├── .github
├── FUNDING.yml
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── CHANGELOG
├── CODEOWNERS
├── LICENSE.md
├── README.md
├── example
├── Consumer-Example.cs
└── Consumer-Example.csproj
├── src-shared
├── K4-WorldText-SharedAPI.cs
├── K4-WorldText-SharedAPI.csproj
└── K4-WorldText-SharedAPI.dll
└── src
├── K4-WorldText-API.cs
├── K4-WorldText-API.csproj
├── MultilineWorldTextModel.cs
└── WorldTextModel.cs
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | # These are supported funding model platforms
2 |
3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
4 | patreon: # Replace with a single Patreon username
5 | open_collective: # Replace with a single Open Collective username
6 | ko_fi: # Replace with a single Ko-fi username
7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
9 | liberapay: # Replace with a single Liberapay username
10 | issuehunt: # Replace with a single IssueHunt username
11 | otechie: # Replace with a single Otechie username
12 | lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
13 | custom: ['https://www.buymeacoffee.com/k4ryuu'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
14 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 | title: "[BUG]"
5 | labels: bug
6 | assignees: K4ryuu
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. See error
18 |
19 | **Expected behavior**
20 | A clear and concise description of what you expected to happen.
21 |
22 | **Media (Optional)**
23 | If applicable, add screenshots or videos to help explain your problem.
24 |
25 | **Logs (Optional)**
26 | If applicable, add logs to help explain your problem.
27 |
28 | **Additional context (Optional)**
29 | Add any other context about the problem here.
30 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: "[REQ]"
5 | labels: enhancement
6 | assignees: K4ryuu
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/CHANGELOG:
--------------------------------------------------------------------------------
1 | -- 2024.06.04 - v1.2.3
2 |
3 | - fix: Update issue for WorldText indexing
4 |
5 | -- 2024.05.22 - v1.2.2
6 |
7 | - fix: Leaking problem where config made huge file and caused critical CPU load
8 |
9 | -- 2024.05.18 - v1.2.1
10 |
11 | - fix: CPU load and continuous crash caused by invalid configurations
12 |
13 | -- 2024.05.17 - v1.2.0
14 |
15 | - feat: Added JustifyHorizontal to config file and APIs
16 | - feat: Added JustifyVertical to config file and APIs
17 | - feat: Added ReorientMode to config file and APIs
18 | - feat: SharedAPI new function to teleport worldtext with the proper line setups
19 | - feat: SharedAPI remove function now has an optional variable to remove from config or not
20 | - fix: SharedAPI remove function didnt remove the worldtext properly
21 |
22 | -- 2024.05.15 - v1.1.0
23 |
24 | - feat: Added command to reload the config (css_wt_reload)
25 | - feat: Added command to check information about worldtext (css_wti)
26 | - fix: rwt didnt remove the worldtext from cache
27 | - fix: Block some commands while being dead
28 | - fix: rwt was able to remove worldtext from other places
29 | - fix: Dispose worldtexts properly on plugin unload
30 |
--------------------------------------------------------------------------------
/CODEOWNERS:
--------------------------------------------------------------------------------
1 | # The owner of everything in this repository
2 | * @K4ryuu
--------------------------------------------------------------------------------
/LICENSE.md:
--------------------------------------------------------------------------------
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498 |
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504 | available, or (2) arrange to deprive yourself of the benefit of the
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519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
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533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
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548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
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561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
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569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
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573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
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589 | 15. Disclaimer of Warranty.
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599 |
600 | 16. Limitation of Liability.
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610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
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620 |
621 | END OF TERMS AND CONDITIONS
622 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
2 |
3 | 
4 | 
5 | 
6 | 
7 | 
8 | 
9 |
10 |
11 |
12 |
26 |
27 | ### Support My Work
28 |
29 | Your support keeps my creative engine running and allows me to share knowledge with the community. Thanks for being part of my journey.
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 | ### Dependencies
40 |
41 | To use this server addon, you'll need the following dependencies installed:
42 |
43 | - [**CounterStrikeSharp**](https://github.com/roflmuffin/CounterStrikeSharp/releases): CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2
44 |
45 | (back to top)
46 |
47 |
48 |
49 | ## Roadmap
50 |
51 | - [ ] No plans for now
52 |
53 | (back to top)
54 |
55 |
56 |
57 | ## License
58 |
59 | Distributed under the GPL-3.0 License. See `LICENSE.md` for more information.
