├── .github
├── FUNDING.yml
└── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
├── CHANGELOG
├── CODEOWNERS
├── LICENSE.md
├── README.md
└── src
├── K4-DamageInfo.cs
├── K4-DamageInfo.csproj
└── lang
├── cn.json.outdated
├── en.json
└── pl.json
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | # These are supported funding model platforms
2 |
3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
4 | patreon: # Replace with a single Patreon username
5 | open_collective: # Replace with a single Open Collective username
6 | ko_fi: # Replace with a single Ko-fi username
7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
9 | liberapay: # Replace with a single Liberapay username
10 | issuehunt: # Replace with a single IssueHunt username
11 | otechie: # Replace with a single Otechie username
12 | lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
13 | custom: ['https://www.buymeacoffee.com/k4ryuu'] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
14 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help us improve
4 | title: "[BUG]"
5 | labels: bug
6 | assignees: K4ryuu
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. See error
18 |
19 | **Expected behavior**
20 | A clear and concise description of what you expected to happen.
21 |
22 | **Media (Optional)**
23 | If applicable, add screenshots or videos to help explain your problem.
24 |
25 | **Logs (Optional)**
26 | If applicable, add logs to help explain your problem.
27 |
28 | **Additional context (Optional)**
29 | Add any other context about the problem here.
30 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for this project
4 | title: "[REQ]"
5 | labels: enhancement
6 | assignees: K4ryuu
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/CHANGELOG:
--------------------------------------------------------------------------------
1 | -- 2025.02.06 - V2.4.0
2 |
3 | - feat: Dynamic player language support with command-based switching (e.g., !lang hu)
4 | - feat: Implemented CenterHTML for enhanced colored text display
5 | - chore: Complete rewrite of the plugin for better maintainability and performance
6 | - chore: Reworked core functionality and architecture
7 | - remove: Some useless option
8 |
9 | -- 2024.10.08 - V2.3.4
10 |
11 | - uprade: Optimised and simplified some parts a little bit
12 | - fix: Errors after CS2 update
13 |
14 | -- 2024.07.24 - V2.3.3
15 |
16 | - upgrade: update to NET8.0 from NET7.0
17 | - fix: remove duplicated event hook
18 | - chore: upgrade README.md to use the team standards
19 |
20 | -- 2024.03.30 - V2.3.2
21 |
22 | fix: Schema target points to null
23 |
24 | -- 2024.03.26 - V2.3.1
25 |
26 | - fix: Start/End line problems
27 |
28 | -- 2024.03.24 - V2.3.0
29 |
30 | - feat: Show only killer damage info setting (DM FFA)
31 | - feat: Show team damage info setting
32 | - fix: Start and End line shown if no data
33 |
34 | -- 2024.03.23 - V2.2.0
35 |
36 | - feat: Center text flag support (#23)
37 | - fix: Team damage info with friendly fire off (#22)
38 |
39 | -- 2024.02.28 - V2.1.0
40 |
41 | - feat: Add NoRounds mode to support gamemodes with no rounds
42 | - fix: Add array reset to roundstart to prevent wrong damage numbers
43 | - fix: Random error log on slow player init compared to roundend
44 | - fix: Fix print problems with specific settings
45 |
46 | -- 2024.01.26 - V2.0.3
47 |
48 | - fix: Crash if you shoot bot with console enabled
49 | - fix: Statistics line print even if no damages to show
50 |
51 | -- 2024.01.26 - V2.0.2
52 |
53 | - feat: Option to set global damage stats (for mm or small servers) to see everyone's given and taken damages
54 | - feat: Added config option to disable death print and only send statistics on RoundEnd
55 | - refactor: Changed code to not to hook events that not used (disabled in config)
56 |
57 | -- 2024.01.26 - V2.0.1
58 |
59 | - fix: Transation bug at console print
60 | - fix: Duplicated print at the chat
61 |
62 | -- 2024.01.26 - V2.0.0
63 |
64 | - Complete remake
65 |
66 | -- 2023.10.21 - V1.3.3
67 |
68 | - fix: First shot wrong damage display (#9)
69 | - fix: Health display in chat (#8)
70 |
--------------------------------------------------------------------------------
/CODEOWNERS:
--------------------------------------------------------------------------------
1 | # The owner of everything in this repository
2 | * @K4ryuu
--------------------------------------------------------------------------------
/LICENSE.md:
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 |
2 |
3 | 
4 | 
5 | 
6 | 
7 | 
8 | 
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
CounterStrike2 | Damage Informations
17 |
18 | A CounterStrike2 server extension to display damage informations to center of the screen, console and/or to the chat. You can customise the plugin fully with the config file.
