542} 24 | m_MaxSize: {x: 10000, y: 10000} 25 | --- !u!114 &2 26 | MonoBehaviour: 27 | m_ObjectHideFlags: 52 28 | m_PrefabParentObject: {fileID: 0} 29 | m_PrefabInternal: {fileID: 0} 30 | m_GameObject: {fileID: 0} 31 | m_Enabled: 1 32 | m_EditorHideFlags: 1 33 | m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} 34 | m_Name: 35 | m_EditorClassIdentifier: 36 | m_Children: [] 37 | m_Position: 38 | serializedVersion: 2 39 | x: 0 40 | y: 466 41 | width: 290 42 | height: 442 43 | m_MinSize: {x: 234, y: 271} 44 | m_MaxSize: {x: 10004, y: 10021} 45 | m_ActualView: {fileID: 14} 46 | m_Panes: 47 | - {fileID: 14} 48 | m_Selected: 0 49 | m_LastSelected: 0 50 | --- !u!114 &3 51 | MonoBehaviour: 52 | m_ObjectHideFlags: 52 53 | m_PrefabParentObject: {fileID: 0} 54 | m_PrefabInternal: {fileID: 0} 55 | m_GameObject: {fileID: 0} 56 | m_Enabled: 1 57 | m_EditorHideFlags: 1 58 | m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0} 59 | m_Name: 60 | m_EditorClassIdentifier: 61 | m_Children: 62 | - {fileID: 4} 63 | - {fileID: 2} 64 | m_Position: 65 | serializedVersion: 2 66 | x: 973 67 | y: 0 68 | width: 290 69 | height: 908 70 | m_MinSize: {x: 234, y: 492} 71 | m_MaxSize: {x: 10004, y: 14042} 72 | vertical: 1 73 | controlID: 226 74 | --- !u!114 &4 75 | MonoBehaviour: 76 | m_ObjectHideFlags: 52 77 | m_PrefabParentObject: {fileID: 0} 78 | m_PrefabInternal: {fileID: 0} 79 | m_GameObject: {fileID: 0} 80 | m_Enabled: 1 81 | m_EditorHideFlags: 1 82 | m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} 83 | m_Name: 84 | m_EditorClassIdentifier: 85 | m_Children: [] 86 | m_Position: 87 | serializedVersion: 2 88 | x: 0 89 | y: 0 90 | width: 290 91 | height: 466 92 | m_MinSize: {x: 204, y: 221} 93 | m_MaxSize: {x: 4004, y: 4021} 94 | m_ActualView: {fileID: 17} 95 | m_Panes: 96 | - {fileID: 17} 97 | m_Selected: 0 98 | m_LastSelected: 0 99 | --- !u!114 &5 100 | MonoBehaviour: 101 | m_ObjectHideFlags: 52 102 | m_PrefabParentObject: {fileID: 0} 103 | m_PrefabInternal: {fileID: 0} 104 | m_GameObject: {fileID: 0} 105 | m_Enabled: 1 106 | m_EditorHideFlags: 1 107 | m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} 108 | m_Name: 109 | m_EditorClassIdentifier: 110 | m_Children: [] 111 | m_Position: 112 | serializedVersion: 2 113 | x: 0 114 | y: 466 115 | width: 973 116 | height: 442 117 | m_MinSize: {x: 202, y: 221} 118 | m_MaxSize: {x: 4002, y: 4021} 119 | m_ActualView: {fileID: 15} 120 | m_Panes: 121 | - {fileID: 15} 122 | m_Selected: 0 123 | m_LastSelected: 0 124 | --- !u!114 &6 125 | MonoBehaviour: 126 | m_ObjectHideFlags: 52 127 | m_PrefabParentObject: {fileID: 0} 128 | m_PrefabInternal: {fileID: 0} 129 | m_GameObject: {fileID: 0} 130 | m_Enabled: 1 131 | m_EditorHideFlags: 1 132 | m_Script: {fileID: 12008, guid: 0000000000000000e000000000000000, type: 0} 133 | m_Name: 134 | m_EditorClassIdentifier: 135 | m_Children: 136 | - {fileID: 7} 137 | - {fileID: 8} 138 | - {fileID: 9} 139 | m_Position: 140 | serializedVersion: 2 141 | x: 0 142 | y: 0 143 | width: 1666 144 | height: 958 145 | m_MinSize: {x: 950, y: 542} 146 | m_MaxSize: {x: 10000, y: 10000} 147 | --- !u!114 &7 148 | MonoBehaviour: 149 | m_ObjectHideFlags: 52 150 | m_PrefabParentObject: {fileID: 0} 151 | m_PrefabInternal: {fileID: 0} 152 | m_GameObject: {fileID: 0} 153 | m_Enabled: 1 154 | m_EditorHideFlags: 1 155 | m_Script: {fileID: 12011, guid: 0000000000000000e000000000000000, type: 0} 156 | m_Name: 157 | m_EditorClassIdentifier: 158 | m_Children: [] 159 | m_Position: 160 | serializedVersion: 2 161 | x: 0 162 | y: 0 163 | width: 1666 164 | height: 30 165 | m_MinSize: {x: 0, y: 0} 166 | m_MaxSize: {x: 0, y: 0} 167 | m_LastLoadedLayoutName: Tutorial 168 | --- !u!114 &8 169 | MonoBehaviour: 170 | m_ObjectHideFlags: 52 171 | m_PrefabParentObject: {fileID: 0} 172 | m_PrefabInternal: {fileID: 0} 173 | m_GameObject: {fileID: 0} 174 | m_Enabled: 1 175 | m_EditorHideFlags: 1 176 | m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0} 177 | m_Name: 178 | m_EditorClassIdentifier: 179 | m_Children: 180 | - {fileID: 10} 181 | - {fileID: 3} 182 | - {fileID: 11} 183 | m_Position: 184 | serializedVersion: 2 185 | x: 0 186 | y: 30 187 | width: 1666 188 | height: 908 189 | m_MinSize: {x: 713, y: 492} 190 | m_MaxSize: {x: 18008, y: 14042} 191 | vertical: 0 192 | controlID: 74 193 | --- !u!114 &9 194 | MonoBehaviour: 195 | m_ObjectHideFlags: 52 196 | m_PrefabParentObject: {fileID: 0} 197 | m_PrefabInternal: {fileID: 0} 198 | m_GameObject: {fileID: 0} 199 | m_Enabled: 1 200 | m_EditorHideFlags: 1 201 | m_Script: {fileID: 12042, guid: 0000000000000000e000000000000000, type: 0} 202 | m_Name: 203 | m_EditorClassIdentifier: 204 | m_Children: [] 205 | m_Position: 206 | serializedVersion: 2 207 | x: 0 208 | y: 938 209 | width: 1666 210 | height: 20 211 | m_MinSize: {x: 0, y: 0} 212 | m_MaxSize: {x: 0, y: 0} 213 | --- !u!114 &10 214 | MonoBehaviour: 215 | m_ObjectHideFlags: 52 216 | m_PrefabParentObject: {fileID: 0} 217 | m_PrefabInternal: {fileID: 0} 218 | m_GameObject: {fileID: 0} 219 | m_Enabled: 1 220 | m_EditorHideFlags: 1 221 | m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0} 222 | m_Name: 223 | m_EditorClassIdentifier: 224 | m_Children: 225 | - {fileID: 12} 226 | - {fileID: 5} 227 | m_Position: 228 | serializedVersion: 2 229 | x: 0 230 | y: 0 231 | width: 973 232 | height: 908 233 | m_MinSize: {x: 202, y: 442} 234 | m_MaxSize: {x: 4002, y: 8042} 235 | vertical: 1 236 | controlID: 75 237 | --- !u!114 &11 238 | MonoBehaviour: 239 | m_ObjectHideFlags: 52 240 | m_PrefabParentObject: {fileID: 0} 241 | m_PrefabInternal: {fileID: 0} 242 | m_GameObject: {fileID: 0} 243 | m_Enabled: 1 244 | m_EditorHideFlags: 1 245 | m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} 246 | m_Name: 247 | m_EditorClassIdentifier: 248 | m_Children: [] 249 | m_Position: 250 | serializedVersion: 2 251 | x: 1263 252 | y: 0 253 | width: 403 254 | height: 908 255 | m_MinSize: {x: 277, y: 71} 256 | m_MaxSize: {x: 4002, y: 4021} 257 | m_ActualView: {fileID: 13} 258 | m_Panes: 259 | - {fileID: 13} 260 | m_Selected: 0 261 | m_LastSelected: 0 262 | --- !u!114 &12 263 | MonoBehaviour: 264 | m_ObjectHideFlags: 52 265 | m_PrefabParentObject: {fileID: 0} 266 | m_PrefabInternal: {fileID: 0} 267 | m_GameObject: {fileID: 0} 268 | m_Enabled: 1 269 | m_EditorHideFlags: 1 270 | m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} 271 | m_Name: 272 | m_EditorClassIdentifier: 273 | m_Children: [] 274 | m_Position: 275 | serializedVersion: 2 276 | x: 0 277 | y: 0 278 | width: 973 279 | height: 466 280 | m_MinSize: {x: 202, y: 221} 281 | m_MaxSize: {x: 4002, y: 4021} 282 | m_ActualView: {fileID: 16} 283 | m_Panes: 284 | - {fileID: 16} 285 | m_Selected: 0 286 | m_LastSelected: 0 287 | --- !u!114 &13 288 | MonoBehaviour: 289 | m_ObjectHideFlags: 52 290 | m_PrefabParentObject: {fileID: 0} 291 | m_PrefabInternal: {fileID: 0} 292 | m_GameObject: {fileID: 0} 293 | m_Enabled: 1 294 | m_EditorHideFlags: 1 295 | m_Script: {fileID: 12019, guid: 0000000000000000e000000000000000, type: 0} 296 | m_Name: 297 | m_EditorClassIdentifier: 298 | m_AutoRepaintOnSceneChange: 0 299 | m_MinSize: {x: 275, y: 50} 300 | m_MaxSize: {x: 4000, y: 4000} 301 | m_TitleContent: 302 | m_Text: Inspector 303 | m_Image: {fileID: -6905738622615590433, guid: 0000000000000000d000000000000000, 304 | type: 0} 305 | m_Tooltip: 306 | m_DepthBufferBits: 0 307 | m_Pos: 308 | serializedVersion: 2 309 | x: 2 310 | y: 19 311 | width: 401 312 | height: 887 313 | m_ScrollPosition: {x: 0, y: 0} 314 | m_InspectorMode: 0 315 | m_PreviewResizer: 316 | m_CachedPref: -160 317 | m_ControlHash: -371814159 318 | m_PrefName: Preview_InspectorPreview 319 | m_PreviewWindow: {fileID: 0} 320 | --- !u!114 &14 321 | MonoBehaviour: 322 | m_ObjectHideFlags: 52 323 | m_PrefabParentObject: {fileID: 0} 324 | m_PrefabInternal: {fileID: 0} 325 | m_GameObject: {fileID: 0} 326 | m_Enabled: 1 327 | m_EditorHideFlags: 1 328 | m_Script: {fileID: 12014, guid: 0000000000000000e000000000000000, type: 0} 329 | m_Name: 330 | m_EditorClassIdentifier: 331 | m_AutoRepaintOnSceneChange: 0 332 | m_MinSize: {x: 230, y: 250} 333 | m_MaxSize: {x: 10000, y: 10000} 334 | m_TitleContent: 335 | m_Text: Project 336 | m_Image: {fileID: -7501376956915960154, guid: 0000000000000000d000000000000000, 337 | type: 0} 338 | m_Tooltip: 339 | m_DepthBufferBits: 0 340 | m_Pos: 341 | serializedVersion: 2 342 | x: 2 343 | y: 19 344 | width: 286 345 | height: 421 346 | m_SearchFilter: 347 | m_NameFilter: 348 | m_ClassNames: [] 349 | m_AssetLabels: [] 350 | m_AssetBundleNames: [] 351 | m_VersionControlStates: [] 352 | m_ReferencingInstanceIDs: 353 | m_ScenePaths: [] 354 | m_ShowAllHits: 0 355 | m_SearchArea: 0 356 | m_Folders: 357 | - Assets 358 | m_ViewMode: 0 359 | m_StartGridSize: 64 360 | m_LastFolders: 361 | - Assets 362 | m_LastFoldersGridSize: -1 363 | m_LastProjectPath: /Users/danielbrauer/Unity Projects/New Unity Project 47 364 | m_IsLocked: 0 365 | m_FolderTreeState: 366 | scrollPos: {x: 0, y: 0} 367 | m_SelectedIDs: ee240000 368 | m_LastClickedID: 9454 369 | m_ExpandedIDs: ee24000000ca9a3bffffff7f 370 | m_RenameOverlay: 371 | m_UserAcceptedRename: 0 372 | m_Name: 373 | m_OriginalName: 374 | m_EditFieldRect: 375 | serializedVersion: 2 376 | x: 0 377 | y: 0 378 | width: 0 379 | height: 0 380 | m_UserData: 0 381 | m_IsWaitingForDelay: 0 382 | m_IsRenaming: 0 383 | m_OriginalEventType: 11 384 | m_IsRenamingFilename: 1 385 | m_ClientGUIView: {fileID: 0} 386 | m_SearchString: 387 | m_CreateAssetUtility: 388 | m_EndAction: {fileID: 0} 389 | m_InstanceID: 0 390 | m_Path: 391 | m_Icon: {fileID: 0} 392 | m_ResourceFile: 393 | m_AssetTreeState: 394 | scrollPos: {x: 0, y: 0} 395 | m_SelectedIDs: 68fbffff 396 | m_LastClickedID: 0 397 | m_ExpandedIDs: ee240000 398 | m_RenameOverlay: 399 | m_UserAcceptedRename: 0 400 | m_Name: 401 | m_OriginalName: 402 | m_EditFieldRect: 403 | serializedVersion: 2 404 | x: 0 405 | y: 0 406 | width: 0 407 | height: 0 408 | m_UserData: 0 409 | m_IsWaitingForDelay: 0 410 | m_IsRenaming: 0 411 | m_OriginalEventType: 11 412 | m_IsRenamingFilename: 1 413 | m_ClientGUIView: {fileID: 0} 414 | m_SearchString: 415 | m_CreateAssetUtility: 416 | m_EndAction: {fileID: 0} 417 | m_InstanceID: 0 418 | m_Path: 419 | m_Icon: {fileID: 0} 420 | m_ResourceFile: 421 | m_ListAreaState: 422 | m_SelectedInstanceIDs: 68fbffff 423 | m_LastClickedInstanceID: -1176 424 | m_HadKeyboardFocusLastEvent: 0 425 | m_ExpandedInstanceIDs: c6230000 426 | m_RenameOverlay: 427 | m_UserAcceptedRename: 0 428 | m_Name: 429 | m_OriginalName: 430 | m_EditFieldRect: 431 | serializedVersion: 2 432 | x: 0 433 | y: 0 434 | width: 0 435 | height: 0 436 | m_UserData: 0 437 | m_IsWaitingForDelay: 0 438 | m_IsRenaming: 0 439 | m_OriginalEventType: 11 440 | m_IsRenamingFilename: 1 441 | m_ClientGUIView: {fileID: 0} 442 | m_CreateAssetUtility: 443 | m_EndAction: {fileID: 0} 444 | m_InstanceID: 0 445 | m_Path: 446 | m_Icon: {fileID: 0} 447 | m_ResourceFile: 448 | m_NewAssetIndexInList: -1 449 | m_ScrollPosition: {x: 0, y: 0} 450 | m_GridSize: 64 451 | m_DirectoriesAreaWidth: 110 452 | --- !u!114 &15 453 | MonoBehaviour: 454 | m_ObjectHideFlags: 52 455 | m_PrefabParentObject: {fileID: 0} 456 | m_PrefabInternal: {fileID: 0} 457 | m_GameObject: {fileID: 0} 458 | m_Enabled: 1 459 | m_EditorHideFlags: 1 460 | m_Script: {fileID: 12015, guid: 0000000000000000e000000000000000, type: 0} 461 | m_Name: 462 | m_EditorClassIdentifier: 463 | m_AutoRepaintOnSceneChange: 1 464 | m_MinSize: {x: 200, y: 200} 465 | m_MaxSize: {x: 4000, y: 4000} 466 | m_TitleContent: 467 | m_Text: Game 468 | m_Image: {fileID: -2087823869225018852, guid: 0000000000000000d000000000000000, 469 | type: 0} 470 | m_Tooltip: 471 | m_DepthBufferBits: 32 472 | m_Pos: 473 | serializedVersion: 2 474 | x: 0 475 | y: 19 476 | width: 971 477 | height: 421 478 | m_MaximizeOnPlay: 0 479 | m_Gizmos: 0 480 | m_Stats: 0 481 | m_SelectedSizes: 00000000000000000000000000000000000000000000000000000000000000000000000000000000 482 | m_TargetDisplay: 0 483 | m_ZoomArea: 484 | m_HRangeLocked: 0 485 | m_VRangeLocked: 0 486 | m_HBaseRangeMin: -242.75 487 | m_HBaseRangeMax: 242.75 488 | m_VBaseRangeMin: -101 489 | m_VBaseRangeMax: 101 490 | m_HAllowExceedBaseRangeMin: 1 491 | m_HAllowExceedBaseRangeMax: 1 492 | m_VAllowExceedBaseRangeMin: 1 493 | m_VAllowExceedBaseRangeMax: 1 494 | m_ScaleWithWindow: 0 495 | m_HSlider: 0 496 | m_VSlider: 0 497 | m_IgnoreScrollWheelUntilClicked: 0 498 | m_EnableMouseInput: 1 499 | m_EnableSliderZoom: 0 500 | m_UniformScale: 1 501 | m_UpDirection: 1 502 | m_DrawArea: 503 | serializedVersion: 2 504 | x: 0 505 | y: 17 506 | width: 971 507 | height: 404 508 | m_Scale: {x: 2, y: 2} 509 | m_Translation: {x: 485.5, y: 202} 510 | m_MarginLeft: 0 511 | m_MarginRight: 0 512 | m_MarginTop: 0 513 | m_MarginBottom: 0 514 | m_LastShownAreaInsideMargins: 515 | serializedVersion: 2 516 | x: -242.75 517 | y: -101 518 | width: 485.5 519 | height: 202 520 | m_MinimalGUI: 1 521 | m_defaultScale: 2 522 | m_TargetTexture: {fileID: 0} 523 | m_CurrentColorSpace: 0 524 | m_LastWindowPixelSize: {x: 1942, y: 842} 525 | m_ClearInEditMode: 1 526 | m_NoCameraWarning: 1 527 | m_LowResolutionForAspectRatios: 01000000000100000100 528 | --- !u!114 &16 529 | MonoBehaviour: 530 | m_ObjectHideFlags: 52 531 | m_PrefabParentObject: {fileID: 0} 532 | m_PrefabInternal: {fileID: 0} 533 | m_GameObject: {fileID: 0} 534 | m_Enabled: 1 535 | m_EditorHideFlags: 1 536 | m_Script: {fileID: 12013, guid: 0000000000000000e000000000000000, type: 0} 537 | m_Name: 538 | m_EditorClassIdentifier: 539 | m_AutoRepaintOnSceneChange: 1 540 | m_MinSize: {x: 200, y: 200} 541 | m_MaxSize: {x: 4000, y: 4000} 542 | m_TitleContent: 543 | m_Text: Scene 544 | m_Image: {fileID: 2318424515335265636, guid: 0000000000000000d000000000000000, 545 | type: 0} 546 | m_Tooltip: 547 | m_DepthBufferBits: 32 548 | m_Pos: 549 | serializedVersion: 2 550 | x: 0 551 | y: 19 552 | width: 971 553 | height: 445 554 | m_SceneLighting: 1 555 | lastFramingTime: 0 556 | m_2DMode: 0 557 | m_isRotationLocked: 0 558 | m_AudioPlay: 0 559 | m_Position: 560 | m_Target: {x: 0, y: 0, z: 0} 561 | speed: 2 562 | m_Value: {x: 0, y: 0, z: 0} 563 | m_RenderMode: 0 564 | m_ValidateTrueMetals: 0 565 | m_SceneViewState: 566 | showFog: 1 567 | showMaterialUpdate: 0 568 | showSkybox: 1 569 | showFlares: 1 570 | showImageEffects: 1 571 | grid: 572 | xGrid: 573 | m_Target: 0 574 | speed: 2 575 | m_Value: 0 576 | yGrid: 577 | m_Target: 1 578 | speed: 2 579 | m_Value: 1 580 | zGrid: 581 | m_Target: 0 582 | speed: 2 583 | m_Value: 0 584 | m_Rotation: 585 | m_Target: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} 586 | speed: 2 587 | m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226} 588 | m_Size: 589 | m_Target: 10 590 | speed: 2 591 | m_Value: 10 592 | m_Ortho: 593 | m_Target: 0 594 | speed: 2 595 | m_Value: 0 596 | m_LastSceneViewRotation: {x: 0, y: 0, z: 0, w: 0} 597 | m_LastSceneViewOrtho: 0 598 | m_ReplacementShader: {fileID: 0} 599 | m_ReplacementString: 600 | m_LastLockedObject: {fileID: 0} 601 | m_ViewIsLockedToObject: 0 602 | --- !u!114 &17 603 | MonoBehaviour: 604 | m_ObjectHideFlags: 52 605 | m_PrefabParentObject: {fileID: 0} 606 | m_PrefabInternal: {fileID: 0} 607 | m_GameObject: {fileID: 0} 608 | m_Enabled: 1 609 | m_EditorHideFlags: 1 610 | m_Script: {fileID: 12061, guid: 0000000000000000e000000000000000, type: 0} 611 | m_Name: 612 | m_EditorClassIdentifier: 613 | m_AutoRepaintOnSceneChange: 0 614 | m_MinSize: {x: 200, y: 200} 615 | m_MaxSize: {x: 4000, y: 4000} 616 | m_TitleContent: 617 | m_Text: Hierarchy 618 | m_Image: {fileID: -590624980919486359, guid: 0000000000000000d000000000000000, 619 | type: 0} 620 | m_Tooltip: 