├── .gitattributes
├── Doc
├── image01.png
└── KCN_Logo_W_B.png
├── Source
├── favicon_small.ico
├── App.config
├── Properties
│ ├── Settings.settings
│ ├── AssemblyInfo.cs
│ ├── Settings.Designer.cs
│ ├── Resources.Designer.cs
│ ├── app.manifest
│ └── Resources.resx
├── Structure.cs
├── packages.config
├── Program.cs
├── Ver.cs
├── ShowTip.cs
├── Util.cs
├── GameVersionPackager.cs
├── Form1.cs
├── KCN-GenshinPackagingTools.csproj
├── Form1.resx
└── Form1.Designer.cs
├── .vs
└── KCN-GenshinPackagingTools
│ └── v17
│ └── .suo
├── KCN-GenshinPackagingTools.sln
├── README.md
└── LICENSE
/.gitattributes:
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1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
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/Doc/image01.png:
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https://raw.githubusercontent.com/JDDKCN/KCN-GenshinPackagingTools/HEAD/Doc/image01.png
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/Doc/KCN_Logo_W_B.png:
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https://raw.githubusercontent.com/JDDKCN/KCN-GenshinPackagingTools/HEAD/Doc/KCN_Logo_W_B.png
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/Source/favicon_small.ico:
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https://raw.githubusercontent.com/JDDKCN/KCN-GenshinPackagingTools/HEAD/Source/favicon_small.ico
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/.vs/KCN-GenshinPackagingTools/v17/.suo:
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https://raw.githubusercontent.com/JDDKCN/KCN-GenshinPackagingTools/HEAD/.vs/KCN-GenshinPackagingTools/v17/.suo
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/Source/App.config:
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3 |
4 |
5 |
6 |
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/Source/Properties/Settings.settings:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/Source/Structure.cs:
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1 | using System.Collections.Generic;
2 |
3 | namespace KCNPackagingTools
4 | {
5 | public class Structure
6 | {
7 | public static List DifferentFiles { get; set; }
8 | public static string OldFolderPath { get; set; }
9 | public static string NewFolderPath { get; set; }
10 | public static string OutputPath { get; set; }
11 |
12 | }
13 | }
14 |
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/Source/packages.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
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/Source/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace KCNPackagingTools
8 | {
9 | internal static class Program
10 | {
11 | ///
12 | /// 应用程序的主入口点。
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new Form1());
20 | }
21 | }
22 | }
23 |
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/Source/Ver.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 |
7 | namespace KCNPackagingTools
8 | {
9 | public partial class Ver
10 | {
11 | public const string APPName = "KCN-Server 原神版本拆分包制作工具 ";
12 | public const string VersionNum = "0.1.0";
13 | public const string Version = $"v{VersionNum}-Beta";
14 | public const string copyright = "Made By KCN Copyright © 2023";
15 | public const string githubURL = "https://github.com/JDDKCN";
16 | public const string biliURL = "https://space.bilibili.com/475547854/";
17 | }
18 | }
19 |
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/Source/ShowTip.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using Sunny.UI;
7 | using System.Windows.Forms;
8 |
9 | namespace KCNPackagingTools
10 | {
11 | public static class ShowTipCode
12 | {
13 |
14 | ///
15 | /// 提示气泡对象
16 | ///
17 | public static readonly UIToolTip TTip = new UIToolTip();
18 |
19 | ///
20 | /// 在指定控件上显示提示气泡
21 | ///
22 | /// 消息
23 | /// 控件
24 | public static void ShowTip(string message, Control control)
25 | {
26 | try
27 | {
28 | TTip.Show(message, control, 0, control.Size.Height, 3000);
29 | }
30 | catch (Exception e)
31 | {
32 | UIForm uIForm = new UIForm();
33 | uIForm.ShowErrorDialog(e.Message, message);
34 | return;
35 | }
36 | }
37 | }
38 | }
39 |
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/Source/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 | using KCNPackagingTools;
5 |
6 | // 有关程序集的一般信息由以下
7 | // 控制。更改这些特性值可修改
8 | // 与程序集关联的信息。
9 | [assembly: AssemblyTitle(Ver.APPName)]
10 | [assembly: AssemblyDescription("")]
11 | [assembly: AssemblyConfiguration("")]
12 | [assembly: AssemblyCompany("KCN-Server")]
13 | [assembly: AssemblyProduct(Ver.APPName)]
14 | [assembly: AssemblyCopyright(Ver.copyright)]
15 | [assembly: AssemblyTrademark("")]
16 | [assembly: AssemblyCulture("")]
17 |
18 | // 将 ComVisible 设置为 false 会使此程序集中的类型
19 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
20 | //请将此类型的 ComVisible 特性设置为 true。
21 | [assembly: ComVisible(false)]
22 |
23 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
24 | [assembly: Guid("50200e12-270a-4fc6-912e-42ee1bcb558b")]
25 |
26 | // 程序集的版本信息由下列四个值组成:
27 | //
28 | // 主版本
29 | // 次版本
30 | // 生成号
31 | // 修订号
32 | //
33 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
34 | //通过使用 "*",如下所示:
35 | // [assembly: AssemblyVersion("1.0.*")]
36 | [assembly: AssemblyVersion(Ver.VersionNum)]
37 | [assembly: AssemblyFileVersion(Ver.VersionNum)]
38 |
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/Source/Properties/Settings.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace KCNPackagingTools.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
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/KCN-GenshinPackagingTools.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.6.33801.468
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "KCN-GenshinPackagingTools", ".\Source\KCN-GenshinPackagingTools.csproj", "{50200E12-270A-4FC6-912E-42EE1BCB558B}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {50200E12-270A-4FC6-912E-42EE1BCB558B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {50200E12-270A-4FC6-912E-42EE1BCB558B}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {50200E12-270A-4FC6-912E-42EE1BCB558B}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {50200E12-270A-4FC6-912E-42EE1BCB558B}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {422B2324-B0E5-4329-ADA6-DF93A6038E4D}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/README.md:
