{__("Please make sure you started poi with a special modification ")}{__("listed here")}{__(", otherwise mouse input simulation will fail.")}
157 |
158 |
159 |
160 | )
161 | }
162 | }
163 |
164 | export const reactClass = connect(mapStateToProps)(PluginKCPS)
165 |
166 | /////////////////////////////////////////////////////////////////////////
167 | /// ///
168 | /// Server ///
169 | /// ///
170 | /////////////////////////////////////////////////////////////////////////
171 |
172 | ////////
173 | // States
174 | ////////
175 |
176 | //还没有获取到的状态设置为null可以利用本体的cache功能
177 |
178 | //零碎还不好归类的状态(不方便设置为null,所以内部每一项要有默认值,缺点就是刚启动插件没刷新数据时值与实际的会有差别)
179 | const miscellaneousState = {
180 | //联合舰队
181 | combinedFleet : false, //是否是联合舰队
182 | combinedFleetType : 0,//联合舰队类型,同api中定义的值
183 |
184 | //没有用(我就是懒得管理结尾项的逗号)
185 | nouse : false
186 | }
187 |
188 | //基地航空队
189 | var landBasedAirCorpsState = null //[]
190 |
191 | //预设编成
192 | var preSetsState = null //{}
193 |
194 | ////////
195 | // Game Request / Response Storage
196 | ////////
197 |
198 | const gameRequestStorage = new Array()
199 |
200 | var LastRequest
201 |
202 | const handleGameRequest = e => {
203 | LastRequest = e.detail
204 | const { path, body } = e.detail
205 | gameRequestStorage[path] = body
206 | //处理
207 | try {
208 | switch (path.replace("/kcsapi/", "")) {
209 | case "":
210 |
211 | break
212 | }
213 | } catch(ex) {
214 | console.log(ex)
215 | }
216 | }
217 |
218 | const gameResponseStorage = new Array()
219 |
220 | var LastResponse
221 |
222 | const handleGameResponse = e => {
223 | LastResponse = e.detail
224 | const { path, body } = e.detail
225 | gameResponseStorage[path] = body
226 |
227 | //定义变量(case里定义算重复定义,不允许,所以只能放到外面)
228 | //基地航空队
229 | let crops
230 | //处理
231 | try {
232 | switch (path.replace("/kcsapi/", "")) {
233 | case "api_port/port":
234 | //联合舰队
235 | miscellaneousState.combinedFleet = body.api_combined_flag != undefined && body.api_combined_flag > 0
236 | miscellaneousState.combinedFleetType = body.api_combined_flag != undefined && body.api_combined_flag > 0 ? body.api_combined_flag : 0
237 | break
238 |
239 | case "api_get_member/mapinfo":
240 | //基地航空队
241 | landBasedAirCorpsState = body.api_air_base
242 | break
243 |
244 | case "api_get_member/base_air_corps":
245 | //基地航空队
246 | //TODO: 没遇到过
247 | break
248 |
249 | case "api_req_air_corps/set_plane":
250 | //基地航空队//没管null
251 | crops = landBasedAirCorpsState.find(crops => crops.api_area_id == LastRequest.body.api_area_id && crops.api_rid == LastRequest.body.api_base_id)
252 | body.api_plane_info.forEach(p => {
253 | crops.api_plane_info[crops.api_plane_info.findIndex(plane => plane.api_squadron_id == p.api_squadron_id)] = p
254 | })
255 | break
256 |
257 | case "api_req_air_corps/change_name":
258 | //基地航空队//没管null
259 | crops = landBasedAirCorpsState.find(crops => crops.api_area_id == LastRequest.body.api_area_id && crops.api_rid == LastRequest.body.api_base_id)
260 | crops.api_name = LastRequest.body.api_name
261 | break
262 |
263 | case "api_req_air_corps/set_action":
264 | //基地航空队//没管null
265 | var area = Number(LastRequest.body.api_area_id)
266 | var bases = LastRequest.body.api_base_id.split(",").map(x => +x)
267 | var actions = LastRequest.body.api_action_kind.split(",").map(x => +x)
268 | for (var i = 0; i < bases.length; i++) {
269 | crops = landBasedAirCorpsState.find(crops => crops.api_area_id == area && crops.api_rid == bases[i])
270 | crops.api_action_kind = actions[i]
271 | }
272 | break
273 |
