├── .github
└── FUNDING.yml
├── .gitignore
├── LICENSE
├── PlayButton_Shorts.mp4
├── README.ko.md
├── README.md
├── README.zh-CN.md
├── img
├── eig.png
├── fiv.png
├── fou.png
├── fst.png
├── sec.png
├── sev.png
├── six.png
├── temp.md
└── tre.png
└── src
├── LolPlayButton.sln
├── LolPlayButton
├── App.xaml
├── App.xaml.cs
├── AssemblyInfo.cs
├── Images
│ └── logo.png
├── LolPlayButton.csproj
├── MainWindow.xaml
└── MainWindow.xaml.cs
└── VickyPlayButton
├── App.xaml
├── App.xaml.cs
├── AssemblyInfo.cs
├── Images
└── logo.png
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── VickyPlayButton.csproj
└── VickyPlayButton.csproj.user
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | github: [vickyqu115]
2 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
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399 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2023 quyang115
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/PlayButton_Shorts.mp4:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/JamesnetGroup/riotplaybutton/7737f143f430bfc625d47f5c4ed4d4b34ae9fe9a/PlayButton_Shorts.mp4
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/README.ko.md:
--------------------------------------------------------------------------------
1 | # RiotPlayButton [](README.md) [](README.zh-CN.md) [](README.ko.md)
2 |
3 | 리그 오브 레전드의 PLAY 버튼에서 영감을 받은 사용자 정의 WPF ToggleButton 기반 컨트롤
4 |
5 | [](https://opensource.org/licenses/MIT)
6 | [](https://dotnet.microsoft.com/download)
7 | [](https://github.com/vickyqu115/riotplaybutton/stargazers)
8 | [](https://github.com/vickyqu115/riotplaybutton/issues)
9 |
10 | ## 프로젝트 개요
11 |
12 | RiotPlayButton은 리그 오브 레전드 게임 클라이언트의 PLAY 버튼을 재현한 사용자 정의 WPF 컨트롤입니다. 사용자 정의 형태 생성, 그라데이션 브러시, 애니메이션, 효율적인 XAML 디자인 등 고급 WPF 기술을 보여줍니다.
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 | ## 주요 기능 및 구현 사항
22 | #### 1. 사용자 정의 WPF 컨트롤 개발
23 | - [x] 특수 기능을 위한 WPF ToggleButton 확장
24 | - [x] 순수 XAML을 사용한 복잡한 UI 요소 구현
25 |
26 | #### 2. 고급 XAML 기술
27 | - [x] Path와 Geometry를 사용한 불규칙한 형태 생성
28 | - [x] 정교한 색상 효과를 위한 LinearGradientBrush 활용
29 |
30 | #### 3. 복잡한 형태 생성
31 | - [x] 다중 포인트 형태 생성을 위한 Polygon 사용
32 | - [x] 부드럽고 복잡한 곡선을 위한 Cubic Bezier 곡선 구현
33 | - [x] 간단한 곡선 형태를 위한 Quadratic Bezier 곡선 적용
34 |
35 | #### 4. 애니메이션 및 상호작용
36 | - [x] Jamesnet.WPF Nuget 패키지를 사용한 부드러운 애니메이션
37 | - [x] 마우스 오버 및 체크 상태에 대한 상호작용 효과
38 |
39 | #### 5. 성능 최적화
40 | - [x] 클리핑 기술을 사용한 효율적인 렌더링
41 | - [x] 성능 향상을 위한 최적화된 XAML 구조
42 |
43 | #### 6. 충실한 재현
44 | - [x] 리그 오브 레전드 PLAY 버튼의 픽셀 퍼펙트 재현
45 | - [x] 디자인과 기능성에 대한 세심한 주의
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 | ## 기술 스택
55 | - WPF (Windows Presentation Foundation)
56 | - .NET 8.0
57 | - C#
58 | - Jamesnet.WPF Nuget 패키지
59 |
60 | ## 시작하기
61 | ### 필요 조건
62 | - Visual Studio 2022 이상
63 | - .NET 8.0 SDK
64 |
65 | ### 설치 및 실행
66 | #### 1. 리포지토리 복제:
67 |
68 | ```
69 | git clone https://github.com/vickyqu115/riotplaybutton.git
70 | ```
71 |
72 | #### 2. 솔루션 열기
73 | - [x] Visual Studio
74 | - [x] Visual Studio Code
75 | - [x] JetBrains Rider
76 |
77 |
78 |
79 |
80 |
81 | #### 3. 빌드 및 실행
82 | - [x] 시작 프로젝트 설정
83 | - [x] F5를 누르거나 실행 버튼 클릭
84 | - [x] Windows 11 권장
85 |
86 | ## 학습 자료
87 | - [구현에 대한 상세 아티클 (jamesnet.dev)](https://jamesnet.dev/article/51)
88 | - [YouTube 튜토리얼 (영어, 한글자막)](https://bit.ly/40YoVIo)
89 | - [BiliBili 튜토리얼 (중국어)](https://bit.ly/49L6dXu)
90 |
91 | ## 기여하기
92 | RiotPlayButton에 대한 기여를 환영합니다! 이슈를 제출하거나, 풀 리퀘스트를 생성하거나, 개선 사항을 제안해 주세요.
