├── jumpyexample.gif ├── Jumpy.xcodeproj ├── project.xcworkspace │ └── contents.xcworkspacedata └── project.pbxproj ├── Jumpy ├── AppDelegate.swift ├── Assets.xcassets │ └── AppIcon.appiconset │ │ └── Contents.json ├── Info.plist ├── Base.lproj │ ├── LaunchScreen.storyboard │ └── Main.storyboard └── ViewController.swift ├── README.md ├── LICENSE └── .gitignore /jumpyexample.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/JARMourato/Jumpy/HEAD/jumpyexample.gif -------------------------------------------------------------------------------- /Jumpy.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Jumpy/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // Jumpy 4 | // 5 | // Created by JARMourato on 26/07/16. 6 | // Copyright © 2016 JARMourato. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | @UIApplicationMain 12 | class AppDelegate: UIResponder, UIApplicationDelegate { 13 | 14 | var window: UIWindow? 15 | 16 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 17 | return true 18 | } 19 | } 20 | 21 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Jumpy 2 | 3 | The iOS 10 `UIViewPropertyAnimator` enables us to make interactive animations. That fact alone allows this game to be made without any SpriteKit usage whatsoever. It's only a proof of concept 4 | 5 | ![Jumpy](https://github.com/JARMourato/Jumpy/blob/master/jumpyexample.gif) 6 | 7 | [![Language](https://img.shields.io/badge/language-Swift%203-orange.svg)](https://swift.org) 8 | [![Platforms](https://img.shields.io/badge/platform-ios-lightgrey.svg)](https://swift.org/about/#platform-support) 9 | [![License](https://img.shields.io/github/license/JARMourato/Jumpy.svg?style=flat)](https://github.com/JARMourato/Jumpy/blob/master/LICENSE) 10 | 11 | # Requirements 12 | 13 | * Xcode 8 14 | * iOS 10 15 | * Swift 3.0 16 | 17 | ## License 18 | **Jumpy** is released under the MIT license. See [LICENSE](https://github.com/JARMourato/Jumpy/blob/master/LICENSE) for details. 19 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | Copyright (c) 2016 JARMourato 2 | 3 | Permission is hereby granted, free of charge, to any person obtaining a copy 4 | of this software and associated documentation files (the "Software"), to deal 5 | in the Software without restriction, including without limitation the rights 6 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 7 | copies of the Software, and to permit persons to whom the Software is 8 | furnished to do so, subject to the following conditions: 9 | 10 | The above copyright notice and this permission notice shall be included in 11 | all copies or substantial portions of the Software. 12 | 13 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 14 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 15 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 16 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 17 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 18 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 19 | THE SOFTWARE. 20 | -------------------------------------------------------------------------------- /Jumpy/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "iphone", 5 | "size" : "29x29", 6 | "scale" : "2x" 7 | }, 8 | { 9 | "idiom" : "iphone", 10 | "size" : "29x29", 11 | "scale" : "3x" 12 | }, 13 | { 14 | "idiom" : "iphone", 15 | "size" : "40x40", 16 | "scale" : "2x" 17 | }, 18 | { 19 | "idiom" : "iphone", 20 | "size" : "40x40", 21 | "scale" : "3x" 22 | }, 23 | { 24 | "idiom" : "iphone", 25 | "size" : "60x60", 26 | "scale" : "2x" 27 | }, 28 | { 29 | "idiom" : "iphone", 30 | "size" : "60x60", 31 | "scale" : "3x" 32 | }, 33 | { 34 | "idiom" : "ipad", 35 | "size" : "29x29", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "ipad", 40 | "size" : "29x29", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "ipad", 