├── README ├── images ├── bg.gif ├── map.png ├── block.png ├── flag0.png ├── flag20.png ├── map2.png ├── owner.png ├── role01.png ├── role02.png ├── saizi.png ├── saizi2.png ├── player01.png ├── player02.png ├── block_item.png └── block_item_2.png ├── audio └── bg_music.mp3 ├── css ├── style.css ├── role.css └── extra_view.css ├── js ├── ClassSound.js ├── role.css ├── mapConfig.js ├── ClassBase.js ├── model.js ├── config.js ├── ClassMapElement2.js ├── ClassMapElement.js ├── block.js ├── person.js ├── ClassMap.js ├── extra.js ├── game.js └── jquery.js └── index.html /README: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /images/bg.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/bg.gif -------------------------------------------------------------------------------- /images/map.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/map.png -------------------------------------------------------------------------------- /images/block.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/block.png -------------------------------------------------------------------------------- /images/flag0.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/flag0.png -------------------------------------------------------------------------------- /images/flag20.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/flag20.png -------------------------------------------------------------------------------- /images/map2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/map2.png -------------------------------------------------------------------------------- /images/owner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/owner.png -------------------------------------------------------------------------------- /images/role01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/role01.png -------------------------------------------------------------------------------- /images/role02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/role02.png -------------------------------------------------------------------------------- /images/saizi.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/saizi.png -------------------------------------------------------------------------------- /images/saizi2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/saizi2.png -------------------------------------------------------------------------------- /audio/bg_music.mp3: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/audio/bg_music.mp3 -------------------------------------------------------------------------------- /css/style.css: -------------------------------------------------------------------------------- 1 | canvas{ 2 | position: absolute; 3 | top:0px; 4 | left: 0px; 5 | } 6 | -------------------------------------------------------------------------------- /images/player01.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/player01.png -------------------------------------------------------------------------------- /images/player02.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/player02.png -------------------------------------------------------------------------------- /images/block_item.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/block_item.png -------------------------------------------------------------------------------- /images/block_item_2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Jinjiang/rich-game/HEAD/images/block_item_2.png -------------------------------------------------------------------------------- /js/ClassSound.js: -------------------------------------------------------------------------------- 1 | function Sound(domId){ 2 | this.music=document.getElementById(domId); 3 | this.paused=this.music.paused; 4 | } 5 | Sound.prototype={ 6 | play:function(status){ 7 | this.music.play(); 8 | }, 9 | pause:function(){ 10 | this.music.pause(); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /js/role.css: -------------------------------------------------------------------------------- 1 | body { 2 | background: #ffffff url(bg.png) no-repeat 0 100px; 3 | padding:0; 4 | margin:0; 5 | } 6 | 7 | .role-image { 8 | background:#ff0000; 9 | width:100px; 10 | height:120px; 11 | position: absolute; 12 | -webkit-transition: all linear 0.25s; 13 | } 14 | 15 | .block-image { 16 | background:url(block.png) no-repeat 0 0; 17 | width:50px; 18 | height:50px; 19 | position:absolute; 20 | visibility: hidden; 21 | } -------------------------------------------------------------------------------- /css/role.css: -------------------------------------------------------------------------------- 1 | .role-image { 2 | width:100px; 3 | height:120px; 4 | position: absolute; 5 | -webkit-transition: all linear 0.24s; 6 | z-index: 200; 7 | } 8 | 9 | .block-viewer { 10 | position:absolute; 11 | left:0; 12 | top:0; 13 | z-index: 300; 14 | } 15 | 16 | .block-image { 17 | background:url(../images/block.png) no-repeat center center; 18 | width:80px; 19 | height:80px; 20 | position:absolute; 21 | visibility: hidden; 22 | z-index: 201; 23 | } -------------------------------------------------------------------------------- /js/mapConfig.js: -------------------------------------------------------------------------------- 1 | //地图数据 0-4是房子信息,20是标志位 2 | var mapData=[ 3 | [-1,-1,0,0,-1,-1], 4 | [-1,20,20,20,20,-1], 5 | [0,20,-1,-1,20,0], 6 | [0,20,-1,-1,20,0], 7 | [0,20,-1,-1,20,0], 8 | [-1,20,20,20,20,-1], 9 | [-1,-1,0,0,-1,-1] 10 | ]; 11 | //放大倍数 12 | var SCALE=0.8; 13 | //图片对象 14 | var IMAGE_LIST=[ 15 | { 16 | id:"bg", 17 | url:"images/bg.gif" 18 | }, 19 | { 20 | id : "map", 21 | url : "images/map.png" 22 | } 23 | ]; 24 | //存放已载入的图片 25 | var imageCache=null; 26 | //地图坐标偏移量 27 | var offsetX; 28 | var offsetY; 29 | -------------------------------------------------------------------------------- /js/ClassBase.js: -------------------------------------------------------------------------------- 1 | //基本方法 2 | //图片加载函数, callback为当所有图片加载完毕后的回调函数. 3 | function loadImage(imagesList,callback){ 4 | var images={}; 5 | var num=imagesList.length; 6 | var i=0; 7 | setImage(); 8 | function setImage(){ 9 | if(i 0) { 46 | this.blockNumber--; 47 | return this.blockNumber; 48 | } 49 | else { 50 | return -1; 51 | } 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /js/config.js: -------------------------------------------------------------------------------- 1 | /** 2 | new Grid(index, type) 3 | new Person(userId, index) 4 | new Block(index) 5 | 6 | couldBeBLocked(index, offset) 7 | enoughToBuy(index, userId) 8 | enoughToUpgrad(index, userId) 9 | enoughToCost(index,userId) 10 | hasBlock(userId) 11 | 12 | MapView.set(index, type) 13 | PersonView.init(userId, index) 14 | PersonView.move(userId, index) 15 | BlockView.add(index) 16 | BlockView.remove(index) 17 | ExtraView.addPerson(userId) 18 | ExtraView.setMoney(userId, money) 19 | ExtraView.confirm(userId, index, type, money) 20 | ExtraView.setBlockCount(userId, count) 21 | ExtraView.setUserStatus(userId, config) 22 | ExtraView.gameover(userId) 23 | */ 24 | 25 | var CONFIG = { 26 | 'map':[ 27 | {'index':0, 'type':'empty', 'owner':''}, 28 | {'index':1, 'type':'house', 'owner':''}, 29 | {'index':2, 'type':'house', 'owner':''}, 30 | {'index':3, 'type':'empty', 'owner':''}, 31 | {'index':4, 'type':'house', 'owner':''}, 32 | {'index':5, 'type':'house', 'owner':''}, 33 | {'index':6, 'type':'house', 'owner':''}, 34 | {'index':7, 'type':'empty', 'owner':''}, 35 | {'index':8, 'type':'house', 'owner':''}, 36 | {'index':9, 'type':'house', 'owner':''}, 37 | {'index':10, 'type':'empty', 'owner':''}, 38 | {'index':11, 'type':'house', 'owner':''}, 39 | {'index':12, 'type':'house', 'owner':''}, 40 | {'index':13, 'type':'house', 'owner':''} 41 | ], 42 | 'house':[ 43 | {'level':0, 'price':1000, 'charge':500}, 44 | {'level':1, 'price':1000, 'charge':1000}, 45 | {'level':2, 'price':1100, 'charge':2000}, 46 | {'level':3, 'price':1200, 'charge':5000} 47 | ], 48 | 'player':[ 49 | {'id':1, 'balance':50000, 'blockNumber': 3, index: 0}, 50 | {'id':2, 'balance':50000, 'blockNumber': 3, index: 7} 51 | ], 52 | 'timeout_seconds':15 53 | } 54 | -------------------------------------------------------------------------------- /js/ClassMapElement2.js: -------------------------------------------------------------------------------- 1 | 2 | //地图的元素类 3 | function MapElement(flag,dx,dy,scale,image,context,bgcolor){ 4 | this.flag=flag;//元素的策略标记,根据此标记逻辑层可以有自身的策略 5 | this.owner= 0;//这个位置子属于谁 6 | this.sx=0;//当前元素在素材中的x坐标 7 | this.sy=200;//当前元素在素材中的y坐标 8 | this.sw=100;//当前元素在素材中的宽度 9 | this.sh=100;//当前元素在素材中的高度 10 | this.dx=dx;//当前元素绘制在图像中的x坐标 11 | this.dy=dy;//当前元素绘制在图像中的y坐标 12 | this.scale=scale;//放大的倍数 13 | this.dw=this.sw*this.scale;//绘制出的图像宽度 14 | this.dh=this.sh*this.scale;//绘制出的图像高度 15 | this.image=image;//绘制的素材 16 | this.context=context;//绘制的canvas的context 17 | this.bgcolor=bgcolor;//默认擦除的颜色 18 | }; 19 | 20 | MapElement.prototype.cleanByColor=function(){ 21 | this.context.fillStyle=this.bgcolor; 22 | this.context.fillRect(this.dx,this.dy,this.dw,this.dh); 23 | }; 24 | 25 | MapElement.prototype.draw=function(){ 26 | switch(this.flag){ 27 | case -1: 28 | this.sx=0; 29 | this.sy=100; 30 | break; 31 | case 0: 32 | this.sx=100; 33 | this.sy=0; 34 | break; 35 | case 1: 36 | this.sx=200; 37 | this.sy=0; 38 | break; 39 | case 20: 40 | this.sx=0; 41 | this.sy=0; 42 | break; 43 | } 44 | //console.log('image:'+this.image+'|sx:'+this.sx+'|sy:'+this.sy+'|sw:'+this.sw+'|sh:'+this.sh+'|dx:'+this.dx+'|dy:'+this.dy+'|dw:'+this.dw+'|dh:'+this.dh); 45 | this.context.drawImage(this.image,this.sx,this.sy,this.sw,this.sh,this.dx,this.dy,this.dw,this.dh); 46 | }; 47 | 48 | MapElement.prototype.setFlag=function(flag){ 49 | this.flag=flag; 50 | }; 51 | 52 | MapElement.prototype.getFlag=function(){ 