├── .gitattributes ├── .gitignore ├── README.md ├── WriteableBitmapInWPF.sln └── WriteableBitmapInWPF ├── App.config ├── App.xaml ├── App.xaml.cs ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── MainWindowViewModel.cs ├── NotificationObject.cs ├── Properties ├── AssemblyInfo.cs ├── Resources.Designer.cs ├── Resources.resx ├── Settings.Designer.cs └── Settings.settings └── WriteableBitmapInWPF.csproj /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). 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Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | build/ 21 | bld/ 22 | [Bb]in/ 23 | [Oo]bj/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | 28 | # MSTest test Results 29 | [Tt]est[Rr]esult*/ 30 | [Bb]uild[Ll]og.* 31 | 32 | # NUNIT 33 | *.VisualState.xml 34 | TestResult.xml 35 | 36 | # Build Results of an ATL Project 37 | [Dd]ebugPS/ 38 | [Rr]eleasePS/ 39 | dlldata.c 40 | 41 | # DNX 42 | project.lock.json 43 | artifacts/ 44 | 45 | *_i.c 46 | *_p.c 47 | *_i.h 48 | *.ilk 49 | *.meta 50 | *.obj 51 | *.pch 52 | *.pdb 53 | *.pgc 54 | *.pgd 55 | *.rsp 56 | *.sbr 57 | *.tlb 58 | *.tli 59 | *.tlh 60 | *.tmp 61 | *.tmp_proj 62 | *.log 63 | *.vspscc 64 | *.vssscc 65 | .builds 66 | *.pidb 67 | *.svclog 68 | *.scc 69 | 70 | # Chutzpah Test files 71 | _Chutzpah* 72 | 73 | # Visual C++ cache files 74 | ipch/ 75 | *.aps 76 | *.ncb 77 | *.opensdf 78 | *.sdf 79 | *.cachefile 80 | 81 | # Visual Studio profiler 82 | *.psess 83 | *.vsp 84 | *.vspx 85 | 86 | # TFS 2012 Local Workspace 87 | $tf/ 88 | 89 | # Guidance Automation Toolkit 90 | *.gpState 91 | 92 | # ReSharper is a .NET coding add-in 93 | _ReSharper*/ 94 | *.[Rr]e[Ss]harper 95 | *.DotSettings.user 96 | 97 | # JustCode is a .NET coding add-in 98 | .JustCode 99 | 100 | # TeamCity is a build add-in 101 | _TeamCity* 102 | 103 | # DotCover is a Code Coverage Tool 104 | *.dotCover 105 | 106 | # NCrunch 107 | _NCrunch_* 108 | .*crunch*.local.xml 109 | 110 | # MightyMoose 111 | *.mm.* 112 | AutoTest.Net/ 113 | 114 | # Web workbench (sass) 115 | .sass-cache/ 116 | 117 | # Installshield output folder 118 | [Ee]xpress/ 119 | 120 | # DocProject is a documentation generator add-in 121 | DocProject/buildhelp/ 122 | DocProject/Help/*.HxT 123 | DocProject/Help/*.HxC 124 | DocProject/Help/*.hhc 125 | DocProject/Help/*.hhk 126 | DocProject/Help/*.hhp 127 | DocProject/Help/Html2 128 | DocProject/Help/html 129 | 130 | # Click-Once directory 131 | publish/ 132 | 133 | # Publish Web Output 134 | *.[Pp]ublish.xml 135 | *.azurePubxml 136 | ## TODO: Comment the next line if you want to checkin your 137 | ## web deploy settings but do note that will include unencrypted 138 | ## passwords 139 | #*.pubxml 140 | 141 | *.publishproj 142 | 143 | # NuGet Packages 144 | *.nupkg 145 | # The packages folder can be ignored because of Package Restore 146 | **/packages/* 147 | # except build/, which is used as an MSBuild target. 148 | !**/packages/build/ 149 | # Uncomment if necessary however generally it will be regenerated when needed 150 | #!**/packages/repositories.config 151 | 152 | # Windows Azure Build Output 153 | csx/ 154 | *.build.csdef 155 | 156 | # Windows Store app package directory 157 | AppPackages/ 158 | 159 | # Visual Studio cache files 160 | # files ending in .cache can be ignored 161 | *.[Cc]ache 162 | # but keep track of directories ending in .cache 163 | !*.[Cc]ache/ 164 | 165 | # Others 166 | ClientBin/ 167 | [Ss]tyle[Cc]op.