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1 | # KCN-GenshinPackagingTools
2 |
3 | 
4 |
5 | > 一个原神版本拆分包制作工具。
6 |
7 | ---
8 |
9 | ### 关于软件
10 | - 软件还不完善,就多谢大家debug&提issues了!也欢迎小伙伴提交pr贡献代码~
11 |
12 | ### 软件下载
13 | - 开箱即用
14 |
15 | 请到最新 [Releases](https://github.com/JDDKCN/KCN-GenshinPackagingTools/releases/) 处下载。
16 |
17 | - 自行编译
18 |
19 | 请下载 [项目源码](https://github.com/JDDKCN/KCN-GenshinPackagingTools/archive/refs/heads/main.zip) 自行编译,需要VS环境。
20 |
21 | ### 软件截图
22 | - v0.1.0-Beta 2023/09/24
23 | 
24 |
25 | ### 更新日志
26 | - v0.1.0-Beta 2023/09/24
27 | 1. 发布了程序。
28 |
29 | ### 使用说明
30 | 1. 选择旧版本原神路径
31 | 2. 选择新版本原神路径
32 | 3. 选择zip拆分包保存路径
33 | 4. 您可以先比对数据,再输出拆分包,或直接制作拆分包。
34 |
35 | ### 系统支持
36 | | 系统 | 可用性 | 系统 | 可用性 |
37 | |---------------|----------|--------------|----------|
38 | | Windows 11 | 支持 | Windows XP | 不支持 |
39 | | Windows 10 | 支持 | Mac OS | 不支持 |
40 | | Windows 7 - 8 | 支持 | Linux | 不支持 |
41 |
42 | ### 免责声明
43 | - 本程序是原神版本拆分包制作工具,使用A-GPLv3协议进行开源。项目仅供研究交流用,禁止用于商业及非法用途。使用本软件造成的事故与损失,与作者无关。本程序完全免费,如果您是花钱买的,说明您被骗了。请尽快退款,以减少您的损失。
44 |
45 | ### 联系方式
46 | - [前往我的B站首页](https://space.bilibili.com/475547854/)
47 | - [前往我的Twitter账号](https://twitter.com/2233KCN)
48 |
--------------------------------------------------------------------------------
/Source/Properties/Resources.Designer.cs:
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1 | //------------------------------------------------------------------------------
2 | //
3 | // 此代码由工具生成。
4 | // 运行时版本: 4.0.30319.42000
5 | //
6 | // 对此文件的更改可能导致不正确的行为,如果
7 | // 重新生成代码,则所做更改将丢失。
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace KCNPackagingTools.Properties
12 | {
13 |
14 |
15 | ///
16 | /// 强类型资源类,用于查找本地化字符串等。
17 | ///
18 | // 此类是由 StronglyTypedResourceBuilder
19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
21 | // (以 /str 作为命令选项),或重新生成 VS 项目。
22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 | internal class Resources
26 | {
27 |
28 | private static global::System.Resources.ResourceManager resourceMan;
29 |
30 | private static global::System.Globalization.CultureInfo resourceCulture;
31 |
32 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33 | internal Resources()
34 | {
35 | }
36 |
37 | ///
38 | /// 返回此类使用的缓存 ResourceManager 实例。
39 | ///
40 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41 | internal static global::System.Resources.ResourceManager ResourceManager
42 | {
43 | get
44 | {
45 | if ((resourceMan == null))
46 | {
47 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("KCNPackagingTools.Properties.Resources", typeof(Resources).Assembly);
48 | resourceMan = temp;
49 | }
50 | return resourceMan;
51 | }
52 | }
53 |
54 | ///
55 | /// 重写当前线程的 CurrentUICulture 属性,对
56 | /// 使用此强类型资源类的所有资源查找执行重写。
57 | ///
58 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59 | internal static global::System.Globalization.CultureInfo Culture
60 | {
61 | get
62 | {
63 | return resourceCulture;
64 | }
65 | set
66 | {
67 | resourceCulture = value;
68 | }
69 | }
70 | }
71 | }
72 |
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/Source/Util.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Threading.Tasks;
7 | using Newtonsoft.Json;
8 | using Sunny.UI;
9 | using System.Windows.Forms;
10 | using System.IO;
11 |
12 | namespace KCNPackagingTools
13 | {
14 | public class Util
15 | {
16 | public static string GetGamePath()
17 | {
18 | try
19 | {
20 | OpenFileDialog openFileDialog = new OpenFileDialog
21 | {
22 | Filter = "原神-CN (YuanShen.exe)|YuanShen.exe|原神-OS|Genshinimpact.exe"
23 | };
24 |
25 | if (openFileDialog.ShowDialog() == DialogResult.OK)
26 | {
27 | string selectedFilePath = openFileDialog.FileName;
28 | string folderPath = Path.GetDirectoryName(selectedFilePath);
29 | return folderPath;
30 | }
31 | else
32 | {
33 | return null;
34 | }
35 | }
36 | catch (Exception ex)
37 | {
38 | UIForm uIForm = new UIForm();
39 | uIForm.ShowErrorDialog(ex.Message);
40 | return null;
41 | }
42 | }
43 |
44 | public static string GetSavePath()
45 | {
46 | try
47 | {
48 | SaveFileDialog saveFileDialog = new SaveFileDialog
49 | {
50 | Filter = "Zip files (*.zip)|*.zip"
51 | };
52 |
53 | if (saveFileDialog.ShowDialog() == DialogResult.OK)
54 | {
55 | return saveFileDialog.FileName;
56 | }
57 | else
58 | {
59 | return null;
60 | }
61 | }
62 | catch (Exception ex)
63 | {
64 | UIForm uIForm = new UIForm();
65 | uIForm.ShowErrorDialog(ex.Message);
66 | return null;
67 | }
68 | }
69 |
70 | public static bool IsPath(string pathA, string pathB)
71 | {
72 | try
73 | {
74 | string fullPathA = Path.GetFullPath(pathA);
75 | string fullPathB = Path.GetFullPath(pathB);
76 |
77 | bool pathsEqual = string.Equals(fullPathA, fullPathB, StringComparison.OrdinalIgnoreCase);
78 |
79 | bool pathAExists = Directory.Exists(fullPathA);
80 | bool pathBExists = Directory.Exists(fullPathB);
81 |
82 | return !pathsEqual && pathAExists && pathBExists;
83 | }
84 | catch (Exception)
85 | {
86 | return false;
87 | }
88 | }
89 | }
90 | }
91 |
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/Source/Properties/app.manifest:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
54 |
55 |
56 | true
57 | true
58 |
59 |
60 |
61 |
62 |
76 |
77 |
78 |
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/Source/GameVersionPackager.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.IO.Compression;
5 | using System.Security.Cryptography;
6 | using System.Threading.Tasks;
7 |
8 | namespace KCNPackagingTools
9 | {
10 | public class GameVersionPackager
11 | {
12 | public static async Task> CompareFoldersAsync(string oldFolderPath, string newFolderPath)
13 | {
14 | List differentFiles = new List();
15 |
16 | var newFiles = Directory.GetFiles(newFolderPath, "*", SearchOption.AllDirectories);
17 |
18 | foreach (var newFile in newFiles)
19 | {
20 | string relativePath = newFile.Substring(newFolderPath.Length + 1);
21 |
22 | string oldFilePath = Path.Combine(oldFolderPath, relativePath);
