├── .gitattributes ├── Doc ├── image01.png └── KCN_Logo_W_B.png ├── Source ├── favicon_small.ico ├── App.config ├── Properties │ ├── Settings.settings │ ├── AssemblyInfo.cs │ ├── Settings.Designer.cs │ ├── Resources.Designer.cs │ ├── app.manifest │ └── Resources.resx ├── Structure.cs ├── packages.config ├── Program.cs ├── Ver.cs ├── ShowTip.cs ├── Util.cs ├── GameVersionPackager.cs ├── Form1.cs ├── KCN-GenshinPackagingTools.csproj ├── Form1.resx └── Form1.Designer.cs ├── .vs └── KCN-GenshinPackagingTools │ └── v17 │ └── .suo ├── KCN-GenshinPackagingTools.sln ├── README.md └── LICENSE /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /Doc/image01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/JDDKCN/KCN-GenshinPackagingTools/HEAD/Doc/image01.png -------------------------------------------------------------------------------- /Doc/KCN_Logo_W_B.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/JDDKCN/KCN-GenshinPackagingTools/HEAD/Doc/KCN_Logo_W_B.png -------------------------------------------------------------------------------- /Source/favicon_small.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/JDDKCN/KCN-GenshinPackagingTools/HEAD/Source/favicon_small.ico -------------------------------------------------------------------------------- /.vs/KCN-GenshinPackagingTools/v17/.suo: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/JDDKCN/KCN-GenshinPackagingTools/HEAD/.vs/KCN-GenshinPackagingTools/v17/.suo -------------------------------------------------------------------------------- /Source/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Source/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Source/Structure.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | namespace KCNPackagingTools 4 | { 5 | public class Structure 6 | { 7 | public static List DifferentFiles { get; set; } 8 | public static string OldFolderPath { get; set; } 9 | public static string NewFolderPath { get; set; } 10 | public static string OutputPath { get; set; } 11 | 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Source/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Source/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Threading.Tasks; 5 | using System.Windows.Forms; 6 | 7 | namespace KCNPackagingTools 8 | { 9 | internal static class Program 10 | { 11 | /// 12 | /// 应用程序的主入口点。 13 | /// 14 | [STAThread] 15 | static void Main() 16 | { 17 | Application.EnableVisualStyles(); 18 | Application.SetCompatibleTextRenderingDefault(false); 19 | Application.Run(new Form1()); 20 | } 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Source/Ver.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | 7 | namespace KCNPackagingTools 8 | { 9 | public partial class Ver 10 | { 11 | public const string APPName = "KCN-Server 原神版本拆分包制作工具 "; 12 | public const string VersionNum = "0.1.0"; 13 | public const string Version = $"v{VersionNum}-Beta"; 14 | public const string copyright = "Made By KCN Copyright © 2023"; 15 | public const string githubURL = "https://github.com/JDDKCN"; 16 | public const string biliURL = "https://space.bilibili.com/475547854/"; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Source/ShowTip.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using System.Threading.Tasks; 6 | using Sunny.UI; 7 | using System.Windows.Forms; 8 | 9 | namespace KCNPackagingTools 10 | { 11 | public static class ShowTipCode 12 | { 13 | 14 | /// 15 | /// 提示气泡对象 16 | /// 17 | public static readonly UIToolTip TTip = new UIToolTip(); 18 | 19 | /// 20 | /// 在指定控件上显示提示气泡 21 | /// 22 | /// 消息 23 | /// 控件 24 | public static void ShowTip(string message, Control control) 25 | { 26 | try 27 | { 28 | TTip.Show(message, control, 0, control.Size.Height, 3000); 29 | } 30 | catch (Exception e) 31 | { 32 | UIForm uIForm = new UIForm(); 33 | uIForm.ShowErrorDialog(e.Message, message); 34 | return; 35 | } 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Source/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | using KCNPackagingTools; 5 | 6 | // 有关程序集的一般信息由以下 7 | // 控制。更改这些特性值可修改 8 | // 与程序集关联的信息。 9 | [assembly: AssemblyTitle(Ver.APPName)] 10 | [assembly: AssemblyDescription("")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("KCN-Server")] 13 | [assembly: AssemblyProduct(Ver.APPName)] 14 | [assembly: AssemblyCopyright(Ver.copyright)] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | 18 | // 将 ComVisible 设置为 false 会使此程序集中的类型 19 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 20 | //请将此类型的 ComVisible 特性设置为 true。 21 | [assembly: ComVisible(false)] 22 | 23 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 24 | [assembly: Guid("50200e12-270a-4fc6-912e-42ee1bcb558b")] 25 | 26 | // 程序集的版本信息由下列四个值组成: 27 | // 28 | // 主版本 29 | // 次版本 30 | // 生成号 31 | // 修订号 32 | // 33 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 34 | //通过使用 "*",如下所示: 35 | // [assembly: AssemblyVersion("1.0.