├── .github
├── FUNDING.yml
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── CHANGELOG
├── CODEOWNERS
├── LICENSE.md
├── README.md
└── src
├── KitsuneSteamRestrict.cs
├── KitsuneSteamRestrict.csproj
└── Models
├── BypassConfigService.cs
├── DatabaseService.cs
└── SteamService.cs
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | # These are supported funding model platforms
2 |
3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
4 | patreon: # Replace with a single Patreon username
5 | open_collective: # Replace with a single Open Collective username
6 | ko_fi: # Replace with a single Ko-fi username
7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
9 | liberapay: # Replace with a single Liberapay username
10 | issuehunt: # Replace with a single IssueHunt username
11 | otechie: # Replace with a single Otechie username
12 | lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
13 | custom: ['https://www.buymeacoffee.com/k4ryuu'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
14 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 | title: "[BUG]"
5 | labels: bug
6 | assignees: K4ryuu
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. See error
18 |
19 | **Expected behavior**
20 | A clear and concise description of what you expected to happen.
21 |
22 | **Media (Optional)**
23 | If applicable, add screenshots or videos to help explain your problem.
24 |
25 | **Logs (Optional)**
26 | If applicable, add logs to help explain your problem.
27 |
28 | **Additional context (Optional)**
29 | Add any other context about the problem here.
30 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: "[REQ]"
5 | labels: enhancement
6 | assignees: K4ryuu
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/CHANGELOG:
--------------------------------------------------------------------------------
1 | -- 2024. 07. 02 - v1.4.1
2 |
3 | - feat: Added option to change the warning print interval
4 | - feat: Added log and check for game details privated
5 | - fix: Warning countdown issues
6 |
7 | -- 2024. 07. 02 - v1.4.0
8 |
9 | - feat: Added option to allow private profiles join for given seconds to warn them about the issue
10 | - remove: Removed fully SteamWorks dependency and solved with own solutions instead
11 | - remove: Removed prime based checks for now due to SteamWorks not detect primes if bought after CS2 release
12 |
13 | -- 2024. 05. 21 - v1.3.2
14 |
15 | - feat: Added option to disable join logs
16 | - feat: Added the user's account oldness in days too
17 | - fix: Lag spikes caused by database
18 | - refactor: Violation check function readability improved
19 |
20 | -- 2024. 05. 19 - v1.3.1
21 |
22 | - feat: Added detection to know if database is used
23 | - fix: Threading issues with database
24 |
25 | -- 2024. 05. 18 - v1.3.0
26 |
27 | - feat: Add configuration json file to allow players to bypass specific restrictions
28 | - feat: Add database to store allowed players for a while and dont validate them all the time
29 |
30 | -- 2024. 04. 26 - v1.2.1
31 |
32 | - update: Updated from NET7 to NET8
33 | - fix: Steam group check
34 |
35 | -- 2024. 04. 06 - v1.2.0
36 |
37 | - feat: Created SteamService model
38 | - feat: Block players if VAC banned
39 | - feat: Block players if not in steam group
40 | - optimise: Full plugin refactoring
41 |
42 | -- 2024. 02. 14 - v1.1.3
43 |
44 | - fix: Server lag on player connect
45 | - fix: Checking restrictions for bots
46 |
47 | -- 2023. 10. 10 - v1.1.0
48 |
49 | - Added option to filter Trade banned players
50 | - Added option to filter Game banned players
51 |
--------------------------------------------------------------------------------
/CODEOWNERS:
--------------------------------------------------------------------------------
1 | # The owner of everything in this repository
2 | * @K4ryuu
--------------------------------------------------------------------------------
/LICENSE.md:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
2 |
3 | 
4 | 
5 | 
6 | 
7 | 
8 | 
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
CounterStrike2 | Steam Restrict
17 |
18 | Enhance your game server's control with this plugin. Restrict who can join on your server by their playtime, cs2/steam level, vac/game bans, steam account age and more. First level to block cheaters with new accounts.
19 |
20 | Download
21 | ·
22 | Report Bug
23 | ·
24 | Request Feature
25 | ·
26 | Website
27 | ·
28 | Hire Us
29 |
30 |
31 |
32 | ### Dependencies
33 |
34 | To use this server addon, you'll need the following dependencies installed:
35 |
36 | - [**CounterStrikeSharp**](https://github.com/roflmuffin/CounterStrikeSharp/releases): CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2.
