├── .gitignore ├── LICENSE.txt ├── README.md ├── depends ├── include │ ├── KHR │ │ └── khrplatform.h │ ├── glad │ │ └── glad.h │ ├── glfw │ │ ├── glfw3.h │ │ ├── glfw3native.h │ │ └── linmath.h │ └── glm │ │ ├── CMakeLists.txt │ │ ├── common.hpp │ │ ├── detail │ │ ├── _features.hpp │ │ ├── _fixes.hpp │ │ ├── _noise.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── dummy.cpp │ │ ├── func_common.hpp │ │ ├── func_common.inl │ │ ├── func_common_simd.inl │ │ ├── func_exponential.hpp │ │ ├── func_exponential.inl │ │ ├── func_exponential_simd.inl │ │ ├── func_geometric.hpp │ │ ├── func_geometric.inl │ │ ├── func_geometric_simd.inl │ │ ├── func_integer.hpp │ │ ├── func_integer.inl │ │ ├── func_integer_simd.inl │ │ ├── func_matrix.hpp │ │ ├── func_matrix.inl │ │ ├── func_matrix_simd.inl │ │ ├── func_packing.hpp │ │ ├── func_packing.inl │ │ ├── func_packing_simd.inl │ │ ├── func_trigonometric.hpp │ │ ├── func_trigonometric.inl │ │ ├── func_trigonometric_simd.inl │ │ ├── func_vector_relational.hpp │ │ ├── func_vector_relational.inl │ │ ├── func_vector_relational_simd.inl │ │ ├── glm.cpp │ │ ├── precision.hpp │ │ ├── setup.hpp │ │ ├── type_float.hpp │ │ ├── type_gentype.hpp │ │ ├── type_gentype.inl │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_int.hpp │ │ ├── type_mat.hpp │ │ ├── type_mat.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_mat4x4_simd.inl │ │ ├── type_vec.hpp │ │ ├── type_vec.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ ├── type_vec4.inl │ │ └── type_vec4_simd.inl │ │ ├── exponential.hpp │ │ ├── ext.hpp │ │ ├── fwd.hpp │ │ ├── geometric.hpp │ │ ├── glm.hpp │ │ ├── gtc │ │ ├── bitfield.hpp │ │ ├── bitfield.inl │ │ ├── color_encoding.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── functions.hpp │ │ ├── functions.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── packing.hpp │ │ ├── packing.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── quaternion_simd.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── round.hpp │ │ ├── round.inl │ │ ├── type_aligned.hpp │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ ├── ulp.inl │ │ ├── vec1.hpp │ │ └── vec1.inl │ │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── common.hpp │ │ ├── common.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── dual_quaternion.hpp │ │ ├── dual_quaternion.inl │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extended_min_max.hpp │ │ ├── extended_min_max.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── float_notmalize.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── hash.hpp │ │ ├── hash.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── io.hpp │ │ ├── io.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_decompose.hpp │ │ ├── matrix_decompose.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── matrix_transform_2d.hpp │ │ ├── matrix_transform_2d.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── range.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── rotate_normalized_axis.hpp │ │ ├── rotate_normalized_axis.inl │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── scalar_multiplication.hpp │ │ ├── scalar_relational.hpp │ │ ├── scalar_relational.inl │ │ ├── simd_mat4.hpp │ │ ├── simd_mat4.inl │ │ ├── simd_quat.hpp │ │ ├── simd_quat.inl │ │ ├── simd_vec4.hpp │ │ ├── simd_vec4.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── type_aligned.hpp │ │ ├── type_aligned.inl │ │ ├── type_trait.hpp │ │ ├── type_trait.inl │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ │ ├── integer.hpp │ │ ├── mat2x2.hpp │ │ ├── mat2x3.hpp │ │ ├── mat2x4.hpp │ │ ├── mat3x2.hpp │ │ ├── mat3x3.hpp │ │ ├── mat3x4.hpp │ │ ├── mat4x2.hpp │ │ ├── mat4x3.hpp │ │ ├── mat4x4.hpp │ │ ├── matrix.hpp │ │ ├── packing.hpp │ │ ├── simd │ │ ├── common.h │ │ ├── exponential.h │ │ ├── geometric.h │ │ ├── integer.h │ │ ├── matrix.h │ │ ├── packing.h │ │ ├── platform.h │ │ ├── trigonometric.h │ │ └── vector_relational.h │ │ ├── trigonometric.hpp │ │ ├── vec2.hpp │ │ ├── vec3.hpp │ │ ├── vec4.hpp │ │ └── vector_relational.hpp ├── lib │ └── glfw │ │ ├── glfw3.dll │ │ ├── glfw3.lib │ │ └── glfw3dll.lib └── src │ └── glad │ └── glad.c ├── examples ├── bwImageHeightMap │ ├── CImg.h │ ├── GreyScaleVoxel.h │ ├── ImageSourceChunkFactory.cpp │ ├── ImageSourceChunkFactory.h │ ├── ReadMe.txt │ ├── bwImageHeightMap.cpp │ ├── bwImageHeightMap.vcxproj │ ├── bwImageHeightMap.vcxproj.filters │ ├── bwImageHeightMap.vcxproj.user │ ├── smallColour.bmp │ ├── smallColourBusSeats.bmp │ ├── sourceImageSmall.bmp │ ├── sourceImageSmaller.bmp │ ├── sourceImageVerySmall.bmp │ ├── stdafx.cpp │ ├── stdafx.h │ ├── targetver.h │ └── vatican.bmp ├── perlinLandscape │ ├── PerlinNoise.cpp │ ├── PerlinNoise.h │ ├── PerlinNoiseChunkFactory.cpp │ ├── PerlinNoiseChunkFactory.h │ ├── ReadMe.txt │ ├── Voxels.h │ ├── perlinLandscape.cpp │ ├── perlinLandscape.vcxproj │ ├── perlinLandscape.vcxproj.filters │ ├── perlinLandscape.vcxproj.user │ ├── stdafx.cpp │ ├── stdafx.h │ └── targetver.h ├── sprites │ ├── TerrainChunkFactory.cpp │ ├── TerrainChunkFactory.h │ ├── TerrainVoxel.h │ ├── Voxels.h │ ├── fourHouses.vox │ ├── highTowerBlock.vox │ ├── sprites.cpp │ ├── sprites.vcxproj │ ├── sprites.vcxproj.filters │ ├── sprites.vcxproj.user │ ├── stdafx.cpp │ ├── stdafx.h │ ├── supermarket.vox │ ├── targetver.h │ └── towerBlock.vox └── voxelInvaders │ ├── BulletMovementSpriteBehaviour.cpp │ ├── BulletMovementSpriteBehaviour.h │ ├── InvaderMovementSpriteBehaviour.cpp │ ├── InvaderMovementSpriteBehaviour.h │ ├── PlayerMovementBehaviour.cpp │ ├── PlayerMovementBehaviour.h │ ├── TerrainChunkFactory.cpp │ ├── TerrainChunkFactory.h │ ├── TerrainVoxel.h │ ├── Voxels.h │ ├── invader2_f0.vox │ ├── invader2_f1.vox │ ├── invaderBullet.vox │ ├── invader_f0.vox │ ├── invader_f1.vox │ ├── player.vox │ ├── playerBullet.vox │ ├── shield.vox │ ├── stdafx.cpp │ ├── stdafx.h │ ├── targetver.h │ ├── voxelInvaders.cpp │ ├── voxelInvaders.vcxproj │ ├── voxelInvaders.vcxproj.filters │ └── voxelInvaders.vcxproj.user ├── screenshots ├── cityConstruction.png ├── invaders.png ├── perlinNoiseLandscape.png ├── photoHeightMap.png └── photoHeightMapVideo.png ├── voxelEngine.sln └── voxelEngine ├── include ├── AABB.h ├── BehaviourFactory.h ├── Chunk.h ├── GeometryUpdateRequest.h ├── IAABB.h ├── ICamera.h ├── ICameraControllerInput.h ├── IChunk.h ├── IChunkFactory.h ├── IChunkManager.h ├── ILightSource.h ├── ISprite.h ├── ISpriteBehaviour.h ├── ISpriteCollisionSet.h ├── ISpriteManager.h ├── ISpriteVoxel.h ├── IVoxel.h ├── IVoxelContainer.h ├── MouseAndKeyboardCameraControllerInput.h ├── SimpleLight.h ├── SpriteCollision.h ├── UniformChunk.h ├── VoxelEngine.h ├── VoxelEngineException.h ├── color.h └── worldSize.h ├── src ├── AABBTree.cpp ├── AABBTree.h ├── BehaviourFactory.cpp ├── Camera.cpp ├── Camera.h ├── Chunk.cpp ├── ChunkManager.cpp ├── ChunkManager.h ├── Controls.cpp ├── Controls.hpp ├── FrameCounter.h ├── ISprite.cpp ├── IVoxel.cpp ├── MouseAndKeyboardCameraControllerInput.cpp ├── NotImplementedException.h ├── NullCameraController.h ├── ShaderManager.cpp ├── ShaderManager.h ├── SpriteCollisionSet.h ├── SpriteManager.cpp ├── SpriteManager.h ├── SpriteVoxel.h ├── UniformChunk.cpp ├── VoxelContainerGeometry.cpp ├── VoxelContainerGeometry.h ├── VoxelEngine.cpp ├── VoxelGeometry.cpp ├── VoxelGeometry.h ├── VoxelRenderer.cpp ├── VoxelRenderer.h ├── VoxelSprite.cpp ├── VoxelSprite.h ├── behaviours │ ├── VoxelatedConstructionSpriteBehaviour.cpp │ └── VoxelatedConstructionSpriteBehaviour.h ├── shaders │ ├── grass.fragmentshader │ ├── simple.vertexshader │ ├── simpleLightColor.fragmentshader │ ├── simpleLightTransform.vertexshader │ └── simpleTransform.vertexshader └── targetver.h ├── voxelEngine.vcxproj ├── voxelEngine.vcxproj.filters └── voxelEngine.vcxproj.user /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/JamesRandall/SimpleVoxelEngine/HEAD/.gitignore -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/JamesRandall/SimpleVoxelEngine/HEAD/LICENSE.txt -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 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