├── .gitattributes
├── .gitignore
├── LICENSE
├── README.md
├── Yapped.Dump
├── App.config
├── FormMain.Designer.cs
├── FormMain.cs
├── FormMain.resx
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── Yapped.Dump.csproj
├── icon.ico
└── packages.config
├── Yapped.Test
├── App.config
├── FodyWeavers.xml
├── FodyWeavers.xsd
├── FormMain.Designer.cs
├── FormMain.cs
├── FormMain.resx
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── DataSources
│ │ └── FormMain.ParamFile.datasource
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── Yapped.Test.csproj
└── icon.ico
├── Yapped.sln
├── Yapped
├── App.config
├── CryptographyUtility.cs
├── FodyWeavers.xml
├── FodyWeavers.xsd
├── FormFind.Designer.cs
├── FormFind.cs
├── FormFind.resx
├── FormGoto.Designer.cs
├── FormGoto.cs
├── FormGoto.resx
├── FormMain.Designer.cs
├── FormMain.cs
├── FormMain.resx
├── FormNewRow.Designer.cs
├── FormNewRow.cs
├── FormNewRow.resx
├── GameMode.cs
├── ParamInfo.cs
├── ParamWrapper.cs
├── Program.cs
├── Properties
│ ├── AssemblyInfo.cs
│ ├── Resources.Designer.cs
│ ├── Resources.resx
│ ├── Settings.Designer.cs
│ └── Settings.settings
├── Util.cs
├── Yapped.csproj
├── icon.ico
└── packages.config
└── dist
├── readme.txt
└── res
├── DS2
├── Layouts
│ ├── AREA_PARAM.xml
│ ├── ARMOR_HANDS_UP_F_PARAM.xml
│ ├── ARMOR_PARAM.xml
│ ├── ARMOR_REINFORCE_PARAM.xml
│ ├── ARROW_PARAM.xml
│ ├── BEHAVIOR_PARAM.xml
│ ├── BOSS_BATTLE_PARAM.xml
│ ├── BOSS_ENEMY_GENERATE_PARAM.xml
│ ├── BOSS_PARAM.xml
│ ├── BOSS_PARTS_MODEL_PARAM.xml
│ ├── BOSS_PARTS_PARAM.xml
│ ├── BULLET_ATTACH_PARAM.xml
│ ├── BULLET_PARAM.xml
│ ├── CAMERA_ACTION_PARAM.xml
│ ├── CAMERA_AREA_PARAM.xml
│ ├── CAMERA_BATTLE_PARAM.xml
│ ├── CAMERA_CONTROL_PARAM.xml
│ ├── CAMERA_ELASTIC_PARAM.xml
│ ├── CAMERA_EVENT_PARAM.xml
│ ├── CAMERA_EXFOLLOW_IMPACT_PARAM.xml
│ ├── CAMERA_EXFOLLOW_PARAM.xml
│ ├── CAMERA_FREE_PARAM.xml
│ ├── CAMERA_GPAPPLER_PARAM.xml
│ ├── CAMERA_MENU_PARAM.xml
│ ├── CAMERA_NORMAL_PARAM.xml
│ ├── CAMERA_SUBJECTIVE_PARAM.xml
│ ├── CHR_COLOR_PARAM.xml
│ ├── CHR_COMMON_PARAM.xml
│ ├── CHR_CULLING_PARAM.xml
│ ├── CHR_EDIT_PARAM_BODY_PRESET.xml
│ ├── CHR_EMISSIVE_PARAM.xml
│ ├── CHR_EQUIP_LOAD_PARAM.xml
│ ├── CHR_EQUIP_WEAPON_PARAM.xml
│ ├── CHR_FULLBODY_SFX_PARAM.xml
│ ├── CHR_GROWTH_PARAM.xml
│ ├── CHR_LEVEL_UP_SOULS_PARAM.xml
│ ├── CHR_MODEL_PARAM.xml
│ ├── CHR_MOVE_PARAM.xml
│ ├── CHR_MULTIPLAY_PARAM.xml
│ ├── CHR_NETWORK_PHANTOM_PARAM.xml
│ ├── CHR_NET_PHANTOM_SOUL_RATE_PARAM.xml
│ ├── CHR_PARAM.xml
│ ├── CHR_PHANTOM_PARAM.xml
│ ├── CHR_POINT_WIND_PARAM.xml
│ ├── CHR_ROUND_DAMAGE_PARAM.xml
│ ├── CHR_ROUND_DROP_SOUL_PARAM.xml
│ ├── CHR_WET_ASPECT_PARAM.xml
│ ├── CHR_WET_PARAM.xml
│ ├── CHUNK_PHASE_PARAM.xml
│ ├── COMBO_BEHAVIOR_PARAM.xml
│ ├── CRIMINAL_AND_DECEASED_PARAM.xml
│ ├── CUSTOM_ATTR_COST_PARAM.xml
│ ├── CUSTOM_ATTR_SPEC_PARAM.xml
│ ├── DAMAGE_ADJUST_PARAM.xml
│ ├── DAMAGE_ATTACK_TYPE_RATE_PARAM.xml
│ ├── DAMAGE_CTRL_PARAM.xml
│ ├── DAMAGE_DEAD_MOTION_WEIGHT_PARAM.xml
│ ├── DAMAGE_EFFECT_MATERIAL_PARAM.xml
│ ├── DAMAGE_EFFECT_SE_PARAM.xml
│ ├── DAMAGE_EFFECT_SFX_PARAM.xml
│ ├── DAMAGE_MOTION_WEIGHT_PARAM.xml
│ ├── DAMAGE_MOVEMENT_POWER_PARAM.xml
│ ├── DAMAGE_OBJ_ATTACK_ATTR_PARAM.xml
│ ├── DAMAGE_OVER_WRITE_PARAM.xml
│ ├── DAMAGE_PARAM.xml
│ ├── DAMAGE_SFX_TRACE_DP_COLOR_PARAM.xml
│ ├── DAMAGE_STYLE_RATE_PARAM.xml
│ ├── DAMAGE_WEAPON_TYPE_PARAM.xml
│ ├── DAMAGE_WIND_CATE_PARAM.xml
│ ├── DEAD_TYPE_PARAM.xml
│ ├── DECAL_PARAM.xml
│ ├── DEMO_PARAM.xml
│ ├── DUAL_WIELDING_PERMISSION_PARAM.xml
│ ├── ENEMY_ATTACK_MOVE_PARAM.xml
│ ├── ENEMY_DEFAULT_LOGIC_PARAM.xml
│ ├── ENEMY_SHOT_SFX_PARAM.xml
│ ├── EQUIP_CULLING_TARGET_PARAM.xml
│ ├── EQUIP_INTERFERE_PARAM.xml
│ ├── EQUIP_REINFORCE_PARAM.xml
│ ├── ESTUS_FLASK_LV_DATA_PARAM.xml
│ ├── ESTUS_FLASK_MAX_REINFORCE_PARAM.xml
│ ├── EVENT_COMMON_PARAM_FLOAT_ST.xml
│ ├── EVENT_COMMON_PARAM_ST.xml
│ ├── EVENT_FLAG_LIST_PARAM.xml
│ ├── EZSTATE_SHARED_PARAM.xml
│ ├── FACE_EDIT_PARAM.xml
│ ├── FACE_EDIT_PARAM_COLOR_A_PRESET.xml
│ ├── FACE_EDIT_PARAM_COLOR_PRESET.xml
│ ├── FACE_EDIT_PARAM_MONTAGE_CAMERA.xml
│ ├── FACE_EDIT_PARAM_RACE_PRESET.xml
│ ├── FALLING_PARAM.xml
│ ├── FE_COLOR_PALETTE_PARAM.xml
│ ├── FE_COLOR_SET_PARAM.xml
│ ├── FE_CONTROLLER_SETTING_PARAM.xml
│ ├── FE_HP_ST_GUAGE_SETTING_PARAM.xml
│ ├── FE_SCROLL_SPEED_PARAM.xml
│ ├── FE_TIME_SETTING_PARAM.xml
│ ├── FE_WEAPON_THRESHOLD_PARAM.xml
│ ├── FOOT_EFFECT_SFX_PARAM.xml
│ ├── FOOT_EFFECT_WATER_SFX_PARAM.xml
│ ├── GENERAL_LOCATION_EVENT_PARAM_ST.xml
│ ├── GRAB_PARAM.xml
│ ├── GROUND_MATERIAL_PARAM.xml
│ ├── GUARD_LEVEL_MOTION_PARAM.xml
│ ├── HIT_BACK_MATRIX_PARAM.xml
│ ├── HIT_BACK_PARAM.xml
│ ├── ITEM_LOT_PARAM2.xml
│ ├── ITEM_PARAM.xml
│ ├── ITEM_TYPE_PARAM.xml
│ ├── ITEM_USAGE_PARAM.xml
│ ├── ITEM_USE_CHECK_DIALOG_PARAM.xml
│ ├── KEY_CONFIG_PARAM.xml
│ ├── KEY_GUIDE_PARAM.xml
│ ├── LACK_OF_STATS_PARAM.xml
│ ├── LEVELUP_STATUS_CALC_PARAM.xml
│ ├── LOADING_DISPLAY_ITEM_PARAM.xml
│ ├── LOCK_ON_CAMERA_OFFSET_PARAM.xml
│ ├── LOCK_ON_PARAM.xml
│ ├── LOCK_TARGET_PARAM.xml
│ ├── LOGIC_COM_PARAM.xml
│ ├── MAP_OBJECT_BONFIRE_PARAM.xml
│ ├── MAP_OBJECT_BREAK_ACTION_PARAM.xml
│ ├── MAP_OBJECT_CHRSPEED_SCALE_PARAM.xml
│ ├── MAP_OBJECT_DOOR_PARAM.xml
│ ├── MAP_OBJECT_GD_PARAM.xml
│ ├── MAP_OBJECT_INSTANCE_PARAM.xml
│ ├── MAP_OBJECT_INSTANCE_TYPE_PARAM.xml
│ ├── MAP_OBJECT_MOMENTUM_SCALE_PARAM.xml
│ ├── MAP_OBJECT_PARAM.xml
│ ├── MAP_OBJECT_PLAY_GO_DOOR_PARAM.xml
│ ├── MAP_OBJECT_TORCH_PARAM.xml
│ ├── MAP_OBJECT_WEIGHT_PARAM.xml
│ ├── MAP_OBJECT_WHITE_DOOR_PARAM.xml
│ ├── MAP_STATEACT_PARAM.xml
│ ├── MAP_VOLUME_FOG_PARAM.xml
│ ├── MATERIAL_PARAM.xml
│ ├── MENU_CATEGORY_ICON_PARAM.xml
│ ├── MENU_STATS_PARAM.xml
│ ├── MODEL_LINK_LOD_TYPE_PARAM.xml
│ ├── MOVIE_TEXT_PARAM.xml
│ ├── NETWORK_AREA_PARAM.xml
│ ├── NETWORK_MESSAGE_PARAM.xml
│ ├── NETWORK_PARAM.xml
│ ├── NOISE_PARAM.xml
│ ├── NPC_EVENT_PARAM.xml
│ ├── NPC_GENERATE_PARAM.xml
│ ├── NPC_INFO_PARAM.xml
│ ├── NPC_NAME_SWAP_PARAM.xml
│ ├── NPC_PLAYER_SKIN_PARAM.xml
│ ├── NPC_PLAYER_STATUS_PARAM.xml
│ ├── ONLINE_EVENT_PARAM.xml
│ ├── PAD_RUMBLE_PARAM.xml
│ ├── PHYSICS_TEXTURE_PARAM.xml
│ ├── PHYS_STATS_PER_LEVEL_STAT_PARAM.xml
│ ├── PLAYER_COMMON_PARAM.xml
│ ├── PLAYER_LIGHT_PARAM.xml
│ ├── PLAYER_STATUS_ITEM_PARAM.xml
│ ├── PLAYER_STATUS_PARAM.xml
│ ├── PLAY_AREA_PARAM.xml
│ ├── PLURSL_SELECT_MENU_PARAM.xml
│ ├── POISE_DAMAGE_PARAM.xml
│ ├── REINFORCE_COST_PARAM.xml
│ ├── RELATE_PHYS_STAT_TO_LEVEL_STAT.xml
│ ├── RESULT_EVENT_PARAM.xml
│ ├── RING_PARAM.xml
│ ├── SHOP_LINEUP_PARAM.xml
│ ├── SLIDE_FLOOR_PARAM.xml
│ ├── SOUND_FOOT_PARAM.xml
│ ├── SOUND_OBJECT_BREAK_PARAM.xml
│ ├── SOUND_RESIDENT_PARAM.xml
│ ├── SOUND_SPECIAL_EQUIPMENT_PARAM.xml
│ ├── SPELL_PARAM.xml
│ ├── SPELL_SOUL_CONSUME_PARAM.xml
│ ├── TORCH_CTRL_PARAM.xml
│ ├── TORCH_OFF_CTRL_PARAM.xml
│ ├── VOW_PARAM.xml
│ ├── WEAPON_ACTION_CATEGORY_PARAM.xml
│ ├── WEAPON_ATTACK_MOTION_PARAM.xml
│ ├── WEAPON_PARAM.xml
│ ├── WEAPON_REINFORCE_PARAM.xml
│ ├── WEAPON_STAMINA_COST_PARAM.xml
│ ├── WEAPON_STATS_AFFECT_PARAM.xml
│ └── WEAPON_TYPE_PARAM.xml
└── ParamInfo.xml
├── DS3
├── Layouts
│ ├── ACTIONBUTTON_PARAM_ST.xml
│ ├── AI_SOUND_PARAM_ST.xml
│ ├── ATK_PARAM_ST.xml
│ ├── ATTACK_ELEMENT_CORRECT_PARAM_ST.xml
│ ├── BEHAVIOR_PARAM_ST.xml
│ ├── BONFIRE_WARP_PARAM_ST.xml
│ ├── BUDGET_PARAM_ST.xml
│ ├── BULLET_CREATE_LIMIT_PARAM_ST.xml
│ ├── BULLET_PARAM_ST.xml
│ ├── CACL_CORRECT_GRAPH_ST.xml
│ ├── CEREMONY_PARAM_ST.xml
│ ├── CHARACTER_INIT_PARAM.xml
│ ├── CHARACTER_LOAD_PARAM_ST.xml
│ ├── CHARMAKEMENUTOP_PARAM_ST.xml
│ ├── CHARMAKEMENU_LISTITEM_PARAM_ST.xml
│ ├── CLEAR_COUNT_CORRECT_PARAM_ST.xml
│ ├── COOL_TIME_PARAM_ST.xml
│ ├── CULT_SETTING_PARAM_ST.xml
│ ├── DECAL_PARAM_ST.xml
│ ├── DIRECTION_CAMERA_PARAM_ST.xml
│ ├── EQUIP_MTRL_SET_PARAM_ST.xml
│ ├── EQUIP_PARAM_ACCESSORY_ST.xml
│ ├── EQUIP_PARAM_GOODS_ST.xml
│ ├── EQUIP_PARAM_PROTECTOR_ST.xml
│ ├── EQUIP_PARAM_WEAPON_ST.xml
│ ├── ESTUS_FLASK_RECOVERY_PARAM_ST.xml
│ ├── FACE_GEN_PARAM_ST.xml
│ ├── FACE_PARAM_ST.xml
│ ├── FACE_RANGE_PARAM_ST.xml
│ ├── FOOT_SFX_PARAM_ST.xml
│ ├── GAME_AREA_PARAM_ST.xml
│ ├── GAME_PROGRESS_PARAM_ST.xml
│ ├── GEMEFFECT_PARAM_ST.xml
│ ├── GEM_CATEGORY_PARAM_ST.xml
│ ├── GEM_DROP_DOPING_PARAM_ST.xml
│ ├── GEM_DROP_MODIFY_PARAM_ST.xml
│ ├── GEM_GEN_PARAM_ST.xml
│ ├── HIT_EFFECT_SE_PARAM_ST.xml
│ ├── HIT_EFFECT_SFX_CONCEPT_PARAM_ST.xml
│ ├── HIT_EFFECT_SFX_PARAM_ST.xml
│ ├── HIT_MTRL_PARAM_ST.xml
│ ├── ITEMLOT_PARAM_ST.xml
│ ├── KNOCKBACK_PARAM_ST.xml
│ ├── KNOWLEDGE_LOADSCREEN_ITEM_PARAM_ST.xml
│ ├── LOAD_BALANCER_DRAW_DIST_SCALE_PARAM_ST.xml
│ ├── LOAD_BALANCER_PARAM_ST.xml
│ ├── LOCK_CAM_PARAM_ST.xml
│ ├── LOD_BANK.xml
│ ├── MAGIC_PARAM_ST.xml
│ ├── MAP_MIMICRY_ESTABLISHMENT_PARAM_ST.xml
│ ├── MENUPROPERTY_LAYOUT.xml
│ ├── MENUPROPERTY_SPEC.xml
│ ├── MENU_OFFSCR_REND_PARAM_ST.xml
│ ├── MENU_PARAM_COLOR_TABLE_ST.xml
│ ├── MENU_VALUE_TABLE_SPEC.xml
│ ├── MODEL_SFX_PARAM_ST.xml
│ ├── MOVE_PARAM_ST.xml
│ ├── MULTI_ESTUS_FLASK_BONUS_PARAM_ST.xml
│ ├── MULTI_PLAY_CORRECTION_PARAM_ST.xml
│ ├── MULTI_SOUL_BONUS_RATE_PARAM_ST.xml
│ ├── NETWORK_AREA_PARAM_ST.xml
│ ├── NETWORK_MSG_PARAM_ST.xml
│ ├── NETWORK_PARAM_ST.xml
│ ├── NPC_AI_ACTION_PARAM_ST.xml
│ ├── NPC_PARAM_ST.xml
│ ├── NPC_THINK_PARAM_ST.xml
│ ├── OBJECT_MATERIAL_SFX_PARAM_ST.xml
│ ├── OBJECT_PARAM_ST.xml
│ ├── OBJ_ACT_PARAM_ST.xml
│ ├── PHANTOM_PARAM_ST.xml
│ ├── PLAY_REGION_PARAM_ST.xml
│ ├── PROTECTOR_GEN_PARAM_ST.xml