* 168 | ~$* 169 | *~ 170 | *.dbmdl 171 | *.dbproj.schemaview 172 | *.pfx 173 | *.publishsettings 174 | node_modules/ 175 | orleans.codegen.cs 176 | 177 | # RIA/Silverlight projects 178 | Generated_Code/ 179 | 180 | # Backup & report files from converting an old project file 181 | # to a newer Visual Studio version. Backup files are not needed, 182 | # because we have git ;-) 183 | _UpgradeReport_Files/ 184 | Backup*/ 185 | UpgradeLog*.XML 186 | UpgradeLog*.htm 187 | 188 | # SQL Server files 189 | *.mdf 190 | *.ldf 191 | 192 | # Business Intelligence projects 193 | *.rdl.data 194 | *.bim.layout 195 | *.bim_*.settings 196 | 197 | # Microsoft Fakes 198 | FakesAssemblies/ 199 | 200 | # Node.js Tools for Visual Studio 201 | .ntvs_analysis.dat 202 | 203 | # Visual Studio 6 build log 204 | *.plg 205 | 206 | # Visual Studio 6 workspace options file 207 | *.opt 208 | 209 | # LightSwitch generated files 210 | GeneratedArtifacts/ 211 | _Pvt_Extensions/ 212 | ModelManifest.xml 213 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # WriteableBitmapInWPF 2 | WriteableBitmap低开销更新WPFImage UI控件 3 | 4 | WPF的Image控件绑定资源对象WritableBitmap 5 | 6 | 1. 原始图片加载到bitmap对象 7 | 2. 转化bitmap对象为pixelformat是rgb32的bitmap 8 | 3. 再将其转化成rgb32的byte[] 9 | 4. Marshal.Copy()将得到的数组赋值入WritableBitmap的writableBitmap.BackBuffer指针指向的内存地址中 10 | 5. 最后更新界面UI 11 | 12 | ## 该方式的主要目的是降低了原来imagesource对象绑定之后,释放很慢的问题! 13 | 14 | run的时候,记得修改图片路径,我这边用的是12张 3072*2048 6M/pc bmp 8位图片 15 | 16 | 改进点:WritableBitmap初始化的地方,我这里初始化了rgb32的,如果初始化8位的,在Marshal.Copy()的时候回报异常。如果改进这里就不用第2步转化了 17 | 18 | 有大神有更好做法请指教,谢谢! 19 | 20 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 14 4 | VisualStudioVersion = 14.0.23107.0 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WriteableBitmapInWPF", "WriteableBitmapInWPF\WriteableBitmapInWPF.csproj", "{3EB601C6-F129-4522-96A7-A802E9FEFD7A}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {3EB601C6-F129-4522-96A7-A802E9FEFD7A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {3EB601C6-F129-4522-96A7-A802E9FEFD7A}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {3EB601C6-F129-4522-96A7-A802E9FEFD7A}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {3EB601C6-F129-4522-96A7-A802E9FEFD7A}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/App.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Configuration; 4 | using System.Data; 5 | using System.Linq; 6 | using System.Threading.Tasks; 7 | using System.Windows; 8 | 9 | namespace WriteableBitmapInWPF 10 | { 11 | /// 12 | /// App.xaml 的交互逻辑 13 | /// 14 | public partial class App : Application 15 | { 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/MainWindow.xaml: -------------------------------------------------------------------------------- 1 |  9 | 10 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using System.Windows; 7 | using System.Windows.Controls; 8 | using System.Windows.Data; 9 | using System.Windows.Documents; 10 | using System.Windows.Input; 11 | using System.Windows.Media; 12 | using System.Windows.Media.Imaging; 13 | using System.Windows.Navigation; 14 | using System.Windows.Shapes; 15 | 16 | namespace WriteableBitmapInWPF 17 | { 18 | /// 19 | /// MainWindow.xaml 的交互逻辑 20 | /// 21 | public partial class MainWindow : Window 22 | { 23 | public MainWindow() 24 | { 25 | InitializeComponent(); 26 | this.DataContext = new MainWindowViewModel(); 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/MainWindowViewModel.