├── .gitignore ├── Assets ├── TestScene.unity ├── TestScene.unity.meta ├── _Scripts.meta └── _Scripts │ ├── AbilityBase.cs │ ├── AbilityBase.cs.meta │ ├── AbilityFactory.cs │ ├── AbilityFactory.cs.meta │ ├── AbilityTester.cs │ ├── AbilityTester.cs.meta │ ├── CombatUnitFlagBase.cs │ ├── CombatUnitFlagBase.cs.meta │ ├── ElementalCondition.cs │ ├── ElementalCondition.cs.meta │ ├── ElementalFlag.cs │ ├── ElementalFlag.cs.meta │ ├── EventConditionBase.cs │ ├── EventConditionBase.cs.meta │ ├── Health.cs │ ├── Health.cs.meta │ ├── UnitTypeFlag.cs │ ├── UnitTypeFlag.cs.meta │ ├── _AbilityActions.meta │ ├── _AbilityActions │ ├── AbilityActionBase.cs │ ├── AbilityActionBase.cs.meta │ ├── AbilityCreateThinkerAction.cs │ ├── AbilityCreateThinkerAction.cs.meta │ ├── AbilityDamageAction.cs │ ├── AbilityDamageAction.cs.meta │ ├── AbilityHealAction.cs │ ├── AbilityHealAction.cs.meta │ ├── _AbilityModifiers.meta │ └── _AbilityModifiers │ │ ├── AbilityModifierBase.cs │ │ ├── AbilityModifierBase.cs.meta │ │ ├── AbilityThinkerModifier.cs │ │ └── AbilityThinkerModifier.cs.meta │ ├── _AbilityEvents.meta │ ├── _AbilityEvents │ ├── AbilityEventBase.cs │ ├── AbilityEventBase.cs.meta │ ├── ICombatUnitTriggeredEvent.cs │ ├── ICombatUnitTriggeredEvent.cs.meta │ ├── OnCastStartedAbilityEvent.cs │ ├── OnCastStartedAbilityEvent.cs.meta │ ├── OnCollisionEnterAbilityEvent.cs │ ├── OnCollisionEnterAbilityEvent.cs.meta │ ├── OnDealtDamageAbilityEvent.cs │ ├── OnDealtDamageAbilityEvent.cs.meta │ ├── OnTakeDamageAbilityEvent.cs │ ├── OnTakeDamageAbilityEvent.cs.meta │ ├── OnThinkModifierEvent.cs │ └── OnThinkModifierEvent.cs.meta │ ├── _AbilityTargetSelectors.meta │ ├── _AbilityTargetSelectors │ ├── ActionEventTargetSelector.cs │ ├── ActionEventTargetSelector.cs.meta │ ├── CasterTargetSelector.cs │ ├── CasterTargetSelector.cs.meta │ ├── ColliderBasedTargetSelector.cs │ ├── ColliderBasedTargetSelector.cs.meta │ ├── SelectOtherTargetSelector.cs │ ├── SelectOtherTargetSelector.cs.meta │ ├── TargetSelectorBase.cs │ └── TargetSelectorBase.cs.meta │ ├── _CombatUnitModules.meta │ ├── _CombatUnitModules │ ├── ICombatUnit.cs │ ├── ICombatUnit.cs.meta │ ├── IDamageDealerCombatUnit.cs │ ├── IDamageDealerCombatUnit.cs.meta │ ├── IHealthOwnerCombatUnit.cs │ ├── IHealthOwnerCombatUnit.cs.meta │ ├── Unit.cs │ ├── Unit.cs.meta │ ├── _TestUnits.meta │ └── _TestUnits │ │ ├── _Unit1.meta │ │ ├── _Unit1 │ │ ├── Unit1.cs │ │ └── Unit1.cs.meta │ │ ├── _Unit2.meta │ │ └── _Unit2 │ │ ├── Unit2.cs │ │ └── Unit2.cs.meta │ ├── _Decorators.meta │ ├── _Decorators │ ├── BuffDamageStateDecorator.cs │ ├── BuffDamageStateDecorator.cs.meta │ ├── CombatUnitStateDecoratorBase.cs │ ├── CombatUnitStateDecoratorBase.cs.meta │ ├── ImmuneDamageStateDecorator.cs │ ├── ImmuneDamageStateDecorator.cs.meta │ ├── ResistanceDamageStateDecorator.cs │ ├── ResistanceDamageStateDecorator.cs.meta │ ├── _DecoratorConditions.meta │ └── _DecoratorConditions │ │ ├── StateDecoratorConditionBase.cs │ │ └── StateDecoratorConditionBase.cs.meta │ ├── _Interactables.meta │ └── _Interactables │ ├── Interactable.cs │ ├── Interactable.cs.meta │ ├── InteractableCollider.cs │ └── InteractableCollider.cs.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── UnityPackageManager └── manifest.json /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | # =============== # 3 | # Unity generated # 4 | # =============== # 5 | Temp/ 6 | [Oo]bj/ 7 | UnityGenerated/ 8 | Library/ 9 | [bB]uild/ 10 | [bB]uilds/ 11 | NotVersioned/ 12 | Assets/Plugins/Editor/ScriptInspector3* 13 | # 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/Assets/_Scripts/AbilityBase.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System; 3 | 4 | public class AbilityBase 5 | { 6 | public ICombatUnit Caster; 7 | 8 | public List Events { get; set; } 9 | 10 | public List Modifiers { get; set; } 11 | 12 | public Action OnCastStarted; 13 | 14 | void FireOnCastStarted() 15 | { 16 | if (OnCastStarted != null) 17 | OnCastStarted(); 18 | } 19 | 20 | public Action OnAbilityExecuted; 21 | 22 | void FireOnAbilityExecuted() 23 | { 24 | if (OnAbilityExecuted != null) 25 | OnAbilityExecuted(); 26 | } 27 | 28 | public AbilityBase() 29 | { 30 | Events = new List(); 31 | Modifiers = new List(); 32 | } 33 | 34 | public void Cast() 35 | { 36 | FireOnCastStarted(); 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /Assets/_Scripts/AbilityBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 803f0cdc19c588248af2ed407f577165 3 | timeCreated: 1523704469 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/AbilityFactory.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class AbilityFactory : MonoBehaviour { 6 | 7 | // Use this for initialization 8 | void Start () { 9 | 10 | } 11 | 12 | // Update is called once per frame 13 | void Update () { 14 | 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/_Scripts/AbilityFactory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8da6e2179c5df244ebf5f45c97a4c3ee 3 | timeCreated: 1523717719 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/AbilityTester.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class AbilityTester : MonoBehaviour 4 | { 5 | public Unit1 CasterUnit; 6 | 7 | public Unit2 TargetUnit; 8 | 9 | ImmuneDamageStateDecorator _immuneDecorator; 10 | ResistanceDamageStateDecorator _resistanceDecorator; 11 | 12 | BuffDamageStateDecorator _buffDamageDecorator; 13 | 14 | private void Update() 15 | { 16 | CheckInput(); 17 | } 18 | 19 | void CheckInput() 20 | { 21 | if (Input.GetKeyDown(KeyCode.Alpha1)) 22 | CasterUnit.CastDamageAbility(); 23 | 24 | if (Input.GetKeyDown(KeyCode.Alpha2)) 25 | CasterUnit.CastDOTAbility(); 26 | 27 | if (Input.GetKeyDown(KeyCode.Q)) 28 | AddImmunity(); 29 | if (Input.GetKeyDown(KeyCode.A)) 30 | RemoveImmunity(); 31 | 32 | if (Input.GetKeyDown(KeyCode.W)) 33 | AddResistance(); 34 | if (Input.GetKeyDown(KeyCode.S)) 35 | RemoveResistance(); 36 | 37 | if (Input.GetKeyDown(KeyCode.E)) 38 | AddDamageBuff(); 39 | if (Input.GetKeyDown(KeyCode.D)) 40 | RemoveDamageBuff(); 41 | } 42 | 43 | void AddImmunity() 44 | { 45 | _immuneDecorator = new ImmuneDamageStateDecorator(TargetUnit, DamageType.Physical); 46 | 47 | TargetUnit.AddStateDecorator(_immuneDecorator); 48 | } 49 | 50 | void RemoveImmunity() 51 | { 52 | TargetUnit.RemoveStateDecorator(_immuneDecorator); 53 | } 54 | 55 | void AddResistance() 56 | { 57 | _resistanceDecorator = new ResistanceDamageStateDecorator(TargetUnit, new ResistanceInfo(ValueModifierType.Add, DamageType.Physical, 5)); 58 | 59 | TargetUnit.AddStateDecorator(_resistanceDecorator); 60 | } 61 | 62 | void RemoveResistance() 63 | { 64 | TargetUnit.RemoveStateDecorator(_resistanceDecorator); 65 | } 66 | 67 | void AddDamageBuff() 68 | { 69 | _buffDamageDecorator = new BuffDamageStateDecorator(CasterUnit, ValueModifierType.Mul, 1.2f); 70 | 71 | CasterUnit.AddStateDecorator(_buffDamageDecorator); 72 | } 73 | 74 | void RemoveDamageBuff() 75 | { 76 | CasterUnit.RemoveStateDecorator(_buffDamageDecorator); 77 | } 78 | } 79 | -------------------------------------------------------------------------------- /Assets/_Scripts/AbilityTester.