├── .babelrc ├── .gitignore ├── .parcelrc ├── .prettierrc.yaml ├── LICENSE ├── Makefile ├── README.md ├── _headers ├── components ├── app.js ├── badge-alert.js ├── footer.js ├── game-footer.js ├── game-header.js ├── game-lobby.js ├── game-map-cell.js ├── game-map.js ├── game-unit-icon.js ├── game.js ├── icon-toggle-section.js ├── navigation.js ├── rating-section.js ├── section.js ├── toggle-section.js └── tutorial.js ├── hooks └── use-storage.js ├── icons.js ├── images ├── discord.svg ├── github.svg ├── hat.svg ├── logo-192.png ├── logo-512.png ├── logo.svg ├── pawn.svg ├── pumpkin.svg ├── snowglobe.svg └── zeppelin.svg ├── index.html ├── index.js ├── manifest.json ├── package.json ├── pnpm-lock.yaml ├── robots.txt └── worker.js /.babelrc: -------------------------------------------------------------------------------- 1 | { 2 | "plugins": ["babel-plugin-proposal-pattern-matching"] 3 | } 4 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | .parcel-cache/ 2 | 3 | # Logs 4 | logs 5 | *.log 6 | npm-debug.log* 7 | yarn-debug.log* 8 | yarn-error.log* 9 | lerna-debug.log* 10 | 11 | # Diagnostic reports (https://nodejs.org/api/report.html) 12 | report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json 13 | 14 | # Runtime data 15 | pids 16 | *.pid 17 | *.seed 18 | *.pid.lock 19 | 20 | # Directory for instrumented libs generated by jscoverage/JSCover 21 | lib-cov 22 | 23 | # Coverage directory used by tools like istanbul 24 | coverage 25 | *.lcov 26 | 27 | # nyc test coverage 28 | .nyc_output 29 | 30 | # Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) 31 | .grunt 32 | 33 | # Bower dependency directory (https://bower.io/) 34 | bower_components 35 | 36 | # node-waf configuration 37 | .lock-wscript 38 | 39 | # Compiled binary addons (https://nodejs.org/api/addons.html) 40 | build/Release 41 | 42 | # Dependency directories 43 | node_modules/ 44 | jspm_packages/ 45 | 46 | # TypeScript v1 declaration files 47 | typings/ 48 | 49 | # TypeScript cache 50 | *.tsbuildinfo 51 | 52 | # Optional npm cache directory 53 | .npm 54 | 55 | # Optional eslint cache 56 | .eslintcache 57 | 58 | # Microbundle cache 59 | .rpt2_cache/ 60 | .rts2_cache_cjs/ 61 | .rts2_cache_es/ 62 | .rts2_cache_umd/ 63 | 64 | # Optional REPL history 65 | .node_repl_history 66 | 67 | # Output of 'npm pack' 68 | *.tgz 69 | 70 | # Yarn Integrity file 71 | .yarn-integrity 72 | 73 | # dotenv environment variables file 74 | .env 75 | .env.test 76 | 77 | # parcel-bundler cache (https://parceljs.org/) 78 | .cache 79 | 80 | # Next.js build output 81 | .next 82 | 83 | # Nuxt.js build / generate output 84 | .nuxt 85 | dist 86 | 87 | # Gatsby files 88 | .cache/ 89 | # Comment in the public line in if your project uses Gatsby and *not* Next.js 90 | # https://nextjs.org/blog/next-9-1#public-directory-support 91 | # public 92 | 93 | # vuepress build output 94 | .vuepress/dist 95 | 96 | # Serverless directories 97 | .serverless/ 98 | 99 | # FuseBox cache 100 | .fusebox/ 101 | 102 | # DynamoDB Local files 103 | .dynamodb/ 104 | 105 | # TernJS port file 106 | .tern-port 107 | -------------------------------------------------------------------------------- /.parcelrc: -------------------------------------------------------------------------------- 1 | { 2 | "extends": "@parcel/config-default", 3 | "transformers": { 4 | "*.svg": ["@parcel/transformer-svg-react"] 5 | } 6 | } 7 | -------------------------------------------------------------------------------- /.prettierrc.yaml: -------------------------------------------------------------------------------- 1 | trailingComma: es5 