├── Assembly-CSharp.csproj ├── Assets ├── Demo.unity ├── Demo.unity.meta ├── ShadowMap.shader ├── ShadowMap.shader.meta ├── ShadowMapCamera.cs ├── ShadowMapCamera.cs.meta ├── ShadowMapReceiver.shader ├── ShadowMapReceiver.shader.meta ├── ShadowMapReceiver1.mat ├── ShadowMapReceiver1.mat.meta ├── ShadowMapReceiver2.mat ├── ShadowMapReceiver2.mat.meta ├── ShadowMapTexture.renderTexture ├── ShadowMapTexture.renderTexture.meta ├── UnityChen.meta └── UnityChen │ ├── TCP2_Demo_UnityChan.fbx │ ├── TCP2_Demo_UnityChan.fbx.meta │ ├── UnityChan_Flat.png │ ├── UnityChan_Flat.png.meta │ ├── UnityChan_Flat_ShadowColor.png │ └── UnityChan_Flat_ShadowColor.png.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset ├── README.md ├── ShadowMap.sln ├── SmoothShadowMap-After.png └── SmoothShadowMap-Before.png /Assembly-CSharp.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | latest 5 | 6 | 7 | Debug 8 | AnyCPU 9 | 10.0.20506 10 | 2.0 11 | 12 | {C9C5ACED-AF37-B251-9AC8-2374AADD4A08} 13 | Library 14 | Properties 15 | Assembly-CSharp 16 | v4.7.1 17 | 512 18 | . 19 | 20 | 21 | true 22 | full 23 | false 24 | Temp\bin\Debug\ 25 | DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_8;UNITY_2018_4;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER 26 | prompt 27 | 4 28 | 0169;CS0649;IDE0051 29 | False 30 | 31 | 32 | pdbonly 33 | true 34 | Temp\bin\Release\ 35 | prompt 36 | 4 37 | 0169;CS0649;IDE0051 38 | False 39 | 40 | 41 | true 42 | true 43 | false 44 | false 45 | false 46 | 47 | 48 | {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 49 | Unity/VSTU 50 | Game:1 51 | StandaloneWindows64:19 52 | 2018.4.8f1 53 | 54 | 55 | 56 | D:\Unity\2018.4.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll 57 | 58 | 59 | D:\Unity\2018.4.8f1\Editor\Data\Managed/UnityEditor.dll 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | E:/cloud_code/github/me/Unity3DSmoothShadowMap.git/trunk/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll 68 | 69 | 70 | E:/cloud_code/github/me/Unity3DSmoothShadowMap.git/trunk/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll 71 | 72 | 73 | E:/cloud_code/github/me/Unity3DSmoothShadowMap.git/trunk/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll 74 | 75 | 76 | E:/cloud_code/github/me/Unity3DSmoothShadowMap.git/trunk/Library/ScriptAssemblies/Unity.TextMeshPro.dll 77 | 78 | 79 | E:/cloud_code/github/me/Unity3DSmoothShadowMap.git/trunk/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll 80 | 81 | 82 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll 83 | 84 | 85 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll 86 | 87 | 88 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll 89 | 90 | 91 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll 92 | 93 | 94 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll 95 | 96 | 97 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll 98 | 99 | 100 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll 101 | 102 | 103 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll 104 | 105 | 106 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll 107 | 108 | 109 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll 110 | 111 | 112 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll 113 | 114 | 115 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll 116 | 117 | 118 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll 119 | 120 | 121 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll 122 | 123 | 124 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll 125 | 126 | 127 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll 128 | 129 | 130 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll 131 | 132 | 133 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll 134 | 135 | 136 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll 137 | 138 | 139 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll 140 | 141 | 142 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll 143 | 144 | 145 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll 146 | 147 | 148 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll 149 | 150 | 151 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll 152 | 153 | 154 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll 155 | 156 | 157 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll 158 | 159 | 160 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll 161 | 162 | 163 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll 164 | 165 | 166 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll 167 | 168 | 169 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll 170 | 171 | 172 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll 173 | 174 | 175 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll 176 | 177 | 178 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll 179 | 180 | 181 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll 182 | 183 | 184 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll 185 | 186 | 187 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll 188 | 189 | 190 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll 191 | 192 | 193 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll 194 | 195 | 196 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll 197 | 198 | 199 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll 200 | 201 | 202 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll 203 | 204 | 205 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll 206 | 207 | 208 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll 209 | 210 | 211 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll 212 | 213 | 214 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll 215 | 216 | 217 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll 218 | 219 | 220 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll 221 | 222 | 223 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll 224 | 225 | 226 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll 227 | 228 | 229 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll 230 | 231 | 232 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll 233 | 234 | 235 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll 236 | 237 | 238 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll 239 | 240 | 241 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll 242 | 243 | 244 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll 245 | 246 | 247 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll 248 | 249 | 250 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll 251 | 252 | 253 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll 254 | 255 | 256 | D:/Unity/2018.4.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll 257 | 258 | 259 | D:/Unity/2018.4.8f1/Editor/Data/Managed/Unity.Locator.dll 260 | 261 | 262 | D:/Unity/2018.4.8f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll 263 | 264 | 265 | D:/Unity/2018.4.8f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll 266 | 267 | 268 | D:/Unity/2018.4.8f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll 269 | 270 | 271 | D:/Unity/2018.4.8f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll 272 | 273 | 274 | D:/Unity/2018.4.8f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll 275 | 276 | 277 | D:/Unity/2018.4.8f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll 278 | 279 | 280 | D:/Unity/2018.4.8f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll 281 | 282 | 283 | E:/cloud_code/github/me/Unity3DSmoothShadowMap.git/trunk/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Editor.dll 284 | 285 | 286 | E:/cloud_code/github/me/Unity3DSmoothShadowMap.git/trunk/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.StandardEvents.dll 287 | 288 | 289 | E:/cloud_code/github/me/Unity3DSmoothShadowMap.git/trunk/Library/PackageCache/com.unity.analytics@3.2.2/Unity.Analytics.Tracker.dll 290 | 291 | 292 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/ref/2.0.0/netstandard.dll 293 | 294 | 295 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/Microsoft.Win32.Primitives.dll 296 | 297 | 298 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.AppContext.dll 299 | 300 | 301 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Concurrent.dll 302 | 303 | 304 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.dll 305 | 306 | 307 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.NonGeneric.dll 308 | 309 | 310 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Collections.Specialized.dll 311 | 312 | 313 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.dll 314 | 315 | 316 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.EventBasedAsync.dll 317 | 318 | 319 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.Primitives.dll 320 | 321 | 322 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ComponentModel.TypeConverter.dll 323 | 324 | 325 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Console.dll 326 | 327 | 328 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Data.Common.dll 329 | 330 | 331 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Contracts.dll 332 | 333 | 334 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Debug.dll 335 | 336 | 337 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.FileVersionInfo.dll 338 | 339 | 340 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Process.dll 341 | 342 | 343 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.StackTrace.dll 344 | 345 | 346 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TextWriterTraceListener.dll 347 | 348 | 349 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tools.dll 350 | 351 | 352 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.TraceSource.dll 353 | 354 | 355 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Diagnostics.Tracing.dll 356 | 357 | 358 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Drawing.Primitives.dll 359 | 360 | 361 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Dynamic.Runtime.dll 362 | 363 | 364 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Calendars.dll 365 | 366 | 367 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.dll 368 | 369 | 370 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Globalization.Extensions.dll 371 | 372 | 373 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.dll 374 | 375 | 376 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Compression.ZipFile.dll 377 | 378 | 379 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.dll 380 | 381 | 382 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.dll 383 | 384 | 385 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.DriveInfo.dll 386 | 387 | 388 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Primitives.dll 389 | 390 | 391 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.FileSystem.Watcher.dll 392 | 393 | 394 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.IsolatedStorage.dll 395 | 396 | 397 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.MemoryMappedFiles.dll 398 | 399 | 400 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.Pipes.dll 401 | 402 | 403 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.IO.UnmanagedMemoryStream.dll 404 | 405 | 406 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.dll 407 | 408 | 409 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Expressions.dll 410 | 411 | 412 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Parallel.dll 413 | 414 | 415 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Linq.Queryable.dll 416 | 417 | 418 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Http.dll 419 | 420 | 421 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NameResolution.dll 422 | 423 | 424 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.NetworkInformation.dll 425 | 426 | 427 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Ping.dll 428 | 429 | 430 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Primitives.dll 431 | 432 | 433 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Requests.dll 434 | 435 | 436 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Security.dll 437 | 438 | 439 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.Sockets.dll 440 | 441 | 442 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebHeaderCollection.dll 443 | 444 | 445 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.Client.dll 446 | 447 | 448 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Net.WebSockets.dll 449 | 450 | 451 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ObjectModel.dll 452 | 453 | 454 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.dll 455 | 456 | 457 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Extensions.dll 458 | 459 | 460 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Reflection.Primitives.dll 461 | 462 | 463 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Reader.dll 464 | 465 | 466 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.ResourceManager.dll 467 | 468 | 469 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Resources.Writer.dll 470 | 471 | 472 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.CompilerServices.VisualC.dll 473 | 474 | 475 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.dll 