93 |
94 | ## 라이선스
95 | 이 프로젝트는 MIT 라이선스 하에 배포됩니다. 자세한 내용은 [LICENSE](LICENSE) 파일을 참조하세요.
96 |
97 | ## 연락처
98 | - 웹사이트: https://jamesnet.dev
99 | - 이메일: vickyqu115@hotmail.com, james@jamesnet.dev
100 |
101 | 고급 형태 생성 기술을 갖춘 이 매력적인 리그 오브 레전드 스타일의 PLAY 버튼으로 WPF 애플리케이션을 향상시켜 보세요!
102 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # RiotPlayButton [](README.md) [](README.zh-CN.md) [](README.ko.md)
2 |
3 | A customizable WPF ToggleButton-based control inspired by the League of Legends PLAY button
4 |
5 | [](https://opensource.org/licenses/MIT)
6 | [](https://dotnet.microsoft.com/download)
7 | [](https://github.com/vickyqu115/riotplaybutton/stargazers)
8 | [](https://github.com/vickyqu115/riotplaybutton/issues)
9 |
10 | ## Project Overview
11 |
12 | RiotPlayButton is a custom WPF control that recreates the PLAY button from the League of Legends game client. It demonstrates advanced WPF techniques including custom shape creation, gradient brushes, animations, and efficient XAML design.
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 | ## Key Features and Implementations
22 | #### 1. Custom WPF Control Development
23 | - [x] Extension of WPF ToggleButton for specialized functionality
24 | - [x] Implementation of complex UI elements using pure XAML
25 |
26 | #### 2. Advanced XAML Techniques
27 | - [x] Creation of irregular shapes using Path and Geometry
28 | - [x] Utilization of LinearGradientBrush for sophisticated color effects
29 |
30 | #### 3. Complex Shape Generation
31 | - [x] Use of Polygon for creating multi-point shapes
32 | - [x] Implementation of Cubic Bezier curves for smooth, complex curves
33 | - [x] Application of Quadratic Bezier curves for simpler curved shapes
34 |
35 | #### 4. Animation and Interactivity
36 | - [x] Smooth animations using Jamesnet.WPF Nuget package
37 | - [x] Interactive mouseover and checked state effects
38 |
39 | #### 5. Performance Optimization
40 | - [x] Efficient rendering using clipping techniques
41 | - [x] Optimized XAML structure for better performance
42 |
43 | #### 6. Faithful Recreation
44 | - [x] Pixel-perfect recreation of the League of Legends PLAY button
45 | - [x] Attention to detail in design and functionality
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 | ## Technology Stack
55 | - WPF (Windows Presentation Foundation)
56 | - .NET 8.0
57 | - C#
58 | - Jamesnet.WPF Nuget package
59 |
60 | ## Getting Started
61 | ### Prerequisites
62 | - Visual Studio 2022 or later
63 | - .NET 8.0 SDK
64 |
65 | ### Installation and Execution
66 | #### 1. Clone the repository:
67 |
68 | ```
69 | git clone https://github.com/vickyqu115/riotplaybutton.git
70 | ```
71 |
72 | #### 2. Open the solution
73 | - [x] Visual Studio
74 | - [x] Visual Studio Code
75 | - [x] JetBrains Rider
76 |
77 |
78 |
79 |
80 |
81 | #### 3. Build and Run
82 | - [x] Set the startup project
83 | - [x] Press F5 or click the Run button
84 | - [x] Windows 11 recommended
85 |
86 | ## Learning Resources
87 | - [Detailed Article on Implementation (jamesnet.dev)](https://jamesnet.dev/article/51)
88 | - [YouTube Tutorial (English)](https://bit.ly/40YoVIo)
89 | - [BiliBili Tutorial (Chinese)](https://bit.ly/49L6dXu)
90 |
91 | ## Contributing
92 | Contributions to RiotPlayButton are welcome! Feel free to submit issues, create pull requests, or suggest improvements.