23 |
24 | if (!File.Exists(oldFilePath) || !(await IsFileContentEqualAsync(newFile, oldFilePath)))
25 | {
26 | differentFiles.Add(relativePath);
27 | }
28 | }
29 |
30 | return differentFiles;
31 | }
32 |
33 | public static async Task IsFileContentEqualAsync(string file1, string file2)
34 | {
35 | using (var hash1 = MD5.Create())
36 | using (var hash2 = MD5.Create())
37 | using (var stream1 = File.OpenRead(file1))
38 | using (var stream2 = File.OpenRead(file2))
39 | {
40 | var hashBytes1 = await hash1.ComputeHashAsync(stream1);
41 | var hashBytes2 = await hash2.ComputeHashAsync(stream2);
42 |
43 | return StructuralComparisons.StructuralEqualityComparer.Equals(hashBytes1, hashBytes2);
44 | }
45 | }
46 |
47 | public static async Task CreateVersionSplitPackageAsync(string outputPath, string newFolderPath, List differentFiles)
48 | {
49 | using (ZipArchive archive = ZipFile.Open(outputPath, ZipArchiveMode.Create))
50 | {
51 | foreach (var filePath in differentFiles)
52 | {
53 | string fullPath = Path.Combine(newFolderPath, filePath);
54 | string entryName = filePath.Replace("\\", "/");
55 |
56 | // 获取相对文件夹路径
57 | string relativeFolderPath = Path.GetDirectoryName(entryName);
58 | if (!string.IsNullOrEmpty(relativeFolderPath))
59 | {
60 | string[] folders = relativeFolderPath.Split('/');
61 | string currentFolder = "";
62 | foreach (string folder in folders)
63 | {
64 | currentFolder = Path.Combine(currentFolder, folder);
65 | archive.CreateEntry(currentFolder + "/");
66 | }
67 | }
68 |
69 | ZipArchiveEntry entry = archive.CreateEntry(entryName);
70 | using (FileStream fs = new FileStream(fullPath, FileMode.Open, FileAccess.Read))
71 | using (Stream es = entry.Open())
72 | {
73 | await fs.CopyToAsync(es);
74 | }
75 | }
76 | }
77 | }
78 | }
79 |
80 | public static class MD5Extensions
81 | {
82 | public static async Task ComputeHashAsync(this MD5 md5, Stream stream)
83 | {
84 | return await Task.Run(() => md5.ComputeHash(stream));
85 | }
86 | }
87 | }
88 |
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/Source/Form1.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using Sunny.UI;
11 |
12 | namespace KCNPackagingTools
13 | {
14 | public partial class Form1 : Sunny.UI.UIForm
15 | {
16 | public Form1()
17 | {
18 | InitializeComponent();
19 | }
20 |
21 | private void Form1_Load(object sender, EventArgs e)
22 | {
23 | this.Text = Ver.APPName + Ver.Version;
24 | label5.Text = Ver.copyright;
25 | }
26 |
27 | private void button0_Click(object sender, EventArgs e)
28 | {
29 | string path = Util.GetGamePath();
30 |
31 | if (path == null)
32 | {
33 | return;
34 | }
35 |
36 | Structure.OldFolderPath = path;
37 | textBox3.Text = path;
38 | }
39 |
40 | private void uiButton1_Click(object sender, EventArgs e)
41 | {
42 | string path = Util.GetGamePath();
43 |
44 | if (path == null)
45 | {
46 | return;
47 | }
48 |
49 | Structure.NewFolderPath = path;
50 | uiTextBox1.Text = path;
51 | }
52 |
53 | private void uiButton2_Click(object sender, EventArgs e)
54 | {
55 | string path = Util.GetSavePath();
56 |
57 | if (path == null)
58 | {
59 | return;
60 | }
61 |
62 | Structure.OutputPath = path;
63 | uiTextBox2.Text = path;
64 | }
65 |
66 | private async void uiButton7_Click(object sender, EventArgs e)
67 | {
68 | if(!Util.IsPath(Structure.OldFolderPath, Structure.NewFolderPath))
69 | {
70 | ShowTipCode.ShowTip("填写路径有误,请检查!",textBox3);
71 | return;
72 | }
73 |
74 | try
75 | {
76 | uiButton7.Enabled = false;
77 | uiButton7.Text = "请等待...";
78 |
79 | Structure.DifferentFiles = await GameVersionPackager.CompareFoldersAsync(Structure.OldFolderPath, Structure.NewFolderPath);
80 |
81 | if(Structure.DifferentFiles == null)
82 | {
83 | uiRichTextBox1.Text = "对比的两方文件相同或出现错误!";
84 | }
85 | else
86 | {
87 | uiRichTextBox1.Text = string.Join(", ", Structure.DifferentFiles);
88 | }
89 |
90 | uiButton7.Enabled = true;
91 | uiButton7.Text = "比对数据";
92 | }
93 | catch (Exception ex)
94 | {
95 | UIForm uIForm = new UIForm();
96 | uIForm.ShowErrorDialog(ex.Message);
97 | uiButton7.Enabled = true;
98 | uiButton7.Text = "比对数据";
99 | }
100 |
101 | }
102 |
103 | private async void uiButton3_Click(object sender, EventArgs e)
104 | {
105 | if (!Util.IsPath(Structure.OldFolderPath, Structure.NewFolderPath))
106 | {
107 | ShowTipCode.ShowTip("填写路径有误,请检查!", textBox3);
108 | return;
109 | }
110 |
111 | try
112 | {
113 | uiButton3.Enabled = false;
114 | uiButton3.Text = "请等待...";
115 |
116 | if (Structure.DifferentFiles == null)
117 | {
118 | Structure.DifferentFiles = await GameVersionPackager.CompareFoldersAsync(Structure.OldFolderPath, Structure.NewFolderPath);
119 | }
120 |
121 | await GameVersionPackager.CreateVersionSplitPackageAsync(Structure.OutputPath, Structure.NewFolderPath, Structure.DifferentFiles);
122 |
123 | uiButton3.Enabled = true;
124 | uiButton3.Text = "制作拆分包";
125 | ShowSuccessDialog("KCN-Server","制作成功!");
126 | }
127 | catch (Exception ex)
128 | {
129 | UIForm uIForm = new UIForm();
130 | uIForm.ShowErrorDialog(ex.Message);
131 | uiButton3.Enabled = true;
132 | uiButton3.Text = "制作拆分包";
133 | }
134 | }
135 |
136 | private void uiLinkLabel1_Click(object sender, EventArgs e)
137 | {
138 | System.Diagnostics.Process.Start(Ver.biliURL);
139 | }
140 |
141 | private void uiLinkLabel2_Click(object sender, EventArgs e)
142 | {
143 | System.Diagnostics.Process.Start(Ver.githubURL);
144 | }
145 | }
146 | }
147 |
--------------------------------------------------------------------------------
/Source/Properties/Resources.resx:
--------------------------------------------------------------------------------
1 |
2 |
3 |
62 |
63 |
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65 |
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97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
106 | text/microsoft-resx
107 |
108 |
109 | 2.0
110 |
111 |
112 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
113 |
114 |
115 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
--------------------------------------------------------------------------------