│ ├── RAGDOLL_PARAM_ST.xml
│ ├── REINFORCE_PARAM_PROTECTOR_ST.xml
│ ├── REINFORCE_PARAM_WEAPON_ST.xml
│ ├── ROLE_PARAM_ST.xml
│ ├── SE_MATERIAL_CONVERT_PARAM_ST.xml
│ ├── SHOP_LINEUP_PARAM.xml
│ ├── SKELETON_PARAM_ST.xml
│ ├── SP_EFFECT_PARAM_ST.xml
│ ├── SP_EFFECT_VFX_PARAM_ST.xml
│ ├── SWORD_ARTS_PARAM_ST.xml
│ ├── TALK_PARAM_ST.xml
│ ├── THROW_DIRECTION_SFX_PARAM_ST.xml
│ ├── THROW_INFO_BANK.xml
│ ├── TOUGHNESS_PARAM_ST.xml
│ ├── UPPER_ARM_PARAM_ST.xml
│ ├── WEAPON_GEN_PARAM_ST.xml
│ ├── WEP_ABSORP_POS_PARAM_ST.xml
│ ├── WET_ASPECT_PARAM_ST.xml
│ ├── WHITE_SIGN_COOL_TIME_PARAM_ST.xml
│ └── WIND_PARAM_ST.xml
├── Names
│ ├── ActionButtonParam.txt
│ ├── AiSoundParam.txt
│ ├── AtkParam_Npc.txt
│ ├── AtkParam_Pc.txt
│ ├── AttackElementCorrectParam.txt
│ ├── BehaviorParam.txt
│ ├── BehaviorParam_PC.txt
│ ├── BonfireWarpParam.txt
│ ├── BudgetParam.txt
│ ├── Bullet.txt
│ ├── BulletCreateLimitParam.txt
│ ├── CalcCorrectGraph.txt
│ ├── Ceremony.txt
│ ├── CharMakeMenuListItemParam.txt
│ ├── CharMakeMenuTopParam.txt
│ ├── CharaInitParam.txt
│ ├── CharacterLoadParam.txt
│ ├── ClearCountCorrectParam.txt
│ ├── CoolTimeParam.txt
│ ├── CultSettingParam.txt
│ ├── DecalParam.txt
│ ├── DirectionCameraParam.txt
│ ├── EquipMtrlSetParam.txt
│ ├── EquipParamAccessory.txt
│ ├── EquipParamGoods.txt
│ ├── EquipParamProtector.txt
│ ├── EquipParamWeapon.txt
│ ├── FaceGenParam.txt
│ ├── FaceParam.txt
│ ├── FaceRangeParam.txt
│ ├── FootSfxParam.txt
│ ├── GameAreaParam.txt
│ ├── GameProgressParam.txt
│ ├── GemCategoryParam.txt
│ ├── GemDropDopingParam.txt
│ ├── GemDropModifyParam.txt
│ ├── GemGenParam.txt
│ ├── GemeffectParam.txt
│ ├── HPEstusFlaskRecoveryParam.txt
│ ├── HitEffectSeParam.txt
│ ├── HitEffectSfxConceptParam.txt
│ ├── HitEffectSfxParam.txt
│ ├── HitMtrlParam.txt
│ ├── ItemLotParam.txt
│ ├── KnockBackParam.txt
│ ├── KnowledgeLoadScreenItemParam.txt
│ ├── LoadBalancerDrawDistScaleParam.txt
│ ├── LoadBalancerParam.txt
│ ├── LockCamParam.txt
│ ├── LodParam.txt
│ ├── LodParam_ps4.txt
│ ├── LodParam_xb1.txt
│ ├── MPEstusFlaskRecoveryParam.txt
│ ├── Magic.txt
│ ├── MapMimicryEstablishmentParam.txt
│ ├── MenuOffscrRendParam.txt
│ ├── MenuPropertyLayoutParam.txt
│ ├── MenuPropertySpecParam.txt
│ ├── MenuValueTableParam.txt
│ ├── ModelSfxParam.txt
│ ├── MoveParam.txt
│ ├── MultiHPEstusFlaskBonusParam.txt
│ ├── MultiMPEstusFlaskBonusParam.txt
│ ├── MultiPlayCorrectionParam.txt
│ ├── MultiSoulBonusRateParam.txt
│ ├── NetworkAreaParam.txt
│ ├── NetworkMsgParam.txt
│ ├── NetworkParam.txt
│ ├── NewMenuColorTableParam.txt
│ ├── NpcAiActionParam.txt
│ ├── NpcParam.txt
│ ├── NpcThinkParam.txt
│ ├── ObjActParam.txt
│ ├── ObjectMaterialSfxParam.txt
│ ├── ObjectParam.txt
│ ├── PhantomParam.txt
│ ├── PlayRegionParam.txt
│ ├── ProtectorGenParam.txt
│ ├── RagdollParam.txt
│ ├── ReinforceParamProtector.txt
│ ├── ReinforceParamWeapon.txt
│ ├── RoleParam.txt
│ ├── SeMaterialConvertParam.txt
│ ├── ShopLineupParam.txt
│ ├── SkeletonParam.txt
│ ├── SpEffectParam.txt
│ ├── SpEffectVfxParam.txt
│ ├── SwordArtsParam.txt
│ ├── TalkParam.txt
│ ├── ThrowDirectionSfxParam.txt
│ ├── ThrowParam.txt
│ ├── ToughnessParam.txt
│ ├── UpperArmParam.txt
│ ├── WeaponGenParam.txt
│ ├── WepAbsorpPosParam.txt
│ ├── WetAspectParam.txt
│ ├── WhiteSignCoolTimeParam.txt
│ └── Wind.txt
└── ParamInfo.xml
└── SDT
├── Layouts
├── ACTIONBUTTON_PARAM_ST.xml
├── ACTION_GUIDE_PARAM_ST.xml
├── ACTION_UNLOCK_PARAM_ST.xml
├── AI_SOUND_PARAM_ST.xml
├── ATK_PARAM_ST.xml
├── ATTACK_ELEMENT_CORRECT_PARAM_ST.xml
├── BEHAVIOR_PARAM_ST.xml
├── BONFIRE_WARP_PARAM_ST.xml
├── BUDGET_PARAM_ST.xml
├── BULLET_CREATE_LIMIT_PARAM_ST.xml
├── BULLET_PARAM_ST.xml
├── CACL_CORRECT_GRAPH_ST.xml
├── CAMERA_PARAM_ST.xml
├── CAMERA_SET_PARAM_ST.xml
├── CEREMONY_PARAM_ST.xml
├── CHARACTER_INIT_PARAM.xml
├── CHARACTER_LOAD_PARAM_ST.xml
├── CHARMAKEMENUTOP_PARAM_ST.xml
├── CHARMAKEMENU_LISTITEM_PARAM_ST.xml
├── CHR_PHYSICS_HOMING_ST.xml
├── CHR_PHYSICS_VELOCITY_CHANGE_ST.xml
├── CLEAR_COUNT_CORRECT_PARAM_ST.xml
├── COOL_TIME_PARAM_ST.xml
├── CS_HIT_MATERIAL_SPECIAL_SETTING_PARAM_ST.xml
├── CULT_SETTING_PARAM_ST.xml
├── CUTSCENE_PARAM_ST.xml
├── DECAL_PARAM_ST.xml
├── DEFAULT_KEY_ASSIGN_PARAM_ST.xml
├── DIRECTION_CAMERA_PARAM_ST.xml
├── DYING_EFFECT_PARAM_ST.xml
├── ENEMY_COMMOM_PARAM_ST.xml
├── EQUIP_MTRL_SET_PARAM_ST.xml
├── EQUIP_PARAM_ACCESSORY_ST.xml
├── EQUIP_PARAM_GOODS_ST.xml
├── EQUIP_PARAM_PROTECTOR_ST.xml
├── EQUIP_PARAM_WEAPON_ST.xml
├── ESTUS_FLASK_RECOVERY_PARAM_ST.xml
├── FACE_GEN_PARAM_ST.xml
├── FACE_PARAM_ST.xml
├── FACE_RANGE_PARAM_ST.xml
├── FOOT_SFX_PARAM_ST.xml
├── GAME_AREA_PARAM_ST.xml
├── GAME_PROGRESS_PARAM_ST.xml
├── GAME_SYSTEM_PARAM_ST.xml
├── GEMEFFECT_PARAM_ST.xml
├── GEM_CATEGORY_PARAM_ST.xml
├── GEM_DROP_DOPING_PARAM_ST.xml
├── GEM_DROP_MODIFY_PARAM_ST.xml
├── GEM_GEN_PARAM_ST.xml
├── GRAPHICS_PARAM_ST.xml
├── GRASS_LOD_RANGE_PARAM_ST.xml
├── GRASS_TYPE_PARAM_ST.xml
├── HIT_EFFECT_SE_PARAM_ST.xml
├── HIT_EFFECT_SFX_ANGLE_PARAM_ST.xml
├── HIT_EFFECT_SFX_CONCEPT_PARAM_ST.xml
├── HIT_EFFECT_SFX_PARAM_ST.xml
├── HIT_MTRL_PARAM_ST.xml
├── ITEMLOT_PARAM_ST.xml
├── KNOCKBACK_PARAM_ST.xml
├── KNOWLEDGE_LOADSCREEN_ITEM_PARAM_ST.xml
├── LOAD_BALANCER_DRAW_DIST_SCALE_PARAM_ST.xml
├── LOAD_BALANCER_PARAM_ST.xml
├── LOCK_CAM_PARAM_ST.xml
├── LOD_BANK_ST.xml
├── LOD_PLATFORM_ST.xml
├── MAGIC_PARAM_ST.xml
├── MAP_MIMICRY_ESTABLISHMENT_PARAM_ST.xml
├── MAP_PARTS_PARAM_ST.xml
├── MATERIAL_EX_PARAM_ST.xml
├── MENUPROPERTY_LAYOUT.xml
├── MENUPROPERTY_SPEC.xml
├── MENU_OFFSCR_REND_PARAM_ST.xml
├── MENU_PARAM_COLOR_TABLE_ST.xml
├── MENU_PARAM_ST.xml
├── MENU_TUTORIAL_PARAM_ST.xml
├── MENU_VALUE_TABLE_SPEC.xml
├── MODEL_SFX_PARAM_ST.xml
├── MOVE_PARAM_ST.xml
├── MULTI_ESTUS_FLASK_BONUS_PARAM_ST.xml
├── MULTI_PLAY_CORRECTION_PARAM_ST.xml
├── MULTI_SOUL_BONUS_RATE_PARAM_ST.xml
├── NETWORK_AREA_PARAM_ST.xml
├── NETWORK_MSG_PARAM_ST.xml
├── NETWORK_PARAM_ST.xml
├── NPC_AI_ACTION_PARAM_ST.xml
├── NPC_PARAM_ST.xml
├── NPC_THINK_PARAM_ST.xml
├── OBJECT_MATERIAL_SFX_PARAM_ST.xml
├── OBJECT_PARAM_ST.xml
├── OBJ_ACT_PARAM_ST.xml
├── PHANTOM_PARAM_ST.xml
├── PLAY_REGION_PARAM_ST.xml
├── PROTECTOR_GEN_PARAM_ST.xml
├── RAGDOLL_PARAM_ST.xml
├── REINFORCE_PARAM_PROTECTOR_ST.xml
├── REINFORCE_PARAM_WEAPON_ST.xml
├── RESOURCEITEMLOT_PARAM_ST.xml
├── RESOURCEITEM_PARAM_ST.xml
├── ROLE_PARAM_ST.xml
├── SE_MATERIAL_CONVERT_PARAM_ST.xml
├── SHOP_LINEUP_PARAM.xml
├── SKELETON_PARAM_ST.xml
├── SKILL_PARAM_ST.xml
├── SP_EFFECT_PARAM_ST.xml
├── SP_EFFECT_VFX_PARAM_ST.xml
├── STAMINA_CONTROL_PARAM_ST.xml
├── SWORD_ARTS_PARAM_ST.xml
├── TALK_PARAM_ST.xml
├── TENTATIVE_PLAYER_PARAM_ST.xml
├── THROW_DIRECTION_DECAL_PARAM_ST.xml
├── THROW_DIRECTION_SE_PARAM_ST.xml
├── THROW_DIRECTION_SFX_PARAM_ST.xml
├── THROW_INFO_BANK.xml
├── THROW_KIND_PARAM_ST.xml
├── TOUGHNESS_PARAM_ST.xml
├── UPPER_ARM_PARAM_ST.xml
├── WEAPON_GEN_PARAM_ST.xml
├── WEP_ABSORP_POS_PARAM_ST.xml
├── WET_ASPECT_PARAM_ST.xml
├── WHITE_SIGN_COOL_TIME_PARAM_ST.xml
├── WIRE_POINT_SEARCH_PARAM_ST.xml
├── WIRE_SET_PARAM_ST.xml
└── WIRE_VARIATION_ST.xml
├── Names
├── EquipParamGoods.txt
└── EquipParamWeapon.txt
└── ParamInfo.xml
/Yapped.Dump/App.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Yapped.Dump/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Threading.Tasks;
5 | using System.Windows.Forms;
6 |
7 | namespace Yapped.Dump
8 | {
9 | static class Program
10 | {
11 | ///
12 | /// The main entry point for the application.
13 | ///
14 | [STAThread]
15 | static void Main()
16 | {
17 | Application.EnableVisualStyles();
18 | Application.SetCompatibleTextRenderingDefault(false);
19 | Application.Run(new FormMain());
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Yapped.Dump/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Yapped.Dump")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("Yapped.Dump")]
13 | [assembly: AssemblyCopyright("Copyright © 2018")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("e89cc074-5dbe-4bb2-b15e-c711f46243d5")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
--------------------------------------------------------------------------------
/Yapped.Dump/Properties/Settings.Designer.cs:
--------------------------------------------------------------------------------
1 | //------------------------------------------------------------------------------
2 | //
3 | // This code was generated by a tool.
4 | // Runtime Version:4.0.30319.42000
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | namespace Yapped.Dump.Properties
12 | {
13 |
14 |
15 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18 | {
19 |
20 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21 |
22 | public static Settings Default
23 | {
24 | get
25 | {
26 | return defaultInstance;
27 | }
28 | }
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Yapped.Dump/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/Yapped.Dump/icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/Yapped.Dump/icon.ico
--------------------------------------------------------------------------------
/Yapped.Dump/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/Yapped.Test/FodyWeavers.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/Yapped.Test/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Windows.Forms;
3 |
4 | namespace Yapped.Test
5 | {
6 | static class Program
7 | {
8 | ///
9 | /// The main entry point for the application.