274 | case "api_req_air_corps/supply":
275 | //基地航空队//没管null
276 | crops = landBasedAirCorpsState.find(crops => crops.api_area_id == LastRequest.body.api_area_id && crops.api_rid == LastRequest.body.api_base_id)
277 | crops.api_distance = body.api_distance
278 | body.api_plane_info.forEach(p => {
279 | crops.api_plane_info[crops.api_plane_info.findIndex(plane => plane.api_squadron_id == p.api_squadron_id)] = p
280 | })
281 | break
282 |
283 | case "api_req_air_corps/expand_base":
284 | //基地航空队
285 | //TODO: 没遇到过
286 | break
287 |
288 | case "api_req_hensei/combined":
289 | //联合舰队
290 | miscellaneousState.combinedFleet = body.api_combined == 1
291 | miscellaneousState.combinedFleetType = gameRequestStorage[path].api_combined_type
292 | break
293 |
294 | case "api_get_member/preset_deck":
295 | //预设编成
296 | preSetsState = body
297 | break
298 |
299 | case "api_req_hensei/preset_register":
300 | //预设编成//没管null
301 | preSetsState.api_deck[LastRequest.body.api_preset_no] = body
302 | break
303 |
304 | case "api_req_hensei/preset_delete":
305 | //预设编成//没管null
306 | delete preSetsState.api_deck[LastRequest.body.api_preset_no]
307 | break
308 |
309 | case "":
310 |
311 | break
312 |
313 | }
314 | } catch (ex) {
315 | console.log(ex)
316 | }
317 | }
318 |
319 | ////////////
320 | // Page
321 | ////////////
322 |
323 | import { toNumber, toInteger, round } from 'lodash'
324 | import { gameRefreshPage, getTitleBarHeight, getPoiInfoHeight, getYOffset, getRealSize } from 'views/services/utils'
325 | import url from "url"
326 | import semver from 'semver'
327 | import { remote } from 'electron'
328 | const { BrowserWindow } = remote
329 |
330 | import { store } from 'views/create-store'
331 | import { stateSelector, constSelector, basicSelector, fleetsSelector, shipsSelector, equipsSelector, repairsSelector, mapsSelector, sortieSelector, battleSelector } from 'views/utils/selectors'
332 |
333 | const ORIGINAL_GRAPHIC_AREA_WIDTH = 1200 //HTML5版本
334 | const ASPECT_RATIO = 1 / 0.6
335 |
336 | //默认的返回内容
337 | const responseHelloWorld = (response) => {
338 | response.statusCode = 200
339 | response.setHeader("Content-Type", "text/plain; charset=utf-8")
340 | response.write("Hello World")
341 | response.end()
342 | }
343 |
344 | const responseDefault = (response) => {
345 | response.statusCode = 200
346 | response.setHeader("Content-Type", "text/plain; charset=utf-8")
347 | //response.write("Ok")
348 | response.end()
349 | }
350 |
351 | const responseWrongParams = (response) => {
352 | response.statusCode = 400
353 | response.setHeader("Content-Type", "text/plain; charset=utf-8")
354 | //response.write("Wrong parameter")
355 | response.end()
356 | }
357 |
358 | const responseWrongToken = (response) => {
359 | response.statusCode = 403
360 | response.setHeader("Content-Type", "text/plain; charset=utf-8")
361 | //response.write("Wrong token")
362 | response.end()
363 | }
364 |
365 | const responseWrongPath = (response) => {
366 | response.statusCode = 404
367 | response.setHeader("Content-Type", "text/plain; charset=utf-8")
368 | //response.write("Page not found")
369 | response.end()
370 | }
371 |
372 | const responseSeverError = (response) => {
373 | response.statusCode = 500
374 | response.setHeader("Content-Type", "text/plain; charset=utf-8")
375 | //response.write("Internal server error")
376 | response.end()
377 | }
378 |
379 | //提供的功能
380 |
381 | const responseCapture = (request, response) => {
382 | const params = url.parse(request.url, true).query
383 | const format = params.format