476 | 477 | 478 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Extensions.dll 479 | 480 | 481 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Handles.dll 482 | 483 | 484 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.dll 485 | 486 | 487 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.InteropServices.RuntimeInformation.dll 488 | 489 | 490 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Numerics.dll 491 | 492 | 493 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Formatters.dll 494 | 495 | 496 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Json.dll 497 | 498 | 499 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Primitives.dll 500 | 501 | 502 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Runtime.Serialization.Xml.dll 503 | 504 | 505 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Claims.dll 506 | 507 | 508 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Algorithms.dll 509 | 510 | 511 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll 512 | 513 | 514 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll 515 | 516 | 517 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll 518 | 519 | 520 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll 521 | 522 | 523 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll 524 | 525 | 526 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.SecureString.dll 527 | 528 | 529 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.dll 530 | 531 | 532 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.Encoding.Extensions.dll 533 | 534 | 535 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Text.RegularExpressions.dll 536 | 537 | 538 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll 539 | 540 | 541 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Overlapped.dll 542 | 543 | 544 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.dll 545 | 546 | 547 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Tasks.Parallel.dll 548 | 549 | 550 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Thread.dll 551 | 552 | 553 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll 554 | 555 | 556 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll 557 | 558 | 559 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll 560 | 561 | 562 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll 563 | 564 | 565 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll 566 | 567 | 568 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll 569 | 570 | 571 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll 572 | 573 | 574 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll 575 | 576 | 577 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll 578 | 579 | 580 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll 581 | 582 | 583 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll 584 | 585 | 586 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll 587 | 588 | 589 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll 590 | 591 | 592 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll 593 | 594 | 595 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll 596 | 597 | 598 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll 599 | 600 | 601 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll 602 | 603 | 604 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll 605 | 606 | 607 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll 608 | 609 | 610 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll 611 | 612 | 613 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll 614 | 615 | 616 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll 617 | 618 | 619 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll 620 | 621 | 622 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll 623 | 624 | 625 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll 626 | 627 | 628 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll 629 | 630 | 631 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll 632 | 633 | 634 | D:/Unity/2018.4.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll 635 | 636 | 637 | 638 | 639 | 646 | -------------------------------------------------------------------------------- /Assets/Demo.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0.43667546, g: 0.48427135, b: 0.5645225, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 0 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 1 56 | m_LightmapEditorSettings: 57 | serializedVersion: 10 58 | m_Resolution: 2 59 | m_BakeResolution: 40 60 | m_AtlasSize: 1024 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_Padding: 2 66 | m_LightmapParameters: {fileID: 0} 67 | m_LightmapsBakeMode: 1 68 | m_TextureCompression: 1 69 | m_FinalGather: 0 70 | m_FinalGatherFiltering: 1 71 | m_FinalGatherRayCount: 256 72 | m_ReflectionCompression: 2 73 | m_MixedBakeMode: 2 74 | m_BakeBackend: 1 75 | m_PVRSampling: 1 76 | m_PVRDirectSampleCount: 32 77 | m_PVRSampleCount: 500 78 | m_PVRBounces: 2 79 | m_PVRFilterTypeDirect: 0 80 | m_PVRFilterTypeIndirect: 0 81 | m_PVRFilterTypeAO: 0 82 | m_PVRFilteringMode: 1 83 | m_PVRCulling: 1 84 | m_PVRFilteringGaussRadiusDirect: 1 85 | m_PVRFilteringGaussRadiusIndirect: 5 86 | m_PVRFilteringGaussRadiusAO: 2 87 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 88 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 89 | m_PVRFilteringAtrousPositionSigmaAO: 1 90 | m_ShowResolutionOverlay: 1 91 | m_LightingDataAsset: {fileID: 0} 92 | m_UseShadowmask: 1 93 | --- !u!196 &4 94 | NavMeshSettings: 95 | serializedVersion: 2 96 | m_ObjectHideFlags: 0 97 | m_BuildSettings: 98 | serializedVersion: 2 99 | agentTypeID: 0 100 | agentRadius: 0.5 101 | agentHeight: 2 102 | agentSlope: 45 103 | agentClimb: 0.4 104 | ledgeDropHeight: 0 105 | maxJumpAcrossDistance: 0 106 | minRegionArea: 2 107 | manualCellSize: 0 108 | cellSize: 0.16666667 109 | manualTileSize: 0 110 | tileSize: 256 111 | accuratePlacement: 0 112 | debug: 113 | m_Flags: 0 114 | m_NavMeshData: {fileID: 0} 115 | --- !u!1 &2350734 116 | GameObject: 117 | m_ObjectHideFlags: 0 118 | m_CorrespondingSourceObject: {fileID: 0} 119 | m_PrefabInstance: {fileID: 0} 120 | m_PrefabAsset: {fileID: 0} 121 | serializedVersion: 6 122 | m_Component: 123 | - component: {fileID: 2350737} 124 | - component: {fileID: 2350736} 125 | - component: {fileID: 2350735} 126 | m_Layer: 0 127 | m_Name: Main Camera 128 | m_TagString: MainCamera 129 | m_Icon: {fileID: 0} 130 | m_NavMeshLayer: 0 131 | m_StaticEditorFlags: 0 132 | m_IsActive: 0 133 | --- !u!81 &2350735 134 | AudioListener: 135 | m_ObjectHideFlags: 0 136 | m_CorrespondingSourceObject: {fileID: 0} 137 | m_PrefabInstance: {fileID: 0} 138 | m_PrefabAsset: {fileID: 0} 139 | m_GameObject: {fileID: 2350734} 140 | m_Enabled: 1 141 | --- !u!20 &2350736 142 | Camera: 143 | m_ObjectHideFlags: 0 144 | m_CorrespondingSourceObject: {fileID: 0} 145 | m_PrefabInstance: {fileID: 0} 146 | m_PrefabAsset: {fileID: 0} 147 | m_GameObject: {fileID: 2350734} 148 | m_Enabled: 1 149 | serializedVersion: 2 150 | m_ClearFlags: 1 151 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 152 | m_projectionMatrixMode: 1 153 | m_SensorSize: {x: 36, y: 24} 154 | m_LensShift: {x: 0, y: 0} 155 | m_GateFitMode: 2 156 | m_FocalLength: 50 157 | m_NormalizedViewPortRect: 158 | serializedVersion: 2 159 | x: 0 160 | y: 0 161 | width: 1 162 | height: 1 163 | near clip plane: 0.3 164 | far clip plane: 1000 165 | field of view: 60 166 | orthographic: 0 167 | orthographic size: 5 168 | m_Depth: -1 169 | m_CullingMask: 170 | serializedVersion: 2 171 | m_Bits: 4294967295 172 | m_RenderingPath: -1 173 | m_TargetTexture: {fileID: 0} 174 | m_TargetDisplay: 0 175 | m_TargetEye: 3 176 | m_HDR: 1 177 | m_AllowMSAA: 1 178 | m_AllowDynamicResolution: 0 179 | m_ForceIntoRT: 0 180 | m_OcclusionCulling: 1 181 | m_StereoConvergence: 10 182 | m_StereoSeparation: 0.022 183 | --- !u!4 &2350737 184 | Transform: 185 | m_ObjectHideFlags: 0 186 | m_CorrespondingSourceObject: {fileID: 0} 187 | m_PrefabInstance: {fileID: 0} 188 | m_PrefabAsset: {fileID: 0} 189 | m_GameObject: {fileID: 2350734} 190 | m_LocalRotation: {x: 0.092037745, y: 0.27057487, z: -0.025996607, w: 0.9579366} 191 | m_LocalPosition: {x: -1.15, y: 0.86, z: -3.13} 192 | m_LocalScale: {x: 1, y: 1, z: 1} 193 | m_Children: [] 194 | m_Father: {fileID: 0} 195 | m_RootOrder: 0 196 | m_LocalEulerAnglesHint: {x: 10.976001, y: 31.545002, z: 0} 197 | --- !u!1 &443967318 198 | GameObject: 199 | m_ObjectHideFlags: 0 200 | m_CorrespondingSourceObject: {fileID: 0} 201 | m_PrefabInstance: {fileID: 0} 202 | m_PrefabAsset: {fileID: 0} 203 | serializedVersion: 6 204 | m_Component: 205 | - component: {fileID: 443967322} 206 | - component: {fileID: 443967321} 207 | - component: {fileID: 443967320} 208 | - component: {fileID: 443967319} 209 | m_Layer: 0 210 | m_Name: Sphere 211 | m_TagString: Untagged 212 | m_Icon: {fileID: 0} 213 | m_NavMeshLayer: 0 214 | m_StaticEditorFlags: 0 215 | m_IsActive: 0 216 | --- !u!135 &443967319 217 | SphereCollider: 218 | m_ObjectHideFlags: 0 219 | m_CorrespondingSourceObject: {fileID: 0} 220 | m_PrefabInstance: {fileID: 0} 221 | m_PrefabAsset: {fileID: 0} 222 | m_GameObject: {fileID: 443967318} 223 | m_Material: {fileID: 0} 224 | m_IsTrigger: 0 225 | m_Enabled: 1 226 | serializedVersion: 2 227 | m_Radius: 0.5 228 | m_Center: {x: 0, y: 0, z: 0} 229 | --- !u!23 &443967320 230 | MeshRenderer: 231 | m_ObjectHideFlags: 0 232 | m_CorrespondingSourceObject: {fileID: 0} 233 | m_PrefabInstance: {fileID: 0} 234 | m_PrefabAsset: {fileID: 0} 235 | m_GameObject: {fileID: 443967318} 236 | m_Enabled: 1 237 | m_CastShadows: 1 238 | m_ReceiveShadows: 1 239 | m_DynamicOccludee: 1 240 | m_MotionVectors: 1 241 | m_LightProbeUsage: 1 242 | m_ReflectionProbeUsage: 1 243 | m_RenderingLayerMask: 1 244 | m_RendererPriority: 0 245 | m_Materials: 246 | - {fileID: 2100000, guid: 8403bdbe8e6987e4f9cbc83e14edb0d9, type: 2} 247 | m_StaticBatchInfo: 248 | firstSubMesh: 0 249 | subMeshCount: 0 250 | m_StaticBatchRoot: {fileID: 0} 251 | m_ProbeAnchor: {fileID: 0} 252 | m_LightProbeVolumeOverride: {fileID: 0} 253 | m_ScaleInLightmap: 1 254 | m_PreserveUVs: 0 255 | m_IgnoreNormalsForChartDetection: 0 256 | m_ImportantGI: 0 257 | m_StitchLightmapSeams: 0 258 | m_SelectedEditorRenderState: 3 259 | m_MinimumChartSize: 4 260 | m_AutoUVMaxDistance: 0.5 261 | m_AutoUVMaxAngle: 89 262 | m_LightmapParameters: {fileID: 0} 263 | m_SortingLayerID: 0 264 | m_SortingLayer: 0 265 | m_SortingOrder: 0 266 | --- !u!33 &443967321 267 | MeshFilter: 268 | m_ObjectHideFlags: 0 269 | m_CorrespondingSourceObject: {fileID: 0} 270 | m_PrefabInstance: {fileID: 0} 271 | m_PrefabAsset: {fileID: 0} 272 | m_GameObject: {fileID: 443967318} 273 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 274 | --- !u!4 &443967322 275 | Transform: 276 | m_ObjectHideFlags: 0 277 | m_CorrespondingSourceObject: {fileID: 0} 278 | m_PrefabInstance: {fileID: 0} 279 | m_PrefabAsset: {fileID: 0} 280 | m_GameObject: {fileID: 443967318} 281 | m_LocalRotation: {x: 0.45223904, y: -0.23642148, z: 0.64710814, w: 0.56642383} 282 | m_LocalPosition: {x: 0.087, y: 1.645, z: -0.464} 283 | m_LocalScale: {x: 1, y: 1, z: 1} 284 | m_Children: [] 285 | m_Father: {fileID: 0} 286 | m_RootOrder: 3 287 | m_LocalEulerAnglesHint: {x: 54.915, y: 33.526, z: 115.399} 288 | --- !u!1 &791374345 289 | GameObject: 290 | m_ObjectHideFlags: 0 291 | m_CorrespondingSourceObject: {fileID: 0} 292 | m_PrefabInstance: {fileID: 0} 293 | m_PrefabAsset: {fileID: 0} 294 | serializedVersion: 6 295 | m_Component: 296 | - component: {fileID: 791374349} 297 | - component: {fileID: 791374348} 298 | - component: {fileID: 791374347} 299 | - component: {fileID: 791374346} 300 | m_Layer: 0 301 | m_Name: Capsule 302 | m_TagString: Untagged 303 | m_Icon: {fileID: 0} 304 | m_NavMeshLayer: 0 305 | m_StaticEditorFlags: 0 306 | m_IsActive: 0 307 | --- !u!136 &791374346 308 | CapsuleCollider: 309 | m_ObjectHideFlags: 0 310 | m_CorrespondingSourceObject: {fileID: 0} 311 | m_PrefabInstance: {fileID: 0} 312 | m_PrefabAsset: {fileID: 0} 313 | m_GameObject: {fileID: 791374345} 314 | m_Material: {fileID: 0} 315 | m_IsTrigger: 0 316 | m_Enabled: 1 317 | m_Radius: 0.5 318 | m_Height: 2 319 | m_Direction: 1 320 | m_Center: {x: 0, y: 0, z: 0} 321 | --- !u!23 &791374347 322 | MeshRenderer: 323 | m_ObjectHideFlags: 0 324 | m_CorrespondingSourceObject: {fileID: 0} 325 | m_PrefabInstance: {fileID: 0} 326 | m_PrefabAsset: {fileID: 0} 327 | m_GameObject: {fileID: 791374345} 328 | m_Enabled: 1 329 | m_CastShadows: 1 330 | m_ReceiveShadows: 1 331 | m_DynamicOccludee: 1 332 | m_MotionVectors: 1 333 | m_LightProbeUsage: 1 334 | m_ReflectionProbeUsage: 1 335 | m_RenderingLayerMask: 1 336 | m_RendererPriority: 0 337 | m_Materials: 338 | - {fileID: 2100000, guid: 8403bdbe8e6987e4f9cbc83e14edb0d9, type: 2} 339 | m_StaticBatchInfo: 340 | firstSubMesh: 0 341 | subMeshCount: 0 342 | m_StaticBatchRoot: {fileID: 0} 343 | m_ProbeAnchor: {fileID: 0} 344 | m_LightProbeVolumeOverride: {fileID: 0} 345 | m_ScaleInLightmap: 1 346 | m_PreserveUVs: 0 347 | m_IgnoreNormalsForChartDetection: 0 348 | m_ImportantGI: 0 349 | m_StitchLightmapSeams: 0 