53 | return this.flag; 54 | }; 55 | 56 | MapElement.prototype.setOwner=function(owner){ 57 | this.owner=owner; 58 | }; 59 | 60 | MapElement.prototype.getOwner=function(){ 61 | return this.owner; 62 | } 63 | 64 | MapElement.prototype.setPosition=function(dx,dy){ 65 | this.dx; 66 | this.dy; 67 | }; 68 | 69 | MapElement.prototype.getPosition=function(dx,dy){ 70 | return {'x':this.dx,'y':this.dy} 71 | }; -------------------------------------------------------------------------------- /js/ClassMapElement.js: -------------------------------------------------------------------------------- 1 | 2 | //地图的元素类 3 | function MapElement(flag,dx,dy,scale,image,context,bgcolor){ 4 | this.flag=flag;//元素的策略标记,根据此标记逻辑层可以有自身的策略 5 | this.owner= 0;//这个位置子属于谁 6 | this.sx=0;//当前元素在素材中的x坐标 7 | this.sy=200;//当前元素在素材中的y坐标 8 | this.sw=100;//当前元素在素材中的宽度 9 | this.sh=100;//当前元素在素材中的高度 10 | this.dx=dx;//当前元素绘制在图像中的x坐标 11 | this.dy=dy;//当前元素绘制在图像中的y坐标 12 | this.scale=scale;//放大的倍数 13 | this.dw=this.sw*this.scale;//绘制出的图像宽度 14 | this.dh=this.sh*this.scale;//绘制出的图像高度 15 | this.image=image;//绘制的素材 16 | this.context=context;//绘制的canvas的context 17 | this.bgcolor=bgcolor;//默认擦除的颜色 18 | }; 19 | 20 | MapElement.prototype.cleanByColor=function(){ 21 | this.context.fillStyle=this.bgcolor; 22 | this.context.fillRect(this.dx,this.dy,this.dw,this.dh); 23 | }; 24 | 25 | MapElement.prototype.draw=function(){ 26 | switch(this.flag){ 27 | case -1: 28 | this.sx=0; 29 | this.sy=100; 30 | break; 31 | case 0: 32 | if(parseInt(this.owner)){ 33 | this.sx=400; 34 | this.sy=0; 35 | }else{ 36 | this.sx=100; 37 | this.sy=0; 38 | } 39 | break; 40 | case 1: 41 | this.sx=200; 42 | this.sy=0; 43 | break; 44 | case 2: 45 | this.sx=500; 46 | this.sy=0; 47 | break; 48 | case 3: 49 | this.sx=300; 50 | this.sy=100; 51 | break; 52 | case 20: 53 | this.sx=0; 54 | this.sy=0; 55 | break; 56 | } 57 | //console.log('image:'+this.image+'|sx:'+this.sx+'|sy:'+this.sy+'|sw:'+this.sw+'|sh:'+this.sh+'|dx:'+this.dx+'|dy:'+this.dy+'|dw:'+this.dw+'|dh:'+this.dh); 58 | this.context.drawImage(this.image,this.sx,this.sy,this.sw,this.sh,this.dx,this.dy,this.dw,this.dh); 59 | }; 60 | 61 | MapElement.prototype.setFlag=function(flag){ 62 | this.flag=flag; 63 | }; 64 | 65 | MapElement.prototype.getFlag=function(){ 66 | return this.flag; 67 | }; 68 | 69 | MapElement.prototype.setOwner=function(owner){ 70 | this.owner=owner; 71 | }; 72 | 73 | MapElement.prototype.getOwner=function(){ 74 | return this.owner; 75 | } 76 | 77 | MapElement.prototype.setPosition=function(dx,dy){ 78 | this.dx; 79 | this.dy; 80 | }; 81 | 82 | MapElement.prototype.getPosition=function(dx,dy){ 83 | return {'x':this.dx,'y':this.dy} 84 | }; -------------------------------------------------------------------------------- /js/block.js: -------------------------------------------------------------------------------- 1 | function BlockBase(image, container){ 2 | 3 | //基本属性 4 | this.type = 'blocker'; 5 | this.image = image; 6 | this.container = container; 7 | 8 | this.scale = SCALE; 9 | 10 | console.log(this.container); 11 | 12 | this._init(); 13 | } 14 | 15 | /** 16 | ** 初始化用户头像节点,并插入DOM 17 | **/ 18 | BlockBase.prototype._init = function(position){ 19 | 20 | var _width = 100 * this.scale; 21 | 22 | this.blockImage = $('').appendTo(this.container); 23 | 24 | /* 25 | this.blockImage.css({ 26 | width:100 * this.scale, 27 | height:100 * this.scale 28 | }) 29 | */ 30 | 31 | /* 32 | this.blockImage=document.createElement("canvas"); 33 | this.blockImage.width=this.width; 34 | this.blockImage.height=this.height; 35 | this.container.append(this.blockImage); 36 | */ 37 | 38 | this.context = this.blockImage[0].getContext("2d"); 39 | 40 | console.log(this.image, 100 * this.scale); 41 | this.context.drawImage(this.image, 300, 0, 100, 100, 3, 0, _width, _width); 42 | } 43 | 44 | /** 45 | ** 设置用户头像位置 46 | **/ 47 | BlockBase.prototype.setPosition = function(position){ 48 | 49 | this.blockImage.css({ 50 | visibility: "visible", 51 | opacity:0, 52 | left: position.x + "px", 53 | top : position.y + "px" 54 | }).animate({ 55 | opacity:1 56 | }, 500); 57 | } 58 | 59 | /** 60 | ** 移除路障 61 | **/ 62 | BlockBase.prototype.remove = function(){ 63 | 64 | console.log(this.blockImage); 65 | this.blockImage.fadeOut(function(){ 66 | $(this).remove(); 67 | }); 68 | } 69 | 70 | 71 | 72 | function BlockView(mapView, image){ 73 | this.blockerMap = {}; 74 | this.image = image; 75 | this.mapView = mapView; 76 | this.container = $('