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f9d93172347527f429ff5b3e581b21fb 3 | timeCreated: 1523717729 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/CombatUnitFlagBase.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public abstract class CombatUnitFlagBase : MonoBehaviour 4 | { 5 | 6 | } 7 | -------------------------------------------------------------------------------- /Assets/_Scripts/CombatUnitFlagBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e072c7b54b76982409440ef17b346c6c 3 | timeCreated: 1523742353 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/ElementalCondition.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | 4 | public class ElementalCondition : EventConditionBase 5 | { 6 | public bool DoesInclude { get; private set; } 7 | public List ElementalTypes { get; private set; } 8 | 9 | public ElementalCondition(ICombatUnit caster, bool doesInclude, params ElementalType[] elementalTypes) 10 | : base(caster) 11 | { 12 | DoesInclude = doesInclude; 13 | ElementalTypes = elementalTypes.ToList(); 14 | } 15 | 16 | public override bool IsSatisfied(ICombatUnit target) 17 | { 18 | ElementalFlag flag = target.GetFlag(); 19 | 20 | if (ElementalTypes.Contains(flag.ElementalType)) 21 | return true; 22 | 23 | return false; 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/_Scripts/ElementalCondition.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e633eab2843091e4285d489bae6e4dda 3 | timeCreated: 1523743431 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/ElementalFlag.cs: -------------------------------------------------------------------------------- 1 | public enum ElementalType 2 | { 3 | Natural, 4 | Fire, 5 | } 6 | 7 | public class ElementalFlag : CombatUnitFlagBase 8 | { 9 | public ElementalType ElementalType; 10 | } 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/ElementalFlag.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d8f70bcbae054c468b4a596aeb6228e 3 | timeCreated: 1523742474 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/EventConditionBase.cs: -------------------------------------------------------------------------------- 1 | public abstract class EventConditionBase 2 | { 3 | public ICombatUnit Caster { get; private set; } 4 | 5 | public EventConditionBase(ICombatUnit caster) 6 | { 7 | Caster = caster; 8 | } 9 | 10 | public abstract bool IsSatisfied(ICombatUnit target); 11 | 12 | } 13 | -------------------------------------------------------------------------------- /Assets/_Scripts/EventConditionBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5c62fb7db7067f248b7ab06c62790107 3 | timeCreated: 1523742266 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/Health.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Health : MonoBehaviour 5 | { 6 | public float MaxValue; 7 | 8 | float _curValue; 9 | 10 | public float CurValue 11 | { 12 | get 13 | { 14 | return _curValue; 15 | } 16 | set 17 | { 18 | _curValue = value; 19 | 20 | FireOnHealthUpdated(); 21 | } 22 | } 23 | 24 | public Action OnHealthUpdated; 25 | 26 | void FireOnHealthUpdated() 27 | { 28 | if (OnHealthUpdated != null) 29 | OnHealthUpdated(CurValue); 30 | } 31 | 32 | private void Awake() 33 | { 34 | InitHealth(); 35 | } 36 | 37 | void InitHealth() 38 | { 39 | CurValue = MaxValue; 40 | } 41 | 42 | public float AddHealth(float amount) 43 | { 44 | if (amount < 0 45 | && Math.Abs(amount) > CurValue) 46 | amount = -CurValue; 47 | 48 | if (amount == 0) 49 | return amount; 50 | 51 | CurValue += amount; 52 | 53 | return amount; 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/_Scripts/Health.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 543d353d448e5f14a86a23a81d380b04 3 | timeCreated: 1523717282 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/UnitTypeFlag.cs: -------------------------------------------------------------------------------- 1 | public enum UnitType 2 | { 3 | Hero, 4 | Monster 5 | } 6 | 7 | public class UnitTypeFlag : CombatUnitFlagBase 8 | { 9 | public UnitType UnitType; 10 | } 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/UnitTypeFlag.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d34677e85dd5344fa4c598000baa636 3 | timeCreated: 1523913505 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af6cb00a12a4f96458c5cc79aa04d00b 3 | folderAsset: yes 4 | timeCreated: 1523908513 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/AbilityActionBase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | public abstract class AbilityActionBase 5 | { 6 | public string ActionName; 7 | 8 | public IAbilityTargetSelector TargetSelector; 9 | public List TargetUnits; 10 | 11 | public ICombatUnit Caster { get; private set; } 12 | 13 | public AbilityActionBase ParentAction { get; protected set; } 14 | public AbilityEventBase ParentEvent { get; protected set; } 15 | 16 | #region Events 17 | public Action OnActionStarted; 18 | 19 | void FireOnActionStarted() 20 | { 21 | if (OnActionStarted != null) 22 | OnActionStarted(this); 23 | } 24 | 25 | public Action OnActionEnded; 26 | 27 | protected void FireOnActionEnded() 28 | { 29 | if (OnActionEnded != null) 30 | OnActionEnded(this); 31 | } 32 | #endregion 33 | 34 | public List Conditions { get; set; } 35 | 36 | public AbilityActionBase(string name, ICombatUnit caster) 37 | { 38 | Caster = caster; 39 | 40 | Conditions = new List(); 41 | } 42 | 43 | public void CheckAndInvoke(AbilityActionBase parentAction, AbilityEventBase parentEvent) 44 | { 45 | ParentAction = parentAction; 46 | 47 | ParentEvent = parentEvent; 48 | 49 | SetTargetUnits(); 50 | 51 | foreach (ICombatUnit target in TargetUnits) 52 | { 53 | bool condsSatisfied = true; 54 | 55 | foreach (EventConditionBase cond in Conditions) 56 | if (!cond.IsSatisfied(target)) 57 | { 58 | condsSatisfied = false; 59 | break; 60 | } 61 | 62 | if (condsSatisfied) 63 | { 64 | FireOnActionStarted(); 65 | Invoke(); 66 | } 67 | } 68 | } 69 | 70 | protected abstract void Invoke(); 71 | 72 | protected void SetTargetUnits() 73 | { 74 | TargetUnits = TargetSelector.GetTargets(); 75 | } 76 | } 77 