93 |
94 | ## License
95 | This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
96 |
97 | ## Contact
98 | - Website: https://jamesnet.dev
99 | - Email: vickyqu115@hotmail.com, james@jamesnet.dev
100 |
101 | Enhance your WPF applications with this engaging League of Legends-inspired PLAY button, featuring advanced shape generation techniques!
102 |
--------------------------------------------------------------------------------
/README.zh-CN.md:
--------------------------------------------------------------------------------
1 | # RiotPlayButton [](README.md) [](README.zh-CN.md) [](README.ko.md)
2 |
3 | 一个受英雄联盟游戏PLAY按钮启发的可自定义WPF ToggleButton控件
4 |
5 | [](https://opensource.org/licenses/MIT)
6 | [](https://dotnet.microsoft.com/download)
7 | [](https://github.com/vickyqu115/riotplaybutton/stargazers)
8 | [](https://github.com/vickyqu115/riotplaybutton/issues)
9 |
10 | ## 项目概述
11 |
12 | RiotPlayButton是一个自定义WPF控件,重现了英雄联盟游戏客户端的PLAY按钮。它展示了高级WPF技术,包括自定义形状创建、渐变画笔、动画和高效的XAML设计。
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 | ## 主要特性和实现
22 | #### 1. 自定义WPF控件开发
23 | - [x] 扩展WPF ToggleButton以实现特殊功能
24 | - [x] 使用纯XAML实现复杂的UI元素
25 |
26 | #### 2. 高级XAML技术
27 | - [x] 使用Path和Geometry创建不规则形状
28 | - [x] 利用LinearGradientBrush实现复杂的颜色效果
29 |
30 | #### 3. 复杂形状生成
31 | - [x] 使用Polygon创建多点形状
32 | - [x] 实现Cubic Bezier曲线以创建平滑复杂的曲线
33 | - [x] 应用Quadratic Bezier曲线创建简单的曲线形状
34 |
35 | #### 4. 动画和交互性
36 | - [x] 使用Jamesnet.WPF Nuget包实现流畅动画
37 | - [x] 交互式鼠标悬停和选中状态效果
38 |
39 | #### 5. 性能优化
40 | - [x] 使用裁剪技术实现高效渲染
41 | - [x] 优化XAML结构以提高性能
42 |
43 | #### 6. 忠实重现
44 | - [x] 像素级精确重现英雄联盟PLAY按钮
45 | - [x] 注重设计和功能的细节
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 | ## 技术栈
55 | - WPF (Windows Presentation Foundation)
56 | - .NET 8.0
57 | - C#
58 | - Jamesnet.WPF Nuget包
59 |
60 | ## 入门指南
61 | ### 先决条件
62 | - Visual Studio 2022或更高版本
63 | - .NET 8.0 SDK
64 |
65 | ### 安装和执行
66 | #### 1. 克隆仓库:
67 |
68 | ```
69 | git clone https://github.com/vickyqu115/riotplaybutton.git
70 | ```
71 |
72 | #### 2. 打开解决方案
73 | - [x] Visual Studio
74 | - [x] Visual Studio Code
75 | - [x] JetBrains Rider
76 |
77 |
78 |
79 |
80 |
81 | #### 3. 构建和运行
82 | - [x] 设置启动项目
83 | - [x] 按F5或点击运行按钮
84 | - [x] 推荐使用Windows 11
85 |
86 | ## 学习资源
87 | - [详细实现文章 (jamesnet.dev)](https://jamesnet.dev/article/51)
88 | - [YouTube教程 (English)](https://bit.ly/40YoVIo)
89 | - [哔哩哔哩教程 (Chinese)](https://bit.ly/49L6dXu)
90 |
91 | ## 贡献
92 | 欢迎为RiotPlayButton做出贡献!随时提交问题、创建拉取请求或提出改进建议。
93 |
94 | ## 许可证
95 | 该项目基于MIT许可证分发。有关详细信息,请参阅[LICENSE](LICENSE)文件。
96 |
97 | ## 联系方式
98 | - 网站:https://jamesnet.dev
99 | - 电子邮件:vickyqu115@hotmail.com, james@jamesnet.dev
100 |
101 | 使用这个具有高级形状生成技术的吸引人的英雄联盟风格PLAY按钮来增强您的WPF应用程序!
