├── src ├── genshin.ico ├── Resources │ ├── icon.ico │ └── c978cbd1268ec3ec1a8e170cdfb4e214_405257739008908187.ico ├── packages.config ├── Properties │ ├── Settings.settings │ ├── AssemblyInfo.cs │ ├── Settings.Designer.cs │ ├── Resources.Designer.cs │ └── Resources.resx ├── App.config ├── AutoStart.cs ├── StarRailRpc.csproj └── Program.cs ├── .gitattributes ├── README.md ├── LICENSE.md ├── StarRailRpc.sln └── .gitignore /src/genshin.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Kxnrl/StarRailRpc/HEAD/src/genshin.ico -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /src/Resources/icon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Kxnrl/StarRailRpc/HEAD/src/Resources/icon.ico -------------------------------------------------------------------------------- /src/Resources/c978cbd1268ec3ec1a8e170cdfb4e214_405257739008908187.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/Kxnrl/StarRailRpc/HEAD/src/Resources/c978cbd1268ec3ec1a8e170cdfb4e214_405257739008908187.ico -------------------------------------------------------------------------------- /src/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /src/Properties/Settings.settings: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | True 7 | 8 | 9 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Star Rail Rpc 2 | 3 | 4 | Enables Discord [Rich Presence](https://discord.com/rich-presence) For Honkai: Star Rail. 5 | 将星穹铁道动态同步到Discord. 6 | 支持国服/国际服 7 | 8 | 9 | ### Info 10 | * This application will auto launch on system start. If you don't want to do this, disable it in taskmgr. 11 | * 这个软件会在你开机的时候自启动, 如果你不需要可以在任务管理器中禁用. 12 | 13 | 14 | 15 | ### Feature 16 | * Sync Rich Presence. 17 | * 同步动态到Discord. 18 | * 清除动态当你退出游戏时. 19 | 20 | 21 | ### Preview 22 | ![Preview.](https://img.kxnrl.com/ugc/482C57A34141676F5AB4161ECF262FFC9817A234!source) -------------------------------------------------------------------------------- /src/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // 有关程序集的一般信息由以下 6 | // 控制。更改这些特性值可修改 7 | // 与程序集关联的信息。 8 | [assembly: AssemblyTitle("StarRail Discord Rpc")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("StarRail discord Rpc")] 13 | [assembly: AssemblyCopyright("©2023 Kyle")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // 将 ComVisible 设置为 false 会使此程序集中的类型 18 | //对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型 19 | //请将此类型的 ComVisible 特性设置为 true。 20 | [assembly: ComVisible(false)] 21 | 22 | // 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID 23 | [assembly: Guid("dc96d5d9-7142-41a0-8ad7-105307ca62db")] 24 | 25 | // 程序集的版本信息由下列四个值组成: 26 | // 27 | // 主版本 28 | // 次版本 29 | // 生成号 30 | // 修订号 31 | // 32 | //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 33 | //通过使用 "*",如下所示: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.2.0")] 36 | [assembly: AssemblyFileVersion("1.0.2.0")] 37 | -------------------------------------------------------------------------------- /LICENSE.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2023 Kyle 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /StarRailRpc.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.5.33530.505 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StarRailRpc", "src\StarRailRpc.csproj", "{F51CFE8E-A412-47B4-92BB-84759ED5F6D7}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {F51CFE8E-A412-47B4-92BB-84759ED5F6D7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {F51CFE8E-A412-47B4-92BB-84759ED5F6D7}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {F51CFE8E-A412-47B4-92BB-84759ED5F6D7}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {F51CFE8E-A412-47B4-92BB-84759ED5F6D7}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {07F96A57-340D-443C-8C91-009941439E6D} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /src/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | True 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | -------------------------------------------------------------------------------- /src/Properties/Settings.