').appendTo('body'); 77 | } 78 | 79 | /** 80 | ** 初始化一个用户角色,并设置坐标位置 81 | **/ 82 | BlockView.prototype.add = function(mapIndex) { 83 | 84 | var blocker, 85 | position; 86 | 87 | blocker = new BlockBase(this.image, this.container); 88 | 89 | position = this.mapView.getMapByIndex(mapIndex); 90 | blocker.setPosition(position); 91 | 92 | this.blockerMap[mapIndex] = blocker; 93 | }; 94 | 95 | /** 96 | ** 移除一个block 97 | **/ 98 | BlockView.prototype.remove = function(mapIndex) { 99 | 100 | var blocker, 101 | position; 102 | 103 | blocker = this.blockerMap[mapIndex]; 104 | 105 | blocker && blocker.remove(); 106 | 107 | this.blockerMap[mapIndex] = null; 108 | 109 | }; 110 | 111 | 112 | 113 | -------------------------------------------------------------------------------- /css/extra_view.css: -------------------------------------------------------------------------------- 1 | body { 2 | } 3 | .magPerson1{ 4 | border:dotted 6px black; 5 | z-index: 10; 6 | position: absolute; 7 | left:0; 8 | top:0; 9 | margin-top:0px; 10 | width:200px; 11 | height:200px; 12 | background-color:#ffeeff; 13 | display: none; 14 | } 15 | .magPerson2{ 16 | border:dotted 6px black; 17 | z-index: 10; 18 | position: absolute; 19 | left:824px; 20 | top:0; 21 | margin-top:0px; 22 | width:200px; 23 | height:200px; 24 | background-color:#ffeeff; 25 | display: none; 26 | } 27 | 28 | .role { 29 | background: url(../images/player01.png) no-repeat 0 0; 30 | width:245px; 31 | height:127px; 32 | position: absolute; 33 | left: 0; 34 | top: 0; 35 | z-index: 10; 36 | } 37 | .role-2 { 38 | background: url(../images/player02.png) no-repeat 0 0; 39 | left: 780px; 40 | } 41 | 42 | .role .money { 43 | position:absolute; 44 | left:135px; 45 | top:95px; 46 | font-size: 24px; 47 | color:#333333; 48 | } 49 | 50 | .role .notice { 51 | position:absolute; 52 | left:135px; 53 | top:135px; 54 | width:200px; 55 | border:2px solid #333333; 56 | background: #ffffff; 57 | padding:10px; 58 | -webkit-border-radius: 8px; 59 | -webkit-box-shadow: 2px 2px 5px rgba(0,0,0, 0.4); 60 | -webkit-transition: -webkit-transform linear 0.25s; 61 | } 62 | 63 | .role .notice-hidden { 64 | -webkit-transform: scale(0.1); 65 | -webkit-transition: -webkit-transform ease-in 0.15s; 66 | 67 | background: -webkit-gridient() 68 | } 69 | .confirm-notice { 70 | display:none; 71 | } 72 | .role .notice .tip { 73 | padding: 0 0 6px; 74 | } 75 | .role .notice .btn { 76 | display:inline-block; 77 | background:#f1990d; 78 | color:#ffffff; 79 | padding:0 8px; 80 | margin:0 5px 0 0; 81 | line-height:28px; 82 | -webkit-border-radius: 3px; 83 | cursor: pointer; 84 | } 85 | 86 | .role-2 .money { 87 | left:15px; 88 | } 89 | .role-2 .notice { 90 | left:-100px; 91 | } 92 | 93 | 94 | .actions { 95 | height:400px; 96 | position: absolute; 97 | left: 5px; 98 | top: 360px; 99 | z-index: 20; 100 | } 101 | .actions-2 { 102 | left:885px; 103 | } 104 | 105 | .actions .block-item { 106 | background: url(../images/block_item.png) no-repeat 0 0 ; 107 | height:89px; 108 | width:89px; 109 | margin:0 0 2px 22px; 110 | cursor: pointer; 111 | } 112 | .actions .block-item span { 113 | display:block; 114 | background: url(../images/map.png) no-repeat -405px -105px; 115 | height:89px; 116 | width:89px; 117 | } 118 | .actions .block-item span.update { 119 | display:block; 120 | background: url(../images/map.png) no-repeat -606px -105px; 121 | height:89px; 122 | width:89px; 123 | } 124 | .actions .block-item span.buy { 125 | background: url(../images/map.png) no-repeat -605px -5px; 126 | } 127 | .actions .block-item-hidden { 128 | cursor: default; 129 | visibility: hidden; 130 | } 131 | 132 | .actions-2 .block-item { 133 | background: url(../images/block_item_2.png) no-repeat 0 0; 134 | } 135 | 136 | .actions .saizi { 137 | background: url(../images/saizi.png) no-repeat 0 0 ; 138 | height:134px; 139 | width:134px; 140 | cursor: pointer; 141 | } 142 | .actions-2 .saizi { 143 | background: url(../images/saizi2.png) no-repeat 0 0 ; 144 | } 145 | 146 | 147 | 148 | -------------------------------------------------------------------------------- /js/person.js: -------------------------------------------------------------------------------- 1 | if(!window.CONFIG) { 2 | CONFIG = {}; 3 | } 4 | 5 | CONFIG.gridSize = 100*SCALE; 6 | CONFIG.roleSize = 100; 7 | 8 | //计算头像的偏移值 9 | var roleOffsetX = (CONFIG.roleSize - CONFIG.gridSize)/2; 10 | var roleOffsetY = CONFIG.roleSize - CONFIG.gridSize + 20; 11 | 12 | var roleIndex = 1; 13 | 14 | function RoleBase(){ 15 | 16 | //基本属性 17 | this.name = ""; 18 | this.age = 10; 19 | 20 | //人物特殊特性 21 | this.talent = 10; 22 | this.lucky = 20; 23 | 24 | 25 | //人物装备 26 | this.props = []; 27 | 28 | this._init() 29 | }; 30 | 31 | /** 32 | ** 初始化用户头像节点,并插入DOM 33 | **/ 34 | RoleBase.prototype._init = function(position){ 35 | 36 | this.roleImage = $('