19 |
20 | Download
21 | ·
22 | Report Bug
23 | ·
24 | Request Feature
25 | ·
26 | Website
27 | ·
28 | Hire Us
29 |
30 |
31 |
32 |
33 |
34 | ## About The Project
35 |
36 | CS2 server extension that displays the amount of damage players have inflicted on the victim's HP and Armor, as well as the hit groups they have hit. As well as a round end chat message with the given and taken hits.
37 |
38 | ### Dependencies
39 |
40 | To use this server addon, you'll need the following dependencies installed:
41 |
42 | - [**CounterStrikeSharp**](https://github.com/roflmuffin/CounterStrikeSharp/releases): CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2.
43 |
44 | (back to top)
45 |
46 |
47 |
48 | ## Roadmap
49 |
50 | - [ ] No plans for now
51 |
52 | (back to top)
53 |
54 |
55 |
56 | ## Authors
57 |
58 | - [**K4ryuu**](https://github.com/K4ryuu) - _Initial work_
59 |
60 | See also the list of [contributors](https://github.com/KitsuneLab-Development/CS2_DamageInfo/graphs/contributors) who participated in this project as an outside contributor.
61 |
62 | (back to top)
63 |
64 |
65 |
66 | ## License
67 |
68 | Distributed under the GPL-3.0 License. See `LICENSE.md` for more information.
69 |
70 | (back to top)
71 |
72 |
73 |
74 | ## Contact
75 |
76 | - **KitsuneLab Team** - [contact@kitsune-lab.com](mailto:contact@kitsune-lab.com)
77 |
78 | (back to top)
79 |
--------------------------------------------------------------------------------
/src/K4-DamageInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Text.Json.Serialization;
2 | using CounterStrikeSharp.API;
3 | using CounterStrikeSharp.API.Core;
4 | using CounterStrikeSharp.API.Core.Attributes;
5 | using CounterStrikeSharp.API.Core.Translations;
6 | using CounterStrikeSharp.API.Modules.Admin;
7 | using CounterStrikeSharp.API.Modules.Utils;
8 | using Microsoft.Extensions.Logging;
9 | using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
10 |
11 | namespace K4ryuuDamageInfo
12 | {
13 | public sealed class PluginConfig : BasePluginConfig
14 | {
15 | [JsonPropertyName("round-end-summary")]
16 | public bool RoundEndSummary { get; set; } = true;
17 |
18 | [JsonPropertyName("round-end-summary-allow-death-print")]
19 | public bool AllowDeathPrint { get; set; } = true;
20 |
21 | [JsonPropertyName("round-end-summary-show-only-killer")]
22 | public bool ShowOnlyKiller { get; set; } = false;
23 |
24 | [JsonPropertyName("round-end-summary-show-friendlyfire")]
25 | public bool ShowFriendlyFire { get; set; } = false;
26 |
27 | [JsonPropertyName("round-end-summary-show-all-damages")]
28 | public bool ShowAllDamages { get; set; } = false;
29 |
30 | [JsonPropertyName("center-damage-info")]
31 | public bool CenterDamageInfo { get; set; } = true;
32 |
33 | [JsonPropertyName("console-damage-info")]
34 | public bool ConsoleDamageInfo { get; set; } = true;
35 |
36 | [JsonPropertyName("ffa-mode")]
37 | public bool FFAMode { get; set; } = false;
38 |
39 | [JsonPropertyName("norounds-mode")]
40 | public bool NoRoundsMode { get; set; } = false;
41 |
42 | [JsonPropertyName("center-info-timeout")]
43 | public int CenterInfoTimeout { get; set; } = 3;
44 |
45 | [JsonPropertyName("center-info-flags")]
46 | public List CenterInfoFlags { get; set; } =
47 | [
48 | "@myplugin/can-see-permission",
49 | "#myplugin/can-see-group",
50 | "can-see-override",
51 | "leave-empty-so-everyone-see-it"
52 | ];
53 |
54 | [JsonPropertyName("ConfigVersion")]
55 | public override int Version { get; set; } = 5;
56 | }
