├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── NetworkManager.asset ├── TimeManager.asset ├── EditorBuildSettings.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── PresetManager.asset ├── UnityConnectSettings.asset ├── QualitySettings.asset ├── DynamicsManager.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── ECS │ ├── VoxelComponent.cs │ ├── ScannerSystem.cs.meta │ ├── VoxelAnimation.cs.meta │ ├── VoxelComponent.cs.meta │ ├── ScannerComponent.cs.meta │ ├── VoxelBufferComponent.cs.meta │ ├── VoxelBufferSystem.cs.meta │ ├── ScannerComponent.cs │ ├── VoxelBufferComponent.cs │ ├── VoxelAnimation.cs │ ├── VoxelBufferSystem.cs │ └── ScannerSystem.cs ├── Voxelman.unity.meta ├── ECS.meta ├── Misc.meta ├── Scripts.meta ├── Misc │ ├── Floor.mat.meta │ ├── Skybox.mat.meta │ ├── Voxel.mat.meta │ ├── Postprocess.asset.meta │ ├── Voxel.shader.meta │ ├── Voxel.shader │ ├── Floor.mat │ ├── Voxel.mat │ ├── Skybox.mat │ └── Postprocess.asset ├── Voxelman.playable.meta ├── Scripts │ ├── XXHash.cs.meta │ ├── MeshBaker.cs.meta │ ├── MeshBaker.cs │ └── XXHash.cs ├── Voxelman.playable └── Voxelman.unity ├── .gitattributes ├── .gitignore ├── Packages └── manifest.json ├── .gitmodules └── README.md /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.2.0f2 2 | -------------------------------------------------------------------------------- /Assets/ECS/VoxelComponent.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | // Voxel data component 4 | 5 | struct Voxel : IComponentData 6 | { 7 | public uint ID; 8 | } 9 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Assets/Voxelman.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7ad30e6407390846bf32a763f485eb2 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/ECS.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c1f938edd1390c14586d87d23df96f11 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Misc.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 01d16726cc305c04ebe4beee3683a0c7 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f13d8714d928abc479b5e72519adc936 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | * -text 2 | 3 | *.cs text eol=lf diff=csharp 4 | *.shader text eol=lf 5 | *.cginc text eol=lf 6 | *.hlsl text eol=lf 7 | *.compute text eol=lf 8 | 9 | *.meta text eol=lf 10 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Assets/Misc/Floor.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68b1986a46210fe4086763086345ccba 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Misc/Skybox.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 34ed5b76493e499418d649f0f07539b4 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Misc/Voxel.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 804bb1e5c7bcf16498e33fb8ab6c3c57 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 2100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Voxelman.playable.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6fd4bb2352e17224d94d5a4bf922a5aa 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Misc/Postprocess.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42721885e03df3e419230ff253e8a582 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 11400000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Windows 2 | Thumbs.db 3 | Desktop.ini 4 | 5 | # macOS 6 | .DS_Store 7 | 8 | # Code Editors 9 | .idea 10 | .vscode 11 | *.csproj 12 | *.sln 13 | *.swp 14 | 15 | # Unity 16 | /Library 17 | /Temp 18 | 19 | Assets/Plugins 20 | Assets/Plugins.meta 21 | -------------------------------------------------------------------------------- /Assets/Misc/Voxel.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bb77e142695c8b0428fa1f7c8498743d 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /Assets/Scripts/XXHash.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d1d7d0cc1feda06469e9ddc2e5b353d5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ECS/ScannerSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f42aa058259a4841966280dce54651b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ECS/VoxelAnimation.