2 | tabWidth: 4 3 | semi: false 4 | bracketSpacing: false 5 | arrowParens: avoid 6 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /Makefile: -------------------------------------------------------------------------------- 1 | .PHONY: dist 2 | 3 | dist: dist/robots.txt dist/_headers 4 | pnpm exec parcel build index.html 5 | 6 | dist/%: % 7 | install -DTm0644 $< $@ 8 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | This is the frontend for www.paper-tactics.com. 2 | [The backend is also open source.](https://github.com/Kharacternyk/paper-tactics) 3 | -------------------------------------------------------------------------------- /_headers: -------------------------------------------------------------------------------- 1 | /*.js 2 | cache-control: max-age=31536000, immutable 3 | 4 | /*.css 5 | cache-control: max-age=31536000, immutable 6 | 7 | /*.woff2 8 | cache-control: max-age=31536000, immutable 9 | 10 | /*.png 11 | cache-control: max-age=31536000, immutable 12 | -------------------------------------------------------------------------------- /components/app.js: -------------------------------------------------------------------------------- 1 | import secondary from "@mui/material/colors/red" 2 | import primary from "@mui/material/colors/teal" 3 | import CssBaseline from "@mui/material/CssBaseline" 4 | import {createTheme, ThemeProvider} from "@mui/material/styles" 5 | import {Navigation} from "./navigation" 6 | 7 | export const App = () => ( 8 | 9 | 10 | 11 | 12 | ) 13 | 14 | const theme = createTheme({ 15 | palette: { 16 | primary: { 17 | light: primary[300], 18 | main: primary[600], 19 | dark: primary[900], 20 | }, 21 | secondary: { 22 | light: secondary[300], 23 | main: secondary[600], 24 | dark: secondary[900], 25 | }, 26 | }, 27 | }) 28 | -------------------------------------------------------------------------------- /components/badge-alert.js: -------------------------------------------------------------------------------- 1 | import Alert from "@mui/material/Alert" 2 | import AlertTitle from "@mui/material/AlertTitle" 3 | import Box from "@mui/material/Box" 4 | import CircularProgress from "@mui/material/CircularProgress" 5 | import {Section} from "./section" 6 | 7 | export const BadgeAlert = ({children, subtitle, icon, color, progress}) => { 8 | const badge = ( 9 | 10 | 18 | 28 | {icon} 29 | 30 | 31 | ) 32 | 33 | return ( 34 |
35 | 36 | 48 | {children} 49 | 50 | {subtitle} 51 | 52 |
53 | ) 54 | } 55 | -------------------------------------------------------------------------------- /components/footer.js: -------------------------------------------------------------------------------- 1 | import ContactIcon from "@mui/icons-material/Mail" 2 | import Link from "@mui/material/Link" 3 | import SvgIcon from "@mui/material/SvgIcon" 4 | import DiscordLogo from "../images/discord.svg" 5 | import GitHubLogo from "../images/github.svg" 6 | import {BadgeAlert} from "./badge-alert" 7 | 8 | export const Footer = () => { 9 | return ( 10 | <> 11 | 12 |
13 | You can{" "} 14 | 15 | discuss the game on Discord 16 | 17 |
18 |
19 | } 23 | > 24 |
25 | You can contact{" "} 26 | the developer 27 |
28 |
29 | 30 |
31 | 32 | The game server 33 | {" "} 34 | and{" "} 35 | 36 | this website 37 | {" "} 38 | are open source 39 |
40 |