57 |
58 | [MinimumApiVersion(300)]
59 | public class DamageInfoPlugin : BasePlugin, IPluginConfig
60 | {
61 | public override string ModuleName => "Damage Informations";
62 | public override string ModuleVersion => "2.4.0";
63 | public override string ModuleAuthor => "K4ryuu @ KitsuneLab";
64 | public required PluginConfig Config { get; set; } = new PluginConfig();
65 | public CCSGameRules? GameRules;
66 | private readonly Dictionary _playerData = [];
67 |
68 | private class PlayerData
69 | {
70 | public bool IsDataShown { get; set; }
71 | public int VictimKiller { get; set; } = -1;
72 | public string? CenterMessage { get; set; }
73 | public Timer? CenterTimer { get; set; }
74 | public PlayerDamageInfo DamageInfo { get; } = new PlayerDamageInfo();
75 | public Dictionary RecentDamages { get; } = [];
76 | }
77 |
78 | private class PlayerDamageInfo
79 | {
80 | public Dictionary GivenDamage { get; } = [];
81 | public Dictionary TakenDamage { get; } = [];
82 | }
83 |
84 | private class DamageInfo
85 | {
86 | public int TotalDamage { get; set; }
87 | public int Hits { get; set; }
88 | }
89 |
90 | private class RecentDamage
91 | {
92 | public int TotalDamage { get; set; }
93 | public DateTime LastDamageTime { get; set; }
94 | }
95 |
96 | public void OnConfigParsed(PluginConfig config)
97 | {
98 | if (config.Version < Config.Version)
99 | Logger.LogWarning("Configuration version mismatch (Expected: {Expected} | Current: {Current})", Config.Version, config.Version);
100 |
101 | Config = config;
102 |
103 | if (config.CenterInfoFlags.Contains("leave-empty-so-everyone-see-it"))
104 | {
105 | Logger.LogWarning("Please configure the CenterInfoFlags in the configuration file by removing the example values.");
106 | Logger.LogWarning("Damage center messages won't be displayed until the configuration is properly set.");
107 | }
108 | }
109 |
110 | public override void Load(bool hotReload)
111 | {
112 | OnMapStart();
113 |
114 | RegisterListener(OnMapStart);
115 | RegisterListener(OnTick);
116 |
117 | RegisterEventHandler(OnPlayerHurt);
118 | RegisterEventHandler(OnPlayerDeath);
119 | RegisterEventHandler(OnPlayerSpawn);
120 | RegisterEventHandler(OnRoundEnd);
121 | RegisterEventHandler(OnRoundStart);
122 | }
123 |
124 | private PlayerData GetPlayerData(int slot)
125 | {
126 | if (!_playerData.TryGetValue(slot, out var data))
127 | {
128 | data = new PlayerData();
129 | _playerData[slot] = data;
130 | }
131 |
132 | return data;
133 | }
134 |
135 | private void OnTick()
136 | {
137 | var players = Utilities.GetPlayers().Where(p => p.IsValid && !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team > CsTeam.Spectator);
138 |
139 | if (!players.Any())
140 | return;
141 |
142 | foreach (var player in players)
143 | {
144 | var data = GetPlayerData(player.Slot);
145 |
146 | if (!string.IsNullOrEmpty(data.CenterMessage))
147 | player.PrintToCenterHtml(data.CenterMessage);
148 | }
149 | }
150 |
151 | private void OnMapStart(string? mapName = null)
152 | {
153 | AddTimer(1.0f, () =>
154 | {
155 | GameRules = Utilities.FindAllEntitiesByDesignerName("cs_gamerules").FirstOrDefault()?.GameRules;
156 | });
157 | }
158 |
159 | private HookResult OnPlayerSpawn(EventPlayerSpawn @event, GameEventInfo info)
160 | {
161 | if (!IsValidPlayer(@event.Userid))
162 | return HookResult.Continue;
163 |
164 | GetPlayerData(@event.Userid!.Slot).IsDataShown = false;
165 | return HookResult.Continue;
166 | }
167 |
168 | private HookResult OnPlayerDeath(EventPlayerDeath @event, GameEventInfo info)