60 |
61 | (back to top)
62 |
--------------------------------------------------------------------------------
/example/Consumer-Example.cs:
--------------------------------------------------------------------------------
1 | using System.Drawing;
2 | using CounterStrikeSharp.API.Core;
3 | using CounterStrikeSharp.API.Core.Attributes;
4 | using CounterStrikeSharp.API.Core.Capabilities;
5 | using CounterStrikeSharp.API.Modules.Utils;
6 | using K4WorldTextSharedAPI;
7 | using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
8 |
9 | namespace K4WorldTextConsumerExample;
10 |
11 | [MinimumApiVersion(205)]
12 | public class PluginK4WorldTextConsumerExample : BasePlugin
13 | {
14 | public List spanwedMessages = new();
15 | public Dictionary textUpdaters = new();
16 | public override string ModuleName => "YourPluginNameHere";
17 | public override string ModuleAuthor => "YourNameHere";
18 | public override string ModuleVersion => "1.0.0";
19 |
20 | public static PluginCapability Capability_SharedAPI { get; } = new("k4-worldtext:sharedapi");
21 |
22 | public override void OnAllPluginsLoaded(bool hotReload)
23 | {
24 | SpawnRegularText(TextPlacement.Wall); // Wall text
25 | SpawnRegularText(TextPlacement.Floor); // Floor text
26 |
27 | // Dynamic can be updated with a timer for example and you can display realtime data
28 | // Its just an example but you can update anytime
29 | SpawnDynamicText(TextPlacement.Wall); // Dynamic wall text
30 | SpawnDynamicText(TextPlacement.Floor); // Dynamic floor text
31 | }
32 |
33 | public void SpawnDynamicText(TextPlacement placement)
34 | {
35 | var checkAPI = Capability_SharedAPI.Get();
36 |
37 | if (checkAPI != null)
38 | {
39 | var messageID = checkAPI.AddWorldText(placement, new List
40 | {
41 | new()
42 | {
43 | Text = new Random().Next().ToString(),
44 | Color = Color.Yellow,
45 | FontSize = 24,
46 | FullBright = true,
47 | Scale = 0.5f
48 | }
49 | }, new Vector(0, 0, 0), new QAngle(0, 0, 0), true);
50 |
51 | spanwedMessages.Add(messageID);
52 |
53 | var updateTimer = AddTimer(1, () =>
54 | {
55 | checkAPI.UpdateWorldText(messageID, new List
56 | {
57 | new()
58 | {
59 | Text = new Random().Next().ToString(),
60 | Color = Color.Yellow,
61 | FontSize = 24,
62 | FullBright = true,
63 | Scale = 0.5f
64 | }
65 | });
66 | });
67 |
68 | textUpdaters.Add(messageID, updateTimer); // I save it only to free them later
69 | }
70 | else
71 | {
72 | throw new Exception("Failed to get shared API capability for K4-WorldText");
73 | }
74 | }
75 |
76 | public void SpawnRegularText(TextPlacement placement)
77 | {
78 | var checkAPI = Capability_SharedAPI.Get();
79 |
80 | if (checkAPI != null)
81 | {
82 | var messageID = checkAPI.AddWorldText(placement, new List
83 | {
84 | new()
85 | {
86 | Text = "Welcome to the CS2 WorldText API!",
87 | Color = Color.Yellow,
88 | FontSize = 24,
89 | FullBright = true,
90 | Scale = 0.5f
91 | },
92 | new()
93 | {
94 | Text = "You can edit this line in the config file.",
95 | Color = Color.Cyan,
96 | FontSize = 18
97 | },
98 | new()
99 | {
100 | Text = new Random().Next().ToString(),
101 | Color = Color.Red,
102 | FontSize = 20
103 | }
104 | }, new Vector(0, 0, 0), new QAngle(0, 0, 0), true);
105 |
106 | spanwedMessages.Add(messageID);
107 | }
108 | else
109 | {
110 | throw new Exception("Failed to get shared API capability for K4-WorldText");
111 | }
112 | }
113 |
114 | public override void Unload(bool hotReload)
115 | {
116 | var checkAPI = Capability_SharedAPI.Get();
117 |
118 | if (checkAPI != null)
119 | spanwedMessages.ForEach(messageID =>
120 | {
121 | checkAPI.RemoveWorldText(messageID);
122 |
123 | if (textUpdaters.TryGetValue(messageID, out var timer))
124 | {
125 | timer?.Kill();
126 | textUpdaters.Remove(messageID);
127 | }
128 | });
129 | else
130 | throw new Exception("Failed to get shared API capability for K4-Arenas.");
131 | }
132 | }
--------------------------------------------------------------------------------
/example/Consumer-Example.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | False
4 | None
5 | false
6 | ./bin/Consumer-Example/
7 |
8 |
9 | net8.0
10 | enable
11 | enable
12 |
13 |
14 |
15 | none
16 | runtime
17 | compile; build; native; contentfiles; analyzers; buildtransitive
18 |
19 |
20 | ../src-shared/K4-WorldText-SharedAPI.dll
21 | false
22 |
23 |
24 |
--------------------------------------------------------------------------------
/src-shared/K4-WorldText-SharedAPI.cs:
--------------------------------------------------------------------------------
1 | using System.Drawing;
2 | using CounterStrikeSharp.API.Core;
3 | using CounterStrikeSharp.API.Modules.Utils;
4 |
5 | namespace K4WorldTextSharedAPI;
6 |
7 | public enum TextPlacement
8 | {
9 | Wall,
10 | Floor
11 | }
12 |
13 | public class TextLine
14 | {
15 | public Color Color = Color.White;
16 | public int FontSize = 20;
17 | public bool FullBright = true;
18 |
19 | public PointWorldTextJustifyHorizontal_t JustifyHorizontal =
20 | PointWorldTextJustifyHorizontal_t.POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER;
21 |
22 | public PointWorldTextJustifyVertical_t JustifyVertical =
23 | PointWorldTextJustifyVertical_t.POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER;
24 |
25 | public PointWorldTextReorientMode_t ReorientMode = PointWorldTextReorientMode_t.POINT_WORLD_TEXT_REORIENT_NONE;
26 | public float Scale = 0.4f;
27 | public required string Text;
28 | }
29 |
30 | public interface IK4WorldTextSharedAPI
31 | {
32 | public int AddWorldText(TextPlacement placement, TextLine textLine, Vector position, QAngle angle,
33 | bool saveConfig = false);
34 |
35 | public int AddWorldText(TextPlacement placement, List textLines, Vector position, QAngle angle,
36 | bool saveConfig = false);
37 |
38 | public int AddWorldTextAtPlayer(CCSPlayerController player, TextPlacement placement, TextLine textLine,
39 | bool saveConfig = false);
40 |
41 | public int AddWorldTextAtPlayer(CCSPlayerController player, TextPlacement placement, List textLines,
42 | bool saveConfig = false);
43 |
44 | public void UpdateWorldText(int id, TextLine? textLine = null);
45 | public void UpdateWorldText(int id, List? textLines = null);
46 | public void RemoveWorldText(int id, bool removeFromConfig = true);
47 | public List? GetWorldTextLineEntities(int id);
48 | public void TeleportWorldText(int id, Vector position, QAngle angle, bool modifyConfig = false);
49 | public void RemoveAllTemporary();
50 | }
--------------------------------------------------------------------------------
/src-shared/K4-WorldText-SharedAPI.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | False
4 | None
5 | false
6 | ./
7 |
8 |
9 | net8.0
10 | K4_WorldTextAPI
11 | enable
12 | enable
13 |
14 |
15 |
16 | none
17 | runtime
18 | compile; build; native; contentfiles; analyzers; buildtransitive
19 |
20 |
21 |
--------------------------------------------------------------------------------
/src-shared/K4-WorldText-SharedAPI.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/K4ryuu/K4-WorldText-API/bede87e94f29f477b7e5f7d239bdf5b02dbd853c/src-shared/K4-WorldText-SharedAPI.dll
--------------------------------------------------------------------------------
/src/K4-WorldText-API.cs:
--------------------------------------------------------------------------------
1 | using System.Drawing;
2 | using CounterStrikeSharp.API;
3 | using CounterStrikeSharp.API.Core;
4 | using CounterStrikeSharp.API.Core.Attributes;
5 | using CounterStrikeSharp.API.Core.Attributes.Registration;
6 | using CounterStrikeSharp.API.Core.Capabilities;
7 | using CounterStrikeSharp.API.Modules.Admin;
8 | using CounterStrikeSharp.API.Modules.Commands;
9 | using CounterStrikeSharp.API.Modules.Utils;
10 | using K4WorldTextSharedAPI;
11 | using Microsoft.Extensions.Logging;
12 | using Newtonsoft.Json;
13 |
14 | namespace K4ryuuCS2WorldTextAPI;
15 |
16 | [MinimumApiVersion(227)]
17 | public class Plugin : BasePlugin
18 | {
19 | public string configFilePath = string.Empty;
20 | public List loadedConfigs = new();
21 | public List multilineWorldTexts = new();
22 | public override string ModuleName => "CS2 WorldText API";
23 | public override string ModuleVersion => "1.2.3";
24 | public override string ModuleAuthor => "K4ryuu";
25 |
26 | public static PluginCapability Capability_SharedAPI { get; } = new("k4-worldtext:sharedapi");
27 |
28 | public override void Load(bool hotReload)
29 | {
30 | Capabilities.RegisterPluginCapability(Capability_SharedAPI, () => new GameTextAPIHandler(this));
31 | RegisterListener(LoadConfig);
32 | RegisterEventHandler((EventRoundStart @event, GameEventInfo info) =>
33 | {
34 | // if (loadedConfigs is null)
35 | // LoadConfig(Server.MapName);
36 |
37 | LoadAssets();
38 | multilineWorldTexts.ForEach(multilineWorldText => multilineWorldText.Update());
39 | return HookResult.Continue;
40 | });
41 |
42 | if (hotReload)
43 | {
44 | LoadConfig(Server.MapName);
45 | LoadAssets();
46 | }
47 | }
48 |