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Drawing; 4 | using System.IO; 5 | using System.Linq; 6 | using System.Runtime.InteropServices; 7 | using System.Runtime.Serialization.Formatters.Binary; 8 | using System.Text; 9 | using System.Threading.Tasks; 10 | using System.Windows; 11 | using System.Windows.Media.Imaging; 12 | 13 | namespace WriteableBitmapInWPF 14 | { 15 | public class MainWindowViewModel : NotificationObject 16 | { 17 | /// 18 | /// 图片1序号(起) 19 | /// 20 | private static readonly int INDEX_MIN = 0; 21 | /// 22 | /// 图片11序号(终) 23 | /// 24 | private static readonly int INDEX_MAX = 11; 25 | private int bitmapIndex = INDEX_MIN; 26 | private int writableBitmapIndex = INDEX_MIN; 27 | /// 28 | /// UI绑定的资源对象 29 | /// 30 | private WriteableBitmap writableBitmap; 31 | public WriteableBitmap WritableBitmap 32 | { 33 | get 34 | { 35 | return writableBitmap; 36 | } 37 | 38 | set 39 | { 40 | writableBitmap = value; 41 | this.RaisePropertyChanged("WritableBitmap"); 42 | } 43 | } 44 | /// 45 | /// 循环加载图片 46 | /// 47 | public void runimg() 48 | { 49 | int i = 0; 50 | new Task(async ()=> { 51 | while (true) 52 | { 53 | if (i == 11) 54 | { 55 | i = 0; 56 | 57 | } 58 | using (Bitmap bmp =new Bitmap(GetUri(i))) // Bitmap.FromFile(GetUri(i))) 59 | { 60 | //其他格式的图片转32rgb 61 | using (Bitmap bitmap32 = new Bitmap(bmp.Width, bmp.Height, System.Drawing.Imaging.PixelFormat.Format32bppRgb)) 62 | { 63 | using (Graphics g = Graphics.FromImage(bitmap32)) 64 | { 65 | g.DrawImageUnscaled(bmp, 0, 0); 66 | } 67 | Console.WriteLine(bitmap32.PixelFormat); 68 | bool issc = false; 69 | string str = string.Empty; 70 | //Get8_From_Bitmap 初始化8位 则用该方法 71 | UpdateWritableBitmap(Get8_From_Bitmap(bmp, ref issc, ref str)); 72 | //更新资源对象 Getgb32_From_Bitmap 初始化32位 则用该方法 73 | //UpdateWritableBitmap(GetRgb32_From_Bitmap(bitmap32, ref issc, ref str)); 74 | } 75 | } 76 | i++; 77 | //休眠10ms 78 | await Task.Delay(10); 79 | } 80 | }).Start(); 81 | } 82 | /// 83 | /// 帧写入 84 | /// 85 | /// 86 | private void UpdateWritableBitmap(BitmapFrame frame) 87 | { 88 | Application.Current.Dispatcher.Invoke(() => 89 | { 90 | writableBitmap.Lock(); 91 | frame.CopyPixels(new System.Windows.Int32Rect(0, 0, 3072, 2048), writableBitmap.BackBuffer, (int)writableBitmap.BackBufferStride * (int)writableBitmap.Height, (int)writableBitmap.BackBufferStride); 92 | writableBitmap.AddDirtyRect(new System.Windows.Int32Rect(0, 0, 3072, 2048)); 93 | writableBitmap.Unlock(); 94 | }, System.Windows.Threading.DispatcherPriority.Background); 95 | } 96 | /// 97 | /// 数组写入 98 | /// 99 | /// 100 | private void UpdateWritableBitmap(byte[] byt) 101 | { 102 | Application.Current.Dispatcher.Invoke(() => 103 | { 104 | writableBitmap.Lock(); 105 | Marshal.Copy(byt, 0, writableBitmap.BackBuffer, byt.Length); 106 | writableBitmap.AddDirtyRect(new System.Windows.Int32Rect(0, 0, 3072, 2048)); 107 | writableBitmap.Unlock(); 108 | }, System.Windows.Threading.DispatcherPriority.Background); 109 | } 110 | /// 111 | /// 将Image转换为byte[] 112 | /// 113 | /// 114 | /// 115 | public byte[] ConvertImage(Image image) 116 | { 117 | FileStream fs = new FileStream("imagetemp", FileMode.Create, FileAccess.Write, FileShare.None); 118 | BinaryFormatter bf = new BinaryFormatter(); 119 | bf.Serialize(fs, (object)image); 120 | fs.Close(); 121 | fs = new FileStream("imagetemp", FileMode.Open, FileAccess.Read, FileShare.None); 122 | byte[] bytes = new byte[fs.Length]; 123 | fs.Read(bytes, 0, (int)fs.Length); 124 | fs.Close(); 125 | return bytes; 126 | } 127 | /// 128 | /// 将bmp转换为byte[] 其实没有释放资源的引用保护 待改善 129 | /// 130 | /// 131 | /// 132 | public byte[] Convertbmp(Bitmap image) 133 | { 134 | byte[] bytes; 135 | using (MemoryStream ms = new MemoryStream()) 136 | { 137 | image.Save(ms, System.Drawing.Imaging.ImageFormat.Bmp); 