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d196c21633349b47b87d6bdbbde2b0f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ECS/VoxelComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7b968158af9d8784fad9e500438f732f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/MeshBaker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83df217256dfee842ae1ea7c9212f098 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ECS/ScannerComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7ead008222aeccc47b8a498c9ad8d75c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ECS/VoxelBufferComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 73ba2d623c2159044b8e8923b9202f10 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/ECS/VoxelBufferSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91fa8b69a0f195e4aa6e945312c28f23 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Voxelman.unity 10 | guid: f7ad30e6407390846bf32a763f485eb2 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /Assets/ECS/ScannerComponent.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Mathematics; 3 | 4 | // Scanner system 5 | // Moves old voxels to points where rays hit colliders. 6 | 7 | [System.Serializable] 8 | struct Scanner : IComponentData 9 | { 10 | public float3 Extent; 11 | public int2 Resolution; 12 | } 13 | 14 | class ScannerComponent : ComponentDataWrapper {} 15 | -------------------------------------------------------------------------------- /Assets/ECS/VoxelBufferComponent.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Rendering; 3 | 4 | // Voxel buffer component 5 | // Instantiates lots of voxels for instanced mesh renderers. 6 | 7 | [System.Serializable] 8 | struct VoxelBuffer : ISharedComponentData 9 | { 10 | public int MaxVoxelCount; 11 | public MeshInstanceRenderer RendererSettings; 12 | } 13 | 14 | class VoxelBufferComponent : SharedComponentDataWrapper {} 15 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /Assets/Scripts/MeshBaker.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class MeshBaker : MonoBehaviour 4 | { 5 | [SerializeField] SkinnedMeshRenderer _source; 6 | [SerializeField] MeshCollider _target; 7 | 8 | Mesh _mesh; 9 | 10 | void Start() 11 | { 12 | _mesh = new Mesh(); 13 | } 14 | 15 | void Update() 16 | { 17 | transform.position = _source.transform.position; 18 | transform.rotation = _source.transform.rotation; 19 | 20 | _source.BakeMesh(_mesh); 21 | _target.sharedMesh = _mesh; 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.entities": "0.0.12-preview.8", 4 | "com.unity.package-manager-ui": "1.9.11", 5 | "com.unity.postprocessing": "2.0.7-preview", 6 | "com.unity.modules.animation": "1.0.0", 7 | "com.unity.modules.audio": "1.0.0", 8 | "com.unity.modules.director": "1.0.0", 9 | "com.unity.modules.imgui": "1.0.0", 10 | "com.unity.modules.particlesystem": "1.0.0", 11 | "com.unity.modules.physics": "1.0.0", 12 | "com.unity.modules.vr": "1.0.0" 13 | }, 14 | "registry": "https://packages.unity.com" 15 | } 16 | -------------------------------------------------------------------------------- /.gitmodules: -------------------------------------------------------------------------------- 1 | [submodule "Packages/jp.keijiro.neolowman"] 2 | path = Packages/jp.keijiro.neolowman 3 | url = git@github.com:keijiro/NeoLowMan.git 4 | branch = upm 5 | [submodule "Packages/jp.keijiro.cmu-mocap"] 6 | path = Packages/jp.keijiro.cmu-mocap 7 | url = git@github.com:keijiro/CMUMocap.git 8 | branch = upm 9 | [submodule "Packages/jp.keijiro.test-assets"] 10 | path = Packages/jp.keijiro.test-assets 11 | url = git@github.com:keijiro/jp.keijiro.test-assets.git 12 | [submodule "Packages/jp.keijiro.klak"] 13 | path = Packages/jp.keijiro.klak 14 | url = git@github.com:keijiro/Klak.git 15 | branch = upm 16 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 1 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 1 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Assets/Misc/Voxel.shader: -------------------------------------------------------------------------------- 1 | Shader "Voxel" 2 | { 3 | SubShader 4 | { 5 | Tags { "RenderType"="Opaque" } 6 | 7 | CGPROGRAM 8 | 9 | #pragma surface surf Standard addshadow 10 | #pragma target 3.0 11 | 12 | struct Input 13 | { 14 | float3 worldPos; 15 | }; 16 | 17 | UNITY_INSTANCING_BUFFER_START(Props) 18 | UNITY_INSTANCING_BUFFER_END(Props) 19 | 20 | // Hue value -> RGB color 21 | half3 Hue2RGB(half h) 22 | { 23 | h = frac(h) * 6 - 2; 24 | half3 rgb = saturate(half3(abs(h - 1) - 1, 2 - abs(h), 2 - abs(h - 2))); 25 | return rgb; 26 | } 27 | 28 | void surf(Input IN, inout SurfaceOutputStandard o) 29 | { 30 | half d = dot(IN.worldPos, half3(0, 0.3, 1)) + _Time.y / 2; 31 | half3 c = Hue2RGB(d); 32 | c = lerp(c, 1, 0.3); 33 | o.Albedo = GammaToLinearSpace(c); 34 | o.Metallic = 0; 35 | o.Smoothness = 0; 36 | } 37 | 38 | ENDCG 39 | } 40 | FallBack "Diffuse" 41 | } 42 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 0 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: High 11 | pixelLightCount: 2 12 | shadows: 2 13 | shadowResolution: 3 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 20 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 1 21 | blendWeights: 2 22 | textureQuality: 0 23 | anisotropicTextures: 1 24 | antiAliasing: 2 25 | softParticles: 0 26 | softVegetation: 1 27 | realtimeReflectionProbes: 1 28 | billboardsFaceCameraPosition: 1 29 | vSyncCount: 0 30 | lodBias: 1 31 | maximumLODLevel: 0 32 | particleRaycastBudget: 256 33 | asyncUploadTimeSlice: 2 34 | asyncUploadBufferSize: 4 35 | resolutionScalingFixedDPIFactor: 1 36 | excludedTargetPlatforms: [] 37 | m_PerPlatformDefaultQuality: {} 38 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /Assets/ECS/VoxelAnimation.cs: -------------------------------------------------------------------------------- 1 | using Unity.Collections; 2 | using Unity.Entities; 3 | using Unity.Jobs; 4 | using Unity.Transforms; 5 | using Unity.Mathematics; 6 | 7 | // Jobified voxel animation system 8 | 9 | [UpdateAfter(typeof(VoxelBufferSystem))] 10 | class VoxelAnimationSystem : JobComponentSystem 11 | { 12 | [Unity.Burst.BurstCompile] 13 | struct VoxelAnimation : IJobProcessComponentData 14 | { 15 | public float dt; 16 | 17 | public void Execute([ReadOnly] ref Voxel voxel, ref TransformMatrix matrix) 18 | { 19 | // Per-instance random number 20 | var hash = new XXHash(voxel.ID); 21 | var rand1 = hash.Value01(1); 22 | var rand2 = hash.Value01(2); 23 | 24 | // Extract the current position/scale. 25 | var pos = matrix.Value.c3.xyz; 26 | var scale = matrix.Value.c0.x; 27 | 28 | // Move/Shrink. 29 | pos += new float3(0.1f, -2.0f, 0.3f) * (rand2 + 0.1f) * dt; 30 | scale *= math.lerp(0.9f, 0.98f, rand1); 31 | 32 | // Build a new matrix. 33 | matrix = new TransformMatrix { 34 | Value = new float4x4( 35 | new float4(scale, 0, 0, 0), 36 | new float4(0, scale, 0, 0), 37 | new float4(0, 0, scale, 0), 38 | new float4(pos.x, pos.y, pos.z, 1) 39 | ) 40 | }; 41 | } 42 | } 43 | 44 | protected override JobHandle OnUpdate(JobHandle inputDeps) 45 | { 46 | var job = new VoxelAnimation() { dt = UnityEngine.Time.deltaTime }; 47 | return job.Schedule(this, 64, inputDeps); 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | Voxelman 2 | ======== 3 | 4 | ![gif](https://i.imgur.com/NxsT4AK.gif) 5 | ![gif](https://i.imgur.com/yrpIhfk.gif) 6 | 7 | **Voxelman** is an example that shows how to use the new **[Entity Component 8 | System]** with Unity in an extreme way. Each voxel in the scene is instantiated 9 | as an entity, and controlled by component systems. It also utilizes the **C# 10 | Job System**, the **Burst Compiler** and the **asynchronous raycast** to hit 11 | the maximum efficiency of multi-core processors. 