├── log_list_of_winners.txt ├── .idea ├── .gitignore ├── vcs.xml ├── misc.xml ├── modules.xml └── uiDesigner.xml ├── banner.png ├── GamePlay.gif ├── out └── production │ └── Escape_from_the_desert │ ├── Main.class │ └── game │ ├── Game.class │ ├── Player.class │ ├── Character.class │ ├── Terminator.class │ └── SystemConstants.class ├── src ├── Main.java └── game │ ├── SystemConstants.java │ ├── Character.java │ ├── Player.java │ ├── Game.java │ └── Terminator.java ├── Escape_from_the_desert.iml ├── README.md └── LICENSE /log_list_of_winners.txt: -------------------------------------------------------------------------------- 1 | K1rsN7: 2 moves 2 | -------------------------------------------------------------------------------- /.idea/.gitignore: -------------------------------------------------------------------------------- 1 | # Default ignored files 2 | /shelf/ 3 | /workspace.xml 4 | -------------------------------------------------------------------------------- /banner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/banner.png -------------------------------------------------------------------------------- /GamePlay.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/GamePlay.gif -------------------------------------------------------------------------------- /out/production/Escape_from_the_desert/Main.class: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/Main.class -------------------------------------------------------------------------------- /src/Main.java: -------------------------------------------------------------------------------- 1 | import game.Game; 2 | 3 | public class Main { 4 | public static void main(String[] args) { 5 | Game.Start_game(); 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /out/production/Escape_from_the_desert/game/Game.class: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/Game.class -------------------------------------------------------------------------------- /out/production/Escape_from_the_desert/game/Player.class: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/Player.class -------------------------------------------------------------------------------- /out/production/Escape_from_the_desert/game/Character.class: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/Character.class -------------------------------------------------------------------------------- /out/production/Escape_from_the_desert/game/Terminator.class: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/Terminator.class -------------------------------------------------------------------------------- /out/production/Escape_from_the_desert/game/SystemConstants.class: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/SystemConstants.class -------------------------------------------------------------------------------- /.idea/vcs.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.idea/misc.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.idea/modules.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Escape_from_the_desert.iml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /src/game/SystemConstants.java: -------------------------------------------------------------------------------- 1 | package game; 2 | 3 | public interface SystemConstants { 4 | String DEFAULT_COLOR = "\033[0;97m"; // Вернуть текст к стандартному ярко белому 5 | String VOID_COLOR = "\033[1;90m"; // Цвет пустых мест на карте 6 | String TERMINATOR_COLOR = "\033[1;91m"; // Цвет текста терминатора 7 | String PLAYER_COLOR = "\033[1;92m"; // Цвет текста игрока 8 | String LOGO_COLOR = "\033[1;96m"; // Цвет логотипа игры 9 | String SYSTEM_COLOR = "\033[1;94m"; // Цвет системных сообщений игры 10 | String PIT_COLOR = "\033[0;35m"; // Цвет стенок на карте 11 | String WALL_COLOR = "\033[0;36m"; // Цвет ям на карте 12 | String name_terminator = "Arnold"; 13 | } 14 | -------------------------------------------------------------------------------- /src/game/Character.java: -------------------------------------------------------------------------------- 1 | package game; 2 | 3 | import java.util.Random; 4 | 5 | public abstract class Character { 6 | protected final Random random = new Random(); 7 | protected int height; // Высота по координатам 8 | protected int width;// Ширина по координатам 9 | protected int energy; // Энергия 10 | 11 | protected abstract String[][] ActUp(String[][] map); // Метод движения вверх 12 | 13 | protected abstract String[][] ActDown(String[][] map); // Метод движения вниз 14 | 15 | protected abstract String[][] ActLeft(String[][] map); // Метод движения влево 16 | 17 | protected abstract String[][] ActRight(String[][] map); // Метод движения вправо 18 | 19 | protected abstract void ActSleep(); // Метод отдохнуть 20 | 21 | protected abstract String[][] ActAbility(String[][] map); // Метод использования способности 22 | } 23 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | 2 |

Escape_from_desert

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4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
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The final work for the second course on the professional module "Development of program modules" was defended for a grade of 5!

