├── loopdemo.gif
├── PlayPauseButton.xcodeproj
├── project.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── PlayPauseButton.xccheckout
└── project.pbxproj
├── .gitignore
├── PlayPauseButton
├── Images.xcassets
│ ├── AppIcon.appiconset
│ │ └── Contents.json
│ └── LaunchImage.launchimage
│ │ └── Contents.json
├── ViewController.swift
├── Info.plist
├── Base.lproj
│ └── Main.storyboard
├── AppDelegate.swift
├── Launch Screen.storyboard
└── PlayPauseButton.swift
├── PlayPauseButtonTests
├── Info.plist
└── PlayPauseButtonTests.swift
├── LICENSE
└── README.md
/loopdemo.gif:
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https://raw.githubusercontent.com/KelvinJin/PlayPauseButton/HEAD/loopdemo.gif
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/PlayPauseButton.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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8 |
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/.gitignore:
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1 | # CocoaPods
2 | #
3 | # We recommend against adding the Pods directory to your .gitignore. However
4 | # you should judge for yourself, the pros and cons are mentioned at:
5 | # http://guides.cocoapods.org/using/using-cocoapods.html#should-i-ignore-the-pods-directory-in-source-control?
6 | #
7 | # Pods/
8 |
9 | PlayPauseButton.xcodeproj/project.xcworkspace/xcuserdata
10 | PlayPauseButton.xcodeproj/xcuserdata
11 |
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/PlayPauseButton/Images.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "40x40",
11 | "scale" : "2x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "60x60",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
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/PlayPauseButton/Images.xcassets/LaunchImage.launchimage/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "orientation" : "portrait",
5 | "idiom" : "iphone",
6 | "extent" : "full-screen",
7 | "minimum-system-version" : "7.0",
8 | "scale" : "2x"
9 | },
10 | {
11 | "orientation" : "portrait",
12 | "idiom" : "iphone",
13 | "subtype" : "retina4",
14 | "extent" : "full-screen",
15 | "minimum-system-version" : "7.0",
16 | "scale" : "2x"
17 | }
18 | ],
19 | "info" : {
20 | "version" : 1,
21 | "author" : "xcode"
22 | }
23 | }
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/PlayPauseButtonTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
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/PlayPauseButtonTests/PlayPauseButtonTests.swift:
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1 | //
2 | // PlayPauseButtonTests.swift
3 | // PlayPauseButtonTests
4 | //
5 | // Created by Jin Wang on 2/09/2014.
6 | // Copyright (c) 2014 UThoft. All rights reserved.
7 | //
8 |
9 | import UIKit
10 | import XCTest
11 |
12 | class PlayPauseButtonTests: XCTestCase {
13 |
14 | override func setUp() {
15 | super.setUp()
16 | // Put setup code here. This method is called before the invocation of each test method in the class.
17 | }
18 |
19 | override func tearDown() {
20 | // Put teardown code here. This method is called after the invocation of each test method in the class.
21 | super.tearDown()
22 | }
23 |
24 | func testExample() {
25 | // This is an example of a functional test case.
26 | XCTAssert(true, "Pass")
27 | }
28 |
29 | func testPerformanceExample() {
30 | // This is an example of a performance test case.
31 | self.measure() {
32 | // Put the code you want to measure the time of here.
33 | }
34 | }
35 |
36 | }
37 |
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/PlayPauseButton/ViewController.swift:
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1 | //
2 | // ViewController.swift
3 | // PlayPauseButton
4 | //
5 | // Created by Jin Wang on 2/09/2014.