*")] 36 | [assembly: AssemblyVersion(Ver.VersionNum)] 37 | [assembly: AssemblyFileVersion(Ver.VersionNum)] 38 | -------------------------------------------------------------------------------- /Source/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.42000 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace KCNPackagingTools.Properties 12 | { 13 | 14 | 15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] 17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase 18 | { 19 | 20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 21 | 22 | public static Settings Default 23 | { 24 | get 25 | { 26 | return defaultInstance; 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /KCN-GenshinPackagingTools.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.6.33801.468 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KCN-GenshinPackagingTools", ".\Source\KCN-GenshinPackagingTools.csproj", "{50200E12-270A-4FC6-912E-42EE1BCB558B}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {50200E12-270A-4FC6-912E-42EE1BCB558B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {50200E12-270A-4FC6-912E-42EE1BCB558B}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {50200E12-270A-4FC6-912E-42EE1BCB558B}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {50200E12-270A-4FC6-912E-42EE1BCB558B}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {422B2324-B0E5-4329-ADA6-DF93A6038E4D} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # KCN-GenshinPackagingTools 2 | 3 | ![Github](https://socialify.git.ci/JDDKCN/KCN-GenshinPackagingTools/image?description=1&forks=1&issues=1&language=1&logo=https%3A%2F%2Favatars.githubusercontent.com/u/103011451?v=4&name=1&owner=1&pulls=1&stargazers=1&theme=Light) 4 | 5 | > 一个原神版本拆分包制作工具。 6 | 7 | --- 8 | 9 | ### 关于软件 10 | - 软件还不完善,就多谢大家debug&提issues了!也欢迎小伙伴提交pr贡献代码~ 11 | 12 | ### 软件下载 13 | - 开箱即用 14 | 15 | 请到最新 [Releases](https://github.com/JDDKCN/KCN-GenshinPackagingTools/releases/) 处下载。 16 | 17 | - 自行编译 18 | 19 | 请下载 [项目源码](https://github.com/JDDKCN/KCN-GenshinPackagingTools/archive/refs/heads/main.zip) 自行编译,需要VS环境。 20 | 21 | ### 软件截图 22 | - v0.1.0-Beta 2023/09/24 23 | ![APP_CN](Doc/image01.png) 24 | 25 | ### 更新日志 26 | - v0.1.0-Beta 2023/09/24 27 | 1. 发布了程序。 28 | 29 | ### 使用说明 30 | 1. 选择旧版本原神路径 31 | 2. 选择新版本原神路径 32 | 3. 选择zip拆分包保存路径 33 | 4. 您可以先比对数据,再输出拆分包,或直接制作拆分包。 34 | 35 | ### 系统支持 36 | | 系统 | 可用性 | 系统 | 可用性 | 37 | |---------------|----------|--------------|----------| 38 | | Windows 11 | 支持 | Windows XP | 不支持 | 39 | | Windows 10 | 支持 | Mac OS | 不支持 | 40 | | Windows 7 - 8 | 支持 | Linux | 不支持 | 41 | 42 | ### 免责声明 43 | - 本程序是原神版本拆分包制作工具,使用A-GPLv3协议进行开源。项目仅供研究交流用,禁止用于商业及非法用途。使用本软件造成的事故与损失,与作者无关。本程序完全免费,如果您是花钱买的,说明您被骗了。请尽快退款,以减少您的损失。 44 | 45 | ### 联系方式 46 | - [前往我的B站首页](https://space.bilibili.com/475547854/) 47 | - [前往我的Twitter账号](https://twitter.com/2233KCN) 48 | -------------------------------------------------------------------------------- /Source/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本: 4.0.30319.42000 5 | // 6 | // 对此文件的更改可能导致不正确的行为,如果 7 | // 重新生成代码,则所做更改将丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace KCNPackagingTools.Properties 12 | { 13 | 14 | 15 | /// 16 | /// 强类型资源类,用于查找本地化字符串等。 17 | /// 18 | // 此类是由 StronglyTypedResourceBuilder 19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen 21 | // (以 /str 作为命令选项),或重新生成 VS 项目。 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources 26 | { 27 | 28 | private static global::System.Resources.ResourceManager resourceMan; 29 | 30 | private static global::System.Globalization.CultureInfo resourceCulture; 31 | 32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 33 | internal Resources() 34 | { 35 | } 36 | 37 | /// 38 | /// 返回此类使用的缓存 ResourceManager 实例。 39 | /// 40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 41 | internal static global::System.Resources.ResourceManager ResourceManager 42 | { 43 | get 44 | { 45 | if ((resourceMan == null)) 46 | { 47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KCNPackagingTools.Properties.Resources", typeof(Resources).Assembly); 48 | resourceMan = temp; 49 | } 50 | return resourceMan; 51 | } 52 | } 53 | 54 | /// 55 | /// 重写当前线程的 CurrentUICulture 属性,对 56 | /// 使用此强类型资源类的所有资源查找执行重写。 57 | /// 58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 59 | internal static global::System.Globalization.CultureInfo Culture 60 | { 61 | get 62 | { 63 | return resourceCulture; 64 | } 65 | set 66 | { 67 | resourceCulture = value; 68 | } 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /Source/Util.