├── .gitattributes ├── .gitignore ├── Assets ├── Data.meta ├── Data │ ├── Animations.meta │ ├── Animations │ │ ├── Idle.fbx │ │ ├── Idle.fbx.meta │ │ ├── Walk.fbx │ │ └── Walk.fbx.meta │ ├── Animator Controllers.meta │ ├── Animator Controllers │ │ ├── Player.controller │ │ └── Player.controller.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Ground_MAT.mat │ │ └── Ground_MAT.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Female Model.fbx │ │ ├── Female Model.fbx.meta │ │ ├── Male Model.fbx │ │ └── Male Model.fbx.meta │ ├── images.meta │ └── images │ │ ├── Circle.png │ │ ├── Circle.png.meta │ │ ├── Circle_Emepty.png │ │ ├── Circle_Emepty.png.meta │ │ ├── MaleFace.png │ │ ├── MaleFace.png.meta │ │ ├── Speech Bubble.png │ │ ├── Speech Bubble.png.meta │ │ ├── felmaeFace.png │ │ └── felmaeFace.png.meta ├── Prefab.meta ├── Prefab │ ├── Button (1).prefab │ └── Button (1).prefab.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ │ ├── LightingData.asset │ │ ├── LightingData.asset.meta │ │ ├── ReflectionProbe-0.exr │ │ └── ReflectionProbe-0.exr.meta ├── Scripts.meta └── Scripts │ ├── Player.meta │ ├── Player │ ├── Player.cs │ └── Player.cs.meta │ ├── Start Talk.meta │ ├── Start Talk │ ├── DialogueTalkZone.cs │ └── DialogueTalkZone.cs.meta │ ├── UI.meta │ └── UI │ ├── FaceTheCamera.cs │ └── FaceTheCamera.cs.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties 60 | 61 | -------------------------------------------------------------------------------- /Assets/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a24c320b603d1a40bc91b8ba4d94917 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | 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-------------------------------------------------------------------------------- /Assets/Scripts/Player/Player.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class Player : MonoBehaviour 6 | { 7 | [SerializeField] private float moveSpeed = 10f; 8 | [SerializeField] private float rotaSpeed = 5f; 9 | 10 | private Animator animator; 11 | private Rigidbody rb; 12 | private float vertical; 13 | private float horizontal; 14 | 15 | private void Awake() 16 | { 17 | animator = GetComponentInChildren(); 18 | rb = GetComponent(); 19 | } 20 | 21 | void Update() 22 | { 23 | InputHander(); 24 | } 25 | 26 | private void FixedUpdate() 27 | { 28 | Movement(); 29 | } 30 | 31 | private void InputHander() 32 | { 33 | vertical = Input.GetAxis("Vertical"); 34 | horizontal = Input.GetAxis("Horizontal"); 35 | } 36 | 37 | private void Movement() 38 | { 39 | Vector3 movement = new Vector3(horizontal, 0, vertical) * moveSpeed; 40 | rb.velocity = movement; 41 | 42 | Vector3 direction = Vector3.RotateTowards(transform.forward, movement, rotaSpeed * Time.fixedDeltaTime, 0.0f); 43 | transform.rotation = Quaternion.LookRotation(direction); 44 | 45 | float animMove = Vector3.Magnitude(movement.normalized); 46 | animator.SetFloat("moveSpeed", animMove); 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/Scripts/Player/Player.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8c02504ef5ca4f846ac1ee627f66db43 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Start Talk.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fba267b66f7a085429f9b39991072309 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Start Talk/DialogueTalkZone.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | 6 | public class DialogueTalkZone : MonoBehaviour 7 | { 8 | [SerializeField] private GameObject speechBubble; 9 | [SerializeField] private KeyCode talkKey = KeyCode.E; 10 | [SerializeField] private Text keyInputText; 11 | 12 | private void Awake() 13 | { 14 | speechBubble.SetActive(false); 15 | keyInputText.text = talkKey.ToString(); 16 | } 17 | 18 | void Update() 19 | { 20 | if(Input.GetKeyDown(talkKey) && speechBubble.activeSelf) 21 | { 22 | // TODO: Start Dialogue. 23 | Debug.Log("Start Dialouge"); 24 | } 25 | } 26 | 27 | private void OnTriggerEnter(Collider other) 28 | { 29 | if(other.tag == "Player") 30 | { 31 | speechBubble.SetActive(true); 32 | } 33 | } 34 | 35 | private void OnTriggerExit(Collider other) 36 | { 37 | if (other.tag == "Player") 38 | { 39 | speechBubble.SetActive(false); 40 | } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /Assets/Scripts/Start Talk/DialogueTalkZone.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8f51f295d7e5b0549ae86b57e4731150 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/UI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ac4cb341bffef7b40b83421c6a0a0673 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/UI/FaceTheCamera.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class FaceTheCamera : MonoBehaviour 6 | { 7 | private Camera mainCamera; 8 | 9 | private void Awake() 10 | { 11 | mainCamera = Camera.main; 12 | } 13 | 14 | void Update() 15 | { 16 | transform.LookAt(mainCamera.transform); 17 | transform.Rotate(0, 180, 0); 18 | } 19 | } 20 | 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tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_StripUpdateShader: {fileID: 0} 10 | m_RenderPipeSettingsPath: 11 | m_FixedTimeStep: 0.016666668 12 | m_MaxDeltaTime: 0.05 13 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Dialogue-Editor-Tutorial 2 | A Unity Dialogue Editor 3 | 4 | Unity 2019.4.16f1 5 | 6 | ### Setup 7 | - Models and Animations for Npc and Player. 8 | - Basic UI for dialogue. 9 | - Player movement. 10 | ![](https://imgur.com/YnXOSSw.png) 11 | --------------------------------------------------------------------------------