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本:4.0.30319.42000 5 | // 6 | // 对此文件的更改可能会导致不正确的行为,并且如果 7 | // 重新生成代码,这些更改将会丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace StarRailDiscordRpc.Properties { 12 | 13 | 14 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 15 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.5.0.0")] 16 | internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { 17 | 18 | private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); 19 | 20 | public static Settings Default { 21 | get { 22 | return defaultInstance; 23 | } 24 | } 25 | 26 | [global::System.Configuration.UserScopedSettingAttribute()] 27 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 28 | [global::System.Configuration.DefaultSettingValueAttribute("True")] 29 | public bool IsFirstTime { 30 | get { 31 | return ((bool)(this["IsFirstTime"])); 32 | } 33 | set { 34 | this["IsFirstTime"] = value; 35 | } 36 | } 37 | } 38 | } 39 | -------------------------------------------------------------------------------- /src/AutoStart.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Win32; 2 | using System; 3 | using System.Reflection; 4 | 5 | namespace StarRailDiscordRpc; 6 | 7 | internal static class AutoStart 8 | { 9 | public static void Set() 10 | { 11 | try 12 | { 13 | // Open Base Key. 14 | using var baseKey = RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64).OpenSubKey(@"Software\Microsoft\Windows\CurrentVersion\Run", true); 15 | 16 | if (baseKey == null) 17 | { 18 | // wtf? 19 | Console.WriteLine(@"Cannot find HKCU\Software\Microsoft\Windows\CurrentVersion\Run"); 20 | return; 21 | } 22 | 23 | baseKey.SetValue("StarRail-DiscordRpc", Assembly.GetEntryAssembly().Location); 24 | Console.WriteLine("AutoStartup has been set."); 25 | } 26 | catch (Exception e) 27 | { 28 | Console.WriteLine($"Failed to set autostartup: {e.Message}"); 29 | } 30 | } 31 | 32 | public static void Remove() 33 | { 34 | try 35 | { 36 | // Open Base Key. 37 | using var baseKey = RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64).OpenSubKey(@"Software\Microsoft\Windows\CurrentVersion\Run", true); 38 | 39 | if (baseKey == null) 40 | { 41 | // wtf? 42 | Console.WriteLine(@"Cannot find HKCU\Software\Microsoft\Windows\CurrentVersion\Run"); 43 | return; 44 | } 45 | 46 | baseKey.DeleteValue("StarRail-DiscordRpc", false); 47 | Console.WriteLine("AutoStartup has been deleted."); 48 | } 49 | catch (Exception e) 50 | { 51 | Console.WriteLine($"Failed to set autostartup: {e.Message}"); 52 | } 53 | } 54 | 55 | public static bool Check() 56 | { 57 | try 58 | { 59 | // Open Base Key. 60 | using var baseKey = RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64).OpenSubKey(@"Software\Microsoft\Windows\CurrentVersion\Run", true); 61 | 62 | if (baseKey == null) 63 | { 64 | // wtf? 65 | Console.WriteLine(@"Cannot find HKCU\Software\Microsoft\Windows\CurrentVersion\Run"); 66 | return false; 67 | } 68 | 69 | var ace = baseKey.GetValue("StarRail-DiscordRpc"); 70 | var exe = Assembly.GetEntryAssembly().Location; 71 | return exe.Equals(ace); 72 | } 73 | catch (Exception e) 74 | { 75 | Console.WriteLine($"Failed to set autostartup: {e.Message}"); 76 | } 77 | 78 | return false; 79 | } 80 | } 81 | 82 | -------------------------------------------------------------------------------- /src/Properties/Resources.Designer.