169 | {
170 | var victim = @event.Userid;
171 | if (GameRules == null || GameRules.WarmupPeriod || !Config.AllowDeathPrint || !IsValidPlayer(victim) || victim!.Connected == PlayerConnectedState.PlayerDisconnecting)
172 | return HookResult.Continue;
173 |
174 | var attacker = @event.Attacker;
175 | GetPlayerData(victim.Slot).VictimKiller = (attacker != null && IsValidPlayer(attacker)) ? attacker.Slot : -1;
176 | if (!victim.IsBot)
177 | DisplayDamageInfo(victim);
178 |
179 | if (Config.NoRoundsMode && GetPlayerData(victim.Slot).DamageInfo != null)
180 | {
181 | GetPlayerData(victim.Slot).DamageInfo.GivenDamage.Clear();
182 | GetPlayerData(victim.Slot).DamageInfo.TakenDamage.Clear();
183 | }
184 |
185 | return HookResult.Continue;
186 | }
187 |
188 | private HookResult OnPlayerHurt(EventPlayerHurt @event, GameEventInfo info)
189 | {
190 | var victim = @event.Userid;
191 | var attacker = @event.Attacker;
192 |
193 | if (!IsValidPlayer(victim) || !IsValidPlayer(attacker))
194 | return HookResult.Continue;
195 |
196 | if (victim!.TeamNum == attacker!.TeamNum && !Config.ShowFriendlyFire)
197 | return HookResult.Continue;
198 |
199 | int damageToHealth = @event.DmgHealth;
200 | int damageToArmor = @event.DmgArmor;
201 |
202 | if (!attacker.IsBot)
203 | {
204 | string hitgroup = Localizer.ForPlayer(attacker, $"phrases.hitgroup.{@event.Hitgroup}");
205 |
206 | if (!attacker.IsBot && (victim.TeamNum != attacker.TeamNum || Config.FFAMode))
207 | {
208 | if (Config.ConsoleDamageInfo)
209 | {
210 | attacker.PrintToConsole(Localizer.ForPlayer(attacker, "phrases.console.normal", victim.PlayerName, damageToHealth, damageToArmor, hitgroup));
211 |
212 | if (!victim.IsBot)
213 | victim.PrintToConsole(Localizer.ForPlayer(victim, "phrases.console.inverse", attacker.PlayerName, damageToHealth, damageToArmor, hitgroup));
214 | }
215 |
216 | if (Config.CenterDamageInfo && PlayerHasPermissions(attacker))
217 | {
218 | var attackerData = GetPlayerData(attacker.Slot);
219 | if (!attackerData.RecentDamages.TryGetValue(victim.Slot, out var recentDamage))
220 | {
221 | recentDamage = new RecentDamage();
222 | attackerData.RecentDamages[victim.Slot] = recentDamage;
223 | }
224 |
225 | if (DateTime.Now - recentDamage.LastDamageTime <= TimeSpan.FromSeconds(5))
226 | recentDamage.TotalDamage += damageToHealth;
227 | else
228 | recentDamage.TotalDamage = damageToHealth;
229 |
230 | recentDamage.LastDamageTime = DateTime.Now;
231 | ShowTemporaryCenterMessage(attacker, damageToArmor, hitgroup, recentDamage.TotalDamage);
232 | }
233 | }
234 | }
235 |
236 | if (GameRules != null && !GameRules.WarmupPeriod && Config.RoundEndSummary)
237 | {
238 | var victimData = GetPlayerData(victim.Slot);
239 | var attackerData = GetPlayerData(attacker.Slot);
240 |
241 | if (!victimData.DamageInfo.TakenDamage.TryGetValue(attacker.Slot, out var takenDamage))
242 | {
243 | takenDamage = new DamageInfo();
244 | victimData.DamageInfo.TakenDamage[attacker.Slot] = takenDamage;
245 | }
246 |
247 | if (!attackerData.DamageInfo.GivenDamage.TryGetValue(victim.Slot, out var givenDamage))
248 | {
249 | givenDamage = new DamageInfo();
250 | attackerData.DamageInfo.GivenDamage[victim.Slot] = givenDamage;
251 | }
252 |
253 | takenDamage.TotalDamage += damageToHealth;
254 | takenDamage.Hits++;
255 |
256 | givenDamage.TotalDamage += damageToHealth;
257 | givenDamage.Hits++;
258 | }
259 |
260 | return HookResult.Continue;
261 | }
262 |