621 | m_DepthBufferBits: 0 622 | m_Pos: 623 | serializedVersion: 2 624 | x: 2 625 | y: 19 626 | width: 286 627 | height: 445 628 | m_TreeViewState: 629 | scrollPos: {x: 0, y: 0} 630 | m_SelectedIDs: 68fbffff 631 | m_LastClickedID: -1176 632 | m_ExpandedIDs: 7efbffff00000000 633 | m_RenameOverlay: 634 | m_UserAcceptedRename: 0 635 | m_Name: 636 | m_OriginalName: 637 | m_EditFieldRect: 638 | serializedVersion: 2 639 | x: 0 640 | y: 0 641 | width: 0 642 | height: 0 643 | m_UserData: 0 644 | m_IsWaitingForDelay: 0 645 | m_IsRenaming: 0 646 | m_OriginalEventType: 11 647 | m_IsRenamingFilename: 0 648 | m_ClientGUIView: {fileID: 0} 649 | m_SearchString: 650 | m_ExpandedScenes: 651 | - 652 | m_CurrenRootInstanceID: 0 653 | m_Locked: 0 654 | m_CurrentSortingName: TransformSorting 655 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Layout.wlt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: eabc9546105bf4accac1fd62a63e88e6 3 | timeCreated: 1487337779 4 | licenseType: Store 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a9bcd70e6a4b4b05badaa72e827d8e0 3 | folderAsset: yes 4 | timeCreated: 1475835190 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ad9b87dffba344c89909c6d1b1c17e1 3 | folderAsset: yes 4 | timeCreated: 1475593892 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using System; 6 | using System.IO; 7 | using System.Reflection; 8 | 9 | [CustomEditor(typeof(Readme))] 10 | [InitializeOnLoad] 11 | public class ReadmeEditor : Editor 12 | { 13 | static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; 14 | 15 | static string s_ReadmeSourceDirectory = "Assets/TutorialInfo"; 16 | 17 | const float k_Space = 16f; 18 | 19 | static ReadmeEditor() 20 | { 21 | EditorApplication.delayCall += SelectReadmeAutomatically; 22 | } 23 | 24 | static void RemoveTutorial() 25 | { 26 | if (EditorUtility.DisplayDialog("Remove Readme Assets", 27 | 28 | $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", 29 | "Proceed", 30 | "Cancel")) 31 | { 32 | if (Directory.Exists(s_ReadmeSourceDirectory)) 33 | { 34 | FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); 35 | FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); 36 | } 37 | else 38 | { 39 | Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); 40 | } 41 | 42 | var readmeAsset = SelectReadme(); 43 | if (readmeAsset != null) 44 | { 45 | var path = AssetDatabase.GetAssetPath(readmeAsset); 46 | FileUtil.DeleteFileOrDirectory(path + ".meta"); 47 | FileUtil.DeleteFileOrDirectory(path); 48 | } 49 | 50 | AssetDatabase.Refresh(); 51 | } 52 | } 53 | 54 | static void SelectReadmeAutomatically() 55 | { 56 | if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) 57 | { 58 | var readme = SelectReadme(); 59 | SessionState.SetBool(s_ShowedReadmeSessionStateName, true); 60 | 61 | if (readme && !readme.loadedLayout) 62 | { 63 | LoadLayout(); 64 | readme.loadedLayout = true; 65 | } 66 | } 67 | } 68 | 69 | static void LoadLayout() 70 | { 71 | var assembly = typeof(EditorApplication).Assembly; 72 | var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); 73 | var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); 74 | method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); 75 | } 76 | 77 | static Readme SelectReadme() 78 | { 79 | var ids = AssetDatabase.FindAssets("Readme t:Readme"); 80 | if (ids.Length == 1) 81 | { 82 | var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); 83 | 84 | Selection.objects = new UnityEngine.Object[] { readmeObject }; 85 | 86 | return (Readme)readmeObject; 87 | } 88 | else 89 | { 90 | Debug.Log("Couldn't find a readme"); 91 | return null; 92 | } 93 | } 94 | 95 | protected override void OnHeaderGUI() 96 | { 97 | var readme = (Readme)target; 98 | Init(); 99 | 100 | var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); 101 | 102 | GUILayout.BeginHorizontal("In BigTitle"); 103 | { 104 | if (readme.icon != null) 105 | { 106 | GUILayout.Space(k_Space); 107 | GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); 108 | } 109 | GUILayout.Space(k_Space); 110 | GUILayout.BeginVertical(); 111 | { 112 | 113 | GUILayout.FlexibleSpace(); 114 | GUILayout.Label(readme.title, TitleStyle); 115 | GUILayout.FlexibleSpace(); 116 | } 117 | GUILayout.EndVertical(); 118 | GUILayout.FlexibleSpace(); 119 | } 120 | GUILayout.EndHorizontal(); 121 | } 122 | 123 | public override void OnInspectorGUI() 124 | { 125 | var readme = (Readme)target; 126 | Init(); 127 | 128 | foreach (var section in readme.sections) 129 | { 130 | if (!string.IsNullOrEmpty(section.heading)) 131 | { 132 | GUILayout.Label(section.heading, HeadingStyle); 133 | } 134 | 135 | if (!string.IsNullOrEmpty(section.text)) 136 | { 137 | GUILayout.Label(section.text, BodyStyle); 138 | } 139 | 140 | if (!string.IsNullOrEmpty(section.linkText)) 141 | { 142 | if (LinkLabel(new GUIContent(section.linkText))) 143 | { 144 | Application.OpenURL(section.url); 145 | } 146 | } 147 | 148 | GUILayout.Space(k_Space); 149 | } 150 | 151 | if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) 152 | { 153 | RemoveTutorial(); 154 | } 155 | } 156 | 157 | bool m_Initialized; 158 | 159 | GUIStyle LinkStyle 160 | { 161 | get { return m_LinkStyle; } 162 | } 163 | 164 | [SerializeField] 165 | GUIStyle m_LinkStyle; 166 | 167 | GUIStyle TitleStyle 168 | { 169 | get { return m_TitleStyle; } 170 | } 171 | 172 | [SerializeField] 173 | GUIStyle m_TitleStyle; 174 | 175 | GUIStyle HeadingStyle 176 | { 177 | get { return m_HeadingStyle; } 178 | } 179 | 180 | [SerializeField] 181 | GUIStyle m_HeadingStyle; 182 | 183 | GUIStyle BodyStyle 184 | { 185 | get { return m_BodyStyle; } 186 | } 187 | 188 | [SerializeField] 189 | GUIStyle m_BodyStyle; 190 | 191 | GUIStyle ButtonStyle 192 | { 193 | get { return m_ButtonStyle; } 194 | } 195 | 196 | [SerializeField] 197 | GUIStyle m_ButtonStyle; 198 | 199 | void Init() 200 | { 201 | if (m_Initialized) 202 | return; 203 | m_BodyStyle = new GUIStyle(EditorStyles.label); 204 | m_BodyStyle.wordWrap = true; 205 | m_BodyStyle.fontSize = 14; 206 | m_BodyStyle.richText = true; 207 | 208 | m_TitleStyle = new GUIStyle(m_BodyStyle); 209 | m_TitleStyle.fontSize = 26; 210 | 211 | m_HeadingStyle = new GUIStyle(m_BodyStyle); 212 | m_HeadingStyle.fontStyle = FontStyle.Bold; 213 | m_HeadingStyle.fontSize = 18; 214 | 215 | m_LinkStyle = new GUIStyle(m_BodyStyle); 216 | m_LinkStyle.wordWrap = false; 217 | 218 | // Match selection color which works nicely for both light and dark skins 219 | m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f); 220 | m_LinkStyle.stretchWidth = false; 221 | 222 | m_ButtonStyle = new GUIStyle(EditorStyles.miniButton); 223 | m_ButtonStyle.fontStyle = FontStyle.Bold; 224 | 225 | m_Initialized = true; 226 | } 227 | 228 | bool LinkLabel(GUIContent label, params GUILayoutOption[] options) 229 | { 230 | var position = GUILayoutUtility.GetRect(label, LinkStyle, options); 231 | 232 | Handles.BeginGUI(); 233 | Handles.color = LinkStyle.normal.textColor; 234 | Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); 235 | Handles.color = Color.white; 236 | Handles.EndGUI(); 237 | 238 | EditorGUIUtility.AddCursorRect(position, MouseCursor.Link); 239 | 240 | return GUI.Button(position, label, LinkStyle); 241 | } 242 | } 243 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 476cc7d7cd9874016adc216baab94a0a 3 | timeCreated: 1484146680 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Readme.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Readme : ScriptableObject 5 | { 6 | public Texture2D icon; 7 | public string title; 8 | public Section[] sections; 9 | public bool loadedLayout; 10 | 11 | [Serializable] 12 | public class Section 13 | { 14 | public string heading, text, linkText, url; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Readme.