├── .gitignore ├── Config ├── CodeGenerator │ ├── Config.json │ └── TypeHandler │ │ ├── Backup.json │ │ ├── ECS.json │ │ ├── EntitySetter.json │ │ ├── GameConfig.json │ │ ├── GameConstState.json │ │ ├── GameState.json │ │ └── Msg.json ├── CopySourceFiles │ └── ECS2Client.json ├── ECS2Excel │ ├── CSTemplete.txt │ ├── Config.json │ └── Output │ │ ├── ConfigBullet.cs │ │ ├── ConfigCamp.cs │ │ ├── ConfigEnemy.cs │ │ ├── ConfigItem.cs │ │ └── ConfigPlayer.cs ├── ECSGenerator │ └── Config.json └── ExcelParser │ ├── CSTemplate.txt │ ├── Config.json │ └── Output │ ├── CodeCS │ ├── Table_Assets.cs │ ├── Table_ConfigBullet.cs │ ├── Table_ConfigCamp.cs │ ├── Table_ConfigEnemy.cs │ ├── Table_ConfigItem.cs │ └── Table_ConfigPlayer.cs │ └── Csv │ ├── Assets.csv │ ├── ConfigBullet.csv │ ├── ConfigCamp.csv │ ├── ConfigEnemy.csv │ ├── ConfigItem.csv │ └── ConfigPlayer.csv ├── Data ├── Client │ ├── AssetPath.json │ ├── ExcelBytes │ │ ├── Assets.bytes │ │ ├── ConfigBullet.bytes │ │ ├── ConfigCamp.bytes │ │ ├── ConfigEnemy.bytes │ │ ├── ConfigItem.bytes │ │ └── ConfigPlayer.bytes │ ├── GameConfig.bytes │ ├── GameConfig.json │ ├── Maps │ │ ├── 1.bytes │ │ └── 2.bytes │ └── TileIDMap.txt ├── Designer │ └── Excels │ │ ├── Assets.xlsx │ │ └── EntityConfig │ │ ├── ConfigBullet.xls │ │ ├── ConfigCamp.xls │ │ ├── ConfigEnemy.xls │ │ ├── ConfigItem.xls │ │ └── ConfigPlayer.xls └── Server │ └── Config.json ├── Game.sln ├── InitSetup ├── Libs ├── .gitignore ├── DesperateDevs │ ├── Compile.cs │ ├── DesperateDevs.Logging.dll │ ├── DesperateDevs.Networking.dll │ ├── DesperateDevs.Serialization.dll │ ├── DesperateDevs.Utils.dll │ └── Editor │ │ ├── DesperateDevs.Analytics.dll │ │ ├── DesperateDevs.CodeGeneration.CodeGenerator.Unity.Editor.dll │ │ ├── DesperateDevs.CodeGeneration.CodeGenerator.dll │ │ ├── DesperateDevs.CodeGeneration.dll │ │ ├── DesperateDevs.Unity.Editor.dll │ │ ├── Images │ │ └── Jenny-Header.png │ │ └── Plugins │ │ ├── DesperateDevs.CodeGeneration.Plugins.dll │ │ └── DesperateDevs.CodeGeneration.Unity.Plugins.dll ├── EPPlus.XML ├── EPPlus.dll ├── Engine.LockstepEngine.deps.json ├── Engine.LockstepEngine.dll ├── Entitas │ ├── CHANGELOG.md │ ├── Editor │ │ ├── Entitas.Migration.Unity.Editor.dll │ │ ├── Entitas.Migration.dll │ │ ├── Entitas.Unity.Editor.dll │ │ ├── Entitas.VisualDebugging.Unity.Editor.dll │ │ ├── Images │ │ │ ├── EntitasContextErrorHierarchyIcon.png │ │ │ ├── EntitasContextHierarchyIcon.png │ │ │ ├── EntitasEntityErrorHierarchyIcon.png │ │ │ ├── EntitasEntityHierarchyIcon.png │ │ │ ├── EntitasEntityLinkHierarchyIcon.png │ │ │ ├── EntitasEntityLinkWarnHierarchyIcon.png │ │ │ ├── EntitasHeader.png │ │ │ ├── EntitasSystemsHierarchyIcon.png │ │ │ └── EntitasSystemsWarnHierarchyIcon.png │ │ └── Plugins │ │ │ ├── Entitas.CodeGeneration.Plugins.dll │ │ │ └── Entitas.VisualDebugging.CodeGeneration.Plugins.dll │ ├── Entitas.CodeGeneration.Attributes.dll │ ├── Entitas.Unity.dll │ ├── Entitas.VisualDebugging.Unity.dll │ ├── Entitas.dll │ ├── Entitas.xml │ ├── EntitasUpgradeGuide.md │ ├── LICENSE.txt │ └── README.md ├── ICSharpCode.SharpZipLib.dll ├── LiteDB.dll ├── LiteNetLib.deps.json ├── LiteNetLib.dll ├── LiteNetLib.xml └── LockstepEngine │ ├── Common.Editor.dll │ ├── Common.Interfaces.dll │ ├── Common.Model.dll │ ├── Common.View.dll │ ├── Engine.Editor.dll │ ├── Engine.LockstepEngine.Unity.dll │ ├── Engine.View.dll │ └── ICSharpCode.SharpZipLib.dll ├── Src ├── Client.Unity │ ├── .gitignore │ ├── Assets │ │ ├── Plugins.meta │ │ ├── Plugins │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ └── JetBrains.meta │ │ │ ├── Entitas.meta │ │ │ ├── Game.meta │ │ │ └── LockstepEngine.meta │ │ ├── Resources.meta │ │ ├── Resources │ │ │ ├── Config.meta │ │ │ ├── Config │ │ │ │ ├── GameConfig.json │ │ │ │ ├── GameConfig.json.meta │ │ │ │ ├── UnityGameConfig.asset │ │ │ │ └── UnityGameConfig.asset.meta │ │ │ ├── PluginsRes.meta │ │ │ └── PluginsRes │ │ │ │ ├── FloatBar.meta │ │ │ │ ├── FloatBar │ │ │ │ ├── Resources.meta │ │ │ │ └── Resources │ │ │ │ │ ├── FloatBarConfig.asset │ │ │ │ │ ├── FloatBarConfig.asset.meta │ │ │ │ │ ├── Prefabs.meta │ │ │ │ │ ├── Prefabs │ │ │ │ │ ├── HealthBar.prefab │ │ │ │ │ └── HealthBar.prefab.meta │ │ │ │ │ ├── Textures.meta │ │ │ │ │ └── Textures │ │ │ │ │ ├── HealthBar.psd │ │ │ │ │ └── HealthBar.psd.meta │ │ │ │ ├── FloatText.meta │ │ │ │ └── FloatText │ │ │ │ ├── Resources.meta │ │ │ │ └── Resources │ │ │ │ ├── FloatTextConfig.asset │ │ │ │ ├── FloatTextConfig.asset.meta │ │ │ │ ├── Prefabs.meta │ │ │ │ └── Prefabs │ │ │ │ ├── FloatingDamage.prefab │ │ │ │ └── FloatingDamage.prefab.meta │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── Hotfix.unity │ │ │ ├── Hotfix.unity.meta │ │ │ ├── Main 1.unity │ │ │ ├── Main 1.unity.meta │ │ │ ├── Main.unity │ │ │ └── Main.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── EditorColliderTool.cs │ │ │ │ ├── EditorColliderTool.cs.meta │ │ │ │ ├── EditorCollisionSystem.cs │ │ │ │ ├── EditorCollisionSystem.cs.meta │ │ │ │ ├── EditorMainScript.cs │ │ │ │ ├── EditorMainScript.cs.meta │ │ │ │ ├── EditorMapTool.cs │ │ │ │ ├── EditorMapTool.cs.meta │ │ │ │ ├── EditorMonoProxyReferenceHolder.cs │ │ │ │ ├── EditorMonoProxyReferenceHolder.cs.meta │ │ │ │ ├── EditorUIRecover.cs │ │ │ │ └── EditorUIRecover.cs.meta │ │ │ ├── ResScripts.meta │ │ │ ├── ResScripts │ │ │ │ ├── CameraControl.cs │ │ │ │ ├── CameraControl.cs.meta │ │ │ │ ├── CameraFollow.cs │ │ │ │ ├── CameraFollow.cs.meta │ │ │ │ ├── ColliderToolMono.cs │ │ │ │ ├── ColliderToolMono.cs.meta │ │ │ │ ├── MapTool.cs │ │ │ │ ├── MapTool.cs.meta │ │ │ │ ├── MonoProxy.meta │ │ │ │ ├── MonoProxy │ │ │ │ │ ├── MonoProxyCollisionSystemDebuger.cs │ │ │ │ │ ├── MonoProxyCollisionSystemDebuger.cs.meta │ │ │ │ │ ├── MonoProxyHotfixScript.cs │ │ │ │ │ ├── MonoProxyHotfixScript.cs.meta │ │ │ │ │ ├── MonoProxyMainScript.cs │ │ │ │ │ ├── MonoProxyMainScript.cs.meta │ │ │ │ │ ├── MonoProxyMoverView.cs │ │ │ │ │ ├── MonoProxyMoverView.cs.meta │ │ │ │ │ ├── MonoProxyReferenceHolder.cs │ │ │ │ │ ├── MonoProxyReferenceHolder.cs.meta │ │ │ │ │ ├── MonoProxySpriteEffect.cs │ │ │ │ │ ├── MonoProxySpriteEffect.cs.meta │ │ │ │ │ ├── MonoProxyUIECSDebugInfo.cs │ │ │ │ │ └── MonoProxyUIECSDebugInfo.cs.meta │ │ │ │ ├── TileMapHelper.cs │ │ │ │ └── TileMapHelper.cs.meta │ │ │ ├── Tilemap.meta │ │ │ └── Tilemap │ │ │ │ ├── Brushes.meta │ │ │ │ ├── Brushes │ │ │ │ ├── TintTextureGenerator.cs │ │ │ │ ├── TintTextureGenerator.cs.meta │ │ │ │ ├── TintedTilemap.shader │ │ │ │ └── TintedTilemap.shader.meta │ │ │ │ ├── Editor.meta │ │ │ │ ├── Editor │ │ │ │ ├── Brushes.meta │ │ │ │ ├── Brushes │ │ │ │ │ ├── Editor.meta │ │ │ │ │ └── Editor │ │ │ │ │ │ ├── CoordinateBrush.cs │ │ │ │ │ │ ├── CoordinateBrush.cs.meta │ │ │ │ │ │ ├── GameObjectBrush.cs │ │ │ │ │ │ ├── GameObjectBrush.cs.meta │ │ │ │ │ │ ├── GroupBrush.cs │ │ │ │ │ │ ├── GroupBrush.cs.meta │ │ │ │ │ │ ├── LineBrush.cs │ │ │ │ │ │ ├── LineBrush.cs.meta │ │ │ │ │ │ ├── PrefabBrush.cs │ │ │ │ │ │ ├── PrefabBrush.cs.meta │ │ │ │ │ │ ├── RandomBrush.cs │ │ │ │ │ │ ├── RandomBrush.cs.meta │ │ │ │ │ │ ├── TintBrush.cs │ │ │ │ │ │ ├── TintBrush.cs.meta │ │ │ │ │ │ ├── TintBrushSmooth.cs │ │ │ │ │ │ └── TintBrushSmooth.cs.meta │ │ │ │ ├── Tiles.meta │ │ │ │ └── Tiles │ │ │ │ │ ├── Editor.meta │ │ │ │ │ └── Editor │ │ │ │ │ ├── CustomRuleTileMenu.cs │ │ │ │ │ ├── CustomRuleTileMenu.cs.meta │ │ │ │ │ ├── HexagonalRuleTileEditor.cs │ │ │ │ │ ├── HexagonalRuleTileEditor.cs.meta │ │ │ │ │ ├── IsometricRuleTileEditor.cs │ │ │ │ │ ├── IsometricRuleTileEditor.cs.meta │ │ │ │ │ ├── RuleOverrideTileEditor.cs │ │ │ │ │ ├── RuleOverrideTileEditor.cs.meta │ │ │ │ │ ├── RuleTileEditor.cs │ │ │ │ │ └── RuleTileEditor.cs.meta │ │ │ │ ├── GridInformation.cs │ │ │ │ ├── GridInformation.cs.meta │ │ │ │ ├── Tiles.meta │ │ │ │ └── Tiles │ │ │ │ ├── AnimatedTile.cs │ │ │ │ ├── AnimatedTile.cs.meta │ │ │ │ ├── HexagonalRuleTile.cs │ │ │ │ ├── HexagonalRuleTile.cs.meta │ │ │ │ ├── IsometricRuleTile.cs │ │ │ │ ├── IsometricRuleTile.cs.meta │ │ │ │ ├── PipelineTile.cs │ │ │ │ ├── PipelineTile.cs.meta │ │ │ │ ├── RandomTile.cs │ │ │ │ ├── RandomTile.cs.meta │ │ │ │ ├── RuleOverrideTile.cs │ │ │ │ ├── RuleOverrideTile.cs.meta │ │ │ │ ├── RuleTile.cs │ │ │ │ ├── RuleTile.cs.meta │ │ │ │ ├── ScriptTemplates.meta │ │ │ │ ├── ScriptTemplates │ │ │ │ ├── NewCustomRuleTile.cs.txt │ │ │ │ └── NewCustomRuleTile.cs.txt.meta │ │ │ │ ├── TerrainTile.cs │ │ │ │ ├── TerrainTile.cs.meta │ │ │ │ ├── WeightedRandomTile.cs │ │ │ │ └── WeightedRandomTile.cs.meta │ │ ├── StreamingAssets.meta │ │ ├── Tank2D.meta │ │ └── Tank2D │ │ │ ├── Resources.meta │ │ │ └── Resources │ │ │ ├── Fonts.meta │ │ │ ├── Fonts │ │ │ ├── OpenSans.meta │ │ │ └── OpenSans │ │ │ │ ├── License!.txt │ │ │ │ ├── License!.txt.meta │ │ │ │ ├── OpenSansBold.ttf │ │ │ │ ├── OpenSansBold.ttf.meta │ │ │ │ ├── OpenSansLight.ttf │ │ │ │ ├── OpenSansLight.ttf.meta │ │ │ │ ├── OpenSansRegular.ttf │ │ │ │ ├── OpenSansRegular.ttf.meta │ │ │ │ ├── OpenSansSemibold.ttf │ │ │ │ └── OpenSansSemibold.ttf.meta │ │ │ ├── Music.meta │ │ │ ├── Music │ │ │ ├── add.wav │ │ │ ├── add.wav.meta │ │ │ ├── dead.wav │ │ │ ├── dead.wav.meta │ │ │ ├── hitBrick.wav │ │ │ ├── hitBrick.wav.meta │ │ │ ├── hitIron.wav │ │ │ ├── hitIron.wav.meta │ │ │ ├── start.wav │ │ │ └── start.wav.meta │ │ │ ├── Palette.meta │ │ │ ├── Palette │ │ │ ├── TankWall.prefab │ │ │ └── TankWall.prefab.meta │ │ │ ├── Prefabs.meta │ │ │ ├── Prefabs │ │ │ ├── Bullet.meta │ │ │ ├── Bullet │ │ │ │ ├── 2001_Bullet.prefab │ │ │ │ ├── 2001_Bullet.prefab.meta │ │ │ │ ├── 2002_Bullet.prefab │ │ │ │ ├── 2002_Bullet.prefab.meta │ │ │ │ ├── 2003_Bullet.prefab │ │ │ │ └── 2003_Bullet.prefab.meta │ │ │ ├── Camp.meta │ │ │ ├── Camp │ │ │ │ ├── 1001_Camp.prefab │ │ │ │ └── 1001_Camp.prefab.meta │ │ │ ├── Effect.meta │ │ │ ├── Effect │ │ │ │ ├── 3001_EffectBlast.prefab │ │ │ │ ├── 3001_EffectBlast.prefab.meta │ │ │ │ ├── 3002_EffectBorn.prefab │ │ │ │ ├── 3002_EffectBorn.prefab.meta │ │ │ │ ├── 3003_EffectExplosion.prefab │ │ │ │ └── 3003_EffectExplosion.prefab.meta │ │ │ ├── Items.meta │ │ │ ├── Items │ │ │ │ ├── 4001_ItemAddLife.prefab │ │ │ │ ├── 4001_ItemAddLife.prefab.meta │ │ │ │ ├── 4002_ItemBoom.prefab │ │ │ │ ├── 4002_ItemBoom.prefab.meta │ │ │ │ ├── 4003_ItemUpgrade.prefab │ │ │ │ └── 4003_ItemUpgrade.prefab.meta │ │ │ ├── Managers.meta │ │ │ ├── Managers │ │ │ │ ├── UICanvas.prefab │ │ │ │ ├── UICanvas.prefab.meta │ │ │ │ ├── World.prefab │ │ │ │ └── World.prefab.meta │ │ │ ├── Player.meta │ │ │ ├── Player │ │ │ │ ├── 5001_Player.prefab │ │ │ │ ├── 5001_Player.prefab.meta │ │ │ │ ├── 5002_Player.prefab │ │ │ │ ├── 5002_Player.prefab.meta │ │ │ │ ├── 5003_Player.prefab │ │ │ │ ├── 5003_Player.prefab.meta │ │ │ │ ├── 5004_Player.prefab │ │ │ │ └── 5004_Player.prefab.meta │ │ │ ├── Tank.meta │ │ │ └── Tank │ │ │ │ ├── 6001_Tank.prefab │ │ │ │ ├── 6001_Tank.prefab.meta │ │ │ │ ├── 6002_Tank.prefab │ │ │ │ ├── 6002_Tank.prefab.meta │ │ │ │ ├── 6003_Tank.prefab │ │ │ │ ├── 6003_Tank.prefab.meta │ │ │ │ ├── 6004_Tank.prefab │ │ │ │ ├── 6004_Tank.prefab.meta │ │ │ │ ├── 6005_Tank.prefab │ │ │ │ └── 6005_Tank.prefab.meta │ │ │ ├── Sprites.meta │ │ │ ├── Sprites │ │ │ ├── Bullet.meta │ │ │ ├── Bullet │ │ │ │ ├── MissileD.gif │ │ │ │ ├── MissileD.gif.meta │ │ │ │ ├── enemymissile.gif │ │ │ │ ├── enemymissile.gif.meta │ │ │ │ ├── tankmissile.gif │ │ │ │ └── tankmissile.gif.meta │ │ │ ├── Effect.meta │ │ │ ├── Effect │ │ │ │ ├── blast1.gif │ │ │ │ ├── blast1.gif.meta │ │ │ │ ├── blast2.gif │ │ │ │ ├── blast2.gif.meta │ │ │ │ ├── blast3.gif │ │ │ │ ├── blast3.gif.meta │ │ │ │ ├── blast4.gif │ │ │ │ ├── blast4.gif.meta │ │ │ │ ├── blast5.gif │ │ │ │ ├── blast5.gif.meta │ │ │ │ ├── blast6.gif │ │ │ │ ├── blast6.gif.meta │ │ │ │ ├── blast7.gif │ │ │ │ ├── blast7.gif.meta │ │ │ │ ├── blast8.gif │ │ │ │ ├── blast8.gif.meta │ │ │ │ ├── born1.gif │ │ │ │ ├── born1.gif.meta │ │ │ │ ├── born2.gif │ │ │ │ ├── born2.gif.meta │ │ │ │ ├── born3.gif │ │ │ │ ├── born3.gif.meta │ │ │ │ ├── born4.gif │ │ │ │ ├── born4.gif.meta │ │ │ │ ├── explosionA.gif │ │ │ │ ├── explosionA.gif.meta │ │ │ │ ├── explosionB.gif │ │ │ │ ├── explosionB.gif.meta │ │ │ │ ├── explosionC.gif │ │ │ │ ├── explosionC.gif.meta │ │ │ │ ├── explosionD.gif │ │ │ │ ├── explosionD.gif.meta │ │ │ │ ├── explosionE.gif │ │ │ │ ├── explosionE.gif.meta │ │ │ │ ├── explosionF.gif │ │ │ │ ├── explosionF.gif.meta │ │ │ │ ├── explosionG.gif │ │ │ │ └── explosionG.gif.meta │ │ │ ├── Item.meta │ │ │ ├── Item │ │ │ │ ├── blood.gif │ │ │ │ ├── blood.gif.meta │ │ │ │ ├── bomb.gif │ │ │ │ ├── bomb.gif.meta │ │ │ │ ├── star.gif │ │ │ │ ├── star.gif.meta │ │ │ │ ├── timer.gif │ │ │ │ └── timer.gif.meta │ │ │ ├── Tank.meta │ │ │ ├── Tank │ │ │ │ ├── iconEnemy.gif │ │ │ │ ├── iconEnemy.gif.meta │ │ │ │ ├── iconSelf.gif │ │ │ │ ├── iconSelf.gif.meta │ │ │ │ ├── tankU0.gif │ │ │ │ ├── tankU0.gif.meta │ │ │ │ ├── tankU1.png │ │ │ │ ├── tankU1.png.meta │ │ │ │ ├── tankU6.gif │ │ │ │ ├── tankU6.gif.meta │ │ │ │ ├── tankU7.gif │ │ │ │ ├── tankU7.gif.meta │ │ │ │ ├── tankU8.gif │ │ │ │ ├── tankU8.gif.meta │ │ │ │ ├── tankU9.gif │ │ │ │ └── tankU9.gif.meta │ │ │ ├── Wall.meta │ │ │ └── Wall │ │ │ │ ├── Iron.gif │ │ │ │ ├── Iron.gif.meta │ │ │ │ ├── brick.gif │ │ │ │ ├── brick.gif.meta │ │ │ │ ├── camp.png │ │ │ │ ├── camp.png.meta │ │ │ │ ├── grass.gif │ │ │ │ ├── grass.gif.meta │ │ │ │ ├── water-0.gif │ │ │ │ ├── water-0.gif.meta │ │ │ │ ├── water-1.gif │ │ │ │ ├── water-1.gif.meta │ │ │ │ ├── water-10.gif │ │ │ │ ├── water-10.gif.meta │ │ │ │ ├── water-11.gif │ │ │ │ ├── water-11.gif.meta │ │ │ │ ├── water-2.gif │ │ │ │ ├── water-2.gif.meta │ │ │ │ ├── water-3.gif │ │ │ │ ├── water-3.gif.meta │ │ │ │ ├── water-4.gif │ │ │ │ ├── water-4.gif.meta │ │ │ │ ├── water-5.gif │ │ │ │ ├── water-5.gif.meta │ │ │ │ ├── water-6.gif │ │ │ │ ├── water-6.gif.meta │ │ │ │ ├── water-7.gif │ │ │ │ ├── water-7.gif.meta │ │ │ │ ├── water-8.gif │ │ │ │ ├── water-8.gif.meta │ │ │ │ ├── water-9.gif │ │ │ │ └── water-9.gif.meta │ │ │ ├── TileIDMap.txt │ │ │ ├── TileIDMap.txt.meta │ │ │ ├── Tiles.meta │ │ │ ├── Tiles │ │ │ ├── TileBornPosEnemy.asset │ │ │ ├── TileBornPosEnemy.asset.meta │ │ │ ├── TileBornPosHero.asset │ │ │ ├── TileBornPosHero.asset.meta │ │ │ ├── TileBrick.asset │ │ │ ├── TileBrick.asset.meta │ │ │ ├── TileCamp.asset │ │ │ ├── TileCamp.asset.meta │ │ │ ├── TileGrass.asset │ │ │ ├── TileGrass.asset.meta │ │ │ ├── TileIron.asset │ │ │ ├── TileIron.asset.meta │ │ │ ├── TileWall.asset │ │ │ ├── TileWall.asset.meta │ │ │ ├── TileWater.asset │ │ │ └── TileWater.asset.meta │ │ │ ├── UI.meta │ │ │ └── UI │ │ │ ├── EcsInfo.prefab │ │ │ ├── EcsInfo.prefab.meta │ │ │ ├── Game.meta │ │ │ ├── Game │ │ │ ├── TextLevel.prefab │ │ │ ├── TextLevel.prefab.meta │ │ │ ├── UIECSInfo.prefab │ │ │ └── UIECSInfo.prefab.meta │ │ │ ├── Panel.meta │ │ │ ├── Panel │ │ │ ├── Chat.prefab │ │ │ └── Chat.prefab.meta │ │ │ ├── TextTitle.prefab │ │ │ ├── TextTitle.prefab.meta │ │ │ ├── UICreateRoom.prefab │ │ │ ├── UICreateRoom.prefab.meta │ │ │ ├── UIDialogBox.prefab │ │ │ ├── UIDialogBox.prefab.meta │ │ │ ├── UIDialogBoxs.prefab │ │ │ ├── UIDialogBoxs.prefab.meta │ │ │ ├── UIEmailConfirmation.prefab │ │ │ ├── UIEmailConfirmation.prefab.meta │ │ │ ├── UIGUIConsole.prefab │ │ │ ├── UIGUIConsole.prefab.meta │ │ │ ├── UIGameStatus.prefab │ │ │ ├── UIGameStatus.prefab.meta │ │ │ ├── UILoading.prefab │ │ │ ├── UILoading.prefab.meta │ │ │ ├── UILobby.prefab │ │ │ ├── UILobby.prefab.meta │ │ │ ├── UILogin.prefab │ │ │ ├── UILogin.prefab.meta │ │ │ ├── UINetStatus.prefab │ │ │ ├── UINetStatus.prefab.meta │ │ │ ├── UIPasswordReset.prefab │ │ │ ├── UIPasswordReset.prefab.meta │ │ │ ├── UIRegister.prefab │ │ │ ├── UIRegister.prefab.meta │ │ │ ├── UIRoom.prefab │ │ │ ├── UIRoom.prefab.meta │ │ │ ├── UIRoomList.prefab │ │ │ ├── UIRoomList.prefab.meta │ │ │ ├── UIRoot.prefab │ │ │ └── UIRoot.prefab.meta │ ├── Packages │ │ ├── SharpZipLib.1.2.0 │ │ │ ├── .signature.p7s │ │ │ ├── SharpZipLib.1.2.0.nupkg │ │ │ └── lib │ │ │ │ ├── net45 │ │ │ │ ├── ICSharpCode.SharpZipLib.dll │ │ │ │ └── ICSharpCode.SharpZipLib.xml │ │ │ │ └── netstandard2.0 │ │ │ │ ├── ICSharpCode.SharpZipLib.dll │ │ │ │ └── ICSharpCode.SharpZipLib.xml │ │ └── manifest.json │ └── ProjectSettings │ │ ├── AudioManager.asset │ │ ├── ClusterInputManager.asset │ │ ├── DynamicsManager.asset │ │ ├── EditorBuildSettings.asset │ │ ├── EditorSettings.asset │ │ ├── GraphicsSettings.asset │ │ ├── InputManager.asset │ │ ├── NavMeshAreas.asset │ │ ├── Physics2DSettings.asset │ │ ├── PresetManager.asset │ │ ├── ProjectSettings.asset │ │ ├── ProjectVersion.txt │ │ ├── QualitySettings.asset │ │ ├── TagManager.asset │ │ ├── TimeManager.asset │ │ ├── UnityConnectSettings.asset │ │ ├── VFXManager.asset │ │ └── XRSettings.asset ├── Game.Model │ ├── Game.Model.csproj │ ├── Properties │ │ └── AssemblyInfo.cs │ └── Src │ │ ├── Config │ │ ├── AudioConfig.cs │ │ └── GameConfig.cs │ │ ├── Define │ │ ├── EnumDefines.cs │ │ └── PlayerInput.cs │ │ ├── EntitasFramework │ │ ├── BaseSystem.cs │ │ ├── BaseSystemReferenceHolder.cs │ │ ├── EntitasWorld.cs │ │ ├── Interfaces │ │ │ ├── IComponentSetter.cs │ │ │ └── IEventListener.cs │ │ ├── Systems │ │ │ ├── Actor │ │ │ │ └── InitializeEntityCount.cs │ │ │ ├── Debugging │ │ │ │ └── VerifyNoDuplicateBackups.cs │ │ │ ├── GameState │ │ │ │ ├── CalculateHashCode.cs │ │ │ │ ├── CleanDestroyedGameEntities.cs │ │ │ │ ├── IncrementTick.cs │ │ │ │ └── OnPredictionCreateSnapshot.cs │ │ │ └── Input │ │ │ │ └── CleanDestroyedInputEntities.cs │ │ └── WorldSystems.cs │ │ ├── Game.Logic.asmdef │ │ ├── Interfaces │ │ ├── IGameAudioService.cs │ │ ├── IGameCollision2DService.cs │ │ ├── IGameEffectService.cs │ │ ├── IGameResourceService.cs │ │ ├── IGameUnitService.cs │ │ └── Status │ │ │ ├── IGameConfigService.cs │ │ │ ├── IGameConstStateService.cs │ │ │ └── IGameStateService.cs │ │ ├── PureServices │ │ ├── PureGameAudioService.cs │ │ ├── PureGameEffectService.cs │ │ └── PureViewService.cs │ │ ├── Services │ │ ├── EntitasECSFactoryService.cs │ │ ├── ExtensionGameUnityService.cs │ │ ├── GameCollision2DService.cs │ │ ├── GameConfigService.cs │ │ ├── GameConstStateService.cs │ │ ├── GameInputService.cs │ │ ├── GameResourceService.cs │ │ ├── GameStateService.cs │ │ └── GameUnitService.cs │ │ ├── System │ │ ├── Cleanup │ │ │ └── SystemRemoveDestroyedEntitiesFromView.cs │ │ ├── CleanupFeature.cs │ │ ├── Game │ │ │ ├── SystemApplyCampDestroyEffect.cs │ │ │ ├── SystemApplyEnemyDestroyEffect.cs │ │ │ ├── SystemApplyItemDestroyEffect.cs │ │ │ ├── SystemApplyPlayerDestroyEffect.cs │ │ │ ├── SystemCollisionDetected.cs │ │ │ ├── SystemDelayCall.cs │ │ │ ├── SystemEnemyBorn.cs │ │ │ ├── SystemExecuteFire.cs │ │ │ ├── SystemExecuteMove.cs │ │ │ ├── SystemExecuteMoveBullet.cs │ │ │ ├── SystemExecuteMovePlayer.cs │ │ │ ├── SystemExecuteMoveTank.cs │ │ │ ├── SystemSkillUpdate.cs │ │ │ └── SystemUpdateAI.cs │ │ ├── GameFeature.cs │ │ ├── GameInitStateFeature.cs │ │ ├── GameLogicSystems.cs │ │ ├── GameState │ │ │ └── SystemGameInit.cs │ │ ├── Input │ │ │ └── SystemInputHandler.cs │ │ └── InputFeature.cs │ │ ├── Util │ │ ├── DirUtil.cs │ │ ├── EntityUtil.cs │ │ ├── FuncUtil.cs │ │ ├── GameCollisionUtil.cs │ │ ├── RecordUtil.cs │ │ ├── TankUtil.cs │ │ └── TilemapUtil.cs │ │ ├── __ECS2Excel │ │ ├── ConfigBullet.cs │ │ ├── ConfigCamp.cs │ │ ├── ConfigEnemy.cs │ │ ├── ConfigItem.cs │ │ └── ConfigPlayer.cs │ │ ├── __Entitas │ │ ├── Components │ │ │ ├── Lockstep_ECS_Actor.cs │ │ │ ├── Lockstep_ECS_Debugging.cs │ │ │ ├── Lockstep_ECS_Game.cs │ │ │ ├── Lockstep_ECS_GameState.cs │ │ │ ├── Lockstep_ECS_Input.cs │ │ │ └── Lockstep_ECS_Snapshot.cs │ │ └── Generated │ │ │ ├── Actor │ │ │ ├── ActorAttribute.cs │ │ │ ├── ActorComponentsLookup.cs │ │ │ ├── ActorContext.cs │ │ │ ├── ActorEntity.cs │ │ │ ├── ActorMatcher.cs │ │ │ └── Components │ │ │ │ ├── ActorActorIdComponent.cs │ │ │ │ ├── ActorBackupComponent.cs │ │ │ │ ├── ActorGameEntityIdComponent.cs │ │ │ │ ├── ActorLifeComponent.cs │ │ │ │ ├── ActorLifeListenerComponent.cs │ │ │ │ ├── ActorScoreComponent.cs │ │ │ │ └── ActorScoreListenerComponent.cs │ │ │ ├── Config │ │ │ ├── ConfigAttribute.cs │ │ │ ├── ConfigComponentsLookup.cs │ │ │ ├── ConfigContext.cs │ │ │ ├── ConfigEntity.cs │ │ │ └── ConfigMatcher.cs │ │ │ ├── Contexts.cs │ │ │ ├── Debugging │ │ │ ├── Components │ │ │ │ ├── DebuggingHashCodeComponent.cs │ │ │ │ └── DebuggingTickComponent.cs │ │ │ ├── DebuggingAttribute.cs │ │ │ ├── DebuggingComponentsLookup.cs │ │ │ ├── DebuggingContext.cs │ │ │ ├── DebuggingEntity.cs │ │ │ └── DebuggingMatcher.cs │ │ │ ├── Events │ │ │ ├── ActorEventSystems.cs │ │ │ ├── Components │ │ │ │ ├── LifeListenerComponent.cs │ │ │ │ └── ScoreListenerComponent.cs │ │ │ ├── Interfaces │ │ │ │ ├── ILifeListener.cs │ │ │ │ └── IScoreListener.cs │ │ │ └── Systems │ │ │ │ ├── LifeEventSystem.cs │ │ │ │ └── ScoreEventSystem.cs │ │ │ ├── Feature.cs │ │ │ ├── Game │ │ │ ├── Components │ │ │ │ ├── GameAIComponent.cs │ │ │ │ ├── GameActorIdComponent.cs │ │ │ │ ├── GameAssetComponent.cs │ │ │ │ ├── GameBackupComponent.cs │ │ │ │ ├── GameBornPointComponent.cs │ │ │ │ ├── GameBulletComponent.cs │ │ │ │ ├── GameColliderComponent.cs │ │ │ │ ├── GameConfigIdComponent.cs │ │ │ │ ├── GameDelayCallComponent.cs │ │ │ │ ├── GameDestroyedComponent.cs │ │ │ │ ├── GameDirComponent.cs │ │ │ │ ├── GameDropRateComponent.cs │ │ │ │ ├── GameEntityIdComponent.cs │ │ │ │ ├── GameFireRequestComponent.cs │ │ │ │ ├── GameItemTypeComponent.cs │ │ │ │ ├── GameMoveComponent.cs │ │ │ │ ├── GameMoveRequestComponent.cs │ │ │ │ ├── GameOwnerComponent.cs │ │ │ │ ├── GamePosComponent.cs │ │ │ │ ├── GameSkillComponent.cs │ │ │ │ ├── GameTagBulletComponent.cs │ │ │ │ ├── GameTagCampComponent.cs │ │ │ │ ├── GameTagEnemyComponent.cs │ │ │ │ ├── GameTagTankComponent.cs │ │ │ │ └── GameUnitComponent.cs │ │ │ ├── GameAttribute.cs │ │ │ ├── GameComponentsLookup.cs │ │ │ ├── GameContext.cs │ │ │ ├── GameEntity.cs │ │ │ └── GameMatcher.cs │ │ │ ├── GameState │ │ │ ├── Components │ │ │ │ ├── GameStateBackupCurFrameComponent.cs │ │ │ │ ├── GameStateHashCodeComponent.cs │ │ │ │ └── GameStateTickComponent.cs │ │ │ ├── GameStateAttribute.cs │ │ │ ├── GameStateComponentsLookup.cs │ │ │ ├── GameStateContext.cs │ │ │ ├── GameStateEntity.cs │ │ │ └── GameStateMatcher.cs │ │ │ ├── Input │ │ │ ├── Components │ │ │ │ ├── InputActorIdComponent.cs │ │ │ │ ├── InputDestroyedComponent.cs │ │ │ │ ├── InputInputInfoComponent.cs │ │ │ │ └── InputTickComponent.cs │ │ │ ├── InputAttribute.cs │ │ │ ├── InputComponentsLookup.cs │ │ │ ├── InputContext.cs │ │ │ ├── InputEntity.cs │ │ │ └── InputMatcher.cs │ │ │ └── Snapshot │ │ │ ├── Components │ │ │ ├── SnapshotHashCodeComponent.cs │ │ │ └── SnapshotTickComponent.cs │ │ │ ├── SnapshotAttribute.cs │ │ │ ├── SnapshotComponentsLookup.cs │ │ │ ├── SnapshotContext.cs │ │ │ ├── SnapshotEntity.cs │ │ │ └── SnapshotMatcher.cs │ │ ├── __ExcelParser │ │ ├── Table_ConfigBullet.cs │ │ ├── Table_ConfigCamp.cs │ │ ├── Table_ConfigEnemy.cs │ │ ├── Table_ConfigItem.cs │ │ └── Table_ConfigPlayer.cs │ │ └── __States │ │ ├── ExtensionGameConfig.cs │ │ ├── ExtensionGameConstState.cs │ │ └── ExtensionGameState.cs ├── Game.View │ ├── Game.View.csproj │ ├── Properties │ │ └── AssemblyInfo.cs │ └── Src │ │ ├── Framework │ │ ├── InputMono.cs │ │ ├── PingMono.cs │ │ └── UnityServiceContainer.cs │ │ ├── Game.View.asmdef │ │ ├── Launcher │ │ ├── HotfixScript.cs │ │ └── MainScript.cs │ │ ├── Listeners │ │ └── MoverView.cs │ │ ├── Services │ │ ├── UnityGameAudioService.cs │ │ ├── UnityGameEffectService.cs │ │ ├── UnityGameService.cs │ │ ├── UnityMap2DService.cs │ │ └── UnityViewService.cs │ │ ├── UIPanels │ │ ├── Game │ │ │ └── UIGameStatus.cs │ │ ├── UICreateRoom.cs │ │ ├── UIECSDebugInfo.cs │ │ ├── UILoading.cs │ │ ├── UILobby.cs │ │ ├── UILogin.cs │ │ ├── UIRoomList.cs │ │ ├── UIRoot.cs │ │ └── Widget │ │ │ ├── ListItemPlayer.cs │ │ │ ├── ListItemRoom.cs │ │ │ └── LoginFormData.cs │ │ └── UnityGameConfig.cs ├── Tools.ECS.CodeGenEntitas │ ├── Src │ │ ├── Common │ │ │ ├── EnumDefines.cs │ │ │ └── StateDefine.cs │ │ ├── Components │ │ │ ├── Lockstep_ECS_Actor.cs │ │ │ ├── Lockstep_ECS_Debugging.cs │ │ │ ├── Lockstep_ECS_Game.cs │ │ │ ├── Lockstep_ECS_GameState.cs │ │ │ ├── Lockstep_ECS_Input.cs │ │ │ └── Lockstep_ECS_Snapshot.cs │ │ └── Generated │ │ │ ├── Actor │ │ │ ├── ActorAttribute.cs │ │ │ ├── ActorComponentsLookup.cs │ │ │ ├── ActorContext.cs │ │ │ ├── ActorEntity.cs │ │ │ └── ActorMatcher.cs │ │ │ ├── Config │ │ │ ├── ConfigAttribute.cs │ │ │ ├── ConfigComponentsLookup.cs │ │ │ ├── ConfigContext.cs │ │ │ ├── ConfigEntity.cs │ │ │ └── ConfigMatcher.cs │ │ │ ├── Contexts.cs │ │ │ ├── Debugging │ │ │ ├── DebuggingAttribute.cs │ │ │ ├── DebuggingComponentsLookup.cs │ │ │ ├── DebuggingContext.cs │ │ │ ├── DebuggingEntity.cs │ │ │ └── DebuggingMatcher.cs │ │ │ ├── Feature.cs │ │ │ ├── Game │ │ │ ├── GameAttribute.cs │ │ │ ├── GameComponentsLookup.cs │ │ │ ├── GameContext.cs │ │ │ ├── GameEntity.cs │ │ │ └── GameMatcher.cs │ │ │ ├── GameState │ │ │ ├── GameStateAttribute.cs │ │ │ ├── GameStateComponentsLookup.cs │ │ │ ├── GameStateContext.cs │ │ │ ├── GameStateEntity.cs │ │ │ └── GameStateMatcher.cs │ │ │ ├── Input │ │ │ ├── InputAttribute.cs │ │ │ ├── InputComponentsLookup.cs │ │ │ ├── InputContext.cs │ │ │ ├── InputEntity.cs │ │ │ └── InputMatcher.cs │ │ │ └── Snapshot │ │ │ ├── SnapshotAttribute.cs │ │ │ ├── SnapshotComponentsLookup.cs │ │ │ ├── SnapshotContext.cs │ │ │ ├── SnapshotEntity.cs │ │ │ └── SnapshotMatcher.cs │ └── Tools.ECS.CodeGenEntitas.csproj ├── Tools.ECS.ECDefine.Game │ ├── Src │ │ ├── Common │ │ │ ├── EnumDefines.cs │ │ │ └── StateDefine.cs │ │ └── Entitas │ │ │ ├── Componets │ │ │ ├── Actor.cs │ │ │ ├── Game.cs │ │ │ └── Input.cs │ │ │ ├── ECSNameSpaceDefine.cs │ │ │ ├── Entity │ │ │ └── EntityDefine.cs │ │ │ └── FrameworkComponents.cs │ └── Tools.ECS.ECDefine.Game.csproj └── Tools.ECS.ECSOutput │ ├── .gitignore │ └── Tools.ECS.ECSOutput.csproj └── Tools ├── BuildAndCopyDll2Unity ├── BuildAndCopyDll2Untiy ├── BuildCodeGenEntitas.sh ├── BuildECDefineGame.sh ├── CopyDll2Unity ├── CopyDll2Untiy ├── CopyUnity2Engine ├── ECS2Excel ├── ECSCodeGen ├── Engine_BuildAndCopyDll2Unity ├── Engine_BuildAndCopyDll2Untiy ├── Engine_SetupProjects ├── ExcelParser ├── Jenny.properties ├── Libs_Mac ├── Tools.CodeGenerator.deps.json ├── Tools.CodeGenerator.dll ├── Tools.CodeGenerator.runtimeconfig.dev.json ├── Tools.CodeGenerator.runtimeconfig.json ├── Tools.CopySourceFiles.deps.json ├── Tools.CopySourceFiles.dll ├── Tools.CopySourceFiles.runtimeconfig.dev.json ├── Tools.CopySourceFiles.runtimeconfig.json ├── Tools.ECS.CodeGenEntitas.deps.json ├── Tools.ECS.CodeGenEntitas.dll ├── Tools.ECS.ECDefine.Game.deps.json ├── Tools.ECS.ECDefine.Game.dll ├── Tools.ECS.ECSOutput.deps.json ├── Tools.ECS.ECSOutput.dll ├── Tools.ECS2Excel.deps.json ├── 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