37 |
38 | (back to top)
39 |
40 |
41 |
42 | ## Roadmap
43 |
44 | - [ ] No plans for now
45 |
46 | (back to top)
47 |
48 |
49 |
50 | ## Authors
51 |
52 | - [**K4ryuu**](https://github.com/K4ryuu)
53 | - [**Cruze**](https://github.com/Cruze03)
54 |
55 | See also the list of [contributors](https://github.com/KitsuneLab-Development/CS2-SteamRestrict/graphs/contributors) who participated in this project as an outside contributor.
56 |
57 | (back to top)
58 |
59 |
60 |
61 | ## License
62 |
63 | Distributed under the GPL-3.0 License. See `LICENSE.md` for more information.
64 |
65 | (back to top)
66 |
67 |
68 |
69 | ## Contact
70 |
71 | - **KitsuneLab Team** - [contact@kitsune-lab.com](mailto:contact@kitsune-lab.com)
72 |
73 | (back to top)
74 |
75 |
--------------------------------------------------------------------------------
/src/KitsuneSteamRestrict.cs:
--------------------------------------------------------------------------------
1 | using CounterStrikeSharp.API;
2 | using CounterStrikeSharp.API.Core;
3 | using CounterStrikeSharp.API.Core.Attributes;
4 | using CounterStrikeSharp.API.Modules.Timers;
5 | using CounterStrikeSharp.API.Modules.Admin;
6 |
7 | using System.Text.Json.Serialization;
8 | using Microsoft.Extensions.Logging;
9 | using CounterStrikeSharp.API.Modules.Utils;
10 |
11 | namespace KitsuneSteamRestrict;
12 |
13 | public class PluginConfig : BasePluginConfig
14 | {
15 | [JsonPropertyName("LogProfileInformations")]
16 | public bool LogProfileInformations { get; set; } = true;
17 |
18 | [JsonPropertyName("SteamWebAPI")]
19 | public string SteamWebAPI { get; set; } = "";
20 |
21 | [JsonPropertyName("MinimumCS2Level")]
22 | public int MinimumCS2Level { get; set; } = -1;
23 |
24 |
25 | [JsonPropertyName("MinimumHour")]
26 | public int MinimumHour { get; set; } = -1;
27 |
28 |
29 | [JsonPropertyName("MinimumLevel")]
30 | public int MinimumLevel { get; set; } = -1;
31 |
32 |
33 | [JsonPropertyName("MinimumSteamAccountAgeInDays")]
34 | public int MinimumSteamAccountAgeInDays { get; set; } = -1;
35 |
36 | [JsonPropertyName("BlockPrivateProfile")]
37 | public bool BlockPrivateProfile { get; set; } = false;
38 |
39 | [JsonPropertyName("BlockTradeBanned")]
40 | public bool BlockTradeBanned { get; set; } = false;
41 |
42 | [JsonPropertyName("BlockVACBanned")]
43 | public bool BlockVACBanned { get; set; } = false;
44 |
45 | [JsonPropertyName("SteamGroupID")]
46 | public string SteamGroupID { get; set; } = "";
47 |
48 | [JsonPropertyName("BlockGameBanned")]
49 | public bool BlockGameBanned { get; set; } = false;
50 |
51 | [JsonPropertyName("PrivateProfileWarningTime")]
52 | public int PrivateProfileWarningTime { get; set; } = 20;
53 |
54 | [JsonPropertyName("PrivateProfileWarningPrintSeconds")]
55 | public int PrivateProfileWarningPrintSeconds { get; set; } = 3;
56 |
57 | [JsonPropertyName("DatabaseSettings")]
58 | public DatabaseSettings DatabaseSettings { get; set; } = new DatabaseSettings();
59 |
60 | [JsonPropertyName("ConfigVersion")]
61 | public override int Version { get; set; } = 4;
62 | }
63 |
64 | public sealed class DatabaseSettings
65 | {
66 | [JsonPropertyName("host")]
67 | public string Host { get; set; } = "localhost";
68 |
69 | [JsonPropertyName("username")]
70 | public string Username { get; set; } = "root";
71 |
72 | [JsonPropertyName("database")]
73 | public string Database { get; set; } = "database";
74 |
75 | [JsonPropertyName("password")]
76 | public string Password { get; set; } = "password";
77 |
78 | [JsonPropertyName("port")]
79 | public int Port { get; set; } = 3306;
80 |
81 | [JsonPropertyName("sslmode")]
82 | public string Sslmode { get; set; } = "none";
83 |
84 | [JsonPropertyName("table-prefix")]
85 | public string TablePrefix { get; set; } = "";
86 |
87 | [JsonPropertyName("table-purge-days")]
88 | public int TablePurgeDays { get; set; } = 30;
89 | }
90 |
91 | [MinimumApiVersion(227)]
