├── .gitignore ├── AGraphicsLibrary ├── AGraphicsLibrary.csproj ├── AGraphicsLibrary.csproj.user ├── CurveHelper.cs ├── Extensions.cs ├── GraphicFileParamResources.cs ├── LightingEngine.cs ├── ProbeLighting │ ├── LightProbeMgr.cs │ ├── ProbeDebugDrawer.cs │ ├── ProbeDebugVoxelDrawer.cs │ └── ProbeLighting.cs ├── Properties │ ├── Resources.Designer.cs │ └── Resources.resx ├── RenderToTexture │ ├── ColorCorrectionManager3D.cs │ ├── Cubemap │ │ ├── CubemapHDRDecodeRT.cs │ │ ├── CubemapHDREncodeRT.cs │ │ ├── CubemapIrradianceRT.cs │ │ ├── CubemapManager.cs │ │ └── CubemapPrefilterRT.cs │ ├── LightPrePass │ │ ├── CausticLightManager.cs │ │ ├── LightPrepassManager.cs │ │ ├── SceneLightManager.cs │ │ └── ShadowFrameBuffer.cs │ ├── LightmapManager.cs │ ├── ProbeMapManager.cs │ └── ShadowPrepassManager.cs ├── Resources │ ├── gradient.png │ ├── gradientraw.dds │ ├── lut.dds │ └── normals.dds ├── baglccr │ └── ColorCorrection.cs ├── baglenv │ ├── AmbientLight.cs │ ├── BloomObj.cs │ ├── DirectionalLight.cs │ ├── EnvObject.cs │ ├── EnvironmentGraphics.cs │ ├── Fog.cs │ ├── HemisphereLight.cs │ ├── LightObject.cs │ ├── OfxLargeLensFlareRig.cs │ ├── PointLightRig.cs │ └── SpotLightRig.cs ├── bagllmap │ ├── AglLightMap.cs │ ├── LightEnvObject.cs │ └── LightSettings.cs ├── balgcube │ ├── CubeMapGraphics.cs │ ├── CubeMapObject.cs │ ├── CubeMapUint.cs │ └── IlluminantInfo.cs ├── bgsdw │ ├── DepthShadowParams.cs │ ├── ProjectionShadowParams.cs │ ├── ShadowColorParams.cs │ ├── ShadowGraphics.cs │ └── StaticDepthShadowParams.cs └── collect │ └── AreaCollection.cs ├── BfresEditor ├── Bfres │ ├── BFRES.cs │ ├── Imgui │ │ ├── Animation │ │ │ └── MaterialParamAnimationEditor.cs │ │ ├── Bone │ │ │ └── BoneEditor.cs │ │ ├── Material │ │ │ ├── BfresMaterialEditor.cs │ │ │ ├── BfresTextureMapEditor.cs │ │ │ ├── MaterialOptions.cs │ │ │ ├── MaterialParameter.cs │ │ │ ├── RenderInfo │ │ │ │ ├── RenderInfoDialog.cs │ │ │ │ ├── RenderInfoEditor.cs │ │ │ │ └── RenderInfoEnums.cs │ │ │ ├── RenderStateEditor.cs │ │ │ └── UserData │ │ │ │ ├── UserDataDialog.cs │ │ │ │ └── UserDataInfoEditor.cs │ │ ├── Mesh │ │ │ ├── BfresMeshEditor.cs │ │ │ └── MeshEditor.cs │ │ ├── Shaders │ │ │ ├── BfshaShaderProgramViewer.cs │ │ │ └── SharcFBShaderProgramViewer.cs │ │ └── TextureSelectionDialog.cs │ ├── Nodes │ │ ├── BfresNodeBase.cs │ │ ├── BoneVisibilityAnimFolder.cs │ │ ├── ColorAnimFolder.cs │ │ ├── EmbeddedFolder.cs │ │ ├── ModelFolder.cs │ │ ├── SceneAnimFolder.cs │ │ ├── ShaderParamAnimFolder.cs │ │ ├── ShapeAnimFolder.cs │ │ ├── SkeletalAnimFolder.cs │ │ ├── SubSectionBase.cs │ │ ├── TextureFolder.cs │ │ ├── TexturePatternAnimFolder.cs │ │ └── TextureSRTAnimFolder.cs │ ├── Render │ │ ├── 3DW │ │ │ ├── RedCarpetNXRender.cs │ │ │ ├── SM3DWCubemapLoader.cs │ │ │ └── SM3DWShaderLoader.cs │ │ ├── ACNH │ │ │ └── ACNHNXRender.cs │ │ ├── BOTW │ │ │ └── UKingNXRender.cs │ │ ├── BfresMaterialAsset.cs │ │ ├── BfresMeshAsset.cs │ │ ├── BfresModelAsset.cs │ │ ├── BfresRender.cs │ │ ├── BfshaRenderer │ │ │ ├── BfshaGX2ShaderHelper.cs │ │ │ ├── BfshaRenderer.cs │ │ │ └── ShaderOptionHelper.cs │ │ ├── KSA │ │ │ └── KSANXRender.cs │ │ ├── MK8 │ │ │ └── TurboNXRender.cs │ │ ├── NSMBU │ │ │ ├── RedPro2NXRender.cs │ │ │ └── RedPro2URender.cs │ │ ├── RenderLayer.cs │ │ ├── SMM2 │ │ │ └── SMM2Render.cs │ │ ├── SMO │ │ │ ├── SMOCubemapLoader.cs │ │ │ ├── SMORenderer.cs │ │ │ └── SMOShaderLoader.cs │ │ ├── SPL2 │ │ │ └── BlitzNXRender.cs │ │ ├── ScreenBufferTexture.cs │ │ ├── ShaderBase │ │ │ └── ShaderRenderBase.cs │ │ ├── SharcfbRenderer │ │ │ └── SharcFBRenderer.cs │ │ ├── SkeletonRenderer.cs │ │ └── WWHD │ │ │ └── WWHDRender.cs │ ├── Textures │ │ ├── BNTX.cs │ │ ├── BntxTexture.cs │ │ ├── FtexTexture.cs │ │ ├── TextureCache.cs │ │ └── TextureView.cs │ └── Wrappers │ │ ├── Animations │ │ ├── BfresAnimationTrack.cs │ │ ├── BfresAnimations.cs │ │ ├── BfresCameraAnim.cs │ │ ├── BfresMaterialAnim.cs │ │ ├── BfresShapeAnim.cs │ │ ├── BfresSkeletalAnim.cs │ │ └── BfresVisibilityAnimations.cs │ │ ├── BfresBone.cs │ │ ├── BfresExternalFile.cs │ │ ├── BntxWrapper.cs │ │ ├── FMAT.cs │ │ ├── FMDL.cs │ │ ├── FSHP.cs │ │ ├── FSKL.cs │ │ ├── GXConverter.cs │ │ ├── MeshPolygonGroup.cs │ │ └── TextureMap.cs ├── BfresEditor.csproj ├── Bfsha │ ├── BFSHA.cs │ ├── Imgui │ │ ├── ShaderModelGUI.cs │ │ └── ShaderVariationGUI.cs │ ├── ShadeVariationWrapper.cs │ └── ShaderModelWrapper.cs ├── Bgenv │ └── Imgui │ │ ├── ColorCorrectionWindow.cs │ │ ├── CubemapUintWindow.cs │ │ ├── EnvironmentEditor.cs │ │ ├── LightMapEditor.cs │ │ └── LightingEditor.cs ├── GlobalShaderCache.cs ├── Gx2 │ ├── GX2Shader.cs │ └── GX2ShaderHelper.cs ├── IShaderFile.cs ├── Images │ ├── Bfres.png │ ├── Bone.png │ ├── CheckerBackground.png │ ├── Material.png │ ├── MaterialMask.tif │ ├── MaterialTrans.tif │ ├── Mesh.png │ ├── Model.png │ ├── Texture.png │ └── skeletonAnimation.png ├── Lib │ ├── BfresLibrary.Test.deps.json │ ├── BfresLibrary.deps.json │ ├── BfresLibrary.dll │ ├── BfresLibrary.pdb │ ├── BfresLibrary.xml │ ├── BfshaLibrary.dll │ ├── BfshaLibrary.pdb │ ├── BfshaLibrary.xml │ └── Syroot.NintenTools.NSW.Bntx.dll ├── Lz4f │ └── LZ4F.cs ├── MapLoader.cs ├── Plugin.cs ├── ProbeDebugger.cs ├── Properties │ ├── Resources.Designer.cs │ └── Resources.resx ├── Resources │ ├── ACUser1.bin │ ├── CubemapLightmap.dds │ ├── CubemapLightmapShadow.dds │ ├── HalfMap.dds │ ├── LightingTable.bin │ ├── black.png │ ├── brdf.dds │ ├── dot.png │ ├── toon.dds │ └── white.png ├── Sarc │ ├── Extensopn.cs │ ├── SAHT.cs │ ├── SARC.cs │ └── SARC_Parser.cs ├── ShaderLoaders │ ├── CafeShaderDecoder.cs │ ├── ShaderInfo.cs │ ├── TegraShaderDecoder.cs │ └── TegraShaderTranslator.cs ├── Sharc │ ├── Imgui │ │ ├── GX2ShaderGUI.cs │ │ └── SHARCFBProgramWrapper.cs │ ├── SHARC.cs │ ├── SHARCFB.cs │ ├── ShaderSymbolData.cs │ ├── SharcCommon.cs │ ├── VariationMacroData.cs │ └── VariationSymbolData.cs ├── Zstb │ └── ZSTB.cs └── app.config ├── CafeShaderStudio.sln ├── CafeShaderStudio ├── AnimationWindow.cs ├── App.config ├── BatchRenderingTool.cs ├── CafeShaderStudio.csproj ├── Config.cs ├── GFD │ ├── gx2shader-decompiler.exe │ ├── spirv-cross-c-shared.dll │ └── spirv-cross.exe ├── GUITheme.cs ├── GlobalSettings.cs ├── Lib │ ├── AampLibraryCSharp.dll │ ├── AampLibraryCSharp.pdb │ ├── ByamlExt.dll │ ├── ByamlExt.pdb │ ├── CurveEditorLibrary.dll │ ├── EditorCoreCommon.dll │ ├── Extensions.Data.xxHash.dll │ ├── Font.ttf │ ├── ImGui.NET.deps.json │ ├── ImGui.NET.dll │ ├── ImGui.NET.pdb │ ├── LZ4.Frame.dll │ ├── LZ4.Frame.xml │ ├── LZ4.dll │ ├── OpenFontIcons.ttf │ ├── OpenTK.GLControl.dll │ ├── OpenTK.dll │ ├── OpenTK.zip │ ├── Ryujinx.Common.dll │ ├── Ryujinx.Common.pdb │ ├── Ryujinx.Graphics.Shader.dll │ ├── Ryujinx.Graphics.Shader.pdb │ ├── SharpYaml.dll │ ├── Syroot.BinaryData.dll │ ├── Syroot.Maths.dll │ ├── Toolbox.Core.dll │ ├── Toolbox.Core.pdb │ ├── Toolbox.Core.zip │ ├── TrackStudioLibrary.dll │ ├── TrackStudioLibrary.pdb │ └── ZstdNet.dll ├── Licenses │ ├── CafeShaderStudio.md │ ├── DecafLicense.txt │ ├── IMGUI.md │ ├── OpenTK.md │ ├── Ryujinx.md │ └── SpirvCrossLicense.txt ├── MainWindow.cs ├── Plugins │ └── INSERT_PLUGINS_HERE.txt ├── Program.cs ├── Properties │ ├── PublishProfiles │ │ ├── ClickOnceProfile.pubxml │ │ └── ClickOnceProfile.pubxml.user │ └── launchSettings.json ├── Resources │ ├── CubemapDefault.dds │ ├── CubemapEquat.dds │ ├── CubemapHDR.dds │ ├── CubemapHDR2.dds │ ├── CubemapIrradianceDefault.dds │ ├── CubemapPrefilter.dds │ └── CubemapPrefilterHDR.dds ├── Shaders │ ├── BFRES │ │ ├── Bfres.frag │ │ ├── Bfres.vert │ │ ├── BfresDebug.frag │ │ └── BfresDebug.vert │ ├── BloomExtract.frag │ ├── BloomExtract.vert │ ├── Blur │ │ ├── GaussianBlur.frag │ │ └── GaussianBlur.vert │ ├── Caustics.frag │ ├── Caustics.vert │ ├── ColorAnimControlBack.frag │ ├── ColorAnimControlHandle.frag │ ├── ColorCorrection.frag │ ├── ColorCorrection.vert │ ├── Cubemap │ │ ├── Equirectangular.frag │ │ ├── Equirectangular.vert │ │ ├── HdrDecode.frag │ │ ├── HdrDecode.vert │ │ ├── HdrEncode.frag │ │ ├── HdrEncode.vert │ │ ├── Irradiance.frag │ │ ├── Irradiance.vert │ │ ├── Prefilter.frag │ │ └── Prefilter.vert │ ├── Editor │ │ ├── Gizmo.frag │ │ ├── Gizmo.vert │ │ ├── ImageEditor.frag │ │ ├── ImageEditor.vert │ │ ├── UVWindow.frag │ │ └── UVWindow.vert │ ├── FinalHDR.frag │ ├── FinalHDR.vert │ ├── GaussianBlur.frag │ ├── Generic │ │ ├── Basic.frag │ │ ├── Basic.vert │ │ ├── BillboardTexture.frag │ │ ├── BillboardTexture.vert │ │ ├── Line.frag │ │ └── Line.vert │ ├── IrradianceCubemap.frag │ ├── IrradianceCubemap.vert │ ├── LUT │ │ ├── LutDisplay.frag │ │ └── LutDisplay.vert │ ├── LightPrepass.frag │ ├── LightPrepass.vert │ ├── Lightmap.frag │ ├── Lightmap.vert │ ├── LineShader.geom │ ├── NormalizeDepth.frag │ ├── NormalizeDepth.vert │ ├── Normals │ │ ├── Normals.frag │ │ ├── Normals.geom │ │ └── Normals.vert │ ├── Picking.frag │ ├── Picking.vert │ ├── ProbeCubemap.frag │ ├── ProbeCubemap.vert │ ├── Screen │ │ ├── Screen.frag │ │ └── Screen.vert │ ├── ScreenQuad.vert │ ├── Selection.frag │ ├── Selection.vert │ ├── Shadow.frag │ ├── Shadow.vert │ ├── ShadowPrepass.frag │ ├── ShadowPrepass.vert │ ├── TextureIcon.frag │ ├── TextureIcon.vert │ ├── TriangleShader.geom │ ├── Utility │ │ └── Utility.frag │ └── Viewer │ │ ├── Grid.frag │ │ └── Grid.vert ├── cimgui.dll ├── cimgui.dylib ├── cimgui.so ├── cimgui32.dll ├── tinyfiledialogs.dll ├── tinyfiledialogs.dylib ├── tinyfiledialogs.so ├── tinyfiledialogs32.dll ├── tinyfiledialogs32.lib ├── tinyfiledialogs64.dll ├── tinyfiledialogs64.lib ├── x64 │ └── libzstd.dll └── x86 │ ├── cimgui.win-x86.dll │ └── libzstd.dll ├── CafeStudio.UI ├── AnimationPlayer.cs ├── BrowserHelper.cs ├── CafeStudio.UI.csproj ├── CafeStudio.UI.csproj.user ├── CameraAnimation.cs ├── Controls │ ├── TextureEditor │ │ ├── ImageEditor.cs │ │ ├── ImageEditorBackground.cs │ │ └── ImageEditorViewport.cs │ └── UV │ │ ├── UVBackground.cs │ │ ├── UVMap.cs │ │ ├── UVViewport.cs │ │ └── Viewport2D.cs ├── Dialogs │ ├── FileDialog │ │ ├── ImguiFileDialog.cs │ │ └── TinyFileDialog.cs │ ├── FolderDialog │ │ ├── FolderBrowserDialog.cs │ │ ├── ImguiFolderDialog.cs │ │ └── NativeMethods.cs │ └── TextureDialog │ │ ├── ImportedTexture.cs │ │ └── TextureDialog.cs ├── Extensions │ └── ImGuiExtension.cs ├── GLTextureCache.cs ├── Helpers │ ├── ImGuiHelper.cs │ ├── ImguiCustomWidgets.cs │ ├── ImguiMouseKeyInfo.cs │ ├── ImguiPropertyBinding.cs │ └── ImguiPropertyUIGenerator.cs ├── IDragDropNode.cs ├── IPropertyUI.cs ├── Icons │ ├── IconManager.cs │ └── IconRender.cs ├── ImGuiController │ ├── ImGuiController.cs │ ├── Shader.cs │ ├── Texture.cs │ └── Util.cs ├── MemoryEditor.cs ├── Properties │ ├── Resources.Designer.cs │ └── Resources.resx ├── Resources │ ├── AlphaIcon.png │ ├── AlphaIconDisabled.png │ ├── CheckerBackground.png │ ├── Edit.png │ ├── Save.png │ └── Texture.png ├── UndoStack.cs ├── Viewport │ ├── Bloom │ │ ├── BloomExtractionTexture.cs │ │ ├── BloomProcess.cs │ │ └── PostEffectsQuad.cs │ ├── DeferredRenderQuad.cs │ ├── Drawables │ │ ├── DrawableBackground.cs │ │ └── DrawableFloor.cs │ └── Pipeline.cs ├── Windows │ ├── Outliner.cs │ ├── PropertyWindow.cs │ ├── TimelineWindow.cs │ ├── UndoWindow.cs │ └── Viewport.cs ├── WorkspaceWindow.cs ├── Wrappers │ ├── ArchiveFileWrapper.cs │ ├── ArchiveHiearchy.cs │ └── ObjectWrapperFileLoader.cs ├── app.config └── packages.config ├── GLFrameworkEngine ├── Actions │ ├── AxisAlignedBoundingBox.cs │ ├── ITransformAction.cs │ ├── TranslateAction.cs │ └── TranslationAction.cs ├── Assets │ ├── AssetBase.cs │ ├── CameraRenderAsset.cs │ ├── FolderAsset.cs │ ├── GenericPickableMesh.cs │ ├── GenericRenderer.cs │ ├── MaterialAsset.cs │ ├── ModelAsset.cs │ └── TextureAsset.cs ├── Camera │ ├── Camera.cs │ ├── CameraAnimationKeys.cs │ ├── CameraFrame.cs │ ├── CameraRay.cs │ └── ICameraController.cs ├── Culling │ ├── BoundingBox.cs │ ├── BoundingNode.cs │ └── CameraFrustum.cs ├── DataCache.cs ├── Debug │ └── DebugShaderRender.cs ├── Drawing │ ├── BoundingBoxRender.cs │ ├── CameraRenderer.cs │ ├── ObjRenderer.cs │ ├── ScreenQuadRender.cs │ └── SphereRender.cs ├── GLContext.cs ├── GLErrorHandler.cs ├── GLFrameworkEngine.csproj ├── GLFrameworkEngine.csproj.user ├── GLMaterialBlendState.cs ├── GLMath.cs ├── Gizmo │ ├── ConeRenderer.cs │ ├── CubeRenderer.cs │ ├── CylinderRenderer.cs │ ├── FustrumPlane.cs │ ├── LineRender.cs │ └── TranslateGizmo.cs ├── Helpers │ ├── DrawingHelper.cs │ └── OpenGLHelper.cs ├── IDrawable.cs ├── IRenderableFile.cs ├── Input │ ├── KeyEventInfo.cs │ └── MouseEventInfo.cs ├── KeyController.cs ├── Objects │ ├── Framebuffer │ │ ├── FrameBufferReading.cs │ │ ├── Framebuffer.cs │ │ ├── IFramebufferAttachment.cs │ │ └── Renderbuffer.cs │ ├── Texture.zip │ ├── Texture │ │ ├── BitmapImageHelper.cs │ │ ├── DepthTexture.cs │ │ ├── GLFormatHelper.cs │ │ ├── GLObject.cs │ │ ├── GLTexture.cs │ │ ├── GLTexture2D.cs │ │ ├── GLTexture2DArray.cs │ │ ├── GLTexture2DMultiSampled.cs │ │ ├── GLTexture3D.cs │ │ ├── GLTextureCube.cs │ │ ├── GLTextureCubeArray.cs │ │ └── GLTextureDataLoader.cs │ └── UniformBlock.cs ├── Pass.cs ├── Picking │ ├── ColorPicker.cs │ └── IPickable.cs ├── Properties │ ├── Resources.Designer.cs │ └── Resources.resx ├── RenderToTexture │ ├── EquirectangularRender.cs │ └── LUTRender.cs ├── RenderTools.cs ├── ResourceTracker.cs ├── Resources │ ├── DefaultTexture.png │ ├── UVPattern.png │ ├── boneWeightGradient.png │ └── boneWeightGradient2.png ├── Scene │ └── GLScene.cs ├── Shaders │ ├── GlobalShaders.cs │ └── ShaderProgram.cs ├── Shadows │ ├── ShadowBox.cs │ ├── ShadowFrameBuffer.cs │ └── ShadowMainRenderer.cs ├── Transform.cs ├── Utils │ ├── BoundingSphereGenerator.cs │ └── ColorUtility.cs ├── VertexArrayObject.cs └── VertexBufferObject.cs ├── LICENSE ├── README.md ├── RedStarLibrary ├── Actor │ ├── ActorCreate.cs │ ├── InitModel.cs │ └── InitSubActor.cs ├── ActorBase.cs ├── AnimationSet.cs ├── GlobalSettings.cs ├── Parts │ └── PartsModel.cs ├── PropertyBase.cs └── 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