350 | m_SelectedEditorRenderState: 3 351 | m_MinimumChartSize: 4 352 | m_AutoUVMaxDistance: 0.5 353 | m_AutoUVMaxAngle: 89 354 | m_LightmapParameters: {fileID: 0} 355 | m_SortingLayerID: 0 356 | m_SortingLayer: 0 357 | m_SortingOrder: 0 358 | --- !u!33 &791374348 359 | MeshFilter: 360 | m_ObjectHideFlags: 0 361 | m_CorrespondingSourceObject: {fileID: 0} 362 | m_PrefabInstance: {fileID: 0} 363 | m_PrefabAsset: {fileID: 0} 364 | m_GameObject: {fileID: 791374345} 365 | m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0} 366 | --- !u!4 &791374349 367 | Transform: 368 | m_ObjectHideFlags: 0 369 | m_CorrespondingSourceObject: {fileID: 0} 370 | m_PrefabInstance: {fileID: 0} 371 | m_PrefabAsset: {fileID: 0} 372 | m_GameObject: {fileID: 791374345} 373 | m_LocalRotation: {x: -0.13178547, y: 0.38232613, z: -0.20200695, w: 0.8919936} 374 | m_LocalPosition: {x: 0.32, y: 0, z: 0.258} 375 | m_LocalScale: {x: 1, y: 1, z: 1} 376 | m_Children: [] 377 | m_Father: {fileID: 0} 378 | m_RootOrder: 4 379 | m_LocalEulerAnglesHint: {x: -4.625, y: 47.537003, z: -27.559002} 380 | --- !u!1 &1010241647 381 | GameObject: 382 | m_ObjectHideFlags: 0 383 | m_CorrespondingSourceObject: {fileID: 0} 384 | m_PrefabInstance: {fileID: 0} 385 | m_PrefabAsset: {fileID: 0} 386 | serializedVersion: 6 387 | m_Component: 388 | - component: {fileID: 1010241651} 389 | - component: {fileID: 1010241650} 390 | - component: {fileID: 1010241649} 391 | - component: {fileID: 1010241648} 392 | m_Layer: 0 393 | m_Name: Plane 394 | m_TagString: Untagged 395 | m_Icon: {fileID: 0} 396 | m_NavMeshLayer: 0 397 | m_StaticEditorFlags: 0 398 | m_IsActive: 0 399 | --- !u!64 &1010241648 400 | MeshCollider: 401 | m_ObjectHideFlags: 0 402 | m_CorrespondingSourceObject: {fileID: 0} 403 | m_PrefabInstance: {fileID: 0} 404 | m_PrefabAsset: {fileID: 0} 405 | m_GameObject: {fileID: 1010241647} 406 | m_Material: {fileID: 0} 407 | m_IsTrigger: 0 408 | m_Enabled: 1 409 | serializedVersion: 3 410 | m_Convex: 0 411 | m_CookingOptions: 14 412 | m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} 413 | --- !u!23 &1010241649 414 | MeshRenderer: 415 | m_ObjectHideFlags: 0 416 | m_CorrespondingSourceObject: {fileID: 0} 417 | m_PrefabInstance: {fileID: 0} 418 | m_PrefabAsset: {fileID: 0} 419 | m_GameObject: {fileID: 1010241647} 420 | m_Enabled: 1 421 | m_CastShadows: 1 422 | m_ReceiveShadows: 1 423 | m_DynamicOccludee: 1 424 | m_MotionVectors: 1 425 | m_LightProbeUsage: 1 426 | m_ReflectionProbeUsage: 1 427 | m_RenderingLayerMask: 1 428 | m_RendererPriority: 0 429 | m_Materials: 430 | - {fileID: 2100000, guid: 8403bdbe8e6987e4f9cbc83e14edb0d9, type: 2} 431 | m_StaticBatchInfo: 432 | firstSubMesh: 0 433 | subMeshCount: 0 434 | m_StaticBatchRoot: {fileID: 0} 435 | m_ProbeAnchor: {fileID: 0} 436 | m_LightProbeVolumeOverride: {fileID: 0} 437 | m_ScaleInLightmap: 1 438 | m_PreserveUVs: 0 439 | m_IgnoreNormalsForChartDetection: 0 440 | m_ImportantGI: 0 441 | m_StitchLightmapSeams: 0 442 | m_SelectedEditorRenderState: 3 443 | m_MinimumChartSize: 4 444 | m_AutoUVMaxDistance: 0.5 445 | m_AutoUVMaxAngle: 89 446 | m_LightmapParameters: {fileID: 0} 447 | m_SortingLayerID: 0 448 | m_SortingLayer: 0 449 | m_SortingOrder: 0 450 | --- !u!33 &1010241650 451 | MeshFilter: 452 | m_ObjectHideFlags: 0 453 | m_CorrespondingSourceObject: {fileID: 0} 454 | m_PrefabInstance: {fileID: 0} 455 | m_PrefabAsset: {fileID: 0} 456 | m_GameObject: {fileID: 1010241647} 457 | m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} 458 | --- !u!4 &1010241651 459 | Transform: 460 | m_ObjectHideFlags: 0 461 | m_CorrespondingSourceObject: {fileID: 0} 462 | m_PrefabInstance: {fileID: 0} 463 | m_PrefabAsset: {fileID: 0} 464 | m_GameObject: {fileID: 1010241647} 465 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 466 | m_LocalPosition: {x: 0, y: 0, z: 0} 467 | m_LocalScale: {x: 1, y: 1, z: 1} 468 | m_Children: [] 469 | m_Father: {fileID: 0} 470 | m_RootOrder: 2 471 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 472 | --- !u!1 &1061202663 473 | GameObject: 474 | m_ObjectHideFlags: 0 475 | m_CorrespondingSourceObject: {fileID: 0} 476 | m_PrefabInstance: {fileID: 0} 477 | m_PrefabAsset: {fileID: 0} 478 | serializedVersion: 6 479 | m_Component: 480 | - component: {fileID: 1061202666} 481 | - component: {fileID: 1061202665} 482 | - component: {fileID: 1061202664} 483 | - component: {fileID: 1061202667} 484 | m_Layer: 0 485 | m_Name: Directional Light 486 | m_TagString: Untagged 487 | m_Icon: {fileID: 0} 488 | m_NavMeshLayer: 0 489 | m_StaticEditorFlags: 0 490 | m_IsActive: 1 491 | --- !u!20 &1061202664 492 | Camera: 493 | m_ObjectHideFlags: 0 494 | m_CorrespondingSourceObject: {fileID: 0} 495 | m_PrefabInstance: {fileID: 0} 496 | m_PrefabAsset: {fileID: 0} 497 | m_GameObject: {fileID: 1061202663} 498 | m_Enabled: 1 499 | serializedVersion: 2 500 | m_ClearFlags: 2 501 | m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0} 502 | m_projectionMatrixMode: 1 503 | m_SensorSize: {x: 36, y: 24} 504 | m_LensShift: {x: 0, y: 0} 505 | m_GateFitMode: 2 506 | m_FocalLength: 50 507 | m_NormalizedViewPortRect: 508 | serializedVersion: 2 509 | x: 0 510 | y: 0 511 | width: 1 512 | height: 1 513 | near clip plane: 0.3 514 | far clip plane: 26.88 515 | field of view: 60 516 | orthographic: 1 517 | orthographic size: 1 518 | m_Depth: 0 519 | m_CullingMask: 520 | serializedVersion: 2 521 | m_Bits: 1 522 | m_RenderingPath: -1 523 | m_TargetTexture: {fileID: 8400000, guid: a97d7e81e7796d741a2207901369809e, type: 2} 524 | m_TargetDisplay: 0 525 | m_TargetEye: 3 526 | m_HDR: 1 527 | m_AllowMSAA: 1 528 | m_AllowDynamicResolution: 0 529 | m_ForceIntoRT: 0 530 | m_OcclusionCulling: 1 531 | m_StereoConvergence: 10 532 | m_StereoSeparation: 0.022 533 | --- !u!108 &1061202665 534 | Light: 535 | m_ObjectHideFlags: 0 536 | m_CorrespondingSourceObject: {fileID: 0} 537 | m_PrefabInstance: {fileID: 0} 538 | m_PrefabAsset: {fileID: 0} 539 | m_GameObject: {fileID: 1061202663} 540 | m_Enabled: 1 541 | serializedVersion: 8 542 | m_Type: 1 543 | m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} 544 | m_Intensity: 1 545 | m_Range: 10 546 | m_SpotAngle: 30 547 | m_CookieSize: 10 548 | m_Shadows: 549 | m_Type: 2 550 | m_Resolution: -1 551 | m_CustomResolution: -1 552 | m_Strength: 1 553 | m_Bias: 0.05 554 | m_NormalBias: 0.4 555 | m_NearPlane: 0.2 556 | m_Cookie: {fileID: 0} 557 | m_DrawHalo: 0 558 | m_Flare: {fileID: 0} 559 | m_RenderMode: 0 560 | m_CullingMask: 561 | serializedVersion: 2 562 | m_Bits: 4294967295 563 | m_Lightmapping: 4 564 | m_LightShadowCasterMode: 0 565 | m_AreaSize: {x: 1, y: 1} 566 | m_BounceIntensity: 1 567 | m_ColorTemperature: 6570 568 | m_UseColorTemperature: 0 569 | m_ShadowRadius: 0 570 | m_ShadowAngle: 0 571 | --- !u!4 &1061202666 572 | Transform: 573 | m_ObjectHideFlags: 0 574 | m_CorrespondingSourceObject: {fileID: 0} 575 | m_PrefabInstance: {fileID: 0} 576 | m_PrefabAsset: {fileID: 0} 577 | m_GameObject: {fileID: 1061202663} 578 | m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} 579 | m_LocalPosition: {x: 0, y: 7.01, z: 0} 580 | m_LocalScale: {x: 1, y: 1, z: 1} 581 | m_Children: [] 582 | m_Father: {fileID: 0} 583 | m_RootOrder: 1 584 | m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0} 585 | --- !u!114 &1061202667 586 | MonoBehaviour: 587 | m_ObjectHideFlags: 0 588 | m_CorrespondingSourceObject: {fileID: 0} 589 | m_PrefabInstance: {fileID: 0} 590 | m_PrefabAsset: {fileID: 0} 591 | m_GameObject: {fileID: 1061202663} 592 | m_Enabled: 1 593 | m_EditorHideFlags: 0 594 | m_Script: {fileID: 11500000, guid: f65398803333edf4198776aea01f98ea, type: 3} 595 | m_Name: 596 | m_EditorClassIdentifier: 597 | shader: {fileID: 4800000, guid: f85982e892a830d4c8c04769894afcf4, type: 3} 598 | --- !u!1001 &1885871206 599 | PrefabInstance: 600 | m_ObjectHideFlags: 0 601 | serializedVersion: 2 602 | m_Modification: 603 | m_TransformParent: {fileID: 0} 604 | m_Modifications: 605 | - target: {fileID: 100264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 606 | propertyPath: m_Name 607 | value: TCP2_Demo_UnityChan 608 | objectReference: {fileID: 0} 609 | - target: {fileID: 100264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 610 | propertyPath: m_IsActive 611 | value: 1 612 | objectReference: {fileID: 0} 613 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 614 | propertyPath: m_LocalPosition.x 615 | value: 0 616 | objectReference: {fileID: 0} 617 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 618 | propertyPath: m_LocalPosition.y 619 | value: 0 620 | objectReference: {fileID: 0} 621 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 622 | propertyPath: m_LocalPosition.z 623 | value: 0 624 | objectReference: {fileID: 0} 625 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 626 | propertyPath: m_LocalRotation.x 627 | value: 0 628 | objectReference: {fileID: 0} 629 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 630 | propertyPath: m_LocalRotation.y 631 | value: 0 632 | objectReference: {fileID: 0} 633 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 634 | propertyPath: m_LocalRotation.z 635 | value: 0 636 | objectReference: {fileID: 0} 637 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 638 | propertyPath: m_LocalRotation.w 639 | value: 1 640 | objectReference: {fileID: 0} 641 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 642 | propertyPath: m_RootOrder 643 | value: 5 644 | objectReference: {fileID: 0} 645 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 646 | propertyPath: m_LocalEulerAnglesHint.x 647 | value: 0 648 | objectReference: {fileID: 0} 649 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 650 | propertyPath: m_LocalEulerAnglesHint.y 651 | value: 0 652 | objectReference: {fileID: 0} 653 | - target: {fileID: 400264, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 654 | propertyPath: m_LocalEulerAnglesHint.z 655 | value: 0 656 | objectReference: {fileID: 0} 657 | - target: {fileID: 13700000, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 658 | propertyPath: m_Materials.Array.data[0] 659 | value: 660 | objectReference: {fileID: 2100000, guid: 59134ad0f8aaad6439027b0d06f34c55, type: 2} 661 | - target: {fileID: 13700002, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 662 | propertyPath: m_Materials.Array.data[0] 663 | value: 664 | objectReference: {fileID: 2100000, guid: 59134ad0f8aaad6439027b0d06f34c55, type: 2} 665 | - target: {fileID: 13700006, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 666 | propertyPath: m_Materials.Array.data[0] 667 | value: 668 | objectReference: {fileID: 2100000, guid: 59134ad0f8aaad6439027b0d06f34c55, type: 2} 669 | - target: {fileID: 13700008, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 670 | propertyPath: m_Materials.Array.data[0] 671 | value: 672 | objectReference: {fileID: 2100000, guid: 59134ad0f8aaad6439027b0d06f34c55, type: 2} 673 | - target: {fileID: 13700010, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 674 | propertyPath: m_Materials.Array.data[0] 675 | value: 676 | objectReference: {fileID: 2100000, guid: 59134ad0f8aaad6439027b0d06f34c55, type: 2} 677 | - target: {fileID: 13700004, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 678 | propertyPath: m_AABB.m_Center.y 679 | value: 0.75360024 680 | objectReference: {fileID: 0} 681 | - target: {fileID: 13700004, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 682 | propertyPath: m_AABB.m_Center.z 683 | value: 0.04523672 684 | objectReference: {fileID: 0} 685 | - target: {fileID: 13700004, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 686 | propertyPath: m_AABB.m_Extent.x 687 | value: 0.14050871 688 | objectReference: {fileID: 0} 689 | - target: {fileID: 13700004, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 690 | propertyPath: m_AABB.m_Extent.y 691 | value: 0.11531976 692 | objectReference: {fileID: 0} 693 | - target: {fileID: 13700004, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 694 | propertyPath: m_AABB.m_Extent.z 695 | value: 0.06875077 696 | objectReference: {fileID: 0} 697 | - target: {fileID: 13700004, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 698 | propertyPath: m_DirtyAABB 699 | value: 0 700 | objectReference: {fileID: 0} 701 | - target: {fileID: 13700004, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 702 | propertyPath: m_Materials.Array.data[0] 703 | value: 704 | objectReference: {fileID: 2100000, guid: 59134ad0f8aaad6439027b0d06f34c55, type: 2} 705 | m_RemovedComponents: [] 706 | m_SourcePrefab: {fileID: 100100000, guid: 1f19e9abfcb67f044ac864642268cdbc, type: 3} 707 | -------------------------------------------------------------------------------- /Assets/Demo.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: addff2bd238a73a47bd779e28d3b5324 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/ShadowMap.