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using Newtonsoft.Json; 8 | using Sunny.UI; 9 | using System.Windows.Forms; 10 | using System.IO; 11 | 12 | namespace KCNPackagingTools 13 | { 14 | public class Util 15 | { 16 | public static string GetGamePath() 17 | { 18 | try 19 | { 20 | OpenFileDialog openFileDialog = new OpenFileDialog 21 | { 22 | Filter = "原神-CN (YuanShen.exe)|YuanShen.exe|原神-OS|Genshinimpact.exe" 23 | }; 24 | 25 | if (openFileDialog.ShowDialog() == DialogResult.OK) 26 | { 27 | string selectedFilePath = openFileDialog.FileName; 28 | string folderPath = Path.GetDirectoryName(selectedFilePath); 29 | return folderPath; 30 | } 31 | else 32 | { 33 | return null; 34 | } 35 | } 36 | catch (Exception ex) 37 | { 38 | UIForm uIForm = new UIForm(); 39 | uIForm.ShowErrorDialog(ex.Message); 40 | return null; 41 | } 42 | } 43 | 44 | public static string GetSavePath() 45 | { 46 | try 47 | { 48 | SaveFileDialog saveFileDialog = new SaveFileDialog 49 | { 50 | Filter = "Zip files (*.zip)|*.zip" 51 | }; 52 | 53 | if (saveFileDialog.ShowDialog() == DialogResult.OK) 54 | { 55 | return saveFileDialog.FileName; 56 | } 57 | else 58 | { 59 | return null; 60 | } 61 | } 62 | catch (Exception ex) 63 | { 64 | UIForm uIForm = new UIForm(); 65 | uIForm.ShowErrorDialog(ex.Message); 66 | return null; 67 | } 68 | } 69 | 70 | public static bool IsPath(string pathA, string pathB) 71 | { 72 | try 73 | { 74 | string fullPathA = Path.GetFullPath(pathA); 75 | string fullPathB = Path.GetFullPath(pathB); 76 | 77 | bool pathsEqual = string.Equals(fullPathA, fullPathB, StringComparison.OrdinalIgnoreCase); 78 | 79 | bool pathAExists = Directory.Exists(fullPathA); 80 | bool pathBExists = Directory.Exists(fullPathB); 81 | 82 | return !pathsEqual && pathAExists && pathBExists; 83 | } 84 | catch (Exception) 85 | { 86 | return false; 87 | } 88 | } 89 | } 90 | } 91 | -------------------------------------------------------------------------------- /Source/Properties/app.manifest: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 54 | 55 | 56 | true 57 | true 58 | 59 | 60 | 61 | 62 | 76 | 77 | 78 | -------------------------------------------------------------------------------- /Source/GameVersionPackager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.IO.Compression; 5 | using System.Security.Cryptography; 6 | using System.Threading.Tasks; 7 | 8 | namespace KCNPackagingTools 9 | { 10 | public class GameVersionPackager 11 | { 12 | public static async Task> CompareFoldersAsync(string oldFolderPath, string newFolderPath) 13 | { 14 | List differentFiles = new List(); 15 | 16 | var newFiles = Directory.GetFiles(newFolderPath, "*", SearchOption.AllDirectories); 17 | 18 | foreach (var newFile in newFiles) 19 | { 20 | string relativePath = newFile.Substring(newFolderPath.Length + 1); 21 | 22 | string oldFilePath = Path.Combine(oldFolderPath, relativePath); 23 | 24 | if (!File.Exists(oldFilePath) || !(await IsFileContentEqualAsync(newFile, oldFilePath))) 25 | { 26 | differentFiles.Add(relativePath); 27 | } 28 | } 29 | 30 | return differentFiles; 31 | } 32 | 33 | public static async Task IsFileContentEqualAsync(string file1, string file2) 34 | { 35 | using (var hash1 = MD5.Create()) 36 | using (var hash2 = MD5.Create()) 37 | using (var stream1 = File.OpenRead(file1)) 38 | using (var stream2 = File.OpenRead(file2)) 39 | { 40 | var hashBytes1 = await hash1.ComputeHashAsync(stream1); 41 | var hashBytes2 = await hash2.ComputeHashAsync(stream2); 42 | 43 | return StructuralComparisons.StructuralEqualityComparer.Equals(hashBytes1, hashBytes2); 44 | } 45 | } 46 | 47 | public static async Task CreateVersionSplitPackageAsync(string outputPath, string newFolderPath, List differentFiles) 48 | { 49 | using (ZipArchive archive = ZipFile.Open(outputPath, ZipArchiveMode.Create)) 50 | { 51 | foreach (var filePath in differentFiles) 52 | { 53 | string fullPath = Path.Combine(newFolderPath, filePath); 54 | string entryName = filePath.Replace("\\", "/"); 55 | 56 | // 获取相对文件夹路径 57 | string relativeFolderPath = Path.GetDirectoryName(entryName); 58 | if (!string.IsNullOrEmpty(relativeFolderPath)) 59 | { 60 | string[] folders = relativeFolderPath.Split('/'); 61 | string currentFolder = ""; 62 | foreach (string folder in folders) 63 | { 64 | currentFolder = Path.Combine(currentFolder, folder); 65 | archive.CreateEntry(currentFolder + "/"); 66 | } 67 | } 68 | 69 | ZipArchiveEntry entry = archive.CreateEntry(entryName); 70 | using (FileStream fs = new FileStream(fullPath, FileMode.Open, FileAccess.Read)) 71 | using (Stream es = entry.Open()) 72 | { 73 | await fs.CopyToAsync(es); 74 | } 75 | } 76 | } 77 | } 78 | } 79 | 80 | public static class MD5Extensions 81 | { 82 | public static async Task ComputeHashAsync(this MD5 md5, Stream stream) 83 | { 84 | return await Task.Run(() => md5.ComputeHash(stream)); 85 | } 86 | } 87 | } 88 | -------------------------------------------------------------------------------- /Source/Form1.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Data; 5 | using System.Drawing; 6 | using System.Linq; 7 | using System.Text; 8 | using System.Threading.Tasks; 9 | using System.Windows.Forms; 10 | using Sunny.UI; 11 | 12 | namespace KCNPackagingTools 13 | { 14 | public partial class Form1 : Sunny.UI.UIForm 15 | { 16 | public Form1() 17 | { 18 | InitializeComponent(); 19 | } 20 | 21 | private void Form1_Load(object sender, EventArgs e) 22 | { 23 | this.Text = Ver.APPName + Ver.Version; 24 | label5.Text = Ver.copyright; 25 | } 26 | 27 | private void button0_Click(object sender, EventArgs e) 28 | { 29 | string path = Util.GetGamePath(); 30 | 31 | if (path == null) 32 | { 33 | return; 34 | } 35 | 36 | Structure.OldFolderPath = path; 37 | textBox3.Text = path; 38 | } 39 | 40 | private void uiButton1_Click(object