├── Assets ├── QuickStart │ ├── Version.txt │ ├── Scripts │ │ ├── staticC.cs │ │ ├── SceneReference.cs │ │ ├── GameList.cs │ │ ├── Menu.cs.meta │ │ ├── GameList.cs.meta │ │ ├── Weapon.cs.meta │ │ ├── staticC.cs.meta │ │ ├── PlayerScript.cs.meta │ │ ├── SceneReference.cs.meta │ │ ├── SceneScript.cs.meta │ │ ├── CustomNetworkManager.cs.meta │ │ ├── Weapon.cs │ │ ├── Menu.cs │ │ ├── SceneScript.cs │ │ ├── CustomNetworkManager.cs │ │ └── PlayerScript.cs │ ├── Player.prefab.meta │ ├── Scenes │ │ ├── Menu.unity.meta │ │ ├── GameList.unity.meta │ │ ├── MyScene.unity.meta │ │ ├── MyOtherScene.unity.meta │ │ ├── GameList.unity │ │ ├── Menu.unity │ │ └── MyOtherScene.unity │ ├── Version.txt.meta │ ├── WeaponBullet1.prefab.meta │ ├── WeaponBullet2.prefab.meta │ ├── Scenes.meta │ ├── Scripts.meta │ ├── showFPS.cs.meta │ ├── showFPS.cs │ ├── WeaponBullet1.prefab │ ├── WeaponBullet2.prefab │ └── Player.prefab └── QuickStart.meta ├── .gitattributes ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── XRSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorBuildSettings.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── QualitySettings.asset └── ProjectSettings.asset ├── .gitignore └── README.md /Assets/QuickStart/Version.txt: -------------------------------------------------------------------------------- 1 | Quickstart - Version 6 - Headless - Auto traffic -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2019.4.14f1 2 | m_EditorVersionWithRevision: 2019.4.14f1 (4037e52648cd) 3 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/staticC.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class staticC : MonoBehaviour 4 | { 5 | static public int traffic = 0; 6 | } 7 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: [] 7 | -------------------------------------------------------------------------------- /Assets/QuickStart/Player.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 964e9613f4a464cf6a0517eef7bf0b98 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scenes/Menu.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0eb626d9c1244af5a7b0d0319e6f7a6 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/SceneReference.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace QuickStart 4 | { 5 | public class SceneReference : MonoBehaviour 6 | { 7 | public SceneScript sceneScript; 8 | } 9 | } -------------------------------------------------------------------------------- /Assets/QuickStart/Version.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d7c428df0372492e9410876fa74ddbd 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/QuickStart.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d647840775273471e8bcddc15ed7c9b9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scenes/GameList.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dfd7e9e49df6e4e3481f66f02262809b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scenes/MyScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c33cf68be063f4405b109c483021abf9 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/QuickStart/WeaponBullet1.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b9342a4317fa742569f9a436c7350701 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/QuickStart/WeaponBullet2.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 35d9a61dd9c3242eda10720425885269 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1de77e9a03ea0406185ffb69ddd1ee90 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scenes/MyOtherScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 859fb81cf14e94d58a096429f49fc560 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b85e97add4ca94ad7b00ac7f2f585d7c 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/GameList.