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/ShadowMap" { 2 | Properties { 3 | } 4 | 5 | SubShader { 6 | Tags { "RenderType"="Opaque" } 7 | 8 | /**/ 9 | Pass { 10 | CGPROGRAM 11 | #pragma vertex vert 12 | #pragma fragment frag 13 | #include "UnityCG.cginc" 14 | 15 | struct v2f { 16 | float4 vertex : POSITION; 17 | float2 depth: TEXCOORD1; 18 | }; 19 | 20 | float3 worldLightVector; 21 | 22 | v2f vert(appdata_base v) { 23 | v2f o; 24 | o.vertex = UnityObjectToClipPos(v.vertex); 25 | o.depth = o.vertex.zw; 26 | return o; 27 | } 28 | 29 | fixed4 frag(v2f i) : SV_Target{ 30 | //discard; 31 | float depth = i.depth.x / i.depth.y; 32 | return EncodeFloatRGBA(depth); 33 | } 34 | ENDCG 35 | } 36 | 37 | /* 38 | */ 39 | // 单独平滑明暗边界,可和上述Pass合并。 40 | Pass { 41 | //ZTest Always 42 | CGPROGRAM 43 | #pragma vertex vert 44 | #pragma fragment frag 45 | #pragma geometry geo 46 | 47 | #include "UnityCG.cginc" 48 | 49 | struct appdata { 50 | float4 vertex : POSITION; 51 | float3 normal : NORMAL; 52 | }; 53 | 54 | struct v2g { 55 | float4 vertex : POSITION; 56 | float4 normal : NORMAL; 57 | int isVisible : TEXCOORD0; 58 | }; 59 | 60 | struct g2f { 61 | float4 vertex : SV_POSITION; 62 | float depth : TEXCOORD0; 63 | }; 64 | 65 | struct SilhouetteVertex { 66 | float3 position; 67 | float3 normal; 68 | }; 69 | 70 | float3 worldLightVector; 71 | 72 | SilhouetteVertex computeSilhouetteVertex(v2g point1, v2g point2, float3 viewDir) { 73 | float3 V1 = point1.vertex.xyz; 74 | float3 V2 = point2.vertex.xyz; 75 | 76 | float3 N1 = point1.normal.xyz; 77 | float3 N2 = point2.normal.xyz; 78 | 79 | float3 T1 = (V2 - V1) - dot(V2 - V1, N1) * N1; 80 | float3 T2 = (V2 - V1) - dot(V2 - V1, N2) * N2; 81 | 82 | float3 D = viewDir; 83 | 84 | SilhouetteVertex result; 85 | //计算出平行光的u0,并保存在result.w中。 86 | float u0 = dot(D, N1) / (dot(D, N1) - dot(D, N2)); 87 | //计算出S(u)和N(u) u=u0的结果,并保存在result中。 88 | result.position = (2 * V1 - 2 * V2 + T1 + T2) * u0 * u0 * u0 - (3 * V1 - 3 * V2 + 2 * T1 + T2) * u0 * u0 + T1 * u0 + V1; 89 | result.normal = normalize((1 - u0) * N1 + u0 * N2); 90 | 91 | return result; 92 | } 93 | 94 | v2g vert (appdata v) { 95 | v2g o; 96 | o.vertex = mul(unity_ObjectToWorld, v.vertex); 97 | o.normal = float4(mul((float3x3)unity_ObjectToWorld, v.normal), 0); 98 | o.isVisible = step(0, dot(worldLightVector, o.normal.xyz)); 99 | return o; 100 | } 101 | 102 | [maxvertexcount(6)] 103 | void geo(triangle v2g input[3], inout TriangleStream stream) { 104 | g2f o; 105 | 106 | int vertexFlag1 = input[0].isVisible; 107 | int vertexFlag2 = input[1].isVisible; 108 | int vertexFlag3 = input[2].isVisible; 109 | int flag = vertexFlag1 + vertexFlag2 + vertexFlag3; 110 | 111 | if (flag == 0 || flag == 3) { 112 | return; 113 | } 114 | 115 | SilhouetteVertex S1, S2; 116 | if (vertexFlag1 == 1 && vertexFlag2 == 0 && vertexFlag3 == 1) { 117 | S1 = computeSilhouetteVertex(input[1], input[2], worldLightVector); 118 | S2 = computeSilhouetteVertex(input[1], input[0], worldLightVector); 119 | } else if (vertexFlag1 == 0 && vertexFlag2 == 1 && vertexFlag3 == 0) { 120 | S1 = computeSilhouetteVertex(input[1], input[0], worldLightVector); 121 | S2 = computeSilhouetteVertex(input[1], input[2], worldLightVector); 122 | } else if (vertexFlag1 == 1 && vertexFlag2 == 1 && vertexFlag3 == 0) { 123 | S1 = computeSilhouetteVertex(input[2], input[0], worldLightVector); 124 | S2 = computeSilhouetteVertex(input[2], input[1], worldLightVector); 125 | } else if (vertexFlag1 == 0 && vertexFlag2 == 0 && vertexFlag3 == 1) { 126 | S1 = computeSilhouetteVertex(input[2], input[1], worldLightVector); 127 | S2 = computeSilhouetteVertex(input[2], input[0], worldLightVector); 128 | } else if (vertexFlag1 == 0 && vertexFlag2 == 1 && vertexFlag3 == 1) { 129 | S1 = computeSilhouetteVertex(input[0], input[1], worldLightVector); 130 | S2 = computeSilhouetteVertex(input[0], input[2], worldLightVector); 131 | } else { 132 | S1 = computeSilhouetteVertex(input[0], input[2], worldLightVector); 133 | S2 = computeSilhouetteVertex(input[0], input[1], worldLightVector); 134 | } 135 | 136 | float outDiff = 0.002; 137 | float inDiff = 0.005; 138 | 139 | float4 v0 = float4(S1.position - S1.normal * inDiff, 1); 140 | float4 v1 = float4(S1.position + S1.normal * outDiff, 1); 141 | float4 v2 = float4(S2.position - S2.normal * inDiff, 1); 142 | float4 v3 = float4(S2.position + S2.normal * outDiff, 1); 143 | 144 | v0 = mul(UNITY_MATRIX_VP, v0); 145 | v1 = mul(UNITY_MATRIX_VP, v1); 146 | v2 = mul(UNITY_MATRIX_VP, v2); 147 | v3 = mul(UNITY_MATRIX_VP, v3); 148 | 149 | v0 /= v0.w; 150 | v1 /= v1.w; 151 | v2 /= v2.w; 152 | v3 /= v3.w; 153 | 154 | float v0z = v0.z; 155 | float v1z = v1.z; 156 | float v2z = v2.z; 157 | float v3z = v3.z; 158 | 159 | v0.z += 0.005; 160 | v1.z += 0.005; 161 | v2.z += 0.005; 162 | v3.z += 0.005; 163 | 164 | o.vertex = v3; 165 | o.depth = v3z; 166 | stream.Append(o); 167 | o.vertex = v2; 168 | o.depth = v2z; 169 | stream.Append(o); 170 | o.vertex = v0; 171 | o.depth = v0z; 172 | stream.Append(o); 173 | stream.RestartStrip(); 174 | 175 | o.vertex = v0; 176 | o.depth = v0z; 177 | stream.Append(o); 178 | o.vertex = v1; 179 | o.depth = v1z; 180 | stream.Append(o); 181 | o.vertex = v3; 182 | o.depth = v3z; 183 | stream.Append(o); 184 | stream.RestartStrip(); 185 | } 186 | 187 | fixed4 frag(g2f i) : SV_Target{ 188 | return EncodeFloatRGBA(i.depth); 189 | } 190 | ENDCG 191 | } 192 | } 193 | } 194 | -------------------------------------------------------------------------------- /Assets/ShadowMap.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f85982e892a830d4c8c04769894afcf4 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ShadowMapCamera.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [ExecuteInEditMode] 6 | [RequireComponent(typeof(Camera))] 7 | public class ShadowMapCamera : MonoBehaviour { 8 | public Shader shader; 9 | private Camera c; 10 | private void OnEnable() { 11 | c = GetComponent(); 12 | c.SetReplacementShader(shader, ""); 13 | Shader.SetGlobalTexture("ShadowMapTexture", c.targetTexture); 14 | } 15 | 16 | private void Update() { 17 | Matrix4x4 worldToView = c.worldToCameraMatrix; 18 | Matrix4x4 projection = GL.GetGPUProjectionMatrix(c.projectionMatrix, false); 19 | Matrix4x4 SHADOW_MAP_VP = projection * worldToView; 20 | Shader.SetGlobalMatrix("SHADOW_MAP_VP", SHADOW_MAP_VP); 21 | Shader.SetGlobalVector("worldLightVector", transform.forward); 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/ShadowMapCamera.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f65398803333edf4198776aea01f98ea 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ShadowMapReceiver.shader: -------------------------------------------------------------------------------- 1 | Shader "Custom/ShadowMapReceiver" { 2 | Properties { 3 | _MainTex("Texture", 2D) = "white" {} 4 | _ShadowTex("Texture", 2D) = "black" {} 5 | } 6 | 7 | SubShader { 8 | Tags { "RenderType"="Opaque" } 9 | 10 | /* 11 | */ 12 | Pass { 13 | CGPROGRAM 14 | #pragma vertex vert 15 | #pragma fragment frag 16 | #include "UnityCG.cginc" 17 | 18 | struct appdata { 19 | float4 vertex : POSITION; 20 | float3 normal : NORMAL; 21 | float2 uv : TEXCOORD0; 22 | }; 23 | 24 | struct v2f { 25 | float4 vertex : SV_POSITION; 26 | float3 normal : NORMAL; 27 | float4 worldPos : TEXCOORD0; 28 | float2 uv : TEXCOORD1; 29 | }; 30 | 31 | float4x4 SHADOW_MAP_VP; 32 | sampler2D ShadowMapTexture; 33 | sampler2D _MainTex; 34 | float4 _MainTex_ST; 35 | sampler2D _ShadowTex; 36 | float4 _ShadowTex_ST; 37 | float3 worldLightVector; 38 | 39 | v2f vert (appdata v) { 40 | v2f o; 41 | o.vertex = UnityObjectToClipPos(v.vertex); 42 | o.normal = UnityObjectToWorldNormal(v.normal); 43 | o.worldPos = mul(unity_ObjectToWorld, v.vertex); 44 | o.uv = v.uv; 45 | return o; 46 | } 47 | 48 | fixed4 frag(v2f i) : SV_Target{ 49 | float d = step(dot(worldLightVector, i.normal), 0); 50 | 51 | fixed4 b = tex2D(_MainTex, i.uv); 52 | fixed4 s = tex2D(_ShadowTex, i.uv); 53 | //计算NDC坐标 54 | fixed4 ndcpos = mul(SHADOW_MAP_VP , i.worldPos); 55 | ndcpos.xyz = ndcpos.xyz / ndcpos.w; 56 | //从[-1,1]转换到[0,1] 57 | float3 uvpos = ndcpos * 0.5 + 0.5; 58 | float depth = DecodeFloatRGBA(tex2D(ShadowMapTexture, uvpos.xy)); 59 | 60 | //fixed4 color = lerp(0, 1, d * step(depth, ndcpos.z + 0.00005)); 61 | fixed4 color = lerp(s, b, d * step(depth, ndcpos.z + 0.00005)); 62 | return color; 63 | } 64 | ENDCG 65 | } 66 | 67 | /* 68 | // 方便在其他视角上生成平滑边界线,用于观察 69 | Pass { 70 | CGPROGRAM 71 | #pragma vertex vert 72 | #pragma fragment frag 73 | #pragma geometry geo 74 | 75 | #include "UnityCG.cginc" 76 | 77 | struct appdata { 78 | float4 vertex : POSITION; 79 | float3 normal : NORMAL; 80 | }; 81 | 82 | struct v2g { 83 | float4 vertex : POSITION; 84 | float4 normal : NORMAL; 85 | int isVisible : TEXCOORD0; 86 | }; 87 | 88 | struct g2f { 89 | float4 vertex : SV_POSITION; 90 | }; 91 | 92 | struct SilhouetteVertex { 93 | float3 position; 94 | float3 normal; 95 | }; 96 | float3 worldLightVector; 97 | 98 | SilhouetteVertex computeSilhouetteVertex(v2g point1, v2g point2, float3 viewDir) { 99 | float3 V1 = point1.vertex.xyz; 100 | float3 V2 = point2.vertex.xyz; 101 | 102 | float3 N1 = point1.normal.xyz; 103 | float3 N2 = point2.normal.xyz; 104 | 105 | float3 T1 = (V2 - V1) - dot(V2 - V1, N1) * N1; 106 | float3 T2 = (V2 - V1) - dot(V2 - V1, N2) * N2; 107 | 108 | float3 D = viewDir; 109 | 110 | SilhouetteVertex result; 111 | //计算出平行光的u0,并保存在result.w中。 112 | float u0 = dot(D, N1) / (dot(D, N1) - dot(D, N2)); 113 | //计算出S(u)和N(u) u=u0的结果,并保存在result中。 114 | result.position = (2 * V1 - 2 * V2 + T1 + T2) * u0 * u0 * u0 - (3 * V1 - 3 * V2 + 2 * T1 + T2) * u0 * u0 + T1 * u0 + V1; 115 | result.normal = (1 - u0) * N1 + u0 * N2; 116 | 117 | return result; 118 | } 119 | 120 | v2g vert (appdata v) { 121 | v2g o; 122 | o.vertex = mul(unity_ObjectToWorld, v.vertex); 123 | o.normal = float4(mul((float3x3)unity_ObjectToWorld, v.normal), 0); 124 | o.isVisible = step(0, dot(worldLightVector, o.normal.xyz)); 125 | return o; 126 | } 127 | 128 | [maxvertexcount(6)] 129 | void geo(triangle v2g input[3], inout TriangleStream stream) { 130 | g2f o; 131 | int vertexFlag1 = input[0].isVisible; 132 | int vertexFlag2 = input[1].isVisible; 133 | int vertexFlag3 = input[2].isVisible; 134 | int flag = vertexFlag1 + vertexFlag2 + vertexFlag3; 135 | 136 | if (flag == 0 || flag == 3) { 137 | return; 138 | } 139 | 140 | SilhouetteVertex S1, S2; 141 | if (vertexFlag1 == 1 && vertexFlag2 == 0 && vertexFlag3 == 1) { 142 | S1 = computeSilhouetteVertex(input[1], input[2], worldLightVector); 143 | S2 = computeSilhouetteVertex(input[1], input[0], worldLightVector); 144 | } else if (vertexFlag1 == 0 && vertexFlag2 == 1 && vertexFlag3 == 0) { 145 | S1 = computeSilhouetteVertex(input[1], input[0], worldLightVector); 146 | S2 = computeSilhouetteVertex(input[1], input[2], worldLightVector); 147 | } else if (vertexFlag1 == 1 && vertexFlag2 == 1 && vertexFlag3 == 0) { 148 | S1 = computeSilhouetteVertex(input[2], input[0], worldLightVector); 149 | S2 = computeSilhouetteVertex(input[2], input[1], worldLightVector); 150 | } else if (vertexFlag1 == 0 && vertexFlag2 == 0 && vertexFlag3 == 1) { 151 | S1 = computeSilhouetteVertex(input[2], input[1], worldLightVector); 152 | S2 = computeSilhouetteVertex(input[2], input[0], worldLightVector); 153 | } else if (vertexFlag1 == 0 && vertexFlag2 == 1 && vertexFlag3 == 1) { 154 | S1 = computeSilhouetteVertex(input[0], input[1], worldLightVector); 155 | S2 = computeSilhouetteVertex(input[0], input[2], worldLightVector); 156 | } else { 157 | S1 = computeSilhouetteVertex(input[0], input[2], worldLightVector); 158 | S2 = computeSilhouetteVertex(input[0], input[1], worldLightVector); 159 | } 160 | 161 | float4 v0 = float4(S1.position, 1); 162 | float4 v1 = float4(S1.position + S1.normal * 0.1, 1); 163 | float4 v2 = float4(S2.position, 1); 164 | float4 v3 = float4(S2.position + S2.normal * 0.1, 1); 165 | 166 | v0.xyz += normalize(-worldLightVector) * 0.005; 167 | v1.xyz += normalize(-worldLightVector) * 0.005; 168 | v2.xyz += normalize(-worldLightVector) * 0.005; 169 | v3.xyz += normalize(-worldLightVector) * 0.005; 170 | 171 | v0 = mul(UNITY_MATRIX_VP, v0); 172 | v1 = mul(UNITY_MATRIX_VP, v1); 173 | v2 = mul(UNITY_MATRIX_VP, v2); 174 | v3 = mul(UNITY_MATRIX_VP, v3); 175 | 176 | //o.vertex = v0; 177 | //stream.Append(o); 178 | //o.vertex = v2; 179 | //stream.Append(o); 180 | //stream.RestartStrip(); 181 | 182 | o.vertex = v3; 183 | stream.Append(o); 184 | o.vertex = v2; 185 | stream.Append(o); 186 | o.vertex = v0; 187 | stream.Append(o); 188 | stream.RestartStrip(); 189 | 190 | o.vertex = v0; 191 | stream.Append(o); 192 | o.vertex = v1; 193 | stream.Append(o); 194 | o.vertex = v3; 195 | stream.Append(o); 196 | stream.RestartStrip(); 197 | } 198 | 199 | fixed4 frag (g2f i) : SV_Target { 200 | return fixed4(1, 0, 0, 1); 201 | } 202 | ENDCG 203 | } 204 | */ 205 | 206 | /* 207 | // 模拟得出光照摄像机构成ShadowMap所需要的所有三角面 208 | Pass { 209 | CGPROGRAM 210 | #pragma vertex vert 211 | #pragma fragment frag 212 | #pragma geometry geo 213 | 214 | #include "UnityCG.cginc" 215 | 216 | struct appdata { 217 | float4 vertex : POSITION; 218 | }; 219 | 220 | struct v2g { 221 | float4 vertex : POSITION; 222 | }; 223 | 224 | struct g2f { 225 | float4 vertex : SV_POSITION; 226 | }; 227 | 228 | float3 worldLightVector; 229 | 230 | v2g vert (appdata v) { 231 | v2g o; 232 | o.vertex = mul(unity_ObjectToWorld, v.vertex); 233 | return o; 234 | } 235 | 236 | [maxvertexcount(3)] 237 | void geo(triangle v2g input[3], inout TriangleStream stream) { 238 | g2f o; 239 | if (dot(cross(input[0].vertex.xyz - input[1].vertex.xyz, input[0].vertex.xyz - input[2].vertex.xyz), worldLightVector) > 0) { 240 | return; 241 | } 242 | o.vertex = mul(UNITY_MATRIX_VP, input[0].vertex); 243 | stream.Append(o); 244 | o.vertex = mul(UNITY_MATRIX_VP, input[1].vertex); 245 | stream.Append(o); 246 | o.vertex = mul(UNITY_MATRIX_VP, input[2].vertex); 247 | stream.Append(o); 248 | stream.RestartStrip(); 249 | } 250 | 251 | fixed4 frag (g2f i) : SV_Target { 252 | return fixed4(1, 1, 1, 1); 253 | } 254 | ENDCG 255 | } 256 | */ 257 | } 258 | } 259 | -------------------------------------------------------------------------------- /Assets/ShadowMapReceiver.