sender, EventArgs e) 41 | { 42 | string path = Util.GetGamePath(); 43 | 44 | if (path == null) 45 | { 46 | return; 47 | } 48 | 49 | Structure.NewFolderPath = path; 50 | uiTextBox1.Text = path; 51 | } 52 | 53 | private void uiButton2_Click(object sender, EventArgs e) 54 | { 55 | string path = Util.GetSavePath(); 56 | 57 | if (path == null) 58 | { 59 | return; 60 | } 61 | 62 | Structure.OutputPath = path; 63 | uiTextBox2.Text = path; 64 | } 65 | 66 | private async void uiButton7_Click(object sender, EventArgs e) 67 | { 68 | if(!Util.IsPath(Structure.OldFolderPath, Structure.NewFolderPath)) 69 | { 70 | ShowTipCode.ShowTip("填写路径有误,请检查!",textBox3); 71 | return; 72 | } 73 | 74 | try 75 | { 76 | uiButton7.Enabled = false; 77 | uiButton7.Text = "请等待..."; 78 | 79 | Structure.DifferentFiles = await GameVersionPackager.CompareFoldersAsync(Structure.OldFolderPath, Structure.NewFolderPath); 80 | 81 | if(Structure.DifferentFiles == null) 82 | { 83 | uiRichTextBox1.Text = "对比的两方文件相同或出现错误!"; 84 | } 85 | else 86 | { 87 | uiRichTextBox1.Text = string.Join(", ", Structure.DifferentFiles); 88 | } 89 | 90 | uiButton7.Enabled = true; 91 | uiButton7.Text = "比对数据"; 92 | } 93 | catch (Exception ex) 94 | { 95 | UIForm uIForm = new UIForm(); 96 | uIForm.ShowErrorDialog(ex.Message); 97 | uiButton7.Enabled = true; 98 | uiButton7.Text = "比对数据"; 99 | } 100 | 101 | } 102 | 103 | private async void uiButton3_Click(object sender, EventArgs e) 104 | { 105 | if (!Util.IsPath(Structure.OldFolderPath, Structure.NewFolderPath)) 106 | { 107 | ShowTipCode.ShowTip("填写路径有误,请检查!", textBox3); 108 | return; 109 | } 110 | 111 | try 112 | { 113 | uiButton3.Enabled = false; 114 | uiButton3.Text = "请等待..."; 115 | 116 | if (Structure.DifferentFiles == null) 117 | { 118 | Structure.DifferentFiles = await GameVersionPackager.CompareFoldersAsync(Structure.OldFolderPath, Structure.NewFolderPath); 119 | } 120 | 121 | await GameVersionPackager.CreateVersionSplitPackageAsync(Structure.OutputPath, Structure.NewFolderPath, Structure.DifferentFiles); 122 | 123 | uiButton3.Enabled = true; 124 | uiButton3.Text = "制作拆分包"; 125 | ShowSuccessDialog("KCN-Server","制作成功!"); 126 | } 127 | catch (Exception ex) 128 | { 129 | UIForm uIForm = new UIForm(); 130 | uIForm.ShowErrorDialog(ex.Message); 131 | uiButton3.Enabled = true; 132 | uiButton3.Text = "制作拆分包"; 133 | } 134 | } 135 | 136 | private void uiLinkLabel1_Click(object sender, EventArgs e) 137 | { 138 | System.Diagnostics.Process.Start(Ver.biliURL); 139 | } 140 | 141 | private void uiLinkLabel2_Click(object sender, EventArgs e) 142 | { 143 | System.Diagnostics.Process.Start(Ver.githubURL); 144 | } 145 | } 146 | } 147 | -------------------------------------------------------------------------------- /Source/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | text/microsoft-resx 107 | 108 | 109 | 2.0 110 | 111 | 112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 113 | 114 | 115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | -------------------------------------------------------------------------------- /Source/KCN-GenshinPackagingTools.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {50200E12-270A-4FC6-912E-42EE1BCB558B} 8 | WinExe 9 | KCNPackagingTools 10 | KCN-GenshinPackagingTools 11 | v4.7.2 12 | 10.0 13 | 512 14 | true 15 | true 16 | 17 | 18 | AnyCPU 19 | true 20 | full 21 | false 22 | bin\Debug\ 23 | DEBUG;TRACE 24 | prompt 25 | 4 26 | 27 | 28 | AnyCPU 29 | pdbonly 30 | true 31 | bin\Release\ 32 | TRACE 33 | prompt 34 | 4 35 | false 36 | 37 | 38 | Properties\app.manifest 39 | 40 | 41 | favicon_small.ico 42 | 43 | 44 | 45 | packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll 46 | 47 | 48 | packages\SunnyUI.3.5.0\lib\net472\SunnyUI.dll 49 | 50 | 51 | packages\SunnyUI.Common.3.5.0\lib\net472\SunnyUI.Common.dll 52 | 53 | 54 | 55 | 56 | 57 | packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll 58 | True 59 | True 60 | 61 | 62 | 63 | packages\System.IO.Compression.ZipFile.4.3.0\lib\net46\System.IO.Compression.ZipFile.dll 64 | True 65 | True 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | Form 81 | 82 | 83 | Form1.cs 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | Form1.cs 94 | 95 | 96 | ResXFileCodeGenerator 97 | Resources.Designer.cs 98 | Designer 99 | 100 | 101 | True 102 | Resources.resx 103 | 104 | 105 | 106 | 107 | SettingsSingleFileGenerator 108 | Settings.Designer.cs 109 | 110 | 111 | True 112 | Settings.settings 113 | True 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | -------------------------------------------------------------------------------- /Source/Form1.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 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-------------------------------------------------------------------------------- /Source/Form1.Designer.cs: -------------------------------------------------------------------------------- 1 | namespace KCNPackagingTools 2 | { 3 | partial class Form1 4 | { 5 | /// 6 | /// 必需的设计器变量。 7 | /// 8 | private System.ComponentModel.IContainer components = null; 9 | 10 | /// 11 | /// 清理所有正在使用的资源。 