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Story about the idea of creating a game

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At the end of the 2nd course it is necessary to present a console application in Java programming language.

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The idea of the application was to make a console game on the principle of a wanderer with the search for a secret exit, which was generated randomly.

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After the realization of this idea came the idea of complicating the game by adding obstacles (walls and pits).

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Then came the idea to add a terminator, which would make the game even more difficult. Terminator acts on the principle of randomly generated action.

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After that, the graphical design of the application was amended by using colored text in the console using ANSI codes.

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Controls

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Control was implemented by selecting actions by entering numbers in the application console.

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Demonstration of the game

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Star History

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31 | 32 | 33 | 34 | 35 | Star History Chart 36 | 37 | 38 |
39 | -------------------------------------------------------------------------------- /src/game/Player.java: -------------------------------------------------------------------------------- 1 | package game; 2 | 3 | import java.util.Objects; 4 | 5 | public class Player extends Character implements SystemConstants { 6 | protected String name_player; // Никнейм игрока 7 | private boolean game_over; // Флаг проигрыша 8 | private boolean exit_game; // Нахождение секретного выхода 9 | 10 | public void Delay() { 11 | try { 12 | Thread.sleep(500); 13 | } catch (InterruptedException ignored) { 14 | } 15 | } 16 | 17 | protected boolean GetGameOver() { 18 | return this.game_over; 19 | } 20 | 21 | protected boolean GetExitGame() { 22 | return exit_game; 23 | } 24 | 25 | 26 | protected String[][] ActUp(String[][] map) { 27 | if (this.height <= 0) { // Проверка на глупого пользователя :) 28 | System.out.println(SYSTEM_COLOR + "Error: The player cannot go beyond the boundaries" + DEFAULT_COLOR); 29 | } else { 30 | if (Objects.equals(map[this.height - 1][this.width], "T")) { // Проверка, не попал ли игрок на терминатора 31 | this.game_over = true; 32 | System.out.println(TERMINATOR_COLOR + name_terminator + ": You f#cking idiot, did you think you could get past me?" + DEFAULT_COLOR); 33 | } else { 34 | if (Objects.equals(map[this.height - 1][this.width], "#")) { 35 | System.out.println(SYSTEM_COLOR + "Error: The player cannot pass through the barricade" + DEFAULT_COLOR); 36 | } else { 37 | if (Objects.equals(map[this.height - 1][this.width], "0")) { 38 | this.game_over = true; 39 | } 40 | map[this.height - 1][this.width] = "Y"; 41 | map[this.height][this.width] = null; 42 | this.height--; 43 | this.energy -= 10; 44 | } 45 | } 46 | } 47 | return map; 48 | } 49 | 50 | protected String[][] ActDown(String[][] map) { 51 | if (this.height >= 24) { // Проверка на глупого пользователя :) 52 | System.out.println(SYSTEM_COLOR + "Error: The player cannot go beyond the boundaries" + DEFAULT_COLOR); 53 | } else { 54 | if (Objects.equals(map[this.height + 1][this.width], "T")) { // Проверка, не попал ли игрок на терминатора 55 | this.game_over = true; 56 | System.out.println(TERMINATOR_COLOR + name_terminator + ": You f#cking idiot, did you think you could get past me?" + DEFAULT_COLOR); 57 | } else { 58 | if (Objects.equals(map[this.height + 1][this.width], "#")) { // Проверка, не пытается ли игрок пройти в стену 59 | System.out.println(SYSTEM_COLOR + "Error: The player cannot pass through the barricade" + DEFAULT_COLOR); 60 | } else { 61 | if (Objects.equals(map[this.height + 1][this.width], "0")) { // Проверка, не попал ли игрок в яму 62 | this.game_over = true; 63 | } 64 | map[this.height + 1][this.width] = "Y"; 65 | map[this.height][this.width] = null; 66 | this.height++; 67 | this.energy -= 10; 68 | } 69 | } 70 | } 71 | return map; 72 | } 73 | 74 | protected String[][] ActLeft(String[][] map) { 75 | if (this.width <= 0) { // Проверка на глупого пользователя :) 76 | System.out.println(SYSTEM_COLOR + "Error: The player cannot go beyond the boundaries" + DEFAULT_COLOR); 77 | } else { 78 | if (Objects.equals(map[this.height][this.width - 1], "T")) { // Проверка, не попал ли игрок на терминатора 79 | this.game_over = true; 80 | System.out.println(TERMINATOR_COLOR + name_terminator + ": You f#cking idiot, did you think you could get past me?" + DEFAULT_COLOR); 81 | } else { 82 | if (Objects.equals(map[this.height][this.width - 1], "#")) { // Проверка, не пытается ли игрок пройти в стену 83 | System.out.println(SYSTEM_COLOR + "Error: The player cannot pass through the barricade" + DEFAULT_COLOR); 84 | } else { 85 | if (Objects.equals(map[this.height][this.width - 1], "0")) { // Проверка, не попал ли игрок в яму 86 | this.game_over = true; 87 | } 88 | map[this.height][this.width - 1] = "Y"; 89 | map[this.height][this.width] = null; 90 | this.width--; 91 | this.energy -= 10; 92 | } 93 | } 94 | } 95 | return map; 96 | } 97 | 98 | protected String[][] ActRight(String[][] map) { 99 | if (this.width >= 24) { // Проверка на глупого пользователя :) 100 | System.out.println(SYSTEM_COLOR + "Error: The player cannot go beyond the boundaries" + DEFAULT_COLOR); 101 | } else { 102 | if (Objects.equals(map[this.height][this.width + 1], "T")) { // Проверка, не попал ли игрок на терминатора 103 | this.game_over = true; 104 | System.out.println(TERMINATOR_COLOR + name_terminator + ": You f#cking idiot, did you think you could get past me?" + DEFAULT_COLOR); 105 | } else { 106 | if (Objects.equals(map[this.height][this.width + 1], "#")) { // Проверка, не пытается ли игрок пройти в стену 107 | System.out.println(SYSTEM_COLOR + "Error: The player cannot pass through the barricade" + DEFAULT_COLOR); 108 | } else { 109 | if (Objects.equals(map[this.height][this.width + 1], "0")) { // Проверка, не попал ли игрок в яму 110 | this.game_over = true; 111 | } 112 | map[this.height][this.width + 1] = "Y"; 113 | map[this.height][this.width] = null; 114 | this.width++; 115 | this.energy -= 10; 116 | } 117 | } 118 | } 119 | return map; 120 | } 121 | 122 | protected void ActSleep() { 123 | this.energy += 50; 124 | } 125 | 126 | protected String[][] ActAbility(String[][] map) { 127 | for (String[] strings : map) { 128 | for (String string : strings) { 129 | if (string == "Y") { 130 | System.out.print(PLAYER_COLOR + string + DEFAULT_COLOR); 131 | } else if (string == "T") { 132 | System.out.print(TERMINATOR_COLOR + string + DEFAULT_COLOR); 133 | } else if (string == "#") { 134 | System.out.print(PIT_COLOR + string + DEFAULT_COLOR); 135 | } else if (string == "0") { 136 | System.out.print(WALL_COLOR + string + DEFAULT_COLOR); 137 | } else { 138 | System.out.print(VOID_COLOR + "." + DEFAULT_COLOR); 139 | } 