49 | public override void Unload(bool hotReload)
50 | {
51 | ClearData();
52 | }
53 |
54 | public void ClearData()
55 | {
56 | multilineWorldTexts.ForEach(multilineWorldText => multilineWorldText.Dispose());
57 | multilineWorldTexts.Clear();
58 | loadedConfigs.Clear();
59 | }
60 |
61 | public void LoadConfig(string mapName)
62 | {
63 | ClearData();
64 | //if(loadedConfigs is not null) loadedConfigs.Clear();
65 | configFilePath = Path.Combine(ModuleDirectory, $"worldtext_{mapName}.json");
66 |
67 | if (!File.Exists(configFilePath))
68 | return;
69 |
70 | try
71 | {
72 | var json = File.ReadAllText(configFilePath);
73 | loadedConfigs = JsonConvert.DeserializeObject>(json);
74 |
75 | if (loadedConfigs is null)
76 | {
77 | Logger.LogWarning($"Failed to deserialize configuration file: {configFilePath}");
78 | loadedConfigs = new List();
79 | }
80 | }
81 | catch (Exception ex)
82 | {
83 | Logger.LogError($"Error while loading configuration file: {ex.Message}");
84 | }
85 | }
86 |
87 | public void LoadAssets()
88 | {
89 | //if (loadedConfigs is null) return;
90 |
91 | foreach (var config in loadedConfigs)
92 | {
93 | var vector = ParseVector(config.AbsOrigin);
94 | var qAngle = ParseQAngle(config.AbsRotation);
95 |
96 | var multilineWorldText = new MultilineWorldText(this, config.Lines, fromConfig: true);
97 | multilineWorldText.Spawn(vector, qAngle, config.Placement);
98 |
99 | multilineWorldTexts.Add(multilineWorldText);
100 | }
101 | }
102 |
103 | public void SaveConfig()
104 | {
105 | if (loadedConfigs.Count == 0) return;
106 |
107 | var updatedJson = JsonConvert.SerializeObject(loadedConfigs, Formatting.Indented);
108 | File.WriteAllText(configFilePath, updatedJson);
109 | }
110 |
111 | [ConsoleCommand("css_wt", "Spawns a world text")]
112 | [ConsoleCommand("css_worldtext", "Spawns a world text")]
113 | [RequiresPermissions("@css/root")]
114 | public void OnWorldTextSpawn(CCSPlayerController player, CommandInfo command)
115 | {
116 | if (command.ArgCount < 2)
117 | {
118 | command.ReplyToCommand(
119 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Red}Usage: {ChatColors.Yellow}!css_worldtext ");
120 | return;
121 | }
122 |
123 | if (!player.PawnIsAlive)
124 | {
125 | command.ReplyToCommand(
126 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Red}You must be alive to use this command.");
127 | return;
128 | }
129 |
130 | var placementName = command.GetCommandString.Split(' ')[1];
131 |
132 | TextPlacement? placement;
133 | switch (placementName.ToLower())
134 | {
135 | case "floor":
136 | placement = TextPlacement.Floor;
137 | break;
138 | case "wall":
139 | placement = TextPlacement.Wall;
140 | break;
141 | default:
142 | command.ReplyToCommand(
143 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Red}Invalid placement. {ChatColors.Yellow}Use 'floor' or 'wall'.");
144 | return;
145 | }
146 |
147 | var startLines = new List
148 | {
149 | new()
150 | {
151 | Text = "Welcome to the CS2 WorldText API!",
152 | Color = Color.Yellow,
153 | FontSize = 24
154 | },
155 | new()
156 | {
157 | Text = "You can edit this line in the config file.",
158 | Color = Color.Cyan,
159 | FontSize = 18
160 | },
161 | new()
162 | {
163 | Text = new Random().Next().ToString(),
164 | Color = Color.Red,
165 | FontSize = 20
166 | }
167 | };
168 |
169 | SpawnMultipleLines(player, (TextPlacement)placement, startLines, true);
170 | command.ReplyToCommand(
171 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Green}WorldText spawned! You can edit the text in the config file.");
172 | }
173 |
174 | [ConsoleCommand("css_rwt", "Removes a world text")]
175 | [ConsoleCommand("css_removeworldtext", "Removes a world text")]
176 | [RequiresPermissions("@css/root")]
177 | public void OnRemoveWorldTextSpawn(CCSPlayerController player, CommandInfo command)
178 | {
179 | if (player.PlayerPawn.Value?.Health <= 0)
180 | {
181 | command.ReplyToCommand(
182 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Red}You must be alive to use this command.");
183 | return;
184 | }
185 |
186 | var GameRules = Utilities.FindAllEntitiesByDesignerName("cs_gamerules").FirstOrDefault()
187 | ?.GameRules;
188 |
189 | if (GameRules is null)
190 | return;
191 |
192 | var target = multilineWorldTexts
193 | .Where(multilineWorldText =>
194 | DistanceTo(multilineWorldText.Texts[0].AbsOrigin, player.PlayerPawn.Value!.AbsOrigin!) < 100)
195 | .OrderBy(multilineWorldText =>
196 | DistanceTo(multilineWorldText.Texts[0].AbsOrigin, player.PlayerPawn.Value!.AbsOrigin!))