'); 37 | 38 | this.roleImage.appendTo('body'); 39 | 40 | roleIndex++; 41 | }; 42 | 43 | /** 44 | ** 设置用户位置索引,以便计算 45 | **/ 46 | RoleBase.prototype.setPosIndex = function(mapIndex){ 47 | this.posIndex = mapIndex; 48 | }; 49 | 50 | /** 51 | ** 设置用户头像位置 52 | **/ 53 | RoleBase.prototype.setPosition = function(position){ 54 | 55 | this.roleImage.css({ 56 | left: (position.x - roleOffsetX) + "px", 57 | top : (position.y - roleOffsetY) + "px" 58 | }); 59 | }; 60 | 61 | function PersonView(mapView){ 62 | 63 | //错位位移 64 | this.offsetx = 0; 65 | 66 | //用户角色实例列表 67 | this.roleList = {}; 68 | 69 | this.mapView = mapView; 70 | } 71 | 72 | /** 73 | ** 初始化一个用户角色,并设置坐标位置 74 | **/ 75 | PersonView.prototype.init = function(userId, mapIndex) { 76 | 77 | var role, 78 | position; 79 | 80 | if(!this.roleList[userId]) { 81 | console.log('create role'); 82 | this.roleList[userId] = new RoleBase(); 83 | } 84 | role = this.roleList[userId]; 85 | position = this.mapView.getMapByIndex(mapIndex); 86 | 87 | if(this._checkPositionDouble(userId, mapIndex) === true) { 88 | position.x = position.x - this.offsetx; 89 | } 90 | role.setPosIndex(mapIndex); 91 | role.setPosition(position); 92 | }; 93 | 94 | /** 95 | ** 检查某坐标点是否有 96 | **/ 97 | PersonView.prototype._checkPositionDouble = function(userId, mapIndex) { 98 | 99 | var role, 100 | position; 101 | 102 | for(var roleId in this.roleList) { 103 | if(roleId !== userId) { 104 | role = this.roleList[roleId]; 105 | console.log(parseInt(role.posIndex, 10) === parseInt(mapIndex, 10)) 106 | if(parseInt(role.posIndex, 10) === parseInt(mapIndex, 10)) { 107 | return true; 108 | } 109 | } 110 | } 111 | 112 | return false; 113 | }; 114 | 115 | 116 | /** 117 | ** 移动角色到某个位置 118 | **/ 119 | PersonView.prototype.move = function(userId, mapIndex){ 120 | 121 | var mapPositionArr = [], 122 | role = this.roleList[userId], 123 | Map = this.mapView, 124 | posIndex, 125 | position; 126 | 127 | if(!role) { 128 | console.log('不存在该用户角色'); 129 | } 130 | 131 | posIndex = role.posIndex; 132 | 133 | if( (mapIndex < posIndex) && (posIndex - mapIndex) < 4 ) { 134 | console.log('位置信息不正确'); 135 | } 136 | 137 | role.setPosIndex(mapIndex); 138 | 139 | 140 | //计算用户头像移动路径坐标数组 141 | if(mapIndex > posIndex) { 142 | var i = posIndex+1; 143 | for(; i <= mapIndex; i++) { 144 | mapPositionArr.push(Map.getMapByIndex(i)); 145 | } 146 | } else { 147 | for(var j = (posIndex+1); j <= 13; j++) { 148 | mapPositionArr.push(Map.getMapByIndex(j)); 149 | } 150 | for(var k = 0; k <= mapIndex; k++) { 151 | mapPositionArr.push(Map.getMapByIndex(k)); 152 | } 153 | } 154 | 155 | if(this._checkPositionDouble(userId, mapIndex) === true) { 156 | mapPositionArr[mapPositionArr.length-1].x = mapPositionArr[mapPositionArr.length-1].x - this.offsetx; 157 | } 158 | 159 | //让用户头像按路径位置移动 160 | for(var p = 0; p < mapPositionArr.length;p++) { 161 | 162 | //定时设置用户头像位置,保证动画进行 163 | (function(arrIndex, position){ 164 | setTimeout(function(){ 165 | role.setPosition(position); 166 | }, arrIndex*250); 167 | })(p, mapPositionArr[p]); 168 | 169 | } 170 | }; 171 | 172 | 173 | 174 | -------------------------------------------------------------------------------- /js/ClassMap.js: -------------------------------------------------------------------------------- 1 | //地图类 2 | function MapView(mapDataArray,width,height,scale,offsetX,offsetY,image,bgImage){ 3 | this.mapDataArray=mapDataArray; 4 | this.scale=scale; 5 | this.offsetX=offsetX; 6 | this.offsetY=offsetY; 7 | 8 | this.image=image; 9 | this.widthNum=mapDataArray[0].length;//地图宽的元素数量 10 | this.heightNum=mapDataArray.length;//地图高的元素数量 11 | 12 | this.width=width;//绘制的地图宽度 13 | this.height=height;//绘制的地图高度 14 | 15 | this.sw=100;//绘制出的图像宽度 16 | this.sh=100;//绘制出的图像高度 17 | 18 | if (bgImage) { 19 | this.drawBgByImage(bgImage); 20 | } 21 | 22 | // 创建canvas,并初始化 (也可以直接以标签形式写在页面中,然后通过id等方式取得canvas) 23 | this.canvas=document.createElement("canvas"); 24 | this.canvas.width=this.width; 25 | this.canvas.height=this.height; 26 | document.body.appendChild(this.canvas); 27 | 28 | // 取得2d绘图上下文 29 | this.context= this.canvas.getContext("2d"); 30 | this.color='#000000'; 31 | 32 | var mapElementArray=new Array(); 33 | 34 | var dw=this.sw*this.scale;//绘制出的图像宽度 35 | var dh=this.sh*this.scale;//绘制出的图像高度 36 | for(var i=0;i=1&&index<=2){ 52 | var i=0; 53 | var j=index+1; 54 | return {'i':i,'j':j} 55 | } 56 | else if(index>=4&&index<=6){ 57 | var i=index-2; 58 | var j=5; 59 | return {'i':i,'j':j} 60 | } 61 | else if(index>=8&&index<=9){ 62 | var i=6; 63 | var j=11-index; 64 | return {'i':i,'j':j} 65 | } 66 | else if(index>=11&&index<=13){ 67 | var j=0; 68 | var i=15-index; 69 | return {'i':i,'j':j} 70 | } 71 | }; 72 | 73 | MapView.prototype.draw=function(){ 74 | for(var i=0;i=0&&index<=3){ i=1; j=index+1; } else if(index>=4&&index<=7){ i=index-2; j=4; } else if(index>=8&&index<=10){ i=5; j=11-index; } else if(index>=11&&index<=13){ j=1; i=15-index; } var x=this.mapElementArray[i][j].dx; var y=this.mapElementArray[i][j].dy; return {'flag':flag,'owner':owner,'x':x,'y':y};}; -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 大富翁网页版 - HTML5 Code Jam 6 | 7 | 8 | 9 | 10 | 11 | 12 |
13 |
2039
14 |
15 |
点击骰子就可以开始游戏了~~
16 |
17 |
18 |
买下这块地只需要花费1000现金,买下么?
19 |
20 | 确定 21 | 取消 22 |
23 |
24 |
25 | 26 |
27 |
2039
28 |
29 |
点击骰子就可以开始游戏了~~
30 |
31 |
32 |
买下这块地只需要花费1000现金,买下么?