12 | /// 13 | /// 如果应释放托管资源,为 true;否则为 false。 14 | protected override void Dispose(bool disposing) 15 | { 16 | if (disposing && (components != null)) 17 | { 18 | components.Dispose(); 19 | } 20 | base.Dispose(disposing); 21 | } 22 | 23 | #region Windows 窗体设计器生成的代码 24 | 25 | /// 26 | /// 设计器支持所需的方法 - 不要修改 27 | /// 使用代码编辑器修改此方法的内容。 28 | /// 29 | private void InitializeComponent() 30 | { 31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1)); 32 | this.textBox3 = new Sunny.UI.UITextBox(); 33 | this.button0 = new Sunny.UI.UIButton(); 34 | this.label4 = new System.Windows.Forms.Label(); 35 | this.uiTextBox1 = new Sunny.UI.UITextBox(); 36 | this.uiButton1 = new Sunny.UI.UIButton(); 37 | this.label1 = new System.Windows.Forms.Label(); 38 | this.uiTextBox2 = new Sunny.UI.UITextBox(); 39 | this.uiButton2 = new Sunny.UI.UIButton(); 40 | this.label2 = new System.Windows.Forms.Label(); 41 | this.uiButton7 = new Sunny.UI.UIButton(); 42 | this.uiButton3 = new Sunny.UI.UIButton(); 43 | this.uiRichTextBox1 = new Sunny.UI.UIRichTextBox(); 44 | this.label3 = new System.Windows.Forms.Label(); 45 | this.uiLinkLabel2 = new Sunny.UI.UILinkLabel(); 46 | this.uiLinkLabel1 = new Sunny.UI.UILinkLabel(); 47 | this.label5 = new System.Windows.Forms.Label(); 48 | this.SuspendLayout(); 49 | // 50 | // textBox3 51 | // 52 | this.textBox3.ButtonSymbolOffset = new System.Drawing.Point(0, 0); 53 | this.textBox3.Cursor = System.Windows.Forms.Cursors.IBeam; 54 | this.textBox3.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 55 | this.textBox3.Location = new System.Drawing.Point(34, 96); 56 | this.textBox3.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5); 57 | this.textBox3.MinimumSize = new System.Drawing.Size(1, 16); 58 | this.textBox3.Name = "textBox3"; 59 | this.textBox3.Padding = new System.Windows.Forms.Padding(5); 60 | this.textBox3.ReadOnly = true; 61 | this.textBox3.ShowText = false; 62 | this.textBox3.Size = new System.Drawing.Size(395, 42); 63 | this.textBox3.TabIndex = 25; 64 | this.textBox3.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft; 65 | this.textBox3.Watermark = ""; 66 | // 67 | // button0 68 | // 69 | this.button0.Cursor = System.Windows.Forms.Cursors.Hand; 70 | this.button0.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 71 | this.button0.Location = new System.Drawing.Point(436, 96); 72 | this.button0.MinimumSize = new System.Drawing.Size(1, 1); 73 | this.button0.Name = "button0"; 74 | this.button0.Size = new System.Drawing.Size(119, 42); 75 | this.button0.TabIndex = 24; 76 | this.button0.Text = "选择路径"; 77 | this.button0.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 78 | this.button0.Click += new System.EventHandler(this.button0_Click); 79 | // 80 | // label4 81 | // 82 | this.label4.AutoSize = true; 83 | this.label4.Location = new System.Drawing.Point(28, 60); 84 | this.label4.Name = "label4"; 85 | this.label4.Size = new System.Drawing.Size(182, 31); 86 | this.label4.TabIndex = 23; 87 | this.label4.Text = "旧客户端路径:"; 88 | // 89 | // uiTextBox1 90 | // 91 | this.uiTextBox1.ButtonSymbolOffset = new System.Drawing.Point(0, 0); 92 | this.uiTextBox1.Cursor = System.Windows.Forms.Cursors.IBeam; 93 | this.uiTextBox1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 94 | this.uiTextBox1.Location = new System.Drawing.Point(34, 197); 95 | this.uiTextBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5); 96 | this.uiTextBox1.MinimumSize = new System.Drawing.Size(1, 16); 97 | this.uiTextBox1.Name = "uiTextBox1"; 98 | this.uiTextBox1.Padding = new System.Windows.Forms.Padding(5); 99 | this.uiTextBox1.ReadOnly = true; 100 | this.uiTextBox1.ShowText = false; 101 | this.uiTextBox1.Size = new System.Drawing.Size(395, 42); 102 | this.uiTextBox1.TabIndex = 28; 103 | this.uiTextBox1.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft; 104 | this.uiTextBox1.Watermark = ""; 105 | // 106 | // uiButton1 107 | // 108 | this.uiButton1.Cursor = System.Windows.Forms.Cursors.Hand; 109 | this.uiButton1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 110 | this.uiButton1.Location = new System.Drawing.Point(436, 197); 111 | this.uiButton1.MinimumSize = new System.Drawing.Size(1, 1); 112 | this.uiButton1.Name = "uiButton1"; 113 | this.uiButton1.Size = new System.Drawing.Size(119, 42); 114 | this.uiButton1.TabIndex = 27; 115 | this.uiButton1.Text = "选择路径"; 116 | this.uiButton1.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 117 | this.uiButton1.Click += new System.EventHandler(this.uiButton1_Click); 118 | // 119 | // label1 120 | // 121 | this.label1.AutoSize = true; 122 | this.label1.Location = new System.Drawing.Point(28, 161); 123 | this.label1.Name = "label1"; 124 | this.label1.Size = new System.Drawing.Size(182, 31); 125 | this.label1.TabIndex = 26; 126 | this.label1.Text = "新客户端路径:"; 127 | // 128 | // uiTextBox2 129 | // 130 | this.uiTextBox2.ButtonSymbolOffset = new System.Drawing.Point(0, 0); 131 | this.uiTextBox2.Cursor = System.Windows.Forms.Cursors.IBeam; 132 | this.uiTextBox2.