197 | .FirstOrDefault();
198 |
199 | if (target is null)
200 | {
201 | command.ReplyToCommand(
202 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Red}Move closer to the WorldText that you want to remove.");
203 | return;
204 | }
205 |
206 | target.Dispose();
207 | multilineWorldTexts.Remove(target);
208 |
209 | loadedConfigs?.RemoveAll(config =>
210 | config.Lines == target.Lines && config.AbsOrigin == target.Texts[0].AbsOrigin.ToString() &&
211 | config.AbsRotation == target.Texts[0].AbsRotation.ToString());
212 | SaveConfig();
213 |
214 | command.ReplyToCommand(
215 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Green}WorldText removed!");
216 | }
217 |
218 | [ConsoleCommand("css_wt_reload", "Reloads the world text config")]
219 | [RequiresPermissions("@css/root")]
220 | public void OnWorldTextReload(CCSPlayerController player, CommandInfo command)
221 | {
222 | multilineWorldTexts.ForEach(multilineWorldText => multilineWorldText.Dispose());
223 | multilineWorldTexts.Clear();
224 |
225 | loadedConfigs?.Clear();
226 | LoadConfig(Server.MapName);
227 | LoadAssets();
228 |
229 | command.ReplyToCommand(
230 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Green}WorldText config has been reloaded!");
231 | }
232 |
233 | [ConsoleCommand("css_wti", "Shows informations about nearest world text")]
234 | [RequiresPermissions("@css/root")]
235 | public void OnWorldTextInfo(CCSPlayerController player, CommandInfo command)
236 | {
237 | if (player.PlayerPawn.Value?.Health <= 0)
238 | {
239 | command.ReplyToCommand(
240 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Red}You must be alive to use this command.");
241 | return;
242 | }
243 |
244 | var target = multilineWorldTexts
245 | .Where(multilineWorldText =>
246 | DistanceTo(multilineWorldText.Texts[0].AbsOrigin, player.PlayerPawn.Value!.AbsOrigin!) < 100)
247 | .OrderBy(multilineWorldText =>
248 | DistanceTo(multilineWorldText.Texts[0].AbsOrigin, player.PlayerPawn.Value!.AbsOrigin!))
249 | .FirstOrDefault();
250 |
251 | if (target is null)
252 | {
253 | command.ReplyToCommand(
254 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Red}Move closer to the WorldText that you want to get information about.");
255 | return;
256 | }
257 |
258 | player.PrintToChat(
259 | $" {ChatColors.Silver}[ {ChatColors.Lime}K4-WorldText {ChatColors.Silver}] {ChatColors.Green}WorldText Informations");
260 | player.PrintToChat(
261 | $" {ChatColors.Silver}Placement: {ChatColors.Yellow}{target.placement switch { TextPlacement.Floor => "Floor", TextPlacement.Wall => "Wall", _ => "Unknown" }}");
262 | player.PrintToChat($" {ChatColors.Silver}Lines: {ChatColors.Yellow}{target.Texts.Count}");
263 | player.PrintToChat($" {ChatColors.Silver}Location: {ChatColors.Yellow}{target.Texts[0].AbsOrigin}");
264 | player.PrintToChat($" {ChatColors.Silver}Rotation: {ChatColors.Yellow}{target.Texts[0].AbsRotation}");
265 | player.PrintToChat(
266 | $" {ChatColors.Silver}Saved in config: {ChatColors.Yellow}{(loadedConfigs?.Any(config => config.Lines == target.Lines && config.AbsOrigin == target.Texts[0].AbsOrigin.ToString() && config.AbsRotation == target.Texts[0].AbsRotation.ToString()) ?? false ? "Yes" : "No")}");
267 | }
268 |
269 | public int SpawnMultipleLines(CCSPlayerController player, TextPlacement placement, List lines,
270 | bool saveConfig = false)
271 | {
272 | var AbsOrigin = Vector.Zero;
273 | var AbsRotation = QAngle.Zero;
274 | var tempRotation = GetNormalizedAngles(player);
275 | switch (placement)
276 | {
277 | case TextPlacement.Wall:
278 | AbsOrigin = GetEyePosition(player, lines);
279 | AbsRotation = new QAngle(tempRotation.X, tempRotation.Y + 270, tempRotation.Z + 90);
280 | break;
281 | case TextPlacement.Floor:
282 | AbsOrigin = player.PlayerPawn.Value!.AbsOrigin!.With(z: player.PlayerPawn.Value!.AbsOrigin!.Z + 1);
283 | AbsRotation = new QAngle(tempRotation.X, tempRotation.Y + 270, tempRotation.Z);
284 | break;
285 | }
286 |
287 | var direction = EntityFaceToDirection(player.PlayerPawn.Value!.AbsRotation!.Y);
288 | var offset = GetDirectionOffset(direction, 15);
289 |
290 | var multilineWorldText = new MultilineWorldText(this, lines, saveConfig);
291 | multilineWorldText.Spawn(AbsOrigin + offset, AbsRotation, placement);
292 |
293 | multilineWorldTexts.Add(multilineWorldText);
294 | return multilineWorldText.Id;
295 | }
296 |
297 | public static QAngle GetNormalizedAngles(CCSPlayerController player)
