├── .gitignore ├── LICENSE ├── Pong-Tutorial.sln ├── Pong-Tutorial ├── Pong-Tutorial.vcxproj ├── Pong-Tutorial.vcxproj.filters └── main.cpp └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # TeamCity is a build add-in 131 | _TeamCity* 132 | 133 | # DotCover is a Code Coverage Tool 134 | *.dotCover 135 | 136 | # AxoCover is a Code Coverage Tool 137 | .axoCover/* 138 | !.axoCover/settings.json 139 | 140 | # Visual Studio code coverage results 141 | *.coverage 142 | *.coveragexml 143 | 144 | # NCrunch 145 | _NCrunch_* 146 | .*crunch*.local.xml 147 | nCrunchTemp_* 148 | 149 | # MightyMoose 150 | *.mm.* 151 | AutoTest.Net/ 152 | 153 | # Web workbench (sass) 154 | .sass-cache/ 155 | 156 | # Installshield output folder 157 | [Ee]xpress/ 158 | 159 | # DocProject is a documentation generator add-in 160 | DocProject/buildhelp/ 161 | DocProject/Help/*.HxT 162 | DocProject/Help/*.HxC 163 | DocProject/Help/*.hhc 164 | DocProject/Help/*.hhk 165 | DocProject/Help/*.hhp 166 | DocProject/Help/Html2 167 | DocProject/Help/html 168 | 169 | # Click-Once directory 170 | publish/ 171 | 172 | # Publish Web Output 173 | *.[Pp]ublish.xml 174 | *.azurePubxml 175 | # Note: Comment the next line if you want to checkin your web deploy settings, 176 | # but database connection strings (with potential passwords) will be unencrypted 177 | *.pubxml 178 | *.publishproj 179 | 180 | # Microsoft Azure Web App publish settings. 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IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Pong-Tutorial.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.0.32014.148 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Pong-Tutorial", "Pong-Tutorial\Pong-Tutorial.vcxproj", "{8E5DB7C0-240C-4321-992E-44F60A407C70}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {8E5DB7C0-240C-4321-992E-44F60A407C70}.Debug|x64.ActiveCfg = Debug|x64 17 | {8E5DB7C0-240C-4321-992E-44F60A407C70}.Debug|x64.Build.0 = Debug|x64 18 | {8E5DB7C0-240C-4321-992E-44F60A407C70}.Debug|x86.ActiveCfg = Debug|Win32 19 | {8E5DB7C0-240C-4321-992E-44F60A407C70}.Debug|x86.Build.0 = Debug|Win32 20 | {8E5DB7C0-240C-4321-992E-44F60A407C70}.Release|x64.ActiveCfg = Release|x64 21 | {8E5DB7C0-240C-4321-992E-44F60A407C70}.Release|x64.Build.0 = Release|x64 22 | {8E5DB7C0-240C-4321-992E-44F60A407C70}.Release|x86.ActiveCfg = Release|Win32 23 | {8E5DB7C0-240C-4321-992E-44F60A407C70}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {C4267F96-B2CE-460C-868F-6EF30029E4C4} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /Pong-Tutorial/Pong-Tutorial.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {8e5db7c0-240c-4321-992e-44f60a407c70} 25 | PongTutorial 26 | 10.0 27 | 28 | 29 | 30 | Application 31 | true 32 | v143 33 | Unicode 34 | 35 | 36 | Application 37 | false 38 | v143 39 | true 40 | Unicode 41 | 42 | 43 | Application 44 | true 45 | v143 46 | Unicode 47 | 48 | 49 | Application 50 | false 51 | v143 52 | true 53 | Unicode 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | true 75 | 76 | 77 | false 78 | 79 | 80 | true 81 | 82 | 83 | false 84 | 85 | 86 | 87 | Level3 88 | true 89 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 90 | true 91 | 92 | 93 | Console 94 | true 95 | 96 | 97 | 98 | 99 | Level3 100 | true 101 | true 102 | true 103 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 104 | true 105 | 106 | 107 | Console 108 | true 109 | true 110 | true 111 | 112 | 113 | 114 | 115 | Level3 116 | true 117 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 118 | true 119 | 120 | 121 | Console 122 | true 123 | 124 | 125 | 126 | 127 | Level3 128 | true 129 | true 130 | true 131 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 132 | true 133 | 134 | 135 | Console 136 | true 137 | true 138 | true 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | -------------------------------------------------------------------------------- /Pong-Tutorial/Pong-Tutorial.