384 | const { width, height, windowWidth, windowHeight } = getStore('layout.webview')
385 | const isolate = config.get('poi.isolateGameWindow', false)
386 | const scWidth = isolate ? windowWidth : width
387 | const scHeight = isolate ? windowHeight : height
388 | const rect = {
389 | x: 0,
390 | y: 0,
391 | width: Math.floor(scWidth * devicePixelRatio),
392 | height: Math.floor(scHeight * devicePixelRatio),
393 | }
394 | const handleCapturedImage = image => {//electron nativeImage
395 | try {
396 | //image = image.resize({ width: Math.floor(scWidth), height: Math.floor(scHeight) })
397 | const quality = config.get(CONFIG_PATH_QUALITY, DEFAULT_QUALITY)
398 | const zoom = config.get(CONFIG_PATH_ZOOM, DEFAULT_ZOOM)
399 | const zoomWidth = toInteger(round(zoom * ORIGINAL_GRAPHIC_AREA_WIDTH))
400 | //console.log(image.getSize())//缩放设置不是100%时这里的分辨率不对,导致脚本不能用
401 | if (image.getSize().width != zoomWidth) {
402 | image = image.resize({width: zoomWidth})
403 | }
404 | //const imageString = image.toDataURL()//TODO:使用这个跨进程传输这个图像的数据(ipcMain, ipcRenderer),使用const image = nativeImage.createFromDataURL(imageString)恢复数据
405 | response.statusCode = 200
406 | let buffer
407 | if (format == "png") {//仅供我自己调试截图用,脚本自身不会要求返回png
408 | response.setHeader("Content-Type", "image/png")
409 | buffer = image.toPNG()
410 | } else {
411 | response.setHeader("Content-Type", "image/jpeg")
412 | buffer = image.toJPEG(quality)
413 | }
414 | response.write(buffer) //buffer里有数据,response也没问题,换成写字符串也能正常返回,但分离模式下为啥就卡在这了?
415 | } catch (ex) {
416 | console.log(ex)
417 | response.statusCode = 500
418 | } finally {
419 | response.end()
420 | }
421 | }
422 |
423 | if (semver.gte(POI_VERSION, "10.7.0")) {
424 | //10.7里不再需要.getWebContents()了,参见commit 704d1756230ae590661a1e5135e6d685367bfec2
425 | //console.log("v3 capture")
426 | getStore('layout.webview.ref')/*.getWebContents()*/.capturePage(rect).then(image => handleCapturedImage(image))
427 | } else if (semver.gte(POI_VERSION, "10.5.0")) {
428 | //注意,在poi10.5beta(具体为commit:849dec96254bda0bbe1da2b88e7cad3a36f08e0a)中增加了“通过Canvas直接获得截图”选项
429 | //我从代码里看不出选不选中到底有什么区别,因为最后都是调用了同一个函数。
430 | //看起来以前的方法就是这里最后被调用的“通过Canvas直接获得截图”,所以这里就直接用和以前类似的那个解决方案了。
431 | //当然,为了便于新旧版本过渡,我这里判断一下版本,调用新旧两种截图函数。
432 | //console.log("v2 capture")
433 | getStore('layout.webview.ref').getWebContents().capturePage(rect).then(image => handleCapturedImage(image))
434 | } else {
435 | //console.log("v1 capture")
436 | getStore('layout.webview.ref').getWebContents().capturePage(rect, image => handleCapturedImage(image))
437 | }
438 | }
439 |
440 | //https://electronjs.org/docs/api/web-contents
441 | const responseMouse = (request, response) => {
442 | const params = url.parse(request.url, true).query
443 | let x = params.x
444 | let y = params.y
445 | x = toNumber(x)
446 | y = toNumber(y)
447 | if (0 <= x && x <= 1 && 0 <= y && y <= 1) {
448 | try {
449 | const { width, height, windowWidth, windowHeight } = getStore('layout.webview')
450 | const isolate = config.get('poi.isolateGameWindow', false)
451 | const scWidth = isolate ? windowWidth : width
452 | const scHeight = isolate ? windowHeight : height
453 | if (scWidth <= 0) {
454 | responseSeverError(response)
455 | } else {
456 | let zoom = config.get('poi.appearance.zoom', 1)//poi的缩放选项(不是分辨率缩放)。虽然缩放后画面看起来大小不变,但实际鼠标坐标要乘这个。
457 | x = toInteger(round(x * scWidth * zoom)) //这里不用乘devicePixelRatio
458 | y = toInteger(round(y * scHeight * zoom)) //这里不用乘devicePixelRatio
459 | let blinkWebMouseEvent
460 | switch (params.type) {