92 | public class SteamRestrictPlugin : BasePlugin, IPluginConfig
93 | {
94 | public override string ModuleName => "Steam Restrict";
95 | public override string ModuleVersion => "1.4.1";
96 | public override string ModuleAuthor => "K4ryuu, Cruze @ KitsuneLab";
97 | public override string ModuleDescription => "Restrict certain players from connecting to your server.";
98 |
99 | public readonly HttpClient Client = new HttpClient();
100 | private bool g_bSteamAPIActivated = false;
101 |
102 | private CounterStrikeSharp.API.Modules.Timers.Timer?[] g_hTimer = new CounterStrikeSharp.API.Modules.Timers.Timer?[65];
103 | private int[] g_iWarnTime = new int[65];
104 |
105 | private BypassConfig? _bypassConfig;
106 | public PluginConfig Config { get; set; } = new();
107 |
108 | public void OnConfigParsed(PluginConfig config)
109 | {
110 | if (config.Version < Config.Version)
111 | base.Logger.LogWarning("Configuration version mismatch (Expected: {0} | Current: {1})", this.Config.Version, config.Version);
112 |
113 | if (string.IsNullOrEmpty(config.SteamWebAPI))
114 | base.Logger.LogError("This plugin won't work because Web API is empty.");
115 |
116 | Config = config;
117 | }
118 |
119 | public override void Load(bool hotReload)
120 | {
121 | string bypassConfigFilePath = "bypass_config.json";
122 | var bypassConfigService = new BypassConfigService(Path.Combine(ModuleDirectory, bypassConfigFilePath));
123 | _bypassConfig = bypassConfigService.LoadConfig();
124 |
125 | if (!IsDatabaseConfigDefault())
126 | {
127 | var databaseService = new DatabaseService(Config.DatabaseSettings);
128 | Task.Run(databaseService.EnsureTablesExistAsync);
129 | }
130 |
131 | RegisterListener(() => { g_bSteamAPIActivated = true; });
132 | RegisterListener((int slot, string name, string ipAddress) => { g_hTimer[slot]?.Kill(); });
133 | RegisterListener((int slot) => { g_hTimer[slot]?.Kill(); });
134 | RegisterEventHandler(OnPlayerConnectFull, HookMode.Post);
135 |
136 | if (hotReload)
137 | {
138 | g_bSteamAPIActivated = true;
139 |
140 | foreach (var player in Utilities.GetPlayers().Where(m => m.Connected == PlayerConnectedState.PlayerConnected && !m.IsHLTV && !m.IsBot && m.SteamID.ToString().Length == 17))
141 | {
142 | OnPlayerConnectFull(player);
143 | }
144 | }
145 | }
146 |
147 | public HookResult OnPlayerConnectFull(EventPlayerConnectFull @event, GameEventInfo info)
148 | {
149 | CCSPlayerController? player = @event.Userid;
150 | if (player == null)
151 | return HookResult.Continue;
152 |
153 | OnPlayerConnectFull(player);
154 | return HookResult.Continue;
155 | }
156 |
157 | private void OnPlayerConnectFull(CCSPlayerController player)
158 | {
159 | if (string.IsNullOrEmpty(Config.SteamWebAPI))
160 | return;
161 |
162 | if (player.IsBot || player.IsHLTV)
163 | return;
164 |
165 | if (player.AuthorizedSteamID == null)
166 | {
167 | g_hTimer[player.Slot] = AddTimer(1.0f, () =>
168 | {
169 | if (player.AuthorizedSteamID != null)
170 | {
171 | g_hTimer[player.Slot]?.Kill();
172 | OnPlayerConnectFull(player);
173 | return;
174 | }
175 | }, TimerFlags.REPEAT);
176 | return;
177 | }
178 |
179 | if (!g_bSteamAPIActivated)
180 | return;
181 |
182 | ulong authorizedSteamID = player.AuthorizedSteamID.SteamId64;
183 | nint handle = player.Handle;
184 |
185 | Task.Run(async () =>
186 | {
187 | if (!IsDatabaseConfigDefault())
188 | {
189 | var databaseService = new DatabaseService(Config.DatabaseSettings);
190 | if (await databaseService.IsSteamIdAllowedAsync(authorizedSteamID))
191 | {
192 | Server.NextWorldUpdate(() => Logger.LogInformation($"{player.PlayerName} ({authorizedSteamID}) was allowed to join without validations because they were found in the database."));
193 | return;
194 | }
195 | }
196 |
197 | Server.NextWorldUpdate(() =>
198 | {
199 | CheckUserViolations(handle, authorizedSteamID);
200 | });
201 | });
202 | }