298 | {
299 | var AbsRotation = player.PlayerPawn.Value!.AbsRotation!;
300 | return new QAngle(
301 | AbsRotation.X,
302 | (float)Math.Round(AbsRotation.Y / 10.0) * 10,
303 | AbsRotation.Z
304 | );
305 | }
306 |
307 | public static Vector GetEyePosition(CCSPlayerController player, List lines)
308 | {
309 | var absorigin = player.PlayerPawn.Value!.AbsOrigin!;
310 | var camera = player.PlayerPawn.Value!.CameraServices!;
311 |
312 | float totalHeight = lines.Sum(line => line.FontSize / 5);
313 | return new Vector(absorigin.X, absorigin.Y, absorigin.Z + camera.OldPlayerViewOffsetZ + totalHeight);
314 | }
315 |
316 | public string EntityFaceToDirection(float yaw)
317 | {
318 | if (yaw >= -22.5 && yaw < 22.5)
319 | return "X";
320 | if (yaw >= 22.5 && yaw < 67.5)
321 | return "XY";
322 | if (yaw >= 67.5 && yaw < 112.5)
323 | return "Y";
324 | if (yaw >= 112.5 && yaw < 157.5)
325 | return "-XY";
326 | if (yaw >= 157.5 || yaw < -157.5)
327 | return "-X";
328 | if (yaw >= -157.5 && yaw < -112.5)
329 | return "-X-Y";
330 | if (yaw >= -112.5 && yaw < -67.5)
331 | return "-Y";
332 | return "X-Y";
333 | }
334 |
335 | public Vector GetDirectionOffset(string direction, float offsetValue)
336 | {
337 | return direction switch
338 | {
339 | "X" => new Vector(offsetValue, 0, 0),
340 | "-X" => new Vector(-offsetValue, 0, 0),
341 | "Y" => new Vector(0, offsetValue, 0),
342 | "-Y" => new Vector(0, -offsetValue, 0),
343 | "XY" => new Vector(offsetValue, offsetValue, 0),
344 | "-XY" => new Vector(-offsetValue, offsetValue, 0),
345 | "X-Y" => new Vector(offsetValue, -offsetValue, 0),
346 | "-X-Y" => new Vector(-offsetValue, -offsetValue, 0),
347 | _ => Vector.Zero
348 | };
349 | }
350 |
351 | public static Vector ParseVector(string vectorString)
352 | {
353 | var components = vectorString.Split(' ');
354 | if (components.Length != 3)
355 | throw new ArgumentException("Invalid vector string format.");
356 |
357 | var x = float.Parse(components[0]);
358 | var y = float.Parse(components[1]);
359 | var z = float.Parse(components[2]);
360 |
361 | return new Vector(x, y, z);
362 | }
363 |
364 | public static QAngle ParseQAngle(string qangleString)
365 | {
366 | var components = qangleString.Split(' ');
367 | if (components.Length != 3)
368 | throw new ArgumentException("Invalid QAngle string format.");
369 |
370 | var x = float.Parse(components[0]);
371 | var y = float.Parse(components[1]);
372 | var z = float.Parse(components[2]);
373 |
374 | return new QAngle(x, y, z);
375 | }
376 |
377 | private float DistanceTo(Vector a, Vector b)
378 | {
379 | return (float)Math.Sqrt((a.X - b.X) * (a.X - b.X) + (a.Y - b.Y) * (a.Y - b.Y) + (a.Z - b.Z) * (a.Z - b.Z));
380 | }
381 |
382 | public class GameTextAPIHandler : IK4WorldTextSharedAPI
383 | {
384 | public Plugin plugin;
385 |
386 | public GameTextAPIHandler(Plugin plugin)
387 | {
388 | this.plugin = plugin;
389 | }
390 |
391 | public int AddWorldText(TextPlacement placement, TextLine textLine, Vector position, QAngle angle,
392 | bool saveConfig = false)
393 | {
394 | return AddWorldText(placement, new List { textLine }, position, angle);
395 | }
396 |
397 | public int AddWorldText(TextPlacement placement, List textLines, Vector position, QAngle angle,
398 | bool saveConfig = false)
399 | {
400 | var multilineWorldText = new MultilineWorldText(plugin, textLines, saveConfig);
401 | multilineWorldText.Spawn(position, angle, placement);
402 |
403 | plugin.multilineWorldTexts.Add(multilineWorldText);
404 | return multilineWorldText.Id;
405 | }
406 |
407 | public int AddWorldTextAtPlayer(CCSPlayerController player, TextPlacement placement, TextLine textLine,
408 | bool saveConfig = false)
409 | {
410 | return AddWorldTextAtPlayer(player, placement, new List { textLine });
411 | }
412 |
413 | public int AddWorldTextAtPlayer(CCSPlayerController player, TextPlacement placement, List textLines,
414 | bool saveConfig = false)
415 | {
416 | return plugin.SpawnMultipleLines(player, placement, textLines, saveConfig);
417 | }
418 |
419 | public void UpdateWorldText(int id, TextLine? textLine = null)
420 | {
421 | UpdateWorldText(id, textLine is null ? null : new List { textLine });
422 | }
423 |
424 | public void UpdateWorldText(int id, List? textLines = null)
425 | {
426 | var target = plugin.multilineWorldTexts.Find(wt => wt.Id == id);
427 | if (target is null)
428 | throw new Exception($"WorldText with ID {id} not found.");