140 | System.out.print(" "); 141 | } 142 | System.out.println(); 143 | } 144 | return map; 145 | } 146 | 147 | protected String[][] Act(int act_player, String[][] map, int exit_height, int exit_width) { 148 | if (this.energy < 10) { 149 | System.out.println(PLAYER_COLOR + this.name_player + " is tired" + DEFAULT_COLOR); 150 | this.energy = 50; 151 | } else { 152 | switch (act_player) { 153 | case (1) -> // Действие: игрок движется вверх 154 | map = ActUp(map); 155 | case (2) ->// Действие: игрок движется вниз 156 | map = ActDown(map); 157 | case (3) ->// Действие: игрок движется влево 158 | map = ActLeft(map); 159 | case (4) ->// Действие: игрок движется вправо 160 | map = ActRight(map); 161 | case (5) ->// Действие: отдохнуть 162 | ActSleep(); 163 | default -> // Действие: игрок использует способность 164 | map = ActAbility(map); 165 | } 166 | } 167 | Delay(); 168 | System.out.printf(SYSTEM_COLOR + "Characteristics of the " + PLAYER_COLOR + this.name_player + SYSTEM_COLOR + " : position(%d:%d), energy(%d)\n" + DEFAULT_COLOR, this.width, this.height, 169 | this.energy); 170 | if (this.height == exit_height && this.width == exit_width) { // Проверка нахождения секретного выхода 171 | System.out.println(); 172 | System.out.println(SYSTEM_COLOR + "System message: Bingo!!! You have found a secret exit!" + DEFAULT_COLOR); 173 | this.exit_game = true; 174 | } 175 | return map; 176 | } 177 | 178 | } 179 | -------------------------------------------------------------------------------- /src/game/Game.java: -------------------------------------------------------------------------------- 1 | package game; 2 | 3 | import java.io.FileWriter; 4 | import java.io.IOException; 5 | import java.util.InputMismatchException; 6 | import java.util.Random; 7 | import java.util.Scanner; 8 | 9 | public class Game implements SystemConstants { 10 | public static void Start_game() { 11 | // Все переменные, необходимые для функционирования игры 12 | String[][] map; 13 | int count = 0; // Количество ходов для логов победителей 14 | Random random = new Random(); 15 | int exit_height; 16 | int exit_width; 17 | boolean exit_game = false; 18 | boolean game_over; 19 | // Создание карты, заполнение её препятствиями, генерация секретного выхода, помещение на карту персонажей 20 | map = new String[25][25]; 21 | for (int y = 0; y < 25; y++) { 22 | for (int x = 0; x < 25; x++) { 23 | map[y][x] = null; 24 | } 25 | } 26 | map[0][0] = "Y"; 27 | for (int k = 0; k <= 100; k++) { 28 | while (true) { 29 | int y = random.nextInt(25 - 1); 30 | int x = random.nextInt(25 - 1); 31 | if (map[y][x] == null) { 32 | map[y][x] = "#"; 33 | break; 34 | } 35 | } 36 | } 37 | for (int k = 0; k <= 100; k++) { 38 | while (true) { 39 | int y = random.nextInt(25 - 1); 40 | int x = random.nextInt(25 - 1); 41 | if (map[y][x] == null) { 42 | map[y][x] = "0"; 43 | break; 44 | } 45 | } 46 | } 47 | do { 48 | exit_height = random.nextInt(24) + 1; 49 | exit_width = random.nextInt(24) + 1; 50 | } while (map[exit_height][exit_width] != null); 51 | Player player = new Player(); 52 | player.energy = 100; 53 | String name_input; // Временная переменная для ввода никнейма игрока 54 | // Вступительная часть для игрока 55 | System.out.println(LOGO_COLOR + """ 56 | _ __ __ __ __ __ \s 57 | | | / /__ / /________ ____ ___ ___ / /_____ / /_/ /_ ___\s 58 | | | /| / / _ \\/ / ___/ __ \\/ __ `__ \\/ _ \\ / __/ __ \\ / __/ __ \\/ _ \\ 59 | | |/ |/ / __/ / /__/ /_/ / / / / / / __/ / /_/ /_/ / / /_/ / / / __/ 60 | |__/|__/\\___/_/\\___/\\____/_/ /_/ /_/\\___/ \\__/\\____/ \\__/_/ /_/\\___/\s 61 | \s 62 | ______ ____ \s 63 | / ____/_____________ _____ ___ / __/________ ____ ___\s 64 | / __/ / ___/ ___/ __ `/ __ \\/ _ \\ / /_/ ___/ __ \\/ __ `__ \\ 65 | / /___(__ ) /__/ /_/ / /_/ / __/ / __/ / / /_/ / / / / / / 66 | /_____/____/\\___/\\__,_/ .