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // 此代码由工具生成。 4 | // 运行时版本:4.0.30319.42000 5 | // 6 | // 对此文件的更改可能会导致不正确的行为,并且如果 7 | // 重新生成代码,这些更改将会丢失。 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | namespace StarRailDiscordRpc.Properties { 12 | using System; 13 | 14 | 15 | /// 16 | /// 一个强类型的资源类,用于查找本地化的字符串等。 17 | /// 18 | // 此类是由 StronglyTypedResourceBuilder 19 | // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 20 | // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen 21 | // (以 /str 作为命令选项),或重新生成 VS 项目。 22 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] 23 | [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] 24 | [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] 25 | internal class Resources { 26 | 27 | private static global::System.Resources.ResourceManager resourceMan; 28 | 29 | private static global::System.Globalization.CultureInfo resourceCulture; 30 | 31 | [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 32 | internal Resources() { 33 | } 34 | 35 | /// 36 | /// 返回此类使用的缓存的 ResourceManager 实例。 37 | /// 38 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 39 | internal static global::System.Resources.ResourceManager ResourceManager { 40 | get { 41 | if (object.ReferenceEquals(resourceMan, null)) { 42 | global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("StarRailDiscordRpc.Properties.Resources", typeof(Resources).Assembly); 43 | resourceMan = temp; 44 | } 45 | return resourceMan; 46 | } 47 | } 48 | 49 | /// 50 | /// 重写当前线程的 CurrentUICulture 属性,对 51 | /// 使用此强类型资源类的所有资源查找执行重写。 52 | /// 53 | [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] 54 | internal static global::System.Globalization.CultureInfo Culture { 55 | get { 56 | return resourceCulture; 57 | } 58 | set { 59 | resourceCulture = value; 60 | } 61 | } 62 | 63 | /// 64 | /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 65 | /// 66 | internal static System.Drawing.Icon icon { 67 | get { 68 | object obj = ResourceManager.GetObject("icon", resourceCulture); 69 | return ((System.Drawing.Icon)(obj)); 70 | } 71 | } 72 | 73 | /// 74 | /// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。 75 | /// 76 | internal static System.Drawing.Icon tray { 77 | get { 78 | object obj = ResourceManager.GetObject("tray", resourceCulture); 79 | return ((System.Drawing.Icon)(obj)); 80 | } 81 | } 82 | } 83 | } 84 | -------------------------------------------------------------------------------- /src/StarRailRpc.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {DC96D5D9-7142-41A0-8AD7-105307CA62DB} 8 | WinExe 9 | StarRailDiscordRpc 10 | StarRailDiscordRpc 11 | v4.8 12 | 512 13 | true 14 | true 15 | 16 | publish\ 17 | true 18 | Disk 19 | false 20 | Foreground 21 | 7 22 | Days 23 | false 24 | false 25 | true 26 | 0 27 | 1.0.0.%2a 28 | false 29 | false 30 | true 31 | 10 32 | 33 | 34 | x64 35 | true 36 | full 37 | false 38 | bin\Debug\ 39 | DEBUG;TRACE 40 | prompt 41 | 4 42 | 43 | 44 | x64 45 | pdbonly 46 | true 47 | bin\Release\ 48 | TRACE 49 | prompt 50 | 4 51 | 52 | 53 | Resources\icon.ico 54 | 55 | 56 | StarRailDiscordRpc.Program 57 | 58 | 59 | LocalIntranet 60 | 61 | 62 | false 63 | 64 | 65 | 66 | 67 | 68 | ..\packages\DiscordRichPresence.1.1.3.18\lib\net45\DiscordRPC.dll 69 | 70 | 71 | ..