├── log_list_of_winners.txt
├── .idea
├── .gitignore
├── vcs.xml
├── misc.xml
├── modules.xml
└── uiDesigner.xml
├── banner.png
├── GamePlay.gif
├── out
└── production
│ └── Escape_from_the_desert
│ ├── Main.class
│ └── game
│ ├── Game.class
│ ├── Player.class
│ ├── Character.class
│ ├── Terminator.class
│ └── SystemConstants.class
├── src
├── Main.java
└── game
│ ├── SystemConstants.java
│ ├── Character.java
│ ├── Player.java
│ ├── Game.java
│ └── Terminator.java
├── Escape_from_the_desert.iml
├── README.md
└── LICENSE
/log_list_of_winners.txt:
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1 | K1rsN7: 2 moves
2 |
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/.idea/.gitignore:
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1 | # Default ignored files
2 | /shelf/
3 | /workspace.xml
4 |
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/banner.png:
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https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/banner.png
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/GamePlay.gif:
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https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/GamePlay.gif
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/out/production/Escape_from_the_desert/Main.class:
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https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/Main.class
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/src/Main.java:
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1 | import game.Game;
2 |
3 | public class Main {
4 | public static void main(String[] args) {
5 | Game.Start_game();
6 | }
7 | }
8 |
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/out/production/Escape_from_the_desert/game/Game.class:
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https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/Game.class
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/out/production/Escape_from_the_desert/game/Player.class:
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https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/Player.class
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/out/production/Escape_from_the_desert/game/Character.class:
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https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/Character.class
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/out/production/Escape_from_the_desert/game/Terminator.class:
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https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/Terminator.class
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/out/production/Escape_from_the_desert/game/SystemConstants.class:
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https://raw.githubusercontent.com/K1rsN7/Escape_from_the_desert/HEAD/out/production/Escape_from_the_desert/game/SystemConstants.class
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/.idea/vcs.xml:
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/.idea/misc.xml:
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/.idea/modules.xml:
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/Escape_from_the_desert.iml:
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/src/game/SystemConstants.java:
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1 | package game;
2 |
3 | public interface SystemConstants {
4 | String DEFAULT_COLOR = "\033[0;97m"; // Вернуть текст к стандартному ярко белому
5 | String VOID_COLOR = "\033[1;90m"; // Цвет пустых мест на карте
6 | String TERMINATOR_COLOR = "\033[1;91m"; // Цвет текста терминатора
7 | String PLAYER_COLOR = "\033[1;92m"; // Цвет текста игрока
8 | String LOGO_COLOR = "\033[1;96m"; // Цвет логотипа игры
9 | String SYSTEM_COLOR = "\033[1;94m"; // Цвет системных сообщений игры
10 | String PIT_COLOR = "\033[0;35m"; // Цвет стенок на карте
11 | String WALL_COLOR = "\033[0;36m"; // Цвет ям на карте
12 | String name_terminator = "Arnold";
13 | }
14 |
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/src/game/Character.java:
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1 | package game;
2 |
3 | import java.util.Random;
4 |
5 | public abstract class Character {
6 | protected final Random random = new Random();
7 | protected int height; // Высота по координатам
8 | protected int width;// Ширина по координатам
9 | protected int energy; // Энергия
10 |
11 | protected abstract String[][] ActUp(String[][] map); // Метод движения вверх
12 |
13 | protected abstract String[][] ActDown(String[][] map); // Метод движения вниз
14 |
15 | protected abstract String[][] ActLeft(String[][] map); // Метод движения влево
16 |
17 | protected abstract String[][] ActRight(String[][] map); // Метод движения вправо
18 |
19 | protected abstract void ActSleep(); // Метод отдохнуть
20 |
21 | protected abstract String[][] ActAbility(String[][] map); // Метод использования способности
22 | }
23 |
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/README.md:
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1 |
2 |
Escape_from_desert
3 |
14 | The final work for the second course on the professional module "Development of program modules" was defended for a grade of 5!
15 |
16 | Story about the idea of creating a game
17 | At the end of the 2nd course it is necessary to present a console application in Java programming language.