429 |
430 | target.Update(textLines);
431 | }
432 |
433 | public void RemoveWorldText(int id, bool removeFromConfig = true)
434 | {
435 | var target = plugin.multilineWorldTexts.Find(wt => wt.Id == id);
436 | if (target is null)
437 | throw new Exception($"WorldText with ID {id} not found.");
438 |
439 | target.Dispose();
440 | plugin.multilineWorldTexts.Remove(target);
441 |
442 | if (removeFromConfig)
443 | {
444 | plugin.loadedConfigs?.RemoveAll(config =>
445 | config.Lines == target.Lines && config.AbsOrigin == target.Texts[0].AbsOrigin.ToString() &&
446 | config.AbsRotation == target.Texts[0].AbsRotation.ToString());
447 | plugin.SaveConfig();
448 | }
449 | }
450 |
451 | public List? GetWorldTextLineEntities(int id)
452 | {
453 | var target = plugin.multilineWorldTexts.Find(wt => wt.Id == id);
454 | if (target is null)
455 | throw new Exception($"WorldText with ID {id} not found.");
456 |
457 | return target.Texts.Where(t => t.Entity != null).Select(t => t.Entity).Cast().ToList();
458 | }
459 |
460 | public void TeleportWorldText(int id, Vector position, QAngle angle, bool modifyConfig = false)
461 | {
462 | var target = plugin.multilineWorldTexts.Find(wt => wt.Id == id);
463 | if (target is null)
464 | throw new Exception($"WorldText with ID {id} not found.");
465 |
466 | target.Teleport(position, angle, modifyConfig);
467 | }
468 |
469 | public void RemoveAllTemporary()
470 | {
471 | plugin.multilineWorldTexts.Where(wt => !wt.SaveToConfig).ToList()
472 | .ForEach(multilineWorldText => multilineWorldText.Dispose());
473 | }
474 | }
475 |
476 | public class WorldTextConfig
477 | {
478 | public TextPlacement Placement { get; set; }
479 | public required List Lines { get; set; }
480 | public required string AbsOrigin { get; set; }
481 | public required string AbsRotation { get; set; }
482 | }
483 | }
--------------------------------------------------------------------------------
/src/K4-WorldText-API.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | False
4 | None
5 | false
6 | ./bin/K4-WorldText-API/plugins/K4-WorldText-API/
7 |
8 |
9 | net8.0
10 | enable
11 | enable
12 |
13 |
14 |
15 | none
16 | runtime
17 | compile; build; native; contentfiles; analyzers; buildtransitive
18 |
19 |
20 |
21 | ../src-shared/K4-WorldText-SharedAPI.dll
22 | false
23 |
24 |
25 |
26 |
27 |
28 |
--------------------------------------------------------------------------------
/src/MultilineWorldTextModel.cs:
--------------------------------------------------------------------------------
1 | using CounterStrikeSharp.API.Modules.Utils;
2 | using K4ryuuCS2WorldTextAPI;
3 | using K4WorldTextSharedAPI;
4 | using Microsoft.Extensions.Logging;
5 | using static K4ryuuCS2WorldTextAPI.Plugin;
6 |
7 | public class MultilineWorldText : IDisposable
8 | {
9 | private static int nextId = 1;
10 |
11 | private bool disposed;
12 | public TextPlacement placement;
13 | private readonly Plugin Plugin;
14 |
15 | public Vector? SpawnOrigin;
16 | public QAngle? SpawnRotation;
17 |
18 | public MultilineWorldText(Plugin plugin, List lines, bool save = false, bool fromConfig = false)
19 | {
20 | Plugin = plugin;
21 |
22 | Id = nextId++;
23 | Lines = lines;
24 | SaveToConfig = save ;
25 | }
26 |
27 | public int Id { get; }
28 | public List Lines { get; private set; } = new();
29 | public List Texts { get; } = new();
30 | public bool SaveToConfig { get; set; }
31 |
32 | public void Dispose()
33 | {
34 | Dispose(true);
35 | GC.SuppressFinalize(this);
36 | }
37 |
38 | public void Teleport(Vector absOrigin, QAngle absRotation, bool modifyConfig = false)
39 | {
40 | Remove();
41 |
42 | if (modifyConfig && SaveToConfig)
43 | {
44 | var config = Plugin.loadedConfigs?.FirstOrDefault(c =>
45 | c.Lines == Lines && c.AbsOrigin == Texts[0].AbsOrigin.ToString() &&
46 | c.AbsRotation == Texts[0].AbsRotation.ToString());
47 | if (config != null)
48 | {
49 | config.AbsOrigin = absOrigin.ToString();
50 | config.AbsRotation = absRotation.ToString();
51 | Plugin.SaveConfig();
52 | }
53 | }
54 |
55 | Spawn(absOrigin, absRotation, placement);
56 | }
57 |
58 | public void Spawn(Vector absOrigin, QAngle absRotation, TextPlacement placement)
59 | {
60 | this.placement = placement;
61 |
62 | WorldText? lastSpanedText = null;
63 |
64 | var currentHeight = 0f;
65 | foreach (var line in Lines)
66 | {
67 | switch (placement)
68 | {
69 | case TextPlacement.Wall:
70 | Texts.Add(new WorldText(Plugin, absOrigin.With(z: absOrigin.Z - currentHeight), absRotation, line));
71 | break;
72 | case TextPlacement.Floor:
73 | if (lastSpanedText?.Entity != null)
74 | {
75 | var direction = Plugin.EntityFaceToDirection(lastSpanedText.Entity.AbsRotation!.Y - 270);
76 | var offset = Plugin.GetDirectionOffset(direction, currentHeight);
77 |
78 | lastSpanedText = new WorldText(Plugin, absOrigin - offset, absRotation, line);
79 | }
80 | else
81 | {
82 | lastSpanedText = new WorldText(Plugin, absOrigin, absRotation, line);
83 | }
84 |
85 | Texts.Add(lastSpanedText);
86 | break;
87 | }
88 |
89 | currentHeight += Math.Max(10, line.FontSize / 3);
90 | }
91 |
92 | SpawnOrigin = Texts[0].AbsOrigin;
93 | SpawnRotation = Texts[0].AbsRotation;
94 |
95 | if (SaveToConfig)
96 | SaveConfig();
97 | }
98 |
99 | public void Update(List? lines = null)
100 | {
101 | Remove();
102 |
103 | if (lines != null)
104 | Lines = lines;
105 |
106 | if (SpawnOrigin != null && SpawnRotation != null)
107 | Spawn(SpawnOrigin, SpawnRotation, placement);
108 |
109 | if (SaveToConfig)
110 | SaveConfig();
111 | }
112 |
113 | private void SaveConfig()
114 | {
115 | var config = new WorldTextConfig
116 | {
117 | Placement = placement,
118 | Lines = Lines,
119 | AbsOrigin = Texts[0].AbsOrigin.ToString(),
120 | AbsRotation = Texts[0].AbsRotation.ToString()
121 | };
122 |
123 | var existingConfig = Plugin.loadedConfigs?.FirstOrDefault(c =>
124 | c.Lines == Lines && c.AbsOrigin == Texts[0].AbsOrigin.ToString() &&
125 | c.AbsRotation == Texts[0].AbsRotation.ToString());
126 | if (existingConfig != null)
127 | {
128 | existingConfig.Lines = config.Lines;
129 | existingConfig.AbsOrigin = config.AbsOrigin;
130 | existingConfig.AbsRotation = config.AbsRotation;
131 | }
132 | else
133 | {
134 | Plugin.loadedConfigs?.Add(config);
135 | }
136 |
137 | Plugin.SaveConfig();
138 | }
139 |
140 | public void Remove()
141 | {
142 | if (Texts.Count > 0)
143 | Texts.ForEach(text => text.Remove());
144 | }
145 |
146 | protected virtual void Dispose(bool disposing)
147 | {
148 | if (!disposed)
149 | {
150 | if (disposing)
151 | Remove();
152 |
153 | disposed = true;
154 | }
155 | }
156 | }
--------------------------------------------------------------------------------
/src/WorldTextModel.cs:
--------------------------------------------------------------------------------
1 | using CounterStrikeSharp.API;
2 | using CounterStrikeSharp.API.Core;
3 | using CounterStrikeSharp.API.Modules.Utils;
4 | using K4ryuuCS2WorldTextAPI;
5 | using K4WorldTextSharedAPI;
6 |
7 | public class WorldText : IDisposable
8 | {
9 | private bool disposed;
10 | public Plugin Plugin;
11 |
12 | public WorldText(Plugin plugin, Vector absOrigin, QAngle absRotation, TextLine data)
13 | {
14 | Plugin = plugin;
15 | AbsOrigin = absOrigin;
16 | AbsRotation = absRotation;
17 | Data = data;
18 |
19 | Spawn();
20 | }
21 |
22 | public CPointWorldText? Entity { get; private set; }
23 |
24 | public TextLine Data { get; set; }
25 | public Vector AbsOrigin { get; set; }
26 | public QAngle AbsRotation { get; set; }
27 |
28 | public void Dispose()
29 | {
30 | Dispose(true);
31 | GC.SuppressFinalize(this);
32 | }
33 |
34 | public void Spawn()
35 | {
36 | Entity = Utilities.CreateEntityByName("point_worldtext");
37 | if (Entity is null)
38 | throw new Exception("Failed to create point_worldtext Entity.");
39 |
40 | Entity.MessageText = Data.Text;
41 | Entity.Enabled = true;
42 | Entity.FontSize = Data.FontSize;
43 | Entity.Color = Data.Color;
44 | Entity.Fullbright = Data.FullBright;
45 | Entity.WorldUnitsPerPx = Data.Scale;
46 | Entity.DepthOffset = 0.0f;
47 | Entity.JustifyHorizontal = Data.JustifyHorizontal;
48 | Entity.JustifyVertical = Data.JustifyVertical;
49 | Entity.ReorientMode = Data.ReorientMode;
50 |
51 | Entity.Teleport(AbsOrigin, AbsRotation);
52 | Entity.DispatchSpawn();
53 | }
54 |
55 | public void Update(TextLine? data = null)
56 | {
57 | if (Entity?.IsValid == true)
58 | Entity.Remove();
59 |
60 | if (data != null)
61 | Data = data;
62 |
63 | Spawn();
64 | }
65 |
66 | public void Remove()
67 | {
68 | if (Entity?.IsValid == true)
69 | Entity.Remove();
70 |
71 | Entity = null;
72 | }
73 |
74 | protected virtual void Dispose(bool disposing)
75 | {
76 | if (!disposed)
77 | {
78 | if (disposing)
79 | Remove();
80 |
81 | disposed = true;
82 | }
83 | }
84 | }
--------------------------------------------------------------------------------