102 |
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/img/eig.png:
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/src/LolPlayButton.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.8.34302.71
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LolPlayButton", "LolPlayButton\LolPlayButton.csproj", "{BF02DB45-FC56-4000-9B4C-9E47B8333945}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {BF02DB45-FC56-4000-9B4C-9E47B8333945}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {BF02DB45-FC56-4000-9B4C-9E47B8333945}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {BF02DB45-FC56-4000-9B4C-9E47B8333945}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {BF02DB45-FC56-4000-9B4C-9E47B8333945}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {1E2D269F-021D-473C-8B05-50FD43CB516C}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/src/LolPlayButton/App.xaml:
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1 | using System.Configuration;
2 | using System.Data;
3 | using System.Windows;
4 |
5 | namespace LolPlayButton
6 | {
7 | ///
8 | /// Interaction logic for App.xaml
9 | ///
10 | public partial class App : Application
11 | {
12 | }
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14 | }
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/src/LolPlayButton/AssemblyInfo.cs:
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1 | using System.Windows;
2 |
3 | [assembly: ThemeInfo(
4 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
5 | //(used if a resource is not found in the page,
6 | // or application resource dictionaries)
7 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
8 | //(used if a resource is not found in the page,
9 | // app, or any theme specific resource dictionaries)
10 | )]
11 |
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/src/LolPlayButton/Images/logo.png:
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/src/LolPlayButton/LolPlayButton.csproj:
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4 | WinExe
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/src/LolPlayButton/MainWindow.xaml.cs:
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1 | using System.Text;
2 | using System.Windows;
3 | using System.Windows.Controls;
4 | using System.Windows.Data;
5 | using System.Windows.Documents;
6 | using System.Windows.Input;
7 | using System.Windows.Media;
8 | using System.Windows.Media.Imaging;
9 | using System.Windows.Navigation;
10 | using System.Windows.Shapes;
11 |
12 | namespace LolPlayButton
13 | {
14 | ///
15 | /// Interaction logic for MainWindow.xaml
16 | ///
17 | public partial class MainWindow : Window
18 | {
19 | public MainWindow()
20 | {
21 | InitializeComponent();
22 | }
23 | }
24 | }
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/src/VickyPlayButton/App.xaml.cs:
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1 | using System.Configuration;
2 | using System.Data;
3 | using System.Windows;
4 |
5 | namespace VickyPlayButton
6 | {
7 | ///
8 | /// Interaction logic for App.xaml
9 | ///
10 | public partial class App : Application
11 | {
12 | }
13 |
14 | }
15 |
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/src/VickyPlayButton/AssemblyInfo.cs:
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1 | using System.Windows;
2 |
3 | [assembly: ThemeInfo(
4 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
5 | //(used if a resource is not found in the page,
6 | // or application resource dictionaries)
7 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
8 | //(used if a resource is not found in the page,
9 | // app, or any theme specific resource dictionaries)
10 | )]
11 |
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/src/VickyPlayButton/Images/logo.png:
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https://raw.githubusercontent.com/JamesnetGroup/riotplaybutton/7737f143f430bfc625d47f5c4ed4d4b34ae9fe9a/src/VickyPlayButton/Images/logo.png
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/src/VickyPlayButton/MainWindow.xaml.cs:
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1 | using System.Text;
2 | using System.Windows;
3 | using System.Windows.Controls;
4 | using System.Windows.Data;
5 | using System.Windows.Documents;
6 | using System.Windows.Input;
7 | using System.Windows.Media;
8 | using System.Windows.Media.Imaging;
9 | using System.Windows.Navigation;
10 | using System.Windows.Shapes;
11 |
12 | namespace VickyPlayButton
13 | {
14 | ///
15 | /// Interaction logic for MainWindow.xaml
16 | ///
17 | public partial class MainWindow : Window
18 | {
19 | public MainWindow()
20 | {
21 | InitializeComponent();
22 | }
23 | }
24 | }
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/src/VickyPlayButton/VickyPlayButton.csproj:
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