18 | The idea of the application was to make a console game on the principle of a wanderer with the search for a secret exit, which was generated randomly.
19 | After the realization of this idea came the idea of complicating the game by adding obstacles (walls and pits).
20 | Then came the idea to add a terminator, which would make the game even more difficult. Terminator acts on the principle of randomly generated action.
21 | After that, the graphical design of the application was amended by using colored text in the console using ANSI codes.
22 | Controls
23 | Control was implemented by selecting actions by entering numbers in the application console.
24 |
25 | Demonstration of the game
26 |
27 |

28 |
29 | Star History
30 |
39 |
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/src/game/Player.java:
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1 | package game;
2 |
3 | import java.util.Objects;
4 |
5 | public class Player extends Character implements SystemConstants {
6 | protected String name_player; // Никнейм игрока
7 | private boolean game_over; // Флаг проигрыша
8 | private boolean exit_game; // Нахождение секретного выхода
9 |
10 | public void Delay() {
11 | try {
12 | Thread.sleep(500);
13 | } catch (InterruptedException ignored) {
14 | }
15 | }
16 |
17 | protected boolean GetGameOver() {
18 | return this.game_over;
19 | }
20 |
21 | protected boolean GetExitGame() {
22 | return exit_game;
23 | }
24 |
25 |
26 | protected String[][] ActUp(String[][] map) {
27 | if (this.height <= 0) { // Проверка на глупого пользователя :)
28 | System.out.println(SYSTEM_COLOR + "Error: The player cannot go beyond the boundaries" + DEFAULT_COLOR);
29 | } else {
30 | if (Objects.equals(map[this.height - 1][this.width], "T")) { // Проверка, не попал ли игрок на терминатора
31 | this.game_over = true;
32 | System.out.println(TERMINATOR_COLOR + name_terminator + ": You f#cking idiot, did you think you could get past me?" + DEFAULT_COLOR);
33 | } else {
34 | if (Objects.equals(map[this.height - 1][this.width], "#")) {
35 | System.out.println(SYSTEM_COLOR + "Error: The player cannot pass through the barricade" + DEFAULT_COLOR);
36 | } else {
37 | if (Objects.equals(map[this.height - 1][this.width], "0")) {
38 | this.game_over = true;
39 | }
40 | map[this.height - 1][this.width] = "Y";
41 | map[this.height][this.width] = null;
42 | this.height--;
43 | this.energy -= 10;
44 | }
45 | }
46 | }
47 | return map;
48 | }
49 |
50 | protected String[][] ActDown(String[][] map) {
51 | if (this.height >= 24) { // Проверка на глупого пользователя :)
52 | System.out.println(SYSTEM_COLOR + "Error: The player cannot go beyond the boundaries" + DEFAULT_COLOR);
53 | } else {
54 | if (Objects.equals(map[this.height + 1][this.width], "T")) { // Проверка, не попал ли игрок на терминатора
55 | this.game_over = true;
56 | System.out.println(TERMINATOR_COLOR + name_terminator + ": You f#cking idiot, did you think you could get past me?" + DEFAULT_COLOR);
57 | } else {
58 | if (Objects.equals(map[this.height + 1][this.width], "#")) { // Проверка, не пытается ли игрок пройти в стену
59 | System.out.println(SYSTEM_COLOR + "Error: The player cannot pass through the barricade" + DEFAULT_COLOR);
60 | } else {
61 | if (Objects.equals(map[this.height + 1][this.width], "0")) { // Проверка, не попал ли игрок в яму
62 | this.game_over = true;
63 | }
64 | map[this.height + 1][this.width] = "Y";
65 | map[this.height][this.width] = null;
66 | this.height++;