6 | // Copyright (c) 2014 UThoft. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | class ViewController: UIViewController {
12 |
13 | var button: PlayPauseButton! = nil
14 |
15 | override func viewDidLoad() {
16 | super.viewDidLoad()
17 | self.view.backgroundColor = UIColor(red: 38.0 / 255, green: 151.0 / 255, blue: 68.0 / 255, alpha: 1)
18 |
19 | self.button = PlayPauseButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
20 | self.button.center = view.center
21 | self.button.addTarget(self, action: #selector(ViewController.toggle(_:)), for:.touchUpInside)
22 |
23 | self.view.addSubview(button)
24 | }
25 |
26 | override var preferredStatusBarStyle : UIStatusBarStyle {
27 | return .lightContent
28 | }
29 |
30 | func toggle(_ sender: AnyObject!) {
31 | self.button.showsMenu = !self.button.showsMenu
32 | }
33 | }
34 |
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/LICENSE:
--------------------------------------------------------------------------------
1 | The MIT License (MIT)
2 |
3 | Copyright (c) 2014 Jin Wang
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/README.md:
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1 | PlayPauseButton
2 | ===============
3 |
4 | Animated Play & Pause Button, subclass of UIButton written in Swift
5 |
6 |
7 |
8 | **How to use**
9 | ```swift
10 | // Initial the button with a particular frame
11 | self.button = PlayPauseButton(frame: CGRectMake(0, 0, 50, 50))
12 |
13 | // Add actions
14 | self.button.addTarget(self, action: "toggle:", forControlEvents:.TouchUpInside)
15 |
16 | // In the toggle function:
17 | func toggle(sender: AnyObject!) {
18 | self.button.showsMenu = !self.button.showsMenu
19 | }
20 | ```
21 |
22 | **Customize**
23 | ```swift
24 | // Set the stroke color
25 | self.button.strokeColor = UIColor.blue.CGColor
26 |
27 | // Set the duration time
28 | self.button.duration = 0.5
29 |
30 | // Set the fill color
31 | self.button.fillColor = UIColor.red.CGColor
32 |
33 | // Set the line width
34 | self.button.lineWidth = 2.5
35 | ```
36 |
37 | Credit
38 | ===============
39 | This project is highly inspired by [Robert Böhnke](http://robb.is/working-on/a-hamburger-button-transition/)
40 | And [CreativeDash team](https://dribbble.com/Creativedash)
41 |
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/PlayPauseButton/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | Launch Screen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 |
40 |
41 |
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/PlayPauseButton.xcodeproj/project.xcworkspace/xcshareddata/PlayPauseButton.xccheckout:
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1 |
2 |
3 |
4 |
5 | IDESourceControlProjectFavoriteDictionaryKey
6 |
7 | IDESourceControlProjectIdentifier
8 | B88CF7EC-E2F5-4FC9-9E43-E86A6A2307DB
9 | IDESourceControlProjectName
10 | PlayPauseButton
11 | IDESourceControlProjectOriginsDictionary
12 |
13 | 0D471CA39623AC73657A4526DDD20A90A47B65C6
14 | github.com:KelvinJin/PlayPauseButton.git
15 |
16 | IDESourceControlProjectPath
17 | PlayPauseButton.xcodeproj
18 | IDESourceControlProjectRelativeInstallPathDictionary
19 |
20 | 0D471CA39623AC73657A4526DDD20A90A47B65C6
21 | ../..
22 |
23 | IDESourceControlProjectURL
24 | github.com:KelvinJin/PlayPauseButton.git
25 | IDESourceControlProjectVersion
26 | 111
27 | IDESourceControlProjectWCCIdentifier
28 | 0D471CA39623AC73657A4526DDD20A90A47B65C6
29 | IDESourceControlProjectWCConfigurations
30 |
31 |
32 | IDESourceControlRepositoryExtensionIdentifierKey
33 | public.vcs.git
34 | IDESourceControlWCCIdentifierKey
35 | 0D471CA39623AC73657A4526DDD20A90A47B65C6
36 | IDESourceControlWCCName
37 | PlayPauseButton
38 |
39 |
40 |
41 |
42 |
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/PlayPauseButton/Base.lproj/Main.storyboard:
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/PlayPauseButton/AppDelegate.swift:
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1 | //
2 | // AppDelegate.swift
3 | // PlayPauseButton
4 | //
5 | // Created by Jin Wang on 2/09/2014.
6 | // Copyright (c) 2014 UThoft. All rights reserved.
7 | //
8 |
9 | import UIKit
10 |
11 | @UIApplicationMain
12 | class AppDelegate: UIResponder, UIApplicationDelegate {
13 |
14 | var window: UIWindow?
15 |
16 |
17 | func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
18 | return true
19 | }
20 |
21 | func applicationWillResignActive(_ application: UIApplication) {
22 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
23 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
24 | }
25 |
26 | func applicationDidEnterBackground(_ application: UIApplication) {
27 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
28 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
29 | }
30 |
31 | func applicationWillEnterForeground(_ application: UIApplication) {
32 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
33 | }
34 |
35 | func applicationDidBecomeActive(_ application: UIApplication) {
36 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
37 | }
38 |
39 | func applicationWillTerminate(_ application: UIApplication) {
40 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
41 | }
42 |
43 |
44 | }
45 |
46 |
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/PlayPauseButton/Launch Screen.storyboard:
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/PlayPauseButton/PlayPauseButton.swift:
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1 | //
2 | // PlayPauseButton.swift
3 | // PlayPauseButton
4 | //
5 | // Created by Jin Wang on 2/09/2014.
