├── font.png ├── tiles.png ├── screenshot.png ├── README.md ├── index.html ├── gif.worker.js ├── gameEngineDebug.js ├── LICENSE ├── gameEngine.js ├── CCapture.all.min.js └── game.js /font.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/KilledByAPixel/EggTimeRewind/HEAD/font.png -------------------------------------------------------------------------------- /tiles.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/KilledByAPixel/EggTimeRewind/HEAD/tiles.png -------------------------------------------------------------------------------- /screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/KilledByAPixel/EggTimeRewind/HEAD/screenshot.png -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Egg Time Rewind 2 | Crack a few space eggs in this low res Nokia throwback! 3 | 4 | Made in only 4 days for [Nokia 3310 Jam 2!](https://itch.io/jam/nokiajam2) 5 | 6 | # [LIVE DEMO!](https://killedbyapixel.github.io/EggTimeRewind) 7 | # [itch.io page](https://killedbyapixel.itch.io/egg-time) 8 | 9 |  10 | 11 | ## Time REWINDS you die... but your LOST SOULS return! 12 | 13 | ### Controls 14 | * Move with wasd, num pad, mouse, or gamepad. 15 | * Shoot with space, shift, gamepad button or mouse click. 16 | * You can reset the game with R. 17 | * Game automatically pauses when focus is lost. 18 | 19 | ### How to Play 20 | * Each kill is worth 1 point. 21 | * Break the SPACE EGG for 50 points! 22 | * When you die, your previous lives will return to help. 23 | * Level is randomly generated for each new game. 24 | * The game will save your high score, good luck. 25 | 26 | ### Code Notes 27 | * This was reworked from my [js13k game Bounce Back.](https://github.com/KilledByAPixel/BounceBack) 28 | * Code is separated into game, engine, and debug modules. 29 | * There is a debug mode you can enable in code. 30 | * Number keys control debug mode features. 31 | * Ccapture is used to capture gifs. 32 | -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 18 | 19 | 20 |
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