67 | this.energy -= 10;
68 | }
69 | }
70 | }
71 | return map;
72 | }
73 |
74 | protected String[][] ActLeft(String[][] map) {
75 | if (this.width <= 0) { // Проверка на глупого пользователя :)
76 | System.out.println(SYSTEM_COLOR + "Error: The player cannot go beyond the boundaries" + DEFAULT_COLOR);
77 | } else {
78 | if (Objects.equals(map[this.height][this.width - 1], "T")) { // Проверка, не попал ли игрок на терминатора
79 | this.game_over = true;
80 | System.out.println(TERMINATOR_COLOR + name_terminator + ": You f#cking idiot, did you think you could get past me?" + DEFAULT_COLOR);
81 | } else {
82 | if (Objects.equals(map[this.height][this.width - 1], "#")) { // Проверка, не пытается ли игрок пройти в стену
83 | System.out.println(SYSTEM_COLOR + "Error: The player cannot pass through the barricade" + DEFAULT_COLOR);
84 | } else {
85 | if (Objects.equals(map[this.height][this.width - 1], "0")) { // Проверка, не попал ли игрок в яму
86 | this.game_over = true;
87 | }
88 | map[this.height][this.width - 1] = "Y";
89 | map[this.height][this.width] = null;
90 | this.width--;
91 | this.energy -= 10;
92 | }
93 | }
94 | }
95 | return map;
96 | }
97 |
98 | protected String[][] ActRight(String[][] map) {
99 | if (this.width >= 24) { // Проверка на глупого пользователя :)
100 | System.out.println(SYSTEM_COLOR + "Error: The player cannot go beyond the boundaries" + DEFAULT_COLOR);
101 | } else {
102 | if (Objects.equals(map[this.height][this.width + 1], "T")) { // Проверка, не попал ли игрок на терминатора
103 | this.game_over = true;
104 | System.out.println(TERMINATOR_COLOR + name_terminator + ": You f#cking idiot, did you think you could get past me?" + DEFAULT_COLOR);
105 | } else {
106 | if (Objects.equals(map[this.height][this.width + 1], "#")) { // Проверка, не пытается ли игрок пройти в стену
107 | System.out.println(SYSTEM_COLOR + "Error: The player cannot pass through the barricade" + DEFAULT_COLOR);
108 | } else {
109 | if (Objects.equals(map[this.height][this.width + 1], "0")) { // Проверка, не попал ли игрок в яму
110 | this.game_over = true;
111 | }
112 | map[this.height][this.width + 1] = "Y";
113 | map[this.height][this.width] = null;
114 | this.width++;
115 | this.energy -= 10;
116 | }
117 | }
118 | }
119 | return map;
120 | }
121 |
122 | protected void ActSleep() {
123 | this.energy += 50;
124 | }
125 |
126 | protected String[][] ActAbility(String[][] map) {
127 | for (String[] strings : map) {
128 | for (String string : strings) {
129 | if (string == "Y") {
130 | System.out.print(PLAYER_COLOR + string + DEFAULT_COLOR);
131 | } else if (string == "T") {
132 | System.out.print(TERMINATOR_COLOR + string + DEFAULT_COLOR);
133 | } else if (string == "#") {
134 | System.out.print(PIT_COLOR + string + DEFAULT_COLOR);
135 | } else if (string == "0") {
136 | System.out.print(WALL_COLOR + string + DEFAULT_COLOR);
137 | } else {
138 | System.out.print(VOID_COLOR + "." + DEFAULT_COLOR);
139 | }
140 | System.out.print(" ");
141 | }
142 | System.out.println();
143 | }
144 | return map;
145 | }
146 |
147 | protected String[][] Act(int act_player, String[][] map, int exit_height, int exit_width) {
148 | if (this.energy < 10) {
149 | System.out.println(PLAYER_COLOR + this.name_player + " is tired" + DEFAULT_COLOR);
150 | this.energy = 50;
151 | } else {
152 | switch (act_player) {
153 | case (1) -> // Действие: игрок движется вверх
154 | map = ActUp(map);
155 | case (2) ->// Действие: игрок движется вниз