/Source/KCN-GenshinPackagingTools.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {50200E12-270A-4FC6-912E-42EE1BCB558B}
8 | WinExe
9 | KCNPackagingTools
10 | KCN-GenshinPackagingTools
11 | v4.7.2
12 | 10.0
13 | 512
14 | true
15 | true
16 |
17 |
18 | AnyCPU
19 | true
20 | full
21 | false
22 | bin\Debug\
23 | DEBUG;TRACE
24 | prompt
25 | 4
26 |
27 |
28 | AnyCPU
29 | pdbonly
30 | true
31 | bin\Release\
32 | TRACE
33 | prompt
34 | 4
35 | false
36 |
37 |
38 | Properties\app.manifest
39 |
40 |
41 | favicon_small.ico
42 |
43 |
44 |
45 | packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll
46 |
47 |
48 | packages\SunnyUI.3.5.0\lib\net472\SunnyUI.dll
49 |
50 |
51 | packages\SunnyUI.Common.3.5.0\lib\net472\SunnyUI.Common.dll
52 |
53 |
54 |
55 |
56 |
57 | packages\System.IO.Compression.4.3.0\lib\net46\System.IO.Compression.dll
58 | True
59 | True
60 |
61 |
62 |
63 | packages\System.IO.Compression.ZipFile.4.3.0\lib\net46\System.IO.Compression.ZipFile.dll
64 | True
65 | True
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 | Form
81 |
82 |
83 | Form1.cs
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 | Form1.cs
94 |
95 |
96 | ResXFileCodeGenerator
97 | Resources.Designer.cs
98 | Designer
99 |
100 |
101 | True
102 | Resources.resx
103 |
104 |
105 |
106 |
107 | SettingsSingleFileGenerator
108 | Settings.Designer.cs
109 |
110 |
111 | True
112 | Settings.settings
113 | True
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
--------------------------------------------------------------------------------
/Source/Form1.resx:
--------------------------------------------------------------------------------
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102 |
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104 |
105 |
106 |
107 |
108 |
109 | text/microsoft-resx
110 |
111 |
112 | 2.0
113 |
114 |
115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
116 |
117 |
118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
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--------------------------------------------------------------------------------
/Source/Form1.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace KCNPackagingTools
2 | {
3 | partial class Form1
4 | {
5 | ///
6 | /// 必需的设计器变量。
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// 清理所有正在使用的资源。
12 | ///
13 | /// 如果应释放托管资源,为 true;否则为 false。
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows 窗体设计器生成的代码
24 |
25 | ///
26 | /// 设计器支持所需的方法 - 不要修改
27 | /// 使用代码编辑器修改此方法的内容。
28 | ///
29 | private void InitializeComponent()
30 | {
31 | System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
32 | this.textBox3 = new Sunny.UI.UITextBox();
33 | this.button0 = new Sunny.UI.UIButton();
34 | this.label4 = new System.Windows.Forms.Label();
35 | this.uiTextBox1 = new Sunny.UI.UITextBox();
36 | this.uiButton1 = new Sunny.UI.UIButton();
37 | this.label1 = new System.Windows.Forms.Label();
38 | this.uiTextBox2 = new Sunny.UI.UITextBox();
39 | this.uiButton2 = new Sunny.UI.UIButton();
40 | this.label2 = new System.Windows.Forms.Label();
41 | this.uiButton7 = new Sunny.UI.UIButton();
42 | this.uiButton3 = new Sunny.UI.UIButton();
43 | this.uiRichTextBox1 = new Sunny.UI.UIRichTextBox();
44 | this.label3 = new System.Windows.Forms.Label();
45 | this.uiLinkLabel2 = new Sunny.UI.UILinkLabel();
46 | this.uiLinkLabel1 = new Sunny.UI.UILinkLabel();
47 | this.label5 = new System.Windows.Forms.Label();
48 | this.SuspendLayout();
49 | //
50 | // textBox3
51 | //
52 | this.textBox3.ButtonSymbolOffset = new System.Drawing.Point(0, 0);
53 | this.textBox3.Cursor = System.Windows.Forms.Cursors.IBeam;
54 | this.textBox3.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
55 | this.textBox3.Location = new System.Drawing.Point(34, 96);
56 | this.textBox3.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
57 | this.textBox3.MinimumSize = new System.Drawing.Size(1, 16);
58 | this.textBox3.Name = "textBox3";
59 | this.textBox3.Padding = new System.Windows.Forms.Padding(5);
60 | this.textBox3.ReadOnly = true;
61 | this.textBox3.ShowText = false;
62 | this.textBox3.Size = new System.Drawing.Size(395, 42);
63 | this.textBox3.TabIndex = 25;
64 | this.textBox3.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft;
65 | this.textBox3.Watermark = "";
66 | //
67 | // button0
68 | //
69 | this.button0.Cursor = System.Windows.Forms.Cursors.Hand;
70 | this.button0.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
71 | this.button0.Location = new System.Drawing.Point(436, 96);
72 | this.button0.MinimumSize = new System.Drawing.Size(1, 1);
73 | this.button0.Name = "button0";
74 | this.button0.Size = new System.Drawing.Size(119, 42);
75 | this.button0.TabIndex = 24;
76 | this.button0.Text = "选择路径";
77 | this.button0.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
78 | this.button0.Click += new System.EventHandler(this.button0_Click);
79 | //
80 | // label4
81 | //
82 | this.label4.AutoSize = true;
83 | this.label4.Location = new System.Drawing.Point(28, 60);
84 | this.label4.Name = "label4";
85 | this.label4.Size = new System.Drawing.Size(182, 31);
86 | this.label4.TabIndex = 23;
87 | this.label4.Text = "旧客户端路径:";
88 | //
89 | // uiTextBox1
90 | //
91 | this.uiTextBox1.ButtonSymbolOffset = new System.Drawing.Point(0, 0);
92 | this.uiTextBox1.Cursor = System.Windows.Forms.Cursors.IBeam;
93 | this.uiTextBox1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
94 | this.uiTextBox1.Location = new System.Drawing.Point(34, 197);
95 | this.uiTextBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
96 | this.uiTextBox1.MinimumSize = new System.Drawing.Size(1, 16);
97 | this.uiTextBox1.Name = "uiTextBox1";
98 | this.uiTextBox1.Padding = new System.Windows.Forms.Padding(5);
99 | this.uiTextBox1.ReadOnly = true;
100 | this.uiTextBox1.ShowText = false;
101 | this.uiTextBox1.Size = new System.Drawing.Size(395, 42);
102 | this.uiTextBox1.TabIndex = 28;
103 | this.uiTextBox1.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft;
104 | this.uiTextBox1.Watermark = "";
105 | //
106 | // uiButton1
107 | //
108 | this.uiButton1.Cursor = System.Windows.Forms.Cursors.Hand;
109 | this.uiButton1.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
