├── .gitignore ├── .gitmodules ├── BSPToModel ├── BSPMaker │ ├── builder.h │ ├── lightmap.h │ ├── pakfs.h │ ├── qstrcmp.h │ └── quake2.h ├── q2.c ├── readme.md └── resources │ ├── quake 2 pak files go here.txt │ └── shaders │ ├── lightmaped.fs │ ├── lightmaped.vs │ ├── sky.fs │ ├── sky.vs │ └── wave.fs ├── GPU_animation_textures ├── gpu_animation_textures.c ├── resources │ ├── models │ │ └── gltf │ │ │ ├── License.txt │ │ │ ├── Textures │ │ │ └── colormap.png │ │ │ ├── character-female-b.glb │ │ │ └── character-male-c.glb │ └── shaders │ │ ├── glsl100 │ │ ├── skinning.fs │ │ └── skinning.vs │ │ └── glsl330 │ │ ├── skinning.fs │ │ └── skinning.vs └── screenshot.png ├── Godot-SimpleExport ├── README.md ├── example1.c └── images │ └── installed.png ├── LICENSE ├── README.md ├── RayMenuBar ├── menu.gif ├── menu_test.c └── raygui_menubar.h ├── RayPCX ├── pcx_test.c ├── pcx_test.gif ├── ray_pcx.h └── test.pcx ├── cgltf_direct ├── cgltf_direct.c ├── screenshot.png ├── test.bin └── test.gltf ├── game_template ├── raylib_game.c ├── readme.txt ├── screen_ending.c ├── screen_gameplay.c ├── screen_logo.c ├── screen_options.c ├── screen_title.c └── screens.h ├── hot_reload ├── Makefile ├── begin.c ├── plugins.c ├── plugins.h └── plugins │ ├── test_red.c │ └── test_white_box.c ├── key_pad_actions └── key_gamepad_actions.c ├── rayTreeView ├── test.c ├── treeview.c ├── treeview.gif └── treeview.h ├── raylib_libtcc ├── Makefile ├── include │ ├── libtcc.h │ ├── raylib.h │ ├── raymath.h │ ├── rcamera.h │ ├── rlgl.h │ ├── stdarg.h │ ├── stdbool.h │ ├── stddef.h │ ├── stdint.h │ ├── stdio.h │ ├── stdlib.h │ └── string.h ├── libtcc1-32.a ├── libtcc1-64.a ├── libtcctest.c └── test.c ├── tui_text ├── color-graphics-adapter-1x.png ├── demo.gif ├── tui.h ├── tui_font.png └── tui_test.c └── zipfiles ├── Makefile ├── main.c ├── main.h ├── miniz.h ├── zip.c └── zip.h /.gitignore: -------------------------------------------------------------------------------- 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