156 | map = ActDown(map);
157 | case (3) ->// Действие: игрок движется влево
158 | map = ActLeft(map);
159 | case (4) ->// Действие: игрок движется вправо
160 | map = ActRight(map);
161 | case (5) ->// Действие: отдохнуть
162 | ActSleep();
163 | default -> // Действие: игрок использует способность
164 | map = ActAbility(map);
165 | }
166 | }
167 | Delay();
168 | System.out.printf(SYSTEM_COLOR + "Characteristics of the " + PLAYER_COLOR + this.name_player + SYSTEM_COLOR + " : position(%d:%d), energy(%d)\n" + DEFAULT_COLOR, this.width, this.height,
169 | this.energy);
170 | if (this.height == exit_height && this.width == exit_width) { // Проверка нахождения секретного выхода
171 | System.out.println();
172 | System.out.println(SYSTEM_COLOR + "System message: Bingo!!! You have found a secret exit!" + DEFAULT_COLOR);
173 | this.exit_game = true;
174 | }
175 | return map;
176 | }
177 |
178 | }
179 |
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/src/game/Game.java:
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1 | package game;
2 |
3 | import java.io.FileWriter;
4 | import java.io.IOException;
5 | import java.util.InputMismatchException;
6 | import java.util.Random;
7 | import java.util.Scanner;
8 |
9 | public class Game implements SystemConstants {
10 | public static void Start_game() {
11 | // Все переменные, необходимые для функционирования игры
12 | String[][] map;
13 | int count = 0; // Количество ходов для логов победителей
14 | Random random = new Random();
15 | int exit_height;
16 | int exit_width;
17 | boolean exit_game = false;
18 | boolean game_over;
19 | // Создание карты, заполнение её препятствиями, генерация секретного выхода, помещение на карту персонажей
20 | map = new String[25][25];
21 | for (int y = 0; y < 25; y++) {
22 | for (int x = 0; x < 25; x++) {
23 | map[y][x] = null;
24 | }
25 | }
26 | map[0][0] = "Y";
27 | for (int k = 0; k <= 100; k++) {
28 | while (true) {
29 | int y = random.nextInt(25 - 1);
30 | int x = random.nextInt(25 - 1);
31 | if (map[y][x] == null) {
32 | map[y][x] = "#";
33 | break;
34 | }
35 | }
36 | }
37 | for (int k = 0; k <= 100; k++) {
38 | while (true) {
39 | int y = random.nextInt(25 - 1);
40 | int x = random.nextInt(25 - 1);
41 | if (map[y][x] == null) {
42 | map[y][x] = "0";
43 | break;
44 | }
45 | }
46 | }
47 | do {
48 | exit_height = random.nextInt(24) + 1;
49 | exit_width = random.nextInt(24) + 1;
50 | } while (map[exit_height][exit_width] != null);
51 | Player player = new Player();
52 | player.energy = 100;
53 | String name_input; // Временная переменная для ввода никнейма игрока
54 | // Вступительная часть для игрока
55 | System.out.println(LOGO_COLOR + """
56 | _ __ __ __ __ __ \s
57 | | | / /__ / /________ ____ ___ ___ / /_____ / /_/ /_ ___\s
58 | | | /| / / _ \\/ / ___/ __ \\/ __ `__ \\/ _ \\ / __/ __ \\ / __/ __ \\/ _ \\
59 | | |/ |/ / __/ / /__/ /_/ / / / / / / __/ / /_/ /_/ / / /_/ / / / __/
60 | |__/|__/\\___/_/\\___/\\____/_/ /_/ /_/\\___/ \\__/\\____/ \\__/_/ /_/\\___/\s
61 | \s
62 | ______ ____ \s
63 | / ____/_____________ _____ ___ / __/________ ____ ___\s
64 | / __/ / ___/ ___/ __ `/ __ \\/ _ \\ / /_/ ___/ __ \\/ __ `__ \\
65 | / /___(__ ) /__/ /_/ / /_/ / __/ / __/ / / /_/ / / / / / /
66 | /_____/____/\\___/\\__,_/ .___/\\___/ /_/ /_/ \\____/_/ /_/ /_/\s
67 | /_/ \s
68 | __ __ ____ __\s
69 | / /_/ /_ ___ / __ \\___ ________ _____/ /_
70 | / __/ __ \\/ _ \\ / / / / _ \\/ ___/ _ \\/ ___/ __/
71 | / /_/ / / / __/ / /_/ / __(__ ) __/ / / /_ \s
