├── Assets ├── .gitignore ├── Example │ ├── Scene │ │ ├── Example.unity.meta │ │ └── Example.unity │ ├── Materials │ │ ├── Plane 1.mat.meta │ │ ├── Plane 2.mat.meta │ │ ├── Plane 3.mat.meta │ │ ├── Plane 4.mat.meta │ │ ├── Plane 5.mat.meta │ │ ├── Plane.mat.meta │ │ ├── Plane 2.mat │ │ ├── Plane 3.mat │ │ ├── Plane 4.mat │ │ ├── Plane 5.mat │ │ ├── Plane.mat │ │ └── Plane 1.mat │ ├── Prefab │ │ ├── Cube.prefab.meta │ │ └── Cube.prefab │ ├── Script │ │ ├── CubeAnimation.cs │ │ └── CubeAnimation.cs.meta │ ├── Scene.meta │ ├── Materials.meta │ ├── Prefab.meta │ └── Script.meta ├── Example.meta ├── Hologram Area.meta └── Hologram Area │ ├── Material │ ├── Camera Cut Out.mat.meta │ └── Camera Cut Out.mat │ ├── Material.meta │ ├── Prefab.meta │ ├── Scripts.meta │ ├── Prefab │ ├── Hologram Area.prefab.meta │ └── Hologram Area.prefab │ └── Scripts │ ├── Hologram.cs.meta │ └── Hologram.cs ├── .gitignore └── README.txt /Assets/.gitignore: -------------------------------------------------------------------------------- 1 | !* -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | * 2 | !.gitignore 3 | !README.txt 4 | !Assets/ 5 | !Assets/* -------------------------------------------------------------------------------- /Assets/Example/Scene/Example.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ec5bba34e49c7b746b7bdbe408ee6ce7 3 | timeCreated: 1479199965 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example/Materials/Plane 1.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 041355c8a5bce41b6815b36330909c1c 3 | timeCreated: 1477410318 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example/Prefab/Cube.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 442cc9c3766ed4183a4c719afda28280 3 | timeCreated: 1479370831 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Example.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c34e9aee1a022c24080e8f8fb4a1dd1b 3 | folderAsset: yes 4 | timeCreated: 1479199985 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Example/Script/CubeAnimation.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class CubeAnimation : MonoBehaviour { 5 | 6 | void Update() 7 | { 8 | transform.Rotate(0F,30*Time.deltaTime,0F); 9 | } 10 | 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Example/Scene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a0395bf8e49b3490190aede48db56bfb 3 | folderAsset: yes 4 | timeCreated: 1479900383 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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9f821c1042dff8b4395f609d5e65ed45 3 | timeCreated: 1478877350 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Hologram Area/Material.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34fde2877a1f146b3947d30e529c9558 3 | folderAsset: yes 4 | timeCreated: 1477410309 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Hologram Area/Prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f52040dad08c74f10bb61ac96f967efa 3 | folderAsset: yes 4 | timeCreated: 1478771537 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Hologram Area/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 404f9283bc9b040228232d8333636b2f 3 | folderAsset: yes 4 | timeCreated: 1477565087 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Hologram Area/Prefab/Hologram Area.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50d1c1bde47eaa140a5dd59d7acaf672 3 | timeCreated: 1500979180 4 | licenseType: Free 5 | NativeFormatImporter: 6 | mainObjectFileID: 100100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Example/Script/CubeAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 640ace8b0cb284a23a90b4d332867325 3 | timeCreated: 1477565096 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Hologram Area/Scripts/Hologram.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a5267085e8362d4ea09a7462a456c2c 3 | timeCreated: 1478876817 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /README.txt: -------------------------------------------------------------------------------- 1 | # Hologram Pyramid 2 | 3 | # A video representation of this "Read Me" can be found at https://www.youtube.com/watch?v=7AFRGV4mze8 4 | 5 | 1. Make sure all the cameras in your scene have been removed. 6 | 7 | 2. Drag and drop the “Hologram Area” Prefab found in "Assets" -> "Hologram Area" -> "Prefab" to your scene. 