├── .gitignore ├── Bin ├── LICENSE ├── audio │ ├── ambient1.mp3 │ ├── ambient2.mp3 │ ├── ambient3.mp3 │ ├── death.mp3 │ ├── fire.mp3 │ ├── jump.mp3 │ ├── light_switch.mp3 │ ├── menu.mp3 │ └── scene_intro.mp3 ├── gui │ ├── font.fnt │ ├── font.png │ ├── gui.frag │ └── gui.vs ├── levels │ ├── 2.tmx │ ├── 3.tmx │ ├── 4.tmx │ ├── 5.tmx │ ├── 6.tmx │ ├── 7.tmx │ ├── credits.tmx │ └── tutorial.tmx ├── shaders │ ├── common │ │ └── lighting.glsl │ ├── particle.frag │ ├── particle.vs │ ├── post_processor.frag │ ├── post_processor.vs │ ├── sprite.frag │ ├── sprite.vs │ ├── sprite_animation.frag │ ├── sprite_animation.vs │ ├── text.frag │ └── text.vs └── textures │ ├── backgrounds │ ├── background.png │ ├── background_normal.png │ ├── background_wide.png │ ├── background_wide_normal.png │ ├── game_menu_background.png │ └── intro_background.jpg │ ├── enemies │ ├── blob.anim │ ├── blob.png │ ├── blob.scml │ └── blob_idle.png │ ├── lights │ ├── fire-anim.anim │ ├── fire-anim.png │ ├── fire-anim2.png │ └── light.anim │ ├── menu_background.png │ ├── normal.png │ ├── objects │ ├── crate.png │ ├── crate2.png │ ├── crate2_normal.png │ ├── crate_normal.png │ ├── flag.png │ ├── flag_normal.png │ ├── grass.png │ ├── plants.png │ ├── plants2.png │ ├── plants2_normal.png │ ├── plants_normal.png │ ├── post.png │ ├── post_normal.png │ ├── spikes.png │ ├── spikes_normal.png │ ├── stone.png │ ├── stone3.png │ ├── stone3_broken.png │ ├── stone3_broken_normal.png │ ├── stone3_normal.png │ ├── stone_color.png │ ├── stone_grass.png │ ├── stone_grass_normal.png │ ├── stone_ne.png │ ├── stone_ne_normal.png │ ├── stone_normal.png │ ├── stone_nw.png │ ├── stone_nw_normal.png │ ├── stone_se.png │ ├── stone_se_normal.png │ ├── stone_specular.png │ ├── stone_sw.png │ └── stone_sw_normal.png │ ├── particle.png │ ├── player │ ├── Player_0000s_0000_Face-copy.png │ ├── Player_0000s_0001_L-Upper-Arm.png │ ├── Player_0000s_0002_L-Under-Arm.png │ ├── Player_0000s_0003_R-Upper-Arm.png │ ├── Player_0000s_0004_R-Under-Arm.png │ ├── Player_0000s_0005_Vest.png │ ├── Player_0000s_0006_L-Under-Pants.png │ ├── Player_0000s_0007_L-Top-Pants.png │ ├── Player_0000s_0008_R-Top-Pants.png │ ├── Player_0000s_0009_R-Under-Pants.png │ ├── Player_0000s_0011_Lantern.png │ ├── player.anim │ ├── player2_idle.png │ ├── player2_jump.png │ ├── player2_walk.png │ └── player_anim.scml │ └── specular.png ├── Includes ├── Box2D │ ├── Box2D.h │ ├── Collision │ │ ├── Shapes │ │ │ ├── b2ChainShape.cpp │ │ │ ├── b2ChainShape.h │ │ │ ├── b2CircleShape.cpp │ │ │ ├── b2CircleShape.h │ │ │ ├── b2EdgeShape.cpp │ │ │ ├── b2EdgeShape.h │ │ │ ├── b2PolygonShape.cpp │ │ │ ├── b2PolygonShape.h │ │ │ └── b2Shape.h │ │ ├── b2BroadPhase.cpp │ │ ├── b2BroadPhase.h │ │ ├── b2CollideCircle.cpp │ │ ├── b2CollideEdge.cpp │ │ ├── b2CollidePolygon.cpp │ │ ├── b2Collision.cpp │ │ ├── b2Collision.h │ │ ├── b2Distance.cpp │ │ ├── b2Distance.h │ │ ├── b2DynamicTree.cpp │ │ ├── b2DynamicTree.h │ │ ├── b2TimeOfImpact.cpp │ │ └── b2TimeOfImpact.h │ ├── Common │ │ ├── b2BlockAllocator.cpp │ │ ├── b2BlockAllocator.h │ │ ├── b2Draw.cpp │ │ ├── b2Draw.h │ │ ├── b2GrowableStack.h │ │ ├── b2Math.cpp │ │ ├── b2Math.h │ │ ├── b2Settings.cpp │ │ ├── b2Settings.h │ │ ├── b2StackAllocator.cpp │ │ ├── b2StackAllocator.h │ │ ├── b2Timer.cpp │ │ └── b2Timer.h │ ├── Dynamics │ │ ├── Contacts │ │ │ ├── b2ChainAndCircleContact.cpp │ │ │ ├── b2ChainAndCircleContact.h │ │ │ ├── b2ChainAndPolygonContact.cpp │ │ │ ├── b2ChainAndPolygonContact.h │ │ │ ├── b2CircleContact.cpp │ │ │ ├── b2CircleContact.h │ │ │ ├── b2Contact.cpp │ │ │ ├── b2Contact.h │ │ │ ├── b2ContactSolver.cpp │ │ │ ├── b2ContactSolver.h │ │ │ ├── b2EdgeAndCircleContact.cpp │ │ │ ├── b2EdgeAndCircleContact.h │ │ │ ├── b2EdgeAndPolygonContact.cpp │ │ │ ├── b2EdgeAndPolygonContact.h │ │ │ ├── b2PolygonAndCircleContact.cpp │ │ │ ├── b2PolygonAndCircleContact.h │ │ │ ├── b2PolygonContact.cpp │ │ │ └── b2PolygonContact.h │ │ ├── Joints │ │ │ ├── b2DistanceJoint.cpp │ │ │ ├── b2DistanceJoint.h │ │ │ ├── b2FrictionJoint.cpp │ │ │ ├── b2FrictionJoint.h │ │ │ ├── b2GearJoint.cpp │ │ │ ├── b2GearJoint.h │ │ │ ├── b2Joint.cpp │ │ │ ├── b2Joint.h │ │ │ ├── b2MotorJoint.cpp │ │ │ ├── b2MotorJoint.h │ │ │ ├── b2MouseJoint.cpp │ │ │ ├── b2MouseJoint.h │ │ │ ├── b2PrismaticJoint.cpp │ │ │ ├── b2PrismaticJoint.h │ │ │ ├── b2PulleyJoint.cpp │ │ │ ├── b2PulleyJoint.h │ │ │ ├── b2RevoluteJoint.cpp │ │ │ ├── b2RevoluteJoint.h │ │ │ ├── b2RopeJoint.cpp │ │ │ ├── b2RopeJoint.h │ │ │ ├── b2WeldJoint.cpp │ │ │ ├── b2WeldJoint.h │ │ │ ├── b2WheelJoint.cpp │ │ │ └── b2WheelJoint.h │ │ ├── b2Body.cpp │ │ ├── b2Body.h │ │ ├── b2ContactManager.cpp │ │ ├── b2ContactManager.h │ │ ├── b2Fixture.cpp │ │ ├── b2Fixture.h │ │ ├── b2Island.cpp │ │ ├── b2Island.h │ │ ├── b2TimeStep.h │ │ ├── b2World.cpp │ │ ├── b2World.h │ │ ├── b2WorldCallbacks.cpp │ │ └── b2WorldCallbacks.h │ └── Rope │ │ ├── b2Rope.cpp │ │ └── b2Rope.h ├── GL │ ├── glew.h │ ├── glxew.h │ └── wglew.h ├── GLFW │ ├── glfw3.h │ └── glfw3native.h ├── SOIL.c ├── SOIL.h ├── freetype.h ├── ft2build.h ├── ftadvanc.h ├── ftautoh.h ├── ftbbox.h ├── ftbdf.h ├── ftbitmap.h ├── ftbzip2.h ├── ftcache.h ├── ftcffdrv.h ├── ftchapters.h ├── ftcid.h ├── fterrdef.h ├── fterrors.h ├── ftgasp.h ├── ftglyph.h ├── ftgxval.h ├── ftgzip.h ├── ftimage.h ├── ftincrem.h ├── ftlcdfil.h ├── ftlist.h ├── ftlzw.h ├── ftmac.h ├── ftmm.h ├── ftmodapi.h ├── ftmoderr.h ├── ftotval.h ├── ftoutln.h ├── ftpfr.h ├── ftrender.h ├── ftsizes.h ├── ftsnames.h ├── ftstroke.h ├── ftsynth.h ├── ftsystem.h ├── fttrigon.h ├── ftttdrv.h ├── fttypes.h ├── ftwinfnt.h ├── ftxf86.h ├── glm │ ├── core │ │ ├── _detail.hpp │ │ ├── _fixes.hpp │ │ ├── _swizzle.hpp │ │ ├── _swizzle_func.hpp │ │ ├── _vectorize.hpp │ │ ├── dummy.cpp │ │ ├── func_common.hpp │ │ ├── func_common.inl │ │ ├── func_exponential.hpp │ │ ├── func_exponential.inl │ │ ├── func_geometric.hpp │ │ ├── func_geometric.inl │ │ ├── func_integer.hpp │ │ ├── func_integer.inl │ │ ├── func_matrix.hpp │ │ ├── func_matrix.inl │ │ ├── func_noise.hpp │ │ ├── func_noise.inl │ │ ├── func_packing.hpp │ │ ├── func_packing.inl │ │ ├── func_trigonometric.hpp │ │ ├── func_trigonometric.inl │ │ ├── func_vector_relational.hpp │ │ ├── func_vector_relational.inl │ │ ├── hint.hpp │ │ ├── intrinsic_common.hpp │ │ ├── intrinsic_common.inl │ │ ├── intrinsic_exponential.hpp │ │ ├── intrinsic_exponential.inl │ │ ├── intrinsic_geometric.hpp │ │ ├── intrinsic_geometric.inl │ │ ├── intrinsic_matrix.hpp │ │ ├── intrinsic_matrix.inl │ │ ├── intrinsic_trigonometric.hpp │ │ ├── intrinsic_trigonometric.inl │ │ ├── intrinsic_vector_relational.hpp │ │ ├── intrinsic_vector_relational.inl │ │ ├── setup.hpp │ │ ├── type.hpp │ │ ├── type_float.hpp │ │ ├── type_gentype.hpp │ │ ├── type_gentype.inl │ │ ├── type_half.hpp │ │ ├── type_half.inl │ │ ├── type_int.hpp │ │ ├── type_mat.hpp │ │ ├── type_mat.inl │ │ ├── type_mat2x2.hpp │ │ ├── type_mat2x2.inl │ │ ├── type_mat2x3.hpp │ │ ├── type_mat2x3.inl │ │ ├── type_mat2x4.hpp │ │ ├── type_mat2x4.inl │ │ ├── type_mat3x2.hpp │ │ ├── type_mat3x2.inl │ │ ├── type_mat3x3.hpp │ │ ├── type_mat3x3.inl │ │ ├── type_mat3x4.hpp │ │ ├── type_mat3x4.inl │ │ ├── type_mat4x2.hpp │ │ ├── type_mat4x2.inl │ │ ├── type_mat4x3.hpp │ │ ├── type_mat4x3.inl │ │ ├── type_mat4x4.hpp │ │ ├── type_mat4x4.inl │ │ ├── type_size.hpp │ │ ├── type_vec.hpp │ │ ├── type_vec.inl │ │ ├── type_vec1.hpp │ │ ├── type_vec1.inl │ │ ├── type_vec2.hpp │ │ ├── type_vec2.inl │ │ ├── type_vec3.hpp │ │ ├── type_vec3.inl │ │ ├── type_vec4.hpp │ │ └── type_vec4.inl │ ├── ext.hpp │ ├── glm.hpp │ ├── gtc │ │ ├── constants.hpp │ │ ├── constants.inl │ │ ├── epsilon.hpp │ │ ├── epsilon.inl │ │ ├── half_float.hpp │ │ ├── half_float.inl │ │ ├── matrix_access.hpp │ │ ├── matrix_access.inl │ │ ├── matrix_integer.hpp │ │ ├── matrix_inverse.hpp │ │ ├── matrix_inverse.inl │ │ ├── matrix_transform.hpp │ │ ├── matrix_transform.inl │ │ ├── noise.hpp │ │ ├── noise.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── random.hpp │ │ ├── random.inl │ │ ├── reciprocal.hpp │ │ ├── reciprocal.inl │ │ ├── swizzle.hpp │ │ ├── swizzle.inl │ │ ├── type_precision.hpp │ │ ├── type_precision.inl │ │ ├── type_ptr.hpp │ │ ├── type_ptr.inl │ │ ├── ulp.hpp │ │ └── ulp.inl │ ├── gtx │ │ ├── associated_min_max.hpp │ │ ├── associated_min_max.inl │ │ ├── bit.hpp │ │ ├── bit.inl │ │ ├── closest_point.hpp │ │ ├── closest_point.inl │ │ ├── color_cast.hpp │ │ ├── color_cast.inl │ │ ├── color_space.hpp │ │ ├── color_space.inl │ │ ├── color_space_YCoCg.hpp │ │ ├── color_space_YCoCg.inl │ │ ├── compatibility.hpp │ │ ├── compatibility.inl │ │ ├── component_wise.hpp │ │ ├── component_wise.inl │ │ ├── constants.hpp │ │ ├── epsilon.hpp │ │ ├── euler_angles.hpp │ │ ├── euler_angles.inl │ │ ├── extend.hpp │ │ ├── extend.inl │ │ ├── extented_min_max.hpp │ │ ├── extented_min_max.inl │ │ ├── fast_exponential.hpp │ │ ├── fast_exponential.inl │ │ ├── fast_square_root.hpp │ │ ├── fast_square_root.inl │ │ ├── fast_trigonometry.hpp │ │ ├── fast_trigonometry.inl │ │ ├── gradient_paint.hpp │ │ ├── gradient_paint.inl │ │ ├── handed_coordinate_space.hpp │ │ ├── handed_coordinate_space.inl │ │ ├── inertia.hpp │ │ ├── inertia.inl │ │ ├── int_10_10_10_2.hpp │ │ ├── int_10_10_10_2.inl │ │ ├── integer.hpp │ │ ├── integer.inl │ │ ├── intersect.hpp │ │ ├── intersect.inl │ │ ├── log_base.hpp │ │ ├── log_base.inl │ │ ├── matrix_cross_product.hpp │ │ ├── matrix_cross_product.inl │ │ ├── matrix_interpolation.hpp │ │ ├── matrix_interpolation.inl │ │ ├── matrix_major_storage.hpp │ │ ├── matrix_major_storage.inl │ │ ├── matrix_operation.hpp │ │ ├── matrix_operation.inl │ │ ├── matrix_query.hpp │ │ ├── matrix_query.inl │ │ ├── mixed_product.hpp │ │ ├── mixed_product.inl │ │ ├── multiple.hpp │ │ ├── multiple.inl │ │ ├── noise.hpp │ │ ├── norm.hpp │ │ ├── norm.inl │ │ ├── normal.hpp │ │ ├── normal.inl │ │ ├── normalize_dot.hpp │ │ ├── normalize_dot.inl │ │ ├── number_precision.hpp │ │ ├── number_precision.inl │ │ ├── ocl_type.hpp │ │ ├── ocl_type.inl │ │ ├── optimum_pow.hpp │ │ ├── optimum_pow.inl │ │ ├── orthonormalize.hpp │ │ ├── orthonormalize.inl │ │ ├── perpendicular.hpp │ │ ├── perpendicular.inl │ │ ├── polar_coordinates.hpp │ │ ├── polar_coordinates.inl │ │ ├── projection.hpp │ │ ├── projection.inl │ │ ├── quaternion.hpp │ │ ├── quaternion.inl │ │ ├── random.hpp │ │ ├── raw_data.hpp │ │ ├── raw_data.inl │ │ ├── reciprocal.hpp │ │ ├── rotate_vector.hpp │ │ ├── rotate_vector.inl │ │ ├── simd_mat4.hpp │ │ ├── simd_mat4.inl │ │ ├── simd_vec4.hpp │ │ ├── simd_vec4.inl │ │ ├── spline.hpp │ │ ├── spline.inl │ │ ├── std_based_type.hpp │ │ ├── std_based_type.inl │ │ ├── string_cast.hpp │ │ ├── string_cast.inl │ │ ├── transform.hpp │ │ ├── transform.inl │ │ ├── transform2.hpp │ │ ├── transform2.inl │ │ ├── ulp.hpp │ │ ├── unsigned_int.hpp │ │ ├── unsigned_int.inl │ │ ├── vec1.hpp │ │ ├── vec1.inl │ │ ├── vector_access.hpp │ │ ├── vector_access.inl │ │ ├── vector_angle.hpp │ │ ├── vector_angle.inl │ │ ├── vector_query.hpp │ │ ├── vector_query.inl │ │ ├── verbose_operator.hpp │ │ ├── verbose_operator.inl │ │ ├── wrap.hpp │ │ └── wrap.inl │ └── virtrev │ │ └── xstream.hpp └── irrklang │ ├── ik_ESoundEngineOptions.h │ ├── ik_ESoundOutputDrivers.h │ ├── ik_EStreamModes.h │ ├── ik_IAudioRecorder.h │ ├── ik_IAudioStream.h │ ├── ik_IAudioStreamLoader.h │ ├── ik_IFileFactory.h │ ├── ik_IFileReader.h │ ├── ik_IRefCounted.h │ ├── ik_ISound.h │ ├── ik_ISoundDeviceList.h │ ├── ik_ISoundEffectControl.h │ ├── ik_ISoundEngine.h │ ├── ik_ISoundMixedOutputReceiver.h │ ├── ik_ISoundSource.h │ ├── ik_ISoundStopEventReceiver.h │ ├── ik_IVirtualRefCounted.h │ ├── ik_SAudioStreamFormat.h │ ├── ik_irrKlangTypes.h │ ├── ik_vec3d.h │ └── irrKlang.h ├── LICENSE ├── Libs ├── Box2D.lib ├── Box2Dd.lib ├── Pre-compiled DLLs │ ├── ikpMP3.dll │ └── irrKlang.dll ├── SOIL.lib ├── freetype.lib ├── glew32s.lib ├── glfw3.lib ├── glfw3d.lib └── irrKlang.lib ├── Lucid.sln ├── README.md └── Source ├── Application ├── Event_QuitGame.cpp ├── Event_QuitGame.h ├── Event_StartLevel.cpp ├── Event_StartLevel.h ├── GameApplication.cpp ├── GameApplication.h └── GameState.h ├── Audio ├── AudioEngine.cpp └── AudioEngine.h ├── Communication ├── EventManager.cpp ├── EventManager.h ├── FastDelegate.h └── IEventData.h ├── Components ├── AIComponent.cpp ├── AIComponent.h ├── Actor.cpp ├── Actor.h ├── ActorComponent.h ├── ActorComponentDefinitions.h ├── ActorFactory.cpp ├── ActorFactory.h ├── CompleteCheckComponent.cpp ├── CompleteCheckComponent.h ├── ControlComponent.cpp ├── ControlComponent.h ├── DamageTouchComponent.cpp ├── DamageTouchComponent.h ├── Event_DestroyActor.cpp ├── Event_DestroyActor.h ├── Event_LightStateSwitched.cpp ├── Event_LightStateSwitched.h ├── LifeComponent.cpp ├── LifeComponent.h ├── LightSwitchComponent.cpp ├── LightSwitchComponent.h ├── MoveLoopComponent.cpp ├── MoveLoopComponent.h ├── StateBlockComponent.cpp ├── StateBlockComponent.h ├── TextOnTouchComponent.cpp └── TextOnTouchComponent.h ├── GUI ├── GUIButton.cpp ├── GUIButton.h ├── GUIContainer.cpp ├── GUIContainer.h ├── GUIElement.cpp ├── GUIElement.h ├── GUIGameMenu.cpp ├── GUIGameMenu.h ├── GUIMainMenu.cpp ├── GUIMainMenu.h ├── GUISceneIntro.cpp └── GUISceneIntro.h ├── Lucid.vcxproj ├── Lucid.vcxproj.filters ├── Lucid.vcxproj.user ├── Physics ├── Box2DContactListener.h ├── Box2DDebugDrawer.h ├── Box2DPhysics.cpp ├── Box2DPhysics.h ├── Event_ActorMoved.cpp ├── Event_ActorMoved.h ├── Event_PostCollisionAdd.cpp ├── Event_PostCollisionAdd.h ├── Event_PostCollisionRemove.cpp ├── Event_PostCollisionRemove.h └── IPhysics.h ├── Renderer ├── Animation.cpp ├── Animation.h ├── Framebuffer.cpp ├── Framebuffer.h ├── Material.cpp ├── Material.h ├── ParticleEmitter.cpp ├── ParticleEmitter.h ├── PostProcesser.h ├── PostProcessor.cpp ├── Renderer.cpp ├── Renderer.h ├── TextRenderer.cpp ├── TextRenderer.h ├── shader.cpp ├── shader.h ├── texture2D.cpp └── texture2D.h ├── Resources ├── Font.cpp ├── Font.h ├── 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