41 | 42 | ) 43 | } 44 | 45 | const discordLogo = 46 | const githubLogo = 47 | -------------------------------------------------------------------------------- /components/game-footer.js: -------------------------------------------------------------------------------- 1 | import {useState} from "react" 2 | import {BadgeAlert} from "./badge-alert" 3 | import RobotIcon from "@mui/icons-material/SmartToyOutlined" 4 | import OpponentIcon from "@mui/icons-material/ConnectWithoutContact" 5 | import IdIcon from "@mui/icons-material/Fingerprint" 6 | import {match, T} from "babel-plugin-proposal-pattern-matching/match" 7 | 8 | export const GameFooter = ({game, gamePreferences}) => { 9 | const isBot = gamePreferences.is_against_bot 10 | const [region, city] = fixTimeZone(game.opponent.viewData.timeZone)?.split( 11 | "/" 12 | ) ?? [null, null] 13 | const [botName, setBotName] = useState( 14 | botNames[Math.floor(Math.random() * botNames.length)] 15 | ) 16 | const os = game.opponent.viewData.os 17 | 18 | const opponent = match({region, city, os, isBot})( 19 | ({isBot = true}) => botName, 20 | ({region = T.string, city = T.string, os = T.nullish}) => 21 | `Someone in the ${city} (${region}) time zone`, 22 | ({region = T.string, city = T.string}) => 23 | `Someone on ${os} in the ${city} (${region}) time zone`, 24 | _ => "Someone in the world" 25 | ) 26 | 27 | return ( 28 | <> 29 | 36 | ) : ( 37 | 38 | ) 39 | } 40 | > 41 | {opponent} 42 | 43 | } 48 | > 49 | {breakId(game.id)} 50 | 51 | 52 | ) 53 | } 54 | 55 | const fixTimeZone = timeZone => 56 | timeZone?.replace("Kiev", "Kyiv")?.replace("_", " ") 57 | 58 | const breakId = id => 59 | [ 60 | [0, 8], 61 | [8, 16], 62 | [16, 24], 63 | [24, 32], 64 | ] 65 | .map(([x, y]) => id.slice(x, y)) 66 | .join(" ") 67 | .toUpperCase() 68 | 69 | const botNames = ["Mr. Paperbot", "Mr. Pickle", "Mr. Tacticus", "Mr. Teapot"] 70 | -------------------------------------------------------------------------------- /components/game-header.js: -------------------------------------------------------------------------------- 1 | import MyTurnIcon from "@mui/icons-material/Edit" 2 | import OpponentsTurnIcon from "@mui/icons-material/EditOff" 3 | import WonIcon from "@mui/icons-material/Mood" 4 | import LostIcon from "@mui/icons-material/MoodBad" 5 | import Badge from "@mui/material/Badge" 6 | import Button from "@mui/material/Button" 7 | import Dialog from "@mui/material/Dialog" 8 | import DialogActions from "@mui/material/DialogActions" 9 | import DialogTitle from "@mui/material/DialogTitle" 10 | import match from "babel-plugin-proposal-pattern-matching/match" 11 | import {useState} from "react" 12 | import {BadgeAlert} from "./badge-alert" 13 | import {Section} from "./section" 14 | 15 | export const GameHeader = ({ 16 | game: { 17 | me: {isDefeated: opponentWon, isGone: opponentWonByConceding}, 18 | opponent: {isDefeated: opponentLost, isGone: opponentGone}, 19 | myTurn, 20 | turnsLeft, 21 | }, 22 | gamePreferences, 23 | onQuit, 24 | concede, 25 | }) => { 26 | const [isConcedeDialogOpen, setIsConcedeDialogOpen] = useState(false) 27 | const [color, message] = match({ 28 | opponentWon, 29 | opponentWonByConceding, 30 | opponentLost, 31 | opponentGone, 32 | myTurn, 33 | })( 34 | ({opponentWon = true}) => ["secondary", "You are defeated!"], 35 | ({opponentWonByConceding = true}) => [ 36 | "secondary", 37 | "You have conceded!", 38 | ], 39 | ({opponentLost = true}) => ["primary", "Your opponent is defeated!"], 40 | ({opponentGone = true}) => ["primary", "Your opponent has conceded!"], 41 | ({myTurn = true}) => ["primary", "Your turn"], 42 | _ => ["secondary", "Your opponent's turn"] 43 | ) 44 | 45 | const iconProps = {color, sx: {transform: "scale(-1, 1)"}} 46 | 47 | const icon = match({ 48 | opponentWon, 49 | opponentWonByConceding, 50 | opponentLost, 51 | opponentGone, 52 | myTurn, 53 | })( 54 | ({opponentWon = true}) => , 55 | ({opponentWonByConceding = true}) => , 56 | ({opponentLost = true}) => , 57 | ({opponentGone = true}) => , 58 | ({myTurn = true}) => , 59 | _ => 60 | ) 61 | 62 | const [decoratedIcon, progress, topButton] = match({ 63 | opponentWon, 64 | opponentWonByConceding, 65 | opponentLost, 66 | opponentGone, 67 | })( 68 | ({ 69 | opponentWon = false, 70 | opponentWonByConceding = false, 71 | opponentGone = false, 72 | opponentLost = false, 73 | }) => [ 74 | 75 | {icon} 76 | , 77 | (turnsLeft * 100) / gamePreferences.turn_count, 78 | <> 79 | 85 | setIsConcedeDialogOpen(false)} 88 | > 89 | Do you want to concede? 90 | 91 | 94 | 103 | 104 | 105 | , 106 | ], 107 | _ => [ 108 | icon, 109 | 100, 110 | , 113 | ] 114 | ) 115 | 116 | return ( 117 | <> 118 |
{topButton}
119 | 120 | {message} 121 | 122 | 123 | ) 124 | } 125 | -------------------------------------------------------------------------------- /components/game-lobby.js: -------------------------------------------------------------------------------- 1 | import ArchitectureIcon from "@mui/icons-material/ArchitectureOutlined" 2 | import PeopleIcon from "@mui/icons-material/ConnectWithoutContact" 3 | import TurnIcon from "@mui/icons-material/Edit" 4 | import RobotIcon from "@mui/icons-material/SmartToyOutlined" 5 | import Autocomplete from "@mui/material/Autocomplete" 6 | import Button from "@mui/material/Button" 7 | import TextField from "@mui/material/TextField" 8 | import {useState} from "react" 9 | import {useStorage} from "../hooks/use-storage" 10 | import {Game} from "./game" 11 | import {IconToggleSection} from "./icon-toggle-section" 12 | import {RatingSection} from "./rating-section" 13 | import {Section} from "./section" 14 | import {ToggleSection} from "./toggle-section" 15 | 16 | export default ({isEasterEggFound}) => { 17 | const [awaiting, setAwaiting] = useState(false) 18 | const [apiUrl, setApiUrl] = useStorage("url", servers[0].url) 19 | const [gameCode, setGameCode] = useStorage("game-code", "") 20 | const iconIndex = useStorage("icon", 0, localStorage) 21 | const gameSize = useStorage("game-size", 10) 22 | const turnCount = useStorage("turn-count", 3) 23 | const isVisibilityApplied = useStorage("visibility", false) 24 | const trenchDensityPercent = useStorage("trench-density", 0) 25 | const isDoubleBase = useStorage("double-base", false) 26 | const isAgainstBot = useStorage("bot", false) 27 | 28 | return awaiting ? ( 29 | setAwaiting(false)} 42 | /> 43 | ) : ( 44 | <> 45 |
46 | 54 |
55 | 59 | value ? "Against bot" : "Against other people" 60 | } 61 | /> 62 | (value ? "With visibility rules" : "Classic")} 66 | /> 67 | (value ? `${value}%` : "No neutral units")} 71 | /> 72 | (value ? "Double base" : "Single base")} 76 | /> 77 | } max={7} /> 78 | } 81 | min={3} 82 | max={12} 83 | /> 84 | 88 |
89 | setGameCode(event.target.value)} 94 | /> 95 |
96 |
97 | server.url == apiUrl)?.label ?? 102 | servers[0].label 103 | } 104 | onInputChange={(_, value) => { 105 | const server = servers.find( 106 | server => server.label == value 107 | ) 108 | setApiUrl(server?.url ?? value) 109 | }} 110 | renderInput={params => ( 111 | 116 | )} 117 | /> 118 |