\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | ResXFileCodeGenerator 92 | Resources.Designer.cs 93 | Designer 94 | 95 | 96 | True 97 | Resources.resx 98 | True 99 | 100 | 101 | 102 | SettingsSingleFileGenerator 103 | Settings.Designer.cs 104 | 105 | 106 | True 107 | Settings.settings 108 | True 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | False 122 | Microsoft .NET Framework 4.8 %28x86 和 x64%29 123 | true 124 | 125 | 126 | False 127 | .NET Framework 3.5 SP1 128 | false 129 | 130 | 131 | 132 | -------------------------------------------------------------------------------- /src/Program.cs: -------------------------------------------------------------------------------- 1 | using DiscordRPC; 2 | using System; 3 | using System.Diagnostics; 4 | using System.Linq; 5 | using System.Runtime.InteropServices; 6 | using System.Threading; 7 | using System.Threading.Tasks; 8 | using System.Windows.Forms; 9 | 10 | namespace StarRailDiscordRpc; 11 | 12 | internal static class Program 13 | { 14 | private const string AppId_Zh = "1100788944901247026"; 15 | private const string AppId_En = "1100789242029948999"; 16 | 17 | [STAThread] 18 | static void Main() 19 | { 20 | using var self = new Mutex(true, "StarRail DiscordRPC", out var allow); 21 | if (!allow) 22 | { 23 | MessageBox.Show("StarRail DiscordRPC is already running.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); 24 | Environment.Exit(-1); 25 | } 26 | 27 | if (Properties.Settings.Default.IsFirstTime) 28 | { 29 | AutoStart.Set(); 30 | Properties.Settings.Default.IsFirstTime = false; 31 | Properties.Settings.Default.Save(); 32 | } 33 | 34 | Task.Run(async () => 35 | { 36 | using var clientZh = new DiscordRpcClient(AppId_Zh); 37 | using var clientEn = new DiscordRpcClient(AppId_En); 38 | clientZh.Initialize(); 39 | clientEn.Initialize(); 40 | 41 | var playing = false; 42 | 43 | while (true) 44 | { 45 | await Task.Delay(1000); 46 | 47 | Debug.Print($"InLoop"); 48 | 49 | var miHoyo = true; 50 | var handle = FindWindow("UnityWndClass", "崩坏:星穹铁道"); 51 | if (handle == IntPtr.Zero) 52 | { 53 | // hoyoverse 54 | miHoyo = false; 55 | handle = FindWindow("UnityWndClass", "Honkai: Star Rail"); 56 | } 57 | 58 | if (handle == IntPtr.Zero) 59 | { 60 | Debug.Print($"Not found game process."); 61 | playing = false; 62 | if (clientEn.CurrentPresence != null) 63 | { 64 | clientEn.ClearPresence(); 65 | } 66 | if (clientZh.CurrentPresence != null) 67 | { 68 | clientZh.ClearPresence(); 69 | } 70 | continue; 71 | } 72 | 73 | try 74 | { 75 | var process = Process.GetProcesses().First(x => x.MainWindowHandle == handle); 76 | 77 | Debug.Print($"Check process with {handle} | {process.ProcessName}"); 78 | 79 | if (miHoyo) 80 | { 81 | if (!playing) 82 | { 83 | playing = true; 84 | clientZh.UpdateRpc("logo", "崩坏:星穹铁道"); 85 | Debug.Print($"Set RichPresence to {process.ProcessName}"); 86 | } 87 | else 88 | { 89 | Debug.Print($"Keep RichPresence to {process.ProcessName}"); 90 | } 91 | } 92 | else 93 | { 94 | if (!playing) 95 | { 96 | playing = true; 97 | clientEn.UpdateRpc("logo", "Honkai: Star Rail"); 98 | Debug.Print($"Set RichPresence to {process.ProcessName}"); 99 | } 100 | else 101 | { 102 | Debug.Print($"Keep RichPresence to {process.ProcessName}"); 103 | } 104 | } 105 | } 106 | catch (Exception e) 107 | { 108 | playing = false; 109 | if (clientEn.CurrentPresence != null) 110 | { 111 | clientEn.ClearPresence(); 112 | } 113 | if (clientZh.CurrentPresence != null) 114 | { 115 | clientZh.ClearPresence(); 116 | } 117 | Debug.Print($"{e.Message}{Environment.NewLine}{e.StackTrace}"); 118 | } 119 | 120 | GC.Collect(); 121 | GC.WaitForFullGCComplete(); 122 | } 123 | }); 124 | 125 | Application.EnableVisualStyles(); 126 | Application.SetCompatibleTextRenderingDefault(false); 127 | 128 | var notifyMenu = new ContextMenu(); 129 | var exitButton = new MenuItem("Exit"); 130 | var autoButton = new MenuItem("AutoStart" + " " + (AutoStart.Check() ? "√" : "✘")); 131 | notifyMenu.MenuItems.Add(0, autoButton); 132 | notifyMenu.MenuItems.Add(1, exitButton); 133 | 134 | var notifyIcon = new NotifyIcon() 135 | { 136 | BalloonTipIcon = ToolTipIcon.Info, 137 | ContextMenu = notifyMenu, 138 | Text = "StarRail DiscordRPC", 139 | Icon = Properties.Resources.tray, 140 | Visible = true, 141 | }; 142 | 143 | exitButton.Click += (_, _) => 144 | { 145 | notifyIcon.Visible = false; 146 | Thread.Sleep(100); 147 | Environment.Exit(0); 148 | }; 149 | autoButton.Click += (_, _) => 150 | { 151 | if (AutoStart.Check()) 152 | { 153 | AutoStart.Remove(); 154 | } 155 | else 156 | { 157 | AutoStart.Set(); 158 | } 159 | 160 | autoButton.Text = "AutoStart" + " " + (AutoStart.Check() ? "√" : "✘"); 161 | }; 162 | 163 | 164 | Application.Run(); 165 | } 166 | 167 | private static void UpdateRpc(this DiscordRpcClient client, string key, string text) 168 | => client.SetPresence(new RichPresence 169 | { 170 | Assets = new Assets 171 | { 172 | LargeImageKey = key, 173 | LargeImageText = text, 174 | }, 175 | Timestamps = Timestamps.Now, 176 | }); 177 | 178 | [DllImport("user32.dll")] 179 | private static extern IntPtr FindWindow(string lpClassName, string lpWindowName); 180 | } 181 | -------------------------------------------------------------------------------- /src/Properties/Resources.resx: -------------------------------------------------------------------------------- 1 | 2 | 3 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | text/microsoft-resx 110 | 111 | 112 | 2.0 113 | 114 | 115 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 116 | 117 | 118 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 119 | 120 | 121 | 122 | ..\Resources\icon.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 123 | 124 | 125 | ..\Resources\c978cbd1268ec3ec1a8e170cdfb4e214_405257739008908187.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a 126 | 127 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # JustCode is a .NET coding add-in 131 | .JustCode 132 | 133 | # TeamCity is a build add-in 134 | _TeamCity* 135 | 136 | # DotCover is a Code Coverage Tool 137 | *.dotCover 138 | 139 | # AxoCover is a Code Coverage Tool 140 | .axoCover/* 141 | !.axoCover/settings.json 142 | 143 | # Visual Studio code coverage results 144 | *.coverage 145 | *.coveragexml 146 | 147 | # NCrunch 148 | _NCrunch_* 149 | .*crunch*.local.xml 150 | nCrunchTemp_* 151 | 152 | # MightyMoose 153 | *.mm.* 154 | AutoTest.Net/ 155 | 156 | # Web workbench (sass) 157 | .sass-cache/ 158 | 159 | # Installshield output folder 160 | [Ee]xpress/ 161 | 162 | # DocProject is a documentation generator add-in 163 | DocProject/buildhelp/ 164 | DocProject/Help/*.HxT 165 | DocProject/Help/*.HxC 166 | DocProject/Help/*.hhc 167 | DocProject/Help/*.hhk 168 | DocProject/Help/*.hhp 169 | DocProject/Help/Html2 170 | DocProject/Help/html 171 | 172 | # Click-Once directory 173 | publish/ 174 | 175 | # Publish Web Output 176 | *.[Pp]ublish.xml 177 | *.azurePubxml 178 | # Note: Comment the next line if you want to checkin your web deploy settings, 179 | # but database connection strings (with potential passwords) will be unencrypted 180 | *.pubxml 181 | *.publishproj 182 | 183 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 184 | # checkin your Azure Web App publish settings, but sensitive information contained 185 | # in these scripts will be unencrypted 186 | PublishScripts/ 187 | 188 | # NuGet Packages 189 | *.nupkg 190 | # NuGet Symbol Packages 191 | *.snupkg 192 | # The packages folder can be ignored because of Package Restore 193 | **/[Pp]ackages/* 194 | # except build/, which is used as an MSBuild target. 195 | !**/[Pp]ackages/build/ 196 | # Uncomment if necessary however generally it will be regenerated when needed 197 | #!