├── 2D-SideScroller ├── 2D_Template.blend ├── Sounds │ ├── FootStep01.wav │ ├── FootStep02.wav │ ├── FootStep03.wav │ └── Podington_Bear_-_Bountiful.mp3 └── bgelogic │ ├── NL2DTemplate.py │ ├── NLNodeTree.py │ ├── NLPlayer2D.py │ ├── NLPlayer2DAnimations.py │ ├── NLPlayer2DCamera.py │ ├── NLPlayer2DMovement.py │ ├── NLPlayer2DProperties.py │ ├── NLPlayer2DSounds.py │ ├── __init__.py │ └── __pycache__ │ ├── NLPlayer2D.cpython-37.pyc │ ├── NLPlayer2DAnimations.cpython-37.pyc │ ├── NLPlayer2DCamera.cpython-37.pyc │ ├── NLPlayer2DMovement.cpython-37.pyc │ ├── NLPlayer2DProperties.cpython-37.pyc │ ├── NLPlayer2DSounds.cpython-37.pyc │ └── __init__.cpython-37.pyc ├── FPS ├── FPS_Template.blend ├── FPS_Template.blend1 ├── Textures │ ├── Plaster004_2K-JPG │ │ ├── Plaster004_2K_Color.jpg │ │ ├── Plaster004_2K_Normal.jpg │ │ └── Plaster004_2K_Roughness.jpg │ ├── acacia branch.png │ ├── acacia branch_n.png │ ├── acacia branch_s.png │ ├── acacia branch_t.png │ ├── bark04.png │ ├── bark04_n.png │ ├── bark04_s.png │ ├── bark10.png │ ├── bark10_n.png │ ├── bark10_s.png │ ├── birch leaf.png │ ├── birch leaf_n.png │ ├── birch leaf_s.png │ ├── birch leaf_t.png │ ├── green_metal_rust_2k_jpg │ │ ├── green_metal_rust_AO_2k.jpg │ │ ├── green_metal_rust_Nor_2k.jpg │ │ └── green_metal_rust_rough_2k.jpg │ ├── metal_plate_2k_jpg │ │ ├── metal_plate_AO_2k.jpg │ │ ├── metal_plate_Nor_2k.jpg │ │ └── metal_plate_rough_2k.jpg │ ├── t_brick_floor_002_2k_jpg │ │ ├── t_brick_floor_002_AO_2k.jpg │ │ └── t_brick_floor_002_GL_Normal_2k.jpg │ ├── wine_barrel_01_diff_4k.jpg │ ├── wine_barrel_01_metal_4k.exr │ ├── wine_barrel_01_nor_gl_4k.exr │ └── wine_barrel_01_rough_4k.jpg ├── acacia_1.obj ├── acacia_2.obj ├── bgelogic │ ├── NLFPSAI.py │ ├── NLFPSMovement.py │ ├── NLFPSPlayer.py │ ├── NLFPSbasic.py │ ├── NLNodeTree.py │ ├── __init__.py │ └── __pycache__ │ │ ├── NLFPSMovement.cpython-39.pyc │ │ ├── NLFPSPlayer.cpython-39.pyc │ │ ├── NLFPSbasic.cpython-37.pyc │ │ ├── NLNodeTree.cpython-39.pyc │ │ ├── __init__.cpython-37.pyc │ │ └── __init__.cpython-39.pyc └── birch.obj ├── Marble ├── Marble_Template.blend ├── Marble_Template.blend1 └── bgelogic │ ├── NLBallControls.py │ ├── __init__.py │ └── __pycache__ │ ├── NLBallControls.cpython-37.pyc │ └── __init__.cpython-37.pyc ├── Pick_Up ├── PickUp_Template.blend ├── PickUp_Template.blend1 └── bgelogic │ ├── NLFPSbasic.py │ ├── __init__.py │ └── __pycache__ │ ├── NLFPSbasic.cpython-37.pyc │ └── __init__.cpython-37.pyc ├── Space_Ship └── ShipTest.blend ├── Static_Shooter ├── Static_Shooter.blend ├── Static_Shooter.blend1 └── bgelogic │ ├── NLStaticShooter.py │ ├── __init__.py │ └── __pycache__ │ ├── NLStaticShooter.cpython-37.pyc │ └── __init__.cpython-37.pyc ├── TPS ├── TPS_Template.blend ├── TPS_Template.blend1 └── bgelogic │ ├── NLFPSbasic.py │ ├── __init__.py │ └── __pycache__ │ ├── NLFPSbasic.cpython-37.pyc │ └── __init__.cpython-37.pyc ├── Top_Down ├── Top_Down_Template.blend ├── Top_Down_Template.blend1 └── bgelogic │ ├── NLNodeTree.py │ ├── NLTOPDOWN.py │ ├── NLmousecontrols.py │ ├── NLplayercontrols.py │ ├── __init__.py │ └── __pycache__ │ ├── NLNodeTree.cpython-37.pyc │ ├── NLTOPDOWN.cpython-37.pyc │ ├── NLmousecontrols.cpython-37.pyc │ ├── NLplayercontrols.cpython-37.pyc │ └── __init__.cpython-37.pyc ├── Vehicle ├── Vehicle_Template.blend ├── Vehicle_Template.blend1 └── bgelogic │ ├── NLVehicle.py │ ├── __init__.py │ └── __pycache__ │ ├── NLVehicle.cpython-37.pyc │ ├── NLadd.cpython-37.pyc │ ├── NLinitialize.cpython-37.pyc │ ├── NLvehicule.cpython-37.pyc │ ├── NLvehiculepart001.cpython-37.pyc │ └── __init__.cpython-37.pyc └── _Community_Templates └── Marbles ├── 1 - Ball Controls ├── 1-Ball controls.blend ├── 1-Ball controls.blend1 └── bgelogic │ ├── NLBallControls.py │ ├── NLCameraFollow.py │ ├── __init__.py │ └── __pycache__ │ ├── NLBallControls.cpython-37.pyc │ ├── NLCameraFollow.cpython-37.pyc │ └── __init__.cpython-37.pyc ├── 2 - Camera Follow ├── 2-Camera follow.blend └── bgelogic │ ├── 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