6 | // Copyright (c) 2014 UThoft. All rights reserved.
7 | //
8 |
9 | //import CoreGraphics
10 | import QuartzCore
11 | import UIKit
12 |
13 | class PlayPauseButton : UIButton {
14 |
15 | var top: CAShapeLayer! = CAShapeLayer()
16 | var bottom: CAShapeLayer! = CAShapeLayer()
17 | var left: CAShapeLayer! = CAShapeLayer()
18 |
19 | let topStrokeStart: CGFloat = 0.00
20 | let topStrokeEnd: CGFloat = 0.212
21 |
22 | let topStrokeStartToValue: CGFloat = 0.7
23 | let topStrokeEndToValue: CGFloat = 1.0
24 |
25 | let bottomStrokeStart: CGFloat = 0.00
26 | let bottomStrokeEnd: CGFloat = 0.085
27 |
28 | let bottomStrokeStartToValue: CGFloat = 0.30
29 | let bottomStrokeEndToValue: CGFloat = 0.96
30 |
31 | var duration = 0.7
32 |
33 | var lineWidth: CGFloat = 4 {
34 | didSet {
35 | for layer in [ self.top, self.left, self.bottom ] {
36 | layer?.lineWidth = lineWidth
37 | }
38 | self.setNeedsDisplay()
39 | }
40 | }
41 | var miterLimit: CGFloat = 4 {
42 | didSet {
43 | for layer in [ self.top, self.left, self.bottom ] {
44 | layer?.miterLimit = miterLimit
45 | }
46 | self.setNeedsDisplay()
47 | }
48 | }
49 | var fillColor: CGColor? {
50 | didSet {
51 | self.bottom.fillColor = fillColor
52 | self.setNeedsDisplay()
53 | }
54 | }
55 |
56 | var strokeColor: CGColor = UIColor.white.cgColor {
57 | didSet {
58 | for layer in [ self.top, self.left, self.bottom ] {
59 | layer?.strokeColor = strokeColor
60 | }
61 | self.setNeedsDisplay()
62 | }
63 | }
64 |
65 | required init?(coder aDecoder: NSCoder) {
66 | super.init(coder: aDecoder)
67 | }
68 |
69 | override init(frame: CGRect) {
70 | super.init(frame: frame)
71 |
72 | self.left.path = leftPath(frame)
73 | self.top.path = topPath(frame)
74 | self.bottom.path = bottomPath(frame)
75 |
76 | for layer in [ self.bottom, self.left, self.top ] {
77 | layer?.fillColor = fillColor
78 | layer?.strokeColor = strokeColor
79 | layer?.lineWidth = lineWidth
80 | layer?.miterLimit = miterLimit
81 | layer?.lineCap = kCALineCapRound
82 | layer?.masksToBounds = true
83 | layer?.anchorPoint = CGPoint(x: 0, y: 0)
84 |
85 | let strokingPath = CGPath(__byStroking: (layer?.path!)!, transform: nil, lineWidth: 4, lineCap: CGLineCap.round, lineJoin: CGLineJoin.round, miterLimit: 4)
86 |
87 | layer?.bounds = (strokingPath?.boundingBoxOfPath)!
88 |
89 | layer?.actions = [
90 | "strokeStart": NSNull(),
91 | "strokeEnd": NSNull(),
92 | "transform": NSNull()
93 | ]
94 |
95 | self.layer.addSublayer(layer!)