203 |
204 | private void CheckUserViolations(nint handle, ulong authorizedSteamID)
205 | {
206 | SteamUserInfo UserInfo = new SteamUserInfo
207 | {
208 | CS2Level = new CCSPlayerController_InventoryServices(handle).PersonaDataPublicLevel
209 | };
210 |
211 | SteamService steamService = new SteamService(this, UserInfo);
212 |
213 | Task.Run(async () =>
214 | {
215 | await steamService.FetchSteamUserInfo(authorizedSteamID.ToString());
216 |
217 | SteamUserInfo? userInfo = steamService.UserInfo;
218 |
219 | Server.NextWorldUpdate(() =>
220 | {
221 | CCSPlayerController? player = Utilities.GetPlayerFromSteamId(authorizedSteamID);
222 |
223 | if (player?.IsValid == true && userInfo != null)
224 | {
225 | if (Config.LogProfileInformations)
226 | {
227 | Logger.LogInformation($"{player.PlayerName} info:");
228 | Logger.LogInformation($"CS2Playtime: {userInfo.CS2Playtime}");
229 | Logger.LogInformation($"CS2Level: {userInfo.CS2Level}");
230 | Logger.LogInformation($"SteamLevel: {userInfo.SteamLevel}");
231 | if ((DateTime.Now - userInfo.SteamAccountAge).TotalSeconds > 30)
232 | Logger.LogInformation($"Steam Account Creation Date: {userInfo.SteamAccountAge:dd-MM-yyyy} ({(int)(DateTime.Now - userInfo.SteamAccountAge).TotalDays} days ago)");
233 | else
234 | Logger.LogInformation($"Steam Account Creation Date: N/A");
235 | //Logger.LogInformation($"HasPrime: {userInfo.HasPrime}"); Removed due to people bought prime after CS2 cannot be detected sadly (or atleast not yet)
236 | Logger.LogInformation($"HasPrivateProfile: {userInfo.IsPrivate}");
237 | Logger.LogInformation($"HasPrivateGameDetails: {userInfo.IsGameDetailsPrivate}");
238 | Logger.LogInformation($"IsTradeBanned: {userInfo.IsTradeBanned}");
239 | Logger.LogInformation($"IsGameBanned: {userInfo.IsGameBanned}");
240 | Logger.LogInformation($"IsInSteamGroup: {userInfo.IsInSteamGroup}");
241 | }
242 |
243 | if (IsRestrictionViolated(player, userInfo))
244 | {
245 | if (Config.PrivateProfileWarningTime > 0 && (userInfo.IsPrivate || userInfo.IsGameDetailsPrivate))
246 | {
247 | int playerSlot = player.Slot;
248 | g_iWarnTime[playerSlot] = Config.PrivateProfileWarningTime;
249 | int printInterval = Config.PrivateProfileWarningPrintSeconds;
250 | int remainingPrintTime = printInterval;
251 |
252 | g_hTimer[playerSlot] = AddTimer(1.0f, () =>
253 | {
254 | if (player?.IsValid == true)
255 | {
256 | g_iWarnTime[playerSlot]--;
257 | remainingPrintTime--;
258 |
259 | if (remainingPrintTime <= 0)
260 | {
261 | player.PrintToChat($" {ChatColors.Silver}[ {ChatColors.Lime}SteamRestrict {ChatColors.Silver}] {ChatColors.LightRed}Your Steam profile or Game details are private. You will be kicked in {g_iWarnTime[playerSlot]} seconds.");
262 | remainingPrintTime = printInterval;
263 | }
264 |
265 | if (g_iWarnTime[playerSlot] <= 0)
266 | {
267 | Server.ExecuteCommand($"kickid {player.UserId} \"You have been kicked for not meeting the minimum requirements.\"");
268 | g_hTimer[playerSlot]?.Kill();
269 | g_hTimer[playerSlot] = null;
270 | }
271 | }
272 | else
273 | {
274 | g_hTimer[playerSlot]?.Kill();
275 | g_hTimer[playerSlot] = null;
276 | }
277 | }, TimerFlags.REPEAT);
278 | }
279 | else
280 | Server.ExecuteCommand($"kickid {player.UserId} \"You have been kicked for not meeting the minimum requirements.\"");
281 | }
282 | else if (!IsDatabaseConfigDefault())
283 | {
284 | ulong steamID = player.AuthorizedSteamID?.SteamId64 ?? 0;
285 |
286 | if (steamID != 0)
287 | {
288 | var databaseService = new DatabaseService(Config.DatabaseSettings);
289 | Task.Run(async () => await databaseService.AddAllowedUserAsync(steamID, Config.DatabaseSettings.TablePurgeDays));
290 | }
291 | }
292 | }
293 | });
294 | });
295 | }
296 |
297 | private bool IsRestrictionViolated(CCSPlayerController player, SteamUserInfo userInfo)
298 | {
299 | if (AdminManager.PlayerHasPermissions(player, "@css/bypasspremiumcheck"))