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcf7219bab7fe46a1ad266029b2fee19 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - icon: {instanceID: 0} 8 | executionOrder: 0 9 | icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 2ec995e51a6e251468d2a3fd8a686257, type: 3} 13 | m_Name: UniversalRenderPipelineGlobalSettings 14 | m_EditorClassIdentifier: 15 | k_AssetVersion: 3 16 | m_RenderingLayerNames: 17 | - Light Layer default 18 | - Light Layer 1 19 | - Light Layer 2 20 | - Light Layer 3 21 | - Light Layer 4 22 | - Light Layer 5 23 | - Light Layer 6 24 | - Light Layer 7 25 | m_ValidRenderingLayers: 255 26 | lightLayerName0: Light Layer default 27 | lightLayerName1: Light Layer 1 28 | lightLayerName2: Light Layer 2 29 | lightLayerName3: Light Layer 3 30 | lightLayerName4: Light Layer 4 31 | lightLayerName5: Light Layer 5 32 | lightLayerName6: Light Layer 6 33 | lightLayerName7: Light Layer 7 34 | m_StripDebugVariants: 1 35 | m_StripUnusedPostProcessingVariants: 1 36 | m_StripUnusedVariants: 1 37 | m_StripUnusedLODCrossFadeVariants: 1 38 | m_StripScreenCoordOverrideVariants: 1 39 | supportRuntimeDebugDisplay: 0 40 | m_ShaderVariantLogLevel: 0 41 | m_ExportShaderVariants: 1 42 | -------------------------------------------------------------------------------- /Assets/UniversalRenderPipelineGlobalSettings.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 18dc0cd2c080841dea60987a38ce93fa 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 IvanNSBS 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "2.0.5", 4 | "com.unity.feature.2d": "2.0.0", 5 | "com.unity.ide.rider": "3.0.24", 6 | "com.unity.ide.visualstudio": "2.0.18", 7 | "com.unity.ide.vscode": "1.2.5", 8 | "com.unity.render-pipelines.universal": "14.0.8", 9 | "com.unity.test-framework": "1.1.33", 10 | "com.unity.textmeshpro": "3.0.6", 11 | "com.unity.timeline": "1.7.4", 12 | "com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.5", 13 | "com.unity.ugui": "1.0.0", 14 | "com.unity.visualscripting": "1.8.0", 15 | "com.unity.modules.ai": "1.0.0", 16 | "com.unity.modules.androidjni": "1.0.0", 17 | "com.unity.modules.animation": "1.0.0", 18 | "com.unity.modules.assetbundle": "1.0.0", 19 | "com.unity.modules.audio": "1.0.0", 20 | "com.unity.modules.cloth": "1.0.0", 21 | "com.unity.modules.director": "1.0.0", 22 | "com.unity.modules.imageconversion": "1.0.0", 23 | "com.unity.modules.imgui": "1.0.0", 24 | "com.unity.modules.jsonserialize": "1.0.0", 25 | "com.unity.modules.particlesystem": "1.0.0", 26 | "com.unity.modules.physics": "1.0.0", 27 | "com.unity.modules.physics2d": "1.0.0", 28 | "com.unity.modules.screencapture": "1.0.0", 29 | "com.unity.modules.terrain": "1.0.0", 30 | "com.unity.modules.terrainphysics": "1.0.0", 31 | "com.unity.modules.tilemap": "1.0.0", 32 | "com.unity.modules.ui": "1.0.0", 33 | "com.unity.modules.uielements": "1.0.0", 34 | "com.unity.modules.umbra": "1.0.0", 35 | "com.unity.modules.unityanalytics": "1.0.0", 36 | "com.unity.modules.unitywebrequest": "1.0.0", 37 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 38 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 39 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 40 | "com.unity.modules.unitywebrequestwww": "1.0.0", 41 | "com.unity.modules.vehicles": "1.0.0", 42 | "com.unity.modules.video": "1.0.0", 43 | "com.unity.modules.vr": "1.0.0", 44 | "com.unity.modules.wind": "1.0.0", 45 | "com.unity.modules.xr": "1.0.0" 46 | } 47 | } 48 | -------------------------------------------------------------------------------- /Packages/packages-lock.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.2d.animation": { 4 | "version": "9.0.3", 5 | "depth": 1, 6 | "source": "registry", 7 | "dependencies": { 8 | "com.unity.2d.common": "8.0.1", 9 | "com.unity.2d.sprite": "1.0.0", 10 | "com.unity.collections": "1.1.0", 11 | "com.unity.modules.animation": "1.0.0", 12 | "com.unity.modules.uielements": "1.0.0" 13 | }, 14 | "url": "https://packages.unity.com" 15 | }, 16 | "com.unity.2d.aseprite": { 17 | "version": "1.0.0", 18 | "depth": 1, 19 | "source": "registry", 20 | "dependencies": { 21 | "com.unity.2d.sprite": "1.0.0", 22 | "com.unity.2d.common": "6.0.6", 23 | "com.unity.mathematics": "1.2.6", 24 | "com.unity.modules.animation": "1.0.0" 25 | }, 26 | "url": "https://packages.unity.com" 27 | }, 28 | "com.unity.2d.common": { 29 | "version": "8.0.1", 30 | "depth": 2, 31 | "source": "registry", 32 | "dependencies": { 33 | "com.unity.2d.sprite": "1.0.0", 34 | "com.unity.mathematics": "1.1.0", 35 | "com.unity.modules.uielements": "1.0.0", 36 | "com.unity.modules.animation": "1.0.0", 37 | "com.unity.burst": "1.7.3" 38 | }, 39 | "url": "https://packages.unity.com" 40 | }, 41 | "com.unity.2d.pixel-perfect": { 42 | "version": "5.0.3", 43 | "depth": 1, 44 | "source": "registry", 45 | "dependencies": {}, 46 | "url": "https://packages.unity.com" 47 | }, 48 | "com.unity.2d.psdimporter": { 49 | "version": "8.0.2", 50 | "depth": 1, 51 | "source": "registry", 52 | "dependencies": { 53 | "com.unity.2d.animation": "9.0.1", 54 | "com.unity.2d.common": "8.0.1", 55 | "com.unity.2d.sprite": "1.0.0" 56 | }, 57 | "url": "https://packages.unity.com" 58 | }, 59 | "com.unity.2d.sprite": { 60 | "version": "1.0.0", 61 | "depth": 1, 62 | "source": "builtin", 63 | "dependencies": {} 64 | }, 65 | "com.unity.2d.spriteshape": { 66 | "version": "9.0.2", 67 | "depth": 1, 68 | "source": "registry", 69 | "dependencies": { 70 | "com.unity.mathematics": "1.1.0", 71 | "com.unity.2d.common": "8.0.1", 72 | "com.unity.modules.physics2d": "1.0.0" 73 | }, 74 | "url": "https://packages.unity.com" 75 | }, 76 | "com.unity.2d.tilemap": { 77 | "version": "1.0.0", 78 | "depth": 1, 79 | "source": "builtin", 80 | "dependencies": { 81 | "com.unity.modules.tilemap": "1.0.0", 82 | "com.unity.modules.uielements": "1.0.0" 83 | } 84 | }, 85 | "com.unity.2d.tilemap.extras": { 86 | "version": "3.1.0", 87 | "depth": 1, 88 | "source": "registry", 89 | "dependencies": { 90 | "com.unity.modules.tilemap": "1.0.0", 91 | "com.unity.2d.tilemap": "1.0.0", 92 | "com.unity.ugui": "1.0.0", 93 | "com.unity.modules.jsonserialize": "1.0.0" 94 | }, 95 | "url": "https://packages.unity.com" 96 | }, 97 | "com.unity.burst": { 98 | "version": "1.8.7", 99 | "depth": 1, 100 | "source": "registry", 101 | "dependencies": { 102 | "com.unity.mathematics": "1.2.1" 103 | }, 104 | "url": "https://packages.unity.com" 105 | }, 106 | "com.unity.collab-proxy": { 107 | "version": "2.0.5", 108 | "depth": 0, 109 | "source": "registry", 110 | "dependencies": {}, 111 | "url": "https://packages.unity.com" 112 | }, 113 | "com.unity.collections": { 114 | "version": "1.2.4", 115 | "depth": 2, 116 | "source": "registry", 117 | "dependencies": { 118 | "com.unity.burst": "1.6.6", 119 | "com.unity.test-framework": "1.1.31" 120 | }, 121 | "url": "https://packages.unity.com" 122 | }, 123 | "com.unity.ext.nunit": { 124 | "version": "1.0.6", 125 | "depth": 1, 126 | "source": "registry", 127 | "dependencies": {}, 128 | "url": "https://packages.unity.com" 129 | }, 130 | "com.unity.feature.2d": { 131 | "version": "2.0.0", 132 | "depth": 0, 133 | "source": "builtin", 134 | "dependencies": { 135 | "com.unity.2d.animation": "9.0.3", 136 | "com.unity.2d.pixel-perfect": "5.0.3", 137 | "com.unity.2d.psdimporter": "8.0.2", 138 | "com.unity.2d.sprite": "1.0.0", 139 | "com.unity.2d.spriteshape": "9.0.2", 140 | "com.unity.2d.tilemap": "1.0.0", 141 | "com.unity.2d.tilemap.extras": "3.1.0", 142 | "com.unity.2d.aseprite": "1.0.0" 143 | } 144 | }, 145 | "com.unity.ide.rider": { 146 | "version": "3.0.24", 147 | "depth": 0, 148 | "source": "registry", 149 | "dependencies": { 150 | "com.unity.ext.nunit": "1.0.6" 151 | }, 152 | "url": "https://packages.unity.com" 153 | }, 154 | "com.unity.ide.visualstudio": { 155 | "version": "2.0.18", 156 | "depth": 0, 157 | "source": "registry", 158 | "dependencies": { 159 | "com.unity.test-framework": "1.1.9" 160 | }, 