461 | case "down":
462 | blinkWebMouseEvent = {type: "mouseDown", x: x, y: y, globalX: x, globalY: y, button: 'left', clickCount: 1 }
463 | break
464 | case "up":
465 | blinkWebMouseEvent = {type: "mouseUp", x: x, y: y, globalX: x, globalY: y, button: 'left', clickCount: 1 }
466 | break
467 | case "move":
468 | blinkWebMouseEvent = {type: "mouseMove", x: x, y: y, globalX: x, globalY: y }
469 | break
470 | case "enter"://1.2.0.0新增,为了解决提督室按钮点击失效的问题
471 | blinkWebMouseEvent = {type: "mouseEnter", x: x, y: y, globalX: x, globalY: y }
472 | break
473 | case "leave"://1.2.0.0新增,为了解决提督室按钮点击失效的问题
474 | blinkWebMouseEvent = {type: "mouseLeave", x: x, y: y, globalX: x, globalY: y }
475 | break
476 | default:
477 | responseWrongParams(response)
478 | return
479 | }
480 | if (semver.gte(POI_VERSION, "10.7.0")) {
481 | //10.7里不再需要.getWebContents()了
482 | //console.log(blinkWebMouseEvent)
483 | getStore('layout.webview.ref').sendInputEvent(blinkWebMouseEvent)//10.7.0之后,input event无法被正确转发(site isolation)
484 | } else {
485 | getStore('layout.webview.ref').getWebContents().sendInputEvent(blinkWebMouseEvent)
486 | }
487 | }
488 | response.statusCode = 200
489 | } catch (ex) {
490 | console.log(ex)
491 | response.statusCode = 500
492 | } finally {
493 | response.end()
494 | }
495 | } else {
496 | responseWrongParams(response)
497 | }
498 | }
499 |
500 | const responseRefresh = (response) => {
501 | gameRefreshPage()
502 | responseDefault(response)
503 | }
504 |
505 | //返回状态数据。因为不同的response可能修改同一个数据,因此需要按照api的格式维护一个更新。仅有多个api会修改同一个数据时才会用到这个函数,否则一律使用responseResponse
506 | //这里把poi里所有的相关数据都搬过来了,具体哪些有用还不清楚。不是每一个都需要在插件中实现。
507 | //TODO: 把没用的(非必须的)标记出来
508 | const responseData = (request, response) => {
509 | try {
510 | response.statusCode = 200
511 | response.setHeader("Content-Type", "application/json; charset=utf-8")
512 | const params = url.parse(request.url, true).query
513 | const type = params.type
514 | let selector
515 | let value
516 | switch (type) {
517 | //poi自带的(最后需要全部被替换)
518 | case "const": //常量数据应该从Response获得,这个接口在插件中非必须
519 | selector = constSelector
520 | value = selector(store.getState())
521 | break
522 | case "basic": //已在kcps kai 1.2.1中使用
523 | selector = basicSelector
524 | value = selector(store.getState())
525 | break;
526 | case "fleets": //已在kcps kai 1.0.0中使用
527 | selector = fleetsSelector
528 | value = selector(store.getState())
529 | break
530 | case "ships": //已在kcps kai 1.0.0中使用 //api里返回的是数组,这里咋返回的是字典呢?明明key就是index+1 //TODO: 改成返回api的array形式
531 | selector = shipsSelector
532 | value = selector(store.getState())
533 | break
534 | case "equips": //已在kcps kai 1.2.0中使用 //api里返回的是数组,这里咋返回的是字典呢?明明key就是index+1 //TODO: 改成返回api的array形式
535 | selector = equipsSelector
536 | value = selector(store.getState())
537 | break
538 | case "repairs": //已在kcps kai 1.0.0中使用//使用高速修复时游戏服务器不返回新的修复渠数据,而这里会把这个修复渠的数据自动设置为默认值
539 | selector = repairsSelector
540 | value = selector(store.getState())
541 | break
542 | case "constructions":
543 | selector = (state) => state.info.constructions
544 | value = selector(store.getState())
545 | break
546 | case "resources":
547 | selector = (state) => state.info.resources
548 | value = selector(store.getState())
549 | break
550 | case "maps":
551 | selector = mapsSelector
552 | value = selector(store.getState())
553 | break
554 | case "sortie": //已在kcps kai 1.1.0中使用//这里的数据是poi自己定义的,因为赶时间做出成品,这里先用着。之后有空自己定义自己维护
555 | selector = sortieSelector
556 | value = selector(store.getState())
557 | break