**/[Pp]ackages/repositories.config 198 | # NuGet v3's project.json files produces more ignorable files 199 | *.nuget.props 200 | *.nuget.targets 201 | 202 | # Microsoft Azure Build Output 203 | csx/ 204 | *.build.csdef 205 | 206 | # Microsoft Azure Emulator 207 | ecf/ 208 | rcf/ 209 | 210 | # Windows Store app package directories and files 211 | AppPackages/ 212 | BundleArtifacts/ 213 | Package.StoreAssociation.xml 214 | _pkginfo.txt 215 | *.appx 216 | *.appxbundle 217 | *.appxupload 218 | 219 | # Visual Studio cache files 220 | # files ending in .cache can be ignored 221 | *.[Cc]ache 222 | # but keep track of directories ending in .cache 223 | !?*.[Cc]ache/ 224 | 225 | # Others 226 | ClientBin/ 227 | ~$* 228 | *~ 229 | *.dbmdl 230 | *.dbproj.schemaview 231 | *.jfm 232 | *.pfx 233 | *.publishsettings 234 | orleans.codegen.cs 235 | 236 | # Including strong name files can present a security risk 237 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 238 | #*.snk 239 | 240 | # Since there are multiple workflows, uncomment next line to ignore bower_components 241 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 242 | #bower_components/ 243 | 244 | # RIA/Silverlight projects 245 | Generated_Code/ 246 | 247 | # Backup & report files from converting an old project file 248 | # to a newer Visual Studio version. Backup files are not needed, 249 | # because we have git ;-) 250 | _UpgradeReport_Files/ 251 | Backup*/ 252 | UpgradeLog*.XML 253 | UpgradeLog*.htm 254 | ServiceFabricBackup/ 255 | *.rptproj.bak 256 | 257 | # SQL Server files 258 | *.mdf 259 | *.ldf 260 | *.ndf 261 | 262 | # Business Intelligence projects 263 | *.rdl.data 264 | *.bim.layout 265 | *.bim_*.settings 266 | *.rptproj.rsuser 267 | *- [Bb]ackup.rdl 268 | *- [Bb]ackup ([0-9]).rdl 269 | *- [Bb]ackup ([0-9][0-9]).rdl 270 | 271 | # Microsoft Fakes 272 | FakesAssemblies/ 273 | 274 | # GhostDoc plugin setting file 275 | *.GhostDoc.xml 276 | 277 | # Node.js Tools for Visual Studio 278 | .ntvs_analysis.dat 279 | node_modules/ 280 | 281 | # Visual Studio 6 build log 282 | *.plg 283 | 284 | # Visual Studio 6 workspace options file 285 | *.opt 286 | 287 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 288 | *.vbw 289 | 290 | # Visual Studio LightSwitch build output 291 | **/*.HTMLClient/GeneratedArtifacts 292 | **/*.DesktopClient/GeneratedArtifacts 293 | **/*.DesktopClient/ModelManifest.xml 294 | **/*.Server/GeneratedArtifacts 295 | **/*.Server/ModelManifest.xml 296 | _Pvt_Extensions 297 | 298 | # Paket dependency manager 299 | .paket/paket.exe 300 | paket-files/ 301 | 302 | # FAKE - F# Make 303 | .fake/ 304 | 305 | # CodeRush personal settings 306 | .cr/personal 307 | 308 | # Python Tools for Visual Studio (PTVS) 309 | __pycache__/ 310 | *.pyc 311 | 312 | # Cake - Uncomment if you are using it 313 | # tools/** 314 | # !tools/packages.config 315 | 316 | # Tabs Studio 317 | *.tss 318 | 319 | # Telerik's JustMock configuration file 320 | *.jmconfig 321 | 322 | # BizTalk build output 323 | *.btp.cs 324 | *.btm.cs 325 | *.odx.cs 326 | *.xsd.cs 327 | 328 | # OpenCover UI analysis results 329 | OpenCover/ 330 | 331 | # Azure Stream Analytics local run output 332 | ASALocalRun/ 333 | 334 | # MSBuild Binary and Structured Log 335 | *.binlog 336 | 337 | # NVidia Nsight GPU debugger configuration file 338 | *.nvuser 339 | 340 | # MFractors (Xamarin productivity tool) working folder 341 | .mfractor/ 342 | 343 | # Local History for Visual Studio 344 | .localhistory/ 345 | 346 | # BeatPulse healthcheck temp database 347 | healthchecksdb 348 | 349 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 350 | MigrationBackup/ 351 | 352 | # Ionide (cross platform F# VS Code tools) working folder 353 | .ionide/ 354 | 355 | # Nproj 356 | *.nrproj --------------------------------------------------------------------------------