119 | 120 | ) 121 | } 122 | 123 | const servers = [ 124 | { 125 | label: "Frankfurt", 126 | url: "wss://az7ndrlaxk.execute-api.eu-central-1.amazonaws.com/rolling", 127 | }, 128 | { 129 | label: "Localhost", 130 | url: "ws://localhost:8001", 131 | }, 132 | ] 133 | -------------------------------------------------------------------------------- /components/game-map-cell.js: -------------------------------------------------------------------------------- 1 | import {GameUnitIcon} from "./game-unit-icon" 2 | import TrenchIcon from "@mui/icons-material/AllOut" 3 | import TableCell from "@mui/material/TableCell" 4 | import match from "babel-plugin-proposal-pattern-matching/match" 5 | 6 | export const GameMapCell = ({ 7 | mine, 8 | opponent, 9 | unit, 10 | wall, 11 | reachable, 12 | trench, 13 | onClick, 14 | icons, 15 | }) => { 16 | const sx = { 17 | position: "relative", 18 | p: 0, 19 | "td + &": { 20 | borderLeft: 1, 21 | borderLeftColor: "grey.300", 22 | }, 23 | "tr:last-child &": { 24 | borderBottom: 0, 25 | }, 26 | ...match({mine, opponent, unit, wall, reachable, trench})( 27 | ({mine = true, unit = true}) => ({color: "primary.main"}), 28 | ({mine = true, wall = true}) => ({ 29 | color: "primary.dark", 30 | bgcolor: "primary.main", 31 | }), 32 | ({opponent = true, unit = true, reachable = true}) => ({ 33 | color: "secondary.main", 34 | ":hover": {bgcolor: "primary.light"}, 35 | }), 36 | ({opponent = true, unit = true}) => ({ 37 | color: "secondary.main", 38 | bgcolor: "grey.200", 39 | }), 40 | ({opponent = true, wall = true}) => ({ 41 | color: "secondary.dark", 42 | bgcolor: "secondary.main", 43 | }), 44 | ({trench = true, reachable = true}) => ({ 45 | color: "grey.400", 46 | ":hover": { 47 | color: "primary.main", 48 | bgcolor: "primary.light", 49 | }, 50 | }), 51 | ({trench = true}) => ({ 52 | color: "grey.500", 53 | bgcolor: "grey.200", 54 | }), 55 | ({reachable = true}) => ({ 56 | color: "rgba(0, 0, 0, 0)", 57 | ":hover": {color: "primary.light"}, 58 | }), 59 | _ => ({bgcolor: "grey.200", color: "rgba(0, 0, 0, 0)"}) 60 | ), 61 | } 62 | 63 | const icon = match({opponent, mine, wall, unit, trench})( 64 | ({mine = true, wall = true}) => icons.opponent, 65 | ({opponent = true, unit = true}) => icons.opponent, 66 | _ => icons.me 67 | ) 68 | 69 | const overlayIcon = 70 | trench && !wall ? ( 71 | 72 | {icons.opponent} 73 | 74 | ) : null 75 | 76 | return ( 77 | 78 | {icon} 79 | {overlayIcon} 80 | 81 | ) 82 | } 83 | -------------------------------------------------------------------------------- /components/game-map.js: -------------------------------------------------------------------------------- 1 | import {GameMapCell} from "./game-map-cell" 2 | import Table from "@mui/material/Table" 3 | import TableBody from "@mui/material/TableBody" 4 | import TableRow from "@mui/material/TableRow" 5 | 6 | export const GameMap = ({game, gamePreferences, onTurnMade, icons}) => { 7 | const cellProps = Array(gamePreferences.size) 8 | .fill() 9 | .map(() => { 10 | return Array(gamePreferences.size) 11 | .fill() 12 | .map(() => ({})) 13 | }) 14 | 15 | const setPropsForEach = (array, props, propsFactory) => { 16 | array.forEach(([x, y]) => { 17 | Object.assign(cellProps[y - 1][x - 1], props) 18 | if (propsFactory) { 19 | Object.assign(cellProps[y - 1][x - 1], propsFactory(x, y)) 20 | } 21 | }) 22 | } 23 | 24 | setPropsForEach(game.opponent.units, {unit: true, opponent: true}) 25 | setPropsForEach(game.opponent.walls, {wall: true, opponent: true}) 26 | setPropsForEach(game.me.units, {unit: true, mine: true}) 27 | setPropsForEach(game.me.walls, {wall: true, mine: true}) 28 | setPropsForEach(game.trenches, {trench: true}) 29 | 30 | if (game.myTurn) { 31 | setPropsForEach(game.me.reachable, {reachable: true}, (x, y) => ({ 32 | onClick: () => onTurnMade(x, y), 33 | })) 34 | } else { 35 | setPropsForEach(game.me.reachable, {reachable: true}) 36 | } 37 | 38 | const renderedRows = cellProps.map((row, y) => { 39 | const renderedRow = row.map((props, x) => { 40 | return 41 | }) 42 | 43 | return {renderedRow} 44 | }) 45 | 46 | return ( 47 | 48 | {renderedRows} 49 |