558 | case "battle": //已在kcps kai 1.1.0中使用//这里的数据是poi自己定义的,因为赶时间做出成品,这里先用着。之后有空自己定义自己维护
559 | selector = battleSelector
560 | value = selector(store.getState())
561 | break
562 | //自己实现的
563 | case "miscellaneous":
564 | value = miscellaneousState
565 | break
566 | case "landBasedAirCorps":
567 | value = landBasedAirCorpsState
568 | break
569 | case "preSets":
570 | value = preSetsState
571 | break
572 | }
573 | if (value === undefined) {
574 | //有些用户使用10.6以上的poi时会报错。response.write()里面传进去的竟然是undefined,但我遇不到,暂且在这里打一条log
575 | console.warn("Got \"undefined\" when querying data of type \"%s\"", type)
576 | }
577 | const jsonStr = JSON.stringify(value, (k, v) => v === undefined ? null : v) //json里不支持undefined,需要替换成null
578 | response.write(jsonStr)
579 | } catch (ex) {
580 | console.log(ex)
581 | response.statusCode = 500
582 | } finally {
583 | response.end()
584 | }
585 | }
586 |
587 | //将记录的游戏request返回。
588 | //目前仅调试用
589 | const responseRequest = (request, response) => {
590 | try {
591 | response.statusCode = 200
592 | response.setHeader("Content-Type", "application/json; charset=utf-8")
593 | const params = url.parse(request.url, true).query
594 | const type = params.type
595 | let data
596 | if (typeof(type) == "undefined" || type.trim() === "") { //仅供我自己调试用,这个接口在插件中非必须
597 | //按key字符串排序,方便查看,该过程非必须
598 | let keys = new Array()
599 | for (let key in gameRequestStorage) {
600 | keys.push(key)
601 | }
602 | keys.sort()
603 | //stringify不能处理array
604 | let array = new Array()
605 | for (let i = 0; i < keys.length; i++) {
606 | let key = keys[i]
607 | array[i] = "\"" + key + "\":" + JSON.stringify(gameRequestStorage[key])
608 | }
609 | data = "{" + array.join(",") + "}" //包装成一个object
610 | } else {
611 | data = JSON.stringify(gameRequestStorage[type])
612 | }
613 | if (typeof(data) == "undefined") {
614 | response.write("undefined")
615 | } else {
616 | response.write(data)
617 | }
618 | } catch (ex) {
619 | console.log(ex)
620 | response.statusCode = 500
621 | } finally {
622 | response.end()
623 | }
624 | }
625 |
626 | //将记录的游戏response返回。
627 | //因为不做任何处理,所以实现起来非常简单。
628 | //已在kcps kai中使用的API有:
629 | //1.0.0:
630 | //api_start2/getData 各种常量数据
631 | //api_get_member/mission 判断已开放的远征
632 | //api_get_member/require_info 判断临时补给是否可用
633 | //1.1.0:
634 | //api_get_member/mapinfo 判断海域是否开放
635 | //api_req_sortie/battleresult
636 | const responseResponse = (request, response) => {
637 | try {
638 | response.statusCode = 200
639 | response.setHeader("Content-Type", "application/json; charset=utf-8")
640 | const params = url.parse(request.url, true).query
641 | const type = params.type
642 | let data
643 | if (typeof(type) == "undefined" || type.trim() === "") { //仅供我自己调试用,这个接口在插件中非必须
644 | //按key字符串排序,方便查看,该过程非必须
645 | let keys = new Array()
646 | for (let key in gameResponseStorage) {
647 | keys.push(key)
648 | }
649 | keys.sort()
650 | //stringify不能处理array
651 | let array = new Array()
652 | for (let i = 0; i < keys.length; i++) {
653 | let key = keys[i]
654 | array[i] = "\"" + key + "\":" + JSON.stringify(gameResponseStorage[key])
655 | }
656 | data = "{" + array.join(",") + "}" //包装成一个object
657 | } else {
658 | data = JSON.stringify(gameResponseStorage[type])
659 | }
660 | if (typeof(data) == "undefined") {
661 | response.write("undefined")
662 | } else {
663 | response.write(data)
664 | }
665 | } catch (ex) {
666 | console.log(ex)
667 | response.statusCode = 500
668 | } finally {
669 | response.end()
670 | }
671 | }
672 |
673 | ////////
674 | // Mapping
675 | ////////
676 |