138 | bytes = ms.GetBuffer(); 139 | ms.Close(); 140 | } 141 | return bytes; 142 | } 143 | /// 144 | /// Bitmap转换层RGB32 145 | /// 146 | /// Bitmap图片 147 | /// 148 | public byte[] GetRgb32_From_Bitmap(Bitmap Source, ref bool bError, ref string errorMsg) 149 | { 150 | byte[] pRrgaByte; 151 | try 152 | { 153 | bError = false; 154 | int lPicWidth = Source.Width; 155 | int lPicHeight = Source.Height; 156 | Rectangle rect = new Rectangle(0, 0, lPicWidth, lPicHeight); 157 | System.Drawing.Imaging.BitmapData bmpData = Source.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, Source.PixelFormat); 158 | IntPtr iPtr = bmpData.Scan0; 159 | int picSize = lPicWidth * lPicHeight * 4; 160 | pRrgaByte = new byte[picSize]; 161 | System.Runtime.InteropServices.Marshal.Copy(iPtr, pRrgaByte, 0, picSize); 162 | Source.UnlockBits(bmpData); 163 | bError = true; 164 | errorMsg = "BMP数据转换成功"; 165 | return pRrgaByte; 166 | } 167 | catch (Exception exp) 168 | { 169 | pRrgaByte = null; 170 | bError = false; 171 | errorMsg = exp.ToString(); 172 | } 173 | return null; 174 | } 175 | public byte[] Get8_From_Bitmap(Bitmap Source, ref bool bError, ref string errorMsg) 176 | { 177 | byte[] pRrgaByte; 178 | try 179 | { 180 | bError = false; 181 | int lPicWidth = Source.Width; 182 | int lPicHeight = Source.Height; 183 | Rectangle rect = new Rectangle(0, 0, lPicWidth, lPicHeight); 184 | System.Drawing.Imaging.BitmapData bmpData = Source.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, Source.PixelFormat); 185 | IntPtr iPtr = bmpData.Scan0; 186 | int picSize = lPicWidth * lPicHeight; 187 | pRrgaByte = new byte[picSize]; 188 | System.Runtime.InteropServices.Marshal.Copy(iPtr, pRrgaByte, 0, picSize); 189 | Source.UnlockBits(bmpData); 190 | bError = true; 191 | errorMsg = "BMP数据转换成功"; 192 | return pRrgaByte; 193 | } 194 | catch (Exception exp) 195 | { 196 | pRrgaByte = null; 197 | bError = false; 198 | errorMsg = exp.ToString(); 199 | } 200 | return null; 201 | } 202 | /// 203 | /// 图片路径 204 | /// 205 | /// 206 | /// 207 | private string GetUri(int index) 208 | { 209 | var directory = @"E:\DevelopProject\ImageTest3072_2048\"; //测试图片路径 鄙人用的12张6M/pc 3072*2048 bmp 8位黑白图 210 | var extention = ".jpg";//图片格式 211 | 212 | var fileName = bitmapIndex.ToString(); 213 | bitmapIndex = (INDEX_MAX == bitmapIndex) ? (INDEX_MIN) : (bitmapIndex + 1); 214 | 215 | return directory + fileName + extention; 216 | } 217 | /// 218 | /// 构造 219 | /// 220 | public MainWindowViewModel() 221 | { 222 | //8位 223 | WritableBitmap = new WriteableBitmap(3072, 2048, 96, 96, System.Windows.Media.PixelFormats.Indexed8,BitmapPalettes.Gray256); 224 | //初始化一次 225 | //32rbg 226 | //WritableBitmap = new WriteableBitmap(3072, 2048, 96,96, System.Windows.Media.PixelFormats.Bgr32, null); 227 | runimg(); 228 | } 229 | 230 | } 231 | } 232 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/NotificationObject.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.ComponentModel; 6 | 7 | namespace WriteableBitmapInWPF 8 | { 9 | public class NotificationObject : INotifyPropertyChanged 10 | { 11 | public event PropertyChangedEventHandler PropertyChanged; 12 | public void RaisePropertyChanged(string propertyName) 13 | { 14 | if (this.PropertyChanged != null) 15 | { 16 | this.PropertyChanged.Invoke(this, new PropertyChangedEventArgs(propertyName)); 17 | } 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Resources; 3 | using System.Runtime.CompilerServices; 4 | using System.Runtime.InteropServices; 5 | using System.Windows; 6 | 7 | // 有关程序集的一般信息由以下 8 | // 控制。