263 | private HookResult OnRoundStart(EventRoundStart @event, GameEventInfo info)
264 | {
265 | _playerData.Clear();
266 | return HookResult.Continue;
267 | }
268 |
269 | private HookResult OnRoundEnd(EventRoundEnd @event, GameEventInfo info)
270 | {
271 | if (!Config.RoundEndSummary)
272 | return HookResult.Continue;
273 |
274 | var players = Utilities.GetPlayers().Where(p => IsValidPlayer(p) && !p.IsBot && !p.IsHLTV && p.Connected == PlayerConnectedState.PlayerConnected && p.Team > CsTeam.Spectator).ToList();
275 | if (players.Count == 0)
276 | return HookResult.Continue;
277 |
278 | foreach (var player in players)
279 | DisplayDamageInfo(player);
280 |
281 | _playerData.Clear();
282 | return HookResult.Continue;
283 | }
284 |
285 | private void DisplayDamageInfo(CCSPlayerController player)
286 | {
287 | if (player.IsBot)
288 | return;
289 |
290 | var data = GetPlayerData(player.Slot);
291 | if (data.IsDataShown)
292 | return;
293 |
294 | if (Config.ShowAllDamages)
295 | {
296 | var allSummaries = _playerData.Values.Select(pd => SummarizePlayerDamage(pd.DamageInfo)).ToList();
297 | if (allSummaries.Count == 0)
298 | return;
299 |
300 | data.IsDataShown = true;
301 | player.PrintToChat($" {Localizer.ForPlayer(player, "phrases.summary.startline")}");
302 |
303 | foreach (var (given, taken) in allSummaries)
304 | {
305 | string dataLine = Localizer.ForPlayer(player, "phrases.summary.dataline", taken.TotalDamage, taken.Hits, given.TotalDamage, given.Hits, "Unknown", Localizer.ForPlayer(player, "phrases.dead"));
306 | player.PrintToChat($" {dataLine}");
307 | }
308 |
309 | player.PrintToChat($" {Localizer.ForPlayer(player, "phrases.summary.endline")}");
310 | }
311 | else
312 | {
313 | if (GetPlayerData(player.Slot).DamageInfo.GivenDamage.Count == 0)
314 | return;
315 |
316 | data.IsDataShown = true;
317 | DisplayPlayerDamageInfo(player, data.DamageInfo);
318 | }
319 | }
320 |
321 | private static (DamageInfo given, DamageInfo taken) SummarizePlayerDamage(PlayerDamageInfo info)
322 | {
323 | var totalGiven = new DamageInfo();
324 | var totalTaken = new DamageInfo();
325 |
326 | foreach (var entry in info.GivenDamage)
327 | {
328 | totalGiven.TotalDamage += entry.Value.TotalDamage;
329 | totalGiven.Hits += entry.Value.Hits;
330 | }
331 |
332 | foreach (var entry in info.TakenDamage)
333 | {
334 | totalTaken.TotalDamage += entry.Value.TotalDamage;
335 | totalTaken.Hits += entry.Value.Hits;
336 | }
337 |
338 | return (totalGiven, totalTaken);
339 | }
340 |
341 | private void DisplayPlayerDamageInfo(CCSPlayerController player, PlayerDamageInfo info)
342 | {
343 | if (player.IsBot)
344 | return;
345 |
346 | bool headerPrinted = false;
347 | var processedSlots = new HashSet();
348 |
349 | foreach (var entry in info.GivenDamage)
350 | {
351 | int otherSlot = entry.Key;
352 | if (Config.ShowOnlyKiller && GetPlayerData(player.Slot).VictimKiller != otherSlot)
353 | continue;
354 |
355 | if (!headerPrinted)
356 | {
357 | player.PrintToChat($" {Localizer.ForPlayer(player, "phrases.summary.startline")}");
358 | headerPrinted = true;
359 | }
360 |
361 | var given = entry.Value;
362 | info.TakenDamage.TryGetValue(otherSlot, out var taken);
363 |
364 | taken ??= new DamageInfo();
365 |
366 | processedSlots.Add(otherSlot);
367 | PrintDataLine(player, otherSlot, given, taken);
368 | }
369 |
370 | foreach (var entry in info.TakenDamage)
371 | {
372 | int otherSlot = entry.Key;
373 | if (Config.ShowOnlyKiller && GetPlayerData(player.Slot).VictimKiller != otherSlot)