33 |
34 | 确定 35 | 取消 36 |
37 |
38 |
39 | 40 |
41 | 45 |
46 |
47 |
48 |
49 |
50 | 51 |
52 | 56 |
57 |
58 |
59 |
60 |
61 | 62 |
63 | User 1
64 | Balance: 0
65 | Block Number: 0
66 | Is Locked: false
67 | Need Confirm: false 68 |
69 | 70 |
71 | User 2
72 | Balance:
73 | Block Number:
74 | Is Locked: false
75 | Need Confirm: false 76 |
77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 139 | 140 | 141 | -------------------------------------------------------------------------------- /js/extra.js: -------------------------------------------------------------------------------- 1 | /** 2 | *1.加选择 3 | *2.加用户不点击时的倒计时,时间 4 | *3. 5 | */ 6 | 7 | 8 | 9 | var game = { 10 | go: function (userId, step) { 11 | ui['user' + userId].locked = true; 12 | engine.go(userId, step); 13 | }, 14 | confirm: function (userId) { 15 | console.log('game.confirm', userId); 16 | engine.confirm(userId); 17 | }, 18 | cancel: function (userId) { 19 | console.log('game.cancel', userId); 20 | engine.cancel(userId); 21 | }, 22 | block: function (userId) { 23 | console.log('game.block', userId); 24 | engine.block(userId); 25 | } 26 | }; 27 | 28 | 29 | var ui = { 30 | user1: { 31 | balance: $("#player1 .money"), 32 | notice: $("#player1 .normal-notice"), 33 | confirm: $("#player1 .confirm-notice"), 34 | blockNumber: $("#block-number-1"), 35 | locked: false 36 | }, 37 | user2: { 38 | balance: $("#player2 .money"), 39 | notice: $("#player2 .normal-notice"), 40 | confirm: $("#player2 .confirm-notice"), 41 | blockNumber: $("#block-number-2"), 42 | locked: false 43 | } 44 | }; 45 | 46 | function ExtraView(){ 47 | } 48 | 49 | ExtraView.prototype.addPerson = function(userId){ 50 | if(!ui['user' + userId]) { 51 | alert('目前只支持添加两个用户!'); 52 | } 53 | 54 | $("#action-panel-" + userId).delegate('.blocker', 'click', function(){ 55 | game.block(userId); 56 | ui['user' + userId].locked = true; 57 | }) 58 | 59 | $("#action-panel-" + userId).delegate('.saizi', 'click', function(){ 60 | if (ui['user' + userId].locked === true) { 61 | return; 62 | } 63 | game.go(userId, Math.floor(Math.random() * 6) + 1); 64 | ui['user' + userId].locked = true; 65 | }) 66 | 67 | ui['user' + userId].confirm.delegate('.confirm-btn' ,'click',function(){ 68 | game.confirm(userId); 69 | ui['user' + userId].confirm.hide(); 70 | }) 71 | 72 | ui['user' + userId].confirm.delegate('.cancel-btn' ,'click',function(){ 73 | game.cancel(userId); 74 | ui['user' + userId].confirm.hide(); 75 | }) 76 | 77 | }; 78 | 79 | ExtraView.prototype.setBalance = function(userId, balance){ 80 | ui['user' + userId].balance.html(balance); 81 | }; 82 | 83 | ExtraView.prototype.confirmSpend = function(userId, mapIndex, type, price){ 84 | ui['user' + userId].locked = true; 85 | var confirmStr = ''; 86 | if(type === "buy") { 87 | confirmStr = "你可以买下这块地,需要花费" + price + "大洋,确定买么?"; 88 | } 89 | 90 | if(type === "upgrade") { 91 | confirmStr = "只需要" + price + "大洋就可以升级您的土地,要升级么?"; 92 | } 93 | 94 | 95 | ui['user' + userId].confirm.find('.tip').html(confirmStr).end().show(); 96 | }; 97 | 98 | 99 | 100 | ExtraView.prototype.setBlockNumber = function(userId, blockNumber){ 101 | $("#action-panel-" + userId + " .blocker").each(function(index){ 102 | if((index+blockNumber) < 3){ 103 | $(this).addClass('block-item-hidden'); 104 | } 105 | }); 106 | }; 107 | 108 | ExtraView.prototype.confirm = function(){ 109 | }; 110 | 111 | ExtraView.prototype.lock = function(userId){ 112 | ui['user' + userId].locked = true; 113 | }; 114 | 115 | ExtraView.prototype.unlock = function(userId){ 116 | console.log('unlock', userId); 117 | ui['user' + userId].locked = false; 118 | }; 119 | 120 | ExtraView.prototype.Notice = function(userId, notice){ 121 | console.log('Notice', notice); 122 | ui['user' + userId].notice.html(notice).show().removeClass('notice-hidden'); 123 | 124 | if(ui['user' + userId].noticeTimer) { 125 | clearTimeout(ui['user' + userId].noticeTimer); 126 | ui['user' + userId].noticeTimer = null; 127 | } 128 | 129 | ui['user' + userId].noticeTimer = setTimeout(function(){ 130 | ui['user' + userId].notice.html(notice).addClass('notice-hidden'); 131 | 132 | setTimeout(function(){ 133 | ui['user' + userId].notice.hide(); 134 | 135 | },300) 136 | 137 | }, 2000) 138 | }; 139 | 140 | var extraView = { 141 | addPerson: function (user) { 142 | // console.log('extra.addperson', user); 143 | }, 144 | setBalance: function (user, balance) { 145 | // console.log('extra.setbalance', user, balance); 146 | ui['user' + user].balance.text(balance); 147 | }, 148 | setBlockNumber: function (user, blockNumber) { 149 | // console.log('extra.setblocknumber', user, blockNumber); 150 | ui['user' + user].blockNumber.text(blockNumber); 151 | }, 152 | confirm: function (user, type, price) { 153 | // console.log('extra.confirm', user, type, price); 154 | var tips = '你确定花' + price + '元' + (type == 'buy' ? '购买这片土地' : '在这里加盖房屋') + '吗?';//加选择 155 | ui['user' + user].confirm.text(tips); 156 | }, 