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 133 | this.uiTextBox2.Location = new System.Drawing.Point(34, 299); 134 | this.uiTextBox2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5); 135 | this.uiTextBox2.MinimumSize = new System.Drawing.Size(1, 16); 136 | this.uiTextBox2.Name = "uiTextBox2"; 137 | this.uiTextBox2.Padding = new System.Windows.Forms.Padding(5); 138 | this.uiTextBox2.ReadOnly = true; 139 | this.uiTextBox2.ShowText = false; 140 | this.uiTextBox2.Size = new System.Drawing.Size(395, 42); 141 | this.uiTextBox2.TabIndex = 31; 142 | this.uiTextBox2.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft; 143 | this.uiTextBox2.Watermark = ""; 144 | // 145 | // uiButton2 146 | // 147 | this.uiButton2.Cursor = System.Windows.Forms.Cursors.Hand; 148 | this.uiButton2.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 149 | this.uiButton2.Location = new System.Drawing.Point(436, 299); 150 | this.uiButton2.MinimumSize = new System.Drawing.Size(1, 1); 151 | this.uiButton2.Name = "uiButton2"; 152 | this.uiButton2.Size = new System.Drawing.Size(119, 42); 153 | this.uiButton2.TabIndex = 30; 154 | this.uiButton2.Text = "选择路径"; 155 | this.uiButton2.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 156 | this.uiButton2.Click += new System.EventHandler(this.uiButton2_Click); 157 | // 158 | // label2 159 | // 160 | this.label2.AutoSize = true; 161 | this.label2.Location = new System.Drawing.Point(28, 263); 162 | this.label2.Name = "label2"; 163 | this.label2.Size = new System.Drawing.Size(206, 31); 164 | this.label2.TabIndex = 29; 165 | this.label2.Text = "拆分包存储路径:"; 166 | // 167 | // uiButton7 168 | // 169 | this.uiButton7.Cursor = System.Windows.Forms.Cursors.Hand; 170 | this.uiButton7.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 171 | this.uiButton7.Location = new System.Drawing.Point(34, 372); 172 | this.uiButton7.MinimumSize = new System.Drawing.Size(1, 1); 173 | this.uiButton7.Name = "uiButton7"; 174 | this.uiButton7.Size = new System.Drawing.Size(196, 52); 175 | this.uiButton7.TabIndex = 43; 176 | this.uiButton7.Text = "比对数据"; 177 | this.uiButton7.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 178 | this.uiButton7.Click += new System.EventHandler(this.uiButton7_Click); 179 | // 180 | // uiButton3 181 | // 182 | this.uiButton3.Cursor = System.Windows.Forms.Cursors.Hand; 183 | this.uiButton3.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 184 | this.uiButton3.Location = new System.Drawing.Point(359, 372); 185 | this.uiButton3.MinimumSize = new System.Drawing.Size(1, 1); 186 | this.uiButton3.Name = "uiButton3"; 187 | this.uiButton3.Size = new System.Drawing.Size(196, 52); 188 | this.uiButton3.TabIndex = 44; 189 | this.uiButton3.Text = "制作拆分包"; 190 | this.uiButton3.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 191 | this.uiButton3.Click += new System.EventHandler(this.uiButton3_Click); 192 | // 193 | // uiRichTextBox1 194 | // 195 | this.uiRichTextBox1.FillColor = System.Drawing.Color.White; 196 | this.uiRichTextBox1.Font = new System.Drawing.Font("微软雅黑", 10F); 197 | this.uiRichTextBox1.Location = new System.Drawing.Point(589, 96); 198 | this.uiRichTextBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5); 199 | this.uiRichTextBox1.MinimumSize = new System.Drawing.Size(1, 1); 200 | this.uiRichTextBox1.Name = "uiRichTextBox1"; 201 | this.uiRichTextBox1.Padding = new System.Windows.Forms.Padding(2); 202 | this.uiRichTextBox1.ReadOnly = true; 203 | this.uiRichTextBox1.ShowText = false; 204 | this.uiRichTextBox1.Size = new System.Drawing.Size(342, 328); 205 | this.uiRichTextBox1.TabIndex = 45; 206 | this.uiRichTextBox1.Text = "请先比对数据..."; 207 | this.uiRichTextBox1.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter; 208 | // 209 | // label3 210 | // 211 | this.label3.AutoSize = true; 212 | this.label3.Location = new System.Drawing.Point(583, 60); 213 | this.label3.Name = "label3"; 214 | this.label3.Size = new System.Drawing.Size(164, 31); 215 | this.label3.TabIndex = 46; 216 | this.label3.Text = "替换文件预览:"; 217 | // 218 | // uiLinkLabel2 219 | // 220 | this.uiLinkLabel2.ActiveLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40))))); 221 | this.uiLinkLabel2.AutoSize = true; 222 | this.uiLinkLabel2.Font = new System.Drawing.Font("微软雅黑", 10F); 223 | this.uiLinkLabel2.LinkBehavior = System.Windows.Forms.LinkBehavior.AlwaysUnderline; 224 | this.uiLinkLabel2.Location = new System.Drawing.Point(815, 433); 225 | this.uiLinkLabel2.Name = "uiLinkLabel2"; 226 | this.uiLinkLabel2.Size = new System.Drawing.Size(116, 27); 227 | this.uiLinkLabel2.TabIndex = 47; 228 | this.uiLinkLabel2.TabStop = true; 229 | this.uiLinkLabel2.Text = "Github主页"; 230 | this.uiLinkLabel2.VisitedLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80))))); 231 | this.uiLinkLabel2.Click += new System.EventHandler(this.uiLinkLabel2_Click); 232 | // 233 | // uiLinkLabel1 234 | // 235 | this.uiLinkLabel1.ActiveLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40))))); 236 | this.uiLinkLabel1.AutoSize = true; 237 | this.uiLinkLabel1.Font = new System.Drawing.Font("微软雅黑", 10F); 238 | this.uiLinkLabel1.LinkBehavior = System.Windows.Forms.LinkBehavior.AlwaysUnderline; 239 | this.uiLinkLabel1.Location = new System.Drawing.Point(724, 433); 240 | this.uiLinkLabel1.Name = "uiLinkLabel1"; 241 | this.uiLinkLabel1.Size = new System.Drawing.Size(85, 27); 242 | this.uiLinkLabel1.TabIndex = 48; 243 | this.uiLinkLabel1.TabStop = true; 244 | this.uiLinkLabel1.Text = "B站主页"; 245 | this.uiLinkLabel1.VisitedLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80))))); 246 | this.uiLinkLabel1.Click += new System.EventHandler(this.uiLinkLabel1_Click); 247 | // 248 | // label5 249 | // 250 | this.label5.Font = new System.Drawing.Font("微软雅黑", 10F); 251 | this.label5.Location = new System.Drawing.Point(29, 427); 252 | this.label5.Name = "label5"; 253 | this.label5.Size = new System.Drawing.Size(526, 37); 254 | this.label5.TabIndex = 49; 255 | this.label5.Text = "Copyright"; 256 | this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; 257 | // 258 | // Form1 259 | // 260 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None; 261 | this.ClientSize = new System.Drawing.Size(954, 468); 262 | this.Controls.Add(this.label5); 263 | this.Controls.Add(this.uiLinkLabel1); 264 | this.Controls.Add(this.uiLinkLabel2); 265 | this.Controls.Add(this.label3); 266 | this.Controls.Add(this.uiRichTextBox1); 267 | this.Controls.Add(this.uiButton3); 268 | this.Controls.Add(this.uiButton7); 269 | this.Controls.Add(this.uiTextBox2); 270 | this.Controls.Add(this.uiButton2); 271 | this.Controls.Add(this.uiTextBox1); 272 | this.Controls.Add(this.label2); 273 | this.Controls.Add(this.uiButton1); 274 | this.Controls.Add(this.textBox3); 275 | this.Controls.Add(this.label1); 276 | this.Controls.Add(this.button0); 277 | this.Controls.Add(this.label4); 278 | this.Font = new System.Drawing.Font("微软雅黑", 12F); 279 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); 280 | this.MaximizeBox = false; 281 | this.MinimizeBox = false; 282 | this.Name = "Form1"; 283 | this.ShowRadius = false; 284 | this.ShowShadow = true; 285 | this.Text = "KCN-Server"; 286 | this.TitleFont = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); 287 | this.ZoomScaleRect = new System.Drawing.Rectangle(22, 22, 800, 450); 288 | this.Load += new System.EventHandler(this.Form1_Load); 289 | this.ResumeLayout(false); 290 | this.PerformLayout(); 291 | 292 | } 293 | 294 | #endregion 295 | 296 | private Sunny.UI.UITextBox textBox3; 297 | private Sunny.UI.UIButton button0; 298 | private System.Windows.Forms.Label label4; 299 | private Sunny.UI.UITextBox uiTextBox1; 300 | private Sunny.UI.UIButton uiButton1; 301 | private System.Windows.Forms.Label label1; 302 | private Sunny.UI.UITextBox uiTextBox2; 303 | private Sunny.UI.UIButton uiButton2; 304 | private System.Windows.Forms.Label label2; 305 | private Sunny.UI.UIButton uiButton7; 306 | private Sunny.UI.UIButton uiButton3; 307 | private Sunny.UI.UIRichTextBox uiRichTextBox1; 308 | private System.Windows.Forms.Label label3; 309 | private Sunny.UI.UILinkLabel uiLinkLabel2; 310 | private Sunny.UI.UILinkLabel uiLinkLabel1; 311 | private System.Windows.Forms.Label label5; 312 | } 313 | } 314 | 315 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU AFFERO GENERAL PUBLIC LICENSE 2 | Version 3, 19 November 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU Affero General Public License is a free, copyleft license for 11 | software and other kinds of works, specifically designed to ensure 12 | cooperation with the community in the case of network server software. 13 | 14 | The licenses for most software and other practical works are designed 15 | to take away your freedom to share and change the works. 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No Surrender of Others' Freedom. 529 | 530 | If conditions are imposed on you (whether by court order, agreement or 531 | otherwise) that contradict the conditions of this License, they do not 532 | excuse you from the conditions of this License. If you cannot convey a 533 | covered work so as to satisfy simultaneously your obligations under this 534 | License and any other pertinent obligations, then as a consequence you may 535 | not convey it at all. For example, if you agree to terms that obligate you 536 | to collect a royalty for further conveying from those to whom you convey 537 | the Program, the only way you could satisfy both those terms and this 538 | License would be to refrain entirely from conveying the Program. 539 | 540 | 13. Remote Network Interaction; Use with the GNU General Public License. 541 | 542 | Notwithstanding any other provision of this License, if you modify the 543 | Program, your modified version must prominently offer all users 544 | interacting with it remotely through a computer network (if your version 545 | supports such interaction) an opportunity to receive the Corresponding 546 | Source of your version by providing access to the Corresponding Source 547 | from a network server at no charge, through some standard or customary 548 | means of facilitating copying of software. This Corresponding Source 549 | shall include the Corresponding Source for any work covered by version 3 550 | of the GNU General Public License that is incorporated pursuant to the 551 | following paragraph. 