72 | \\__/_/ /_/\\___/ /_____/\\___/____/\\___/_/ \\__/ \s
73 |
74 | """ + SYSTEM_COLOR);
75 | player.Delay();
76 | player.Delay();
77 | System.out.println("The goal of the game: Find a secret exit among the desert!");
78 | player.Delay();
79 | player.Delay();
80 | System.out.println("To make it not easy for you to do this, obstacles and a terminator have been added to the game :)");
81 | player.Delay();
82 | player.Delay();
83 | System.out.println(TERMINATOR_COLOR + "Terminator : Exactly noticed the doc!");
84 | player.Delay();
85 | player.Delay();
86 | Scanner sc = new Scanner(System.in);
87 | // Создание никнейма для игрока
88 | System.out.print(SYSTEM_COLOR + "Enter the desired username: " + PLAYER_COLOR);
89 | name_input = sc.nextLine();
90 | if (!name_input.isEmpty()) {
91 | player.name_player = name_input;
92 | } else {
93 | player.name_player = "Player";
94 | }
95 | player.Delay();
96 | System.out.println(SYSTEM_COLOR + "System message: A " + PLAYER_COLOR + player.name_player + SYSTEM_COLOR + " has been created" + DEFAULT_COLOR);
97 | player.Delay();
98 | Terminator terminator = new Terminator();
99 | System.out.println(SYSTEM_COLOR + "System message: A terminator has been created" + DEFAULT_COLOR);
100 | player.Delay();
101 | map = terminator.CreateTerminator(map);
102 | System.out.println(TERMINATOR_COLOR + "Terminator: My name is " + name_terminator +
103 | ". I have risen from the ashes and am ready to kill you!" + DEFAULT_COLOR);
104 | player.Delay();
105 | player.Delay();
106 | int act;
107 | System.out.print(SYSTEM_COLOR + "Notation on the map:\n" +
108 | PLAYER_COLOR + " Y" + SYSTEM_COLOR + " - Player (" + PLAYER_COLOR + "You" + SYSTEM_COLOR + ")\n" +
109 | TERMINATOR_COLOR + " T" + SYSTEM_COLOR + " - Terminator, you can't fall for him!\n" +
110 | PIT_COLOR + " #" + SYSTEM_COLOR + " - Walls, you can't pass through them, but not for the terminator!\n" +
111 | WALL_COLOR + " 0" + SYSTEM_COLOR + " - Pits, falling into them you die!\n\n");
112 | player.Delay();
113 | player.Delay();
114 | player.Delay();
115 | player.Delay();
116 | player.Act(6, map, exit_height, exit_width);
117 | player.Delay();
118 | // Алгоритм игры
119 | while (!exit_game) {
120 | while (true) {
121 | System.out.println(SYSTEM_COLOR + """
122 | Action:\s
123 | 1 - Upward movement
124 | 2 - Downward movement
125 | 3 - Left movement
126 | 4 - Right movement
127 | 5 - Restore energy
128 | 6 - Open the map
129 | 7 - Exit game""" + DEFAULT_COLOR);
130 | System.out.print(PLAYER_COLOR + player.name_player + " action: ");
131 | try {
132 | act = sc.nextInt();
133 | } catch (InputMismatchException e) {
134 | act = 0;
135 | sc.next();
136 | }
137 | if ((act > 0) && (act < 8)) {
138 | break;
139 | } else {
140 | System.out.println(SYSTEM_COLOR + "System error: there is no such action" + DEFAULT_COLOR);
141 | }
142 | }
143 | System.out.println();
144 | if (act == 7) {
145 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Seriously? Did you give up so quickly?" + DEFAULT_COLOR);
146 | player.Delay();
147 | System.out.println(SYSTEM_COLOR + "System message: Thank you for playing this game. It was very nice to play with you :)" + DEFAULT_COLOR);
148 | break;
149 | } else {
150 | map = terminator.ActT(map);
151 | map = terminator.ActT(map);
152 | player.Delay();
153 | game_over = player.GetGameOver() || terminator.GetGameOver();
154 | if (game_over) {
155 | System.out.println(SYSTEM_COLOR + "System message:" + TERMINATOR_COLOR + " You're dead!!! X_X GAME OVER!!!" + DEFAULT_COLOR);