96 | }
97 |
98 | self.top.position = CGPoint(x: self.bounds.midX - self.top.bounds.size.width / 2,
99 | y: self.bounds.midY - self.top.bounds.size.height / 2)
100 | self.top.strokeStart = topStrokeStart
101 | self.top.strokeEnd = topStrokeEnd
102 |
103 | self.left.position = self.top.position
104 | self.left.strokeStart = 0.0
105 | self.left.strokeEnd = 1.0
106 |
107 | self.bottom.position = CGPoint(x: self.bounds.midX - self.bottom.bounds.size.width / 2,
108 | y: self.bounds.midY - self.bottom.bounds.size.height / 2)
109 | self.bottom.strokeStart = bottomStrokeStart
110 | self.bottom.strokeEnd = bottomStrokeEnd
111 |
112 | }
113 |
114 | func leftPath(_ frame: CGRect) -> CGPath {
115 | let path = UIBezierPath()
116 | path.move(to: CGPoint(x: frame.minX + 0.36553 * frame.width, y: frame.minY + 0.22612 * frame.height))
117 | path.addLine(to: CGPoint(x: frame.minX + 0.36553 * frame.width, y: frame.minY + 0.77388 * frame.height))
118 |
119 | return path.cgPath
120 | }
121 |
122 | func topPath(_ frame: CGRect) -> CGPath {
123 | let thePath = UIBezierPath()
124 | thePath.move(to: CGPoint(x: frame.minX + 0.63447 * frame.width, y: frame.minY + 0.50000 * frame.height))
125 | thePath.addLine(to: CGPoint(x: frame.minX + 0.36553 * frame.width, y: frame.minY + 0.22612 * frame.height))
126 | thePath.addLine(to: CGPoint(x: frame.minX + 0.36553 * frame.width, y: frame.minY + 0.77388 * frame.height))
127 | thePath.addLine(to: CGPoint(x: frame.minX + 0.63447 * frame.width, y: frame.minY + 0.77388 * frame.height))
128 | thePath.addLine(to: CGPoint(x: frame.minX + 0.63447 * frame.width, y: frame.minY + 0.22612 * frame.height))
129 |
130 | return thePath.cgPath
131 | }
132 |
133 | func bottomPath(_ frame: CGRect) -> CGPath {
134 | let myPath = UIBezierPath()
135 |
136 | myPath.move(to: CGPoint(x: frame.minX + 0.36553 * frame.width, y: frame.minY + 0.77388 * frame.height))
137 | myPath.addLine(to: CGPoint(x: frame.minX + 0.79584 * frame.width, y: frame.minY + 0.33567 * frame.height))
138 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.82273 * frame.width, y: frame.minY + 0.25351 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.79584 * frame.width, y: frame.minY + 0.33567 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.82273 * frame.width, y: frame.minY + 0.29459 * frame.height))
139 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.76895 * frame.width, y: frame.minY + 0.14396 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.82273 * frame.width, y: frame.minY + 0.21243 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.79937 * frame.width, y: frame.minY + 0.17494 * frame.height))
140 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.63447 * frame.width, y: frame.minY + 0.05494 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.72860 * frame.width, y: frame.minY + 0.10287 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.63447 * frame.width, y: frame.minY + 0.05494 * frame.height))
141 |
142 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.60931 * frame.width, y: frame.minY + 0.04784 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.62812 * frame.width, y: frame.minY + 0.05286 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.61874 * frame.width, y: frame.minY + 0.05019 * frame.height))
143 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.58750 * frame.width, y: frame.minY + 0.04296 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.60207 * frame.width, y: frame.minY + 0.04603 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.59480 * frame.width, y: frame.minY + 0.04440 * frame.height))
144 |
145 | // The following curve will be duplicated at last
146 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.17671 * frame.width, y: frame.minY + 0.17077 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.44336 * frame.width, y: frame.minY + 0.01448 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.28835 * frame.width, y: frame.minY + 0.05708 * frame.height))
147 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.17671 * frame.width, y: frame.minY + 0.82923 * frame.height), controlPoint1: CGPoint(x: frame.minX + -0.00184 * frame.width, y: frame.minY + 0.35260 * frame.height), controlPoint2: CGPoint(x: frame.minX + -0.00184 * frame.width, y: frame.minY + 0.64740 * frame.height))