45 | "size" : "40x40", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "ipad", 50 | "size" : "40x40", 51 | "scale" : "2x" 52 | }, 53 | { 54 | "idiom" : "ipad", 55 | "size" : "76x76", 56 | "scale" : "1x" 57 | }, 58 | { 59 | "idiom" : "ipad", 60 | "size" : "76x76", 61 | "scale" : "2x" 62 | } 63 | ], 64 | "info" : { 65 | "version" : 1, 66 | "author" : "xcode" 67 | } 68 | } -------------------------------------------------------------------------------- /Jumpy/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | en 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIdentifier 10 | $(PRODUCT_BUNDLE_IDENTIFIER) 11 | CFBundleInfoDictionaryVersion 12 | 6.0 13 | CFBundleName 14 | $(PRODUCT_NAME) 15 | CFBundlePackageType 16 | APPL 17 | CFBundleShortVersionString 18 | 1.0 19 | CFBundleVersion 20 | 1 21 | LSRequiresIPhoneOS 22 | 23 | UILaunchStoryboardName 24 | LaunchScreen 25 | UIMainStoryboardFile 26 | Main 27 | UIRequiredDeviceCapabilities 28 | 29 | armv7 30 | 31 | UISupportedInterfaceOrientations 32 | 33 | UIInterfaceOrientationPortrait 34 | UIInterfaceOrientationLandscapeLeft 35 | UIInterfaceOrientationLandscapeRight 36 | 37 | UISupportedInterfaceOrientations~ipad 38 | 39 | UIInterfaceOrientationPortrait 40 | UIInterfaceOrientationPortraitUpsideDown 41 | UIInterfaceOrientationLandscapeLeft 42 | UIInterfaceOrientationLandscapeRight 43 | 44 | 45 | 46 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Xcode 2 | # 3 | # gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore 4 | 5 | ## Build generated 6 | build/ 7 | DerivedData/ 8 | 9 | ## Various settings 10 | *.pbxuser 11 | !default.pbxuser 12 | *.mode1v3 13 | !default.mode1v3 14 | *.mode2v3 15 | !default.mode2v3 16 | *.perspectivev3 17 | !default.perspectivev3 18 | xcuserdata/ 19 | 20 | ## Other 21 | *.moved-aside 22 | *.xcuserstate 23 | 24 | ## Obj-C/Swift specific 25 | *.hmap 26 | *.ipa 27 | *.dSYM.zip 28 | *.dSYM 29 | 30 | ## Playgrounds 31 | timeline.xctimeline 32 | playground.xcworkspace 33 | 34 | # Swift Package Manager 35 | # 36 | # Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. 37 | # Packages/ 38 | .build/ 39 | 40 | # CocoaPods 41 | # 42 | # We recommend against adding the Pods directory to your .gitignore. However 43 | # you should judge for yourself, the pros and cons are mentioned at: 44 | # https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control 45 | # 46 | # Pods/ 47 | 48 | # Carthage 49 | # 50 | # Add this line if you want to avoid checking in source code from Carthage dependencies. 51 | # Carthage/Checkouts 52 | 53 | Carthage/Build 54 | 55 | # fastlane 56 | # 57 | # It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the 58 | # screenshots whenever they are needed. 59 | # For more information about the recommended setup visit: 60 | # https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md 61 | 62 | fastlane/report.xml 63 | fastlane/Preview.html 64 | fastlane/screenshots 65 | fastlane/test_output 66 | -------------------------------------------------------------------------------- /Jumpy/Base.lproj/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /Jumpy/Base.lproj/Main.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 26 | 31 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | -------------------------------------------------------------------------------- /Jumpy/ViewController.swift: -------------------------------------------------------------------------------- 1 | // 2 | // ViewController.swift 3 | // Jumpy 4 | // 5 | // Created by JARMourato on 26/07/16. 6 | // Copyright © 2016 JARMourato. All rights reserved. 