├── README.md ├── gamedata └── shaders │ └── r3 │ ├── accum_base.ps │ ├── accum_indirect.ps │ ├── accum_omni_unshadowed.ps │ ├── accum_sun.ps │ ├── accum_sun_far.ps │ ├── accum_sun_near.ps │ ├── combine_1.ps │ ├── combine_2_aa.ps │ ├── common_functions.h │ ├── common_iostructs.h │ ├── deffer_base_aref_bump.ps │ ├── deffer_base_aref_flat.ps │ ├── deffer_base_bump.ps │ ├── deffer_base_flat.ps │ ├── deffer_particle.ps │ ├── depth_downs.ps │ ├── lmodel.h │ ├── lod.ps │ ├── particle.ps │ ├── particle_distort.ps │ ├── rain_layer.ps │ ├── sload.h │ ├── ssao_calc.ps │ ├── tinypbs.h │ ├── water.ps │ └── waterd.ps ├── screenshot0.jpg └── screenshot1.jpg /README.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/LVutner/ClearSkyPBS/HEAD/README.md -------------------------------------------------------------------------------- /gamedata/shaders/r3/accum_base.ps: 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