161 | "url": "https://packages.unity.com" 162 | }, 163 | "com.unity.ide.vscode": { 164 | "version": "1.2.5", 165 | "depth": 0, 166 | "source": "registry", 167 | "dependencies": {}, 168 | "url": "https://packages.unity.com" 169 | }, 170 | "com.unity.mathematics": { 171 | "version": "1.2.6", 172 | "depth": 1, 173 | "source": "registry", 174 | "dependencies": {}, 175 | "url": "https://packages.unity.com" 176 | }, 177 | "com.unity.render-pipelines.core": { 178 | "version": "14.0.8", 179 | "depth": 1, 180 | "source": "builtin", 181 | "dependencies": { 182 | "com.unity.ugui": "1.0.0", 183 | "com.unity.modules.physics": "1.0.0", 184 | "com.unity.modules.terrain": "1.0.0", 185 | "com.unity.modules.jsonserialize": "1.0.0" 186 | } 187 | }, 188 | "com.unity.render-pipelines.universal": { 189 | "version": "14.0.8", 190 | "depth": 0, 191 | "source": "builtin", 192 | "dependencies": { 193 | "com.unity.mathematics": "1.2.1", 194 | "com.unity.burst": "1.8.4", 195 | "com.unity.render-pipelines.core": "14.0.8", 196 | "com.unity.shadergraph": "14.0.8" 197 | } 198 | }, 199 | "com.unity.searcher": { 200 | "version": "4.9.2", 201 | "depth": 2, 202 | "source": "registry", 203 | "dependencies": {}, 204 | "url": "https://packages.unity.com" 205 | }, 206 | "com.unity.shadergraph": { 207 | "version": "14.0.8", 208 | "depth": 1, 209 | "source": "builtin", 210 | "dependencies": { 211 | "com.unity.render-pipelines.core": "14.0.8", 212 | "com.unity.searcher": "4.9.2" 213 | } 214 | }, 215 | "com.unity.sysroot": { 216 | "version": "2.0.6", 217 | "depth": 1, 218 | "source": "registry", 219 | "dependencies": {}, 220 | "url": "https://packages.unity.com" 221 | }, 222 | "com.unity.sysroot.linux-x86_64": { 223 | "version": "2.0.5", 224 | "depth": 1, 225 | "source": "registry", 226 | "dependencies": { 227 | "com.unity.sysroot": "2.0.6" 228 | }, 229 | "url": "https://packages.unity.com" 230 | }, 231 | "com.unity.test-framework": { 232 | "version": "1.1.33", 233 | "depth": 0, 234 | "source": "registry", 235 | "dependencies": { 236 | "com.unity.ext.nunit": "1.0.6", 237 | "com.unity.modules.imgui": "1.0.0", 238 | "com.unity.modules.jsonserialize": "1.0.0" 239 | }, 240 | "url": "https://packages.unity.com" 241 | }, 242 | "com.unity.textmeshpro": { 243 | "version": "3.0.6", 244 | "depth": 0, 245 | "source": "registry", 246 | "dependencies": { 247 | "com.unity.ugui": "1.0.0" 248 | }, 249 | "url": "https://packages.unity.com" 250 | }, 251 | "com.unity.timeline": { 252 | "version": "1.7.4", 253 | "depth": 0, 254 | "source": "registry", 255 | "dependencies": { 256 | "com.unity.modules.director": "1.0.0", 257 | "com.unity.modules.animation": "1.0.0", 258 | "com.unity.modules.audio": "1.0.0", 259 | "com.unity.modules.particlesystem": "1.0.0" 260 | }, 261 | "url": "https://packages.unity.com" 262 | }, 263 | "com.unity.toolchain.win-x86_64-linux-x86_64": { 264 | "version": "2.0.5", 265 | "depth": 0, 266 | "source": "registry", 267 | "dependencies": { 268 | "com.unity.sysroot": "2.0.6", 269 | "com.unity.sysroot.linux-x86_64": "2.0.5" 270 | }, 271 | "url": "https://packages.unity.com" 272 | }, 273 | "com.unity.ugui": { 274 | "version": "1.0.0", 275 | "depth": 0, 276 | "source": "builtin", 277 | "dependencies": { 278 | "com.unity.modules.ui": "1.0.0", 279 | "com.unity.modules.imgui": "1.0.0" 280 | } 281 | }, 282 | "com.unity.visualscripting": { 283 | "version": "1.8.0", 284 | "depth": 0, 285 | "source": "registry", 286 | "dependencies": { 287 | "com.unity.ugui": "1.0.0", 288 | "com.unity.modules.jsonserialize": "1.0.0" 289 | }, 290 | "url": "https://packages.unity.com" 291 | }, 292 | "com.unity.modules.ai": { 293 | "version": "1.0.0", 294 | "depth": 0, 295 | "source": "builtin", 296 | "dependencies": {} 297 | }, 298 | "com.unity.modules.androidjni": { 299 | "version": "1.0.0", 300 | "depth": 0, 301 | "source": "builtin", 302 | "dependencies": {} 303 | }, 304 | "com.unity.modules.animation": { 305 | "version": "1.0.0", 306 | "depth": 0, 307 | "source": "builtin", 308 | "dependencies": {} 309 | }, 310 | "com.unity.modules.assetbundle": { 311 | "version": "1.0.0", 312 | "depth": 0, 313 | "source": "builtin", 314 | "dependencies": {} 315 | }, 316 | "com.unity.modules.audio": { 317 | "version": "1.0.0", 318 | "depth": 0, 319 | "source": "builtin", 320 | "dependencies": {} 321 | }, 322 | "com.unity.modules.cloth": { 323 | "version": "1.0.0", 324 | "depth": 0, 325 | "source": "builtin", 326 | "dependencies": { 327 | "com.unity.modules.physics": "1.0.0" 328 | } 329 | }, 330 | "com.unity.modules.director": { 331 | "version": "1.0.0", 332 | "depth": 0, 333 | "source": "builtin", 334 | "dependencies": { 335 | "com.unity.modules.audio": "1.0.0", 336 | "com.unity.modules.animation": "1.0.0" 337 | } 338 | }, 339 | "com.unity.modules.imageconversion": { 340 | "version": "1.0.0", 341 | "depth": 0, 342 | "source": "builtin", 343 | "dependencies": {} 344 | }, 345 | "com.unity.modules.imgui": { 346 | "version": "1.0.0", 347 | "depth": 0, 348 | "source": "builtin", 349 | "dependencies": {} 350 | }, 351 | "com.unity.modules.jsonserialize": { 352 | "version": "1.0.0", 353 | "depth": 0, 354 | "source": "builtin", 355 | "dependencies": {} 356 | }, 357 | "com.unity.modules.particlesystem": { 358 | "version": "1.0.0", 359 | "depth": 0, 360 | "source": "builtin", 361 | "dependencies": {} 362 | }, 363 | "com.unity.modules.physics": { 364 | "version": "1.0.0", 365 | "depth": 0, 366 | "source": "builtin", 367 | "dependencies": {} 368 | }, 369 | "com.unity.modules.physics2d": { 370 | "version": "1.0.0", 371 | "depth": 0, 372 | "source": "builtin", 373 | "dependencies": {} 374 | }, 375 | "com.unity.modules.screencapture": { 376 | "version": "1.0.0", 377 | "depth": 0, 378 | "source": "builtin", 379 | "dependencies": { 380 | "com.unity.modules.imageconversion": "1.0.0" 381 | } 382 | }, 383 | "com.unity.modules.subsystems": { 384 | "version": "1.0.0", 385 | "depth": 1, 386 | "source": "builtin", 387 | "dependencies": { 388 | "com.unity.modules.jsonserialize": "1.0.0" 389 | } 390 | }, 391 | "com.unity.modules.terrain": { 392 | "version": "1.0.0", 393 | "depth": 0, 394 | "source": "builtin", 395 | "dependencies": {} 396 | }, 397 | "com.unity.modules.terrainphysics": { 398 | "version": "1.0.0", 399 | "depth": 0, 400 | "source": "builtin", 401 | "dependencies": { 402 | "com.unity.modules.physics": "1.0.0", 403 | "com.unity.modules.terrain": "1.0.0" 404 | } 405 | }, 406 | "com.unity.modules.tilemap": { 407 | "version": "1.0.0", 408 | "depth": 0, 409 | "source": "builtin", 410 | "dependencies": { 411 | "com.unity.modules.physics2d": "1.0.0" 412 | } 413 | }, 414 | "com.unity.modules.ui": { 415 | "version": "1.0.0", 416 | "depth": 0, 417 | "source": "builtin", 418 | "dependencies": {} 419 | }, 420 | "com.unity.modules.uielements": { 421 | "version": "1.0.0", 422 | "depth": 0, 423 | "source": "builtin", 424 | "dependencies": { 425 | "com.unity.modules.ui": "1.0.0", 426 | "com.unity.modules.imgui": "1.0.0", 427 | "com.unity.modules.jsonserialize": "1.0.0" 428 | } 429 | }, 430 | "com.unity.modules.umbra": { 431 | "version": "1.0.0", 432 | "depth": 0, 433 | "source": "builtin", 434 | "dependencies": {} 435 | }, 436 | "com.unity.modules.unityanalytics": { 437 | "version": "1.0.0", 438 | "depth": 0, 439 | "source": "builtin", 440 | "dependencies": { 441 | "com.unity.modules.unitywebrequest": "1.0.0", 442 | "com.unity.modules.jsonserialize": "1.0.0" 443 | } 444 | }, 445 | "com.unity.modules.unitywebrequest": { 446 | "version": "1.0.0", 447 | "depth": 0, 448 | "source": "builtin", 449 | "dependencies": {} 450 | }, 451 | "com.unity.modules.unitywebrequestassetbundle": { 452 | "version": "1.0.0", 453 | "depth": 0, 454 | "source": "builtin", 455 | "dependencies": { 456 | "com.unity.modules.assetbundle": "1.0.0", 457 | "com.unity.modules.unitywebrequest": "1.0.0" 458 | } 459 | }, 460 | "com.unity.modules.unitywebrequestaudio": { 461 | "version": "1.0.0", 462 | "depth": 0, 463 | "source": "builtin", 464 | "dependencies": { 465 | "com.unity.modules.unitywebrequest": "1.0.0", 466 | "com.unity.modules.audio": "1.0.0" 467 | } 468 | }, 469 | "com.unity.modules.unitywebrequesttexture": { 470 | "version": "1.0.0", 471 | "depth": 0, 472 | "source": "builtin", 473 | "dependencies": { 474 | "com.unity.modules.unitywebrequest": "1.0.0", 475 | "com.unity.modules.imageconversion": "1.0.0" 476 | } 477 | }, 478 | "com.unity.modules.unitywebrequestwww": { 479 | "version": "1.0.0", 480 | "depth": 0, 481 | "source": "builtin", 482 | "dependencies": { 483 | "com.unity.modules.unitywebrequest": "1.0.0", 484 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 485 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 486 | "com.unity.modules.audio": "1.0.0", 487 | "com.unity.modules.assetbundle": "1.0.0", 488 | "com.unity.modules.imageconversion": "1.0.0" 489 | } 490 | }, 491 | "com.unity.modules.vehicles": { 492 | "version": "1.0.0", 493 | "depth": 0, 494 | "source": "builtin", 495 | "dependencies": { 496 | "com.unity.modules.physics": "1.0.0" 497 | } 498 | }, 499 | "com.unity.modules.video": { 500 | "version": "1.0.0", 501 | "depth": 0, 502 | "source": "builtin", 503 | "dependencies": { 504 | "com.unity.modules.audio": "1.0.0", 505 | "com.unity.modules.ui": "1.0.0", 506 | "com.unity.modules.unitywebrequest": "1.0.0" 507 | } 508 | }, 509 | "com.unity.modules.vr": { 510 | "version": "1.0.0", 511 | "depth": 0, 512 | "source": "builtin", 513 | "dependencies": { 514 | "com.unity.modules.jsonserialize": "1.0.0", 515 | "com.unity.modules.physics": "1.0.0", 516 | "com.unity.modules.xr": "1.0.0" 517 | } 518 | }, 519 | "com.unity.modules.wind": { 520 | "version": "1.0.0", 521 | "depth": 0, 522 | "source": "builtin", 523 | "dependencies": {} 524 | }, 525 | "com.unity.modules.xr": { 526 | "version": "1.0.0", 527 | "depth": 0, 528 | "source": "builtin", 529 | "dependencies": { 530 | "com.unity.modules.physics": "1.0.0", 531 | "com.unity.modules.jsonserialize": "1.0.0", 532 | "com.unity.modules.subsystems": "1.0.0" 533 | } 534 | } 535 | } 536 | } 537 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 1024 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 0 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 0 20 | -------------------------------------------------------------------------------- /ProjectSettings/BurstAotSettings_StandaloneWindows.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "EnableBurstCompilation": true, 5 | "EnableOptimisations": true, 6 | "EnableSafetyChecks": false, 7 | "EnableDebugInAllBuilds": false, 8 | "DebugDataKind": 0, 9 | "EnableArmv9SecurityFeatures": false, 10 | "CpuMinTargetX32": 0, 11 | "CpuMaxTargetX32": 0, 12 | "CpuMinTargetX64": 0, 13 | "CpuMaxTargetX64": 0, 14 | "CpuTargetsX32": 6, 15 | "CpuTargetsX64": 72, 16 | "OptimizeFor": 0 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/CommonBurstAotSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "MonoBehaviour": { 3 | "Version": 4, 4 | "DisabledWarnings": "" 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0.1 18 | m_ClothInterCollisionStiffness: 0.2 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 0 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ClothGravity: {x: 0, y: -9.81, z: 0} 26 | m_ContactPairsMode: 0 27 | m_BroadphaseType: 0 28 | m_WorldBounds: 29 | m_Center: {x: 0, y: 0, z: 0} 30 | m_Extent: {x: 250, y: 250, z: 250} 31 | m_WorldSubdivisions: 8 32 | m_FrictionType: 0 33 | m_EnableEnhancedDeterminism: 0 34 | m_EnableUnifiedHeightmaps: 1 35 | m_SolverType: 0 36 | m_DefaultMaxAngularSpeed: 50 37 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 9 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInEditMode: 1 24 | m_EnableTextureStreamingInPlayMode: 1 25 | m_AsyncShaderCompilation: 1 26 | m_EnterPlayModeOptionsEnabled: 0 27 | m_EnterPlayModeOptions: 3 28 | m_ShowLightmapResolutionOverlay: 1 29 | m_UseLegacyProbeSampleCount: 0 30 | m_AssetPipelineMode: 1 31 | m_CacheServerMode: 0 32 | m_CacheServerEndpoint: 33 | m_CacheServerNamespacePrefix: default 34 | m_CacheServerEnableDownload: 1 35 | m_CacheServerEnableUpload: 1 36 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 15 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_DepthNormals: 17 | m_Mode: 1 18 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 19 | m_MotionVectors: 20 | m_Mode: 1 21 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 22 | m_LightHalo: 23 | m_Mode: 1 24 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LensFlare: 26 | m_Mode: 1 27 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 28 | m_VideoShadersIncludeMode: 2 29 | m_AlwaysIncludedShaders: 30 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 31 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 32 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} 37 | m_PreloadedShaders: [] 38 | m_PreloadShadersBatchTimeLimit: -1 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 11400000, guid: b986f95069fd1b34785b86e6b6103e7f, 42 | type: 2} 43 | m_TransparencySortMode: 0 44 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 45 | m_DefaultRenderingPath: 1 46 | m_DefaultMobileRenderingPath: 1 47 | m_TierSettings: [] 48 | m_LightmapStripping: 0 49 | m_FogStripping: 0 50 | m_InstancingStripping: 0 51 | m_BrgStripping: 0 52 | m_LightmapKeepPlain: 1 53 | m_LightmapKeepDirCombined: 1 54 | m_LightmapKeepDynamicPlain: 1 55 | m_LightmapKeepDynamicDirCombined: 1 56 | m_LightmapKeepShadowMask: 1 57 | m_LightmapKeepSubtractive: 1 58 | m_FogKeepLinear: 1 59 | m_FogKeepExp: 1 60 | m_FogKeepExp2: 1 61 | m_AlbedoSwatchInfos: [] 62 | m_LightsUseLinearIntensity: 1 63 | m_LightsUseColorTemperature: 1 64 | m_DefaultRenderingLayerMask: 1 65 | m_LogWhenShaderIsCompiled: 0 66 | m_SRPDefaultSettings: 67 | UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, 68 | type: 2} 69 | m_LightProbeOutsideHullStrategy: 0 70 | m_CameraRelativeLightCulling: 0 71 | m_CameraRelativeShadowCulling: 0 72 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | - serializedVersion: 3 297 | m_Name: Enable Debug Button 1 298 | descriptiveName: 299 | descriptiveNegativeName: 300 | negativeButton: 301 | positiveButton: left ctrl 302 | altNegativeButton: 303 | altPositiveButton: joystick button 8 304 | gravity: 0 305 | dead: 0 306 | sensitivity: 0 307 | snap: 0 308 | invert: 0 309 | type: 0 310 | axis: 0 311 | joyNum: 0 312 | - serializedVersion: 3 313 | m_Name: Enable Debug Button 2 314 | descriptiveName: 315 | descriptiveNegativeName: 316 | negativeButton: 317 | positiveButton: backspace 318 | altNegativeButton: 319 | altPositiveButton: joystick button 9 320 | gravity: 0 321 | dead: 0 322 | sensitivity: 0 323 | snap: 0 324 | invert: 0 325 | type: 0 326 | axis: 0 327 | joyNum: 0 328 | - serializedVersion: 3 329 | m_Name: Debug Reset 330 | descriptiveName: 331 | descriptiveNegativeName: 332 | negativeButton: 333 | positiveButton: left alt 334 | altNegativeButton: 335 | altPositiveButton: joystick button 1 336 | gravity: 0 337 | dead: 0 338 | sensitivity: 0 339 | snap: 0 340 | invert: 0 341 | type: 0 342 | axis: 0 343 | joyNum: 0 344 | - serializedVersion: 3 345 | m_Name: Debug Next 346 | descriptiveName: 347 | descriptiveNegativeName: 348 | negativeButton: 349 | positiveButton: page down 350 | altNegativeButton: 351 | altPositiveButton: joystick button 5 352 | gravity: 0 353 | dead: 0 354 | sensitivity: 0 355 | snap: 0 356 | invert: 0 357 | type: 0 358 | axis: 0 359 | joyNum: 0 360 | - serializedVersion: 3 361 | m_Name: Debug Previous 362 | descriptiveName: 363 | descriptiveNegativeName: 364 | negativeButton: 365 | positiveButton: page up 366 | altNegativeButton: 367 | altPositiveButton: joystick button 4 368 | gravity: 0 369 | dead: 0 370 | sensitivity: 0 371 | snap: 0 372 | invert: 0 373 | type: 0 374 | axis: 0 375 | joyNum: 0 376 | - serializedVersion: 3 377 | m_Name: Debug Validate 378 | descriptiveName: 379 | descriptiveNegativeName: 380 | negativeButton: 381 | positiveButton: return 382 | altNegativeButton: 383 | altPositiveButton: joystick button 0 384 | gravity: 0 385 | dead: 0 386 | sensitivity: 0 387 | snap: 0 388 | invert: 0 389 | type: 0 390 | axis: 0 391 | joyNum: 0 392 | - serializedVersion: 3 393 | m_Name: Debug Persistent 394 | descriptiveName: 395 | descriptiveNegativeName: 396 | negativeButton: 397 | positiveButton: right shift 398 | altNegativeButton: 399 | altPositiveButton: joystick button 2 400 | gravity: 0 401 | dead: 0 402 | sensitivity: 0 403 | snap: 0 404 | invert: 0 405 | type: 0 406 | axis: 0 407 | joyNum: 0 408 | - serializedVersion: 3 409 | m_Name: Debug Multiplier 410 | descriptiveName: 411 | descriptiveNegativeName: 412 | negativeButton: 413 | positiveButton: left shift 414 | altNegativeButton: 415 | altPositiveButton: joystick button 3 416 | gravity: 0 417 | dead: 0 418 | sensitivity: 0 419 | snap: 0 420 | invert: 0 421 | type: 0 422 | axis: 0 423 | joyNum: 0 424 | - serializedVersion: 3 425 | m_Name: Debug Horizontal 426 | descriptiveName: 427 | descriptiveNegativeName: 428 | negativeButton: left 429 | positiveButton: right 430 | altNegativeButton: 431 | altPositiveButton: 432 | gravity: 1000 433 | dead: 0.001 434 | sensitivity: 1000 435 | snap: 0 436 | invert: 0 437 | type: 0 438 | axis: 0 439 | joyNum: 0 440 | - serializedVersion: 3 441 | m_Name: Debug Vertical 442 | descriptiveName: 443 | descriptiveNegativeName: 444 | negativeButton: down 445 | positiveButton: up 446 | altNegativeButton: 447 | altPositiveButton: 448 | gravity: 1000 449 | dead: 0.001 450 | sensitivity: 1000 451 | snap: 0 452 | invert: 0 453 | type: 0 454 | axis: 0 455 | joyNum: 0 456 | - serializedVersion: 3 457 | m_Name: Debug Vertical 458 | descriptiveName: 459 | descriptiveNegativeName: 460 | negativeButton: down 461 | positiveButton: up 462 | altNegativeButton: 463 | altPositiveButton: 464 | gravity: 1000 465 | dead: 0.001 466 | sensitivity: 1000 467 | snap: 0 468 | invert: 0 469 | type: 2 470 | axis: 6 471 | joyNum: 0 472 | - serializedVersion: 3 473 | m_Name: Debug Horizontal 474 | descriptiveName: 475 | descriptiveNegativeName: 476 | negativeButton: left 477 | positiveButton: right 478 | altNegativeButton: 479 | altPositiveButton: 480 | gravity: 1000 481 | dead: 0.001 482 | sensitivity: 1000 483 | snap: 0 484 | invert: 0 485 | type: 2 486 | axis: 5 487 | joyNum: 0 488 | -------------------------------------------------------------------------------- /ProjectSettings/MemorySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!387306366 &1 4 | MemorySettings: 5 | m_ObjectHideFlags: 0 6 | m_EditorMemorySettings: 7 | m_MainAllocatorBlockSize: -1 8 | m_ThreadAllocatorBlockSize: -1 9 | m_MainGfxBlockSize: -1 10 | m_ThreadGfxBlockSize: -1 11 | m_CacheBlockSize: -1 12 | m_TypetreeBlockSize: -1 13 | m_ProfilerBlockSize: -1 14 | m_ProfilerEditorBlockSize: -1 15 | m_BucketAllocatorGranularity: -1 16 | m_BucketAllocatorBucketsCount: -1 17 | m_BucketAllocatorBlockSize: -1 18 | m_BucketAllocatorBlockCount: -1 19 | m_ProfilerBucketAllocatorGranularity: -1 20 | m_ProfilerBucketAllocatorBucketsCount: -1 21 | m_ProfilerBucketAllocatorBlockSize: -1 22 | m_ProfilerBucketAllocatorBlockCount: -1 23 | m_TempAllocatorSizeMain: -1 24 | m_JobTempAllocatorBlockSize: -1 25 | m_BackgroundJobTempAllocatorBlockSize: -1 26 | m_JobTempAllocatorReducedBlockSize: -1 27 | m_TempAllocatorSizeGIBakingWorker: -1 28 | m_TempAllocatorSizeNavMeshWorker: -1 29 | m_TempAllocatorSizeAudioWorker: -1 30 | m_TempAllocatorSizeCloudWorker: -1 31 | m_TempAllocatorSizeGfx: -1 32 | m_TempAllocatorSizeJobWorker: -1 33 | m_TempAllocatorSizeBackgroundWorker: -1 34 | m_TempAllocatorSizePreloadManager: -1 35 | m_PlatformMemorySettings: {} 36 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_EnablePreviewPackages: 0 16 | m_EnablePackageDependencies: 0 17 | m_AdvancedSettingsExpanded: 1 18 | m_ScopedRegistriesSettingsExpanded: 1 19 | oneTimeWarningShown: 0 20 | m_Registries: 21 | - m_Id: main 22 | m_Name: 23 | m_Url: https://packages.unity.com 24 | m_Scopes: [] 25 | m_IsDefault: 1 26 | m_Capabilities: 7 27 | m_UserSelectedRegistryName: 28 | m_UserAddingNewScopedRegistry: 0 29 | m_RegistryInfoDraft: 30 | m_ErrorMessage: 31 | m_Original: 32 | m_Id: 33 | m_Name: 34 | m_Url: 35 | m_Scopes: [] 36 | m_IsDefault: 0 37 | m_Capabilities: 0 38 | m_Modified: 0 39 | m_Name: 40 | m_Url: 41 | m_Scopes: 42 | - 43 | m_SelectedScopeIndex: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 0 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_DefaultPresets: {} 8 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2022.3.4f1 2 | m_EditorVersionWithRevision: 2022.3.4f1 (35713cd46cd7) 3 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 2 8 | m_QualitySettings: 9 | - serializedVersion: 3 10 | name: Performant 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 20 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | skinWeights: 2 22 | globalTextureMipmapLimit: 0 23 | textureMipmapLimitSettings: [] 24 | anisotropicTextures: 0 25 | antiAliasing: 0 26 | softParticles: 0 27 | softVegetation: 0 28 | realtimeReflectionProbes: 0 29 | billboardsFaceCameraPosition: 0 30 | useLegacyDetailDistribution: 1 31 | vSyncCount: 0 32 | lodBias: 0.4 33 | maximumLODLevel: 0 34 | enableLODCrossFade: 1 35 | streamingMipmapsActive: 0 36 | streamingMipmapsAddAllCameras: 1 37 | streamingMipmapsMemoryBudget: 512 38 | streamingMipmapsRenderersPerFrame: 512 39 | streamingMipmapsMaxLevelReduction: 2 40 | streamingMipmapsMaxFileIORequests: 1024 41 | particleRaycastBudget: 4 42 | asyncUploadTimeSlice: 2 43 | asyncUploadBufferSize: 16 44 | asyncUploadPersistentBuffer: 1 45 | resolutionScalingFixedDPIFactor: 1 46 | customRenderPipeline: {fileID: 11400000, guid: d0e2fc18fe036412f8223b3b3d9ad574, 47 | type: 2} 48 | terrainQualityOverrides: 0 49 | terrainPixelError: 1 50 | terrainDetailDensityScale: 1 51 | terrainBasemapDistance: 1000 52 | terrainDetailDistance: 80 53 | terrainTreeDistance: 5000 54 | terrainBillboardStart: 50 55 | terrainFadeLength: 5 56 | terrainMaxTrees: 50 57 | excludedTargetPlatforms: [] 58 | - serializedVersion: 3 59 | name: Balanced 60 | pixelLightCount: 1 61 | shadows: 1 62 | shadowResolution: 0 63 | shadowProjection: 1 64 | shadowCascades: 1 65 | shadowDistance: 20 66 | shadowNearPlaneOffset: 3 67 | shadowCascade2Split: 0.33333334 68 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 69 | shadowmaskMode: 0 70 | skinWeights: 4 71 | globalTextureMipmapLimit: 0 72 | textureMipmapLimitSettings: [] 73 | anisotropicTextures: 1 74 | antiAliasing: 0 75 | softParticles: 0 76 | softVegetation: 0 77 | realtimeReflectionProbes: 0 78 | billboardsFaceCameraPosition: 0 79 | useLegacyDetailDistribution: 1 80 | vSyncCount: 1 81 | lodBias: 1 82 | maximumLODLevel: 0 83 | enableLODCrossFade: 1 84 | streamingMipmapsActive: 0 85 | streamingMipmapsAddAllCameras: 1 86 | streamingMipmapsMemoryBudget: 512 87 | streamingMipmapsRenderersPerFrame: 512 88 | streamingMipmapsMaxLevelReduction: 2 89 | streamingMipmapsMaxFileIORequests: 1024 90 | particleRaycastBudget: 64 91 | asyncUploadTimeSlice: 2 92 | asyncUploadBufferSize: 16 93 | asyncUploadPersistentBuffer: 1 94 | resolutionScalingFixedDPIFactor: 1 95 | customRenderPipeline: {fileID: 11400000, guid: e1260c1148f6143b28bae5ace5e9c5d1, 96 | type: 2} 97 | terrainQualityOverrides: 0 98 | terrainPixelError: 1 99 | terrainDetailDensityScale: 1 100 | terrainBasemapDistance: 1000 101 | terrainDetailDistance: 80 102 | terrainTreeDistance: 5000 103 | terrainBillboardStart: 50 104 | terrainFadeLength: 5 105 | terrainMaxTrees: 50 106 | excludedTargetPlatforms: [] 107 | - serializedVersion: 