300 | return false;
301 |
302 | BypassConfig bypassConfig = _bypassConfig ?? new BypassConfig();
303 | PlayerBypassConfig? playerBypassConfig = bypassConfig.GetPlayerConfig(player.AuthorizedSteamID?.SteamId64 ?? 0);
304 |
305 | if (!(playerBypassConfig?.BypassMinimumCS2Level ?? false) && Config.MinimumCS2Level != -1 && userInfo.CS2Level < Config.MinimumCS2Level)
306 | return true;
307 |
308 | if (!(playerBypassConfig?.BypassMinimumHours ?? false) && Config.MinimumHour != -1 && userInfo.CS2Playtime < Config.MinimumHour)
309 | return true;
310 |
311 | if (!(playerBypassConfig?.BypassMinimumLevel ?? false) && Config.MinimumLevel != -1 && userInfo.SteamLevel < Config.MinimumLevel)
312 | return true;
313 |
314 | if (!(playerBypassConfig?.BypassMinimumSteamAccountAge ?? false) && Config.MinimumSteamAccountAgeInDays != -1 && (DateTime.Now - userInfo.SteamAccountAge).TotalDays < Config.MinimumSteamAccountAgeInDays)
315 | return true;
316 |
317 | if (Config.BlockPrivateProfile && !(playerBypassConfig?.BypassPrivateProfile ?? false) && (userInfo.IsPrivate || userInfo.IsGameDetailsPrivate))
318 | return true;
319 |
320 | if (Config.BlockTradeBanned && !(playerBypassConfig?.BypassTradeBanned ?? false) && userInfo.IsTradeBanned)
321 | return true;
322 |
323 | if (Config.BlockGameBanned && !(playerBypassConfig?.BypassGameBanned ?? false) && userInfo.IsGameBanned)
324 | return true;
325 |
326 | if (!string.IsNullOrEmpty(Config.SteamGroupID) && !(playerBypassConfig?.BypassSteamGroupCheck ?? false) && !userInfo.IsInSteamGroup)
327 | return true;
328 |
329 | if (Config.BlockVACBanned && !(playerBypassConfig?.BypassVACBanned ?? false) && userInfo.IsVACBanned)
330 | return true;
331 |
332 | return false;
333 | }
334 |
335 | public bool IsDatabaseConfigDefault()
336 | {
337 | DatabaseSettings settings = Config.DatabaseSettings;
338 | return settings.Host == "localhost" &&
339 | settings.Username == "root" &&
340 | settings.Database == "database" &&
341 | settings.Password == "password" &&
342 | settings.Port == 3306 &&
343 | settings.Sslmode == "none" &&
344 | settings.TablePrefix == "" &&
345 | settings.TablePurgeDays == 30;
346 | }
347 | }
348 |
--------------------------------------------------------------------------------
/src/KitsuneSteamRestrict.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | False
4 | None
5 | ./bin/KitsuneSteamRestrict/
6 |
7 |
8 | net8.0
9 | enable
10 | enable
11 |
12 |
13 |
14 | none
15 | runtime
16 | compile; build; native; contentfiles; analyzers; buildtransitive
17 |
18 |
19 |
20 |
21 |
22 |
--------------------------------------------------------------------------------
/src/Models/BypassConfigService.cs:
--------------------------------------------------------------------------------
1 | using System.Text.Json;
2 |
3 | namespace KitsuneSteamRestrict
4 | {
5 | public class PlayerBypassConfig
6 | {
7 | public bool BypassMinimumCS2Level { get; set; } = false;
8 | public bool BypassMinimumHours { get; set; } = false;
9 | public bool BypassMinimumLevel { get; set; } = false;
10 | public bool BypassMinimumSteamAccountAge { get; set; } = false;
11 | public bool BypassPrivateProfile { get; set; } = false;
12 | public bool BypassTradeBanned { get; set; } = false;
13 | public bool BypassVACBanned { get; set; } = false;
14 | public bool BypassSteamGroupCheck { get; set; } = false;
15 | public bool BypassGameBanned { get; set; } = false;
16 | }
17 |
18 | public class BypassConfig
19 | {
20 | private Dictionary _playerConfigs = new Dictionary();
21 |
22 | public PlayerBypassConfig? GetPlayerConfig(ulong steamID)
23 | {
24 | if (_playerConfigs.TryGetValue(steamID, out var playerConfig))
25 | return playerConfig;
26 |
27 | return null;
28 | }
29 |
30 | public void AddPlayerConfig(ulong steamID, PlayerBypassConfig playerConfig)
31 | {
32 | _playerConfigs[steamID] = playerConfig;
33 | }