374 | continue;
375 |
376 | if (processedSlots.Contains(otherSlot))
377 | continue;
378 |
379 | if (!headerPrinted)
380 | {
381 | player.PrintToChat($" {Localizer.ForPlayer(player, "phrases.summary.startline")}");
382 | headerPrinted = true;
383 | }
384 |
385 | var taken = entry.Value;
386 | PrintDataLine(player, otherSlot, new DamageInfo(), taken);
387 | }
388 |
389 | if (headerPrinted)
390 | player.PrintToChat($" {Localizer.ForPlayer(player, "phrases.summary.endline")}");
391 | }
392 |
393 | private void PrintDataLine(CCSPlayerController player, int otherSlot, DamageInfo given, DamageInfo taken)
394 | {
395 | if (player.IsBot)
396 | return;
397 |
398 | var other = Utilities.GetPlayerFromSlot(otherSlot);
399 | string otherName = (other != null && other.IsValid) ? other.PlayerName : "Unknown";
400 | int otherHealth = (other?.PlayerPawn is { IsValid: true } pawn) ? pawn.Value!.Health : 0;
401 | string healthString = otherHealth > 0 ? $"{otherHealth}HP" : Localizer.ForPlayer(player, "phrases.dead");
402 |
403 | string dataLine = Localizer.ForPlayer(player, "phrases.summary.dataline",
404 | given.TotalDamage, given.Hits, taken.TotalDamage, taken.Hits, otherName, healthString);
405 |
406 | player.PrintToChat($" {dataLine}");
407 | }
408 |
409 | private static bool IsValidPlayer(CCSPlayerController? player) =>
410 | player != null && player.IsValid && player.PlayerPawn != null && player.PlayerPawn.IsValid;
411 |
412 | public bool PlayerHasPermissions(CCSPlayerController player)
413 | {
414 | if (Config.CenterInfoFlags.Count == 0)
415 | return true;
416 |
417 | foreach (string flag in Config.CenterInfoFlags)
418 | {
419 | if (flag[0] == '@' && AdminManager.PlayerHasPermissions(player, flag))
420 | return true;
421 |
422 | if (flag[0] == '#' && AdminManager.PlayerInGroup(player, flag))
423 | return true;
424 |
425 | if (AdminManager.PlayerHasCommandOverride(player, flag))
426 | return true;
427 | }
428 |
429 | return false;
430 | }
431 |
432 | private void ShowTemporaryCenterMessage(CCSPlayerController player, int armorDamage, string hitgroup, int healthDamage)
433 | {
434 | if (player.IsBot)
435 | return;
436 |
437 | var data = GetPlayerData(player.Slot);
438 | if (data.CenterTimer != null)
439 | {
440 | data.CenterTimer.Kill();
441 | data.CenterTimer = null;
442 | }
443 |
444 | data.CenterMessage = Localizer.ForPlayer(player, "phrases.center.html", hitgroup, armorDamage, healthDamage);
445 |
446 | data.CenterTimer = AddTimer(Config.CenterInfoTimeout, () =>
447 | {
448 | data.CenterMessage = null;
449 | data.CenterTimer = null;
450 | });
451 | }
452 | }
453 |
454 | public static class DictionaryExtensions
455 | {
456 | public static TValue GetOrAdd(this Dictionary dict, TKey key, Func factory)
457 | where TKey : notnull
458 | {
459 | if (!dict.TryGetValue(key, out var value))
460 | {
461 | value = factory();
462 | dict[key] = value;
463 | }
464 |
465 | return value;
466 | }
467 | }
468 | }
--------------------------------------------------------------------------------
/src/K4-DamageInfo.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | False
4 | None
5 | false
6 | ./bin/K4-DamageInfo/
7 |
8 |
9 | net8.0
10 | enable
11 | enable
12 |
13 |
14 |
15 | none
16 | runtime
17 | compile; build; native; contentfiles; analyzers; buildtransitive
18 |
19 |
20 |
21 |
22 |
23 |
--------------------------------------------------------------------------------
/src/lang/cn.json.outdated:
--------------------------------------------------------------------------------
1 | {
2 | "phrases.summary.startline": "▬▬▬▬▬▬▬▬▬▬▬▬▬ 统计信息 ▬▬▬▬▬▬▬▬▬▬▬▬▬",
3 | "phrases.summary.dataline": "{lime}➜ {white}给: [{lime}{0} / {1} 次命中{white}] 承受: [{lightred}{2} / {3} 次命中{white}] - {4} [{lightred}{5}{white}]",
4 | "phrases.summary.endline": "▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬",
5 | "phrases.center.deadly": "造成伤害:\nHP {0} | 受伤部位: {1}",
6 | "phrases.center.normal": "造成伤害:\nHP {0} | 护甲 {1} | 受伤部位: {2}",
7 | "phrases.console.normal": "对 {0} 造成伤害 | HP {1} | 护甲 {2} | 受伤部位: {3}",
8 | "phrases.console.inverse": "从 {0} 受到伤害 | HP {1} | 护甲 {2} | 受伤部位: {3}",
9 | "phrases.dead": "死亡",
10 | "phrases.hitgroup.0": "身体",
11 | "phrases.hitgroup.1": "头部",
12 | "phrases.hitgroup.2": "胸部",
13 | "phrases.hitgroup.3": "腹部",
14 | "phrases.hitgroup.4": "左臂",
15 | "phrases.hitgroup.5": "右臂",
16 | "phrases.hitgroup.6": "左腿",
17 | "phrases.hitgroup.7": "右腿",
18 | "phrases.hitgroup.10": "装备",
19 | "phrases.hitgroup._": "未知"
20 | }
21 |
--------------------------------------------------------------------------------
/src/lang/en.json:
--------------------------------------------------------------------------------
1 | {
2 | "phrases.summary.startline": "▬▬▬▬▬▬▬▬▬▬▬▬▬ Statistics ▬▬▬▬▬▬▬▬▬▬▬▬▬",
3 | "phrases.summary.dataline": "{lime}➜ {white}To: [{lime}{0} / {1} hits{white}] From: [{lightred}{2} / {3} hits{white}] - {4} [{lightred}{5}{white}]",
4 | "phrases.summary.endline": "▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬",
5 | "phrases.console.normal": "Damage Given To: {0} | HP {1} | Armor {2} | HitGroup: {3}",
6 | "phrases.console.inverse": "Damage Taken From: {0} | HP {1} | Armor {2} | HitGroup: {3}",
7 | "phrases.dead": "DEAD",
8 | "phrases.hitgroup.0": "Body",
9 | "phrases.hitgroup.1": "Head",
10 | "phrases.hitgroup.2": "Chest",
11 | "phrases.hitgroup.3": "Stomach",
12 | "phrases.hitgroup.4": "Left Arm",
13 | "phrases.hitgroup.5": "Right Arm",
14 | "phrases.hitgroup.6": "Left Leg",
15 | "phrases.hitgroup.7": "Right Leg",
16 | "phrases.hitgroup.10": "Gear",
17 | "phrases.hitgroup._": "Unknown",
18 | "phrases.center.html": "Given Damage
{1:D3} | {2:D3}
{0}"
19 | }
20 |
--------------------------------------------------------------------------------
/src/lang/pl.json:
--------------------------------------------------------------------------------
1 | {
2 | "phrases.summary.startline": "▬▬▬▬▬▬▬▬▬▬▬▬▬ Statystyki ▬▬▬▬▬▬▬▬▬▬▬▬▬",
3 | "phrases.summary.dataline": "{lime}➜ {white}Dla: [{lime}{0} / {1} trafień{white}] Od: [{lightred}{2} / {3} trafień{white}] - {4} [{lightred}{5}{white}]",
4 | "phrases.summary.endline": "▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬",
5 | "phrases.console.normal": "Obrażenia zadane: {0} | HP {1} | Pancerz {2} | Trafiona część ciała: {3}",
6 | "phrases.console.inverse": "Obrażenia otrzymane od: {0} | HP {1} | Pancerz {2} | Trafiona część ciała: {3}",
7 | "phrases.dead": "MARTWY",
8 | "phrases.hitgroup.0": "Ciało",
9 | "phrases.hitgroup.1": "Głowa",
10 | "phrases.hitgroup.2": "Klatka piersiowa",
11 | "phrases.hitgroup.3": "Brzuch",
12 | "phrases.hitgroup.4": "Lewe ramię",
13 | "phrases.hitgroup.5": "Prawe ramię",
14 | "phrases.hitgroup.6": "Lewa noga",
15 | "phrases.hitgroup.7": "Prawa noga",
16 | "phrases.hitgroup.10": "W biegu",
17 | "phrases.hitgroup._": "Nieznane",
18 | "phrases.center.html": "Zadane obrażenia
{1:D3} | {2:D3}
{0}"
19 | }
20 |
--------------------------------------------------------------------------------