├── .gitattributes ├── .gitignore ├── ComputerManager.cs ├── ComputerPlusPlus.csproj ├── ComputerPlusPlus.sln ├── Directory.Build.props ├── Directory.Build.targets ├── HarmonyPatches.cs ├── LICENSE.txt ├── MakeRelease.ps1 ├── Patches ├── KeyPressPatches.cs ├── StartupPatch.cs └── TerminalPatches.cs ├── Plugin.cs ├── PluginInfo.cs ├── README.md ├── Screens ├── AutoJoinScreen.cs ├── ColorScreen.cs ├── GroupScreen.cs ├── IScreen.cs ├── ItemsScreen.cs ├── ModsScreen.cs ├── NameScreen.cs ├── QueueScreen.cs ├── RoomScreen.cs ├── TestScreen.cs ├── ThemeScreen.cs ├── TurnScreen.cs ├── VersionScreen.cs └── VoiceScreen.cs ├── Tools ├── AssetUtils.cs ├── Extensions.cs └── Logging.cs ├── cppbundle └── screenshot.png /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | *-v.zip 2 | 3 | ## Ignore Visual Studio temporary files, build results, and 4 | ## files generated by popular Visual Studio add-ons. 5 | ## 6 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 7 | 8 | # User-specific files 9 | *.rsuser 10 | *.suo 11 | *.user 12 | *.userosscache 13 | *.sln.docstates 14 | 15 | # User-specific files (MonoDevelop/Xamarin Studio) 16 | *.userprefs 17 | 18 | # Mono auto generated files 19 | mono_crash.* 20 | 21 | # Build results 22 | [Dd]ebug/ 23 | [Dd]ebugPublic/ 24 | [Rr]elease/ 25 | [Rr]eleases/ 26 | x64/ 27 | x86/ 28 | [Ww][Ii][Nn]32/ 29 | [Aa][Rr][Mm]/ 30 | [Aa][Rr][Mm]64/ 31 | bld/ 32 | [Bb]in/ 33 | [Oo]bj/ 34 | [Ll]og/ 35 | [Ll]ogs/ 36 | 37 | # Visual Studio 2015/2017 cache/options directory 38 | .vs/ 39 | # Uncomment if you have tasks that create the project's static files in wwwroot 40 | #wwwroot/ 41 | 42 | # Visual Studio 2017 auto generated files 43 | Generated\ Files/ 44 | 45 | # MSTest test Results 46 | [Tt]est[Rr]esult*/ 47 | [Bb]uild[Ll]og.* 48 | 49 | # NUnit 50 | *.VisualState.xml 51 | TestResult.xml 52 | nunit-*.xml 53 | 54 | # Build Results of an ATL Project 55 | [Dd]ebugPS/ 56 | [Rr]eleasePS/ 57 | dlldata.c 58 | 59 | # Benchmark Results 60 | BenchmarkDotNet.Artifacts/ 61 | 62 | # .NET Core 63 | project.lock.json 64 | project.fragment.lock.json 65 | artifacts/ 66 | 67 | # ASP.NET Scaffolding 68 | ScaffoldingReadMe.txt 69 | 70 | # StyleCop 71 | StyleCopReport.xml 72 | 73 | # Files built by Visual Studio 74 | *_i.c 75 | *_p.c 76 | *_h.h 77 | *.ilk 78 | *.meta 79 | *.obj 80 | *.iobj 81 | *.pch 82 | *.pdb 83 | *.ipdb 84 | *.pgc 85 | *.pgd 86 | *.rsp 87 | *.sbr 88 | *.tlb 89 | *.tli 90 | *.tlh 91 | *.tmp 92 | *.tmp_proj 93 | *_wpftmp.csproj 94 | *.log 95 | *.tlog 96 | *.vspscc 97 | *.vssscc 98 | .builds 99 | *.pidb 100 | *.svclog 101 | *.scc 102 | 103 | # Chutzpah Test files 104 | _Chutzpah* 105 | 106 | # Visual C++ cache files 107 | ipch/ 108 | *.aps 109 | *.ncb 110 | *.opendb 111 | *.opensdf 112 | *.sdf 113 | *.cachefile 114 | *.VC.db 115 | *.VC.VC.opendb 116 | 117 | # Visual Studio profiler 118 | *.psess 119 | *.vsp 120 | *.vspx 121 | *.sap 122 | 123 | # Visual Studio Trace Files 124 | *.e2e 125 | 126 | # TFS 2012 Local Workspace 127 | $tf/ 128 | 129 | # Guidance Automation Toolkit 130 | *.gpState 131 | 132 | # ReSharper is a .NET coding add-in 133 | _ReSharper*/ 134 | *.[Rr]e[Ss]harper 135 | *.DotSettings.user 136 | 137 | # TeamCity is a build add-in 138 | _TeamCity* 139 | 140 | # DotCover is a Code Coverage Tool 141 | *.dotCover 142 | 143 | # AxoCover is a Code Coverage Tool 144 | .axoCover/* 145 | !.axoCover/settings.json 146 | 147 | # Coverlet is a free, cross platform Code Coverage Tool 148 | coverage*.json 149 | coverage*.xml 150 | coverage*.info 151 | 152 | # Visual Studio code coverage results 153 | *.coverage 154 | *.coveragexml 155 | 156 | # NCrunch 157 | _NCrunch_* 158 | .*crunch*.local.xml 159 | nCrunchTemp_* 160 | 161 | # MightyMoose 162 | *.mm.* 163 | AutoTest.Net/ 164 | 165 | # Web workbench (sass) 166 | .sass-cache/ 167 | 168 | # Installshield output folder 169 | [Ee]xpress/ 170 | 171 | # DocProject is a documentation generator add-in 172 | DocProject/buildhelp/ 173 | DocProject/Help/*.HxT 174 | DocProject/Help/*.HxC 175 | DocProject/Help/*.hhc 176 | DocProject/Help/*.hhk 177 | DocProject/Help/*.hhp 178 | DocProject/Help/Html2 179 | DocProject/Help/html 180 | 181 | # Click-Once directory 182 | publish/ 183 | 184 | # Publish Web Output 185 | *.[Pp]ublish.xml 186 | *.azurePubxml 187 | # Note: Comment the next line if you want to checkin your web deploy settings, 188 | # but database connection strings (with potential passwords) will be unencrypted 189 | *.pubxml 190 | *.publishproj 191 | 192 | # Microsoft Azure Web App publish settings. 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*.sln.iml 391 | -------------------------------------------------------------------------------- /ComputerManager.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using System; 5 | using System.Collections.Generic; 6 | using System.Text; 7 | using UnityEngine; 8 | using UnityEngine.UI; 9 | using WalkSimulator.Tools; 10 | 11 | namespace ComputerPlusPlus 12 | { 13 | public class ComputerManager : MonoBehaviour 14 | { 15 | public static ComputerManager Instance; 16 | 17 | // Screens 18 | public List Screens = new List(); 19 | public int currentScreenIndex = 0, currentPage = 0; 20 | public IScreen currentScreen; 21 | 22 | // Background 23 | public Transform backgroundPlane; 24 | public Material backgroundMaterial; 25 | 26 | // Text 27 | public Text screenText, originalScreenText; 28 | public Text functionsText, originalFunctionText; 29 | public const string Divider = "==========================================\n"; 30 | string screenContent, functionsContent; 31 | const int maxLines = 13; 32 | const int screenWidth = 43; 33 | Font font; 34 | 35 | private static Dictionary keys 36 | = new Dictionary(); 37 | public static Traverse ComputerTraverse; 38 | 39 | 40 | void Awake() => Instance = this; 41 | 42 | public void RegisterScreen(IScreen screen) 43 | { 44 | Screens.Add(screen); 45 | Logging.Debug($"Registered Screen: {screen.Title}"); 46 | } 47 | 48 | public void UnregisterScreen(IScreen screen) 49 | { 50 | Screens.Remove(screen); 51 | } 52 | 53 | 54 | public void Initialize() 55 | { 56 | currentScreen = Screens[currentScreenIndex]; 57 | ComputerTraverse = Traverse.Create(GorillaComputer.instance); 58 | 59 | foreach (var button in FindObjectsOfType()) 60 | keys.Add(button.characterString, button); 61 | 62 | var bundle = AssetUtils.LoadAssetBundle("ComputerPlusPlus/cppbundle"); 63 | font = bundle.LoadAsset("Font"); 64 | backgroundMaterial = Instantiate(bundle.LoadAsset("m_Unlit")); 65 | backgroundMaterial.color = new Color(1 / 9f, 1 / 9f, 1 / 9f); 66 | originalScreenText = Traverse.Create(GorillaComputer.instance.screenText).Field("text").GetValue(); 67 | screenText = CloneAndScale(originalScreenText); 68 | 69 | originalFunctionText = Traverse.Create(GorillaComputer.instance.functionSelectText).Field("text").GetValue(); 70 | functionsText = CloneAndScale(originalFunctionText); 71 | UpdateFunctions(); 72 | 73 | if (AssetUtils.LoadImageFromFile() is Texture2D texture) 74 | { 75 | backgroundMaterial.mainTexture = texture; 76 | backgroundPlane = GameObject.CreatePrimitive(PrimitiveType.Quad).transform; 77 | backgroundPlane.name = "C++ Background Plane"; 78 | backgroundPlane.SetParent(screenText.transform.parent); 79 | backgroundPlane.localPosition = new Vector3(0, -0.286f, 0.5f); 80 | backgroundPlane.localScale = new Vector3(.7f, .4f, 1f); 81 | backgroundPlane.localRotation = screenText.transform.localRotation; 82 | backgroundPlane.gameObject.layer = LayerMask.NameToLayer("TransparentFX"); 83 | backgroundPlane.GetComponent().material = backgroundMaterial; 84 | } 85 | 86 | foreach (var screen in Screens) 87 | { 88 | try 89 | { 90 | screen.Start(); 91 | } 92 | catch (Exception e) 93 | { 94 | Logging.Exception(e); 95 | } 96 | } 97 | } 98 | 99 | public Text CloneAndScale(Text original, float scaleDelta = -0.1f) 100 | { 101 | Text clone = Instantiate(original); 102 | clone.transform.SetParent(original.transform.parent); 103 | clone.transform.localPosition = original.transform.localPosition; 104 | clone.transform.localScale = original.transform.localScale; 105 | clone.transform.localRotation = original.transform.localRotation; 106 | clone.rectTransform.sizeDelta = new Vector2( 107 | clone.rectTransform.sizeDelta.x * (1 - scaleDelta), 108 | clone.rectTransform.sizeDelta.y * (1 - scaleDelta)); 109 | clone.rectTransform.localScale = new Vector3( 110 | clone.rectTransform.localScale.x * (1 + scaleDelta), 111 | clone.rectTransform.localScale.y * (1 + scaleDelta), 112 | clone.rectTransform.localScale.z * (1 + scaleDelta)); 113 | original.enabled = false; 114 | clone.font = font; 115 | clone.fontSize = 10; 116 | clone.supportRichText = true; 117 | clone.name = "C++ " + original.name; 118 | return clone; 119 | } 120 | 121 | public void OnKeyPressed(GorillaKeyboardButton button) 122 | { 123 | if (button.characterString == "up") 124 | { 125 | // Decrement the current screen index 126 | currentScreenIndex--; 127 | // If the current screen index is less than 0, set it to the last screen 128 | if (currentScreenIndex < 0) 129 | { 130 | currentScreenIndex = Screens.Count - 1; 131 | currentPage = Screens.Count / maxLines; 132 | } 133 | // If the current screen index is less than the current page, decrement the current page 134 | if (currentScreenIndex < currentPage * maxLines) 135 | { 136 | currentPage--; 137 | } 138 | currentScreen = Screens[currentScreenIndex]; 139 | UpdateFunctions(); 140 | } 141 | else if (button.characterString == "down") 142 | { 143 | // Increment the current screen index 144 | currentScreenIndex++; 145 | // If the current screen index is greater than the last screen, set it to the first screen 146 | if (currentScreenIndex >= Screens.Count) 147 | { 148 | currentScreenIndex = 0; 149 | currentPage = 0; 150 | } 151 | // If the current screen index is greater than the current page, increment the current page 152 | if (currentScreenIndex >= (currentPage + 1) * maxLines) 153 | { 154 | currentPage++; 155 | } 156 | currentScreen = Screens[currentScreenIndex]; 157 | UpdateFunctions(); 158 | } 159 | currentScreen.OnKeyPressed(button); 160 | } 161 | 162 | void UpdateFunctions() 163 | { 164 | FunctionsText = ""; 165 | int maxLength = 9; 166 | 167 | for (int i = 0; i < maxLines; i++) 168 | { 169 | if (Screens.Count <= i + currentPage * maxLines) 170 | break; 171 | var screen = Screens[i + currentPage * maxLines]; 172 | string title = screen.Title.ToUpper().Trim(); 173 | if (title.Length > maxLength) 174 | title = title.Substring(0, maxLength); 175 | if (screen == currentScreen) 176 | FunctionsText += ">"; 177 | else 178 | FunctionsText += " "; 179 | FunctionsText += title + "\n"; 180 | } 181 | if (Screens.Count > (currentPage + 1) * maxLines) 182 | FunctionsText += " ..."; 183 | } 184 | 185 | string Template = 186 | "{0}\n" + 187 | Divider + 188 | "{1}\n" + 189 | Divider + 190 | "\n" + 191 | "{2}\n"; 192 | 193 | void FixedUpdate() 194 | { 195 | if (currentScreen == null) 196 | return; 197 | 198 | if (originalScreenText) 199 | originalScreenText.enabled = false; 200 | if (originalFunctionText) 201 | originalFunctionText.enabled = false; 202 | var text = ""; 203 | if (currentScreen.Title.Length > 0) { 204 | text += Center(currentScreen.Title.ToUpper()) + "\n"; 205 | text += Divider; 206 | } 207 | if (currentScreen.Description.Length > 0) 208 | { 209 | text += currentScreen.Description.ToUpper() + "\n"; 210 | text += Divider; 211 | } 212 | text += currentScreen.GetContent().ToUpper(); 213 | ScreenText = text; 214 | } 215 | 216 | 217 | 218 | void OnDisable() 219 | { 220 | screenText.enabled = false; 221 | functionsText.enabled = false; 222 | originalFunctionText.enabled = true; 223 | originalScreenText.enabled = true; 224 | } 225 | 226 | public static string Center(string text, char padWith = ' ') 227 | { 228 | int width = Divider.Length; 229 | int padding = (width - text.Length) / 2; 230 | string result = ""; 231 | for (int i = 0; i < padding; i++) 232 | result += padWith; 233 | result += text; 234 | for (int i = 0; i < padding; i++) 235 | result += padWith; 236 | return result; 237 | } 238 | 239 | public static string Scrolling(string text, int speed = 5, int width = screenWidth) 240 | { 241 | if (text.Length < width) 242 | return text; 243 | text += " --- "; 244 | int start = (int)(Time.time * speed) % text.Length; 245 | return 246 | text.Substring(start, Mathf.Min(width, text.Length - start)) 247 | + text.Substring(0, Mathf.Max(0, width - (text.Length - start))); 248 | } 249 | 250 | public string ScreenText 251 | { 252 | get 253 | { 254 | return screenContent; 255 | } 256 | set 257 | { 258 | screenContent = value; 259 | if (screenText) 260 | screenText.text = screenContent; 261 | } 262 | } 263 | 264 | public string FunctionsText 265 | { 266 | get 267 | { 268 | return functionsContent; 269 | } 270 | set 271 | { 272 | functionsContent = value; 273 | if (functionsText) 274 | functionsText.text = functionsContent; 275 | } 276 | } 277 | 278 | public string EnabledColor => 279 | "#" + ColorUtility.ToHtmlStringRGB(screenText.color.Lighter(.3f)); 280 | 281 | public string DisabledColor => 282 | "#" + ColorUtility.ToHtmlStringRGB(screenText.color.Darker(.3f)); 283 | 284 | public static Dictionary Keys 285 | { 286 | get { return keys; } 287 | } 288 | 289 | public static GorillaKeyboardButton GetKey(string key) 290 | { 291 | return keys[key]; 292 | } 293 | 294 | public static GorillaKeyboardButton GetKey(int key) 295 | { 296 | return keys[key.ToString()]; 297 | } 298 | 299 | public static Traverse Field(string fieldName) 300 | { 301 | return ComputerTraverse.Field(fieldName); 302 | } 303 | } 304 | } 305 | -------------------------------------------------------------------------------- /ComputerPlusPlus.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | netstandard2.1 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | $(BepInExAssemblyPath)\0Harmony.dll 18 | 19 | 20 | $(GameAssemblyPath)\Assembly-CSharp.dll 21 | 22 | 23 | $(GameAssemblyPath)\Assembly-CSharp-firstpass.dll 24 | 25 | 26 | $(GameAssemblyPath)\BakeryRuntimeAssembly.dll 27 | 28 | 29 | $(BepInExAssemblyPath)\BepInEx.dll 30 | 31 | 32 | $(BepInExAssemblyPath)\BepInEx.Harmony.dll 33 | 34 | 35 | $(GameAssemblyPath)\Cinemachine.dll 36 | 37 | 38 | $(GameAssemblyPath)\clipper_library.dll 39 | 40 | 41 | $(GameAssemblyPath)\Mono.Security.dll 42 | 43 | 44 | $(GameAssemblyPath)\Oculus.Platform.dll 45 | 46 | 47 | $(GameAssemblyPath)\Oculus.VR.dll 48 | 49 | 50 | $(GameAssemblyPath)\Photon3Unity3D.dll 51 | 52 | 53 | $(GameAssemblyPath)\PhotonRealtime.dll 54 | 55 | 56 | $(GameAssemblyPath)\PhotonUnityNetworking.dll 57 | 58 | 59 | $(GameAssemblyPath)\PhotonUnityNetworking.Utilities.dll 60 | 61 | 62 | $(GameAssemblyPath)\PhotonVoice.dll 63 | 64 | 65 | $(GameAssemblyPath)\PhotonVoice.API.dll 66 | 67 | 68 | $(GameAssemblyPath)\PhotonVoice.PUN.dll 69 | 70 | 71 | $(GameAssemblyPath)\PlayFab.dll 72 | 73 | 74 | $(GameAssemblyPath)\System.EnterpriseServices.dll 75 | 76 | 77 | $(GameAssemblyPath)\System.ServiceModel.Internals.dll 78 | 79 | 80 | $(GameAssemblyPath)\Unity.Animation.Rigging.dll 81 | 82 | 83 | $(GameAssemblyPath)\Unity.Burst.dll 84 | 85 | 86 | $(GameAssemblyPath)\Unity.Burst.Unsafe.dll 87 | 88 | 89 | $(GameAssemblyPath)\Unity.InputSystem.dll 90 | 91 | 92 | $(GameAssemblyPath)\Unity.Mathematics.dll 93 | 94 | 95 | $(GameAssemblyPath)\Unity.Timeline.dll 96 | 97 | 98 | $(GameAssemblyPath)\Unity.XR.Interaction.Toolkit.dll 99 | 100 | 101 | $(GameAssemblyPath)\UnityEngine.dll 102 | 103 | 104 | $(GameAssemblyPath)\UnityEngine.AccessibilityModule.dll 105 | 106 | 107 | $(GameAssemblyPath)\UnityEngine.AIModule.dll 108 | 109 | 110 | $(GameAssemblyPath)\UnityEngine.AndroidJNIModule.dll 111 | 112 | 113 | $(GameAssemblyPath)\UnityEngine.AnimationModule.dll 114 | 115 | 116 | $(GameAssemblyPath)\UnityEngine.ARModule.dll 117 | 118 | 119 | $(GameAssemblyPath)\UnityEngine.AssetBundleModule.dll 120 | 121 | 122 | $(GameAssemblyPath)\UnityEngine.AudioModule.dll 123 | 124 | 125 | $(GameAssemblyPath)\UnityEngine.ClothModule.dll 126 | 127 | 128 | $(GameAssemblyPath)\UnityEngine.ClusterInputModule.dll 129 | 130 | 131 | $(GameAssemblyPath)\UnityEngine.ClusterRendererModule.dll 132 | 133 | 134 | $(GameAssemblyPath)\UnityEngine.CoreModule.dll 135 | 136 | 137 | $(GameAssemblyPath)\UnityEngine.CrashReportingModule.dll 138 | 139 | 140 | $(GameAssemblyPath)\UnityEngine.DirectorModule.dll 141 | 142 | 143 | $(GameAssemblyPath)\UnityEngine.DSPGraphModule.dll 