157 | unlock: function (user) { 158 | // console.log('extra.unlock', user); 159 | ui['user' + user].locked.text(false); 160 | } 161 | }; 162 | 163 | 164 | $(window).keydown(function (event) { 165 | // A|up: go 166 | // S|down: block 167 | // D|left: confirm 168 | // F|right: cancel 169 | 170 | event.preventDefault(); 171 | 172 | var keyCode = event.keyCode; 173 | var userId = 1; 174 | if(keyCode == 65 || keyCode == 83 || keyCode == 68 || keyCode == 70) { 175 | userId = 1; 176 | } 177 | 178 | if(keyCode == 37 || keyCode == 38 || keyCode == 39 || keyCode == 40) { 179 | userId = 2; 180 | } 181 | 182 | if (ui['user' + userId].locked === true) { 183 | return; 184 | } 185 | // 65 83 68 70 186 | // 38 40 37 39 187 | switch (event.keyCode) { 188 | case 65: 189 | game.go(userId, Math.floor(Math.random() * 6) + 1); 190 | break; 191 | case 83: 192 | game.block(userId); 193 | break; 194 | case 68: 195 | game.confirm(userId); 196 | break; 197 | case 70: 198 | game.cancel(userId); 199 | break; 200 | 201 | case 38: 202 | game.go(userId, Math.floor(Math.random() * 6) + 1); 203 | break; 204 | case 40: 205 | game.block(userId); 206 | break; 207 | case 37: 208 | game.confirm(userId); 209 | break; 210 | case 39: 211 | game.cancel(userId); 212 | break; 213 | 214 | default: 215 | return; 216 | } 217 | ui['user' + userId].locked == true; 218 | }); 219 | 220 | function userTimer (user) { 221 | var maxtime = 15 //一个小时,按秒计算,自己调整! 222 | function CountDown(){ 223 | if(maxtime>=0){ 224 | minutes = Math.floor(maxtime/60); 225 | seconds = Math.floor(maxtime%60); 226 | msg = "还有"+seconds+"秒"; 227 | document.all["timer"].innerHTML=msg; 228 | --maxtime; 229 | }else{ 230 | clearInterval(timer); 231 | alert("时间到,结束!"); 232 | ui['user' + user].balance.text(balance); 233 | } 234 | } 235 | timer = setInterval("CountDown()",1000); 236 | } -------------------------------------------------------------------------------- /js/game.js: -------------------------------------------------------------------------------- 1 | /** 2 | @fileOverview 3 | 游戏控制的核心代码 4 | */ 5 | 6 | 7 | 8 | 9 | /** 10 | Game控制类的构造函数 11 | */ 12 | function Game() { 13 | var gridList = []; 14 | var personMap = {}; 15 | var blockMap = {}; 16 | 17 | var mapView = new MapView(mapData,1024,768,SCALE,280,150,imageCache['map'],imageCache['bg']); 18 | var personView = new PersonView(mapView); 19 | var blockView = new BlockView(mapView, imageCache['map']); 20 | var extraView = new ExtraView(); 21 | 22 | /** 23 | 初始化 24 | 包括将gridList、personMap、blockMap清零 25 | 然后生成gridList和personMap 26 | blockMap默认是空的 27 | 然后通知View试图,绘制地图、人物,更新相关信息 28 | */ 29 | function init() { 30 | gridList = []; 31 | for (var i = 0; i < CONFIG.map.length; i++) { 32 | var item = CONFIG.map[i]; 33 | var grid = new GridModel(item.index, item.type); 34 | gridList.push(grid); 35 | } 36 | 37 | personMap = {}; 38 | for (var i = 0; i < CONFIG.player.length; i++) { 39 | var item = CONFIG.player[i]; 40 | var player = new PersonModel(item.id, item.index, item.balance, item.blockNumber); 41 | personMap[item.id] = player; 42 | } 43 | 44 | blockMap = {}; 45 | for (var i in personMap) { 46 | var person = personMap[i]; 47 | mapView.draw(); 48 | personView.init(person.id, person.index); 49 | extraView.addPerson(person.id); 50 | extraView.setBalance(person.id, person.balance); 51 | extraView.setBlockNumber(person.id, person.blockNumber); 52 | extraView.unlock(person.id); 53 | } 54 | } 55 | 56 | /** 57 | 判断当前用户是否可以在当前位置放置路障 58 | 逻辑如下: 59 | 1.该用户还有剩余的路障可用 60 | 2.该位置没有已经放好的路障 61 | */ 62 | function couldBlock(user, index) { 63 | var person = personMap[user]; 64 | return person.blockNumber > 0 && !blockMap[index]; 65 | } 66 | 67 | /** 68 | 判断当前用户是否买得起/升级得起当前位置的地/房子 69 | */ 70 | function couldBuy(user, index) { 71 | var person = personMap[user]; 72 | var grid = gridList[index]; 73 | return (grid.price > 0 && person.balance > grid.price); 74 | } 75 | 76 | /** 77 | 判断当前用户是否付得起当前位置的地/房子的过路费 78 | */ 79 | function couldPay(user, index) { 80 | var person = personMap[user]; 81 | var grid = gridList[index]; 82 | return person.balance > grid.charge; 83 | } 84 | 85 | /** 86 | 判断当前用户想走到特定的位置的路途中是否有障碍物 87 | 返回第一个路障的index,如果没有遇到路障,则返回-1 88 | */ 89 | function checkBlock(user, index) { 90 | var person = personMap[user]; 91 | var start = person.index; 92 | if (start > index) { 93 | index += gridList.length; 94 | } 95 | for (var i = start + 1; i <= index; i++) { 96 | var offset = i % gridList.length; 97 | if (blockMap[offset]) { 98 | return offset; 99 | } 100 | } 101 | return -1; 102 | } 103 | 104 | 105 | /** 106 | 控制当前用户向前移动 107 | 逻辑如下: 108 | 1.判断是否有路障 109 | 1.1.如果有路障,则将用户移动到路障处,同时消除该路障 110 | 1.2.如果没有路障,则将用户移动到指定的位置 111 | setTimeout 112 | 2.判断当前位置的地况 113 | 2.1.如果为无人购买的空地,且现金充足,则询问是否购买 114 | 2.2.如果为自己的地,且现金充足,则询问是否升级 115 | 2.3.如果为别人的地,且现金充足,则扣钱 116 | 2.4.