156 | }
157 | map = player.Act(act, map, exit_height, exit_width);
158 | count += 1;
159 | }
160 | game_over = player.GetGameOver() || terminator.GetGameOver();
161 | exit_game = player.GetExitGame();
162 | if (exit_game) {
163 | try {
164 | FileWriter fw = new FileWriter("log_list_of_winners.txt", true);
165 | fw.write(PLAYER_COLOR + player.name_player + DEFAULT_COLOR + ": " + count + " moves" + "\n");
166 | fw.close();
167 | } catch (IOException e) {
168 | System.out.println(SYSTEM_COLOR + "Error: " + e.getMessage() + DEFAULT_COLOR);
169 | }
170 |
171 | }
172 | if (game_over) {
173 | System.out.println(SYSTEM_COLOR + "System message:" + TERMINATOR_COLOR + " You're dead!!! X_X GAME OVER!!!" + DEFAULT_COLOR);
174 | exit_game = true;
175 | }
176 | }
177 | }
178 | }
179 |
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/src/game/Terminator.java:
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1 | package game;
2 |
3 | import java.util.Objects;
4 |
5 | public class Terminator extends Character implements SystemConstants {
6 | private boolean game_over;
7 |
8 | protected boolean GetGameOver() {
9 | return this.game_over;
10 | }
11 |
12 | private void Delay() {
13 | try {
14 | Thread.sleep(500);
15 | } catch (InterruptedException ignored) {
16 | }
17 | }
18 |
19 | private void PhraseBoundaries() {
20 | int phrase = random.nextInt(2);
21 | switch (phrase) {
22 | case (0) ->
23 | System.out.println(TERMINATOR_COLOR + name_terminator + ": What kind of f#cker stitched me?!" + DEFAULT_COLOR);
24 | default ->
25 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Some mistake has occurred, I am correcting the error." + DEFAULT_COLOR);
26 | }
27 | }
28 |
29 | private void PhraseMurder() {
30 | int phrase = random.nextInt(2);
31 | switch (phrase) {
32 | case (0) ->
33 | System.out.println(TERMINATOR_COLOR + name_terminator + ": I told you I'd come back for you!" + DEFAULT_COLOR);
34 | default ->
35 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Got the son of a b#tch! Time to go to Hell!" + DEFAULT_COLOR);
36 | }
37 | }
38 |
39 | private void PhraseWall() {
40 | int phrase = random.nextInt(2);
41 | switch (phrase) {
42 | case (0) ->
43 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Is this a wall? You would have built it out of f#cking paper!" + DEFAULT_COLOR);
44 | default ->
45 | System.out.println(TERMINATOR_COLOR + name_terminator + ": There are no barriers for me, this barricade will not stop me!" + DEFAULT_COLOR);
46 | }
47 | }
48 |
49 | private void PhrasePit() {
50 | int phrase = random.nextInt(2);
51 | switch (phrase) {
52 | case (0) ->
53 | System.out.println(TERMINATOR_COLOR + name_terminator + ": F#ck! What kind of dog was digging these damn holes?!" + DEFAULT_COLOR);
54 | default ->
55 | System.out.println(TERMINATOR_COLOR + name_terminator + ": F#cking pit, f#cking people dug up!" + DEFAULT_COLOR);
56 | }
57 | }
58 |
59 | protected String[][] ActUp(String[][] map) {
60 | if (this.height <= 0) { // Проверка, не пытается ли терминатор уйти за карту
61 | PhraseBoundaries();
62 | } else {
63 | if (Objects.equals(map[this.height - 1][this.width], "Y")) { // Проверка, попался ли терминатор на игрока
64 | this.game_over = true;
65 | PhraseMurder();
66 | } else {
67 | if (Objects.equals(map[this.height - 1][this.width], "#")) { // Проверка, попался ли терминатор на стену
68 | PhraseWall();
69 | map[this.height - 1][this.width] = "T";
70 | } else {
