├── LICENSE
├── README.md
└── Source
├── ActivationFunction.cpp
├── BackPropagation.cpp
├── DrawNeuralNetwork.cpp
├── DrawText.cpp
├── ForwardPropagation.cpp
├── GetMaxElement.cpp
├── GetMinElement.cpp
├── Headers
├── ActivationFunction.hpp
├── BackPropagation.hpp
├── DrawNeuralNetwork.hpp
├── DrawText.hpp
├── ForwardPropagation.hpp
├── GetMaxElement.hpp
├── GetMinElement.hpp
└── Global.hpp
├── Main.cpp
└── Resources
└── Images
└── Font.png
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Neural-network
2 | A very simple neural network.
3 |
4 | Here's the video explaining how I did it: https://youtu.be/Zrrnqd0rCXg
5 |
--------------------------------------------------------------------------------
/Source/ActivationFunction.cpp:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | #include "Headers/ActivationFunction.hpp"
4 |
5 | float activation_function(bool i_derivative, float i_input)
6 | {
7 | //Machine learning requires calculus.
8 | //And I know what derivatives are.
9 | //So I know calculus.
10 | //Like 1% of it.
11 | //Oh yeah.
12 | if (0 == i_derivative)
13 | {
14 | if (0 >= i_input)
15 | {
16 | return pow(2, i_input - 1);
17 | }
18 | else
19 | {
20 | return 1 - pow(2, -1 - i_input);
21 | }
22 | }
23 | else
24 | {
25 | if (0 >= i_input)
26 | {
27 | //log(x) means ln(x) in the C++ standard library language.
28 | //By the way, when I found out that the backpropagation uses derivatives, I was like "BUT WHAT'S THE DERIVATIVE OF MY FUNCTION?!"
29 | //But thanks to the internet, I found out it's this thing.
30 | return log(2) * pow(2, i_input - 1);
31 | }
32 | else
33 | {
34 | return log(2) * pow(2, -1 - i_input);
35 | }
36 | }
37 | }
--------------------------------------------------------------------------------
/Source/BackPropagation.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 |
5 | #include "Headers/ActivationFunction.hpp"
6 | #include "Headers/Global.hpp"
7 | #include "Headers/BackPropagation.hpp"
8 |
9 | void back_propagation(const vector_1d& i_target_outputs, vector_2d& i_errors, const vector_2d& i_neural_network, vector_3d& i_weights)
10 | {
11 | for (unsigned char a = i_neural_network.size() - 1; 0 < a; a--)
12 | {
13 | for (unsigned b = 0; b < i_neural_network[a].size(); b++)
14 | {
15 | //The bias neurons aren't connected to the neurons of the previous layer.
16 | //And that caused a lot of headaches.
17 | //But I figured it out!
18 | //(I think...)
19 | unsigned bias_neurons = 0;
20 |
21 | if (a == i_neural_network.size() - 1)
22 | {
23 | //I forgot to say in the video that by taking a square or a cube of the error, we can prioritize large errors over small ones.
24 | i_errors[a - 1][b] = pow(i_neural_network[a][b] - i_target_outputs[b], 3);
25 | }
26 | else if (b >= BIAS_NEURONS[a])
27 | {
28 | unsigned next_bias_neurons = 0;
29 |
30 | bias_neurons = BIAS_NEURONS[a];
31 |
32 | if (a < i_neural_network.size() - 2)
33 | {
34 | next_bias_neurons = BIAS_NEURONS[1 + a];
35 | }
36 |
37 | i_errors[a - 1][b - bias_neurons] = 0;
38 |
39 | for (unsigned c = next_bias_neurons; c < i_neural_network[1 + a].size(); c++)
40 | {
41 | i_errors[a - 1][b - bias_neurons] += i_errors[a][c - next_bias_neurons] * i_weights[a][c - next_bias_neurons][b - bias_neurons];
42 | }
43 | }
44 |
45 | if (b >= bias_neurons)
46 | {
47 | //We used the activation function in forward propagation, so we need to recalculate the sum of the neuron.