34 |
35 | public Dictionary GetAllPlayerConfigs()
36 | {
37 | return _playerConfigs;
38 | }
39 | }
40 |
41 | public class BypassConfigService
42 | {
43 | private readonly string _configFilePath;
44 |
45 | public BypassConfigService(string configFilePath)
46 | {
47 | _configFilePath = configFilePath;
48 | }
49 |
50 | public BypassConfig LoadConfig()
51 | {
52 | if (File.Exists(_configFilePath))
53 | {
54 | string json = File.ReadAllText(_configFilePath);
55 | var playerConfigs = JsonSerializer.Deserialize>(json)!;
56 | var bypassConfig = new BypassConfig();
57 |
58 | foreach (var kvp in playerConfigs)
59 | {
60 | bypassConfig.AddPlayerConfig(kvp.Key, kvp.Value);
61 | }
62 |
63 | return bypassConfig;
64 | }
65 | else
66 | {
67 | var defaultConfig = new BypassConfig();
68 |
69 | defaultConfig.AddPlayerConfig(76561198345583467, new PlayerBypassConfig
70 | {
71 | BypassMinimumCS2Level = true,
72 | BypassMinimumHours = false,
73 | BypassMinimumLevel = true,
74 | BypassMinimumSteamAccountAge = false,
75 | BypassPrivateProfile = true,
76 | BypassTradeBanned = false,
77 | BypassVACBanned = true,
78 | BypassSteamGroupCheck = false,
79 | BypassGameBanned = true
80 | });
81 |
82 | defaultConfig.AddPlayerConfig(76561198132924835, new PlayerBypassConfig
83 | {
84 | BypassMinimumCS2Level = false,
85 | BypassMinimumHours = true,
86 | BypassMinimumLevel = false,
87 | BypassMinimumSteamAccountAge = true,
88 | BypassPrivateProfile = false,
89 | BypassTradeBanned = true,
90 | BypassVACBanned = false,
91 | BypassSteamGroupCheck = true,
92 | BypassGameBanned = false
93 | });
94 |
95 | string json = JsonSerializer.Serialize(defaultConfig.GetAllPlayerConfigs(), new JsonSerializerOptions { WriteIndented = true });
96 | File.WriteAllText(_configFilePath, json);
97 |
98 | return defaultConfig;
99 | }
100 | }
101 | }
102 | }
103 |
--------------------------------------------------------------------------------
/src/Models/DatabaseService.cs:
--------------------------------------------------------------------------------
1 | using Dapper;
2 | using KitsuneSteamRestrict;
3 | using MySqlConnector;
4 |
5 | public class DatabaseService
6 | {
7 | private readonly string _tablePrefix;
8 | private readonly string _connectionString;
9 |
10 | public DatabaseService(DatabaseSettings settings)
11 | {
12 | _tablePrefix = settings.TablePrefix;
13 | _connectionString = $"Server={settings.Host};Port={settings.Port};Database={settings.Database};Uid={settings.Username};Pwd={settings.Password};SslMode={Enum.Parse(settings.Sslmode, true)};";
14 | }
15 |
16 | public async Task IsSteamIdAllowedAsync(ulong steamId)
17 | {
18 | using var connection = new MySqlConnection(_connectionString);
19 | var result = await connection.QueryFirstOrDefaultAsync(
20 | $"SELECT `expiration_date` FROM `{_tablePrefix}allowed_users` WHERE `steam_id` = @steamId AND `expiration_date` > NOW()",
21 | new { steamId });
22 |
23 | return result.HasValue;
24 | }
25 |
26 | public async Task AddAllowedUserAsync(ulong steamId, int daysValid)
27 | {
28 | using var connection = new MySqlConnection(_connectionString);
29 | await connection.ExecuteAsync(
30 | $"INSERT INTO `{_tablePrefix}allowed_users` (`steam_id`, `expiration_date`) VALUES (@steamId, DATE_ADD(NOW(), INTERVAL @daysValid DAY))",
31 | new { steamId, daysValid });
32 | }
33 |
34 | public async Task EnsureTablesExistAsync()
35 | {
36 | using var connection = new MySqlConnection(_connectionString);
37 | await connection.ExecuteAsync($@"
38 | CREATE TABLE IF NOT EXISTS `{_tablePrefix}allowed_users` (
39 | `steam_id` BIGINT UNSIGNED PRIMARY KEY,
40 | `expiration_date` DATETIME
41 | )");
42 | }
43 |
44 | public async Task PurgeExpiredSavesAsync()
45 | {
46 | using var connection = new MySqlConnection(_connectionString);
47 | await connection.ExecuteAsync($"DELETE FROM `{_tablePrefix}allowed_users` WHERE `expiration_date` < NOW()");