12 | 13 | [Entity Component System]: https://github.com/Unity-Technologies/EntityComponentSystemSamples 14 | 15 | System requirements 16 | ------------------- 17 | 18 | - Unity 2018.2 or later 19 | 20 | How to play with this project 21 | ----------------------------- 22 | 23 | ### Submodules 24 | 25 | This repository uses [Git submodules] to manage UPM (Unity Package Manager) 26 | packages. **If you know Git well and how to deal with submodules,** simply 27 | clone this repository and do `submodule init` & `submodule update` in it. 28 | 29 | **If you're not sure what Git submodule is,** download the contents of this 30 | repository from [zip download link]. After extracting the zip file, download 31 | and extract the following packages into the `Packages` directory. 32 | 33 | - [jp.keijiro.cmu-mocap](https://github.com/keijiro/CMUMocap/archive/upm.zip) 34 | - [jp.keijiro.klak](https://github.com/keijiro/Klak/archive/upm.zip) 35 | - [jp.keijiro.neolowman](https://github.com/keijiro/NeoLowMan/archive/upm.zip) 36 | - [jp.keijiro.test-assets](https://github.com/keijiro/jp.keijiro.test-assets/archive/master.zip) 37 | 38 | [ECS repository]: https://github.com/Unity-Technologies/EntityComponentSystemSamples 39 | [zip download link]: https://github.com/keijiro/Voxelman/archive/master.zip 40 | [Git submodules]: https://git-scm.com/book/en/v2/Git-Tools-Submodules 41 | -------------------------------------------------------------------------------- /Assets/Scripts/XXHash.cs: -------------------------------------------------------------------------------- 1 | /// xxHash algorithm 2 | public struct XXHash 3 | { 4 | #region Private Members 5 | 6 | const uint PRIME32_1 = 2654435761U; 7 | const uint PRIME32_2 = 2246822519U; 8 | const uint PRIME32_3 = 3266489917U; 9 | const uint PRIME32_4 = 668265263U; 10 | const uint PRIME32_5 = 374761393U; 11 | 12 | static uint rotl32(uint x, int r) 13 | { 14 | return (x << r) | (x >> 32 - r); 15 | } 16 | 17 | #endregion 18 | 19 | #region Static Functions 20 | 21 | public static uint GetHash(uint data, uint seed) 22 | { 23 | uint h32 = seed + PRIME32_5; 24 | h32 += 4U; 25 | h32 += data * PRIME32_3; 26 | h32 = rotl32(h32, 17) * PRIME32_4; 27 | h32 ^= h32 >> 15; 28 | h32 *= PRIME32_2; 29 | h32 ^= h32 >> 13; 30 | h32 *= PRIME32_3; 31 | h32 ^= h32 >> 16; 32 | return h32; 33 | } 34 | 35 | #endregion 36 | 37 | #region Struct Implementation 38 | 39 | static uint _counter; 40 | 41 | public uint seed; 42 | 43 | public static XXHash RandomHash { 44 | get { 45 | return new XXHash(XXHash.GetHash(0xcafe, _counter++)); 46 | } 47 | } 48 | 49 | public XXHash(uint seed) 50 | { 51 | this.seed = seed; 52 | } 53 | 54 | public uint GetHash(uint data) 55 | { 56 | return GetHash(data, seed); 57 | } 58 | 59 | public int Range(int max, uint data) 60 | { 61 | return (int)GetHash(data) % max; 62 | } 63 | 64 | public int Range(int min, int max, uint data) 65 | { 66 | return (int)GetHash(data) % (max - min) + min; 67 | } 68 | 69 | public float Value01(uint data) 70 | { 71 | return (GetHash(data) & 0x7fffffffu) / (float)0x7fffffff; 72 | } 73 | 74 | public float Range(float min, float max, uint data) 75 | { 76 | return Value01(data) * (max - min) + min; 77 | } 78 | 79 | #endregion 80 | } 81 | -------------------------------------------------------------------------------- /Assets/Misc/Floor.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: Floor 10 | m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - 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_BumpScale: 1 63 | - _Cutoff: 0.5 64 | - _DetailNormalMapScale: 1 65 | - _DstBlend: 0 66 | - _Exposure: 1 67 | - _GlossMapScale: 1 68 | - _Glossiness: 0.5 69 | - _GlossyReflections: 1 70 | - _Metallic: 0 71 | - _Mode: 0 72 | - _OcclusionStrength: 1 73 | - _Parallax: 0.02 74 | - _Rotation: 0 75 | - _SmoothnessTextureChannel: 0 76 | - _SpecularHighlights: 1 77 | - _SrcBlend: 1 78 | - _UVSec: 0 79 | - _ZWrite: 1 80 | m_Colors: 81 | - _Color: {r: 1, g: 1, b: 1, a: 1} 82 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 83 | - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} 84 | -------------------------------------------------------------------------------- /Assets/ECS/VoxelBufferSystem.