48 | float neuron_output = 0;
49 |
50 | for (unsigned c = 0; c < i_weights[a - 1][b - bias_neurons].size(); c++)
51 | {
52 | neuron_output += i_neural_network[a - 1][c] * i_weights[a - 1][b - bias_neurons][c];
53 | }
54 |
55 | for (unsigned c = 0; c < i_neural_network[a - 1].size(); c++)
56 | {
57 | //I have no idea what's happening here.
58 | //I just took this formula from the internet.
59 | //It worked and I was like, "Cool!"
60 | i_weights[a - 1][b - bias_neurons][c] -= LEARNING_RATE * i_errors[a - 1][b - bias_neurons] * i_neural_network[a - 1][c] * activation_function(1, neuron_output);
61 | }
62 | }
63 | }
64 | }
65 | }
--------------------------------------------------------------------------------
/Source/DrawNeuralNetwork.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 | #include
5 | #include
6 |
7 | #include "Headers/Global.hpp"
8 | #include "Headers/DrawNeuralNetwork.hpp"
9 | #include "Headers/DrawText.hpp"
10 | #include "Headers/GetMaxElement.hpp"
11 | #include "Headers/GetMinElement.hpp"
12 |
13 | void draw_neural_network(sf::RenderWindow& i_window, const sf::Texture& i_font_texture, const vector_2d& i_neural_network, const vector_3d& i_weights)
14 | {
15 | //When our max neuron is 9 and our min neuron is -1, I don't wanna draw them with as opposites of one another.
16 | //I want to have SYMMETRY!
17 | float max_neuron = std::max(abs(get_max_element(i_neural_network)), abs(get_min_element(i_neural_network)));
18 | float min_neuron = -max_neuron;
19 |
20 | sf::CircleShape neuron_shape(NEURON_SHAPE_RADIUS);
21 | neuron_shape.setOutlineColor(sf::Color(255, 255, 255));
22 | neuron_shape.setOutlineThickness(-LINE_THICKNESS);
23 |
24 | sf::VertexArray connection_shape(sf::Quads, 4);
25 |
26 | //When our max neuron is 3 and our min neuron is 2, I don't wanna draw the min neuron as black.
27 | if (0 <= get_min_element(i_neural_network))
28 | {
29 | min_neuron = 0;
30 | }
31 |
32 | for (unsigned char a = 0; a < i_neural_network.size(); a++)
33 | {
34 | unsigned short neuron_x = SCREEN_WIDTH * (1 + a) / (1 + i_neural_network.size());
35 |
36 | for (unsigned b = 0; b < i_neural_network[a].size(); b++)
37 | {
38 | //Rounding the value of the neuron to the nearest [DECIMAL_DIGITS] digits after the decimal point.
39 | float neuron_value = round(i_neural_network[a][b] * pow(10, DECIMAL_DIGITS)) / pow(10, DECIMAL_DIGITS);
40 |
41 | unsigned char neuron_color = round(255 * (i_neural_network[a][b] - min_neuron) / (max_neuron - min_neuron));
42 | unsigned char text_color = 255 * (128 > neuron_color);
43 |
44 | unsigned short neuron_y = SCREEN_HEIGHT * (1 + b) / (1 + i_neural_network[a].size());
45 |
46 | std::ostringstream neuron_text_stream;
47 | neuron_text_stream << std::fixed << std::setprecision(DECIMAL_DIGITS) << neuron_value;
48 |
49 | neuron_shape.setFillColor(sf::Color(neuron_color, neuron_color, neuron_color));
50 | neuron_shape.setPosition(neuron_x - NEURON_SHAPE_RADIUS, neuron_y - NEURON_SHAPE_RADIUS);
51 |
52 | if (a < i_neural_network.size() - 1)
53 | {
54 | float max_weight = std::max(abs(get_max_element(i_weights[a])), abs(get_min_element(i_weights[a])));
55 | float min_weight = -max_weight;
56 |
57 | //I have mixed feelings towards bias neurons.
58 | //Sometimes I hate them.
59 | //And sometimes I hate them.