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/src/Models/SteamService.cs:
--------------------------------------------------------------------------------
1 |
2 | using KitsuneSteamRestrict;
3 | using Microsoft.Extensions.Logging;
4 | using Newtonsoft.Json.Linq;
5 |
6 | public class SteamUserInfo
7 | {
8 | public DateTime SteamAccountAge { get; set; }
9 | public int SteamLevel { get; set; }
10 | public int CS2Level { get; set; }
11 | public int CS2Playtime { get; set; }
12 | public bool IsPrivate { get; set; }
13 | public bool IsGameDetailsPrivate { get; set; }
14 | public bool HasPrime { get; set; }
15 | public bool IsTradeBanned { get; set; }
16 | public bool IsVACBanned { get; set; }
17 | public bool IsGameBanned { get; set; }
18 | public bool IsInSteamGroup { get; set; }
19 | }
20 |
21 | public class SteamService
22 | {
23 | private readonly HttpClient _httpClient;
24 | private readonly string _steamWebAPIKey;
25 | private readonly PluginConfig _config;
26 | private readonly ILogger _logger;
27 | public SteamUserInfo? UserInfo = null;
28 |
29 | public SteamService(SteamRestrictPlugin plugin, SteamUserInfo userInfo)
30 | {
31 | _httpClient = plugin.Client;
32 | _config = plugin.Config;
33 | _logger = plugin.Logger;
34 | _steamWebAPIKey = _config.SteamWebAPI;
35 | UserInfo = userInfo;
36 | }
37 |
38 | public async Task FetchSteamUserInfo(string steamId)
39 | {
40 | //UserInfo.HasPrime = await FetchHasPrimeAsync(steamId);
41 | UserInfo!.CS2Playtime = await FetchCS2PlaytimeAsync(steamId) / 60;
42 | UserInfo.SteamLevel = await FetchSteamLevelAsync(steamId);
43 | await FetchProfilePrivacyAsync(steamId, UserInfo);
44 | await FetchTradeBanStatusAsync(steamId, UserInfo);
45 | await FetchGameBanStatusAsync(steamId, UserInfo);
46 | await FetchSteamGroupMembershipAsync(steamId, UserInfo);
47 | }
48 |
49 | private async Task FetchCS2PlaytimeAsync(string steamId)
50 | {
51 | var url = $"https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key={_steamWebAPIKey}&steamid={steamId}&format=json";
52 | var json = await GetApiResponseAsync(url);
53 | return json != null ? ParseCS2Playtime(json) : 0;
54 | }
55 |
56 | private async Task FetchSteamLevelAsync(string steamId)
57 | {
58 | var url = $"http://api.steampowered.com/IPlayerService/GetSteamLevel/v1/?key={_steamWebAPIKey}&steamid={steamId}";
59 | var json = await GetApiResponseAsync(url);
60 | return json != null ? ParseSteamLevel(json) : 0;
61 | }
62 |
63 | private async Task FetchProfilePrivacyAsync(string steamId, SteamUserInfo userInfo)
64 | {
65 | var url = $"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={_steamWebAPIKey}&steamids={steamId}";
66 | var json = await GetApiResponseAsync(url);
67 | if (json != null) ParseSteamUserInfo(json, userInfo);
68 | }
69 |
70 | private async Task FetchTradeBanStatusAsync(string steamId, SteamUserInfo userInfo)
71 | {
72 | var url = $"https://api.steampowered.com/ISteamUser/GetPlayerBans/v1/?key={_steamWebAPIKey}&steamids={steamId}";
73 | var json = await GetApiResponseAsync(url);
74 | if (json != null)
75 | {
76 | ParseTradeBanStatus(json, userInfo);
77 | ParseVACBanStatus(json, userInfo);
78 | }
79 | }
80 |
81 | private async Task FetchGameBanStatusAsync(string steamId, SteamUserInfo userInfo)
82 | {
83 | var url = $"https://api.steampowered.com/ISteamUser/GetUserGameBan/v1/?key={_steamWebAPIKey}&steamids={steamId}";
84 | var json = await GetApiResponseAsync(url);
85 | if (json != null) ParseGameBanStatus(json, userInfo);
86 | }
87 |
88 | private async Task FetchSteamGroupMembershipAsync(string steamId, SteamUserInfo userInfo)
89 | {
90 | if (!string.IsNullOrEmpty(_config.SteamGroupID))
91 | {
92 | var url = $"http://api.steampowered.com/ISteamUser/GetUserGroupList/v1/?key={_steamWebAPIKey}&steamid={steamId}";
93 | var json = await GetApiResponseAsync(url);
94 |
95 | userInfo.IsInSteamGroup = false;