3 108 | name: High Fidelity 109 | pixelLightCount: 2 110 | shadows: 2 111 | shadowResolution: 1 112 | shadowProjection: 1 113 | shadowCascades: 2 114 | shadowDistance: 40 115 | shadowNearPlaneOffset: 3 116 | shadowCascade2Split: 0.33333334 117 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 118 | shadowmaskMode: 1 119 | skinWeights: 255 120 | globalTextureMipmapLimit: 0 121 | textureMipmapLimitSettings: [] 122 | anisotropicTextures: 2 123 | antiAliasing: 0 124 | softParticles: 0 125 | softVegetation: 1 126 | realtimeReflectionProbes: 1 127 | billboardsFaceCameraPosition: 1 128 | useLegacyDetailDistribution: 1 129 | vSyncCount: 1 130 | lodBias: 2 131 | maximumLODLevel: 0 132 | enableLODCrossFade: 1 133 | streamingMipmapsActive: 0 134 | streamingMipmapsAddAllCameras: 1 135 | streamingMipmapsMemoryBudget: 512 136 | streamingMipmapsRenderersPerFrame: 512 137 | streamingMipmapsMaxLevelReduction: 2 138 | streamingMipmapsMaxFileIORequests: 1024 139 | particleRaycastBudget: 2048 140 | asyncUploadTimeSlice: 2 141 | asyncUploadBufferSize: 16 142 | asyncUploadPersistentBuffer: 1 143 | resolutionScalingFixedDPIFactor: 1 144 | customRenderPipeline: {fileID: 11400000, guid: b986f95069fd1b34785b86e6b6103e7f, 145 | type: 2} 146 | terrainQualityOverrides: 0 147 | terrainPixelError: 1 148 | terrainDetailDensityScale: 1 149 | terrainBasemapDistance: 1000 150 | terrainDetailDistance: 80 151 | terrainTreeDistance: 5000 152 | terrainBillboardStart: 50 153 | terrainFadeLength: 5 154 | terrainMaxTrees: 50 155 | excludedTargetPlatforms: [] 156 | m_TextureMipmapLimitGroupNames: [] 157 | m_PerPlatformDefaultQuality: 158 | Android: 1 159 | CloudRendering: 2 160 | GameCoreScarlett: 2 161 | GameCoreXboxOne: 2 162 | Lumin: 2 163 | Nintendo Switch: 2 164 | PS4: 2 165 | PS5: 2 166 | Server: 0 167 | Stadia: 2 168 | Standalone: 2 169 | WebGL: 1 170 | Windows Store Apps: 2 171 | XboxOne: 2 172 | iPhone: 1 173 | tvOS: 1 174 | -------------------------------------------------------------------------------- /ProjectSettings/SceneTemplateSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "templatePinStates": [], 3 | "dependencyTypeInfos": [ 4 | { 5 | "userAdded": false, 6 | "type": "UnityEngine.AnimationClip", 7 | "ignore": false, 8 | "defaultInstantiationMode": 0, 9 | "supportsModification": true 10 | }, 11 | { 12 | "userAdded": false, 13 | "type": "UnityEditor.Animations.AnimatorController", 14 | "ignore": false, 15 | "defaultInstantiationMode": 0, 16 | "supportsModification": true 17 | }, 18 | { 19 | "userAdded": false, 20 | "type": "UnityEngine.AnimatorOverrideController", 21 | "ignore": false, 22 | "defaultInstantiationMode": 0, 23 | "supportsModification": true 24 | }, 25 | { 26 | "userAdded": false, 27 | "type": "UnityEditor.Audio.AudioMixerController", 28 | "ignore": false, 29 | "defaultInstantiationMode": 0, 30 | "supportsModification": true 31 | }, 32 | { 33 | "userAdded": false, 34 | "type": "UnityEngine.ComputeShader", 35 | "ignore": true, 36 | "defaultInstantiationMode": 1, 37 | "supportsModification": true 38 | }, 39 | { 40 | "userAdded": false, 41 | "type": "UnityEngine.Cubemap", 42 | "ignore": false, 43 | "defaultInstantiationMode": 0, 44 | "supportsModification": true 45 | }, 46 | { 47 | "userAdded": false, 48 | "type": "UnityEngine.GameObject", 49 | "ignore": false, 50 | "defaultInstantiationMode": 0, 51 | "supportsModification": true 52 | }, 53 | { 54 | "userAdded": false, 55 | "type": "UnityEditor.LightingDataAsset", 56 | "ignore": false, 57 | "defaultInstantiationMode": 0, 58 | "supportsModification": false 59 | }, 60 | { 61 | "userAdded": false, 62 | "type": "UnityEngine.LightingSettings", 63 | "ignore": false, 64 | "defaultInstantiationMode": 0, 65 | "supportsModification": true 66 | }, 67 | { 68 | "userAdded": false, 69 | "type": "UnityEngine.Material", 70 | "ignore": false, 71 | "defaultInstantiationMode": 0, 72 | "supportsModification": true 73 | }, 74 | { 75 | "userAdded": false, 76 | "type": "UnityEditor.MonoScript", 77 | "ignore": true, 78 | "defaultInstantiationMode": 1, 79 | "supportsModification": true 80 | }, 81 | { 82 | "userAdded": false, 83 | "type": "UnityEngine.PhysicMaterial", 84 | "ignore": false, 85 | "defaultInstantiationMode": 0, 86 | "supportsModification": true 87 | }, 88 | { 89 | "userAdded": false, 90 | "type": "UnityEngine.PhysicsMaterial2D", 91 | "ignore": false, 92 | "defaultInstantiationMode": 0, 93 | "supportsModification": true 94 | }, 95 | { 96 | "userAdded": false, 97 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", 98 | "ignore": false, 99 | "defaultInstantiationMode": 0, 100 | "supportsModification": true 101 | }, 102 | { 103 | "userAdded": false, 104 | "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", 105 | "ignore": false, 106 | "defaultInstantiationMode": 0, 107 | "supportsModification": true 108 | }, 109 | { 110 | "userAdded": false, 111 | "type": "UnityEngine.Rendering.VolumeProfile", 112 | "ignore": false, 113 | "defaultInstantiationMode": 0, 114 | "supportsModification": true 115 | }, 116 | { 117 | "userAdded": false, 118 | "type": "UnityEditor.SceneAsset", 119 | "ignore": false, 120 | "defaultInstantiationMode": 0, 121 | "supportsModification": false 122 | }, 123 | { 124 | "userAdded": false, 125 | "type": "UnityEngine.Shader", 126 | "ignore": true, 127 | "defaultInstantiationMode": 1, 128 | "supportsModification": true 129 | }, 130 | { 131 | "userAdded": false, 132 | "type": "UnityEngine.ShaderVariantCollection", 133 | "ignore": true, 134 | "defaultInstantiationMode": 1, 135 | "supportsModification": true 136 | }, 137 | { 138 | "userAdded": false, 139 | "type": "UnityEngine.Texture", 140 | "ignore": false, 141 | "defaultInstantiationMode": 0, 142 | "supportsModification": true 143 | }, 144 | { 145 | "userAdded": false, 146 | "type": "UnityEngine.Texture2D", 147 | "ignore": false, 148 | "defaultInstantiationMode": 0, 149 | "supportsModification": true 150 | }, 151 | { 152 | "userAdded": false, 153 | "type": "UnityEngine.Timeline.TimelineAsset", 154 | "ignore": false, 155 | "defaultInstantiationMode": 0, 156 | "supportsModification": true 157 | } 158 | ], 159 | "defaultDependencyTypeInfo": { 160 | "userAdded": false, 161 | "type": "", 162 | "ignore": false, 163 | "defaultInstantiationMode": 1, 164 | "supportsModification": true 165 | }, 166 | "newSceneOverride": 0 167 | } -------------------------------------------------------------------------------- /ProjectSettings/ShaderGraphSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | customInterpolatorErrorThreshold: 32 16 | customInterpolatorWarningThreshold: 16 17 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/URPProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} 13 | m_Name: 14 | m_EditorClassIdentifier: 15 | m_LastMaterialVersion: 7 16 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_DashboardUrl: https://dashboard.unity3d.com 13 | m_TestInitMode: 0 14 | CrashReportingSettings: 15 | m_EventUrl: https://perf-events.cloud.unity3d.com 16 | m_Enabled: 0 17 | m_LogBufferSize: 10 18 | m_CaptureEditorExceptions: 1 19 | UnityPurchasingSettings: 20 | m_Enabled: 0 21 | m_TestMode: 0 22 | UnityAnalyticsSettings: 23 | m_Enabled: 0 24 | m_TestMode: 0 25 | m_InitializeOnStartup: 1 26 | m_PackageRequiringCoreStatsPresent: 0 27 | UnityAdsSettings: 28 | m_Enabled: 0 29 | m_InitializeOnStartup: 1 30 | m_TestMode: 0 31 | m_IosGameId: 32 | m_AndroidGameId: 33 | m_GameIds: {} 34 | m_GameId: 35 | PerformanceReportingSettings: 36 | m_Enabled: 0 37 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/VersionControlSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-3DPixelRending 2 | Extending URP on Unity to achieve a procedural pixel art from 3d objects. Heavily inspired by t3ssel8r work. 3 | --------------------------------------------------------------------------------