60 | unsigned bias_neurons = 0;
61 |
62 | if (a < i_neural_network.size() - 2)
63 | {
64 | bias_neurons = BIAS_NEURONS[1 + a];
65 | }
66 |
67 | for (unsigned c = bias_neurons; c < i_neural_network[1 + a].size(); c++)
68 | {
69 | if (0 <= i_weights[a][c - bias_neurons][b])
70 | {
71 | unsigned char connection_opacity = round(255 * i_weights[a][c - bias_neurons][b] / max_weight);
72 |
73 | //Why can't I just say: "connection_shape.color = sf::Color(0, 255, 0, connection_opacity)"?
74 | connection_shape[0].color = sf::Color(0, 255, 0, connection_opacity);
75 | connection_shape[1].color = sf::Color(0, 255, 0, connection_opacity);
76 | connection_shape[2].color = sf::Color(0, 255, 0, connection_opacity);
77 | connection_shape[3].color = sf::Color(0, 255, 0, connection_opacity);
78 | }
79 | else
80 | {
81 | unsigned char connection_opacity = round(255 * i_weights[a][c - bias_neurons][b] / min_weight);
82 |
83 | connection_shape[0].color = sf::Color(255, 0, 0, connection_opacity);
84 | connection_shape[1].color = sf::Color(255, 0, 0, connection_opacity);
85 | connection_shape[2].color = sf::Color(255, 0, 0, connection_opacity);
86 | connection_shape[3].color = sf::Color(255, 0, 0, connection_opacity);
87 | }
88 |
89 | unsigned short previous_neuron_x = SCREEN_WIDTH * (2 + a) / (1 + i_neural_network.size());
90 | unsigned short previous_neuron_y = SCREEN_HEIGHT * (1 + c) / (1 + i_neural_network[1 + a].size());
91 |
92 | //I should've used rectangles.
93 | connection_shape[0].position = sf::Vector2f(previous_neuron_x, previous_neuron_y - 0.5f * LINE_THICKNESS);
94 | connection_shape[1].position = sf::Vector2f(neuron_x, neuron_y - 0.5f * LINE_THICKNESS);
95 | connection_shape[2].position = sf::Vector2f(neuron_x, neuron_y + 0.5f * LINE_THICKNESS);
96 | connection_shape[3].position = sf::Vector2f(previous_neuron_x, previous_neuron_y + 0.5f * LINE_THICKNESS);
97 |
98 | i_window.draw(connection_shape);
99 | }
100 | }
101 |
102 | i_window.draw(neuron_shape);
103 |
104 | draw_text(1, 1, neuron_x, neuron_y, neuron_text_stream.str(), sf::Color(text_color, text_color, text_color), i_window, i_font_texture);
105 | }
106 | }
107 | }
--------------------------------------------------------------------------------
/Source/DrawText.cpp:
--------------------------------------------------------------------------------
1 | #include
2 |
3 | #include "Headers/DrawText.hpp"
4 |
5 | void draw_text(bool i_horizontal_center, bool i_vertical_center, short i_x, short i_y, const std::string& i_text, const sf::Color& i_color, sf::RenderWindow& i_window, const sf::Texture& i_font_texture)
6 | {
7 | short character_x = i_x;
8 | short character_y = i_y;
9 |
10 | unsigned char character_height = i_font_texture.getSize().y;
11 | unsigned char character_width = i_font_texture.getSize().x / 96;
12 |
13 | sf::Sprite character_sprite(i_font_texture);
14 |
15 | character_sprite.setColor(i_color);
16 |
17 | if (1 == i_horizontal_center)
18 | {
19 | character_x -= round(0.5f * character_width * i_text.substr(0, i_text.find_first_of('\n')).size());
20 | }
21 |
22 | if (1 == i_vertical_center)
23 | {
24 | character_y -= round(0.5f * character_height * (1 + std::count(i_text.begin(), i_text.end(), '\n')));
25 | }
26 |
27 | for (std::string::const_iterator a = i_text.begin(); a != i_text.end(); a++)
28 | {
29 | if ('\n' == *a)
30 | {
31 | if (1 == i_horizontal_center)
32 | {
33 | character_x = i_x - round(0.5f * character_width * i_text.substr(0, i_text.find_first_of('\n')).size());
34 | }
35 | else
36 | {
37 | character_x = i_x;
38 | }
39 |
40 | character_y += character_height;
41 |
42 | continue;
43 | }
44 |
45 | character_sprite.setPosition(character_x, character_y);
46 | character_sprite.setTextureRect(sf::IntRect(character_width * (*a - 32), 0, character_width, character_height));
47 |
48 | character_x += character_width;
49 |
50 | i_window.draw(character_sprite);
51 | }
52 | }
--------------------------------------------------------------------------------
/Source/ForwardPropagation.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 |
5 | #include "Headers/ActivationFunction.hpp"
6 | #include "Headers/Global.hpp"
7 | #include "Headers/ForwardPropagation.hpp"
8 |
9 | vector_1d forward_propagation(bool i_update, const vector_1d& i_inputs, vector_2d& i_neural_network, const vector_3d& i_weights)
10 | {
11 | //When we visualize the outputs, we use a lot of forward propagation.