144 | 145 | 146 | $(GameAssemblyPath)\UnityEngine.GameCenterModule.dll 147 | 148 | 149 | $(GameAssemblyPath)\UnityEngine.GridModule.dll 150 | 151 | 152 | $(GameAssemblyPath)\UnityEngine.HotReloadModule.dll 153 | 154 | 155 | $(GameAssemblyPath)\UnityEngine.ImageConversionModule.dll 156 | 157 | 158 | $(GameAssemblyPath)\UnityEngine.IMGUIModule.dll 159 | 160 | 161 | $(GameAssemblyPath)\UnityEngine.InputLegacyModule.dll 162 | 163 | 164 | $(GameAssemblyPath)\UnityEngine.InputModule.dll 165 | 166 | 167 | $(GameAssemblyPath)\UnityEngine.JSONSerializeModule.dll 168 | 169 | 170 | $(GameAssemblyPath)\UnityEngine.LocalizationModule.dll 171 | 172 | 173 | $(GameAssemblyPath)\UnityEngine.ParticleSystemModule.dll 174 | 175 | 176 | $(GameAssemblyPath)\UnityEngine.PerformanceReportingModule.dll 177 | 178 | 179 | $(GameAssemblyPath)\UnityEngine.Physics2DModule.dll 180 | 181 | 182 | $(GameAssemblyPath)\UnityEngine.PhysicsModule.dll 183 | 184 | 185 | $(GameAssemblyPath)\UnityEngine.ProfilerModule.dll 186 | 187 | 188 | $(GameAssemblyPath)\UnityEngine.ScreenCaptureModule.dll 189 | 190 | 191 | $(GameAssemblyPath)\UnityEngine.SharedInternalsModule.dll 192 | 193 | 194 | $(GameAssemblyPath)\UnityEngine.SpatialTracking.dll 195 | 196 | 197 | $(GameAssemblyPath)\UnityEngine.SpriteMaskModule.dll 198 | 199 | 200 | $(GameAssemblyPath)\UnityEngine.SpriteShapeModule.dll 201 | 202 | 203 | $(GameAssemblyPath)\UnityEngine.StreamingModule.dll 204 | 205 | 206 | $(GameAssemblyPath)\UnityEngine.SubstanceModule.dll 207 | 208 | 209 | $(GameAssemblyPath)\UnityEngine.SubsystemsModule.dll 210 | 211 | 212 | $(GameAssemblyPath)\UnityEngine.TerrainModule.dll 213 | 214 | 215 | $(GameAssemblyPath)\UnityEngine.TerrainPhysicsModule.dll 216 | 217 | 218 | $(GameAssemblyPath)\UnityEngine.TextCoreModule.dll 219 | 220 | 221 | $(GameAssemblyPath)\UnityEngine.TextRenderingModule.dll 222 | 223 | 224 | $(GameAssemblyPath)\UnityEngine.TilemapModule.dll 225 | 226 | 227 | $(GameAssemblyPath)\UnityEngine.TLSModule.dll 228 | 229 | 230 | $(GameAssemblyPath)\UnityEngine.UI.dll 231 | 232 | 233 | $(GameAssemblyPath)\UnityEngine.UIElementsModule.dll 234 | 235 | 236 | $(GameAssemblyPath)\UnityEngine.UIModule.dll 237 | 238 | 239 | $(GameAssemblyPath)\UnityEngine.UmbraModule.dll 240 | 241 | 242 | $(GameAssemblyPath)\UnityEngine.UNETModule.dll 243 | 244 | 245 | $(GameAssemblyPath)\UnityEngine.UnityAnalyticsModule.dll 246 | 247 | 248 | $(GameAssemblyPath)\UnityEngine.UnityConnectModule.dll 249 | 250 | 251 | $(GameAssemblyPath)\UnityEngine.UnityTestProtocolModule.dll 252 | 253 | 254 | $(GameAssemblyPath)\UnityEngine.UnityWebRequestAssetBundleModule.dll 255 | 256 | 257 | $(GameAssemblyPath)\UnityEngine.UnityWebRequestAudioModule.dll 258 | 259 | 260 | $(GameAssemblyPath)\UnityEngine.UnityWebRequestModule.dll 261 | 262 | 263 | $(GameAssemblyPath)\UnityEngine.UnityWebRequestTextureModule.dll 264 | 265 | 266 | $(GameAssemblyPath)\UnityEngine.UnityWebRequestWWWModule.dll 267 | 268 | 269 | $(GameAssemblyPath)\UnityEngine.VehiclesModule.dll 270 | 271 | 272 | $(GameAssemblyPath)\UnityEngine.VFXModule.dll 273 | 274 | 275 | $(GameAssemblyPath)\UnityEngine.VideoModule.dll 276 | 277 | 278 | $(GameAssemblyPath)\UnityEngine.VRModule.dll 279 | 280 | 281 | $(GameAssemblyPath)\UnityEngine.WindModule.dll 282 | 283 | 284 | $(GameAssemblyPath)\UnityEngine.XR.LegacyInputHelpers.dll 285 | 286 | 287 | $(GameAssemblyPath)\UnityEngine.XRModule.dll 288 | 289 | 290 | $(PluginsPath)\Utilla\Utilla.dll 291 | 292 | 293 | $(GameAssemblyPath)\websocket-sharp.dll 294 | 295 | 296 | 297 | -------------------------------------------------------------------------------- /ComputerPlusPlus.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.7.34221.43 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ComputerPlusPlus", "ComputerPlusPlus.csproj", "{5E8808A5-16BA-49E3-8206-A8AEA11E2579}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {5E8808A5-16BA-49E3-8206-A8AEA11E2579}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {5E8808A5-16BA-49E3-8206-A8AEA11E2579}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {5E8808A5-16BA-49E3-8206-A8AEA11E2579}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {5E8808A5-16BA-49E3-8206-A8AEA11E2579}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {54012EFC-E515-4934-940B-F1B8E1DDBD46} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /Directory.Build.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | D:\SteamLibrary\steamapps\common\Gorilla Tag 5 | $(GamePath)\Gorilla Tag_Data\Managed 6 | $(GamePath)\BepInEx\core 7 | $(GamePath)\BepInEx\plugins 8 | 9 | 10 | .\Libs 11 | .\Libs 12 | .\Libs 13 | 0 14 | 15 | 16 | -------------------------------------------------------------------------------- /Directory.Build.targets: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /HarmonyPatches.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | using System; 3 | using System.Reflection; 4 | 5 | namespace ComputerPlusPlus 6 | { 7 | /// 8 | /// This class handles applying harmony patches to the game. 9 | /// You should not need to modify this class. 10 | /// 11 | public class HarmonyPatches 12 | { 13 | private static Harmony instance; 14 | 15 | public static bool IsPatched { get; private set; } 16 | public const string InstanceId = PluginInfo.GUID; 17 | 18 | internal static void ApplyHarmonyPatches() 19 | { 20 | if (!IsPatched) 21 | { 22 | if (instance == null) 23 | { 24 | instance = new Harmony(InstanceId); 25 | } 26 | 27 | instance.PatchAll(Assembly.GetExecutingAssembly()); 28 | IsPatched = true; 29 | } 30 | } 31 | 32 | internal static void RemoveHarmonyPatches() 33 | { 34 | if (instance != null && IsPatched) 35 | { 36 | instance.UnpatchSelf(); 37 | IsPatched = false; 38 | } 39 | } 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /LICENSE.txt: -------------------------------------------------------------------------------- 1 | GNU 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Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /MakeRelease.ps1: -------------------------------------------------------------------------------- 1 | # Needs to be at least that version, or mmm can't read the archive 2 | #Requires -Modules @{ ModuleName="Microsoft.PowerShell.Archive"; ModuleVersion="1.2.3" } 3 | $MyInvocation.MyCommand.Path | Split-Path | Push-Location # Run from this script's directory 4 | $Name = (ls *.csproj).BaseName 5 | dotnet build -c Release 6 | mkdir BepInEx\plugins\$Name 7 | cp bin\Release\netstandard2.0\$Name.dll BepInEx\plugins\$Name\ 8 | Compress-Archive .\BepInEx\ $Name-v 9 | rmdir .\BepInEx\ -Recurse -------------------------------------------------------------------------------- /Patches/KeyPressPatches.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Screens; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using System; 5 | using System.Collections.Generic; 6 | using System.Text; 7 | 8 | namespace ComputerPlusPlus.Patches 9 | { 10 | [HarmonyPatch(typeof(GorillaComputer), "PressButton")] 11 | class KeyPressPatches 12 | { 13 | private static bool Prefix(GorillaKeyboardButton buttonPressed) 14 | { 15 | ComputerManager.Instance.OnKeyPressed(buttonPressed); 16 | return false; 17 | } 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Patches/StartupPatch.cs: -------------------------------------------------------------------------------- 1 | using HarmonyLib; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Text; 5 | using Utilla; 6 | 7 | namespace ComputerPlusPlus.Patches 8 | { 9 | [HarmonyPatch(typeof(GorillaTagger), "Start")] 10 | static class PostInitializedPatch 11 | { 12 | static bool initialized; 13 | 14 | private static void Postfix() 15 | { 16 | if (!initialized) 17 | { 18 | Plugin.Instance.Setup(); 19 | initialized = true; 20 | } 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Patches/TerminalPatches.