7 | // 8 | 9 | import UIKit 10 | 11 | //MARK: Constants 12 | 13 | let jumpHeightStep: CGFloat = 45.0 14 | let fallVelocity: CGFloat = 600 //pointsPerSecond 15 | let jumpVelocity: CGFloat = 200 //pointsPerSecond 16 | let obstacleVelocity: CGFloat = 100 //pointsPerSecond 17 | let rotationAngle: CGFloat = CGFloat(M_PI_2) 18 | let gapConstant: CGFloat = 8.0 19 | let playerHeight: CGFloat = 20.0 20 | let gapHeight: CGFloat = playerHeight*gapConstant 21 | let colors = [#colorLiteral(red: 0.1529411765, green: 0.2196078431, blue: 0.2980392157, alpha: 1), #colorLiteral(red: 0.1294117647, green: 0.1843137255, blue: 0.2470588235, alpha: 1), #colorLiteral(red: 0.1137254902, green: 0.4156862745, blue: 0.6784313725, alpha: 1), #colorLiteral(red: 0.08235294118, green: 0.6980392157, blue: 0.5411764706, alpha: 1), #colorLiteral(red: 0.07058823529, green: 0.5725490196, blue: 0.4470588235, alpha: 1), #colorLiteral(red: 0.1411764706, green: 0.7803921569, blue: 0.3529411765, alpha: 1), #colorLiteral(red: 0.1176470588, green: 0.6431372549, blue: 0.2941176471, alpha: 1), #colorLiteral(red: 0.9333333333, green: 0.7333333333, blue: 0, alpha: 1), #colorLiteral(red: 0.9411764706, green: 0.5450980392, blue: 0, alpha: 1), #colorLiteral(red: 0.8784313725, green: 0.4156862745, blue: 0.03921568627, alpha: 1), #colorLiteral(red: 0.7882352941, green: 0.2470588235, blue: 0, alpha: 1), #colorLiteral(red: 0.8823529412, green: 0.2, blue: 0.1607843137, alpha: 1), #colorLiteral(red: 0.7019607843, green: 0.1411764706, blue: 0.1098039216, alpha: 1), #colorLiteral(red: 0.537254902, green: 0.2352941176, blue: 0.662745098, alpha: 1), #colorLiteral(red: 0.4823529412, green: 0.1490196078, blue: 0.6235294118, alpha: 1), #colorLiteral(red: 0.6862745098, green: 0.7137254902, blue: 0.7333333333, alpha: 1), #colorLiteral(red: 0.5137254902, green: 0.5843137255, blue: 0.5843137255, alpha: 1), #colorLiteral(red: 0.4235294118, green: 0.4745098039, blue: 0.4784313725, alpha: 1)] 22 | 23 | 24 | final class ViewController: UIViewController { 25 | 26 | fileprivate enum State { 27 | case ready 28 | case playing 29 | case over 30 | } 31 | 32 | @IBOutlet var tapToStartLabel: UILabel! 33 | @IBOutlet var scoreLabel: UILabel! 34 | @IBOutlet var maxScoreLabel: UILabel! 35 | 36 | fileprivate var playerAnimator: UIViewPropertyAnimator? 37 | fileprivate var playerRotator: UIViewPropertyAnimator? 38 | fileprivate var player: UIView = UIView(frame: CGRect(x: 0, y: 0, width: playerHeight, height: playerHeight)) 39 | 40 | fileprivate var displayLink: CADisplayLink? 41 | fileprivate var state: State = .ready 42 | 43 | fileprivate var obstacles: [UIView] = [] 44 | fileprivate var obstacleAnimators: [UIViewPropertyAnimator] = [] 45 | fileprivate var obstacleTimer: Timer? 46 | 47 | fileprivate var score: Int = 0 48 | fileprivate var maxScore: Int = 0 49 | 50 | fileprivate var shouldRotate: Bool = false 51 | 52 | override func viewDidLoad() { 53 | super.viewDidLoad() 54 | let tap = UITapGestureRecognizer(target: self, action: #selector(tapped)) 55 | view.addGestureRecognizer(tap) 56 | setupPlayer() 57 | resetGame() 58 | } 59 | 60 | func tapped() { 61 | if case .ready = state { 62 | startGame() 63 | } 64 | jump() 65 | } 66 | 67 | } 68 | 69 | extension ViewController { 70 | 71 | func setupPlayer() { 72 | player.backgroundColor = #colorLiteral(red: 0.1490196078, green: 0.5098039216, blue: 0.8352941176, alpha: 1) 73 | view.addSubview(player) 74 | resetPlayerPosition() 75 | } 76 | 77 | func resetPlayerPosition() { 78 | player.center.y = view.center.y 79 | player.center.x = view.frame.size.width*0.25 80 | player.transform = CGAffineTransform.identity 81 | } 82 | 83 | func playerHasFallen() -> Bool { 84 | guard let vFrame = player.layer.presentation()?.frame else { 85 | return false 86 | } 87 | 88 | return vFrame.origin.y > (view.frame.size.height - vFrame.size.height) 89 | } 90 | 91 | func playerHasCollided() -> Bool { 92 | for obstacle in obstacles { 93 | if let playerFrame = player.layer.presentation()?.frame, 