12 | //And during that time, I don't wanna change the neural network.
13 | //Because I also wanna draw the neural network.
14 | //So I came up with this.
15 | if (1 == i_update)
16 | {
17 | for (unsigned a = 0; a < i_neural_network[0].size(); a++)
18 | {
19 | if (a >= BIAS_NEURONS[0])
20 | {
21 | i_neural_network[0][a] = i_inputs[a - BIAS_NEURONS[0]];
22 | }
23 | else
24 | {
25 | //Bias neurons' values are always 1.
26 | i_neural_network[0][a] = 1;
27 | }
28 | }
29 |
30 | for (unsigned char a = 0; a < i_weights.size(); a++)
31 | {
32 | unsigned bias_neurons = 0;
33 |
34 | if (a < i_weights.size() - 1)
35 | {
36 | bias_neurons = BIAS_NEURONS[1 + a];
37 | }
38 |
39 | //At the beginning we assume that each neuron is a bias neuron.
40 | std::fill(i_neural_network[1 + a].begin(), i_neural_network[1 + a].end(), 1);
41 |
42 | for (unsigned b = 0; b < i_weights[a].size(); b++)
43 | {
44 | i_neural_network[1 + a][b + bias_neurons] = 0;
45 |
46 | for (unsigned c = 0; c < i_weights[a][b].size(); c++)
47 | {
48 | i_neural_network[1 + a][b + bias_neurons] += i_neural_network[a][c] * i_weights[a][b][c];
49 | }
50 |
51 | i_neural_network[1 + a][b + bias_neurons] = activation_function(0, i_neural_network[1 + a][b + bias_neurons]);
52 | }
53 | }
54 |
55 | return i_neural_network[i_neural_network.size() - 1];
56 | }
57 | else
58 | {
59 | //Yes, I know this is super inefficient.
60 | //Yes, I know there are better ways of doing this.
61 | //Yes, I'm sorry you had to see this.