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/AbilityActionBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d23ebade8315d464aa637c9cc6f5f335 3 | timeCreated: 1523706303 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/AbilityCreateThinkerAction.cs: -------------------------------------------------------------------------------- 1 | public class AbilityCreateThinkerAction : AbilityActionBase 2 | { 3 | public AbilityThinkerModifier Thinker { get; private set; } 4 | 5 | public AbilityCreateThinkerAction(string name, ICombatUnit caster, AbilityThinkerModifier thinker) 6 | : base(name, caster) 7 | { 8 | Thinker = thinker; 9 | } 10 | 11 | protected override void Invoke() 12 | { 13 | Thinker.CreateModifier(); 14 | 15 | Thinker.CheckAndInvoke(this, null); 16 | 17 | FireOnActionEnded(); 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/AbilityCreateThinkerAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: beb82956ffe05a347b1452c7fbc6e341 3 | timeCreated: 1523737441 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/AbilityDamageAction.cs: -------------------------------------------------------------------------------- 1 | public enum DamageType 2 | { 3 | None, 4 | Physical, 5 | Poison, 6 | } 7 | 8 | public struct DamageInfo 9 | { 10 | public DamageType DamageType; 11 | public float Damage; 12 | 13 | public DamageInfo(DamageType damageType, float damage) 14 | { 15 | DamageType = damageType; 16 | Damage = damage; 17 | } 18 | } 19 | 20 | public class AbilityDamageAction : AbilityActionBase 21 | { 22 | public DamageInfo DamageInfo { get; private set; } 23 | 24 | public AbilityDamageAction(string name, ICombatUnit caster, DamageInfo damageInfo) 25 | : base(name, caster) 26 | { 27 | DamageInfo = damageInfo; 28 | } 29 | 30 | protected override void Invoke() 31 | { 32 | DealDamageToTargets(); 33 | } 34 | 35 | void DealDamageToTargets() 36 | { 37 | TargetUnits.ForEach(val => DealDamageToTarget(val)); 38 | } 39 | 40 | void DealDamageToTarget(ICombatUnit combatUnit) 41 | { 42 | DamageInfo decoratedDamageInfo = ((IDamageDealerCombatUnit)Caster).DealDamage(DamageInfo, combatUnit); 43 | 44 | DamageInfo dealtDamageInfo = ((IHealthOwnerCombatUnit)combatUnit).TakeDamage(decoratedDamageInfo, Caster); 45 | 46 | if (dealtDamageInfo.Damage == 0) 47 | return; 48 | 49 | ((IDamageDealerCombatUnit)Caster).DealtDamage(dealtDamageInfo, combatUnit); 50 | 51 | FireOnActionEnded(); 52 | } 53 | } 54 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/AbilityDamageAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 183978d7d0c9d32409a72edd13d11682 3 | timeCreated: 1523707548 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/AbilityHealAction.cs: -------------------------------------------------------------------------------- 1 | public class AbilityHealAction : AbilityActionBase 2 | { 3 | public float HealtAmount { get; private set; } 4 | 5 | public AbilityHealAction(string name, ICombatUnit caster, float healthAmount) 6 | : base(name, caster) 7 | { 8 | HealtAmount = healthAmount; 9 | } 10 | 11 | protected override void Invoke() 12 | { 13 | HealTargets(); 14 | } 15 | 16 | void HealTargets() 17 | { 18 | TargetUnits.ForEach(val => HealTarget(val)); 19 | } 20 | 21 | void HealTarget(ICombatUnit combatUnit) 22 | { 23 | ((IHealthOwnerCombatUnit)combatUnit).Heal(HealtAmount); 24 | 25 | FireOnActionEnded(); 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/AbilityHealAction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 876a859b2ac278342ac7aa1b76c97e65 3 | timeCreated: 1523720987 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/_AbilityModifiers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e452793f374982f4e832a28fb811c2ce 3 | folderAsset: yes 4 | timeCreated: 1523908522 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/_AbilityModifiers/AbilityModifierBase.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | public abstract class AbilityModifierBase : AbilityActionBase 5 | { 6 | public List Events { get; set; } 7 | 8 | public Action OnCreated; 9 | public Action OnDestroy; 10 | 11 | void FireOnCreated() 12 | { 13 | if (OnCreated != null) 14 | OnCreated(); 15 | } 16 | 17 | public AbilityModifierBase(string name, ICombatUnit caster) 18 | : base(name, caster) 19 | { 20 | Events = new List(); 21 | } 22 | 23 | public void CreateModifier() 24 | { 25 | FireOnCreated(); 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/_AbilityModifiers/AbilityModifierBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 863f22b61a497344aa134f2c70cd9cde 3 | timeCreated: 1523705464 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/_AbilityModifiers/AbilityThinkerModifier.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using UnityEngine; 4 | 5 | public class AbilityThinkerModifier : AbilityModifierBase 6 | { 7 | public float Duration { get; private set; } 8 | public float ThinkInterval { get; private set; } 9 | 10 | public Action OnThink; 11 | 12 | IEnumerator _thinkRoutine; 13 | 14 | void FireOnThink() 15 | { 16 | if (OnThink != null) 17 | OnThink(); 18 | } 19 | 20 | public AbilityThinkerModifier(string name, ICombatUnit caster, float duration, float thinkInterval) 21 | : base(name, caster) 22 | { 23 | Duration = duration; 24 | ThinkInterval = thinkInterval; 25 | } 26 | 27 | protected override void Invoke() 28 | { 29 | StartThinkProgress(); 30 | } 31 | 32 | void StartThinkProgress() 33 | { 34 | StopThinkProgress(); 35 | 36 | _thinkRoutine = ThinkProgress(); 37 | Caster.Mono.StartCoroutine(_thinkRoutine); 38 | } 39 | 40 | void StopThinkProgress() 41 | { 42 | if (_thinkRoutine != null) 43 | Caster.Mono.StopCoroutine(_thinkRoutine); 44 | } 45 | 46 | IEnumerator ThinkProgress() 47 | { 48 | float remDuration = Duration; 49 | 50 | while(remDuration > 0) 51 | { 52 | Think(); 53 | 54 | yield return new WaitForSeconds(ThinkInterval); 55 | 56 | remDuration -= ThinkInterval; 57 | } 58 | } 59 | 60 | void Think() 61 | { 62 | FireOnThink(); 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityActions/_AbilityModifiers/AbilityThinkerModifier.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cbb4acf87371780419f170a1cf74dda2 3 | timeCreated: 1523737486 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e4b54235837db6489bd2e55030a9bb3 3 | folderAsset: yes 4 | timeCreated: 1523908579 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/AbilityEventBase.