110 | this.uiButton1.Location = new System.Drawing.Point(436, 197);
111 | this.uiButton1.MinimumSize = new System.Drawing.Size(1, 1);
112 | this.uiButton1.Name = "uiButton1";
113 | this.uiButton1.Size = new System.Drawing.Size(119, 42);
114 | this.uiButton1.TabIndex = 27;
115 | this.uiButton1.Text = "选择路径";
116 | this.uiButton1.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
117 | this.uiButton1.Click += new System.EventHandler(this.uiButton1_Click);
118 | //
119 | // label1
120 | //
121 | this.label1.AutoSize = true;
122 | this.label1.Location = new System.Drawing.Point(28, 161);
123 | this.label1.Name = "label1";
124 | this.label1.Size = new System.Drawing.Size(182, 31);
125 | this.label1.TabIndex = 26;
126 | this.label1.Text = "新客户端路径:";
127 | //
128 | // uiTextBox2
129 | //
130 | this.uiTextBox2.ButtonSymbolOffset = new System.Drawing.Point(0, 0);
131 | this.uiTextBox2.Cursor = System.Windows.Forms.Cursors.IBeam;
132 | this.uiTextBox2.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
133 | this.uiTextBox2.Location = new System.Drawing.Point(34, 299);
134 | this.uiTextBox2.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
135 | this.uiTextBox2.MinimumSize = new System.Drawing.Size(1, 16);
136 | this.uiTextBox2.Name = "uiTextBox2";
137 | this.uiTextBox2.Padding = new System.Windows.Forms.Padding(5);
138 | this.uiTextBox2.ReadOnly = true;
139 | this.uiTextBox2.ShowText = false;
140 | this.uiTextBox2.Size = new System.Drawing.Size(395, 42);
141 | this.uiTextBox2.TabIndex = 31;
142 | this.uiTextBox2.TextAlignment = System.Drawing.ContentAlignment.MiddleLeft;
143 | this.uiTextBox2.Watermark = "";
144 | //
145 | // uiButton2
146 | //
147 | this.uiButton2.Cursor = System.Windows.Forms.Cursors.Hand;
148 | this.uiButton2.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
149 | this.uiButton2.Location = new System.Drawing.Point(436, 299);
150 | this.uiButton2.MinimumSize = new System.Drawing.Size(1, 1);
151 | this.uiButton2.Name = "uiButton2";
152 | this.uiButton2.Size = new System.Drawing.Size(119, 42);
153 | this.uiButton2.TabIndex = 30;
154 | this.uiButton2.Text = "选择路径";
155 | this.uiButton2.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
156 | this.uiButton2.Click += new System.EventHandler(this.uiButton2_Click);
157 | //
158 | // label2
159 | //
160 | this.label2.AutoSize = true;
161 | this.label2.Location = new System.Drawing.Point(28, 263);
162 | this.label2.Name = "label2";
163 | this.label2.Size = new System.Drawing.Size(206, 31);
164 | this.label2.TabIndex = 29;
165 | this.label2.Text = "拆分包存储路径:";
166 | //
167 | // uiButton7
168 | //
169 | this.uiButton7.Cursor = System.Windows.Forms.Cursors.Hand;
170 | this.uiButton7.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
171 | this.uiButton7.Location = new System.Drawing.Point(34, 372);
172 | this.uiButton7.MinimumSize = new System.Drawing.Size(1, 1);
173 | this.uiButton7.Name = "uiButton7";
174 | this.uiButton7.Size = new System.Drawing.Size(196, 52);
175 | this.uiButton7.TabIndex = 43;
176 | this.uiButton7.Text = "比对数据";
177 | this.uiButton7.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
178 | this.uiButton7.Click += new System.EventHandler(this.uiButton7_Click);
179 | //
180 | // uiButton3
181 | //
182 | this.uiButton3.Cursor = System.Windows.Forms.Cursors.Hand;
183 | this.uiButton3.Font = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
184 | this.uiButton3.Location = new System.Drawing.Point(359, 372);
185 | this.uiButton3.MinimumSize = new System.Drawing.Size(1, 1);
186 | this.uiButton3.Name = "uiButton3";
187 | this.uiButton3.Size = new System.Drawing.Size(196, 52);
188 | this.uiButton3.TabIndex = 44;
189 | this.uiButton3.Text = "制作拆分包";
190 | this.uiButton3.TipsFont = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
191 | this.uiButton3.Click += new System.EventHandler(this.uiButton3_Click);
192 | //
193 | // uiRichTextBox1
194 | //
195 | this.uiRichTextBox1.FillColor = System.Drawing.Color.White;
196 | this.uiRichTextBox1.Font = new System.Drawing.Font("微软雅黑", 10F);
197 | this.uiRichTextBox1.Location = new System.Drawing.Point(589, 96);
198 | this.uiRichTextBox1.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
199 | this.uiRichTextBox1.MinimumSize = new System.Drawing.Size(1, 1);
200 | this.uiRichTextBox1.Name = "uiRichTextBox1";
201 | this.uiRichTextBox1.Padding = new System.Windows.Forms.Padding(2);
202 | this.uiRichTextBox1.ReadOnly = true;
203 | this.uiRichTextBox1.ShowText = false;
204 | this.uiRichTextBox1.Size = new System.Drawing.Size(342, 328);
205 | this.uiRichTextBox1.TabIndex = 45;
206 | this.uiRichTextBox1.Text = "请先比对数据...";
207 | this.uiRichTextBox1.TextAlignment = System.Drawing.ContentAlignment.MiddleCenter;
208 | //
209 | // label3
210 | //
211 | this.label3.AutoSize = true;
212 | this.label3.Location = new System.Drawing.Point(583, 60);
213 | this.label3.Name = "label3";
214 | this.label3.Size = new System.Drawing.Size(164, 31);
215 | this.label3.TabIndex = 46;
216 | this.label3.Text = "替换文件预览:";
217 | //
218 | // uiLinkLabel2
219 | //
220 | this.uiLinkLabel2.ActiveLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
221 | this.uiLinkLabel2.AutoSize = true;
222 | this.uiLinkLabel2.Font = new System.Drawing.Font("微软雅黑", 10F);
223 | this.uiLinkLabel2.LinkBehavior = System.Windows.Forms.LinkBehavior.AlwaysUnderline;
224 | this.uiLinkLabel2.Location = new System.Drawing.Point(815, 433);
225 | this.uiLinkLabel2.Name = "uiLinkLabel2";
226 | this.uiLinkLabel2.Size = new System.Drawing.Size(116, 27);
227 | this.uiLinkLabel2.TabIndex = 47;
228 | this.uiLinkLabel2.TabStop = true;
229 | this.uiLinkLabel2.Text = "Github主页";
230 | this.uiLinkLabel2.VisitedLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
231 | this.uiLinkLabel2.Click += new System.EventHandler(this.uiLinkLabel2_Click);
232 | //
233 | // uiLinkLabel1
234 | //
235 | this.uiLinkLabel1.ActiveLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(220)))), ((int)(((byte)(155)))), ((int)(((byte)(40)))));
236 | this.uiLinkLabel1.AutoSize = true;
237 | this.uiLinkLabel1.Font = new System.Drawing.Font("微软雅黑", 10F);