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Source Files 20 | 21 | 22 | -------------------------------------------------------------------------------- /Pong-Tutorial/main.cpp: -------------------------------------------------------------------------------- 1 | #include "raylib.h" 2 | 3 | struct Ball 4 | { 5 | float x, y; 6 | float speedX, speedY; 7 | float radius; 8 | 9 | void Draw() 10 | { 11 | DrawCircle((int) x, (int) y, radius, WHITE); 12 | } 13 | }; 14 | 15 | struct Paddle 16 | { 17 | float x, y; 18 | float speed; 19 | float width, height; 20 | 21 | Rectangle GetRect() 22 | { 23 | return Rectangle{ x - width / 2, y - height / 2, 10, 100 }; 24 | } 25 | 26 | void Draw() 27 | { 28 | DrawRectangleRec(GetRect(), WHITE); 29 | } 30 | }; 31 | 32 | int main() 33 | { 34 | InitWindow(800, 600, "Pong"); 35 | SetWindowState(FLAG_VSYNC_HINT); 36 | 37 | Ball ball; 38 | ball.x = GetScreenWidth() / 2.0f; 39 | ball.y = GetScreenHeight() / 2.0f; 40 | ball.radius = 5; 41 | ball.speedX = 300; 42 | ball.speedY = 300; 43 | 44 | Paddle leftPaddle; 45 | leftPaddle.x = 50; 46 | leftPaddle.y = GetScreenHeight() / 2; 47 | leftPaddle.width = 10; 48 | leftPaddle.height = 100; 49 | leftPaddle.speed = 500; 50 | 51 | Paddle rightPaddle; 52 | rightPaddle.x = GetScreenWidth() - 50; 53 | rightPaddle.y = GetScreenHeight() / 2; 54 | rightPaddle.width = 10; 55 | rightPaddle.height = 100; 56 | rightPaddle.speed = 500; 57 | 58 | const char* winnerText = nullptr; 59 | 60 | while (!WindowShouldClose()) 61 | { 62 | ball.x += ball.speedX * GetFrameTime(); 63 | ball.y += ball.speedY * GetFrameTime(); 64 | 65 | if (ball.y < 0) 66 | { 67 | ball.y = 0; 68 | ball.speedY*= -1; 69 | } 70 | if (ball.y > GetScreenHeight()) 71 | { 72 | ball.y = GetScreenHeight(); 73 | ball.speedY *= -1; 74 | } 75 | 76 | if (IsKeyDown(KEY_W)) 77 | { 78 | leftPaddle.y -= leftPaddle.speed * GetFrameTime(); 79 | } 80 | if (IsKeyDown(KEY_S)) 81 | { 82 | leftPaddle.y += leftPaddle.speed * GetFrameTime(); 83 | } 84 | 85 | if (IsKeyDown(KEY_UP)) 86 | { 87 | rightPaddle.y -= rightPaddle.speed * GetFrameTime(); 88 | } 89 | if (IsKeyDown(KEY_DOWN)) 90 | { 91 | rightPaddle.y += rightPaddle.speed * GetFrameTime(); 92 | } 93 | 94 | if (CheckCollisionCircleRec(Vector2{ ball.x, ball.y }, ball.radius, leftPaddle.GetRect())) 95 | { 96 | if (ball.speedX < 0) 97 | { 98 | ball.speedX *= -1.1f; 99 | ball.speedY = (ball.y - leftPaddle.y) / (leftPaddle.height / 2) * ball.speedX; 100 | } 101 | } 102 | if (CheckCollisionCircleRec(Vector2{ ball.x, ball.y }, ball.radius, rightPaddle.GetRect())) 103 | { 104 | if (ball.speedX > 0) 105 | { 106 | ball.speedX *= -1.1f; 107 | ball.speedY = (ball.y - rightPaddle.y) / (rightPaddle.height / 2) * -ball.speedX; 108 | } 109 | } 110 | 111 | if (ball.x < 0) 112 | { 113 | winnerText = "Right Player Wins!"; 114 | } 115 | if (ball.x > GetScreenWidth()) 116 | { 117 | winnerText = "Left Player Wins!"; 118 | } 119 | if (winnerText && IsKeyPressed(KEY_SPACE)) 120 | { 121 | ball.x = GetScreenWidth() / 2; 122 | ball.y = GetScreenHeight() / 2; 123 | ball.speedX = 300; 124 | ball.speedY = 300; 125 | winnerText = nullptr; 126 | } 127 | 128 | 129 | BeginDrawing(); 130 | ClearBackground(BLACK); 131 | 132 | ball.Draw(); 133 | leftPaddle.Draw(); 134 | rightPaddle.Draw(); 135 | 136 | if (winnerText) 137 | { 138 | int textWidth = MeasureText(winnerText, 60); 139 | DrawText(winnerText, GetScreenWidth() / 2 - textWidth / 2, GetScreenHeight() / 2 - 30, 60, YELLOW); 140 | } 141 | 142 | DrawFPS(10, 10); 143 | EndDrawing(); 144 | } 145 | 146 | CloseWindow(); 147 | 148 | return 0; 149 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Pong-Tutorial 2 | Source Code for "C++ Game Programming For Beginners - Pong in Raylib" 3 | --------------------------------------------------------------------------------