62 | vector_2d neural_network = i_neural_network;
63 |
64 | for (unsigned a = 0; a < neural_network[0].size(); a++)
65 | {
66 | if (a >= BIAS_NEURONS[0])
67 | {
68 | neural_network[0][a] = i_inputs[a - BIAS_NEURONS[0]];
69 | }
70 | else
71 | {
72 | neural_network[0][a] = 1;
73 | }
74 | }
75 |
76 | for (unsigned char a = 0; a < i_weights.size(); a++)
77 | {
78 | unsigned bias_neurons = 0;
79 |
80 | if (a < i_weights.size() - 1)
81 | {
82 | bias_neurons = BIAS_NEURONS[1 + a];
83 | }
84 |
85 | std::fill(neural_network[1 + a].begin(), neural_network[1 + a].end(), 1);
86 |
87 | for (unsigned b = 0; b < i_weights[a].size(); b++)
88 | {
89 | neural_network[1 + a][b + bias_neurons] = 0;
90 |
91 | for (unsigned c = 0; c < i_weights[a][b].size(); c++)
92 | {
93 | neural_network[1 + a][b + bias_neurons] += neural_network[a][c] * i_weights[a][b][c];
94 | }
95 |
96 | neural_network[1 + a][b + bias_neurons] = activation_function(0, neural_network[1 + a][b + bias_neurons]);
97 | }
98 | }
99 |
100 | return neural_network[neural_network.size() - 1];
101 | }
102 | }
--------------------------------------------------------------------------------
/Source/GetMaxElement.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 | #include
5 |
6 | #include "Headers/Global.hpp"
7 | #include "Headers/GetMaxElement.hpp"
8 |
9 | float get_max_element(const vector_1d& i_vector)
10 | {
11 | return *std::max_element(i_vector.begin(), i_vector.end());
12 | }
13 |
14 | float get_max_element(const vector_2d& i_vector)
15 | {
16 | float output = FLT_MIN;
17 |
18 | for (const vector_1d& a : i_vector)
19 | {
20 | //We're using recursion! ---------
21 | // |
22 | // |
23 | // \/
24 | output = std::max(output, get_max_element(a));
25 | }
26 |
27 | return output;
28 | }
29 |
30 | float get_max_element(const vector_3d& i_vector)
31 | {
32 | float output = FLT_MIN;
33 |
34 | for (const vector_2d& a : i_vector)
35 | {
36 | output = std::max(output, get_max_element(a));
37 | }
38 |
39 | return output;
40 | }
--------------------------------------------------------------------------------
/Source/GetMinElement.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 | #include
5 |
6 | #include "Headers/Global.hpp"
7 | #include "Headers/GetMinElement.hpp"
8 |
9 | float get_min_element(const vector_1d& i_vector)
10 | {
11 | return *std::min_element(i_vector.begin(), i_vector.end());
12 | }
13 |
14 | float get_min_element(const vector_2d& i_vector)
15 | {
16 | float output = FLT_MAX;
17 |
18 | for (const vector_1d& a : i_vector)
19 | {
20 | //We're using recursion! ---------
21 | // |
22 | // |
23 | // \/
24 | output = std::min(output, get_min_element(a));
25 | }
26 |
27 | return output;
28 | }
29 |
30 | float get_min_element(const vector_3d& i_vector)
31 | {
32 | float output = FLT_MAX;
33 |
34 | for (const vector_2d& a : i_vector)
35 | {
36 | output = std::min(output, get_min_element(a));
37 | }
38 |
39 | return output;
40 | }
--------------------------------------------------------------------------------
/Source/Headers/ActivationFunction.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | float activation_function(bool i_derivative, float i_input);
--------------------------------------------------------------------------------
/Source/Headers/BackPropagation.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | void back_propagation(const vector_1d& i_target_outputs, vector_2d& i_errors, const vector_2d& i_neural_network, vector_3d& i_weights);
--------------------------------------------------------------------------------
/Source/Headers/DrawNeuralNetwork.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | void draw_neural_network(sf::RenderWindow& i_window, const sf::Texture& i_font_texture, const vector_2d& i_neural_network, const vector_3d& i_weights);
--------------------------------------------------------------------------------
/Source/Headers/DrawText.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | void draw_text(bool i_horizontal_center, bool i_vertical_center, short i_x, short i_y, const std::string& i_text, const sf::Color& i_color, sf::RenderWindow& i_window, const sf::Texture& i_font_texture);
--------------------------------------------------------------------------------
/Source/Headers/ForwardPropagation.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | vector_1d forward_propagation(bool i_update, const vector_1d& i_inputs, vector_2d& i_neural_network, const vector_3d& i_weights);
--------------------------------------------------------------------------------
/Source/Headers/GetMaxElement.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | float get_max_element(const vector_1d& i_vector);
4 | float get_max_element(const vector_2d& i_vector);
5 | float get_max_element(const vector_3d& i_vector);
--------------------------------------------------------------------------------
/Source/Headers/GetMinElement.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | float get_min_element(const vector_1d& i_vector);
4 | float get_min_element(const vector_2d& i_vector);
5 | float get_min_element(const vector_3d& i_vector);
--------------------------------------------------------------------------------
/Source/Headers/Global.hpp:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | //How many digits we'll show after the decimal point.