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaExtensions; 3 | using GorillaLocomotion; 4 | using HarmonyLib; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine; 9 | using UnityEngine.UI; 10 | using Utilla; 11 | 12 | namespace ComputerPlusPlus.Patches 13 | { 14 | [HarmonyPatch(typeof(GorillaComputerTerminal), "LateUpdate")] 15 | static class TerminalPatch 16 | { 17 | static List gottem = new List(); 18 | 19 | private static void Postfix(GorillaComputerTerminal __instance) 20 | { 21 | if (!gottem.Contains(__instance)) 22 | { 23 | gottem.Add(__instance); 24 | var screenText = ComputerManager.Instance.CloneAndScale(__instance.myScreenText); 25 | var funcText = ComputerManager.Instance.CloneAndScale(__instance.myFunctionText); 26 | Logging.Debug("=========================================="); 27 | Logging.Debug("screenText: " + (screenText == null)); 28 | Logging.Debug("funcText: " + (funcText == null)); 29 | 30 | var mirror = __instance.gameObject.AddComponent(); 31 | mirror.screenText = screenText; 32 | mirror.functionsText = funcText; 33 | mirror.originalScreenText = __instance.myScreenText; 34 | mirror.originalFunctionsText = __instance.myFunctionText; 35 | } 36 | else 37 | { 38 | __instance.GetComponent().UpdateText(); 39 | } 40 | } 41 | } 42 | 43 | public class ComputerMirror : MonoBehaviour 44 | { 45 | public Text screenText, functionsText; 46 | public Text originalScreenText, originalFunctionsText; 47 | bool planeSet = false; 48 | Vector3 offset = new Vector3(-.21f, .41f, -.104f); 49 | Transform backgroundPlane; 50 | 51 | public void UpdateText() 52 | { 53 | screenText.text = ComputerManager.Instance.ScreenText; 54 | functionsText.text = ComputerManager.Instance.FunctionsText; 55 | screenText.color = ComputerManager.Instance.screenText.color; 56 | functionsText.color = ComputerManager.Instance.functionsText.color; 57 | } 58 | 59 | void FixedUpdate() 60 | { 61 | if (Time.frameCount % 60 == 0) 62 | { 63 | screenText.transform.localPosition = originalScreenText.transform.localPosition; 64 | screenText.transform.localRotation = originalScreenText.transform.localRotation; 65 | functionsText.transform.localPosition = originalFunctionsText.transform.localPosition; 66 | functionsText.transform.localRotation = originalFunctionsText.transform.localRotation; 67 | screenText.enabled = true; 68 | functionsText.enabled = true; 69 | originalScreenText.enabled = false; 70 | originalFunctionsText.enabled = false; 71 | backgroundPlane = Instantiate(ComputerManager.Instance.backgroundPlane); 72 | backgroundPlane.SetParent(screenText.transform.parent); 73 | SetBackgroundPosition(); 74 | } 75 | } 76 | 77 | void SetBackgroundPosition() 78 | { 79 | RaycastHit hit; 80 | Ray ray = new Ray(screenText.transform.position, screenText.transform.forward); 81 | if (Physics.Raycast(ray, out hit, 100f, Player.Instance.locomotionEnabledLayers)) 82 | { 83 | backgroundPlane.position = hit.point; 84 | backgroundPlane.rotation = Quaternion.LookRotation(-hit.normal); 85 | backgroundPlane.position += backgroundPlane.TransformDirection(-.05f, 0, -.001f); 86 | planeSet = true; 87 | } 88 | } 89 | 90 | void OnGUI() 91 | { 92 | //-.2 .41 -.103 93 | 94 | //make 3 sliders in the top right for each component of the offset 95 | //offset.x = GUI.HorizontalSlider(new Rect(0, 50, 100, 50), offset.x, -.25f, -.15f); 96 | //offset.y = GUI.HorizontalSlider(new Rect(0, 100, 100, 50), offset.y, .3f, .5f); 97 | //offset.z = GUI.HorizontalSlider(new Rect(0, 150, 100, 50), offset.z, -.105f, - .1f); 98 | //// add labels with the values 99 | //GUI.Label(new Rect(100, 50, 100, 50), offset.x.ToString()); 100 | //GUI.Label(new Rect(100, 100, 100, 50), offset.y.ToString()); 101 | //GUI.Label(new Rect(100, 150, 100, 50), offset.z.ToString()); 102 | } 103 | } 104 | 105 | } 106 | -------------------------------------------------------------------------------- /Plugin.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | using BepInEx.Configuration; 3 | using ComputerPlusPlus.Screens; 4 | using ComputerPlusPlus.Tools; 5 | using System; 6 | using System.Reflection; 7 | 8 | namespace ComputerPlusPlus 9 | { 10 | [BepInPlugin(PluginInfo.GUID, PluginInfo.Name, PluginInfo.Version)] 11 | [BepInIncompatibility("tonimacaroni.computerinterface")] 12 | public class Plugin : BaseUnityPlugin 13 | { 14 | public static Plugin Instance { get; private set; } 15 | public ConfigFile Config; 16 | 17 | void Awake() 18 | { 19 | Instance = this; 20 | Logging.Init(); 21 | Config = new ConfigFile(Paths.ConfigPath + "\\" + PluginInfo.Name + ".cfg", true); 22 | } 23 | 24 | void OnEnable() 25 | { 26 | HarmonyPatches.ApplyHarmonyPatches(); 27 | if (ComputerManager.Instance != null) 28 | ComputerManager.Instance.enabled = true; 29 | } 30 | 31 | void OnDisable() 32 | { 33 | HarmonyPatches.RemoveHarmonyPatches(); 34 | if (ComputerManager.Instance != null) 35 | ComputerManager.Instance.enabled = false; 36 | } 37 | 38 | public void Setup() 39 | { 40 | ComputerManager.Instance = this.gameObject.AddComponent(); 41 | ComputerManager.Instance.RegisterScreen(new RoomScreen()); 42 | ComputerManager.Instance.RegisterScreen(new NameScreen()); 43 | ComputerManager.Instance.RegisterScreen(new ColorScreen()); 44 | ComputerManager.Instance.RegisterScreen(new ModsScreen()); 45 | ComputerManager.Instance.RegisterScreen(new AutoJoinScreen()); 46 | ComputerManager.Instance.RegisterScreen(new ThemeScreen()); 47 | ComputerManager.Instance.RegisterScreen(new TurnScreen()); 48 | ComputerManager.Instance.RegisterScreen(new VoiceScreen()); 49 | ComputerManager.Instance.RegisterScreen(new QueueScreen()); 50 | ComputerManager.Instance.RegisterScreen(new GroupScreen()); 51 | ComputerManager.Instance.RegisterScreen(new ItemsScreen()); 52 | 53 | foreach (var assembly in GetAssemblies()) 54 | { 55 | //exclude the executing assembly 56 | if (assembly == typeof(Plugin).Assembly) 57 | continue; 58 | foreach (var type in GetTypes(assembly)) 59 | { 60 | foreach (var iface in GetInterfaces(type)) 61 | { 62 | try 63 | { 64 | if (iface.FullName == typeof(IScreen).FullName) 65 | { 66 | var screen = Activator.CreateInstance(type) as IScreen; 67 | Logging.Debug($"Registering Screen: {screen.Title} from type {type.Name}"); 68 | ComputerManager.Instance.RegisterScreen(screen); 69 | } 70 | } 71 | catch (Exception e) { Logging.Exception(e); } 72 | } 73 | } 74 | } 75 | ComputerManager.Instance.RegisterScreen(new VersionScreen()); 76 | ComputerManager.Instance.Initialize(); 77 | } 78 | 79 | public Assembly[] GetAssemblies() 80 | { 81 | try 82 | { 83 | return AppDomain.CurrentDomain.GetAssemblies(); 84 | } 85 | catch (Exception e) 86 | { 87 | Logging.Fatal("Error getting assemblies"); 88 | Logging.Exception(e); 89 | return null; 90 | } 91 | } 92 | 93 | Type[] GetTypes(Assembly assembly) 94 | { 95 | try 96 | { 97 | return assembly.GetTypes(); 98 | } 99 | catch 100 | { 101 | Logging.Fatal($"Error getting types from assembly {assembly.FullName}"); 102 | return new Type[] { }; 103 | } 104 | } 105 | 106 | Type[] GetInterfaces(Type type) 107 | { 108 | try 109 | { 110 | return type.GetInterfaces(); 111 | } 112 | catch 113 | { 114 | Logging.Fatal($"Error getting interfaces from type {type.FullName}"); 115 | return new Type[] { }; 116 | } 117 | } 118 | } 119 | } 120 | -------------------------------------------------------------------------------- /PluginInfo.cs: -------------------------------------------------------------------------------- 1 | namespace ComputerPlusPlus 2 | { 3 | /// 4 | /// This class is used to provide information about your mod to BepInEx. 5 | /// 6 | internal class PluginInfo 7 | { 8 | public const string GUID = "com.kylethescientist.gorillatag.computerplusplus"; 9 | public const string Name = "Computer++"; 10 | public const string Version = "1.0.1"; 11 | } 12 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Computer++ 2 | 3 | *Computer++* is a mod for the VR game Gorilla Tag. It enhances the functionality of the vanilla computer by adding a a few new features like the ability to enable/disable mods and even add a custom wallpaper. 4 | 5 | ## Links 6 | 7 | * Discord: https://discord.com/invite/K79j2arExP 8 | * YouTube: https://www.youtube.com/@kylethescientist 9 | 10 | ## Installation 11 | To use *Bark*, you will need to have installed BepInEx and Utilla with [Monke Mod Manager](https://github.com/DeadlyKitten/MonkeModManager/releases) 12 | 13 | Once you have installed the mod loader, simply drop the `ComputerPlusPlus-vX.X.X.dll` file into your plugins folder. 