71 | if (Objects.equals(map[this.height - 1][this.width], "0")) {
72 | PhrasePit();
73 | } else {
74 | map[this.height - 1][this.width] = "T";
75 | }
76 |
77 | }
78 | map[this.height][this.width] = null;
79 | this.height--;
80 | }
81 | }
82 | return map;
83 | }
84 |
85 | protected String[][] ActDown(String[][] map) {
86 | if (this.height >= 24) { // Проверка, не пытается ли терминатор уйти за карту
87 | PhraseBoundaries();
88 | } else {
89 | if (Objects.equals(map[this.height + 1][this.width], "Y")) { // Проверка, попался ли терминатор на игрока
90 | this.game_over = true;
91 | PhraseMurder();
92 | } else {
93 | if (Objects.equals(map[this.height + 1][this.width], "#")) { // Проверка, попался ли терминатор на стену
94 | PhraseWall();
95 | map[this.height + 1][this.width] = "T";
96 | } else {
97 | if (Objects.equals(map[this.height + 1][this.width], "0")) {
98 | PhrasePit();
99 | } else {
100 | map[this.height + 1][this.width] = "T";
101 | }
102 | }
103 | map[this.height][this.width] = null;
104 | this.height++;
105 | }
106 | }
107 | return map;
108 | }
109 |
110 | protected String[][] ActLeft(String[][] map) {
111 | if (this.width <= 0) { // Проверка, не пытается ли терминатор уйти за карту
112 | PhraseBoundaries();
113 | } else {
114 | if (Objects.equals(map[this.height][this.width - 1], "Y")) { // Проверка, попался ли терминатор на игрока
115 | this.game_over = true;
116 | PhraseMurder();
117 | } else {
118 | if (Objects.equals(map[this.height][this.width - 1], "#")) { // Проверка, попался ли терминатор на стену
119 | PhraseWall();
120 | map[this.height][this.width - 1] = "T";
121 |
122 | } else {
123 | if (Objects.equals(map[this.height][this.width - 1], "0")) {
124 | PhrasePit();
125 | } else {
126 | map[this.height][this.width - 1] = "T";
127 | }
128 | }
129 | map[this.height][this.width] = null;
130 | this.width--;
131 | }
132 | }
133 | return map;
134 | }
135 |
136 | protected String[][] ActRight(String[][] map) {
137 | if (this.width >= 24) { // Проверка, не пытается ли терминатор уйти за карту
138 | PhraseBoundaries();
139 | } else {
140 | if (Objects.equals(map[this.height][this.width + 1], "Y")) { // Проверка, попался ли терминатор на игрока
141 | this.game_over = true;
142 | PhraseMurder();
143 | } else {
144 | if (Objects.equals(map[this.height][this.width + 1], "#")) { // Проверка, попался ли терминатор на стену
145 | PhraseWall();
146 | map[this.height][this.width + 1] = "T";
147 |
148 | } else {
149 | if (Objects.equals(map[this.height][this.width + 1], "0")) {
150 | PhrasePit();
151 | } else {
152 | map[this.height][this.width + 1] = "T";
153 | }
154 | }
155 | map[this.height][this.width] = null;
156 | this.width++;
157 | }
158 | }
159 | return map;
160 | }
161 |
162 | protected void ActSleep() {
163 | int phrase = random.nextInt(2);
164 | switch (phrase) {
165 | case (0) ->
166 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Time to clean your weapons!" + DEFAULT_COLOR);
167 | default ->
168 | System.out.println(TERMINATOR_COLOR + name_terminator + ": F#ck walking, where's my cigarette?" + DEFAULT_COLOR);
169 | }
170 | }
171 |
172 | protected String[][] Scan(String[][] map) {
173 | boolean flag = false;
174 | for (int y = this.height - 3; y <= this.height + 3; y++) {
175 | for (int x = this.width - 3; x <= this.height + 3; x++) {
176 | if (y < map.length && y >= 0 && x >= 0 && x < map[0].length) {
177 | if (Objects.equals(map[y][x], "Y")) {
178 | flag = true;
179 | }
180 | }
181 | }
182 | }
183 | if (flag) {