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | 4 | namespace QuickStart 5 | { 6 | public class GameList : MonoBehaviour 7 | { 8 | public void LoadScene() 9 | { 10 | SceneManager.LoadScene("Menu"); 11 | } 12 | } 13 | } -------------------------------------------------------------------------------- /Assets/QuickStart/showFPS.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83fa6fa16089f4d6bb09bfd9aebb1851 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/Menu.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2bdb48e274262479fa339f1709b4d979 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/GameList.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 79661550b59814be6a14b729f1eebbae 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/Weapon.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ab1d43792ad4d4e3cac7ab1e0427e141 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/staticC.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f79e5cd254ca446f280734c2a7647293 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/PlayerScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e49c1d1955ca64328917ce9072698da1 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/SceneReference.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7da52069e44d947e398b75ce7a5fed1f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/SceneScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dac59016081874cce9ebaf8e371eebcc 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/CustomNetworkManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6551ca88606414319bbf462a49538836 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/Weapon.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace QuickStart 4 | { 5 | public class Weapon : MonoBehaviour 6 | { 7 | public float weaponSpeed = 15.0f; 8 | public float weaponLife = 3.0f; 9 | public float weaponCooldown = 1.0f; 10 | public int weaponAmmo = 15; 11 | 12 | public GameObject weaponBullet; 13 | public Transform weaponFirePosition; 14 | } 15 | } -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/Menu.cs: -------------------------------------------------------------------------------- 1 | using Mirror; 2 | using UnityEngine; 3 | using UnityEngine.SceneManagement; 4 | 5 | namespace QuickStart 6 | { 7 | public class Menu : MonoBehaviour 8 | { 9 | public void LoadScene() 10 | { 11 | SceneManager.LoadScene("GameList"); 12 | } 13 | 14 | void Start() 15 | { 16 | if (NetworkManager.singleton != null) { Destroy(NetworkManager.singleton.gameObject); } 17 | } 18 | } 19 | } -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Volume: 1 8 | Rolloff Scale: 1 9 | Doppler Factor: 1 10 | Default Speaker Mode: 2 11 | m_SampleRate: 0 12 | m_DSPBufferSize: 256 13 | m_VirtualVoiceCount: 512 14 | m_RealVoiceCount: 32 15 | m_SpatializerPlugin: 16 | m_AmbisonicDecoderPlugin: 17 | m_DisableAudio: 1 18 | m_VirtualizeEffects: 1 19 | m_RequestedDSPBufferSize: 256 20 | -------------------------------------------------------------------------------- /Assets/QuickStart/showFPS.