14 | 15 | ![Installation GIF](https://github.com/KyleTheScientist/Bark/blob/master/Marketing/HowToInstall.gif) 16 | 17 | ## Custom Wallpapers 18 | 19 | To add a custom wallpaper, simply drop an image file called `wallpaper.png` into the `Gorilla Tag/BepInEx/plugins/ComputerPlusPlus` folder. The image must be a PNG file. 20 | 21 | ## Custom Screens 22 | 23 | If you want to add your own screen to Computer++ you can do so by creating a BepInEx plugin with a class that implements the `ComputerPlusPlus.IScreen` interface. All classes that implement this interface will be automatically loaded and added to the list of screens. 24 | 25 | An example of a plugin that implements a custom screen can be seen below: 26 | 27 | ```csharp 28 | using BepInEx; 29 | using UnityEngine; 30 | using ComputerPlusPlus; 31 | 32 | [BepInPlugin("com.yourname.gorillatag.yourpluginname", "YourPluginName", "1.0.0")] 33 | [BepInDependency("com.kylethescientist.gorillatag.computerplusplus")] 34 | public class Plugin : BaseUnityPlugin { } // This is required so BepInEx knows to load the plugin 35 | 36 | public class TestScreen : IScreen 37 | { 38 | public string Title => "Test"; 39 | 40 | public string Description => "Press [Option 1] for something to happen."; 41 | 42 | bool somethingHappened = false; 43 | 44 | // This is called every frame while the screen is active 45 | public string GetContent() 46 | { 47 | if (somethingHappened) 48 | return "Something happened!"; 49 | else 50 | return ""; 51 | } 52 | 53 | // This is called whenever a key is pressed while the screen is active 54 | public void OnKeyPressed(GorillaKeyboardButton button) 55 | { 56 | if (button.characterString == "option1") 57 | somethingHappened = true; 58 | } 59 | 60 | // This is called when the screen is registered 61 | public void Start() { } 62 | } 63 | ``` 64 | 65 | 66 | ## Important notes 67 | While *Computer++* is designed to be safe to use in all lobbies, it is important to note that using mods in any form in public lobbies can result in a ban from the game. Use *Computer++* at your own risk. 68 | 69 | ## Bugs and issues 70 | If you encounter any bugs or issues while using *Computer++*, please report them on the mod's GitHub page or in the discord server linked above. I will do my best to address them as soon as possible. 71 | 72 | ## Contributing 73 | If you would like to contribute to *Computer++*, feel free to submit a pull request on the mod's GitHub page. I welcome any and all contributions that can help make the mod better for everyone. 74 | 75 | ## Credits 76 | *Computer++* was created by KyleTheScientist. 77 | -------------------------------------------------------------------------------- /Screens/AutoJoinScreen.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | using BepInEx.Configuration; 3 | using ComputerPlusPlus.Tools; 4 | using GorillaNetworking; 5 | using HarmonyLib; 6 | using Photon.Pun; 7 | using System; 8 | using System.Collections; 9 | using System.Collections.Generic; 10 | using System.Linq; 11 | using System.Text; 12 | using UnityEngine; 13 | 14 | namespace ComputerPlusPlus.Screens 15 | { 16 | public class AutoJoinScreen : IScreen 17 | { 18 | public string Title => "AutoJoin"; 19 | 20 | public string Description => 21 | "Auto-Join a lobby when you start the game.\n" + 22 | "Press [Option 1] to enable/disable\n" + 23 | "Press [Option 2] to toggle the gamemode. \n" + 24 | "Type to set the auto-join code."; 25 | 26 | public string template = 27 | " Enable Auto-Join: {0}\n" + 28 | " Gamemode: {1}\n" + 29 | " Code: {2}\n"; 30 | 31 | Dictionary gamemodeMap = new Dictionary() 32 | { 33 | { "casual", "CASUAL" }, 34 | { "infection", "INFECTION" }, 35 | { "hunt", "HUNT" }, 36 | { "paintbrawl", "BATTLE" }, 37 | { "modded casual", "MODDED_MODDED_CASUALCASUAL" }, 38 | { "modded infection", "MODDED_MODDED_INFECTIONINFECITON" }, 39 | { "modded hunt", "MODDED_MODDED_HUNTHUNT" }, 40 | { "modded paintbrawl", "MODDED_MODDED_BATTLEBATTLE" } 41 | }; 42 | 43 | public string GetContent() 44 | { 45 | return string.Format( 46 | template, 47 | enabled.Value, 48 | gamemode.Value, 49 | code.Value 50 | ); 51 | } 52 | 53 | public void OnKeyPressed(GorillaKeyboardButton button) 54 | { 55 | switch (button.characterString.ToLower()) 56 | { 57 | case "option1": 58 | enabled.Value = !enabled.Value; 59 | break; 60 | case "option2": 61 | // cycle through gamemodes 62 | string current = gamemode.Value; 63 | int index = Array.IndexOf(gamemodeMap.Keys.ToArray(), current); 64 | index++; 65 | if (index >= gamemodeMap.Keys.Count) 66 | index = 0; 67 | gamemode.Value = gamemodeMap.Keys.ToArray()[index]; 68 | break; 69 | default: 70 | if (!button.IsFunctionKey() && code.Value.Length < 10) 71 | code.Value += button.characterString; 72 | else if (button.characterString == "delete") 73 | code.Value = code.Value.Substring(0, code.Value.Length - 1); 74 | break; 75 | } 76 | 77 | } 78 | 79 | ConfigEntry gamemode, code; 80 | ConfigEntry enabled; 81 | 82 | public void Start() 83 | { 84 | var gamemodeDesc = new ConfigDescription( 85 | "The gamemode to auto-join.", 86 | new AcceptableValueList(gamemodeMap.Keys.ToArray()) 87 | ); 88 | gamemode = Plugin.Instance.Config.Bind("AutoJoin", "Gamemode", "modded casual", gamemodeDesc); 89 | code = Plugin.Instance.Config.Bind("AutoJoin", "Code", "", "The code to auto-join."); 90 | enabled = Plugin.Instance.Config.Bind("AutoJoin", "Enabled", false, "Whether or not to auto-join when the game launches."); 91 | 92 | //validate that the code is valid, if not, truncate it 93 | if (code.Value.Length > 10) 94 | code.Value = code.Value.Substring(0, 10); 95 | 96 | if (enabled.Value) 97 | Plugin.Instance.StartCoroutine(JoinLobbyInternal()); 98 | } 99 | 100 | IEnumerator JoinLobbyInternal() 101 | { 102 | while (PhotonNetworkController.Instance.CurrentState() != "ConnectedAndWaiting") 103 | { 104 | yield return new WaitForSeconds(1f); 105 | } 106 | GorillaComputer.instance.currentGameMode = gamemodeMap[gamemode.Value]; 107 | PhotonNetworkController.Instance.AttemptToJoinSpecificRoom(code.Value); 108 | } 109 | } 110 | } 111 | -------------------------------------------------------------------------------- /Screens/ColorScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine; 9 | 10 | namespace ComputerPlusPlus.Screens 11 | { 12 | public class ColorScreen : IScreen 13 | { 14 | public string Title => "Color"; 15 | 16 | public string Description => 17 | "Press [Option 1-3] to pick a color\n" + 18 | "Press [0-9] to set the color value.\n" + 19 | "Press [Enter] to cycle through color presets."; 20 | 21 | public string Template = 22 | " {0}{1}: {2}\n"; 23 | 24 | public int selectedColorIndex = 0, presetIndex = -1; 25 | Traverse computerTraverse, colorCursorLine; 26 | 27 | 28 | //Two-dimensional int array of color presets 29 | public int[,] presets = new int[10, 3] 30 | { 31 | { 9, 0, 0 }, //Red 32 | { 9, 5, 0 }, //Orange 33 | { 9, 9, 0 }, //Yellow 34 | { 0, 9, 0 }, //Green 35 | { 0, 9, 9 }, //Cyan 36 | { 0, 0, 9 }, //Blue 37 | { 5, 0, 9 }, //Purple 38 | { 9, 0, 9 }, //Magenta 39 | { 0, 0, 0 }, //Black 40 | { 9, 9, 9 }, //White 41 | }; 42 | 43 | 44 | public string GetContent() 45 | { 46 | string content = ""; 47 | string[] colors = { "red", "green", "blue" }; 48 | for (int i = 0; i < colors.Length; i++) 49 | { 50 | int number = (int)(PlayerPrefs.GetFloat(colors[i] + "Value", 0f) * 10); 51 | if (number == 10) 52 | number = 9; 53 | content += string.Format( 54 | Template, 55 | i == colorCursorLine.GetValue() ? ">" : "", 56 | colors[i], 57 | number 58 | ); 59 | } 60 | return content; 61 | } 62 | 63 | public void OnKeyPressed(GorillaKeyboardButton button) 64 | { 65 | var computer = GorillaComputer.instance; 66 | if (button.IsNumericKey()) 67 | { 68 | computerTraverse.Method("ProcessColorState", button).GetValue(); 69 | return; 70 | } 71 | switch (button.characterString.ToLower()) 72 | { 73 | case "option1": 74 | colorCursorLine.SetValue(0); 75 | break; 76 | case "option2": 77 | colorCursorLine.SetValue(1); 78 | break; 79 | case "option3": 80 | colorCursorLine.SetValue(2); 81 | break; 82 | case "enter": 83 | presetIndex++; 84 | if (presetIndex >= presets.GetLength(0)) 85 | presetIndex = 0; 86 | Logging.Debug("===Preset index:", presetIndex); 87 | for (int i = 0; i < presets.GetLength(1); i++) 88 | { 89 | Logging.Debug("===Color:", presets[presetIndex, i]); 