10 | ///
11 | [STAThread]
12 | static void Main()
13 | {
14 | Properties.Settings settings = Properties.Settings.Default;
15 | if (settings.UpgradeRequired)
16 | {
17 | settings.Upgrade();
18 | settings.UpgradeRequired = false;
19 | settings.Save();
20 | }
21 |
22 | Application.EnableVisualStyles();
23 | Application.SetCompatibleTextRenderingDefault(false);
24 | Application.Run(new FormMain());
25 |
26 | settings.Save();
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Yapped.Test/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Yapped.Test")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("JKAnderson")]
12 | [assembly: AssemblyProduct("Yapped.Test")]
13 | [assembly: AssemblyCopyright("Copyright © Joseph Anderson 2018")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("d72f604f-9dbd-4363-8837-035b1b80b5c7")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("0.0.0.2")]
36 | [assembly: AssemblyFileVersion("0.0.0.2")]
37 |
--------------------------------------------------------------------------------
/Yapped.Test/Properties/DataSources/FormMain.ParamFile.datasource:
--------------------------------------------------------------------------------
1 |
2 |
8 |
9 | Yapped.Test.FormMain+ParamFile, Yapped.Test, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
10 |
--------------------------------------------------------------------------------
/Yapped.Test/Properties/Settings.settings:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | True
7 |
8 |
9 | 200, 200
10 |
11 |
12 | 1018, 517
13 |
14 |
15 | False
16 |
17 |
18 | C:\Program Files (x86)\Steam\steamapps\common\DARK SOULS III\Game\Data0.bdt
19 |
20 |
21 | 279
22 |
23 |
24 | 279
25 |
26 |
27 | 279
28 |
29 |
30 |
--------------------------------------------------------------------------------
/Yapped.Test/icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/Yapped.Test/icon.ico
--------------------------------------------------------------------------------
/Yapped/FodyWeavers.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
--------------------------------------------------------------------------------
/Yapped/FormFind.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Windows.Forms;
3 |
4 | namespace Yapped
5 | {
6 | public partial class FormFind : Form
7 | {
8 | public string ResultPattern;
9 |
10 | public FormFind(string prompt)
11 | {
12 | InitializeComponent();
13 | Text = prompt;
14 | DialogResult = DialogResult.Cancel;
15 | }
16 |
17 | private void btnFind_Click(object sender, EventArgs e)
18 | {
19 | DialogResult = DialogResult.OK;
20 | ResultPattern = txtPattern.Text;
21 | Close();
22 | }
23 |
24 | private void btnCancel_Click(object sender, EventArgs e)
25 | {
26 | Close();
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Yapped/FormGoto.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Windows.Forms;
3 |
4 | namespace Yapped
5 | {
6 | public partial class FormGoto : Form
7 | {
8 | public long ResultID;
9 |
10 | public FormGoto()
11 | {
12 | InitializeComponent();
13 | DialogResult = DialogResult.Cancel;
14 | }
15 |
16 | private void btnGoto_Click(object sender, EventArgs e)
17 | {
18 | DialogResult = DialogResult.OK;
19 | ResultID = (long)nudID.Value;
20 | Close();
21 | }
22 |
23 | private void btnCancel_Click(object sender, EventArgs e)
24 | {
25 | Close();
26 | }
27 |
28 | private void nudID_Enter(object sender, EventArgs e)
29 | {
30 | nudID.Select(0, nudID.Text.Length);
31 | }
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/Yapped/FormNewRow.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Windows.Forms;
3 |
4 | namespace Yapped
5 | {
6 | public partial class FormNewRow : Form
7 | {
8 | public long ResultID;
9 |
10 | public string ResultName;
11 |
12 | public FormNewRow(string prompt)
13 | {
14 | InitializeComponent();
15 | Text = prompt;
16 | DialogResult = DialogResult.Cancel;
17 | }
18 |
19 | private void btnCreate_Click(object sender, EventArgs e)
20 | {
21 | ResultID = (long)nudID.Value;
22 | ResultName = txtName.Text.Length > 0 ? txtName.Text : null;
23 | DialogResult = DialogResult.OK;
24 | Close();
25 | }
26 |
27 | private void btnCancel_Click(object sender, EventArgs e)
28 | {
29 | Close();
30 | }
31 |
32 | private void nudID_Enter(object sender, EventArgs e)
33 | {
34 | nudID.Select(0, nudID.Text.Length);
35 | }
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/Yapped/GameMode.cs:
--------------------------------------------------------------------------------
1 | namespace Yapped
2 | {
3 | internal class GameMode
4 | {
5 | public enum GameType
6 | {
7 | DemonsSouls,
8 | DarkSouls1,
9 | DarkSouls2,
10 | Bloodborne,
11 | DarkSouls3,
12 | Sekiro
13 | }
14 |
15 | public GameType Game { get; }
16 | public string Name { get; }
17 | public string Directory { get; }
18 |
19 | public GameMode(GameType game, string name, string directory)
20 | {
21 | Game = game;
22 | Name = name;
23 | Directory = directory;
24 | }
25 |
26 | public static readonly GameMode[] Modes =
27 | {
28 | //new GameMode(GameType.DarkSouls1, "Dark Souls 1", "DS1"),
29 | new GameMode(GameType.DarkSouls2, "Dark Souls 2", "DS2"),
30 | new GameMode(GameType.DarkSouls3, "Dark Souls 3", "DS3"),
31 | //new GameMode(GameType.DemonsSouls, "Demon's Souls", "DES"),
32 | //new GameMode(GameType.Bloodborne, "Bloodborne", "BB"),
33 | new GameMode(GameType.Sekiro, "Sekiro", "SDT"),
34 | };
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/Yapped/ParamInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.IO;
3 | using System.Xml;
4 |
5 | namespace Yapped
6 | {
7 | internal class ParamInfo
8 | {
9 | public static Dictionary ReadParamInfo(string path)
10 | {
11 | var result = new Dictionary();
12 | if (File.Exists(path))
13 | {
14 | XmlDocument xml = new XmlDocument();
15 | xml.Load(path);
16 | foreach (XmlNode node in xml.SelectNodes("params/param"))
17 | {
18 | string name = node.Attributes["name"].InnerText;
19 | bool blocked = bool.Parse(node.Attributes["blocked"]?.InnerText ?? "false");
20 | bool hidden = bool.Parse(node.Attributes["hidden"]?.InnerText ?? "false");
21 | string description = node.InnerText;
22 | result[name] = new ParamInfo(blocked, hidden, description);
23 | }
24 | }
25 | return result;
26 | }
27 |
28 | public bool Blocked { get; set; }
29 |
30 | public bool Hidden { get; set; }
31 |
32 | public string Description { get; set; }
33 |
34 | private ParamInfo(bool blocked, bool hidden, string description)
35 | {
36 | Blocked = blocked;
37 | Hidden = hidden;
38 | Description = description;
39 | }
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/Yapped/ParamWrapper.cs:
--------------------------------------------------------------------------------
1 | using SoulsFormats;
2 | using System;
3 | using System.Collections.Generic;
4 |
5 | namespace Yapped
6 | {
7 | internal class ParamWrapper : IComparable
8 | {
9 | public bool Error { get; }
10 |
11 | public string Name { get; }
12 |
13 | public string Description { get; }
14 |
15 | public PARAM Param;
16 |
17 | public PARAM.Layout Layout;
18 |
19 | public List Rows => Param.Rows;
20 |
21 | public ParamWrapper(string name, PARAM param, PARAM.Layout layout, string description)
22 | {
23 | if (layout == null || layout.Size != param.DetectedSize)
24 | {
25 | layout = new PARAM.Layout();
26 | layout.Add(new PARAM.Layout.Entry(PARAM.CellType.dummy8, "Unknown", (int)param.DetectedSize, null));
27 | Error = true;
28 | }
29 |
30 | Name = name;
31 | Param = param;
32 | Layout = layout;
33 | Param.SetLayout(layout);
34 | Description = description;
35 | }
36 |
37 | public int CompareTo(ParamWrapper other) => Name.CompareTo(other.Name);
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/Yapped/Program.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Windows.Forms;
3 |
4 | namespace Yapped
5 | {
6 | static class Program
7 | {
8 | ///
9 | /// The main entry point for the application.
10 | ///
11 | [STAThread]
12 | static void Main()
13 | {
14 | Properties.Settings settings = Properties.Settings.Default;
15 | if (settings.UpgradeRequired)
16 | {
17 | settings.Upgrade();
18 | settings.UpgradeRequired = false;
19 | settings.Save();
20 | }
21 |
22 | Application.EnableVisualStyles();
23 | Application.SetCompatibleTextRenderingDefault(false);
24 | Application.Run(new FormMain());
25 |
26 | settings.Save();
27 | }
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Yapped/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Yapped")]
9 | [assembly: AssemblyDescription("An editor for Dark Souls 3 and Sekiro param files.")]
10 | #if DEBUG
11 | [assembly: AssemblyConfiguration("Debug")]
12 | #else
13 | [assembly: AssemblyConfiguration("Release")]
14 | #endif
15 | [assembly: AssemblyCompany("JKAnderson")]
16 | [assembly: AssemblyProduct("Yapped")]
17 | [assembly: AssemblyCopyright("Copyright © Joseph Anderson 2018")]
18 | [assembly: AssemblyTrademark("")]
19 | [assembly: AssemblyCulture("")]
20 |
21 | // Setting ComVisible to false makes the types in this assembly not visible
22 | // to COM components. If you need to access a type in this assembly from
23 | // COM, set the ComVisible attribute to true on that type.
24 | [assembly: ComVisible(false)]
25 |
26 | // The following GUID is for the ID of the typelib if this project is exposed to COM
27 | [assembly: Guid("dc08f234-1269-484e-bde6-0c28f289de80")]
28 |
29 | // Version information for an assembly consists of the following four values:
30 | //
31 | // Major Version
32 | // Minor Version
33 | // Build Number
34 | // Revision
35 | //
36 | // You can specify all the values or you can default the Build and Revision Numbers
37 | // by using the '*' as shown below:
38 | // [assembly: AssemblyVersion("1.0.*")]
39 | [assembly: AssemblyVersion("1.1.2.0")]
40 | [assembly: AssemblyFileVersion("1.1.2")]
41 |
--------------------------------------------------------------------------------
/Yapped/icon.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/Yapped/icon.ico
--------------------------------------------------------------------------------
/Yapped/packages.config:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/ARMOR_HANDS_UP_F_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/BOSS_ENEMY_GENERATE_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/BOSS_PARTS_MODEL_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
39 | Unk1C
40 | x32
41 | 0x00000000
42 |
43 |
44 | Unk20
45 | x32
46 | 0x00000000
47 |
48 |
49 | Unk24
50 | x32
51 | 0x00000000
52 |
53 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/BOSS_PARTS_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CAMERA_ACTION_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
39 | Unk1C
40 | x32
41 | 0x00000000
42 |
43 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CAMERA_CONTROL_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CAMERA_EXFOLLOW_IMPACT_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
39 | Unk1C
40 | x32
41 | 0x00000000
42 |
43 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CAMERA_FREE_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CAMERA_GPAPPLER_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
39 | Unk1C
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CHR_EDIT_PARAM_BODY_PRESET.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CHR_EMISSIVE_PARAM.xml:
--------------------------------------------------------------------------------
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3 |
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/dist/res/DS2/Layouts/CHR_EQUIP_LOAD_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
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/dist/res/DS2/Layouts/CHR_FULLBODY_SFX_PARAM.xml:
--------------------------------------------------------------------------------
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2 |
3 |
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6 | 0x00000000
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/dist/res/DS2/Layouts/CHR_LEVEL_UP_SOULS_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/CHR_MODEL_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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6 | 0x00000000
7 |
8 |
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/dist/res/DS2/Layouts/CHR_MULTIPLAY_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/CHR_PHANTOM_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/CHR_POINT_WIND_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/CHR_ROUND_DROP_SOUL_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/CHR_WET_ASPECT_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/CHR_WET_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/CHUNK_PHASE_PARAM.xml:
--------------------------------------------------------------------------------
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2 |
3 |
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CRIMINAL_AND_DECEASED_PARAM.xml:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/CUSTOM_ATTR_SPEC_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
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6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_ATTACK_TYPE_RATE_PARAM.xml:
--------------------------------------------------------------------------------
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3 |
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_DEAD_MOTION_WEIGHT_PARAM.xml:
--------------------------------------------------------------------------------
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3 |
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/dist/res/DS2/Layouts/DAMAGE_EFFECT_SE_PARAM.xml:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_MOTION_WEIGHT_PARAM.xml:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_MOVEMENT_POWER_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_OBJ_ATTACK_ATTR_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_OVER_WRITE_PARAM.xml:
--------------------------------------------------------------------------------
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48 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_SFX_TRACE_DP_COLOR_PARAM.xml:
--------------------------------------------------------------------------------
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4 | Unk00
5 | x32
6 | 0x00000000