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | using UnityEngine.UI; 4 | 5 | public class showFPS : MonoBehaviour 6 | { 7 | 8 | public Text fpsText; 9 | public float deltaTime; 10 | public int updateDisplayCount = 0; 11 | 12 | void Update () 13 | { 14 | deltaTime += (Time.deltaTime - deltaTime) * 0.1f; 15 | float fps = 1.0f / deltaTime; 16 | 17 | if (updateDisplayCount > 30) { fpsText.text = "fps: " + Mathf.Ceil(fps).ToString(); updateDisplayCount = 0; } 18 | else { updateDisplayCount += 1; } 19 | } 20 | } -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 0 9 | path: Assets/QuickStart/Scenes/Menu.unity 10 | guid: c0eb626d9c1244af5a7b0d0319e6f7a6 11 | - enabled: 1 12 | path: Assets/QuickStart/Scenes/GameList.unity 13 | guid: dfd7e9e49df6e4e3481f66f02262809b 14 | - enabled: 1 15 | path: Assets/QuickStart/Scenes/MyScene.unity 16 | guid: c33cf68be063f4405b109c483021abf9 17 | - enabled: 1 18 | path: Assets/QuickStart/Scenes/MyOtherScene.unity 19 | guid: 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m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/PackageManagerSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &1 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 61 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 0} 13 | m_Name: 14 | m_EditorClassIdentifier: UnityEditor:UnityEditor.PackageManager.UI:PackageManagerProjectSettings 15 | m_ScopedRegistriesSettingsExpanded: 1 16 | oneTimeWarningShown: 0 17 | m_Registries: 18 | - m_Id: main 19 | m_Name: 20 | m_Url: https://packages.unity.com 21 | m_Scopes: [] 22 | m_IsDefault: 1 23 | m_UserSelectedRegistryName: 24 | m_UserAddingNewScopedRegistry: 0 25 | m_RegistryInfoDraft: 26 | m_ErrorMessage: 27 | m_Original: 28 | m_Id: 29 | m_Name: 30 | m_Url: 31 | m_Scopes: [] 32 | m_IsDefault: 0 33 | m_Modified: 0 34 | m_Name: 35 | m_Url: 36 | m_Scopes: 37 | - 38 | m_SelectedScopeIndex: 0 39 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | 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m_ReuseCollisionCallbacks: 1 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/SceneScript.cs: -------------------------------------------------------------------------------- 1 | using Mirror; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | using UnityEngine.SceneManagement; 5 | 6 | // www.StephenAllenGames.co.uk JesusLuvsYooh 7 | 8 | namespace QuickStart 9 | { 10 | public class SceneScript : NetworkBehaviour 11 | { 12 | public SceneReference sceneReference; 13 | public Text canvasStatusText; 14 | public Text canvasAutoTraffic; 15 | public Text canvasPlayerCount; 16 | public GameObject[] playersArray; 17 | public PlayerScript playerScript; 18 | 19 | [SyncVar(hook = nameof(OnStatusTextChanged))] 20 | public string statusText; 21 | void OnStatusTextChanged(string _Old, string _New) 22 | { 23 | //called from sync var hook, to update info on screen for all players 24 | canvasStatusText.text = statusText; 25 | } 26 | 27 | public void ButtonSendMessage() 28 | { 29 | if (playerScript) { playerScript.CmdSendPlayerMessage(); } 30 | } 31 | 32 | public void ButtonChangeScene() 33 | { 34 | if (isServer) 35 | { 36 | Scene scene = SceneManager.GetActiveScene(); 37 | if (scene.name == "MyScene") { NetworkManager.singleton.ServerChangeScene("MyOtherScene"); } 38 | else { NetworkManager.singleton.ServerChangeScene("MyScene"); } 39 | } 40 | else 41 | { 42 | Debug.Log("You are not Host."); 43 | } 44 | } 45 | 46 | public Text canvasAmmoText; 47 | 48 | public void UIAmmo(int _value) 49 | { 50 | canvasAmmoText.text = "Ammo: " + _value; 51 | } 52 | 53 | 54 | public void ButtonSetupAutoTraffic() 55 | { 56 | if (playerScript) 57 | { 58 | staticC.traffic += 1; if (staticC.traffic > 4) { staticC.traffic = 0; } 59 | playerScript.SetupAutoTraffic(); 60 | canvasAutoTraffic.text = "Traffic: " + playerScript.trafficType; 61 | } 62 | } 63 | 64 | public void ButtonFindPlayers() 65 | { 66 | playersArray = GameObject.FindGameObjectsWithTag("Player"); 67 | canvasPlayerCount.text = "Players: " + playersArray.Length; 68 | } 69 | } 70 | } 71 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 13 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} 39 | - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} 40 | - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} 41 | m_PreloadedShaders: [] 42 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 43 | type: 0} 44 | m_CustomRenderPipeline: {fileID: 0} 45 | m_TransparencySortMode: 0 46 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 47 | m_DefaultRenderingPath: 1 48 | m_DefaultMobileRenderingPath: 1 49 | m_TierSettings: [] 50 | m_LightmapStripping: 0 51 | m_FogStripping: 0 52 | m_InstancingStripping: 0 53 | m_LightmapKeepPlain: 1 54 | m_LightmapKeepDirCombined: 1 55 | m_LightmapKeepDynamicPlain: 1 56 | m_LightmapKeepDynamicDirCombined: 1 57 | m_LightmapKeepShadowMask: 1 58 | m_LightmapKeepSubtractive: 1 59 | m_FogKeepLinear: 1 60 | m_FogKeepExp: 1 61 | m_FogKeepExp2: 1 62 | m_AlbedoSwatchInfos: [] 63 | m_LightsUseLinearIntensity: 0 64 | m_LightsUseColorTemperature: 0 65 | m_LogWhenShaderIsCompiled: 0 66 | m_AllowEnlightenSupportForUpgradedProject: 1 67 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/CustomNetworkManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | using Mirror; 4 | using System; 5 | using System.Collections; 6 | using kcp2k; 7 | 8 | /* 9 | Documentation: https://mirror-networking.com/docs/Components/NetworkManager.html 10 | API Reference: https://mirror-networking.com/docs/api/Mirror.NetworkManager.html 11 | */ 12 | 13 | public class CustomNetworkManager : NetworkManager 14 | { 15 | /// 16 | /// Runs on both Server and Client 17 | /// Networking is NOT initialized when this fires 18 | /// 19 | public override void Start() 20 | { 21 | base.Start(); 22 | 23 | #if UNITY_SERVER 24 | StartCoroutine("StartHeadless"); 25 | #endif 26 | } 27 | 28 | IEnumerator StartHeadless() 29 | { 30 | Debug.Log(" - Type 0 for default - "); 31 | Debug.Log("Traffic 0=none 1=light (card game) 2=active (social game) 3=heavy (mmo) 4=fruequent (fps)"); 32 | Debug.Log("Server: - file - s - frameRate - 0 - 0 - 0"); 33 | Debug.Log("Client: - file - c - frameRate - hostIP - hostPort - traffic"); 34 | 35 | 36 | string[] args = Environment.GetCommandLineArgs(); 37 | 38 | if (args == null || (args != null && args.Length <= 1)) 39 | { 40 | Debug.Log("Missing Argsss! - Starting a default server setup."); 41 | StartServer(); 42 | } 43 | else 44 | { 45 | if (args.Length >= 3 && args[2] != "0") 46 | { 47 | serverTickRate = int.Parse(args[2]); 48 | Application.targetFrameRate = int.Parse(args[2]); 49 | } 50 | 51 | if (args.Length >= 4 && args[3] != "0") 52 | { 53 | networkAddress = args[3]; 54 | } 55 | 56 | if (args.Length >= 5 && args[4] != "0") 57 | { 58 | //GetComponent().port = ushort.Parse(args[3]); 59 | //GetComponent().Port = ushort.Parse(args[4]); 60 | //((KcpTransport)Transport.activeTransport).Port = 1234; 61 | } 62 | 63 | if (args.Length >= 6 && args[5] != "0") 64 | { 65 | staticC.traffic = int.Parse(args[5]); 66 | } 67 | 68 | yield return new WaitForSeconds(1.0f); 69 | 70 | if (args[1] == "s") 71 | { 72 | StartServer(); 73 | } 74 | else if (args[1] == "c") 75 | { 76 | if (args.Length >= 3 && args[2] == "0") { Application.targetFrameRate = 30; } 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[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=9PUGQGE4XDE4C¤cy_code=GBP) 5 | 6 | 7 | # QuickStart V6 - Headless - Mirror 8 | The public quickstart guide, modified to be headless server and client. 