90 | colorCursorLine.SetValue(i); 91 | computerTraverse.Method("ProcessColorState", 92 | ComputerManager.GetKey(presets[presetIndex, i]) 93 | ).GetValue(); 94 | 95 | } 96 | computerTraverse.Method("ProcessColorState", ComputerManager.Keys["enter"]).GetValue(); 97 | break; 98 | } 99 | } 100 | 101 | 102 | public void Start() { 103 | computerTraverse = Traverse.Create(GorillaComputer.instance); 104 | colorCursorLine = computerTraverse.Field("colorCursorLine"); 105 | } 106 | } 107 | } 108 | -------------------------------------------------------------------------------- /Screens/GroupScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine; 9 | 10 | namespace ComputerPlusPlus.Screens 11 | { 12 | public class GroupScreen : IScreen 13 | { 14 | public string Title => "Group"; 15 | 16 | public string Description => 17 | "To join a public lobby as a group:\n" + 18 | " - Join a private room with your group\n" + 19 | " - Gather players at the computer\n" + 20 | " - Use the numbers to select a map\n" + 21 | " - Press [Enter]"; 22 | 23 | public string GetContent() 24 | { 25 | var cpu = GorillaComputer.instance; 26 | var map = cpu.allowedMapsToJoin[ 27 | Mathf.Min(cpu.allowedMapsToJoin.Length - 1, cpu.groupMapJoinIndex) 28 | ].ToUpper(); 29 | 30 | return " Map: " + map; 31 | } 32 | 33 | public void OnKeyPressed(GorillaKeyboardButton button) 34 | { 35 | ComputerManager.ComputerTraverse.Method("ProcessGroupState", button).GetValue(); 36 | } 37 | 38 | 39 | public void Start() { } 40 | } 41 | } 42 | -------------------------------------------------------------------------------- /Screens/IScreen.cs: -------------------------------------------------------------------------------- 1 | using GorillaNetworking; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Text; 5 | 6 | namespace ComputerPlusPlus 7 | { 8 | public interface IScreen 9 | { 10 | public string Title { get; } 11 | public string Description { get; } 12 | 13 | public string GetContent(); 14 | public void OnKeyPressed(GorillaKeyboardButton button); 15 | public void Start(); 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Screens/ItemsScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine; 9 | 10 | namespace ComputerPlusPlus.Screens 11 | { 12 | public class ItemsScreen : IScreen 13 | { 14 | public string Title => "Items"; 15 | 16 | public string Description => 17 | "Press [Option 1] to enable item particles.\n" + 18 | "Press [Option 2] to disable item particles.\n" + 19 | "Press a number to change instrument volumes for other players."; 20 | 21 | string template = 22 | " Particles: {0}\n" + 23 | " Instrument Volume: {1}\n"; 24 | 25 | public string GetContent() 26 | { 27 | string particles = GorillaComputer.instance.disableParticles ? "FALSE" : "TRUE"; 28 | string volume = ((int)(GorillaComputer.instance.instrumentVolume * 50)).ToString(); 29 | return string.Format(template, particles, volume); 30 | } 31 | 32 | public void OnKeyPressed(GorillaKeyboardButton button) 33 | { 34 | ComputerManager.ComputerTraverse.Method("ProcessVisualsState", button).GetValue(); 35 | } 36 | 37 | 38 | public void Start() { } 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /Screens/ModsScreen.cs: -------------------------------------------------------------------------------- 1 | using BepInEx; 2 | using BepInEx.Configuration; 3 | using ComputerPlusPlus.Tools; 4 | using GorillaNetworking; 5 | using HarmonyLib; 6 | using Photon.Pun; 7 | using System; 8 | using System.Collections.Generic; 9 | using PluginInfo = BepInEx.PluginInfo; 10 | 11 | namespace ComputerPlusPlus.Screens 12 | { 13 | public class ModsScreen : IScreen 14 | { 15 | public string Title => "Mods"; 16 | 17 | public string Description => 18 | "Press [W/S] to scroll.\n" + 19 | "Press [Enter] to toggle mods on/off."; 20 | 21 | public string Template = " {0}[{2}] {3}\n"; 22 | 23 | int selectedPluginIndex = 0; 24 | BepInEx.PluginInfo selectedPlugin; 25 | int page = 0, perPage = 7; 26 | 27 | public string GetContent() 28 | { 29 | string content = ""; 30 | for(int i = 0; i < perPage; i++) 31 | { 32 | if (i + page * perPage >= pluginInfos.Count) 33 | break; 34 | var plugin = pluginInfos[i + page * perPage]; 35 | content += string.Format(Template, 36 | plugin == selectedPlugin ? ">" : " ", 37 | plugin.Instance.enabled ? ComputerManager.Instance.EnabledColor : ComputerManager.Instance.DisabledColor, 38 | plugin.Instance.enabled ? "On": "Off", 39 | plugin.Metadata.Name); 40 | } 41 | // if there is another page below, add a ... 42 | if (pluginInfos.Count > (page + 1) * perPage) 43 | content += " ..."; 44 | 45 | return content; 46 | } 47 | 48 | public void OnKeyPressed(GorillaKeyboardButton button) 49 | { 50 | switch (button.characterString.ToLower()) 51 | { 52 | case "w": 53 | selectedPluginIndex--; 54 | Logging.Debug("Selected plugin index:", selectedPluginIndex); 55 | if (selectedPluginIndex < 0) 56 | { 57 | selectedPluginIndex = pluginInfos.Count - 1; 58 | page = pluginInfos.Count / perPage; 59 | } 60 | 61 | if (selectedPluginIndex < page * perPage) 62 | page--; 63 | break; 64 | case "s": 65 | selectedPluginIndex++; 66 | Logging.Debug("Selected plugin index:", selectedPluginIndex); 67 | if (selectedPluginIndex >= pluginInfos.Count) 68 | { 69 | selectedPluginIndex = 0; 70 | page = 0; 71 | } 72 | if (selectedPluginIndex >= (page + 1) * perPage) 73 | page++; 74 | break; 75 | case "enter": 76 | selectedPlugin.Instance.enabled = !selectedPlugin.Instance.enabled; 77 | Plugin.Instance.Config.Bind("EnabledMods", selectedPlugin.Metadata.Name, true).Value = selectedPlugin.Instance.enabled; 78 | break; 79 | } 80 | selectedPlugin = pluginInfos[selectedPluginIndex]; 81 | } 82 | 83 | List pluginInfos = new List(); 84 | 85 | public void Start() 86 | { 87 | // Loop through each BaseUnityPlugin component and add it to the list 88 | foreach (var plugin in BepInEx.Bootstrap.Chainloader.PluginInfos.Values) 89 | { 90 | try 91 | { 92 | Logging.Debug("Found plugin:", plugin.Metadata.Name); 93 | if(plugin.Instance == Plugin.Instance) 94 | { 95 | Logging.Debug("Skipping Computer++"); 96 | continue; 97 | } 98 | if(plugin.Metadata.Name == "Utilla") 99 | { 100 | Logging.Debug("Skipping Utilla"); 101 | continue; 102 | } 103 | 104 | var entry = Plugin.Instance.Config.Bind("EnabledMods", plugin.Metadata.Name, true); 105 | plugin.Instance.enabled = entry.Value; 106 | pluginInfos.Add(plugin); 107 | } 108 | catch (Exception e) 109 | { 110 | Logging.Exception(e); 111 | } 112 | } 113 | } 114 | } 115 | } 116 | -------------------------------------------------------------------------------- /Screens/NameScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | 9 | namespace ComputerPlusPlus.Screens 10 | { 11 | public class NameScreen : IScreen 12 | { 13 | public string Title => "Name"; 14 | 15 | public string Description => "Press [Enter] to set your name."; 16 | 17 | public string template = 18 | " Current: {0}\n" + 19 | " New: {1}\n"; 20 | 21 | public string GetContent() 22 | { 23 | return string.Format(template, 24 | GorillaComputer.instance.savedName, 25 | GorillaComputer.instance.currentName 26 | ); 27 | } 28 | 29 | public void OnKeyPressed(GorillaKeyboardButton button) 30 | { 31 | ComputerManager.ComputerTraverse.Method("ProcessNameState", button).GetValue(); 32 | 33 | } 34 | 35 | public void Start() { } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Screens/QueueScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine; 9 | 10 | namespace ComputerPlusPlus.Screens 11 | { 12 | public class QueueScreen : IScreen 13 | { 14 | public string Title => "Queue"; 15 | 16 | public string Description => 17 | "Press [Option 1] for Default Queue.\n" + 18 | "Press [Option 2] for Minigames.\n" + 19 | "Press [Option 3] for Competitive."; 20 | 21 | public string GetContent() 22 | { 23 | string mode = GorillaComputer.instance.currentQueue; 24 | return " Queued for: " + mode; 25 | } 26 | 27 | public void OnKeyPressed(GorillaKeyboardButton button) 28 | { 29 | ComputerManager.ComputerTraverse.Method("ProcessQueueState", button).GetValue(); 30 | } 31 | 32 | 33 | public void Start() { } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Screens/RoomScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | 9 | namespace ComputerPlusPlus.Screens 10 | { 11 | public class RoomScreen : IScreen 12 | { 13 | public string Title => "Room"; 14 | 15 | public string Description => 16 | "Press [Option 1] to exit the current room.