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8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_STYLE_RATE_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_WEAPON_TYPE_PARAM.xml:
--------------------------------------------------------------------------------
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28 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DAMAGE_WIND_CATE_PARAM.xml:
--------------------------------------------------------------------------------
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3 |
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DEAD_TYPE_PARAM.xml:
--------------------------------------------------------------------------------
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2 |
3 |
4 | Unk00
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59 | Unk2C
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63 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DECAL_PARAM.xml:
--------------------------------------------------------------------------------
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3 |
4 | Unk00
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53 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DEMO_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
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54 | Unk28
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58 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/DUAL_WIELDING_PERMISSION_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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3 |
4 | Unk00
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44 | Unk1A
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48 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/ENEMY_DEFAULT_LOGIC_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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3 |
4 | Unk00
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23 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/ENEMY_SHOT_SFX_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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4 | Unk00
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/ESTUS_FLASK_LV_DATA_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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4 | Unk00
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/ESTUS_FLASK_MAX_REINFORCE_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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4 | Unk00
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6 | 0x00000000
7 |
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/dist/res/DS2/Layouts/EVENT_COMMON_PARAM_FLOAT_ST.xml:
--------------------------------------------------------------------------------
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7 |
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/dist/res/DS2/Layouts/EVENT_COMMON_PARAM_ST.xml:
--------------------------------------------------------------------------------
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6 | 0x00000000
7 |
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/dist/res/DS2/Layouts/EVENT_FLAG_LIST_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/EZSTATE_SHARED_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FACE_EDIT_PARAM_COLOR_A_PRESET.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/FACE_EDIT_PARAM_COLOR_PRESET.xml:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FACE_EDIT_PARAM_MONTAGE_CAMERA.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/FALLING_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
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6 | 0x00000000
7 |
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9 | Unk04
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34 | Unk18
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39 | Unk1C
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42 |
43 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FE_COLOR_PALETTE_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FE_COLOR_SET_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
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23 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FE_CONTROLLER_SETTING_PARAM.xml:
--------------------------------------------------------------------------------
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3 |
4 | Unk00
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17 |
18 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FE_HP_ST_GUAGE_SETTING_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
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34 | Unk18
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54 | Unk28
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56 | 0x00000000
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59 | Unk2C
60 | x32
61 | 0x00000000
62 |
63 |
64 | Unk30
65 | x32
66 | 0x00000000
67 |
68 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FE_SCROLL_SPEED_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FE_TIME_SETTING_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/FE_WEAPON_THRESHOLD_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
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/dist/res/DS2/Layouts/GENERAL_LOCATION_EVENT_PARAM_ST.xml:
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/dist/res/DS2/Layouts/GUARD_LEVEL_MOTION_PARAM.xml:
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/dist/res/DS2/Layouts/HIT_BACK_MATRIX_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/HIT_BACK_PARAM.xml:
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/dist/res/DS2/Layouts/ITEM_TYPE_PARAM.xml:
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/dist/res/DS2/Layouts/ITEM_USAGE_PARAM.xml:
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/dist/res/DS2/Layouts/ITEM_USE_CHECK_DIALOG_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/KEY_GUIDE_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/LACK_OF_STATS_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/LEVELUP_STATUS_CALC_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/LOADING_DISPLAY_ITEM_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/LOCK_ON_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/LOCK_TARGET_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MAP_OBJECT_BREAK_ACTION_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MAP_OBJECT_CHRSPEED_SCALE_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MAP_OBJECT_DOOR_PARAM.xml:
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/dist/res/DS2/Layouts/MAP_OBJECT_INSTANCE_PARAM.xml:
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/dist/res/DS2/Layouts/MAP_OBJECT_INSTANCE_TYPE_PARAM.xml:
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/dist/res/DS2/Layouts/MAP_OBJECT_PARAM.xml:
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/dist/res/DS2/Layouts/MAP_OBJECT_PLAY_GO_DOOR_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MAP_OBJECT_TORCH_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MAP_OBJECT_WEIGHT_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MAP_OBJECT_WHITE_DOOR_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MAP_STATEACT_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MAP_VOLUME_FOG_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MATERIAL_PARAM.xml:
--------------------------------------------------------------------------------
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7 |
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/MENU_CATEGORY_ICON_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MODEL_LINK_LOD_TYPE_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/MOVIE_TEXT_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/NETWORK_AREA_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/NOISE_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/NPC_EVENT_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/NPC_INFO_PARAM.xml:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/NPC_NAME_SWAP_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
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4 | Unk00
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/dist/res/DS2/Layouts/NPC_PLAYER_SKIN_PARAM.xml:
--------------------------------------------------------------------------------
1 |
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/ONLINE_EVENT_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/PAD_RUMBLE_PARAM.xml:
--------------------------------------------------------------------------------
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4 | Unk00
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/dist/res/DS2/Layouts/PHYSICS_TEXTURE_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/PLAY_AREA_PARAM.xml:
--------------------------------------------------------------------------------
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4 | Unk00
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--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/PLURSL_SELECT_MENU_PARAM.xml:
--------------------------------------------------------------------------------
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/dist/res/DS2/Layouts/POISE_DAMAGE_PARAM.xml:
--------------------------------------------------------------------------------
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27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
39 | Unk1C
40 | x32
41 | 0x00000000
42 |
43 |
44 | Unk20
45 | x32
46 | 0x00000000
47 |
48 |
49 | Unk24
50 | x32
51 | 0x00000000
52 |
53 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/RELATE_PHYS_STAT_TO_LEVEL_STAT.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
39 | Unk1C
40 | x32
41 | 0x00000000
42 |
43 |
44 | Unk20
45 | x32
46 | 0x00000000
47 |
48 |
49 | Unk24
50 | x8
51 | 0x00
52 |
53 |
54 | Unk25
55 | x8
56 | 0x00
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/RESULT_EVENT_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/RING_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/SHOP_LINEUP_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
39 | Unk1C
40 | x32
41 | 0x00000000
42 |
43 |
44 | Unk20
45 | x32
46 | 0x00000000
47 |
48 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/SLIDE_FLOOR_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/SOUND_FOOT_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/SOUND_OBJECT_BREAK_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/SOUND_RESIDENT_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/SOUND_SPECIAL_EQUIPMENT_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/SPELL_SOUL_CONSUME_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
24 | Unk10
25 | x32
26 | 0x00000000
27 |
28 |
29 | Unk14
30 | x32
31 | 0x00000000
32 |
33 |
34 | Unk18
35 | x32
36 | 0x00000000
37 |
38 |
39 | Unk1C
40 | x32
41 | 0x00000000
42 |
43 |
44 | Unk20
45 | x32
46 | 0x00000000
47 |
48 |
49 | Unk24
50 | x32
51 | 0x00000000
52 |
53 |
54 | Unk28
55 | x32
56 | 0x00000000
57 |
58 |
59 | Unk2C
60 | x32
61 | 0x00000000
62 |
63 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/TORCH_CTRL_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/TORCH_OFF_CTRL_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
14 | Unk08
15 | x32
16 | 0x00000000
17 |
18 |
19 | Unk0C
20 | x32
21 | 0x00000000
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/DS2/Layouts/VOW_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk00
5 | x32
6 | 0x00000000
7 |
8 |
9 | Unk04
10 | x32
11 | 0x00000000
12 |
13 |
--------------------------------------------------------------------------------
/dist/res/DS2/ParamInfo.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/AI_SOUND_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Radius
5 | f32
6 | 5
7 |
8 |
9 | lifeFrame
10 | f32
11 | 1
12 |
13 |
14 | bSpEffectEnable [ON_OFF]
15 | u8
16 | 0
17 |
18 |
19 | Type [AI_SOUND_RATE_TYPE]
20 | u8
21 | 0
22 |
23 |
24 | fakeTargetType [AI_SOUND_FAKE_TARGET_TYPE]
25 | u8
26 | 1
27 |
28 |
29 | InterestCategory
30 | u8
31 | 0
32 |
33 |
34 | UseHitDamageTeam [ON_OFF]
35 | u8
36 | 0
37 |
38 |
39 | pad
40 | dummy8
41 | 19
42 |
43 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/BEHAVIOR_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | variationId
5 | s32
6 | 0
7 |
8 |
9 | behaviorJudgeId
10 | s32
11 | 0
12 |
13 |
14 | ezStateBehaviorType_old
15 | u8
16 | 1
17 |
18 |
19 | refType
20 | u8
21 | 0
22 |
23 |
24 | pad1
25 | dummy8
26 | 2
27 |
28 |
29 | refId
30 | s32
31 | 200
32 |
33 |
34 | sfxVariationId
35 | s32
36 | 0
37 |
38 |
39 | stamina
40 | s32
41 | 0
42 |
43 |
44 | mp
45 | s32
46 | 0
47 |
48 |
49 | category
50 | u8
51 | 11
52 |
53 |
54 | heroPoint
55 | u8
56 | 0
57 |
58 |
59 | pad2
60 | dummy8
61 | 2
62 |
63 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/BONFIRE_WARP_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | LocationEventId
5 | s32
6 | 14000000
7 |
8 |
9 | WarpEventId
10 | s32
11 | 4001950
12 |
13 |
14 | BonfireNameId
15 | s32
16 | 211210
17 |
18 |
19 | DescriptionTextId
20 | s32
21 | -1
22 |
23 |
24 | PictureId
25 | s32
26 | 10011
27 |
28 |
29 | ListId
30 | u8
31 | 3
32 |
33 |
34 | IsDisableQuickwarp
35 | u8
36 | 0
37 |
38 |
39 | CeremonyId
40 | s16
41 | -1
42 |
43 |
44 | onlineAreaId
45 | s32
46 | 0
47 |
48 |
49 | pad1
50 | dummy8
51 | 36
52 |
53 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/BULLET_CREATE_LIMIT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | maxAmmount
5 | u8
6 | 1
7 |
8 |
9 | pad1
10 | dummy8
11 | 31
12 |
13 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/CEREMONY_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | EventLayerID
5 | s32
6 | 0
7 |
8 |
9 | MapStudioLayerID
10 | s32
11 | 0
12 |
13 |
14 | GparamID[Up]
15 | s16
16 | 0
17 |
18 |
19 | GparamID[Low]
20 | s16
21 | 0
22 |
23 |
24 | Point CloudID
25 | s32
26 | 0
27 |
28 |
29 | GI_TextureID
30 | s32
31 | 0
32 |
33 |
34 | Light GroupID
35 | s32
36 | 0
37 |
38 |
39 | IsReload
40 | u8
41 | 0
42 |
43 |
44 | IsDisableOnline
45 | u8
46 | 0
47 |
48 |
49 | pad1
50 | dummy8
51 | 10
52 |
53 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/CHARACTER_LOAD_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | ChrBndType
5 | u8
6 | 0
7 |
8 |
9 | AniBndType
10 | u8
11 | 0
12 |
13 |
14 | TexBndType
15 | u8
16 | 0
17 |
18 |
19 | BehBndType
20 | u8
21 | 0
22 |
23 |