96 | if (json != null)
97 | {
98 | JObject jsonObj = JObject.Parse(json);
99 | JToken? groups = jsonObj["response"]?["groups"];
100 | if (groups != null)
101 | {
102 | userInfo.IsInSteamGroup = groups.Any(group => (group["gid"]?.ToString() ?? "") == _config.SteamGroupID);
103 | }
104 | }
105 | }
106 | else
107 | {
108 | userInfo.IsInSteamGroup = true;
109 | }
110 | }
111 |
112 | private async Task GetApiResponseAsync(string url)
113 | {
114 | try
115 | {
116 | var response = await _httpClient.GetAsync(url);
117 | if (response.IsSuccessStatusCode)
118 | {
119 | return await response.Content.ReadAsStringAsync();
120 | }
121 | }
122 | catch (Exception e)
123 | {
124 | _logger.LogError($"An error occurred while fetching API response: {e.Message}");
125 | }
126 | return null;
127 | }
128 |
129 | private int ParseCS2Playtime(string json)
130 | {
131 | JObject data = JObject.Parse(json);
132 | JToken? game = data["response"]?["games"]?.FirstOrDefault(x => x["appid"]?.Value() == 730);
133 | return game?["playtime_forever"]?.Value() ?? 0;
134 | }
135 |
136 | private int ParseSteamLevel(string json)
137 | {
138 | JObject data = JObject.Parse(json);
139 | return (int)(data["response"]?["player_level"] ?? 0);
140 | }
141 |
142 | private void ParseSteamUserInfo(string json, SteamUserInfo userInfo)
143 | {
144 | JObject data = JObject.Parse(json);
145 | JToken? player = data["response"]?["players"]?.FirstOrDefault();
146 | if (player != null)
147 | {
148 | userInfo.IsPrivate = player["communityvisibilitystate"]?.ToObject() != 3;
149 | userInfo.IsGameDetailsPrivate = player["gameextrainfo"] == null;
150 | int? timeCreated = player["timecreated"]?.ToObject();
151 | userInfo.SteamAccountAge = timeCreated.HasValue
152 | ? new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(timeCreated.Value)
153 | : DateTime.Now;
154 | }
155 | }
156 |
157 | private void ParseTradeBanStatus(string json, SteamUserInfo userInfo)
158 | {
159 | JObject data = JObject.Parse(json);
160 | JToken? playerBan = data["players"]?.FirstOrDefault();
161 | userInfo.IsTradeBanned = playerBan != null && (bool)(playerBan["CommunityBanned"] ?? false);
162 | }
163 |
164 | private void ParseGameBanStatus(string json, SteamUserInfo userInfo)
165 | {
166 | JObject data = JObject.Parse(json);
167 | JToken? userGameBan = data["players"]?.FirstOrDefault();
168 | userInfo.IsGameBanned = userGameBan != null && (bool)(userGameBan["IsGameBanned"] ?? false);
169 | }
170 |
171 | private void ParseVACBanStatus(string json, SteamUserInfo userInfo)
172 | {
173 | JObject data = JObject.Parse(json);
174 | JToken? userGameBan = data["players"]?.FirstOrDefault();
175 | userInfo.IsVACBanned = userGameBan != null && (bool)(userGameBan["VACBanned"] ?? false);
176 | }
177 |
178 | /*
179 | ! This method is not used in the current implementation due to the people who bought Prime after
180 | ! the CS2 release are not visible as Prime users. This method is kept here for reference if its gonna
181 | ! be used in the future, whenever Volvo decides to fix their API.
182 |
183 | private async Task FetchHasPrimeAsync(string steamId)
184 | {
185 | var url = $"https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key={_steamWebAPIKey}&steamid={steamId}&include_appinfo=false&include_played_free_games=true&format=json";
186 | var json = await GetApiResponseAsync(url);
187 | if (json != null)
188 | {
189 | JObject data = JObject.Parse(json);
190 | var games = data["response"]?["games"];
191 | if (games != null)
192 | {
193 | _logger.LogInformation($"Prime: {games.Any(game => game["appid"]?.Value() == 624820 || game["appid"]?.Value() == 54029)}");
194 | return games.Any(game => game["appid"]?.Value() == 624820 || game["appid"]?.Value() == 54029);
195 | }
196 | }
197 | return false;
198 | }*/
199 | }
200 |
--------------------------------------------------------------------------------