\n" + 17 | "Press [Enter] to join a room code."; 18 | 19 | public string Template = 20 | " Current room code: {0}\n" + 21 | "\n" + 22 | " Join Code: {2}\n" + 23 | "\n" + 24 | " Players: {1}\n"; 25 | 26 | public string GetContent() 27 | { 28 | string code = PhotonNetwork.CurrentRoom?.Name; 29 | string players = PhotonNetwork.CurrentRoom?.PlayerCount.ToString(); 30 | string roomToJoin = GorillaComputer.instance.roomToJoin; 31 | return string.Format(Template, code, players, roomToJoin); 32 | } 33 | 34 | public void OnKeyPressed(GorillaKeyboardButton button) 35 | { 36 | if (!button.IsFunctionKey() && GorillaComputer.instance.roomToJoin.Length < 10) 37 | { 38 | GorillaComputer.instance.roomToJoin += button.characterString; 39 | } 40 | switch (button.characterString) 41 | { 42 | case "delete": 43 | string code = GorillaComputer.instance.roomToJoin; 44 | GorillaComputer.instance.roomToJoin = code.Substring(0, code.Length - 1); 45 | break; 46 | case "option1": 47 | PhotonNetworkController.Instance.AttemptDisconnect(); 48 | break; 49 | case "enter": 50 | Traverse.Create(GorillaComputer.instance) 51 | .Method("ProcessRoomState", button).GetValue(); 52 | break; 53 | } 54 | } 55 | 56 | public void Start() { } 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Screens/TestScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine; 9 | 10 | namespace ComputerPlusPlus.Screens 11 | { 12 | public class TestScreen : IScreen 13 | { 14 | public string Title => "Test"; 15 | 16 | public string Description => "Press [Option 1] for something to happen."; 17 | 18 | bool somethingHappened = false; 19 | 20 | public string GetContent() 21 | { 22 | if (somethingHappened) 23 | return "Something happened!"; 24 | else 25 | return ""; 26 | } 27 | 28 | public void OnKeyPressed(GorillaKeyboardButton button) 29 | { 30 | if (button.characterString == "option1") 31 | somethingHappened = true; 32 | } 33 | public void Start() { } 34 | } 35 | } 36 | -------------------------------------------------------------------------------- /Screens/ThemeScreen.cs: -------------------------------------------------------------------------------- 1 | using BepInEx.Configuration; 2 | using ComputerPlusPlus.Tools; 3 | using GorillaNetworking; 4 | using HarmonyLib; 5 | using Photon.Pun; 6 | using System; 7 | using System.Collections.Generic; 8 | using System.Text; 9 | using UnityEngine; 10 | 11 | namespace ComputerPlusPlus.Screens 12 | { 13 | public class ThemeScreen : IScreen 14 | { 15 | public string Title => "Theme"; 16 | 17 | public string Description => 18 | "Press [Option 1-3] to pick a color\n" + 19 | "Press [0-9] to set the color value.\n" + 20 | "Press [Enter] to toggle between screen and font color."; 21 | 22 | 23 | public string Template = 24 | " {0}{1}: {2}\n"; 25 | 26 | public int selectedColorIndex = 0, presetIndex = -1; 27 | bool choosingFontColor; 28 | //Two-dimensional int array of color presets 29 | 30 | public string GetContent() 31 | { 32 | string content = choosingFontColor ? "Font:\n" : "Screen:\n"; 33 | 34 | content += string.Format( 35 | Template, 36 | selectedColorIndex == 0 ? ">" : "", 37 | "Red", 38 | choosingFontColor ? redFG.Value : redBG.Value 39 | ); 40 | content += string.Format( 41 | Template, 42 | selectedColorIndex == 1 ? ">" : "", 43 | "Green", 44 | choosingFontColor ? greenFG.Value : greenBG.Value 45 | ); 46 | content += string.Format( 47 | Template, 48 | selectedColorIndex == 2 ? ">" : "", 49 | "Blue", 50 | choosingFontColor ? blueFG.Value : blueBG.Value 51 | ); 52 | return content; 53 | } 54 | 55 | void UpdateTheme() 56 | { 57 | ComputerManager.Instance.backgroundMaterial.color = new Color( 58 | redBG.Value / 10f, 59 | greenBG.Value / 10f, 60 | blueBG.Value / 10f 61 | ); 62 | GorillaComputer.instance.computerScreenRenderer.material = 63 | ComputerManager.Instance.backgroundMaterial; 64 | 65 | ComputerManager.Instance.screenText.color = new Color( 66 | redFG.Value / 10f, 67 | greenFG.Value / 10f, 68 | blueFG.Value / 10f 69 | ); 70 | ComputerManager.Instance.functionsText.color = new Color( 71 | redFG.Value / 10f, 72 | greenFG.Value / 10f, 73 | blueFG.Value / 10f 74 | ); 75 | } 76 | 77 | public void OnKeyPressed(GorillaKeyboardButton button) 78 | { 79 | var computer = GorillaComputer.instance; 80 | if (button.IsNumericKey()) 81 | { 82 | switch (selectedColorIndex) 83 | { 84 | case 0: 85 | if (choosingFontColor) 86 | redFG.Value = int.Parse(button.characterString); 87 | else 88 | redBG.Value = int.Parse(button.characterString); 89 | break; 90 | case 1: 91 | if (choosingFontColor) 92 | greenFG.Value = int.Parse(button.characterString); 93 | else 94 | greenBG.Value = int.Parse(button.characterString); 95 | break; 96 | case 2: 97 | if (choosingFontColor) 98 | blueFG.Value = int.Parse(button.characterString); 99 | else 100 | blueBG.Value = int.Parse(button.characterString); 101 | break; 102 | } 103 | UpdateTheme(); 104 | return; 105 | } 106 | switch (button.characterString.ToLower()) 107 | { 108 | case "option1": 109 | selectedColorIndex = 0; 110 | break; 111 | case "option2": 112 | selectedColorIndex = 1; 113 | break; 114 | case "option3": 115 | selectedColorIndex = 2; 116 | break; 117 | case "enter": 118 | choosingFontColor = !choosingFontColor; 119 | break; 120 | } 121 | } 122 | 123 | ConfigEntry redBG, greenBG, blueBG; 124 | ConfigEntry redFG, greenFG, blueFG; 125 | 126 | public void Start() 127 | { 128 | 129 | redBG = Plugin.Instance.Config.Bind("Background", "Red", 1); 130 | greenBG = Plugin.Instance.Config.Bind("Background", "Green", 1); 131 | blueBG = Plugin.Instance.Config.Bind("Background", "Blue", 2); 132 | redFG = Plugin.Instance.Config.Bind("Foreground", "Red", 9); 133 | greenFG = Plugin.Instance.Config.Bind("Foreground", "Green", 9); 134 | blueFG = Plugin.Instance.Config.Bind("Foreground", "Blue", 9); 135 | UpdateTheme(); 136 | } 137 | } 138 | } 139 | -------------------------------------------------------------------------------- /Screens/TurnScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine; 9 | 10 | namespace ComputerPlusPlus.Screens 11 | { 12 | public class TurnScreen : IScreen 13 | { 14 | public string Title => "Turning"; 15 | 16 | public string Description => 17 | "Press [Option 1] for Snap Turning.\n" + 18 | "Press [Option 2] for Smooth Turning.\n" + 19 | "Press [Option 3] for No Turning.\n" + 20 | "Press a number to change the turn speed."; 21 | 22 | public string Template = 23 | " Turn type: {0}\n" + 24 | " Turn speed: {1}\n"; 25 | 26 | Traverse turnValue, turnType; 27 | 28 | public string GetContent() 29 | { 30 | string speed = turnValue.GetValue().ToString(); 31 | string type = turnType.GetValue(); 32 | return string.Format( 33 | Template, 34 | type, 35 | speed 36 | ); 37 | } 38 | 39 | public void OnKeyPressed(GorillaKeyboardButton button) 40 | { 41 | ComputerManager.ComputerTraverse.Method("ProcessTurnState", button).GetValue(); 42 | } 43 | 44 | 45 | public void Start() 46 | { 47 | turnValue = ComputerManager.Field("turnValue"); 48 | turnType = ComputerManager.Field("turnType"); 49 | } 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /Screens/VersionScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine.Rendering; 9 | 10 | namespace ComputerPlusPlus.Screens 11 | { 12 | public class VersionScreen : IScreen 13 | { 14 | public string Title => "Version"; 15 | 16 | public string Description => string.Empty; 17 | public string GetContent() 18 | { 19 | string result = "\n\n\n" + ComputerManager.Center("Version: " + PluginInfo.Version); 20 | if (counter > 10000) 21 | { 22 | var text = "Really? You're that bored?"; 23 | text = string.Format(text, 24 | ComputerManager.Instance.DisabledColor, 25 | ComputerManager.Instance.EnabledColor 26 | ); 27 | result += "\n\n\n " + text; 28 | } 29 | return result; 30 | } 31 | 32 | int counter; 33 | public void OnKeyPressed(GorillaKeyboardButton button) => counter++; 34 | 35 | public void Start() { } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Screens/VoiceScreen.cs: -------------------------------------------------------------------------------- 1 | using ComputerPlusPlus.Tools; 2 | using GorillaNetworking; 3 | using HarmonyLib; 4 | using Photon.Pun; 5 | using System; 6 | using System.Collections.Generic; 7 | using System.Text; 8 | using UnityEngine; 9 | 10 | namespace ComputerPlusPlus.Screens 11 | { 12 | public class VoiceScreen : IScreen 13 | { 14 | public string Title => "Voice"; 15 | 16 | public string Description => 17 | "Press [Option 1] for All Chat.