4 | constexpr unsigned char DECIMAL_DIGITS = 2;
5 | constexpr unsigned char LINE_THICKNESS = 2;
6 | constexpr unsigned char NEURON_SHAPE_RADIUS = 32;
7 | constexpr unsigned char SCREEN_RESIZE = 1;
8 |
9 | //The size of the outputs visualization.
10 | constexpr unsigned short OUTPUTS_HEIGHT = 64;
11 | constexpr unsigned short OUTPUTS_WIDTH = 64;
12 | constexpr unsigned short SCREEN_HEIGHT = 512;
13 | constexpr unsigned short SCREEN_WIDTH = 512;
14 |
15 | constexpr std::chrono::microseconds FRAME_DURATION(16667);
16 |
17 | //NN stuff
18 |
19 | //How big the learning step is gonna be.
20 | //A low number means: "I'll put $1 in my bank account at 2% interest, so my investment has a low risk of failure."
21 | //A high number means "I'LL SPEND ALL MY MONEY ON GAMBLING!"
22 | constexpr float LEARNING_RATE = 0.03125f;
23 | //I only used these values when generating the weights. So in the beginning all the weights are in the range of -1 to 1.
24 | constexpr float VALUE_MAX = 1;
25 | constexpr float VALUE_MIN = -1;
26 |
27 | constexpr unsigned INPUT_NEURONS = 2;
28 | constexpr unsigned OUTPUT_NEURONS = 3;
29 |
30 | constexpr unsigned short TRAININGS_PER_FRAME = 1024;
31 |
32 | //The size of the array is the total number of hidden layers. Each element is the number of neurons in each layer.
33 | constexpr std::array HIDDEN_NEURONS = {3, 3};
34 | //THE OUTPUT LAYER DOESN'T NEED YOUR PATHETIC BIAS NEURONS!
35 | constexpr std::array BIAS_NEURONS = {1, 0, 0};
36 |
37 | //I used typedef.
38 | //I deserve a cookie.
39 | //A BIG cookie.
40 | typedef std::vector vector_1d;
41 | typedef std::vector> vector_2d;
42 | typedef std::vector>> vector_3d;
--------------------------------------------------------------------------------
/Source/Main.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 | #include
5 |
6 | #include "Headers/Global.hpp"
7 | #include "Headers/BackPropagation.hpp"
8 | #include "Headers/DrawNeuralNetwork.hpp"
9 | #include "Headers/DrawText.hpp"
10 | #include "Headers/ForwardPropagation.hpp"
11 |
12 | //It's 11 PM and I'm writing these comments instead of sleeping.
13 | //What's wrong with me?
14 | int main()
15 | {
16 | bool train = 0;
17 |
18 | float total_error = 0;
19 |
20 | std::chrono::microseconds lag(0);
21 |
22 | std::chrono::steady_clock::time_point previous_time;
23 |
24 | std::mt19937_64 random_engine(std::chrono::system_clock::now().time_since_epoch().count());
25 |
26 | //The distribution includes the min value and excludes the max value.
27 | //So I'm using nextafter.
28 | //Call me crazy.
29 | std::uniform_real_distribution value_distribution(VALUE_MIN, std::nextafter(VALUE_MAX, 1 + VALUE_MAX));
30 |
31 | vector_2d errors;
32 | vector_2d inputs;
33 | vector_2d neural_network(2 + HIDDEN_NEURONS.size());
34 | neural_network[0].resize(INPUT_NEURONS + BIAS_NEURONS[0], 0);
35 | neural_network[neural_network.size() - 1].resize(OUTPUT_NEURONS, 0);
36 |
37 | vector_2d target_outputs;
38 |
39 | vector_3d weights(neural_network.size() - 1);
40 |
41 | sf::Event event;
42 |
43 | //In order to draw pixels on the screen, I need to make 3 objects.
44 | //SFML is weird sometimes.