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | public abstract class AbilityEventBase 4 | { 5 | public List TriggerActionList; 6 | 7 | AbilityActionBase _bindedAction; 8 | 9 | protected bool _triggerOnce; 10 | 11 | public AbilityEventBase(AbilityActionBase bindedAction, bool triggerOnce = true) 12 | { 13 | _bindedAction = bindedAction; 14 | 15 | TriggerActionList = new List(); 16 | } 17 | 18 | protected abstract void Bind(); 19 | protected abstract void Unbind(); 20 | 21 | protected void Trigger() 22 | { 23 | TriggerActionList.ForEach(val => val.CheckAndInvoke(_bindedAction, this)); 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/AbilityEventBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41af0c196c0ee254a963127ba594c627 3 | timeCreated: 1523706739 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/ICombatUnitTriggeredEvent.cs: -------------------------------------------------------------------------------- 1 | public interface ICombatUnitTriggeredEvent 2 | { 3 | ICombatUnit Other { get; } 4 | 5 | } 6 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/ICombatUnitTriggeredEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7e27153ee5d2a0429d1bdb9c5629ff6 3 | timeCreated: 1523999019 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnCastStartedAbilityEvent.cs: -------------------------------------------------------------------------------- 1 | public class OnCastStartedAbilityEvent : AbilityEventBase 2 | { 3 | public AbilityBase Parentability; 4 | 5 | public OnCastStartedAbilityEvent(AbilityBase parentAbility, AbilityActionBase bindedAction) 6 | : base(bindedAction) 7 | { 8 | Parentability = parentAbility; 9 | 10 | Bind(); 11 | } 12 | 13 | protected override void Bind() 14 | { 15 | Parentability.OnCastStarted += OnCastStarted; 16 | } 17 | 18 | protected override void Unbind() 19 | { 20 | Parentability.OnCastStarted += OnCastStarted; 21 | TriggerActionList.Clear(); 22 | } 23 | 24 | private void OnCastStarted() 25 | { 26 | Trigger(); 27 | 28 | Unbind(); 29 | } 30 | 31 | } 32 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnCastStartedAbilityEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cc4973a315b820b4d96ae9f1763c4cd5 3 | timeCreated: 1523718500 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnCollisionEnterAbilityEvent.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | public class OnCollisionEnterAbilityEvent : AbilityEventBase 4 | { 5 | AbilityBase _bindedAbility; 6 | 7 | InteractableCollider _targetInteractableCollider; 8 | 9 | public OnCollisionEnterAbilityEvent(InteractableCollider targetInteractableCollider, AbilityBase bindedAbility, AbilityActionBase bindedAction) 10 | : base(bindedAction) 11 | { 12 | _targetInteractableCollider = targetInteractableCollider; 13 | 14 | _bindedAbility = bindedAbility; 15 | 16 | Bind(); 17 | } 18 | 19 | protected override void Bind() 20 | { 21 | _bindedAbility.OnAbilityExecuted += OnAbilityExecuted; 22 | _targetInteractableCollider.OnTargetEntered += OnTargetEntered; 23 | 24 | CheckInitialTriggger(); 25 | } 26 | 27 | protected override void Unbind() 28 | { 29 | _bindedAbility.OnAbilityExecuted -= OnAbilityExecuted; 30 | _targetInteractableCollider.OnTargetEntered -= OnTargetEntered; 31 | 32 | TriggerActionList.Clear(); 33 | } 34 | 35 | void CheckInitialTriggger() 36 | { 37 | List targets = _targetInteractableCollider.Targets; 38 | 39 | foreach (ICombatUnit cUnit in targets) 40 | OnTargetEntered(cUnit); 41 | } 42 | 43 | private void OnTargetEntered(ICombatUnit unit) 44 | { 45 | Trigger(); 46 | } 47 | 48 | void OnAbilityExecuted() 49 | { 50 | Unbind(); 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnCollisionEnterAbilityEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 953dac8b111df9447a5c15566ef1b4c2 3 | timeCreated: 1523909987 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnDealtDamageAbilityEvent.cs: -------------------------------------------------------------------------------- 1 | public class OnDealtDamageAbilityEvent : AbilityEventBase 2 | { 3 | IDamageDealerCombatUnit _parentUnit; 4 | 5 | public OnDealtDamageAbilityEvent(IDamageDealerCombatUnit parentUnit, AbilityActionBase bindedAction) 6 | : base(bindedAction) 7 | { 8 | _parentUnit = parentUnit; 9 | 10 | Bind(); 11 | } 12 | 13 | protected override void Bind() 14 | { 15 | _parentUnit.OnDealtDamage += OnDealtDamage; 16 | } 17 | 18 | protected override void Unbind() 19 | { 20 | _parentUnit.OnDealtDamage -= OnDealtDamage; 21 | TriggerActionList.Clear(); 22 | } 23 | 24 | private void OnDealtDamage(DamageInfo damageInfo, ICombatUnit other) 25 | { 26 | Unbind(); 27 | 28 | Trigger(); 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnDealtDamageAbilityEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4b33b87fd92f9334180d9e197426a254 3 | timeCreated: 1523717929 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnTakeDamageAbilityEvent.cs: -------------------------------------------------------------------------------- 1 | public class OnTakeDamageAbilityEvent : AbilityEventBase, ICombatUnitTriggeredEvent 2 | { 3 | IHealthOwnerCombatUnit _parentUnit; 4 | 5 | public ICombatUnit Other { get; private set; } 6 | 7 | public OnTakeDamageAbilityEvent(IHealthOwnerCombatUnit parentUnit, AbilityActionBase bindedAction, bool triggerOnce) 8 | : base(bindedAction, triggerOnce) 9 | { 10 | _parentUnit = parentUnit; 11 | 12 | Bind(); 13 | } 14 | 15 | 16 | protected override void Bind() 17 | { 18 | _parentUnit.OnTookDamage += OnTakeDamage; 19 | } 20 | 21 | protected override void Unbind() 22 | { 23 | _parentUnit.OnTookDamage -= OnTakeDamage; 24 | 25 | TriggerActionList.Clear(); 26 | } 27 | 28 | private void OnTakeDamage(DamageInfo damageInfo, ICombatUnit other) 29 | { 30 | Other = other; 31 | 32 | Trigger(); 33 | 34 | if(_triggerOnce) 35 | Unbind(); 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnTakeDamageAbilityEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3bd1b74407d6fc44589d60ec35d27573 3 | timeCreated: 1523706923 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnThinkModifierEvent.cs: -------------------------------------------------------------------------------- 1 | public class OnThinkModifierEvent : AbilityEventBase 2 | { 3 | AbilityThinkerModifier _parentModifier; 4 | 5 | public OnThinkModifierEvent(AbilityThinkerModifier parentModifier, AbilityActionBase bindedAction) 6 | : base(bindedAction) 7 | { 8 | _parentModifier = parentModifier; 9 | 10 | Bind(); 11 | } 12 | 13 | protected override void Bind() 14 | { 15 | _parentModifier.OnThink += OnThink; 16 | 17 | _parentModifier.OnActionEnded += OnActionEnded; 18 | } 19 | 20 | protected override void Unbind() 21 | { 22 | _parentModifier.OnThink -= OnThink; 23 | _parentModifier.OnActionEnded -= OnActionEnded; 24 | 25 | TriggerActionList.Clear(); 26 | } 27 | 28 | private void OnThink() 29 | { 30 | Trigger(); 31 | } 32 | 33 | private void OnActionEnded(AbilityActionBase action) 34 | { 35 | Unbind(); 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityEvents/OnThinkModifierEvent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: af6a806f4bc9a1648abf901098d94ba1 3 | timeCreated: 1523739731 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b1b0f6861a593041b46419a0d848100 3 | folderAsset: yes 4 | timeCreated: 1523968620 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/ActionEventTargetSelector.