8 | 9 | 3. Drag the "Hologram Area" GameObject (created from stage 2) to the area in your scene you wish to create a hologram of. 10 | 11 | 4. Resize the "Hologram Area" variable found in the inspector of the "Hologram Area" game object to position objects within hologram. 12 | 13 | 5. Select whether you want a “top-down” or “bottom-up” styled pyramid (if you want your pyramid to be up-right or upside-down). 14 | 15 | 7. Press "Play" to see how your scene runs. 16 | 17 | 8. 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using System; 4 | 5 | public class Hologram : MonoBehaviour 6 | { 7 | public Camera[] cameras; 8 | 9 | public float hologramArea = 1f; 10 | 11 | public enum Direction 12 | { 13 | topDown, bottomUp 14 | }; 15 | 16 | public Direction type = new Direction(); 17 | 18 | void OnValidate() 19 | { 20 | //These methods only get called when an inspector value for the script has been modified. 21 | Scale(); 22 | CameraClipping(); 23 | CameraRotation(); 24 | CameraRect(GetMainGameViewSize()); 25 | } 26 | 27 | void Start() 28 | { 29 | CameraRect(new Vector2(Screen.width, Screen.height)); 30 | StartCoroutine(FadeViewport()); 31 | Screen.sleepTimeout = SleepTimeout.NeverSleep; 32 | } 33 | 34 | void Scale() 35 | { 36 | transform.localScale = new Vector3(hologramArea, hologramArea, hologramArea); 37 | } 38 | 39 | void CameraClipping() 40 | { 41 | float centerToEdge = hologramArea / 2f; 42 | float EdgeToCamera = centerToEdge / (float)(Math.Tan(30 * (Math.PI / 180))); 43 | 44 | for (int i = 1; i < cameras.Length; i++) 45 | { 46 | cameras[i].farClipPlane = EdgeToCamera + hologramArea; 47 | cameras[i].nearClipPlane = EdgeToCamera; 48 | } 49 | } 50 | 51 | void CameraRotation() 52 | { 53 | if (type == Direction.topDown) 54 | { 55 | cameras[1].transform.eulerAngles = new Vector3(0, 0, 0); 56 | cameras[2].transform.eulerAngles = new Vector3(0, 180, 180); 57 | } 58 | else if (type == Direction.bottomUp) 59 | { 60 | cameras[1].transform.eulerAngles = new Vector3(0, 0, 180); 61 | cameras[2].transform.eulerAngles = new Vector3(0, 180, 0); 62 | } 63 | 64 | cameras[3].transform.eulerAngles = new Vector3(0, 90, 90); 65 | cameras[4].transform.eulerAngles = new Vector3(0, 270, 270); 66 | } 67 | 68 | void CameraRect(Vector2 res) 69 | { 70 | float aspectRatio = res.y / res.x; 71 | 72 | float cameraSizeX = 1 / 3f; 73 | float cameraCenterX = 1 / 2f * cameraSizeX; 74 | 75 | float cameraSizeY = 1 / 3f; 76 | float cameraCenterY = 1 / 2f * cameraSizeY; 77 | 78 | if (aspectRatio < 1) 79 | { 80 | cameraSizeX = cameraSizeX * aspectRatio; 81 | cameraCenterX = cameraCenterX * aspectRatio; 82 | } 83 | else if (aspectRatio > 1) 84 | { 85 | cameraSizeY = cameraSizeY / aspectRatio; 86 | cameraCenterY = cameraCenterY / aspectRatio; 87 | } 88 | 89 | cameras[1].rect = new Rect(1 / 2f - cameraCenterX, 1 / 2f - (3 * cameraCenterY), cameraSizeX, cameraSizeY); 90 | cameras[2].rect = new Rect(1 / 2f - cameraCenterX, 1 / 2f + cameraCenterY, cameraSizeX, cameraSizeY); 91 | 92 | if (type == Direction.topDown) 93 | { 94 | cameras[3].rect = new Rect(1 / 2f - (3 * cameraCenterX), 1 / 2f - cameraCenterY, cameraSizeX, cameraSizeY); 95 | cameras[4].rect = new Rect(1 / 2f + cameraCenterX, 1 / 2f - cameraCenterY, cameraSizeX, cameraSizeY); 96 | } 97 | else if (type == Direction.bottomUp) 98 | { 99 | cameras[3].rect = new Rect(1 / 2f + cameraCenterX, 1 / 2f - cameraCenterY, cameraSizeX, cameraSizeY); 100 | cameras[4].rect = new Rect(1 / 2f - (3 * cameraCenterX), 1 / 2f - cameraCenterY, cameraSizeX, cameraSizeY); 101 | } 102 | } 103 | 104 | Vector2 GetMainGameViewSize() 105 | { 106 | Type T = Type.GetType("UnityEditor.GameView,UnityEditor"); 107 | System.Reflection.MethodInfo GetSizeOfMainGameView = T.GetMethod("GetSizeOfMainGameView", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static); 108 | System.Object Res = GetSizeOfMainGameView.Invoke(null, null); 109 | return (Vector2)Res; 110 | } 111 | 112 | IEnumerator FadeViewport() 113 | { 114 | float elapsedTime = 0f; 115 | float time = 5f; 116 | 117 | while (elapsedTime < time) 118 | { 119 | float color = Mathf.Lerp(1f, 0f, elapsedTime / time); 120 | cameras[0].backgroundColor = new Color(color, color, color, color); 121 | elapsedTime += Time.deltaTime; 122 | yield return new WaitForEndOfFrame(); 123 | } 124 | } 125 | } -------------------------------------------------------------------------------- /Assets/Example/Scene/Example.unity: 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