238 | this.uiLinkLabel1.LinkBehavior = System.Windows.Forms.LinkBehavior.AlwaysUnderline;
239 | this.uiLinkLabel1.Location = new System.Drawing.Point(724, 433);
240 | this.uiLinkLabel1.Name = "uiLinkLabel1";
241 | this.uiLinkLabel1.Size = new System.Drawing.Size(85, 27);
242 | this.uiLinkLabel1.TabIndex = 48;
243 | this.uiLinkLabel1.TabStop = true;
244 | this.uiLinkLabel1.Text = "B站主页";
245 | this.uiLinkLabel1.VisitedLinkColor = System.Drawing.Color.FromArgb(((int)(((byte)(230)))), ((int)(((byte)(80)))), ((int)(((byte)(80)))));
246 | this.uiLinkLabel1.Click += new System.EventHandler(this.uiLinkLabel1_Click);
247 | //
248 | // label5
249 | //
250 | this.label5.Font = new System.Drawing.Font("微软雅黑", 10F);
251 | this.label5.Location = new System.Drawing.Point(29, 427);
252 | this.label5.Name = "label5";
253 | this.label5.Size = new System.Drawing.Size(526, 37);
254 | this.label5.TabIndex = 49;
255 | this.label5.Text = "Copyright";
256 | this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
257 | //
258 | // Form1
259 | //
260 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
261 | this.ClientSize = new System.Drawing.Size(954, 468);
262 | this.Controls.Add(this.label5);
263 | this.Controls.Add(this.uiLinkLabel1);
264 | this.Controls.Add(this.uiLinkLabel2);
265 | this.Controls.Add(this.label3);
266 | this.Controls.Add(this.uiRichTextBox1);
267 | this.Controls.Add(this.uiButton3);
268 | this.Controls.Add(this.uiButton7);
269 | this.Controls.Add(this.uiTextBox2);
270 | this.Controls.Add(this.uiButton2);
271 | this.Controls.Add(this.uiTextBox1);
272 | this.Controls.Add(this.label2);
273 | this.Controls.Add(this.uiButton1);
274 | this.Controls.Add(this.textBox3);
275 | this.Controls.Add(this.label1);
276 | this.Controls.Add(this.button0);
277 | this.Controls.Add(this.label4);
278 | this.Font = new System.Drawing.Font("微软雅黑", 12F);
279 | this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
280 | this.MaximizeBox = false;
281 | this.MinimizeBox = false;
282 | this.Name = "Form1";
283 | this.ShowRadius = false;
284 | this.ShowShadow = true;
285 | this.Text = "KCN-Server";
286 | this.TitleFont = new System.Drawing.Font("微软雅黑", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
287 | this.ZoomScaleRect = new System.Drawing.Rectangle(22, 22, 800, 450);
288 | this.Load += new System.EventHandler(this.Form1_Load);
289 | this.ResumeLayout(false);
290 | this.PerformLayout();
291 |
292 | }
293 |
294 | #endregion
295 |
296 | private Sunny.UI.UITextBox textBox3;
297 | private Sunny.UI.UIButton button0;
298 | private System.Windows.Forms.Label label4;
299 | private Sunny.UI.UITextBox uiTextBox1;
300 | private Sunny.UI.UIButton uiButton1;
301 | private System.Windows.Forms.Label label1;
302 | private Sunny.UI.UITextBox uiTextBox2;
303 | private Sunny.UI.UIButton uiButton2;
304 | private System.Windows.Forms.Label label2;
305 | private Sunny.UI.UIButton uiButton7;
306 | private Sunny.UI.UIButton uiButton3;
307 | private Sunny.UI.UIRichTextBox uiRichTextBox1;
308 | private System.Windows.Forms.Label label3;
309 | private Sunny.UI.UILinkLabel uiLinkLabel2;
310 | private Sunny.UI.UILinkLabel uiLinkLabel1;
311 | private System.Windows.Forms.Label label5;
312 | }
313 | }
314 |
315 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU AFFERO GENERAL PUBLIC LICENSE
2 | Version 3, 19 November 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU Affero General Public License is a free, copyleft license for
11 | software and other kinds of works, specifically designed to ensure
12 | cooperation with the community in the case of network server software.
13 |
14 | The licenses for most software and other practical works are designed
15 | to take away your freedom to share and change the works. By contrast,
16 | our General Public Licenses are intended to guarantee your freedom to
17 | share and change all versions of a program--to make sure it remains free
18 | software for all its users.
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23 | them if you wish), that you receive source code or can get it if you
24 | want it, that you can change the software or use pieces of it in new
25 | free programs, and that you know you can do these things.
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28 | with two steps: (1) assert copyright on the software, and (2) offer
29 | you this License which gives you legal permission to copy, distribute
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33 | improvements made in alternate versions of the program, if they
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35 | incorporate. Many developers of free software are heartened and
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45 | provide the source code of the modified version running there to the
46 | users of that server. Therefore, public use of a modified version, on
47 | a publicly accessible server, gives the public access to the source
48 | code of the modified version.
49 |
50 | An older license, called the Affero General Public License and
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52 | a different license, not a version of the Affero GPL, but Affero has
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269 | may be on a different server (operated by you or a third party)
270 | that supports equivalent copying facilities, provided you maintain
271 | clear directions next to the object code saying where to find the
272 | Corresponding Source. Regardless of what server hosts the
273 | Corresponding Source, you remain obligated to ensure that it is
274 | available for as long as needed to satisfy these requirements.
275 |
276 | e) Convey the object code using peer-to-peer transmission, provided
277 | you inform other peers where the object code and Corresponding
278 | Source of the work are being offered to the general public at no
279 | charge under subsection 6d.
280 |
281 | A separable portion of the object code, whose source code is excluded
282 | from the Corresponding Source as a System Library, need not be
283 | included in conveying the object code work.