___/\\___/ /_/ /_/ \\____/_/ /_/ /_/\s 67 | /_/ \s 68 | __ __ ____ __\s 69 | / /_/ /_ ___ / __ \\___ ________ _____/ /_ 70 | / __/ __ \\/ _ \\ / / / / _ \\/ ___/ _ \\/ ___/ __/ 71 | / /_/ / / / __/ / /_/ / __(__ ) __/ / / /_ \s 72 | \\__/_/ /_/\\___/ /_____/\\___/____/\\___/_/ \\__/ \s 73 | 74 | """ + SYSTEM_COLOR); 75 | player.Delay(); 76 | player.Delay(); 77 | System.out.println("The goal of the game: Find a secret exit among the desert!"); 78 | player.Delay(); 79 | player.Delay(); 80 | System.out.println("To make it not easy for you to do this, obstacles and a terminator have been added to the game :)"); 81 | player.Delay(); 82 | player.Delay(); 83 | System.out.println(TERMINATOR_COLOR + "Terminator : Exactly noticed the doc!"); 84 | player.Delay(); 85 | player.Delay(); 86 | Scanner sc = new Scanner(System.in); 87 | // Создание никнейма для игрока 88 | System.out.print(SYSTEM_COLOR + "Enter the desired username: " + PLAYER_COLOR); 89 | name_input = sc.nextLine(); 90 | if (!name_input.isEmpty()) { 91 | player.name_player = name_input; 92 | } else { 93 | player.name_player = "Player"; 94 | } 95 | player.Delay(); 96 | System.out.println(SYSTEM_COLOR + "System message: A " + PLAYER_COLOR + player.name_player + SYSTEM_COLOR + " has been created" + DEFAULT_COLOR); 97 | player.Delay(); 98 | Terminator terminator = new Terminator(); 99 | System.out.println(SYSTEM_COLOR + "System message: A terminator has been created" + DEFAULT_COLOR); 100 | player.Delay(); 101 | map = terminator.CreateTerminator(map); 102 | System.out.println(TERMINATOR_COLOR + "Terminator: My name is " + name_terminator + 103 | ". I have risen from the ashes and am ready to kill you!" + DEFAULT_COLOR); 104 | player.Delay(); 105 | player.Delay(); 106 | int act; 107 | System.out.print(SYSTEM_COLOR + "Notation on the map:\n" + 108 | PLAYER_COLOR + " Y" + SYSTEM_COLOR + " - Player (" + PLAYER_COLOR + "You" + SYSTEM_COLOR + ")\n" + 109 | TERMINATOR_COLOR + " T" + SYSTEM_COLOR + " - Terminator, you can't fall for him!\n" + 110 | PIT_COLOR + " #" + SYSTEM_COLOR + " - Walls, you can't pass through them, but not for the terminator!\n" + 111 | WALL_COLOR + " 0" + SYSTEM_COLOR + " - Pits, falling into them you die!\n\n"); 112 | player.Delay(); 113 | player.Delay(); 114 | player.Delay(); 115 | player.Delay(); 116 | player.Act(6, map, exit_height, exit_width); 117 | player.Delay(); 118 | // Алгоритм игры 119 | while (!exit_game) { 120 | while (true) { 121 | System.out.println(SYSTEM_COLOR + """ 122 | Action:\s 123 | 1 - Upward movement 124 | 2 - Downward movement 125 | 3 - Left movement 126 | 4 - Right movement 127 | 5 - Restore energy 128 | 6 - Open the map 129 | 7 - Exit game""" + DEFAULT_COLOR); 130 | System.out.print(PLAYER_COLOR + player.name_player + " action: "); 131 | try { 132 | act = sc.nextInt(); 133 | } catch (InputMismatchException e) { 134 | act = 0; 135 | sc.next(); 136 | } 137 | if ((act > 0) && (act < 8)) { 138 | break; 139 | } else { 140 | System.out.println(SYSTEM_COLOR + "System error: there is no such action" + DEFAULT_COLOR); 141 | } 142 | } 143 | System.out.println(); 144 | if (act == 7) { 145 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Seriously? Did you give up so quickly?" + DEFAULT_COLOR); 146 | player.Delay(); 147 | System.out.println(SYSTEM_COLOR + "System message: Thank you for playing this game. It was very nice to play with you :)" + DEFAULT_COLOR); 