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using Unity.Entities; 3 | using Unity.Transforms; 4 | using Unity.Collections; 5 | using Unity.Rendering; 6 | 7 | // Voxel buffer system 8 | // Instantiates lots of voxels for instanced mesh renderers. 9 | 10 | class VoxelBufferSystem : ComponentSystem 11 | { 12 | // Used for enumerate buffer components 13 | List _uniques = new List(); 14 | ComponentGroup _group; 15 | 16 | // Voxel archetype used for instantiation 17 | EntityArchetype _voxelArchetype; 18 | 19 | // Instance counter used for generating voxel IDs 20 | static uint _counter; 21 | 22 | protected override void OnCreateManager(int capacity) 23 | { 24 | _group = GetComponentGroup(typeof(VoxelBuffer)); 25 | 26 | _voxelArchetype = EntityManager.CreateArchetype( 27 | typeof(Voxel), typeof(TransformMatrix), typeof(MeshInstanceRenderer) 28 | ); 29 | } 30 | 31 | protected override void OnUpdate() 32 | { 33 | // Enumerate all the buffers. 34 | EntityManager.GetAllUniqueSharedComponentDatas(_uniques); 35 | for (var i = 0; i < _uniques.Count; i++) 36 | { 37 | _group.SetFilter(_uniques[i]); 38 | 39 | // Get a copy of the entity array. 40 | // Don't directly use the iterator -- we're going to remove 41 | // the buffer components, and it will invalidate the iterator. 42 | var iterator = _group.GetEntityArray(); 43 | var entities = new NativeArray(iterator.Length, Allocator.Temp); 44 | iterator.CopyTo(entities); 45 | 46 | // Instantiate voxels along with the buffer entities. 47 | for (var j = 0; j < entities.Length; j++) 48 | { 49 | // Create the first voxel. 50 | var voxel = EntityManager.CreateEntity(_voxelArchetype); 51 | EntityManager.SetComponentData(voxel, new Voxel { ID = _counter++ }); 52 | EntityManager.SetSharedComponentData(voxel, _uniques[i].RendererSettings); 53 | 54 | // Make clones from the first voxel. 55 | var cloneCount = _uniques[i].MaxVoxelCount - 1; 56 | if (cloneCount > 0) 57 | { 58 | var clones = new NativeArray(cloneCount, Allocator.Temp); 59 | EntityManager.Instantiate(voxel, clones); 60 | for (var k = 0; k < cloneCount; k++) 61 | EntityManager.SetComponentData(clones[k], new Voxel { ID = _counter++ }); 62 | clones.Dispose(); 63 | } 64 | 65 | // Remove the buffer component from the entity. 66 | EntityManager.RemoveComponent(entities[j], typeof(VoxelBuffer)); 67 | } 68 | 69 | entities.Dispose(); 70 | } 71 | 72 | _uniques.Clear(); 73 | } 74 | } 75 | -------------------------------------------------------------------------------- /Assets/ECS/ScannerSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using Unity.Collections; 3 | using Unity.Collections.LowLevel.Unsafe; 4 | using Unity.Jobs; 5 | using Unity.Transforms; 6 | using Unity.Mathematics; 7 | using UnityEngine; 8 | 9 | // Scanner system 10 | // Moves old voxels to points where rays hit colliders. 11 | 12 | [UpdateAfter(typeof(VoxelAnimationSystem))] 13 | unsafe class ScannerSystem : JobComponentSystem 14 | { 15 | // Groups used for querying scanner/voxel components 16 | ComponentGroup _scannerGroup; 17 | ComponentGroup _voxelGroup; 18 | 19 | // Pointer used for sharing a counter between transfer jobs. 20 | // Why pointer? A: In burst, loading from/storing to static member fields 21 | // isn't allowed. So, we have to use a pointer to share a counter between 22 | // jobs in a static-ish fashion 23 | int* _pTransformCount; 24 | 25 | // Set-up job: Set up raycast commands in parallel. 26 | [Unity.Burst.BurstCompile] 27 | struct SetupJob : IJobParallelFor 28 | { 29 | // Output 30 | public NativeArray Commands; 31 | 32 | // Common parameters 33 | public float3 Origin; 34 | public float3 Extent; 35 | public int2 Resolution; 36 | 37 | public void Execute(int i) 38 | { 39 | var ix = i % Resolution.x; 40 | var iy = i / Resolution.x; 41 | 42 | var x = math.lerp(-Extent.x, Extent.x, (float)ix / Resolution.x); 43 | var y = math.lerp(-Extent.y, Extent.y, (float)iy / Resolution.y); 44 | 45 | var p = Origin + new float3(x, y, -Extent.z); 46 | Commands[i] = new RaycastCommand(p, new float3(0, 0, 1), Extent.z * 2); 47 | } 48 | } 49 | 50 | // Transfer job: Transfers raycast results to voxels in parallel. 