45 | sf::Image outputs_image;
46 | outputs_image.create(OUTPUTS_WIDTH, OUTPUTS_HEIGHT);
47 |
48 | sf::RenderWindow window(sf::VideoMode(2 * SCREEN_RESIZE * SCREEN_WIDTH, SCREEN_RESIZE * SCREEN_HEIGHT), "Neural networks", sf::Style::Close);
49 | window.setView(sf::View(sf::FloatRect(0, 0, 2 * SCREEN_WIDTH, SCREEN_HEIGHT)));
50 |
51 | sf::Sprite outputs_sprite;
52 |
53 | sf::Texture font_texture;
54 | font_texture.loadFromFile("Resources/Images/Font.png");
55 |
56 | sf::Texture outputs_texture;
57 | outputs_texture.loadFromImage(outputs_image);
58 |
59 | outputs_sprite.setPosition(SCREEN_WIDTH, 0);
60 | outputs_sprite.setScale(SCREEN_WIDTH / OUTPUTS_WIDTH, SCREEN_HEIGHT / OUTPUTS_HEIGHT);
61 | outputs_sprite.setTexture(outputs_texture);
62 |
63 | for (unsigned a = 1; a < neural_network.size() - 1; a++)
64 | {
65 | neural_network[a].resize(BIAS_NEURONS[a] + HIDDEN_NEURONS[a - 1], 0);
66 | }
67 |
68 | for (unsigned char a = 0; a < weights.size(); a++)
69 | {
70 | unsigned size = neural_network[1 + a].size();
71 |
72 | if (a < weights.size() - 1)
73 | {
74 | size -= BIAS_NEURONS[1 + a];
75 | }
76 |
77 | weights[a].resize(size, vector_1d(neural_network[a].size()));
78 |
79 | for (unsigned b = 0; b < weights[a].size(); b++)
80 | {
81 | for (unsigned c = 0; c < weights[a][b].size(); c++)
82 | {
83 | //a - layer index.
84 | //b - neuron in layer a.
85 | //c - neuron in layer a - 1.
86 | //weights[a][b][c] - the weight of the connection from neuron c to neuron b.
87 | weights[a][b][c] = value_distribution(random_engine);
88 | }
89 | }
90 | }
91 |
92 | errors.resize(weights.size());
93 |
94 | for (unsigned char a = 0; a < errors.size(); a++)
95 | {
96 | errors[a].resize(weights[a].size(), 0);
97 | }
98 |
99 | //Oh yeah, we're also gonna use rand().
100 | srand(std::chrono::system_clock::now().time_since_epoch().count());
101 |
102 | previous_time = std::chrono::steady_clock::now();
103 |
104 | while (1 == window.isOpen())
105 | {
106 | std::chrono::microseconds delta_time = std::chrono::duration_cast(std::chrono::steady_clock::now() - previous_time);
107 |
108 | lag += delta_time;
109 |
110 | previous_time += delta_time;
111 |
112 | while (FRAME_DURATION <= lag)
113 | {
114 | lag -= FRAME_DURATION;
115 |
116 | while (1 == window.pollEvent(event))
117 | {
118 | switch (event.type)
119 | {
120 | case sf::Event::Closed:
121 | {
122 | window.close();
123 |
124 | break;
125 | }
126 | case sf::Event::KeyReleased:
127 | {
128 | switch (event.key.code)
129 | {
130 | case sf::Keyboard::Enter:
131 | {
132 | //We start training when we press Enter.