284 |
285 | A "User Product" is either (1) a "consumer product", which means any
286 | tangible personal property which is normally used for personal, family,
287 | or household purposes, or (2) anything designed or sold for incorporation
288 | into a dwelling. In determining whether a product is a consumer product,
289 | doubtful cases shall be resolved in favor of coverage. For a particular
290 | product received by a particular user, "normally used" refers to a
291 | typical or common use of that class of product, regardless of the status
292 | of the particular user or of the way in which the particular user
293 | actually uses, or expects or is expected to use, the product. A product
294 | is a consumer product regardless of whether the product has substantial
295 | commercial, industrial or non-consumer uses, unless such uses represent
296 | the only significant mode of use of the product.
297 |
298 | "Installation Information" for a User Product means any methods,
299 | procedures, authorization keys, or other information required to install
300 | and execute modified versions of a covered work in that User Product from
301 | a modified version of its Corresponding Source. The information must
302 | suffice to ensure that the continued functioning of the modified object
303 | code is in no case prevented or interfered with solely because
304 | modification has been made.
305 |
306 | If you convey an object code work under this section in, or with, or
307 | specifically for use in, a User Product, and the conveying occurs as
308 | part of a transaction in which the right of possession and use of the
309 | User Product is transferred to the recipient in perpetuity or for a
310 | fixed term (regardless of how the transaction is characterized), the
311 | Corresponding Source conveyed under this section must be accompanied
312 | by the Installation Information. But this requirement does not apply
313 | if neither you nor any third party retains the ability to install
314 | modified object code on the User Product (for example, the work has
315 | been installed in ROM).
316 |
317 | The requirement to provide Installation Information does not include a
318 | requirement to continue to provide support service, warranty, or updates
319 | for a work that has been modified or installed by the recipient, or for
320 | the User Product in which it has been modified or installed. Access to a
321 | network may be denied when the modification itself materially and
322 | adversely affects the operation of the network or violates the rules and
323 | protocols for communication across the network.
324 |
325 | Corresponding Source conveyed, and Installation Information provided,
326 | in accord with this section must be in a format that is publicly
327 | documented (and with an implementation available to the public in
328 | source code form), and must require no special password or key for
329 | unpacking, reading or copying.
330 |
331 | 7. Additional Terms.
332 |
333 | "Additional permissions" are terms that supplement the terms of this
334 | License by making exceptions from one or more of its conditions.
335 | Additional permissions that are applicable to the entire Program shall
336 | be treated as though they were included in this License, to the extent
337 | that they are valid under applicable law. If additional permissions
338 | apply only to part of the Program, that part may be used separately
339 | under those permissions, but the entire Program remains governed by
340 | this License without regard to the additional permissions.
341 |
342 | When you convey a copy of a covered work, you may at your option
343 | remove any additional permissions from that copy, or from any part of
344 | it. (Additional permissions may be written to require their own
345 | removal in certain cases when you modify the work.) You may place
346 | additional permissions on material, added by you to a covered work,
347 | for which you have or can give appropriate copyright permission.
348 |
349 | Notwithstanding any other provision of this License, for material you
350 | add to a covered work, you may (if authorized by the copyright holders of
351 | that material) supplement the terms of this License with terms:
352 |
353 | a) Disclaiming warranty or limiting liability differently from the
354 | terms of sections 15 and 16 of this License; or
355 |
356 | b) Requiring preservation of specified reasonable legal notices or
357 | author attributions in that material or in the Appropriate Legal
358 | Notices displayed by works containing it; or
359 |
360 | c) Prohibiting misrepresentation of the origin of that material, or
361 | requiring that modified versions of such material be marked in
362 | reasonable ways as different from the original version; or
363 |
364 | d) Limiting the use for publicity purposes of names of licensors or
365 | authors of the material; or
366 |
367 | e) Declining to grant rights under trademark law for use of some
368 | trade names, trademarks, or service marks; or
369 |
370 | f) Requiring indemnification of licensors and authors of that
371 | material by anyone who conveys the material (or modified versions of
372 | it) with contractual assumptions of liability to the recipient, for
373 | any liability that these contractual assumptions directly impose on
374 | those licensors and authors.
375 |
376 | All other non-permissive additional terms are considered "further
377 | restrictions" within the meaning of section 10. If the Program as you
378 | received it, or any part of it, contains a notice stating that it is
379 | governed by this License along with a term that is a further
380 | restriction, you may remove that term. If a license document contains
381 | a further restriction but permits relicensing or conveying under this
382 | License, you may add to a covered work material governed by the terms
383 | of that license document, provided that the further restriction does
384 | not survive such relicensing or conveying.
385 |
386 | If you add terms to a covered work in accord with this section, you
387 | must place, in the relevant source files, a statement of the
388 | additional terms that apply to those files, or a notice indicating
389 | where to find the applicable terms.
390 |
391 | Additional terms, permissive or non-permissive, may be stated in the
392 | form of a separately written license, or stated as exceptions;
393 | the above requirements apply either way.
394 |
395 | 8. Termination.
396 |
397 | You may not propagate or modify a covered work except as expressly
398 | provided under this License. Any attempt otherwise to propagate or
399 | modify it is void, and will automatically terminate your rights under
400 | this License (including any patent licenses granted under the third
401 | paragraph of section 11).
402 |
403 | However, if you cease all violation of this License, then your
404 | license from a particular copyright holder is reinstated (a)
405 | provisionally, unless and until the copyright holder explicitly and
406 | finally terminates your license, and (b) permanently, if the copyright
407 | holder fails to notify you of the violation by some reasonable means
408 | prior to 60 days after the cessation.
409 |
410 | Moreover, your license from a particular copyright holder is
411 | reinstated permanently if the copyright holder notifies you of the
412 | violation by some reasonable means, this is the first time you have
413 | received notice of violation of this License (for any work) from that
414 | copyright holder, and you cure the violation prior to 30 days after
415 | your receipt of the notice.
416 |
417 | Termination of your rights under this section does not terminate the
418 | licenses of parties who have received copies or rights from you under
419 | this License. If your rights have been terminated and not permanently
420 | reinstated, you do not qualify to receive new licenses for the same
421 | material under section 10.
422 |
423 | 9. Acceptance Not Required for Having Copies.
424 |
425 | You are not required to accept this License in order to receive or
426 | run a copy of the Program. Ancillary propagation of a covered work
427 | occurring solely as a consequence of using peer-to-peer transmission
428 | to receive a copy likewise does not require acceptance. However,
429 | nothing other than this License grants you permission to propagate or
430 | modify any covered work. These actions infringe copyright if you do
431 | not accept this License. Therefore, by modifying or propagating a
432 | covered work, you indicate your acceptance of this License to do so.
433 |
434 | 10. Automatic Licensing of Downstream Recipients.
435 |
436 | Each time you convey a covered work, the recipient automatically
437 | receives a license from the original licensors, to run, modify and
438 | propagate that work, subject to this License. You are not responsible
439 | for enforcing compliance by third parties with this License.