677 | const onRequest = (request, response) => {
678 | try {
679 | const pathname = url.parse(request.url).pathname
680 | if (pathname === "/" || pathname === "/hello") {
681 | responseHelloWorld(response)
682 | } else {
683 | let params = url.parse(request.url, true).query
684 | let token = config.get(CONFIG_PATH_TOKEN, DEFAULT_TOKEN)
685 | if (token != "" && token != params.token) {
686 | responseWrongToken(response)
687 | } else {
688 | switch (pathname) {
689 | case "/capture":
690 | responseCapture(request, response)
691 | break
692 | case "/mouse":
693 | responseMouse(request, response)
694 | break
695 | case "/refresh":
696 | responseRefresh(response)
697 | break
698 | case "/request": //只有功能涉及到读包时才需要实现,不实现可返回404
699 | responseRequest(request, response)
700 | break
701 | case "/response": //只有功能涉及到读包时才需要实现,不实现可返回404
702 | responseResponse(request, response)
703 | break
704 | case "/data": //只有功能涉及到读包时才需要实现,不实现可返回404
705 | responseData(request, response)
706 | break
707 | default:
708 | responseWrongPath(response)
709 | }
710 | }
711 | }
712 | } catch (ex) {
713 | console.log(ex)
714 | }
715 | }
716 |
717 | /////////////
718 | // Server
719 | /////////////
720 |
721 | import http from "http"
722 | import { observe, observer } from 'redux-observers'
723 |
724 | var isServerOn = false
725 |
726 | const server = http.createServer(onRequest)
727 |
728 | const startServer = () => {
729 | if (!isServerOn) {
730 | let port = config.get(CONFIG_PATH_PORT, DEFAULT_PORT)
731 | server.listen(port)
732 | console.log("KCPS server started at port " + port + ".")
733 | isServerOn = true
734 | } else {
735 | console.warn("KCPS server has already started.")
736 | }
737 | }
738 |
739 | const stopServer = () => {
740 | if (isServerOn) {
741 | server.close()
742 | console.log("KCPS server stopped.")
743 | isServerOn = false
744 | } else {
745 | console.warn("KCPS server has already stopped.")
746 | }
747 | }
748 |
749 | const restartServer = () => {
750 | if (isServerOn) {
751 | server.close()
752 | }
753 | let port = config.get(CONFIG_PATH_PORT, DEFAULT_PORT)
754 | server.listen(port)
755 | console.log("KCPS server restarted at port " + port + ".")
756 | isServerOn = true
757 | }
758 |
759 |
760 | const unsubscribeObserve = observe(store, [
761 | observer(
762 | state => kcpsTerminalConfigSelector(state),
763 | (dispatch, current, previous) => {
764 | if (current.port != previous.port) {
765 | restartServer()
766 | }
767 | }
768 | )]
769 | )
770 |
771 | /////////////////////////////////////////////////////////////////////////
772 | /// ///
773 | /// Interface ///
774 | /// ///
775 | /////////////////////////////////////////////////////////////////////////
776 |
777 | const printMouseEvent = e => {
778 | console.log(e)
779 | }
780 |
781 | //导入插件
782 | export const pluginDidLoad = () => {
783 | window.addEventListener('game.request', handleGameRequest)
784 | window.addEventListener('game.response', handleGameResponse)
785 | /*貌似两个里没有一个pid是渲染线程
786 | console.log(window.process.pid)
787 | console.log(getStore('layout.webview.ref').getWebContents().getOSProcessId())
788 | */
789 | startServer()
790 | }
791 |
792 | //移除插件
793 | export const pluginWillUnload = () => {
794 | stopServer()
795 | window.removeEventListener('game.response', handleGameResponse)
796 | window.removeEventListener('game.request', handleGameRequest)
797 | unsubscribeObserve() //按照要求必须在移除时释放
798 | }
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
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