9 | 10 | The quickstart is how it sounds, to get a user up and running with a multiplayer scene. 11 | It is client authority based, contains very few comments or explanations, and doesnt follow 'best practises', for example firing physical objects rather than raycasting. 12 | But it serves its purpose of being a template with basic mirror multiplayer features. :) 13 | 14 | Original Guide located here: 15 | https://mirror-networking.gitbook.io/docs/community-guides/quick-start-guide 16 | 17 | 18 | # Running headless server or client 19 | 20 | Inside terminal/cmd console, add the complete line, type 0 for default or none. 21 | 22 | File Location - Client/Sever - frame rate - host IP - host port - traffic 23 | 24 | Example of server arguements: 25 | C:\Users\location\QuickStartHeadless s 30 0 0 0 26 | 27 | Example of client arguements" 28 | C:\Users\location\QuickStartHeadless c 30 123.0.0.123 0 3 29 | 30 | # Traffic explanation 31 | - 0 = none (just initial player setup such as name and colour) 32 | - 1 = light (card game) (traffic: 0 + some cmd/rpcs every few seconds) 33 | - 2 = active (social game) (traffic: 1 increased + player rotation only + rigidbody sphere projectile) 34 | - 3 = heavy (mmo) (traffic: 2 increased + player movement) 35 | - 4 = frequent (fps) (traffic: 3 increased) 36 | 37 | # Other 38 | Port argument section for headless has been temporary disabled, whilst doing the many transport tests. 39 | Directly change port to 7777 on NetworkManagers Transport. 40 | 41 | # Walkthrough Guide 42 | 1: Download the QuickStart project, open with Unity (made with 2019) 43 | 44 | 2: Import Mirror from Asset Store or Github Releases
45 | 46 | 3a: Check the Player Prefab has NetworkTransform on it
47 | ![NetworkTransform](https://user-images.githubusercontent.com/57072365/101388283-a1d20b80-38b7-11eb-9adf-28a24ad1a63a.jpg) 48 | 49 | 3b: Check MyScene NetworkManager has a Transport, you can use any (KCP, Telepathy, LiteNet, Asio, Ignorance etc)
50 | ![NetworkManager](https://user-images.githubusercontent.com/57072365/101388278-a0084800-38b7-11eb-8462-bcb47933e91a.jpg) 51 | 52 | 3c: Check the Build Settings has the 2 main scenes, make sure GamesList is set as the first scene.
53 | Also check that these are set in NetworkManager (GamesList - offline map and MyScene - online map)
54 | (Optional, tick Server Build if you want headless versions, non-headless also works.)
55 | ![Build Settings](https://user-images.githubusercontent.com/57072365/101388267-9da5ee00-38b7-11eb-9193-f4b5cea34c0d.jpg) 56 | 57 | 4: After you have build the headless from Unity, open up Cmd, and enter the server arguements
58 | (check top of the ReadMe for arguments, server does not need to enter IP address or traffic)
59 | ![Server](https://user-images.githubusercontent.com/57072365/101470485-f750fb80-393d-11eb-8b9e-37618be171a5.jpg) 60 | 61 | 5: Do the same, but enter client arguements, open as many of these as you want.
62 | (check top of the ReadMe for arguments, client can enter 0 as ip for localhost)
63 | ![Client](https://user-images.githubusercontent.com/57072365/101470482-f6b86500-393d-11eb-866b-258b49f6e08a.jpg) 64 | 65 | 6: In Unity Editor, in the GamesList scene, enter your VPS IP Address (or localhost if you are doing everything on same PC)
66 | ![Editor](https://user-images.githubusercontent.com/57072365/101390528-e01cfa00-38ba-11eb-8562-ff90f7be64ef.jpg) 67 | 68 | 7: Here you can play, and see the other clients moving around.