148 | break; 149 | } else { 150 | map = terminator.ActT(map); 151 | map = terminator.ActT(map); 152 | player.Delay(); 153 | game_over = player.GetGameOver() || terminator.GetGameOver(); 154 | if (game_over) { 155 | System.out.println(SYSTEM_COLOR + "System message:" + TERMINATOR_COLOR + " You're dead!!! X_X GAME OVER!!!" + DEFAULT_COLOR); 156 | } 157 | map = player.Act(act, map, exit_height, exit_width); 158 | count += 1; 159 | } 160 | game_over = player.GetGameOver() || terminator.GetGameOver(); 161 | exit_game = player.GetExitGame(); 162 | if (exit_game) { 163 | try { 164 | FileWriter fw = new FileWriter("log_list_of_winners.txt", true); 165 | fw.write(PLAYER_COLOR + player.name_player + DEFAULT_COLOR + ": " + count + " moves" + "\n"); 166 | fw.close(); 167 | } catch (IOException e) { 168 | System.out.println(SYSTEM_COLOR + "Error: " + e.getMessage() + DEFAULT_COLOR); 169 | } 170 | 171 | } 172 | if (game_over) { 173 | System.out.println(SYSTEM_COLOR + "System message:" + TERMINATOR_COLOR + " You're dead!!! X_X GAME OVER!!!" + DEFAULT_COLOR); 174 | exit_game = true; 175 | } 176 | } 177 | } 178 | } 179 | -------------------------------------------------------------------------------- /.idea/uiDesigner.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | -------------------------------------------------------------------------------- /src/game/Terminator.java: -------------------------------------------------------------------------------- 1 | package game; 2 | 3 | import java.util.Objects; 4 | 5 | public class Terminator extends Character implements SystemConstants { 6 | private boolean game_over; 7 | 8 | protected boolean GetGameOver() { 9 | return this.game_over; 10 | } 11 | 12 | private void Delay() { 13 | try { 14 | Thread.sleep(500); 15 | } catch (InterruptedException ignored) { 16 | } 17 | } 18 | 19 | private void PhraseBoundaries() { 20 | int phrase = random.nextInt(2); 21 | switch (phrase) { 22 | case (0) -> 23 | System.out.println(TERMINATOR_COLOR + name_terminator + ": What kind of f#cker stitched me?!" + DEFAULT_COLOR); 24 | default -> 25 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Some mistake has occurred, I am correcting the error." + DEFAULT_COLOR); 26 | } 27 | } 28 | 29 | private void PhraseMurder() { 30 | int phrase = random.nextInt(2); 31 | switch (phrase) { 32 | case (0) -> 33 | System.out.println(TERMINATOR_COLOR + name_terminator + ": I told you I'd come back for you!" + DEFAULT_COLOR); 34 | default -> 35 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Got the son of a b#tch! Time to go to Hell!" + DEFAULT_COLOR); 36 | } 37 | } 38 | 39 | private void PhraseWall() { 40 | int phrase = random.nextInt(2); 41 | switch (phrase) { 42 | case (0) -> 43 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Is this a wall? You would have built it out of f#cking paper!" + DEFAULT_COLOR); 44 | default -> 45 | System.out.println(TERMINATOR_COLOR + name_terminator + ": There are no barriers for me, this barricade will not stop me!" + DEFAULT_COLOR); 46 | } 47 | } 48 | 49 | private void PhrasePit() { 50 | int phrase = random.nextInt(2); 51 | switch (phrase) { 52 | case (0) -> 53 | System.out.println(TERMINATOR_COLOR + name_terminator + ": F#ck! What kind of dog was digging these damn holes?!" + DEFAULT_COLOR); 54 | default -> 55 | System.out.println(TERMINATOR_COLOR + name_terminator + ": F#cking pit, f#cking people dug up!" + DEFAULT_COLOR); 56 | } 57 | } 58 | 59 | protected String[][] ActUp(String[][] map) { 60 | if (this.height <= 0) { // Проверка, не пытается ли терминатор уйти за карту 61 | PhraseBoundaries(); 62 | } else { 63 | if (Objects.equals(map[this.height - 1][this.width], "Y")) { // Проверка, попался ли терминатор на игрока 64 | this.game_over = true; 65 | PhraseMurder(); 66 | } else { 67 | if (Objects.equals(map[this.height - 1][this.width], "#")) { // Проверка, попался ли терминатор на стену 68 | PhraseWall(); 69 | map[this.height - 1][this.width] = "T"; 70 | } else { 71 | if (Objects.equals(map[this.height - 1][this.width], "0")) { 72 | PhrasePit(); 73 | } else { 74 | map[this.height - 1][this.width] = "T"; 75 | } 76 | 77 | } 78 | map[this.height][this.width] = null; 79 | this.height--; 80 | } 81 | } 82 | return map; 83 | } 84 | 85 | protected String[][] ActDown(String[][] map) { 86 | if (this.height >= 24) { // Проверка, не пытается ли терминатор уйти за карту 87 | PhraseBoundaries(); 88 | } else { 89 | if (Objects.equals(map[this.height + 1][this.width], "Y")) { // Проверка, попался ли терминатор на игрока 90 | this.game_over = true; 91 | PhraseMurder(); 92 | } else { 93 | if (Objects.equals(map[this.height + 1][this.width], "#")) { // Проверка, попался ли терминатор на стену 94 | PhraseWall(); 95 | map[this.height + 1][this.width] = "T"; 96 | } else { 97 | if (Objects.equals(map[this.height + 1][this.width], "0")) { 98 | PhrasePit(); 99 | } else { 100 | map[this.height + 1][this.width] = "T"; 101 | } 102 | } 103 | map[this.height][this.width] = null; 104 | this.height++; 105 | } 106 | } 107 | return map; 108 | } 109 | 110 | protected String[][] ActLeft(String[][] map) { 111 | if (this.width <= 0) { // Проверка, не пытается ли терминатор уйти за карту 112 | PhraseBoundaries(); 113 | } else { 114 | if (Objects.equals(map[this.height][this.width - 1], "Y")) { // Проверка, попался ли терминатор на игрока 115 | this.game_over = true; 116 | PhraseMurder(); 117 | } else { 118 | if (Objects.equals(map[this.height][this.width - 1], "#")) { // Проверка, попался ли терминатор на стену 119 | PhraseWall(); 120 | map[this.height][this.width - 1] = "T"; 121 | 122 | } else { 123 | if (Objects.equals(map[this.height][this.width - 1], "0")) { 124 | PhrasePit(); 125 | } else { 126 | map[this.height][this.width - 1] = "T"; 127 | } 128 | } 129 | map[this.height][this.width] = null; 130 | this.width--; 131 | } 132 | } 133 | return map; 134 | } 135 | 136 | protected String[][] ActRight(String[][] map) { 137 | if (this.width >= 24) { // Проверка, не пытается ли терминатор уйти за карту 138 | PhraseBoundaries(); 139 | } else { 140 | if (Objects.equals(map[this.height][this.width + 1], "Y")) { // Проверка, попался ли терминатор на игрока 141 | this.game_over = true; 142 | PhraseMurder(); 143 | } else { 144 | if (Objects.equals(map[this.height][this.width + 1], "#")) { // Проверка, попался ли терминатор на стену 145 | PhraseWall(); 146 | map[this.height][this.width + 1] = "T"; 147 | 148 | } else { 149 | if (Objects.equals(map[this.height][this.width + 1], "0")) { 150 | PhrasePit(); 151 | } else { 152 | map[this.height][this.width + 1] = "T"; 153 | } 154 | } 155 | map[this.height][this.width] = null; 156 | this.width++; 157 | } 158 | } 159 | return map; 160 | } 161 | 162 | protected void ActSleep() { 163 | int phrase = random.nextInt(2); 164 | switch (phrase) { 165 | case (0) -> 166 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Time to clean your weapons!" + DEFAULT_COLOR); 167 | default -> 168 | System.out.println(TERMINATOR_COLOR + name_terminator + ": F#ck walking, where's my cigarette?" + DEFAULT_COLOR); 169 | } 170 | } 171 | 172 | protected String[][] Scan(String[][] map) { 173 | boolean flag = false; 174 | for (int y = this.height - 3; y <= this.height + 3; y++) { 175 | for (int x = this.width - 3; x <= this.height + 3; x++) { 176 | if (y < map.length && y >= 0 && x >= 0 && x < map[0].length) { 177 | if (Objects.equals(map[y][x], "Y")) { 178 | flag = true; 179 | } 180 | } 181 | } 182 | } 183 | if (flag) { 184 | System.out.println(TERMINATOR_COLOR + name_terminator + ": The scan was successful. There you are, you son of a b#tch!" + DEFAULT_COLOR); 185 | Delay(); 186 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Time to taste the bullets of my legendary Winchester! Hasta la vista, baby!" + DEFAULT_COLOR); 187 | this.game_over = true; 188 | } else { 189 | map[this.height][this.width] = null; 190 | System.out.println(SYSTEM_COLOR + "System message: " + TERMINATOR_COLOR + name_terminator + SYSTEM_COLOR + " called his motorcycle and moved!" + DEFAULT_COLOR); 191 | while (true) { 192 | int y = random.nextInt(map.length); 193 | int x = random.nextInt(map[0].length); 194 | if (!Objects.equals(map[y][x], "Y")) { 195 | this.height = y; 196 | this.width = x; 197 | map[this.height][this.width] = "T"; 198 | break; 199 | } 200 | } 201 | for (int y = this.height - 2; y <= this.height + 2; y++) { 202 | for (int x = this.width - 2; x <= this.height + 2; x++) { 203 | if (y < map.length && y >= 0 && x >= 0 && x < map[0].length) { 204 | if (Objects.equals(map[y][x], "Y")) { 205 | flag = true; 206 | } 207 | } 208 | } 209 | } 210 | if (flag) { 211 | System.out.println(TERMINATOR_COLOR + name_terminator + ": The scan was successful. There you are, you son of a b#tch!" + DEFAULT_COLOR); 212 | Delay(); 213 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Time to taste the bullets of my legendary Winchester! Hasta la vista, baby!" + DEFAULT_COLOR); 214 | this.game_over = true; 215 | } 216 | } 217 | return map; 218 | } 219 | 220 | protected String[][] ActAbility(String[][] map) { 221 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Terminators are a transitional stage. It's half-human, half-machine." + DEFAULT_COLOR); 222 | Delay(); 223 | System.out.println(TERMINATOR_COLOR + name_terminator + ": I'm starting to scan the area." + DEFAULT_COLOR); 224 | Delay(); 225 | map = Scan(map); 226 | return map; 227 | } 228 | 229 | public String[][] CreateTerminator(String[][] map) { 230 | while (true) { 231 | this.height = random.nextInt(map.length - 3) + 3; 232 | this.width = random.nextInt(map[0].length - 3) + 3; 233 | if (map[this.height][this.width] == null) { 234 | map[this.height][this.width] = "T"; 235 | break; 236 | } 237 | } 238 | return map; 239 | } 240 | 241 | protected String[][] ActT(String[][] map) { 242 | int act_terminator = random.nextInt(6) + 1; 243 | switch (act_terminator) { 244 | case (1) ->// Действие: терминатор движется вверх 245 | map = ActUp(map); 246 | case (2) ->// Действие: терминатор движется вниз 247 | map = ActDown(map); 248 | case (3) ->// Действие: терминатор движется влево 249 | map = ActLeft(map); 250 | case (4) ->// Действие: терминатор движется вправо 251 | map = ActRight(map); 252 | case (5) ->// Действие: отдохнуть 253 | ActSleep(); 254 | default -> // Действие: терминатор использует способность 255 | map = ActAbility(map); 256 | } 257 | Delay(); 258 | if (!this.game_over) { 259 | System.out.printf(SYSTEM_COLOR + "Characteristics of the " + TERMINATOR_COLOR + name_terminator + SYSTEM_COLOR + ": position(%d,%d), energy(infinite)\n" + DEFAULT_COLOR, 260 | this.width, this.height); 261 | } 262 | Delay(); 263 | return map; 264 | } 265 | 266 | } 267 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | --------------------------------------------------------------------------------