\n" + 18 | "Press [Option 2] for Push to Talk.\n" + 19 | "Press [Option 3] for Push to Mute.\n" + 20 | "Press [Enter] to toggle voice chat."; 21 | 22 | string template = 23 | " Mic Mode: {0}\n" + 24 | " Voice Enabled: {1}\n"; 25 | 26 | public string GetContent() 27 | { 28 | string mode = GorillaComputer.instance.pttType; 29 | string voice = GorillaComputer.instance.voiceChatOn; 30 | return string.Format(template, mode, voice); 31 | 32 | } 33 | 34 | public void OnKeyPressed(GorillaKeyboardButton button) 35 | { 36 | switch (button.characterString) 37 | { 38 | case "option1": 39 | case "option2": 40 | case "option3": 41 | ComputerManager.ComputerTraverse.Method("ProcessMicState", button).GetValue(); 42 | break; 43 | case "enter": 44 | if(GorillaComputer.instance.voiceChatOn == "FALSE") 45 | ComputerManager.ComputerTraverse.Method( 46 | "ProcessVoiceState", 47 | ComputerManager.Keys["option1"] 48 | ).GetValue(); 49 | else 50 | ComputerManager.ComputerTraverse.Method( 51 | "ProcessVoiceState", 52 | ComputerManager.Keys["option2"] 53 | ).GetValue(); 54 | break; 55 | } 56 | } 57 | 58 | 59 | public void Start() { } 60 | } 61 | } 62 | -------------------------------------------------------------------------------- /Tools/AssetUtils.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.IO; 3 | using UnityEngine; 4 | using System.Reflection; 5 | using BepInEx; 6 | using ComputerPlusPlus.Tools; 7 | 8 | namespace WalkSimulator.Tools 9 | { 10 | public static class AssetUtils 11 | { 12 | private static string FormatPath(string path) 13 | { 14 | return path.Replace("/", ".").Replace("\\", "."); 15 | } 16 | 17 | public static AssetBundle LoadAssetBundle(string path) // Or whatever you want to call it as 18 | { 19 | path = FormatPath(path); 20 | Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(path); 21 | AssetBundle bundle = AssetBundle.LoadFromStream(stream); 22 | stream.Close(); 23 | return bundle; 24 | } 25 | 26 | public static Texture2D LoadImageFromFile() 27 | { 28 | string path = Paths.PluginPath + "/ComputerPlusPlus"; 29 | //create directory if it doesn't exist 30 | if (!Directory.Exists(path)) 31 | Directory.CreateDirectory(path); 32 | try 33 | { 34 | byte[] bytes = File.ReadAllBytes(path + "/wallpaper.png"); 35 | Texture2D loadTexture = new Texture2D(1, 1); //mock size 1x1 36 | loadTexture.LoadImage(bytes); 37 | return loadTexture; 38 | } 39 | catch (Exception e) 40 | { 41 | //create a blank white image 42 | Logging.Info("Did not find wallpaper.png in ComputerPlusPlus folder."); 43 | Logging.Exception(e); 44 | Texture2D texture = new Texture2D(192, 108); 45 | Color[] colors = new Color[texture.width * texture.height]; 46 | for (int i = 0; i < colors.Length; i++) 47 | colors[i] = Color.white; 48 | texture.SetPixels(colors); 49 | texture.Apply(); 50 | byte[] placeholder = texture.EncodeToPNG(); 51 | File.WriteAllBytes(path + "/wallpaper.png", placeholder); 52 | return texture; 53 | } 54 | } 55 | 56 | /// 57 | /// Returns a list of the names of all embedded resources 58 | /// 59 | public static string[] GetResourceNames() 60 | { 61 | var baseAssembly = Assembly.GetCallingAssembly(); 62 | string[] names = baseAssembly.GetManifestResourceNames(); 63 | if (names == null) 64 | { 65 | Console.WriteLine("No manifest resources found."); 66 | return null; 67 | } 68 | return names; 69 | } 70 | } 71 | } -------------------------------------------------------------------------------- /Tools/Extensions.cs: -------------------------------------------------------------------------------- 1 | using GorillaNetworking; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Text; 5 | using UnityEngine; 6 | 7 | namespace ComputerPlusPlus.Tools 8 | { 9 | public static class Extensions 10 | { 11 | public static string[] FunctionKeys { get; private set; } = new string[] { 12 | "option1", 13 | "option2", 14 | "option3", 15 | "up", 16 | "down", 17 | "enter", 18 | "delete" 19 | }; 20 | 21 | public static string[] NumericKeys { get; private set; } = new string[] { 22 | "0", 23 | "1", 24 | "2", 25 | "3", 26 | "4", 27 | "5", 28 | "6", 29 | "7", 30 | "8", 31 | "9" 32 | }; 33 | public static bool IsFunctionKey(this GorillaKeyboardButton button) 34 | { 35 | return Array.IndexOf(FunctionKeys, button.characterString) != -1; 36 | } 37 | 38 | public static bool IsNumericKey(this GorillaKeyboardButton button) 39 | { 40 | return Array.IndexOf(NumericKeys, button.characterString) != -1; 41 | } 42 | 43 | public static Color Darker(this Color color, float percentage = .2f) 44 | { 45 | float h, s, v; 46 | Color.RGBToHSV(color, out h, out s, out v); 47 | v *= 1 - percentage; 48 | return Color.HSVToRGB(h, s, v); 49 | } 50 | 51 | public static Color Lighter(this Color color, float percentage = .2f) 52 | { 53 | float h, s, v; 54 | Color.RGBToHSV(color, out h, out s, out v); 55 | v *= 1 + percentage; 56 | if (v == 0) 57 | v = percentage; 58 | return Color.HSVToRGB(h, s, v); 59 | } 60 | } 61 | } 62 | -------------------------------------------------------------------------------- /Tools/Logging.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Diagnostics; 3 | using BepInEx.Logging; 4 | using Photon.Pun; 5 | 6 | namespace ComputerPlusPlus.Tools 7 | { 8 | public static class Logging 9 | { 10 | private static ManualLogSource logger; 11 | public static void Init() 12 | { 13 | logger = Logger.CreateLogSource(PluginInfo.Name); 14 | } 15 | 16 | public static void Exception(Exception e) 17 | { 18 | var methodInfo = new StackTrace().GetFrame(1).GetMethod(); 19 | logger.LogWarning($"({methodInfo.ReflectedType.Name}.{methodInfo.Name}()) " + string.Join(" ", e.Message, e.StackTrace)); 20 | } 21 | 22 | public static void Fatal(params object[] content) 23 | { 24 | var methodInfo = new StackTrace().GetFrame(1).GetMethod(); 25 | logger.LogFatal($"({methodInfo.ReflectedType.Name}.{methodInfo.Name}()) " + string.Join(" ", content)); 26 | } 27 | 28 | public static void Warning(params object[] content) 29 | { 30 | var methodInfo = new StackTrace().GetFrame(1).GetMethod(); 31 | logger.LogWarning($"({methodInfo.ReflectedType.Name}.{methodInfo.Name}()) " + string.Join(" ", content)); 32 | } 33 | 34 | public static void Info(params object[] content) 35 | { 36 | var methodInfo = new StackTrace().GetFrame(1).GetMethod(); 37 | logger.LogInfo($"({methodInfo.ReflectedType.Name}.{methodInfo.Name}()) " + string.Join(" ", content)); 38 | 39 | } 40 | 41 | public static void Debug(params object[] content) 42 | { 43 | var methodInfo = new StackTrace().GetFrame(1).GetMethod(); 44 | logger.LogDebug($"({methodInfo.ReflectedType.Name}.{methodInfo.Name}()) " + string.Join(" ", content)); 45 | } 46 | 47 | public static void Debugger(params object[] content) 48 | { 49 | Debug(content); 50 | //if (MenuController.debugger) 51 | //{ 52 | // Plugin.debugText.text = PrependTextToLog( 53 | // Plugin.debugText.text, 54 | // string.Join(" ", content) 55 | // ); 56 | //} 57 | } 58 | 59 | public static int DebuggerLines = 20; 60 | public static string PrependTextToLog(string log, string text) 61 | { 62 | log = text + "\n" + log; 63 | string[] lines = log.Split('\n'); 64 | if (lines.Length > DebuggerLines) 65 | { 66 | log = string.Join("\n", lines, 0, DebuggerLines); 67 | } 68 | return log; 69 | } 70 | } 71 | } 72 | -------------------------------------------------------------------------------- /cppbundle: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/KyleTheScientist/ComputerPlusPlus/3364edd8229523ceb93a05bee87adfc81a39ac12/cppbundle -------------------------------------------------------------------------------- /screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/KyleTheScientist/ComputerPlusPlus/3364edd8229523ceb93a05bee87adfc81a39ac12/screenshot.png --------------------------------------------------------------------------------