184 | System.out.println(TERMINATOR_COLOR + name_terminator + ": The scan was successful. There you are, you son of a b#tch!" + DEFAULT_COLOR);
185 | Delay();
186 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Time to taste the bullets of my legendary Winchester! Hasta la vista, baby!" + DEFAULT_COLOR);
187 | this.game_over = true;
188 | } else {
189 | map[this.height][this.width] = null;
190 | System.out.println(SYSTEM_COLOR + "System message: " + TERMINATOR_COLOR + name_terminator + SYSTEM_COLOR + " called his motorcycle and moved!" + DEFAULT_COLOR);
191 | while (true) {
192 | int y = random.nextInt(map.length);
193 | int x = random.nextInt(map[0].length);
194 | if (!Objects.equals(map[y][x], "Y")) {
195 | this.height = y;
196 | this.width = x;
197 | map[this.height][this.width] = "T";
198 | break;
199 | }
200 | }
201 | for (int y = this.height - 2; y <= this.height + 2; y++) {
202 | for (int x = this.width - 2; x <= this.height + 2; x++) {
203 | if (y < map.length && y >= 0 && x >= 0 && x < map[0].length) {
204 | if (Objects.equals(map[y][x], "Y")) {
205 | flag = true;
206 | }
207 | }
208 | }
209 | }
210 | if (flag) {
211 | System.out.println(TERMINATOR_COLOR + name_terminator + ": The scan was successful. There you are, you son of a b#tch!" + DEFAULT_COLOR);
212 | Delay();
213 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Time to taste the bullets of my legendary Winchester! Hasta la vista, baby!" + DEFAULT_COLOR);
214 | this.game_over = true;
215 | }
216 | }
217 | return map;
218 | }
219 |
220 | protected String[][] ActAbility(String[][] map) {
221 | System.out.println(TERMINATOR_COLOR + name_terminator + ": Terminators are a transitional stage. It's half-human, half-machine." + DEFAULT_COLOR);
222 | Delay();
223 | System.out.println(TERMINATOR_COLOR + name_terminator + ": I'm starting to scan the area." + DEFAULT_COLOR);
224 | Delay();
225 | map = Scan(map);
226 | return map;
227 | }
228 |
229 | public String[][] CreateTerminator(String[][] map) {
230 | while (true) {
231 | this.height = random.nextInt(map.length - 3) + 3;
232 | this.width = random.nextInt(map[0].length - 3) + 3;
233 | if (map[this.height][this.width] == null) {
234 | map[this.height][this.width] = "T";
235 | break;
236 | }
237 | }
238 | return map;
239 | }
240 |
241 | protected String[][] ActT(String[][] map) {
242 | int act_terminator = random.nextInt(6) + 1;
243 | switch (act_terminator) {
244 | case (1) ->// Действие: терминатор движется вверх
245 | map = ActUp(map);
246 | case (2) ->// Действие: терминатор движется вниз
247 | map = ActDown(map);
248 | case (3) ->// Действие: терминатор движется влево
249 | map = ActLeft(map);
250 | case (4) ->// Действие: терминатор движется вправо
251 | map = ActRight(map);
252 | case (5) ->// Действие: отдохнуть
253 | ActSleep();
254 | default -> // Действие: терминатор использует способность
255 | map = ActAbility(map);
256 | }
257 | Delay();
258 | if (!this.game_over) {
259 | System.out.printf(SYSTEM_COLOR + "Characteristics of the " + TERMINATOR_COLOR + name_terminator + SYSTEM_COLOR + ": position(%d,%d), energy(infinite)\n" + DEFAULT_COLOR,
260 | this.width, this.height);
261 | }
262 | Delay();
263 | return map;
264 | }
265 |
266 | }
267 |
--------------------------------------------------------------------------------
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323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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