50 | ) 51 | } 52 | -------------------------------------------------------------------------------- /components/game-unit-icon.js: -------------------------------------------------------------------------------- 1 | import Box from "@mui/material/Box" 2 | 3 | export const GameUnitIcon = ({children, sx}) => { 4 | const svgSx = { 5 | "& svg": { 6 | width: "100%", 7 | height: "100%", 8 | }, 9 | } 10 | 11 | return ( 12 | 18 | {children} 19 | 20 | ) 21 | } 22 | -------------------------------------------------------------------------------- /components/game.js: -------------------------------------------------------------------------------- 1 | import NoInternetIcon from "@mui/icons-material/CloudOffOutlined" 2 | import PeopleIcon from "@mui/icons-material/ConnectWithoutContact" 3 | import RobotIcon from "@mui/icons-material/SmartToyOutlined" 4 | import Button from "@mui/material/Button" 5 | import match from "babel-plugin-proposal-pattern-matching/match" 6 | import Bowser from "bowser" 7 | import camelcaseKeys from "camelcase-keys" 8 | import {useEffect, useMemo, useState} from "react" 9 | import useWebSocket from "react-use-websocket" 10 | import {useStorage} from "../hooks/use-storage" 11 | import {icons} from "../icons" 12 | import {BadgeAlert} from "./badge-alert" 13 | import {GameFooter} from "./game-footer" 14 | import {GameHeader} from "./game-header" 15 | import {GameMap} from "./game-map" 16 | import {Section} from "./section" 17 | import {ToggleSection} from "./toggle-section" 18 | 19 | export const Game = ({apiUrl, gamePreferences, iconIndex, onQuit}) => { 20 | const [game, setGame] = useState() 21 | const agent = useMemo( 22 | () => Bowser.getParser(window.navigator.userAgent), 23 | [] 24 | ) 25 | const notificationsSupported = agent.getPlatformType(true) == "desktop" 26 | const notificationsEnabled = notificationsSupported 27 | ? useStorage("notifications-enabled", false) 28 | : [false, null] 29 | 30 | const concede = () => 31 | sendJsonMessage({ 32 | action: "concede", 33 | gameId: game.id, 34 | }) 35 | 36 | // It is important to have this cleanup fired before the websocket is closed 37 | useEffect(() => { 38 | if (game) { 39 | window.addEventListener("beforeunload", concede) 40 | return () => { 41 | window.removeEventListener("beforeunload", concede) 42 | concede() 43 | } 44 | } 45 | }, [game?.id]) 46 | 47 | const {sendJsonMessage, lastJsonMessage, readyState} = useWebSocket(apiUrl) 48 | 49 | useEffect( 50 | () => setGame(camelcaseKeys(lastJsonMessage, {deep: true})), 51 | [lastJsonMessage] 52 | ) 53 | useEffect(() => { 54 | const timeZone = Intl.DateTimeFormat().resolvedOptions().timeZone 55 | const os = agent.getOSName() 56 | 57 | sendJsonMessage({ 58 | action: "create-game", 59 | view_data: {iconIndex: String(iconIndex), timeZone, os}, 60 | preferences: gamePreferences, 61 | }) 62 | }, []) 63 | useEffect(() => { 64 | if ( 65 | game && 66 | !gamePreferences.is_against_bot && 67 | notificationsEnabled[0] 68 | ) { 69 | new Notification("An opponent has been found!", { 70 | icon: new URL("../images/logo-192.png", import.meta.url), 71 | }) 72 | } 73 | }, [!!game]) 74 | 75 | if (game) { 76 | const onTurnMade = (x, y) => { 77 | sendJsonMessage({ 78 | action: "make-turn", 79 | gameId: game.id, 80 | cell: [x, y], 81 | }) 82 | } 83 | 84 | let opponentIconIndex = Number(game.opponent.viewData.iconIndex ?? 0) 85 | 86 | if (!(opponentIconIndex >= 0 && opponentIconIndex < icons.length)) { 87 | opponentIconIndex = 0 88 | } 89 | 90 | const gameIcons = { 91 | me: icons[iconIndex], 92 | opponent: match({ 93 | opponentIndex: opponentIconIndex, 94 | iconIndex, 95 | })( 96 | ({opponentIndex = 0, iconIndex = 0}) => icons[1], 97 | ({opponentIndex = iconIndex}) => icons[0], 98 | ({opponentIndex}) => icons[opponentIndex] 99 | ), 100 | } 101 | 102 | return ( 103 | <> 104 | 110 |