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | public class ActionEventTargetSelector : TargetSelectorBase 4 | { 5 | public ActionEventTargetSelector(ICombatUnit caster, AbilityActionBase parentAction) 6 | : base(caster, parentAction) 7 | { 8 | } 9 | 10 | public override List GetTargets() 11 | { 12 | ICombatUnitTriggeredEvent combatUnitTriggeredEvent = _parentAciton.ParentEvent as ICombatUnitTriggeredEvent; 13 | 14 | if (combatUnitTriggeredEvent == null) 15 | return new List(); 16 | 17 | List targetList = new List(); 18 | targetList.Add(combatUnitTriggeredEvent.Other); 19 | 20 | return targetList; 21 | } 22 | } 23 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/ActionEventTargetSelector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3d26c409db967d84988022a196ebe494 3 | timeCreated: 1523999336 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/CasterTargetSelector.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | public class CasterTargetSelector : TargetSelectorBase 4 | { 5 | public CasterTargetSelector(ICombatUnit caster, AbilityActionBase bindedAction) 6 | : base(caster, bindedAction) 7 | { 8 | } 9 | 10 | public override List GetTargets() 11 | { 12 | List targetList = new List(); 13 | 14 | targetList.Add(_caster); 15 | 16 | return targetList; 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/CasterTargetSelector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4503cc07f0197cc438d97cdf3b78f5e6 3 | timeCreated: 1523972539 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/ColliderBasedTargetSelector.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | 4 | public class ColliderBasedTargetSelector : IAbilityTargetSelector 5 | { 6 | public List TargetTypeList { get; private set; } 7 | 8 | ICombatUnit _caster; 9 | 10 | InteractableCollider _targetCollider; 11 | 12 | public ColliderBasedTargetSelector(ICombatUnit caster, InteractableCollider targetCollider) 13 | { 14 | _caster = caster; 15 | _targetCollider = targetCollider; 16 | } 17 | 18 | public List GetTargets() 19 | { 20 | List targetList = new List(); 21 | 22 | if (TargetTypeList.Contains(TargettedActionTargetType.Caster)) 23 | targetList.Add(_caster); 24 | 25 | if (TargetTypeList.Contains(TargettedActionTargetType.Target)) 26 | targetList.AddRange(_targetCollider.Targets); 27 | 28 | return targetList; 29 | } 30 | 31 | public void SetTargetTypes(params TargettedActionTargetType[] targetTypeArr) 32 | { 33 | TargetTypeList = targetTypeArr.ToList(); 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/ColliderBasedTargetSelector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 682a1946c39c366499b83cabe900efdd 3 | timeCreated: 1523968748 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/SelectOtherTargetSelector.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | public class SelectOtherTargetSelector : TargetSelectorBase 4 | { 5 | public SelectOtherTargetSelector(ICombatUnit caster, AbilityActionBase parentAction) 6 | : base(caster, parentAction) 7 | { 8 | } 9 | 10 | public override List GetTargets() 11 | { 12 | return _parentAciton.ParentAction.TargetUnits; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/SelectOtherTargetSelector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e18d59a141367514dacbec5382b0839f 3 | timeCreated: 1523973736 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/TargetSelectorBase.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | 4 | public enum TargettedActionTargetType 5 | { 6 | All, 7 | Caster, 8 | Target, 9 | } 10 | 11 | public interface IAbilityTargetSelector 12 | { 13 | List TargetTypeList { get; } 14 | void SetTargetTypes(params TargettedActionTargetType[] targetTypeArr); 15 | List GetTargets(); 16 | } 17 | 18 | public abstract class TargetSelectorBase : IAbilityTargetSelector 19 | { 20 | public List TargetTypeList { get; private set; } 21 | 22 | protected ICombatUnit _caster; 23 | protected AbilityActionBase _parentAciton; 24 | 25 | public TargetSelectorBase(ICombatUnit caster, AbilityActionBase parentAction) 26 | { 27 | _caster = caster; 28 | _parentAciton = parentAction; 29 | } 30 | 31 | public abstract List GetTargets(); 32 | 33 | public void SetTargetTypes(params TargettedActionTargetType[] targetTypeArr) 34 | { 35 | TargetTypeList = targetTypeArr.ToList(); 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Assets/_Scripts/_AbilityTargetSelectors/TargetSelectorBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d72842b3843e0c84cbe94c67b51ae98a 3 | timeCreated: 1523972552 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24e7361a7648f1943ad49cf4719fddbe 3 | folderAsset: yes 4 | timeCreated: 1523905182 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/ICombatUnit.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Linq; 3 | using UnityEngine; 4 | using System.Collections.Generic; 5 | 6 | public interface ICombatUnit 7 | { 8 | MonoBehaviour Mono { get; } 9 | 10 | Action OnSpentStamina { get; set; } 11 | 12 | List StateDecorators { get; } 13 | 14 | List Flags { get; } 15 | 16 | ICombatUnit AddStateDecorator(CombatUnitStateDecoratorBase stateDecorator); 17 | ICombatUnit RemoveStateDecorator(CombatUnitStateDecoratorBase stateDecorator); 18 | } 19 | 20 | public static class ICombatUnitExtensions 21 | { 22 | public static TFlag GetFlag(this ICombatUnit unit) 23 | where TFlag : CombatUnitFlagBase 24 | { 25 | return (TFlag)unit.Flags.SingleOrDefault(val => val is TFlag); 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/ICombatUnit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 97c78f32910aa084e891dc1fe4089134 3 | timeCreated: 1523705071 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/IDamageDealerCombatUnit.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public interface IDamageDealerCombatUnit 4 | { 5 | Action OnDealtDamage { get; set; } 6 | Action OnKilledEnemy { get; set; } 7 | 8 | DamageInfo DealDamage(DamageInfo damageInfo, ICombatUnit other); 9 | void DealtDamage(DamageInfo damageInfo, ICombatUnit other); 10 | } 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/IDamageDealerCombatUnit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fa1375ad2e0ab245ae62a6a7add0517 3 | timeCreated: 1523906140 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/IHealthOwnerCombatUnit.