440 |
441 | An "entity transaction" is a transaction transferring control of an
442 | organization, or substantially all assets of one, or subdividing an
443 | organization, or merging organizations. If propagation of a covered
444 | work results from an entity transaction, each party to that
445 | transaction who receives a copy of the work also receives whatever
446 | licenses to the work the party's predecessor in interest had or could
447 | give under the previous paragraph, plus a right to possession of the
448 | Corresponding Source of the work from the predecessor in interest, if
449 | the predecessor has it or can get it with reasonable efforts.
450 |
451 | You may not impose any further restrictions on the exercise of the
452 | rights granted or affirmed under this License. For example, you may
453 | not impose a license fee, royalty, or other charge for exercise of
454 | rights granted under this License, and you may not initiate litigation
455 | (including a cross-claim or counterclaim in a lawsuit) alleging that
456 | any patent claim is infringed by making, using, selling, offering for
457 | sale, or importing the Program or any portion of it.
458 |
459 | 11. Patents.
460 |
461 | A "contributor" is a copyright holder who authorizes use under this
462 | License of the Program or a work on which the Program is based. The
463 | work thus licensed is called the contributor's "contributor version".
464 |
465 | A contributor's "essential patent claims" are all patent claims
466 | owned or controlled by the contributor, whether already acquired or
467 | hereafter acquired, that would be infringed by some manner, permitted
468 | by this License, of making, using, or selling its contributor version,
469 | but do not include claims that would be infringed only as a
470 | consequence of further modification of the contributor version. For
471 | purposes of this definition, "control" includes the right to grant
472 | patent sublicenses in a manner consistent with the requirements of
473 | this License.
474 |
475 | Each contributor grants you a non-exclusive, worldwide, royalty-free
476 | patent license under the contributor's essential patent claims, to
477 | make, use, sell, offer for sale, import and otherwise run, modify and
478 | propagate the contents of its contributor version.
479 |
480 | In the following three paragraphs, a "patent license" is any express
481 | agreement or commitment, however denominated, not to enforce a patent
482 | (such as an express permission to practice a patent or covenant not to
483 | sue for patent infringement). To "grant" such a patent license to a
484 | party means to make such an agreement or commitment not to enforce a
485 | patent against the party.
486 |
487 | If you convey a covered work, knowingly relying on a patent license,
488 | and the Corresponding Source of the work is not available for anyone
489 | to copy, free of charge and under the terms of this License, through a
490 | publicly available network server or other readily accessible means,
491 | then you must either (1) cause the Corresponding Source to be so
492 | available, or (2) arrange to deprive yourself of the benefit of the
493 | patent license for this particular work, or (3) arrange, in a manner
494 | consistent with the requirements of this License, to extend the patent
495 | license to downstream recipients. "Knowingly relying" means you have
496 | actual knowledge that, but for the patent license, your conveying the
497 | covered work in a country, or your recipient's use of the covered work
498 | in a country, would infringe one or more identifiable patents in that
499 | country that you have reason to believe are valid.
500 |
501 | If, pursuant to or in connection with a single transaction or
502 | arrangement, you convey, or propagate by procuring conveyance of, a
503 | covered work, and grant a patent license to some of the parties
504 | receiving the covered work authorizing them to use, propagate, modify
505 | or convey a specific copy of the covered work, then the patent license
506 | you grant is automatically extended to all recipients of the covered
507 | work and works based on it.
508 |
509 | A patent license is "discriminatory" if it does not include within
510 | the scope of its coverage, prohibits the exercise of, or is
511 | conditioned on the non-exercise of one or more of the rights that are
512 | specifically granted under this License. You may not convey a covered
513 | work if you are a party to an arrangement with a third party that is
514 | in the business of distributing software, under which you make payment
515 | to the third party based on the extent of your activity of conveying
516 | the work, and under which the third party grants, to any of the
517 | parties who would receive the covered work from you, a discriminatory
518 | patent license (a) in connection with copies of the covered work
519 | conveyed by you (or copies made from those copies), or (b) primarily
520 | for and in connection with specific products or compilations that
521 | contain the covered work, unless you entered into that arrangement,
522 | or that patent license was granted, prior to 28 March 2007.
523 |
524 | Nothing in this License shall be construed as excluding or limiting
525 | any implied license or other defenses to infringement that may
526 | otherwise be available to you under applicable patent law.
527 |
528 | 12. No Surrender of Others' Freedom.
529 |
530 | If conditions are imposed on you (whether by court order, agreement or
531 | otherwise) that contradict the conditions of this License, they do not
532 | excuse you from the conditions of this License. If you cannot convey a
533 | covered work so as to satisfy simultaneously your obligations under this
534 | License and any other pertinent obligations, then as a consequence you may
535 | not convey it at all. For example, if you agree to terms that obligate you
536 | to collect a royalty for further conveying from those to whom you convey
537 | the Program, the only way you could satisfy both those terms and this
538 | License would be to refrain entirely from conveying the Program.
539 |
540 | 13. Remote Network Interaction; Use with the GNU General Public License.
541 |
542 | Notwithstanding any other provision of this License, if you modify the
543 | Program, your modified version must prominently offer all users
544 | interacting with it remotely through a computer network (if your version
545 | supports such interaction) an opportunity to receive the Corresponding
546 | Source of your version by providing access to the Corresponding Source
547 | from a network server at no charge, through some standard or customary
548 | means of facilitating copying of software. This Corresponding Source
549 | shall include the Corresponding Source for any work covered by version 3
550 | of the GNU General Public License that is incorporated pursuant to the
551 | following paragraph.
552 |
553 | Notwithstanding any other provision of this License, you have
554 | permission to link or combine any covered work with a work licensed
555 | under version 3 of the GNU General Public License into a single
556 | combined work, and to convey the resulting work. The terms of this
557 | License will continue to apply to the part which is the covered work,
558 | but the work with which it is combined will remain governed by version
559 | 3 of the GNU General Public License.
560 |
561 | 14. Revised Versions of this License.
562 |
563 | The Free Software Foundation may publish revised and/or new versions of
564 | the GNU Affero General Public License from time to time. Such new versions
565 | will be similar in spirit to the present version, but may differ in detail to
566 | address new problems or concerns.
567 |
568 | Each version is given a distinguishing version number. If the
569 | Program specifies that a certain numbered version of the GNU Affero General
570 | Public License "or any later version" applies to it, you have the
571 | option of following the terms and conditions either of that numbered
572 | version or of any later version published by the Free Software
573 | Foundation. If the Program does not specify a version number of the
574 | GNU Affero General Public License, you may choose any version ever published
575 | by the Free Software Foundation.
576 |
577 | If the Program specifies that a proxy can decide which future
578 | versions of the GNU Affero General Public License can be used, that proxy's
579 | public statement of acceptance of a version permanently authorizes you
580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
662 |
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