24 | SndChrType
25 | u8
26 | 0
27 |
28 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/CHARMAKEMENUTOP_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | CommandID
5 | s32
6 | 1
7 |
8 |
9 | FaceParamID
10 | s32
11 | 0
12 |
13 |
14 | TableID
15 | s32
16 | 0
17 |
18 |
19 | ViewCondition
20 | s32
21 | 0
22 |
23 |
24 | PreviewMode
25 | u8
26 | 0
27 |
28 |
29 | pad1
30 | dummy8
31 | 3
32 |
33 |
34 | MenuType
35 | s8
36 | 2
37 |
38 |
39 | pad2
40 | dummy8
41 | 11
42 |
43 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/CHARMAKEMENU_LISTITEM_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Value
5 | s32
6 | 1
7 |
8 |
9 | CaptionId
10 | s32
11 | 0
12 |
13 |
14 | IconID
15 | u8
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 7
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/COOL_TIME_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | limitationTime_0
5 | f32
6 | 900
7 |
8 |
9 | observationTime_0
10 | f32
11 | 900
12 |
13 |
14 | limitationTime_1
15 | f32
16 | 600
17 |
18 |
19 | observationTime_1
20 | f32
21 | 450
22 |
23 |
24 | limitationTime_2
25 | f32
26 | 300
27 |
28 |
29 | observationTime_2
30 | f32
31 | 200
32 |
33 |
34 | limitationTime_3
35 | f32
36 | 0
37 |
38 |
39 | observationTime_3
40 | f32
41 | 0
42 |
43 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/CULT_SETTING_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Distance
5 | f32
6 | 0.8
7 |
8 |
9 | Angle
10 | f32
11 | 90
12 |
13 |
14 | EventFlagId
15 | s32
16 | -1
17 |
18 |
19 | Coefficient.1000
20 | s16
21 | 0
22 |
23 |
24 | CultState1
25 | s8
26 | 0
27 |
28 |
29 | CultState2
30 | s8
31 | 0
32 |
33 |
34 | pad1
35 | dummy8
36 | 16
37 |
38 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/DIRECTION_CAMERA_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | RumbleState[ON_OFF]
5 | u8
6 | 1
7 |
8 |
9 | pad1
10 | dummy8
11 | 15
12 |
13 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/GAME_PROGRESS_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | EventFlagId
5 | s32
6 | 6100
7 |
8 |
9 | ProgressId
10 | u8
11 | 10
12 |
13 |
14 | pad1
15 | dummy8
16 | 11
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/GEMEFFECT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | spEffectId
5 | s32
6 | -1
7 |
8 |
9 | categoryId
10 | s32
11 | 0
12 |
13 |
14 | effectRank
15 | s32
16 | 1
17 |
18 |
19 | rankMin
20 | s32
21 | 1
22 |
23 |
24 | rankMax
25 | s32
26 | 100
27 |
28 |
29 | disposalPrice
30 | s32
31 | 0
32 |
33 |
34 | gemIconIdOffset
35 | s16
36 | 0
37 |
38 |
39 | pad1
40 | dummy8
41 | 2
42 |
43 |
44 | spEffectId_forAtk
45 | s32
46 | -1
47 |
48 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/KNOWLEDGE_LOADSCREEN_ITEM_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | LoadscreenCategoryId
5 | x32
6 | 0x00000000
7 |
8 |
9 | KnowledgeId
10 | s32
11 | 23000000
12 |
13 |
14 | pad1
15 | dummy8
16 | 8
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/MAP_MIMICRY_ESTABLISHMENT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | RandomizerCoefficient0
5 | f32
6 | 500
7 |
8 |
9 | RandomizerCoefficient1
10 | f32
11 | 500
12 |
13 |
14 | RandomizerCoefficient2
15 | f32
16 | -1
17 |
18 |
19 | TransformVfxId0
20 | s32
21 | -1
22 |
23 |
24 | LoopVfxId0
25 | s32
26 | 430041
27 |
28 |
29 | DestroyVfxId0
30 | s32
31 | 430042
32 |
33 |
34 | TransformVfxId1
35 | s32
36 | -1
37 |
38 |
39 | LoopVfxId1
40 | s32
41 | -1
42 |
43 |
44 | DestroyVfxId1
45 | s32
46 | -1
47 |
48 |
49 | TransformVfxId2
50 | s32
51 | -1
52 |
53 |
54 | LoopVfxId2
55 | s32
56 | -1
57 |
58 |
59 | DestroyVfxId2
60 | s32
61 | -1
62 |
63 |
64 | pad1
65 | dummy8
66 | 16
67 |
68 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/MENUPROPERTY_LAYOUT.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | LayoutPath
5 | fixstr
6 | 16
7 |
8 |
9 |
10 | PropertyId [MENU_PROPERTY_ID]
11 | s32
12 | 0
13 |
14 |
15 | captionTextId
16 | s32
17 | 0
18 |
19 |
20 | HelpTextId
21 | s32
22 | 0
23 |
24 |
25 | pad1
26 | dummy8
27 | 4
28 |
29 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/MENUPROPERTY_SPEC.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | CaptionTextId
5 | s32
6 | 0
7 |
8 |
9 | IconId
10 | s32
11 | -1
12 |
13 |
14 | RequiredPropertyId
15 | s32
16 | 0
17 |
18 |
19 | CompareType
20 | u8
21 | 1
22 |
23 |
24 | RequiredPropertyFormatId
25 | u8
26 | 0
27 |
28 |
29 | AdhocCaption
30 | fixstrW
31 | 18
32 | 耐久度
33 |
34 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/MENU_OFFSCR_REND_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | MenuContent0 Y
5 | f32
6 | 0
7 |
8 |
9 | MenuContent0 X
10 | f32
11 | 0.85
12 |
13 |
14 | MenuContent0 Distance
15 | f32
16 | 0
17 |
18 |
19 | MenuContent1 Y
20 | f32
21 | 2.66
22 |
23 |
24 | MenuContent1 X
25 | f32
26 | 1.719
27 |
28 |
29 | MenuContent1 Reverse X
30 | f32
31 | -14.85
32 |
33 |
34 | MenuContent1 Distance
35 | f32
36 | 15
37 |
38 |
39 | pad1
40 | dummy8
41 | 16
42 |
43 |
44 | screenRendId
45 | s32
46 | 11
47 |
48 |
49 | pad2
50 | dummy8
51 | 16
52 |
53 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/MENU_PARAM_COLOR_TABLE_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | R
5 | u8
6 | 0
7 |
8 |
9 | G
10 | u8
11 | 0
12 |
13 |
14 | B
15 | u8
16 | 0
17 |
18 |
19 | A
20 | u8
21 | 255
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/MENU_VALUE_TABLE_SPEC.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Value
5 | s32
6 | 1
7 |
8 |
9 | TextId
10 | s32
11 | 11320
12 |
13 |
14 | CompareType
15 | u8
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 3
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/MULTI_PLAY_CORRECTION_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | CorrectionVal0
5 | s32
6 | 140201
7 |
8 |
9 | CorrectionVal1
10 | s32
11 | 140202
12 |
13 |
14 | CorrectionVal2
15 | s32
16 | 140203
17 |
18 |
19 | CorrectionVal3
20 | s32
21 | 0
22 |
23 |
24 | pad1
25 | dummy8
26 | 16
27 |
28 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/NETWORK_AREA_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | LimitationTime0
5 | f32
6 | 30
7 |
8 |
9 | LimitationTime1
10 | f32
11 | 20
12 |
13 |
14 | LimitationTime2
15 | f32
16 | 30
17 |
18 |
19 | pad1
20 | dummy8
21 | 12
22 |
23 |
24 | isEnable00
25 | b8
26 | True
27 |
28 |
29 | isEnable01
30 | b8
31 | True
32 |
33 |
34 | isEnable02
35 | b8
36 | True
37 |
38 |
39 | unkb1
40 | b8
41 | True
42 |
43 |
44 | unkb2
45 | b8
46 | True
47 |
48 |
49 | unkb3
50 | b8
51 | True
52 |
53 |
54 | unkb4
55 | b8
56 | True
57 |
58 |
59 | unkb5
60 | b8
61 | True
62 |
63 |
64 | pad2
65 | dummy8
66 | 3
67 |
68 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/NETWORK_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | networkData
5 | dummy8
6 | 632
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/NPC_AI_ACTION_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | directionMovementId
5 | u8
6 | 0
7 |
8 |
9 | actId0
10 | u8
11 | 22
12 |
13 |
14 | actId1
15 | u8
16 | 0
17 |
18 |
19 | actId2
20 | u8
21 | 0
22 |
23 |
24 | isDisableDirectionMovement
25 | u8
26 | 0
27 |
28 |
29 | isDisableAct0
30 | u8
31 | 0
32 |
33 |
34 | isDisableAct1
35 | u8
36 | 0
37 |
38 |
39 | isDisableAct2
40 | u8
41 | 0
42 |
43 |
44 | actType
45 | s32
46 | 0
47 |
48 |
49 | isDisableAiCheck
50 | u8
51 | 0
52 |
53 |
54 | pad1
55 | dummy8
56 | 3
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/PROTECTOR_GEN_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | proParamId
5 | s32
6 | 0
7 |
8 |
9 | gemSlotType_0
10 | x32
11 | 0x80000160
12 |
13 |
14 | gemGenId_0
15 | s32
16 | -1
17 |
18 |
19 | gemSlotType_1
20 | x32
21 | 0x80000160
22 |
23 |
24 | gemGenId_1
25 | s32
26 | -1
27 |
28 |
29 | gemSlotType_2
30 | x32
31 | 0x80000160
32 |
33 |
34 | gemGenId_2
35 | s32
36 | -1
37 |
38 |
39 | gemSlotType_3
40 | x32
41 | 0x80000160
42 |
43 |
44 | gemGenId_3
45 | s32
46 | -1
47 |
48 |
49 | gemSlotType_4
50 | x32
51 | 0x80000160
52 |
53 |
54 | gemGenId_4
55 | s32
56 | -1
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/RAGDOLL_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | hierarchGain
5 | f32
6 | 0
7 |
8 |
9 | velocityDamping
10 | f32
11 | 0
12 |
13 |
14 | accelGain
15 | f32
16 | 0
17 |
18 |
19 | velocityGain
20 | f32
21 | 0
22 |
23 |
24 | positionGain
25 | f32
26 | 0
27 |
28 |
29 | maxLinerVelocity
30 | f32
31 | 0
32 |
33 |
34 | maxAngularVelocity
35 | f32
36 | 0
37 |
38 |
39 | snapGain
40 | f32
41 | 0
42 |
43 |
44 | enable
45 | u8
46 | 1
47 |
48 |
49 | partsHitMaskNo
50 | s8
51 | 1
52 |
53 |
54 | pad1
55 | dummy8
56 | 14
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/SE_MATERIAL_CONVERT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Material_Id
5 | s32
6 | 80
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/SHOP_LINEUP_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | EquipId
5 | s32
6 | 500
7 |
8 |
9 | value
10 | s32
11 | -1
12 |
13 |
14 | mtrlId
15 | s32
16 | -1
17 |
18 |
19 | EventFlag
20 | s32
21 | -1
22 |
23 |
24 | qwcID
25 | s32
26 | -1
27 |
28 |
29 | sellQuantity
30 | s16
31 | 1
32 |
33 |
34 | shopType
35 | u8
36 | 0
37 |
38 |
39 | equipType
40 | u8
41 | 3
42 |
43 |
44 | value_SAN
45 | s16
46 | -1
47 |
48 |
49 | pad1
50 | dummy8
51 | 6
52 |
53 |
54 | PriceRate
55 | f32
56 | 1
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/TALK_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | PcGenderFemale1
5 | s32
6 | 90000000
7 |
8 |
9 | PcGenderMale1
10 | s32
11 | 30000001
12 |
13 |
14 | SpEffectId0
15 | s32
16 | -1
17 |
18 |
19 | AnimationId0
20 | s32
21 | -1
22 |
23 |
24 | SpEffectId1
25 | s32
26 | -1
27 |
28 |
29 | AnimationId1
30 | s32
31 | -1
32 |
33 |
34 | SpEffectId2
35 | s32
36 | 0
37 |
38 |
39 | AnimationId2
40 | s32
41 | -1
42 |
43 |
44 | EventFlagId
45 | s32
46 | -1
47 |
48 |
49 | EventID_Female
50 | s32
51 | 90000000
52 |
53 |
54 | EventID_Male
55 | s32
56 | 30000001
57 |
58 |
59 | TalkTime[0.0 - 1.0]
60 | f32
61 | 0
62 |
63 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/TOUGHNESS_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Toughness
5 | f32
6 | 1
7 |
8 |
9 | DamageLvlThreshold
10 | s16
11 | 0
12 |
13 |
14 | IsToughnessEffective
15 | u8
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 1
22 |
23 |
24 | SpEffectId
25 | s32
26 | 6352
27 |
28 |
29 | pad2
30 | dummy8
31 | 20
32 |
33 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/WEAPON_GEN_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | wepParamId
5 | s32
6 | 0
7 |
8 |
9 | gemSlotType_0
10 | s32
11 | -2147483296
12 |
13 |
14 | gemGenId0
15 | s32
16 | -1
17 |
18 |
19 | gemSlotType_1
20 | s32
21 | -2147483296
22 |
23 |
24 | gemGenId1
25 | s32
26 | -1
27 |
28 |
29 | gemSlotType_2
30 | s32
31 | -2147483296
32 |
33 |
34 | gemGenId2
35 | s32
36 | -1
37 |
38 |
39 | gemSlotType_3
40 | s32
41 | -2147483296
42 |
43 |
44 | gemGenId3
45 | s32
46 | -1
47 |
48 |
49 | gemSlotType_4
50 | s32
51 | -2147483296
52 |
53 |
54 | gemGenId4
55 | s32
56 | -1
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/WET_ASPECT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | R1
5 | u8
6 | 0
7 |
8 |
9 | G1
10 | u8
11 | 0
12 |
13 |
14 | B1
15 | u8
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 1
22 |
23 |
24 | Alpha1
25 | f32
26 | 0
27 |
28 |
29 | R2
30 | u8
31 | 0
32 |
33 |
34 | G2
35 | u8
36 | 0
37 |
38 |
39 | B2
40 | u8
41 | 0
42 |
43 |
44 | pad2
45 | dummy8
46 | 1
47 |
48 |
49 | Alpha2
50 | f32
51 | 0
52 |
53 |
54 | WetRate
55 | f32
56 | 0
57 |
58 |
59 | WetCorrection
60 | u8
61 | 0
62 |
63 |
64 | pad3
65 | dummy8
66 | 11
67 |
68 |
--------------------------------------------------------------------------------
/dist/res/DS3/Layouts/WHITE_SIGN_COOL_TIME_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | timeLimit0
5 | f32
6 | 360
7 |
8 |
9 | timeLimit1
10 | f32
11 | 360
12 |
13 |
14 | timeLimit2
15 | f32
16 | 360
17 |
18 |
19 | timeLimit3
20 | f32
21 | 360
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/AiSoundParam.txt:
--------------------------------------------------------------------------------
1 | 0 Default (do not edit) -- デフォルト(編集しない)
2 | 1 Walk -- 歩き
3 | 2 Run -- 走り
4 | 3 Dash -- ダッシュ
5 | 4 Rolling -- ローリング
6 | 5 Landing -- 着地
7 | 6 A covert walk -- 隠密歩き
8 | 7 Covert Run -- 隠密走り
9 | 8 Object Destruction -- オブジェクト破壊
10 | 1000 Walk -- 歩き
11 | 1010 Run -- 走り
12 | 1020 Dash -- ダッシュ
13 | 1030 Rolling -- ローリング
14 | 1040 Minimal landing -- 着地(極小)
15 | 1050 Small landing -- 着地(小)
16 | 1060 Normal landing -- 着地(普通)
17 | 1070 Large Landing -- 着地(大)
18 | 2000 Small attack sound -- 攻撃音小
19 | 2010 During the attack sound -- 攻撃音中
20 | 2020 Attack music -- 攻撃音大
21 | 2030 Attack Sound Oversized -- 攻撃音特大
22 | 2100 Attack Sound Small -- 攻撃発生音小
23 | 2110 In the sound of an attack -- 攻撃発生音中
24 | 2120 Attack music -- 攻撃発生音大
25 | 2200 Attack sound small (normal sound) -- 攻撃音小(通常音)
26 | 3000 Object Destruction Sound Small -- オブジェクト破壊音小
27 | 3010 Object Breaking Sound -- オブジェクト破壊音中
28 | 3020 Object Destruction Music -- オブジェクト破壊音大
29 | 4000 Wake Up Sound -- 起きろ音
30 | 4010 Buddy Call Sound: Medium -- 仲間呼び音:中
31 | 4020 Companions Call Sound: Small -- 仲間呼び音:小
32 | 5000 Anxious Sound One -- 気になる音1
33 | 6000 Companion: Dead Soldier lantern -- 仲間呼び:亡者兵士ランタン
34 | 9002 Mate call Test: Blue -- 仲間呼びテスト:ブルー
35 | 9003 Unused -- 未使用
36 | 9004 Per bullet -- 弾丸当たり
37 | 9005 Per wall -- 壁当たり
38 | 9006 Soul Coins -- ソウルコイン
39 | 9007 Hallucinations -- 幻聴
40 | 9008 Allure -- アラーム
41 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/AttackElementCorrectParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/AttackElementCorrectParam.txt
--------------------------------------------------------------------------------
/dist/res/DS3/Names/BudgetParam.txt:
--------------------------------------------------------------------------------
1 | 0 Default (delete not allowed) -- デフォルト(削除禁止)
2 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/BulletCreateLimitParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/BulletCreateLimitParam.txt
--------------------------------------------------------------------------------
/dist/res/DS3/Names/CharMakeMenuListItemParam.txt:
--------------------------------------------------------------------------------
1 | 0 Unconfigured -- 未設定
2 | 100 Base type -- ベース体型
3 | 200 Base face ※ Frame 90 ~ 99 for rendering images only, switch to another ID -- ベース顔 ※フレーム90~99はレンダリング画像専用のため、別IDに切り替え
4 | 220 Base Face female display -- ベース顔 女性用表示
5 | 300 Right eye -- 瞳(右)
6 | 400 Left eye -- 瞳(左)
7 | 500 Eyebrows -- 眉