111 | 117 |
118 | 119 | 120 | ) 121 | } 122 | 123 | const isWebSocketDead = readyState === -1 || readyState === 3 124 | const isAgainstBot = gamePreferences.is_against_bot 125 | const color = isWebSocketDead ? "secondary" : "primary" 126 | const progress = isWebSocketDead ? 100 : undefined 127 | const icon = isWebSocketDead ? ( 128 | 129 | ) : isAgainstBot ? ( 130 | 131 | ) : ( 132 | 133 | ) 134 | const message = isWebSocketDead 135 | ? "Cannot connect to the server" 136 | : isAgainstBot 137 | ? "Powering on the bot…" 138 | : "Waiting for someone else to connect…" 139 | 140 | return ( 141 | <> 142 |
143 | 144 |
145 | 146 | {message} 147 | 148 | {notificationsSupported ? ( 149 | 153 | value ? "Notify me" : "No notifications" 154 | } 155 | callback={async value => 156 | !value || 157 | Notification.permission == "granted" || 158 | (await Notification.requestPermission()) == "granted" 159 | } 160 | /> 161 | ) : null} 162 | 163 | ) 164 | } 165 | -------------------------------------------------------------------------------- /components/icon-toggle-section.js: -------------------------------------------------------------------------------- 1 | import {icons} from "../icons" 2 | import {GameUnitIcon} from "./game-unit-icon" 3 | import {ToggleSection} from "./toggle-section" 4 | 5 | export const IconToggleSection = ({iconIndexState, isEasterEggFound}) => { 6 | const rows = [] 7 | const length = isEasterEggFound ? icons.length : icons.length - 10 8 | for (var i = 0; i * 10 < length; ++i) { 9 | const values = [] 10 | for (var k = 0; k < 10 && i * 10 + k < length; ++k) { 11 | values.push(i * 10 + k) 12 | } 13 | rows.push( 14 | {icons[value]}} 19 | /> 20 | ) 21 | } 22 | return <>{rows} 23 | } 24 | -------------------------------------------------------------------------------- /components/navigation.js: -------------------------------------------------------------------------------- 1 | import LearnIcon from "@mui/icons-material/School" 2 | import PlayIcon from "@mui/icons-material/SportsEsports" 3 | import AppBar from "@mui/material/AppBar" 4 | import CircularProgress from "@mui/material/CircularProgress" 5 | import Stack from "@mui/material/Stack" 6 | import SvgIcon from "@mui/material/SvgIcon" 7 | import Tab from "@mui/material/Tab" 8 | import Tabs from "@mui/material/Tabs" 9 | import Typography from "@mui/material/Typography" 10 | import {lazy, Suspense} from "react" 11 | import {useStorage} from "../hooks/use-storage" 12 | import Logo from "../images/logo.svg" 13 | import {Footer} from "./footer" 14 | 15 | const GameLobby = lazy(() => import("./game-lobby")) 16 | const Tutorial = lazy(() => import("./tutorial")) 17 | 18 | export const Navigation = () => { 19 | const [currentPage, setCurrentPage] = useStorage("tab", 0, localStorage) 20 | const [isEasterEggFound, setIsEasterEggFound] = useStorage( 21 | ":-)", 22 | false, 23 | localStorage 24 | ) 25 | 26 | return ( 27 | <> 28 | 29 | 35 | 40 | 50 | Paper
51 | Tactics 52 |
53 | setCurrentPage(value)} 56 | flex="initial" 57 | > 58 | } /> 59 | } /> 60 | 61 |
62 |
63 | 64 | }> 65 | {currentPage === 0 && ( 66 | setIsEasterEggFound(true)} 68 | isEasterEggFound={isEasterEggFound} 69 | /> 70 | )} 71 | {currentPage === 1 && ( 72 | 73 | )} 74 |