552 | 553 | Notwithstanding any other provision of this License, you have 554 | permission to link or combine any covered work with a work licensed 555 | under version 3 of the GNU General Public License into a single 556 | combined work, and to convey the resulting work. The terms of this 557 | License will continue to apply to the part which is the covered work, 558 | but the work with which it is combined will remain governed by version 559 | 3 of the GNU General Public License. 560 | 561 | 14. Revised Versions of this License. 562 | 563 | The Free Software Foundation may publish revised and/or new versions of 564 | the GNU Affero General Public License from time to time. Such new versions 565 | will be similar in spirit to the present version, but may differ in detail to 566 | address new problems or concerns. 567 | 568 | Each version is given a distinguishing version number. If the 569 | Program specifies that a certain numbered version of the GNU Affero General 570 | Public License "or any later version" applies to it, you have the 571 | option of following the terms and conditions either of that numbered 572 | version or of any later version published by the Free Software 573 | Foundation. If the Program does not specify a version number of the 574 | GNU Affero General Public License, you may choose any version ever published 575 | by the Free Software Foundation. 576 | 577 | If the Program specifies that a proxy can decide which future 578 | versions of the GNU Affero General Public License can be used, that proxy's 579 | public statement of acceptance of a version permanently authorizes you 580 | to choose that version for the Program. 581 | 582 | Later license versions may give you additional or different 583 | permissions. However, no additional obligations are imposed on any 584 | author or copyright holder as a result of your choosing to follow a 585 | later version. 586 | 587 | 15. Disclaimer of Warranty. 588 | 589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 597 | 598 | 16. Limitation of Liability. 599 | 600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 608 | SUCH DAMAGES. 609 | 610 | 17. Interpretation of Sections 15 and 16. 611 | 612 | If the disclaimer of warranty and limitation of liability provided 613 | above cannot be given local legal effect according to their terms, 614 | reviewing courts shall apply local law that most closely approximates 615 | an absolute waiver of all civil liability in connection with the 616 | Program, unless a warranty or assumption of liability accompanies a 617 | copy of the Program in return for a fee. 618 | 619 | END OF TERMS AND CONDITIONS 620 | 621 | How to Apply These Terms to Your New Programs 622 | 623 | If you develop a new program, and you want it to be of the greatest 624 | possible use to the public, the best way to achieve this is to make it 625 | free software which everyone can redistribute and change under these terms. 626 | 627 | To do so, attach the following notices to the program. It is safest 628 | to attach them to the start of each source file to most effectively 629 | state the exclusion of warranty; and each file should have at least 630 | the "copyright" line and a pointer to where the full notice is found. 631 | 632 | 633 | Copyright (C) 634 | 635 | This program is free software: you can redistribute it and/or modify 636 | it under the terms of the GNU Affero General Public License as published 637 | by the Free Software Foundation, either version 3 of the License, or 638 | (at your option) any later version. 639 | 640 | This program is distributed in the hope that it will be useful, 641 | but WITHOUT ANY WARRANTY; without even the implied warranty of 642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 643 | GNU Affero General Public License for more details. 644 | 645 | You should have received a copy of the GNU Affero General Public License 646 | along with this program. If not, see . 647 | 648 | Also add information on how to contact you by electronic and paper mail. 649 | 650 | If your software can interact with users remotely through a computer 651 | network, you should also make sure that it provides a way for users to 652 | get its source. For example, if your program is a web application, its 653 | interface could display a "Source" link that leads users to an archive 654 | of the code. There are many ways you could offer source, and different 655 | solutions will be better for different programs; see section 13 for the 656 | specific requirements. 657 | 658 | You should also get your employer (if you work as a programmer) or school, 659 | if any, to sign a "copyright disclaimer" for the program, if necessary. 660 | For more information on this, and how to apply and follow the GNU AGPL, see 661 | . 662 | --------------------------------------------------------------------------------