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public interface IHealthOwnerCombatUnit 4 | { 5 | Action OnTookDamage { get; set; } 6 | Action OnHealthGained { get; set; } 7 | 8 | DamageInfo TakeDamage(DamageInfo damageInfo, ICombatUnit other); 9 | void Heal(float amount); 10 | } 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/IHealthOwnerCombatUnit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b033763c2fb41fa448e5bb8f76bf73f4 3 | timeCreated: 1523906316 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/Unit.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEngine; 5 | 6 | public class Unit : MonoBehaviour, ICombatUnit, 7 | IDamageDealerCombatUnit, IHealthOwnerCombatUnit, 8 | ITakeDamageDecorator, IDealDamageDecorator 9 | { 10 | public Health Health; 11 | 12 | public MonoBehaviour Mono { get { return this; } } 13 | 14 | public List StateDecorators { get; private set; } 15 | public List Flags { get; private set; } 16 | 17 | public Action OnSpentStamina { get; set; } 18 | 19 | public Action OnTookDamage { get; set; } 20 | public Action OnHealthGained { get; set; } 21 | 22 | public Action OnKilledEnemy { get; set; } 23 | public Action OnDealtDamage { get; set; } 24 | 25 | void FireOnTookDamage(DamageInfo damageInfo, ICombatUnit other) 26 | { 27 | if (OnTookDamage != null) 28 | OnTookDamage(damageInfo, other); 29 | } 30 | 31 | void FireOnDealtDamage(DamageInfo damageInfo, ICombatUnit other) 32 | { 33 | if (OnDealtDamage != null) 34 | OnDealtDamage(damageInfo, other); 35 | } 36 | 37 | private void Awake() 38 | { 39 | InitInteractables(); 40 | 41 | StateDecorators = new List(); 42 | 43 | Flags = GetComponents().ToList(); 44 | 45 | CastPassiveAbilities(); 46 | } 47 | 48 | protected virtual void InitInteractables() 49 | { 50 | 51 | } 52 | 53 | protected virtual void CastPassiveAbilities() 54 | { 55 | 56 | } 57 | 58 | #region IHealthOwner 59 | public DamageInfo TakeDamage(DamageInfo damageInfo, ICombatUnit other) 60 | { 61 | damageInfo = ((ITakeDamageDecorator)this).Decorate(damageInfo); 62 | 63 | damageInfo.Damage = Health.AddHealth(damageInfo.Damage); 64 | 65 | if (damageInfo.Damage == 0) 66 | return damageInfo; 67 | 68 | Debug.Log("" + gameObject.name + " Took Damage: " + damageInfo.Damage + " Cur Health: " + Health.CurValue + ""); 69 | 70 | FireOnTookDamage(damageInfo, other); 71 | 72 | return damageInfo; 73 | } 74 | 75 | public void Heal(float amount) 76 | { 77 | float healAmount = Health.AddHealth(amount); 78 | 79 | Debug.Log("" + gameObject.name + " Healed: " + healAmount + " Cur Health: " + Health.CurValue + ""); 80 | } 81 | #endregion 82 | 83 | #region IDamageDealer 84 | public DamageInfo DealDamage(DamageInfo damageInfo, ICombatUnit other) 85 | { 86 | damageInfo = ((IDealDamageDecorator)this).Decorate(damageInfo); 87 | 88 | return damageInfo; 89 | } 90 | 91 | public void DealtDamage(DamageInfo damageInfo, ICombatUnit other) 92 | { 93 | FireOnDealtDamage(damageInfo, other); 94 | } 95 | #endregion 96 | 97 | #region Decorator Region 98 | public ICombatUnit AddStateDecorator(CombatUnitStateDecoratorBase stateDecorator) 99 | { 100 | StateDecorators.Add(stateDecorator); 101 | 102 | Debug.Log("" + stateDecorator.GetType() + " added to " + gameObject.name + ""); 103 | 104 | return this; 105 | } 106 | 107 | public ICombatUnit RemoveStateDecorator(CombatUnitStateDecoratorBase stateDecorator) 108 | { 109 | StateDecorators.Remove(stateDecorator); 110 | 111 | Debug.Log("" + stateDecorator.GetType() + " removed from " + gameObject.name + ""); 112 | 113 | return this; 114 | } 115 | #endregion 116 | 117 | #region Decoration Region 118 | DamageInfo ITakeDamageDecorator.Decorate(DamageInfo damageInfo) 119 | { 120 | foreach (var decorator in StateDecorators) 121 | { 122 | ITakeDamageDecorator damageDecorator = decorator as ITakeDamageDecorator; 123 | 124 | if (damageDecorator == null 125 | || !((IStateDecorator)damageDecorator).CanDecorate()) 126 | continue; 127 | 128 | damageInfo = damageDecorator.Decorate(damageInfo); 129 | } 130 | 131 | return damageInfo; 132 | } 133 | 134 | DamageInfo IDealDamageDecorator.Decorate(DamageInfo damageInfo) 135 | { 136 | foreach (var decorator in StateDecorators) 137 | { 138 | IDealDamageDecorator damageDecorator = decorator as IDealDamageDecorator; 139 | 140 | if (damageDecorator == null 141 | || !((IStateDecorator)damageDecorator).CanDecorate()) 142 | continue; 143 | 144 | damageInfo = damageDecorator.Decorate(damageInfo); 145 | } 146 | 147 | return damageInfo; 148 | } 149 | #endregion 150 | 151 | } 152 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/Unit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 41f7bd1b388ef7a40b41f90a947b8791 3 | timeCreated: 1523707258 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/_TestUnits.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 007689955f1cbab4d8446ed4a5225325 3 | folderAsset: yes 4 | timeCreated: 1523913232 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/_TestUnits/_Unit1.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e6114c3ab4e70f54a956534fd1430b02 3 | folderAsset: yes 4 | timeCreated: 1523967883 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/_TestUnits/_Unit1/Unit1.cs: -------------------------------------------------------------------------------- 1 | public class Unit1 : Unit 2 | { 3 | public Interactable DamageAbilityDamageDealer; 4 | 5 | AbilityBase _damageAbility; 6 | AbilityBase _dotAbility; 7 | 8 | protected override void InitInteractables() 9 | { 10 | base.InitInteractables(); 11 | 12 | DamageAbilityDamageDealer.InitInteractable(this); 13 | } 14 | 15 | void InitDealDamageAbility() 16 | { 17 | _damageAbility = new AbilityBase 18 | { 19 | Caster = this 20 | }; 21 | 22 | AbilityDamageAction dealDamageAction = new AbilityDamageAction("DealDamage", this, new DamageInfo(DamageType.Physical, -10)) 23 | { 24 | TargetSelector = new ColliderBasedTargetSelector(this, DamageAbilityDamageDealer.InteractableCollider) 25 | }; 26 | 27 | dealDamageAction.TargetSelector.SetTargetTypes(TargettedActionTargetType.Target); 28 | 29 | OnCollisionEnterAbilityEvent onCollisionEnterAbilityEvent = new OnCollisionEnterAbilityEvent(DamageAbilityDamageDealer.InteractableCollider, _damageAbility, dealDamageAction); 30 | onCollisionEnterAbilityEvent.TriggerActionList.Add(dealDamageAction); 31 | 32 | _damageAbility.Events.Add(onCollisionEnterAbilityEvent); 