69 | Press the Players Canvas button to tally up gameobject players, if you are using a Proximity checker, this will only show those near you. 70 | ![Editor](https://user-images.githubusercontent.com/57072365/101390533-e27f5400-38ba-11eb-84c5-6eb3bfbbe302.jpg) 71 | 72 | 8: Enjoy! ^_^ 73 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | 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Standalone: 0 233 | WebGL: 3 234 | Windows Store Apps: 5 235 | XboxOne: 5 236 | iPhone: 0 237 | tvOS: 2 238 | -------------------------------------------------------------------------------- /Assets/QuickStart/Scripts/PlayerScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using Mirror; 3 | using System; 4 | using System.Net; 5 | using System.Net.Sockets; 6 | using System.Linq; 7 | 8 | // www.StephenAllenGames.co.uk JesusLuvsYooh 9 | 10 | namespace QuickStart 11 | { 12 | 13 | public class PlayerScript : NetworkBehaviour 14 | { 15 | private SceneScript sceneScript; 16 | private GameObject sceneScriptObj; 17 | 18 | public TextMesh playerNameText; 19 | public GameObject floatingInfo; 20 | private Material playerMaterialClone; 21 | private Weapon activeWeapon; 22 | private float weaponCooldownTime; 23 | 24 | private float autoTurnAmount = 0.0f; 25 | private float autoMoveAmount = 0.0f; 26 | public string trafficType = "none"; 27 | 28 | [SyncVar(hook = nameof(OnNameChanged))] 29 | public string playerName; 30 | void OnNameChanged(string _Old, string _New) 31 | { 32 | playerNameText.text = playerName; 33 | } 34 | 35 | [SyncVar(hook = nameof(OnColorChanged))] 36 | public Color playerColor = Color.white; 37 | void OnColorChanged(Color _Old, Color _New) 38 | { 39 | //Debug.Log(gameObject.name + " HOOK OnColorChanged"); 40 | playerNameText.color = _New; 41 | playerMaterialClone = new Material(this.GetComponent().material); 42 | playerMaterialClone.color = _New; 43 | this.GetComponent().material = playerMaterialClone; 44 | } 45 | 46 | private int selectedWeaponLocal = 1; 47 | public GameObject[] weaponArray; 48 | 49 | [SyncVar(hook = nameof(OnWeaponChanged))] 50 | public int activeWeaponSynced = 1; 51 | void OnWeaponChanged(int _Old, int _New) 52 | { 53 | // disable old weapon 54 | // in range and not null 55 | if (0 < _Old && _Old < weaponArray.Length && weaponArray[_Old] != null) 56 | { 57 | weaponArray[_Old].SetActive(false); 58 | } 59 | 60 | // enable new weapon 61 | // in range and not null 62 | if (0 < _New && _New < weaponArray.Length && weaponArray[_New] != null) 63 | { 64 | weaponArray[_New].SetActive(true); 65 | activeWeapon = weaponArray[activeWeaponSynced].GetComponent(); 66 | if (isLocalPlayer) { sceneScript.UIAmmo(activeWeapon.weaponAmmo); } 67 | } 68 | } 69 | 70 | 71 | public override void OnStartLocalPlayer() 72 | { 73 | sceneScript.playerScript = this; 74 | 75 | Camera.main.transform.SetParent(transform); 76 | Camera.main.transform.localPosition = new Vector3(0, 0, 0); 77 | 78 | floatingInfo.transform.localPosition = new Vector3(0, -0.3f, 0.6f); 79 | floatingInfo.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); 80 | 81 | CmdSetupPlayer("Player" + UnityEngine.Random.Range(100, 999), new Color(UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f), UnityEngine.Random.Range(0f, 1f))); 82 | 83 | SetupAutoTraffic(); 84 | } 85 | 86 | 87 | 88 | 89 | void Awake() 90 | { 91 | //allow all players to run this 92 | sceneScript = GameObject.Find("SceneReference").GetComponent().sceneScript; 93 | if (selectedWeaponLocal < weaponArray.Length && weaponArray[selectedWeaponLocal] != null) 94 | { activeWeapon = weaponArray[selectedWeaponLocal].GetComponent(); sceneScript.UIAmmo(activeWeapon.weaponAmmo); } 95 | } 96 | 97 | 98 | [Command] 99 | public void CmdSendPlayerMessage() 100 | { 101 | if (sceneScript) { sceneScript.statusText = playerName + " says hello " + UnityEngine.Random.Range(10, 99); } 102 | } 103 | 104 | 105 | [Command] 106 | public void CmdSetupPlayer(string _name, Color _col) 107 | { 108 | //player info sent to server, then server updates sync vars which handles it on all clients 109 | playerName = _name; 110 | playerColor = _col; 111 | sceneScript.statusText = playerName + " joined."; 112 | } 113 | 114 | 115 | void Update() 116 | { 117 | //FindSceneScript(); 118 | //allow all players to run this 119 | if (isLocalPlayer == false) 120 | { 121 | floatingInfo.transform.LookAt(Camera.main.transform); 122 | } 123 | 124 | //only our own player runs below here 125 | if (!isLocalPlayer) { return; } 126 | 127 | float moveX = Input.GetAxis("Horizontal") * Time.deltaTime * 110.0f; 128 | float moveZ = Input.GetAxis("Vertical") * Time.deltaTime * 4f; 129 | 130 | transform.Rotate(0, moveX, 0); 131 | transform.Translate(0, 0, moveZ); 132 | 133 | if (Input.GetButtonDown("Fire2")) //Fire2 is mouse 2nd click and left alt 134 | { 135 | activeWeapon = null; 136 | selectedWeaponLocal += 1; 137 | if (selectedWeaponLocal > weaponArray.Length) { selectedWeaponLocal = 1; } 138 | CmdChangeActiveWeapon(selectedWeaponLocal); 139 | // GetLocalIPAddress(); GetIPs(); 140 | } 141 | 142 | if (Input.GetButtonDown("Fire1")) //Fire1 is mouse 1st click 143 | { 144 | if (activeWeapon && Time.time > weaponCooldownTime && activeWeapon.weaponAmmo > 0) 145 | { 146 | weaponCooldownTime = Time.time + activeWeapon.weaponCooldown; 147 | activeWeapon.weaponAmmo -= 1; 148 | sceneScript.UIAmmo(activeWeapon.weaponAmmo); 149 | CmdShootRay(); 150 | } 151 | } 152 | 153 | if (staticC.traffic > 1) 154 | { 155 | if (autoTurnAmount > 0) { transform.Rotate(0, autoTurnAmount, 0); } 156 | if (autoMoveAmount > 0) { transform.Translate(0, 0, autoMoveAmount); } 157 | } 158 | } 159 | 160 | 161 | [Command] 162 | void CmdShootRay() 163 | { 164 | RpcFireWeapon(); 165 | } 166 | 167 | 168 | [ClientRpc] 169 | void RpcFireWeapon() 170 | { 171 | //bulletAudio.Play(); muzzleflash etc 172 | var bullet = (GameObject)Instantiate(activeWeapon.weaponBullet, activeWeapon.weaponFirePosition.position, activeWeapon.weaponFirePosition.rotation); 173 | bullet.GetComponent().velocity = bullet.transform.forward * activeWeapon.weaponSpeed; 174 | if (bullet) { Destroy(bullet, activeWeapon.weaponLife); } 175 | } 176 | 177 | 178 | [Command] 179 | public void CmdChangeActiveWeapon(int _activeWeaponSynced) 180 | { 181 | activeWeaponSynced = _activeWeaponSynced; 182 | } 183 | 184 | 185 | void AutoRepeatingShoot() 186 | { 187 | if (activeWeapon && Time.time > weaponCooldownTime && activeWeapon.weaponAmmo > 0) 188 | { 189 | weaponCooldownTime = Time.time + activeWeapon.weaponCooldown; 190 | //activeWeapon.weaponAmmo -= 1; 191 | sceneScript.UIAmmo(activeWeapon.weaponAmmo); 192 | CmdShootRay(); 193 | } 194 | } 195 | 196 | 197 | void AutoRepeatingMessage() 198 | { 199 | CmdSendPlayerMessage(); 200 | } 201 | 202 | 203 | public void SetupAutoTraffic() 204 | { 205 | 206 | //Debug.Log("Traffic 0=none 1=light (card game) 2=active (social game) 3=heavy (mmo) 4=fruequent (fps)"); 207 | CancelInvoke("AutoRepeatingMessage"); 208 | CancelInvoke("AutoRepeatingShoot"); 209 | 210 | if (staticC.traffic == 0) 211 | { 212 | trafficType = "None"; 213 | } 214 | else if (staticC.traffic == 1) 215 | { 216 | trafficType = "Cards"; 217 | InvokeRepeating(nameof(AutoRepeatingMessage), 1, 3f); 218 | } 219 | else if (staticC.traffic == 2) 220 | { 221 | trafficType = 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