更改这些特性值可修改 9 | // 与程序集关联的信息。 10 | [assembly: AssemblyTitle("WriteableBitmapInWPF")] 11 | [assembly: AssemblyDescription("")] 12 | [assembly: AssemblyConfiguration("")] 13 | [assembly: AssemblyCompany("")] 14 | [assembly: AssemblyProduct("WriteableBitmapInWPF")] 15 | [assembly: AssemblyCopyright("Copyright © 2018")] 16 | [assembly: AssemblyTrademark("")] 17 | [assembly: AssemblyCulture("")] 18 | 19 | //将 ComVisible 设置为 false 将使此程序集中的类型 20 | //对 COM 组件不可见。 如果需要从 COM 访问此程序集中的类型, 21 | //请将此类型的 ComVisible 特性设置为 true。 22 | [assembly: ComVisible(false)] 23 | 24 | //若要开始生成可本地化的应用程序,请 25 | // 中的 .csproj 文件中 26 | //例如,如果您在源文件中使用的是美国英语, 27 | //使用的是美国英语,请将 设置为 en-US。 然后取消 28 | //对以下 NeutralResourceLanguage 特性的注释。 更新 29 | //以下行中的“en-US”以匹配项目文件中的 UICulture 设置。 30 | 31 | //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] 32 | 33 | 34 | [assembly: ThemeInfo( 35 | ResourceDictionaryLocation.None, //主题特定资源词典所处位置 36 | //(当资源未在页面 37 | //或应用程序资源字典中找到时使用) 38 | ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置 39 | //(当资源未在页面 40 | //、应用程序或任何主题专用资源字典中找到时使用) 41 | )] 42 | 43 | 44 | // 程序集的版本信息由下列四个值组成: 45 | // 46 | // 主版本 47 | // 次版本 48 | // 生成号 49 | // 修订号 50 | // 51 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值, 52 | // 方法是按如下所示使用“*”: : 53 | // [assembly: AssemblyVersion("1.0.*")] 54 | [assembly: AssemblyVersion("1.0.0.0")] 55 | [assembly: AssemblyFileVersion("1.0.0.0")] 56 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本: 4.0.30319.42000 5 | // 6 | // 对此文件的更改可能导致不正确的行为,如果 7 | // 重新生成代码,则所做更改将丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace WriteableBitmapInWPF.Properties 12 | { 13 | 14 | 15 | /// 16 | /// 强类型资源类,用于查找本地化字符串等。 17 | /// 18 | // 此类是由 StronglyTypedResourceBuilder 19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 20 | // 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen 21 | // (以 /str 作为命令选项),或重新生成 VS 项目。 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// 返回此类使用的缓存 ResourceManager 实例。 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WriteableBitmapInWPF.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// 覆盖当前线程的 CurrentUICulture 属性 56 | /// 使用此强类型的资源类的资源查找。 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 |  2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace WriteableBitmapInWPF.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /WriteableBitmapInWPF/WriteableBitmapInWPF.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {3EB601C6-F129-4522-96A7-A802E9FEFD7A} 8 | WinExe 9 | Properties 10 | WriteableBitmapInWPF 11 | WriteableBitmapInWPF 12 | v4.5 13 | 512 14 | {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 15 | 4 16 | 17 | 18 | AnyCPU 19 | true 20 | full 21 | false 22 | bin\Debug\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | 27 | 28 | AnyCPU 29 | pdbonly 30 | true 31 | bin\Release\ 32 | TRACE 33 | prompt 34 | 4 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 4.0 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | MSBuild:Compile 56 | Designer 57 | 58 | 59 | MSBuild:Compile 60 | Designer 61 | 62 | 63 | App.xaml 64 | Code 65 | 66 | 67 | MainWindow.xaml 68 | Code 69 | 70 | 71 | 72 | 73 | 74 | 75 | Code 76 | 77 | 78 | True 79 | True 80 | Resources.resx 81 | 82 | 83 | True 84 | Settings.settings 85 | True 86 | 87 | 88 | ResXFileCodeGenerator 89 | Resources.Designer.cs 90 | 91 | 92 | SettingsSingleFileGenerator 93 | Settings.Designer.cs 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 108 | --------------------------------------------------------------------------------