8 | 600 Beard -- 髭
9 | 620 "None" for bearded women only -- 髭 女性用の「なし」のみ
10 | 700 Hairstyle -- 髪型
11 | 800 Decal -- デカール
12 | 900 Accessories -- アクセサリ
13 | 1000 Hitomi (for both eyes) -- 瞳(両瞳用)
14 | 1100 Eyelashes -- まつげ
15 | 100000 Gender -- 性別
16 | 100100 Age group -- 年齢層
17 | 100200 Feature -- 素性
18 | 100300 Gift -- 贈り物
19 | 100400 Voice -- ボイス
20 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/CharacterLoadParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/CharacterLoadParam.txt
--------------------------------------------------------------------------------
/dist/res/DS3/Names/ClearCountCorrectParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/ClearCountCorrectParam.txt
--------------------------------------------------------------------------------
/dist/res/DS3/Names/CoolTimeParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/CoolTimeParam.txt
--------------------------------------------------------------------------------
/dist/res/DS3/Names/CultSettingParam.txt:
--------------------------------------------------------------------------------
1 | 0 Default -- デフォルト
2 | 10 Test -- テスト
3 | 100 For testing -- テスト用
4 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/DirectionCameraParam.txt:
--------------------------------------------------------------------------------
1 | 80 Front unprotected directing camera -- 前面無防備演出カメラ
2 | 81 Front unprotected production camera (pull out) -- 前面無防備演出カメラ(引き抜き)
3 | 82 Front unprotected production camera (for mallet thrown) -- 前面無防備演出カメラ(槌たたきつけ用)
4 | 83 Front unprotected production camera (for large sword) -- 前面無防備演出カメラ(大剣用)
5 | 90 Rear unprotected directing camera -- 背面無防備演出カメラ
6 | 92 Rear unprotected directing camera (for Mallet) -- 背面無防備演出カメラ(槌用)
7 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/EquipMtrlSetParam.txt:
--------------------------------------------------------------------------------
1 | 0 Basic -- 基本
2 | 1 Basic + 1 -- 基本+1
3 | 2 Basic + 2 -- 基本+2
4 | 3 Basic + 3 -- 基本+3
5 | 4 Basic + 4 -- 基本+4
6 | 5 Basic + 5 -- 基本+5
7 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/FaceRangeParam.txt:
--------------------------------------------------------------------------------
1 | 1 Range Minimum Value -- 範囲最小値
2 | 2 Range Maximum Value -- 範囲最大値
3 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/FootSfxParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/FootSfxParam.txt
--------------------------------------------------------------------------------
/dist/res/DS3/Names/GameProgressParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/GameProgressParam.txt
--------------------------------------------------------------------------------
/dist/res/DS3/Names/GemCategoryParam.txt:
--------------------------------------------------------------------------------
1 | 0 Nothing is absorbed. -- なにもおこらない
2 | 1 Attack system -- 攻撃系
3 | 2 Recovery system -- 回復系
4 | 3 Status system -- ステータス系
5 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/GemDropDopingParam.txt:
--------------------------------------------------------------------------------
1 | 0 Nothing is absorbed. -- なにもおこらない
2 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/GemDropModifyParam.txt:
--------------------------------------------------------------------------------
1 | 0 Nothing is absorbed. -- なにもおこらない
2 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/GemGenParam.txt:
--------------------------------------------------------------------------------
1 | 0 Sweet Ishikoro -- あまいいしころ
2 | 1 Increased attack power and defensive power -- 攻撃力アップ & 防御力アップ
3 | 2 HP Regen -- HPリジェネ
4 | 3 Max HP up -- マックスHPアップ
5 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/GemeffectParam.txt:
--------------------------------------------------------------------------------
1 | 0 Nothing is absorbed. -- なにもおこらない
2 | 1 Increased attack power -- 攻撃力アップ
3 | 2 Defense up -- 防御力アップ
4 | 3 HP Regen -- HPリジェネ
5 | 4 Max HP up -- マックスHPアップ
6 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/HPEstusFlaskRecoveryParam.txt:
--------------------------------------------------------------------------------
1 | 0 Host -- ホスト
2 | 1 Cooperation Pathway Clients -- 協力経路のクライアント
3 | 2 Intrusion Path Client -- 侵入経路のクライアント
4 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/HitEffectSeParam.txt:
--------------------------------------------------------------------------------
1 | 1 Cobblestone -- 石畳
2 | 2 Stone -- 石
3 | 3 Soil -- 土
4 | 4 Wood -- 木材
5 | 5 Grassland -- 草地
6 | 6 Gravel -- 砂利
7 | 7 Gaps -- 欠番
8 | 8 Trees -- 樹木
9 | 9 Swamp -- 沼
10 | 10 Nest -- 巣
11 | 11 Iron -- 鉄
12 | 12 Flesh -- 血肉
13 | 13 Sand -- 砂
14 | 14 Bone -- 骨
15 | 15 Ash -- 灰
16 | 16 Roof Tiles -- 屋根瓦
17 | 17 Cloth -- 布
18 | 18 Fallen leaves -- 落ち葉
19 | 19 Bell -- 鐘
20 | 20 Water (Puddle) -- 水(水溜り程度)
21 | 21 Water (ankle level) -- 水(足首程度)
22 | 22 Water (knee) -- 水(膝下)
23 | 23 Poison Swamp (shallow) -- 毒沼(浅い)
24 | 24 Poison Swamp (deep) -- 毒沼(深い)
25 | 25 Poison Swamp (knee) -- 毒沼(膝下)
26 | 26 Poison Swamp (about puddle) -- 毒沼(水溜まり程度)
27 | 27 Water (waist or more) -- 水(腰以上)
28 | 28 Carpet -- 絨毯
29 | 29 Without -- なし
30 | 30 Caries -- 蝕
31 | 31 God Grave Net -- 神墓ネット
32 | 50 Weapon Iron -- 武器鉄
33 | 51 Wax -- 蝋
34 | 52 Weapon tree -- 武器木
35 | 53 Weapon meat -- 武器肉
36 | 54 Shield Iron -- 盾鉄
37 | 55 Shield Tree -- 盾木
38 | 56 Iron -- 鉄
39 | 58 Armor Leather -- 鎧革
40 | 59 Meat (Live) -- 肉(生者)
41 | 60 Meat (raw) _ Weakness -- 肉(生者)_弱点
42 | 62 Heavy Iron -- 重鉄
43 | 63 Cloth -- 布
44 | 64 Humanity -- 人間性
45 | 65 Hair -- 毛
46 | 66 Soft Stone -- 石(軟)
47 | 67 Feathers -- 羽
48 | 68 Carrion -- 腐肉
49 | 69 Ash -- 灰
50 | 70 Lava -- 溶岩
51 | 71 Evil -- 死霊
52 | 72 Crystal -- 結晶
53 | 74 Bone -- 骨
54 | 75 Flame -- 炎
55 | 76 Rock -- 岩
56 | 77 Shield Stone -- 盾石
57 | 78 Tree -- 木
58 | 79 Heavy Iron Shield -- 盾重鉄
59 | 80 Ghost Enemy Black -- ゴースト敵ブラック
60 | 84 Drool -- よだれ
61 | 85 Ghost Enemy Black (for guard) -- ゴースト敵ブラック(ガード時用)
62 | 89 Without -- なし
63 | 90 Penetration -- 眼光
64 | 91 Caries -- 蝕
65 | 92 Maggots -- うじ
66 | 93 Charcoal -- 炭
67 | 94 Bugs -- 虫
68 | 95 Fluid -- 体液
69 | 98 Caries weakness -- 蝕_弱点
70 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/HitMtrlParam.txt:
--------------------------------------------------------------------------------
1 | 0 Dummy -- ダミー
2 | 1 Cobblestone -- 石畳
3 | 2 Stone -- 石
4 | 3 Soil -- 土
5 | 4 Wood -- 木材
6 | 5 Grassland -- 草地
7 | 6 Gravel -- 砂利
8 | 7 Gaps -- 欠番
9 | 8 Trees -- 樹木
10 | 9 Swamp -- 沼
11 | 10 Nest -- 巣
12 | 11 Iron -- 鉄
13 | 12 Flesh -- 血肉
14 | 13 Sand -- 砂
15 | 14 Bone -- 骨
16 | 15 Ash -- 灰
17 | 16 Roof Tiles -- 屋根瓦
18 | 17 Cloth -- 布
19 | 18 Fallen leaves -- 落ち葉
20 | 19 Bell -- 鐘
21 | 20 Water (Puddle) -- 水(水溜り程度)
22 | 21 Water (ankle level) -- 水(足首程度)
23 | 22 Water (knee) -- 水(膝下)
24 | 23 Poison Swamp (shallow) -- 毒沼(浅い)
25 | 24 Poison Swamp (deep) -- 毒沼(深い)
26 | 25 Poison Swamp (knee) -- 毒沼(膝下)
27 | 26 Poison Swamp (about puddle) -- 毒沼(水溜まり程度)
28 | 27 Water (waist or more) -- 水(腰以上)
29 | 28 Carpet -- 絨毯
30 | 29 Without -- なし
31 | 30 Caries -- 蝕
32 | 31 God Grave Net -- 神墓ネット
33 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/KnockBackParam.txt:
--------------------------------------------------------------------------------
1 | 0 Generic -- 汎用
2 | 1 For PC -- PC用
3 | 10 Enemy generic Old -- 敵汎用old
4 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/KnowledgeLoadScreenItemParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/KnowledgeLoadScreenItemParam.txt
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/dist/res/DS3/Names/LoadBalancerDrawDistScaleParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/LoadBalancerDrawDistScaleParam.txt
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/dist/res/DS3/Names/LoadBalancerParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/LoadBalancerParam.txt
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/dist/res/DS3/Names/LodParam.txt:
--------------------------------------------------------------------------------
1 | 0 Default settings -- デフォルト設定
2 | 1 L0 Main -- L0メイン
3 | 2 L1 Main -- L1メイン
4 | 3 Not LOD -- LODしない
5 | 4 Testparm -- testparm
6 | 10 Small size -- サイズ小
7 | 11 Medium size -- サイズ中
8 | 12 Large size -- サイズ大
9 | 13 Size Oversized -- サイズ特大
10 | 19 Don't switch to LOD models -- LODモデルに切り替わらない
11 | 20 Lake Beast -- 湖獣
12 | 60 Not switch to low texture -- lowテクスチャに切り替わらない
13 | 61 Not switch to the low texture that does not switch to the LOD model -- LODモデルに切り替わらない lowテクスチャに切り替わらない
14 | 62 L2 only (Reflection scene default) -- L2のみ(反射シーンデフォルト)
15 | 63 Do not switch to LOD model (for poly play) -- LODモデルに切り替わらない(ポリ劇用)
16 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/LodParam_ps4.txt:
--------------------------------------------------------------------------------
1 | 0 Default settings -- デフォルト設定
2 | 1 L0 Main -- L0メイン
3 | 2 L1 Main -- L1メイン
4 | 3 Not LOD -- LODしない
5 | 4 Testparm -- testparm
6 | 10 Small size -- サイズ小
7 | 11 Medium size -- サイズ中
8 | 12 Large size -- サイズ大
9 | 13 Size Oversized -- サイズ特大
10 | 19 Don't switch to LOD models -- LODモデルに切り替わらない
11 | 20 Lake Beast -- 湖獣
12 | 60 Not switch to low texture -- lowテクスチャに切り替わらない
13 | 61 Not switch to the low texture that does not switch to the LOD model -- LODモデルに切り替わらない lowテクスチャに切り替わらない
14 | 62 L2 only (Reflection scene default) -- L2のみ(反射シーンデフォルト)
15 | 63 Do not switch to LOD model (for poly play) -- LODモデルに切り替わらない(ポリ劇用)
16 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/LodParam_xb1.txt:
--------------------------------------------------------------------------------
1 | 0 Default settings -- デフォルト設定
2 | 1 L0 Main -- L0メイン
3 | 2 L1 Main -- L1メイン
4 | 3 Not LOD -- LODしない
5 | 4 Testparm -- testparm
6 | 10 Small size -- サイズ小
7 | 11 Medium size -- サイズ中
8 | 12 Large size -- サイズ大
9 | 13 Size Oversized -- サイズ特大
10 | 19 Don't switch to LOD models -- LODモデルに切り替わらない
11 | 20 Lake Beast -- 湖獣
12 | 60 Not switch to low texture -- lowテクスチャに切り替わらない
13 | 61 Not switch to the low texture that does not switch to the LOD model -- LODモデルに切り替わらない lowテクスチャに切り替わらない
14 | 62 L2 only (Reflection scene default) -- L2のみ(反射シーンデフォルト)
15 | 63 Do not switch to LOD model (for poly play) -- LODモデルに切り替わらない(ポリ劇用)
16 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/MPEstusFlaskRecoveryParam.txt:
--------------------------------------------------------------------------------
1 | 0 Host -- ホスト
2 | 1 Cooperation Pathway Clients -- 協力経路のクライアント
3 | 2 Intrusion Path Client -- 侵入経路のクライアント
4 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/MapMimicryEstablishmentParam.txt:
--------------------------------------------------------------------------------
1 | 0 Do not erase -- 消すべからず
2 |
--------------------------------------------------------------------------------
/dist/res/DS3/Names/MenuOffscrRendParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/MenuOffscrRendParam.txt
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/dist/res/DS3/Names/MenuPropertyLayoutParam.txt:
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1 | 1000 Detail status: Normal item -- 詳細ステータス:通常アイテム
2 | 1006 Detail status: Normal item: Termination -- 詳細ステータス:通常アイテム:終端
3 | 2000 Detail status: Weapons: Others -- 詳細ステータス:武器:その他
4 | 2059 Detail Status: Weapon: Other: termination -- 詳細ステータス:武器:その他:終端
5 | 4000 Detail Status: Armor -- 詳細ステータス:防具
6 | 4023 Detail Status: Armor: Termination -- 詳細ステータス:防具:終端
7 | 5000 Detail Status: Spelling -- 詳細ステータス:スペル
8 | 5011 Detail status: spelling: Terminating -- 詳細ステータス:スペル:終端
9 | 6000 Detail status: Arrow, Bolt -- 詳細ステータス:矢、ボルト
10 | 6022 Detail status: Arrow, Bolt: termination -- 詳細ステータス:矢、ボルト:終端
11 | 10000 Player Status: First page -- プレイヤーステータス:1ページ目
12 | 10024 Player Status: First page: End -- プレイヤーステータス:1ページ目:終端
13 | 11000 Player Status: Second page -- プレイヤーステータス:2ページ目
14 | 11033 Player Status: second page: termination -- プレイヤーステータス:2ページ目:終端
15 | 15000 Status: Second page (player info) -- ステータス:2ページ目(プレイヤー情報)
16 | 15006 Status: Second page: termination -- ステータス:2ページ目:終端
17 | 16000 Status: First page (player status) -- ステータス:1ページ目(プレイヤーステータス)
18 | 16043 Status: first page: termination -- ステータス:1ページ目:終端
19 | 20000 Inventory: Top -- インベントリ:上部
20 | 20100 Shop: Top -- ショップ:上部
21 | 20200 Shop For Sale: Top -- 売却ショップ:上部
22 | 20900 Other item selection system: Top -- その他アイテム選択系:上部
23 | 30000 Level Up Left -- レベルアップ左側
24 | 30015 Level Up left: End -- レベルアップ左側:終端
25 | 31000 Level Up Right -- レベルアップ右側
26 | 31031 Level Up right: End -- レベルアップ右側:終端
27 | 40000 Character make top: Top -- キャラメイクトップ:上部
28 | 40005 Character make top: Bottom -- キャラメイクトップ:下部
29 |
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/dist/res/DS3/Names/MenuValueTableParam.txt:
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1 | 100 A table that converts a number to an e-s character -- 数値をE~Sの文字へ変換するテーブル
2 | 110 Pledge -- 誓約
3 |
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/dist/res/DS3/Names/MultiHPEstusFlaskBonusParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/MultiHPEstusFlaskBonusParam.txt
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/dist/res/DS3/Names/MultiMPEstusFlaskBonusParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/MultiMPEstusFlaskBonusParam.txt
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/dist/res/DS3/Names/MultiPlayCorrectionParam.txt:
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1 | 0 Do not erase -- 消すべからず
2 | 10 Test Data 2 -- テストデータ2
3 | 100 Super Ability -- ザコ
4 | 200 Formidable -- 強敵
5 | 300 Boss -- ボス
6 |
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/dist/res/DS3/Names/MultiSoulBonusRateParam.txt:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/MultiSoulBonusRateParam.txt
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/dist/res/DS3/Names/NetworkAreaParam.txt:
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1 | 0 Default (delete not allowed) -- デフォルト(削除禁止)
2 | 300000 Ojo of caries 1 -- 蝕の王城1
3 | 310000 City of Towers -- 塔の街
4 | 320000 The Bridge of Flying Dragon -- 飛竜の橋
5 | 330000 Poison Swamp Forest -- 毒沼の森
6 | 341000 Ojo of caries 3 -- 蝕の王城3
7 | 350000 Cathedral Church -- 聖堂教会
8 | 370000 Anole ruins -- アノール遺跡
9 | 380000 Dungeon -- ダンジョン
10 | 390000 Dungeon -- 地下牢
11 | 400000 Base -- 拠点
12 | 981000 Multi-Play Test map -- マルチプレイテストマップ
13 | 991000 Old multi-play test map -- 旧マルチプレイテストマップ
14 |