51 | [Unity.Burst.BurstCompile] 52 | struct TransferJob : IJobParallelFor 53 | { 54 | // Input arrays; Will be automatically deallocated. 55 | [DeallocateOnJobCompletion] [ReadOnly] 56 | public NativeArray RaycastCommands; 57 | 58 | [DeallocateOnJobCompletion] [ReadOnly] 59 | public NativeArray RaycastHits; 60 | 61 | // Output array; Not govened by parallel-for 62 | [NativeDisableParallelForRestriction] 63 | public ComponentDataArray Transforms; 64 | 65 | // Transform counter; Shared between jobs via the pointer 66 | [NativeDisableUnsafePtrRestriction] public int* pCounter; 67 | 68 | // Common parameters 69 | public float Scale; 70 | 71 | public void Execute(int index) 72 | { 73 | // Hit test 74 | if (RaycastHits[index].distance <= 0) return; 75 | 76 | // Retrieve the result. 77 | var from = (float3)RaycastCommands[index].from; 78 | var dist = RaycastHits[index].distance; 79 | 80 | var p = from + new float3(0, 0, dist); 81 | var matrix = new float4x4( 82 | new float4(Scale, 0, 0, 0), 83 | new float4(0, Scale, 0, 0), 84 | new float4(0, 0, Scale, 0), 85 | new float4(p.x, p.y, p.z, 1)); 86 | 87 | // Increment the output counter in a thread safe way. 88 | var count = System.Threading.Interlocked.Increment(ref *pCounter) - 1; 89 | 90 | // Output 91 | Transforms[count % Transforms.Length] = new TransformMatrix { Value = matrix }; 92 | } 93 | } 94 | 95 | // Build a job chain with a given scanner. 96 | JobHandle BuildJobChain(float3 origin, Scanner scanner, JobHandle deps) 97 | { 98 | // Transform output destination 99 | var transforms = _voxelGroup.GetComponentDataArray(); 100 | if (transforms.Length == 0) return deps; 101 | 102 | if (_pTransformCount == null) 103 | { 104 | // Initialize the transform counter. 105 | _pTransformCount = (int*)UnsafeUtility.Malloc( 106 | sizeof(int), sizeof(int), Allocator.Persistent); 107 | *_pTransformCount = 0; 108 | } 109 | else 110 | { 111 | // Wrap around the transform counter to avoid overlfow. 112 | *_pTransformCount %= transforms.Length; 113 | } 114 | 115 | // Total count of rays 116 | var total = scanner.Resolution.x * scanner.Resolution.y; 117 | 118 | // Ray cast command/result array 119 | var commands = new NativeArray(total, Allocator.TempJob); 120 | var hits = new NativeArray(total, Allocator.TempJob); 121 | 122 | // 1: Set-up jobs 123 | var setupJob = new SetupJob { 124 | Commands = commands, 125 | Origin = origin, 126 | Extent = scanner.Extent, 127 | Resolution = scanner.Resolution 128 | }; 129 | deps = setupJob.Schedule(total, 64, deps); 130 | 131 | // 2: Raycast jobs 132 | deps = RaycastCommand.ScheduleBatch(commands, hits, 16, deps); 133 | 134 | // 3: Transfer jobs 135 | var transferJob = new TransferJob { 136 | RaycastCommands = commands, 137 | RaycastHits = hits, 138 | Scale = scanner.Extent.x * 2 / scanner.Resolution.x, 139 | Transforms = transforms, 140 | pCounter = _pTransformCount 141 | }; 142 | deps = transferJob.Schedule(total, 64, deps); 143 | 144 | return deps; 145 | } 146 | 147 | protected override void OnCreateManager(int capacity) 148 | { 149 | _scannerGroup = GetComponentGroup(typeof(Scanner), typeof(Position)); 150 | _voxelGroup = GetComponentGroup(typeof(Voxel), typeof(TransformMatrix)); 151 | } 152 | 153 | protected override void OnDestroyManager() 154 | { 155 | if (_pTransformCount != null) 156 | { 157 | UnsafeUtility.Free(_pTransformCount, Allocator.Persistent); 158 | _pTransformCount = null; 159 | } 160 | } 161 | 162 | protected override JobHandle OnUpdate(JobHandle inputDeps) 163 | { 164 | // Build job chains for each scanner instance. 165 | var origins = _scannerGroup.GetComponentDataArray(); 166 | var scanners = _scannerGroup.GetComponentDataArray(); 167 | 168 | for (var i = 0; i < scanners.Length; i++) 169 | inputDeps = BuildJobChain(origins[i].Value, scanners[i], inputDeps); 170 | 171 | return inputDeps; 172 | } 173 | } 174 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | 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