94 | let obstacle = obstacle.layer.presentation()?.frame, 95 | playerFrame.intersects(obstacle) { 96 | return true 97 | } 98 | } 99 | return false 100 | } 101 | 102 | func updateScore() { 103 | var count: Int = 0 104 | for (index,obstacle) in obstacles.enumerated().reversed() { 105 | if let playerFrame = player.layer.presentation()?.frame, 106 | let obstacle = obstacle.layer.presentation()?.frame, 107 | playerFrame.origin.x > (obstacle.origin.x + obstacle.size.width) { 108 | obstacles.remove(at: index) 109 | count += 1 110 | 111 | } 112 | } 113 | score += Int(count/2) // One top and one bottom 114 | scoreLabel.text = "Score: \(score)" 115 | } 116 | 117 | } 118 | 119 | extension ViewController { 120 | 121 | fileprivate func randomColor() -> UIColor { 122 | return colors[Int(arc4random_uniform(UInt32(colors.count)))] 123 | } 124 | 125 | func createObstacle() -> UIView { 126 | let width: CGFloat = 30 127 | let height = (view.frame.size.height/2)*1.5 128 | let obstacle = UIView(frame: CGRect(x: 0, y: 0, width: 30, height: height)) 129 | obstacle.layer.cornerRadius = 0.2*width 130 | return obstacle 131 | } 132 | 133 | func spawnObstacle(_ outsideView: Bool = false) { 134 | let color = randomColor() 135 | let bottomObstacle = createObstacle() 136 | let factor: CGFloat = outsideView ? 1.25 : 0.75 137 | let startX = view.frame.size.width*factor 138 | let min = view.frame.size.height/2 - bottomObstacle.frame.size.height/2 * 0.4 139 | let max = view.frame.size.height/2 + bottomObstacle.frame.size.height/2 * 0.4 140 | let startY = CGFloat(Float(arc4random()) / 0xFFFFFFFF) * (max - min) + min 141 | 142 | bottomObstacle.frame.origin = CGPoint(x: startX, y: startY) 143 | 144 | let topObstacle = createObstacle() 145 | let topStartY = startY - topObstacle.frame.size.height - gapHeight 146 | 147 | topObstacle.frame.origin = CGPoint(x: startX, y: topStartY) 148 | 149 | bottomObstacle.backgroundColor = color 150 | topObstacle.backgroundColor = color 151 | 152 | view.addSubview(bottomObstacle) 153 | view.addSubview(topObstacle) 154 | 155 | view.sendSubview(toBack: bottomObstacle) 156 | view.sendSubview(toBack: topObstacle) 157 | 158 | 159 | obstacles.append(bottomObstacle) 160 | obstacles.append(topObstacle) 161 | 162 | let distance = startX + bottomObstacle.frame.size.width 163 | let duration = distance/obstacleVelocity 164 | 165 | let bottomAnimator = UIViewPropertyAnimator(duration: TimeInterval(duration), curve: .linear) { 166 | bottomObstacle.frame.origin.x = -bottomObstacle.frame.size.width 167 | } 168 | bottomAnimator.addCompletion {_ in 169 | bottomObstacle.removeFromSuperview() 170 | } 171 | 172 | let topAnimator = UIViewPropertyAnimator(duration: TimeInterval(duration), curve: .linear) { 173 | topObstacle.frame.origin.x = -topObstacle.frame.size.width 174 | } 175 | topAnimator.addCompletion {_ in 176 | topObstacle.removeFromSuperview() 177 | } 178 | 179 | obstacleAnimators.append(bottomAnimator) 180 | obstacleAnimators.append(topAnimator) 181 | } 182 | 183 | func removeObstacles() { 184 | obstacles.forEach{ $0.removeFromSuperview() } 185 | obstacles = [] 186 | } 187 | 188 | func moveObstacles() { 189 | while obstacleAnimators.count > 0 { 190 | let animator = obstacleAnimators.removeLast() 191 | guard animator.state == .inactive else { return } 192 | animator.startAnimation() 193 | } 194 | } 195 | 196 | } 197 | 198 | extension ViewController { 199 | 200 | func startDisplayLink() { 201 | displayLink = CADisplayLink(target: self, selector: #selector(displayLinkExecute)) 202 | displayLink?.add(to: RunLoop.main, forMode: RunLoopMode.defaultRunLoopMode) 203 | } 204 | 205 | func stopDisplayLink() { 206 | displayLink?.isPaused = true 207 | displayLink?.remove(from: RunLoop.main, forMode: RunLoopMode.defaultRunLoopMode) 208 | displayLink = nil 209 | } 210 | 211 | func displayLinkExecute() { 212 | if playerHasFallen() || playerHasCollided() { 213 | gameOver() 214 | } 215 | updateScore() 216 | } 217 | 218 | func startObstacleSpawnTimer() { 219 | let interval = view.frame.size.width*0.5/obstacleVelocity 220 | obstacleTimer = Timer.scheduledTimer(timeInterval: TimeInterval(interval), target: self, selector: #selector(gerenateObstacle(_:)), userInfo: nil, repeats: true) 221 | } 222 | 223 | func stopObstacleSpawnTimer() { 224 | if let obstacleTimer = obstacleTimer, obstacleTimer.isValid { 225 | obstacleTimer.invalidate() 226 | } 227 | } 228 | 229 | func gerenateObstacle(_ timer: Timer) { 230 | spawnObstacle(true) 231 | moveObstacles() 232 | } 233 | } 234 | 235 | extension ViewController { 236 | 237 | func resetGame() { 238 | removeObstacles() 239 | spawnObstacle() 240 | spawnObstacle(true) 241 | resetPlayerPosition() 242 | tapToStartLabel.isHidden = false 243 | score = 0 244 | scoreLabel.text = "Score: \(score)" 245 | maxScoreLabel.text = maxScore > 0 ? "Max Score: \(maxScore)" : "" 246 | state = .ready 247 | } 248 | 249 | func startGame() { 250 | startDisplayLink() 251 | startObstacleSpawnTimer() 252 | moveObstacles() 253 | maxScoreLabel.text = "" 254 | state = .playing 255 | } 256 | 257 | func gameOver() { 258 | shouldRotate = false 259 | stopObstacleSpawnTimer() 260 | stopDisplayLink() 261 | stopAnimators() 262 | tapToStartLabel.isHidden = false 263 | state = .over 264 | maxScore = max(maxScore, score) 265 | resetGame() 266 | } 267 | 268 | } 269 | 270 | extension ViewController { 271 | 272 | func stopAnimators() { 273 | playerAnimator?.stopAnimation(true) 274 | playerAnimator = nil 275 | playerRotator?.stopAnimation(true) 276 | playerRotator = nil 277 | obstacleAnimators.forEach { $0.stopAnimation(true) } 278 | obstacleAnimators = [] 279 | } 280 | 281 | func rotate(_ duration: TimeInterval) { 282 | guard shouldRotate else { return } 283 | 284 | let cubicParameters = UICubicTimingParameters(controlPoint1: CGPoint(x: 0.0, y: 0.4), controlPoint2: CGPoint(x: 0.4, y: 1.0)) 285 | 286 | playerRotator = UIViewPropertyAnimator(duration: duration, timingParameters: cubicParameters) 287 | 288 | playerRotator?.addAnimations { // curve: .easeOut 289 | self.player.transform = self.player.transform.rotated(by: rotationAngle) 290 | } 291 | playerRotator?.addCompletion { _ in 292 | self.rotate(duration) 293 | } 294 | playerRotator?.startAnimation() 295 | } 296 | 297 | func jump() { 298 | tapToStartLabel.isHidden = true 299 | 300 | guard let currentHeight = player.layer.presentation()?.frame.origin.y else { return } 301 | playerAnimator?.stopAnimation(true) 302 | 303 | let finalHeight = currentHeight - jumpHeightStep 304 | let duration = jumpHeightStep/jumpVelocity 305 | shouldRotate = true 306 | 307 | playerAnimator = UIViewPropertyAnimator(duration: TimeInterval(duration), curve: .easeOut ){ 308 | self.player.frame.origin.y = finalHeight 309 | } 310 | playerAnimator?.addCompletion { _ in 311 | self.shouldRotate = false 312 | self.fall() 313 | } 314 | playerAnimator?.startAnimation() 315 | 316 | rotate(Double(duration)/2.0) 317 | } 318 | 319 | func fall() { 320 | let finalHeight = view.frame.size.height 321 | let currentHeight = player.frame.origin.y 322 | let distanceToBottom = finalHeight - currentHeight 323 | let duration = distanceToBottom/fallVelocity 324 | 325 | playerAnimator = UIViewPropertyAnimator(duration: TimeInterval(duration), curve: .easeIn ){ 326 | self.player.frame.origin.y = finalHeight 327 | } 328 | playerAnimator?.startAnimation() 329 | } 330 | 331 | } 332 | 333 | -------------------------------------------------------------------------------- /Jumpy.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 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