133 | train = 1;
134 | }
135 | }
136 |
137 | break;
138 | }
139 | case sf::Event::MouseButtonPressed:
140 | {
141 | switch (event.mouseButton.button)
142 | {
143 | case sf::Mouse::Left:
144 | {
145 | int mouse_x = sf::Mouse::getPosition(window).x;
146 | int mouse_y = sf::Mouse::getPosition(window).y;
147 |
148 | if (mouse_x >= SCREEN_RESIZE * SCREEN_WIDTH && mouse_x < window.getSize().x)
149 | {
150 | if (0 <= mouse_y && mouse_y < window.getSize().y)
151 | {
152 | float dot_x = (mouse_x - SCREEN_RESIZE * SCREEN_WIDTH) / static_cast(SCREEN_RESIZE * SCREEN_WIDTH);
153 | float dot_y = mouse_y / static_cast(SCREEN_RESIZE * SCREEN_HEIGHT);
154 |
155 | if (sf::Keyboard::isKeyPressed(sf::Keyboard::E))
156 | {
157 | inputs.push_back({dot_x, dot_y});
158 | //{red, green, blue}
159 | target_outputs.push_back({0, 0, 1});
160 | }
161 | else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q))
162 | {
163 | inputs.push_back({dot_x, dot_y});
164 | target_outputs.push_back({1, 0, 0});
165 | }
166 | else if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
167 | {
168 | inputs.push_back({dot_x, dot_y});
169 | target_outputs.push_back({0, 1, 0});
170 | }
171 | }
172 | }
173 | }
174 | }
175 | }
176 | }
177 | }
178 |
179 | if (1 == train)
180 | {
181 | total_error = 0;
182 |
183 | for (unsigned short a = 0; a < TRAININGS_PER_FRAME; a++)
184 | {
185 | //We select inputs randomly so that we don't give priority to inputs that are at the beginning of the inputs vector.
186 | unsigned input_index = rand() % inputs.size();
187 |
188 | forward_propagation(1, inputs[input_index], neural_network, weights);
189 | back_propagation(target_outputs[input_index], errors, neural_network, weights);
190 | }
191 |
192 | for (unsigned a = 0; a < inputs.size(); a++)
193 | {
194 | vector_1d outputs = forward_propagation(0, inputs[a], neural_network, weights);
195 |
196 | for (unsigned b = 0; b < outputs.size(); b++)
197 | {
198 | total_error += abs(outputs[b] - target_outputs[a][b]);
199 | }
200 | }
201 | }
202 |
203 | if (FRAME_DURATION > lag)
204 | {
205 | sf::CircleShape dot_shape(0.5f * SCREEN_WIDTH / OUTPUTS_WIDTH);
206 | dot_shape.setOrigin(dot_shape.getRadius(), dot_shape.getRadius());
207 | dot_shape.setOutlineColor(sf::Color(0, 0, 0));
208 | dot_shape.setOutlineThickness(-LINE_THICKNESS);
209 |
210 | window.clear();
211 |
212 | draw_neural_network(window, font_texture, neural_network, weights);
213 |
214 | for (unsigned short a = 0; a < OUTPUTS_WIDTH; a++)
215 | {
216 | for (unsigned short b = 0; b < OUTPUTS_HEIGHT; b++)
217 | {
218 | float input_1 = a / static_cast(OUTPUTS_WIDTH);
219 | float input_2 = b / static_cast(OUTPUTS_HEIGHT);
220 |
221 | vector_1d output_color = forward_propagation(0, {input_1, input_2}, neural_network, weights);
222 |
223 | outputs_image.setPixel(a, b, sf::Color(round(255 * output_color[0]), round(255 * output_color[1]), round(255 * output_color[2])));
224 | }
225 | }
226 |
227 | outputs_texture.update(outputs_image);
228 |
229 | window.draw(outputs_sprite);
230 |
231 | for (unsigned a = 0; a < inputs.size(); a++)
232 | {
233 | dot_shape.setFillColor(sf::Color(round(255 * target_outputs[a][0]), round(255 * target_outputs[a][1]), round(255 * target_outputs[a][2])));
234 | dot_shape.setPosition(SCREEN_WIDTH * (1 + inputs[a][0]), SCREEN_HEIGHT * inputs[a][1]);
235 |
236 | window.draw(dot_shape);
237 | }
238 |
239 | draw_text(0, 0, 8, 8, "Total error: " + std::to_string(total_error), sf::Color(255, 255, 255), window, font_texture);
240 |
241 | window.display();
242 | }
243 | }
244 | }
245 | }
--------------------------------------------------------------------------------
/Source/Resources/Images/Font.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/Kofybrek/Neural-network/bdf9c8ac7641f3cf1377374d1062aed009421b85/Source/Resources/Images/Font.png
--------------------------------------------------------------------------------