33 | } 34 | 35 | 36 | public void CastDamageAbility() 37 | { 38 | InitDealDamageAbility(); 39 | 40 | _damageAbility.Cast(); 41 | } 42 | 43 | void InitDOTAbility() 44 | { 45 | _dotAbility = new AbilityBase 46 | { 47 | Caster = this 48 | }; 49 | 50 | AbilityDamageAction dealDamageAction = new AbilityDamageAction("DealDamage", this, new DamageInfo(DamageType.Physical, -10)); 51 | dealDamageAction.TargetSelector = new SelectOtherTargetSelector(this, dealDamageAction); 52 | 53 | 54 | dealDamageAction.TargetSelector.SetTargetTypes(TargettedActionTargetType.Target); 55 | 56 | AbilityThinkerModifier dotThinker = new AbilityThinkerModifier("DOT Thinker", this, 3, 0.5f) 57 | { 58 | TargetSelector = new ColliderBasedTargetSelector(this, DamageAbilityDamageDealer.InteractableCollider) 59 | }; 60 | 61 | dotThinker.TargetSelector.SetTargetTypes(TargettedActionTargetType.Target); 62 | 63 | OnThinkModifierEvent onThinkModifierEvent = new OnThinkModifierEvent(dotThinker, dotThinker); 64 | 65 | onThinkModifierEvent.TriggerActionList.Add(dealDamageAction); 66 | 67 | _dotAbility.Modifiers.Add(dotThinker); 68 | 69 | AbilityCreateThinkerAction createDOTThinkerAction = new AbilityCreateThinkerAction("DOT Thinker", this, dotThinker) 70 | { 71 | TargetSelector = new ColliderBasedTargetSelector(this, DamageAbilityDamageDealer.InteractableCollider) 72 | }; 73 | 74 | createDOTThinkerAction.TargetSelector.SetTargetTypes(TargettedActionTargetType.Target); 75 | 76 | OnCastStartedAbilityEvent onCastStartedAbilityEvent = new OnCastStartedAbilityEvent(_dotAbility, null); 77 | 78 | onCastStartedAbilityEvent.TriggerActionList.Add(createDOTThinkerAction); 79 | 80 | _dotAbility.Events.Add(onCastStartedAbilityEvent); 81 | } 82 | 83 | public void CastDOTAbility() 84 | { 85 | InitDOTAbility(); 86 | 87 | _dotAbility.Cast(); 88 | } 89 | } 90 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/_TestUnits/_Unit1/Unit1.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cdd956ae9ece19a489dd8299a335c5b5 3 | timeCreated: 1523913237 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/_TestUnits/_Unit2.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ee9d3010a0314941831199dee377d3d 3 | folderAsset: yes 4 | timeCreated: 1523967893 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/_TestUnits/_Unit2/Unit2.cs: -------------------------------------------------------------------------------- 1 | public class Unit2 : Unit 2 | { 3 | public Interactable Damagable; 4 | 5 | AbilityBase _poisonAbility; 6 | 7 | protected override void InitInteractables() 8 | { 9 | Damagable.InitInteractable(this); 10 | 11 | base.InitInteractables(); 12 | } 13 | 14 | protected override void CastPassiveAbilities() 15 | { 16 | CastPoisonAbility(); 17 | 18 | base.CastPassiveAbilities(); 19 | } 20 | 21 | void CastPoisonAbility() 22 | { 23 | InitPoisonAbility(); 24 | 25 | _poisonAbility.Cast(); 26 | } 27 | 28 | void InitPoisonAbility() 29 | { 30 | _poisonAbility = new AbilityBase(); 31 | _poisonAbility.Caster = this; 32 | 33 | AbilityDamageAction damageAction = new AbilityDamageAction( 34 | "Poison Damage", 35 | this, 36 | new DamageInfo(DamageType.Physical, -10)); 37 | 38 | damageAction.TargetSelector = new SelectOtherTargetSelector(this, damageAction); 39 | 40 | AbilityThinkerModifier poisonThinker = new AbilityThinkerModifier( 41 | "Poison Thinker", 42 | this, 43 | 5, 44 | 1f); 45 | 46 | poisonThinker.TargetSelector = new SelectOtherTargetSelector(this, poisonThinker); 47 | 48 | OnThinkModifierEvent onThink = new OnThinkModifierEvent(poisonThinker, poisonThinker); 49 | onThink.TriggerActionList.Add(damageAction); 50 | 51 | _poisonAbility.Modifiers.Add(poisonThinker); 52 | 53 | AbilityCreateThinkerAction createPoisonThinkerAction = new AbilityCreateThinkerAction("Poison Thinker", this, poisonThinker); 54 | 55 | createPoisonThinkerAction.TargetSelector = new ActionEventTargetSelector(this, createPoisonThinkerAction); 56 | 57 | OnTakeDamageAbilityEvent onTakeDamage = new OnTakeDamageAbilityEvent(this, null, false); 58 | 59 | onTakeDamage.TriggerActionList.Add(createPoisonThinkerAction); 60 | 61 | _poisonAbility.Events.Add(onTakeDamage); 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /Assets/_Scripts/_CombatUnitModules/_TestUnits/_Unit2/Unit2.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c916fec5407819342bc2c40c4266961a 3 | timeCreated: 1523913342 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be24df3cc38775c429c43518911a7902 3 | folderAsset: yes 4 | timeCreated: 1523908603 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/BuffDamageStateDecorator.cs: -------------------------------------------------------------------------------- 1 | public class BuffDamageStateDecorator : CombatUnitStateDecoratorBase, 2 | IDealDamageDecorator 3 | { 4 | public ValueModifierType ModifierType { get; private set; } 5 | public float ModifierVal { get; private set; } 6 | 7 | public BuffDamageStateDecorator(ICombatUnit parentUnit, ValueModifierType modifierType, float value) 8 | : base(parentUnit) 9 | { 10 | ModifierType = modifierType; 11 | ModifierVal = value; 12 | } 13 | 14 | public DamageInfo Decorate(DamageInfo damageInfo) 15 | { 16 | if (damageInfo.Damage == 0) 17 | return damageInfo; 18 | 19 | if (ModifierType == ValueModifierType.Add) 20 | damageInfo.Damage += ModifierVal; 21 | else if (ModifierType == ValueModifierType.Mul) 22 | damageInfo.Damage *= ModifierVal; 23 | 24 | return damageInfo; 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/BuffDamageStateDecorator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22258c8435989924da98d30b05fd2fc4 3 | timeCreated: 1523736141 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/CombatUnitStateDecoratorBase.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | 3 | public interface IStateDecorator 4 | { 5 | bool CanDecorate(); 6 | } 7 | 8 | public interface ITakeDamageDecorator 9 | { 10 | DamageInfo Decorate(DamageInfo damageInfo); 11 | } 12 | 13 | public interface IDealDamageDecorator 14 | { 15 | DamageInfo Decorate(DamageInfo damageInfo); 16 | } 17 | 18 | public abstract class CombatUnitStateDecoratorBase : IStateDecorator 19 | { 20 | public ICombatUnit ParentUnit { get; private set; } 21 | 22 | public List Conditions { get; set; } 23 | 24 | public CombatUnitStateDecoratorBase(ICombatUnit parentUnit) 25 | { 26 | ParentUnit = parentUnit; 27 | 28 | Conditions = new List(); 29 | } 30 | 31 | public bool CanDecorate() 32 | { 33 | foreach (StateDecoratorConditionBase cond in Conditions) 34 | if (!cond.IsSatisfied()) 35 | return false; 36 | 37 | return true; 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/CombatUnitStateDecoratorBase.