148 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.82329 * frame.width, y: frame.minY + 0.82923 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.35526 * frame.width, y: frame.minY + 1.01105 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.64474 * frame.width, y: frame.minY + 1.01105 * frame.height))
149 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.82329 * frame.width, y: frame.minY + 0.17077 * frame.height), controlPoint1: CGPoint(x: frame.minX + 1.00184 * frame.width, y: frame.minY + 0.64740 * frame.height), controlPoint2: CGPoint(x: frame.minX + 1.00184 * frame.width, y: frame.minY + 0.35260 * frame.height))
150 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.63742 * frame.width, y: frame.minY + 0.05583 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.76941 * frame.width, y: frame.minY + 0.11590 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.70542 * frame.width, y: frame.minY + 0.07758 * frame.height))
151 | // Duplication here
152 | myPath.addCurve(to: CGPoint(x: frame.minX + 0.17671 * frame.width, y: frame.minY + 0.17077 * frame.height), controlPoint1: CGPoint(x: frame.minX + 0.44336 * frame.width, y: frame.minY + 0.01448 * frame.height), controlPoint2: CGPoint(x: frame.minX + 0.28835 * frame.width, y: frame.minY + 0.05708 * frame.height))
153 |
154 | return myPath.cgPath
155 | }
156 |
157 |
158 | var showsMenu: Bool = false {
159 | didSet {
160 | let strokeStart = CABasicAnimation(keyPath: "strokeStart")
161 | let strokeEnd = CABasicAnimation(keyPath: "strokeEnd")
162 |
163 |
164 | if self.showsMenu {
165 | strokeStart.toValue = bottomStrokeStartToValue
166 | strokeStart.duration = duration
167 | strokeStart.timingFunction = CAMediaTimingFunction(controlPoints: 0.38, 0.14, 0.35, 2)
168 |
169 | strokeEnd.toValue = bottomStrokeEndToValue
170 | strokeEnd.duration = duration * 1.1
171 | strokeEnd.timingFunction = CAMediaTimingFunction(controlPoints: 0.38, 0.14, 0, 1.26)
172 | } else {
173 | strokeStart.toValue = bottomStrokeStart
174 | strokeStart.duration = duration
175 | strokeStart.timingFunction = CAMediaTimingFunction(controlPoints: 0.34, -0.43, 0.48, -0.4)
176 | // strokeStart.beginTime = CACurrentMediaTime() + 0.1
177 | // strokeStart.fillMode = kCAFillModeBackwards
178 |
179 | strokeEnd.toValue = bottomStrokeEnd
180 | strokeEnd.duration = duration * 1.1
181 | strokeEnd.timingFunction = CAMediaTimingFunction(controlPoints: 0.13, -0.47, 0.79, 1.0)
182 |
183 | }
184 |
185 | self.bottom.ocb_applyAnimation(strokeStart)
186 | self.bottom.ocb_applyAnimation(strokeEnd)
187 |
188 | if self.showsMenu {
189 | strokeStart.toValue = topStrokeStartToValue
190 | strokeStart.duration = duration
191 | strokeStart.timingFunction = CAMediaTimingFunction(controlPoints: 0.8, -0.3, 0.65, 1.0)
192 |
193 | strokeEnd.toValue = topStrokeEndToValue
194 | strokeEnd.duration = duration * 1.1
195 | strokeEnd.timingFunction = CAMediaTimingFunction(controlPoints: 0.6, -0.44, 0.13, 0.97)
196 | } else {
197 | strokeStart.toValue = topStrokeStart
198 | strokeStart.duration = duration
199 | strokeStart.timingFunction = CAMediaTimingFunction(controlPoints: 0.6, 0, 0.13, 0.97)
200 | // strokeStart.beginTime = CACurrentMediaTime() + 0.1
201 | // strokeStart.fillMode = kCAFillModeBackwards
202 |
203 | strokeEnd.toValue = topStrokeEnd
204 | strokeEnd.duration = duration * 1.1
205 | strokeEnd.timingFunction = CAMediaTimingFunction(controlPoints: 0.8, -0.3, 0.65, 1.52)
206 | }
207 |
208 | self.top.ocb_applyAnimation(strokeStart)
209 | self.top.ocb_applyAnimation(strokeEnd)
210 |
211 | }
212 | }
213 | }
214 |
215 | extension CALayer {
216 | func ocb_applyAnimation(_ animation: CABasicAnimation) {
217 | let copy = animation.copy() as! CABasicAnimation
218 |
219 | if copy.fromValue == nil {
220 | copy.fromValue = self.presentation()!.value(forKeyPath: copy.keyPath!)
221 | }
222 | copy.isRemovedOnCompletion = false;
223 | copy.fillMode = kCAFillModeForwards;
224 | // The animation object is already copied in the following method. So probably we don't need copy here.
225 | self.add(copy, forKey: copy.keyPath)
226 |
227 | // self.setValue(copy.toValue, forKeyPath:copy.keyPath)
228 | }
229 | }
230 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------