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d48f6dc49bbf13a4eb0cc7ef5370e6bb 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ShadowMapReceiver1.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: ShadowMapReceiver1 11 | m_Shader: {fileID: 4800000, guid: d48f6dc49bbf13a4eb0cc7ef5370e6bb, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _MainTex: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MainTexture: 47 | m_Texture: {fileID: 2800000, guid: 7e5e6bfb624fe23458c42e00149a331f, type: 3} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _MetallicGlossMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _OcclusionMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | - _ParallaxMap: 59 | m_Texture: {fileID: 0} 60 | m_Scale: {x: 1, y: 1} 61 | m_Offset: {x: 0, y: 0} 62 | - _ShadowTex: 63 | m_Texture: {fileID: 0} 64 | m_Scale: {x: 1, y: 1} 65 | m_Offset: {x: 0, y: 0} 66 | m_Floats: 67 | - _BumpScale: 1 68 | - _Cutoff: 0.5 69 | - _DetailNormalMapScale: 1 70 | - _DstBlend: 0 71 | - _GlossMapScale: 1 72 | - _Glossiness: 0.5 73 | - _GlossyReflections: 1 74 | - _Metallic: 0 75 | - _Mode: 0 76 | - _OcclusionStrength: 1 77 | - _Parallax: 0.02 78 | - _SmoothnessTextureChannel: 0 79 | - _SpecularHighlights: 1 80 | - _SrcBlend: 1 81 | - _UVSec: 0 82 | - _ZWrite: 1 83 | m_Colors: 84 | - _Color: {r: 1, g: 1, b: 1, a: 1} 85 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 86 | -------------------------------------------------------------------------------- /Assets/ShadowMapReceiver1.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8403bdbe8e6987e4f9cbc83e14edb0d9 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ShadowMapReceiver2.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_CorrespondingSourceObject: {fileID: 0} 8 | m_PrefabInstance: {fileID: 0} 9 | m_PrefabAsset: {fileID: 0} 10 | m_Name: ShadowMapReceiver2 11 | m_Shader: {fileID: 4800000, guid: d48f6dc49bbf13a4eb0cc7ef5370e6bb, type: 3} 12 | m_ShaderKeywords: 13 | m_LightmapFlags: 4 14 | m_EnableInstancingVariants: 0 15 | m_DoubleSidedGI: 0 16 | m_CustomRenderQueue: -1 17 | stringTagMap: {} 18 | disabledShaderPasses: [] 19 | m_SavedProperties: 20 | serializedVersion: 3 21 | m_TexEnvs: 22 | - _BumpMap: 23 | m_Texture: {fileID: 0} 24 | m_Scale: {x: 1, y: 1} 25 | m_Offset: {x: 0, y: 0} 26 | - _DetailAlbedoMap: 27 | m_Texture: {fileID: 0} 28 | m_Scale: {x: 1, y: 1} 29 | m_Offset: {x: 0, y: 0} 30 | - _DetailMask: 31 | m_Texture: {fileID: 0} 32 | m_Scale: {x: 1, y: 1} 33 | m_Offset: {x: 0, y: 0} 34 | - _DetailNormalMap: 35 | m_Texture: {fileID: 0} 36 | m_Scale: {x: 1, y: 1} 37 | m_Offset: {x: 0, y: 0} 38 | - _EmissionMap: 39 | m_Texture: {fileID: 0} 40 | m_Scale: {x: 1, y: 1} 41 | m_Offset: {x: 0, y: 0} 42 | - _MainTex: 43 | m_Texture: {fileID: 0} 44 | m_Scale: {x: 1, y: 1} 45 | m_Offset: {x: 0, y: 0} 46 | - _MainTexture: 47 | m_Texture: {fileID: 2800000, guid: 7e5e6bfb624fe23458c42e00149a331f, type: 3} 48 | m_Scale: {x: 1, y: 1} 49 | m_Offset: {x: 0, y: 0} 50 | - _MetallicGlossMap: 51 | m_Texture: {fileID: 0} 52 | m_Scale: {x: 1, y: 1} 53 | m_Offset: {x: 0, y: 0} 54 | - _OcclusionMap: 55 | m_Texture: {fileID: 0} 56 | m_Scale: {x: 1, y: 1} 57 | m_Offset: {x: 0, y: 0} 58 | - _ParallaxMap: 59 | m_Texture: {fileID: 0} 60 | m_Scale: {x: 1, y: 1} 61 | m_Offset: {x: 0, y: 0} 62 | - _ShadowTex: 63 | m_Texture: {fileID: 0} 64 | m_Scale: {x: 1, y: 1} 65 | m_Offset: {x: 0, y: 0} 66 | m_Floats: 67 | - _BumpScale: 1 68 | - _Cutoff: 0.5 69 | - _DetailNormalMapScale: 1 70 | - _DstBlend: 0 71 | - _GlossMapScale: 1 72 | - _Glossiness: 0.5 73 | - _GlossyReflections: 1 74 | - _Metallic: 0 75 | - _Mode: 0 76 | - _OcclusionStrength: 1 77 | - _Parallax: 0.02 78 | - _SmoothnessTextureChannel: 0 79 | - _SpecularHighlights: 1 80 | - _SrcBlend: 1 81 | - _UVSec: 0 82 | - _ZWrite: 1 83 | m_Colors: 84 | - _Color: {r: 1, g: 1, b: 1, a: 1} 85 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 86 | -------------------------------------------------------------------------------- /Assets/ShadowMapReceiver2.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 59134ad0f8aaad6439027b0d06f34c55 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/ShadowMapTexture.renderTexture: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!84 &8400000 4 | RenderTexture: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_Name: ShadowMapTexture 10 | m_ImageContentsHash: 11 | serializedVersion: 2 12 | Hash: 00000000000000000000000000000000 13 | m_ForcedFallbackFormat: 4 14 | m_DownscaleFallback: 0 15 | m_Width: 2048 16 | m_Height: 2048 17 | m_AntiAliasing: 1 18 | m_DepthFormat: 2 19 | m_ColorFormat: 0 20 | m_MipMap: 0 21 | m_GenerateMips: 1 22 | m_SRGB: 0 23 | m_UseDynamicScale: 0 24 | m_BindMS: 0 25 | m_TextureSettings: 26 | serializedVersion: 2 27 | m_FilterMode: 1 28 | m_Aniso: 0 29 | m_MipBias: 0 30 | m_WrapU: 1 31 | m_WrapV: 1 32 | m_WrapW: 1 33 | m_Dimension: 2 34 | m_VolumeDepth: 1 35 | -------------------------------------------------------------------------------- /Assets/ShadowMapTexture.renderTexture.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a97d7e81e7796d741a2207901369809e 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 8400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnityChen.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5cb45e262c35bb94ea077a6d67325af9 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/UnityChen/TCP2_Demo_UnityChan.fbx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/L-LingRen/Unity3DSmoothShadowMap/9263e323ebcc4d7026c3fa404513bba9a6ef7a35/Assets/UnityChen/TCP2_Demo_UnityChan.fbx -------------------------------------------------------------------------------- /Assets/UnityChen/TCP2_Demo_UnityChan.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f19e9abfcb67f044ac864642268cdbc 3 | ModelImporter: 4 | serializedVersion: 23 5 | fileIDToRecycleName: 6 | 100000: _body 7 | 100002: _eye 8 | 100004: _face 9 | 100006: _Fhair 10 | 100008: _Fhair2 11 | 100010: _head 12 | 100012: bone_eye_L 13 | 100014: bone_eye_R 14 | 100016: Character1_Head 15 | 100018: Character1_Hips 16 | 100020: Character1_LeftArm 17 | 100022: Character1_LeftFoot 18 | 100024: Character1_LeftForeArm 19 | 100026: Character1_LeftHand 20 | 100028: Character1_LeftHandIndex1 21 | 100030: Character1_LeftHandIndex2 22 | 100032: Character1_LeftHandIndex3 23 | 100034: Character1_LeftHandMiddle1 24 | 100036: Character1_LeftHandMiddle2 25 | 100038: Character1_LeftHandMiddle3 26 | 100040: Character1_LeftHandPinky1 27 | 100042: Character1_LeftHandPinky2 28 | 100044: Character1_LeftHandPinky3 29 | 100046: Character1_LeftHandRing1 30 | 100048: Character1_LeftHandRing2 31 | 100050: Character1_LeftHandRing3 32 | 100052: Character1_LeftHandThumb1 33 | 100054: Character1_LeftHandThumb2 34 | 100056: Character1_LeftHandThumb3 35 | 100058: Character1_LeftHandThumb4 36 | 100060: Character1_LeftLeg 37 | 100062: Character1_LeftShoulder 38 | 100064: Character1_LeftToeBase 39 | 100066: Character1_LeftUpLeg 40 | 100068: Character1_Neck 41 | 100070: Character1_Reference 42 | 100072: Character1_RightArm 43 | 100074: Character1_RightFoot 44 | 100076: Character1_RightForeArm 45 | 100078: Character1_RightHand 46 | 100080: Character1_RightHandIndex1 47 | 100082: Character1_RightHandIndex2 48 | 100084: Character1_RightHandIndex3 49 | 100086: Character1_RightHandMiddle1 50 | 100088: Character1_RightHandMiddle2 51 | 100090: Character1_RightHandMiddle3 52 | 100092: Character1_RightHandPinky1 53 | 100094: Character1_RightHandPinky2 54 | 100096: Character1_RightHandPinky3 55 | 100098: Character1_RightHandRing1 56 | 100100: Character1_RightHandRing2 57 | 100102: Character1_RightHandRing3 58 | 100104: Character1_RightHandThumb1 59 | 100106: Character1_RightHandThumb2 60 | 100108: Character1_RightHandThumb3 61 | 100110: Character1_RightHandThumb4 62 | 100112: Character1_RightLeg 63 | 100114: Character1_RightShoulder 64 | 100116: Character1_RightToeBase 65 | 100118: Character1_RightUpLeg 66 | 100120: Character1_Spine 67 | 100122: Character1_Spine1 68 | 100124: Character1_Spine2 69 | 100126: J_acce_00 70 | 100128: J_acce_01 71 | 100130: J_L_Arm_00_tw 72 | 100132: J_L_Elbow 73 | 100134: J_L_ForeArm_00_tw 74 | 100136: J_L_HairFront_00 75 | 100138: J_L_HairFront_01 76 | 100140: J_L_HairSide2_00 77 | 100142: J_L_HairSide2_01 78 | 100144: J_L_HairSide_00 79 | 100146: J_L_HairSide_01 80 | 100148: J_L_HairSide_02 81 | 100150: J_L_HairTail_00 82 | 100152: J_L_HairTail_01 83 | 100154: J_L_HairTail_02 84 | 100156: J_L_HairTail_03 85 | 100158: J_L_HeadRibbon_00 86 | 100160: J_L_HeadRibbon_01 87 | 100162: J_L_HeadRibbon_02 88 | 100164: J_L_HeadRibbon_03 89 | 100166: J_L_knee 90 | 100168: J_L_Skirt_00 91 | 100170: J_L_Skirt_01 92 | 100172: J_L_Skirt_02 93 | 100174: J_L_SkirtBack_01 94 | 100176: J_L_SkirtBack_02 95 | 100178: J_L_Sode_A00 96 | 100180: J_L_Sode_A01 97 | 100182: J_L_Sode_B00 98 | 100184: J_L_Sode_B01 99 | 100186: J_L_Sode_C00 100 | 100188: J_L_Sode_C01 101 | 100190: J_L_Sode_D00 102 | 100192: J_L_Sode_D01 103 | 100194: J_L_Sode_E00 104 | 100196: J_R_Arm_00_tw 105 | 100198: J_R_Elbow 106 | 100200: J_R_ForeArm_00_tw 107 | 100202: J_R_HairFront_00 108 | 100204: J_R_HairFront_01 109 | 100206: J_R_HairSide2_00 110 | 100208: J_R_HairSide2_01 111 | 100210: J_R_HairSide_00 112 | 100212: J_R_HairSide_01 113 | 100214: J_R_HairSide_02 114 | 100216: J_R_HairTail_00 115 | 100218: J_R_HairTail_01 116 | 100220: J_R_HairTail_02 117 | 100222: J_R_HairTail_03 118 | 100224: J_R_HeadRibbon_00 119 | 100226: J_R_HeadRibbon_01 120 | 100228: J_R_HeadRibbon_02 121 | 100230: J_R_HeadRibbon_03 122 | 100232: J_R_knee 123 | 100234: J_R_Skirt_00 124 | 100236: J_R_Skirt_01 125 | 100238: J_R_Skirt_02 126 | 100240: J_R_SkirtBack_01 127 | 100242: J_R_SkirtBack_02 128 | 100244: J_R_Sode_A00 129 | 100246: J_R_Sode_A01 130 | 100248: J_R_Sode_B00 131 | 100250: J_R_Sode_B01 132 | 100252: J_R_Sode_C00 133 | 100254: J_R_Sode_C01 134 | 100256: J_R_Sode_D00 135 | 100258: J_R_Sode_D01 136 | 100260: J_R_Sode_E00 137 | 100262: Mesh_SD_unitychan 138 | 100264: //RootNode 139 | 400000: _body 140 | 400002: _eye 141 | 400004: _face 142 | 400006: _Fhair 143 | 400008: _Fhair2 144 | 400010: _head 145 | 400012: bone_eye_L 146 | 400014: bone_eye_R 147 | 400016: Character1_Head 148 | 400018: Character1_Hips 149 | 400020: Character1_LeftArm 150 | 400022: Character1_LeftFoot 151 | 400024: Character1_LeftForeArm 152 | 400026: Character1_LeftHand 153 | 400028: Character1_LeftHandIndex1 154 | 400030: Character1_LeftHandIndex2 155 | 400032: Character1_LeftHandIndex3 156 | 400034: Character1_LeftHandMiddle1 157 | 400036: Character1_LeftHandMiddle2 158 | 400038: Character1_LeftHandMiddle3 159 | 400040: Character1_LeftHandPinky1 160 | 400042: Character1_LeftHandPinky2 161 | 400044: Character1_LeftHandPinky3 162 | 400046: Character1_LeftHandRing1 163 | 400048: Character1_LeftHandRing2 164 | 400050: Character1_LeftHandRing3 165 | 400052: Character1_LeftHandThumb1 166 | 400054: Character1_LeftHandThumb2 167 | 400056: Character1_LeftHandThumb3 168 | 400058: Character1_LeftHandThumb4 169 | 400060: Character1_LeftLeg 170 | 400062: Character1_LeftShoulder 171 | 400064: Character1_LeftToeBase 172 | 400066: Character1_LeftUpLeg 173 | 400068: Character1_Neck 174 | 400070: Character1_Reference 175 | 400072: Character1_RightArm 176 | 400074: Character1_RightFoot 177 | 400076: Character1_RightForeArm 178 | 400078: Character1_RightHand 179 | 400080: Character1_RightHandIndex1 180 | 400082: Character1_RightHandIndex2 181 | 400084: Character1_RightHandIndex3 182 | 400086: Character1_RightHandMiddle1 183 | 400088: Character1_RightHandMiddle2 184 | 400090: Character1_RightHandMiddle3 185 | 400092: Character1_RightHandPinky1 186 | 400094: Character1_RightHandPinky2 187 | 400096: Character1_RightHandPinky3 188 | 400098: Character1_RightHandRing1 189 | 400100: Character1_RightHandRing2 190 | 400102: Character1_RightHandRing3 191 | 400104: Character1_RightHandThumb1 192 | 400106: Character1_RightHandThumb2 193 | 400108: Character1_RightHandThumb3 194 | 400110: Character1_RightHandThumb4 195 | 400112: Character1_RightLeg 196 | 400114: Character1_RightShoulder 197 | 400116: Character1_RightToeBase 198 | 400118: Character1_RightUpLeg 199 | 400120: Character1_Spine 200 | 400122: Character1_Spine1 201 | 400124: Character1_Spine2 202 | 400126: J_acce_00 203 | 400128: J_acce_01 204 | 400130: J_L_Arm_00_tw 205 | 400132: J_L_Elbow 206 | 400134: J_L_ForeArm_00_tw 207 | 400136: J_L_HairFront_00 208 | 400138: J_L_HairFront_01 209 | 400140: J_L_HairSide2_00 210 | 400142: J_L_HairSide2_01 211 | 400144: J_L_HairSide_00 212 | 400146: J_L_HairSide_01 213 | 400148: J_L_HairSide_02 214 | 400150: J_L_HairTail_00 215 | 400152: J_L_HairTail_01 216 | 400154: J_L_HairTail_02 217 | 400156: J_L_HairTail_03 218 | 400158: J_L_HeadRibbon_00 219 | 400160: J_L_HeadRibbon_01 220 | 400162: J_L_HeadRibbon_02 221 | 400164: J_L_HeadRibbon_03 222 | 400166: J_L_knee 223 | 400168: J_L_Skirt_00 224 | 400170: J_L_Skirt_01 225 | 400172: J_L_Skirt_02 226 | 400174: J_L_SkirtBack_01 227 | 400176: J_L_SkirtBack_02 228 | 400178: J_L_Sode_A00 229 | 400180: J_L_Sode_A01 230 | 400182: J_L_Sode_B00 231 | 400184: J_L_Sode_B01 232 | 400186: J_L_Sode_C00 233 | 400188: J_L_Sode_C01 234 | 400190: J_L_Sode_D00 235 | 400192: J_L_Sode_D01 236 | 400194: J_L_Sode_E00 237 | 400196: J_R_Arm_00_tw 238 | 400198: J_R_Elbow 239 | 400200: J_R_ForeArm_00_tw 240 | 400202: J_R_HairFront_00 241 | 400204: J_R_HairFront_01 242 | 400206: J_R_HairSide2_00 243 | 400208: J_R_HairSide2_01 244 | 400210: J_R_HairSide_00 245 | 400212: J_R_HairSide_01 246 | 400214: J_R_HairSide_02 247 | 400216: J_R_HairTail_00 248 | 400218: J_R_HairTail_01 249 | 400220: J_R_HairTail_02 250 | 400222: J_R_HairTail_03 251 | 400224: J_R_HeadRibbon_00 252 | 400226: J_R_HeadRibbon_01 253 | 400228: J_R_HeadRibbon_02 254 | 400230: J_R_HeadRibbon_03 255 | 400232: J_R_knee 256 | 400234: J_R_Skirt_00 257 | 400236: J_R_Skirt_01 258 | 400238: J_R_Skirt_02 259 | 400240: J_R_SkirtBack_01 260 | 400242: J_R_SkirtBack_02 261 | 400244: J_R_Sode_A00 262 | 400246: J_R_Sode_A01 263 | 400248: J_R_Sode_B00 264 | 400250: J_R_Sode_B01 265 | 400252: J_R_Sode_C00 266 | 400254: J_R_Sode_C01 267 | 400256: J_R_Sode_D00 268 | 400258: J_R_Sode_D01 269 | 400260: J_R_Sode_E00 270 | 400262: Mesh_SD_unitychan 271 | 400264: //RootNode 272 | 2100000: def_mat 273 | 4300000: _face 274 | 4300002: _head 275 | 4300004: _body 276 | 4300006: _Fhair 277 | 4300008: _eye 278 | 4300010: _Fhair2 279 | 9500000: //RootNode 280 | 13700000: _body 281 | 13700002: _eye 282 | 13700004: _face 283 | 13700006: _Fhair 284 | 13700008: _Fhair2 285 | 13700010: _head 286 | externalObjects: {} 287 | materials: 288 | importMaterials: 1 289 | materialName: 0 290 | materialSearch: 1 291 | materialLocation: 1 292 | animations: 293 | legacyGenerateAnimations: 4 294 | bakeSimulation: 0 295 | resampleCurves: 1 296 | optimizeGameObjects: 0 297 | motionNodeName: 298 | rigImportErrors: 299 | rigImportWarnings: 300 | animationImportErrors: 301 | animationImportWarnings: 302 | animationRetargetingWarnings: 303 | animationDoRetargetingWarnings: 0 304 | importAnimatedCustomProperties: 0 305 | importConstraints: 0 306 | animationCompression: 1 307 | animationRotationError: 0.5 308 | animationPositionError: 0.5 309 | animationScaleError: 0.5 310 | animationWrapMode: 0 311 | extraExposedTransformPaths: [] 312 | extraUserProperties: [] 313 | clipAnimations: [] 314 | isReadable: 1 315 | meshes: 316 | lODScreenPercentages: [] 317 | globalScale: 1 318 | meshCompression: 0 319 | addColliders: 0 320 | useSRGBMaterialColor: 1 321 | importVisibility: 1 322 | importBlendShapes: 1 323 | importCameras: 1 324 | importLights: 1 325 | swapUVChannels: 0 326 | generateSecondaryUV: 0 327 | useFileUnits: 1 328 | optimizeMeshForGPU: 1 329 | keepQuads: 0 330 | weldVertices: 1 331 | preserveHierarchy: 0 332 | indexFormat: 0 333 | secondaryUVAngleDistortion: 8 334 | secondaryUVAreaDistortion: 15.000001 335 | secondaryUVHardAngle: 88 336 | secondaryUVPackMargin: 4 337 | useFileScale: 1 338 | previousCalculatedGlobalScale: 0.01 339 | hasPreviousCalculatedGlobalScale: 1 340 | tangentSpace: 341 | normalSmoothAngle: 60 342 | normalImportMode: 0 343 | tangentImportMode: 3 344 | normalCalculationMode: 4 345 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 346 | blendShapeNormalImportMode: 1 347 | normalSmoothingSource: 0 348 | importAnimation: 1 349 | copyAvatar: 0 350 | humanDescription: 351 | serializedVersion: 2 352 | human: [] 353 | skeleton: [] 354 | armTwist: 0.5 355 | foreArmTwist: 0.5 356 | upperLegTwist: 0.5 357 | legTwist: 0.5 358 | armStretch: 0.05 359 | legStretch: 0.05 360 | feetSpacing: 0 361 | rootMotionBoneName: 362 | hasTranslationDoF: 0 363 | hasExtraRoot: 0 364 | skeletonHasParents: 1 365 | lastHumanDescriptionAvatarSource: {instanceID: 0} 366 | animationType: 2 367 | humanoidOversampling: 1 368 | additionalBone: 0 369 | userData: 370 | assetBundleName: 371 | assetBundleVariant: 372 | -------------------------------------------------------------------------------- /Assets/UnityChen/UnityChan_Flat.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/L-LingRen/Unity3DSmoothShadowMap/9263e323ebcc4d7026c3fa404513bba9a6ef7a35/Assets/UnityChen/UnityChan_Flat.png -------------------------------------------------------------------------------- /Assets/UnityChen/UnityChan_Flat.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa8f073e1df1058469055c59c40f9886 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | externalObjects: {} 6 | serializedVersion: 9 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -100 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 0 53 | spriteTessellationDetail: -1 54 | textureType: 0 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | platformSettings: 61 | - serializedVersion: 2 62 | buildTarget: DefaultTexturePlatform 63 | maxTextureSize: 2048 64 | resizeAlgorithm: 0 65 | textureFormat: -1 66 | textureCompression: 1 67 | compressionQuality: 50 68 | crunchedCompression: 0 69 | allowsAlphaSplitting: 0 70 | overridden: 0 71 | androidETC2FallbackOverride: 0 72 | spriteSheet: 73 | serializedVersion: 2 74 | sprites: [] 75 | outline: [] 76 | physicsShape: [] 77 | bones: [] 78 | spriteID: 79 | vertices: [] 80 | indices: 81 | edges: [] 82 | weights: [] 83 | spritePackingTag: 84 | pSDRemoveMatte: 0 85 | pSDShowRemoveMatteOption: 0 86 | userData: 87 | assetBundleName: 88 | assetBundleVariant: 89 | -------------------------------------------------------------------------------- /Assets/UnityChen/UnityChan_Flat_ShadowColor.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/L-LingRen/Unity3DSmoothShadowMap/9263e323ebcc4d7026c3fa404513bba9a6ef7a35/Assets/UnityChen/UnityChan_Flat_ShadowColor.png -------------------------------------------------------------------------------- /Assets/UnityChen/UnityChan_Flat_ShadowColor.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 290f7106bbcc6e047bb40be8deeeb948 3 | TextureImporter: 4 | fileIDToRecycleName: {} 5 | externalObjects: {} 6 | serializedVersion: 9 7 | mipmaps: 8 | mipMapMode: 0 9 | enableMipMap: 1 10 | sRGBTexture: 1 11 | linearTexture: 0 12 | fadeOut: 0 13 | borderMipMap: 0 14 | mipMapsPreserveCoverage: 0 15 | alphaTestReferenceValue: 0.5 16 | mipMapFadeDistanceStart: 1 17 | mipMapFadeDistanceEnd: 3 18 | bumpmap: 19 | convertToNormalMap: 0 20 | externalNormalMap: 0 21 | heightScale: 0.25 22 | normalMapFilter: 0 23 | isReadable: 0 24 | streamingMipmaps: 0 25 | streamingMipmapsPriority: 0 26 | grayScaleToAlpha: 0 27 | generateCubemap: 6 28 | cubemapConvolution: 0 29 | seamlessCubemap: 0 30 | textureFormat: 1 31 | maxTextureSize: 2048 32 | textureSettings: 33 | serializedVersion: 2 34 | filterMode: -1 35 | aniso: -1 36 | mipBias: -100 37 | wrapU: -1 38 | wrapV: -1 39 | wrapW: -1 40 | nPOTScale: 1 41 | lightmap: 0 42 | compressionQuality: 50 43 | spriteMode: 0 44 | spriteExtrude: 1 45 | spriteMeshType: 1 46 | alignment: 0 47 | spritePivot: {x: 0.5, y: 0.5} 48 | spritePixelsToUnits: 100 49 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 50 | spriteGenerateFallbackPhysicsShape: 1 51 | alphaUsage: 1 52 | alphaIsTransparency: 0 53 | spriteTessellationDetail: -1 54 | textureType: 0 55 | textureShape: 1 56 | singleChannelComponent: 0 57 | maxTextureSizeSet: 0 58 | compressionQualitySet: 0 59 | textureFormatSet: 0 60 | platformSettings: 61 | - serializedVersion: 2 62 | buildTarget: DefaultTexturePlatform 63 | maxTextureSize: 2048 64 | resizeAlgorithm: 0 65 | textureFormat: -1 66 | textureCompression: 1 67 | compressionQuality: 50 68 | crunchedCompression: 0 69 | allowsAlphaSplitting: 0 70 | overridden: 0 71 | androidETC2FallbackOverride: 0 72 | - serializedVersion: 2 73 | buildTarget: Standalone 74 | maxTextureSize: 2048 75 | resizeAlgorithm: 0 76 | textureFormat: -1 77 | textureCompression: 1 78 | compressionQuality: 50 79 | crunchedCompression: 0 80 | allowsAlphaSplitting: 0 81 | overridden: 0 82 | androidETC2FallbackOverride: 0 83 | spriteSheet: 84 | serializedVersion: 2 85 | sprites: [] 86 | outline: [] 87 | physicsShape: [] 88 | bones: [] 89 | spriteID: 90 | vertices: [] 91 | indices: 92 | edges: [] 93 | weights: [] 94 | spritePackingTag: 95 | pSDRemoveMatte: 0 96 | pSDShowRemoveMatteOption: 0 97 | userData: 98 | assetBundleName: 99 | assetBundleVariant: 100 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.2.2", 5 | "com.unity.collab-proxy": "1.2.15", 6 | "com.unity.package-manager-ui": "2.0.7", 7 | "com.unity.purchasing": "2.0.3", 8 | "com.unity.textmeshpro": "1.4.1", 9 | "com.unity.modules.ai": "1.0.0", 10 | "com.unity.modules.animation": "1.0.0", 11 | "com.unity.modules.assetbundle": "1.0.0", 12 | "com.unity.modules.audio": "1.0.0", 13 | "com.unity.modules.cloth": "1.0.0", 14 | "com.unity.modules.director": "1.0.0", 15 | "com.unity.modules.imageconversion": "1.0.0", 16 | "com.unity.modules.imgui": "1.0.0", 17 | "com.unity.modules.jsonserialize": "1.0.0", 18 | "com.unity.modules.particlesystem": "1.0.0", 19 | "com.unity.modules.physics": "1.0.0", 20 | "com.unity.modules.physics2d": "1.0.0", 21 | "com.unity.modules.screencapture": "1.0.0", 22 | "com.unity.modules.terrain": "1.0.0", 23 | "com.unity.modules.terrainphysics": "1.0.0", 24 | "com.unity.modules.tilemap": "1.0.0", 25 | "com.unity.modules.ui": "1.0.0", 26 | "com.unity.modules.uielements": "1.0.0", 27 | "com.unity.modules.umbra": "1.0.0", 28 | "com.unity.modules.unityanalytics": "1.0.0", 29 | "com.unity.modules.unitywebrequest": "1.0.0", 30 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 31 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 32 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 33 | "com.unity.modules.unitywebrequestwww": "1.0.0", 34 | "com.unity.modules.vehicles": "1.0.0", 35 | "com.unity.modules.video": "1.0.0", 36 | "com.unity.modules.vr": "1.0.0", 37 | "com.unity.modules.wind": "1.0.0", 38 | "com.unity.modules.xr": "1.0.0" 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 10 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 0 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | m_FrictionType: 0 32 | m_EnableEnhancedDeterminism: 0 33 | m_EnableUnifiedHeightmaps: 1 34 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Demo.unity 10 | guid: addff2bd238a73a47bd779e28d3b5324 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Hidden Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_PrefabRegularEnvironment: {fileID: 0} 12 | m_PrefabUIEnvironment: {fileID: 0} 13 | m_SpritePackerMode: 0 14 | m_SpritePackerPaddingPower: 1 15 | m_EtcTextureCompressorBehavior: 1 16 | m_EtcTextureFastCompressor: 1 17 | m_EtcTextureNormalCompressor: 2 18 | m_EtcTextureBestCompressor: 4 19 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp 20 | m_ProjectGenerationRootNamespace: 21 | m_CollabEditorSettings: 22 | inProgressEnabled: 1 23 | m_EnableTextureStreamingInPlayMode: 1 24 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} 39 | - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} 40 | - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} 41 | m_PreloadedShaders: [] 42 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 43 | type: 0} 44 | m_CustomRenderPipeline: {fileID: 0} 45 | m_TransparencySortMode: 0 46 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 47 | m_DefaultRenderingPath: 1 48 | m_DefaultMobileRenderingPath: 1 49 | m_TierSettings: [] 50 | m_LightmapStripping: 0 51 | m_FogStripping: 0 52 | m_InstancingStripping: 0 53 | m_LightmapKeepPlain: 1 54 | m_LightmapKeepDirCombined: 1 55 | m_LightmapKeepDynamicPlain: 1 56 | m_LightmapKeepDynamicDirCombined: 1 57 | m_LightmapKeepShadowMask: 1 58 | m_LightmapKeepSubtractive: 1 59 | m_FogKeepLinear: 1 60 | m_FogKeepExp: 1 61 | m_FogKeepExp2: 1 62 | m_AlbedoSwatchInfos: [] 63 | m_LightsUseLinearIntensity: 0 64 | m_LightsUseColorTemperature: 0 65 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_JobOptions: 23 | serializedVersion: 2 24 | useMultithreading: 0 25 | useConsistencySorting: 0 26 | m_InterpolationPosesPerJob: 100 27 | m_NewContactsPerJob: 30 28 | m_CollideContactsPerJob: 100 29 | m_ClearFlagsPerJob: 200 30 | m_ClearBodyForcesPerJob: 200 31 | m_SyncDiscreteFixturesPerJob: 50 32 | m_SyncContinuousFixturesPerJob: 50 33 | m_FindNearestContactsPerJob: 100 34 | m_UpdateTriggerContactsPerJob: 100 35 | m_IslandSolverCostThreshold: 100 36 | m_IslandSolverBodyCostScale: 1 37 | m_IslandSolverContactCostScale: 10 38 | m_IslandSolverJointCostScale: 10 39 | m_IslandSolverBodiesPerJob: 50 40 | m_IslandSolverContactsPerJob: 50 41 | m_AutoSimulation: 1 42 | m_QueriesHitTriggers: 1 43 | m_QueriesStartInColliders: 1 44 | m_CallbacksOnDisable: 1 45 | m_ReuseCollisionCallbacks: 0 46 | m_AutoSyncTransforms: 0 47 | m_AlwaysShowColliders: 0 48 | m_ShowColliderSleep: 1 49 | m_ShowColliderContacts: 0 50 | m_ShowColliderAABB: 0 51 | m_ContactArrowScale: 0.2 52 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 53 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 54 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 55 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 56 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 57 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 15 7 | productGUID: 9df6d33284545c546b3efa255c48446c 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: ShadowMap 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 0 51 | m_MTRendering: 1 52 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 53 | iosShowActivityIndicatorOnLoading: -1 54 | androidShowActivityIndicatorOnLoading: -1 55 | iosAppInBackgroundBehavior: 0 56 | displayResolutionDialog: 1 57 | iosAllowHTTPDownload: 1 58 | allowedAutorotateToPortrait: 1 59 | allowedAutorotateToPortraitUpsideDown: 1 60 | allowedAutorotateToLandscapeRight: 1 61 | allowedAutorotateToLandscapeLeft: 1 62 | useOSAutorotation: 1 63 | use32BitDisplayBuffer: 1 64 | preserveFramebufferAlpha: 0 65 | disableDepthAndStencilBuffers: 0 66 | androidStartInFullscreen: 1 67 | androidRenderOutsideSafeArea: 0 68 | androidBlitType: 0 69 | defaultIsNativeResolution: 1 70 | macRetinaSupport: 1 71 | runInBackground: 0 72 | captureSingleScreen: 0 73 | muteOtherAudioSources: 0 74 | Prepare IOS For Recording: 0 75 | Force IOS Speakers When Recording: 0 76 | deferSystemGesturesMode: 0 77 | hideHomeButton: 0 78 | submitAnalytics: 1 79 | usePlayerLog: 1 80 | bakeCollisionMeshes: 0 81 | forceSingleInstance: 0 82 | resizableWindow: 0 83 | useMacAppStoreValidation: 0 84 | macAppStoreCategory: public.app-category.games 85 | gpuSkinning: 0 86 | graphicsJobs: 0 87 | xboxPIXTextureCapture: 0 88 | xboxEnableAvatar: 0 89 | xboxEnableKinect: 0 90 | xboxEnableKinectAutoTracking: 0 91 | xboxEnableFitness: 0 92 | visibleInBackground: 1 93 | allowFullscreenSwitch: 1 94 | graphicsJobMode: 0 95 | fullscreenMode: 1 96 | xboxSpeechDB: 0 97 | xboxEnableHeadOrientation: 0 98 | xboxEnableGuest: 0 99 | xboxEnablePIXSampling: 0 100 | metalFramebufferOnly: 0 101 | xboxOneResolution: 0 102 | xboxOneSResolution: 0 103 | xboxOneXResolution: 3 104 | xboxOneMonoLoggingLevel: 0 105 | xboxOneLoggingLevel: 1 106 | xboxOneDisableEsram: 0 107 | xboxOnePresentImmediateThreshold: 0 108 | switchQueueCommandMemory: 1048576 109 | switchQueueControlMemory: 16384 110 | switchQueueComputeMemory: 262144 111 | switchNVNShaderPoolsGranularity: 33554432 112 | switchNVNDefaultPoolsGranularity: 16777216 113 | switchNVNOtherPoolsGranularity: 16777216 114 | vulkanEnableSetSRGBWrite: 0 115 | m_SupportedAspectRatios: 116 | 4:3: 1 117 | 5:4: 1 118 | 16:10: 1 119 | 16:9: 1 120 | Others: 1 121 | bundleVersion: 1.0 122 | preloadedAssets: [] 123 | metroInputSource: 0 124 | wsaTransparentSwapchain: 0 125 | m_HolographicPauseOnTrackingLoss: 1 126 | xboxOneDisableKinectGpuReservation: 0 127 | xboxOneEnable7thCore: 1 128 | isWsaHolographicRemotingEnabled: 0 129 | vrSettings: 130 | cardboard: 131 | depthFormat: 0 132 | enableTransitionView: 0 133 | daydream: 134 | depthFormat: 0 135 | useSustainedPerformanceMode: 0 136 | enableVideoLayer: 0 137 | useProtectedVideoMemory: 0 138 | minimumSupportedHeadTracking: 0 139 | maximumSupportedHeadTracking: 1 140 | hololens: 141 | depthFormat: 1 142 | depthBufferSharingEnabled: 1 143 | oculus: 144 | sharedDepthBuffer: 1 145 | dashSupport: 1 146 | enable360StereoCapture: 0 147 | protectGraphicsMemory: 0 148 | enableFrameTimingStats: 0 149 | useHDRDisplay: 0 150 | m_ColorGamuts: 00000000 151 | targetPixelDensity: 30 152 | resolutionScalingMode: 0 153 | androidSupportedAspectRatio: 1 154 | androidMaxAspectRatio: 2.1 155 | applicationIdentifier: {} 156 | buildNumber: {} 157 | AndroidBundleVersionCode: 1 158 | AndroidMinSdkVersion: 16 159 | AndroidTargetSdkVersion: 0 160 | AndroidPreferredInstallLocation: 1 161 | aotOptions: 162 | stripEngineCode: 1 163 | iPhoneStrippingLevel: 0 164 | iPhoneScriptCallOptimization: 0 165 | ForceInternetPermission: 0 166 | ForceSDCardPermission: 0 167 | CreateWallpaper: 0 168 | APKExpansionFiles: 0 169 | keepLoadedShadersAlive: 0 170 | StripUnusedMeshComponents: 0 171 | VertexChannelCompressionMask: 4054 172 | iPhoneSdkVersion: 988 173 | iOSTargetOSVersionString: 9.0 174 | tvOSSdkVersion: 0 175 | tvOSRequireExtendedGameController: 0 176 | tvOSTargetOSVersionString: 9.0 177 | uIPrerenderedIcon: 0 178 | uIRequiresPersistentWiFi: 0 179 | uIRequiresFullScreen: 1 180 | uIStatusBarHidden: 1 181 | uIExitOnSuspend: 0 182 | uIStatusBarStyle: 0 183 | iPhoneSplashScreen: {fileID: 0} 184 | iPhoneHighResSplashScreen: {fileID: 0} 185 | iPhoneTallHighResSplashScreen: {fileID: 0} 186 | iPhone47inSplashScreen: {fileID: 0} 187 | iPhone55inPortraitSplashScreen: {fileID: 0} 188 | iPhone55inLandscapeSplashScreen: {fileID: 0} 189 | iPhone58inPortraitSplashScreen: {fileID: 0} 190 | iPhone58inLandscapeSplashScreen: {fileID: 0} 191 | iPadPortraitSplashScreen: {fileID: 0} 192 | iPadHighResPortraitSplashScreen: {fileID: 0} 193 | iPadLandscapeSplashScreen: {fileID: 0} 194 | iPadHighResLandscapeSplashScreen: {fileID: 0} 195 | appleTVSplashScreen: {fileID: 0} 196 | appleTVSplashScreen2x: {fileID: 0} 197 | tvOSSmallIconLayers: [] 198 | tvOSSmallIconLayers2x: [] 199 | tvOSLargeIconLayers: [] 200 | tvOSLargeIconLayers2x: [] 201 | tvOSTopShelfImageLayers: [] 202 | tvOSTopShelfImageLayers2x: [] 203 | tvOSTopShelfImageWideLayers: [] 204 | tvOSTopShelfImageWideLayers2x: [] 205 | iOSLaunchScreenType: 0 206 | iOSLaunchScreenPortrait: {fileID: 0} 207 | iOSLaunchScreenLandscape: {fileID: 0} 208 | iOSLaunchScreenBackgroundColor: 209 | serializedVersion: 2 210 | rgba: 0 211 | iOSLaunchScreenFillPct: 100 212 | iOSLaunchScreenSize: 100 213 | iOSLaunchScreenCustomXibPath: 214 | iOSLaunchScreeniPadType: 0 215 | iOSLaunchScreeniPadImage: {fileID: 0} 216 | iOSLaunchScreeniPadBackgroundColor: 217 | serializedVersion: 2 218 | rgba: 0 219 | iOSLaunchScreeniPadFillPct: 100 220 | iOSLaunchScreeniPadSize: 100 221 | iOSLaunchScreeniPadCustomXibPath: 222 | iOSUseLaunchScreenStoryboard: 0 223 | iOSLaunchScreenCustomStoryboardPath: 224 | iOSDeviceRequirements: [] 225 | iOSURLSchemes: [] 226 | iOSBackgroundModes: 0 227 | iOSMetalForceHardShadows: 0 228 | metalEditorSupport: 1 229 | metalAPIValidation: 1 230 | iOSRenderExtraFrameOnPause: 0 231 | appleDeveloperTeamID: 232 | iOSManualSigningProvisioningProfileID: 233 | tvOSManualSigningProvisioningProfileID: 234 | iOSManualSigningProvisioningProfileType: 0 235 | tvOSManualSigningProvisioningProfileType: 0 236 | appleEnableAutomaticSigning: 0 237 | iOSRequireARKit: 0 238 | iOSAutomaticallyDetectAndAddCapabilities: 1 239 | appleEnableProMotion: 0 240 | clonedFromGUID: 00000000000000000000000000000000 241 | templatePackageId: 242 | templateDefaultScene: 243 | AndroidTargetArchitectures: 1 244 | AndroidSplashScreenScale: 0 245 | androidSplashScreen: {fileID: 0} 246 | AndroidKeystoreName: 247 | AndroidKeyaliasName: 248 | AndroidBuildApkPerCpuArchitecture: 0 249 | AndroidTVCompatibility: 0 250 | AndroidIsGame: 1 251 | AndroidEnableTango: 0 252 | androidEnableBanner: 1 253 | androidUseLowAccuracyLocation: 0 254 | m_AndroidBanners: 255 | - width: 320 256 | height: 180 257 | banner: {fileID: 0} 258 | androidGamepadSupportLevel: 0 259 | resolutionDialogBanner: {fileID: 0} 260 | m_BuildTargetIcons: [] 261 | m_BuildTargetPlatformIcons: [] 262 | m_BuildTargetBatching: [] 263 | m_BuildTargetGraphicsAPIs: [] 264 | m_BuildTargetVRSettings: [] 265 | m_BuildTargetEnableVuforiaSettings: [] 266 | openGLRequireES31: 0 267 | openGLRequireES31AEP: 0 268 | m_TemplateCustomTags: {} 269 | mobileMTRendering: 270 | Android: 1 271 | iPhone: 1 272 | tvOS: 1 273 | m_BuildTargetGroupLightmapEncodingQuality: [] 274 | m_BuildTargetGroupLightmapSettings: [] 275 | playModeTestRunnerEnabled: 0 276 | runPlayModeTestAsEditModeTest: 0 277 | actionOnDotNetUnhandledException: 1 278 | enableInternalProfiler: 0 279 | logObjCUncaughtExceptions: 1 280 | enableCrashReportAPI: 0 281 | cameraUsageDescription: 282 | locationUsageDescription: 283 | microphoneUsageDescription: 284 | switchNetLibKey: 285 | switchSocketMemoryPoolSize: 6144 286 | switchSocketAllocatorPoolSize: 128 287 | switchSocketConcurrencyLimit: 14 288 | switchScreenResolutionBehavior: 2 289 | switchUseCPUProfiler: 0 290 | switchApplicationID: 0x01004b9000490000 291 | switchNSODependencies: 292 | switchTitleNames_0: 293 | switchTitleNames_1: 294 | switchTitleNames_2: 295 | switchTitleNames_3: 296 | switchTitleNames_4: 297 | switchTitleNames_5: 298 | switchTitleNames_6: 299 | switchTitleNames_7: 300 | switchTitleNames_8: 301 | switchTitleNames_9: 302 | switchTitleNames_10: 303 | switchTitleNames_11: 304 | switchTitleNames_12: 305 | switchTitleNames_13: 306 | switchTitleNames_14: 307 | switchPublisherNames_0: 308 | switchPublisherNames_1: 309 | switchPublisherNames_2: 310 | switchPublisherNames_3: 311 | switchPublisherNames_4: 312 | switchPublisherNames_5: 313 | switchPublisherNames_6: 314 | switchPublisherNames_7: 315 | switchPublisherNames_8: 316 | switchPublisherNames_9: 317 | switchPublisherNames_10: 318 | switchPublisherNames_11: 319 | switchPublisherNames_12: 320 | switchPublisherNames_13: 321 | switchPublisherNames_14: 322 | switchIcons_0: {fileID: 0} 323 | switchIcons_1: {fileID: 0} 324 | switchIcons_2: {fileID: 0} 325 | switchIcons_3: {fileID: 0} 326 | switchIcons_4: {fileID: 0} 327 | switchIcons_5: {fileID: 0} 328 | switchIcons_6: {fileID: 0} 329 | switchIcons_7: {fileID: 0} 330 | switchIcons_8: {fileID: 0} 331 | switchIcons_9: {fileID: 0} 332 | switchIcons_10: {fileID: 0} 333 | switchIcons_11: {fileID: 0} 334 | switchIcons_12: {fileID: 0} 335 | switchIcons_13: {fileID: 0} 336 | switchIcons_14: {fileID: 0} 337 | switchSmallIcons_0: {fileID: 0} 338 | switchSmallIcons_1: {fileID: 0} 339 | switchSmallIcons_2: {fileID: 0} 340 | switchSmallIcons_3: {fileID: 0} 341 | switchSmallIcons_4: {fileID: 0} 342 | switchSmallIcons_5: {fileID: 0} 343 | switchSmallIcons_6: {fileID: 0} 344 | switchSmallIcons_7: {fileID: 0} 345 | switchSmallIcons_8: {fileID: 0} 346 | switchSmallIcons_9: {fileID: 0} 347 | switchSmallIcons_10: {fileID: 0} 348 | switchSmallIcons_11: {fileID: 0} 349 | switchSmallIcons_12: {fileID: 0} 350 | switchSmallIcons_13: {fileID: 0} 351 | switchSmallIcons_14: {fileID: 0} 352 | switchManualHTML: 353 | switchAccessibleURLs: 354 | switchLegalInformation: 355 | switchMainThreadStackSize: 1048576 356 | switchPresenceGroupId: 357 | switchLogoHandling: 0 358 | switchReleaseVersion: 0 359 | switchDisplayVersion: 1.0.0 360 | switchStartupUserAccount: 0 361 | switchTouchScreenUsage: 0 362 | switchSupportedLanguagesMask: 0 363 | switchLogoType: 0 364 | switchApplicationErrorCodeCategory: 365 | switchUserAccountSaveDataSize: 0 366 | switchUserAccountSaveDataJournalSize: 0 367 | switchApplicationAttribute: 0 368 | switchCardSpecSize: -1 369 | switchCardSpecClock: -1 370 | switchRatingsMask: 0 371 | switchRatingsInt_0: 0 372 | switchRatingsInt_1: 0 373 | switchRatingsInt_2: 0 374 | switchRatingsInt_3: 0 375 | switchRatingsInt_4: 0 376 | switchRatingsInt_5: 0 377 | switchRatingsInt_6: 0 378 | switchRatingsInt_7: 0 379 | switchRatingsInt_8: 0 380 | switchRatingsInt_9: 0 381 | switchRatingsInt_10: 0 382 | switchRatingsInt_11: 0 383 | switchLocalCommunicationIds_0: 384 | switchLocalCommunicationIds_1: 385 | switchLocalCommunicationIds_2: 386 | switchLocalCommunicationIds_3: 387 | switchLocalCommunicationIds_4: 388 | switchLocalCommunicationIds_5: 389 | switchLocalCommunicationIds_6: 390 | switchLocalCommunicationIds_7: 391 | switchParentalControl: 0 392 | switchAllowsScreenshot: 1 393 | switchAllowsVideoCapturing: 1 394 | switchAllowsRuntimeAddOnContentInstall: 0 395 | switchDataLossConfirmation: 0 396 | switchUserAccountLockEnabled: 0 397 | switchSystemResourceMemory: 16777216 398 | switchSupportedNpadStyles: 6 399 | switchNativeFsCacheSize: 32 400 | switchIsHoldTypeHorizontal: 0 401 | switchSupportedNpadCount: 8 402 | switchSocketConfigEnabled: 0 403 | switchTcpInitialSendBufferSize: 32 404 | switchTcpInitialReceiveBufferSize: 64 405 | switchTcpAutoSendBufferSizeMax: 256 406 | switchTcpAutoReceiveBufferSizeMax: 256 407 | switchUdpSendBufferSize: 9 408 | switchUdpReceiveBufferSize: 42 409 | switchSocketBufferEfficiency: 4 410 | switchSocketInitializeEnabled: 1 411 | switchNetworkInterfaceManagerInitializeEnabled: 1 412 | switchPlayerConnectionEnabled: 1 413 | ps4NPAgeRating: 12 414 | ps4NPTitleSecret: 415 | ps4NPTrophyPackPath: 416 | ps4ParentalLevel: 11 417 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 418 | ps4Category: 0 419 | ps4MasterVersion: 01.00 420 | ps4AppVersion: 01.00 421 | ps4AppType: 0 422 | ps4ParamSfxPath: 423 | ps4VideoOutPixelFormat: 0 424 | ps4VideoOutInitialWidth: 1920 425 | ps4VideoOutBaseModeInitialWidth: 1920 426 | ps4VideoOutReprojectionRate: 60 427 | ps4PronunciationXMLPath: 428 | ps4PronunciationSIGPath: 429 | ps4BackgroundImagePath: 430 | ps4StartupImagePath: 431 | ps4StartupImagesFolder: 432 | ps4IconImagesFolder: 433 | ps4SaveDataImagePath: 434 | ps4SdkOverride: 435 | ps4BGMPath: 436 | ps4ShareFilePath: 437 | ps4ShareOverlayImagePath: 438 | ps4PrivacyGuardImagePath: 439 | ps4NPtitleDatPath: 440 | ps4RemotePlayKeyAssignment: -1 441 | ps4RemotePlayKeyMappingDir: 442 | ps4PlayTogetherPlayerCount: 0 443 | ps4EnterButtonAssignment: 2 444 | ps4ApplicationParam1: 0 445 | ps4ApplicationParam2: 0 446 | ps4ApplicationParam3: 0 447 | ps4ApplicationParam4: 0 448 | ps4DownloadDataSize: 0 449 | ps4GarlicHeapSize: 2048 450 | ps4ProGarlicHeapSize: 2560 451 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 452 | ps4pnSessions: 1 453 | ps4pnPresence: 1 454 | ps4pnFriends: 1 455 | ps4pnGameCustomData: 1 456 | playerPrefsSupport: 0 457 | enableApplicationExit: 0 458 | resetTempFolder: 1 459 | restrictedAudioUsageRights: 0 460 | ps4UseResolutionFallback: 0 461 | ps4ReprojectionSupport: 0 462 | ps4UseAudio3dBackend: 0 463 | ps4SocialScreenEnabled: 0 464 | ps4ScriptOptimizationLevel: 2 465 | ps4Audio3dVirtualSpeakerCount: 14 466 | ps4attribCpuUsage: 0 467 | ps4PatchPkgPath: 468 | ps4PatchLatestPkgPath: 469 | ps4PatchChangeinfoPath: 470 | ps4PatchDayOne: 0 471 | ps4attribUserManagement: 0 472 | ps4attribMoveSupport: 0 473 | ps4attrib3DSupport: 0 474 | ps4attribShareSupport: 0 475 | ps4attribExclusiveVR: 0 476 | ps4disableAutoHideSplash: 0 477 | ps4videoRecordingFeaturesUsed: 0 478 | ps4contentSearchFeaturesUsed: 0 479 | ps4attribEyeToEyeDistanceSettingVR: 0 480 | ps4IncludedModules: [] 481 | monoEnv: 482 | splashScreenBackgroundSourceLandscape: {fileID: 0} 483 | splashScreenBackgroundSourcePortrait: {fileID: 0} 484 | spritePackerPolicy: 485 | webGLMemorySize: 256 486 | webGLExceptionSupport: 1 487 | webGLNameFilesAsHashes: 0 488 | webGLDataCaching: 1 489 | webGLDebugSymbols: 0 490 | webGLEmscriptenArgs: 491 | webGLModulesDirectory: 492 | webGLTemplate: APPLICATION:Default 493 | webGLAnalyzeBuildSize: 0 494 | webGLUseEmbeddedResources: 0 495 | webGLCompressionFormat: 1 496 | webGLLinkerTarget: 1 497 | webGLThreadsSupport: 0 498 | scriptingDefineSymbols: {} 499 | platformArchitecture: {} 500 | scriptingBackend: {} 501 | il2cppCompilerConfiguration: {} 502 | managedStrippingLevel: {} 503 | incrementalIl2cppBuild: {} 504 | allowUnsafeCode: 0 505 | additionalIl2CppArgs: 506 | scriptingRuntimeVersion: 1 507 | apiCompatibilityLevelPerPlatform: {} 508 | m_RenderingPath: 1 509 | m_MobileRenderingPath: 1 510 | metroPackageName: ShadowMap 511 | metroPackageVersion: 512 | metroCertificatePath: 513 | metroCertificatePassword: 514 | metroCertificateSubject: 515 | metroCertificateIssuer: 516 | metroCertificateNotAfter: 0000000000000000 517 | metroApplicationDescription: ShadowMap 518 | wsaImages: {} 519 | metroTileShortName: 520 | metroTileShowName: 0 521 | metroMediumTileShowName: 0 522 | metroLargeTileShowName: 0 523 | metroWideTileShowName: 0 524 | metroSupportStreamingInstall: 0 525 | metroLastRequiredScene: 0 526 | metroDefaultTileSize: 1 527 | metroTileForegroundText: 2 528 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 529 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 530 | a: 1} 531 | metroSplashScreenUseBackgroundColor: 0 532 | platformCapabilities: {} 533 | metroTargetDeviceFamilies: {} 534 | metroFTAName: 535 | metroFTAFileTypes: [] 536 | metroProtocolName: 537 | metroCompilationOverrides: 1 538 | XboxOneProductId: 539 | XboxOneUpdateKey: 540 | XboxOneSandboxId: 541 | XboxOneContentId: 542 | XboxOneTitleId: 543 | XboxOneSCId: 544 | XboxOneGameOsOverridePath: 545 | XboxOnePackagingOverridePath: 546 | XboxOneAppManifestOverridePath: 547 | XboxOneVersion: 1.0.0.0 548 | XboxOnePackageEncryption: 0 549 | XboxOnePackageUpdateGranularity: 2 550 | XboxOneDescription: 551 | XboxOneLanguage: 552 | - enus 553 | XboxOneCapability: [] 554 | XboxOneGameRating: {} 555 | XboxOneIsContentPackage: 0 556 | XboxOneEnableGPUVariability: 1 557 | XboxOneSockets: {} 558 | XboxOneSplashScreen: {fileID: 0} 559 | XboxOneAllowedProductIds: [] 560 | XboxOnePersistentLocalStorageSize: 0 561 | XboxOneXTitleMemory: 8 562 | xboxOneScriptCompiler: 0 563 | XboxOneOverrideIdentityName: 564 | vrEditorSettings: 565 | daydream: 566 | daydreamIconForeground: {fileID: 0} 567 | daydreamIconBackground: {fileID: 0} 568 | cloudServicesEnabled: {} 569 | luminIcon: 570 | m_Name: 571 | m_ModelFolderPath: 572 | m_PortalFolderPath: 573 | luminCert: 574 | m_CertPath: 575 | m_PrivateKeyPath: 576 | luminIsChannelApp: 0 577 | luminVersion: 578 | m_VersionCode: 1 579 | m_VersionName: 580 | facebookSdkVersion: 581 | facebookAppId: 582 | facebookCookies: 1 583 | facebookLogging: 1 584 | facebookStatus: 1 585 | facebookXfbml: 0 586 | facebookFrictionlessRequests: 1 587 | apiCompatibilityLevel: 6 588 | cloudProjectId: 589 | framebufferDepthMemorylessMode: 0 590 | projectName: 591 | organizationId: 592 | cloudEnabled: 0 593 | enableNativePlatformBackendsForNewInputSystem: 0 594 | disableOldInputManagerSupport: 0 595 | legacyClampBlendShapeWeights: 0 596 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.4.8f1 2 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 5 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | streamingMipmapsActive: 0 33 | streamingMipmapsAddAllCameras: 1 34 | streamingMipmapsMemoryBudget: 512 35 | streamingMipmapsRenderersPerFrame: 512 36 | streamingMipmapsMaxLevelReduction: 2 37 | streamingMipmapsMaxFileIORequests: 1024 38 | particleRaycastBudget: 4 39 | asyncUploadTimeSlice: 2 40 | asyncUploadBufferSize: 16 41 | asyncUploadPersistentBuffer: 1 42 | resolutionScalingFixedDPIFactor: 1 43 | excludedTargetPlatforms: [] 44 | - serializedVersion: 2 45 | name: Low 46 | pixelLightCount: 0 47 | shadows: 0 48 | shadowResolution: 0 49 | shadowProjection: 1 50 | shadowCascades: 1 51 | shadowDistance: 20 52 | shadowNearPlaneOffset: 3 53 | shadowCascade2Split: 0.33333334 54 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 55 | shadowmaskMode: 0 56 | blendWeights: 2 57 | textureQuality: 0 58 | anisotropicTextures: 0 59 | antiAliasing: 0 60 | softParticles: 0 61 | softVegetation: 0 62 | realtimeReflectionProbes: 0 63 | billboardsFaceCameraPosition: 0 64 | vSyncCount: 0 65 | lodBias: 0.4 66 | maximumLODLevel: 0 67 | streamingMipmapsActive: 0 68 | streamingMipmapsAddAllCameras: 1 69 | streamingMipmapsMemoryBudget: 512 70 | streamingMipmapsRenderersPerFrame: 512 71 | streamingMipmapsMaxLevelReduction: 2 72 | streamingMipmapsMaxFileIORequests: 1024 73 | particleRaycastBudget: 16 74 | asyncUploadTimeSlice: 2 75 | asyncUploadBufferSize: 16 76 | asyncUploadPersistentBuffer: 1 77 | resolutionScalingFixedDPIFactor: 1 78 | excludedTargetPlatforms: [] 79 | - serializedVersion: 2 80 | name: Medium 81 | pixelLightCount: 1 82 | shadows: 1 83 | shadowResolution: 0 84 | shadowProjection: 1 85 | shadowCascades: 1 86 | shadowDistance: 20 87 | shadowNearPlaneOffset: 3 88 | shadowCascade2Split: 0.33333334 89 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 90 | shadowmaskMode: 0 91 | blendWeights: 2 92 | textureQuality: 0 93 | anisotropicTextures: 1 94 | antiAliasing: 0 95 | softParticles: 0 96 | softVegetation: 0 97 | realtimeReflectionProbes: 0 98 | billboardsFaceCameraPosition: 0 99 | vSyncCount: 1 100 | lodBias: 0.7 101 | maximumLODLevel: 0 102 | streamingMipmapsActive: 0 103 | streamingMipmapsAddAllCameras: 1 104 | streamingMipmapsMemoryBudget: 512 105 | streamingMipmapsRenderersPerFrame: 512 106 | streamingMipmapsMaxLevelReduction: 2 107 | streamingMipmapsMaxFileIORequests: 1024 108 | particleRaycastBudget: 64 109 | asyncUploadTimeSlice: 2 110 | asyncUploadBufferSize: 16 111 | asyncUploadPersistentBuffer: 1 112 | resolutionScalingFixedDPIFactor: 1 113 | excludedTargetPlatforms: [] 114 | - serializedVersion: 2 115 | name: High 116 | pixelLightCount: 2 117 | shadows: 2 118 | shadowResolution: 1 119 | shadowProjection: 1 120 | shadowCascades: 2 121 | shadowDistance: 40 122 | shadowNearPlaneOffset: 3 123 | shadowCascade2Split: 0.33333334 124 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 125 | shadowmaskMode: 1 126 | blendWeights: 2 127 | textureQuality: 0 128 | anisotropicTextures: 1 129 | antiAliasing: 0 130 | softParticles: 0 131 | softVegetation: 1 132 | realtimeReflectionProbes: 1 133 | billboardsFaceCameraPosition: 1 134 | vSyncCount: 1 135 | lodBias: 1 136 | maximumLODLevel: 0 137 | streamingMipmapsActive: 0 138 | streamingMipmapsAddAllCameras: 1 139 | streamingMipmapsMemoryBudget: 512 140 | streamingMipmapsRenderersPerFrame: 512 141 | streamingMipmapsMaxLevelReduction: 2 142 | streamingMipmapsMaxFileIORequests: 1024 143 | particleRaycastBudget: 256 144 | asyncUploadTimeSlice: 2 145 | asyncUploadBufferSize: 16 146 | asyncUploadPersistentBuffer: 1 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Very High 151 | pixelLightCount: 3 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 2 156 | shadowDistance: 70 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 2 164 | antiAliasing: 2 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 1 170 | lodBias: 1.5 171 | maximumLODLevel: 0 172 | streamingMipmapsActive: 0 173 | streamingMipmapsAddAllCameras: 1 174 | streamingMipmapsMemoryBudget: 512 175 | streamingMipmapsRenderersPerFrame: 512 176 | streamingMipmapsMaxLevelReduction: 2 177 | streamingMipmapsMaxFileIORequests: 1024 178 | particleRaycastBudget: 1024 179 | asyncUploadTimeSlice: 2 180 | asyncUploadBufferSize: 16 181 | asyncUploadPersistentBuffer: 1 182 | resolutionScalingFixedDPIFactor: 1 183 | excludedTargetPlatforms: [] 184 | - serializedVersion: 2 185 | name: Ultra 186 | pixelLightCount: 4 187 | shadows: 2 188 | shadowResolution: 2 189 | shadowProjection: 1 190 | shadowCascades: 4 191 | shadowDistance: 150 192 | shadowNearPlaneOffset: 3 193 | shadowCascade2Split: 0.33333334 194 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 195 | shadowmaskMode: 1 196 | blendWeights: 4 197 | textureQuality: 0 198 | anisotropicTextures: 2 199 | antiAliasing: 2 200 | softParticles: 1 201 | softVegetation: 1 202 | realtimeReflectionProbes: 1 203 | billboardsFaceCameraPosition: 1 204 | vSyncCount: 1 205 | lodBias: 2 206 | maximumLODLevel: 0 207 | streamingMipmapsActive: 0 208 | streamingMipmapsAddAllCameras: 1 209 | streamingMipmapsMemoryBudget: 512 210 | streamingMipmapsRenderersPerFrame: 512 211 | streamingMipmapsMaxLevelReduction: 2 212 | streamingMipmapsMaxFileIORequests: 1024 213 | particleRaycastBudget: 4096 214 | asyncUploadTimeSlice: 2 215 | asyncUploadBufferSize: 16 216 | asyncUploadPersistentBuffer: 1 217 | resolutionScalingFixedDPIFactor: 1 218 | excludedTargetPlatforms: [] 219 | m_PerPlatformDefaultQuality: 220 | Android: 2 221 | Lumin: 5 222 | Nintendo Switch: 5 223 | PS4: 5 224 | Standalone: 5 225 | WebGL: 3 226 | Windows Store Apps: 5 227 | XboxOne: 5 228 | iPhone: 2 229 | tvOS: 2 230 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 1 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity3DSmoothShadowMap 2 | 传统的ShadowMap在明暗边缘处都会有很难看的锯齿,因此一般得到的结果会比较难看,常规的解决办法都会在使用ShadowMap渲染阴影的时候通过背面剔除把这种缺陷隐藏掉,最后剩下一个影子。但是这样一来,自阴影就会丢失,因而传统的做法又会通过局部光照来重新为这个物体添加上部分自阴影,也就是咱们常见的Phone光照模型、Blinn-Phone光照模型。而本文决定通过文献[1]的一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,并和光照模型求并,最后得到了一个包含丰富平滑自阴影效果。 3 | 4 | 请不要直接用到项目中,仅作为demo提供参考,后果自负。 5 | 6 | > ![img](SmoothShadowMap-After.png) 7 | SmoothShadowMap-After 8 | 9 | > ![img](SmoothShadowMap-Before.png) 10 | SmoothShadowMap-Before 11 | 12 | 理论原理:在[这里](https://www.cnblogs.com/lht666/p/11454296.html) 13 | 14 | #参考文献 15 | Silhouette Smoothing for Real-time Rendering of Mesh Surfaces 16 | 基于GPU的网格模型平滑阴影的实时绘制 17 | 三角网格模型平滑阴影的实时绘制 18 | -------------------------------------------------------------------------------- /ShadowMap.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 16 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{48DC8288-2D4F-2407-B1FE-15D14B71360C}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Any CPU = Debug|Any CPU 9 | Release|Any CPU = Release|Any CPU 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {48DC8288-2D4F-2407-B1FE-15D14B71360C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 13 | {48DC8288-2D4F-2407-B1FE-15D14B71360C}.Debug|Any CPU.Build.0 = Debug|Any CPU 14 | {48DC8288-2D4F-2407-B1FE-15D14B71360C}.Release|Any CPU.ActiveCfg = Release|Any CPU 15 | {48DC8288-2D4F-2407-B1FE-15D14B71360C}.Release|Any CPU.Build.0 = Release|Any CPU 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | GlobalSection(MonoDevelopProperties) = preSolution 21 | StartupItem = Assembly-CSharp.csproj 22 | EndGlobalSection 23 | EndGlobal 24 | -------------------------------------------------------------------------------- /SmoothShadowMap-After.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/L-LingRen/Unity3DSmoothShadowMap/9263e323ebcc4d7026c3fa404513bba9a6ef7a35/SmoothShadowMap-After.png -------------------------------------------------------------------------------- /SmoothShadowMap-Before.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/L-LingRen/Unity3DSmoothShadowMap/9263e323ebcc4d7026c3fa404513bba9a6ef7a35/SmoothShadowMap-Before.png --------------------------------------------------------------------------------