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4bd152db9408ff45bf26380ffdec23a 3 | timeCreated: 1523727887 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/ImmuneDamageStateDecorator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | 4 | public class ImmuneDamageStateDecorator : CombatUnitStateDecoratorBase, 5 | ITakeDamageDecorator 6 | { 7 | public List ImmuneDamageTypes { get; private set; } 8 | 9 | public ImmuneDamageStateDecorator(ICombatUnit parentUnit, params DamageType[] damageTypeArr) 10 | : base(parentUnit) 11 | { 12 | ImmuneDamageTypes = damageTypeArr.ToList(); 13 | } 14 | 15 | public DamageInfo Decorate(DamageInfo damageInfo) 16 | { 17 | if (!ImmuneDamageTypes.Contains(damageInfo.DamageType)) 18 | return damageInfo; 19 | 20 | damageInfo.Damage = 0; 21 | 22 | return damageInfo; 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/ImmuneDamageStateDecorator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d7b344b658ad3af4381dbf3aa6f4f636 3 | timeCreated: 1523729266 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/ResistanceDamageStateDecorator.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using System.Linq; 3 | 4 | public enum ValueModifierType 5 | { 6 | Add, 7 | Mul, 8 | } 9 | 10 | public struct ResistanceInfo 11 | { 12 | public ValueModifierType ModifierType { get; private set; } 13 | public DamageType DamageType { get; private set; } 14 | public float ModifierVal { get; private set; } 15 | 16 | public ResistanceInfo( 17 | ValueModifierType modifierType, 18 | DamageType damageType, 19 | float modifierVal) 20 | : this() 21 | { 22 | ModifierType = modifierType; 23 | DamageType = damageType; 24 | ModifierVal = modifierVal; 25 | } 26 | 27 | public bool IsResistanceTo(DamageInfo damageInfo) 28 | { 29 | if (DamageType == damageInfo.DamageType) 30 | return true; 31 | 32 | return false; 33 | } 34 | 35 | public DamageInfo Apply(DamageInfo damageInfo) 36 | { 37 | if (damageInfo.Damage == 0) 38 | return damageInfo; 39 | 40 | if (ModifierType == ValueModifierType.Add) 41 | damageInfo.Damage += ModifierVal; 42 | else if (ModifierType == ValueModifierType.Mul) 43 | damageInfo.Damage *= ModifierVal; 44 | 45 | return damageInfo; 46 | } 47 | } 48 | 49 | public class ResistanceDamageStateDecorator : CombatUnitStateDecoratorBase, 50 | ITakeDamageDecorator 51 | { 52 | public List ResistanceInfoList { get; private set; } 53 | 54 | public ResistanceDamageStateDecorator(ICombatUnit parentUnit, params ResistanceInfo[] resistanceArr) 55 | : base(parentUnit) 56 | { 57 | ResistanceInfoList = resistanceArr.ToList(); 58 | } 59 | 60 | public DamageInfo Decorate(DamageInfo damageInfo) 61 | { 62 | foreach(ResistanceInfo resInfo in ResistanceInfoList) 63 | { 64 | if (!resInfo.IsResistanceTo(damageInfo)) 65 | continue; 66 | 67 | damageInfo = resInfo.Apply(damageInfo); 68 | } 69 | 70 | return damageInfo; 71 | } 72 | } 73 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/ResistanceDamageStateDecorator.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a3abbab8b7fdcf14d866f649b4962766 3 | timeCreated: 1523734037 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/_DecoratorConditions.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 275faec081646a9468d68e569a734273 3 | folderAsset: yes 4 | timeCreated: 1523908738 5 | licenseType: Pro 6 | DefaultImporter: 7 | externalObjects: {} 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Decorators/_DecoratorConditions/StateDecoratorConditionBase.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public abstract class StateDecoratorConditionBase : MonoBehaviour 4 | { 5 | public ICombatUnit Parent { get; private set; } 6 | 7 | public StateDecoratorConditionBase(ICombatUnit parent) 8 | { 9 | Parent = parent; 10 | } 11 | 12 | public abstract bool IsSatisfied(); 13 | } 14 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Assets/_Scripts/_Interactables/Interactable.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections.Generic; 3 | 4 | public enum InteractableTypeEnum 5 | { 6 | None, 7 | DamageDealer, 8 | Damagable, 9 | } 10 | 11 | public class Interactable : MonoBehaviour 12 | { 13 | public ICombatUnit ParentCombatUnit { get; private set; } 14 | 15 | public InteractableCollider InteractableCollider; 16 | 17 | public List InteractableTypes; 18 | 19 | public void InitInteractable(ICombatUnit parent) 20 | { 21 | ParentCombatUnit = parent; 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Interactables/Interactable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68b61e67fbf95bc4489746a16e4aec7c 3 | timeCreated: 1523967744 4 | licenseType: Pro 5 | MonoImporter: 6 | externalObjects: {} 7 | serializedVersion: 2 8 | defaultReferences: [] 9 | executionOrder: 0 10 | icon: {instanceID: 0} 11 | userData: 12 | assetBundleName: 13 | assetBundleVariant: 14 | -------------------------------------------------------------------------------- /Assets/_Scripts/_Interactables/InteractableCollider.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System; 3 | using System.Collections.Generic; 4 | 5 | public class InteractableCollider : MonoBehaviour 6 | { 7 | public Interactable ParentInteractable; 8 | 9 | public List Targets { get; private set; } 10 | 11 | #region Events 12 | public Action OnTargetEntered; 13 | 14 | void FireOnTargetEntered(ICombatUnit target) 15 | { 16 | if (OnTargetEntered != null) 17 | OnTargetEntered(target); 18 | } 19 | 20 | public Action OnTargetExited; 21 | 22 | void FireOnTargetExited(ICombatUnit target) 23 | { 24 | if (OnTargetExited != null) 25 | OnTargetExited(target); 26 | } 27 | #endregion 28 | 29 | private void Awake() 30 | { 31 | Targets = new List(); 32 | } 33 | 34 | private void OnTriggerEnter2D(Collider2D other) 35 | { 36 | Interactable target = other.gameObject.GetComponent(); 37 | 38 | if (target == null 39 | || target.ParentCombatUnit == ParentInteractable.ParentCombatUnit) 40 | return; 41 | 42 | Targets.Add(target.ParentCombatUnit); 43 | 44 | FireOnTargetEntered(target.ParentCombatUnit); 45 | } 46 | 47 | private void OnTriggerExit2D(Collider2D other) 48 | { 49 | Interactable target = other.gameObject.GetComponent(); 50 | 51 | if (target == null 52 | || target.ParentCombatUnit == ParentInteractable.ParentCombatUnit) 53 | return; 54 | 55 | Targets.Remove(target.ParentCombatUnit); 56 | 57 | FireOnTargetExited(target.ParentCombatUnit); 58 | } 59 | } 60 | -------------------------------------------------------------------------------- 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