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/dist/res/DS3/Names/NetworkMsgParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/NetworkMsgParam.txt
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/dist/res/DS3/Names/NetworkParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/NetworkParam.txt
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/dist/res/DS3/Names/NewMenuColorTableParam.txt:
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1 | 0 Chara Makeup: ○ ○ -- キャラメイク:○○用
2 | 100 Character Makeover: White for skin -- キャラメイク:肌用 白人
3 | 105 Black -- 黒人
4 | 110 Yellow people -- 黄人
5 | 115 India -- インド
6 | 120 Ruddy -- 赤ら顔
7 | 125 Shing -- 鈍色
8 |
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/dist/res/DS3/Names/NpcAiActionParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/NpcAiActionParam.txt
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/dist/res/DS3/Names/ObjectMaterialSfxParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/ObjectMaterialSfxParam.txt
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/dist/res/DS3/Names/ProtectorGenParam.txt:
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1 | 0 The Impossible -- ぬのきれ
2 | 770000 [Proto] Hunter _ head _ New joint -- 【プロト】ハンター_頭_新関節
3 | 771000 [Proto] Hunter _ torso _ New Joint -- 【プロト】ハンター_胴_新関節
4 | 772000 [Proto] Hunter _ arms _ New Joints -- 【プロト】ハンター_腕_新関節
5 | 773000 [Proto] Hunter _ leg _ New joint -- 【プロト】ハンター_脚_新関節
6 |
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/dist/res/DS3/Names/RagdollParam.txt:
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1 | 0 Move -- 動かない
2 | 1 Havok Default Value -- Havokのデフォルト値
3 | 1000 Segunda: The Evil Spirits -- グンダ:邪霊
4 | 1001 Segunda Ragdoll Test 2 -- グンダのラグドールテスト2
5 | 1100 Snake Spirit: Right arm -- 蛇霊:右腕
6 | 1101 Snake Spirit: Left arm -- 蛇霊:左腕
7 | 1102 Snake Spirit: small feet -- 蛇霊:小足
8 | 1103 Snake Spirit: Tail root -- 蛇霊:尻尾付け根
9 | 1104 Snake Spirit: Tail tip -- 蛇霊:尻尾先端
10 | 1105 Snake Spirit: Head -- 蛇霊:頭
11 | 1106 Snake Spirit: Neck -- 蛇霊:首
12 | 1201 King of the Dead: Crown -- 死霊の王:王冠
13 | 1202 King of the Dead: torso -- 死霊の王:胴体
14 | 1203 King of the dead: right arm -- 死霊の王:右腕
15 | 1204 King of the dead: left arm -- 死霊の王:左腕
16 | 1206 King of the Dead: Head -- 死霊の王:頭
17 | 1301 Mad Warrior Hallec: Head -- 狂戦士ハレック:頭
18 | 1302 Mad Warrior Hallec: Torso -- 狂戦士ハレック:胴
19 | 1303 Mad Warrior Hallec: left arm -- 狂戦士ハレック:左腕
20 | 1304 Mad Warrior Hallec: right arm -- 狂戦士ハレック:右腕
21 | 1305 Mad Warrior Hallec: Left Shin -- 狂戦士ハレック:左脛
22 | 1306 Mad Warrior Hallec: Right Shin -- 狂戦士ハレック:右脛
23 | 1307 Mad Warrior Hallec: right hand weapon -- 狂戦士ハレック:右手武器
24 | 1401 Dead Slug (dumpling): Dead dumpling -- 蝕のナメクジ(亡者団子):亡者団子
25 | 1500 Hell Kite: twines in the legs -- ヘルカイト:脚に絡みつく蝕
26 | 1501 Hell Kite: Before your left ankle -- ヘルカイト:左足の足首より先
27 | 1600 Golem: Iron Ball -- ゴーレム:鉄球
28 | 9999 Dummy -- ダミー
29 |
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/dist/res/DS3/Names/ReinforceParamProtector.txt:
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1 | 0 Usually -- 通常
2 | 1 Normal + 1 -- 通常+1
3 | 2 Normal + 2 -- 通常+2
4 | 3 usually + 3 -- 通常+3
5 | 4 usually + 4 -- 通常+4
6 | 5 Normal + 5 -- 通常+5
7 | 6 usually + 6 -- 通常+6
8 | 7 usually + 7 -- 通常+7
9 | 8 usually + 8 -- 通常+8
10 | 9 usually + 9 -- 通常+9
11 | 10 Normal + 10 -- 通常+10
12 | 100 Special -- 特殊
13 | 101 Special + 1 -- 特殊+1
14 | 102 Special + 2 -- 特殊+2
15 | 103 Special + 3 -- 特殊+3
16 | 104 Special + 4 -- 特殊+4
17 | 105 Special + 5 -- 特殊+5
18 |
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/dist/res/DS3/Names/RoleParam.txt:
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1 | 0 Survival player -- 生存プレイヤ
2 | 1 White Ghost -- 白ゴースト
3 | 2 Black Ghost -- 黒ゴースト
4 | 3 Wandering -- 徘徊
5 | 4 Wandering NPC -- 徘徊NPC
6 | 5 Normal enemy -- 通常敵
7 | 6 Animal enemies -- 動物敵
8 | 7 Boss Enemy -- ボス敵
9 | 8 Grey Ghost -- グレイゴースト
10 | 9 Npc -- NPC
11 | 10 Replay -- リプレイ
12 | 11 Display -- 表示
13 | 12 Intruders -- 侵入者
14 | 13 For the Arena -- 闘技場用
15 | 10001 White Ghost (Red Hunt white pledge) -- 白ゴースト(赤狩り白誓約)
16 | 10002 Black Ghost (Red Hunt white pledge) -- 黒ゴースト(赤狩り白誓約)
17 | 20001 White Ghost (Sun Pledge) -- 白ゴースト(太陽誓約)
18 | 20002 Black Ghost (Sun Pledge) -- 黒ゴースト(太陽誓約)
19 | 30001 White Ghost (Berserker Pledge) -- 白ゴースト(バーサーカー誓約)
20 | 30002 Black Ghost (Berserker Pledge) -- 黒ゴースト(バーサーカー誓約)
21 | 40001 White Ghost (Sinner Hero Pledge) -- 白ゴースト(罪人英雄誓約)
22 | 40002 Black Ghost (Sinner Hero Pledge) -- 黒ゴースト(罪人英雄誓約)
23 | 50001 White Ghost (Boss Guardian Pledge (Rosalia)) -- 白ゴースト(ボス守護者誓約(ロザリア))
24 | 50002 Black Ghost (Boss Guardian Pledge (Rosalia)) -- 黒ゴースト(ボス守護者誓約(ロザリア))
25 | 60001 White Ghost (Map Guardian pledge (bridge)) -- 白ゴースト(マップ守護者誓約(橋))
26 | 60002 Black Ghost (Map Guardian pledge (bridge)) -- 黒ゴースト(マップ守護者誓約(橋))
27 |
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/dist/res/DS3/Names/ThrowDirectionSfxParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/ThrowDirectionSfxParam.txt
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/dist/res/DS3/Names/ToughnessParam.txt:
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1 | 1 Generic parameters for enemies -- 敵用の汎用パラメータ
2 | 10 Generic: 1.0 x -- 汎用:1.0倍
3 | 15 Versatile: 1.5 x -- 汎用:1.5倍
4 | 20 Generic: 2.0 X -- 汎用:2.0倍
5 | 25 General Purpose: 2.5 x -- 汎用:2.5倍
6 | 30 Generic: 3.0 x -- 汎用:3.0倍
7 | 100 Attack: one hand: weak -- 攻撃:片手:弱
8 | 101 Attack: one hand: weak: Minimum warranty -- 攻撃:片手:弱:最低保障
9 | 110 Attack: one hand: Strong -- 攻撃:片手:強
10 | 111 Attack: one hand: strong: Minimum security -- 攻撃:片手:強:最低保障
11 | 120 Attack: one hand: Strong Max Infuser -- 攻撃:片手:強MAX溜め
12 | 121 Attack: one hand: Strong max Infuser: Minimum security -- 攻撃:片手:強MAX溜め:最低保障
13 |
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/dist/res/DS3/Names/UpperArmParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/UpperArmParam.txt
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/dist/res/DS3/Names/WeaponGenParam.txt:
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1 | 0 Fushikure. -- ふしくれたえだ
2 | 90000 [Prototyping] Torches -- 【プロト用】松明
3 | 91000 [Prototyping] Orb -- 【プロト用】オーブ
4 | 201000 Long Sword -- ロングソード
5 | 1450000 Shield -- 盾
6 |
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/dist/res/DS3/Names/WepAbsorpPosParam.txt:
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1 | 0 Test -- test
2 | 1 Dmy -- dmy
3 | 2 Dmy -- dmy
4 | 3 Dmy -- dmy
5 | 4 Dmy -- dmy
6 | 5 Dmy -- dmy
7 | 6 Dmy -- dmy
8 | 7 Dmy -- dmy
9 | 8 Dmy -- dmy
10 | 9 Dmy -- dmy
11 | 10 Dmy -- dmy
12 | 11 Dmy -- dmy
13 | 12 Dmy -- dmy
14 | 13 Dmy -- dmy
15 | 14 Dmy -- dmy
16 | 15 Dmy -- dmy
17 | 16 Dmy -- dmy
18 | 17 Dmy -- dmy
19 | 18 Dmy -- dmy
20 | 19 Dmy -- dmy
21 | 20 Dagger (normal) -- 短剣(通常)
22 | 21 Dagger (piercing) -- 短剣(刺突)
23 | 22 Dagger (throwing) -- 短剣(投擲)
24 | 23 Straight Sword (normal) -- 直剣(通常)
25 | 24 Straight Sword -- 直剣(刺突)
26 | 25 Straight Sword (Large) -- 直剣(大型)
27 | 26 Straight Sword (huge) -- 直剣(巨大)
28 | 27 Piercing Swords (normal) -- 刺剣(通常)
29 | 28 Song Sword (normal) -- 曲剣(通常)
30 | 29 Song Sword (Sword) -- 曲剣(刀)
31 | 30 Axe (normal) -- 斧(通常)
32 | 31 Axe (throwing) -- 斧(投擲)
33 | 32 Axe (Large) -- 斧(大型)
34 | 33 Mallet (normal) -- 槌(通常)
35 | 34 Hammer (Piercing) -- 槌(刺突)
36 | 35 Mallet (Large) -- 槌(大型)
37 | 36 Spear (normal) -- 槍(通常)
38 | 37 Spear (throwing) -- 槍(投擲)
39 | 38 Rod-like (slashing) -- 竿状(斬撃)
40 | 39 Rod-like (puncture) -- 竿状(刺突)
41 | 40 Rod-like compound -- 竿状(複合)
42 | 41 Catalysts (normal) -- 触媒(通常)
43 | 42 Fist (normal) -- 拳(通常)
44 | 43 Fist (slashing) -- 拳(斬撃)
45 | 44 Bow (small) -- 弓(小型)
46 | 45 Large bow -- 弓(大型)
47 | 46 Crossbow (normal) -- 弩(通常)
48 | 47 Large Shield -- 盾(大型)
49 | 48 Shield (small) -- 盾(小型)
50 | 49 Torch (Proto) -- 松明(プロト)
51 |
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/dist/res/DS3/Names/WetAspectParam.txt:
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1 | 1 Water wet -- 水濡れ
2 | 2 Poison Wet -- 毒濡れ
3 | 3 Oil wet -- 油濡れ
4 | 4 Mud Stains -- 泥汚れ
5 | 5 Sand Dust -- 砂埃
6 | 6 Freezing -- 凍結
7 | 7 Covered with wax -- 蝋まみれ
8 | 8 Frostbite -- 凍傷
9 | 9 (Preliminary 1) -- (予備1)
10 | 10 (Preliminary 2) -- (予備2)
11 | 11 (Preliminary 3) -- (予備3)
12 |
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/dist/res/DS3/Names/WhiteSignCoolTimeParam.txt:
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https://raw.githubusercontent.com/JKAnderson/Yapped/4bf289ee8d0cbcb9a600ad7a3a30f3579b518a0d/dist/res/DS3/Names/WhiteSignCoolTimeParam.txt
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/dist/res/SDT/Layouts/ACTION_GUIDE_PARAM_ST.xml:
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1 |
2 |
3 |
4 | GuideMessageId
5 | s32
6 | -1
7 |
8 |
9 | Unk
10 | u8
11 | 1
12 |
13 |
14 | pad
15 | dummy8
16 | 11
17 |
18 |
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/dist/res/SDT/Layouts/AI_SOUND_PARAM_ST.xml:
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1 |
2 |
3 |
4 | Radius
5 | f32
6 | 5
7 |
8 |
9 | lifeFrame
10 | f32
11 | 1
12 |
13 |
14 | bSpEffectEnable [ON_OFF]
15 | u8
16 | 0
17 |
18 |
19 | Type [AI_SOUND_RATE_TYPE]
20 | u8
21 | 0
22 |
23 |
24 | fakeTargetType [AI_SOUND_FAKE_TARGET_TYPE]
25 | u8
26 | 1
27 |
28 |
29 | InterestCategory
30 | u8
31 | 0
32 |
33 |
34 | UseHitDamageTeam [ON_OFF]
35 | u8
36 | 0
37 |
38 |
39 | pad
40 | dummy8
41 | 19
42 |
43 |
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/dist/res/SDT/Layouts/BEHAVIOR_PARAM_ST.xml:
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1 |
2 |
3 |
4 | variationId
5 | s32
6 | 0
7 |
8 |
9 | behaviorJudgeId
10 | s32
11 | 0
12 |
13 |
14 | ezStateBehaviorType_old
15 | u8
16 | 1
17 |
18 |
19 | refType
20 | u8
21 | 0
22 |
23 |
24 | pad1
25 | dummy8
26 | 2
27 |
28 |
29 | refId
30 | s32
31 | 200
32 |
33 |
34 | sfxVariationId
35 | s32
36 | 0
37 |
38 |
39 | stamina
40 | s32
41 | 0
42 |
43 |
44 | mp
45 | s32
46 | 0
47 |
48 |
49 | category
50 | u8
51 | 11
52 |
53 |
54 | heroPoint
55 | u8
56 | 0
57 |
58 |
59 | pad2
60 | dummy8
61 | 2
62 |
63 |
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/dist/res/SDT/Layouts/BONFIRE_WARP_PARAM_ST.xml:
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1 |
2 |
3 |
4 | EventFlagId
5 | s32
6 | 14000000
7 |
8 |
9 | WarpEventId
10 | s32
11 | 4001950
12 |
13 |
14 | BonfireNameId
15 | s32
16 | 211210
17 |
18 |
19 | DescriptionTextId
20 | s32
21 | -1
22 |
23 |
24 | PictureId
25 | s32
26 | 10011
27 |
28 |
29 | ListId
30 | u8
31 | 3
32 |
33 |
34 | IsDisableQuickwarp
35 | u8
36 | 0
37 |
38 |
39 | CeremonyId
40 | s16
41 | -1
42 |
43 |
44 | MenuId
45 | s32
46 | 0
47 |
48 |
49 | pad1
50 | dummy8
51 | 4
52 |
53 |
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/dist/res/SDT/Layouts/BULLET_CREATE_LIMIT_PARAM_ST.xml:
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1 |
2 |
3 |
4 | maxAmmount
5 | u8
6 | 1
7 |
8 |
9 | pad1
10 | dummy8
11 | 31
12 |
13 |
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/dist/res/SDT/Layouts/CEREMONY_PARAM_ST.xml:
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1 |
2 |
3 |
4 | EventLayerID
5 | s32
6 | 0
7 |
8 |
9 | MapStudioLayerID
10 | s32
11 | 0
12 |
13 |
14 | GparamID[Up]
15 | s16
16 | 0
17 |
18 |
19 | GparamID[Low]
20 | s16
21 | 0
22 |
23 |
24 | Point CloudID
25 | s32
26 | 0
27 |
28 |
29 | GI_TextureID
30 | s32
31 | 0
32 |
33 |
34 | Light GroupID
35 | s32
36 | 0
37 |
38 |
39 | IsReload
40 | u8
41 | 0
42 |
43 |
44 | IsDisableOnline
45 | u8
46 | 0
47 |
48 |
49 | pad1
50 | dummy8
51 | 10
52 |
53 |
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/dist/res/SDT/Layouts/CHARACTER_LOAD_PARAM_ST.xml:
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1 |
2 |
3 |
4 | ChrBndType
5 | u8
6 | 0
7 |
8 |
9 | AniBndType
10 | u8
11 | 0
12 |
13 |
14 | TexBndType
15 | u8
16 | 0
17 |
18 |
19 | BehBndType
20 | u8
21 | 0
22 |
23 |
24 | SndChrType
25 | u8
26 | 0
27 |
28 |
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/dist/res/SDT/Layouts/CHARMAKEMENUTOP_PARAM_ST.xml:
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1 |
2 |
3 |
4 | CommandID
5 | s32
6 | 1
7 |
8 |
9 | FaceParamID
10 | s32
11 | 0
12 |
13 |
14 | TableID
15 | s32
16 | 0
17 |
18 |
19 | ViewCondition
20 | s32
21 | 0
22 |
23 |
24 | PreviewMode
25 | u8
26 | 0
27 |
28 |
29 | pad1
30 | dummy8
31 | 3
32 |
33 |
34 | MenuType
35 | s8
36 | 2
37 |
38 |
39 | pad2
40 | dummy8
41 | 11
42 |
43 |
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/dist/res/SDT/Layouts/CHARMAKEMENU_LISTITEM_PARAM_ST.xml:
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1 |
2 |
3 |
4 | Value
5 | s32
6 | 1
7 |
8 |
9 | CaptionId
10 | s32
11 | 0
12 |
13 |
14 | IconID
15 | u8
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 7
22 |
23 |
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/dist/res/SDT/Layouts/CHR_PHYSICS_HOMING_ST.xml:
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1 |
2 |
3 |
4 | EdgePointAdd_X
5 | f32
6 | 1
7 |
8 |
9 | EdgePointAdd_Y
10 | f32
11 | 1
12 |
13 |
14 | EdgePointAdd_Z
15 | f32
16 | 1
17 |
18 |
19 | Unk
20 | s16
21 | 0
22 |
23 |
24 | IsUseExtra
25 | u8
26 | 0
27 |
28 |
29 | DontResetParameter
30 | u8
31 | 1
32 |
33 |
34 | Extra_Angle
35 | f32
36 | 0
37 |
38 |
39 | InitWirePosCondition
40 | u8
41 | 1
42 |
43 |
44 | WireCorrectionValue [0,1,2]
45 | u8
46 | 0
47 |
48 |
49 | pad1
50 | dummy8
51 | 2
52 |
53 |
54 | Extra_ForwardDirection
55 | f32
56 | 0
57 |
58 |
59 | pad2
60 | dummy8
61 | 4
62 |
63 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/CHR_PHYSICS_VELOCITY_CHANGE_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk1
5 | f32
6 | 1
7 |
8 |
9 | Unk2
10 | f32
11 | 1
12 |
13 |
14 | Unk3
15 | f32
16 | 1
17 |
18 |
19 | Unk4
20 | f32
21 | 1
22 |
23 |
24 | Unk5
25 | f32
26 | 1
27 |
28 |
29 | pad1
30 | dummy8
31 | 1
32 |
33 |
34 | VelocityType
35 | u8
36 | 2
37 |
38 |
39 | Unk6
40 | u8
41 | 3
42 |
43 |
44 | pad2
45 | dummy8
46 | 1
47 |
48 |
49 | ChrPhysicsHomingParamId
50 | s32
51 | -1
52 |
53 |
54 | pad3
55 | dummy8
56 | 4
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/COOL_TIME_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | limitationTime_0
5 | f32
6 | 900
7 |
8 |
9 | observationTime_0
10 | f32
11 | 900
12 |
13 |
14 | limitationTime_1
15 | f32
16 | 600
17 |
18 |
19 | observationTime_1
20 | f32
21 | 450
22 |
23 |
24 | limitationTime_2
25 | f32
26 | 300
27 |
28 |
29 | observationTime_2
30 | f32
31 | 200
32 |
33 |
34 | limitationTime_3
35 | f32
36 | 0
37 |
38 |
39 | observationTime_3
40 | f32
41 | 0
42 |