如果为别人的地,且现金不足,则游戏结束,算该用户战败 117 | */ 118 | function go(user, count) { 119 | console.log(user, count); 120 | var person = personMap[user]; 121 | var index = (person.index + count) % gridList.length; 122 | var blockIndex = checkBlock(user, index); 123 | var grid; 124 | 125 | // console.log('debug', user, count, person, index, blockIndex); 126 | 127 | if (blockIndex >= 0) { 128 | index = blockIndex; 129 | if (index > person.index) { 130 | count = index - person.index; 131 | } 132 | else { 133 | count = index + gridList.length - person.index; 134 | } 135 | blockView.remove(index); 136 | blockMap[index] = false; 137 | extraView.Notice(user, '你遇到了路障,只能走' + count + "步!"); 138 | }else { 139 | extraView.Notice(user, '你这次可以走' + count + "步!"); 140 | } 141 | 142 | 143 | personView.move(user, index); 144 | 145 | setTimeout(function () { 146 | 147 | grid = gridList[index]; 148 | person.index = index; 149 | 150 | // 判断是否是路口 151 | if (grid.type == 'empty') { 152 | // TODO: alert('NO EVENT HAPPENS'); 153 | extraView.unlock(user); 154 | return; 155 | } 156 | 157 | // 判断是谁的地 158 | if (grid.owner == 0) { 159 | // 尚无人购买的地 160 | if (couldBuy(user, index)) { 161 | extraView.confirmSpend(user, index, 'buy', grid.price); 162 | } 163 | else { 164 | // TODO: alert('NO EVENT HAPPENS'); 165 | extraView.unlock(user); 166 | } 167 | } 168 | else if (grid.owner == user) { 169 | // 自己的地 170 | if (couldBuy(user, index)) { 171 | extraView.confirmSpend(user, index, 'upgrade', grid.price); 172 | } 173 | else { 174 | // TODO: alert('NO EVENT HAPPENS'); 175 | extraView.unlock(user); 176 | } 177 | } 178 | else { 179 | // 别人的地 180 | if (couldPay(user, index)) { 181 | person.spend(grid.charge); 182 | extraView.Notice(user, '你被扣了' + grid.charge + '现金给对手了,快加油!'); 183 | 184 | personMap[grid.owner].earn(grid.charge); 185 | extraView.Notice(grid.owner, '你从对方手里赚了' + grid.charge + '现金,继续啊!'); 186 | 187 | extraView.setBalance(user, person.balance); 188 | extraView.setBalance(grid.owner, personMap[grid.owner].balance); 189 | extraView.unlock(user); 190 | } 191 | else { 192 | // 如果没钱缴过路费就破产了! 193 | extraView.gameOver(user); 194 | 195 | extraView.Notice(user, '不好意思,你输了这场游戏!'); 196 | extraView.Notice(grid.owner, '恭喜恭喜,你赢了这场游戏!'); 197 | } 198 | } 199 | 200 | }, 250 * count); 201 | } 202 | 203 | /** 204 | 确认当前用户的选择 205 | 两种情况 206 | 1.如果该位置尚无人购买,则为购买 207 | 2.如果该位置自己已购买,则为升级 208 | */ 209 | function confirm(user) { 210 | var person = personMap[user], 211 | index = person.index, 212 | grid = gridList[index]; 213 | 214 | person.spend(grid.price); 215 | 216 | if(grid.owner == 0) { 217 | grid.owner = user; 218 | extraView.Notice(grid.owner, '恭喜你获得了这块地,继续加油!'); 219 | } 220 | 221 | else if(grid.owner == user) { 222 | grid.upgrade(); 223 | extraView.Notice(grid.owner, '你的土地升级到了 ' + grid.level + ' 级,继续加油!'); 224 | } 225 | 226 | extraView.unlock(user); 227 | extraView.setBalance(user, person.balance); 228 | 229 | mapView.setMap(index, grid.level, grid.owner); 230 | mapView.drawByIndex(index); 231 | } 232 | 233 | /** 234 | 取消当前用户的选择 235 | 无任何操作 236 | */ 237 | function cancel(user) { 238 | 239 | extraView.unlock(user); 240 | } 241 | 242 | /** 243 | 让当前用户在当前位置放置路障 244 | 判断是否可以放置路障 245 | 如果可以则完成该操作 246 | */ 247 | function block(user) { 248 | 249 | //初始化 250 | var person = personMap[user], 251 | posIndex = person.index, 252 | blockIndex = posIndex, 253 | blockTime = 0, 254 | blockCount = person.blockCount; 255 | 256 | 257 | if(couldBlock(user, blockIndex)) { 258 | 259 | //设置路障状态 260 | blockTime = 500; 261 | blockMap[blockIndex] = true; 262 | 263 | var blockNumber = person.useBlock(); 264 | 265 | if (blockNumber >= 0) { 266 | //添加路障UI 267 | blockView.add(blockIndex); 268 | //更新路障数目 269 | extraView.setBlockNumber(user, blockNumber); 270 | 271 | extraView.Notice(user, '你在这里放了一个路障!'); 272 | } 273 | 274 | } 275 | setTimeout(function(){ 276 | extraView.unlock(user); 277 | }, blockTime); 278 | } 279 | 280 | 281 | // 初始化 282 | this.go = go; 283 | this.confirm = confirm; 284 | this.cancel = cancel; 285 | this.block = block; 286 | 287 | // this.gridList = gridList; 288 | 289 | init(); 290 | } 291 | 292 | 293 | 294 | -------------------------------------------------------------------------------- /js/jquery.js: -------------------------------------------------------------------------------- 1 | /*! jQuery v1.6.4 http://jquery.com/ | http://jquery.org/license */ 2 | (function(a,b){function cu(a){return f.isWindow(a)?a:a.nodeType===9?a.defaultView||a.parentWindow:!1}function cr(a){if(!cg[a]){var b=c.body,d=f("<"+a+">").appendTo(b),e=d.css("display");d.remove();if(e==="none"||e===""){ch||(ch=c.createElement("iframe"),ch.frameBorder=ch.width=ch.height=0),b.appendChild(ch);if(!ci||!ch.createElement)ci=(ch.contentWindow||ch.contentDocument).document,ci.write((c.compatMode==="CSS1Compat"?"":"")+""),ci.close();d=ci.createElement(a),ci.body.appendChild(d),e=f.css(d,"display"),b.removeChild(ch)}cg[a]=e}return cg[a]}function cq(a,b){var c={};f.each(cm.concat.apply([],cm.slice(0,b)),function(){c[this]=a});return c}function 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