├── .gitignore
├── LICENSE
├── Pong-Tutorial.sln
├── Pong-Tutorial
├── Pong-Tutorial.vcxproj
├── Pong-Tutorial.vcxproj.filters
└── main.cpp
└── README.md
/.gitignore:
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/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
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3 | Copyright (c) 2021 JonesRepo
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20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/Pong-Tutorial.sln:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/Pong-Tutorial/main.cpp:
--------------------------------------------------------------------------------
1 | #include "raylib.h"
2 |
3 | struct Ball
4 | {
5 | float x, y;
6 | float speedX, speedY;
7 | float radius;
8 |
9 | void Draw()
10 | {
11 | DrawCircle((int) x, (int) y, radius, WHITE);
12 | }
13 | };
14 |
15 | struct Paddle
16 | {
17 | float x, y;
18 | float speed;
19 | float width, height;
20 |
21 | Rectangle GetRect()
22 | {
23 | return Rectangle{ x - width / 2, y - height / 2, 10, 100 };
24 | }
25 |
26 | void Draw()
27 | {
28 | DrawRectangleRec(GetRect(), WHITE);
29 | }
30 | };
31 |
32 | int main()
33 | {
34 | InitWindow(800, 600, "Pong");
35 | SetWindowState(FLAG_VSYNC_HINT);
36 |
37 | Ball ball;
38 | ball.x = GetScreenWidth() / 2.0f;
39 | ball.y = GetScreenHeight() / 2.0f;
40 | ball.radius = 5;
41 | ball.speedX = 300;
42 | ball.speedY = 300;
43 |
44 | Paddle leftPaddle;
45 | leftPaddle.x = 50;
46 | leftPaddle.y = GetScreenHeight() / 2;
47 | leftPaddle.width = 10;
48 | leftPaddle.height = 100;
49 | leftPaddle.speed = 500;
50 |
51 | Paddle rightPaddle;
52 | rightPaddle.x = GetScreenWidth() - 50;
53 | rightPaddle.y = GetScreenHeight() / 2;
54 | rightPaddle.width = 10;
55 | rightPaddle.height = 100;
56 | rightPaddle.speed = 500;
57 |
58 | const char* winnerText = nullptr;
59 |
60 | while (!WindowShouldClose())
61 | {
62 | ball.x += ball.speedX * GetFrameTime();
63 | ball.y += ball.speedY * GetFrameTime();
64 |
65 | if (ball.y < 0)
66 | {
67 | ball.y = 0;
68 | ball.speedY*= -1;
69 | }
70 | if (ball.y > GetScreenHeight())
71 | {
72 | ball.y = GetScreenHeight();
73 | ball.speedY *= -1;
74 | }
75 |
76 | if (IsKeyDown(KEY_W))
77 | {
78 | leftPaddle.y -= leftPaddle.speed * GetFrameTime();
79 | }
80 | if (IsKeyDown(KEY_S))
81 | {
82 | leftPaddle.y += leftPaddle.speed * GetFrameTime();
83 | }
84 |
85 | if (IsKeyDown(KEY_UP))
86 | {
87 | rightPaddle.y -= rightPaddle.speed * GetFrameTime();
88 | }
89 | if (IsKeyDown(KEY_DOWN))
90 | {
91 | rightPaddle.y += rightPaddle.speed * GetFrameTime();
92 | }
93 |
94 | if (CheckCollisionCircleRec(Vector2{ ball.x, ball.y }, ball.radius, leftPaddle.GetRect()))
95 | {
96 | if (ball.speedX < 0)
97 | {
98 | ball.speedX *= -1.1f;
99 | ball.speedY = (ball.y - leftPaddle.y) / (leftPaddle.height / 2) * ball.speedX;
100 | }
101 | }
102 | if (CheckCollisionCircleRec(Vector2{ ball.x, ball.y }, ball.radius, rightPaddle.GetRect()))
103 | {
104 | if (ball.speedX > 0)
105 | {
106 | ball.speedX *= -1.1f;
107 | ball.speedY = (ball.y - rightPaddle.y) / (rightPaddle.height / 2) * -ball.speedX;
108 | }
109 | }
110 |
111 | if (ball.x < 0)
112 | {
113 | winnerText = "Right Player Wins!";
114 | }
115 | if (ball.x > GetScreenWidth())
116 | {
117 | winnerText = "Left Player Wins!";
118 | }
119 | if (winnerText && IsKeyPressed(KEY_SPACE))
120 | {
121 | ball.x = GetScreenWidth() / 2;
122 | ball.y = GetScreenHeight() / 2;
123 | ball.speedX = 300;
124 | ball.speedY = 300;
125 | winnerText = nullptr;
126 | }
127 |
128 |
129 | BeginDrawing();
130 | ClearBackground(BLACK);
131 |
132 | ball.Draw();
133 | leftPaddle.Draw();
134 | rightPaddle.Draw();
135 |
136 | if (winnerText)
137 | {
138 | int textWidth = MeasureText(winnerText, 60);
139 | DrawText(winnerText, GetScreenWidth() / 2 - textWidth / 2, GetScreenHeight() / 2 - 30, 60, YELLOW);
140 | }
141 |
142 | DrawFPS(10, 10);
143 | EndDrawing();
144 | }
145 |
146 | CloseWindow();
147 |
148 | return 0;
149 | }
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Pong-Tutorial
2 | Source Code for "C++ Game Programming For Beginners - Pong in Raylib"
3 |
--------------------------------------------------------------------------------