43 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/CS_HIT_MATERIAL_SPECIAL_SETTING_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | GroundMaterialType [0,1,2,3]
5 | u8
6 | 0
7 |
8 |
9 | Unk1
10 | u8
11 | 1
12 |
13 |
14 | pad1
15 | dummy8
16 | 2
17 |
18 |
19 | SpEffectId
20 | s32
21 | -1
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/CULT_SETTING_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Distance
5 | f32
6 | 0.8
7 |
8 |
9 | Angle
10 | f32
11 | 90
12 |
13 |
14 | EventFlagId
15 | s32
16 | -1
17 |
18 |
19 | Coefficient.1000
20 | s16
21 | 0
22 |
23 |
24 | CultState1
25 | s8
26 | 0
27 |
28 |
29 | CultState2
30 | s8
31 | 0
32 |
33 |
34 | pad1
35 | dummy8
36 | 16
37 |
38 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/CUTSCENE_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | IsEnable
5 | u8
6 | 0
7 |
8 |
9 | pad
10 | dummy8
11 | 3
12 |
13 |
14 | WorldSoundResetVal
15 | f32
16 | 2.5
17 |
18 |
19 | WorldSoundSetDefaultVal
20 | f32
21 | 0
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/DEFAULT_KEY_ASSIGN_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk1
5 | s32
6 | -1
7 |
8 |
9 | Unk2
10 | s32
11 | -1
12 |
13 |
14 | Unk3
15 | s32
16 | -1
17 |
18 |
19 | Unk4
20 | s32
21 | -1
22 |
23 |
24 | Unk5
25 | s32
26 | -1
27 |
28 |
29 | pad1
30 | dummy8
31 | 4
32 |
33 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/DIRECTION_CAMERA_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | RumbleState[ON_OFF]
5 | u8
6 | 1
7 |
8 |
9 | pad1
10 | dummy8
11 | 15
12 |
13 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/DYING_EFFECT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | DyingEffectInit0
5 | f32
6 | 0
7 |
8 |
9 | DyingEffectInit1
10 | f32
11 | 0
12 |
13 |
14 | Unk
15 | f32
16 | 0
17 |
18 |
19 | DyingEffect_Death
20 | f32
21 | 0
22 |
23 |
24 | DyingEffect_Revive
25 | f32
26 | 0
27 |
28 |
29 | pad
30 | dummy8
31 | 12
32 |
33 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/ENEMY_COMMOM_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Enemy Targeting Value
5 | f32
6 | 0
7 |
8 |
9 | Fall Height Value
10 | f32
11 | 0
12 |
13 |
14 | pad1
15 | dummy8
16 | 248
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/GAME_PROGRESS_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | EventFlagId
5 | s32
6 | 6100
7 |
8 |
9 | ProgressId
10 | u8
11 | 10
12 |
13 |
14 | pad1
15 | dummy8
16 | 11
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/GEMEFFECT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | spEffectId
5 | s32
6 | -1
7 |
8 |
9 | categoryId
10 | s32
11 | 0
12 |
13 |
14 | effectRank
15 | s32
16 | 1
17 |
18 |
19 | rankMin
20 | s32
21 | 1
22 |
23 |
24 | rankMax
25 | s32
26 | 100
27 |
28 |
29 | disposalPrice
30 | s32
31 | 0
32 |
33 |
34 | gemIconIdOffset
35 | s16
36 | 0
37 |
38 |
39 | pad1
40 | dummy8
41 | 2
42 |
43 |
44 | spEffectId_forAtk
45 | s32
46 | -1
47 |
48 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/GRAPHICS_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Decal Spawn Limitation
5 | f32
6 | 0
7 |
8 |
9 | Torch FFX EmissiveIntensityScale
10 | f32
11 | 0
12 |
13 |
14 | Torch FFX Model EmissiveIntensityScale
15 | u16
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 2
22 |
23 |
24 | PlainLightMutex
25 | f32
26 | 0
27 |
28 |
29 | ClothSpeed1
30 | f32
31 | 0
32 |
33 |
34 | ClothSpeed2
35 | f32
36 | 0
37 |
38 |
39 | pad2
40 | dummy8
41 | 232
42 |
43 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/GRASS_LOD_RANGE_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | LodDistance1
5 | f32
6 | 40
7 |
8 |
9 | LodDistance2
10 | f32
11 | 10
12 |
13 |
14 | LodDistance3
15 | f32
16 | 120
17 |
18 |
19 | LodDistance4
20 | f32
21 | 10
22 |
23 |
24 | LodDistance5
25 | f32
26 | 160
27 |
28 |
29 | LodDistance6
30 | f32
31 | 10
32 |
33 |
34 | LodDistance7
35 | f32
36 | 1000
37 |
38 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/KNOWLEDGE_LOADSCREEN_ITEM_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | LoadscreenCategoryId
5 | x32
6 | 0x00000000
7 |
8 |
9 | KnowledgeId
10 | s32
11 | 23000000
12 |
13 |
14 | pad1
15 | dummy8
16 | 8
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/LOD_PLATFORM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk1
5 | f32
6 | 5
7 |
8 |
9 | Unk2
10 | f32
11 | 1
12 |
13 |
14 | Unk3
15 | s32
16 | 1
17 |
18 |
19 | Unk4
20 | f32
21 | 1
22 |
23 |
24 | Unk5
25 | f32
26 | 1
27 |
28 |
29 | Unk6
30 | f32
31 | 1
32 |
33 |
34 | pad1
35 | dummy8
36 | 8
37 |
38 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MAP_PARTS_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | MapPartFloat1
5 | f32
6 | 1
7 |
8 |
9 | MapPartFloat2
10 | f32
11 | 1
12 |
13 |
14 | pad1
15 | dummy8
16 | 24
17 |
18 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MATERIAL_EX_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | AdhocCaption
5 | fixstrW
6 | 48
7 | c0000
8 |
9 |
10 | pad1
11 | dummy8
12 | 16
13 |
14 |
15 | Unk
16 | s32
17 | -1
18 |
19 |
20 | pad2
21 | dummy8
22 | 28
23 |
24 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MENUPROPERTY_LAYOUT.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | LayoutPath
5 | fixstr
6 | 16
7 |
8 |
9 |
10 | PropertyId [MENU_PROPERTY_ID]
11 | s32
12 | 0
13 |
14 |
15 | captionTextId
16 | s32
17 | 0
18 |
19 |
20 | HelpTextId
21 | s32
22 | 0
23 |
24 |
25 | pad1
26 | dummy8
27 | 4
28 |
29 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MENUPROPERTY_SPEC.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | CaptionTextId
5 | s32
6 | 0
7 |
8 |
9 | IconId
10 | s32
11 | -1
12 |
13 |
14 | RequiredPropertyId
15 | s32
16 | 0
17 |
18 |
19 | CompareType
20 | u8
21 | 1
22 |
23 |
24 | RequiredPropertyFormatId
25 | u8
26 | 0
27 |
28 |
29 | AdhocCaption
30 | fixstrW
31 | 18
32 | 耐久度
33 |
34 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MENU_OFFSCR_REND_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | MenuContent0 Y
5 | f32
6 | 0
7 |
8 |
9 | MenuContent0 X
10 | f32
11 | 0.85
12 |
13 |
14 | MenuContent0 Distance
15 | f32
16 | 0
17 |
18 |
19 | MenuContent1 Y
20 | f32
21 | 2.66
22 |
23 |
24 | MenuContent1 X
25 | f32
26 | 1.719
27 |
28 |
29 | MenuContent1 Reverse X
30 | f32
31 | -14.85
32 |
33 |
34 | MenuContent1 Distance
35 | f32
36 | 15
37 |
38 |
39 | pad1
40 | dummy8
41 | 16
42 |
43 |
44 | screenRendId
45 | s32
46 | 11
47 |
48 |
49 | pad2
50 | dummy8
51 | 16
52 |
53 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MENU_PARAM_COLOR_TABLE_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | R
5 | u8
6 | 0
7 |
8 |
9 | G
10 | u8
11 | 0
12 |
13 |
14 | B
15 | u8
16 | 0
17 |
18 |
19 | A
20 | u8
21 | 255
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MENU_TUTORIAL_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk1
5 | s32
6 | 0
7 |
8 |
9 | EventFlagId1
10 | s32
11 | -1
12 |
13 |
14 | EventFlagId2
15 | s32
16 | -1
17 |
18 |
19 | Header MessageId
20 | s32
21 | -1
22 |
23 |
24 | MessageId
25 | s32
26 | -1
27 |
28 |
29 | Unk2
30 | s32
31 | -1
32 |
33 |
34 | pad1
35 | dummy8
36 | 8
37 |
38 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MENU_VALUE_TABLE_SPEC.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Value
5 | s32
6 | 1
7 |
8 |
9 | TextId
10 | s32
11 | 11320
12 |
13 |
14 | CompareType
15 | u8
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 3
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/MULTI_PLAY_CORRECTION_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | CorrectionVal0
5 | s32
6 | 140201
7 |
8 |
9 | CorrectionVal1
10 | s32
11 | 140202
12 |
13 |
14 | CorrectionVal2
15 | s32
16 | 140203
17 |
18 |
19 | CorrectionVal3
20 | s32
21 | 0
22 |
23 |
24 | pad1
25 | dummy8
26 | 16
27 |
28 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/NETWORK_AREA_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | LimitationTime0
5 | f32
6 | 30
7 |
8 |
9 | LimitationTime1
10 | f32
11 | 20
12 |
13 |
14 | LimitationTime2
15 | f32
16 | 30
17 |
18 |
19 | pad1
20 | dummy8
21 | 12
22 |
23 |
24 | isEnable00
25 | b8
26 | True
27 |
28 |
29 | isEnable01
30 | b8
31 | True
32 |
33 |
34 | isEnable02
35 | b8
36 | True
37 |
38 |
39 | unkb1
40 | b8
41 | True
42 |
43 |
44 | unkb2
45 | b8
46 | True
47 |
48 |
49 | unkb3
50 | b8
51 | True
52 |
53 |
54 | unkb4
55 | b8
56 | True
57 |
58 |
59 | unkb5
60 | b8
61 | True
62 |
63 |
64 | pad2
65 | dummy8
66 | 3
67 |
68 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/NETWORK_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | networkData
5 | dummy8
6 | 632
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/NPC_AI_ACTION_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | directionMovementId
5 | u8
6 | 0
7 |
8 |
9 | actId0
10 | u8
11 | 22
12 |
13 |
14 | actId1
15 | u8
16 | 0
17 |
18 |
19 | actId2
20 | u8
21 | 0
22 |
23 |
24 | isDisableDirectionMovement
25 | u8
26 | 0
27 |
28 |
29 | isDisableAct0
30 | u8
31 | 0
32 |
33 |
34 | isDisableAct1
35 | u8
36 | 0
37 |
38 |
39 | isDisableAct2
40 | u8
41 | 0
42 |
43 |
44 | actType
45 | s32
46 | 0
47 |
48 |
49 | isDisableAiCheck
50 | u8
51 | 0
52 |
53 |
54 | pad1
55 | dummy8
56 | 3
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/PROTECTOR_GEN_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | proParamId
5 | s32
6 | 0
7 |
8 |
9 | gemSlotType_0
10 | x32
11 | 0x80000160
12 |
13 |
14 | gemGenId_0
15 | s32
16 | -1
17 |
18 |
19 | gemSlotType_1
20 | x32
21 | 0x80000160
22 |
23 |
24 | gemGenId_1
25 | s32
26 | -1
27 |
28 |
29 | gemSlotType_2
30 | x32
31 | 0x80000160
32 |
33 |
34 | gemGenId_2
35 | s32
36 | -1
37 |
38 |
39 | gemSlotType_3
40 | x32
41 | 0x80000160
42 |
43 |
44 | gemGenId_3
45 | s32
46 | -1
47 |
48 |
49 | gemSlotType_4
50 | x32
51 | 0x80000160
52 |
53 |
54 | gemGenId_4
55 | s32
56 | -1
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/RAGDOLL_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | hierarchGain
5 | f32
6 | 0
7 |
8 |
9 | velocityDamping
10 | f32
11 | 0
12 |
13 |
14 | accelGain
15 | f32
16 | 0
17 |
18 |
19 | velocityGain
20 | f32
21 | 0
22 |
23 |
24 | positionGain
25 | f32
26 | 0
27 |
28 |
29 | maxLinerVelocity
30 | f32
31 | 0
32 |
33 |
34 | maxAngularVelocity
35 | f32
36 | 0
37 |
38 |
39 | snapGain
40 | f32
41 | 0
42 |
43 |
44 | enable
45 | u8
46 | 1
47 |
48 |
49 | partsHitMaskNo
50 | s8
51 | 1
52 |
53 |
54 | pad1
55 | dummy8
56 | 14
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/RESOURCEITEM_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Unk1
5 | s32
6 | -1
7 |
8 |
9 | Unk2
10 | s32
11 | -1
12 |
13 |
14 | Unk3
15 | s32
16 | -1
17 |
18 |
19 | GoodsItemId
20 | s32
21 | 0
22 |
23 |
24 | ResourceItemLimit
25 | u8
26 | 0
27 |
28 |
29 | pad1
30 | dummy8
31 | 3
32 |
33 |
34 | Rand_GeneratorValue1
35 | f32
36 | 0
37 |
38 |
39 | Rand_GeneratorValue2
40 | f32
41 | 0
42 |
43 |
44 | Unk4
45 | f32
46 | 0
47 |
48 |
49 | Unk5
50 | f32
51 | 0
52 |
53 |
54 | Unk6
55 | f32
56 | 0
57 |
58 |
59 | pad2
60 | dummy8
61 | 12
62 |
63 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/SE_MATERIAL_CONVERT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Material_Id
5 | s32
6 | 80
7 |
8 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/SHOP_LINEUP_PARAM.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | EquipId
5 | s32
6 | 500
7 |
8 |
9 | value
10 | s32
11 | -1
12 |
13 |
14 | mtrlId
15 | s32
16 | -1
17 |
18 |
19 | EventFlag
20 | s32
21 | -1
22 |
23 |
24 | qwcID
25 | s32
26 | -1
27 |
28 |
29 | sellQuantity
30 | s16
31 | 1
32 |
33 |
34 | shopType
35 | u8
36 | 0
37 |
38 |
39 | equipType
40 | u8
41 | 3
42 |
43 |
44 | value_SAN
45 | s16
46 | -1
47 |
48 |
49 | pad1
50 | dummy8
51 | 6
52 |
53 |
54 | PriceRate
55 | f32
56 | 1
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/TOUGHNESS_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Toughness
5 | f32
6 | 1
7 |
8 |
9 | DamageLvlThreshold
10 | s16
11 | 0
12 |
13 |
14 | IsToughnessEffective
15 | u8
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 1
22 |
23 |
24 | SpEffectId
25 | s32
26 | 6352
27 |
28 |
29 | pad2
30 | dummy8
31 | 20
32 |
33 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/WEAPON_GEN_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | wepParamId
5 | s32
6 | 0
7 |
8 |
9 | gemSlotType_0
10 | s32
11 | -2147483296
12 |
13 |
14 | gemGenId0
15 | s32
16 | -1
17 |
18 |
19 | gemSlotType_1
20 | s32
21 | -2147483296
22 |
23 |
24 | gemGenId1
25 | s32
26 | -1
27 |
28 |
29 | gemSlotType_2
30 | s32
31 | -2147483296
32 |
33 |
34 | gemGenId2
35 | s32
36 | -1
37 |
38 |
39 | gemSlotType_3
40 | s32
41 | -2147483296
42 |
43 |
44 | gemGenId3
45 | s32
46 | -1
47 |
48 |
49 | gemSlotType_4
50 | s32
51 | -2147483296
52 |
53 |
54 | gemGenId4
55 | s32
56 | -1
57 |
58 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/WET_ASPECT_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | R1
5 | u8
6 | 0
7 |
8 |
9 | G1
10 | u8
11 | 0
12 |
13 |
14 | B1
15 | u8
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 1
22 |
23 |
24 | Alpha1
25 | f32
26 | 0
27 |
28 |
29 | R2
30 | u8
31 | 0
32 |
33 |
34 | G2
35 | u8
36 | 0
37 |
38 |
39 | B2
40 | u8
41 | 0
42 |
43 |
44 | pad2
45 | dummy8
46 | 1
47 |
48 |
49 | Alpha2
50 | f32
51 | 0
52 |
53 |
54 | WetRate
55 | f32
56 | 0
57 |
58 |
59 | WetCorrection
60 | u8
61 | 0
62 |
63 |
64 | pad3
65 | dummy8
66 | 11
67 |
68 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/WHITE_SIGN_COOL_TIME_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | timeLimit0
5 | f32
6 | 360
7 |
8 |
9 | timeLimit1
10 | f32
11 | 360
12 |
13 |
14 | timeLimit2
15 | f32
16 | 360
17 |
18 |
19 | timeLimit3
20 | f32
21 | 360
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/WIRE_SET_PARAM_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | WirePointSearchParamId1
5 | s32
6 | 0
7 |
8 |
9 | WirePointSearchParamId2
10 | s32
11 | 0
12 |
13 |
14 | WirePointSearchParamId3
15 | s32
16 | 0
17 |
18 |
19 | pad1
20 | dummy8
21 | 68
22 |
23 |
--------------------------------------------------------------------------------
/dist/res/SDT/Layouts/WIRE_VARIATION_ST.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | WireType
5 | s8
6 | 0
7 |
8 |
9 | ComprasionValue
10 | u8
11 | 0
12 |
13 |
14 | pad1
15 | dummy8
16 | 2
17 |
18 |
19 | InitHomingAngle1
20 | f32
21 | 90
22 |
23 |
24 | InitHomingAngle2
25 | f32
26 | 90
27 |
28 |
29 | InitHomingAngle3
30 | f32
31 | 90
32 |
33 |
34 | InitHomingAngle4
35 | f32
36 | 90
37 |
38 |
39 | ChrPhysicsHomingParamSubId
40 | s32
41 | 0
42 |
43 |
44 | pad2
45 | dummy8
46 | 8
47 |
48 |
--------------------------------------------------------------------------------